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by StatboyVT
Mon May 19, 2025 12:20 pm
Forum: Civil War II
Topic: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)
Replies: 98
Views: 222822

Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

Still here! Occasionally check in to see if there's any progress. Hadn't been doing much gaming recently as I was waiting on a new PC to be delivered. It finally arrived on Friday. No time to enjoy it though, as I'm heading overseas for vacation for a couple of weeks. Really looking forward to playi...
by StatboyVT
Thu Jun 27, 2024 6:24 pm
Forum: Civil War II
Topic: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)
Replies: 98
Views: 222822

Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

Ah, gotcha, I misread it. I've never gotten far enough into a CW2 game to realize that he was included, haha. Yep, you are making the right call there. I've always thought that for Partisan commanders they shouldn't be included as generals, but as a specific element within their own special unit tha...
by StatboyVT
Thu Jun 27, 2024 3:38 pm
Forum: Civil War II
Topic: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)
Replies: 98
Views: 222822

Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

I'm currently working on not only adding the last batch of generals I want included but also changing the stats and seniority of a number of generals. For example: William Clarke Quantrill. Whatever his talents, it strikes me as nonsensical that not only is he one of the more senior Confederate com...
by StatboyVT
Sat Jun 15, 2024 4:09 pm
Forum: Civil War II
Topic: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)
Replies: 98
Views: 222822

Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

One thing to note: when I use the "Build Defensive Works" decision, I can make my entrenchment level jump from a 2 to a 4. Which I think is fine, as it simulates building defenses at key strategic points (as the south, I want to hold Norfolk, for example). But...it's also a bit of an explo...
by StatboyVT
Sat Jun 15, 2024 3:02 pm
Forum: Civil War II
Topic: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)
Replies: 98
Views: 222822

Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

I think they are all very good, and to have all of them completed is great. That took a ton of work. As far as "time in the field" goes, on paper it sounds like a very good and useful feature.
by StatboyVT
Sat Jun 15, 2024 4:05 am
Forum: Civil War II
Topic: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)
Replies: 98
Views: 222822

Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

Looks good so far. The new art gives it a whole new feel and looks outstanding. I like the 7-day turns, and I feel as if that will make the game play better. But of course I'm only up through mid-June, so nothing is happening yet, haha.
by StatboyVT
Fri Jun 14, 2024 2:57 pm
Forum: Civil War II
Topic: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)
Replies: 98
Views: 222822

Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

Blood and Thunder Brigade wrote:I'm looking forward to some feedback...


I'm re-installing the game now, as I haven't played it in a couple of years. I'll get some time with it tonight.
by StatboyVT
Wed Jun 12, 2024 4:36 pm
Forum: Civil War II
Topic: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)
Replies: 98
Views: 222822

Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

Awesome. I'll give it a try this weekend when I get some down time.
by StatboyVT
Tue Jun 11, 2024 11:43 pm
Forum: Civil War II
Topic: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)
Replies: 98
Views: 222822

Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness! (Shameless Plugging)

I'm beginning to contemplate releasing this mod, warts an' all, in the next day or two and then patching up any fixes that are required as time permits. I think it's time this mod saw the light of day. The thing about mods is that even when it seems like they are completed, you can always find some...
by StatboyVT
Fri May 31, 2024 2:14 pm
Forum: CW2 Mods
Topic: Upcoming Mod - New Generals, 7 day turns & Other Hotness!
Replies: 122
Views: 60562

Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness!

Looks awesome. And it's almost June!
by StatboyVT
Sun May 26, 2024 2:08 pm
Forum: Pride of Nations
Topic: Playing as Belgium...
Replies: 3
Views: 2441

Re: Playing as Belgium...

digging deep into long disused memory cells .. I don't think there is a way to hardwire peace/treaties but I recall you can hardwire a conflict. the agewiki may help find a script you can set up but I'm not so sure that Belgium really was that protected. The Prussians avoided it in 1870 as they fel...
by StatboyVT
Fri May 24, 2024 7:23 pm
Forum: Pride of Nations
Topic: Playing as Belgium...
Replies: 3
Views: 2441

Playing as Belgium...

