While playing the 1850 campaign, I watched the U. S. Civil War start in 1861 as usual, and I kept hopping over to North America from my country to watch how it went. The Union successfully invaded the Carolinas, from which they took both Atlanta and Richmond within a single year. The western theate...
Sorry, what I have to say is no help with PON doom stacks. But, in the more current Ageod games, a high traffic penalty is said to limit Athena's use of monster stacks. I see as I'm now replaying TEAW and using this option. The thing is not that I cannot deal with such massive stacks, there are way...
Hi! Could someone clarify if the forcepool problem is solved if you have started a new game under the new patch? Thanks very much! It seems the problem is solved at the beginning of the game, but in my game it came back in the 1890's (I play the scramble for Africa start in 1880) and the AI started...
I believe this is also probably the main reason for my turn processing speed to have dropped so hardly in the 1890's. One of the best things I've noticed in the new patch was the greatly improved turn processing speed and the AI's ability to make effective landings with their naval units. Unfortunat...
As I have stated before, I'm currently facing the refreshing force pool problem in my game as I try to get to the end game to finally reach the ww1 (I'm currently in 1899, but after seeing THIS, I'm starting to have doubts if I'm gonna play til the end if I don't get a quickfix to this problem...) c...
The problem of the too powerful Austria has come up again - see Kensai's thread on the Austro-Prussian war. The key problem is that the precussion cap musket tech adds 5 corps of various types to the force pools. Austria thus not only gains about +20 but nearer to +80 due to the Hungarian, Czech ve...
All was going well with the Force Pool of my available units playing the 1880's campaign until the 1890's Bolt Action Rifles upgrade, and then the force pool for all my Corps units kept refreshing every turn...is Loki's force pool fix included in the patch? Btw, I couldn't find it in the forum. I ho...
You can do it "manually" (and you backup the original files before)... you select the musics of the faction (they all start by the faction tag_, example AUS_ are Austrian musics) and replace the TAG_ by CMN_, and that's it.... yau may also replace all WAR_ (warfare music) by PCE_ (peaceti...
Is there a way to listen to the music from other factions? Like any file I could configure or something? I really love the game's soundtrack and would love to be able to listen to the other factions's music while playing as listening to the same set of musics gets a bit repetitive over time. Thanks ...
it happens I think in June and December if you are not at war, so its not automatic. In a way its realistic, no conscript army just disappears on the day that a peace is agreed? Hi Loki! It's good to see you here, it's been a long time! Well, it's certainly realistic, my concern was only that when ...
I think it used to be automatic in earlier patches as you made peace, but to tell the truth I'm not sure. The thing is I am at peace and I really wanted to cancel mobilization in order to try to decrease the militancy in my population. Can anybody help me?
I would also like to know how exactly the events concerning Generals work as I sometimes don't understand why some generals simply don't appear when they should (according to their Model's file), while others stay for longer than they are supposed to. I'd love to know where such files are, so that I...
Sorry for not answering earlier, but I have lost the save files for this game and I won't be able to continue this AAR. I'm playing a new campaign now with the lastest patch, but I'm still not if I'm going to be able to keep an active AAR as I'm not having a lot of free time at the moment. In any ca...
Hi Gentlemen, I've just started a new campaingn to test the new patch and I'm very impressed with the current state of the game, it's running much smoother and the turn processing is much faster, besides, I saw a good improvement in the AI behavior as well. Seeing the AI making naval landings is rea...
Ekaton wrote:Oh, thanks! Will it work for my current game or shall I start a new one?
Yes it will. All the changes you make in the VGN files affect ongoing games etc, but then I guess you'll have to make it an event in one of the text files in the event folder...
I agree with you, or is the correct nomenclature "+1"! I understand that the NM is to reflect the will to fight, but I can't even see Russia holding up its hands because they lost Petrograd (they still had Moscow and a lot of backbone). I understand that because of the Revolution, Russia did call i...
It really didn't occur to me when I processed my turn of early June 1917 that the war was going to end. My NM was sitting at 128 and I figured I would take Petrograd which would put my NM up to 146. I even put my German Fleet of almost 11,000 PWR into the Atlantic Shipping Box to try to goad the WE...
Well, all I have to say is get the 1880 GC, it's much better and with less issues than the 1850 one. The game is a master piece and I think you should get it right away.
These are problems I have already pointed out in my AAR, since version 1.03 and it hasn't changed. The game isn't counting the number of certain units you already have on the map in the respective unit pool. I have to control how many units I have manually in order to not feel like "cheating", and i...
Hi. I have just gotten into Ageod games and am enjoying Civil War 2 tremendously. TEAW seems to be on a larger scale with more units, nations, fronts etc. Is TEAW even harder to get into? Should I wait for the game to be patched further? Appreciate your thoughts! It's an incredible game, I think yo...