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by numahr
Tue Jul 07, 2015 1:37 pm
Forum: AJE Mods
Topic: HARDE - Harsher Attrition Realism and Decisive Engagements
Replies: 78
Views: 23087

- bonus is whatever you may think of. - HARDE makes replenishment less expensive BUT logistically more complicated (need to be in a depot and need to "consume" supply points). Thus the AI does not risk to run out of funds but risks to miss the conditions to replenish its armies, as the programmers d...
by numahr
Mon Jul 06, 2015 11:09 am
Forum: AJE Mods
Topic: HARDE - Harsher Attrition Realism and Decisive Engagements
Replies: 78
Views: 23087

Thanks for interest - The core mod by myself remains perfectly up-to-date. Its code is minimalist so it will likely remain up to date for ever... - The Hannibal scenario module by Rominet is a re-balance module. In a way re-balance is never really finished. But it is pretty well complete. Hope it cl...
by numahr
Thu Apr 16, 2015 11:19 pm
Forum: Alea Jacta Est
Topic: Differences between BoR and ToR?
Replies: 3
Views: 1473

You got it. BoR is mostly about the 1st Punic War as well as the last wars of unification of Italy Rome fought against the Samnites, the Greeks and the Gauls. ToR is all about Hannibal's war, albeit with various scenarios. ToR is more epic. BoR is more about discovering less well-known conflicts; th...
by numahr
Thu Apr 16, 2015 10:35 am
Forum: Alea Jacta Est
Topic: Update engine and add BattlePlanner
Replies: 23
Views: 8805

Hi Seeing a potential extension of the game is very exciting... :) My personal wish list: - a simple tactical layer : something like the battle planner, but adapted to the doctrinal conservatism of antiquity vs innovative commanders shining because of this. What I mean is that most generals should b...
by numahr
Thu Mar 19, 2015 9:12 am
Forum: AJE: Alea Jacta Est AARs
Topic: Hannibal ad portas
Replies: 3
Views: 3398

Format intéressant et dynamique avec les captures d'écran du documentaire!

Curieux de voir les choix de ton Hannibal...
(Pour la petite histoire je joue en ce moment Carthage contre Rominet)
by numahr
Sun Jan 18, 2015 12:07 am
Forum: AJE Mods
Topic: HARDE - Harsher Attrition Realism and Decisive Engagements
Replies: 78
Views: 23087

My mod is updated on the original post

Rominet's complementary mod is there, a few posts above, and also linked in my original post for ease of reference.

You can't get lost! ;)
by numahr
Thu Jan 15, 2015 11:27 pm
Forum: AJE Mods
Topic: HARDE - Harsher Attrition Realism and Decisive Engagements
Replies: 78
Views: 23087

Hi Fransiscus - thanks for the reminder.
In fact the main files modified by HARDE are not impacted by the 1.01 patch (GameRules.opt and GameLogic.opt), so the mod remains valid as is.
by numahr
Thu Jan 15, 2015 10:49 pm
Forum: AJE Mods
Topic: HARDE - Harsher Attrition Realism and Decisive Engagements
Replies: 78
Views: 23087

Mod updated to 0.5 on first page (Rominet's package includes this version, in fact)
by numahr
Thu Jan 15, 2015 5:15 pm
Forum: Alea Jacta Est
Topic: Thanks for AJE!
Replies: 7
Views: 6725

I for one would love to hear your score :)
by numahr
Thu Jan 15, 2015 3:47 pm
Forum: AJE Mods
Topic: HARDE - Harsher Attrition Realism and Decisive Engagements
Replies: 78
Views: 23087

Hi I am glad this mod contributed to the enjoyment of fellow players :) On the single player and AI issue, I think the AI can handle it OK as long as the scenario parameters give the AI a rather defensive role with a good logistical system. In the case of the 3rd Samnite war, supply is never far awa...
by numahr
Wed Oct 29, 2014 10:13 pm
Forum: Alea Jacta Est
Topic: Hannibal Issues
Replies: 19
Views: 10464

