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by Clovis
Mon Jul 16, 2007 6:40 pm
Forum: AGEod's American Civil War
Topic: Show your greatest victory!
Replies: 34
Views: 12598

pakfront wrote:Default settings. Can I up the AI difficulty in mid-game?


Yes for both intel level and Ai difficulty.
by Clovis
Mon Jul 16, 2007 5:45 pm
Forum: AGEod's American Civil War
Topic: Show your greatest victory!
Replies: 34
Views: 12598

pakfront wrote:I can't say I'm a good player, but I find I can lure the AI into a Sedan-like kessel with a little pre-planning. They have yielded similar results. As did Sedan in reality.


What was the AI intel level? I obnoxiously suspecting AI should be better with medium intel advantage...
by Clovis
Mon Jul 16, 2007 11:53 am
Forum: AGEod's American Civil War
Topic: Show your greatest victory!
Replies: 34
Views: 12598

Ok here comes the battle setup: http://www.sumpfratte.de/Battleplan.jpg This shows the turn before the two big battles. In late january my troops were still in their winter postitions. Everyone is in the towns to avoid attrition. The ai started suddenly an assault on Richmond. A small part (about 4...
by Clovis
Sun Jul 15, 2007 11:19 am
Forum: AGEod's American Civil War
Topic: Victory . . . a bit too soon for me
Replies: 35
Views: 12291

I´ve playing the Union with 1.06, there´s a notable improvment of the AI but still got a morale victory by mid 1862 when Richmond fell. As far as I know this is plausible scenario from the historical point of view, but there should be an option to alter the victory conditions without resorting to g...
by Clovis
Sat Jul 14, 2007 9:27 pm
Forum: AGEod's American Civil War
Topic: ---> AACW 1.06 Patch <---
Replies: 43
Views: 16179

Zoetermeer wrote:So for all you have played with this patch - is there a noticeable difference in the AI?


yes, AI is able to use command chain and so isn't anymore plagued by command penalties.

Raids are both less suicdal and more dangerous, some being made with several units commanded by a leader.
by Clovis
Sun Jul 08, 2007 11:07 am
Forum: AACW Strategy discussions
Topic: What is your starting trategy for the Union side?
Replies: 21
Views: 10278

If you take your time, can't you skip the militia an go for a quality only army? Marcus you will not have time, as you need to garrison your cities against CSA cavalry raids. Buying in the firts few turns militias will give you the minimal protection needed whe n your other ressources should be dev...
by Clovis
Sun Jul 08, 2007 9:46 am
Forum: AACW Strategy discussions
Topic: 1862: Struggle for the Heartland C&C
Replies: 7
Views: 4604

Hi everyone, I've been focusing on playing the Union in the 1862: Struggle for the Heartland as my beginning campaign game. The west essentially starts similarly as the Shiloh scenario which means I've got around half of the campaign's command issues and initial opening strategy already figured out...
by Clovis
Sat Jul 07, 2007 8:45 pm
Forum: AGEod's American Civil War
Topic: About LYON and other historical generals
Replies: 0
Views: 1056

About LYON and other historical generals

Some Generals died early. As always, there's no real way to estimate accuratly what would have been their stats at higher ranks. Hood was a good division leader and was abysmal in charge of the Tennessee army. Who knows if LYON wouldn't have had the same evolution? So just an idea: the system should...
by Clovis
Thu Jul 05, 2007 10:29 pm
Forum: AGEod's American Civil War
Topic: April Campaign Game
Replies: 44
Views: 13808

