Search found 22 matches

Go to advanced search

by Tirailleur
Tue Aug 17, 2010 9:23 pm
Forum: Napoleon's Campaigns
Topic: Napoleon's Campaigns 2 Wish List
Replies: 115
Views: 100005

Sounds like my idea in a way... even though my wish would be that the player could place the troops themeselves... Uhm yes, now that I read my post... pretty much what you said. Only longer and more complicated. ;) Oh, sorry, I've read your post and find it very interesting - all points, that I tot...
by Tirailleur
Tue Aug 17, 2010 3:00 pm
Forum: Napoleon's Campaigns
Topic: Napoleon's Campaigns 2 Wish List
Replies: 115
Views: 100005

This idea would be only an option for more atmosphere by showing what happens in the battles. I read the AgeWiki about the combat that is very detailed and I know that there is a detail battle report implemented in ROP (that I own :thumbsup :) . How about to take the existing internal rules and disp...
by Tirailleur
Tue Aug 17, 2010 7:43 am
Forum: Napoleon's Campaigns
Topic: Napoleon's Campaigns 2 Wish List
Replies: 115
Views: 100005

How about to implement a grognard option “historical delay” for messages like the option “historical attrition”. You are Napoleon (for example) and your orders for your generals, that are a few days away from your position, have a deliver time and it needs time to read and act on it (depends on the ...
by Tirailleur
Mon Jan 28, 2008 3:54 pm
Forum: General discussions
Topic: AGEOD games and you: habits & intents [Poll]
Replies: 62
Views: 52334

muddymonkey77 wrote:I'm all for buying anything from AGEOD that involves the 18th Century or Early 19th Century. (1700-1820) That's my favorite time period! Keep making these games...and I'll keep giving you money!


As muddymonkey77 said, but with the extension to the End of the 19th Century :gardavou:
by Tirailleur
Thu Jan 24, 2008 2:28 pm
Forum: General discussions
Topic: What is your age? (poll)
Replies: 157
Views: 104549

I'm 35. It's time to wake the emperor in me. :king: :niark:
by Tirailleur
Mon Jan 21, 2008 7:16 pm
Forum: Napoleon's Campaigns
Topic: Can AI control both sides?
Replies: 4
Views: 3685

Pocus wrote:The game must be on error logging since the start or the setting is already disabled. Have you reloaded the game?


Sorry,

I didn't reload the game :nuts: . After that it works.

Thx Pocus. :coeurs:
by Tirailleur
Sun Jan 20, 2008 6:59 pm
Forum: Napoleon's Campaigns
Topic: Can AI control both sides?
Replies: 4
Views: 3685

Hello Pocus,

it seems that I'm doing something wrong. :bonk:
I ad "AllAI = 1" in the general.opt file and enable error log, but only the enemy side is controlled by the AI.
by Tirailleur
Fri Nov 16, 2007 8:43 pm
Forum: Help to improve NCP!
Topic: The Map/Names of German towns
Replies: 10
Views: 18442

I hope you can correct some of the minor nations... :siffle: For example the city Paderborn was never before a part of the province Hessen. It was a part of Westphalia (German old: "Westphalen", today: "Westfalen"). If it was a decision of merging, then I would say instead of Hessen call the provinc...
by Tirailleur
Fri Nov 16, 2007 8:27 am
Forum: Napoleon's Campaigns
Topic: Screenshots of unit graphics
Replies: 14
Views: 9201

Yes, I like both graphics, too. :coeurs: But I must admit, that i find the bases of the 3D graphics a little bit to big, 'cause they hide to much from the location. It would be good, if you can turn the bases on and off. Or similar with the STRG-key, where you can see the base by holding down a key ...
by Tirailleur
Fri Nov 16, 2007 7:53 am
Forum: Help to improve NCP!
Topic: The Map/Names of German towns
Replies: 10
Views: 18442

Here are some examples: Germany 1789 Atlas http://www.hoeckmann.de/imagesdeutsch/preussen.gif http://www.hoeckmann.de/imagesdeutsch/austria.gif Periodical Historical Atlas of Europe http://www.hoeckmann.de/download/phatlas/europa_karte_1800.jpg
by Tirailleur
Thu Nov 15, 2007 2:20 pm
Forum: Help to improve NCP!
Topic: The Map/Names of Polish towns
Replies: 19
Views: 16397

morvael wrote:Also I think it would be better to call Gross Polen - Wielkopolska and Klein Polen - Malopolska. No need to use direct german translation.


