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by johandenver2
Mon Aug 14, 2017 10:30 am
Forum: CW2 Mods
Topic: Number of Armies/Early Corps
Replies: 4
Views: 4957

Re: Number of Armies/Early Corps

It's possible, I've done it in my mod. However I don't really remember exactly how I did it. I think the limit is set by event so you'll have to edit the .sct-files. You might also want to add some names for the new armies to 1-USA.fac and 2-CSA.fac EDIT: After thinking about it, I think the number ...
by johandenver2
Fri Jul 07, 2017 3:07 pm
Forum: CW2 Mods
Topic: Does anyone know how to edit Civil War 2 Saved/ Scenanio files ??
Replies: 1
Views: 4229

Re: Does anyone know how to edit Civil War 2 Saved/ Scenanio files ??

Add this to "csa events.sct" (of course, edit the number of supplies and conscripts to what you want) SelectFaction = CSA StartEvent = evt_nam_CSA_CWDB_VA_Apr61|1|1|NULL|NULL|NULL|NULL Conditions MinDate = 1861/04/16 MaxDate = 1861/06/30 Actions SelectRegion = $Florence_VA PickFromRegList ...
by johandenver2
Thu May 25, 2017 10:36 am
Forum: CW2 Mods
Topic: CWDBMod
Replies: 62
Views: 38242

Re: CWDBMod

I've uploaded some new files but it sounds like you're having trouble getting the complete file. Have you tried using any sort of download manager? I'll also check again so that I don't actually have problems myself with any of the things you mentioned. Only graphics (1.2GB) http://www.cwdb.se/cwdb_...
by johandenver2
Sat May 20, 2017 7:58 pm
Forum: CW2 Mods
Topic: CWDBMod
Replies: 62
Views: 38242

Re: CWDBMod

Denver, I have downloaded the latest version of your mod and am still missing the Unit art for the generals you have added as well as the unit art for volunteer and militia units. Are you having this problem in your games? Is there a way maybe to just upload the unit art for leaders and volunteer/m...
by johandenver2
Wed May 17, 2017 9:34 pm
Forum: CW2 Mods
Topic: CWDBMod
Replies: 62
Views: 38242

Re: CWDBMod

New version now uploaded. I haven't had time to test the mod very much so you'll have to take it for what it is :-) v0.7: - Adapted mod to work with latest patch (1.06.3) - Reduced the combat effectivness of scout companies - Tweaked building times for a lot of units - Added structure: Hospitals* - ...
by johandenver2
Wed May 17, 2017 7:44 am
Forum: CW2 Mods
Topic: [Minor] Flag Mod
Replies: 3
Views: 4392

Re: [Minor] Flag Mod

Thank you :thumbsup:
by johandenver2
Tue May 16, 2017 10:27 am
Forum: CW2 Mods
Topic: CWDBMod
Replies: 62
Views: 38242

Re: CWDBMod

I'm working on an update for the mod at the moment so I'll upload a new version in a few days.
by johandenver2
Thu May 11, 2017 3:29 pm
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 14938

Re: Abilities on structures?

Ok, then I understand. I'll try it and let you know.
by johandenver2
Thu May 11, 2017 2:07 pm
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 14938

Re: Abilities on structures?

I'm not sure I understand correctly, aren't I using genmsg already?
by johandenver2
Wed May 10, 2017 3:23 pm
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 14938

Re: Abilities on structures?

Can I somehow reference the specific region in my message?

For example I'd like my final message to be something like,
"Units have been trained at Jefferson Barracks, St Louis"

Is that possible?
by johandenver2
Tue May 09, 2017 2:32 am
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 14938

Re: Abilities on structures?

That did the trick, thanks a lot (again) :-)
by johandenver2
Tue May 09, 2017 12:36 am
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 14938

Re: Abilities on structures?

I tried this but the result is unfortunately the same. StartEvent = STRScriptHospital|999|0|NULL|NULL|NULL|NULL Conditions Actions SelectSubUnits = Region AlterCuSubUnit = ApplytoList; ChgCohesionPerc 25 SelectSubUnits = Region AlterCuSubUnit = ApplytoList; ChgHealthPerc 25 GenTextMsg = evt_STRScrip...
by johandenver2
Sun May 07, 2017 10:40 pm
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 14938

Re: Abilities on structures?

Is there a way to make the messages appear only in a unit actually was trained/healed at a structure?

Right now I'm getting messages every turn even if no unit is present.
I suspect I could use some sort of eval-function but I don't know the syntax at all for this.
by johandenver2
Fri May 05, 2017 12:52 am
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 14938

Re: Abilities on structures?

Arrrg, I forgot about changing 0 to 1...thanks. Now it's working as expected :-)
by johandenver2
Thu May 04, 2017 11:20 pm
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 14938

Re: Abilities on structures?

Thanks, I'm quite pleased with the result, couldn't have done it without your help though :-)

Is it possible to get a news item out of this script as well?
I've tried the usual way, that works when dealing with regular events but I never get any news when my modded structures produce or alter stuff.
by johandenver2
Thu May 04, 2017 12:58 pm
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 14938

Re: Abilities on structures?