Just got back from spending a few days in Belgium, and loved it, and now I'm interesting in doing a game as Belgium. Problem is, I've tried it a couple of times before, and Prussia always declares war (and sometimes on The Netherlands, too). Is that everyone's experience, or did I just have bad luck...
by StatboyVT
Wed May 01, 2024 4:32 pm
Forum: CW2 Mods
Topic: Upcoming Mod - New Generals, 7 day turns & Other Hotness!
Replies: 122
Views: 60562

Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness!

Any rough idea on when this will be released? I'm really hoping for early June, though don't hold me to that :D There's a few things we want to fix up before we release it, and as we both have quite busy personal lives it's often a matter of finding the time to apply ourselves to those fixes. Havin...
by StatboyVT
Thu Sep 14, 2023 12:41 am
Forum: CW2 Mods
Topic: Upcoming Mod - New Generals, 7 day turns & Other Hotness!
Replies: 122
Views: 60562

Re: Upcoming Mod - New Generals, 7 day turns & Other Hotness!

Blood and Thunder Brigade wrote:Your feedback is more than welcome :)


The pics look great, and 7-day turns would be fantastic if everything is balanced. My main question is: what is the other "new hotness?"
by StatboyVT
Thu Aug 10, 2023 6:50 pm
Forum: General discussions
Topic: Which grand strategy games are considered the best?
Replies: 10
Views: 9666

Re: Which grand strategy games are considered the best?

For remake AGEOD titles check: https://store.steampowered.com/app/2150300/SGS_We_The_People/ https://store.steampowered.com/app/1933830/SGS_Spain_at_War/ Maybe more to come. They are also releasing a Napoleonic game soon. Can't wait to check that one out, as well as We The People. Their Mexican War...
by StatboyVT
Wed Jul 05, 2023 9:40 pm
Forum: Civil War II
Topic: Civil War 3 - that idea doesn't suck, but this one might. Yes, it's a poll.
Replies: 16
Views: 1219896

Re: Civil War 3 - that idea sucks, but this one doesn't. Yes, it's a poll.

I believe you can still get the original ACW game on the Matrix website.
by StatboyVT
Wed Jun 21, 2023 4:38 pm
Forum: Civil War II
Topic: Civil War 3 - that idea doesn't suck, but this one might. Yes, it's a poll.
Replies: 16
Views: 1219896

Re: Civil War 3 - that idea sucks, but this one doesn't. Yes, it's a poll.

Yep, the mixed brigades is really the main thing that turned me off about CW2. And I agree on 5-day turns. I just said 7-day because it's a clean week, but yes, 5-days would make more sense from a pure realism standpoint. Again on the subject of mixed brigades; were they not a thing in the original...
by StatboyVT
Mon Jun 19, 2023 6:03 pm
Forum: Civil War II
Topic: Civil War 3 - that idea doesn't suck, but this one might. Yes, it's a poll.
Replies: 16
Views: 1219896

Re: Civil War 3 - that idea sucks, but this one doesn't. Yes, it's a poll.

My preference for brigade building stems primarily from the fact that I really dislike the mixed brigades so prominent in CW2. I'd also like the flexibility that comes with being able to assemble and disassemble a brigade at my leisure. Also, on the Union side of things, I'd like to be able to recr...
by StatboyVT
Fri Jun 16, 2023 6:23 pm
Forum: Civil War II
Topic: Civil War 3 - that idea doesn't suck, but this one might. Yes, it's a poll.
Replies: 16
Views: 1219896

Re: Civil War 3 - that idea sucks, but this one doesn't. Yes, it's a poll.

