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by Rod Smart
Tue Dec 03, 2019 10:02 pm
Forum: Civil War II
Topic: Landing seperate corps
Replies: 9
Views: 516

Re: Landing seperate corps

Also, I don't recall when an entire corps was ever sent to conduct an amphibious assault. It happened. First one I wikipedia'd was the first battle of Fort Fisher - a corp of the Army of the James versus a division of the Army of Northern Virginia. To the original post, land them on a turn, and the...
by Rod Smart
Tue Dec 03, 2019 9:53 pm
Forum: Civil War II
Topic: AI poor decision choice
Replies: 3
Views: 276

Re: AI poor decision choice

I've had CSA chose the foreign intervention option .... after already getting foreign intervention
by Rod Smart
Tue Dec 03, 2019 9:36 pm
Forum: Civil War II
Topic: Division composition question
Replies: 12
Views: 1165

Re: Division composition question

I IIRC the artillery leader bonus is given to the entire stack. As well as boni from cavalry leader, bridges and marines. I always try to put one light infantry in every division. The tooltip says the Marine bonus is only for that division, not the entire stack the marine is in. Good point with the...
by Rod Smart
Mon Nov 18, 2019 7:05 pm
Forum: Civil War II
Topic: Division composition question
Replies: 12
Views: 1165

Re: Division composition question

My thoughts: A division by itself: 1 elite brigade (never more than 1, or you waste an elite unit) 1 sharpshooter (never more than 1, or you actually make the division worse) 2 cavalry regiments 1 Marine/Sailor (if applicable, and never more than 1) 0 specialty units (engineers, pontoons, hospital- ...
by Rod Smart
Tue Sep 17, 2019 4:04 pm
Forum: Civil War II
Topic: Stopping the AI from building so many ships!
Replies: 6
Views: 6077

Re: Stopping the AI from building so many ships!

I have never experienced Athena to build a Navy larger than the Union. I have never experienced Athena to build a Navy SMALLER than the Union. In games that last into 1864. In part because I only build transports, stock replacements to fill out the damaged fleets I'm given, and completely ignore bu...
by Rod Smart
Tue Sep 17, 2019 3:49 pm
Forum: Civil War II
Topic: How do I give Athena a shot of adrenaline mid-game?
Replies: 16
Views: 2759

Re: How do I give Athena a shot of adrenaline mid-game?

. Sometimes they make bad battle decisions but they lose like 5-7NM in one fight and then it's just snowballed down from there, so having a way to edit their NM back would give them more fight. Compared to other AGEOD games, the NM swing is pretty large for big fights. Worse than that, the decision...
by Rod Smart
Mon Apr 22, 2019 5:13 pm
Forum: Civil War II
Topic: AI not purchasing replacements
Replies: 7
Views: 5066

Re: AI not purchasing replacements

Set to Colonel, and the South still seems more concerned with building timberclads to guard east coast rivers than purchasing replacements.
by Rod Smart
Fri Apr 12, 2019 8:16 pm
Forum: Civil War II
Topic: AI not purchasing replacements
Replies: 7
Views: 5066

AI not purchasing replacements

After winning, I like to back up a couple turns and try a comeback with the other side. I've noticed that it doesn't seem like the AI is buying replacements for any units. The F2 replacement pop-up is way in the red, and a lot of brigades are missing elements. I thought perhaps it was because I was ...
by Rod Smart
Fri Mar 29, 2019 3:02 pm
Forum: Civil War II
Topic: 10 000 Power in Richmond
Replies: 7
Views: 7469

Re: 10 000 Power in Richmond

If you can afford the NM hits from losses, and they cannot afford the manpower losses from victories, do that. If you lose 40,000 men, they lose 20,000, but they can only replace 10,000 of those 20,000, then you will eventually win. Grant lost every battle in the Spring of '64. But he could replace ...
by Rod Smart
Tue Mar 26, 2019 9:22 pm
Forum: Civil War II
Topic: 10 000 Power in Richmond
Replies: 7
Views: 7469

Re: 10 000 Power in Richmond

We were wondering though what to do if one absolutely had to take it. The city had over 10 000 Power in it and though the union could happily walk all the way around it and surround the city there did not seem to be a way to starve it out and frontal attacks were costly to say the least. Is there a...
by Rod Smart
Tue Mar 26, 2019 8:49 pm
Forum: Civil War II
Topic: Came across this by accident
Replies: 7
Views: 6563

Re: Came across this by accident

You can never unmerge them HOWEVER! When you merge two recruited volunteer units together, one of them gets added back to the force pool. So you could, for example, recruit all 10 volunteers in the force pool for Virginia, merge them together, then on the next turn recruit 5 more! Extremely useful f...
by Rod Smart
Wed Nov 07, 2018 9:18 pm
Forum: Civil War II
Topic: Command Ratings
Replies: 21
Views: 13797

Re: Command Ratings

Captain_Orso wrote:BTW strategic levels don't rise through gained experience levels, only offensive and defensive.


