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by Bodders
Fri Mar 15, 2013 3:03 pm
Forum: BoA2: Wars in America
Topic: AI Settings FIW
Replies: 4
Views: 4276

I am wondering how your play is going? It might be time for you to reach out to another forum player and try it live !!! Hi Durk. I started as the French briefly but then didn't have a clue what strategy to follow, so decided to go back to the British :D In the end, I thought I'd just live with the...
by Bodders
Sun Mar 03, 2013 2:15 pm
Forum: BoA2: Wars in America
Topic: AI Settings FIW
Replies: 4
Views: 4276

Ok, thanks for your advice Durk. That all makes sense, a correction to assist the AI as it were. I think I'll give it a go as the French first on 'normal' aggressiveness and then try again as the British with the only change to 'low' aggressiveness. I always preferred the confederacy on 'low' when I...
by Bodders
Sat Mar 02, 2013 12:41 am
Forum: BoA2: Wars in America
Topic: AI Settings FIW
Replies: 4
Views: 4276

AI Settings FIW

Hi all, I recently bought this game, having only played AACW up to now and have been playing the French Indian War campaign scenario as the British against the AI. I have some experience from GMT's wilderness war so don't feel totally clueless about the history and whilst it feels right for me with ...
by Bodders
Thu Aug 09, 2007 6:22 pm
Forum: AGEod's American Civil War
Topic: Event Questions
Replies: 11
Views: 6003

2) hard not to pay attention when you are moving back units to be trained….and he’s gone! I'm sure there is supposed to be an event for his retirement? I've only been playing since 1.05 but I've never seen any text to tell me Cooper's retired. It's the same as Patterson when playing the Union - the...
by Bodders
Thu Aug 09, 2007 6:14 pm
Forum: AGEod's American Civil War
Topic: Newbie Questions
Replies: 12
Views: 6222

blackbellamy - 1) See, I don't understand that approach. How do you play as the Union and not run low on war supplies? Don't you build artillery? Ships? Replacements? If you ever partially or fully mobilize you must have conscripts sitting on their thumbs waiting for rifles to show up. ------------...
by Bodders
Thu Aug 09, 2007 5:54 pm
Forum: AACW Strategy discussions
Topic: Union Army HQ???
Replies: 4
Views: 4352

As Federals you can build one more in September/October (and it better be used for McClellan or you will pay dearly in NM) and another two in January/February '62. I havent' played further, nor have I played the Confeds, so somebody else would pick up from here ;) I don't - I put him in command of ...
by Bodders
Tue Jul 31, 2007 9:48 pm
Forum: AGEod's American Civil War
Topic: Should I get this game?
Replies: 38
Views: 14135

On your list, #1 is largely fixed by the command chain rules. Each stack can only gain a certain benefit from leaders so a really large stack will suffer the greatest possible penalty. You're better off with mutually supporting corps keeping to command point limits. To be fair to you, I have to say ...
by Bodders
Thu Jul 26, 2007 6:10 pm
Forum: AACW Mods
Topic: Leader Optimization Project Mod for 1.06
Replies: 247
Views: 85162

It is more than that. By default, when something is incorrectly input, either you get an error message, or the game assumes it is NULL. No way should the computer find the old 'militiaman' trait and assign it to McClellan if it is changed in the unit files. Well, it does - it's in the 'model' rathe...
by Bodders
Thu Jul 26, 2007 12:48 am
Forum: AACW Mods
Topic: Leader Optimization Project Mod for 1.06
Replies: 247
Views: 85162

Up to Jan '62 now and the only model change for the early '62 Union officers is this one I believe :- 562USAR. Schenk.mdl Needs Ability0 = Dispirited_Leader to be Ability0 = $Dispirited_Leader (missing $ sign). Found one more later, although this is an AGEOD one, might as well change it in the mod. ...
by Bodders
Tue Jul 24, 2007 11:33 pm
Forum: AGEod's American Civil War
Topic: Rebs March Deep Into The Union Rear
Replies: 29
Views: 11832

I just don't find 'low' to be that passive - it's just about the right amount of aggression for me. Oh yes and I don't attack in winter at all or have a second army attacking down the peninsula - a force in the valley and then the main army attacking down the Alexandria/Manassas/Fredericksburg etc. ...
by Bodders
Tue Jul 24, 2007 8:03 pm
Forum: AACW Strategy discussions
Topic: Missing General
Replies: 24
Views: 11564

Well, quite - if you decide for whatever reason you want a few more leaders combined with increased chances for leader casualties then you can use whoever you want I think.

