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by Khanti
Wed Jun 06, 2018 11:37 am
Forum: General discussions
Topic: Poll. New engine first game.
Replies: 31
Views: 14056

Re: Poll. New engine first game.

I would gladly re-edit all those names to make proper copy-paste form as part time job, but don't know how to apply for that job and if anyone is interested in. I. I hope new engine will have option for random generals creation (auto-generator like in HOI4 with random national names). Could be set i...
by Khanti
Mon Jun 04, 2018 8:52 pm
Forum: Pride of Nations
Topic: Is the game still railroaded?
Replies: 8
Views: 9417

Re: Is the game still railroaded?

Upon release, it was heavily railroaded. (...) Is there more freedom with what ifs now? Testing it recently: to my surprise, if you will leave the railroad , then game gives you more freedom. Railroad means countries that HAVE events files (about 15): SelectFaction = $AUS / Austria SelectFaction = ...
by Khanti
Mon Jun 04, 2018 11:12 am
Forum: Help improve PON
Topic: Impressions and notes
Replies: 2
Views: 842

Re: Impressions and notes

IMPRESSIONS and NOTES (...) 6. How does this thing with Generals work exactly? Both the starting Greek generals retire in 1865, in the middle of my war for survival with the Austrians, and nobody replaces them. I checked the data files, and there are generals that are supposed to come in 1860!. Cou...
by Khanti
Mon Jun 04, 2018 9:07 am
Forum: WSS Technical support / Aide technique
Topic: Second Post Release Patch
Replies: 55
Views: 15197

Re: Second Post Release Patch

(...) For Poland to raise large numbers of trained infantry does not reflect the reality of the situation. If it would been possible for Poland to raise such an army in this war, I would have no problem with it. My thought is that the AI, like a player, should build the most effective units availab...
by Khanti
Sun Jun 03, 2018 8:41 pm
Forum: WSS Technical support / Aide technique
Topic: F2 MiniMod
Replies: 10
Views: 1604

Re: F2 MiniMod

Yes.
I prefer old system like in by Bohémond's mod.
If someone want to have "new "one it should be doable by options.
The problem (?) is that files need to be overwritten, but maybe someone can overcome it.
by Khanti
Sun Jun 03, 2018 8:11 pm
Forum: WSS Technical support / Aide technique
Topic: Second Post Release Patch
Replies: 55
Views: 15197

Re: Second Post Release Patch

(...) I think that the AI builds too many Polish units, creating a large Polish army, something that never happened during this war, and this depletes the supply of conscripts. At one point, the AI had no less than twenty five single unit stacks at Danzig, which later combined to form the large arm...
by Khanti
Fri Jun 01, 2018 11:03 pm
Forum: General discussions
Topic: Poll. New engine first game.
Replies: 31
Views: 14056

Re: Poll. New engine first game.

I think if you are Polish it would be rather better you look for Habsburg&Ottomans wars. :) Warhammer 40k for other audience? I would likely play some Polish scenario or game if Ageod would make it. Be it vs. Ottomans, Habsburgs, Russians or Swedish :nuts: But it would require tons of work. Eve...
by Khanti
Fri Jun 01, 2018 10:45 pm
Forum: PON Mods
Topic: Mini mod: China with merchant ships
Replies: 0
Views: 548

Mini mod: China with merchant ships

Problem: http://www.ageod-forum.com/viewtopic.php?f=250&t=52591&p=398996#p398996 Solution: this zip file Here are my files: standard 1850 scenario with China enabled and model/unit files to allow trade for them. Put it to right folders. Delete Models.cached and Units.Cached from the game fol...
by Khanti
Fri Jun 01, 2018 10:33 pm
Forum: Pride of Nations
Topic: Merchant ships
Replies: 3
Views: 666

Re: Merchant ships

Yeah. That may be the case. http://www.ageod-forum.com/viewtopic.php?f=300&t=24424 Stupid. As it artificially limits China, but that is not needed. China is weak enough to be pain to play. I've solved that problem by myself adding those ships to Chinese Junks fleets (just 2 trade ships). This wa...
by Khanti
Fri Jun 01, 2018 9:58 am
Forum: Pride of Nations
Topic: Merchant ships
Replies: 3
Views: 666

Merchant ships

I want to have merchant ships to initiate trade. Well, mostly not difficult case, but I started playing in 1850 as CHINA and they have not that possibility. So the question is: which technology should I subsidize to get that ships? Without ships China can't get many manufactured items and China can'...
by Khanti
Tue May 22, 2018 10:48 pm
Forum: España 1936
Topic: Mountain artilley (WIP, sort of)
Replies: 1
Views: 1424

