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by W.Barksdale
Tue Apr 28, 2020 2:52 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: CW2 PBEM
Replies: 1
Views: 6192

CW2 PBEM

Hi. Is anyone interested in a CW2 PBEM?

I am happy to play either side but prefer for you to host. I can manage one turn per day. PM me!
by W.Barksdale
Fri Dec 22, 2017 11:45 am
Forum: CW2 Technical support / Aide technique
Topic: 'Check for update' auto update not working?
Replies: 3
Views: 5114

'Check for update' auto update not working?

Hi,

Anyone else having problems with this?
by W.Barksdale
Wed Mar 30, 2016 12:33 pm
Forum: Civil War II
Topic: { Newbi } Few Questions
Replies: 2
Views: 1995

Just bought this game and have played the tutorials and been watching let's play videos. Welcome to the forum. 1. I have noticed that navy forces don't pop up like land units do and it is frustrating trying to find them. So while I get basics down I was just going to let game take care of my navy. ...
by W.Barksdale
Mon Mar 21, 2016 7:40 pm
Forum: Civil War II
Topic: What's the fuss over Artillery Divisions? And Corps Artillery for that matter...
Replies: 20
Views: 7924

The concentration is a big factor, as it makes it more likely that the target will get shaken elements early, which then makes it very likely they will break the next time they are hit, causing a cascade of morale checks and potential routs across the battlefield. Artillery loose in the stack will ...
by W.Barksdale
Mon Mar 21, 2016 5:17 pm
Forum: Civil War II
Topic: What's the fuss over Artillery Divisions? And Corps Artillery for that matter...
Replies: 20
Views: 7924

I see a lot of people attempting to form artillery divisions in my PBEMs. After much trial and error my personal belief is that it is much more effective to have artillery loose in stacks for several reasons: There are only so many batteries of light and medium artillery available to be built when u...
by W.Barksdale
Thu Mar 17, 2016 6:57 pm
Forum: Civil War II
Topic: Artillery replacments
Replies: 100
Views: 31761

Thanks! I still don't see why it was necessary to use magic chits and random chance rather than just getting one hit replaced for the cost of one hit. Supposedly, a certain percentage of hits lost to attrition and in combat return as replacement chits. So, lose X number of hits this way and get a c...
by W.Barksdale
Thu Mar 17, 2016 6:53 pm
Forum: Civil War II
Topic: Artillery replacments
Replies: 100
Views: 31761

I have no idea what you expect. Exactly what I'm saying. To find out the probability that a chit is spent. because the probability is not varying per any other factors, unless there is something else at work of which we know nothing. What we know about it is from Gray_Lensman, from the very quote y...
by W.Barksdale
Wed Mar 16, 2016 7:47 pm
Forum: Civil War II
Topic: Artillery replacments
Replies: 100
Views: 31761

We cannot estimate probabilities from your previous experiment, as already stated. We have got some good info on the average number of hits though. Good assessment Gray Fox.
by W.Barksdale
Tue Mar 15, 2016 7:35 pm
Forum: Civil War II
Topic: Artillery replacments
Replies: 100
Views: 31761

Captain_Orso wrote:It's not a question of wanting to know, it's a question of how to best discover it.


Set it up the test as you think best. I'll do the analysis and present the conclusions.
by W.Barksdale
Sun Mar 13, 2016 9:39 am
Forum: Civil War II
Topic: Artillery replacments
Replies: 100
Views: 31761

If no one is interested in the chance of the chit being spent that's fine with me. :thumbsup:

I think we all know what the answer is going to be anyway.
by W.Barksdale
Sat Mar 12, 2016 6:28 pm
Forum: Civil War II
Topic: Artillery replacments
Replies: 100
Views: 31761

Actually, I don't see what the difference would be. With just one chit being used per turn, or 10 chits a couple hundred times, you still wind up with the same statistic. The only difference is in how long it takes to accumulate the information. Yeah sure it could work. Can you set up 10 (or 20) in...
by W.Barksdale
Sat Mar 12, 2016 5:21 pm
Forum: Civil War II
Topic: Artillery replacments
Replies: 100
Views: 31761

If anyone wants to mod the scenario with one infantry element each side at half strength (10 hits of TOE 20) and one replacement chit I'll run test and post the analysis.
by W.Barksdale
Sat Mar 12, 2016 1:07 pm
Forum: Civil War II
Topic: Artillery replacments
Replies: 100
Views: 31761

Fair play. :cool:

I'll see what I can do with the data at hand.

