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by Khanti
Sun Nov 11, 2018 7:53 pm
Forum: Wars of Succession
Topic: How did the game do?
Replies: 22
Views: 37262

Re: How did the game do?

I have just updated my version of "The Operational Art of War" - there are over 500 user made scenarios so it is no wonder it has become one of the most esteemed war games. I've always felt Ageod missed a trick by making it so hard to alter things or make new scenarios. If a fraction of t...
by Khanti
Sun Nov 11, 2018 10:58 am
Forum: Wars of Succession
Topic: Grand Alliance PBEM strategy guide thread
Replies: 18
Views: 53446

Re: Grand Alliance PBEM strategy guide thread

Thanks for this guide. It will come in handy when I start playing WSS seriously.
by Khanti
Sun Nov 11, 2018 10:50 am
Forum: Wars of Succession
Topic: How did the game do?
Replies: 22
Views: 37262

Re: How did the game do?

Would be great to know if there are still plans to patch and improve the game. I have more suggestions especially regarding the map, but it seems pointless to report bugs and suggest improvements if there's no chance of them being implemented. From my experience and from reading these forums, patch...
by Khanti
Thu Nov 08, 2018 6:17 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 43
Views: 48120

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I understand that the problem is that there are many (all?) on the Consuls within the double General/Admiral category, and this gives the roman side an advantage because of the activation. The exploits of the roman navy vs Carthage were not because their commanders were always "active", t...
by Khanti
Thu Nov 08, 2018 4:13 pm
Forum: General discussions
Topic: About New AGEOD Engine
Replies: 51
Views: 56707

Re: About New AGEOD Engine

I'd like to see strategic things names on map when using map layer "owner/controller of regions". In current engine all cities names are covered in this mode by controller's color. https://beta-static.photobucket.com/images/d134/khanti1/0/2fb41406-dece-4f0f-8678-22a367e1ab3d-original.jpg?w...
by Khanti
Thu Nov 08, 2018 2:45 pm
Forum: News from AGEod
Topic: Hello?
Replies: 14
Views: 73095

Re: Hello?

Pocus wrote:
*: there will be arrows in the game.


Image

There are even arrows in Napoleon's campaigns :laugh:
by Khanti
Wed Nov 07, 2018 5:46 pm
Forum: General discussions
Topic: About New AGEOD Engine
Replies: 51
Views: 56707

Re: About New AGEOD Engine

Glad to hear that. :) If there will be commander's badges on screen in new engine, please consider keeping them on the opposite side than map tools. It always collides with commander's badges (when there are few more commanders). http://www.ageod-forum.com/viewtopic.php?f=397&t=52383&p=39876...
by Khanti
Wed Nov 07, 2018 4:11 pm
Forum: Pride of Nations
Topic: Music in PON
Replies: 2
Views: 19561

Re: Music in PON

My guess: program takes music from list, looking for COUNTRY TAG then plays it one by one. You may edit Musics.ini in Pride of Nations\VGN\Sounds\ to test it yourself. Example: Music0 = VGN_Theme.mp3 Music1 = AUS_ALL_Oh du mein Osterreich.mp3 Music2 = FRA_ALL_National_Anthem_France.mp3 Music3 = GBR_...
by Khanti
Wed Nov 07, 2018 4:01 pm
Forum: General discussions
Topic: is there anybody outthere....
Replies: 22
Views: 31635

Re: is there anybody outthere....

ERISS wrote:
Nikel wrote:Unless there is a horde of Ageod fans waiting for the new game.

A stress test of server capacity in view of coming success? :rolleyes:


It goes on:

"Most users ever online was 785 on 07 Nov 2018 11:48"
by Khanti
Wed Nov 07, 2018 2:55 pm
Forum: Alea Jacta Est
Topic: Combining generals with units
Replies: 5
Views: 20395

Re: Combining generals with units

Does combining Sulla with Legio 1 make Legio 1 a stronger unit (More strength and cohesion)? It's like 338 -> 621. Details: Legio 1 has overall combat strength 338 alone. After combining with Sulla it has overall combat strength 621. Is it worthy? ;) :D But then suddenly Sulla stops being commander-...
by Khanti
Wed Nov 07, 2018 2:16 pm
Forum: España 1936
Topic: True Colors
Replies: 2
Views: 29028

