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by NY Rangers
Sun Aug 11, 2013 3:18 pm
Forum: Help improve WW1!
Topic: A bug and a fix
Replies: 1
Views: 4997

A bug and a fix

Provided by Clovis (he's back!): BTW, there’s a small bug in WW1 gold in the WarPlanTurnRules at the line 863: 863 RUS_WPO_VolunteersAndMunitions TR_AddPoliticalEffect 1 1 TP_WarPlans RUS PE_AffectRecruitPoints,PO_None,1,1,0,{12},FRA is giving France 12 RPs when playing the RUS option Volunteers and...
by NY Rangers
Sat Mar 23, 2013 5:19 pm
Forum: Modding AGE engine games
Topic: The Guns of August Mod (World War I - 1914 Scenario)
Replies: 104
Views: 71505

Last report for today: French AI do attack Metz in force on turn 3, which is a bit too late. I have to figure out.

And if I haven't said it already, many thanks to Altaris for this great mod! :hat:
by NY Rangers
Sat Mar 23, 2013 4:11 pm
Forum: Modding AGE engine games
Topic: The Guns of August Mod (World War I - 1914 Scenario)
Replies: 104
Views: 71505

NY Rangers wrote:Thanks for the info! I will retry it soon.


No success with the suggested changes, damn!
by NY Rangers
Sat Mar 23, 2013 3:43 pm
Forum: Modding AGE engine games
Topic: The Guns of August Mod (World War I - 1914 Scenario)
Replies: 104
Views: 71505

I had noticed that the battle sounds in this mod are poor, almost non-existent. Here's the solution:

Extract the attachment (Sounds_Alias.ini) to WW1/Aliases -folder. The file is from RUS.

(I deleted the old Sounds.ini from the folder, although I'm not sure if it is necessary.)
by NY Rangers
Sat Mar 23, 2013 3:37 pm
Forum: Modding AGE engine games
Topic: The Guns of August Mod (World War I - 1914 Scenario)
Replies: 104
Views: 71505

Franciscus wrote:Hi

The first line of a script must be startevent, only then the line about selectfaction.
Also you should Select again the faction before starting Actions (but after the entry "Actions")

Regards


Thanks for the info! I will retry it soon.
by NY Rangers
Sat Mar 23, 2013 2:44 pm
Forum: Modding AGE engine games
Topic: The Guns of August Mod (World War I - 1914 Scenario)
Replies: 104
Views: 71505

Meanwhile, here is the scn-file with a fort added to Loetzen.
by NY Rangers
Sat Mar 23, 2013 1:54 pm
Forum: Modding AGE engine games
Topic: The Guns of August Mod (World War I - 1914 Scenario)
Replies: 104
Views: 71505

...and I was thinking of adding a turn index, so it would affect only the early turns.
by NY Rangers
Sat Mar 23, 2013 1:39 pm
Forum: Modding AGE engine games
Topic: The Guns of August Mod (World War I - 1914 Scenario)
Replies: 104
Views: 71505

Making the excel-files from scratch is just way too much work for me, so I'll edit text files. Not surprisingly for a noob, I haven't had success in creating the Battle of Fronties. I've tried different things, and the latest test event looks like this: SelectFaction = $FRA StartEvent = evt_nam_FRA_...
by NY Rangers
Thu Mar 21, 2013 4:39 pm
Forum: Modding AGE engine games
Topic: The Guns of August Mod (World War I - 1914 Scenario)
Replies: 104
Views: 71505

For your information, further testing shows that while unmodded Russian AI does a pretty good job, its French counterpart is ultrapassive, scared of the enemy. The latter needs much more tweaking, obviously.
by NY Rangers
Thu Mar 21, 2013 1:41 pm
Forum: Modding AGE engine games
Topic: The Guns of August Mod (World War I - 1914 Scenario)
Replies: 104
Views: 71505

Pocus wrote:NY Rangers if you want to help with AI, then by all mean add the commands in excel first, not as text file. This seems more work at first but maintenance is much more easy on the long term.


