/------------------------------------------/
/-- World War One - Versions History Log --/
/------------------------------------------/

>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<
>> Version release on 13 August 2008 <<
>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<

[Version 0.7.2]
***************

Pre-Beta version release


>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<
>> Intermediate versions before release <<
>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<

[Version 0.7.3]
***************

New features:
- Introduced new GUI: "Diplomats Management window"

[Version 0.7.4]
***************

New features:
- "Diplomacy window" totally refactored

Fixed bugs:
- if a game was saved during the "Events" phase, just after the events have been drawn, if the game
was afterwards loaded, a new events draw opportunity was given to players
- if a game was saved during the "Diplomacy" phase, just after AI had scheduled its diplomatic moves
and missions, if the game was loaded afterwards, the previously planned AI diplomatic missions and
moves were not erased

[Version 0.7.5]
***************

New features:
- Shipyards detail GUI refactored: now only display elements, build buttons have been moved to the
"Troops Training window"
- Shipyards management has been refactored: warships building has now four stages (laid down,
launched, trial, commissioned)

Fixed bugs:
- Shipards were never stored when saving a game

[Version 0.7.6]
***************

New features:
- Troops Training window (Recruitments) refactored: units are now displayed graphically using
counters, 5 sort mode buttons have been added (by cost, by attack value, by defense value,
by movement value, by support value, by construction time), and the rendering performance has
been slightly improved.
- Technological Reserachs window improved: added four display modes (show all, show only land
technologies, show only aerial technologies, show only naval technologies, show only generic
technologies, show only available technologies).

Fixed bugs:
- Technologies prerequisites were never stored when saving a game

[Version 0.7.7]
***************

New features:
- Added a new display mode for map counters: "use square plain counters", in addition to
previously available ones "use 3d animated soldiers" (default) and "use 3d rectangular counters"
- Items list on the bottom frame of the main interface now always uses a counters-like display
mode for stacks, leaders, fortresses, ambassadors, naval minefields, etc. etc.
- Display of town names on map has been improved, strategic objectives and capital cities are
now more easily distinguishable

Fixed bugs:
- "Flip unit" button no more displayed inside the Reinforcements list
- The maximum number of diplomats that can be sent to a target nation (for simple movement and
for mission) is now checked correctly in all circumstances
- The "Simple supply rule" is now the default supply rule mode for "Serbia" scenario
- The numerous and wrong diplomatic checks on Serbia and some other nations (first diplomatic
phase) have been corrected
- Fixed some crashes caused by the multithreaded architecture of the game engine

[Version 0.7.8]
***************

New features:
- New game map is now integrated
- Some new graphics have been introduced

Fixed bugs:
- Iced sea animations are now displayed only in continental or severe climate seas

Improvements:
- Messages window is no more displayed during the animations of troops movements
- Introduced the memory swap mechanics for display of map textures in winter conditions

>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<
>> Version release on 4 September 2008 <<
>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<

[Version 0.7.9]
***************

New features:
- Introduced the "Economic Value" of mMajor cities

Improvements:
- Some new graphics have been introduced
- Added a tiled texture for blank spaces of map
- Added one colour in Diplomatic map mode for friendly nations at war
- New mouse pointers are now available
- Generic events messages are now displayed over a telegram looking window


>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<
>> Version release on 11 September 2008 <<
>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<

[Version 0.8.0]
***************

New features:
- Introductory tutorial has been added
- All musics have been integrated

Improvements:
- Names on map have been corrected
- Some new sound events have been introduced
- Some new graphics have been introduced
- Introduced a new counter for Fortresses, that are now displayed in detail in a different way
- Major restyling done on map area details GUI
- Double click on units/leaders (to display the detail window) does not start anymore the dragging of the unit/leader

Fixed bugs:
- Fixed the crash on exit from the Statistics window
- Fixed the crash on exit from the Battle window
- Fixed the crash that sometimes happened during the Diplomatic movements execution
- Eliminate infinite loops on military AI when no land/naval forces available for nations
- Introduced heuristic algorythm to improve map calculation in reconnaissance mode
- Introduced NATO symbols on units, leaders, HQ/GHQ detail and on the map (square counters display mode)


>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<
>> Demo for Press release on 15 September 2008 <<
>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<

[Version 0.8.1]
***************

Improvements:
- Some new graphics have been introduced
- Generic messages are now displayed over the telegram-looking window

Fixed bugs:
- Once drawn, public events are now triggered
- Events reshuffle (remix) now works properly
- Tooltips on naval minefields are now visible again
- Tooltips are now active on Units/Leaders detail windows
- The focus on currently selected stack is not more losen when closing the Units/Leaders detail window
- Fixed major bug in AI: the strategical importance of inter-allied garrisoning issues on friendly
not-controlled territories was never taken into account (British units garrisoning North of France,
for example, commonly left the garrisoning of trench front because the control of the areas was not
of England)


>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<
>> Intermediate versions before release <<
>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<

[Version 0.8.2]
***************

New features:
- Introduced the conditions for automatic victory in 1914 Grand Campaign (capture of Berlin by
Russians for the Entente, and capture of Paris by Germans for the Central Powers)
- A lot of new game sounds have been added
- 1918 scenario added

Improvements:
- Some new graphics have been introduced
- The display of diplomats' movements has been disabled
- Improved the display of some elements on main interface (leaders, fortresses, units), that are
now more visible and easy to read

Fixed bugs:
- The crash on exit bug has been fixed


>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<
>> Demo for Press #2 release on 28 September 2008 <<
>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<

[Version 0.8.3]
***************

New features:
- Added the display of diplomatic status on map (diplomatic map mode)
- Added the display of railroad points on map
- A lot of new game sounds have been added

Improvements:
- Some new graphics have been introduced
- Naval interception in the same sea zone is now almost automatic, while the interception between bordering areas
is now possible only if "Control" or "Patrol" mission has been chosen

Fixed bugs:
- Second Fleet reinforcements in Naval Battles often were added to the wrong side
- Fixed AI freeze in trench battles at start
- Evacuation of fleets to the nearest friendly port (even if at sea!) was performed upon every load game
- Fixed a game freeze on game engine when parsing kernel messages
- Nations with more than 9 munitioning productions sites were not able to produce new ammunitions
- Fixed lag on munition building slider setting


>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<
>> Intermediate versions before release <<
>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<

[Version 0.8.4]
***************

New features:
- Added Caporetto and Palestine scenarios

Improvements:
- A lot of new graphics have been introduced
- AI speed boosted up
- Fire Power improvements executed at game starts for advanced scenarios

Fixed bugs:
- Rail conversion button now works fine
- Rail conversion is now executed also in start position of movement


>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<
>> Beta-Version release on 6 October 2008 <<
>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<

[Version 0.9.0]
***************

New features:
- The effects of "Combined Doctrine" have been refactored to be more adherent to the original
boardgame rules
- Added the scenario goals to "Caporetto" and "Palestine"
- Added a new terrain type: Jungle
- A new spring map is now available
- The winter map is now available
- All game texts have been filled

Improvements:
- Game graphics integration finished
- A lot of new sound effects have been integrated
- Game log display has been enlarged
- Allies have now the event "Lawrence of Arabia" in their hand at 1916 scenario start-up
- A better looking fortress icon is now displayed
- A better looking set of scrolling arrows is now displayed on the bottom banner of the screen (map)
- Nation colors of Austria-Hungary and Ottoman Empire have been improved
- Introduced scroll limitations to map for restricted scenarios