I think I got it working ok with this script: With this all units will get stronger than if the hospital wasn't there but not go to full health and cohesion within 1 turn. StartEvent = STRScriptHospital|999|0|NULL|NULL|NULL|NULL Conditions Actions SelectSubUnits = Region AlterCuSubUnit = ApplytoList...
by johandenver2
Thu May 04, 2017 10:12 am
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 14938

Re: Abilities on structures?

StartEvent = STRScriptHospital|999|0|NULL|NULL|NULL|NULL Conditions Actions SelectSubUnits = Region; models $mdl_USA_Inf5 AlterCuSubUnit = ApplytoList; SetCohesionPerc Value 100 SelectSubUnits = Region; models $mdl_USA_Inf 6 AlterCuSubUnit = ApplytoList; SetCohesionPerc Value 100 DescEvent = evt_ST...
by johandenver2
Thu May 04, 2017 2:31 am
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 14938

Re: Abilities on structures?

I tried the script below but the results are confusing me a bit. For testing purposes I have created a brigade in the same city as the hospital is located and set their health and cohesion to 50. The brigade is organized as this: ModelType0 = $mdl_USA_Inf5|1 ModelType1 = $mdl_USA_Inf5|1 ModelType2 =...
by johandenver2
Sun Apr 30, 2017 10:32 am
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 14938

Re: Abilities on structures?

Thanks a million Bohémont, I really appriciate your information. I'll try all your suggestions and we'll see how it goes :-)
by johandenver2
Sat Apr 29, 2017 9:28 pm
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 14938

Re: Abilities on structures?

Thanks! I've downloaded the DB-files and got a lot of information from them. I think I know how to simulate prisons by event but I still can't figure out the mechanism behind the ability "MedicalService" or how to use that in an event. I'll read more in the DB-files and let you know if the...
by johandenver2
Sat Apr 29, 2017 11:51 am
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 14938

Re: Abilities on structures?

There are some content in the script reports about "West point" so it's obivously trying to run the script. Sometimes one of the regiments in my brigade gets upgraded which leads me to think that the event is checking units everywhere to upgrade, not only in the city where the training cam...
by johandenver2
Fri Apr 28, 2017 8:41 pm
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 14938

Re: Abilities on structures?

How would I change the event to emulate "MasterDriller" instead of "Trainer"? Also, would it be possible to do a similar event to remove manpower from the opposing side? The idea here is to simulate a prison by removing a small amount of manpower from your enemy and also make you...
by johandenver2
Fri Apr 28, 2017 7:59 am
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 14938

Re: Abilities on structures?

Thanks a lot! I'll try this and let you know how it works :-) EDIT: I tried creating a brigade of conscripts but they never upgraded to regular infantry. In my brigade there are two regiments of INF5 and two INF6 but at least the two INF5 should have been upgraded I think. Can I add multiple units t...
by johandenver2
Thu Apr 27, 2017 6:50 am
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 14938

Re: Abilities on structures?

I've created a custom structure and that seems to be working fine so it would just be creating the event that I'd need help with.
I haven't downloaded the db-files since I find them overwhelming to work with, I just edit everything directly instead.

I'd love some information about creating events :-)
by johandenver2
Wed Apr 26, 2017 11:34 am
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 14938

Re: Abilities on structures?

I was thinking about trying to create VMI, West Point, The Citadel etc. as places to train troops (in the same way McClellan can train troops with his ability)
by johandenver2
Tue Apr 25, 2017 6:57 pm
Forum: CW2 Mods
Topic: Abilities on structures?
Replies: 34
Views: 14938

Abilities on structures?

Is there any way to use abilities (that typically are used on leaders) on structures?
by johandenver2
Mon Apr 24, 2017 9:16 pm
Forum: CW2 Mods
Topic: [Minor] Flag Mod
Replies: 3
Views: 4392

Re: [Minor] Flag Mod

Looks very good :hat:

Would it be ok for me to include your mod in my mod, cwdb_mod?
by johandenver2
Mon Apr 24, 2017 8:05 pm
Forum: CW2 Mods
Topic: Modding - anyone?
Replies: 0
Views: 3531

Modding - anyone?

Hello, Is there anybody up for some modding of CW2? I'm thinking of reworking my earlier mod, cwdb_mod, but I really think it would benefit from other people working with me. I haven't got any specific ideas at the moment (since I pretty much did all I wanted to do last year) but there are probably ...
by johandenver2
Mon Apr 24, 2017 7:49 pm
Forum: CW2 Mods
Topic: CWDBMod
Replies: 62
Views: 38242

Re: CWDBMod

I've now installed the latest patch (1.06.03) and made sure my mod works correctly with this. A new zip-file is uploaded. The file is kind of large (1.2GB) but since I know people have had problems when I removed files I thought were not necessary, I'm leaving everything in. You still need to have t...
by johandenver2
Sun Sep 04, 2016 5:05 pm
Forum: CW2 Mods
Topic: Modifying and Adding Units
Replies: 21
Views: 12777

Sorry, I don't know how to do that. Somebody else might :-)

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