Search found 19 matches

Go to advanced search

by Candew
Mon May 05, 2008 8:09 pm
Forum: General discussions
Topic: Board Hacked? PM from "Jessie"?
Replies: 14
Views: 8430

Board Hacked? PM from "Jessie"?

Did anyone else get a private message from a "Jessie"?

"I am new here. How's it going?"

Has this board been hacked?

I have not been on the board in months and all of a sudden I get a private message notification sent to my email.

I have reset my password, just in case.
by Candew
Wed Nov 21, 2007 6:36 pm
Forum: AACW Strategy discussions
Topic: The most important 1 stars?
Replies: 16
Views: 9921

Also, the bigger the City, the bigger the the number of additional conscripts a Recruiting officer is generating each turn. Send You R-O's into the largest cities, like New York City, and with all three (Banks, Burnside, McClernand) You will raise the Union's conscript output per turn by about 30-4...
by Candew
Mon Nov 19, 2007 9:07 pm
Forum: AGEod's American Civil War
Topic: Capturing New Orleans
Replies: 13
Views: 7451

In my current game vs the AI (1.07f) I took a full division (555 strength) with plenty of artillery (no seige though), two supply wagons and led with a 4-4-4 division commander (Hancock?). To my suprise, the AI had a pretty good sized force under command and waiting for me! Each one of my attacks wa...
by Candew
Wed Nov 14, 2007 9:38 pm
Forum: AGEod's American Civil War
Topic: Follow up to No Greater Glory?
Replies: 6
Views: 5151

Having played No Greater Glory for a long time, IMHO you would like AACW as well. I too was a fan of NGG when it was first released and in particular, the political/economic/diplomatic options that it presented to the player. It is a shame that it's designer Ed Beaver (I believe he was the orginial...
by Candew
Tue Nov 13, 2007 9:40 pm
Forum: AGEod's American Civil War
Topic: AACW 1.07f quick patch
Replies: 59
Views: 22697

In bad or in good, your remarks are important about the AI, because it helps me decide where should my attention focus next time I get some time for 'her' :) Not saying that we don't appreciate having congratulations, true! ;) I have also found that the AI is much more agressive (Normal setting), t...
by Candew
Wed Jul 18, 2007 4:11 pm
Forum: AGEod's American Civil War
Topic: Grant Takes Nashville In 1862 ?
Replies: 21
Views: 9034

From the posts so far, it appears that there might be some issues with how the AI calculates retreat rules.

Perhaps someone from AGEOD could shed some light on how this is calculated and what would lead to a force retreating, despite the fact that they have won the battle outright?
by Candew
Tue Jul 17, 2007 2:31 pm
Forum: AGEod's American Civil War
Topic: Grant Takes Nashville In 1862 ?
Replies: 21
Views: 9034

Did you move them in with offensive/asault postures, or with defensive? If you are attacking across the river and directly assaulting the city, things have a tendency of going awry more often. I have noticed this same behaviour when assaulting Freidricksburg. Even though I had won two seperate batt...
by Candew
Fri Jul 13, 2007 6:59 pm
Forum: AACW Strategy discussions
Topic: What is your starting trategy for the Union side?
Replies: 21
Views: 11706

Seeing as how I appear to have the rebs on the ropes in my current game, I'm going to restart and see what 1.06 has in store.

I have learned an awful lot thanks to everyone here on the boards :hat:
by Candew
Fri Jul 13, 2007 5:07 pm
Forum: ACW History Club / Histoire de la Guerre de Sécession
Topic: Best ACW Movie Yet To Be Made
Replies: 48
Views: 19592

I saw both Gettysburg and Gods and Generals when they were first released in the theater. While I enjoyed Gettysburg, I walked out on Gods and Generals, largley due to the sickenly sweet dialogue. I swear I was laughing out loud at some points as it was so bad. It seems the characters were either re...
by Candew
Fri Jul 13, 2007 3:44 pm
Forum: AACW Strategy discussions
Topic: What is your starting trategy for the Union side?
Replies: 21
Views: 11706

