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by benpark
Thu Jan 19, 2012 2:25 pm
Forum: News from AGEod
Topic: Any new AGEOD games in December 2011 or in 2012?
Replies: 469
Views: 212040

Sorry, real time is a no-go for me.

That was a huge positive in the AGEoD vs. Paradox systems for me. To take a game that the previous AGEoD fans knew and liked so much in the older system and to then change it so radically is a real bummer.
by benpark
Sat Aug 20, 2011 5:47 pm
Forum: Pride of Nations
Topic: SAW Issues
Replies: 5
Views: 4233

SAW Issues

Two issues I'm having with the Spanish American War DLC: -I'm not seeing any images in the events windows ("Rough Riders" for example) -I can't move my Pacific fleet to the Philippines, and keep getting an error about frozen water/too shallow for the ships (it's the Pacific Ocean). I moved the armie...
by benpark
Tue Jun 28, 2011 2:35 pm
Forum: Pride of Nations
Topic: Spanish american Scenario
Replies: 6
Views: 4453

It didn't come with the AGEoD pre-order (at least not with mine).
by benpark
Thu Jun 09, 2011 4:44 am
Forum: Pride of Nations
Topic: I've tried and tried to understand supply....
Replies: 5
Views: 4312

I've seen all of my remote fleets suddenly go out of supply in a single turn playing as US. How do fleets draw supply so distant from home ports?
by benpark
Wed Jun 08, 2011 10:26 pm
Forum: Pride of Nations
Topic: Non-National Goods
Replies: 9
Views: 5833

Non-National Goods

I think I have finally pinned down why my textile factories keep closing down as USA- lack of dyes. I can't seem to buy enough on any given turn. Can I start a dye resource in another nation? I don't see that France, for instance will allow me to place a resource collection point in their territory ...
by benpark
Wed Jun 08, 2011 9:21 pm
Forum: Pride of Nations
Topic: Factory Build Problem
Replies: 4
Views: 3674

Yep, that would be it. I was looking at the next turn amounts, I think.
by benpark
Wed Jun 08, 2011 9:01 pm
Forum: Pride of Nations
Topic: Factory Build Problem
Replies: 4
Views: 3674

Factory Build Problem

I'm trying to build a goods factory in Washington DC, as suggested by the B screen. I've been saving up my resources and funds to do so. I seem to have more than enough money and necessary resources, from what I see in the F4 screen. I'm attaching a screenshot with the F4 screen active, as well as t...
by benpark
Wed Jun 08, 2011 4:31 pm
Forum: Pride of Nations
Topic: Congrats to Ageod!
Replies: 16
Views: 9632

Yes, thanks for the amazing game. It's obvious that years of effort went into it. I'm really thankful that there is a company that does the time periods that AGeoD does with such a great engine- and turn based.
by benpark
Wed Jun 08, 2011 4:28 pm
Forum: Pride of Nations
Topic: Deactivation and Factory Cost Questions
Replies: 6
Views: 4757

Thanks, that's a great fix. I really appreciate it!
by benpark
Wed Jun 08, 2011 2:12 am
Forum: Pride of Nations
Topic: Deactivation and Factory Cost Questions
Replies: 6
Views: 4757

Thanks for the help. It's a great game, but certainly has a lot of depth to it to comprehend. Is the best way to buy what's needed to go through the B screen, and click until the amount is out of the red? Can these items be canceled once I no longer need them? In the meantime, I am also trying to st...
by benpark
Wed Jun 08, 2011 2:02 am
Forum: Pride of Nations
Topic: Fleets and Supply
Replies: 2
Views: 2335

Fleets and Supply

I had most of my fleets go out of supply in a single turn in my game as the US. I hadn't moved any of them from their starting positions, nor moved them. What do I need to watch to ensure my far-flung ships get supplied?
by benpark
Wed Jun 08, 2011 2:00 am
Forum: Pride of Nations
Topic: Indian Wars as USA
Replies: 21
Views: 11694

Indian Wars as USA

How does one force an Indian nation to surrender and cede territory as the US? I have 3 cavalry divisions chasing the Indian nations that I started the game at war with (I assume we are at war from the tool-tip that pops up when I hover the mouse over an "enemy" unit"). I also see that I can "declar...
by benpark
Tue Jun 07, 2011 6:38 pm
Forum: Pride of Nations
Topic: Deactivation and Factory Cost Questions
Replies: 6
Views: 4757

Deactivation and Factory Cost Questions

I'm getting a lot of factories being auto-deactivated in my first year of my USA game. I'm going through the manual to try to understand why. I've kept my spending to a minimum, only building a tobacco field and three smaller military units to fight Indians in the west. The manual states that (highl...
by benpark
Wed Dec 24, 2008 3:44 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Reassigning unit HQ's
Replies: 1
Views: 1904

Reassigning unit HQ's

How are subsidiary corps or floating units assigned to other HQ's? I have situations (particularly for Austria-Hungary) where I would like to reassign units to a closer HQ after having to move them further from their parent HQ by rail move etc. Is there a way to do this (I can't imagine there isn't)...
by benpark
Sun Dec 21, 2008 7:39 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Converting railways..
Replies: 18
Views: 8935

