Bohémond wrote:In the gamelogic file, you will have to replace
//aseTurnFreqProd = 2
by
aseTurnFreqProd = 2
Having // prior to statement make the engine do not read it.
Regards
Worked like a charm, many thanks!
Bohémond wrote:In the gamelogic file, you will have to replace
//aseTurnFreqProd = 2
by
aseTurnFreqProd = 2
Having // prior to statement make the engine do not read it.
Regards
Bohémond wrote:Before answering a few posts ago, I did make a test on my own CW2 copy and it was working as intented.
Could you post your gamelogic file or send it to me by PM ?
Regards
Bohémond wrote:
To get production every 2 turns, you must add to gamelogic.opt :
aseTurnFreqProd = 2
Regards
grimjaw wrote:I found at least one.
evt_nam_CSA_JGorgas1861
Gives an extra 10WS per turn. That one is in CSA events.