UID = 20
FileName = Fort
Kind = $LandTerrain
Name = $ter_nam_Fort
Text = $ter_txt_Fort
IsFort = 1
{Clear}
  Ranger = 4
  LitFoot = 4
  MedFoot = 5
  HvyFoot = 5
  MedHorse = 3
  HvyHorse = 4
  Wheeled = 5
  Ocean = -1
  Shallow = -1
  AllWater = -1
  Combat_Units_Quota = 30
  Combat_Units_OffCost = 35
  Support_Units_Quota = 60
  Support_Units_OffCost = 75
  ATKFire0 = 10
  DEFFire0 = 250
  ATKProt0 = -3
  DEFProt0 = 8
  ATKTQ0 = -6
  DEFTQ0 = 6
  ATKFire1 = 10
  DEFFire1 = 250
  ATKProt1 = -1
  DEFProt1 = 8
  ATKTQ1 = -5
  DEFTQ1 = 6
  ATKFire2 = 10
  DEFFire2 = 250
  ATKProt2 = -1
  DEFProt2 = 8
  ATKTQ2 = -4
  DEFTQ2 = 6
  ATKFire3 = 35
  DEFFire3 = 120
  ATKProt3 = -1
  DEFProt3 = 3
  ATKTQ3 = -2
  DEFTQ3 = 1
  ATKFire4 = 110
  DEFFire4 = 130
  ATKProt4 = 0
  DEFProt4 = 2
  ATKTQ4 = 2
  DEFTQ4 = 2
  ATKFire5 = 100
  DEFFire5 = 100
  ATKProt5 = 0
  DEFProt5 = 1
  ATKTQ5 = 0
  DEFTQ5 = 0
  ATKFire6 = 100
  DEFFire6 = 100
  ATKProt6 = 0
  DEFProt6 = 0
  ATKTQ6 = 0
  DEFTQ6 = 0
{/Clear}
{Mud}
  Ranger = 6
  LitFoot = 6
  MedFoot = 8
  HvyFoot = 9
  MedHorse = 7
  HvyHorse = 9
  Wheeled = 10
  Ocean = -1
  Shallow = -1
  AllWater = -1
  Combat_Units_Quota = 120
  Combat_Units_OffCost = 75
  Support_Units_Quota = 60
  Support_Units_OffCost = 120
  ATKFire0 = 10
  DEFFire0 = 250
  ATKProt0 = -3
  DEFProt0 = 8
  ATKTQ0 = -6
  DEFTQ0 = 6
  ATKFire1 = 10
  DEFFire1 = 250
  ATKProt1 = -1
  DEFProt1 = 8
  ATKTQ1 = -5
  DEFTQ1 = 6
  ATKFire2 = 10
  DEFFire2 = 250
  ATKProt2 = -1
  DEFProt2 = 8
  ATKTQ2 = -4
  DEFTQ2 = 6
  ATKFire3 = 25
  DEFFire3 = 115
  ATKProt3 = -1
  DEFProt3 = 3
  ATKTQ3 = -4
  DEFTQ3 = 1
  ATKFire4 = 100
  DEFFire4 = 120
  ATKProt4 = 0
  DEFProt4 = 2
  ATKTQ4 = 2
  DEFTQ4 = 2
  ATKFire5 = 100
  DEFFire5 = 100
  ATKProt5 = 0
  DEFProt5 = 1
  ATKTQ5 = 0
  DEFTQ5 = 0
  ATKFire6 = 100
  DEFFire6 = 100
  ATKProt6 = 0
  DEFProt6 = 0
  ATKTQ6 = 0
  DEFTQ6 = 0
{/Mud}
{Snow}
  Ranger = 7
  LitFoot = 7
  MedFoot = 8
  HvyFoot = 9
  MedHorse = 7
  HvyHorse = 9
  Wheeled = 9
  Ocean = -1
  Shallow = -1
  AllWater = -1
  Combat_Units_Quota = 120
  Combat_Units_OffCost = 75
  Support_Units_Quota = 60
  Support_Units_OffCost = 100
  ATKFire0 = 30
  DEFFire0 = 110
  ATKProt0 = -1
  DEFProt0 = 3
  ATKTQ0 = -4
  DEFTQ0 = 1
  ATKFire1 = 30
  DEFFire1 = 100
  ATKProt1 = -1
  DEFProt1 = 3