How do you import data from the scen to make a proper, three tab excel-file?
by NY Rangers
Wed Mar 20, 2013 7:35 pm
Forum: Modding AGE engine games
Topic: The Guns of August Mod (World War I - 1914 Scenario)
Replies: 104
Views: 71505

Altaris, attached is von Mackensen without the CP-penalty. I deleted Models.Cached before using these two files.
by NY Rangers
Wed Mar 20, 2013 2:48 pm
Forum: Modding AGE engine games
Topic: The Guns of August Mod (World War I - 1914 Scenario)
Replies: 104
Views: 71505

Ok, thanks for the info.

I've been thinking of learning to mod the AI. This mod may be good for some experimenting.
by NY Rangers
Wed Mar 20, 2013 1:11 pm
Forum: Modding AGE engine games
Topic: The Guns of August Mod (World War I - 1914 Scenario)
Replies: 104
Views: 71505

My quick notes, based on just 2 turns against Entente AI: - Loetzen is missing a fort - some formations, like Richthofen's Cavalry Corps have no ammunition at the start, nor on the second turn - French are passive at the Frontiers on both turns (ie. no attacks) - Russian 2nd Army strikes at Thorn in...
by NY Rangers
Wed Mar 20, 2013 12:00 pm
Forum: Modding AGE engine games
Topic: The Guns of August Mod (World War I - 1914 Scenario)
Replies: 104
Views: 71505

Inspired by this mod, I copied the RUS-folder with latest version Fatal Years (which doesn't seem to be as polished as some of the earlier versions) to AJE main folder, changed the Modpath.ini to RUS, and the mod seems to run perfectly! Only problem I have noticed so far is that the replacement wind...
by NY Rangers
Tue Mar 19, 2013 10:58 am
Forum: Modding AGE engine games
Topic: The Guns of August Mod (World War I - 1914 Scenario)
Replies: 104
Views: 71505

I should then back my new turn today Altaris, sorry for delay. NY Rangers, I believe you were in regular contact with Clovis, he seems he has disappeared from view, he moved to others games? Clovis seems to have just disappeared. I hope it's nothing serious. He could make an excellent AI for this m...
by NY Rangers
Mon Mar 18, 2013 5:11 pm
Forum: Modding AGE engine games
Topic: The Guns of August Mod (World War I - 1914 Scenario)
Replies: 104
Views: 71505

NY-Rangers, if you want to pick up a PBEM game at some point, let me know. I could probably squeeze one into my schedule (don't know if I could quite commit to a turn a day, but probably at least 1 every two days). Will do, but first I have to shake off rustiness; I haven't played proper AGEOD-engi...
by NY Rangers
Mon Mar 18, 2013 3:03 pm
Forum: Modding AGE engine games
Topic: The Guns of August Mod (World War I - 1914 Scenario)
Replies: 104
Views: 71505

Ok, problem solved. I managed to get the code question again, and used AJE code as you suggested above.

Looks good! My first question is why Mackensen is "quickly angered", and therefore has a CP penalty?
by NY Rangers
Mon Mar 18, 2013 2:00 pm
Forum: Modding AGE engine games
Topic: The Guns of August Mod (World War I - 1914 Scenario)
Replies: 104
Views: 71505

Now I have my RUS code ready (from Matrix Games), but now it doesn't ask for it, but after ca. 10 minutes just tells that my code is too short. Help!
by NY Rangers
Mon Mar 18, 2013 12:52 pm
Forum: Modding AGE engine games
Topic: The Guns of August Mod (World War I - 1914 Scenario)
Replies: 104
Views: 71505

I installed the mod according to instructions, but it won't start. After a few minutes it asks for activation code for RUS (!). I do have RUS installed, but can't remember its code. After restarting my computer I tried again, but nothing happens (while AJE.exe is on). What might be causing this?
by NY Rangers
Mon Mar 11, 2013 10:43 pm
Forum: WW1 mods and modding
Topic: Request for Random!
Replies: 33
Views: 21775

