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by The Red Baron
Wed Dec 28, 2016 5:07 am
Forum: EAW Technical support / Aide technique
Topic: Aachen Region Not Pushing Supplies with Depot
Replies: 3
Views: 4112

Re: Aachen Region Not Pushing Supplies with Depot

I'm thinking more along the lines of a technical issue. I have 100% MC throughout all Flemish regions and 100% loyalty in Bruxelles. Antwerp, Liege, Namur, Bruxelles are all sending/receiving lots of supply but nothing's pushing from Liege to Aachen for some reason.
by The Red Baron
Wed Dec 28, 2016 12:09 am
Forum: Help improve EAW
Topic: Fixing replacement bug
Replies: 6
Views: 7623

Re: Fixing replacement bug

OK. Thanks for the follow-up.
by The Red Baron
Tue Dec 27, 2016 1:06 am
Forum: Help improve EAW
Topic: Fixing replacement bug
Replies: 6
Views: 7623

Re: Fixing replacement bug

In order to fix the replacement bug, and while we wait for a comprehensive patch including both a new executable and updated data: Go To <game path>\EAW\GameData\Models Delete Models.Cached The next time the game will run, it will probably need up to 5 extra minutes. This will rebuild the cache wit...
by The Red Baron
Mon Dec 26, 2016 4:48 pm
Forum: EAW Technical support / Aide technique
Topic: Aachen Region Not Pushing Supplies with Depot
Replies: 3
Views: 4112

Aachen Region Not Pushing Supplies with Depot

I'm playing WE and invaded Belgium. I've captured all of Belgium in addition to Malmedy, Aachen, Koeln, Duisburg and Ruhrgebiet (Essen). I built a level 1 depot in Aachen to push supply but Aachen did not send/receive anything, so I built another level 1 depot in Liege to act as a relay. Pressing '2...
by The Red Baron
Sun Dec 04, 2016 9:19 pm
Forum: EAW Technical support / Aide technique
Topic: Replacements Bug
Replies: 2
Views: 3341

Re: Replacements Bug

Thanks for the update. I have two other issues which require attention. I'll try to post them today. I'd like them to make it for the next patch.
by The Red Baron
Sun Dec 04, 2016 7:09 pm
Forum: EAW Technical support / Aide technique
Topic: Replacements Bug
Replies: 2
Views: 3341

Replacements Bug

I'm currently playing 1.03.1as the WE vs the AI with manual replacements enabled. I started the game with 40 [French] Line Infantry replacements, 5 Militia replacements, 5 Cavalry replacements and 40 Light Artillery replacements. Despite heavy losses in infantry, cavalry and light artillery, the num...
by The Red Baron
Thu Nov 10, 2016 12:01 am
Forum: To End All Wars
Topic: The Straits of Gibraltar
Replies: 2
Views: 2168

Re: The Straits of Gibraltar

Hello Pocus! I thought it might but wanted to confirm before I rely on GBR to deal damage to CP ships moving through the area. Thanks.
by The Red Baron
Wed Nov 09, 2016 12:49 am
Forum: To End All Wars
Topic: The Straits of Gibraltar
Replies: 2
Views: 2168

The Straits of Gibraltar

Will the Gibraltar forts bombard CP ships transiting through the straits? It's difficult (for me) to tell whether or not the Gibraltar region satisfies the DAR requirements. Does the Gibraltar region lie adjacent to both the Strait of Gibraltar (coastal waters) and the Alboran Island (ocean) regions?
by The Red Baron
Fri Jan 29, 2016 1:41 am
Forum: To End All Wars
Topic: Winning as the WE
Replies: 11
Views: 6011

Thanks. I think I'll try to beat (and change) history and fight on Flemish soil instead.
by The Red Baron
Fri Jan 29, 2016 1:24 am
Forum: To End All Wars
Topic: Winning as the WE
Replies: 11
Views: 6011

This is all very true, and it also makes sense. I just finished a game of CWII as CSA, and I'm still in the "aim for the capital" mode to bring about a decisive victory as fast as possible. I forget it's 50 years later with different technology and the war played out much different. I like the idea ...
by The Red Baron
Tue Jan 26, 2016 11:29 pm
Forum: Revolution Under Siege
Topic: Discount Price?
Replies: 6
Views: 6184

Merci!
by The Red Baron
Tue Jan 26, 2016 11:26 pm
Forum: To End All Wars
Topic: Winning as the WE
Replies: 11
Views: 6011

Wow, that doesn't sound too optimistic! Sounds like the French will be on the defensive for quite some time before they can even think about turning things around to win the game. I guess I'll have to shift my thinking from offensively-minded to defensively-minded.
by The Red Baron
Tue Jan 26, 2016 1:34 am
Forum: To End All Wars
Topic: Winning as the WE
Replies: 11
Views: 6011

Winning as the WE

How hard is it to pull of a NM win as the WE? I'm starting a game against Athena as the WE, but, geographically speaking, the French border is a long way from Berlin. Playing as the EE, it was easier to reach Berlin from western Poland; less ground to cover, less flanks to worry about. Has anyone ma...
by The Red Baron
Tue Jan 26, 2016 1:03 am
Forum: Revolution Under Siege
Topic: Discount Price?
Replies: 6
Views: 6184

I'll name my firstborn son Philippe (already have 5 daughters) if I can get an answer on the website discount!
by The Red Baron
Fri Jan 22, 2016 12:46 am
Forum: Revolution Under Siege
Topic: Discount Price?
Replies: 6
Views: 6184

Please advise when you have a chance. Thanks!
by The Red Baron
Thu Jan 21, 2016 4:17 am
Forum: Revolution Under Siege
Topic: Discount Price?
Replies: 6
Views: 6184

Discount Price?