Still very interested in what y'all think about this, too. I rarely post, and I'll admit that I'm a guy who prefers the original AACW with the Clovis mod. Brigade building in CW2 didn't seem very realistic to me, though it's been a long time since I've played it, so maybe I'm remembering it wrong. ...
by StatboyVT
Tue Sep 20, 2022 5:09 pm
Forum: Civil War II
Topic: What do you think of Grand Tactician: Civil War
Replies: 10
Views: 7958

Re: What do you think of Grand Tactician: Civil War

I bought it and have been somehow disappointed in the end. It's as you say Pgr, both parts (strategic and tactical) deserve more attention, more polish. The AI in the strategic part is also very abusable. It certainly doesn't solve all the issues, but the AOM mod (on the mod forum on Steam) makes t...
by StatboyVT
Thu Aug 25, 2022 6:02 pm
Forum: Modding AGE engine games
Topic: Changing the cost of forming divisions, AACW.
Replies: 2
Views: 4815

Re: Changing the cost of forming divisions, AACW.

It's not a huge deal. I found where to make changes to the Army HQ, but it only changes the cost in the replacement tab. For some reason it doesn't change in the recruitment tab. And yeah, I'm beginning to think the divisional cost is hard-coded, as I haven't been able to find it anywhere. Oh well, ...
by StatboyVT
Thu Aug 25, 2022 3:01 pm
Forum: Civil War II
Topic: What do you think of Grand Tactician: Civil War
Replies: 10
Views: 7958

Re: What do you think of Grand Tactician: Civil War

Hopefully some skilled modders start working with that part of it. As an update to this, a pretty major overhaul mod has been released that I feel improves the game quite a bit. It's called the AOM mod, I believe, and it's available in the Steam forum for Grand Tactician. It's getting regular updat...
by StatboyVT
Tue Aug 23, 2022 2:32 pm
Forum: Modding AGE engine games
Topic: Changing the cost of forming divisions, AACW.
Replies: 2
Views: 4815

Changing the cost of forming divisions, AACW.

Old game I know, but does anyone remember which files to change if I want to mod the cost of forming a division?

And likewise, buying an army HQ. I changed the cost values in the models folder, delete the cache, but when I load up the game the cost is unchanged.

Thanks if anybody remembers.
by StatboyVT
Mon Aug 22, 2022 12:05 am
Forum: Civil War II
Topic: What do you think of Grand Tactician: Civil War
Replies: 10
Views: 7958

Re: What do you think of Grand Tactician: Civil War

Pocus wrote:Ok, so in a nutshell, the AI is still 'not where we want it to be'? Perhaps I should wait...
Thanks for the detailed reports in any case.


Yeah, I'd say that's accurate. It's gotten better I think with the new patch, but still not where it needs to be IMO.
by StatboyVT
Fri Aug 19, 2022 1:34 pm
Forum: Civil War II
Topic: What do you think of Grand Tactician: Civil War
Replies: 10
Views: 7958

Re: What do you think of Grand Tactician: Civil War

I love the concept. I enjoy recruiting armies. I enjoy the fact that you don't have access to the best weapons early. Policy decisions, the economy (though it needs a lot of balancing), etc. I like all of that very much. But my favorite Civil War game is the original AACW with the Struggle for a Vas...
by StatboyVT
Sun Aug 14, 2022 6:45 pm
Forum: Modding AGE engine games
Topic: I have a quick modding question for the original AACW...
Replies: 7
Views: 5284

Re: I have a quick modding question for the original AACW...

Nikel wrote:Great. And the best part is that you managed it by yourself ;)


Which is shocking. Now I'm just expecting something to break :)
by StatboyVT
Sun Aug 14, 2022 2:47 am
Forum: Modding AGE engine games
Topic: I have a quick modding question for the original AACW...
Replies: 7
Views: 5284

Re: I have a quick modding question for the original AACW...

Looks like there is an issue with unit 886, if I'm reading the log correctly. In the units file, it's USA General J. Davidson. In the models file, it's something called CMNReserved886. In the uni_alias file it appears to be a USA leader named Mower ($uni_USA_Mower) In the mdl_alias file, it's $mdl_...

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