I have tried to address some of the issues you mention by modifying some values left open to changes by the devs in open files. See the mod thread. Specifically: - battles are more decisive - replacement is harder You may want to have a look. Based on testings, the scenario files need to be changed ...
by numahr
Thu Oct 23, 2014 9:56 pm
Forum: AJE Mods
Topic: HARDE - Harsher Attrition Realism and Decisive Engagements
Replies: 78
Views: 23087

3 pieces of news: - The mod is compatible with the latest beta patch for HAN. - Thanks to rominet, we understood better the alternative replacement rules. In fact, you need ammunition in addition to supplies. This is now documented in the original post and read me. - Based on testing, I've slightly ...
by numahr
Mon Oct 13, 2014 10:00 pm
Forum: AJE: Alea Jacta Est AARs
Topic: ET SI ROME N'ETAIT PAS ETERNELLE (HAN:TOR) (no Sval06)
Replies: 52
Views: 11179

On distance in combat: My understanding is that each "hour" has all the distance "rounds" -> 1 hour has as many rounds as the distance (which is a deviation from the manual, where hour = round) So the first hour would have as many rounds as the initial distance until melee. Then subsequent hours wou...
by numahr
Sat Oct 11, 2014 4:14 pm
Forum: AJE Mods
Topic: HARDE - Harsher Attrition Realism and Decisive Engagements
Replies: 78
Views: 23087

After testing I have integrated rominet's scenario module for Hannibal -219 in the OP for easy access, with due credit of course.

Otherwise the mod seems to achieve its goal as it is now. I don't plan any further change for the time being :)
by numahr
Sat Oct 11, 2014 12:36 pm
Forum: AJE: Alea Jacta Est AARs
Topic: [BOR 1.04c/HARDE .2 Primus Pilus] The Eternal Empire
Replies: 141
Views: 25609

really a fun-looking scenario, one of these Roman world wars...
by numahr
Thu Oct 09, 2014 5:08 pm
Forum: AJE Mods
Topic: STORM mod
Replies: 7
Views: 4796

Nice design! Our little modding community is getting alive! ;)
I guess it will become a complement to HARDE for my games :)
by numahr
Fri Oct 03, 2014 10:16 pm
Forum: AJE Mods
Topic: HARDE - Harsher Attrition Realism and Decisive Engagements
Replies: 78
Views: 23087

Hi rominet that sounds excellent. :D I will test your module and integrate it. As I said, it makes total sense to tweak the scenarios to the mod. What you are suggesting seems like a good, well-thought and balanced approach :thumbsup: Note: on your question re. siege, I still kept a -1 malus to the ...
by numahr
Thu Oct 02, 2014 11:22 am
Forum: AJE: Alea Jacta Est AARs
Topic: [BOR 1.04c/HARDE .2 Primus Pilus] The Eternal Empire
Replies: 141
Views: 25609

So will Carthage make a last come back or... will you bring victory to Rome in "only" 9 nine years and a quarter of million casualties? :confused: Still, I'd like to see Hamilcar. From a gameplay mechanic point of view, can you confirm that the bloody Lilybaeum battle (the one resulting in a stalema...
by numahr
Wed Oct 01, 2014 8:04 am
Forum: AJE: Alea Jacta Est AARs
Topic: [BOR 1.04c/HARDE .2 Primus Pilus] The Eternal Empire
Replies: 141
Views: 25609

Aha the Return of Hanno Senior was great! The war is now starting to look like a real 1st Punic War, with both sides heavily committed, sending armies after armies to the Sicilian hell... I wonder how the devs came up with such nice stats for this Hanno - probably a balance consideration? Or is it t...
by numahr
Tue Sep 30, 2014 8:07 am
Forum: AJE: Alea Jacta Est AARs
Topic: [BOR 1.04c/HARDE .2 Primus Pilus] The Eternal Empire
Replies: 141
Views: 25609

Nice update. Hanno is quite the General but is still losing the war. I don't think the Carthaginians can keep a presence in Sicily in time for Hamilcar to intervene (he is 15 years old by now...) Your fleet being destroyed during the retreat seems to be a direct consequence of the mod. I was suspect...
by numahr
Mon Sep 29, 2014 9:31 pm
Forum: AJE Mods
Topic: HARDE - Harsher Attrition Realism and Decisive Engagements
Replies: 78
Views: 23087

