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by Marquee
Fri Mar 12, 2010 3:15 am
Forum: Rise of Prussia
Topic: Retreat into combat
Replies: 11
Views: 3251

Armies of the period should always always always retreat back on their supply line if at all possible. Only if that path is blocked should they consider a different route.
by Marquee
Fri Feb 26, 2010 1:31 am
Forum: RoP: Rise of Prussia AARs
Topic: ROP - Beta AAR - Fredericus Rex (1758 Campaign)
Replies: 41
Views: 23924

Enjoying the play, very nice looking action.

BTW in the Battle Reports, in English it is "cannon", not "canons". That is, two "n's" and no "s" for the plural. The plural of cannon is "cannon".
by Marquee
Tue Feb 23, 2010 1:47 am
Forum: RoP: Rise of Prussia AARs
Topic: ROP - Beta AAR - Fredericus Rex (1758 Campaign)
Replies: 41
Views: 23924

Game looks good, can't wait for it :coeurs:

Am I stating the obvious when I point out that Friedrich is mispelled as "FriedriEch" in the game? :confused:
by Marquee
Sun Jan 03, 2010 4:17 pm
Forum: Rise of Prussia
Topic: Happy (incoming) New Year!!!... 6 more new screenshots!!!
Replies: 13
Views: 5153

Agree that the map inaccuracy is serious. I noticed that Prague wasn't on the Moldau and thought it was strange, but questioned my own recollection. If the map is this inaccurate, my confidence in the OOB and other historical matters is weakened as well. I was planning on buying this out of the chut...
by Marquee
Tue Oct 20, 2009 3:05 pm
Forum: Pride of Nations
Topic: New serie of screenshots
Replies: 75
Views: 34321

Hi! :) That is not a city. Just the region map name and the flag of the region's owner (USA). Cites are the "big round things" :D I guess neither Charleston WV or Huntington are big or important enough to appear on map as an individual structure. Be aware that this is a global game map so only the ...
by Marquee
Tue Oct 20, 2009 12:47 am
Forum: Pride of Nations
Topic: New serie of screenshots
Replies: 75
Views: 34321

Map errata: In the "Awaiting Wilson" screenshot, the city labeled "Huntington" should be "Charleston" -- the capital of WV. The city of Huntington is actually on the Ohio R. to the west, while Charleston is in the center of the state where Huntington is shown. :)
by Marquee
Thu Jul 23, 2009 1:52 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Official 1.06h patch for WW1
Replies: 27
Views: 9800

Great to see another update! I was waiting for this for some time. Thanks Luca.
by Marquee
Tue Apr 07, 2009 2:17 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.06D
Replies: 23
Views: 6949

Thanks for the new patch calvinus. A good time to fire up another campaign!
by Marquee
Mon Feb 23, 2009 1:45 pm
Forum: Help improve WW1!
Topic: Naval oddity
Replies: 6
Views: 2317

Naval oddity

In a recent game under the current version, I had moved von Spee's fleet into the Atlantic. A turn later, von Spee was intercepted by the entire Japanese fleet which had followed him there. After the battle, I noted that all of the other Entente Pacific fleet units were also stacked in the Atlantic ...
by Marquee
Mon Feb 23, 2009 1:33 pm
Forum: Help improve WW1!
Topic: Independent Unit Random Reassignment
Replies: 1
Views: 1120

"In short, there appears to be no rhyme or reason to why sometimes a detached independent unit retains its assignment to the Army from which it detaches and other times it immediately loses this assignment and becomes a non-assigned unit." This is true enough, but you can always just right click/dra...
by Marquee
Fri Feb 20, 2009 3:55 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Moving Independent Units in Army-by-Army Mode
Replies: 10
Views: 2244

The independent stacks are moved during the very last activation, because when you commit the movements of this last army (or armies in case of coordinations), once the battles are finished, the "impulse" moves immediately to the next player (or the phase virtually finishes if you are the last acti...
by Marquee
Wed Feb 18, 2009 1:19 pm
Forum: Help improve WW1!
Topic: naval rules
Replies: 27
Views: 6933

you can close the range in a naval battle. on the battle screen you have 3 tactics you can chose beteewn after the battle starts. the middle one with the 2 arrows closes the range so you can use your cruisers and destroyers. i still havent figured out how to order a torpedo attack yet, maybe its au...
by Marquee
Wed Feb 18, 2009 1:12 pm
Forum: Help improve WW1!
Topic: Recon mission success to high?
Replies: 15
Views: 4199

calvinus wrote:Or most probably the failure messages are not reported... :blink:
I will investigate! :sherlock:


I am getting quite a few recon failure messages in 1914 under army-by-army mode.
by Marquee
Sat Feb 14, 2009 11:29 am
Forum: Help improve WW1!
Topic: naval rules
Replies: 27
Views: 6933

Also when the fire range is not compatible with any of your squadrons? :blink: I had reported this issue to you as well, calvinus, and accepted that the explanation for the "non-engagement" was that the range was not "short" which was required by the CL involved. However, visible spotting distance ...
by Marquee
Fri Feb 13, 2009 9:54 pm
Forum: Help improve WW1!
Topic: Some remarks on the AI
Replies: 22
Views: 4162

