This is the basis of one of my complaints: that the mechanics aren't visible enough to the player to allow them to understand what they're doing wrong in order to make the proper plans. YES. That's critical to making the game enjoyable again. For example, the supply map must provide more informatio...
Pocus wrote:Then every two weeks, each group will be pitted against the other with the weapons of their choices. Only one group will survive the bloodbath. . .
I choose chainsaws at 5 paces. No fuel for the engine...somebody could get hurt!
Building forts was a major undertaking, just hitting the button and deducting from your stockpile wouldn't simulate time and effort for building it. Building supply wagons and artillery and moving it to the location somewhat simulates it. I'm all for anything that reduces my micromanagement and inc...
I assume AACW was a big financial success for AGEOD, but I wonder whether they can repeat or exceed that success with a sequel? For me, this is the best civil war game money can buy, made better by the work of all of you and our tireless coordinators. : Good question - was it a success? I hope so. ...
Come on...you seriously are complaining that you can't play the full game that you got for FREE!?!
The game is probably $10 on GamerGate. Support this company and buy their product Omnius
GraniteStater wrote:I lost Tyson's Corner in Alexandria once and had a -15 NM hit; the ladies went ballistic with no shopping. Shudda seen the tweets, it was awful.
As a former Fairfax resident I hope they brought in the bulldozers after it was captured and turned it back into cotton fields. What a crap*hole.
Pretty funny video, but read some the comments from the "retards" (sorry, that was not PC, try "mentally challenged retards ") Examples: "i am southern and want my reparations from the evil yankees who invaded our sovereign nation. we are no different than georgia and russia." "Does no one read hist...
It's been discussed a number of times - here are some of the better threads: 1. Runyons' thread called AACW 101 ; and 2. Stacking vs merging here 3. Removing leaders here 4. Using leaders attached to brigades here Try the search function and look up "Leaders" or "Divisions" to see what others have b...
Read "A Landscape Turned Red" for a good interpretation of this event. Lee got wind that "something" was up because McClellan was speaking with several citizens in his command tent when he was handed the lost order. He paused, read it, and said something like "I have here in my hand information that...
Against the AI or PBEM? Against the AI build Militia - and lots of it! Place two units and then combine them. Cover the front lines and back 2 or 3 spaces in cities or depots. Place them outside the structure and let them dig in. Create small "reaction forces" of cav to attack the raiders when they ...
Franklin was a cautious General who would have retreated the end of the 1st day...his claim to fame was getting captured by raiders in 1864 on a train near Baltimore while riding back to his home in Maine.
There is so much that has to be done to the map in just the areas that the Civil War was actually fought in... I would rather they concentrate on some finer points to make the design even more closely resemble the conditions of the Civil War, maybe reduce the scale per region, go with 7-day turns, ...
As I see it, the problem is not with a massive landing on Richmond from transports, that can be done no matter what depth is used. It is not with the blockade of Richmond, which was accomplished by a combination of deep water ships near Fort Monroe and the invasions of the NC Sounds. That leaves na...
I will do some research, but having traveled that area I think the answer may be the river was deep enough to allow deep draft vessels to dock in Richmond (there is a large port on the south-east side of the city today), but that the tight narrow turns of the river near the crossing of Interstate 29...
In the longer term, I think that would delay her development towards passing a Turing test, and eventually achieving world domination. :sourcil: While you're at it give it an Arnold Schwarzenegger accent, leather jacket and a big shotgun and its "Hasta la vista baby"! Seriously, the 2 points I want...
The only way to reflect the "bypass the trenches" movement is to make the regions smaller. Then the actual entrenchments represent a specific tactical point on the map and keeps them "smaller" (like the comment about 1st and 2nd Manassas). But that opens a can of worms about scale and movement...I'm...
Step 1 - drag and drop the arriving unit (the one with zero entrenchment level) onto the stack of the entrenched unit (the one occupying the region). Now both should have the same entrenchment levels. Step 2 - unstack the units and each retains their same entrenchment level (*) Step 3 - move as need...
...or could implement a rule that you must have a leader in a stack to conduct offensive operations into regions that are controlled by the enemy (that would stop all these leaderless cav raids). That fits with history (Morgan, N.B Forrest, etc). I can't recall any significant raids that were not le...
...As I said for me its not the power of Jackson & Co, nor the entrenchment that stops me from moving on Richmond. Its trying to get the commanders activated. Yep - no matter what your intent might be, as a US player it comes down to will any of these lazy eastern theater bastards activate? Through...
Yes, boats can block enemy lands units movement from Alexandria to Washington. Which is sort of irrelevant - if the CSA had taken Alexandria in force they could have shelled the Capitol from the south (right bank) of the Potomac. No need to actually occupy the city as they could have forced a Feder...
okay, I was able to determine the immediate cause of this problem and squash it. Basically, there was a (#26 Naval Interdiction) JumpLink between the two regions (110 Charles ,MD and 116 Fairfax, VA). This link had been in the game since its inception (v1.00). . Yeah, it's called the new $2,500 mil...
Related to the above posts I found a couple interesting sources of information about California's role in the war. This one has some very good info about the history of the war in the far west - scroll to the bottom of the page and it shows unit histories; http://www.militarymuseum.org/HistoryCW.htm...
...I may change this "Long Transition Link" to a "Very Long Transition Link" which will double the time to approx. 2 months (the longest time link possible in the game). Can you limit the size of units moving through these links ? Or does that require a major coding change? Historically the lack of...
In my current game, I've made sure to build depots at Fort Donelson and Bowling Greene, and have ordered up suppu wagons to build another one at Colombus. For my 1863 offensive (it's nov. 1861 at current) Cheaper alternative to wagons is river transports - two transports can make a depot just like ...
I'd vote to leave it alone...yes, it can be annoying to have to move into the region, wait a turn and THEN issue the order to destroy the RR's. But history shows that really tearing up the roads takes time. If we wanted to model history there would actually be two levels of RR destruction: 1. Rail D...
Thanks for all the input, Gentlemen ... lots to think about and consider! :hat: Also, as you take important objectives a "loyalty check" ripples across the board and can affect some of those marginal regions. I have noticed that encircling a group of empty regions (making a controlled cordon around...
Some ideas--- There are 2 basic artillery types... the cheap (golden barrel in picture) and the expensive (black)... cheap performs better in defensive role, expensive in Offensive. The "bronze" barrels are 12 or 6 pound smoothbores ("Napoleons") - as you say, very good on defensive fire representi...
MarkCSA wrote:Are these two guys supposed to teach different stuff so that the xp gain doubles? I.e. Hardee teaches 'aim and kill' and Bragg teaches 'walk this way' ?
HA!
Reminds me of the old Viking joke, "Pillage and loot first, THEN burn".