Fixed bugs:
- Removed the erratic rendering of the map texture for large sea zones
- Removed the display of morale levels for air units
- Added USA to the initial setup of Allies in 1918 scenario
- The game logo is now always displayed over the top-left banner on the screen (map), whichever
nation is selected
- Removed freeze in Naval Battles AI in case of failed retreat attempt
- Removed duplications of events in Draw Events window


>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<
>> Beta-Version release on 7 October 2008 <<
>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<

[Version 0.9.1]
***************

Improvements:
- Game sounds all converted into MP3 format, so a bringing big save of HD space and RAM consuption

Fixed bugs:
- Setting of musics & sounds volume levels now work
- Terrain bonus value is now properly displayed during the land battles
- Undisclosed events at scenario start where never triggered
- Winter map is now working fine


>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<
>> Beta-Patch release on 7 October 2008 <<
>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<

[Version 0.9.2]
***************

New features:
- Added the scenario "Jutland"

Fixed bugs:
- Fixed a lot of game crashes on main interface


>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<
>> Beta-Patch release on 9 October 2008 <<
>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<

[Version 0.9.3]
***************

New features:
- Added the scenario goals to "Jutland"

Improvements:
- Some new sound effects have been integrated
- Display of informations on Unit details windows has been slightly improved
- Game Log position moved down during battles in order to avoid an overlapping with battle buttons for 1024x768
monitor resolution

Fixed bugs:
- Game crashes fixes on main interface now extended to stacks and reinforcements list
- Tooltips, clicks and drag & drop over open sea zones now work fine
- Memory management refactored, now quitting game brings to the main menu, so a more than one match can be
played within a single game session
- Delays during battles for sound effects, texts and animations rendering, are now performed correctly


>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<
>> Gold release on 13 October 2008 <<
>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<

[Version 1.0.0]
***************

New features:
- Game stability security level can be now set directly inside the WW1 Configurator tool
- New animated sprites have been added for ambassadors, rebellions and strikes
- A new intro AVI sequence has been introduced

Improvements:
- All in-game sound effects have been integrated
- All battle sound effects have been integrated
- All events sound effects have been integrated
- Added introductory historical event notification to "Jutland" scenario
- Tutorial window has been slightly enlarged and the background sprite has been done darker in order to make
inner texts more readable
- Selection rectangles in Diplomats Management window are now displayed in a nicer way
- Texts inside the map area details frame are now displayed with black colour when the snowy bitmap is on
- Delays of battle texts have been slightly increased in order to allow enough time to read them
- French texts refined and corrected

Fixed bugs:
- Rail movements were wrongly performed over not-rail areas
- French title of tutorial #2 was malformed, so causing game crash
- Offensives can now be planned for the current turn
- Priorities for some key orders have been adjusted (i.e.: for main offensive launch/abandonement in order to
allow a proper start/stop)
- Fixed mistake in displaying of end-game victory bonus statistics
- The max value allowed for trenches level has been fixed to 3
- Removed the annoying technology messages that inform the trenches level is to be increase when it has already reached
its maximum value allowed (3)
- Removed erratic game freeze on trench battles start
- Removed erratic battle AI freeze on flip defending units during combat
- Fixed major bug in 1918 scenario: removed Russia and added Greece on the side of Entente
- 1916 and 1918 scenarios corrections: a lot of events have been correctly marked as "already occurred"
- Removed several scenario rules in 1916 and 1918 (wrongly inherited from 1914)
- Removed the heavy flickering effect on winter map during AI job
- Fixed major bug in events draw procedure that always prevented the triggering of public events (those events whose
occurrence is determined randomly are indeed to be prohibited only in the first turn of 1914)
- Fixed some mistakes in sprite offsets of units
- Removed erratic game freeze on army mutiny check
- Improved AI speed in the evaluation procedure of corps construction or firepower improvement
- Corrected wrong placement of armies in 1914, 1916 and 1918 scenarios
- Fixed major bug in defender's reserves setup in trench warfare: intervent value of friendly HQs' were wrongly checked,
so that almost all HQs intervened in favor of the attacked army, not the closer ones only!
- Fixed CTD in statistics window with larger scenarios
- Fixed major bugs in meteo conditions determinations
- Fixed a nasty bug that prevented VII French army and VIII Austrian army to be unlocked once Italy enters the war
- Fixed display bug in long movement paths rendering
- Fixed CTD in Interphase during the checks of new leaders
- Corrected the small bitmap of HQ icons (all 4th armies were displayed with the wrong roman number VI)


[Version 1.0.1]
***************

Scenario corrections:
- Removed the early august 1914 pre-turn for Russians if the Rasputin plan is adopted

Game Engine / Design Rules changes:
- Infiltration combat doctrine can now be used also in minor battles
- Tanks and Stosstruppen (assault troops) can now be committed in battle always, provided the
Infiltration doctrine has been successfully adopted or previously used

Fixed bugs:
- Removed cuts in long texts inside tooltip box
- A lot of French texts have been refined in order to get them fit into the windows
- Removed loops in execution of naval missions (advanced play mode only)
- Removed erratic AI hang in execution of naval missions (advanced play mode only)


[Version 1.0.2] for beta-testing    [Version 1.0.3] official patch
********************************    ******************************

New features:
- Added naval flags (Austria-Hungary, Great Britain, Germany, Greece, Japan and Russia)
- Introduced progressive discounts for Tanks production in order to simulate the industrial production
- All 3D soldiers graphics have been redone
- Added "Tropical" climate
- Production sites are now displayed on the map
- Beach-head sites are now better displayed on the map
- War-Plan options have now descriptive images displayed on the War-Plans window
- An animated sprite for sieges is now displayed on the map
- Some new ambient sounds have been added
- New siege smoke sprites have been introduced
- The 3D warwship sprite is now animated
- Added German fortress and garrison in Qin Tao colony
- Added Japanese army and fleet

Improvements:
- Units / Leaders detail windows have been enriched with new informations
- A lot of correction have been introduced in Climate areas
- Sea hazard value is no more displayed in coastal sea zones (not used there because naval
interceptions in such sea areas are automatic)
- The orientation of 3D soldiers is now south-east (much nicer)
- Scenario descriptive pictures have been enriched
- Added tooltips on technology frames inside the Technological Researchs window
- Texts on top-frame boxes are now more readable
- Introduced a new management of map coordinates
- Beach-heads on map have been corrected
- Random numbers generation has been improved
- Enacted "Military Cooperation" options in 1916, 1918 and Caporetto scenarios
- Display offsets of fleets (in port) and shipyards have been moved to a better viewpoint
- Messages concerning the enemy adoption of not-secret warplans now contain also the description
of the warplan itself
- No sound effect is now played during loading/saving procedures
- Area detail window now shows up to three industrial production points
- The frames of events options are now highlighted when the mouse is over
- Removed all annoying technology "first time usage" messages in minor scenarios
- Going into the Statistics window does not stop anymore the background musics
- Entering the Battle window does not change anymore the current background music
- Large nation flags are now displayed on capitals in all map modes

Artificial Intelligence:
- Added some randomness in war-plans choices
- Military AI improved with a few more FoW bonus
- Military AI of Expeditionary Forces in allied countries has been improved (i.e: BEF now moves!)
- Importance of supply/encirclement risks & opportunities have been doubled in Military AI weights calculations
- Technological researchs & investments choices have been improved
- Planning of Grand Offensives has been improved