You can simply edit the entry in the [color="#00FF00"]Detachments.csv[/color] file to place III Corps wherever you wish, just ensure that the spelling of whatever province you wish is identical to the name of that province from the [color="#00FF00"]MapAreas.csv[/color] file in the ...\GoldMaps fold...
by NY Rangers
Mon Mar 11, 2013 8:20 pm
Forum: WW1 mods and modding
Topic: Request for Random!
Replies: 33
Views: 21775

Meanwhile, French VI Army kicked my cavalry out of Paris (turn 3). This is going to be interesting!

[ATTACH]21961[/ATTACH]
by NY Rangers
Mon Mar 11, 2013 7:24 pm
Forum: WW1 mods and modding
Topic: Request for Random!
Replies: 33
Views: 21775

The solution is to place the new Belgian Corps to Mechelin or Louvain instead of Genth. Random, are you still interested in helping me out?
by NY Rangers
Mon Mar 11, 2013 6:48 pm
Forum: WW1 mods and modding
Topic: Request for Random!
Replies: 33
Views: 21775

Well, sorry this solution failed to work for you. Unfortunately since I have never been able to duplicate your successes in the first two-turns I can offer no more assistance on the ease of taking Paris in the grand campaign. -C Do note that Paris has not been captured yet, and the narrowness of th...
by NY Rangers
Mon Mar 11, 2013 3:36 pm
Forum: WW1 mods and modding
Topic: Request for Random!
Replies: 33
Views: 21775

On second turn my cavalry reached Paris yet again. Without artillery support the siege wasn't effective though. The gap in initial deployment, which makes deep cavalry exploitation possible, is the problem.
by NY Rangers
Mon Mar 11, 2013 11:40 am
Forum: WW1 mods and modding
Topic: Request for Random!
Replies: 33
Views: 21775

Do note that Liege may still fall on turn 1, because there's 2nd phase for besiegements. I didn't get that far.

(Also there was an error in one of my earlier posts. Mons is usually captured on turn 1, not on turn 2).
by NY Rangers
Mon Mar 11, 2013 11:20 am
Forum: WW1 mods and modding
Topic: Request for Random!
Replies: 33
Views: 21775

I had time for a quick test. Because of the fort at Namur I had to switch one II Army arty to reserve. It meant that Liege didn't fall on the first turn. Namur and Brussels did. My cavalry reached Mons (as per usual) however, so the problem are the gaps between Antwerp and Liege / Genth and Brussels...
by NY Rangers
Mon Mar 11, 2013 10:13 am
Forum: WW1 mods and modding
Topic: Request for Random!
Replies: 33
Views: 21775

Thank you! I'll try it as soon as possible!
by NY Rangers
Mon Mar 11, 2013 12:16 am
Forum: WW1 mods and modding
Topic: Request for Random!
Replies: 33
Views: 21775

Thanks for the fix and info!
by NY Rangers
Sun Mar 10, 2013 8:59 pm
Forum: WW1 mods and modding
Topic: Request for Random!
Replies: 33
Views: 21775

Just checked, and according to "The World War One Databook" by John Ellis and Michale Cox, Belgian divisions were more akin to small army corps than divisions. Divisions 1, 2, 5 and 6 had 18 infantry battalions, and Divisions 3 and 4 had 24 inf bns. The Germans by the time had 12 inf bns per divisio...
by NY Rangers
Sun Mar 10, 2013 8:13 pm
Forum: WW1 mods and modding
Topic: Request for Random!
Replies: 33
Views: 21775

If Belgian Army took automaticaly their bonus, it will became worthless to use the demoralize belgium option or to try to send diplomats in Brussels in the pre-diplo phase. I have only secceded in taking Paris in 1914 few times, you need a lot of luck to succeded. - "Good" (for you) french warplan ...

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