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by Spharv2
Tue Dec 18, 2012 2:48 pm
Forum: News from AGEod
Topic: AGEOD, Matrix and Slitherine merged! - A message to the players
Replies: 102
Views: 42393

Pocus, maybe just me but please...no! :) The logistic is very important for a strategic game, you made a detailed combat system but a simple supply system, why? I already found that keep the units in supply is not difficult. I really hope you are not thinking something similar to AJE (I don't like ...
by Spharv2
Fri Oct 26, 2012 4:10 pm
Forum: Alea Jacta Est
Topic: Are Storms too deadly?
Replies: 40
Views: 8378

yellow ribbon wrote:i will do my best, but green and blue are ruled out for black-background and if i write all in red/bolt the devs think i am a ticking bomb :wacko:


You mean you aren't? :mdr:
by Spharv2
Fri Oct 26, 2012 2:11 pm
Forum: Alea Jacta Est
Topic: Are Storms too deadly?
Replies: 40
Views: 8378

Hey Yellow Ribbon, can you do those of us who chose the silver, blue, and white forum look a break and pick another font color aside from yellow for emphasis? That's impossible to read on a white background without highlighting.
by Spharv2
Thu Oct 25, 2012 8:46 pm
Forum: Alea Jacta Est
Topic: Let Caesar be Caesar. Please unnerf him.
Replies: 48
Views: 8125

Two things, one on each side: Caesar's "luck" - Undoubtedly, he was rather lucky sometimes, but in general, people make their own luck. Not always true (The order confusion at Chickamauga that led to the Confederate win for example), but more often than not. And Caesar was a master at moving fast an...
by Spharv2
Sun Sep 23, 2012 4:14 pm
Forum: Alea Jacta Est
Topic: Noob-Questions
Replies: 36
Views: 7430

What is the problem with passive posture? It's the only way to get boni from the landscape, isn't it? Wouldn't it be always best to use it, if possible? And the problem is: It always goes this way. If I loose, my army gets smashed. It seldom retreats, mostly it is attacked again and again, until it...
by Spharv2
Sun Mar 04, 2012 9:35 pm
Forum: AGEod's American Civil War
Topic: A couple of random questions...
Replies: 13
Views: 2373

Actually, the entrenchments were fairly good. The issues were the lack of men to place in them and the placement that was required by the terrain in locations. It's not the best area to try and fortify since it's very broken up. With what he had to work with, they were done quite well. Magruder was ...
by Spharv2
Sun Mar 04, 2012 9:31 pm
Forum: Alea Jacta Est
Topic: AGEOD's New Game
Replies: 110
Views: 34755

Can't wait to see what it is, looking forward to a new game with the good ole system. :)
by Spharv2
Tue Feb 21, 2012 3:32 pm
Forum: AGEod's American Civil War
Topic: New to the Confederates....
Replies: 11
Views: 3265

Didn't mention whether vs the AI or a Human, but based on your sig I'd guess the latter. :) For grand strategy, I actually think exactly the opposite of Longshanks. Yeah, the big serious targets aren't out west, but when it comes down to force utilization, you get a LOT more bang for your buck with ...
by Spharv2
Tue Feb 14, 2012 5:48 pm
Forum: American Civil War AARs
Topic: AAR - Altaris (CSA) vs Durk (USA) - Modded AACW (1-week Turns): No Durk Please!
Replies: 42
Views: 10602

About the blooy battles, it does raise the question, not new in this game, of the cohesion level of the different units. I always thought that there should be, a bit like for entrenchments, a cohesion curve with hard caps (except for maybe a few Elite units, where the Elite attribute adds +10 or so...
by Spharv2
Tue Feb 14, 2012 4:24 pm
Forum: AACW Strategy discussions
Topic: List of Events
Replies: 12
Views: 4867

I swear we had one kicking around somewhere, but all I can find now is our list of proposals from way back in Beta. Maybe that was one of the things lost in deletion of all of a certain someone's posts. Might be about time to rebuild that list anyway, the Wiki has a page for it, but was never includ...
by Spharv2
Mon Feb 06, 2012 4:47 pm
Forum: AACW Strategy discussions
Topic: War Supplies and Unit Maintenance
Replies: 8
Views: 2552