Can't Lyon be promoted in the original game anyway so there's already 'what ifs'?
by Bodders
Tue Jul 24, 2007 7:47 pm
Forum: AGEod's American Civil War
Topic: Rebs March Deep Into The Union Rear
Replies: 29
Views: 11832

Good questions - I could try leaving some in Washington as well if it still seems to be making a bee-line even on low. I've never been attacked as the Union once in Manassas with my main force on any aggression level. Occasionally, the division I've left there when I've moved to Stafford has been at...
by Bodders
Tue Jul 24, 2007 5:29 pm
Forum: AACW Strategy discussions
Topic: Missing General
Replies: 24
Views: 11564

I would assume the point is he shows up when he'd have been likely to become a division commander had he lived - so that would have been around Jan 1864 assuming Pickett is still promoted first (which the mod does).
by Bodders
Tue Jul 24, 2007 5:11 pm
Forum: AGEod's American Civil War
Topic: Rebs March Deep Into The Union Rear
Replies: 29
Views: 11832

Yes, I had Keyes division, which was originally Runyon's light division (so not that much I admit) in Alexandria at all times and later moved a new division under Burnside to defend either in Alexandria or Manassas depending where my main army was. Effectively, though, the entire Army of Northeaster...
by Bodders
Tue Jul 24, 2007 2:38 pm
Forum: AGEod's American Civil War
Topic: Rebs March Deep Into The Union Rear
Replies: 29
Views: 11832

I have seen this also in my games. Too much importance of CSA AI on Harper's Ferry and Winchester. Manassas, Fredericksburg or Alexandria could be names Strategic cities instead. The only vital axis in the East is Richmond -Philadelphia. Putting stacks in Harper Ferry or Winchester is USELESS - ove...
by Bodders
Tue Jul 24, 2007 12:57 pm
Forum: AGEod's American Civil War
Topic: Rebs March Deep Into The Union Rear
Replies: 29
Views: 11832

Thanks Bodders. Let me know how it goes on normal aggression, I will run my game with CSA on low aggression, and then lets compare notes. Well, I didn't get that far before I got a bit dis-satisfied with the behaviour on normal aggression. I definitely like what turning the Fog of War bonus off see...
by Bodders
Tue Jul 24, 2007 12:41 pm
Forum: AGEod's American Civil War
Topic: Victory . . . a bit too soon for me
Replies: 35
Views: 14162

1. CSA assaulted many times Ft Monroe and Pickens with heavy losses. This behaviour was mentioned many times in other threads. AI should lay sieges and built more arty instead. At Ft Monroe it attacked with 6 units of cavalry. At Ft Pickens CSA had 20 units under gen. Charles Winder againts my 3 un...
by Bodders
Sun Jul 22, 2007 7:46 pm
Forum: AGEod's American Civil War
Topic: Completely new to the game
Replies: 13
Views: 6683

Ok, if you're the Union at the start of the April campaign you might think these keys aren't working (I did). Actually, all your units start off fixed so you can't move any. :D
by Bodders
Sun Jul 22, 2007 7:40 pm
Forum: AGEod's American Civil War
Topic: Completely new to the game
Replies: 13
Views: 6683

The 'r' and 'e' key cycle through units that can be moved (non fixed). The 't' and 'y' key do the same for fleets. Using 'ctrl' with either will include those forces that are moving as well. Pressing the 's' key on any force will take it out of this rotation permanently (I believe ctrl-s releases al...
by Bodders
Sun Jul 22, 2007 2:15 pm
Forum: AACW Mods
Topic: Leader Optimization Project Mod for 1.06
Replies: 247
Views: 85162

Just one more model change I've noticed from playing so far...