  ATKTQ1 = 0
  DEFTQ1 = 1
  ATKFire2 = 30
  DEFFire2 = 110
  ATKProt2 = -1
  DEFProt2 = 3
  ATKTQ2 = -4
  DEFTQ2 = 4
  ATKFire3 = 25
  DEFFire3 = 105
  ATKProt3 = -1
  DEFProt3 = 3
  ATKTQ3 = -4
  DEFTQ3 = 1
  ATKFire4 = 110
  DEFFire4 = 110
  ATKProt4 = 0
  DEFProt4 = 2
  ATKTQ4 = 2
  DEFTQ4 = 2
  ATKFire5 = 100
  DEFFire5 = 100
  ATKProt5 = 0
  DEFProt5 = 1
  ATKTQ5 = 0
  DEFTQ5 = 0
  ATKFire6 = 100
  DEFFire6 = 100
  ATKProt6 = 0
  DEFProt6 = 0
  ATKTQ6 = 0
  DEFTQ6 = 0
{/Snow}
{Frozen}
  Ranger = 7
  LitFoot = 7
  MedFoot = 8
  HvyFoot = 9
  MedHorse = 7
  HvyHorse = 9
  Wheeled = 9
  Ocean = -1
  Shallow = -1
  AllWater = -1
  Combat_Units_Quota = 120
  Combat_Units_OffCost = 75
  Support_Units_Quota = 60
  Support_Units_OffCost = 100
  ATKFire0 = 30
  DEFFire0 = 110
  ATKProt0 = -1
  DEFProt0 = 3
  ATKTQ0 = -1
  DEFTQ0 = 1
  ATKFire1 = 30
  DEFFire1 = 100
  ATKProt1 = -1
  DEFProt1 = 3
  ATKTQ1 = -1
  DEFTQ1 = 1
  ATKFire2 = 30
  DEFFire2 = 110
  ATKProt2 = -1
  DEFProt2 = 3
  ATKTQ2 = -1
  DEFTQ2 = 4
  ATKFire3 = 25
  DEFFire3 = 105
  ATKProt3 = -1
  DEFProt3 = 3
  ATKTQ3 = -1
  DEFTQ3 = 1
  ATKFire4 = 110
  DEFFire4 = 110
  ATKProt4 = 0
  DEFProt4 = 2
  ATKTQ4 = 2
  DEFTQ4 = 2
  ATKFire5 = 100
  DEFFire5 = 100
  ATKProt5 = 0
  DEFProt5 = 1
  ATKTQ5 = 0
  DEFTQ5 = 0
  ATKFire6 = 100
  DEFFire6 = 100
  ATKProt6 = 0
  DEFProt6 = 0
  ATKTQ6 = 0
  DEFTQ6 = 0
{/Frozen}
{Blizzard}
  Ranger = 9
  LitFoot = 9
  MedFoot = 9
  HvyFoot = 10
  MedHorse = 10
  HvyHorse = 10
  Wheeled = 10
  Ocean = -1
  Shallow = -1
  AllWater = -1
  Combat_Units_Quota = 120
  Combat_Units_OffCost = 75
  Support_Units_Quota = 60
  Support_Units_OffCost = 120
  ATKFire0 = 30
  DEFFire0 = 100
  ATKProt0 = -1
  DEFProt0 = 3
  ATKTQ0 = -3
  DEFTQ0 = 1
  ATKFire1 = 30
  DEFFire1 = 100
  ATKProt1 = -1
  DEFProt1 = 3
  ATKTQ1 = 0
  DEFTQ1 = 1
  ATKFire2 = 30
  DEFFire2 = 100
  ATKProt2 = -1
  DEFProt2 = 3
  ATKTQ2 = -3
  DEFTQ2 = 4
  ATKFire3 = 25
  DEFFire3 = 105
  ATKProt3 = -1
  DEFProt3 = 3
  ATKTQ3 = -3
  DEFTQ3 = 1
  ATKFire4 = 90
  DEFFire4 = 100
  ATKProt4 = 0
  DEFProt4 = 2
  ATKTQ4 = 2
  DEFTQ4 = 2
  ATKFire5 = 100
  DEFFire5 = 100
  ATKProt5 = 0
  DEFProt5 = 1
  ATKTQ5 = 0
  DEFTQ5 = 0
  ATKFire6 = 100
  DEFFire6 = 100
  ATKProt6 = 0
  DEFProt6 = 0
  ATKTQ6 = 0
  DEFTQ6 = 0
{/Blizzard}