Fixed bugs:
- Fixed a lot of wrong army placements in all scenarios
- A lot of English texts have been refined and corrected
- "Goeben battlecruiser seeks refuge in Constantinople" event now works fine
- The rigid ZOC checks were wrong and made impossible a lot of movements
- Removed the "EMPTY" message from the list of event titles inside the Messages window
- Fixed some erratic graphic glitches in displaying the immobilized status of stacks
- Fixed another bug in meteo determination
- Corrected some 3D uniforms scenario settings
- End-battle summary is now always displayed
- Fixed bug in Technological Researches window: checking of prerequisites caused the activation of them
- The icon of "Heavy Bombs" technology was wrong
- Positioning of army sprites over the map has been improved and corrected
- Fixed some bugs in technological research tests
- Fixed a nasty bug in drag & drop of items (a glitch in CTRL key checks made impossible all drag & drops most notably
after a screenshot capture)
- Build troops order bug fixed
- Major corrections done in Austrian war-plan "Conrad" (wrongly swapped with "Prinz", plus some mandatory offensives wrongly
scripted)
- Fixed all bugs in naval trasport orders
- Fixed all bugs in naval moves orders
- Fixed bug in savegame procedure for sea area closure rules (panama canal & co)
- Fixed major bug in reinforcements before battle when Fire-Power doctrine is in vigor
- Fixed bug in new year updates
- Messages on warfare doctrine transitions are now displayed only once per nation
- Fixed major bug in map area regions loading and saving procedures
- Fixed some bugs in national budget apply (RP & MUN flows)
- Naval sorties restrictions for Germany now refer to Hoch See fleet only
- Fixed some glitches in Recruitments window
- Corrected all errors in production points on the map
- Fixed all multiplayer bugs
- Fixed crash in page #49 of statistics window for minor scenarios
- Russian war-plan "Berlin" is now set to "undisclosed"
- Fixed game freeze in battle windows due to CPU threads priority deadlocks (old PCs)
- Enter key (browse stacks) is now disabled in Map Window when the chat or a modal window is open
- Chat messages are now displayed over the messages log with a better color
- Wrong failed redeploy messages are no more displayed when planning stack movements
- Message log is now cleaned on game quit, so if a new game is started, the messages of the previous one are
no more displayed
- Fixed a bug in savegame for "max political choices" allowed (not persisted)
- Fixed all errors in leaders appoints linked to war-plans adoption (i.e.: Hindenburg appointed general of VIII German
army if Schlieffen plan adopted)
- Fixed bug in trigger of public events (those events whose occurrence is determined randomly)
- Corrected some errors in diplomatic events
- Fixed a multiplayer bug in battles
- Fixed bug in naval encounter tests for "Control" missions
- Fixed bug in army-by-army activation (not-main-armies could be activated first)
- Auto-save procedure now works at the end of every turn, provided no main popup window is currently displayed
(draw events, messages)
- Fixed some errors in reinforcements of Serbian forces for 1914 Grand Campaign, plus added some corrections for 1916 initial setup


[Version 1.0.4]
***************

New features:
- Added a new map mode filter: Fronts

Improvements:
- Execution of AI actions does not force the recalculation of map window until the AI has finished
- Breakthroughs can now be planned since the very first round of battle
- Failed technology research tests do not cause anymore the abandonement of the technological research
- Game AI has been moved to the main game thread
- Technologies unavailable (because the entry year requirements are not met) are now displayed grayed-out in the Technological
Researchs window
- 'Ok' button of Draw Events window now blinks when you have finished the procedure of drawing events
- "Go to Next Battle" button of Battle window now blinks when the battle is finished
- Placement of Map Mode buttons have been swapped with the current Game Phase label in order to avoid a map scrolls when changing
the map display mode
- Labels and tooltips of buttons inside Diplomats Management window have been improved
- Rail conversion button now works also on already scheduled movements
- Future patches will not require you type again the serial key

Fixed bugs:
- Removed rare game engine freeze on execution of diplomatic orders
- Fixed bug in automatic RPs & MUNs reinforcements calculation
- Fixed a bug in "draw events" window that prevented the close of the window in some rare case
- "Engage" button in naval battles has now no constraints, so any lock in naval combats is resolved
- Fixed a minor bug in Fog of War calculation on allied units for 4-players multiplayer sessions
- Check-boxes for music & sounds on/off in Options window now works fine
- Activate/deactivate of musics play-back from Options window now works fine
- The game AI freezes has been removed
- Fixed the hang of sieges in 4-players campaign in single-player mode
- Fixed some bugs in air battle setup
- Corrected a graphical mistake in NATO symbol of mountain and marine units
- Fixed CTD that occurred when trying to detach air units from naval stacks into land forces
- All events that trigger the uniforms and airplanes design change have been corrected
- Fixed naval battle hang in case one side is totally annihilated
- The list of kept events in Draw Events window is cleared upon 2nd and following window open
- Fixed the technological setup errors in Palestine scenario
- The left & right units scroll buttons inside the HQ reserves box now works fine
- Random leader names generation now works properly

Important:
- "Give AI full time" and "Use all AI behaviors" options have been temporarily disabled


[Version 1.0.4a]
[Version 1.0.4b]
[Version 1.0.4c]
[Version 1.0.4d]
****************

Improvements:
- "Next turn/phase" button is no more hidden when entering the Reinforcements phase
- Persian Gulf is no more marked as a "decorative" area, so fleets can be moved there even if it's still named "Persian Gulf decorative"
- Removed the ping pong nasty behavious of AI vs AI in Naval Battles
- Autosave now makes a backup copy also of the .MAP file
- Redeploying forces now cancel any move order previously scheduled for the concerned stack
- Air squadrons now may be involved in one air duel only
- Recruit Points capacity (max stock) of minor nations have been set to 12 (previously no limitation)
- Messages window are no more displayed when army movements are performed
- Improved the redeployment of leaders by adding the command swap
- The black window informing that "AI is thinking" is now displayed immediately when AI start her job
- Red Sea is no more marked as a "decorative" area, so fleets can be moved there even if it's still named "Red Sea decorative"

Fixed bugs:
- Added a key correction in Land Battles neural networks INI file in order to prevent infinite AI loops in Main Offensive
Major trench battles
- Fixed a rare CTD in Military AI (for savegames only)
- Added the correct NATO symbols for Mountain & Marine units (forgot in the previous patch)
- Corrected a DB mistake in Political Options for Warfare Economy increase
- Fixed the bug in victory determination when playing a second scenario within the same game session
- Fixed the map glitches upon exit from the Breakthrough / Retreat / Counter-Attack planning window during battles
- Fixed the neutrals' diplomatic borders violation bug
- Added the check on max diplomatic missions per player per turn
- Finally fixed the memory leak on AI reset that caused an erratic CTD on game quit
- Finally fixed the CTD on second load of scenario in the same game session
- Corrected text error in message concerning the corps firepower improvement effects on NW
- Fixed bug in rigid ZOC checks that prevented all administrative moves
- Fixed bug in air interceptions checks
- Corrected the display errors in the pro-Side gauge arrow inside the Diplomacy window
- Fixed some bugs in national budget updates
- Fixed bug in redeployment of leaders
- Fixed some design mistakes in Munition Costs DB that prevented some major nations to build munitions when the number of available productions sites is low
- Fixed very rare CTD in sieges conclusion of national resurgence fortresses
- Fixed bug in reinforcements of armies and fleets to be placed
- Fixed bug in reinforcements of Naval Minefields to be placed
- Fixed regression bug generated by 1.0.4c in the display of some budget values inside the National Budget window
- Fixed bugs in automatic deployment of reinforcements (supply check of detachments/HQs, refresh of map)

Remarks:
- The patch has been built with the newest version of Inno Setup Compiler that should be Vista Administrator priviledges compliant
- The Security Level is now fixed to 3 and cannot be changed (WW1 Configurator tool)


