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Forum: Modding AGE engine games

General discussion and questions about Modding techniques with the AGE engine games: AACW, NCP, WIA.

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  1. Mod downloads and discussions for Civil War 2

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    • Threads: 24
    • Posts: 208
  2. Mod downloads and discussions for AJE. Alea Jacta Est

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    • Threads: 21
    • Posts: 140
  3. PON Mods

    (2 Viewing)

    Discussions and mods for PON: Pride of Nations

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    • Threads: 54
    • Posts: 443
  4. RUS Mods

    (1 Viewing)

    Discussions and mods for RUS: Revolution Under Siege

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    • Threads: 45
    • Posts: 1,339
  5. RoP Mods

    (1 Viewing)

    Discussions and mods for RoP: Rise of Prussia

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    • Threads: 25
    • Posts: 163
  6. Discussions and mods for BoA2: Wars in America

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    • Threads: 85
    • Posts: 756
  7. Discussions and mods for Napoleon's Campaigns

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    • Threads: 86
    • Posts: 645
  8. AACW Mods

    (1 Viewing)

    Discussions and mods for American Civil War

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    • Threads: 301
    • Posts: 5,647
  9. Discussions and mods for Birth of America

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    • Threads: 72
    • Posts: 383
  10. Guides and documentation about how to mod various aspects of the different AGE games.

  1. Question Sticky Thread Sticky: tutorial drawings for general portraits

    Started by Glaude1955, November 3rd, 2009
    5 Pages
    1 2 3 ... 5
    • Replies: 127
    • Views: 14,075
    April 10th, 2014 Go to last post
  2. Arrow Sticky Thread Sticky: Official Files for modding

    Started by Pocus, August 20th, 2007
    • Replies: 9
    • Views: 13,779
    March 17th, 2014 Go to last post
  3. Lightbulb Sticky Thread Sticky: The Larger Europe Map Project

    Started by PhilThib, June 3rd, 2012
    6 Pages
    1 2 3 ... 6
    • Replies: 167
    • Views: 26,416
    November 11th, 2013 Go to last post
  4. Sticky Thread Sticky: Scenario creation (example from AACW)

    Started by Primasprit, May 20th, 2007
    • Replies: 3
    • Views: 3,866
    November 9th, 2012 Go to last post
  5. Sticky Thread Sticky: Modding our games - Various technical discussions

    Started by Pocus, May 15th, 2007
    2 Pages
    1 2
    • Replies: 51
    • Views: 12,134
    April 2nd, 2012 Go to last post
  6. Talking Sticky Thread Sticky: Abilities Decoded

    Started by lodilefty, August 16th, 2008
    • Replies: 12
    • Views: 4,016
    October 24th, 2008 Go to last post
    • Replies: 0
    • Views: 25
    1 Day Ago Go to last post
  1. Modding Abilities

    Started by Leibstandarte, April 4th, 2014
    • Replies: 4
    • Views: 280
    3 Days Ago Go to last post
  2. changing current national morale score?

    Started by Jagger2013, June 22nd, 2014
    • Replies: 8
    • Views: 292
    3 Weeks Ago Go to last post
  3. Modding (leader) abilities dynamically

    Started by tripax, June 16th, 2014
    • Replies: 4
    • Views: 187
    June 18th, 2014 Go to last post
  4. Modding Corps to act as Armies

    Started by Jagger2013, May 29th, 2014
    • Replies: 3
    • Views: 251
    June 3rd, 2014 Go to last post
  5. How does siege-resolution work?

    Started by JacquesDeLalaing, April 5th, 2014
    • Replies: 17
    • Views: 642
    May 1st, 2014 Go to last post
  6. Some reflexions on modding combat

    Started by JacquesDeLalaing, April 30th, 2014
    • Replies: 3
    • Views: 126
    April 30th, 2014 Go to last post
    • Replies: 7
    • Views: 251
    April 24th, 2014 Go to last post
    • Replies: 10
    • Views: 398
    April 20th, 2014 Go to last post
  7. Supply Questions

    Started by JacquesDeLalaing, April 20th, 2014
    • Replies: 0
    • Views: 142
    April 20th, 2014 Go to last post
    • Replies: 0
    • Views: 138
    April 19th, 2014 Go to last post
    • Replies: 4
    • Views: 204
    April 14th, 2014 Go to last post
    • Replies: 1
    • Views: 185
    April 10th, 2014 Go to last post
    • Replies: 0
    • Views: 164
    March 17th, 2014 Go to last post
  8. Smile Modding Naval AI

    Started by Pocus, February 18th, 2014
    • Replies: 0
    • Views: 259
    February 18th, 2014 Go to last post
  9. Easier scenario design idea

    Started by Hobbes, September 8th, 2013
    • Replies: 7
    • Views: 744
    February 10th, 2014 Go to last post
  10. Link to modding utilities not working

    Started by HanBarca, February 9th, 2014
    • Replies: 2
    • Views: 231
    February 9th, 2014 Go to last post
  11. The Guns of August Mod (World War I - 1914 Scenario)

    Started by Altaris, November 18th, 2012
    4 Pages
    1 2 3 ... 4
    • Replies: 104
    • Views: 30,232
    February 8th, 2014 Go to last post
    • Replies: 3
    • Views: 307
    November 10th, 2013 Go to last post
  12. counter/register

    Started by Hobbes, November 5th, 2013
    • Replies: 4
    • Views: 659
    November 6th, 2013 Go to last post
  13. Question Event Texts

    Started by Kensai, October 15th, 2013
    • Replies: 2
    • Views: 556
    October 16th, 2013 Go to last post
  14. Additional data field for regional decisions

    Started by Pocus, October 15th, 2013
    • Replies: 1
    • Views: 370
    October 15th, 2013 Go to last post
    • Replies: 1
    • Views: 470
    October 3rd, 2013 Go to last post
  15. OR condition

    Started by Hobbes, August 24th, 2013
    • Replies: 3
    • Views: 848
    August 28th, 2013 Go to last post
  16. New script commands

    Started by Franciscus, June 18th, 2013
    • Replies: 1
    • Views: 687
    June 18th, 2013 Go to last post
    • Replies: 8
    • Views: 1,165
    June 17th, 2013 Go to last post
  17. Editing the settings file.

    Started by RebelYell, June 17th, 2013
    • Replies: 0
    • Views: 569
    June 17th, 2013 Go to last post
  18. Buy unit with a sound

    Started by Leibstandarte, June 17th, 2013
    • Replies: 1
    • Views: 617
    June 17th, 2013 Go to last post
  19. Ending a Battle

    Started by Leibstandarte, September 19th, 2012
    • Replies: 8
    • Views: 1,322
    May 12th, 2013 Go to last post

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