Playing the Palestine scenario as GB, pbem. In other AGE games a force entering a region gets automatically put into offensive posture and 5% minimum control of the region is gained. Here nothing has happened. It looks like that rule hasn't made it into TEAW. WAD? Save and backup attached if requir...
PBEM via Slitherine servers would be excellent additional feature for all Ageod games. However, I think that developers explained somewhere it couldn't be implemented. IIRC, main reason is WE-GO nature of game engine.
I went back and reran the turn. They were set to defense. Running from Ostend down to Mons. So why would the game engine change to offense? I had MUN Trains accidentally set to offense and changed them to defense, and guess what? The battle turned to defensive for GE. So looks like if you send in t...
If you didn't have 100% military control in Antwerp and Louvain, there is nothing wrong with French corps retreating. If you immediately counter attacked with superior force in Antwerp, they probably didn't have time to embark back to ships and in order to avoid battle casualties retreated there (ma...
Judging by Battle Result this was meeting engagement. Both sides attacked each other (see posture order - it's orange for both armies). In that case trench level is irrelevant. Same goes for defense rating of generals. In meeting engagement what counts is offensive trait, not defensive. However, sen...
The rule is in fact 'an enemy entering a region under 5% MC will switch to offensive posture', but this don't mean combat is 'automatic'. It can still be aborted because of a retreat before battle. Pocus, failed engagement started on day 19. That left 11 days for Von Thurn to retreat from enemy pro...
Text message might be misleading. They probably tried to engage to enemy. Ace, I know that you are very proficient in AGE engine (at least you, Orso and couple of others have always useful tips, comments and explanations in CWII forum). Do you have any idea why engagement failed? I replied that tur...
Thank you Baris and Ebbingford. That answers my question. Obviously, info about supply production in manual is wrong and misleading. I hope they will correct it as supply is critical in this game.
http://i58.tinypic.com/2nrzgvl.jpg I'm really confused how supply is produced in TYW. Manual mentions supply chit (SC) production as follows: Level 1 city = 1 basic SC (which equals to 5 supply points, 0 ammo points) Level 2+ city = 1 full SC (which equals to 5 supply points, 2 ammo points) per lev...
This is from the GameLogic file: ctlContested = 5 // Minimum control gained upon entering a region (if not passive) So it is odd that the Catholics still have 100% military control. I assume the Protestants entered the territory in a non-passive state? This is AI plan for that turn: http://i61.tiny...
I have an additional question, not necessarily related: why are the two provinces south of Budweiss are highlighted in red ? At screenshot Von Thurn is selected. He cannot pass south in HRE controlled provinces (both red provinces are under 100% HRE military control). In order to proceed Von Thurn ...
First, this is what manual says about entering hostile territory: Hostile territory is defined as being a region in which a player has less than 6% military control. Entering such regions with friendly forces has the following effects: A Force that enters a hostile region automatically assumes an Of...
h, just bought the game. it has been quite a long time since i last played RoS, and congrats :) for the game is polished, adopting some of the good things in the FY mod. however, it takes ages for combat resolution, no matter the amount of soldiers involved, and it drags the campaign speed (with ki...
As for activation rules, the default setting is the middle box - is that the one also recommended by the manual? This is from manual under chapter 5.7. Leader Activation Rule: "Note: It is NOT recommended to play Davaï! RUS with the Leader Activation Rule selected. The game is designed and balanced...
Dear Pocus, please find attached logs for some crashes occurred during gameplay. One is related with clicking on elements on the right side in unit build screen. I know it will be fixed in next patch. Other two occurred randomly. After reloading, they weren't reproducible. Please take a look, what c...
I vote for historical attrition without activation rule selected (recommended in manual). I'm ok with "Red Spring" or GC scenario, whichever you like more. I don't have any side preferences - maybe it would be best Owl to roll dice in order to determine sides. Also, I agree Owl to be host. I'm not s...
While trying to find a way to keep Milroy from MTSG'in --I forgot I could put him in PP-- :siffle: , I tried putting his stack on Sentry, something I never use. IIRC in AACW a stack on Sentry got an icon somewhere. Now I noticed that in this case Milroy's envelope disappeared. When taken off Sentry...
You always get a 5% MC if you have a non-passive force in a region. It doesn't work. http://i60.tinypic.com/1zr05e9.jpg 1861 Bull Run Scenario. Northeastern Virginia Army and Army of the Potomac are pinned in Fauquier, VA. Before clicking on "End Turn" button they have defensive posture, but CSA ha...
I am in a PBEM game, and the CSA is instigating demonstrations all across the union. At least 3-4 cities have demonstrated every turn since turn 1. I do not have enough counter cards to keep up. Is this WAD or is something not working properly? I do not remember facing this before this build. (1.05...
Hello, Just to clarify, he has a viable retreat path, the region he is retreating to is not a red flashing region. So he really is not locked in place. I could understand the above if he was really locked in place, this is not what is happening. If you are telling me that he is locked in place now ...
It seems there is also glitch with distant unload order. Before official 1.05 patch, after selecting distant unload for units transported by fleet, destination region would start flashing in dark blue color. Now, there is no flashing.
I don't want to put words in Emx77's post, but like him I understood that the RGD destroyed one level of a depot, not the whole level 2 depot. So a level 2 becomes a level 1 after the first RGD. It then gets removed after the next RGD. The depot under construction would still give him a level 1 dep...
The first RGD destroyed your level 2 depot. Since you used either the Build Depot SO or the Build Depot RGD to increase the depot level and you are lucky that this took place after the original depot was destroyed, you incidentally got a new level 1 depot with the status 'under construction'. The n...
Here is the situation: I'm playing as Union and have two pretty strong divisions in El Paso (at least strong for Far West theater standards :) ). In late march 1863 El Paso is loyal to Union and it has size 2 depot. I've just ordered construction of another depot level. But, things will go wrong fro...