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by saileaf
Thu Oct 18, 2012 12:22 am
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 84692

Could we curb the craftsmen's production a little bit?
by saileaf
Fri Sep 21, 2012 11:32 pm
Forum: Pride of Nations
Topic: Demand dropping after 1.03 patch
Replies: 26
Views: 18560

I am not sure I agree with this approach. First of all, shouldn't the craftsmen's goods be pushed out gradually by more and more efficient factories and deeper and deeper market penetration? Secondly I could see craftsmen produced a lot of agricultural and commodity goods. But industrial goods too? ...
by saileaf
Fri Sep 21, 2012 8:12 pm
Forum: Pride of Nations
Topic: Heavy HQ bug in 1.3?
Replies: 19
Views: 69838

How did you even see the actions? It flies by so quickly. I believe there is some bug with heavy HQs. When a stack contains a heavy HQ of some sort (elite infanty, heavy infanty, heavy cav - range 8), combat only occurs at range 0. It seems to go directly to assault with 0 ranged hits every time. Un...
by saileaf
Mon Sep 10, 2012 8:17 pm
Forum: Pride of Nations
Topic: Demand dropping after 1.03 patch
Replies: 26
Views: 18560

It is definitely overdone. The craftsmen idea is not bad, V2 used the same idea to solve the shortage of goods at the early dates. But I am now in 1860, there are still too many goods in almost all categories. BTW in the first a few months of the game, the world is short of steel and manufactured go...
by saileaf
Mon Sep 10, 2012 1:47 am
Forum: Pride of Nations
Topic: The observations of 1.03 GC as US
Replies: 20
Views: 9623

So it all goes down to winning the civil war? I do not know how people think about v1.03, I really do not like the overproduction, probably introduced by the craftsmen, The army approach can only work in a few critical regions since there are only so many troops. The US has the MP units to spread ou...
by saileaf
Mon Sep 10, 2012 1:45 am
Forum: Pride of Nations
Topic: Demand dropping after 1.03 patch
Replies: 26
Views: 18560

I think the mass production is due to the craftsmen. It is so unhistorical, and it may takes years for demand to pick up and digest the production surplus. I played to 1860 and the over-production is still horrendous...

Egg Bub wrote:Thanks for the help.
by saileaf
Sat Sep 08, 2012 2:01 am
Forum: Pride of Nations
Topic: The observations of 1.03 GC as US
Replies: 20
Views: 9623

So you had similiar experience with US as well? Lacking military police, sitting 70,000 troops including lots of cavalry in the region, slashing taxes, and fully supplying the domestic market with goods has worked for me to bring it up from around 10 to 30+. There is a table n the 1.02 manual showin...
by saileaf
Thu Sep 06, 2012 2:08 am
Forum: Pride of Nations
Topic: The observations of 1.03 GC as US
Replies: 20
Views: 9623

Thanks Jim. The warscore is turning less negative. But itis really weird, I did not lose any significant battle, quite opposite you could tell the union is clearly winning. One thing I noticed though, is that at the beginning of the civil war, almost all garrison forces in south were pulled back to ...
by saileaf
Wed Sep 05, 2012 4:05 pm
Forum: Pride of Nations
Topic: The observations of 1.03 GC as US
Replies: 20
Views: 9623

I really suspect it is coded, the domestic market selling is decent and it gains 0.5% contentment per term.

It just went so bad that Mahattan's contentment is 0.
by saileaf
Wed Sep 05, 2012 12:38 pm
Forum: Pride of Nations
Topic: The observations of 1.03 GC as US
Replies: 20
Views: 9623

It is high, but I have done everything I could, such as sending troops, social security, education reform etc. what else could I do?
by saileaf
Wed Sep 05, 2012 11:42 am
Forum: Pride of Nations
Topic: The observations of 1.03 GC as US
Replies: 20
Views: 9623

Playing US (v1.03) in 1860, somehow the contentment has been miserable for several years, currently in the civil war and winning. Selling products to the domestic market gains the contentment by 0.5% per turn, but something is dragging it down. What is going on? And also why is the warescore negativ...
by saileaf
Sun Sep 02, 2012 8:56 pm
Forum: Pride of Nations
Topic: The observations of 1.03 GC as US
Replies: 20
Views: 9623

The observations of 1.03 GC as US

I got two observations as of US (v1.03) after playing for ten-year. First of all, the over-supply or the lack of demand is horrendous. Except some luxuries and exotic products, such as gold and silk, everything is over-produced and almost nobody is buying. Is this expected? Secondly the contentment ...

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