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by Childress
Sat Apr 26, 2008 9:16 pm
Forum: Napoleon's Campaigns
Topic: Casualties, pt deux
Replies: 9
Views: 5789

Now if you have counter-arguments... Also you can mod the values if you are not satisfied, in the meantime. Well, if stragglers are included in the casualty totals, these are much more more plausible. Problem is they weren't back then, AFAIK, only dead and wounded. So the inflated results in NAC, t...
by Childress
Tue Apr 22, 2008 8:26 pm
Forum: Napoleon's Campaigns
Topic: Casualties, pt deux
Replies: 9
Views: 5789

O/T, but playing the 1815 scenario it seems impossible to replicate le deroulement of the actual campaign. The French side really can't 'steal a march' and prevent Blucher and Wellington from concentrating. More often than not, Napoleon ends up facing an Allied force of 200K. Or am I missing somethi...
by Childress
Mon Apr 21, 2008 3:53 pm
Forum: Napoleon's Campaigns
Topic: Casualties, pt deux
Replies: 9
Views: 5789

Yes, Pocus, this is the most recent update. Battle results are more plausible than 1.0, agreed, but still too bloody, IMO. It's a bit of an immersion killer. Are Missing included in the totals? I do appreciate the programming challenges involved in getting it right, though. There are a lot of algori...
by Childress
Sat Apr 19, 2008 5:58 pm
Forum: Napoleon's Campaigns
Topic: Casualties, pt deux
Replies: 9
Views: 5789

Casualties, pt deux

Haven't, as I posted in the other thread, picked this game up in months but I've been fooling around with it lately. Playing the 1815 scenario I'm seeing battles with amazing casualty reports- sometimes over 80k. There was a single battle in the campaign that approached these numbers- Waterloo. But ...
by Childress
Tue Apr 15, 2008 9:24 pm
Forum: Napoleon's Campaigns
Topic: Is it PBEM ready?
Replies: 2
Views: 2612

Is it PBEM ready?

Bought this impressive game several months ago but have never gotten into it. I did a lot PBEMing in Combat Mission but it seems that the process was a bit clunky in the AEGEOD series; multiple files, no playback for one side, etc. I remember reading they were were working in some new utility that w...
by Childress
Mon Nov 19, 2007 10:19 pm
Forum: Napoleon's Campaigns
Topic: Napoleonic cavalry screens
Replies: 8
Views: 6267

A slight augmentation of the hide value of your stack, if you have enough cav, can be evaluated, we will discuss that with the team. Thanks for the input. De rien! I remember reading about this Napoleonic technique in some book ages ago. The question is whether this ability should be extended to no...
by Childress
Fri Nov 16, 2007 3:51 pm
Forum: Napoleon's Campaigns
Topic: Napoleonic cavalry screens
Replies: 8
Views: 6267

Napoleonic cavalry screens

Napoleon, IIRC, innovated the concept of sending out vast formations of mounted troops cross country at the outset of a campaign to blind enemy intel and disguise the centre of gravity of his main thrust. I was wondering if this kind of counter-intelligence technique is present and usable in the gam...
by Childress
Wed Jul 04, 2007 2:52 pm
Forum: AGEod's American Civil War
Topic: Potential PBEM exploit
Replies: 22
Views: 10839

In waiting other solutions, like Combat Mission, the must, a third person can be the host, no ? No, just two players. I remember competing in very competitive tournaments of 32-64 participants. The only downside was the extra email per turn, which in AACW should be less onerous since each turn = 15...
by Childress
Wed Jul 04, 2007 6:03 am
Forum: AGEod's American Civil War
Topic: Potential PBEM exploit
Replies: 22
Views: 10839

Cheating is impossible in CM and it uses the same WEGO format. It's been a couple of years since I played it but do remember there was a proposal for an 'honour system' that eliminated one of the exchanges. It may be worth investigating since any good PBEM game should have rock solid security. (Not ...
by Childress
Tue Jul 03, 2007 10:25 pm
Forum: AGEod's American Civil War
Topic: Potential PBEM exploit
Replies: 22
Views: 10839

Yes, indeed, an important question. Battlefront, with their Combat Missions series, solved this but it entailed, IIRC, three email exchanges for every 2 turns.
by Childress
Sat Jun 30, 2007 2:34 pm
Forum: AGEod's American Civil War
Topic: so many generals
Replies: 30
Views: 10506

Stonewall Jackson died as the result of friendly fire, a freakish accident. It seems logical, given average probability factors, that he should be present right though to the end of the game.
by Childress
Tue Jun 26, 2007 11:53 pm
Forum: AGEod's American Civil War
Topic: Forts and River Crossings
Replies: 16
Views: 8730

