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by Goodmongo
Mon Mar 16, 2020 3:18 pm
Forum: Civil War II
Topic: Allocation of Leaders
Replies: 9
Views: 5439

Re: Allocation of Leaders

Idea wasn't to put them in same area as the corps. Often you will find a few stacks of division size or smaller running around wrecking your rail lines or taking a weekly guarded town. These divisions with a high chance of being activated are used to handle those situations. They are meant to fight ...
by Goodmongo
Fri Mar 13, 2020 3:01 pm
Forum: Civil War II
Topic: Allocation of Leaders
Replies: 9
Views: 5439

Re: Allocation of Leaders

Yes, good plans and thoughts. However, moving your 4-3-3 to division and substituting a 3-1-1 in the corps does mean the corps looses a bit of combat strength. But you do have the right idea. Just to be clear I wouldn't. I have identical leaders except for the activation number. So it would be a 4-...
by Goodmongo
Thu Mar 12, 2020 3:15 pm
Forum: Civil War II
Topic: Allocation of Leaders
Replies: 9
Views: 5439

Re: Allocation of Leaders

Only activation of the Corps commander. That said, you do know the Army commander also influences activation Yes I do but I wanted to make it simple. My idea is this. An activated unit can partake in offensive battles and can be moved to plug holes or to protect stuff. So this came down to having a...
by Goodmongo
Wed Mar 11, 2020 3:55 pm
Forum: Civil War II
Topic: Allocation of Leaders
Replies: 9
Views: 5439

Re: Allocation of Leaders

Yes I selected based on activation. As far as combat stats they would be the same. A 4-3-3 vs. a 3-3-3. The defense and attack are identical but the lower activation goes into a corps because I thought the activation for the corps would be based on the corps leaders activation. So having the 4-3-3 a...
by Goodmongo
Mon Mar 09, 2020 5:14 pm
Forum: Civil War II
Topic: Allocation of Leaders
Replies: 9
Views: 5439

Allocation of Leaders

I was wondering how best to use some of the better leaders. Here is a scenario. Let's say I have a corps leader that is 5-3-3. I also have 3 division leaders that are 5-3-3, 4-2-2 and 4-1-1. Finally I have 3 other division leaders that are 3-3-3, 3-2-2 and 3-1-1. Ignore that I can have 4+ divisions ...
by Goodmongo
Fri Jan 31, 2020 9:39 pm
Forum: Civil War II
Topic: Civil War III - To be or not to be?
Replies: 130
Views: 87382

Re: Civil War III - To be or not to be?

I will not only buy it but will pre-order the game and I have only pre-ordered one other game.
by Goodmongo
Fri Jan 31, 2020 9:37 pm
Forum: Civil War II
Topic: Division composition question
Replies: 26
Views: 13739

Re: Division composition question

I was referring more to the brigades that are two line inf plus a SS element. Often times I get a division to 14 elements and look at the brigades of 3 elements. Choices are usually 1 line, 1 conscript, 1 conscript cav or 2 line, 1 6 LB. In those situations I felt that the best unit to add was the ...
by Goodmongo
Mon Jan 27, 2020 4:23 pm
Forum: Civil War II
Topic: Division composition question
Replies: 26
Views: 13739

Re: Division composition question

Also note that SS units are quite small, 5hp if i remember, so alone they risk being killed. Now SS units can use the ambush special order, so a division of just SS would be able to ambush, but I woulden't do it unless you were just wanting a laugh. I was referring more to the brigades that are two...
by Goodmongo
Thu Jan 23, 2020 6:20 pm
Forum: Civil War II
Topic: Industry as CSA
Replies: 1
Views: 3215

Industry as CSA

I build the set of three interior Iron Works when it first becomes available. Near the end of the year you are offered a very cheap set of Arsenals (compared to other arsenals) that I also build. My question is should the CSA build the second group of Iron works and if so when should they be built, ...
by Goodmongo
Thu Jan 23, 2020 5:10 pm
Forum: Civil War II
Topic: Division composition question
Replies: 26
Views: 13739

