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by Pocus
Wed Jun 19, 2019 10:00 am
Forum: Wars of Napoleon
Topic: Change max Number of Armies/Coprs/Divisions
Replies: 1
Views: 124

Re: Change max Number of Armies/Coprs/Divisions

From memory, you would need to create a mini event using ChgArmyCommand. The others AGEOD games work the same, take a look or ask in the EAW or CW2 forum, e.g.
by Pocus
Wed Jun 19, 2019 9:58 am
Forum: Field of Glory: Empires
Topic: Corsica
Replies: 2
Views: 214

Re: Corsica

Sorry no :laugh:
by Pocus
Mon Jun 10, 2019 11:33 am
Forum: Field of Glory: Empires
Topic: Patch notes to FOG 2 refer to empires
Replies: 7
Views: 715

Re: Patch notes to FOG 2 refer to empires

Good guess!
by Pocus
Tue Jun 04, 2019 9:24 am
Forum: Field of Glory: Empires
Topic: When?
Replies: 3
Views: 904

Re: When?

Try to check on various websites when are Steam Summer sales.

Then understand that no new game can be out during this period. So it must be before or after. :)
by Pocus
Tue May 28, 2019 2:59 pm
Forum: Field of Glory: Empires
Topic: FoG:Empires vs Imperator:Rome
Replies: 28
Views: 3135

Re: FoG:Empires vs Imperator:Rome

Sorry it is not there, this feature you talk about. But you can check all units for your enemies now.
by Pocus
Tue May 28, 2019 8:59 am
Forum: General discussions
Topic: The Recipe Thread
Replies: 40
Views: 23923

Re: The Recipe Thread

Thanks for the kind words. I need to try it before I forget entirely the recipe! And then yes I'll send you or post a photo of it. It is an excellent, rather healthy easy recipe to make. As for clichés, the son of my ladyfriend spent a month in England within a family and ... it was cliché-esque. A ...
by Pocus
Fri May 24, 2019 2:09 pm
Forum: Field of Glory: Empires
Topic: Extra screenshots for your viewing pleasure
Replies: 2
Views: 828

Extra screenshots for your viewing pleasure

It's here!

http://www.slitherine.com/forum/viewtop ... 34&t=91823

If you have questions, don't hesitate, and you can ask here, this is home after all ;)
by Pocus
Fri May 10, 2019 9:01 am
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #9 Battle System
Replies: 5
Views: 1726

Re: Field of Glory: Empires Dev Diary #9 Battle System

It is close in spirit to how we implemented the supply in BOA-WIA-AJE at AGEOD, i.e. there is no supply line, but as Ajarnlance says, you can draw from an adjacent source or forage the land you are in.

Also, fleets can now resupply adjacent land units in our latest beta version :)
by Pocus
Fri May 10, 2019 8:59 am
Forum: Field of Glory: Empires
Topic: FoG:Empires vs Imperator:Rome
Replies: 28
Views: 3135

Re: FoG:Empires vs Imperator:Rome

I would need to find again the source, I think it was a Rumanian document I google translated, but I think it was written that an estimate of 500.000 people from the Empire migrated more or less forcefully to Dacia over a century, after Trajan conquest. Dacia has been a province which received a mas...
by Pocus
Fri May 10, 2019 8:50 am
Forum: Modding AGE engine games
Topic: Official Files for modding
Replies: 4
Views: 50817

Re: Official Files for modding

Bravo! :fleurs: :fleurs: :fleurs:
by Pocus
Fri May 10, 2019 8:48 am
Forum: To End All Wars
Topic: The Return of Altaris - The Patch Menace
Replies: 9
Views: 1358

Re: The Return of Altaris - The Patch Menace

Altaris is doing the work, so Altaris! :niark:
by Pocus
Mon May 06, 2019 7:27 am
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #9 Battle System
Replies: 5
Views: 1726

Re: Field of Glory: Empires Dev Diary #9 Battle System

We will welcome any question on the diary, as usual :)
by Pocus
Mon May 06, 2019 7:25 am
Forum: Field of Glory: Empires
Topic: Roman Legion on the battlefield
Replies: 5
Views: 1259

Re: Roman Legion on the battlefield

It depends, if you speak of Empires and the battles fought in Empires, then a legion is a single cohesive unit. If now you want to do some battles with FOG2, then some units like the legion are broken down into their components sub units.
by Pocus
Tue Apr 30, 2019 9:32 am
Forum: Field of Glory: Empires
Topic: General Abilities
Replies: 6
Views: 1535

Re: General Abilities

Sorry no, as I explained in the Slitherine forum, that would be a logistic nightmare to solve. Only a very popular request would convince Slitherine to opens this Pandora box. Nothing is impossible, formally and functionally, but there are many issues to solve to not kill all tempo of a MP game, if ...
by Pocus
Tue Apr 30, 2019 9:30 am
Forum: Field of Glory: Empires
Topic: Big Question: Unification events...
Replies: 2
Views: 1252

Re: Big Question: Unification events...

At least we have a lot of crumbling and nations bullying others. And invasions.
by Pocus
Tue Apr 30, 2019 9:28 am
Forum: General discussions
Topic: The AGE WIKI is up again!
Replies: 4
Views: 1853

Re: The AGE WIKI is up again!