The longuest cavalry raid : July 1863 General John Hunt Morgan and his guerrilla force of 2,500 Confederate cavalry terrorized towns and farms in Ohio and Indiana. Best known as Morgan’s Raid, it covered over 1,000 miles through Tennessee, Kentucky, Indiana and Ohio. http://www.longestraid.com/map.j...
by Clovis
Sun Jul 01, 2007 9:16 pm
Forum: AGEod's American Civil War
Topic: AGEod's American Civil War FAQ (en)
Replies: 11
Views: 27581

some facts collected in various threads : Leaders need to prove their worth in battle. Most leaders can be promoted to a new rank, if they: a) gain at least 4 seniority point compared to their base value or b) have a seniority of 1 or 2 If they still can't be promoted, then the data base is set like...
by Clovis
Sat Jun 30, 2007 8:45 am
Forum: Quartier Général AACW
Topic: De l'industrialisation...
Replies: 3
Views: 2661

Plus y a de villes dans une état, et plus ça coute cher. Mais plus il y a de chance d'obtenir un bonus, aussi en fonction du potentiel d'industrialisation (car le tirage se fait par ville). Le Nord en a pas vraiment besoin, le Sud, si (ça et capturé des villes avec des usines au Nord !). Cat si, si...
by Clovis
Sun Jun 24, 2007 5:13 pm
Forum: AGEod's American Civil War
Topic: 1.05a Leader Question
Replies: 11
Views: 5905

The turn after the general gets his order, the penalties are removed, unless you failed to pay the cost (in which case the division is still there, but the penalties too and you will have to pay the cost anyway the following turn).
by Clovis
Sun Jun 24, 2007 5:00 pm
Forum: AGEod's American Civil War
Topic: ---> AACW 1.05 Patch <---
Replies: 81
Views: 31488

I don't see the situation as dire as being proposed. First, the Union force should be in divisional command, as they historically were organized, and indeed fought as such. Because they proved ineffective goes more toward the commanders, rather than the organization. It is a matter of green troops ...
by Clovis
Sun Jun 24, 2007 3:09 pm
Forum: AGEod's American Civil War
Topic: ---> AACW 1.05 Patch <---
Replies: 81
Views: 31488

I would disagree with the no division rule on historical basis. Not sure when divisional organizations started appearing elsewhere. Maybe limit the divisions to the historical 5 mix until later. I sort of like the new rule and I sort of don't, I'll just have to play with it and see how badly it can...
by Clovis
Sat Jun 23, 2007 10:03 pm
Forum: AGEod's American Civil War
Topic: ---> AACW 1.05 Patch <---
Replies: 81
Views: 31488

Jim and I restarted our PBEM game with 1.05. Using the new division rule as Billy Yank I was able to organize a pretty decent army in June of '61 of 2 corp with 2 and 3 divisions respectively, and the main army with 3 divisions in reserve under McDowell. Not very historical. I'm currently testing s...
by Clovis
Tue Apr 17, 2007 1:30 pm
Forum: AGEod's American Civil War
Topic: how to win the first Bull Run with Mc Dowell
Replies: 14
Views: 6686

I knew this will turn out bad :bonk: . I didn't want to offend you or anybody else. English is not my native language so some sentences perhaps look strange. I am sorry. As I said this is my opinion and guys from AGEOD will probably have last word on this. Anyway, keep posting as you make some inte...
by Clovis
Tue Apr 17, 2007 1:23 pm
Forum: AGEod's American Civil War
Topic: how to win the first Bull Run with Mc Dowell
Replies: 14
Views: 6686

As I said, I like much ideas here but don't just go nuts if you can't do what was done historicaly. hey, where I go nuts?? Just seeing a possible gamey trick against AI (and possibly human player) and something unhistorical as you don't create an army to just put 2 divisions in order to get the adv...
by Clovis
Tue Apr 17, 2007 1:10 pm
Forum: AGEod's American Civil War
Topic: how to win the first Bull Run with Mc Dowell
Replies: 14
Views: 6686

Hmm.. Maybe all generals appearing in 1861 should be either 3 stars (army commander) or 1 star, and only get promoted to 2 once they get experience.. Or a simplier way would be to use division HQs to make corps as well, so that you have to wait at leat few turns to get corps organised... I think so...
by Clovis
Tue Apr 17, 2007 12:53 pm
Forum: AGEod's American Civil War
Topic: how to win the first Bull Run with Mc Dowell
Replies: 14
Views: 6686

OK... At start Beauregard's army is suffering a 35% penalty...