Yes, they will detract from the Union supplies and money, but don't give them to you. Generally not really worth the effort since the Union has plenty of both usually. Though it can be effective if you force the Union to spend resources on ships to hunt your raiders down instead of land forces.
by Spharv2
Sun Feb 05, 2012 10:02 pm
Forum: American Civil War AARs
Topic: Southern AAR: The Last Stand of the Jeffersonian Ideal
Replies: 63
Views: 19437

Unfortunately, I lost a lot of stuff in the "Great Winter Virus Attack of '09" including this save. I had advanced a bit beyond this point though. Let's see if I can remember the highlights. In the Eastern theater, Beauregard, having been reinforced, began his offensive and after the longest series ...
by Spharv2
Fri Jun 17, 2011 2:07 pm
Forum: Pride of Nations
Topic: Confused, how to...?
Replies: 5
Views: 1786

No, you're sending your orders for the turn to the host. The host processes the turn, and each player's orders are carried out. How is that a single player game?
by Spharv2
Mon Jun 06, 2011 6:48 pm
Forum: Pride of Nations
Topic: Wow
Replies: 2
Views: 1478

Second, there is discussion about patches. Now, if I understand correctly, you pretty much have to start a new game every time there is a new patch. I can just imagine playing for months, going through half the game, and then a new patch comes out...... and I have to restart a new game if I want to...
by Spharv2
Wed May 25, 2011 7:42 pm
Forum: Pride of Nations
Topic: "Ruler" and "Prime Minister" of U.S.
Replies: 5
Views: 1840

Hi! Check the screenshot here ;) http://forum.paradoxplaza.com/forum/showthread.php?538551-One-feature-a-day-articles-18-Diplomacy It seems it will be like Ruler=President Prime Minister=Congress Yep, that's it. President has his attributes as the leader, and each congress gets overall attributes a...
by Spharv2
Wed Apr 06, 2011 10:18 pm
Forum: AGEod's American Civil War
Topic: Newbie Campaign, Aide de' Camp
Replies: 32
Views: 9450

If I industrialize as the South, (I generally do, I have bad luck with blockade runners) I generally pick one state and do a heavy industrialization. You can spread light out over a few states, which helps more with regular supplies and ammo, but what you need is WS, and to get a fairly steady strea...
by Spharv2
Fri Mar 04, 2011 10:39 pm
Forum: Pride of Nations
Topic: A Price Too Low?
Replies: 28
Views: 6662

Generalisimo, Actually AGEOD is not Paradox France as AGEOD came into existence before they decided to allow Paradox Interactive to market their products. If you recall AGEOD used to use Matrix as their large distributor before switching to Paradox. I just hope that PI's dubious and risky pricing s...
by Spharv2
Fri Feb 11, 2011 4:43 pm
Forum: AGEod's American Civil War
Topic: Stonewall Jackson
Replies: 7
Views: 2424

I used to use him as a small army commander. I usually played with highly randomized generals, but he'd still usually be one of the best. I would have him in command of a highly mobile force, either in the trans-mississippi or one of the secondary armies in the western theater. The lack of CPs doesn...
by Spharv2
Fri Feb 11, 2011 4:40 pm
Forum: AGEod's American Civil War
Topic: Aacw ii?
Replies: 16
Views: 3367

They'd be hard pressed to get it out this year regardless, even if they dropped VGN (I refuse to recognize the name change). I'm pretty sure it'll be in the plans at some point, but not anytime soon. Sorry.
by Spharv2
Sat Feb 05, 2011 4:30 am
Forum: AACW Strategy discussions
Topic: Noob Winter Question
Replies: 11
Views: 3220