[Version 1.0.4e]
[Version 1.0.4f]
[Version 1.0.4g]
****************

New features:
- Air squadrons that can be used for naval support (reconnaissance) are now easily distinguishable thanks to the anchor sprite printed
close to the nato symbol
- The unenployed production sites are now more easily distinguishable on the map thanks to a new set of sprites
- WW1 Configurator tool now allows to enable/disable the AI Logging
- The trenches level is now displayed also on the square-like stacks on map
- Added a new mp3 sound track: the famout "Over There"
- Added a preview of the battle animations
- Added some useful information in the Diplomacy window

Scenario changes:
- 1914 Grand Campaign: added all army HQs available for recruitment (German XIV, XV and XVI armies, British III and IV armies)
- 1918 scenario: added some corrections to the uniforms & technologies
- 1916 and 1918 scenario: Radziejow and Wloclavec areas are now German controlled

Improvements:
- A new more stable and better performant MP3 playback library is now integrated in the game
- Automatic browse of ingame musics is now in force
- The WW1 Configurator now allows to set two new parameters: "load all sounds at start" and "play sounds in streaming mode"
- Reduced the lags during land battles due to the frequent check for battle events to play
- Recruit Points capacity of minor nations is now set to 10 RPs maximum
- The Main Offensives window is no more accessible in 1914 (until the Fire-Power doctrine is in vigor)
- Loading time of scenarios has been improved
- The default display mode of NW fluctuation messages has been changed to popup window
- Path finding of Diplomatic moves has been improved in order to avoid diplomats bogged in countries too far from the targets
- The automatic retreat towards the nearest supply source is now forced for those stack that at the end of turn/phase share the
map location with enemy forces, unless a siege is undergoing and they are participating the combat
- Several improvements have been introduced to boost the Military AI (during combats and normal gameplay)
- Sack of leaders, planning of Expeditionary Forces and Political Actions can now be scheduled also during the Interphase
- Execution phase for all political actions is now the Interphase, except for the "New Government" and the "Improve National Morale" (Politics Phase)
- Stacks' supply infos are now stored in savegames
- The one-army-per-area rule is now applied only if the strictly-turn-based mode and the army-by-army-activation rule are in force
- The Recruit Points usages infos aren't anymore resetted upon load of saved game
- The battle buttons (Engage, Retreat, Breakthrough and Go to Next Battle) are no more availbale for click when a modal
window is visible (combat result, breakthrough/retreat priorities selection window, land/naval tactics selection window)

Fixed bugs:
- Fixed the mysterious bug of the snowy meteo conditions during spring
- Fixed a bug in Fog of War manager: the visibility bonus chits of AI were never released
- Corrected tooltip for forbidden interceptions in Fire-Power doctrine
- Corrected map DB mistakes for Persian Gulf and Red Sea
- Fixed the recurrent crash in Diplomatic phase of Summer 1915
- Fixed display error (top frame) for rail and naval transport capacity
- Fixed bugs in naval transport planning and execution
- Corrected implementation of munitions expenditures on budget during Interphases
- Fixed the expiration checks regardign the effect of Fog of War bonus events (Mata Hari, Bolo Pasha, Espionnage...)
- Corrected the scripting of French Plan XX: wrong initial level of NW
- Fixed some bugs in Main Offensives checks
- Added some missing AI .ini files for minor countries, that caused Political AI infinite loops in late years of war (1917+)
- Finally spotted and fixed the crash on merging of ambassadors
- Fixed a bug in the "Appoint new leader" political option
- Fixed bug in war declaration
- Removed the lags in the setting of the sliders inside the Technological researchs / Munitions production / Economic aids windows
- Fixed bug in turn number check for events play (i.e.: Supplementary Munitions event was never playable)
- Fixed infinite loop in AI: towards the "physical" end of the war (1919) it was unable to plan Grand Offensives
- Fixed savegame bug in storing/retrieving the reserve value of HQs
- Fixed bug in December checks for Grand Offensives: offensive can now be newly planned in following year
- Fixed bug in display of Air Squadrons' reconnaissance and tactical support value

Important:
- The AI logs have been disabled because some antivirus caused the crash of the game detecting the generation of these html logs
as a possible threat
- The options "Give AI full time" can be now activated (if enabled, the AI boost is deactivated and the pervasive supply checks
are so reintroduced)
- Introduced a tweak to force the AVI viewport to the map fullscreen


[Version 1.0.5a]
[Version 1.0.5b]
[Version 1.0.5c]
[Version 1.0.5d]
[Version 1.0.5e]
[Version 1.0.5f]
****************

New features:
- The original boardgame rule for trenches level has been introduced: trenches level on the Eastern Front is now 1 point
less than the Western Front
- Trenches level is now displayed also in land battles & sieges windows
- Nations flags are now displayed also on stacks when the NATO display mode is selected (square-like counters)
- Events can now be discarded
- The limitation of "one combat doctrine research per year per player" is now in force (nations may still plan the research
of different doctrines, but only the first one can be tested, a second one is admitted with a big penalty, but all following
tests are automatic failures)
- Implemented the -2 modifier to trenches level in minor fronts (Balkan, Armenian, Orient, rest-of-the-World)
- Reinforcing units cannot be anymore placed over unsupplied (or isolated/encircled) stacks
- Reinforcing units can now be placed only in HQ/GHQs (supplied) or major cities (not towns)
- Added the surrender tests for conquered minor countries
(*) Added the France + Russia surrender requirements for game end in all major scenarios (campaigns)
(*) Turkish leader "Enver Pasha" cannot be anymore sacked, unless by event
(*) Added events that trigger the change of national flag in case of Communist / Autocratic regime overthrow in Russia
- Added three new Serbian musics

Improvements:
- The events pool on the bottom of the screen is now composed by 16 cards
- The ugly background picture behind the current game phase name has been removed
- Added double check of nations neutrality inside diplomatic choices of AI for the planning of diplomatic moves and missions
- Removed the redundant checks concerning previous battle fought limitations on movements for the starting-move areas
(*) The "Supplementary Munitions" events have been corrected: they can now be both aloways played
(*) The icon of "Squalls" event is now like all other military events
- Improved AI for surrender opportunity evaluation
- The 1/3 - 2/3 RP spending checks for Germany on Western & Eastern Front have been disabled
- The max duration for events choice procedure is now set to 10 minutes
- Some battle texts have been better centered
- Most tutorial texts have been integrated, improved and corrected
- Tutorial #2 has been widely corrected and refactored
- Air squadrons can now be sent to HQ reserves (and back to first line, as a consequence)
- Unsupplied stacks cannot be redeployed anymore
- Unsupplied stacks cannot benefit of friendly HQs during battle
- Movement sounds are now played also when executing allied or enemy moves
- 2nd Fleet intervention checks during naval battles can now be performed on fleets whose range is max 2 open seas from the combat location
- Supply checks are now performed also at the beginning of Reinforcements and Military phases
- Added an Interphase at the end of all minor scenarios, so that players have the opportunity of examining the map when the scenario is finished
- Stacks outside of Europe are now always in supply
- Sea transport capacity has been set to 2 (two) for all minor countries
(*) Now only major nations can do technological researchs and investments (both AI or human controlled)
- Savegame procedure now stores also the random seed
- Battle AI boosted
- In trench warfare support value of artillery units is now displayed always in full mode (as if in defense attitude)
- Military AI has been improved in order to avoid massive redeployment of multi-army forces inside the same area
- Military AI has been improved in order to ignore any redeployment possibilities that would make the Front ungarrisoned
- "Strictly turn-based mode" is now forced when playing in Multiplayer
- Removed the game slow downs during your turn when the Strictly turn-based mode is on
- Every time you change the map display mode, current selections (unit/area/nation) are now resetted, so that all color filters can be properly refreshed
- African units cannot be placed/detached anymore outside of Africa
- Unsupplied corps have now always a zero fire value
- Added supply bonus for stacks landed on beach-heads
- Improved chances of success for reconnaissance missions in areas a bit far from the ZOC
- Corrected the max capacity for RP stockpiling of all major nations
- Removed the "max rebellion per country" check in case of rebellion outcome outside of Europe
(*) Introduced a rule for Great Britain: max 2 corps buildable within one Interphase and the following one
- The above limitation for Great Britain is improved to 5 corps as soon the political action "Conscription" is successfully adopted
- Air aces now can appear during air duels
- Assault troops (stosstrupper) successfully attached to corps during battles, are no more displayed in commitments/deployments/rear lists, provided they
belong to the attached corps
- Naval transports are now allowed with all meteo conditions, provided the destination area is a friendly harbour (landings on enemy shores still require sunny weather)
- Air interceptions and duels are now allowed only when the hunting value of air squadrons is greater than zero
- Corrected a graphic glitch in the animation of US soldier sprites
- The game log now displays up to three rows of texts when minimized
- Whenever a nation capitulates, former allied stacks located inside the capitulated nation can evacuate the areas, provided they are stationing along the borders (unless
they have to wait next Redeployment phase)
- Corrected a graphic glitch in the display of reinforcing HQs inside the Reinforcements list box
- English version of Game Hint #1 has been corrected
- Corrected some mistakes in Tutorial #2

