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by Syagrius
Wed Dec 16, 2009 2:56 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Immobile armies and region control questions
Replies: 11
Views: 2866

An army will accept orders that take more than one turn to implememnt. However, if there is some rule violation, such as stacking limitations, the army will not move at all. One little trick is to keep an eye one the notification window-watching for the red font. I know exactly what you are talking...
by Syagrius
Wed Dec 16, 2009 2:52 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Immobile armies and region control questions
Replies: 11
Views: 2866

calvinus wrote:I did not find this in your save.


Yeah, I guess the corps moved eastward after I mentioned this and in the save it doesnt show sorry.
by Syagrius
Tue Dec 15, 2009 3:57 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Immobile armies and region control questions
Replies: 11
Views: 2866

Well I realized that control or region in Belgium is not an issue, its because Belgium surrendered and I have a right the go trough their territory (didnt notived they surrendered sorry!) About movements, well what I found out is that if I plan a move that exceed the movement limit in one turn, the ...
by Syagrius
Fri Dec 11, 2009 3:31 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: CÂ’est magnifique, mais ce nÂ’est pas la guerre: c'est de la folie.
Replies: 5
Views: 4378

Well I got this yesterday because it was there and it was Remembrance Sunday. Congratulations on persisting to make it a working game and respect for the gentlemanly policy of offering refunds a few months ago after the initial debacle. I'm afraid I got lost in the second tutorial but never mind; I...
by Syagrius
Fri Dec 11, 2009 12:48 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Immobile armies and region control questions
Replies: 11
Views: 2866

Here you go calvinus, thanks Also, in this game I tried to continue playing it but I have a endless processing (Political AI) at the beginning of the reinforcement phase :( Okay I placed replacements on map and it proceeded. I decided to remove Log AI option before, dont know if it has something to...
by Syagrius
Thu Dec 10, 2009 10:31 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Immobile armies and region control questions
Replies: 11
Views: 2866

calvinus wrote:Can you post a zipped savegames where I can reproduce all these things, please?


Here you go calvinus, thanks
by Syagrius
Thu Dec 10, 2009 6:40 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Immobile armies and region control questions
Replies: 11
Views: 2866

calvinus wrote:Can you post a zipped savegames where I can reproduce all these things, please?


Okay I will try, I am not at home
by Syagrius
Thu Dec 10, 2009 3:13 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: multiple movement phases?
Replies: 5
Views: 1811

Well sometimes Ive seen units that just don,t follow orders for no reason i can find. they're not attacking an enemy nor are they exceeding stacking limits. it's certainly possible im missing something in that regard. but just because certain units fail to move for whatever reason, i don't see why ...
by Syagrius
Thu Dec 10, 2009 3:07 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Tactical Subs
Replies: 2
Views: 1155

Tactical Subs

As recommended in the manuel I sent them in the North Sea (along with the Zeppelin) and so far they didnt managed to attack anything, there is a battle window opening but it seems contact is never been made. Do I use theses subs the proper way?

Thanks
by Syagrius
Thu Dec 10, 2009 2:49 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Immobile armies and region control questions
Replies: 11
Views: 2866

Immobile armies and region control questions

First question: I noticed many times I have armies that, even ordered to move, stay still many turns. I am aware of movement limitations however most of the time everything seems allright; example in my current game I have an Ottoman army in Anatolia that I try to get at the Caucasus border, it seem...
by Syagrius
Wed Dec 09, 2009 3:21 pm
Forum: Help improve WW1!
Topic: XIIth German army HQ
Replies: 2
Views: 1545

Yes, it's quite normal. The stack you see is a reinforcement. A few turns after you should get the XIIth HQ too, so getting the first stack in command. Great, thanks alot Calvinus! I was away from the game for quite a long time because of other considerations but now I can start to play again, its ...
by Syagrius
Wed Dec 09, 2009 3:10 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.06I
Replies: 53
Views: 18264

Some news! The new map is almost finished. :) Three outsanding improvements in AI: - Military AI for placement of reinforcements has been considerably improved - Military AI for spending of RPs has been considerably improved - Military AI for maneuvering has been considerably improved The job on th...
by Syagrius
Wed Dec 09, 2009 2:46 pm
Forum: Help improve WW1!
Topic: XIIth German army HQ
Replies: 2
Views: 1545

XIIth German army HQ

First, I would like to say 1.06H is great, I had many problems in the past but now the game runs fine with no problemes, good job Calvinus :thumbsup: I noticed in my present game that in 1914 on the Eastern front after a few turns I had a new stack of troops identified as a detachment of the XIIth A...
by Syagrius
Mon Mar 09, 2009 3:52 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Official Patch 1.06a
Replies: 60
Views: 15125

Yes, indeed I squashed the sound problem, plus the AI deadlocks reported by Syagrius and the crash in Stat window caused by the weird screen resolutions on 16:9 monitors... I wish now to fix some other minor bugs and do some scenario corrections. So then I can publish a beta patch. :thumbsup: Way t...
by Syagrius
Thu Feb 26, 2009 1:41 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Havely learns Le Grande Guerre
Replies: 26
Views: 7059

A chick playing complicated wargames, that's an exception that always amazes me :)
by Syagrius
Tue Feb 24, 2009 6:23 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: How to send submarines and escorts to strategic warfare?
Replies: 9
Views: 3063

Good to know I missed that in the manual thanks.
by Syagrius
Tue Feb 24, 2009 3:17 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: How to send submarines and escorts to strategic warfare?
Replies: 9
Views: 3063

ulver1 wrote:OK but what sea zone do I send them patrolling in?