Definitely wouldn't recommend that method if you have any doubt about the outcome of the main battle, and considering some of the battles my generals have managed to lose when I had huge odds in my favor, that would mean almost never. :D Best case, you take it and get organized next turn, but the wo...
by Spharv2
Tue Jan 18, 2011 3:52 pm
Forum: AGEod's American Civil War
Topic: Retreating Through my Attack: Neat trick, that
Replies: 10
Views: 2284

I understand that the developers want to give the CSA every possible break in this game, but this is getting ridiculous. I'd give almost 25 virtual cents to see a good justification for an enemy force "retreating" into the region my force is advancing from. This has happened to me several times. It...
by Spharv2
Tue Jan 11, 2011 8:49 pm
Forum: General discussions
Topic: Money for AGEOD
Replies: 16
Views: 4182

I remember playing War of the Lance, and Fantasy general, and wondering why nobody did more operational/strategic level fantasy games. Love to see something like that done. That and a good steampunk Space:1889 type thing...I love that game.
by Spharv2
Wed Jan 05, 2011 11:07 pm
Forum: AGEOD Webshop
Topic: Downloads are far too expensive!
Replies: 18
Views: 5631

£35. Thats more expensive than any other PC game other than COD Black Ops. If you believe your own quote here, you seriously need to look around a bit more. Most non-mass produced games are right around the 50USD price point, and some are much higher. Steel Beasts Pro = $130, Gary Grisgby's War in ...
by Spharv2
Mon Dec 06, 2010 10:14 pm
Forum: AACW Strategy discussions
Topic: Campaign Map
Replies: 14
Views: 5511

Glad I could inspire my particular brand of insanity in someone else. :mdr:
by Spharv2
Fri Jul 09, 2010 11:40 pm
Forum: AGEod's American Civil War
Topic: Promoting Grierson causes him to lose abilities
Replies: 8
Views: 2192

Gray_Lensman wrote:Some generals DO have their abilities and/or stats altered when they are promoted. This was a deliberate design decisioin since the game was first released.


I believe he was speaking about the loss of the experience bonus in this case, not so much the "Burnside Effect" here. :)
by Spharv2
Fri Jul 09, 2010 6:11 pm
Forum: AGEod's American Civil War
Topic: Promoting Grierson causes him to lose abilities
Replies: 8
Views: 2192

I'm not sure it was a conscious decision, but it does make sense. You're moving up in command, and while the experience gained as a division commander is helpful, leading multiple divisions is a whole new kettle of fish. It would make sense to have to lose at least a portion of your experience gains...
by Spharv2
Mon Jun 07, 2010 4:45 pm
Forum: AACW Strategy discussions
Topic: 1864 campaign
Replies: 14
Views: 3598

All reasons to examine the saved game files. His post above leaves very little to go on. Instead of asking a "zillion" questions, I'd rather just examine the saved game files and determine if his issue is one of the above or a true bug, i.e. possibly an end of game issue, etc. Odds are it's somethi...
by Spharv2
Mon Jun 07, 2010 2:52 am
Forum: AACW Strategy discussions
Topic: 1864 campaign
Replies: 14
Views: 3598

Did you have sufficient rail capacity to move supplies up? Did you have supplies building up behind the lines and it wasn't moving up, or were there simply not enough supplies in the back to move up? Rail capacity should be at a premium by 64, so if you were moving forces by rail nearly at all, that...
by Spharv2
Thu Jun 03, 2010 6:34 pm
Forum: General discussions
Topic: Why wargamers are slowly killing computer wargames?
Replies: 79
Views: 14123

I wonder what the effect on sales would be for AGEod to quickly convert some of their latest titles to work on the new I-Pad? I'm thinking if they got in real early before others did that maybe there might be a virgin market to take advantage of. Considering the near complete absence of real wargam...
by Spharv2
Tue Jun 01, 2010 8:14 pm
Forum: Help to improve AACW!
Topic: AACW2 wishlist
Replies: 499
Views: 111823

Hehe, y'all are all bringing up pretty much the same points I was trying to get in the first one during beta regarding the randomized and hidden ratings and traits. Definitely not something that could have been added to the game by then, but I would think it might be possible for #2 sometime in the ...

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