(*) Scenario changes:
- 1914, 1916, 1918 and Palestine scenarios: removed the "decorative" tag from the Red Sea and Persian Gulf sea zones
- 1914, 1916, 1918 and Palestine scenarios: climate of Red Sea and Persian Gulf sea zones is now Desertic
- 1914, 1916 and 1918 scenarios: climate of North Sea is now temperate
- All scenarios: German commercial raiders are now set at "Light Cruisers"
- Corrected region name on the map "Lazio"
- 1914 and Tannenberg scenarios: the "ghost" fortress of Olita is now located in Suwalki
- 1916 scenario: the African theatre of war has been corrected
- 1916 and 1918 scenarios: Turkish fleet is now led by the German admiral Souchon
- 1916 scenario: Portugal is not at war yet, despite its diplomatic level is very close to the entry at war on the side of the Allies
- 1914, 1916 and 1918 scenarios: corrected rules for losses ignore in Caucasus-Armenian front for Russians and Turks
- All scenarios: images of event "Death of Franz Joseph" and "Hungarian crisis" have been corrected
- Description of Tannenberg scenario has been corrected (English text)
- Caporetto scenario: corrected Sachsenberg and Spittal areas
- All scenarios: corrected support values of all artillery units for trench warfare
- 1914 scenario: added rule for grating the Right of Passage through Luxemuberg to Germany and France if the "Moltke" war-plan is chosen by Germany
- All scenarios: added removal of special BEF 8(3)-9-4 corps upon reinforcement of II British army
- All scenarios: double-checked and fixed all events scripts (max number of occurrence value)
- All scenarios: double-checked and fixed all rebellion/uprisings/nationalist agitations events (placement of the rebellion counter)
- 1914 scenario: removed the English marines reinforcements to Belgian HQ (now triggered by event, provided Belgium is at war with the Central Powers)
- All scenarios: corrected map adjancency infos concerning areas bordering with Persian Gulf and Red Sea, in order to make possible all landings and naval transports
- 1916 scenario: the British GHQ was missing
- 1916 scenario: setup of troops in African theatre furtherly corrected
- 1916 and 1918 scenario: Luxemburg is now at war on the side of Central Powers and its territory is not anymore under German control, so that Luxemburg does not
surrender anymore at the end of the first turn
- All scenarios: "Lawrence of Arabia" and "Wassmuss" event corrected
- Palestine scenario: Arab army (led by Lawrence of Arabia) is now in the setup
- Palestine scenario: Arabia box is no more a "disabled" area (so movement is allowed from/to there)
- 1914 scenario: Austrian war-plan option "Generals" has been corrected
- All scenarios: corrected some spelling errors in map DBs

Fixed bugs:
(*) Fixed bug in the tooltips of air units
- Fixed bug in trench battles AI concerning the choice of land tactics
- Fixed display bug concerning the Free Press
(*) The historical event "Death of Franz Joseph" can now occur only once
- Checks for sending units to HQ reserves now are not made anymore for artilleries and support units
(*) Corrected labels in "Mutinies" events
- Fixed bug in social / stability tests triggered by events play
(*) Fixed bug in execution of "Historical War-Plan" event
- Fixed crash in savegames caused by "Grant Right of Passage" event play
- Fixed nasty bug in RP spending checks
- Fixed display bug in sieges window that caused the same nation shown both as besieger and besieged
- Fixed bugs in the 4-players campaigns that caused battles between allies and loss of control of areas due to allied moves
- Fixed crash in end-of-turn procedures for 4-players campaign
- Fixed residual turn lock caused by mandatory attacks
- HQ Box (Reinforcements panel): HQs still not in play are no more displayed
- Several bugs fixed for the "Strictly Turn-based" mode and the "Army-by-Army activation" rule
- Fixed crash caused by a "overflow" of diplomats to be displayed inside the area info frame
- Added further corrections in the update of aircrafts display silhouette for French forces
- Reinforcing stacks placed manually on the map now enter the game in status supplied
- Fixed bug in store procedure of events popup timer duration
- Fixed bug in deactivation of the "one-army-per-area" checks in movements & breakthroughs
- Sprites of naval missions have been corrected
- Fixed bug in supply checks
- Fixed crash in Military AI when the "Strictly turn-based mode" is on, but not the "Army-by-army activation" rule
- Fixed display error in Reinforcements box concerning the HQs built via Recruitments window
- Fixed bug in random determination of background music to play (only 75% of musics was always played)
- Fixed bug in capitulation and surrendering of nations
- Fixed residual crash in diplomatic missions execution
- The reconnaissance value of air squadrons is now properly displayed
(*) Fixed events "Goeben battlecruiser seeks refuge in Constantinople" and "Goeben battlecruiser seeks refuge in Pola"
for what concerns the appointment of admiral Souchon in command of Turkish/Austrian fleet
(*) Event "Entente declares war on Belgium" has been corrected and it's much more difficult to enter in play
- Fixed erratic crash in land battle's dedender's counter-attack checks
- Fixed glitch in supply checks that made them too strict
- Fixed bug in Multiplayer engine: loss of synchronization in execution of orders
- Fixed bug in savegame procedure that caused an AI lock when saving the game during enemy turn if the Strictly turn-based
mode and the Army-by-Army activation rule is on
- Fixed bug in land battle commitment of units directly from reserves (a duplicate was created in the rear)
- Fixed bug in mutiny checks for armies that caused a too heavy set of losses
- No more diplomatic missions on nations at war
- Fixed bug in supply check that made stacks locked in the unsupplied status once got
(*) Fixed script error in "Ultimatum Accepted" Austrian war-plan option that wrongly granted 48 RPs to Serbia
- Fixed the political AI lock due to minor nations that have no .ini file inside the Data\AI\Modding folder
- Fixed the loss of synchronization on random seed when performing the next turn/activation/battle in Multiplayer mode
- Fixed crash caused by the destroy of a HQ due to isolation
- Fixed bug in sea landing procedure on enemy shores
- Fixed bug that prevented air battles if air squadrons were put in HQ reserves
- Fixed AI lock in Air duels
- Fixed crash caused by memory leak related to air missions linked to stacks destroyed because of too prolonged isolation
- Fixed a bug in technology save and load procedures that made all tech. usages as like the first time
- Fixed a residual bug that cause a AI lock when ending the military operations if the "Strictly turn-based" mode and the
"Army-by-army activation" rule are on
- Fixed the repetitive events bug: once played, all events that can occurr more than once, are now reshuffled in the event
cards deck
- Fixed a bug in capitulation of nations that made the surrendered nation again at war upon reload of saved game due to a
missed update of the scenario header
- The size of messages repository has benn increased in order to display all message notifications (i.e.: capitulation events
were sometimes never reported because of this problem)
- Reinforcing naval units can now be placed also on harbour land areas
- Fixed display error in Recruitments window: units scheduled for build were marked as still buildable in most folders
- Fixed a bug in diplomatic moves/missions planning window
- Land battles: critical retreat is not considered anymore as a mandatory retreat, so it does not cause anymore the defeat
- Land battles: fixed bug in morale checks that caused sometimes a panic result for units suffering a 2-losses combat result,
even if at full strenght
- Land battles: fixed bug in morale checks that caused shaken units being sometimes not reduced
(*) Fixed bug that prevented the construction of Heavy Tanks because all tank units were parsed as "light" tanks
- Construction of tanks & stosstruppen: now only 1 tank/stosstruppen unit per turn
- Fixed the repetitive "mandatory" events bug too
- Fixed a bug in munitions AI plannings (plus performance improvement added)
- Fixed a bug in FoW bonus application for successful Reconnaissance missions
- Fixed bug in rebellion placements
- Added a trick to avoid the mysterious wandering of the bottom-left buttons on the map
- Fixed a bug in National Will fluctuations due to battles and losses checks, that caused losses also to not concerned nations
(*) Fixed a bug in conditions check for "Lenin", "Kerenki" and "Kornilov" events (revolutionary coups)
(*) Fixed a bug in savegame procedure: the GHQ leaders attached to GHQ stacks disappeared upon reload
- Fixed a bug in Multiplayer engine related to historical events
- Fixed a rare crash in Diplomatic AI for nations just entered the war, occurring on some PC config only

