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by gekkoguy82
Thu Jan 07, 2016 3:06 pm
Forum: Wars of Napoleon
Topic: How about getting Ctrl button working if you can't solve the obscuring problem?
Replies: 12
Views: 1954

The issue of obscuring occurs for me only on smaller screens. I experience it on my laptop, but not my desktop. For my part, I would love to have the ctrl button functionality back, like it was before CWII. It really threw me for a loop when I first started playing that game and couldn't use Ctrl an...
by gekkoguy82
Tue Dec 22, 2015 3:15 pm
Forum: Wars of Napoleon
Topic: Version number
Replies: 15
Views: 2584

I hadn't really noticed that yet, I was speaking more to the map scrolling getting bogged down in areas with numerous units. To be sure, this happened for me on the official patch, but things have slowed down even more now that I've updated to the beta. Probably just my hardware though, I guess.
by gekkoguy82
Tue Dec 22, 2015 3:11 pm
Forum: Wars of Napoleon
Topic: Version number
Replies: 15
Views: 2584

Gotcha. I had a hunch that was the case. In any event, I updated to 1.02 beta to try my luck. Seems to be going ok. Was getting really disappointing to get a few hours into the campaign, have some grand designs in the offing, and then have the game crash. Got a little hole in my heart each time it h...
by gekkoguy82
Tue Dec 22, 2015 1:32 am
Forum: Wars of Napoleon
Topic: Version number
Replies: 15
Views: 2584

After running the 1.011 installer, my version still reads 1.01... I downloaded the zip, extracted, then installed. Have I done something wrong?
by gekkoguy82
Mon Dec 21, 2015 2:54 am
Forum: Wars of Napoleon
Topic: Minor power diplomacy AI issues
Replies: 5
Views: 1321

Playing as France, I've yet to have a minor power respond to any of my overtures either.
by gekkoguy82
Thu Dec 17, 2015 2:46 pm
Forum: Wars of Napoleon
Topic: [MOD] Improved Graphic Assets (WIP)
Replies: 45
Views: 9318

I know this will be a dumb question, but what do those little banners represent? The little colored strip at the top of the counters. In my games I haven't been able to figure it out, but I'm sure it's something obvious.
by gekkoguy82
Tue Dec 15, 2015 4:11 pm
Forum: Wars of Napoleon
Topic: Element Question
Replies: 9
Views: 1752

Thanks guys, I figured as much. I do love the "flavor" names for units. Appreciate it! :)
by gekkoguy82
Tue Dec 15, 2015 3:40 pm
Forum: Wars of Napoleon
Topic: Element Question
Replies: 9
Views: 1752

Element Question

Question regarding elements. Always wondered about this but just figured I'd clarify. For infantry elements; when you see for example, "88e Ligne/1" and "88 Ligne/2", does that indicate that the element is a battalion? Like what we Americans might translate today as 1st Bn/2nd Bn, 88th Infantry (Lin...
by gekkoguy82
Sun Dec 13, 2015 7:22 pm
Forum: Wars of Napoleon
Topic: WARS OF NAPOLEON: Using our enthusiasm to help and not hurt.
Replies: 43
Views: 7484

Lovely post, Colonel. I am certainly in agreement. Thank you for taking time to write it up :)
by gekkoguy82
Fri Dec 04, 2015 8:21 pm
Forum: Wars of Napoleon
Topic: Clock
Replies: 9
Views: 1759

Captain_Orso wrote:Well, if you live in Europe, not Britain EUROPE :wacko: , the 24hr clock is the norm ;)


Oh, I know. My first and only visit to Europe about 15 years ago opened my eyes to that fact, haha.
by gekkoguy82
Fri Dec 04, 2015 6:17 pm
Forum: Wars of Napoleon
Topic: Clock
Replies: 9
Views: 1759

:mdr:
by gekkoguy82
Fri Dec 04, 2015 4:01 pm
Forum: Wars of Napoleon
Topic: Clock
Replies: 9
Views: 1759

Pocus nooo!

I just know that growing up in the US, unless you're an military brat you don't get too much exposure to a 24hr clock :neener:
by gekkoguy82
Fri Dec 04, 2015 2:29 pm
Forum: Wars of Napoleon
Topic: Clock
Replies: 9
Views: 1759

Clock

Is there some way to convert it from a 24hr clock to a 12? Having recently been learning to use military time, I've got no problem with it how it is (because yay, the clock is back!!), and obviously this is an incredibly insignificant thing, but I remain curious just the same. I hope I haven't bothe...
by gekkoguy82
Fri Dec 04, 2015 2:21 pm
Forum: Wars of Napoleon
Topic: French Division Names
Replies: 5
Views: 1547

Minor tangent: Could the division naming system used here be applied to CWII? Most of what I recall reading for the Civil War shows that division numbers were treated like they are here in WoN (1st division 1st corps, 1st division 2nd corps, etc) instead of consecutive numbering...But maybe I'm wron...
by gekkoguy82
Mon Nov 30, 2015 3:19 pm
Forum: Wars of Napoleon
Topic: Battle reports - Please make them more interesting!
Replies: 46
Views: 8852

Wild Boar wrote:Also it would be good if we could get battle histories of each element. if somehow the battles they fought in could be recorded -as then you could have regimental histories.


