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by soundoff
Mon Jun 22, 2015 11:25 pm
Forum: Wars of Napoleon
Topic: 7 Reasons Why The Battle of Waterloo is Still Important
Replies: 39
Views: 18380

Waterloo is a great victory but it is not as decisive as portrayed by the English press and propaganda which his accepted by some history books. The real blow to Napoleon was the losses in Spain and Russia followed by the coup de grace in Leipzig. Even if Napoleon wins Waterloo, the Russian army wa...
by soundoff
Mon Jun 22, 2015 11:13 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: Aacw 1 pbem
Replies: 4
Views: 2641

Sorry that you made this request 12 months too late otherwise I would have obliged. Glad to see however that someone still has a fondness for AACW. Far superior (IMHO) to the second coming edition. :thumbsup:
by soundoff
Mon Oct 20, 2014 12:22 pm
Forum: AGEod's American Civil War
Topic: Just played Shiloh; this is still a nice game
Replies: 9
Views: 7478

+1 This is one of AGEODs finest IMHO and knocks the spots off of CW2. Its far less of a sandbox game and did benefit enormously from being so well supported and patched. Credit must go to the Phils that there were at least 17 updates to the original. Also to the work of many volunteers particularly ...
by soundoff
Sun Aug 03, 2014 9:45 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: Civil War 2 Tournament, Round 2---Elimination Tournament
Replies: 127
Views: 38145

I've followed your tournament with much interest but in truth probably have little right to comment - particularly as I did not foresee such a problem arising. However it has.....and what a whopper it is. Sorry to say Ace but I don't think its possible to simply admit the error and attempt to move o...
by soundoff
Sun Jul 27, 2014 10:31 am
Forum: Civil War II
Topic: How does one handle this situation?
Replies: 52
Views: 15392

When Johnston was wounded, Gustavus W. Smith, as the senior Major General in the Confederate Army of the Potomac, took command of the army until relieved by Lt. General Lee a day or so later. I'm not sure how such a situation would occur in terms of game mechanics since leader deaths are calculated...
by soundoff
Thu Jul 10, 2014 3:44 pm
Forum: CW2 AARs
Topic: Full Campaign: Gray Fox (Union) vs Mickey3D (CSA) - The CSA point of view
Replies: 137
Views: 45058

I'm considering another option : move my capital to Atlanta. At least if Richmond is captured I would not suffer from the NM cost. That seems to me like it could be a wise move. You are so far ahead in VP's that all you have to do to achieve a game victory is simply survive. Easy when you say it qu...
by soundoff
Sun May 25, 2014 5:23 pm
Forum: Civil War II
Topic: Interface
Replies: 71
Views: 30171

but I can fully understand why they made the decisions they did. So can I Ace, so can I. After all its the Phils livelihoods. Having said that I'm firmly with GlobalExplorer. My personal view is that CW2 is a sad reflection of AACW. The latter was superb whilst the current leaves a nasty taste in m...
by soundoff
Mon Apr 21, 2014 3:46 pm
Forum: Civil War II
Topic: Sharpshooters
Replies: 37
Views: 13566

In AACW a sharpshooter in a division conferred the +1 initiative bonus to all elements in the division. If loose in a stack they only provided the bonus to themselves or their brigade if they were an integral part of the brigade. I'd assumed the same was true for CW2 but perhaps not.
by soundoff
Mon Apr 14, 2014 7:22 am
Forum: Civil War II
Topic: Tomorrow is an anniversary date!
Replies: 21
Views: 10520

I'm not very familiar with AACW, having only played a few games before I decided to get the new one. Cards aside (which might be a big issue for some), why do you think AACW was better? Stupid me I missed the most important bit as to why I reckon AACW knocked spots off of CW2. When I first encounte...
by soundoff
Sun Apr 13, 2014 11:46 pm
Forum: Civil War II
Topic: Tomorrow is an anniversary date!
Replies: 21
Views: 10520