(*) : old savegame are not affected, sorry.


[Version 1.0.6a]
****************

New Features:
- Added Spanish language localization
- Added two new shortcut keys: F9 (pause/unpause AI) and F11 (do screenshot)
- Commander-in-chief values are now displayed on the leader card
- Game updated to version 1.1.3c of irrKlang sound library
- Introduced the prohibition of battle reinforcements for army-numbered corps in reserve
- Added a new shortcut key (CTRL+R) that allows to display all actual rail connections on the map
- Added a new shortcut key (CTRL+S) that allows to display all supply lines for the selected stack
- Added a new shortcut key (M) that centers the map over the first unsatisfied mandatory attack
- Added a new shortcut key (A) that centers the map over the first not-activated army (army-by-army activation mode only)
- The new combat doctrines adoption tests are now performed also at the beginning of the Grand Offensive
- Added new features for naval IA: patrolling/control of important open sea zones threatened by the enemy and refuge to harbors for repairings
- Added the automatic naval repairings in port during the Interphases
- Interceptions have been revised in order to fit the original boardgame rules (no interceptions across major/large rivers unless a friendly town/city
is present in either one of the two shores, no interception across lakes and high mountain peaks or straits)
- Every time a nation capitulates, all belligerant nations now receive a supply grant and an unlimited grant of passage throughout the whole surrendered country
- Added a check-box in WW1 Configurator to enable/disable the AI memory store procedures on HD

Improvements:
- Added several memory leak checks in most critical points in order to make the game more stable and secure for those unlucky PC configurations
that are still suffering randomic crashes
- In 4-players mode the allied AI player does not perform diplomatic missions anymore
- Added a procedure that performs all corrections in border reciprocity among map areas (see Persian Gulf / Red Sea bug)
- Mutinies can now span their effect only on Infantry/Cavalry corps
- Improved the performance of AI for evaluating the play of events (huge mouse lags occurred in advanced play mode when the "hand" of AI events
was quite large)
- The message of successful/unsuccessful diplomatic missions has been enriched because it was a bit confusing
- Removed a nasty loop in delay siege action performed by AI
- Technological Researchs window: available technologies are now displayed not grayed out
- Added a check that should avoid the play of not-mandatory events (stratagems) done by the AI against herself
- Removed a cheat that allowed the teleporting of independent detachments during the Military phase with the drag & drop using the right mouse key
- The historical event "Goeben battlecruiser takes refuge in Pola" has now more chances to happen
- Added difficulty checks for most mandatory events
- The max number of losses that can be inflicted to armies due to a mutiny can be now customized (row MME in GameRules.CSV DB)
- The description of French Plan XX has been corrected
- Political actions can be planned now also during the Politics phase
- Battle window: general's values are now displayed also for Commander-in-chief leaders, when used as army generals
- Introduced max number of technological researchs per nation;
- Introduced check on entry year for technological researchs.
- The scrolling offset of the Reiforcements shortcut HQs box is no more resetted when a reinforcement is placed
- Supply rules corrected (HQs may be considered as a supply relay only if supplied)
- Naval movements cannot be anymore performed from land area to another land area, so avoiding the weird moves "inside" Africa
- Added dark caption background rectagle to the combat result texts
- Nationality of strikes and rebellions is now always the same of the owner controlling the target areas
- The political action "Restore Order" now suppress also unrests of other nationality, provided they are located inside the acting nation
- Added memory optimization for background music playback
- Sound engine improved in order to avoid memory leaks and out of memory
- Introduced a customizable armonization in battle reinforcemets rule (Fire-Power doctrine) between the Western and the Eastern Front
- The messages for notification of a successful/failed combat doctrine adoption test is now more visible
- The rule for placement of reinforcement in major cities is now ignored in Africa
- Grand Offensive NW checks improved for the cases when the enemy escapes the battle and the area is conquered without combats
- Added some more randmness in commitment of artillery units during major battles
- Removed cheat in major land battles that allowed to move one commitment from one flank to the other
- Message notifications concerning air and naval missions are now displayed on a popup window in addition to the Game Log
- Lines in Statistics window are now drawn bold
- Removed redundant operations that made sometimes the Events and Political AI very slow
- Siege AI refactored (simplified) in order to avoid the allied AI hangs in 4-players mode
- The algorythm for paths calculation has been improved because some naval moves were never allowed
- OV1 game rule has been disabled (Overrun in Fortress area: forces ratio [measured in number of corps, excluding reserves] required to have an overrun,
overran forces go inside fortress) because it generated a lot of misunderstandings in players
- Removed a cheat that allowed the teleporting of single units during the Military phase with the drag & drop using the right mouse key, even in enemy areas
- Game map has been corrected in Caporetto, Vittorio Veneto and Belluno area (terrain updated, see scenario changes)
- Game map has been corrected in Trentin border (Cima Presanella and bordering areas)
- Chances of success in technological researchs have been slightly increased
- Offsets of lists inside the Diplomats Management window are no more resetted when a movement or a mission is scheduled
- Diplomats can be now merged even if located in different countries, provided they belong to the same nation
- Improved Military AI in HQ reserves management: now HQs commit at least one corps in first line (two in Fire-Power doctrine), this caused the phantom battles (see Bug Fixes)