O.k., but as a part of Prussia you can call it Großpolen... :niark:
by Tirailleur
Thu Nov 15, 2007 10:34 am
Forum: Help to improve NCP!
Topic: The Map/Names of German towns
Replies: 10
Views: 18442

Hello PhilThib, there is a German webside http://www.hoeckmann.de/deutschland/index.htm , there are a few pictures of maps from Germany and the countries around from the end of the 18th century. Some a very detailed, I think it can help little bit. Historische Karten - Deutschland am Ende des 18. Ja...
by Tirailleur
Thu Nov 15, 2007 9:09 am
Forum: Napoleon's Campaigns
Topic: Can AI control both sides?
Replies: 4
Views: 3685

Can AI control both sides?

Hello,

is it in NCP also possible, that the AI controls both sides? As it was possible in AACW and BOA?

With error log on and the entry in the settings file.
by Tirailleur
Thu Nov 15, 2007 8:59 am
Forum: Help to improve NCP!
Topic: The Map/Names of German towns
Replies: 10
Views: 18442

I do not know if it is possible and it's some sort of hairsplitting, but the more correct notation of Prussia in German is Preußen instead of the ss.
by Tirailleur
Thu Nov 01, 2007 8:24 pm
Forum: Modding AGE engine games
Topic: Savegame Tool
Replies: 2
Views: 2945

Savegame Tool

Hello Pocus, is there a tool where the savegame files of a game turn in AACW (& BOA) are displayed clearly arranged? The idea is the following: I would like to play some battles with another program (Take Command), and then import the results again into the savegame files. It is very long winded in ...
by Tirailleur
Sat Oct 27, 2007 7:02 pm
Forum: Napoleon's Campaigns
Topic: Interested in NC with diplomacy?
Replies: 18
Views: 12727

I think it's a shame that the napoleonic era is always fixed on an Europe map. O.k., the main historical course of action has only taken place in Europe. But what if you wanna show, for example as a little corsican hobby general :dada: , the digital world, what you will do after you've beaten the ru...
by Tirailleur
Fri Oct 26, 2007 10:02 am
Forum: Pride of Nations
Topic: Vainglory of Nations
Replies: 610
Views: 1702082

Our plan is rather to quickly produce after VGN a Napoleonic Game that would build on the success of the upcoming Napoleon's Campaigns and include all engine improvements and new rules that VGN will generate... So the answer is both yes and no :sourcil: Wow, did you ever have free time? :p apy: Not...
by Tirailleur
Thu Apr 19, 2007 11:18 am
Forum: Modding AGE engine games
Topic: AI takes command
Replies: 7
Views: 7595

1.- I think that could be possible in this way, suposse playing BoA. First enter the game as American and give no orders, hit to execute the turn, the AI make the orders file for British and the turn is executed. Then get out of the game. Open a window with the explorer, go to the files of your gam...
by Tirailleur
Fri Apr 13, 2007 7:00 pm
Forum: Modding AGE engine games
Topic: AI takes command
Replies: 7
Views: 7595

Pocus wrote:1. is possible, I use it when I test the AI, but I don't think I have exported the option for now. Can be done rather easily if you want to see.


Hello Pocus,

can you show me how this works with AACW ? Or can you ad this feature, please ?
by Tirailleur
Fri Apr 13, 2007 1:02 pm
Forum: Help to improve AACW!
Topic: 1-Theater Champaigns
Replies: 27
Views: 17182

we are in the design phase of our next project, Vain Glory of Nation. This project will take some time to finish, but another AGEOD, secret game, is also due this year Oh man these guys make me crazy… :bonk: I think I will arrange a money transfer order… :D … oh, yes - please napoleonic :dada:
by Tirailleur
Sat Mar 24, 2007 7:20 pm
Forum: Modding AGE engine games
Topic: AI takes command
Replies: 7
Views: 7595

1. is possible, I use it when I test the AI, but I don't think I have exported the option for now. Can be done rather easily if you want to see.

That would be fantastic :)
by Tirailleur
Sat Mar 24, 2007 5:01 pm
Forum: Modding AGE engine games
Topic: AI takes command
Replies: 7
Views: 7595

AI takes command

Hi everybody, :gardavou: I have some strange questions (I think): 1.) Is it possible to modify the game (files) in that way, that the AI takes command of both sides and out-plays a campaign (AI vs AI)? or a part of it? 2.) Is it possible to command only one army of a nation, while the AI takes comma...

Go to advanced search