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by bboyer66
Tue Feb 21, 2012 6:24 am
Forum: BoA2: Wars in America
Topic: Troops wont load on to ships
Replies: 4
Views: 4225

Thanks for the responses.
It wound up being the evasive move button. Let me tell you I was ready to throw my PC out the window the third time my ships left for Quebec without my troops. :bonk:
by bboyer66
Mon Feb 20, 2012 8:57 pm
Forum: BoA2: Wars in America
Topic: Troops wont load on to ships
Replies: 4
Views: 4225

Troops wont load on to ships

Im playing the French and Indian War campaign. When I load Wolfes army at Louisburg on to the ship transports everything looks fine, it shows the troops loaded. I then move the ships to the sea region near Quebec. However after processing the turn, my ships show up in the sea region but without any ...
by bboyer66
Thu Oct 01, 2009 1:01 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: NEW PATCH 106i ?
Replies: 9
Views: 5239

The naval path bug is still there, I'm bogged with it, that is proving to be much harder to fix than I tought! :bonk: Now I'm working on the new map and I'm developing a procedure to guarantee the compatibility between the new map (coordinates) & the old savegames. No hot seat, sorry. Two PCs must ...
by bboyer66
Fri Nov 14, 2008 7:46 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: This game is not ready for market yet
Replies: 160
Views: 67302

I agree, North map orientation is something that should have been done from the get go. In a board game, you can walk around the table to get oriented to the map. Not so with a computer.
by bboyer66
Thu Jun 21, 2007 12:00 am
Forum: AGEod's American Civil War
Topic: Reinforcement Locations
Replies: 41
Views: 13913

Like I said earlier, another really simple painless way to do this would be to incorporate an additional day delay when forming up...locked with that orange band, in other words. Each state would be allowed to recruit X units, based on population; every unit built after that would incur Y additiona...
by bboyer66
Wed Jun 20, 2007 2:13 am
Forum: AGEod's American Civil War
Topic: Reinforcement Locations
Replies: 41
Views: 13913

Exactly, I dont want to re engineer the wheel here. Just something simple that does a better job of simulating where the reinforcements actually came from historically. I also agree that there are other improvements that need to be done before this is even considered. But I believe it would add a gr...
by bboyer66
Tue Jun 19, 2007 9:36 pm
Forum: AGEod's American Civil War
Topic: Reinforcement Locations
Replies: 41
Views: 13913

I think the game works just fine as it is. I'm not seeing any problems with how the game works. Changing things just for the purpose of changing them is bad in my opinion. Especially when it impacts how the game is played. I suppose I go by the old adage, "if it ain't broke, don't fix it." Sure the...
by bboyer66
Tue Jun 19, 2007 3:17 pm
Forum: AGEod's American Civil War
Topic: Reinforcement Locations
Replies: 41
Views: 13913

Lets not forget that when Lincoln or Davis called for volunteers that they did not have much choice in where the hell they came from. There has to be records on how many troops each state provided, which obviously would be a good starting point.
by bboyer66
Tue Jun 19, 2007 1:13 pm
Forum: AGEod's American Civil War
Topic: Reinforcement Locations
Replies: 41
Views: 13913

Slowing down units raising would be intersting. One of the beta tester, Lee Sphar also proposed some time ago to have a chance to take some production penalty if a state draw too much men at once. Obviously the problem is not a game breaker in any way. But I do hope you look into incorporating a po...
by bboyer66
Mon Jun 18, 2007 11:54 pm
Forum: AGEod's American Civil War
Topic: Reinforcement Locations
Replies: 41
Views: 13913

obviously it really doesn't matter were you recruit forces as long as your front is "static". I mean, you'll need to transport anyway - either by rail or by foot - and coming from the deep South is something that takes some time - but overall your troops will get there. If your front is not "static...
by bboyer66
Mon Jun 18, 2007 7:10 pm
Forum: AGEod's American Civil War
Topic: Reinforcement Locations
Replies: 41
Views: 13913

Some good ideas, obviously a little research needs to be done as far as how many men were available from each state.
by bboyer66
Mon Jun 18, 2007 6:21 pm
Forum: AGEod's American Civil War
Topic: Reinforcement Locations
Replies: 41
Views: 13913

Reinforcement Locations

Just a suggestion When recieving reinforcements you pretty much dictate in what State the reinforcements will become available in. Not all that realistic when it comes down to it. Is there a way possibly in the future to have reinforcements show up in a more realistic fashion, instead of recieving t...
by bboyer66
Mon Apr 30, 2007 9:49 pm
Forum: Grand Campaign I (archive)
Topic: The Grand Campaign Project
Replies: 366
Views: 854941

bboyer66 wrote:Im with you where did the AAR section of the forum go?


Found it, it is now in the war room section of the forums
by bboyer66
Mon Apr 30, 2007 9:46 pm
Forum: Grand Campaign I (archive)
Topic: The Grand Campaign Project
Replies: 366
Views: 854941

Director wrote:I'm lost. Where is it?


Im with you where did the AAR section of the forum go?
by bboyer66
Tue Apr 17, 2007 2:42 pm
Forum: Help to improve AACW!
Topic: Shermans Hair
Replies: 16
Views: 9282

Shermans Hair

Shermans hair should be red
by bboyer66
Fri Apr 13, 2007 10:49 am
Forum: AGEod's American Civil War
Topic: Sherman
Replies: 2
Views: 2443

Sherman

First off great job, really enjoying the game.

A few things that I have questions on.

1. Why doesnt Sherman have red hair?
2. How do the off-map boxes connect to the main map? Am I missing something that explains how they work?
by bboyer66
Mon Jan 22, 2007 1:17 pm
Forum: AGEod's American Civil War
Topic: Battle
Replies: 31
Views: 13758

Ya what happened to the needle? When I installed the latest patch and played a few weeks ago the battle needle was gone. You can still look at the details after the battle but the needle was gone.

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