Mountain artilley (WIP, sort of)

What is the difference between Ability0 = $Mountain_Troops Ability1 = $MountainFighter Mountain troops have them both. I want to create mountain artillery, but when added only Ability0 = $Mountain_Troops (self ability) it does not show itself on unit panel. Both are working good together, but ... I ...
by Khanti
Tue May 22, 2018 10:41 pm
Forum: RUS Technical support / Aide technique
Topic: low fps / lag on windows 10 (steam edition)
Replies: 15
Views: 3414

Re: low fps / lag on windows 10 (steam edition)

I'm glad you've found your own values.
:D
by Khanti
Mon May 21, 2018 2:08 pm
Forum: Civil War II
Topic: Civil War III
Replies: 27
Views: 10174

Re: Civil War III

WHY? Why should Civil War be done a third time? What exactly should be changed, and why? Please, no vague "it's got too many different units", because in really it has too few, nor boi, it would be ef'ing awesome Why are RGD's in any way bad? They are a game mechanic, and nothing more. Th...
by Khanti
Mon May 21, 2018 8:57 am
Forum: Civil War II
Topic: Training/Upgrading of militia, volunteers & conscripts
Replies: 28
Views: 6669

Re: Training/Upgrading of militia, volunteers & conscripts

In the long run, you will gain Line Infantry elements to be used where you see fit, but it is far from an optimal strategy. The South is really screwed in this sense, because the Union gets two leaders very early in the game--with a third shortly after--, which you nearly never want to use for anyt...
by Khanti
Sun May 20, 2018 7:22 pm
Forum: CW2 Mods
Topic: Is there anyway to redefine or change the game's victory conditions?
Replies: 2
Views: 549

Re: Is there anyway to redefine or change the game's victory conditions?

Old topic, but it can help someone. As in all (?) Ageod games to change victory conditions you need to edit scenario files. Example: your HDD Ageod\Civil-War-II\CW2\Scens\ here I've just added 100 turns to April 61 scenario: http://i34.photobucket.com/albums/d134/khanti1/CW2-214b_zpsq5rprlpt.jpg htt...
by Khanti
Fri May 18, 2018 9:42 pm
Forum: Wars of Succession
Topic: Ideas, suggestions & questions
Replies: 39
Views: 8985

Re: Ideas, suggestions & questions

Some fixes to Polish-Lithuanian OOB, hope you would have some time to address them: The overall army forces number of army without poorly equipped and anarchic mass levy was 25445 men in 1700. The Polish (Crown) army (Armia Koronna) total: 17570 men The detailed OOB: Cavalry total: 10360 men Arkebu...
by Khanti
Tue May 15, 2018 9:28 am
Forum: RUS Technical support / Aide technique
Topic: low fps / lag on windows 10 (steam edition)
Replies: 15
Views: 3414

Re: low fps / lag on windows 10 (steam edition)

Old topic bump. But it's probably the same subject. Something I've experienced myself: If game feels laggy or just awfully slow when moving a mouse (scrolling) remember there are "hidden" options you CAN change. In fact it not "hidden" - but game does not display them in "OP...
by Khanti
Mon May 14, 2018 12:45 pm
Forum: EAW Mods
Topic: Added GHQ's in the West
Replies: 2
Views: 4660

Re: Added GHQ's in the West

It's technically very easy to add another GHQs. But you should be careful, because lots of them will clutter map icon layers. Here is a picture with second AUS-HUN GHQ, so Central Powers have 5 of them (2 German, 2 Austrian, 1 Turkish): http://i34.photobucket.com/albums/d134/khanti1/EAW-new-aus-ghq_...
by Khanti
Mon May 14, 2018 10:50 am
Forum: EAW Mods
Topic: Leader Graphic Mod
Replies: 41
Views: 5683

Re: Leader Graphic Mod

Not a graphics, but a leader. So maybe it will be a good place: 2133GERFerdinand Quade.mdl needs Title = GL. (otherwisehis title is NULL) also it will be good to add Ability0 = $abiColonial Ability1 = $abiBlacks as he served in South-West Africa as chief of staff in the Schutztruppe The. mdl file is...
by Khanti
Sun May 13, 2018 10:12 pm
Forum: To End All Wars
Topic: Points to Know - Central Powers
Replies: 12
Views: 10271

