Being in a city is great if you need to restore a unit's cohesion or get replacement troops. But, if you have forces in a city when it's attacked, you're in a bad spot, tactically.
They surrendered because, in plain English, they were screwed.
It seems like it's already in the mix. Battle results can vary widely and, though I'm a new player, it feels like the algorithm accounts for good days and bad days.
Isn't that the nature of randomized results?
I think that's why we rolled so many dice before computers came to the fore.
The beauty of the new activation option (is it called advanced), is that you don't know if your leader will be activated or not. I'm playing using this rule in both my PBEMs and it seems to work well. Charles I'm playing Athena using that rule right now. I LOVE IT!! I was concerned that it would re...
I'm curious about the hidden activation. The way it's described in the options, it seems like it's maybe more of a problem for the Athena than it is for a human, which is why it would be nice to enable it for the human, but not for Athena. Is that the case or do I misunderstand? As far as the 'carou...
I didn't mean to offend, either. Like most here, I tend to bend over backwards looking for a good fight from Athena. So, I don't give myself any breaks. But, when I play MP (haven't yet) I'm sure I'll use every legal way I can to try to eek out a victory. Reading some of the AARs on the forum illust...
That makes sense in a way. But, I thought the rule was to simulate order delays and effects like weather, traffic jams or accidents. How can you fire someone when the messengers aren't getting through in the first place? And why would you fire them because a wagon got stuck in the road or whatever? ...
This is a suggestion that I think might be rather easy to implement and might even be worth the hassle. In the options screen there is a single slider for unit activation and delay with four options. It seems like maybe two option sliders would be better than the one we have now. One slider for the ...
In the future, have several 2-star generals with your offensive army. Rotate in the ones that are active for Corps command. You don't get a penalty for switching a Corps commander out. I've been tempted to do this against Athena, myself. It kinda seems like cheating at solitaire, though. Because, r...
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