Being totally brutal and honest I do not think that CW2 can hold a candle to AACW. More up to date in many respects it might be.....but to this player at least its a far poorer gaming experience. Qualifying my statement somewhat I freely admit that I only enjoy Pbem. Athena holds no attraction for m...
by soundoff
Thu Apr 10, 2014 8:43 pm
Forum: Civil War II
Topic: Some more Observations from a Union PbeM
Replies: 38
Views: 11588

Hmmm and then to cap it all I conduct a sublime :thumbsup: move with Milroys Corp from Cairo to Ft Donelson and take it out sweet as a nut Early March 62 then move Wallaces Corp to assault Henry only to have Albert S Johnston crawling all over Milroy. Wallace MTSG and we outnumbered those pesky rebs...
by soundoff
Wed Apr 09, 2014 9:59 pm
Forum: Civil War II
Topic: Some more Observations from a Union PbeM
Replies: 38
Views: 11588

OTOH, now you have land units tied down in forts. And you haven't occupied the joint, still just blockading it. Do you have to bring your own cannon, or do they come with the bricks & mortar? How about the garrison? And you have to use ships for the operation. You can go either way, but I think you...
by soundoff
Wed Apr 09, 2014 9:22 pm
Forum: Civil War II
Topic: Report on a PbeM (not an AAR)
Replies: 47
Views: 11585

Almost as good as our 'Old Nosey' picking his defensive ground 12 months before the battle was fought........Now that's what I call planning.
by soundoff
Wed Apr 09, 2014 7:42 pm
Forum: Civil War II
Topic: Can someone please explain this to me
Replies: 32
Views: 9318

It's not the MC of the area you are going to that determines the switch, it's the area you are in when a battle is fought. You moved into an area with very little of no CSA MC, and Johnston was forced to switch to offensive while inactive. This causes your troops to fight with penalties. The union ...
by soundoff
Wed Apr 09, 2014 7:41 pm
Forum: Civil War II
Topic: Report on a PbeM (not an AAR)
Replies: 47
Views: 11585

Old Glory flies over Charleston an a sunny day in mid-June, 1864. Ewell tried mightily to rail in and prevent the movement and assault - caught Schenk in Edisto - it was really, really close, by an eyelash - but I think Smoothbore Sally had the last words. The Union can, and should, imo, put a good...
by soundoff
Wed Apr 09, 2014 12:56 pm
Forum: Civil War II
Topic: Some more Observations from a Union PbeM
Replies: 38
Views: 11588

Hey Granite, I'd love for you to keep regular updates for the blockade game. I toy around with a brown water blockade, but I tend not to go after places like Charleston (I'm a bit too shy really about running the forts to get in the inner harbor). If you are having success at 1, getting into positi...
by soundoff
Mon Apr 07, 2014 6:17 pm
Forum: Civil War II
Topic: DIY Union steamroller
Replies: 57
Views: 17395

One nice thing about the cards as they currently stand is that they are optional. It is easy to set up house rules for using/not using any or all cards in multiplayer. In single player Athena does not use them effectively, so you can have a "no-cards" HR single player game if you choose to by simpl...
by soundoff
Mon Apr 07, 2014 6:09 pm
Forum: Civil War II
Topic: DIY Union steamroller
Replies: 57
Views: 17395

khbynum wrote:Why Mobile? It's on the coast and exposed to seaborne attack. Leave it at Montgomery or, even better, move it to a rail hub like Atlanta.


AACW did provide an option to locate it in Atlanta.
by soundoff
Mon Apr 07, 2014 9:27 am
Forum: Civil War II
Topic: DIY Union steamroller
Replies: 57
Views: 17395

I agree with you but this should not let you use completely ahistorical strategy : having all your forces in the East without anything to defend the West should bring a penality. As stated in another message : this was politically unacceptable. One obvious penalty is that Confederacy will be able t...
by soundoff
Fri Apr 04, 2014 6:35 pm
Forum: Help improve CW2
Topic: Better way to find/use newly created units needed
Replies: 9
Views: 4030

GraniteStater wrote: Some sorting was easier in AACW.