Re: True Colors

No they aren't effective on 1:1. All their combat values are lower even versus falanga units. Against standard infantry battalions they have hard times. And they are useless versus all those elite units Nationalists tend to have from beginning. Probably if used in great numbers they will be useful i...
by Khanti
Tue Nov 06, 2018 9:36 am
Forum: Quartier Général WON
Topic: Grandes campagnes VS WON
Replies: 1
Views: 24549

Re: Grandes campagnes VS WON

This was to be an improvement in the intention of the creators. Napoleon's Campaigns is a simple game based on the early version of the engine. There are interesting scenarios, although mainly short ones. There is also a Spanish campaign. The WON is mainly a European campaign. But this game has much...
by Khanti
Tue Nov 06, 2018 9:13 am
Forum: General discussions
Topic: is there anybody outthere....
Replies: 22
Views: 31635

Re: is there anybody outthere....

Such a short note, because I just noticed something of interest:
"Most users ever online was 616 on 03 Nov 2018 18:33"
Strange things happen.
by Khanti
Tue Nov 06, 2018 9:06 am
Forum: General discussions
Topic: Let's bet on the next ageod game
Replies: 34
Views: 31550

Re: Let's bet on the next ageod game

Arrows also match both conquests of the Aztec Empire.
Creating the Aztec Empire (Tenochtitlan-Texcoco-Tlacopan) and Spanish conquest of the Aztec Empire.
Complete craze.
by Khanti
Sun Nov 04, 2018 1:30 pm
Forum: General discussions
Topic: Let's bet on the next ageod game
Replies: 34
Views: 31550

Re: Let's bet on the next ageod game

allan_boa wrote:What will the next game about ?

My bet:

- Charlemagne's conquests
or
- 100 years war

I would love one-week or maximum two-weeks turns. 30 days is too long IMO.



Good choices.
Arrows will also suit Mongol Conquests (1205–1312) or Crusades era.
Both could also attract some players.
by Khanti
Sun Nov 04, 2018 12:50 pm
Forum: General discussions
Topic: About New AGEOD Engine
Replies: 51
Views: 56707

Re: About New AGEOD Engine

Pocus wrote:You can add, remove, change, all game rules through modding...


I want to have random leaders generator in new engine. Something like it was done in HOI series years ago. Doable?
by Khanti
Sun Nov 04, 2018 10:43 am
Forum: Civil War II
Topic: Various difficulty settings and options
Replies: 8
Views: 10076

Re: Various difficulty settings and options

I have a question regarding Extended Forces Pool and how it works exactly. If activated, do I have access to more brigades, etc, or the same amount of forces just more quickly? You can create / train more units. Every brigade / regiment / squadron / ship / whatever type have more reserve units to t...
by Khanti
Sat Nov 03, 2018 11:00 pm
Forum: Help to improve RUS
Topic: Gold version - rather minor issues
Replies: 2
Views: 20319

Re: Gold version - rather minor issues

6. Tanks speed coeff. I'm also wondering what the reason was for setting the speed of tanks at 35% and heavy tanks at 15% while at the same time the siege artillery has 70% . Most guns normally have 100%. Heavier German 155mm guns have 80%, but Austrian 155mm have 100%. I think it should be the sam...
by Khanti
Sat Nov 03, 2018 7:16 pm
Forum: Help to improve RUS
Topic: Gold version - rather minor issues
Replies: 2
Views: 20319

Re: Gold version - rather minor issues

4. Start date of 6-Poland1920.scn. It starts in early may 1920 with Polish forces in position for Kiev's Offensive, but the real thing started in March/April. On March 5-10, the Poleski Group troops carried out a local offensive, winning the Mozyrz, Barbary, Kalinkowicze, Rzeczyca and Czarnobyl. Th...
by Khanti
Fri Nov 02, 2018 8:23 pm
Forum: General discussions
Topic: Any Others with Scope like PON?
Replies: 6
Views: 14091

Re: Any Others with Scope like PON?

Pocus wrote:PON is clearly the most 'development oriented' game that we ever did.

2nd to this one, at Ageod, will be our brand new game in making ;)


Sounds soothing to my nerves. I have enough of those short battle scenarios. :winner: :thumbsup:
by Khanti
Fri Nov 02, 2018 8:17 pm
Forum: General discussions
Topic: TEAW or WOS ?
Replies: 14
Views: 16984

Re: TEAW or WOS ?