This question was not answered and it interest me too, in my current game I dont know how to put DD and CL into escorts?
by Syagrius
Tue Feb 24, 2009 3:02 pm
Forum: Help improve WW1!
Topic: Bug report : version 1.06a
Replies: 38
Views: 8798

calvinus wrote:I tested your infinite political AI savegame, with full FoW bonus to AI: 3 mins to complete the AI job without the deadlocks. :)


Good, but with the decoys fixed right? So until next patch I should disable Fow on stack contents?
by Syagrius
Tue Feb 24, 2009 2:59 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: So What is the naval game like
Replies: 4
Views: 1452

In my Entente game., British and german fleets clashed in titanic battles, altough most battlle were won by the Brits the whole Recon Fleet is gone save HMS Lion, (Beatty and Jellicoes are dead), the Germans suffered also horrific losses but they still coming for more! Very intense naval action :D
by Syagrius
Mon Feb 23, 2009 12:30 am
Forum: Help improve WW1!
Topic: Bug report : version 1.06a
Replies: 38
Views: 8798

calvinus wrote:AI deadlocks in decoys (camouflaged stacks) placement have been removed. I tried now both saves of Syagrius, with full FoW bonus to AI, no infinite AI job. :thumbsup:

Next patch. :love:


Good stuff calvinus, thanks. ;)
by Syagrius
Sat Feb 21, 2009 7:01 pm
Forum: Help improve WW1!
Topic: Bug report : version 1.06a
Replies: 38
Views: 8798

The reason is that you have removed the AI FoW. Set back the default options and the AI will finish her job. It seems that this 4-players situation is too much for the AI job when no FoW is set... I will work on this issue as soon as possible. Calvinus, it did the job in 1915 but in spring 1916 the...
by Syagrius
Fri Feb 20, 2009 7:28 pm
Forum: Help improve WW1!
Topic: Bug report : version 1.06a
Replies: 38
Views: 8798

Ah ok thanks calvinus, I will do. I did remove the fog for the AI as you said it helps the AI playing better thus increasing difficulty.
by Syagrius
Fri Feb 20, 2009 2:16 pm
Forum: Help improve WW1!
Topic: Bug report : version 1.06a
Replies: 38
Views: 8798

calvinus wrote:Ok, I will have a look at it today. Some infos about the game config: WEGO? Give AI full time? Others...? ;)


It is a wego game, no Ai full time and logs, pretty basic options, fog of war lifted for AI, sounds effects and music on, map loaded at start, sounds loaded at start.
by Syagrius
Fri Feb 20, 2009 2:40 am
Forum: Help improve WW1!
Topic: Bug report : version 1.06a
Replies: 38
Views: 8798

Calvinus, as discussed the savegame for the endless Politics at the start of miltary phase.
by Syagrius
Thu Feb 19, 2009 7:17 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Africa
Replies: 3
Views: 1654

Yes that's what I am doing, keep the troops there for several turns, but the tooltip keep saying "could deprive", so I assumed I was not in full control.
by Syagrius
Thu Feb 19, 2009 3:54 pm
Forum: Help improve WW1!
Topic: Bug report : version 1.06a
Replies: 38
Views: 8798

calvinus wrote:Post here the savegame. I will look at it tonight.

I am at work now so I will send it on this thread tonight.
by Syagrius
Thu Feb 19, 2009 3:52 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Africa
Replies: 3
Views: 1654

Africa

I managed to eliminate all enemy units in Africa. In the manual it says that you have to win several battle to control a colony box. When moving the cursor over a conquered enemy box it says "control could mean a loss of 2 economic points to Germany" and "numbers of battle to win: 2. Battle won: 0" ...
by Syagrius
Thu Feb 19, 2009 3:23 pm
Forum: Help improve WW1!
Topic: Bug report : version 1.06a
Replies: 38
Views: 8798

As I mentioned on the main, since 1.06a I have endless "AI politics" processing at the beginning of military phases. I have to close the game and restart and sometimes get over it. Didnt have that with previous beta :confused:
by Syagrius
Thu Feb 19, 2009 3:13 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Official Patch 1.06a
Replies: 60
Views: 15125

Last night got again that lousy "Politics AI" endless processing at the beginning of military phase :confused: It was ok with the beta but having these since 1.06a..
by Syagrius
Wed Feb 18, 2009 2:18 pm
Forum: Help improve WW1!
Topic: Recon mission success to high?
Replies: 15
Views: 4398

I don't think its too high, I may have a 50-60% success rate in my present game.

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