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by Paule3000
Fri Sep 18, 2015 8:03 pm
Forum: Revolution Under Siege
Topic: A noob's quick question: Blocking movement across rivers with ships?
Replies: 4
Views: 4147

Thanks for the info! Yes. It is :cool: . Have a seat, open your manual to the page 44, and read :) : 7.1.4 Blocking Movement and Zone of Control [...] Blocking land movement with naval Forces: if placed on the rivers sections which separate 2 land regions, Naval Forces with an Offensive Command Post...
by Paule3000
Sun Sep 13, 2015 5:09 pm
Forum: Revolution Under Siege
Topic: How many regional decisions?
Replies: 3
Views: 3269

How many regional decisions?

How can I see how many regional decisions of what kind are left? The manual states, and the tooltips of some decions imply, that regional decisions are limited, so there must be some way to tell how many of those are left...?
by Paule3000
Mon Jul 13, 2015 10:06 pm
Forum: Pride of Nations
Topic: Searching a certain area
Replies: 3
Views: 2249

loki100 wrote:Use the screen that lists provincial statistics (F8? maybe), that'll get you there.


The "Regional Census" screen? This does not work, not by clicking on a region's name, not by clicking anywhere else.
by Paule3000
Fri Jul 10, 2015 2:02 am
Forum: Pride of Nations
Topic: Searching a certain area
Replies: 3
Views: 2249

Searching a certain area

Hello everybody! First I gotta say: I really love PON, as I do most Ageod titles. The more complex the better and in this regard PON is probably the best I played so far. Though I have a problem that really annoys me: Maybe I simply overlooked it, but is there any way to quickly find and jump to a c...
by Paule3000
Sun Jun 07, 2015 3:12 pm
Forum: Civil War II
Topic: When to enter structures
Replies: 20
Views: 7702

When to enter structures

I've got some questions regarding the tactical and strategic implications of entering structures, especially in defensive situations. My own considerations: Being inside a structure makes you prone to being besieged with the immanent threat of surrendering, and thereby losing, a whole force. The tra...
by Paule3000
Wed May 20, 2015 10:33 pm
Forum: Help improve CW2
Topic: Public Beta Patch 1.06 RC3 (upd May 13th)
Replies: 126
Views: 49919

Cardinal Ape wrote:Most bizarre. I guess all waterways lead to Rome.


:)
by Paule3000
Sat May 16, 2015 2:54 am
Forum: Civil War II
Topic: CSA Points to Know (open to comments)
Replies: 165
Views: 107402

Very nice thread, indeed. I really think it should be stickied.
by Paule3000
Fri May 15, 2015 10:39 pm
Forum: Civil War II
Topic: A Call to Arms
Replies: 7
Views: 3299

What about a stickie?
by Paule3000
Thu May 14, 2015 4:20 pm
Forum: Help improve CW2
Topic: Retreating from victory?
Replies: 5
Views: 3664

Another point I don't get and that points me to some kind of engine malfunction ('bug') is, that normally, when there is a message saying one side succeeded in retreating from battle (as marked by the upper arrow), this is - or was - always followed by a battle message saying this side lost. This is...
by Paule3000
Wed May 13, 2015 2:53 pm
Forum: Help improve CW2
Topic: Retreating from victory?
Replies: 5
Views: 3664

Retreating from victory?

In 1.06 RC2 latest hotfix I had a force under Gen. Banks retreat from battle, still it was declared a union victory. Is this behavior intended? If so, what's the explanation for this?
by Paule3000
Mon May 11, 2015 6:48 pm
Forum: Help improve CW2
Topic: Public Beta Patch 1.06 RC3 (upd May 13th)
Replies: 126
Views: 49919

Captain_Orso wrote:If there is no fighting, there is no change in MC.


Though sometimes, when two opposing forces are in the same region without fighting, I get a message saying something along the lines of "Because of our overwhelming presence in region XY we won n% of military control over the enemy."
by Paule3000
Sun May 10, 2015 4:44 pm
Forum: Help improve CW2
Topic: Comparing stats...
Replies: 12
Views: 5537

I believe one could put in an extreme amount of time trying to understand every parameter of every element on the map, but in the end, there are limited things one can do to influence them. ... Just to be clear: It really is about understanding the broad differences between different units, as you ...
by Paule3000
Thu May 07, 2015 10:14 pm
Forum: Help improve CW2
Topic: Comparing stats...
Replies: 12
Views: 5537

I'd really like to be able to easily compare unit's actual in-game stats (the combat and mobility values, cohesion, hits, morale, XP etc.) as well as the corresponding base values in the build menu. Hi Paule3000, exactly which stats are you looking to compare? In general you can look at the model fi...
by Paule3000
Thu May 07, 2015 5:42 am
Forum: Help improve CW2
Topic: Comparing stats...
Replies: 12
Views: 5537

A general probably would have had some extensive military training and experience prior to commanding a nation's entire miltary forces.
by Paule3000
Wed May 06, 2015 4:52 pm
Forum: Help improve CW2
Topic: Comparing stats...
Replies: 12
Views: 5537

Comparing stats...