I know I'm late in the game to this thread, but I LOVE this idea.
by gekkoguy82
Sun Dec 28, 2014 3:51 am
Forum: CW2 Technical support / Aide technique
Topic: Display issue
Replies: 0
Views: 1570

Display issue

Greetings! I'm attempting to run CWII on my new 13" laptop, which has a 1980x1080 resolution. The game mostly seems to run correctly....however, when the battle summary screen comes up, it is huge and the top and bottom portions of it get cut off by the screen. When I go into the compatability setti...
by gekkoguy82
Tue Sep 02, 2014 3:47 am
Forum: To End All Wars
Topic: Chain of command not clear
Replies: 15
Views: 3491

So corps here do not behave in a similar fashion to ACW and CW2 then? As in, corps from the Civil War/RoP/RUS games can be several provinces away but still a part of their parent formation, whereas here they're only actually attached to the army they're physically stacked with?
by gekkoguy82
Fri Aug 29, 2014 9:49 pm
Forum: To End All Wars
Topic: To End All Wars - First Impressions
Replies: 163
Views: 31853

Going to buy it on Steam tomorrow (sorry, AGEOD-store, but I find it's normally cheaper on Steam), but in the mean time I have a few questions: -Artillery: Inside divisions, or loose in the corps? -Support units: same question. -Will the Revolution trigger in any country during the war? ~A Pretty s...
by gekkoguy82
Fri Aug 29, 2014 9:34 pm
Forum: EAW Technical support / Aide technique
Topic: Mouse Cursor
Replies: 8
Views: 1755

Thanks, Pocus :)
by gekkoguy82
Thu Aug 28, 2014 1:01 pm
Forum: EAW Technical support / Aide technique
Topic: Mouse Cursor
Replies: 8
Views: 1755

Pocus wrote:So here I would say the utility is denied the rights to edit the configuration file. Do you want the Slitherine helpdesk intervention on that, they are good in this Windows stuff.


Sure that's fine. Should I just submit a ticket or something over on the Slitherine site then?
by gekkoguy82
Wed Aug 27, 2014 11:14 pm
Forum: EAW Technical support / Aide technique
Topic: Mouse Cursor
Replies: 8
Views: 1755

Thanks Pocus. I tried again this evening and none of the changes I made had any effect. Nothing seemed to change when i adjusted the resolution either, in regards to border or borderless. It doesn't seem like anything I change in the AGEsettings has any effect when I click OK. Oh well. Not a huge de...
by gekkoguy82
Wed Aug 27, 2014 3:27 pm
Forum: EAW Technical support / Aide technique
Topic: Mouse Cursor
Replies: 8
Views: 1755

Yeah, I thought I'd tried that. When I look at the settings now the "hardware" button is checked, but the cursor still looks the same in-game. I'll look again when I get home tonight but I'm pretty sure I've got hardware selected. What should I do in the event that it is checked, but still showing t...
by gekkoguy82
Wed Aug 27, 2014 1:33 pm
Forum: EAW Technical support / Aide technique
Topic: Mouse Cursor
Replies: 8
Views: 1755

Mouse Cursor

This is something I've struggled with in all of the ageod games, tbh. In the configuration settings, there's an option to change the mouse cursor from the software, which I think is the fancy one, to the hardware, which I would guess is the standard Windows mouse cursor. Changing that option never s...
by gekkoguy82
Wed Aug 27, 2014 1:29 pm
Forum: To End All Wars
Topic: Campaign
Replies: 28
Views: 3932

From the little bit of reading I've done about the war, it seems to me that having a unified command and decision making structure between the East and the West (i.e. you, the player) would be an enormous advantage. My understanding is that one of the biggest hurdles was getting things between the t...
by gekkoguy82
Wed Aug 27, 2014 1:10 pm
Forum: To End All Wars
Topic: To End All Wars - First Impressions
Replies: 163
Views: 31853

Jomini wrote:.....
Another minor thing: Please bring back holding Ctrl to show manpower, it's so much more convenient than hovering over the power indicator.


Seconded :)
by gekkoguy82
Tue Aug 26, 2014 1:49 pm
Forum: To End All Wars
Topic: AAR or gameplay on youtube
Replies: 82
Views: 16919

I have to say that it is very striking how much TEAW appears to have appropriated from World War One Gold graphically / visually. The maps are more or less identical. Even the graphics for the warplan selections are the same. ...not sure how I feel about this -- particularly in light of the attempt...
by gekkoguy82
Tue Aug 26, 2014 1:25 pm
Forum: To End All Wars
Topic: Sorry but I must ask. What time does the game launch?
Replies: 20
Views: 4196

H Gilmer3 wrote:Probably means that it is imminent, though.


It must be more imminent!!!!! haha

Honestly, I don't know why it matters to me, since I'm at work for the next 9 hours anyway :bonk:
by gekkoguy82
Tue Aug 26, 2014 1:13 pm
Forum: To End All Wars
Topic: Sorry but I must ask. What time does the game launch?
Replies: 20
Views: 4196

elxaime wrote:Buy now button now is up! However nothing happens when you click it, heh.

8:09 am US East Coast time..


Before you edited that post I got really excited. Then I tried it and was crushed. :(
by gekkoguy82
Mon Aug 25, 2014 3:30 pm
Forum: EAW AARs
Topic: Decisive Moments - a `To End All Wars` After Action Report
Replies: 25
Views: 19900

A little barbed wire around the entrenched symbol with the sandbags would be kind of neat :)
by gekkoguy82
Sat Aug 23, 2014 4:42 pm
Forum: EAW AARs
Topic: Decisive Moments - a `To End All Wars` After Action Report
Replies: 25
Views: 19900

GreyEyes22 wrote:Thanks for the AAR. One observation - Is it a bug that all the casualties seem to be rounded off to the nearest 100 instead of having random numbers. It takes away from game immersion.


Wondering this as well.

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