16:41:34  (Reporting)  Processing  1000001 France
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Starting Process on France AILevel 0 Kind: 0 Dormant NO Turn: 0 D:\Matrix Games\Wars of Napoleon\NGC\Saves\5 - 1805 January Grand Campaign\5 - 1805 January Grand Campaign.hst ***
16:41:34  (Reporting)  AI Process done in  63 ms
16:41:34  (Reporting)  Processing  1000002 Great Britain
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Starting Process on Great Britain AILevel 2 Kind: 0 Dormant NO Turn: 0 D:\Matrix Games\Wars of Napoleon\NGC\Saves\5 - 1805 January Grand Campaign\5 - 1805 January Grand Campaign.hst ***
16:41:34  (Reporting)  Entering InitAndDumpData (_IAD_)
16:41:34  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:41:34  (Reporting)  0 unit there, but still added, as 339 Austria is adjacent to 338 Italia
16:41:34  (Reporting)  0 unit there, but still added, as 340 Alpes is adjacent to 337 France
16:41:34  (Reporting)  0 unit there, but still added, as 341 Low Countries is adjacent to 337 France
16:41:34  (Reporting)  0 unit there, but still added, as 342 Germany is adjacent to 337 France
16:41:34  (Reporting)  0 unit there, but still added, as 344 Scandinavia is adjacent to 361 North Atlantic
16:41:34  (Reporting)  0 unit there, but still added, as 352 North Africa is adjacent to 361 North Atlantic
16:41:34  (Reporting)  0 unit there, but still added, as 354 South America is adjacent to 361 North Atlantic
16:41:34  (Reporting)  0 unit there, but still added, as 357 Africa is adjacent to 362 South Atlantic
16:41:34  (Reporting)  0 unit there, but still added, as 360 Baltic Sea is adjacent to 361 North Atlantic
16:41:34  (Reporting)  0 unit there, but still added, as 363 Mediterranean Sea is adjacent to 336 Spanish Peninsula
16:41:34  (Reporting)  0 unit there, but still added, as 365 Commerce is adjacent to 361 North Atlantic
16:41:34  (Reporting)  0 unit there, but still added, as 366 Indian Ocean is adjacent to 358 India
16:41:34  (Reporting)  Theater: 335 Theater_British_Isles AggroCoeff from script: 100 OwnPow Land: 7833 OppPow Land: 0 OwnPow Nav : 3948 OppPow Nav : 0
16:41:34  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 146 > 194
16:41:34  (Reporting)  Theater: 336 Theater_Spanish_Peninsula AggroCoeff from script: 100 OwnPow Land: 918 OppPow Land: 1276 OwnPow Nav : 4311 OppPow Nav : 1553
16:41:34  (Reporting)  Ratio Land/LandCore: 0.61 0.72 Ratio Nav/NavCore: 2.36 0.22 Reg Count: 186 > 226
16:41:34  (Reporting)  Theater: 337 Theater_France AggroCoeff from script: 100 OwnPow Land: 45 OppPow Land: 7539 OwnPow Nav : 3354 OppPow Nav : 2260
16:41:34  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 1.26 0.20 Reg Count: 283 > 352
16:41:34  (Reporting)  Theater: 338 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 1217 OppPow Land: 2874 OwnPow Nav : 0 OppPow Nav : 0
16:41:34  (Reporting)  Ratio Land/LandCore: 0.36 0.39 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 136 > 198
16:41:34  (Reporting)  Theater: 339 Theater_Austria AggroCoeff from script: 100 OwnPow Land: 1141 OppPow Land: 0 OwnPow Nav : 43 OppPow Nav : 0
16:41:34  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 231 > 317
16:41:34  (Reporting)  Theater: 340 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 1391 OwnPow Nav : 0 OppPow Nav : 0
16:41:34  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 29 > 58
16:41:34  (Reporting)  Theater: 341 Theater_Low_Countries AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 1960 OwnPow Nav : 844 OppPow Nav : 0
16:41:34  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 59 > 91
16:41:34  (Reporting)  Theater: 342 Theater_Germany AggroCoeff from script: 100 OwnPow Land: 2955 OppPow Land: 196 OwnPow Nav : 2 OppPow Nav : 8
16:41:34  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.21 0.64 Reg Count: 392 > 494
16:41:34  (Reporting)  Theater: 344 Theater_Scandinavia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
16:41:34  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 189 > 250
16:41:34  (Reporting)  Theater: 352 Theater_North_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 105 OwnPow Nav : 2647 OppPow Nav : 0
16:41:34  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 157 > 189
16:41:34  (Reporting)  Theater: 354 Theater_South_America AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 478 OwnPow Nav : 137 OppPow Nav : 0
16:41:34  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 4 > 10
16:41:34  (Reporting)  Theater: 355 Theater_America AggroCoeff from script: 100 OwnPow Land: 319 OppPow Land: 1 OwnPow Nav : 538 OppPow Nav : 0
16:41:34  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 13 > 18
16:41:34  (Reporting)  Theater: 356 Theater_West_Indies AggroCoeff from script: 100 OwnPow Land: 648 OppPow Land: 344 OwnPow Nav : 2047 OppPow Nav : 459
16:41:34  (Reporting)  Ratio Land/LandCore: 1.60 1.76 Ratio Nav/NavCore: 3.79 1.75 Reg Count: 7 > 11
16:41:34  (Reporting)  Theater: 357 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 40 OwnPow Nav : 744 OppPow Nav : 141
16:41:34  (Reporting)  Ratio Land/LandCore: 0.20 0.30 Ratio Nav/NavCore: 4.49 0.41 Reg Count: 3 > 6
16:41:34  (Reporting)  Theater: 358 Theater_India AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 1482 OppPow Nav : 0
16:41:34  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 6 > 11
16:41:34  (Reporting)  Theater: 360 Theater_BalticSea AggroCoeff from script: 100 OwnPow Land: 470 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
16:41:34  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 57 > 184
16:41:34  (Reporting)  Theater: 361 Theater_NorthAtlantic AggroCoeff from script: 50 OwnPow Land: 6748 OppPow Land: 9185 OwnPow Nav : 14614 OppPow Nav : 3123
16:41:34  (Reporting)  Ratio Land/LandCore: 0.31 0.20 Ratio Nav/NavCore: 1.99 5.00 Reg Count: 199 > 506
16:41:34  (Reporting)  Theater: 362 Theater_SouthAtlantic AggroCoeff from script: 50 OwnPow Land: 0 OppPow Land: 478 OwnPow Nav : 1983 OppPow Nav : 0
16:41:34  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 5 > 24
16:41:34  (Reporting)  Theater: 363 Theater_MediterraneanSea AggroCoeff from script: 50 OwnPow Land: 767 OppPow Land: 1085 OwnPow Nav : 2687 OppPow Nav : 1145
16:41:34  (Reporting)  Ratio Land/LandCore: 0.30 0.20 Ratio Nav/NavCore: 1.00 0.20 Reg Count: 200 > 526
16:41:34  (Reporting)  Theater: 365 Theater_Commerce AggroCoeff from script: 50 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 1267 OppPow Nav : 0
16:41:34  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 2 > 15
16:41:34  (Reporting)  Theater: 366 Theater_IndianOcean AggroCoeff from script: 50 OwnPow Land: 0 OppPow Land: 40 OwnPow Nav : 1482 OppPow Nav : 141
16:41:34  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 4.47 0.20 Reg Count: 11 > 34
16:41:34  (Reporting)  _FIT_ Ended AIInitTheaters 1298 ms
16:41:34  (Reporting)  Resources Levels Great Britain EcoBase 264 AtWar: yes AtWarThreat: yes At PeaceThreat: no
16:41:34  (Reporting)  Pounds Availability Plentiful Stock 7500 Expected 132 Balance -32
16:41:34  (Reporting)  Supplies Availability Very Low Stock 0 Expected 92 Balance 0
16:41:34  (Reporting)  Ammos Availability Very Low Stock 0 Expected 92 Balance 0
16:41:34  (Reporting)  Victory points Availability Plentiful Stock 3750 Expected 92 Balance 0
16:41:34  (Reporting)  Morale Points Availability Average Stock 105 Expected 92 Balance 0
16:41:34  (Reporting)  Conscripts Availability Very High Stock 300 Expected 92 Balance -21
16:41:34  (Reporting)  War supplies Availability Plentiful Stock 1000 Expected 66 Balance 0
16:41:34  (Reporting)  Diplomats Availability Plentiful Stock 48 Expected 0 Balance 0
16:41:34  (Reporting)  Engagment Points Availability Plentiful Stock 60 Expected 0 Balance 0
16:41:34  (Reporting)  Horses Availability Plentiful Stock 300 Expected 26 Balance 0
16:41:34  (Reporting)   
16:41:34  (Reporting)  Theater Prevalences Theater_Spanish_Peninsula Ordered Value: 8400
16:41:34  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 5200
16:41:34  (Reporting)  Theater Prevalences Theater_Germany Ordered Value: 4720
16:41:34  (Reporting)  Theater Prevalences Theater_France Ordered Value: 4700
16:41:34  (Reporting)  Theater Prevalences Theater_India Ordered Value: 2400
16:41:34  (Reporting)  Theater Prevalences Theater_West_Indies Ordered Value: 2248
16:41:34  (Reporting)  Theater Prevalences Theater_Low_Countries Ordered Value: 2000
16:41:34  (Reporting)  Theater Prevalences Theater_Scandinavia Ordered Value: 1900
16:41:34  (Reporting)  Theater Prevalences Theater_British_Isles Ordered Value: 1360
16:41:34  (Reporting)  Theater Prevalences Theater_North_Africa Ordered Value: 1300
16:41:34  (Reporting)  Theater Prevalences Theater_Austria Ordered Value: 1280
16:41:34  (Reporting)  Theater Prevalences Theater_America Ordered Value: 880
16:41:34  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 700
16:41:34  (Reporting)  Theater Prevalences Theater_South_America Ordered Value: 600
16:41:34  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 300
16:41:34  (Reporting)  Theater Prevalences Theater_IndianOcean Ordered Value: 100
16:41:34  (Reporting)  Theater Prevalences Theater_Commerce Ordered Value: 100