Average per chit CSA 41.73
Average per chit USA 34.53
by W.Barksdale
Sat Mar 12, 2016 8:03 am
Forum: Civil War II
Topic: Artillery replacments
Replies: 100
Views: 31761

Thank you Captain_Orso. Some numerical analysis: How many hits does an infantry replacement chit give out on average? It appears that each chit can give out ~40 hits in an infantry element, as noted earlier. To be sure, is there any chance you could do that experiment ten more times? (This is so the...
by W.Barksdale
Fri Mar 11, 2016 5:02 pm
Forum: Civil War II
Topic: Artillery replacments
Replies: 100
Views: 31761

I think this thread has run its course.
by W.Barksdale
Fri Mar 11, 2016 4:44 pm
Forum: Civil War II
Topic: Artillery replacments
Replies: 100
Views: 31761

1. A whole unit and the X number of replacement chits I could buy for the same price have the same number of hits too, because that would be the single real world situation that a game should simulate. You cannot have half a replacement chit. Or a quarter of a replacement chit. Or ANY fraction of a...
by W.Barksdale
Fri Mar 11, 2016 3:53 pm
Forum: Civil War II
Topic: Artillery replacments
Replies: 100
Views: 31761

If you don't mind posting a line of crap to newcomers, then here is a box of popcorn and please have a seat in the gallery, because I would like to talk to who thinks they actually know something and find out why they know it. Really? posting a line of crap to newcomers On the contrary, we are tryi...
by W.Barksdale
Fri Mar 11, 2016 12:18 pm
Forum: Civil War II
Topic: Artillery replacments
Replies: 100
Views: 31761

As you have already posted, the chits in AACW had twice the hits of an actual unit. This is from the CW2 beta forum from Pocus, the main dev, not speculation. Your various Majesties, :love: ... When an element is fully lost in a unit and must be replaced, it will cost exactly 1 chit, with a 100% pr...
by W.Barksdale
Thu Mar 10, 2016 10:35 am
Forum: Civil War II
Topic: Artillery replacments
Replies: 100
Views: 31761

Believe what you will. Rafiki was a wealth of knowledge about the engine. Your quote is quite misleading as it was Gshock who was confused in the first place! I suppose we'd need Pocus to weigh in to know 100%. I am just going by my understanding of the mechanics through 8 years of experience with t...
by W.Barksdale
Wed Mar 09, 2016 4:45 pm
Forum: Civil War II
Topic: Artillery replacments
Replies: 100
Views: 31761

I'm not reading that an X% chance exists for a chit to be used up every time a hit is removed. I should have posted this before, but there is indeed a probability calculation as stated by Rafiki in this thread . That is what several of us have been trying to tell you, that replacing losses in a giv...
by W.Barksdale
Tue Mar 08, 2016 10:01 pm
Forum: Civil War II
Topic: Question about Athena (AI)
Replies: 8
Views: 4172

Perhaps you weren't looking in the right place?
by W.Barksdale
Tue Mar 08, 2016 6:48 pm
Forum: CW2 Technical support / Aide technique
Topic: Performance Questions
Replies: 8
Views: 4862

Not much you can do really. Buy more ram. 16GB at least
by W.Barksdale
Tue Mar 08, 2016 12:45 pm
Forum: CW2 Technical support / Aide technique
Topic: Performance Questions
Replies: 8
Views: 4862

Is your laptop plugged in while you play?
by W.Barksdale
Tue Mar 08, 2016 11:16 am
Forum: CW2 Technical support / Aide technique
Topic: Performance Questions
Replies: 8
Views: 4862

Sometimes I have this problem in ACW2.

Make sure you have a clean boot of your computer. Load up the game. Exit. Load it up again. It always run 100x more smoothly. I'm guessing the necessary files have been loaded up in the RAm so it runs better.
by W.Barksdale
Tue Mar 08, 2016 9:30 am
Forum: Civil War II
Topic: Artillery replacments
Replies: 100
Views: 31761

This is from an old thread I started for aacw. I'm trying to find one from Pocus or PhilThib but this one is from Rafiki. Rereading the thread it is how I understood replacement chits to work and the explanation seems to agree with observations I've made in ACW2. Long story short. If replacing an en...
by W.Barksdale
Mon Mar 07, 2016 8:16 am
Forum: Civil War II
Topic: Help needed on CSA money making Options at Treasury
Replies: 40
Views: 22417

Try a reinstall?

Whatever the problems are they are limited to your experience, unfortunately.
by W.Barksdale
Sun Mar 06, 2016 12:00 pm
Forum: Civil War II
Topic: Artillery replacments
Replies: 100
Views: 31761

Cardinal Ape wrote:When building artillery both factions use CMN models, the USA uses the one with 'exp', the CSA uses the ones without.


As above, both factions use heavy artillery chits as replacements for 20lbers.
by W.Barksdale
Fri Mar 04, 2016 3:41 pm
Forum: Civil War II
Topic: Request of Expansion or CW3
Replies: 16
Views: 7356

Captain_Orso wrote:Again, you cannot change the name of a unit nor an sub-unit/element! You can only change the name of a stack and only if the stack is not an army stack.


No one is saying that you can change the name of a unit.
by W.Barksdale
Fri Mar 04, 2016 3:20 pm
Forum: Civil War II
Topic: Request of Expansion or CW3
Replies: 16
Views: 7356

I try to stay organized and recruit in divisions, but it is quite a task to keep up with, issues like varied production delays and the arrival of excellent scripted units you need to build into divisions constantly throws things off. I keep extensive side notes on paper as I play to approximate eff...
by W.Barksdale
Fri Mar 04, 2016 3:08 pm
Forum: Civil War II
Topic: Request of Expansion or CW3
Replies: 16
Views: 7356

GreyRanger wrote: Quick follow up question: how do you edit unit names, that could be handy (haven't figured that out yet)?


To edit the tab name of the unit Alt-Click it's tab.

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