Hum... why not modding scenarios? But the question is: does the AI know to create depots? If yes, we could add impedimenta to some factions in dire need. Or add them as potential untis for recruitment. If no, we should rather create a minimum level of depots. For this the first task would be to iden...
by numahr
Mon Sep 29, 2014 11:34 am
Forum: AJE Mods
Topic: HARDE - Harsher Attrition Realism and Decisive Engagements
Replies: 78
Views: 23087

Basically this is the problem of any mod: scenarios are not balanced by the devs with mods in mind. As the many changes in the mod (not only logistics) affect game balance, pay attention to this before enabling it. Basically the mod overall favors the "defensive side" who fights against invaders fro...
by numahr
Sun Sep 28, 2014 2:01 pm
Forum: AJE Mods
Topic: HARDE - Harsher Attrition Realism and Decisive Engagements
Replies: 78
Views: 23087

I tried the theory exposed by rominet and I think he is right. In this context I can now make this rule the official replacement rule of the mod, no need for two editions. New version up: 0.3: Alternative replacement rule re-instated, rout is more dangerous, commanders’ statistics are more dec...
by numahr
Fri Sep 26, 2014 4:48 pm
Forum: AJE Mods
Topic: HARDE - Harsher Attrition Realism and Decisive Engagements
Replies: 78
Views: 23087

Thanks all for support on this! In the meanwhile, we can live with it, it is clearly not a major annoyance...
by numahr
Fri Sep 26, 2014 8:21 am
Forum: AJE: Alea Jacta Est AARs
Topic: [BOR 1.04c/HARDE .2 Primus Pilus] The Eternal Empire
Replies: 141
Views: 25609

Nice continuation. Hard fought war, but I did not really understand the context of your victory. Thanks for testing HARDE over a full campaign. It seems like nothing is too much out of proportion. For info the mod does not affect replacement of element. It does affect the replenishment of "wounded" ...
by numahr
Thu Sep 25, 2014 9:22 pm
Forum: AJE Mods
Topic: HARDE - Harsher Attrition Realism and Decisive Engagements
Replies: 78
Views: 23087

@ Bohémond: Yes I added value in ROE section.

So do you think yo can fix the .dfm file to make sure that the buttons for rounds 7 and 8 remain hidden if not used? That would be very much appreciated... :)
by numahr
Thu Sep 25, 2014 11:30 am
Forum: AJE Mods
Topic: HARDE - Harsher Attrition Realism and Decisive Engagements
Replies: 78
Views: 23087

OK I see what happens. The sieExtraModifier is applied to what the Manual calls Siege Resolution Value, not to assault resulting from storming a structure. In that case -2 is a very steep figure. I will bring it to -1. However we could reduce supply to cities sieged by land and supplied by port only...
by numahr
Thu Sep 25, 2014 8:41 am
Forum: AJE: Alea Jacta Est AARs
Topic: [BOR 1.04c/HARDE .2 Primus Pilus] The Eternal Empire
Replies: 141
Views: 25609

Hi Lynxyonok, nice AAR! The Samnites really put a nice show... From your last map screen, and comparing with historical outcome, I would call this a Samnite minor victory as they seem to have kept Rome in check, denying Roman supremacy in Italy. What was your feeling from the MOD? Of course its effe...
by numahr
Wed Sep 24, 2014 11:20 pm
Forum: AJE Mods
Topic: HARDE - Harsher Attrition Realism and Decisive Engagements
Replies: 78
Views: 23087

Bohémond, here you can see the graphic glitch I was mentioning:
(this is the tutorial battle and obviously lasted 2 rounds only, yet buttons for rounds 7 and 8 appear)

Image
by numahr
Wed Sep 24, 2014 10:08 pm
Forum: AJE Mods
Topic: HARDE - Harsher Attrition Realism and Decisive Engagements
Replies: 78
Views: 23087

See Original Post for newest version with Bohémond's custom interface.

@ Bohémond: there is a small bug where rounds 7 and 8 always have their buttons visible in the battle report, even when they did not actually take place...

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