(...) So, at the moment I play SIX Grand Campaigns (WON, RUS, BOA2, TEAW, CW2 and Gary Grigsby's War In the East (WWII)). (...) I asked myself: "What do I want? Focus on one favorite game and play it till the end? Or play what I prefer at the moment and feel all flavor of AGEod games? I picked...
by Khanti
Fri Nov 02, 2018 10:27 am
Forum: General discussions
Topic: Poll. New engine first game.
Replies: 42
Views: 54338

Re: Poll. New engine first game.

I wonder if Ageod would make 100-YW scenario with 100 turns [one year - one turn] :rolleyes: That would be nightmare. Too many expectations, too little turns. But many players prefer short scenarios. I don't understand that. For me short ones are just for warm-up. And I dream of 100-YW scenario with...
by Khanti
Wed Jun 06, 2018 11:37 am
Forum: General discussions
Topic: Poll. New engine first game.
Replies: 42
Views: 54338

Re: Poll. New engine first game.

I would gladly re-edit all those names to make proper copy-paste form as part time job, but don't know how to apply for that job and if anyone is interested in. I. I hope new engine will have option for random generals creation (auto-generator like in HOI4 with random national names). Could be set i...
by Khanti
Mon Jun 04, 2018 8:52 pm
Forum: Pride of Nations
Topic: Is the game still railroaded?
Replies: 8
Views: 25372

Re: Is the game still railroaded?

Upon release, it was heavily railroaded. (...) Is there more freedom with what ifs now? Testing it recently: to my surprise, if you will leave the railroad , then game gives you more freedom. Railroad means countries that HAVE events files (about 15): SelectFaction = $AUS / Austria SelectFaction = ...
by Khanti
Mon Jun 04, 2018 11:12 am
Forum: Help improve PON
Topic: Impressions and notes
Replies: 4
Views: 7906

Re: Impressions and notes

IMPRESSIONS and NOTES (...) 6. How does this thing with Generals work exactly? Both the starting Greek generals retire in 1865, in the middle of my war for survival with the Austrians, and nobody replaces them. I checked the data files, and there are generals that are supposed to come in 1860!. Cou...
by Khanti
Mon Jun 04, 2018 9:07 am
Forum: WSS Technical support / Aide technique
Topic: Second Post Release Patch
Replies: 56
Views: 58623

Re: Second Post Release Patch

(...) For Poland to raise large numbers of trained infantry does not reflect the reality of the situation. If it would been possible for Poland to raise such an army in this war, I would have no problem with it. My thought is that the AI, like a player, should build the most effective units availab...
by Khanti
Sun Jun 03, 2018 8:41 pm
Forum: WSS Technical support / Aide technique
Topic: F2 MiniMod
Replies: 10
Views: 10226

Re: F2 MiniMod

Yes.
I prefer old system like in by Bohémond's mod.
If someone want to have "new "one it should be doable by options.
The problem (?) is that files need to be overwritten, but maybe someone can overcome it.
by Khanti
Sun Jun 03, 2018 8:11 pm
Forum: WSS Technical support / Aide technique
Topic: Second Post Release Patch
Replies: 56
Views: 58623

Re: Second Post Release Patch

(...) I think that the AI builds too many Polish units, creating a large Polish army, something that never happened during this war, and this depletes the supply of conscripts. At one point, the AI had no less than twenty five single unit stacks at Danzig, which later combined to form the large arm...
by Khanti
Fri Jun 01, 2018 11:03 pm
Forum: General discussions
Topic: Poll. New engine first game.
Replies: 42
Views: 54338

Re: Poll. New engine first game.

I think if you are Polish it would be rather better you look for Habsburg&Ottomans wars. :) Warhammer 40k for other audience? I would likely play some Polish scenario or game if Ageod would make it. Be it vs. Ottomans, Habsburgs, Russians or Swedish :nuts: But it would require tons of work. Eve...
by Khanti
Fri Jun 01, 2018 10:45 pm
Forum: PON Mods
Topic: Mini mod: China with merchant ships
Replies: 0
Views: 7548

Mini mod: China with merchant ships

Problem: http://www.ageod-forum.com/viewtopic.php?f=250&t=52591&p=398996#p398996 Solution: this zip file Here are my files: standard 1850 scenario with China enabled and model/unit files to allow trade for them. Put it to right folders. Delete Models.cached and Units.Cached from the game fol...

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