That's a pity because I'm rather sure that you can push the current engine to much more details. Plus you would get an up to date engine which run faster.
That won't be possible, at least this year, to have access to the code base. Even if the code is old and not used anymore, Slitherine will want a formal agreement and they feel it is too much right now, as that would also mean a bit of formal support from me. So better have some informal support, fr...
I also missed this post despite me passing to the forum 10 days ago (I know, that's not enough!)
For Carthage, no need for Merc Center, but you need to control some specific regions. In Sicily or Spain for example, they should be recruitable from the get go.
You are right, *NavalRepair*, even if presents would not do anything. It would do something on a structure, by increasing the recovery speed. I fancied looking at the code though, in a moment of nostalgia. I have a good news, Naval Engineers are of their own "Family", Naval Engineer (doh!)...
I sure hope what I have on the burner will be of interest to you :sourcil: I could never get into Rebuild3 because of the art style compared to episode 2. I don't want cartoony zombies. And I understand why the devs did it though, this was to sell also the games to kids. @Chris: I like to use words ...
Dear Players May you have a Merry Christmas Eve! I sure hope Santa will bring you the presents you desire, health, money, various gifts, awesome games ;) :sourcil: And for the ones who get some vacation, time for some serious gaming! What are you playing between a toast of smoked salmon, a cup of ch...
Perhaps with clever and intensive use of Regional Decisions? You don't actually have to see planes fly I mean, they can be used as conditions for the use of RGDs.
There won't be, with the OLD engine. I would very much like to make ACW3 or PON2 with the new one, which has more potential, is faster and with less gameplay bugs.
No, there won't be, from me or Philippe Thibaut (which has his own company now) new games as detailed (military speaking, because Empires with its 400 interconnected buildings IS detailed) for the foreseeable future. Perhaps from another person?
FOG:Empires is WEGO, 16 players. There are AAR but at the Slitherine forum, it seems the AGEOD forums is not attracting anymore any new players; that is why.
I have the new Empires game. Combat resolution is not as sophisticated as AGE, but it is much more clearly presented to the player. In AGE, you get all the info, but it is a bit of a puzzle. In Empires, you see all the factors which go into resolution. That is one big improvement. But battle is les...
Haha, always fascinating to have your spouse better than yourself in a wargame
the game autosave several turns, 12 IIRC. You should be able to go back, go to the load game and mouse over the lines showing your turn, there are instructions there.
This might be indeed, Durk is probably right. I see the last relevant message to be a problem in file I/O. So you are lacking rights somewhere. If you installed it in program files, move it elsewhere also. Slitherine support should have a database of related issues, if you want to contact them: supp...
I wish I had a team corresponding to a AAA game. I never had. I'm sure we would have found time to make in depth review of old code on a regular basis, for refactoring and optimization. As for our different approaches, mine has been tinted (and I can even say tainted :sourcil: ) heavily by commercia...
Lodilefty keeps spams at bay and ensure the forum runs, but you can't expect people to keep answering newcomers questions during 15 years, they are all volunteers.
The forum has always been a target for spams, thus the hard rules on PM posting and post approval. No particular meaning on the resignations you saw lately at Slitherine, this is the "come and go" of a company of 50 people or so, people want to try other jobs, move, etc. They were not affi...
Believe me, I'm usually trying to cope with several players approaches, thus my love for option. Sadly for the Archon engine, it is not possible to delay tooltips. Changing playing pieces would be a super major effort also. Not only in UI but how you would logically constrain this. Give me a 10-men ...
Let me check with the Archon developer if there is a system setting somewhere ...
Personally tooltips are vital for me, so that they are instant are expected. I don't want to wait 2 seconds each time to verify an information. But clearly there are two school of thoughts here.