16:41:34  (Reporting)  Theater Prevalences Theater_MediterraneanSea Ordered Value: 100
16:41:34  (Reporting)  Theater Prevalences Theater_SouthAtlantic Ordered Value: 100
16:41:34  (Reporting)  Theater Prevalences Theater_NorthAtlantic Ordered Value: 100
16:41:34  (Reporting)  Theater Prevalences Theater_BalticSea Ordered Value: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 336 Theater_Spanish_Peninsula (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_Spanish_Peninsula Overall power(self): 918 Overall power (enemies): 1276 Ratio: 0.61
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5287
16:41:34  (Reporting)  Making Naval Values Map: 336 Spanish Peninsula LAND Overall power(self): 4311 Overall power (enemies): 1553 Nav Ratio: 2.36
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 338 Theater_Italia (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 1217 Overall power (enemies): 2874 Ratio: 0.36
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4036
16:41:34  (Reporting)  Making Naval Values Map: 338 Italia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 342 Theater_Germany (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_Germany Overall power(self): 2955 Overall power (enemies): 196 Ratio: 5.00
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  488
16:41:34  (Reporting)  Making Naval Values Map: 342 Germany LAND Overall power(self): 2 Overall power (enemies): 8 Nav Ratio: 0.21
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 337 Theater_France (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_France Overall power(self): 45 Overall power (enemies): 7539 Ratio: 0.20
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2347
16:41:34  (Reporting)  Making Naval Values Map: 337 France LAND Overall power(self): 3354 Overall power (enemies): 2260 Nav Ratio: 1.26
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 358 Theater_India (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_India Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:41:34  (Reporting)  Making Naval Values Map: 358 India LAND Overall power(self): 1482 Overall power (enemies): 0 Nav Ratio: 5.00
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 356 Theater_West_Indies (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_West_Indies Overall power(self): 648 Overall power (enemies): 344 Ratio: 1.60
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  893
16:41:34  (Reporting)  Making Naval Values Map: 356 West Indies LAND Overall power(self): 2047 Overall power (enemies): 459 Nav Ratio: 3.79
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 341 Theater_Low_Countries (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_Low_Countries Overall power(self): 0 Overall power (enemies): 1960 Ratio: 0.20
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  302
16:41:34  (Reporting)  Making Naval Values Map: 341 Low Countries LAND Overall power(self): 844 Overall power (enemies): 0 Nav Ratio: 5.00
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 344 Theater_Scandinavia (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_Scandinavia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:41:34  (Reporting)  Making Naval Values Map: 344 Scandinavia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 335 Theater_British_Isles (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_British_Isles Overall power(self): 7833 Overall power (enemies): 0 Ratio: 5.00
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:41:34  (Reporting)  Making Naval Values Map: 335 British Isles LAND Overall power(self): 3948 Overall power (enemies): 0 Nav Ratio: 5.00
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 352 Theater_North_Africa (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_North_Africa Overall power(self): 0 Overall power (enemies): 105 Ratio: 0.20
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  18
16:41:34  (Reporting)  Making Naval Values Map: 352 North Africa LAND Overall power(self): 2647 Overall power (enemies): 0 Nav Ratio: 5.00
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 339 Theater_Austria (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_Austria Overall power(self): 1141 Overall power (enemies): 0 Ratio: 5.00
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:41:34  (Reporting)  Making Naval Values Map: 339 Austria LAND Overall power(self): 43 Overall power (enemies): 0 Nav Ratio: 5.00
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 355 Theater_America (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_America Overall power(self): 319 Overall power (enemies): 1 Ratio: 5.00
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  13
16:41:34  (Reporting)  Making Naval Values Map: 355 North America LAND Overall power(self): 538 Overall power (enemies): 0 Nav Ratio: 5.00
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 357 Theater_Africa (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 40 Ratio: 0.20
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  34
16:41:34  (Reporting)  Making Naval Values Map: 357 Africa LAND Overall power(self): 744 Overall power (enemies): 141 Nav Ratio: 4.49
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 354 Theater_South_America (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_South_America Overall power(self): 0 Overall power (enemies): 478 Ratio: 0.20
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1343
16:41:34  (Reporting)  Making Naval Values Map: 354 South America LAND Overall power(self): 137 Overall power (enemies): 0 Nav Ratio: 5.00
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 340 Theater_Alpes (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 1391 Ratio: 0.20
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4
16:41:34  (Reporting)  Making Naval Values Map: 340 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 366 Theater_IndianOcean (Nav)
16:41:34  (Reporting)  Making Naval Values Map: 366 Indian Ocean NAV Overall power(self): 1482 Overall power (enemies): 141 Nav Ratio: 4.47
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 365 Theater_Commerce (Nav)
16:41:34  (Reporting)  Making Naval Values Map: 365 Commerce NAV Overall power(self): 1267 Overall power (enemies): 0 Nav Ratio: 5.00
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 363 Theater_MediterraneanSea (Nav)
16:41:34  (Reporting)  Making Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 2687 Overall power (enemies): 1145 Nav Ratio: 1.00
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 362 Theater_SouthAtlantic (Nav)
16:41:34  (Reporting)  Making Naval Values Map: 362 South Atlantic NAV Overall power(self): 1983 Overall power (enemies): 0 Nav Ratio: 5.00
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 361 Theater_NorthAtlantic (Nav)
16:41:34  (Reporting)  Making Naval Values Map: 361 North Atlantic NAV Overall power(self): 14614 Overall power (enemies): 3123 Nav Ratio: 1.99
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 360 Theater_BalticSea (Nav)
16:41:34  (Reporting)  Making Naval Values Map: 360 Baltic Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:41:34  (Reporting)  Commiting Naval Values Map: 336 Spanish Peninsula LAND Overall power(self): 4311 Overall power (enemies): 1553 Nav Ratio: 2.36
16:41:34  (Reporting)  Commiting Naval Values Map: 338 Italia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:41:34  (Reporting)  Commiting Naval Values Map: 342 Germany LAND Overall power(self): 2 Overall power (enemies): 8 Nav Ratio: 0.21
16:41:34  (Reporting)  Commiting Naval Values Map: 337 France LAND Overall power(self): 3354 Overall power (enemies): 2260 Nav Ratio: 1.26
16:41:34  (Reporting)  Commiting Naval Values Map: 358 India LAND Overall power(self): 1482 Overall power (enemies): 0 Nav Ratio: 5.00
16:41:34  (Reporting)  Commiting Naval Values Map: 356 West Indies LAND Overall power(self): 2047 Overall power (enemies): 459 Nav Ratio: 3.79
16:41:34  (Reporting)  Commiting Naval Values Map: 341 Low Countries LAND Overall power(self): 844 Overall power (enemies): 0 Nav Ratio: 5.00
16:41:34  (Reporting)  Commiting Naval Values Map: 344 Scandinavia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:41:34  (Reporting)  Commiting Naval Values Map: 335 British Isles LAND Overall power(self): 3948 Overall power (enemies): 0 Nav Ratio: 5.00
16:41:34  (Reporting)  Commiting Naval Values Map: 352 North Africa LAND Overall power(self): 2647 Overall power (enemies): 0 Nav Ratio: 5.00
16:41:34  (Reporting)  Commiting Naval Values Map: 339 Austria LAND Overall power(self): 43 Overall power (enemies): 0 Nav Ratio: 5.00
16:41:34  (Reporting)  Commiting Naval Values Map: 355 North America LAND Overall power(self): 538 Overall power (enemies): 0 Nav Ratio: 5.00
16:41:34  (Reporting)  Commiting Naval Values Map: 357 Africa LAND Overall power(self): 744 Overall power (enemies): 141 Nav Ratio: 4.49
16:41:34  (Reporting)  Commiting Naval Values Map: 354 South America LAND Overall power(self): 137 Overall power (enemies): 0 Nav Ratio: 5.00
16:41:34  (Reporting)  Commiting Naval Values Map: 340 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:41:34  (Reporting)  Commiting Naval Values Map: 366 Indian Ocean NAV Overall power(self): 1482 Overall power (enemies): 141 Nav Ratio: 4.47
