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by Tach
Mon Oct 28, 2013 12:07 am
Forum: Pride of Nations
Topic: US gameplay questions
Replies: 14
Views: 7009

The first time I fought the ACW (many patches ago) I found it much harder than now. Took less than 18 months to finish it (and that was with a month or 2 sitting around Richmond with the garrison bug). Its supposed to be difficult and destructive. Not sure what can be done to make it more like that ...
by Tach
Fri Oct 25, 2013 3:26 pm
Forum: Pride of Nations
Topic: US gameplay questions
Replies: 14
Views: 7009

Thanks Kensai! I did get 5 new generals, but they were all 2star (but 2 had events saying they were promoted to MG, still only 2star though). I still have Winfield Scott kicking around though, so is it possible that he is taking a 3star slot? (I think I have a 3star in the west too, but I can't reme...
by Tach
Mon Oct 21, 2013 1:52 pm
Forum: Pride of Nations
Topic: US gameplay questions
Replies: 14
Views: 7009

From my games as the US, those missing conscripts usually seemed to be turned into replacement chits. Its something that you get to anticipate after a few games, though yes, it is very frustrating! Also, which version are you playing? the dropping to 0NM didn't happen to me with 1.04rc2 (though I di...
by Tach
Mon Oct 14, 2013 9:59 pm
Forum: PON Technical Support / Aide Technique
Topic: Instant defending garrison respawn
Replies: 7
Views: 4520

Instant defending garrison respawn

Taken from the 1.03/1.04 patch thread. I'm assaulting Richmond. Day 1, assault goes in, all 7 defending elements destroyed. Yay, thinks I. Day 2, assault takes place again, 1 defending militia element which promptly gets squashed. Ok, perhaps it moved in from an adjacent region and being so small, I...
by Tach
Mon Oct 14, 2013 9:50 pm
Forum: Pride of Nations
Topic: PON Latest patch 1.03e and public beta 1.04 RC 2 (updated June 20th)
Replies: 248
Views: 113047

Double checked and I'm on 1.04rc2 (I'm assuming that when you say 1.4, you mean 1.04? if not, where do I get that patch?). I'll stick it in as a formal bug report. Meanwhile I'll try downgrading to 1.03e and seeing if that fixes it.
by Tach
Mon Oct 14, 2013 8:56 pm
Forum: Pride of Nations
Topic: PON Latest patch 1.03e and public beta 1.04 RC 2 (updated June 20th)
Replies: 248
Views: 113047

By take the objective, I mean capture the city (so Richmond in this case), but in the other thread it is colonial buildings, or forts, or ports. Basically whatever I am assaulting.
by Tach
Mon Oct 14, 2013 5:06 pm
Forum: Pride of Nations
Topic: PON Latest patch 1.03e and public beta 1.04 RC 2 (updated June 20th)
Replies: 248
Views: 113047

Not entirely certain this is the right place but since I'm running 1.04rc2 I'd put it here. I'm assaulting Richmond. Day 1, assault goes in, all 7 defending elements destroyed. Yay, thinks I. Day 2, assault takes place again, 1 defending militia element which promptly gets squashed. Ok, perhaps it m...
by Tach
Mon Sep 30, 2013 2:05 pm
Forum: PON Technical Support / Aide Technique
Topic: Turn processing crash
Replies: 3
Views: 3597

I've gone with the new game option. One day I'll get to the 1870's ;)
by Tach
Sun Sep 29, 2013 12:25 pm
Forum: PON Technical Support / Aide Technique
Topic: Turn processing crash
Replies: 3
Views: 3597

Turn processing crash

After not playing for a while (most of a year) I decided that I had some spare time and started playing again. The game was created using 1.03 but I decided to upgrade to the beta, just because (and couldn't see anything saying it wouldn't work!). Did a fresh install from steam and then applied 1.04...
by Tach
Thu Jan 31, 2013 11:04 pm
Forum: Pride of Nations
Topic: Solving an Economic Crisis
Replies: 8
Views: 4358

On the subject of economic crises, I haven't played my game for a couple of weeks so can't remember if my nation had recovered or not. Is there any way to tell if I am still subject to it or not?
by Tach
Mon Jan 07, 2013 12:51 pm
Forum: Pride of Nations
Topic: Inflation
Replies: 12
Views: 7590

I guess that the real world media is getting me too used to the idea of inflation being bad. Also, I've been getting requests to build warships for other powers which seems to be giving me inflation when I accept, but the tool-tip doesn't say anything about it (or what resources etc it needs) .
by Tach
Sun Jan 06, 2013 11:51 pm
Forum: Pride of Nations
Topic: Inflation
Replies: 12
Views: 7590

Is there any way to lower inflation once you've got it? I know that the industrial decision "import goods" reduces it by 1% but I used that and the stop importing increases it again.
by Tach
Mon Nov 26, 2012 8:10 pm
Forum: Pride of Nations
Topic: Private capital query.
Replies: 6
Views: 2540

Jim-NC: Aaah, now it all makes sense. Thanks. I guess that the amount sold ties in to what Kensai said about expanding my trade fleets to new markets and more techs coming on line. I suspect my "Got a handle on the economy" was a little premature. I get the feeling that just when I think I'm underst...
by Tach
Sun Nov 25, 2012 6:59 pm
Forum: Pride of Nations
Topic: Private capital query.
Replies: 6
Views: 2540

Wilsh8517: no, my production sites is very much in the negative (I assume that the cost it shows for the production sites is the capital required per turn to keep them running). Kensai: I'll not worry about it too much at the moment then. My products seem to be selling ok, just the money isn't makin...
by Tach
Sun Nov 25, 2012 4:04 pm
Forum: Pride of Nations
Topic: Private capital query.
Replies: 6
Views: 2540

Private capital query.

Ok, so, I thought I had a handle on the economy. Things seemed to be ticking along nicely for 18 months or so (GC as the US - 1.03c). Then things seemed to suddenly take a nose-dive. To start with, I was bringing in around £400 a turn private capital. Then, some time in 1851, that dropped a lot. It ...

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