https://www.slitherine.com/game/field-of-glory-kingdoms It is said that OS: Windows 10 & 11 is needed, but it works well with Win 7 home Premium 64bit . :) PS: Polish king Casimir I the Restorer (Polish: Kazimierz I Odnowiciel was a member of the ruling Piast dynasty, So his last name was Piast ...
In mod parameters of recruiting officers were changed. It look like it doesn't work. MOD-UID = 71 Name = $abi_nam_Recruiting_Officer Alias = Recruiting_Officer Kind = $abiPatriot Text = $abi_txt_Recruiting_Officer ImageID = abi_patriot.png Color = $colAbi_Blue Appliance = Leader Family = 0 Level = 1...
A little changes in Ledger_Back_Objectives.png \RUS Gold 2.0 Sons of War\RUS-2.0\Graphics\FrontEnd\F9 Objectives\here Better visibility of numbers and names plus a photo of the family
Training unit ability trains only the same nationality units. So Germans can't train Ukrainians or vice versa. Germans/Austrians have many and can have even more units with training ability. Build them fast and use to upgrade German/Austrain conscripts/reserve infantry corps to regular units. Do it ...
Pocus wrote:What is missing really? A sub-level (subunits within units in AGE), but it was just too much. Aside that? I don't see.
Yes, just that was main reason it was all that fun. Similar thing can be done in Hearts of Iron (and even more with production in some mods). But I prefer turn based.
https://bg-so-1.zippyimage.com/2023/09/08/3429ee971f9ff8f7f3eac96d815962bd.png About minimds: You can use files from in-game folders just to change mainmanu background and mainmenu logo. Files are here: English-Civil-War\ECW\Graphics\ TimedSplash.png or SplashTest.png and English-Civil-War\ECW\Grap...
I'm pretty sure no one has got Austria-Hungary flag on map. If you look at Prussia, there is faction tag $PRU = 171 and there is faction tag $GER = 78, so Prussia can transform into Germany. But there is no faction tag AHU in factions file, so there is not defined all that graphics stuff. You can ch...
Speaking of Austria and Italian unification. Just playing as Austria from 1850. I tried to erase S-P before Risorgimento kick in. Yet after taking all S--P provinces including Sardinia (hard naval invasions) there is still not that 5 points per turn to war score. So I can only claim 1-2 provinces in...
(...) Some abilities do not change at all. Dispirited Leader may just be one of them. Check the ability tool-tip, and don't forget to report your findings here ;) (...) The findings: - in Ageod games special abilities of leaders do not change when leaders become more experienced - leaders can be pr...
If somebody by chance have this mod in your hard drive please upload it somewhere and post a link. I'd like to use some ideas from mod with gold version.
There are airbases [land units] in Pride of Nations also, so you can recruit them. If there is no land element in unit, then it will not let you put itself on map, even being in recruitment pool. Unless I'm wrong ;-)
What's the point in Gold version was removing CMN_Airfield (airfields, bases) from air units? It looks impossible to recruit air unit if it has no land unit (removed airfield in pre-gold version just was making it possible). I know that some air units come via events, but none can be recruited right...
What's the point of having ScriptSCENARIO-NAME.ini and SCENARIO-NAME.scn files, when in both are written partially the same infos? Do I need to edit both now if changing unit names, composition or other stuff?
On some cases the turn number can be misguiding... Oh! That's important for me because I try to choose the longest content among others to get a maximum value from the game. Given this fact I sooner choose a chronological order of playing all AGEod` scenarios. Septimus Severus 193 AD scenario has a...
Durk, ERISS thank you for such detailed explanations! As I understand Poles in Grand Campaign controls by AI (as Green faction), not by human player. But in a single scenario they could control by Human, do they? Yes, there is single scenario you can play Poland or Revolutionary Russia. Whites are ...
Is it really possible to upgrade militia in TEAW? In other titles yes, but I've never seen it happening here. Besides, AFAIK there aren't any generals with the required trait(s). Short answer: no. Long answer: yes, but some modding skill and plan*** is needed. Most units in TEAW are based on templa...
Let use this thread as place to post things to fix in game: 1. It seems all "opt_notify_CMN_WSUtoMoneyXXX" entries are missing in LocalStrings_WSS.csv.
You welcome. You may write in that place whatever short text you like It's just a function of "display it on screen". Nothing more. The engine takes its real info about installed version from Registry, not that file.