16:41:34  (Reporting)  Commiting Naval Values Map: 365 Commerce NAV Overall power(self): 1267 Overall power (enemies): 0 Nav Ratio: 5.00
16:41:34  (Reporting)  Commiting Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 2687 Overall power (enemies): 1145 Nav Ratio: 1.00
16:41:34  (Reporting)  Commiting Naval Values Map: 362 South Atlantic NAV Overall power(self): 1983 Overall power (enemies): 0 Nav Ratio: 5.00
16:41:34  (Reporting)  Commiting Naval Values Map: 361 North Atlantic NAV Overall power(self): 14614 Overall power (enemies): 3123 Nav Ratio: 1.99
16:41:34  (Reporting)  Commiting Naval Values Map: 360 Baltic Sea NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Land Theaters Special Regions ***
16:41:34  (Reporting)  Theater 336 Theater_Spanish_Peninsula HQReg: 149 Lisboa Max pick: Lisboa Max need: Bayonne Max Val: Lisboa Naval Gathering: 149 Lisboa
16:41:34  (Reporting)  Theater 338 Theater_Italia HQReg: 678 Napoli Max pick: Napoli Max need: Torino Max Val: Valetta Naval Gathering: 718 Valetta
16:41:34  (Reporting)  Theater 342 Theater_Germany HQReg: 517 Jersey Max pick: Hannover Max need: Thionville Max Val: Hannover Naval Gathering: 822 Emden
16:41:34  (Reporting)  Theater 337 Theater_France HQReg: 517 Jersey Max pick: Jersey Max need: Boulogne Max Val: Jersey Naval Gathering: 517 Jersey
16:41:34  (Reporting)  Theater 358 Theater_India HQReg: 3917 Bengale Max pick: Bengale Max need: West India Max Val: Bengale Naval Gathering: 3917 Bengale
16:41:34  (Reporting)  Theater 356 Theater_West_Indies HQReg: 3908 Barbados Max pick: Barbados Max need: Winward Islands Max Val: Barbados Naval Gathering: 3903 Jamaica
16:41:34  (Reporting)  Theater 341 Theater_Low_Countries HQReg: 517 Jersey Max pick: Antwerpen Max need: Dunkerque Max Val: Antwerpen Naval Gathering: <None>
16:41:34  (Reporting)  Theater 344 Theater_Scandinavia HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
16:41:34  (Reporting)  Theater 335 Theater_British_Isles HQReg: 118 London Max pick: London Max need: Donegal Max Val: London Naval Gathering: 118 London
16:41:34  (Reporting)  Theater 352 Theater_North_Africa HQReg: 149 Lisboa Max pick: Ceuta Max need: Melilla Max Val: Ceuta Naval Gathering: <None>
16:41:34  (Reporting)  Theater 339 Theater_Austria HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
16:41:34  (Reporting)  Theater 355 Theater_America HQReg: 3889 Lower Canada Max pick: Lower Canada Max need: Florida Max Val: Lower Canada Naval Gathering: 3891 Maine
16:41:34  (Reporting)  Theater 357 Theater_Africa HQReg: 3912 West Africa Max pick: West Africa Max need: Mascareignes Max Val: West Africa Naval Gathering: 3912 West Africa
16:41:34  (Reporting)  Theater 354 Theater_South_America HQReg: 3909 Brazil Max pick: Brazil Max need: Canarias Islands Max Val: Brazil Naval Gathering: 3909 Brazil
16:41:34  (Reporting)  Theater 340 Theater_Alpes HQReg: 0 Donegal Max pick: Donegal Max need: Chamonix Max Val: Besancon Naval Gathering: <None>
16:41:34  (Reporting)   
16:41:34  (Reporting)  Final Gather Region for  342 Germany : 517 Jersey
16:41:34  (Reporting)  Final Gather Region for  335 British Isles : 118 London
16:41:34  (Reporting)  Final Gather Region for  339 Austria : 678 Napoli
16:41:34  (Reporting)  Final Gather Region for  355 North America : 3889 Lower Canada
16:41:34  (Reporting)   
16:41:34  (Reporting)  Ended InitAndDumpData Great Britain 1867 ms
16:41:34  (Reporting)  *** Faction-wide algorithms ***
16:41:34  (Reporting)  Ended BuildReplacements 20 ms
16:41:34  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000002 Great Britain
16:41:34  (Reporting)  Sending proposal: *we can*
16:41:34  (Reporting)  Checking wars, we have 2 underway
16:41:34  (Reporting)  In the war vs 1000001 France WS is 0 waiting for loser to propose instead, skipping eval.
16:41:34  (Reporting)  In the war vs 1000006 Spain WS is 0 waiting for loser to propose instead, skipping eval.
16:41:34  (Reporting)  *** Checking new proposals ***
16:41:34  (Reporting)  Proposing to 1000043 Maharattas
16:41:34  (Reporting)  Checking 66 Request Foreign Access
16:41:34  (Reporting)  Still checking 66 Request Foreign Access
16:41:34  (Reporting)  Item is a Various entry, chance -4
16:41:34  (Reporting)  _HAD_ Send Treaty Great Britain failed sending Request Foreign Access toward Maharattas chance -4
16:41:34  (Reporting)  Proposing to 1000022 Kingdom of Sicily
16:41:34  (Reporting)  Checking 35 Propose Mutual Passage
16:41:34  (Reporting)  Still checking 35 Propose Mutual Passage
16:41:34  (Reporting)  Item is a Various entry, chance 36
16:41:34  (Reporting)  _HAD_ Send Treaty Great Britain failed sending Propose Mutual Passage toward Kingdom of Sicily chance 36
16:41:34  (Reporting)  Proposing to 1000006 Spain
16:41:34  (Reporting)  Checking 17 Offer Peace
16:41:34  (Reporting)  Proposing to 1000022 Kingdom of Sicily
16:41:34  (Reporting)  Checking 50 Degrade Relationship
16:41:34  (Reporting)  Ended HandleAdvancedDiplomacy 20 ms
16:41:34  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 2 Suspend Habeas Corpus not played as return code is The decision   is not valid: You must own the region. . Success Chance was 19 target region was 852 Bremen
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3466 Kamychin
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1514 Sandvika
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1216 Tatras
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4082 Sea of the Hebrides
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 2743 Mozyr
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 3677 Agstafa
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 42 target region was 2617 Boksitogorsk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 607 Varese
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 42 Land Sailors Party not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1612 Ekenaes
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 2036 Kulu
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 2091 Savsat
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 426 Barcelonette
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 2348 As Salt
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 37 target region was 3994 Maelaren
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 1934 Kalamai
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4060 Cataractes
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 3360 Novaya Usman
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 142 target region was 3096 Mohrytsya
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 8 target region was 4097 Galway Bay
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3431 Shikany
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 2 Suspend Habeas Corpus not played as return code is The decision   is not valid: You must own the region. . Success Chance was 25 target region was 1373 Lublin
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 3461 Kotovo
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 16 target region was 545 Arras
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 3441 Kamenski
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 620 Vicenza
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1377 Mazowiecki
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 3376 Borschevo
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4277 Cabo Ortegal
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 3676 Alaverdi
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 3952 Garonne
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 8 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 167 target region was 1019 Glogau
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 3393 Ghagino
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 41 target region was 668 Pescara
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 3 Develop Territory has 36 % to be played in 67 Peebles
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3643 Zar
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 4063 Eastern Icelandic Sea
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 44 Strip Guns from ships not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1314 Alba Julia
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 42 Land Sailors Party not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2451 Jelgava
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 4254 Gulf of Narva
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 2246 Gassan
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2294 Ar Rutbah
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 1925 Megara
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 2364 Maan
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 884 Hanau
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 44 Strip Guns from ships not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 1625 Kakisalmi
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1514 Sandvika
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1745 Skopje
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 158 Villa Real
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2489 Skiedziel