Interesting read: The Great Raid of 1863
http://en.wikipedia.org/wiki/Morgan's_Raid
by Childress
Mon Jun 25, 2007 8:03 pm
Forum: AGEod's American Civil War
Topic: On the Fence
Replies: 29
Views: 14663

No offense Childress, but I think it's not nearly as complex as you make it out to be. I think a 4 is about right. I think this game has as good a balance of management and abstraction as you'll find in any ACW game. If you think this one is complex don't even go anywhere near FoF, the other curren...
by Childress
Thu Jun 21, 2007 5:12 pm
Forum: AGEod's American Civil War
Topic: On the Fence
Replies: 29
Views: 14663

WAW maybe be about a 2 out of 10 for complexity I think. Was too simple for me actually. I would peg AACW maybe at 4. War in the Pacific is a 10 for reference. Lol, what are you smoking, JHD? If WiTP scores 10 on the scale AACW merits at least a 7 or 8. The complex command system, the reinforcement...
by Childress
Wed Jun 20, 2007 10:04 pm
Forum: AGEod's American Civil War
Topic: Thoughts on Cooperative (3+ player) Play?
Replies: 7
Views: 3383

I can't imagine this game, or a least one of the full campaigns, being played MP by any fewer than 4-6 participants. It's too damned huge in scope.

One also gathers that, though playable, it's not fully ready for satisfying PBEMs. For one thing, it lacks a turn replay function for the 2nd player.
by Childress
Wed May 30, 2007 11:39 am
Forum: AGEod's American Civil War
Topic: Suicidal interception orders
Replies: 5
Views: 3254

Stonewall wrote:If you forsee an enemy unit retreating into one if its cities within a turn, don't give your own units orders to "intercept" the enemy unit.


How can this be always 'forseen'? Many regions have cities. This seems to be a *minor* exploit calling for the attention of the developers.
by Childress
Fri May 25, 2007 12:53 am
Forum: AGEod's American Civil War
Topic: About Units ...
Replies: 32
Views: 13012

(Way O/T)

Damn the torpedoes, full speed ahead!
Adm. Farragut, before Mobile Bay.


What was referred as torpedoes in the Civil War were actually naval mines. So, Pocus, are these present in the game?
by Childress
Wed May 16, 2007 7:00 pm
Forum: AGEod's American Civil War
Topic: When Generals die
Replies: 10
Views: 5843

denisonh wrote:In an ongoing PBEM, my opponent killed McClellan on the first turn and didn't know until I informed him.


One more reason, it seems to me, why the PBEM configuration needs some more refinement, notably turn replay for the non-hosting side. (I realize some enhancements are in the works)
by Childress
Fri May 11, 2007 8:18 pm
Forum: AGEod's American Civil War
Topic: Combat Model Needs Tweaking
Replies: 131
Views: 51460

Soldiers aren't robots, who just keep attacking until wiped out to the last man. They break and run long before reaching the 100% casualty mark. A bit OT: notice that a force carelessly left out of supply will eventually dissolve to the last man. But a real army, unless besieged or surrounded a la ...
by Childress
Fri May 11, 2007 10:58 am
Forum: AGEod's American Civil War
Topic: Combat Model Needs Tweaking
Replies: 131
Views: 51460

Maybe real commanders wouldn't order their troops to attack highly entrenched artillery on an open field which are under command of an excellent general? :siffle: Or, if they did, would have called it off before reaching the 20k level. And the figure of 689 for Jackson's force is hardly credible si...
by Childress
Sat May 05, 2007 3:30 pm
Forum: AGEod's American Civil War
Topic: Assymetrical casualties
Replies: 10
Views: 6180

*The point being, IMO, that AACW battles in their decisiveness tend toward the Napoleonic campaigns of maneuver in character. *The POW thing is a a sticky issue since there were two regimes in force during the Civil War; an early parole system followed by the prison camp system. I think this element...
by Childress
Sat May 05, 2007 2:32 pm
Forum: AGEod's American Civil War
Topic: Assymetrical casualties
Replies: 10
Views: 6180

Here's a web site with the relevant stats: http://americancivilwar.com/cwstats.html One remarks that 1- Civil War battles were remarkably bloody. 2- Casualties figures tended to run relatively even on both sides despite often huge force discrepancies. 3- When there were lop-sided outcomes, as in Gra...
by Childress
Sat May 05, 2007 12:34 am
Forum: AGEod's American Civil War
Topic: Assymetrical casualties
Replies: 10
Views: 6180

Assymetrical casualties

Terrific and deep, if somewhat overwhelming, game, AGEOD. But, tinkering around, I've noticed that some battles yield curious results in which one force inflicts 2x, 3x, 10x or even more casualties than the other side. Were these crushing defeats really typical in the Civil War during a period when ...

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