I wonder why Neither Longstreet or Evans are present as leaders as their brigade units are here.

How to add leaders??? Going back to scenario files... :siffle:
by Clovis
Tue Apr 17, 2007 12:35 pm
Forum: AGEod's American Civil War
Topic: how to win the first Bull Run with Mc Dowell
Replies: 14
Views: 6686

ERutins wrote:Good point, but within the current scenario it does seem to be the best way to go.


Sure :sourcil:
by Clovis
Tue Apr 17, 2007 12:08 pm
Forum: AGEod's American Civil War
Topic: how to win the first Bull Run with Mc Dowell
Replies: 14
Views: 6686

Personally, in the July scenario I disassemble just about everything and build a Corps under Hunter. I leave the one weak division in the Army with McDowell. This seems to give enough command points to have everything under control with no penalties and you get the Army - Corps bonus on the next tu...
by Clovis
Tue Apr 17, 2007 12:00 pm
Forum: AGEod's American Civil War
Topic: how to win the first Bull Run with Mc Dowell
Replies: 14
Views: 6686

how to win the first Bull Run with Mc Dowell

Against AI in the July 1861 campaign Simple: just put only 2 us divisions within McDowell army, then march on Manassas. Even if McDowell is inactive, US will win the battle with numerically inferior troops, because this force doesn't need more Command Point than McDowell has. I guess Confederate arm...
by Clovis
Tue Apr 17, 2007 10:50 am
Forum: AGEod's American Civil War
Topic: Schedule of Leaders/Special Units?
Replies: 4
Views: 3889

From the Localstrings_ACW file: "// *** Flavor Events strings ***", "evt_nam_CSA_OrphanBde","The Orphan Brigade has been formed" "evt_nam_CSA_StonewallBde","The Stonewall Brigade has been formed" "evt_nam_CSA_EuropeanBde","The European Brigade has been formed" "evt_nam_CSA_GamecockBde","The Gamecock...
by Clovis
Tue Apr 17, 2007 7:40 am
Forum: AGEod's American Civil War
Topic: Battle Sounds, Music
Replies: 12
Views: 7270

yes

open Sounds.ini with a text editor in the C:\Program Files\AGEod's American Civil War\ACW\Sounds folder.

I guess you have to copy the needed MP3 files in this folder too .
by Clovis
Sat Nov 26, 2005 1:03 pm
Forum: BoA History Club
Topic: Informations historiques
Replies: 55
Views: 26395

Parmi les sources en libre accès, www.wikipedia.org et .fr pourrait être utile :siffle:
by Clovis
Sat Nov 19, 2005 10:25 pm
Forum: Quartier Général BoA
Topic: Ze question
Replies: 17
Views: 10525

Maintenant que mon mod Great Invasions est sur les rails, prêt à sortir, j'ai un peu de temps pour beat tester autre chose... :innocent:
by Clovis
Sat Nov 19, 2005 3:43 pm
Forum: Quartier Général BoA
Topic: Ouverture du forum
Replies: 36
Views: 22420

J'insiste sur le 1.00. Grandes Invasion est coule(même si je manque de temps), mais la presse l'a démoli parcequ'il est sorti pas fini. Pareil pour Railroad Tycoon 3, d'ailleurs, qui est pourtant sans faille en 1.05..... :siffle: ...sinon, il serait peut-être bien de faire une liste des forums ou l...
by Clovis
Wed Nov 09, 2005 9:07 pm
Forum: Quartier Général BoA
Topic: capture d'écran
Replies: 5
Views: 5798

capture d'écran

Des captures d'écran de grande taille... Nous voulons des captures d'écran de grande taille :bonk:
by Clovis
Wed Nov 09, 2005 7:47 pm
Forum: Quartier Général BoA
Topic: Ouverture du forum
Replies: 36
Views: 22420

interessant...Bon, retour à GI :niark:

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