For every three experience stars, the strategic rating increases by 1. To a maximum of 6.
by Rod Smart
Mon Nov 05, 2018 5:11 pm
Forum: Civil War II
Topic: Stopping CSA Leakers
Replies: 6
Views: 11210

Re: Stopping CSA Leakers

2 volunteer units (merged into 1 unit) garrisoned in every town with a depot throughout Ohio, Indiana, Illinois, and up the Missouri River. This is enough to stop any partisans or single regiment cavalry raiders from capturing a town/burning a garrison. It's enough to force a battle if a small briga...
by Rod Smart
Fri Oct 26, 2018 7:24 pm
Forum: Civil War II
Topic: Command Ratings
Replies: 21
Views: 13797

Re: Command Ratings

Remember that commanders ratings can increase in value the more you use them.

I once got Fremont to 9 experience stars, as he was the closest 3 star early in the war when the South came through Cairo. 3 years of Verdun-like warfare later, he was something like a 5-5-6.
by Rod Smart
Wed Jun 07, 2017 2:42 pm
Forum: Civil War II
Topic: A few things to consider / wishlist
Replies: 3
Views: 1647

Re: A few things to consider / wishlist

1- Bragg and Hardee have trainer traits. Put them out of the way somewhere with a bunch of militia, and let them train. I put Bragg in NO with all the LA and MS militia, and Hardee in Springfield/Fayetteville with all the MO militia. By '62, those militia start becoming regulars. And as always, recr...
by Rod Smart
Thu May 25, 2017 3:51 pm
Forum: Civil War II
Topic: battle results statistic
Replies: 9
Views: 1972

Re: battle results statistic

The above posts are correct - those symbols tell you things that happened during the battle. However, they are not all past-tense. You can use some of them to predict what will happen next, and to figure out your next turn's strategy. For example: If there are symbols that say low on ammunition or o...
by Rod Smart
Tue May 09, 2017 4:27 pm
Forum: Civil War II
Topic: Suggestions Box
Replies: 17
Views: 3963

Re: Suggestions Box

Stealing some ideas from other games: - NM loss even if you "win" a battle. The old SSI game No Greater Glory had this. If the North had Antietam and Shiloh the same week, the population would have been horrified by the losses, even with the tactical victories. In that game, if you had too...
by Rod Smart
Fri May 05, 2017 3:12 pm
Forum: Civil War II
Topic: Aid-de-campe
Replies: 6
Views: 1813

Re: Aid-de-campe

Does the Aide need to be the same star level as the commanding general? An unattached three star 1864 Sherman should increase Grant's stack. An unattached one star 1861 post-Bull Run Sherman should not increase McDowell's stack. ________________________________________ I'm just guessing. I've never ...
by Rod Smart
Wed May 03, 2017 5:04 pm
Forum: Civil War II
Topic: Scouting with Cavalry with success
Replies: 6
Views: 2002

Re: Scouting with Cavalry with success

Blue and green means that your unit will defend, and run away at the first sign of trouble. That's not what you want, since it means that you are telling your unit to fight, and to retreat after the first round. You are getting your weak units killed on the first round of battle. Set to green/green,...
by Rod Smart
Mon May 01, 2017 3:06 pm
Forum: Civil War II
Topic: IS failing to MTSG possible?
Replies: 16
Views: 3646

Re: IS failing to MTSG possible?

