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by PaRappaSan
Sat Dec 05, 2015 9:11 pm
Forum: Wars of Napoleon
Topic: Coming to Steam?
Replies: 4
Views: 2287

OK, so if it does come out then with my purchase I could add it into my Steam library. Thank you!
by PaRappaSan
Sat Dec 05, 2015 5:03 am
Forum: Wars of Napoleon
Topic: Coming to Steam?
Replies: 4
Views: 2287

Coming to Steam?

I'm sorely tempted to buy it now, but with Steam I can easily rebuild my game libraries on new computers, patch invalid files instantly, etc...
by PaRappaSan
Thu Oct 29, 2015 2:53 am
Forum: AJE Mods
Topic: 'Guard' ability
Replies: 6
Views: 6640

I see the ability on the XLS now. Thank you!
by PaRappaSan
Thu Oct 29, 2015 1:47 am
Forum: AJE Mods
Topic: 'Guard' ability
Replies: 6
Views: 6640

Yes, indeed. I wonder, is there an ability parameter or other means of triggering Commit the Guard that exists in the AJE engine? It would allow us to designate for example, in the Pyrrhic Victories scenario: - hetairoi are what are currently Epirote cavalry, with *charge* attribute [instead of *scr...
by PaRappaSan
Wed Oct 28, 2015 7:28 am
Forum: AJE Mods
Topic: 'Guard' ability
Replies: 6
Views: 6640

Yes, I see that in AJE at least it's essentially a flavor text and icon on the unit card. Perhaps an Agema Basilikon type guard squadron for the Hellenistic kings such as the Pontics and Epirotes would mechanically simply be high-TQ cavalry. In fact without touching his units, I edited Pyrrhus Geniu...
by PaRappaSan
Wed Oct 28, 2015 4:13 am
Forum: AJE Mods
Topic: 'Guard' ability
Replies: 6
Views: 6640

'Guard' ability

I've studied the model for the Epirot Agema in the Pyrrhic Victories scenario, and it has *guard* attribute. What I don't see is a Commit the Guard ability, or parameters that would function as such. Is it a hard-coded attribute for certain leader models, or is the *guard* attribute an artifact of t...
by PaRappaSan
Wed Oct 28, 2015 3:21 am
Forum: AJE Mods
Topic: Ability parameters
Replies: 2
Views: 4968

Thank you again! I very much appreciate the attention AGEOD gives to we who post in the forums.
by PaRappaSan
Tue Oct 27, 2015 3:59 am
Forum: AJE Mods
Topic: Ability parameters
Replies: 2
Views: 4968

Ability parameters

Hello, I have been reviewing the ability scripting and their parameters. When looking at Hannibal Genius, I see an ability category 'hide and seek'; it is not shown on the AGEOD Wiki so I cannot parse the function nor integer range of these parameters. Likewise, the Battlebonus category has LandingP...
by PaRappaSan
Mon Oct 26, 2015 3:10 am
Forum: AJE Mods
Topic: Faction modifiers
Replies: 9
Views: 7516

But perhaps you can aid me further. I tried to do faction scripting because for some reason, when I try to follow the forum link, I am denied access to the file for the CSV-splitter, to design new abilities for my leaders as I had first thought. Now I see I need CSV-splitter for either choice. Would...
by PaRappaSan
Mon Oct 26, 2015 2:58 am
Forum: AJE Mods
Topic: Faction modifiers
Replies: 9
Views: 7516

Aha, thank you! I had been mistaken as exactly what is invoked by scripting AddFacModifiers. I believe you have shown me what I will need.
by PaRappaSan
Mon Oct 26, 2015 12:32 am
Forum: AJE Mods
Topic: Faction modifiers
Replies: 9
Views: 7516

Hmm i changed value to:
StartEvent = Genius|1|0|NULL|NULL|NULL|NULL

But the same crash occurred. Is there another variable that I must change from the original script?
by PaRappaSan
Mon Oct 26, 2015 12:03 am
Forum: AJE Mods
Topic: Faction modifiers
Replies: 9
Views: 7516

Ah, I assumed the application of FacMod would affect only for that turn... thank you!
by PaRappaSan
Sun Oct 25, 2015 9:20 pm
Forum: AJE Mods
Topic: Faction modifiers
Replies: 9
Views: 7516

[ATTACH]35020[/ATTACH][ATTACH]35021[/ATTACH]

OK thanks!
by PaRappaSan
Sun Oct 25, 2015 8:09 pm
Forum: AJE Mods
Topic: Faction modifiers
Replies: 9
Views: 7516

Faction modifiers

Hello all. I've been scripting an event directly onto events/BOR_4_Pyrrhus280 SelectFaction = EPI StartEvent = Genius|999|0|NULL|NULL|NULL|NULL Conditions MinDate = -279/01/01 Actions AddFacModifiers = $fmdPercProgRateMod|-90 (the idea is to attach leaders to the sarisaphoroi and crank up their rati...

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