Re: Division composition question

Yes, more than one Sharpshooter in a Division is a waste of a special ability. A great many combinations are possible. Militia upgrade quicker if you stack them with a HQ unit, so this also adds some possibilities. Just to be crystal clear it only wastes the +1 special ability. It does not waste th...
by Goodmongo
Tue Jan 21, 2020 5:16 pm
Forum: Civil War II
Topic: Division composition question
Replies: 26
Views: 13739

Re: Division composition question

I assume you mean Confederate Divisions. As I see it, by October 1861 the following units are available to be produced: 13 Divisions with a brigade of 3 line infantry, 1 conscript and one 6 pounder, a brigade of 2 line infantry and 1 sharpshooter, and 3 brigades of 1 line, 1 conscript and 1 cavalry...
by Goodmongo
Mon Jan 20, 2020 8:06 pm
Forum: Civil War II
Topic: Division composition question
Replies: 26
Views: 13739

Re: Division composition question

I read all these suggestions and in a perfect world where you can buy individual elements it would be great. But let's face it units come as a group. For example I read the common suggestion that a division should have a max of one sharpshooter. But when buying a a good unit it consists of 2 line in...
by Goodmongo
Thu Jun 28, 2018 3:57 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 9836

Re: Suicide of Bad Generals

8< Only problem is you can't make them a Corps leader or an army leader. 8< What are you talking about? There are no restrictions or penalties for making anyone a Corps commander, regardless of seniority. The leader must simply be Maj.Gen. or higher. Maybe because they are one star when they arrive...
by Goodmongo
Wed Jun 27, 2018 4:01 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 9836

Re: Suicide of Bad Generals

See here's the problem on the wait and level up a general strategy. In 1862 you have already fought a full year using a bunch of 3-1-1's. Then as 1862 goes by you get some really nice generals. Only problem is you can't make them a Corps leader or an army leader. You first have some rubes that have ...
by Goodmongo
Tue Jun 26, 2018 9:18 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 9836

Re: Suicide of Bad Generals

No. What's a siege. I just described in detail when a siege exists. In Siege Combat, very basically, the offensive artillery value of the besieging forces is compared to the defensive artillery value of the besieged forces. The better the offensive value vs defensive value, the more likely to score...
by Goodmongo
Tue Jun 26, 2018 7:30 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 9836

Re: Suicide of Bad Generals

Key word is eventually. I was trying to find a very quick solution that would take one or at most two turns.
by Goodmongo
Tue Jun 26, 2018 7:04 pm
Forum: Civil War II
Topic: Some rule/mechanics questions from early play.
Replies: 18
Views: 11231

Re: Some rule/mechanics questions from early play.

1. You are never really making a mistake when you buy replacements. If not used they still stay in the pool for future use. And you are correct that the AI might not build enough of them to cover heavy losses. 9. You really can't block that movement. The best you can do is inflict hits on their tran...
by Goodmongo
Tue Jun 26, 2018 3:31 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 9836

Re: Suicide of Bad Generals

No. What's a siege.
by Goodmongo
Mon Jun 25, 2018 9:38 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 9836

Re: Suicide of Bad Generals

Darn. Another good idea that most likely can't be done. Yet in a single game playing as CSA I had both Forrest and Longstreet killed in battles. But considering how many times I destroyed the AI's single stack with a general and having the general not have a red slash through him my losses were just...
by Goodmongo
Mon Jun 25, 2018 8:55 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 9836

Re: Suicide of Bad Generals

What happens if I click the surrender icon that tells the stack to surrender? What happens to the general? I may have to experiment with that one.
by Goodmongo
Mon Jun 25, 2018 8:53 pm
Forum: Civil War II
Topic: Battle Planner Tutorial or Documentation
Replies: 7
Views: 5124