I don't think Burnside was a complete idiot. He admitted his limitations, and in fact stated he was not able to command the AotP. McDowell - pretty hard to say. IIRC he showed some competence later in the war. Regarding McClellan, the more I see his plans for the Peninsular campaign, the more brill...
by Candew
Fri Jul 13, 2007 3:34 pm
Forum: AGEod's American Civil War
Topic: ---> AACW 1.06 Patch <---
Replies: 43
Views: 18350

Pocus, I think we can all concur when I say that 'YOU ROCK!!' :hat:
by Candew
Fri Jul 13, 2007 12:32 am
Forum: AGEod's American Civil War
Topic: Got a manual at FedEx Kinkos
Replies: 18
Views: 9186

I personally think that the bootleggers are the ones getting out of hand! I actually applaud their dilegence on the issue, plus, they themselves might have to worry about prosecution should they be 'noted' for providing illegal photocopies. In the end, you got your copies. Quite right! Now everyone...
by Candew
Thu Jul 12, 2007 7:41 pm
Forum: AGEod's American Civil War
Topic: Got a manual at FedEx Kinkos
Replies: 18
Views: 9186

Yesterday, I uploaded the game manual file (67pp) and the Generals List file (29pp) to kinkos, had them combined, and picked it up today. Black and white, printed both sides, spiral bound to lay flat, with a clear plastic front cover and black plastic back cover...$15.50..and it looks great! (and c...
by Candew
Wed Jul 11, 2007 3:07 pm
Forum: AGEod's American Civil War
Topic: On blockades and what is a 'unit'?
Replies: 14
Views: 7797

I don't think it's very well covered in the manual; I had to ask here myself when I was wondering about it. A good make-up? For me, it depends on whether or not the fleet expects to see combat and/or provide fire support for land forces. If so, there are more frigates and ironclads in the force. If...
by Candew
Wed Jul 11, 2007 3:01 pm
Forum: AGEod's American Civil War
Topic: On blockades and what is a 'unit'?
Replies: 14
Views: 7797

The base case for blockading a port is four units. A unit can be a frigate unit, a brig unit, an ironclad unit or even a blockade sqn unit. The actual requirement for blockading can be increased or decreased by two depending upon friendly forts (-2), enemy forts (2) or enemy artillery units (+2). A...
by Candew
Wed Jul 11, 2007 2:57 pm
Forum: AGEod's American Civil War
Topic: On blockades and what is a 'unit'?
Replies: 14
Views: 7797

1 unit equals 1 counter, so a blockade squadron counts as much as a brig. This is why I tend to use brigs to flesh out my brown-water blockade fleets and allocate all the blockade squadrons to the blockade boxes, where their size actually matters. Ok, so for brown-water blockade fleets, I should be...
by Candew
Wed Jul 11, 2007 2:37 pm
Forum: AGEod's American Civil War
Topic: On blockades and what is a 'unit'?
Replies: 14
Views: 7797

On blockades and what is a 'unit'?

Hello All, I am sorry if this topic has been beaten to death, but I am trying to get my head around this, so please bear with me :bonk: The blockade boxes I understand. They are straight forward. I also understand that blockade squadrons are the best to use for blockading coastal cities. So good so ...
by Candew
Fri Jul 06, 2007 1:43 pm
Forum: AACW Technical support / Aide technique
Topic: Patches and Previously Saved Games
Replies: 2
Views: 2253

Pocus wrote:On behalf of all the team, thanks!

The general rules is that a patch is always compatible with your save, given the release frequency, it is a good thing!


Great!

Thank you once again Pocus!
by Candew
Thu Jul 05, 2007 7:30 pm
Forum: AACW Technical support / Aide technique
Topic: Patches and Previously Saved Games
Replies: 2
Views: 2253

Patches and Previously Saved Games

I am sorry if this question has been asked before, but seeing how great Pocus and the lads at AGEOD have been at releasing game updates at such a fast pace I have to ask: As a general rule, once updated to the latest patch, is it ok to run your previously saved games or is it advisable to start a fr...

Go to advanced search