I am still finding this critical feature tough to figure out. There are many variables that make it difficult to fully grasp, such as- can you select the "convert RR" tab prior to making an attack into a hex? I would like to see this process simplified. Converting the RR in an area you are stationar...
by benpark
Sun Dec 21, 2008 7:30 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Sharing Tech Advances Amongst Allies
Replies: 1
Views: 1766

Sharing Tech Advances Amongst Allies

I have the "Stosstruppen" advance available as AH, but Germany is unable to use it or even research it now that the advancement is discovered. How does one share advances amongst allies? The tooltip suggests this is possible, I just can't find the way to do it.
by benpark
Mon Nov 24, 2008 2:13 am
Forum: WW1 Technical support / Aide technique
Topic: Who suffer frequent crashes?
Replies: 58
Views: 25606

The game consistently crashes on my system. I have the music "off", but really can't seem to see a consistent factor so far in the cause.
by benpark
Wed Nov 19, 2008 7:16 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Patch 1.0.4!
Replies: 102
Views: 47393

"New map mode filter: Fronts"

I'm not seeing this filter. Anyone know where it is?

Edit, just realized it's the TAB key.
by benpark
Wed Nov 19, 2008 1:06 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Patch 1.0.4!
Replies: 102
Views: 47393

Spoke too soon. Just had a CTD in the 1914 2 player scenario.

What should we post for the devs to catch the crashes? I don't see an obvious file in the game folder.
by benpark
Tue Nov 18, 2008 10:53 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Patch 1.0.4!
Replies: 102
Views: 47393

The patch has cleared up all crash bugs I had (after a few hours of play). Thanks for the hard work on it.
by benpark
Sun Nov 16, 2008 8:32 pm
Forum: WW1 Technical support / Aide technique
Topic: Game Freezes
Replies: 100
Views: 44203

I'm also getting multiple crashes. The last one was at the event pop up box after the diplomatic phase in the 1914 2 player scenario. The boxes would not close, but the cursor was active. In general, the game randomly freezes at multiple points. I have no anti-virus software running, nor any of the ...
by benpark
Tue Nov 11, 2008 8:16 am
Forum: WW1 Technical support / Aide technique
Topic: Help! No "Pause" Key on Laptop
Replies: 15
Views: 15788

Same issues on my MacPro running BootCamp. Adding on map buttons would be nice, as well as being able to map keys to our own preferences.
by benpark
Thu Aug 21, 2008 9:24 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: AGEod announces a new historical wargame about the first World War
Replies: 213
Views: 117517

In game screens please!

The game this one is based on uses hexes, will this new PC version also be a hex based game?
by benpark
Fri Feb 08, 2008 4:41 am
Forum: Napoleon's Campaigns
Topic: Can you slow down the battle circle ?
Replies: 13
Views: 8112

Agreed with Vaalen's post about having a text based feedback of what is happening in the battle. It's really the only thing I miss about the game.
by benpark
Thu Jan 17, 2008 1:57 am
Forum: News from AGEod
Topic: Warning: AGEod is about to release two new games!!!
Replies: 70
Views: 30556

Any more hints?
by benpark
Sun Dec 09, 2007 6:13 pm
Forum: AGEod's American Civil War
Topic: Picture of Lincoln at Gettysburg
Replies: 6
Views: 4254

Keep in mind these are cameras with slow film, on tripods at a bustling event. There was no "decisive moment" photography until roll film came into being in the early 1900's. Notice the faint outline of people walking in the foreground of the first picture-capturing action or movement was impossible...
by benpark
Sun Dec 02, 2007 11:42 pm
Forum: NCP Technical support / Aide technique
Topic: 2 Art Issues
Replies: 8
Views: 6312

The game looks better than great to me. As IronX noted, it's impossible to know what some of these persons looked like.

If we can find images of some of these missing officers, they can be added/modded.
by benpark
Sat Nov 24, 2007 11:56 pm
Forum: Napoleon's Campaigns
Topic: Complete destruction of units
Replies: 1
Views: 2297

Complete destruction of units

It would be good to have a filter in the post turn text that lets the player know when units have been completely destroyed. I would also like the ability in the sequel game to rebuild units that I have grown fond of from replacements. Maybe with a screen displaying all completely eliminated forces ...
by benpark
Mon Nov 19, 2007 5:45 pm
Forum: Napoleon's Campaigns
Topic: Clogged roads?
Replies: 4
Views: 4087

It would be a nice addition to hit large armies with a movement penalty.
by benpark
Wed Nov 14, 2007 4:59 pm
Forum: Napoleon's Campaigns
Topic: Excellent work by all-particularly to the new art team
Replies: 6
Views: 4665

Excellent work by all-particularly to the new art team

I knew this game would be great, and AGEOD has delivered. Well done!

To the new art team-you guys had big shoes to fill, and you came through with (literally) flying colors. Fantastic work.

THANK YOU AGEOD! :coeurs:

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