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 416 Salon de Provence
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 2 Suspend Habeas Corpus not played as return code is The decision   is not valid: You must own the region. . Success Chance was 15 target region was 1152 Innsbruck
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4014 Peipus
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3854 Heraklion
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 419 La Ciotat
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 142 target region was 3755 Medea
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 241 Badajoz
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 3946 Lower Guadalquivir
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1436 Bischofsburg
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 917 Ravensburg
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3553 Timashevsk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 42 Land Sailors Party not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 26 Killarney
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1767 Vilcea
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 3301 Spass Razyanski
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1159 Melk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 42 Land Sailors Party not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2446 Radziwiliski
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 3538 Divnoie
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1727 Kumanovo
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4241 Baltic Channel
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2398 Asyut
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1317 Sigisohara
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 3138 Volokonovka
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2879 Ripky
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 395 Ambert
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4344 Mediterranean Sea
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 10 target region was 3880 Kazan
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 922 Sulzbach
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 37 target region was 1952 Soma
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4275 Costa Verde
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 2523 Pabrade
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 2 Suspend Habeas Corpus not played as return code is The decision   is not valid: You must own the region. . Success Chance was 17 target region was 1097 Eger
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 37 target region was 1262 Iassinia
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 2307 Al Quat
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 44 Strip Guns from ships not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 577 Colmar
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2610 Volkhov
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 92 target region was 2 Coleraine
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4303 Canary Islands
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1912 Vonitsa
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1494 Rjukkan
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 42 Land Sailors Party not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 10 target region was 932 Regensburg
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 3537 Yashalta
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 142 target region was 1012 Radeberg
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 3691 Dastakert
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4029 Donets
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 3425 Rasskanovo
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 1325 Oswiecim
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 2849 Maryanske
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 2 Suspend Habeas Corpus not played as return code is The decision   is not valid: You must own the region. . Success Chance was 17 target region was 317 Bayonne
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 1024 Bunzlau
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 42 Land Sailors Party not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3711 Oued Zem
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3019 Vladimir
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3431 Shikany
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 722 Bienne
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 548 Lille
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 4174 Nissumfjord
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2641 Volodinsk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 3501 Baskunchak
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 222 Loja
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 2266 Abadan
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2195 Mahad
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2964 Danilov
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4076 West Norwegian Sea
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 240 Cabeza
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4357 Golfo di Napoli
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1944 Bursa
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1954 Ayvalik
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2240 Baharan
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4390 Golfo di Manfredonia
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 3 Develop Territory has 74 % to be played in 98 Cardiff
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 15 Smuggle Goods not played as return code is The decision   is not valid: The decision must target a specific area. . Success Chance was 5 target region was 606 Stresa
16:41:34  (Reporting)  Ended HandleRegionsDecisions 1322 ms
16:41:34  (Reporting)  Entering BuildNewUnits (_BNU_)
16:41:34  (Reporting)  Steel Level 6 Amount 1000
16:41:34  (Reporting)  Money Level 6 Amount 7500
16:41:34  (Reporting)  Conscripts Level 3 Amount 300
16:41:34  (Reporting)  _BNU_ Emergency build ON
16:41:34  (Reporting)  Adding 93 FusiliersBrigade 1805 Coeff: 6
16:41:34  (Reporting)  Adding 95 Infantry Brigade 1805 Coeff: 88
16:41:34  (Reporting)  Adding 96 Rifles Brigade 1805 Coeff: 24
16:41:34  (Reporting)  Adding 97 Highlanders Brigade 1805 Coeff: 25
16:41:34  (Reporting)  Adding 98 KGL Infantry Brigade 1805 Coeff: 20
16:41:34  (Reporting)  Adding 99 KGL Light Infantry Brigade 1805 Coeff: 2
16:41:34  (Reporting)  Adding 100 Foreign Brigade 1805 Coeff: 25
16:41:34  (Reporting)  Adding 101 West Indian Brigade 1805 Coeff: 20
16:41:34  (Reporting)  Adding 102 Sepoy Brigade 1805 Coeff: 10
16:41:34  (Reporting)  Adding 103 Sepoy Reserve Brigade 1805 Coeff: 40
16:41:34  (Reporting)  Adding 104 Infantry Reserve Brigade 1805 Coeff: 64
16:41:34  (Reporting)  Adding 105 Marines Brigade 1805 Coeff: 35
16:41:34  (Reporting)  Adding 106 Sailors Brigade 1805 Coeff: 20
16:41:34  (Reporting)  Adding 110 Horse Artillery Brigade 1805 Coeff: 21
16:41:34  (Reporting)  Adding 113 KGL Artillery Brigade 1805 Coeff: 2
16:41:34  (Reporting)  Adding 114 Siege Artillery Brigade 1805 Coeff: 2
16:41:34  (Reporting)  Adding 118 Light Dragoon Brigade 1805 Coeff: 7
16:41:34  (Reporting)  Adding 119 KGL Dragoon Brigade 1805 Coeff: 7
16:41:34  (Reporting)  Adding 120 Cavalry Brigade 1805 Coeff: 13
16:41:34  (Reporting)  Adding 121 KGL Cavalry Brigade 1805 Coeff: 2
16:41:34  (Reporting)  Adding 122 Lancers Brigade 1805 Coeff: 7
16:41:34  (Reporting)  Adding 123 Hussars Brigade 1805 Coeff: 7
16:41:34  (Reporting)  Adding 125 Native Horse Brigade 1805 Coeff: 4
16:41:34  (Reporting)  Adding 126 Line Garrison 1805 Coeff: 75
16:41:34  (Reporting)  Adding 127 Depot Garrison 1805 Coeff: 100
16:41:34  (Reporting)  Adding 129 Fortress Sepoy Brigade 1805 Coeff: 10
16:41:34  (Reporting)  Adding 131 Coastal Battery 1805 Coeff: 4
16:41:34  (Reporting)  Adding 132 Supply Brigade 1805 Coeff: 4
16:41:34  (Reporting)  Adding 140 Pontoon Bridges Coeff: 3
16:41:34  (Reporting)  Adding 141 Balloon Observation Bn Coeff: 4
16:41:34  (Reporting)  Adding 142 Flagship Squadron 1805 Coeff: 16
16:41:34  (Reporting)  Adding 143 First Rank Squadron 1805 Coeff: 26
16:41:34  (Reporting)  Adding 144 Second Rank Squadron 1805 Coeff: 54
16:41:34  (Reporting)  Adding 145 Third Rank Squadron 1805 Coeff: 24
16:41:34  (Reporting)  Adding 146 Heavy Frigate Squadron 1805 Coeff: 2
16:41:34  (Reporting)  Adding 148 Brig Squadron 1805 Coeff: 40
16:41:34  (Reporting)  Adding 149 Sloop Squadron 1805 Coeff: 38
16:41:34  (Reporting)  Adding 150 Privateer Squadron 1805 Coeff: 22
16:41:34  (Reporting)  Adding 151 Troop Transport Squadron 1805 Coeff: 50
16:41:34  (Reporting)  Adding 152 Indiaman Squadron 1805 Coeff: 196
16:41:34  (Reporting)  Adding 153 Merchantman Squadron 1805 Coeff: 34
16:41:34  (Reporting)  Adding 154 River Gunboat Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Adding 1223 Light Dragoon Brigade 1805 Coeff: 8
16:41:34  (Reporting)  Adding 1247 Supply Depot 1805 Coeff: 5
