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by dhy
Thu Sep 21, 2017 9:29 pm
Forum: Civil War II
Topic: Indians
Replies: 14
Views: 6331

Re: Indians

UID = 21 Alias = rgdSubvertIndiansCSA Name = $rgd_nam_SubvertIndiansCSA ShortName = $rgd_shortnam_SubvertIndiansCSA Text = $rgd_txt_SubvertIndiansCSA Kind = $rgdSocial Subtype = $dstMilControl SoundsPlayed = $snd_RGD_SubvertIndiansCSA ImageMap = RgnDecision_OnMap_SubvertIndiansCSA.png ImagePanel = ...
by dhy
Thu Sep 21, 2017 1:52 pm
Forum: Civil War II
Topic: Indians
Replies: 14
Views: 6331

Re: Indians

So maybe the unmodded RGD's and events don't work after all. I'll have to look into it further with some testing... again *sigh*. Thanks for the info and your efforts. It's not a big deal, I just felt like playing with some indians now that I feel a bit too comfortable against the AI. I know the CS...
by dhy
Tue Sep 19, 2017 2:37 pm
Forum: Civil War II
Topic: Indians
Replies: 14
Views: 6331

Re: Indians

For subverting looks like you need one of these: MustHaveAdjThisSUFamily = $famElite|$famLine|$famcavalry|$famMilitia So rangers are out since they're famRaider. However during my testing where I couldn't get it to work I had plain old cav with them, both adjacent and on the same region. Trying to f...
by dhy
Tue Sep 19, 2017 1:29 am
Forum: Civil War II
Topic: Indians
Replies: 14
Views: 6331

Re: Indians

I haven't played as the Union yet because I found their forces to be a bit overwhelming to manage. I also feel like it's far less of a challenge against an AI. In my last game (lieut. difficulty) I pretty much destroyed the whole Union army in the east, allowing me to take all the way up to New York...
by dhy
Tue Sep 19, 2017 12:53 am
Forum: Civil War II
Topic: Indians
Replies: 14
Views: 6331

Re: Indians

The chiefs always disappear on turn #9. I went back to turn #7 several times to check this. Soon as '62 hits I can play the subvert cards. I tried a dozen times, so 3 cards * 12 = 36 tries. Either the odds are very low or they simply don't work for the CSA, that would be nice to know, what's the poi...
by dhy
Mon Sep 18, 2017 1:05 pm
Forum: Civil War II
Topic: Indians
Replies: 14
Views: 6331

Indians

I just noticed that it is possible to recruit indians that come with their chiefs. I saw 3 chiefs at the start of game out in the far west. But after a few turns, they've disappeared. Last game I used all subvert indian cards on an indian unit (no chief listed) and it failed each time. The subvert c...
by dhy
Sun Aug 28, 2016 7:50 pm
Forum: Civil War II
Topic: Problems with the new update.
Replies: 28
Views: 13014

Sorry, I guess there was a new update just pushed out, and i haven't tried it yet and sounds like I don't want to!
by dhy
Sat Aug 27, 2016 8:15 pm
Forum: Civil War II
Topic: Problems with the new update.
Replies: 28
Views: 13014

* NOTE: DIDN'T REALIZE AT THE TIME OF MY POST THAT THERE WAS A NEW UPDATE. * I have the steam version and didn't play any older versions (unless a new update came out within the past few days then we're using the same and same OS (win 10)). "- First, when I open the game, it crashes as it's loading ...
by dhy
Tue Aug 23, 2016 6:08 pm
Forum: Civil War II
Topic: Forum spam
Replies: 15
Views: 6678

Here's a gem I find where Luxian and adamjohnson post together with the same ol' links (Luxian was the other one on this forum I reported). http://vrtalk.com/forum/archive/index.php/t-3800.html and there's more of that... and a pic: [ATTACH]39785[/ATTACH] They're probably really the same person. I d...
by dhy
Mon Aug 22, 2016 11:48 pm
Forum: Civil War II
Topic: Forum spam
Replies: 15
Views: 6678

lodilefty wrote:I'm saying I don't have time to read every post.


I was replying to Captain_Orso since he said he didn't see anything wrong.

No doubt you've spent a great deal of time policing the forums and I'm certain everyone appreciates your efforts and time.
by dhy
Mon Aug 22, 2016 6:16 pm
Forum: Civil War II
Topic: Forum spam
Replies: 15
Views: 6678

Someone removed the spammy links from first post but _ALL_ his posts have them and the report function makes it hard to report all these posts: "This forum requires that you wait 120 seconds between reporting posts. Please try again in 65 seconds." I'm sorry but not going to bother with that limit i...
by dhy
Mon Aug 22, 2016 5:57 pm
Forum: Civil War II
Topic: Forum spam
Replies: 15
Views: 6678

Erm, Are you telling me you don't see this?