The original post is mostly right, corps will support defending stacks even across muddy hills in the snow. Mostly. A couple of examples off the top of my head: - Army HQ stacks. Even in the same region. That's a discussion we've had a couple times. - Locked/fixed units. - As mentioned, if the battl...
by Rod Smart
Tue Apr 18, 2017 4:25 pm
Forum: Civil War II
Topic: More beginner questions on forming Corps and Divisions
Replies: 12
Views: 2476

Re: More beginner questions on forming Corps and Divisions

You seem to have it straightened out, but I'll add something that I have come across: You can't create corps using locked units. If you want to create a corp consisting of locked units (may be useful for all those locked units in Alexandria and DC), take the two star out of the stack, promote him to...
by Rod Smart
Thu Apr 06, 2017 9:09 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 17022

Re: Game still to unbalanced for CSA

I don't need to tally up victory points to know how well I did. As the south, if I win, and hold Kentucky and Missouri and have minimal inflation and a decent navy, then I really won. I have a true country with a bright future. As the south, if I win, but lost Kentucky and Missouri and most of Tenne...
by Rod Smart
Thu Apr 06, 2017 9:04 pm
Forum: Civil War II
Topic: Current situation in my playthrough
Replies: 3
Views: 1627

Re: Current situation in my playthrough

My number 1 tip is this: As CSA, use the War Bonds and Taxes decisions twice each before using the Print more money so it will balance the variation. BUILD FACTORIES AS SOON AS YOU HAVE THE OPTION, DO NOT GET ANYTHING ELSE BEFORE YOU EXHAUST THOSE DECISIONS. Print more money increases inflation. Ra...
by Rod Smart
Thu Apr 06, 2017 9:00 pm
Forum: Civil War II
Topic: Stonewall Won't Go
Replies: 7
Views: 1693

Re: Stonewall Won't Go

My nephew and I are playing our first game of AACWII, after waging numerous campaigns of the original. I just ran into something I can't find an explanation for. Playing as the Confederates I'm looking to reinforce my forces in Tennessee and freed up Stonewall Jackson's division. But when I try to ...
by Rod Smart
Mon Mar 20, 2017 5:47 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 17022

Re: Game still to unbalanced for CSA

The game being unbalanced in favor of the Union is working as designed. It could be argued, as Gray Fox notes, that the Union is actually UNDER-powered. As Bruce Catton said, the north was basically fighting the war with one hand tied behind its back. I like Ace's (historically accurate) suggestion ...
by Rod Smart
Wed Mar 08, 2017 5:30 pm
Forum: Civil War II
Topic: What's the best way to capture Colorado and California?
Replies: 7
Views: 2339

Re: What's the best way to capture Colorado and California?

Most tactics focus on moving from El Paso. Forget that. Stand Watie can take every fort from Arkansas to Denver in a summer season. If you're serious, back that up with a full size division under a quick mover. Like Shelby. You'll need a chain of supplies and garrisons through the forts, which costs...
by Rod Smart
Wed Mar 08, 2017 5:25 pm
Forum: Civil War II
Topic: Feed Me Seymour
Replies: 8
Views: 3013

Re: Feed Me Seymour

Not really "required" locations exactly, but early on when the South has plenty of money but no war supplies, I'll build a handful of flatboats, and turn them into depots. Might be useful to put one in Knoxville, another Tennessee harbor, Port Hudson to back up New Orleans, along the Red R...
by Rod Smart
Thu Jan 19, 2017 4:42 pm
Forum: Civil War II
Topic: Replacing Army Commanders
Replies: 21
Views: 4489

Re: Replacing Army Commanders

That really works without penalties? Looks like some oversight, I guess this merging could/should be denied just like the splitting of a transport fleet is denied because it would lead to the destruction of some of the loaded forces. It may be broken. Or it may be working as designed. We're all fam...
by Rod Smart
Tue Jan 17, 2017 4:16 pm
Forum: Civil War II
Topic: Who are more important, Corps or Division COs?
Replies: 30
Views: 5892

Re: Who are more important, Corps or Division COs?

That's only half true.... So if an inactivated leader is attacked while stationary in a region, where he starts with 100% MC, he will still be at 95% in the battle, because the attacking stack automatically gains 5% MC when entering the region and is automatically changed to OP, if not already in O...
by Rod Smart
Thu Jan 12, 2017 4:22 pm
Forum: Civil War II
Topic: Who are more important, Corps or Division COs?
Replies: 30
Views: 5892

Re: Who are more important, Corps or Division COs?

The highest strat rating should be in charge.

Having a guy who is active half the time leading a stack, instead of a guy who would be active 90% of the time, is foolish. Forget the offense and defense and combat bonus and malus. You gotta be active to get anything done.

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