I can't be certain, but I think most antivirus software have settings that allow an indicated application to be excluded from scrutiny. If not, certainly some are available that do. While general AV software should be considered, some of the hypersensitive settings that bog down everything should no...
by Marquee
Tue Feb 10, 2009 7:52 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Stacks and units
Replies: 4
Views: 1409

All very good questions, flop. I would like to see the answers too (I think I know some of the answers, but will like to hear what's said).
by Marquee
Sun Feb 08, 2009 3:03 am
Forum: WW1 : La Grande Guerre 14-18
Topic: supply question
Replies: 30
Views: 6117

here's a save game that illustrates my main point without involving the redeploy, teleport issue, which must be a bug. the german stacks surrounded by paris are still in supply only because they own comp and melun. my issue is why are german stacks that can only trace a supply line to captured town...
by Marquee
Fri Feb 06, 2009 10:15 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.05l
Replies: 54
Views: 12800

I just want to express my gratitude to calvinus for responding so well to the music issue in view of my post above. He got on it and fixed the freeze between music. This is small compared to the play of the game, but massive in the big picture of the quality of product. Kudos my friend. :thumbsup:
by Marquee
Fri Feb 06, 2009 5:06 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Interception Options
Replies: 7
Views: 2133

You know, playing army-by-army mode I've never been "asked to confirm" an interception. I don't even recall many interceptions occurring, if any, in my last game. I know I book them sometimes; but I've never seen a confirmation window... I will have to look for this more carefully. Thanks for the re...
by Marquee
Fri Feb 06, 2009 4:10 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Interception Options
Replies: 7
Views: 2133

Interception Options

I'm sorry if this is covered in the manual somewhere (I haven't seen it; if so just refer me to it and I'll look it up), but what am I to make of the various interception options in the options window? It lists "minimal", "half" and "full" (IIRC). What should be the default? Minimal would seem to be...
by Marquee
Thu Feb 05, 2009 4:13 pm
Forum: Help improve WW1!
Topic: Nonaudio-related game crash
Replies: 1
Views: 911

Okay, I got your email about this. My music and sounds were turned off by the configurator; not in game. Apparently this may still be about audio?
by Marquee
Thu Feb 05, 2009 4:04 pm
Forum: Help improve WW1!
Topic: Rail and map issues
Replies: 7
Views: 2398

Ok, checked: - Torino-San Remo rail to be removed indeed. Simple job for the official 1.06. :) - Mlawa-Tannenberg is not displayed on the map: Bruno's decision... :bonk: I will ask him why... :blink: Yes, I would like to know since the game does show many other minor rail lines. Perhaps there is an...
by Marquee
Thu Feb 05, 2009 4:01 pm
Forum: Help improve WW1!
Topic: Multiplayer in 1.05l
Replies: 14
Views: 3033

For technical reasons, I was forced to introduce a maximum duration limit for all battles: 2 rounds for air duels , 10 rounds for land battles and sieges , 15 rounds for naval battles . Sorry, no other way... :( All other problems seem a generic loss of synchro. :wacko: How does the game determine ...
by Marquee
Thu Feb 05, 2009 3:57 pm
Forum: Help improve WW1!
Topic: Nonaudio-related game crash
Replies: 1
Views: 911

Nonaudio-related game crash

Calvinus, I emailed you about this after testing the new music player (works great!) but thought I'd post here too. Playing my standard way: strict turn based/army by army/2 player/CP. As soon as the first military phase starts, the game freezes/crashes under 1.05L. I have had this crash with music,...
by Marquee
Wed Feb 04, 2009 7:02 pm
Forum: Help improve WW1!
Topic: Rail and map issues
Replies: 7
Views: 2398

Only terrain corrections are scheduled. So corrections to missing rail lines on the map are not going to be made? You mean an old savegame. Savegames cannot be corrected. New games with 1.05L are fixed. Where do you get savegames out of what I wrote? I'm saying that the ctl-R toggle SHOWS a railroa...
by Marquee
Wed Feb 04, 2009 5:25 pm
Forum: Help improve WW1!
Topic: Rail and map issues
Replies: 7
Views: 2398

Rail and map issues

First, I would ask if there is going to be a redo of at least some portions of the map in the future? I wasn't sure from the latest patch notes if map art was adjusted to match the actual rail net, so I'm just asking what we should expect to see at this point. Secondly, I checked the rail connection...
by Marquee
Wed Feb 04, 2009 5:13 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.05l
Replies: 54
Views: 12800

Music feedback: I turned on the music and before long the game crashed during the "freeze" between selections. I had to ctl-alt-del to get out of the game. The volume control finally worked, but the game freeze between selections and the propensity to crash during said freeze makes this music system...
by Marquee
Wed Feb 04, 2009 4:00 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.05l
Replies: 54
Views: 12800

Very fine effort calvinus! I will begin a new campaign game under this version and commence retesting.
by Marquee
Sun Feb 01, 2009 4:57 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: 1914 Western Front Scenario
Replies: 8
Views: 2356

Yes, a grand idea.
by Marquee
Thu Jan 29, 2009 3:41 pm
Forum: Help improve WW1!
Topic: New host of issues with new update...
Replies: 40
Views: 7023

Doug, my reading suggests that this provision precludes placing #'d corps in the reserves of HQs other than its own . Otherwise, what would the term "another" mean? Language interpretation rules require that language should not be construed so as to render written words meaningless. An interpretatio...

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