[ATTACH]39757[/ATTACH]


Or are you saying that looks normal to you?
I've checked from 3 different PCs to confirm it isn't just me, so if I'm the only one seeing that then I have a serious problem, however I haven't seen anything fishy anywhere else.
by dhy
Sun Aug 21, 2016 10:37 pm
Forum: Civil War II
Topic: Forum spam
Replies: 15
Views: 6678

Must've been a temp link, All posts from this one here: http://www.ageod-forum.com/member.php?169932-adamjohnson It's no skin off my nose but it seems like these spammy links are being tolerated. Where there's spam, there's malware nearby, and someone is bound to click or accidently click a link off...
by dhy
Sun Aug 21, 2016 5:22 am
Forum: Civil War II
Topic: Forum spam
Replies: 15
Views: 6678

Forum spam

Does this forum have active moderators? http://www.ageod-forum.com/search.php?searchid=1652358 All of this guys posts have 'Tags' linking to spammy sites / malware. If there's active mods, I'm surprised no one has noticed all those posts and I'll bet there's a lot more where that came from. He looks...
by dhy
Sat Aug 20, 2016 3:34 pm
Forum: CW2 Mods
Topic: Changing 20lbers to MedArty for replacements
Replies: 2
Views: 2504

Ok I got it. I'm an idiot. My problem was that I was creating backup copies of the model files IN the models folder and the game was choosing them to use. So you can have a file named like: 22CMNColumbiad-MYCOOLCHANGES.mdl and it will still find it, lol, just make sure it's the only one in there wit...
by dhy
Sat Aug 20, 2016 3:55 am
Forum: CW2 Mods
Topic: Modifying and Adding Units
Replies: 21
Views: 12773

The events folder has scenarios where units are created and placed. You should make a backup and experiment with the files to learn this stuff. Other than that, the stuff in the models folder and units folder I think should be of interest. Artillery is one I've been trying to tweak and having no luc...
by dhy
Fri Aug 19, 2016 10:07 pm
Forum: CW2 Mods
Topic: Changing 20lbers to MedArty for replacements
Replies: 2
Views: 2504

I guess I'll just give up on this, I've deleted the cache files (unit and models) and they're re-created so I know I'm editing in the right folders. Start a new game after each change too, but nothing I do changes anything. My gut tells me that artillery is hard coded somewhere in the game and that ...
by dhy
Wed Aug 17, 2016 12:27 pm
Forum: Civil War II
Topic: New to game, some thoughts on artillery
Replies: 10
Views: 4615

I had 15 art. in my stack already so figured it'd be a waste of resources to add more. As the CSA and with the lack of training officers, it is really hard for me to form divisions without at least one art in them, and there's usually 2+. I'm sure it'll get easier for me and I know you say I can for...
by dhy
Wed Aug 17, 2016 12:14 pm
Forum: CW2 Mods
Topic: Changing 20lbers to MedArty for replacements
Replies: 2
Views: 2504

Changing 20lbers to MedArty for replacements

Anyone know if this is possible? I've tried to edit the model and unit files to do this (just for CSA since it's only an issue for me with them). What I did was change family for the Columbiad to famMedArt and same for the 20lb parrot. I *THINK* I had atleast some success, because I had 0 chits for ...
by dhy
Sun Aug 14, 2016 8:17 pm
Forum: Civil War II
Topic: New to game, some thoughts on artillery
Replies: 10
Views: 4615

Leaders gain experience "points" in combat, when elements under their command inflict more losses than they suffer. http://www.ageod.net/aacwwiki/Experience Note also the randomness stated, perhaps you are unlucky with leaders you want to promote? No idea but thank you, I'm sure I'll figure it out ...
by dhy
Sun Aug 14, 2016 6:41 pm
Forum: Civil War II
Topic: New to game, some thoughts on artillery
Replies: 10
Views: 4615

What I'm confused about is experience gain for my generals. I presumed if a div inflicted more than they received, the general would gain some experience, is experience gained/lost? for all in the whole battle, and not down to individual divisions? None of my artillery generals seem to be gaining mu...
by dhy
Sun Aug 14, 2016 5:16 pm
Forum: Civil War II
Topic: Difference between Cooper and Taylor
Replies: 5
Views: 3284

Not to me. I altered my copy of the game to keep Cooper fixed but in the game and send militia and volunteers to him constantly throughout the war. Is Taylor in a city with a depot? I think that matters. I hate wasting Taylor that way because he's a good leader, but the CSA only has 2, and the Unio...
by dhy
Sun Aug 14, 2016 2:57 pm
Forum: Civil War II
Topic: Difference between Cooper and Taylor
Replies: 5
Views: 3284

Difference between Cooper and Taylor

There seems to be a lot of conflicting information on the forum in regards to Training Officers. Some say that Richard Taylor can train militia/volunteers to regular infantry. I know that Cooper can, because soon as he popped I recruited a bunch of volunteers and some regiments went from 450 inf. to...
by dhy
Sun Aug 14, 2016 11:38 am
Forum: Civil War II
Topic: New to game, some thoughts on artillery
Replies: 10
Views: 4615

Yep you're right, artillery limit is 6 there, but atleast one must've been used for his stack since there was a total of 5 in other divisions incl the iron cav brigade, which wasn't there for previous battles.
by dhy
Sun Aug 14, 2016 10:07 am
Forum: Civil War II
Topic: New to game, some thoughts on artillery
Replies: 10
Views: 4615

New to game, some thoughts on artillery

So I decided to try out the artillery division and stacked them with a great commander hoping it would do well, but so far, Mr Forrest hasn't gained one iota of experience points after a few battles. It seems that artillery, at least on offense, is practically useless, especially when you're tying u...

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