16:41:34  (Reporting)  Number of Draw 74
16:41:34  (Reporting)  Picking 148 Brig Squadron 1805
16:41:34  (Reporting)  On Map 20 Requested 0 In Pool 20
16:41:34  (Reporting)  _BNU Buying Unit Brig Squadron 1805 Family ID Light Warship Area Recruitment Area: Ocean Ships Europe
16:41:34  (Reporting)  Picking 144 Second Rank Squadron 1805
16:41:34  (Reporting)  On Map 8 Requested 0 In Pool 27
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 384 WSU 1000 540 Money 7500 832
16:41:34  (Reporting)  Picking 95 Infantry Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 11
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 442 WSU 1000 120 Money 7500 458
16:41:34  (Reporting)  Picking 127 Depot Garrison 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 20
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 432 WSU 1000 108 Money 7500 350
16:41:34  (Reporting)  Picking 144 Second Rank Squadron 1805
16:41:34  (Reporting)  On Map 8 Requested 0 In Pool 27
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 384 WSU 1000 540 Money 7500 832
16:41:34  (Reporting)  Picking 127 Depot Garrison 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 20
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 432 WSU 1000 108 Money 7500 350
16:41:34  (Reporting)  Picking 144 Second Rank Squadron 1805
16:41:34  (Reporting)  On Map 8 Requested 0 In Pool 27
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 384 WSU 1000 540 Money 7500 832
16:41:34  (Reporting)  Picking 144 Second Rank Squadron 1805
16:41:34  (Reporting)  On Map 8 Requested 0 In Pool 27
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 384 WSU 1000 540 Money 7500 832
16:41:34  (Reporting)  Picking 127 Depot Garrison 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 20
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 432 WSU 1000 108 Money 7500 350
16:41:34  (Reporting)  Picking 153 Merchantman Squadron 1805
16:41:34  (Reporting)  On Map 31 Requested 0 In Pool 17
16:41:34  (Reporting)  _BNU Buying Unit Merchantman Squadron 1805 Family ID Transport Ship Area Recruitment Area: Ocean Ships Europe
16:41:34  (Reporting)  Picking 127 Depot Garrison 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 20
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 464 WSU 1000 124 Money 7500 472
16:41:34  (Reporting)  Picking 148 Brig Squadron 1805
16:41:34  (Reporting)  On Map 20 Requested 1 In Pool 19
16:41:34  (Reporting)  _BNU Buying Unit Brig Squadron 1805 Family ID Light Warship Area Recruitment Area: Ocean Ships Europe
16:41:34  (Reporting)  Picking 151 Troop Transport Squadron 1805
16:41:34  (Reporting)  On Map 10 Requested 0 In Pool 25
16:41:34  (Reporting)  _BNU Buying Unit Troop Transport Squadron 1805 Family ID Light Warship Area Recruitment Area: Ocean Ships Europe
16:41:34  (Reporting)  Picking 97 Highlanders Brigade 1805
16:41:34  (Reporting)  On Map 6 Requested 0 In Pool 5
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 634 WSU 1000 356 Money 7500 1225
16:41:34  (Reporting)  Picking 126 Line Garrison 1805
16:41:34  (Reporting)  On Map 7 Requested 0 In Pool 15
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 624 WSU 1000 344 Money 7500 1117
16:41:34  (Reporting)  Picking 127 Depot Garrison 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 20
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 624 WSU 1000 344 Money 7500 1117
16:41:34  (Reporting)  Picking 127 Depot Garrison 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 20
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 624 WSU 1000 344 Money 7500 1117
16:41:34  (Reporting)  Picking 126 Line Garrison 1805
16:41:34  (Reporting)  On Map 7 Requested 0 In Pool 15
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 624 WSU 1000 344 Money 7500 1117
16:41:34  (Reporting)  Picking 151 Troop Transport Squadron 1805
16:41:34  (Reporting)  On Map 10 Requested 1 In Pool 24
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 352 WSU 1000 456 Money 7500 1412
16:41:34  (Reporting)  Picking 95 Infantry Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 11
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 634 WSU 1000 356 Money 7500 1225
16:41:34  (Reporting)  Picking 95 Infantry Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 11
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 634 WSU 1000 356 Money 7500 1225
16:41:34  (Reporting)  Picking 151 Troop Transport Squadron 1805
16:41:34  (Reporting)  On Map 10 Requested 1 In Pool 24
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 352 WSU 1000 456 Money 7500 1412
16:41:34  (Reporting)  Picking 140 Pontoon Bridges
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 3
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 344 WSU 1000 344 Money 7500 1193
16:41:34  (Reporting)  Picking 152 Indiaman Squadron 1805
16:41:34  (Reporting)  On Map 12 Requested 0 In Pool 98
16:41:34  (Reporting)  _BNU Buying Unit Indiaman Squadron 1805 Family ID Transport Ship Area Recruitment Area: Ocean Ships Europe
16:41:34  (Reporting)  Picking 152 Indiaman Squadron 1805
16:41:34  (Reporting)  On Map 12 Requested 1 In Pool 97
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 328 WSU 1000 382 Money 7500 1523
16:41:34  (Reporting)  Picking 95 Infantry Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 11
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 666 WSU 1000 375 Money 7500 1500
16:41:34  (Reporting)  Picking 144 Second Rank Squadron 1805
16:41:34  (Reporting)  On Map 8 Requested 0 In Pool 27
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 608 WSU 1000 795 Money 7500 1874
16:41:34  (Reporting)  Picking 152 Indiaman Squadron 1805
16:41:34  (Reporting)  On Map 12 Requested 1 In Pool 97
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 328 WSU 1000 382 Money 7500 1523
16:41:34  (Reporting)  Picking 126 Line Garrison 1805
16:41:34  (Reporting)  On Map 7 Requested 0 In Pool 15
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 656 WSU 1000 363 Money 7500 1392
16:41:34  (Reporting)  Picking 127 Depot Garrison 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 20
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 656 WSU 1000 363 Money 7500 1392
16:41:34  (Reporting)  Picking 102 Sepoy Brigade 1805
16:41:34  (Reporting)  On Map 9 Requested 0 In Pool 2
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 656 WSU 1000 363 Money 7500 1428
16:41:34  (Reporting)  Picking 127 Depot Garrison 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 20
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 656 WSU 1000 363 Money 7500 1392
16:41:34  (Reporting)  Picking 151 Troop Transport Squadron 1805
16:41:34  (Reporting)  On Map 10 Requested 1 In Pool 24
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 384 WSU 1000 475 Money 7500 1687
16:41:34  (Reporting)  Picking 110 Horse Artillery Brigade 1805
16:41:34  (Reporting)  On Map 1 Requested 0 In Pool 21
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 322 WSU 1000 399 Money 7500 1452
16:41:34  (Reporting)  Picking 145 Third Rank Squadron 1805
16:41:34  (Reporting)  On Map 14 Requested 0 In Pool 12
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 544 WSU 1000 699 Money 7500 1726
16:41:34  (Reporting)  Picking 104 Infantry Reserve Brigade 1805
16:41:34  (Reporting)  On Map 3 Requested 0 In Pool 8
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 656 WSU 1000 363 Money 7500 1428
16:41:34  (Reporting)  Picking 151 Troop Transport Squadron 1805
16:41:34  (Reporting)  On Map 10 Requested 1 In Pool 24
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 384 WSU 1000 475 Money 7500 1687
16:41:34  (Reporting)  Picking 97 Highlanders Brigade 1805
16:41:34  (Reporting)  On Map 6 Requested 0 In Pool 5
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 666 WSU 1000 375 Money 7500 1500
16:41:34  (Reporting)  Picking 103 Sepoy Reserve Brigade 1805
16:41:34  (Reporting)  On Map 3 Requested 0 In Pool 8
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 656 WSU 1000 363 Money 7500 1428
16:41:34  (Reporting)  Picking 153 Merchantman Squadron 1805
16:41:34  (Reporting)  On Map 31 Requested 1 In Pool 16
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 328 WSU 1000 379 Money 7500 1370
16:41:34  (Reporting)  Picking 148 Brig Squadron 1805
16:41:34  (Reporting)  On Map 20 Requested 2 In Pool 18
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 368 WSU 1000 471 Money 7500 1454
16:41:34  (Reporting)  Picking 144 Second Rank Squadron 1805
16:41:34  (Reporting)  On Map 8 Requested 0 In Pool 27
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 608 WSU 1000 795 Money 7500 1874
16:41:34  (Reporting)  Picking 126 Line Garrison 1805
16:41:34  (Reporting)  On Map 7 Requested 0 In Pool 15
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 656 WSU 1000 363 Money 7500 1392
16:41:34  (Reporting)  Picking 126 Line Garrison 1805
16:41:34  (Reporting)  On Map 7 Requested 0 In Pool 15
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 656 WSU 1000 363 Money 7500 1392
16:41:34  (Reporting)  Picking 152 Indiaman Squadron 1805
16:41:34  (Reporting)  On Map 12 Requested 1 In Pool 97
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 328 WSU 1000 382 Money 7500 1523
