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by Huo long
Sat Jun 23, 2007 11:44 am
Forum: AGEod's American Civil War
Topic: This needs to be said....
Replies: 33
Views: 14814

Well said, Arsan. Sometimes I think I must be exiled to say things like that :siffle: I think that with the time passed and the batch of wargames we have been confused between sacrificing our taste for gameplay and accepting whatever they throw at us because we are hardened wargamers that don't care...
by Huo long
Fri Jun 22, 2007 12:01 pm
Forum: AGEod's American Civil War
Topic: Small forces performance
Replies: 10
Views: 5279

I always have seen this as the sum up of frontage and evasion rules.

The forces fight with equal frontage, taking similar damage and as the big force grow stronger the small one breaks contact and avoids further damage.
by Huo long
Wed May 09, 2007 10:02 am
Forum: AGEod's American Civil War
Topic: Could the AI be more agressive?
Replies: 12
Views: 6072

If you change the agression level, or the fow level now it will afect your current campaing.

No need to restart the campaing if you can live with what has happened.
by Huo long
Sat May 05, 2007 12:58 am
Forum: Help to improve AACW!
Topic: Wishlist
Replies: 296
Views: 115047

A minor request here. In the tooltip of a division whitout general the actual number of elements is showed. In one with a general the stats of the general is showe instead of the elements number. This forces the player to do the manual count when a general is present ¿Can the number of elements be s...
by Huo long
Fri May 04, 2007 5:18 pm
Forum: Cuartel General AACW
Topic: CP y tamaños de fuerzas.
Replies: 7
Views: 5210

Buen apunte, lo edito para incluirlo.
by Huo long
Fri May 04, 2007 3:46 pm
Forum: AGEod's American Civil War
Topic: Victory and defeat.
Replies: 0
Views: 1412

Victory and defeat.

¿How is determined the winner of a battle?

It seems that the main factor is the casualties level, but it seems no to be the only one.
by Huo long
Fri May 04, 2007 3:45 pm
Forum: Cuartel General AACW
Topic: Demo del AACW ya disponible
Replies: 11
Views: 7310

Probaremos en el foro de los mayores a ver si alguien nos indica como se determina :D .
by Huo long
Fri May 04, 2007 3:09 pm
Forum: Cuartel General AACW
Topic: Demo del AACW ya disponible
Replies: 11
Views: 7310

Lo de la victoria/derrota en una batalla yo lo tomo más como una interpretación del motor que de un juicio definitivo. Es dificil en un juego (y en la vida real a veces) decidir quien ha ganado o perdido. Una victoria estratégica bien puede ser una derrota táctica o viceversa. Los dos indicadores tr...
by Huo long
Fri May 04, 2007 2:54 pm
Forum: Cuartel General AACW
Topic: CP y tamaños de fuerzas.
Replies: 7
Views: 5210

No es que tenga mucha experiencia, sino que por cosas de la vida puedo leer más que jugar, así que voy recopilando lecturás que olvidaré antes de aplicar. Creop que por el momento he gastado más tiempo dibujando mapitas que jugando :D :nuts: . Sea como fuere, me temo que la formación de ejércitos de...
by Huo long
Fri May 04, 2007 9:17 am
Forum: Cuartel General AACW
Topic: CP y tamaños de fuerzas.
Replies: 7
Views: 5210

CP y tamaños de fuerzas.

Para animar algo esto traduzco el post que he puesto en los HQ en inglés, para aclarar los temas de la cadena de mando. Cada divisón consume 4 CP, y el máximo CP por fuerza es de 16 CP (sin bonus). Cada división puede albergar 18 elementos icluyendo el DHQ (cuartel general de división) e incluyendo ...
by Huo long
Thu May 03, 2007 6:36 pm
Forum: AGEod's American Civil War
Topic: Clarifications about chain of command and one request.
Replies: 2
Views: 2196

I just located an error.

If each division have a general attached it occupies one of the 18 element slots, so each division should be composed of 16 combat elements, 1 DHQ and 1 general.
by Huo long
Thu May 03, 2007 5:58 pm
Forum: AGEod's American Civil War
Topic: Clarifications about chain of command and one request.
Replies: 2
Views: 2196

Clarifications about chain of command and one request.

Im trying, for amusement purposes, to imagine the perfect army CP wise. This has brought some questions and need of clarification about the chain of command rules. Currently each division costs 4 CP, and the maximum of CP per stack is capped at 16 CP (without bonuses). Each division can hold 18 elem...
by Huo long
Thu Apr 26, 2007 11:54 am
Forum: AACW Strategy discussions
Topic: Lack of Divisions
Replies: 10
Views: 6804

Entrencher, sharpshooters, HQ Command, and strong morale according to the manual.

Pontooners give the ability to the whole stack, not only the division.
by Huo long
Mon Apr 16, 2007 9:52 pm
Forum: Help to improve AACW!
Topic: What this game needs....
Replies: 17
Views: 9160

What I want to see is the battles as they are, but a little more spicey: given the complexity of the battle engine it should be possible (I dont kown what I'm talking about, but sounds reasonabe) to offer a more detailed report that described how the battle unfolded. I mean: wich regiment fired firs...
by Huo long
Thu Apr 12, 2007 10:28 pm
Forum: Help to improve AACW!
Topic: Minor issue with the map.
Replies: 3
Views: 3559

Minor issue with the map.

I have a minor problem. The right lower corner of the map should display the map key, I suppose. Instead of this only appears a tiny fraction of it in one of the tiles (sea of bahamas) and clear ocean in the other (the big one with the boxes). I realized this downloading the big map image from the A...

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