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by Pocus
Mon Feb 15, 2021 3:39 pm
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 34
Views: 8938

Re: Civil War III - To be or not to be?

Actually, I don't know! You need to contact Iain McNeil, at Slitherine. PM him in the Slitherine forum to start with.
by Pocus
Tue Feb 09, 2021 3:17 pm
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 34
Views: 8938

Re: Civil War III - To be or not to be?

That's a pity because I'm rather sure that you can push the current engine to much more details. Plus you would get an up to date engine which run faster.
by Pocus
Wed Feb 03, 2021 8:44 am
Forum: Civil War II
Topic: Naval engineers, and why you shouldn't buy them (BTW, I was wrong)
Replies: 8
Views: 640

Re: Naval engineers, and why you shouldn't buy them (BTW, I was wrong)

That won't be possible, at least this year, to have access to the code base. Even if the code is old and not used anymore, Slitherine will want a formal agreement and they feel it is too much right now, as that would also mean a bit of formal support from me. So better have some informal support, fr...
by Pocus
Wed Jan 27, 2021 5:01 pm
Forum: Civil War II
Topic: Naval engineers, and why you shouldn't buy them (BTW, I was wrong)
Replies: 8
Views: 640

Re: Naval engineers, and why you shouldn't buy them

I'll ask Slitherine before, that's not impossible indeed.
by Pocus
Wed Jan 27, 2021 10:18 am
Forum: Field of Glory: Empires
Topic: Field of Glory Empire question
Replies: 3
Views: 1734

Re: Field of Glory Empire question

Is it you Eriss saying that? :laugh:
by Pocus
Wed Jan 27, 2021 10:18 am
Forum: Field of Glory: Empires
Topic: Field of Glory empires help
Replies: 2
Views: 955

Re: Field of Glory empires help

I also missed this post despite me passing to the forum 10 days ago (I know, that's not enough!)

For Carthage, no need for Merc Center, but you need to control some specific regions. In Sicily or Spain for example, they should be recruitable from the get go.
by Pocus
Wed Jan 27, 2021 10:17 am
Forum: WW1 : La Grande Guerre 14-18
Topic: New official patch 1.08Q
Replies: 27
Views: 120262

Re: New official patch 1.08Q

What's up Calvinus? :D
by Pocus
Wed Jan 27, 2021 10:15 am
Forum: Civil War II
Topic: Naval engineers, and why you shouldn't buy them (BTW, I was wrong)
Replies: 8
Views: 640

Re: Naval engineers, and why you shouldn't buy them

You are right, *NavalRepair*, even if presents would not do anything. It would do something on a structure, by increasing the recovery speed. I fancied looking at the code though, in a moment of nostalgia. I have a good news, Naval Engineers are of their own "Family", Naval Engineer (doh!)...
by Pocus
Mon Jan 04, 2021 10:25 am
Forum: General discussions
Topic: Too many bots, not enough humans.
Replies: 3
Views: 804

Re: Too many bots, not enough humans.

I never understood why this forum got so many bots, it has always been like that.
by Pocus
Mon Jan 04, 2021 10:24 am
Forum: General discussions
Topic: Merry Christmas Eve All :-)
Replies: 9
Views: 1450

Re: Merry Christmas Eve All :-)

I sure hope what I have on the burner will be of interest to you :sourcil: I could never get into Rebuild3 because of the art style compared to episode 2. I don't want cartoony zombies. And I understand why the devs did it though, this was to sell also the games to kids. @Chris: I like to use words ...
by Pocus
Sat Dec 26, 2020 7:48 am
Forum: General discussions
Topic: Merry Christmas Eve All :-)
Replies: 9
Views: 1450

Re: Merry Christmas Eve All :-)

lodilefty wrote:Merry Christmas!

I'm busy helping PhilT with his ventures at SGS. Afrika Korps, and several new buns in the oven! :pouet:

...oh, and I still admin here! So you all best be good boys and girls! :innocent:


Awesome :gardavou:
by Pocus
Thu Dec 24, 2020 6:03 pm
Forum: General discussions
Topic: Merry Christmas Eve All :-)
Replies: 9
Views: 1450

Merry Christmas Eve All :-)

Dear Players May you have a Merry Christmas Eve! I sure hope Santa will bring you the presents you desire, health, money, various gifts, awesome games ;) :sourcil: And for the ones who get some vacation, time for some serious gaming! What are you playing between a toast of smoked salmon, a cup of ch...
by Pocus
Tue Dec 08, 2020 3:53 pm
Forum: AGEWiki
Topic: Wiki is up again
Replies: 3
Views: 574

Re: Wiki is up again

Someone mentioned there is a locked thread about the wiki out permanently?
by Pocus
Tue Dec 08, 2020 3:50 pm
Forum: News from AGEod
Topic: KOREAN WAR
Replies: 4
Views: 4277

Re: KOREAN WAR

Perhaps with clever and intensive use of Regional Decisions? You don't actually have to see planes fly I mean, they can be used as conditions for the use of RGDs.
by Pocus
Tue Dec 08, 2020 3:48 pm
Forum: General discussions
Topic: Is this forum dead ?
Replies: 102
Views: 44337

Re: Is this forum dead ?

There won't be, with the OLD engine. I would very much like to make ACW3 or PON2 with the new one, which has more potential, is faster and with less gameplay bugs.
by Pocus
Tue Nov 24, 2020 9:40 am
Forum: General discussions
Topic: Is this forum dead ?
Replies: 102
Views: 44337

Re: Is this forum dead ?

