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by cestus
Thu May 12, 2016 9:04 pm
Forum: Help improve TYW
Topic: The HRE loses at Pavia event
Replies: 6
Views: 6868

please look at this line:

StartEvent = evt_nam_HRE_TroopsToMantua|[color="#FF0000"]3[/color]|2|evt_txt_HRE_TroopsToMantua|Event-img_HRE_TroopsToMantua|$Pavia|NULL

The event will occur three times.
by cestus
Thu May 12, 2016 3:25 pm
Forum: Help improve TYW
Topic: The HRE loses at Pavia event
Replies: 6
Views: 6868

The HRE loses at Pavia event

Hallo, i was modding the "HRE_TheThirtyYearsWar_Events.sct" and found two events with a wrong condition. Well i think its wrong. first this one "evt_nam_HRE_LosesAtPavia|1|1|evt_txt_HRE_LosesAtPavia|NULL|NULL|NULL" and second this one "evt_nam_HRE_ReturnFromPavia|1|1|evt_txt_HRE_ReturnFromPavia|NULL...
by cestus
Thu Jan 03, 2013 10:38 pm
Forum: Rise of Prussia
Topic: Did the latest patch nurf the Austrian Leadership?
Replies: 5
Views: 3530

dpt24 did you set the option Randomized Generals to Strong Randomization ?
by cestus
Sun Dec 23, 2012 10:35 pm
Forum: Revolution Under Siege
Topic: Death of the generals.
Replies: 12
Views: 8098

I'm observing that too. Many, many dead Generals. Even army commanders are among them. In my current game Frunze and Gai Khan are KIA. Blucher, one of my best corps commanders KIA. Maybe I'm wrong, but i think there must be a file which determines the probability of killing a general. The idea is, t...
by cestus
Sun Dec 16, 2012 9:43 pm
Forum: Help to improve RUS
Topic: double White General
Replies: 0
Views: 2133

double White General

K. Medvedev, a White Cossack General is double in the Grand Campaign

[ATTACH]21117[/ATTACH]
by cestus
Tue Dec 11, 2012 4:40 pm
Forum: Rise of Prussia
Topic: strange battle results, can someone explain this ?
Replies: 9
Views: 6002

strange battle result, save game

the saved game

[ATTACH]21055[/ATTACH]
by cestus
Tue Dec 11, 2012 4:34 pm
Forum: Rise of Prussia
Topic: strange battle results, can someone explain this ?
Replies: 9
Views: 6002

a similar issue occured

Hallo, this time I let my troops storm Magdeburg fortress. First the prussian infantry is wiped out, followed by continued attacks on the surviving artillery. The prussian artillery takes plenty of hits and don't seem to lose guns or men. I will post the save game with the previous turns in the next...
by cestus
Mon Dec 03, 2012 4:04 pm
Forum: Rise of Prussia
Topic: strange battle results, can someone explain this ?
Replies: 9
Views: 6002

Yes. Did you start this game under the earlier patch? I started the game with 1.04a. I must have the prior turn Look in the \Backup(n) folders until you find a file named Campaign 56-630 - Turn3830.tag then zip that \Backup(n) folder and post here... I found the Backup folders in the saves director...
by cestus
Sun Dec 02, 2012 11:53 pm
Forum: Rise of Prussia
Topic: strange battle results, can someone explain this ?
Replies: 9
Views: 6002

Baris wrote:It seems to be related to the problem in previous patch. Assault phase was removed from 1st round combat. Latest patch should fix that.


I'm playing 1.04a, this is the latest patch ?
by cestus
Sun Dec 02, 2012 4:35 pm
Forum: Rise of Prussia
Topic: strange battle results, can someone explain this ?
Replies: 9
Views: 6002

I'm sorry, I continued to play the game. I cannot provide the previous turns, but I made a copy of that specific turn.

[ATTACH]20912[/ATTACH]
by cestus
Sat Dec 01, 2012 11:59 pm
Forum: Rise of Prussia
Topic: strange battle results, can someone explain this ?
Replies: 9
Views: 6002

strange battle results, can someone explain this ?

What happened here ? After making a breach in Gleiwitz, I ordered to storm the city. On the first day of battle every prussian infantry unit was wiped out, I'm playing Austria. On the second day of battle I got this result. Not only the result is strange, it says -13 NM for my side. That repeated a ...
by cestus
Fri Nov 30, 2012 12:27 pm
Forum: RoP Mods
Topic: added additional music and got an error message in the !Main log.txt
Replies: 1
Views: 4890

added additional music and got an error message in the !Main log.txt

Hallo, first I added some more mp3 tracks in the Sounds folder, secondly I added in the Musics.ini some new lines according to the mp3 tracks. Now, after playing for a while, I noticed that some tracks will not be played by the game. There is an error message in the !Main log.txt, maybe this can hel...
by cestus
Wed Oct 17, 2012 3:39 pm
Forum: AACW Mods
Topic: Modding Events, remove specifc unit
Replies: 4
Views: 4068

Of course it is possible to select the unit with SelectSubUnits command. But I think there is a limit. I define the Area to Virginia and the model to CSA HQ, but what if there is more than one CSA HQ in Virginia, then all HQs would be selected. I tested the command above Beauregard was merged with t...
by cestus
Mon Oct 15, 2012 7:10 pm
Forum: AACW Mods
Topic: Modding Events, remove specifc unit
Replies: 4
Views: 4068

The SelectSubUnits didn't do the trick, but i found one other command - SelUnqUnit. Thanks for the Wiki. The Event now looks like this. StartEvent = evt_KICSA_ArmyPotomacEnd|1|0|NULL|NULL|$Richmond, VA|NULL Conditions MinDate = 1862/04/01 MaxDate = 1862/06/01 CheckAILevel = 1 EvalUnqUnit = Army of t...
by cestus
Sun Oct 14, 2012 10:04 pm
Forum: AACW Mods
Topic: Modding Events, remove specifc unit
Replies: 4
Views: 4068

Modding Events, remove specifc unit

Hallo, I'm currently experimenting with event modding. I want to remove the CSA Potomac HQ (Army HQ), disbanding the CSA Army of the Potomac. A second event creates Lee's Army of Northern Virginia. The problem is, not only the CSA HQ is removed, the HQ of the USA Army of the Potomac is removed as we...

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