(*) Scenario changes:
- Corrected all rail connections
- Corrected several spelling errors in map area names for German language
- Corrected several spelling errors in fleets names for German language
- Corrected several spelling errors in leader names for German language
- Corrected several spelling errors in unit names for German language
- Added some corrections to the English and French marine troops redeployment events
- Introduced a downgrade of attack/defence/morale values for BEF special units (upon II British army entry)
- Corrected the picture of the "Reshuffle" event
- Added condition to the event "Mustapha Kemal is appointed army leader": Turkey must be at war
- Corrected the entry turns for most Austrian events
- Corrected the die roll modifiers for events "Portugal enters the War" and "Japan enters the War": Great Britain must be at war, not simple pro-Entente
- Added a further condition for the event "Torpedoing of Lusitania": Great Britain must be at war
- Corrected the die roll modifier for the event "Torpedoing of Lusitania": +3 instead of -3 if Germany has adopted the political action "Unrestricted Submatine Warfare"
- Corrected the effects of the event "Torpedoing of Lusitania": now it's a gain of US diplomatic level for the Entente, not more a loss
- Corrected the entry turns for most Austrian events
- "Nationalist Agitations" events in Great Britain and France have now a bit less chances to happen
- Added condition for the "Irish Uprising quelled" event: "Spring in Dublin" event has to be occurred
- Added condition for the "American-Mexican War" event: USA must be neutral
- "Rasputin assassinated" event has now difficulty 4
- Terrain of Vittorio Veneto and Belluno areas is now Hills
- Terrain of Caporetto area is now Plains
- Colors of Austria-Hungary have been improved
- 1914 scenario (Russian warplans): the mandatory attacks of Russian I and II armies have been moved from 'West Prussia' to 'Ost Pommern'
- Added two bonus modifiers to the "Senussi Uprising" event draw die roll, that has now so more chances to occurr
- Some bonus modifiers have been removed from the "End of Senussi Uprising" event draw die roll, that has now less chances to occurr
- Once played, the "Zimmermann Telegram" event now creates a new "Diplomacy" event
- Corrected the tanks combat value determination modifier provided the "Estienne / JFC Fuller" event play
- The icon of the "Historical War Plan" event has been moved to the Military group
- "Grandmaison" event can now be played also during turn #2
- The icons of the "Rohr" and "Laffargue" events have been moved to the Technological group
- The difficulty of "Supplementary Munitions" events is now 2
- Now both the "Supplementary Munitions" events can generate max 6 MUN points
- The difficulty of "Reshuffle" event is now 5

Fixed bugs:
- Siege buttons sometimes were disappearing (4-players mode)
- Finally fixed the naval transport and supply bug for the areas bordering the Persian Gulf and Red Sea (see Improvements)
- Fixed a bug that made the drag & drop not working in some occurrences
- The bug of wandering interface elements has been eradicated
- Sieges and battles of just capitulated nations were causing a game hang
- Fixed bug in checks for technology shared and public status transitions
- Trenches level was increased also upon the 2nd or later usages of trench technos
- Fixed a graphic bug in battles window that prevented the scrolling on the right of units on the Rear of naval & air battles, and sieges
- Some multiplayer bugs fixed (crash upon load end on client, synchro of die rolls upon turn startup)
- Justly planned diplomatic moves can now be undone
- Fixed a rare bug in diplomatic missions: only one mission over two were performed in some circunstances
- Fixed a bug in Munitions speding during battles: MUN points were spent during the first three combat rounds when a fortress is present, not
during the fourth and following rounds, as designed
- Fixed rare crash in Grand Offensives planning window
- Fixed a very rare crash in save procedure (land battles, only for advanced game more)
- Land battle result determination improved: the cause of the weird results now eliminated
- Fixed bug in diplomatic missions: AI was so quick that was able to schedule two missions per turn
- Fixed an extremely rare hang on siege screen (4-players mode only)
- Fixed a small bug in rail moves that prevented the generation of battles
- Fixed some small bugs in volume settings for sound effects and background musics
- Fixed a regression bug in 1.05i that made all air duels not occurring
- Fixed a crash on game quit caused by the Austrian event that makes Prague as third capital of the triple monarchy in Austria in case of
successful reformation
- Fixed display error on refresh of Diplomats Management window
- Removed the flickering of "AI is working" black window when exiting the Statistics page
- Fixed siege hang occurring when the city has already fallen in friendly hands
- Fixed rare hang in battles occurring when the AI had practically no valid choice in tactical options
- Fixed bug in RP spending procedure (if all independent detachment RPs were spent before proceding to the GHQ/Army ones, any further spending became impossible)
- Finally removed the freeze on game playback transitions
- Fixed a bug in war lengh checks that caused big NW losses to most nations
- Fixed the erratic army-by-army hang (during AI activations)
- Fixed a bug in Isolation checks: the Isolation/Supply counter was resetted every time the savegame is reloaded
- Fixed bug in Multiplayer engine: loss of synchonization in dice roll seed for Initiative order determination when no player had scenario rule preordered initiative
- Fixed bug in Multiplayer engine: loss of synchronization in dice roll seed during the execution of orders and actions
- Fixed bug that made impossible the processing of separate peace proposals
- Fixed display error that reported the result message for the combat doctrine research tests even for void doctrines (in case of a planned Grand Offensive with no new doctrine adoption)
- Fixed a display error in determination of areas to be highlighted with the yellow filter on map (areas reachable by normal movement)
- Fixed some bugs that caused a generic failure on check procedure of political actions conditions (i.e.: "Polish Military Government")
- Map tooltip engine has been refactored in order to avoid the random crashes occurring on some PC configs
- Political actions that can be adopted only once cannot be anymore scheduled
- Added a check to avoid the hang on last siege before end-turn/phase in 4-players mode
- Fixed a crash caused by antivirus programs when the AI stores the evalutaion of her performances in SEQ files
- Fixed a bug that made impossible the battle reinforcements from GHQs in case no army HQ was involved
- Added a check on death for admirals reinforcements received by political action "New Leader"
- Partially rolled back because making the game extremely slow (now it's tweakable in the Options window): Fixed a display error in determination of areas to be highlighted
with the yellow filter on map (areas reachable by normal movement)
- Fixed error in parametrical texts for NW bonus triggered by US corps landing in Europe
- Fixed crash in up/down scrollings in Technological Researchs window
- Removed the pro-enemies NW benefits for US corps landing in Europe
- Removed the unappropriate NW penalties caused by the conquests of the allied nations
- Fixed a regression display bug in Diplomats Management window that freezed sometimes the list of ambassadors once an action was scheduled
- Fixed the phantom battles bug: those battles that ended without one single round fought

(*) : old savegame are not affected, sorry.


[Version 1.0.6b]
[Version 1.0.6c]
[Version 1.0.6d]
****************

New features:
- Political action "Appoint New Leader" can be now adopted only if at least one new historical leader is available
- Enemy rail tracks are now converted by corps located in conquered areas, at the end of each Military Phase
- Enemy rail tracks are now automatically converted in conquered areas (no need of corps garrisoning) at the end of each Interphase
- Armies of surrendered nations are now fully disbanded (customizable via PeaceRules.csv DB)