...really is a pain in the ***. Right now it is cumbersome, confusing and just too inconvenient to click on one element's symbol, having to memorize the numbers, then having to click on another element's symbol to compare stats in your mind. There are just too many stats for something like this. Sho...
by Paule3000
Wed May 06, 2015 4:22 pm
Forum: Help improve CW2
Topic: Couple Random Thoughts
Replies: 3
Views: 2537

Undo Button... I think there also should be a possibility to cancel ordered units. Maybe have it return the whole spent resources when cancelled in the turn the unit has been ordered and an amount proportionate to the time already spent building it, if cancelled in later turns. But definitely there...
by Paule3000
Thu Apr 30, 2015 9:42 pm
Forum: Civil War II
Topic: Steam Update?
Replies: 6
Views: 3140

I had a 3mb Steam update last night, too. Now there seem to be 3 different CW2.exe files: The original 1.05 with 6,384,128 bytes, the quickfix with 6,389,760 bytes and the new .exe being 6,389,496 bytes large. Only the last one, the newest file, has a digital signature with a timestamp of Monday, Ap...
by Paule3000
Thu Apr 30, 2015 1:11 pm
Forum: Civil War II
Topic: Razing Cities - No Loyalty or Development Penalty or Other Effects?
Replies: 22
Views: 11461

I think a reduction of NM for razing cities loyal to your side and a raise of the enemy's NM for destroying cities loyal to your opponent would be kind of realistic. Perhaps there should be a modification of the extent of the NM hit relative to the degree of loyalty, maybe +/-1 point at 51-75%, +/-2...
by Paule3000
Wed Apr 29, 2015 9:23 pm
Forum: Civil War II
Topic: Razing Cities - No Loyalty or Development Penalty or Other Effects?
Replies: 22
Views: 11461

I never thought of this, too,.
I think you are right, there should be a rather hard NM, loyalty and developement penalty for wiping out entire settlements.
by Paule3000
Wed Apr 29, 2015 6:53 pm
Forum: Help improve CW2
Topic: Quick fix: CW2 fixed executable, April 24
Replies: 38
Views: 17405

richfed wrote:I know that I probably speak only for solo players, but I would much rather have a solid AI opponent than the increased turn speed. No contest.


I second this.
by Paule3000
Mon Apr 27, 2015 9:38 pm
Forum: Help improve CW2
Topic: NM normalization
Replies: 4
Views: 2588

I like the idea.
by Paule3000
Mon Apr 27, 2015 8:28 pm
Forum: Civil War II
Topic: Crashes and Restores
Replies: 9
Views: 4085

Well it happened again. The game crashed during turn execution and when I loaded the backup nothing I did the previous turn was there. (no orders, no reorganization, no purchases, etc). I saved the game before I executed the turn, but still nothing. I must say that this is extremely frustrating. I ...
by Paule3000
Sun Apr 26, 2015 3:20 am
Forum: Civil War II
Topic: Some more questions
Replies: 12
Views: 4604

Think of it as a board game. You have Unit Pool with x number of type-y counters. Each time you build one you take it from the Pool and put it on the board. Each time you lose one, it is returned to the Pool to be built again. If a unit is captured, the control of the unit counter goes to your oppo...
by Paule3000
Fri Apr 24, 2015 7:32 pm
Forum: Civil War II
Topic: "Unit XY has been moved to..." - Why?
Replies: 2
Views: 1785

"Unit XY has been moved to..." - Why?

My question is:

Why are units sometimes moved to other regions? The message unfortunately does not explain the reason why this happens and I don't know, either.

Thanks!
by Paule3000
Sun Apr 19, 2015 12:49 am
Forum: Help improve CW2
Topic: Scrolling the list of units under production (F2) ...
Replies: 1
Views: 2996

Scrolling the list of units under production (F2) ...

...has never worked for me. All that happens is the first line of boxes getting blank when I scroll down with the mouse wheel. And I don't find any buttons to navigate to subsequent pages of the list, either.

Would be nice if it worked some day, maybe with some filters and sorting options added.
by Paule3000
Sat Apr 18, 2015 8:02 pm
Forum: Civil War II
Topic: Follow, Pursue
Replies: 9
Views: 4784

I always thought there should be a better (visual) representation of the "Intercept" special order in the UI, so you can tell more easily who is ordered to intercept whom.

But a distinct button for the "Intercept" special order might be a nice idea, too.
by Paule3000
Fri Apr 03, 2015 7:37 pm
Forum: Civil War II
Topic: CW2 and 1.05 ?
Replies: 39
Views: 16121

This is the last hint I've seen, as to when the official 1.05 patch will come. Sadly I can't see the exact date it has been posted, just "1 Week Ago", but it should be coming any day now. With 90% certainty, of course.
by Paule3000
Fri Apr 03, 2015 9:45 am
Forum: CW2 Technical support / Aide technique
Topic: Console won't open
Replies: 3
Views: 2649

Sorry about the misunderstanding, I was wrong calling it tilde, because that's this one: "~", as I know now. The key that I really meant is in fact the "^"-key directly under Escape. I checked EAW, where I can't open the console, too. But I know for sure that it worked not too long ago. Don't know w...
by Paule3000
Fri Apr 03, 2015 5:10 am
Forum: Civil War II
Topic: How useful is the light artillery?
Replies: 29
Views: 12731

How useful is the light artillery?

I mostly try to avoid building and using the inf brigades with 6lb batteries, since I adopted the dedicated arty divisions doctrine. But how useful and cost-effective are the light arty batteries considered by more experienced players? Do you use them? If yes, mostly in independent brigades and simi...

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