559USAW. Nelson.mdl

Abilitiy 0 = Quick_Angered should be Ability 0 = $Quick_Angered (missing the $ sign).
by Bodders
Sat Jul 21, 2007 12:24 pm
Forum: AGEod's American Civil War
Topic: Activation Bug
Replies: 4
Views: 2529

McNaughton's explained what I mean to a T. I suppose it is more of an exploit but there have been a few times I have to remember not to embed inactive generals when I would've done without this 'free' activation. It is still a bit annoying :(
by Bodders
Sat Jul 21, 2007 2:40 am
Forum: AGEod's American Civil War
Topic: Activation Bug
Replies: 4
Views: 2529

Activation Bug

Playing with 1.06 there seems to be a bug that when you embed an inactive leader with a brigade it activates him for the turn. Theoretically the next turn you could take him out of the brigade then re-embed him to activate him. Doesn't work with division commanders but because you can drop and re-fo...
by Bodders
Sat Jul 21, 2007 2:31 am
Forum: AACW Mods
Topic: Leader Optimization Project Mod for 1.06
Replies: 247
Views: 85162

Finally, McDowell. McNaughton is right that he had a good idea what was facing him at First Bull Run, and as such, it is unfair for the PoorSpyNetwork at his three star rank. However, at Second Bull Run, he seemed to have a poor grip on what was going on (no doubt exacerbated by Pope's incompetence...
by Bodders
Sat Jul 21, 2007 12:50 am
Forum: AGEod's American Civil War
Topic: Rebs March Deep Into The Union Rear
Replies: 29
Views: 11832

I am getting ready to start a new April 61 campaign as the Union with my mod, and I am planning on not giving the AI any FOW bonus, giving it a difficulty bonus, and perhaps even setting it at lower than normal aggressiveness. My thoughts are that this will give the CSA the best chance of preservin...
by Bodders
Fri Jul 20, 2007 10:31 pm
Forum: AGEod's American Civil War
Topic: Rebs March Deep Into The Union Rear
Replies: 29
Views: 11832

You know I'm going to try this - I've been playing with 'very high' on detect because I assumed that would help the ai the most but I do see a lot of these suicidal attacks, even with aggression on low. Perhaps you're right and if it doesn't know what you have then it's less inclined to advance. Not...
by Bodders
Fri Jul 20, 2007 10:23 pm
Forum: AGEod's American Civil War
Topic: Ability of non active leaders to ....
Replies: 5
Views: 2845

Hehe, I've been worried that it's bugged the other way round! I had McDowell as army commander in the army of Northeast Virginia with McLellan as corps commander and then swapped that around. They were both able to activate four turns in a row, which is mostly 1s or 0s as strategic rating :eek: Mean...
by Bodders
Fri Jul 20, 2007 7:06 pm
Forum: AACW Mods
Topic: Leader Optimization Project Mod for 1.06
Replies: 247
Views: 85162

Just a couple of minor corrections to some model files I've found... 258USAHenry W. Halleck.mdl Ability0 = $Slow_Mover should be Ability0=$Slow_Move 246USAGeorge B. McClellan.mdl 247USAGeorge B. McClellan.mdl 248USAGeorge B. McClellan.mdl 249USAGeorge B. McClellan.mdl 278USAGeorge B. McClellan.mdl A...
by Bodders
Fri Jul 20, 2007 1:25 pm
Forum: AGEod's American Civil War
Topic: Union Leader Modifications
Replies: 96
Views: 31260

In late July 1861, I got two event messages in the log for arriving generals but no one showed up. The first was evt_nam_USA_1861WestDivGenerals and it centred on Chicago when clicked on - I would assume this is Hurlburt supposed to appear. The second was evt_nam_USA_1861CentDivGenerals and it centr...
by Bodders
Thu Jul 19, 2007 6:15 pm
Forum: AGEod's American Civil War
Topic: Union Leader Modifications
Replies: 96
Views: 31260

@Bodders -- I think the problem is with 1.06a and not the mod. I dont know that I am going to change anything yet with CSA divisional command with the mod, as I dont have a firm opinion on that one yet. Bishop Polk will definitely remain a 2 star leader in the West, and I think Hardee will come in ...
by Bodders
Thu Jul 19, 2007 2:51 pm
Forum: AGEod's American Civil War
Topic: Union Leader Modifications
Replies: 96
Views: 31260

An early problem I've had, though I'm not sure if it's because of this mod or the way it interacts with patch 1.06a or 1.06a itself but the options to travel by rail/river no longer appear in the movement section on the unit box. I can't find a keyboard shortcut for this so I'm a bit stuck at the mo...

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