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by pakfront
Wed Jun 17, 2009 9:17 pm
Forum: AGEod's American Civil War
Topic: Replays
Replies: 6
Views: 4161

by pakfront
Wed Jun 17, 2009 9:13 pm
Forum: AGEod's American Civil War
Topic: Replay Viewd Locked or Auto Center on Battle?
Replies: 11
Views: 6044

Replay Viewd Locked or Auto Center on Battle?

Currently the default behavior for replays is for the view to automatically center on battles. However, many prefer to have the view locked so that the player can choose which area to observe. They do so by editing the Display.opt file, as outlined in this thread: Replay Thread Pocus has indicated t...
by pakfront
Tue Jun 09, 2009 1:08 am
Forum: AACW Strategy discussions
Topic: Supply and Starvation in the 1864 Scenario
Replies: 3
Views: 3174

Are your lines of communication from your forces to your depots and cities open? If you aren't sure, these are useful threads: http://www.ageod-forum.com/showthread.php?t=13316&highlight=supply http://www.ageod-forum.com/showthread.php?t=4213&highlight=25%25+supply http://www.ageod-forum.com/showthr...
by pakfront
Mon Jun 08, 2009 5:56 pm
Forum: AACW Mods
Topic: Possible to add Mud Region Bitmaps?
Replies: 23
Views: 12551

Of course. If you get a chance to add the extra code to load Mud_ bitmaps, let me know and I will release the image generating tool.
by pakfront
Thu Jun 04, 2009 3:19 am
Forum: AACW Mods
Topic: Possible to add Mud Region Bitmaps?
Replies: 23
Views: 12551

Fair enough! Here's the test. I just switched the Winter bitmaps with my custom ones for purposes of illustration.
keep in mind it's rough, I'm sure we could get it looking a lot better:
Image
by pakfront
Tue Jun 02, 2009 1:39 am
Forum: AACW Mods
Topic: Possible to add Mud Region Bitmaps?
Replies: 23
Views: 12551

I should have mentioned that in my test scripts altering the current bitmaps it has actually worked just fine. I read in the .rgn files and use the data in there to make sure the new bitmaps are the right size and have the correct magenta matting. I have successfully loaded them into AACW and they d...
by pakfront
Mon Jun 01, 2009 6:48 pm
Forum: AACW Mods
Topic: Possible to add Mud Region Bitmaps?
Replies: 23
Views: 12551

Probably more to Pocus and crew's workload than the CPU's. ;)
by pakfront
Sun May 31, 2009 9:24 pm
Forum: AACW Mods
Topic: Possible to add Mud Region Bitmaps?
Replies: 23
Views: 12551

I was thinking of releasing a self contained Processing script that would generate mud versions of existing regions. So download size would be negligible, the user would just have to let the process run for a few minutes on their system. Of course they'd have to rerun it after each patch that added ...
by pakfront
Fri May 29, 2009 6:25 am
Forum: AACW Mods
Topic: Possible to add Mud Region Bitmaps?
Replies: 23
Views: 12551

Possible to add Mud Region Bitmaps?

If someone were to make alternate regions bitmaps for Mud (like Winter currently has), would it require an engine change to make them used by the game, or is that modable by the user?
by pakfront
Fri May 22, 2009 5:32 pm
Forum: AGEod's American Civil War
Topic: AACW Printable Overview Map
Replies: 7
Views: 5500

Thanks for taking a look. Good suggestions, and quite doable. If anyone has printed it, i'm be interested in how that worked out for you.
by pakfront
Thu May 21, 2009 1:42 am
Forum: AGEod's American Civil War
Topic: AACW Printable Overview Map
Replies: 7
Views: 5500

AACW Printable Overview Map

Here is a work-in-progress of an overview map for AACW. It is procedurally generated from the .rgn and .scn files in the GameData folder using a free language called Processing http://processing.org/ . I plan on releasing the code for general usage and modification as soon as I tighten some bits and...
by pakfront
Sun May 17, 2009 3:34 am
Forum: Modding AGE engine games
Topic: Which files contain Wild/Civilized & Roads/NoRoads?
Replies: 3
Views: 2721

Nevermind, it's in the .scn file under global region data:
{GlobalRegionData}
UID=1522
CivLevel=2
Forage=0
by pakfront
Sun May 17, 2009 3:14 am
Forum: Modding AGE engine games
Topic: Which files contain Wild/Civilized & Roads/NoRoads?
Replies: 3
Views: 2721

Which files contain Wild/Civilized & Roads/NoRoads?

Probably starting me in the face, but which files and attributes control whether a region has roads and is considered civilized? Neither the .rgn or .scn files seem to list them.
by pakfront
Sat May 16, 2009 1:10 am
Forum: Modding AGE engine games
Topic: Why JumpLinkx = x|17?
Replies: 2
Views: 2076

Heh, no, I'm not modifying them by hand, just doing some investigation for an idea. And I answered my own question by actually double checking the map; there is indeed a minor river between these regions. :bonk:
by pakfront
Sat May 16, 2009 12:15 am
Forum: Modding AGE engine games
Topic: Why JumpLinkx = x|17?
Replies: 2
Views: 2076

Why JumpLinkx = x|17?