Ok, credits where they are due! But it is your initiative that put things in momentum and you seem to have put a lot of hours in others things for the Wiki, as per the email you sent me, so many thanks. You have stirred the busy bees nest and see, we have the wiki live!! AGEOD is still kicking and a...
by Pocus
Mon Apr 29, 2019 9:08 am
Forum: Field of Glory: Empires
Topic: FoG:Empires vs Imperator:Rome
Replies: 28
Views: 3135

Re: FoG:Empires vs Imperator:Rome

Empires is very moddable, both on data and on gameplay code an AI even. You can start small by adding new units and factions, then you can continue by adding events and then if you are willing, you can even edit or add gameplay code.
by Pocus
Mon Apr 29, 2019 8:56 am
Forum: Modding AGE engine games
Topic: The AGE WIKI is up again!
Replies: 1
Views: 1530

The AGE WIKI is up again!

It has been made possible by CitizenX who worked hard to pull back the old Wiki from its grave and convert it into an HTML format, that has been then put by Lafrite on the LE QG website Many thanks to CitizenX, and also big thanks to Lafrite for hosting it. https://www.leqg.org/doc/age/ :fleurs: :fl...
by Pocus
Mon Apr 29, 2019 8:55 am
Forum: Modding AGE engine games
Topic: ChgFormedCmdMax
Replies: 25
Views: 4135

Re: ChgFormedCmdMax

Many thanks for the move.

It has been made possible by CitizenX who worked hard to pull back the old Wiki from its grave and convert it into an HTML format, that has been then put by Lafrite on the LE QG website

Many thanks to CitizenX, and also big thanks to Lafrite for hosting it.
by Pocus
Mon Apr 29, 2019 8:46 am
Forum: Civil War II
Topic: AI not purchasing replacements
Replies: 4
Views: 2335

Re: AI not purchasing replacements

I believe the AI is buying each turn replacement, but at a rate that is not appropriate with its losses, and so you see these replacements always depleted, but something is happening! The AI budget is split in chunks, and one will go to replacement (with highest priority, but not enough obviously) a...
by Pocus
Mon Apr 29, 2019 8:44 am
Forum: Quartier Général WON
Topic: Problème "utilisation mémoire" dans option/system
Replies: 2
Views: 267

Re: Problème "utilisation mémoire" dans option/system

Bonjour,

En fait cette option est désactivée, car à chaque fois nous nous sommes aperçus que 10% suffisait; car c'est de toute façon l'utilisation initiale, mais le programme en prendra plus au fil du jeu. Il est donc inutile de la changer.
by Pocus
Tue Apr 23, 2019 8:36 am
Forum: Field of Glory: Empires
Topic: I am doing a new AAR
Replies: 2
Views: 2232

Re: I am doing a new AAR

AAR are always good! I hope you'll make some on Empires when he is out :)
by Pocus
Tue Apr 23, 2019 8:34 am
Forum: General discussions
Topic: Is this forum dead ?
Replies: 50
Views: 15138

Re: Is this forum dead ?

Hopefully I won't disappoint too much then! :) Philippe Thibaut and I created AGEOD in 2004. With highs and lows ... We were bought back by Paradox in 2009 and in 2012 they made the decision to part away with several 'satellites studios', including French Ageod. Then we entered Slitherine in 2013 an...
by Pocus
Tue Apr 23, 2019 8:31 am
Forum: General discussions
Topic: AGEOD on GOG?
Replies: 3
Views: 2006

Re: AGEOD on GOG?

If the decisions comes, that will be decided by Slitherine management. I don't think there is "de principle" opposition to distributing AGEOD games to GOG. It just that they might have a schedule and have many games they can potentially release, and you know that GOG is a bit more picky th...
by Pocus
Tue Apr 23, 2019 8:25 am
Forum: To End All Wars
Topic: Known bugs list
Replies: 44
Views: 6088

Re: Known bugs list

To End All Wars had issues with his team. Both Altaris and Philippe Thibaut are no longer working on Ageod games as you may know. And as you know, small indeps companies are hit very hard when one person leave, that's not like everyone is a cog and can be replaced easily by one of his numerous colle...
by Pocus
Tue Apr 23, 2019 8:23 am
Forum: Wars of Napoleon
Topic: Cannot change memory usage and texture size?
Replies: 8
Views: 5503

Re: Cannot change memory usage and texture size?

But did you reach support@slitherine.co.uk ? They handle technical issues since early 2013!
by Pocus
Mon Apr 08, 2019 12:58 pm
Forum: Field of Glory: Empires
Topic: Battle system: FOG2 or AGEod?
Replies: 25
Views: 10816

Re: Battle system: FOG2 or AGEod?

This second aspect more or less takes inspiration from the AGE games, so you'll be at ease. As for the battle, thanks for the praise Ajarnlance! The aim was to provide a system that could be automated, while having some decent subtleties. There will be a dev diary on the battle system, but in a nuts...
by Pocus
Sat Apr 06, 2019 3:55 pm
Forum: AJE Mods
Topic: Great Invasions Mod v0.37
Replies: 84
Views: 3103

Re: Great Invasions Mod v0.37

Des petites copies d'écrans pour donner envie? ce fil en manque! Bon, je n'y jouerai probablement pas, mais cela fait toujours plaisir de voir que le moteur AGE produit encore de belles choses.

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