I purchased RUS in 2014 from AGEOD. I visited both the Matrix and AGEOD sites, but when I add RUS Gold to my cart and recalculate the price with my serial number, I receive only a 60% discount ($14.99), not the 80% discount ($5) stated on the websites. Has the discount changed?
by The Red Baron
Sun Mar 22, 2015 6:18 pm
Forum: Civil War II
Topic: List of Generals
Replies: 18
Views: 10797

Press F1 to view the forces list then filter the list to hide stacks without leaders. Once you filter the list, you may hover your cursor over the rank symbol in the 3rd column to view the stats of the leaders present in the stack, but this will not show you seniority; however, my guess is that you ...
by The Red Baron
Fri Mar 06, 2015 11:00 pm
Forum: Civil War II
Topic: Bugs or WAD?
Replies: 13
Views: 6228

Ah, I see Pocus chiming in on the exact calculations used in the Occupier/Hated Occupier special ability. Might he also shed some light on the calculations used for a region's WSU production? (see #1 on OP) :confused:
by The Red Baron
Fri Mar 06, 2015 10:47 pm
Forum: Civil War II
Topic: Solid State Drives
Replies: 2
Views: 2566

I recently doubled my RAM and installed an SSD as well. Like you, I noticed a wicked performance improvement, especially in turn resolution times. I haven't noticed any downside to using an SSD, just be sure you've configured your system to operate efficiently using the SSD (Windows TRIM command and...
by The Red Baron
Thu Mar 05, 2015 6:34 pm
Forum: Civil War II
Topic: Bugs or WAD?
Replies: 13
Views: 6228

A Late War Cavalry Regiment on ECSO moves through a region with an ungarrisoned town with a depot. The town and depot will be captured, but the depot will be destroyed. If there is no depot--generally the case--you will get a message in the Message Panel saying that your force destroyed so-n-so muc...
by The Red Baron
Wed Mar 04, 2015 11:57 pm
Forum: Civil War II
Topic: Bugs or WAD?
Replies: 13
Views: 6228

Durk wrote:As to #2 - If the loyalty is above 50% then irregulars do capture all sorts of regions, forts and depots.


Loyalty was right at 50% (not above), so maybe Indians destroy at <=49% loyalty?

As for question #1, where's the Captain when you need him??? Where's the wizard? :D
by The Red Baron
Tue Mar 03, 2015 3:49 am
Forum: Civil War II
Topic: Number of Armies?
Replies: 7
Views: 3965

Until Mar of '62, you may form only 3 armies. Beginning Mar '62 you may form up to 6 armies. This limit later increases to 9 (I believe) sometime in 1863.
by The Red Baron
Tue Mar 03, 2015 12:23 am
Forum: Civil War II
Topic: Bugs or WAD?
Replies: 13
Views: 6228

Bugs or WAD?

I have noticed a couple of inconsistencies that maybe the experienced forumites can answer. I am playing a GC as the CSA (1.05 RC9 27 Feb 2015 update). 1. According to the Regions list in the ledger, WSU production for the Nashville and Memphis regions is 10 WSU per turn; however, this doesn't agree...
by The Red Baron
Sat Feb 28, 2015 6:21 pm
Forum: Help improve CW2
Topic: Sorting in the Ledger
Replies: 2
Views: 2127

Merci on both counts!
by The Red Baron
Thu Feb 26, 2015 7:42 pm
Forum: Help improve CW2
Topic: Sorting in the Ledger
Replies: 2
Views: 2127

Sorting in the Ledger

Couple of requests for a future patch: 1. Would it be possible to enable sorting by Current Order in the Forces List of the Ledger? I find I can sort by any column but that one. I don't often need to sort by this column but do find it useful from time to time. 2. If I set a general to move using the...
by The Red Baron
Sun Feb 22, 2015 6:21 pm
Forum: Civil War II
Topic: Help renaming units.
Replies: 7
Views: 3830

Unfortunately, I can't reproduce the error. I recommend you post your problem with a screenshot in the CWII technical support forum for Pocus to have a look at. (Pocus is one of the developers.) He may subsequently ask you to upload some files for him to examine. Other players with the identical iss...
by The Red Baron
Sat Feb 21, 2015 5:42 pm
Forum: Civil War II
Topic: General Ratings
Replies: 3
Views: 2746

Welcome!
by The Red Baron
Sat Feb 21, 2015 3:49 pm
Forum: Help improve CW2
Topic: Some errors occuring late in April GC
Replies: 11
Views: 5285

It appears if entrenchment >=3 and range >=4, then the Bombard SO will be active. Experienced players will understand that bombardment will not take place w/o satisfying the DAR rule; but, maybe the Bombard SO could be disabled in a future patch (if all conditions are not satisfied) so players new t...
by The Red Baron
Sat Feb 21, 2015 3:03 pm
Forum: Civil War II
Topic: General Ratings
Replies: 3
Views: 2746

1st Number = Strategic Rating 2nd Number = Offensive Rating 3rd Number = Defensive Rating The offensive and defensive ratings give bonuses to the offensive and defensive firepower ratings of units under their command. The strategic rating affects a variety of game parameters. The higher the number, ...
by The Red Baron
Sat Feb 21, 2015 2:14 pm
Forum: Civil War II
Topic: Help renaming units.
Replies: 7
Views: 3830

Try updating to the latest release candidate, which is 1.05 RC8 (Feb9-2015). One of the prior versions of 1.05 disabled the rename feature. This latest version restores it.

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