Why does the default JumpLink terrain seem to be 17? Isn't that a minor river crossing?
Thanks.
by pakfront
Thu May 14, 2009 9:29 pm
Forum: AACW Strategy discussions
Topic: Foreign Intervention
Replies: 54
Views: 26182

Question/observation: Shouldn't it be harder for the Southern player to use foreign forces to basically attack the North? I mean, historically, the South was "defending" itself from Northern Aggression. It would seem contradictory to me then for the South to ask those forces to do anything outside ...
by pakfront
Fri Jan 11, 2008 4:15 pm
Forum: Help to improve NCP!
Topic: Wishlist - OOB/COC View interface
Replies: 2
Views: 3078

Glad you are interested. It's also called an Org Chart: http://www.gvfire.org/images/GVFD_Organization_Chart_August_2007.jpg or http://www-cgsc.army.mil/carl/resources/csi/Wade/IMAGES/005.JPG or http://www-cgsc.army.mil/carl/resources/csi/doubler/Images/05a.JPG Somthing like these but with each box ...
by pakfront
Thu Jan 10, 2008 6:10 pm
Forum: Help to improve NCP!
Topic: Wishlist - OOB/COC View interface
Replies: 2
Views: 3078

Wishlist - OOB/COC View interface

Hi AGEOD. I'm a big fan of your previous games and just tried out the NCP demo. Impressed as always by the depth of the scenarios and the generally intuitive interface. However I am still really missing a comprehensive Order of Battle or Chain of Command interface. I realize that working in DirectX ...
by pakfront
Sat Aug 11, 2007 1:45 pm
Forum: AGEod's American Civil War
Topic: Pre-Planned Moves
Replies: 1
Views: 1414

I have never seen this. Could you perhaps post a screenshot showing what you mean?
by pakfront
Sat Aug 04, 2007 5:20 pm
Forum: AGEod's American Civil War
Topic: Noob Questions
Replies: 5
Views: 3294

3. CALVALRY: Are there benefits that Calvalry have, other than being able to move quickly? Clear benefit as raiders, but trying to understand how the presence of Calvary within an infantry Bde/Division gives it benefit, other than as just another combat unit. They increase your ability to penetrate...
by pakfront
Wed Jul 25, 2007 9:12 pm
Forum: AGEod's American Civil War
Topic: Add to the wish list....
Replies: 15
Views: 7850

Accessing a particular general from the roster by a "double-click, close roster, go to general" command is kind of a wish list from BoA. Don't know if it's possible. I got to the point in BoA that I recognized all the province names. Not enough brain cells left to memorize all the province names in...
by pakfront
Tue Jul 17, 2007 4:41 pm
Forum: AGEod's American Civil War
Topic: Grant Takes Nashville In 1862 ?
Replies: 21
Views: 9950

Indeed. One quickly learns never attack across a major river and only attack across minor rivers in a pinch. I've taken Nashville, but only by landing in the region just to the west. Which usually means you have to take Forts Henry & Donelson or run under their guns. Also, if you seriously outnumber...
by pakfront
Mon Jul 16, 2007 6:10 pm
Forum: AGEod's American Civil War
Topic: Show your greatest victory!
Replies: 34
Views: 15405

Default settings. Can I up the AI difficulty in mid-game?
by pakfront
Mon Jul 16, 2007 5:01 pm
Forum: AGEod's American Civil War
Topic: Show your greatest victory!
Replies: 34
Views: 15405

I can't say I'm a good player, but I find I can lure the AI into a Sedan-like kessel with a little pre-planning. They have yielded similar results. As did Sedan in reality.
by pakfront
Mon Jul 16, 2007 4:23 pm
Forum: AGEod's American Civil War
Topic: A Tricky Riverine Supply Situation
Replies: 23
Views: 10420

OK, so I can run supplies up manually using Ocean Transports (the Mobile River is deep enough there) until I can establish a real supply route. Still a bit unclear as to why Mobile is in supply even though the forts aren't mine, but my guess is that CSA would need to blockade Mobile to prevent me fr...
by pakfront
Mon Jul 16, 2007 2:55 am
Forum: AGEod's American Civil War
Topic: A Tricky Riverine Supply Situation
Replies: 23
Views: 10420

A Tricky Riverine Supply Situation

I've got a bit of a supply problem... hoping the forum can help me expand my understanding of how supply works. My poor little 5th Division (currently led by a certain Col Kurtz) is stuck in Gainesville, out of supply. How did they get there? Well, New Orleans looked tough so my amphibious force wen...
by pakfront
Mon Jul 16, 2007 2:27 am
Forum: AGEod's American Civil War
Topic: How to move Monitors with lower risk?
Replies: 1
Views: 1922

How to move Monitors with lower risk?

I'm having trouble moving my Monitors past a hostile coast without every fort along the way taking a pot shot.
Is there a way to avoid this unwanted attention, or is it just the nature of these beasts to have to run too close to shore to avoid fire?
by pakfront
Fri Jul 13, 2007 9:22 pm
Forum: Modding AGE engine games
Topic: Help decoding the TRN format for a little TOE Utility I'm writing
Replies: 0
Views: 1647

Help decoding the TRN format for a little TOE Utility I'm writing

I'm trying to write a TOE viewing utility. It has basic ability right now reading in the TRN files (which I think is the right one to read) and displaying it in a tree format (see attached image) If I get it working ok, i'll release it to you guys. I'd like have a little more useful info in it, but ...
by pakfront
Thu Jul 12, 2007 3:17 pm
Forum: AGEod's American Civil War
Topic: Most played scenario <?>
Replies: 17
Views: 9386

July 1861 - first few months... several times.
by pakfront
Wed Jul 11, 2007 9:51 pm
Forum: AGEod's American Civil War
Topic: Dumb Question #2
Replies: 7
Views: 5396

How do I convinently grab ALL but the one that I want elsewhere to re-combine the division ? You can select multiple units by Ctrl-Click on each one you want to move.A little siver border appears around each selected icon. It's subtle, but it's there. You can then drag just 1 of those icons into yo...

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