Thanks for the responses.
It wound up being the evasive move button. Let me tell you I was ready to throw my PC out the window the third time my ships left for Quebec without my troops.
Im playing the French and Indian War campaign. When I load Wolfes army at Louisburg on to the ship transports everything looks fine, it shows the troops loaded. I then move the ships to the sea region near Quebec. However after processing the turn, my ships show up in the sea region but without any ...
The naval path bug is still there, I'm bogged with it, that is proving to be much harder to fix than I tought! :bonk: Now I'm working on the new map and I'm developing a procedure to guarantee the compatibility between the new map (coordinates) & the old savegames. No hot seat, sorry. Two PCs must ...
I agree, North map orientation is something that should have been done from the get go. In a board game, you can walk around the table to get oriented to the map. Not so with a computer.
Like I said earlier, another really simple painless way to do this would be to incorporate an additional day delay when forming up...locked with that orange band, in other words. Each state would be allowed to recruit X units, based on population; every unit built after that would incur Y additiona...
Exactly, I dont want to re engineer the wheel here. Just something simple that does a better job of simulating where the reinforcements actually came from historically. I also agree that there are other improvements that need to be done before this is even considered. But I believe it would add a gr...
I think the game works just fine as it is. I'm not seeing any problems with how the game works. Changing things just for the purpose of changing them is bad in my opinion. Especially when it impacts how the game is played. I suppose I go by the old adage, "if it ain't broke, don't fix it." Sure the...
Lets not forget that when Lincoln or Davis called for volunteers that they did not have much choice in where the hell they came from. There has to be records on how many troops each state provided, which obviously would be a good starting point.
Slowing down units raising would be intersting. One of the beta tester, Lee Sphar also proposed some time ago to have a chance to take some production penalty if a state draw too much men at once. Obviously the problem is not a game breaker in any way. But I do hope you look into incorporating a po...
obviously it really doesn't matter were you recruit forces as long as your front is "static". I mean, you'll need to transport anyway - either by rail or by foot - and coming from the deep South is something that takes some time - but overall your troops will get there. If your front is not "static...
Just a suggestion When recieving reinforcements you pretty much dictate in what State the reinforcements will become available in. Not all that realistic when it comes down to it. Is there a way possibly in the future to have reinforcements show up in a more realistic fashion, instead of recieving t...
Ya what happened to the needle? When I installed the latest patch and played a few weeks ago the battle needle was gone. You can still look at the details after the battle but the needle was gone.