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by Z74
Mon Nov 10, 2014 11:19 am
Forum: Civil War II
Topic: CSA complaint about the game system based on a recent PBEM
Replies: 140
Views: 50274

That doesn't sound bad. That's a total incognita for the players of both sides and it builds a big set of losses for the Union because the player can't avoid attacking blindly at the beginning and he knows the basic stats of CSA are higher while the level of randomization can be customized so it do...
by Z74
Sun Nov 09, 2014 2:57 pm
Forum: Civil War II
Topic: CSA complaint about the game system based on a recent PBEM
Replies: 140
Views: 50274

Best solution with generals is to give them a degree of stat/skill/attribute randomization + a degree of unknown stats the player needs to find out (this is the approach GGWBTS took and it works very well. Offensive stats revealed only if you attack with that general, for example) + a small shuffle ...
by Z74
Sat Nov 08, 2014 7:46 am
Forum: Civil War II
Topic: CSA complaint about the game system based on a recent PBEM
Replies: 140
Views: 50274

If you want to break the economy down into where what raw resources were produced that could be a stand-alone game just as complex as CW2 is This is what I was getting at when I objected to breaking down resource production into the system proposed. I don't necessarily think that the current CW2 sy...
by Z74
Fri Nov 07, 2014 8:22 am
Forum: Civil War II
Topic: CSA complaint about the game system based on a recent PBEM
Replies: 140
Views: 50274

1. CC's are raised and 'stored' per state. If Smuddlevania has raised CC's this and previous turns so that it now has 25 CC's, so Smuddlevania can now build units and 'buy' replacements needing up to 25 CC's in that turn. Just to clarify, I am saying if Petersburg builds 10 CC and Richmond builds 1...
by Z74
Wed Nov 05, 2014 12:33 pm
Forum: Civil War II
Topic: CSA complaint about the game system based on a recent PBEM
Replies: 140
Views: 50274

Of course that would make things much more complicated for the game engine to deal with right? We would be upping the number of factions from what 5 or 6 (USA, CSA, GB, France, Mexico, Spain, and the indians) to like 30+. Definitely not: Post #108 The player controls TRANSFER of all resources at pr...
by Z74
Wed Nov 05, 2014 10:03 am
Forum: Civil War II
Topic: CSA complaint about the game system based on a recent PBEM
Replies: 140
Views: 50274

So as long as its the abstraction that *you* want it's OK. :blink: There are tons of features or facets that people would like in the game. This one isn't working for me, so I'll drop out of this thread. And what would you propose, to leave things like this and have completely abstract system of po...
by Z74
Wed Nov 05, 2014 7:23 am
Forum: Civil War II
Topic: CSA complaint about the game system based on a recent PBEM
Replies: 140
Views: 50274

What about rail lines and companies that spanned more than one state? Many of us don't use the riverine points for unit travel, but think of the boats plying the Mississippi. Can these be said to belong to one state? I wouldn't mind seeing aspects of regional politics and resources brought into the...
by Z74
Tue Nov 04, 2014 10:54 pm
Forum: Civil War II
Topic: CSA complaint about the game system based on a recent PBEM
Replies: 140
Views: 50274

What I am saying is that the game is supposed to account for resources at state by state level instead of national level. Resources: Money, Manpower (both for recruitment and for replacements), Rail points, Riverine points, WS, Supply, Ammo, conscript points, loyalty (it is a resource and you'll see...
by Z74
Tue Nov 04, 2014 12:45 pm
Forum: Civil War II
Topic: CSA complaint about the game system based on a recent PBEM
Replies: 140
Views: 50274

There are ways though to represent this behavior. I think the easiest way to invert this current course of managing resources (all resources) is to use the ledger presidential options. I'll give an examples of how I would do it. Manpower: Sign act that transfers 10 (the number is an example but it s...
by Z74
Sun Nov 02, 2014 9:09 am
Forum: Civil War II
Topic: CSA complaint about the game system based on a recent PBEM
Replies: 140
Views: 50274

Orso, it's a bit more complex than that. More in general, the game treats all resources as if they were built at national level and not at the state level... this is not just about the rail points that are unable to simulate locomotives and trains properly but also about manpower and war supplies. I...
by Z74
Sat Nov 01, 2014 8:39 am
Forum: Civil War II
Topic: CSA complaint about the game system based on a recent PBEM
Replies: 140
Views: 50274

Actually, two corps, the XI and XII, of the Union Army of the Potomac were sent from Virginia to Chattanooga in time for the Battle of Lookout Mountain. Travel time by rail was right at one week for both corps. Total troops moved in this week, 30,000. Oh I'm not saying you couldn't make it happen, ...
by Z74
Fri Oct 31, 2014 6:46 pm
Forum: Civil War II
Topic: CSA complaint about the game system based on a recent PBEM
Replies: 140
Views: 50274

The problem here is the game should try to simulate the real chances CSA had to pull the Union out of the war by achieving this through victories on the field and pressure on the Union morale and will to fight. Perhaps the NM/VP concept could be rewritten so that loyalty affects more the supply/mone...
by Z74
Thu Oct 30, 2014 8:41 pm
Forum: Civil War II
Topic: CSA complaint about the game system based on a recent PBEM
Replies: 140
Views: 50274

The problem really is, as I said many times, that the only way CSA can win is not by military but by achieving political objectives that, unfortunately, the game is missing as well as all a series of logistical, production and manpower issues the Union had to face but the Union player doesn't have t...
by Z74
Wed Jun 25, 2014 7:55 pm
Forum: Help improve CW2
Topic: Public Beta Patch 1.04 RC6
Replies: 60
Views: 32981