Re: Battle Planner Tutorial or Documentation

Thanks for the advice. I'll have to pay attention to the colors and basically pick a deployment and battle plan that isn't red or maybe red for one of the three enemy options.
by Goodmongo
Mon Jun 25, 2018 8:48 pm
Forum: Civil War II
Topic: Blocking river crossing
Replies: 17
Views: 8079

Re: Blocking river crossing

Fist off, in game-terms, you are not blockading. You can blockade an enemy harbor. You're making me guess at your results from what little information you've provided. You did not provide a Save, nor state what the battle outcome of the combat was, only that the other side continued its move. How? ...
by Goodmongo
Mon Jun 25, 2018 7:25 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 9836

Suicide of Bad Generals

So I want to promote a general that has some really good stats to be an army commander. I have two problems. This first is that he has other in from of him with more seniority and it would cost too much NM and VP's to do it. The second is the limited number of army commands. Basically there are two ...
by Goodmongo
Mon Jun 25, 2018 4:24 pm
Forum: Civil War II
Topic: Promotions Can They Change Stats or Traits?
Replies: 21
Views: 10333

Re: Promotions Can They Change Stats or Traits?

Thanks for the tip on how random generals work. I'll definitely stay away from that option.
by Goodmongo
Mon Jun 25, 2018 4:22 pm
Forum: Civil War II
Topic: Battle Planner Tutorial or Documentation
Replies: 7
Views: 5124

Re: Battle Planner Tutorial or Documentation

It would still be nice to read what plans are supposed to be better against other plans. It's like playing rock, paper scissors without knowing which beats which. When should you do a withdrawal vs. a mass attack and should you go left heavy or equal etc.
by Goodmongo
Mon Jun 25, 2018 4:20 pm
Forum: Civil War II
Topic: Blocking river crossing
Replies: 17
Views: 8079

Re: Blocking river crossing

You lost the naval battle. The winning fleet continued on it way. How can you lose a naval battle when one side had 5 gunboats and the other side has just transports carrying a brigade? I think I did lose this as my fleet was in defensive posture at the next turn. But if lost it was that my fleet g...
by Goodmongo
Sat Jun 23, 2018 1:05 pm
Forum: Civil War II
Topic: Promotions Can They Change Stats or Traits?
Replies: 21
Views: 10333

Re: Promotions Can They Change Stats or Traits?

I admit I have never played with random leaders. Heck, I've only actually finished two campaign games so far. But I thought random meant that the same perc4entages and types show up except for different guys. So there is a Longstreet except it might be one of the 3-1-1's in the pool. Otherwise I agr...
by Goodmongo
Fri Jun 22, 2018 10:20 pm
Forum: Civil War II
Topic: Battle Planner Tutorial or Documentation
Replies: 7
Views: 5124

Battle Planner Tutorial or Documentation

I have not used the battle planner. The games manual doesn't really get into much detail about it. Is there a post/thread file that explains all the various plans and what the various formations mean? I see what the AI is proposing but wonder why that is a good option against what the other side has.
by Goodmongo
Fri Jun 22, 2018 6:14 pm
Forum: Civil War II
Topic: Blocking river crossing
Replies: 17
Views: 8079

Re: Blocking river crossing

If true that a stack can only inflict 50 max hit points of damage then it would make more sense to create two or three smaller groups than to combine into one large stack. Of course this can put you at a disadvantage in a pure ship to ship fight.
by Goodmongo
Fri Jun 22, 2018 6:10 pm
Forum: Civil War II
Topic: Promotions Can They Change Stats or Traits?
Replies: 21
Views: 10333

Re: Promotions Can They Change Stats or Traits?

How it works for me is to not promote if the results are worse. I'm playing the hand that I know what is right and what decisions make it worse. As you said the CSA is already the underdog so why make things worse.

A purist should use random generals.

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