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by DavoM
Wed Jan 30, 2019 5:47 am
Forum: Pride of Nations
Topic: Dreadnoughts in 1865
Replies: 15
Views: 14670

Re: Dreadnoughts in 1865

I've been playing an 1850GC and it's almost 1881 and not one nation has a dreadnought nor protected cruiser. Ironclads came in at about 1863 and the latest naval tech is steel battleships, torpedo boats and light cruisers for a few of the majors (GBR, FRA, GER, etc.) just in the last five years (187...
by DavoM
Tue Jan 29, 2019 7:58 am
Forum: Pride of Nations
Topic: Resources File(s)?
Replies: 4
Views: 9159

Re: Resources File(s)?

Thanks Bohémond, that is most helpful. I actually have those DB files saved on my hard-drive from a few years ago but forgot to even look at them.

Thanks again!

:D
by DavoM
Mon Jan 28, 2019 10:39 am
Forum: Pride of Nations
Topic: Resources File(s)?
Replies: 4
Views: 9159

Resources File(s)?

Hello all, Does anyone know if there is a file or files that contain details of what resources each region contains? I have searched various files in my PON directory and cannot find anything. I am just curious as to how many and what type(s) of resources each individual region holds. Sending out pr...
by DavoM
Sun Jul 15, 2018 10:38 pm
Forum: Pride of Nations
Topic: Reset militancy doesn't work
Replies: 4
Views: 17457

Re: Reset militancy doesn't work

Yes, the event will work for any country. You will just need to change the faction tag to whichever one you want, and changing the event date means it can be used anytime you wish. The only thing that seems to prevent multiple events firing is using the same event name, so adding a number or renamin...
by DavoM
Sat May 05, 2018 9:02 am
Forum: Pride of Nations
Topic: Reversing RevealTI console command
Replies: 3
Views: 16784

Reversing RevealTI console command

This is not specifically a PON question, but as I've used the console command in this game I will put it here. Is there any way of reversing the use of the RevealTI console command once it's revealed all of the map. So if I wanted to have unexplored areas blacked out again, is there a way of doing t...
by DavoM
Tue Apr 10, 2018 8:15 am
Forum: Pride of Nations
Topic: Reset militancy doesn't work
Replies: 4
Views: 17457

Re: Reset militancy doesn't work

No, I don't believe the console command works for reducing militancy. To get around this I ended up scripting an event in. I've added the event below, but note this resets militancy back to zero. If you want a different level then you will have to adjust accordingly. SelectFaction = $RUM StartEvent ...
by DavoM
Wed Mar 07, 2018 11:26 am
Forum: Pride of Nations
Topic: Playing as another country
Replies: 6
Views: 15413

Re: Playing as another country

Similar to what loki100 says. Play your Great Britain turn, then prior to ending use the Switch Faction command to China (CHI). Save and run the turn. The turn will run as Great Britain (Union Jack still in top left corner), but then switch to China during the movement phase. When the new turn loads...
by DavoM
Sat Oct 28, 2017 2:07 am
Forum: PON Technical Support / Aide Technique
Topic: Resources.csv Spreadsheet Error
Replies: 2
Views: 4356

Resources.csv Spreadsheet Error

Has anyone come across this error before, and have a workaround for it? This is the report from the Main Log file: [Error ] THost.LoadHostFile Exception caught: Cannot create file "C:\Users\Public\Documents\Documents\My Games\Pride of Nations\VGN\Logs\T2534-Resources.csv". The process cann...
by DavoM
Sun Oct 08, 2017 1:42 am
Forum: PON Mods
Topic: The PON Leader Project Mod (Thread from Paradox Froums)
Replies: 40
Views: 40610

Re: The PON Leader Project Mod (Thread from Paradox Froums)

Using the files posted on the thread in Nov 2015 I have been able to successfully incorporate the data into my version of PON. The work originally put into this project by lukasberger is astounding; it really adds to the game. It took a lot of work to get the files successfully into the game and wor...
by DavoM
Sun Jul 23, 2017 10:13 am
Forum: Pride of Nations
Topic: War of the Pacific - 1880GC
Replies: 3
Views: 3800