16:41:34  (Reporting)  Picking 120 Cavalry Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 13
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 422 WSU 1000 375 Money 7500 1452
16:41:34  (Reporting)  Picking 150 Privateer Squadron 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 11
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 392 WSU 1000 507 Money 7500 1534
16:41:34  (Reporting)  Picking 144 Second Rank Squadron 1805
16:41:34  (Reporting)  On Map 8 Requested 0 In Pool 27
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 608 WSU 1000 795 Money 7500 1874
16:41:34  (Reporting)  Picking 103 Sepoy Reserve Brigade 1805
16:41:34  (Reporting)  On Map 3 Requested 0 In Pool 8
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 656 WSU 1000 363 Money 7500 1428
16:41:34  (Reporting)  Picking 127 Depot Garrison 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 20
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 656 WSU 1000 363 Money 7500 1392
16:41:34  (Reporting)  Picking 100 Foreign Brigade 1805
16:41:34  (Reporting)  On Map 1 Requested 0 In Pool 5
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 656 WSU 1000 363 Money 7500 1428
16:41:34  (Reporting)  Picking 126 Line Garrison 1805
16:41:34  (Reporting)  On Map 7 Requested 0 In Pool 15
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 656 WSU 1000 363 Money 7500 1392
16:41:34  (Reporting)  Picking 95 Infantry Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 11
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 666 WSU 1000 375 Money 7500 1500
16:41:34  (Reporting)  Picking 152 Indiaman Squadron 1805
16:41:34  (Reporting)  On Map 12 Requested 1 In Pool 97
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 328 WSU 1000 382 Money 7500 1523
16:41:34  (Reporting)  Picking 152 Indiaman Squadron 1805
16:41:34  (Reporting)  On Map 12 Requested 1 In Pool 97
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 328 WSU 1000 382 Money 7500 1523
16:41:34  (Reporting)  Picking 144 Second Rank Squadron 1805
16:41:34  (Reporting)  On Map 8 Requested 0 In Pool 27
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 608 WSU 1000 795 Money 7500 1874
16:41:34  (Reporting)  Picking 105 Marines Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 7
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 662 WSU 1000 375 Money 7500 1548
16:41:34  (Reporting)  Picking 142 Flagship Squadron 1805
16:41:34  (Reporting)  On Map 5 Requested 0 In Pool 8
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 816 WSU 1000 1027 Money 7500 2201
16:41:34  (Reporting)  Picking 152 Indiaman Squadron 1805
16:41:34  (Reporting)  On Map 12 Requested 1 In Pool 97
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 328 WSU 1000 382 Money 7500 1523
16:41:34  (Reporting)  Picking 153 Merchantman Squadron 1805
16:41:34  (Reporting)  On Map 31 Requested 1 In Pool 16
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 328 WSU 1000 379 Money 7500 1370
16:41:34  (Reporting)  Picking 103 Sepoy Reserve Brigade 1805
16:41:34  (Reporting)  On Map 3 Requested 0 In Pool 8
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 656 WSU 1000 363 Money 7500 1428
16:41:34  (Reporting)  Picking 144 Second Rank Squadron 1805
16:41:34  (Reporting)  On Map 8 Requested 0 In Pool 27
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 608 WSU 1000 795 Money 7500 1874
16:41:34  (Reporting)  Picking 144 Second Rank Squadron 1805
16:41:34  (Reporting)  On Map 8 Requested 0 In Pool 27
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 608 WSU 1000 795 Money 7500 1874
16:41:34  (Reporting)  Picking 96 Rifles Brigade 1805
16:41:34  (Reporting)  On Map 8 Requested 0 In Pool 3
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 662 WSU 1000 375 Money 7500 1508
16:41:34  (Reporting)  Picking 149 Sloop Squadron 1805
16:41:34  (Reporting)  On Map 21 Requested 0 In Pool 19
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 344 WSU 1000 435 Money 7500 1418
16:41:34  (Reporting)  Picking 152 Indiaman Squadron 1805
16:41:34  (Reporting)  On Map 12 Requested 1 In Pool 97
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 328 WSU 1000 382 Money 7500 1523
16:41:34  (Reporting)  Picking 104 Infantry Reserve Brigade 1805
16:41:34  (Reporting)  On Map 3 Requested 0 In Pool 8
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 656 WSU 1000 363 Money 7500 1428
16:41:34  (Reporting)  Picking 152 Indiaman Squadron 1805
16:41:34  (Reporting)  On Map 12 Requested 1 In Pool 97
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 328 WSU 1000 382 Money 7500 1523
16:41:34  (Reporting)  Picking 129 Fortress Sepoy Brigade 1805
16:41:34  (Reporting)  On Map 4 Requested 0 In Pool 2
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 656 WSU 1000 363 Money 7500 1392
16:41:34  (Reporting)  Picking 96 Rifles Brigade 1805
16:41:34  (Reporting)  On Map 8 Requested 0 In Pool 3
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 662 WSU 1000 375 Money 7500 1508
16:41:34  (Reporting)  Picking 119 KGL Dragoon Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 7
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 416 WSU 1000 363 Money 7500 1392
16:41:34  (Reporting)  Picking 103 Sepoy Reserve Brigade 1805
16:41:34  (Reporting)  On Map 3 Requested 0 In Pool 8
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 656 WSU 1000 363 Money 7500 1428
16:41:34  (Reporting)  Picking 154 River Gunboat Squadron 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 2
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 316 WSU 1000 395 Money 7500 1327
16:41:34  (Reporting)  Picking 152 Indiaman Squadron 1805
16:41:34  (Reporting)  On Map 12 Requested 1 In Pool 97
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 328 WSU 1000 382 Money 7500 1523
16:41:34  (Reporting)  Ended BuildNewUnits Bought: 5 589 ms
16:41:34  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:41:34  (Reporting)  _MFC_ Merging 1007953 Thames Flotilla into 1007552 Thames Squadron
16:41:34  (Reporting)  _MFC_ New Fleet managed Ocean-going: 1007552 Thames Squadron 8 Riverine: 1013304 II. Fleet 2
16:41:34  (Reporting)  _MFC_ Fleet is homogeneous: 1007587 Portsmouth Squadron
16:41:34  (Reporting)  _MFC_ Fleet is homogeneous: 1007528 Medway Squadron
16:41:34  (Reporting)  _MFC_ Fleet is homogeneous: 1007871 American Squadron
16:41:34  (Reporting)  _MFC_ Fleet is homogeneous: 1007792 Jamaca Squadron
16:41:34  (Reporting)  Ended ManageFleetsComposition 368 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating CallFleet (_CLF_)
16:41:34  (Reporting)  1002733 Jamaica Fencibles, 3903 Jamaica, Pow:15, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
16:41:34  (Reporting)  1002699 Jamaica Force, 3903 Jamaica, Pow:219, Count: 9(l 1/L 6/S 2) is calling fleet this turn.
16:41:34  (Reporting)  1003066 Plymouth Garrison, 126 Plymouth, Pow:56, Count: 3(l 0/L 3/S 0) is calling fleet this turn.
16:41:34  (Reporting)  1003076 Portsmouth Garrison, 133 Portsmouth, Pow:82, Count: 3(l 0/L 3/S 0) is calling fleet this turn.
16:41:34  (Reporting)  1002415 Portsmouth Force, 133 Portsmouth, Pow:55, Count: 3(l 1/L 1/S 1) is calling fleet this turn.
16:41:34  (Reporting)  1003003 Dover Garrison, 140 Dover, Pow:93, Count: 4(l 0/L 3/S 1) is calling fleet this turn.
16:41:34  (Reporting)  1002356 Kent Force, 140 Dover, Pow:159, Count: 5(l 1/L 3/S 1) is calling fleet this turn.
16:41:34  (Reporting)  1003017 Cardiff Garrison, 98 Cardiff, Pow:63, Count: 2(l 0/L 2/S 0) is calling fleet this turn.
16:41:34  (Reporting)  1002908 Cork Garrison, 32 Cork, Pow:14, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
16:41:34  (Reporting)  1002579 Disposable Force, 32 Cork, Pow:323, Count: 12(l 3/L 6/S 3) is calling fleet this turn.
16:41:34  (Reporting)  1003042 Yarmouth Garrison, 120 Yarmouth, Pow:49, Count: 2(l 0/L 2/S 0) is calling fleet this turn.
16:41:34  (Reporting)  1002321 Harwich Force, 120 Yarmouth, Pow:249, Count: 11(l 1/L 8/S 2) is calling fleet this turn.
16:41:34  (Reporting)  1003026 Liverpool Garrison, 87 Liverpool, Pow:46, Count: 2(l 0/L 2/S 0) is calling fleet this turn.
16:41:34  (Reporting)  1002904 Dublin Garrison, 16 Dublin, Pow:14, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
16:41:34  (Reporting)  1002559 Ireland Force, 16 Dublin, Pow:103, Count: 6(l 1/L 3/S 2) is calling fleet this turn.
16:41:34  (Reporting)  1002954 Hull Garrison, 84 Hull, Pow:47, Count: 3(l 0/L 2/S 1) is calling fleet this turn.
16:41:34  (Reporting)  1002480 Hannover Expedition, 84 Hull, Pow:196, Count: 4(l 3/L 2/S 1) is calling fleet this turn.
16:41:34  (Reporting)  1002893 Belfast Garrison, 8 Belfast, Pow:57, Count: 3(l 0/L 3/S 0) is calling fleet this turn.
16:41:34  (Reporting)  1003034 Newcastle Garrison, 70 Newcastle, Pow:46, Count: 2(l 0/L 2/S 0) is calling fleet this turn.
16:41:34  (Reporting)  1002505 Scotland Force, 62 Glasgow, Pow:155, Count: 10(l 1/L 7/S 2) is calling fleet this turn.
16:41:34  (Reporting)  1002920 Edinburgh Garrison, 57 Edinburgh, Pow:14, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
16:41:34  (Reporting)  1002928 Aberdeen Garrison, 51 Aberdeen, Pow:18, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
16:41:34  (Reporting)  1002536 Highlands Force, 51 Aberdeen, Pow:80, Count: 4(l 1/L 2/S 1) is calling fleet this turn.