Improvements:
- Sound effects can now be played only one per time, in order to prevent the erratic crashes reported on some PC configs / sound cards / codec drivers
- Fog of War engine has been refactored in order to improve the game performances during the map refresh procedure
- The Map Engine has been refactored in order to improve the game performances during the map refresh procedure
- Added several checks in political actions to avoid the adoption of "Call to D'Annunzio" and the other territorial promises if Italy is already at war
(similar checks added also for Rumania and Bulgaria)
- Popup menu for Change Command action now shows the exact number of corps in armies (before only first line corps were counted)
- Messages concerning the economic and NW effects of Submarine Warfare and Blockade are now notified to all players
- Selected units are now highlighted by a coloured square
(*) The selected war plan is now displayed in the tooltip of Grand Offensive buttons
- Removed cheat that allowed to order the retreat with one combat round advance
- "Send Expeditionary force" political actions have been revised and corrected
- Diplomatic AI improved in order to avoid diplomatic moves & missions in nations where no diplomacy can be done (i.e.: Albania) or whose diplomatic level
has already reached the maximum allowed threshold
- Death checks for admirals are now performed at the end of naval combat, and no more overy combat round resolution
- Removed cheat that allowed to activate twice an army (in army-by-army mode) by using a coordination attempt
- Human players cannot send anymore diplomats in surrendered nations
- Political and Diplomatic AI now ignores surrendered nations
- Air/Naval missions now cannot be planned more than once on the same air-squadrons/fleets per turn when the army-by-army activation mode is on
- Committing units from reserves now changes the commanding general only if the unit belongs to an army fighting the battle
- The max sustainable attacks rule for Central Powers is now in effect
- Austria can now build naval steps (shipyards) even at the lowest war economy level
- Corrected the corps construction DB for Turkey that was not allowed to build some corps types
- Events Draw window is now displayed back after the autosave procedure
- War declarations on surrendered nations is no more allowed
- The max number of political actions "New Government" per nation has been halved down (from 10 to 5)
- The political actions "New Government" can now be planned only if the nation capital is not enemy controlled
- The chances for unconditional surrendering of most major nations have been increased
- Conversion of enemy rails can now be performed only if infantry or cavalry corps are stacked inside the detachment
- Conversion of enemy rails no more takes place in case of battle
- Calculation of paths for naval movements has been improved in order to avoid the weird behaviours caused by the intermediate stops
- Removed a major slow down caused by "Grant Supply" turn rule
- Added key territorial considerations in Accept/Surrender AI evaluations checks
- Corrected the PoliticalConditions DB in order to allow the limitations to political actions "New Government" in case of nation capital controlled by the enemy
- Added a nation allegiance double check for the "US Corps landing NW bonus" rule
- Major Offensives can now be planned also for Britons when in French territory
- In case of successful breakthrough, only the reserves of GHQs and of the armies directly involved in combat are taken into account when creating the breakthrough stacks
- Removed some erratic slow downs in land battles during trench warfare
- Corrected the wrong post office bitmap in the telegram window
- Added some key corrections in the max reserves call checks during land battles
- Introduced an outstanding improvement in Military AI in order to prevent the generation of holes in the Front line, especially in Trench warfare
- Introduced an improvement in Military AI in order to support the patching of holes in the Front line
- The "Reshuffle" event now is applied to all events, even to those actually in the hand of players
- Added AI evaluation on weather conditions for attacks plannings during trench warfare
- Improved the defender's obstination in land combats during trench warfare
- Introduced an improvement in Military AI in order to avoid the premature abandonement of Grand Offensives
- Introduced an improvement in Military AI in order to avoid the planning of Grand Offensives for winter time
- Added terrain and weather AI evalution for the planning of spot offensives in movement warfare

(*) Scenario corrections:
- 1914 scenario: Moltke plan, Germany had no main army on Western and Western Fronts
- 1914 scenario: Czar plan, Russia had no main army
- 1914 scenario: Corrected NW / Events effects for "Ultimatum Accepted" war-plan option of Austria
- All scenarios: Right of passage scripted rules have been modified in order to be applied during all game phases, except for those RoP coming from diplomatic events
- 1914 scenario: Enver Pacha is no more Commander-in-Chief of Turkish GHQ and he's now in command of III army
- 1914, 1916 and 1918 scenarios: starting level of National Will value of several nations moved from zero to 40 (this caused an almost immediate unconditional surrender
in case of war entrance)
- 1914 scenario: Yavuz Selim battlecruiser (a.k.a Goeben) is no more deployed in Ottoman Fleet by default at scenario setup (it comes only by event)
- 1914 scenario: corrected the Events draw effects of "Volunteers and Ammunition" war-plan options of France
- 1914, 1916 and 1918 scenarios: the rule for Italy sinking Austrian warships does not require anymore the presence of Italian submarines (none at all!) because Italy uses the MAS ships
- 1914 scenario: BEF now enters in play in St. Quentin or Mons, respectively if Belgium is neutral or not
- 1916 scenario setup fix: Russian area 'Klevan' in Eastern Front is now under German control

Fixed bugs:
- Fixed crash in Statistics window (i.e.: Palestine scenario, page #17) caused by a malformed parametrical text for Tanks description (French language only)
- Fixed crash in Air Squadron detail window (when a flying ace is present)
- Fixed a bug that made the dead admirals relive upon successful political action "New Leader" after the loading of a previous savegame
- Removed the AI deadlocks during the placement of an overflow number of camouflaged stacks (this caused infinite AI job)
- Fixed crash in Statistics window occurring only when a weird monitor resolution is active (16:9 monitors)
- Fixed a bug in RP flow calculation and spending (the flow was wrongly resetted at the beginning of each Military/Reinforcements phase so making the spending double-checks partially wrong)
- Fixed a bug in determination of turn number for construction of aircrafts
- Fixed a bug in that made the change fleet command not working
- Fixed a bug that made sometimes impossible the siege bombardments even if artilleries and ammunitions were available
- Informations of just planned Grand Offensives are no more lost upon load of saved game
- Fixed a bug that made AI swapping the turn order even when not allowed
- Fixed a bug that made sometimes the breakthrough detachments out of command
- Fixed a rare crash in "peaceful frontiers garrisoning" rule check
- Fixed a bug the made impossible the Interceptions on the moved armies in Combine Doctrine
- Fixed a bug that made air missing too easy for success
- Fixed a bug in naval combats that caused wrong results in end battle
- Fixed a tooltip error in Recruitments window
- Corrected some wrong tooltips
- Fixed a small display error in the setting of the munition production slider (Munitions window)
- Fixed a bug that prevented the GHQ release of support units (artillery, tanks and assault troops) in defense battles
- Fixed a bug that made always applied the -1 penalty modifier to the Parliament attitude in case of mutiny (social test)
- Fixed a bug that caused sometimes phantom battles (defender considered wrongly as not able to deploy troops, so entailing an immediate defeat)
(*) Fixed a bug in TR_UnitLosses rule that made all submarine damages on blockading fleets and slavic/turkish desertions never happening
- Fixed a bug that triggered the "main front change negative NW effects" even when not needed
- Fixed a bug that prevented the play of political action "Sincere/Bluff peace proposal" even during the winter Interphase
- Fixed a bug in the "Right of Passage" event
- Fixed a bug in AI that prevented often the spending of RPs for refilling units

(*) : old savegame are not affected, sorry.


[Version 1.0.6e]
****************

Improvements:
- The max 50% RP spending checks are now calculated on the starting RP stock, and no more on the RP flow
- Double-clicking on a HQ over the Reinforcements HQ box now centers the map on the clicked HQ and the focus of the bottom frame is switched to the clicked HQ
- Clicking on a HQ over the Reinforcements HQ box now centers the map on the clicked HQ

(*) Scenario corrections:
- 1918 scenario: national flag of Russia changed to RSFSR

Fixed bugs:
- Corrected display error of att/def values for the Commander-in-Chiefs
- Fixed a bug in Reshuffle event that caused a recurrent triggering of the Reshuffle each turn in older savegames
- Fixed a regression bug in naval paths calculation
- Fixed a bug in Grand Offensive results check
- Fixed a bug in Victory determination (for Campaign scenarios)
- Fixed a bug in check procedure of other armies' presence for movements in army-by-army mode
- Fixed a bug in that made the Flip Unit button not working during the Lull in land battles

(*) : old savegame are not affected, sorry.