Re: War of the Pacific - 1880GC

Thanks guys, I still cannot find the actual reference but it's all good. A quick survey of the major events of the time in South America really didn't provide much more to add to the events in the game anyway, in that there were no major territorial changes that can be incorporated that are not alre...
by DavoM
Sat Jul 22, 2017 11:25 pm
Forum: Pride of Nations
Topic: War of the Pacific - 1880GC
Replies: 3
Views: 3800

War of the Pacific - 1880GC

I note at the beginning of the 1880GC there is notification that the War of the Pacific is in progress and that Peru, Chile and Bolivia are at war. Is this just a flavour event added at the beginning of the campaign? I have been unable to even locate the event file this would be found in, as there s...
by DavoM
Wed Jul 19, 2017 10:02 pm
Forum: Pride of Nations
Topic: Pride of Nations has been updated to Version 1.04.5!
Replies: 31
Views: 30520

Re: Pride of Nations has been updated to Version 1.04.5!

I have also updated my PON and continue to run a campaign without any issues. In fact the latest update created an extra bonus with RUS and TUR currently at war, the Crimean Crises events kicked off properly giving GBR and FRA a causus belli against RUS which they took advantage of. Had never happen...
by DavoM
Fri Jun 09, 2017 8:35 am
Forum: Pride of Nations
Topic: Mughalistan - Unable to see map
Replies: 5
Views: 11890

Mughalistan - Unable to see map

In my current 1850GC I have reached the 1857 Indian Rebellion. Once the Mughal faction spawned I switched faction in order to play them and give the GBR faction a challenge. However, when loading the Mughal faction I cannot see the map. I can select units using the F2 unit table, but I cannot see th...
by DavoM
Wed May 31, 2017 10:27 am
Forum: PON Mods
Topic: The PON Leader Project Mod (Thread from Paradox Froums)
Replies: 40
Views: 40610

Re: The PON Leader Project Mod (Thread from Paradox Froums)

Is there any update on this project?

I downloaded the last patch and can see how much work has gone into it. Fingers crossed we see a completed version soon. :hat:
by DavoM
Mon Apr 17, 2017 9:52 am
Forum: General discussions
Topic: Playing solo against yourself
Replies: 11
Views: 11512

Re: Playing solo against yourself

I echo Durk's post. I am also a solo player, and have played all the AGEOD titles released at least once this way. I like to keep as close to the historical events as possible, but at the same time allow some flexibility to pursue actions that a nation/faction could have taken within the realms of r...
by DavoM
Sat Oct 01, 2016 9:49 am
Forum: Help improve PON
Topic: PON official quickfix 1.04.3
Replies: 141
Views: 93015

I appear to be able to recruit at least two Foreign Legion brigades at the beginning of the 1850 GC, and have no issues with recruiting the light infantry corps for the French. This is admittedly using the extended pool settings, but I have had no problem recruiting those units that others seem to h...
by DavoM
Sun Sep 25, 2016 9:31 am
Forum: To End All Wars
Topic: Entente Use of Japanese in PBEM
Replies: 3
Views: 2697

I would keep them mainly restricted to the Asian/Pacific theatre. Although they would not be doing too much after capturing Tsingtao. However, the IJN did send ships to the Mediterranean (a destroyer flotilla with one cruiser as leader) to work with the RN out of Malta and even had one torpedoed by ...
by DavoM
Sat Sep 24, 2016 12:22 pm
Forum: PON Mods
Topic: Modding Models and Units - Adding Names
Replies: 10
Views: 15277

I am quite sure (but haven't verified), with the order to recruit a new unit this unit is added immediately to the .ord file. Just give it a try, recruit, rename and after one turn you will see wheter the name change is effectuated. It is also possible that newly recruited units receive their names...
by DavoM
Thu Sep 22, 2016 10:39 am
Forum: PON Mods
Topic: Modding Models and Units - Adding Names
Replies: 10
Views: 15277