Thanks for the patch!!!
by Z74
Mon Jun 09, 2014 7:54 pm
Forum: Civil War II
Topic: Ledger for generals?
Replies: 4
Views: 2957

Don't forget the seniority, need the seniority filter to see who's up to be promoted!
by Z74
Tue May 27, 2014 1:23 pm
Forum: Civil War II
Topic: Interface
Replies: 71
Views: 34061

My 5c: The first step is to remove units you can't recruit due to restrictions (i.e. don't got no resources or money). The second step is to work on the filters. They must match the DEPARTMENTS. The third step is to divide by unit type (inf-cav-art-support). The 4th step is to divide by location (i....
by Z74
Sat May 17, 2014 7:34 pm
Forum: Civil War II
Topic: What an odd game... a comment on the AI(?)
Replies: 30
Views: 13074

Think about the jobs lost if CSA took Philadelphia and razed its structures to the ground. It doesn't just add up to national morale and local modifiers on loyalty and money/supply/wsu production. You'd have riots, famine, disease, high crime, tax revenue lost... come to think of it, it's what Sherm...
by Z74
Sat May 17, 2014 7:26 pm
Forum: Civil War II
Topic: Support Units in the Army Leader's stack??
Replies: 27
Views: 11245

My puzzled concern is about HQ units... they seem to work pretty different from AACW.
by Z74
Sat May 17, 2014 7:25 pm
Forum: Civil War II
Topic: Newby Questions
Replies: 3
Views: 2775

Huge answer by the Cap'n.
He's da man.
by Z74
Thu May 15, 2014 5:27 am
Forum: Civil War II
Topic: What an odd game... a comment on the AI(?)
Replies: 30
Views: 13074

I know it's quite a big change but I think I argumented sufficiently about it being extremely needed. Perhaps it's looking big from a player's standpoint but the choices are there (the regional choices), new choices for the federal powers can be programmed just like the events, then comes the UI adj...
by Z74
Wed May 14, 2014 11:45 am
Forum: Civil War II
Topic: What an odd game... a comment on the AI(?)
Replies: 30
Views: 13074

I think it's all to be reworked on a state level with choices that tie the local governors to the president. Just like the investment on armories can be managed by event (and it should also fail, not necessarily pay off) so virtually any interaction between you (the president) and the governor (whic...
by Z74
Wed May 14, 2014 5:17 am
Forum: Civil War II
Topic: What an odd game... a comment on the AI(?)
Replies: 30
Views: 13074

Are you thinking that if one side captures a capital or principal city of a state which is a part of the other side, or at least if they do so and achieve a certain level of loyalty, they should be allowed to recruit from that state? Yes, remember that units in the CW were made by local men on a st...
by Z74
Tue May 13, 2014 7:58 pm
Forum: Civil War II
Topic: What an odd game... a comment on the AI(?)
Replies: 30
Views: 13074

The only CSA strategy remaining is to get NM to 180 by merely winning three to four dozen major battles more than the Union. Good luck with that. As I said, other than NM there doesn't seem to be a system of true state by state morale where political as well as military actions (as the burn down yo...
by Z74
Tue May 13, 2014 1:19 am
Forum: Help improve CW2
Topic: A few reqs
Replies: 4
Views: 3106

That recruiting screen is just a mess the way it is. 1) The double click is not that useful. 2) The filtering should be the same as the one of the map overlays for theaters because it's less confusing. 3) The mini map overlays should be activated to match the big map brown/green colors. 4) There sho...
by Z74
Mon May 12, 2014 6:53 pm
Forum: Civil War II
Topic: What an odd game... a comment on the AI(?)
Replies: 30
Views: 13074

That's a nice account. What was the difficulty level? It seems the improvements to the AI are paying off! They are, if it wasn't for this little exploit I mentioned I'd have a lot of troubles in VA and in the West. In my case, I'm playing Lt. and medium bonus to activation and fog of war. The probl...
by Z74
Mon May 12, 2014 2:57 pm
Forum: Civil War II
Topic: What an odd game... a comment on the AI(?)
Replies: 30
Views: 13074

There is only one way to do it properly: Political decisions/Manpower/Transport/War Supply/Supply & Ammo consumption/Trade and production/ replacements must be processed at STATE level and they must be tied to the loyalty and NM. We are at a deep level of complexity and historicity... it's a major g...
by Z74
Mon May 12, 2014 2:47 pm
Forum: Civil War II
Topic: Forming a new army
Replies: 4
Views: 3397

That is not the problem.
by Z74
Mon May 12, 2014 2:38 pm
Forum: Civil War II
Topic: What an odd game... a comment on the AI(?)
Replies: 30
Views: 13074

The problem can't be solved with just moving their capital. There's a critical flaw in the game design where resources, manpower and tranportation are managed at side level instead of state level. Athena or a CSA human player can't counter that. I can rise taxes, issue bonds and call on a draft at t...
by Z74
Mon May 12, 2014 10:19 am
Forum: Civil War II
Topic: Forming a new army
Replies: 4
Views: 3397

Mah... to be perfectly honest it's Dec 61 I'm almost in NO, I have separated Johnston from Beuregard and already captured Manassas and Winchester. In other words, I've almost already won. I think there's a very impending need to reform the way the game treats several resources as well as the movemen...
by Z74
Mon May 12, 2014 8:47 am
Forum: Civil War II
Topic: Forming a new army
Replies: 4
Views: 3397

Forming a new army

I've built a second Army (Army of Potomac) with Butler who was moved to NY from Ft. Monroe in view of a Dec 61 invasion of New Orleans. Butler surpassed Freemont and that's ok, however, I noticed that the HQ unit was not assimilated to the general (like it happens in AACW) and I also noticed that Fr...

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