Well said.

No, there won't be, from me or Philippe Thibaut (which has his own company now) new games as detailed (military speaking, because Empires with its 400 interconnected buildings IS detailed) for the foreseeable future. Perhaps from another person?
by Pocus
Thu Nov 19, 2020 9:51 am
Forum: General discussions
Topic: Is this forum dead ?
Replies: 102
Views: 44337

Re: Is this forum dead ?

FOG:Empires is WEGO, 16 players. There are AAR but at the Slitherine forum, it seems the AGEOD forums is not attracting anymore any new players; that is why.

If you never played FOGE, you can't judge it ;)
by Pocus
Thu Nov 19, 2020 9:48 am
Forum: Pride of Nations
Topic: test
Replies: 0
Views: 1270

test

test
by Pocus
Wed Nov 18, 2020 4:41 pm
Forum: General discussions
Topic: Is this forum dead ?
Replies: 102
Views: 44337

Re: Is this forum dead ?

I have the new Empires game. Combat resolution is not as sophisticated as AGE, but it is much more clearly presented to the player. In AGE, you get all the info, but it is a bit of a puzzle. In Empires, you see all the factors which go into resolution. That is one big improvement. But battle is les...
by Pocus
Wed Nov 18, 2020 4:35 pm
Forum: CW2 Mods
Topic: Is it possible to turn back the clock?
Replies: 2
Views: 467

Re: Is it possible to turn back the clock?

Haha, always fascinating to have your spouse better than yourself in a wargame :)

the game autosave several turns, 12 IIRC. You should be able to go back, go to the load game and mouse over the lines showing your turn, there are instructions there.
by Pocus
Sun Nov 01, 2020 10:57 am
Forum: PON Technical Support / Aide Technique
Topic: CRASH
Replies: 2
Views: 660

Re: CRASH

This might be indeed, Durk is probably right. I see the last relevant message to be a problem in file I/O. So you are lacking rights somewhere. If you installed it in program files, move it elsewhere also. Slitherine support should have a database of related issues, if you want to contact them: supp...
by Pocus
Sun Nov 01, 2020 10:55 am
Forum: Field of Glory: Empires
Topic: Reducing Micromanagement
Replies: 4
Views: 5044

Re: Reducing Micromanagement

Hopefully for the next game you will be able to have single regions run on autopilot, and I can patch it back to Empires.
by Pocus
Thu Oct 08, 2020 9:09 am
Forum: RUS Technical support / Aide technique
Topic: Programming language question
Replies: 10
Views: 2352

Re: Programming language question

I wish I had a team corresponding to a AAA game. I never had. I'm sure we would have found time to make in depth review of old code on a regular basis, for refactoring and optimization. As for our different approaches, mine has been tinted (and I can even say tainted :sourcil: ) heavily by commercia...
by Pocus
Thu Oct 08, 2020 8:06 am
Forum: CW2 Technical support / Aide technique
Topic: Just bought the game and can't play
Replies: 8
Views: 1288

Re: Just bought the game and can't play

Slitherine support is also supporting old ageod games: support@slitherine.co.uk
by Pocus
Thu Oct 08, 2020 8:05 am
Forum: General discussions
Topic: Is this forum dead ?
Replies: 102
Views: 44337

Re: Is this forum dead ?

Lodilefty keeps spams at bay and ensure the forum runs, but you can't expect people to keep answering newcomers questions during 15 years, they are all volunteers.
by Pocus
Tue Sep 22, 2020 3:56 pm
Forum: General discussions
Topic: Is this forum dead ?
Replies: 102
Views: 44337

Re: Is this forum dead ?

The forum has always been a target for spams, thus the hard rules on PM posting and post approval. No particular meaning on the resignations you saw lately at Slitherine, this is the "come and go" of a company of 50 people or so, people want to try other jobs, move, etc. They were not affi...
by Pocus
Tue Sep 22, 2020 3:50 pm
Forum: CW2 Mods
Topic: no division command?
Replies: 3
Views: 416

Re: no division command?

From memory, as I did not delve into the AGE games since 3+ years, I'm pretty sure this is no, like 95% sure.

Perhaps you should fake these leaders as non leaders, i.e a quality unit with some good stats.
by Pocus
Wed Sep 16, 2020 7:43 am
Forum: Field of Glory: Empires
Topic: Tooltip delay
Replies: 5
Views: 3474

Re: Tooltip delay

Believe me, I'm usually trying to cope with several players approaches, thus my love for option. Sadly for the Archon engine, it is not possible to delay tooltips. Changing playing pieces would be a super major effort also. Not only in UI but how you would logically constrain this. Give me a 10-men ...
by Pocus
Thu Sep 10, 2020 1:57 pm
Forum: Field of Glory: Empires
Topic: Tooltip delay
Replies: 5
Views: 3474

Re: Tooltip delay

Let me check with the Archon developer if there is a system setting somewhere ...

Personally tooltips are vital for me, so that they are instant are expected. I don't want to wait 2 seconds each time to verify an information. But clearly there are two school of thoughts here.
by Pocus
Thu Sep 10, 2020 1:55 pm
Forum: Modding AGE engine games
Topic: CSV Splitter rehashed
Replies: 1
Views: 3164

Re: CSV Splitter rehashed

That's because the variables in the excel are in different cells, so they will be generated with the proper semi-colon needed.

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