Re: Points to Know - Central Powers

Points to Know - Central Powers Leaders Each leader provides CP to his Stack: 1 star 24; • 2 star: 36; • 3 or 4 star: 48. If not attached to a GHQ, a leaders command points are halved. If a stack commanding officer fails his activation test, units reduce movement by 50%. Enabling corps command incr...
by Khanti
Sat May 12, 2018 9:37 am
Forum: Wars of Succession
Topic: Ideas, suggestions & questions
Replies: 39
Views: 8985

Re: Ideas, suggestions & questions

I do not know much about engines, but you seem to building new one. Please consider keeping commanders-leaders plates-badges on the right side (like ACW1, RUS) because if map is on the left side it will always collide with generals. When I play Northern War Coalition side - it does not interfere tha...
by Khanti
Fri May 11, 2018 9:48 pm
Forum: General discussions
Topic: Just short question about leaders-generals
Replies: 1
Views: 1372

Just short question about leaders-generals

Manual says about generals that: - Strategic Ratings do not change because of experience. - A Leader’s Offensive Rating is increased by +1 for each Even level of experience (2, 4, 6, etc.). - A Leader’s Defensive Rating is increased by +1 for each Odd level of experience (1, 3, 5, etc.). And the que...
by Khanti
Fri May 11, 2018 4:07 pm
Forum: Wars of Napoleon
Topic: Replacements
Replies: 13
Views: 3747

Re: Replacements

1. Upper screen says: 500 conscripts companies [available, +how many more will come] 2. Military Recruitment Mode allows you recruit units like brigades, ships, regiments and put them on map. All numbers of available units are finite (eg. 3 available infantry divisions, 2 infantry divisions on map) ...
by Khanti
Fri May 11, 2018 1:57 pm
Forum: WSS Technical support / Aide technique
Topic: First Post Release Patch
Replies: 13
Views: 3932

Re: First Post Release Patch

(...) WSS Recruitment Glitch.jpg Yes, a mistake, it seems someone left there the F2 minimod files... Go to Graphics/FrontEnd and delete the whole folder GUIMilProduction (dated 03/03/2018) W would like to have F2 minimod in game as default. It just better suits my taste. But the question is: WHY do...
by Khanti
Fri May 11, 2018 12:41 pm
Forum: Wars of Succession
Topic: Ideas, suggestions & questions
Replies: 39
Views: 8985

Re: Ideas, suggestions & questions

Please do something about map icons (overlays of the map).
They are under all those general plates and are hardly (or completly not) visible.

Maybe moving general's plates to right side of game would do the job (as in ACW1 game).
by Khanti
Thu May 10, 2018 5:33 pm
Forum: General discussions
Topic: Not enough scenarios - biggest problem of Ageod games
Replies: 8
Views: 4203

Re: Not enough scenarios - biggest problem of Ageod games

Birth of America had lots of short scenarios. ECW has three medium/long ones, Historical wargaming is a pretty niche market but I feel Ageod restricts the appeal of its games by making them too long, difficult and complicated for casual players. (...) I have long felt this to be a problem (since bu...
by Khanti
Thu May 10, 2018 5:29 pm
Forum: General discussions
Topic: A Vietnam War game?
Replies: 4
Views: 8201

Re: A Vietnam War game?

Grand Strategy scale of Vet Nam war would be cool! With all political, social and military options. Crush the VietCong! :dada:
by Khanti
Thu May 10, 2018 5:04 pm
Forum: General discussions
Topic: Poll. New engine first game.
Replies: 31
Views: 14056

Re: Poll. New engine first game.

"New engine means new life, what about fantasy of SF" -- I mean Warhammer 40k? :cool:
I regret no 2 vote is possible. Crusades is my second choice.
by Khanti
Wed May 09, 2018 9:58 pm
Forum: Wars of Napoleon
Topic: Replacements
Replies: 13
Views: 3747

Re: Replacements

How can I add more available replacements to my usable reserve? For example, I have 400 conscript companies available for new unit recruitment, but 0 in reserve for replacements. Is there a way to assign any or all of those 400 AS replacements? (...)? Yes. The others said it, but for me the easiest...
by Khanti
Wed May 09, 2018 8:50 am
Forum: WON Mods
Topic: F2 Minimod
Replies: 1
Views: 5059

Re: F2 Minimod

I wish I knew how to make that mod working. It could be very helpful as I hate inoNewMilitaryProdScreen but 1. there is nothing in zip that can overwrite files in main folder (with .exe) 2. removing GuiReinforceReplace.pas and GuiReinforceReplace.dfm 3 and putting there NGC\Graphics\FrontEnd\GUIMilP...

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