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by Boggit
Tue Nov 05, 2013 3:33 pm
Forum: España 1936
Topic: [MOD] NEW España 1936 Music
Replies: 39
Views: 98533

Very nice Carnium! :thumbsup: Thanks very much for your contribution! :)
by Boggit
Fri Nov 01, 2013 5:15 am
Forum: Help improve España
Topic: España 1936 Public Beta Patch 1.01c (31st October 2013)
Replies: 20
Views: 17319

I'm glad to see that you've made progress with the Beta patches. Is the game now stable, as I was finding every game I played for review (some 5 or 6 games) crashing at some point - maybe the rail issue, but I don't know? If it is now stable, I can get on with my review - you will know from Pocus th...
by Boggit
Fri Oct 11, 2013 5:08 am
Forum: Help improve España
Topic: Production Screen: The black font type issue
Replies: 7
Views: 8103

Well done! It makes it a lot easier to read. Erik makes a good point, and I look forward to the finished fix too, but thanks for getting onto this. :)
by Boggit
Sun Oct 06, 2013 1:14 am
Forum: España Technical Support
Topic: Bug Reporting in english
Replies: 48
Views: 29472

Hi Leib :) Thank you for the beta patch. A couple of things you may want to consider, not dealt with by the beta patch... I noticed these after just a few turns of play: No Function tabs for various game functions. In previous games like BoR there are Function key tabs, or one main one in RuS. This ...
by Boggit
Wed Dec 12, 2012 11:31 pm
Forum: News from AGEod
Topic: Review at Grogheads
Replies: 2
Views: 10072

That's gotta be the third or fourth review of an AGEOD game I've seen that included a mention of this forum. It's either a really nice compliment to us armchair AGEOD fans, or it's just a really bizarre coincidence. Hi Boomer. :) I can assure you that my comments regarding the forum were arrived at...
by Boggit
Tue Jul 05, 2011 5:49 am
Forum: BoA2: Wars in America
Topic: WIA Official patch 1.08 released!
Replies: 139
Views: 72925

Thanks for the new patch. It's much appreciated. FYI: I've noticed with 1.08 that: 1. units are regularly getting experience without getting involved in combat, which has been mentioned elsewhere; and 2. The strength descriptors in the unit card have disappeared. For example, GBR Strength: is now bl...
by Boggit
Wed Jun 04, 2008 9:04 pm
Forum: Birth of America
Topic: Congratulations AGEOD
Replies: 31
Views: 18091

The quality of these games has been fantastic. Being a wargamer since the early 60's I can attest to the vast majority of war games being mediocre at best. It is rare when you get good games that handle operational issues well. In my humble opinion, the price of keeping the team at AGEOD together i...
by Boggit
Wed Apr 23, 2008 1:35 am
Forum: Napoleon's Campaigns
Topic: Casualties, pt deux
Replies: 9
Views: 5154

Did I mention that the map is a work of art? I thought that too. It is also has the advantage of clarity. As to the unit art: It's mostly very good, but I was a little disappointed with the default general artwork - the faces seem pretty featureless. I'd prefer to see this updated so that at least ...
by Boggit
Thu Apr 17, 2008 2:25 am
Forum: Napoleon's Campaigns
Topic: First Impressions?
Replies: 182
Views: 82342

Clovis wrote:Because the diplomatic module ( with an AI able to use it) is yet to be done in 2008.

Is a full GC scenario definitely on the cards for a later update? :coeurs:
by Boggit
Sat Jul 07, 2007 9:54 pm
Forum: Great Invasions
Topic: Pause feature
Replies: 2
Views: 3703

Pause feature

A pause feature would be nice to have for when messages come up. When lots of things are going on it can be a little frustrating to have the clock still running.
by Boggit
Sat Jul 07, 2007 9:46 pm
Forum: Birth of America
Topic: Garrisoning for VPs and provincials
Replies: 2
Views: 2732

PhilThib wrote:Provincials will be considered as regulars...but they will never be trained to Line :indien:

Of curiosity, what is the rationale for that?
by Boggit
Sat Jul 07, 2007 9:44 pm
Forum: Birth of America
Topic: Leader Loss notification
Replies: 1
Views: 1996

Leader Loss notification

In a recent FIW game I was advised of the relocation of a wounded leader, but when leaders were killed/captured there seemed to be no notification in the messages. Unless I have missed something, it would be convenient if there was a message that advised of the loss of leaders in battle, particularl...
by Boggit
Thu Jul 05, 2007 6:53 pm
Forum: Birth of America
Topic: Militia defending in Mountains
Replies: 8
Views: 4517

I am persuaded to a large extent by Jagger's and PhilT's argument regarding improving militia DEF Fire in difficult terrain, despite poor line fighting ability. I think there is a potential problem though as rebel militia elements that upgrade (representing increased efficiency) to (continental) reg...
by Boggit
Wed Jul 04, 2007 11:17 pm
Forum: Birth of America
Topic: Map Graphics Fix
Replies: 11
Views: 7595

Many thanks Jagger.
Much appreciated. :sourcil:
by Boggit
Wed Jul 04, 2007 11:06 pm
Forum: Birth of America
Topic: Militia defending in Mountains
Replies: 8
Views: 4517

Well here are my thoughts for what they are worth. When I think of mountains, I think lightly settled and heavily forested. So first, similiar to fighting in forests. Second, due to extreme elevation changes, I see the avenues of advance as limited, channeled and slow which makes defense stronger t...

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