16:41:34  (Reporting)  1002932 Inverness Garrison, 43 Inverness, Pow:18, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
16:41:34  (Reporting)  Ended CallFleet 2 ms
16:41:34  (Reporting)  Entering LockFixedGroups (_LFG_)
16:41:34  (Reporting)  _LFG_ 1010090 West Africa Garrison, 3912 West Africa, Pow:96, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010202 Colombo Garrison, 3920 Ceylon, Pow:245, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1002863 Ceylon Force, 3920 Ceylon, Pow:128, Count: 5(l 1/L 4/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010184 Madras Garrison, 3919 Coromandel, Pow:245, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1002829 Madras Army, 3919 Coromandel, Pow:241, Count: 9(l 1/L 6/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010148 Bombay Garrison, 3915 West India, Pow:245, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1002878 Bombay Force, 3915 West India, Pow:139, Count: 5(l 1/L 4/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010166 Calcutta Garrison, 3917 Bengale, Pow:245, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1002758 Calcutta Army, 3917 Bengale, Pow:757, Count: 14(l 3/L 9/S 4) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1008070 Merchant Fleet #9, 3931 Eastern Mediterranean Trade, Pow:14, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1008064 Merchant Fleet #8, 3930 Central Mediterranean Trade, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010072 Valetta Garrison, 718 Valetta, Pow:253, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010043 Gibraltar Garrison, 211 Gibraltar, Pow:1013, Count: 4(l 1/L 1/S 3) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1008026 Merchant Fleet #5, 3927 Southeast Atlantic Trade, Pow:28, Count: 4(l 0/L 0/S 4) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1008047 Merchant Fleet #6, 3928 Western Mediterranean Trade, Pow:14, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1008081 Merchant Fleet #10, 3932 Aegean Sea Trade, Pow:14, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1008058 Merchant Fleet #7, 3929 Adriatic Sea Trade, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1008092 Merchant Fleet #11, 3933 Black Sea Trade, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1002754 Barbados Fencibles, 3908 Barbados, Pow:15, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010139 Bridgetown Garrison, 3908 Barbados, Pow:214, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010097 Kingston Garrison, 3903 Jamaica, Pow:214, Count: 3(l 0/L 0/S 3) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1007995 Merchant Fleet #4, 3926 Northeast Atlantic Trade, Pow:41, Count: 6(l 0/L 0/S 6) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010037 Penzance Defenses, 123 Penzance, Pow:13, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1008098 Merchant Fleet #12, 3934 Commerce, Pow:240, Count: 13(l 0/L 0/S 13) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010034 Falmouth Defenses, 124 Falmouth, Pow:13, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009706 Falmouth Garrison, 124 Falmouth, Pow:102, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009845 Plymouth Garrison, 126 Plymouth, Pow:232, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010028 Weymouth Defenses, 129 Weymouth, Pow:13, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010031 Exeter Defenses, 128 Exeter, Pow:13, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009714 Exeter Garrison, 128 Exeter, Pow:102, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009828 Portsmouth Garrison, 133 Portsmouth, Pow:232, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010025 Brighton Defenses, 137 Brighton, Pow:13, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009722 Brighton Garrison, 137 Brighton, Pow:102, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010022 Hastings Defenses, 138 Hastings, Pow:13, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009816 Dover Garrison, 140 Dover, Pow:232, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009730 Winchester Garrison, 134 Winchester, Pow:102, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010019 Margate Defenses, 139 Margate, Pow:13, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009862 Bristol Garrison, 130 Bristol, Pow:270, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1002424 Home guard Command, 132 Reading, Pow:232, Count: 7(l 1/L 5/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009787 London Garrison, 118 London, Pow:232, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009878 Cardiff Garrison, 98 Cardiff, Pow:269, Count: 5(l 0/L 2/S 3) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009783 Swansea Garrison, 97 Swansea, Pow:18, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010016 Colchester Defenses, 122 Colchester, Pow:13, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009743 Colchester Garrison, 122 Colchester, Pow:102, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009779 Hereford Garrison, 100 Hereford, Pow:18, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010001 Cork Garrison, 32 Cork, Pow:257, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010040 Pembroke Defenses, 92 Pembroke, Pow:13, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009767 Ipswich Garrison, 121 Ipswich, Pow:18, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009775 Cambridge Garrison, 116 Cambridge, Pow:18, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009771 Oxford Garrison, 106 Oxford, Pow:18, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009804 Yarmouth Garrison, 120 Yarmouth, Pow:232, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009751 Limerick Garrison, 28 Limerick, Pow:102, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009698 Norwich Garrison, 112 Norwich, Pow:102, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009899 Liverpool Garrison, 87 Liverpool, Pow:270, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009984 Dublin Garrison, 16 Dublin, Pow:232, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009677 Manchester Garrison, 79 Manchester, Pow:102, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009669 Leeds Garrison, 80 Leeds, Pow:102, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009690 York Garrison, 82 York, Pow:102, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009968 Belfast Garrison, 8 Belfast, Pow:234, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009759 Carlisle Garrison, 72 Carlisle, Pow:102, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009665 Hartlepool Garrison, 75 Hartlepool, Pow:18, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1007968 Merchant Fleet #2, 3924 North Sea Trade, Pow:21, Count: 3(l 0/L 0/S 3) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009915 Newcastle Garrison, 70 Newcastle, Pow:232, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009956 Glasgow Garrison, 62 Glasgow, Pow:232, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1009932 Edinburgh Garrison, 57 Edinburgh, Pow:257, Count: 6(l 0/L 3/S 3) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1007962 Merchant Fleet #1, 3923 Baltic Sea Trade, Pow:7, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1007984 Merchant Fleet #3, 3925 Western Approaches Trade, Pow:14, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1002556 Scotland Adjutant, 53 Perth, Pow:0, Count: 1(l 1/L 0/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010125 Halifax Garrison, 3890 Nova Scotia, Pow:214, Count: 3(l 0/L 0/S 3) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010111 Quebec Garrison, 3889 Lower Canada, Pow:214, Count: 3(l 0/L 0/S 3) is fixed (garrisoning)
16:41:34  (Reporting)  Ended LockFixedGroups 4 ms
16:41:34  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:41:34  (Reporting)  Ended SplitStaticUnits 0 ms
16:41:34  (Reporting)  Entering GarrisonBorders (_GAB_)
16:41:34  (Reporting)  Ended GarrisonBorders 19 ms
16:41:34  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:41:34  (Reporting)  _ESR_ 342 Theater_Germany 822 Emden Staging Value: 210
16:41:34  (Reporting)  _ESR_ 356 Theater_West_Indies 3903 Jamaica Staging Value: 480
16:41:34  (Reporting)  _ESR_ Amphibious Staging Region: 3903 Jamaica Preparing a Landing on: 3902 Cuba
16:41:34  (Reporting)  Ended EnableStagingRegions (_ESR_) 2 ms
16:41:34  (Reporting)  Entering ProcessAgents (_PCA_) - See folder AI\xxx_Agents for details.
16:41:34  (Reporting)  Ended ProcessAgents Great Britain 321 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 336 Theater_Spanish_Peninsula ***
16:41:34  (Reporting)  Entering PoolToGHQStack (_PGS_)
16:41:34  (Reporting)  Ended PoolToGHQStack 1 ms
16:41:34  (Reporting)  Entering ManageGHQ (_GHQ_)
16:41:34  (Reporting)  Ended ManageGHQ 1 ms
16:41:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:41:34  (Reporting)  _PCO_ 1002621 Sir Samuel Auchmuty is now in Privileged Combine in 1002620 Gibraltar Force 211 Gibraltar
16:41:34  (Reporting)  _PCO_ 4th Gibraltar Bde has been merged into 1002621 Sir Samuel Auchmuty(Sir Samuel Auchmuty) in 1002620 Gibraltar Force 211 Gibraltar
16:41:34  (Reporting)  _PCO_ Nightingall's Brigade has been merged into 1002621 Sir Samuel Auchmuty(Sir Samuel Auchmuty) in 1002620 Gibraltar Force 211 Gibraltar
16:41:34  (Reporting)  _PCO_ 3rd Gibraltar Bde has been merged into 1002621 Sir Samuel Auchmuty(Sir Samuel Auchmuty) in 1002620 Gibraltar Force 211 Gibraltar
16:41:34  (Reporting)  _PCO_ 2nd Gibraltar Bde has been merged into 1002621 Sir Samuel Auchmuty(Sir Samuel Auchmuty) in 1002620 Gibraltar Force 211 Gibraltar
16:41:34  (Reporting)  _PCO_ Lawson Bty has been merged into 1002621 Sir Samuel Auchmuty(Sir Samuel Auchmuty) in 1002620 Gibraltar Force 211 Gibraltar
16:41:34  (Reporting)  Ended PrivilegedCombine 62 ms
16:41:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:41:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:41:34  (Reporting)  Entering SplitGroups (_SPG_)
16:41:34  (Reporting)  Ended SplitGroups 2 ms
16:41:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:41:34  (Reporting)  Ended CheckBesiegedGroups 1 ms
16:41:34  (Reporting)  Detach Damaged Units (_DDU_)
16:41:34  (Reporting)  Ended Damaged Units 1 ms
16:41:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:41:34  (Reporting)  Ended GarrisonObjectives 5 ms
16:41:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:41:34  (Reporting)  Ended CheckBesieging 34 ms
16:41:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:41:34  (Reporting)  Ended Evacuate Force (_EVA_) 35 ms
16:41:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:41:34  (Reporting)  Ended Check Simple Landing (_CSL_) 36 ms
16:41:34  (Reporting)  Entering Checking Leaders (_CLD_)
16:41:34  (Reporting)  Ended Check Leaders 1 ms
16:41:34  (Reporting)  Entering Make Superior Group (_MSG_)
16:41:34  (Reporting)  Ended Make Superior Group 74 ms
16:41:34  (Reporting)  Start of AssignFleetsOperations (_AFO_) 336 Spanish Peninsula
16:41:34  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 88 in Commerce
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
16:41:34  (Reporting)  Ended AssignFleetsOperations 2 ms
16:41:34  (Reporting)  Entering Build Depots Assets
16:41:34  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 6