I am aware of the issues with the current patch, and have seen that there will be a quickfix soon :wacko: In the meantime I have adjusted the 1850 GC with the fixes that you've addressed in other posts, so thanks for the work Siegfroh. I wish I had your level of patience! In regards to the savegame ...
by DavoM
Wed Sep 21, 2016 9:17 pm
Forum: PON Mods
Topic: Modding Models and Units - Adding Names
Replies: 10
Views: 15277

Yes, I only wanted to add some more flavour names to units already in the game (i.e. the Indian light regiments of the British EIC, or adding artillery regiment names for the Ottomans), so that recruiting any extra beyond those at the start of the game had names that fitted in. It's a little odd tha...
by DavoM
Wed Sep 21, 2016 8:10 am
Forum: PON Mods
Topic: Modding Models and Units - Adding Names
Replies: 10
Views: 15277

Thanks for the response PhilThib. I conducted some more experimentation. After the first CTD the game loads to the menu screen. If the 1850GC is chosen then there is an exception error and the game CTDs. This is likely due to the error-ridden unit and model cached files. So I then reloaded all the o...
by DavoM
Mon Sep 19, 2016 9:29 pm
Forum: PON Mods
Topic: Modding Models and Units - Adding Names
Replies: 10
Views: 15277

Modding Models and Units - Adding Names

I have been having issues attempting to add flavour names into some Models and Units files (i.e. adding names for extra Dutch infantry regiments for example). I have added names successfully to individual files, however they do not appear within the game once it's reloaded. These are my following is...
by DavoM
Sun Sep 11, 2016 4:05 am
Forum: Pride of Nations
Topic: New Update, old Saved Game?
Replies: 4
Views: 3412

Finally I couldn t avoid and installed the update. So far so good but in the diplomacy screen both the left and right flags are the same! Is this normal? Or is this happening only to me? No, I have the same issue. There is also some odd code when you hover the mouse over the other side's leader det...
by DavoM
Sat Sep 03, 2016 2:43 am
Forum: Modding AGE engine games
Topic: Changing turn numbers and associated dates
Replies: 0
Views: 39953

Changing turn numbers and associated dates

Hi, I am aware of how to change the number of turns in a scenario by editing the respective line in the scenario file (and sticking to the x12 rule i.e. 12 turns - monthly, 24 turns - bi-monthly (15 days), etc.). I also understand that changing the amount of turns in itself does not alter the effect...
by DavoM
Sun Jul 10, 2016 1:32 am
Forum: Civil War II
Topic: Employment of Cavalry
Replies: 12
Views: 6615

Thanks for the reply. Good to know I was on the right track. Like you said no sense raiding if you don't target the enemy's supplies, and that helps supply the raiding force in the first place.
by DavoM
Sat Jul 09, 2016 7:16 am
Forum: Civil War II
Topic: Employment of Cavalry
Replies: 12
Views: 6615

Employment of Cavalry

How do you best use your cavalry? What I mean is, is it best to place them in independent divisions/groups led by a cavalry commander (i.e. Forrest, Sheridan, etc.) and send them off on raiding missions behind enemy lines, or set them up under the army/corps structure and fight within those structur...
by DavoM
Sat Jul 09, 2016 6:57 am
Forum: CW2 Mods
Topic: CWDBMod
Replies: 62
Views: 38916

Thanks, glad you like it :-) Good catch, I have changed the Kentucky/Kansas issue and will be included in the next upload. Awesome. I just did another check and the Union CA 3/1 Bde recruits in the New York area with associated NY Regimental names. The other CA units are fine. Looks like the rest o...
by DavoM
Sat Jul 09, 2016 5:24 am
Forum: CW2 Mods
Topic: CWDBMod
Replies: 62
Views: 38916

I am loving this mod and the changes you've made to the game. I especially like the generals & naval leaders you've added, much more historical 'flavour' to the game. Keep up the good work! One thing I have noted playing as the Union is that Kentucky brigades are recruiting from Kansas recruitment r...

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