That bit I'd certainly agree with. Whilst its a vast improvement to be able to specify where units are to be built it was far far easier in AACW to actually specify builds. This cycling through unit after unit to get to the one I want does not 'float my boat'
by soundoff
Fri Apr 04, 2014 3:38 pm
Forum: Civil War II
Topic: How to do replay in latest patch
Replies: 14
Views: 8665

My suspicion is that it might be different for a number of keyboards. I tried it the way Ace and Pocus suggested and it did not work at all. Kept trying various options and eventually discovered that on my HP keyboard the console is invoked by pressing the hash - # - key which is nowhere near the es...
by soundoff
Fri Apr 04, 2014 10:39 am
Forum: Civil War II
Topic: 1864 Electioon
Replies: 25
Views: 7863

That was my initial idea but Ace made a good comment (well, he always makes good comments...) : you must reach 80 NM to be able to proclame emancipation. So national resilience mechanism should not allow you to play the emancipation event. May be national resilience should even be limitated to 75. ...
by soundoff
Thu Apr 03, 2014 4:38 pm
Forum: Civil War II
Topic: 1864 Electioon
Replies: 25
Views: 7863

The raise to 60 of the Union NM defeat threshold at the beginning of 1864 is simulating the possibility of Lincoln loosing the election : If you can't secure objectives and you loose important battles you'll loose the game which is equivalent to the peace party/democrats winning the election. Howev...
by soundoff
Thu Apr 03, 2014 4:30 pm
Forum: Civil War II
Topic: DIY Union steamroller
Replies: 57
Views: 17395

No NO to protect CSA can take St.Louis easy with rest of Missouri, a world of hurt with CSA river navy shelling Union states, sounds like a dream. I'm with you there RebelYell. If I knew my Union opponent was going to play the amphibious part of the campaign about as well as Athena I'd be ecstatic....
by soundoff
Wed Apr 02, 2014 5:58 pm
Forum: Civil War II
Topic: Please explain so I can finally understand?
Replies: 25
Views: 7635

Wish I could help. I experience the same problem. I no longer take notice of how the figures for conscripts and weapon supply is calculated. My money totals seem to work out right but the other two are beyond me. I find that for both Conscripts and War Supplies - although I get different totals at t...
by soundoff
Wed Apr 02, 2014 9:33 am
Forum: Civil War II
Topic: Railroads...too easy?
Replies: 44
Views: 15216

The cohesion drop would do that, maybe severity depending of the size of the force and distance traveled? One region you get no effect, 2-3 and you can still move for attack and so on. Leaders with better cohesion recovery trait would be valuable here. That's novel and worthy of further considerati...
by soundoff
Tue Apr 01, 2014 10:57 pm
Forum: Civil War II
Topic: Railroads...too easy?
Replies: 44
Views: 15216

You don't understand the difference between a hull and a deck, then. I apologized for my error and admitted I went into a tailspin. I apologize all the time - to my wife, my step-kids, my co-workers, strangers, the odd drunk or two, and most especially my cat. I try to follow the carpenter and real...
by soundoff
Tue Apr 01, 2014 10:40 pm
Forum: Civil War II
Topic: Railroads...too easy?
Replies: 44
Views: 15216

khbynum wrote:One last time.


:coeurs: Hmmm .....now I've been the first one on GraniteStaters case when he's come on just a 'tad' strong but you are pushing it a bit khbynum. Let it rest. :coeurs:
by soundoff
Tue Apr 01, 2014 10:27 pm
Forum: Civil War II
Topic: Historical Attrition Unclear to Me
Replies: 53
Views: 13823

That's fine, I agree. But we're way beyond '61. I haven't been able to do any serious building or raising for a game year , almost. I had one Turn where I briefly was above water, then, poof! back to mega-red - gee, don't fight any battles, huh? Never mind winning or losing 'em, although NM ratios ...
by soundoff
Tue Apr 01, 2014 10:08 pm
Forum: Civil War II
Topic: Historical Attrition Unclear to Me
Replies: 53
Views: 13823

The next patch is supposed to implement the increases in Money from Raising Taxes, I believe - IIRC, didn't get implemented in 1.03. Dunno 'bout increasing the yield from Paper Money. Bonds do bring in $800. Earlier and more frequent, and intelligent use of Requisitons could help. If one can raise ...

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