Thanks for the explanation. But which .ini file do I need to look at to find the 'true' civilisation level of each region? All of the 'in-game' indicators show every region as Rich (80), but I need to know the 'true'level in order to establish if foraging is likely to be successful. :crying: Does Ci...
I'm confused - when I look at the "Region" tab (F7) of the Strategic Atlas, everything shows as Rich (80), the same as the tooltip. Am I looking in the wrong place?
As far as I can see, every region in the game has a Civilisation Level of Rich (80). Is this intentional and, if so, what is the rationale? It seems a bit odd that a remote mountain or desert region should be treated the same (for foraging purposes) as the area around London or Paris.
not sure if this is the answer but remember that the sphere of influence (SOI) and colonial penetration (CP) concepts are very different. The second reflects what you are doing on the ground - creating an infrastructure so as to build up your control of a colony. SOI is how acceptable this is to th...
Try this, HerrDan explained it for me earlier: http://www.ageod-forum.com/showthread.php?39602-Tsingtao :) Many thanks for this, the correct SOI values are now showing on the map. I'm still confused by the Colonial Affairs screen, though. I'm playing as Germany and some of the colonial areas where ...
I'm playing the 1880 campaign with v1.04 and all the SOI values are -10. (The Colonial Affairs screen shows no data either.) I know that this problem has been addressed before and I have checked that the relevant 'Event' file is present. However, it is still not working - does anyone have any sugges...
"Faeroes" should be "Shetlands" and the area name (for the islands) should be Lerwick, not Torshavn. (The sea area names on this part of the map are also a bit confused. Perhaps Western Faeroes Sea could become Shetland Islands, etc.) "Wessex" and "Sussex" are transposed. I will add any more discrep...
Building or capturing a fort adjacent to a river/sea area decreases by 4 the number of naval elements needed to blockade an enemy port. This is quite reasonable, but it is not obvious why the enemy should be able to cancel this by building forts of his own. This 'fort cancellation effect" also seem ...
:thumbsup: The blockade adjustment for an enemy fort seems to interact with the "USADistantBlockades" event in an unpredictable way (unpredictable by me, that is). So I have disabled it, as it does not seem very realistic, and distant blockades now seem to work properly. :cool: Occupying Fort Fisher...
Thanks for this information. I have eliminated the first two points, so it must have something to do with the construction of enemy forts; this seems to be confirmed by comparing my game to a new campaign. However, there does seem to be more to it than this - I will continue to investigate! I'm not ...
Having read the helpful sticky, I'm still not convinced that this is working as intended. It's early 1864 and I (the Union) have just captured Forts Fisher and Caswell. The game turn has been advanced but there is still no blockade icon for Wilmington; if fact no CSA port has the icon, except for Ma...
I'm really liking TYW and I notice that the Strategic Map is much larger than the current playable area. Does that mean that future expansions are planned and, if so, what might they include? (The English Civil War, although not part of the Thirty Years War, took place during this time period...)
The railway network in Asia Minor and the Balkans seems rather more extensive than that described in any of the WW1 books I have read. For example, their are two lines going north from Salonika rather than the one I was expecting. Also, I understood that the nearest railhead to the Caucasus on the T...
Before sending list to PhilThib, you may want to correct the names of the ships in this class: King Edward VII, not King Edward VIII New Zealand, not Zealandia Britannia, not Britania New Zealand was renamed Zealandia in 1911 when the new battlecruiser New Zealand was presented to the Royal Navy by...
:non: The entire British King Edward VII class - King Edward VIII (sic), Hibernia, Commonwealth, Africa, Zealandia, Dominion, Britania (sic), and Hindustan - are still shown as Dreadnoughts when in fact they were pre-Dreadnoughts (called 'steel battleships' in the game). The same applies to HMS Russ...
Repairs to damaged ships are actually way too fast, at least for the larger vessels. Seydlitz was out of action for about 12 weeks after Jutland; in the game it can be repaired in 2 weeks. New capital ships (ie replacement elements) took about 2-3 years to complete under wartime conditions. I agree,...
It is semi-intentional. By rebel armies do you mean rebels, or a minor faction that has rebelled (like the Cubans against Spain)? The game allows them (minor factions, but I guess true rebels as well) to re-build any damaged units to full health at the beginning of each turn. They are actual rebels...
Two of my provinces contain rebel armies. I keep attacking them with superior forces but they always manage to withdraw, usually before combat or sometimes after one round with minimal losses. However, although they have withdrawn, the don't go anywhere - they just remain in the same province. This ...
I don't agree; I think that on the scale of a grand strategy game like this, those differences were minor. One army's doctrine wasn't dramatically different to the next's, and they were all learning and developing constantly anyway. You mention supply, logistics and commander ratings as ways to mod...
Bluestrategist wrote:Not differentiating between Dreadnoughts and Pre-Dreadnoughts is a major simplification that can only damage the game. Not impressed!
The game does differentiate between them, it's just that the ships in question are shown as the wrong type. Rather easy to fix, I would have thought.
Albania was only briefly an independent kingdom from July 1913 until September 1914, under Prince William of Weid. Thereafter it was 'carved up' by its neighbours until recognised as an independent state again by Italy in 1920, with King Zog seizing power in 1928.
Being something of a battleship anorak :wacko: , I notice that some of the British battleships in TEAW are of the wrong type. Specifically, the entire King Edward VII class - King Edward VIII (sic), Hibernia, Commonwealth, Africa, Zealandia, Dominion, Britania (sic), and Hindustan - are all shown as...
I've just started playing AJE and I think it's a great game. However, it's rather underused by the campaigns currently available. Here's my wish list for future expansions Caesar's Gallic Wars 58-50 BC Pannonian War 6-9 AD Varus Disaster 9 AD Boudiccan Uprising 60-61 AD Revolt of Civilis 69 AD Dacia...