16:41:34  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Spanish_Peninsula
16:41:34  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
16:41:34  (Reporting)  Ended Build Depots Assets 1 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:41:34  (Reporting)  Ended Split Supports
16:41:34  (Reporting)  Start of AI Check for Land Resupply
16:41:34  (Reporting)  Ended CheckForLandResupply 1 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Entering KeepPosition (_KPP_)
16:41:34  (Reporting)  Ended KeepPosition 1 ms
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Ended ReinforceFront 0 ms
16:41:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:41:34  (Reporting)  Ended Concentrate Stacks 65 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 338 Theater_Italia ***
16:41:34  (Reporting)  Entering PoolToGHQStack (_PGS_)
16:41:34  (Reporting)  Ended PoolToGHQStack 1 ms
16:41:34  (Reporting)  Entering ManageGHQ (_GHQ_)
16:41:34  (Reporting)  Ended ManageGHQ 1 ms
16:41:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:41:34  (Reporting)  _PCO_ 1002648 Sir John Stuart is now in Privileged Combine in 1002645 Malta Force 718 Valetta
16:41:34  (Reporting)  _PCO_ 1002650 Francis de Rottenburg is now in Privileged Combine in 1002645 Malta Force 718 Valetta
16:41:34  (Reporting)  _PCO_ 1st Malta Bde has been merged into 1002648 Sir John Stuart(Sir John Stuart) in 1002645 Malta Force 718 Valetta
16:41:34  (Reporting)  _PCO_ Malta Rangers has been merged into 1002648 Sir John Stuart(Sir John Stuart) in 1002645 Malta Force 718 Valetta
16:41:34  (Reporting)  _PCO_ Malta Light Bde has been merged into 1002648 Sir John Stuart(Sir John Stuart) in 1002645 Malta Force 718 Valetta
16:41:34  (Reporting)  _PCO_ 2nd Malta Bde has been merged into 1002648 Sir John Stuart(Sir John Stuart) in 1002645 Malta Force 718 Valetta
16:41:34  (Reporting)  _PCO_ 1002650 Francis de Rottenburg 1 has his Privileged Combine status revoked 1002645 Malta Force 718 Valetta
16:41:34  (Reporting)  Ended PrivilegedCombine 63 ms
16:41:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:41:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:41:34  (Reporting)  Entering SplitGroups (_SPG_)
16:41:34  (Reporting)  Ended SplitGroups 2 ms
16:41:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:41:34  (Reporting)  Ended CheckBesiegedGroups 1 ms
16:41:34  (Reporting)  Detach Damaged Units (_DDU_)
16:41:34  (Reporting)  Ended Damaged Units 1 ms
16:41:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:41:34  (Reporting)  Ended GarrisonObjectives 4 ms
16:41:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:41:34  (Reporting)  Ended CheckBesieging 25 ms
16:41:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:41:34  (Reporting)  Ended Evacuate Force (_EVA_) 25 ms
16:41:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:41:34  (Reporting)  Ended Check Simple Landing (_CSL_) 26 ms
16:41:34  (Reporting)  Entering Checking Leaders (_CLD_)
16:41:34  (Reporting)  _CLD_ Leader (Split Segment II) Sir James Henry Craig in Valetta has been detached from group 1002645 Stuart' Force
16:41:34  (Reporting)  _CLD_ Leader (Split Segment V) Francis de Rottenburg in Valetta has been detached from group 1002645 Stuart' Force
16:41:34  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1013306 Francis de Rottenburg 718 Valetta toward 1010072 Valetta Garrison, 718 Valetta, Pow:253, Count: 4(l 0/L 1/S 3)
16:41:34  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1013305 Sir James Henry Craig 718 Valetta toward 1002645 Stuart' Force, 718 Valetta, Pow:168, Count: 2(l 1/L 1/S 1)
16:41:34  (Reporting)  Ended Check Leaders 21 ms
16:41:34  (Reporting)  Entering Make Superior Group (_MSG_)
16:41:34  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 338 Italia
16:41:34  (Reporting)  Start of AssignFleetsOperations (_AFO_) 338 Italia
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 88 in Commerce
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
16:41:34  (Reporting)  Ended AssignFleetsOperations 2 ms
16:41:34  (Reporting)  Entering Build Depots Assets
16:41:34  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 6
16:41:34  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Italia
16:41:34  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
16:41:34  (Reporting)  Ended Build Depots Assets 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:41:34  (Reporting)  Ended Split Supports
16:41:34  (Reporting)  Start of AI Check for Land Resupply
16:41:34  (Reporting)  Ended CheckForLandResupply 1 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Entering KeepPosition (_KPP_)
16:41:34  (Reporting)  1002645 Malta Force, 718 Valetta, Pow:158, Count: 3(l 2/L 1/S 1) Agenda: Keep Position, Value: 12100, Region: 718 Valetta
16:41:34  (Reporting)  Ended KeepPosition 1 ms
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Ended ReinforceFront 0 ms
16:41:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:41:34  (Reporting)  Ended Concentrate Stacks 22 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 342 Theater_Germany ***
16:41:34  (Reporting)  Entering PoolToGHQStack (_PGS_)
16:41:34  (Reporting)  Ended PoolToGHQStack 2 ms
16:41:34  (Reporting)  Entering ManageGHQ (_GHQ_)
16:41:34  (Reporting)  Ended ManageGHQ 2 ms
16:41:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:41:34  (Reporting)  Ended PrivilegedCombine 20 ms
16:41:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:41:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:41:34  (Reporting)  Entering SplitGroups (_SPG_)
16:41:34  (Reporting)  Ended SplitGroups 3 ms
16:41:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:41:34  (Reporting)  Ended CheckBesiegedGroups 2 ms
16:41:34  (Reporting)  Detach Damaged Units (_DDU_)
16:41:34  (Reporting)  Ended Damaged Units 2 ms
16:41:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:41:34  (Reporting)  Ended GarrisonObjectives 10 ms
16:41:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:41:34  (Reporting)  Ended CheckBesieging 71 ms
16:41:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:41:34  (Reporting)  Ended Evacuate Force (_EVA_) 73 ms
16:41:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:41:34  (Reporting)  Ended Check Simple Landing (_CSL_) 75 ms
16:41:34  (Reporting)  Entering Make Superior Group (_MSG_)
16:41:34  (Reporting)  Ended Make Superior Group 42 ms
16:41:34  (Reporting)  Start of AssignFleetsOperations (_AFO_) 342 Germany
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 88 in Commerce
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
16:41:34  (Reporting)  Ended AssignFleetsOperations 3 ms
16:41:34  (Reporting)  Entering Build Depots Assets
16:41:34  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
16:41:34  (Reporting)  Ended Build Depots Assets 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:41:34  (Reporting)  Ended Split Supports
16:41:34  (Reporting)  Start of AI Check for Land Resupply
16:41:34  (Reporting)  Ended CheckForLandResupply 2 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Entering KeepPosition (_KPP_)
16:41:34  (Reporting)  Ended KeepPosition 2 ms
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:41:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:41:34  (Reporting)  Ended Concentrate Stacks 2 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 337 Theater_France ***
16:41:34  (Reporting)  Entering PoolToGHQStack (_PGS_)
16:41:34  (Reporting)  Ended PoolToGHQStack 1 ms
16:41:34  (Reporting)  Entering ManageGHQ (_GHQ_)
16:41:34  (Reporting)  Ended ManageGHQ 1 ms
16:41:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:41:34  (Reporting)  _PCO_ 1002549 Sir Archibald Campbell is now in Privileged Combine in 1002548 Anglo-Norman Islands Force 517 Jersey
16:41:34  (Reporting)  _PCO_ Guernesey Bde has been merged into 1002549 Sir Archibald Campbell(Sir Archibald Campbell) in 1002548 Anglo-Norman Islands Force 517 Jersey
16:41:34  (Reporting)  _PCO_ Campbell Bty has been merged into 1002549 Sir Archibald Campbell(Sir Archibald Campbell) in 1002548 Anglo-Norman Islands Force 517 Jersey
16:41:34  (Reporting)  _PCO_ 1002549 Sir Archibald Campbell 4 has his Privileged Combine status revoked 1002548 Anglo-Norman Islands Force 517 Jersey
16:41:34  (Reporting)  Ended PrivilegedCombine 44 ms
16:41:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:41:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:41:34  (Reporting)  Entering SplitGroups (_SPG_)
16:41:34  (Reporting)  Ended SplitGroups 3 ms
16:41:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:41:34  (Reporting)  Ended CheckBesiegedGroups 1 ms
16:41:34  (Reporting)  Detach Damaged Units (_DDU_)
16:41:34  (Reporting)  Ended Damaged Units 1 ms
16:41:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:41:34  (Reporting)  Ended GarrisonObjectives 7 ms
16:41:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:41:34  (Reporting)  Ended CheckBesieging 51 ms
16:41:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:41:34  (Reporting)  Ended Evacuate Force (_EVA_) 52 ms
16:41:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:41:34  (Reporting)  Ended Check Simple Landing (_CSL_) 54 ms
16:41:34  (Reporting)  Entering Checking Leaders (_CLD_)
16:41:34  (Reporting)  Ended Check Leaders 1 ms
16:41:34  (Reporting)  Entering Make Superior Group (_MSG_)
16:41:34  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 337 France
16:41:34  (Reporting)  Entering Build Depots Assets
16:41:34  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 3
16:41:34  (Reporting)  Ended Build Depots Assets 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:41:34  (Reporting)  Ended Split Supports
16:41:34  (Reporting)  Start of AI Check for Land Resupply
16:41:34  (Reporting)  Ended CheckForLandResupply 2 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Entering KeepPosition (_KPP_)
16:41:34  (Reporting)  1002548 Anglo-Norman Islands Force, 517 Jersey, Pow:36, Count: 3(l 1/L 1/S 1) Agenda: Keep Position, Value: 5670, Region: 517 Jersey
16:41:34  (Reporting)  Ended KeepPosition 2 ms
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Ended ReinforceFront 0 ms
16:41:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:41:34  (Reporting)  Ended Concentrate Stacks 50 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 358 Theater_India ***
16:41:34  (Reporting)  Entering PoolToGHQStack (_PGS_)
16:41:34  (Reporting)  Ended PoolToGHQStack 0 ms
16:41:34  (Reporting)  Entering ManageGHQ (_GHQ_)
16:41:34  (Reporting)  Ended ManageGHQ 0 ms
16:41:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:41:34  (Reporting)  Ended PrivilegedCombine 8 ms
16:41:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:41:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:41:34  (Reporting)  Entering SplitGroups (_SPG_)
16:41:34  (Reporting)  Ended SplitGroups 0 ms
16:41:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:41:34  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:41:34  (Reporting)  Detach Damaged Units (_DDU_)
16:41:34  (Reporting)  Ended Damaged Units 0 ms
16:41:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:41:34  (Reporting)  Ended GarrisonObjectives 0 ms
16:41:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:41:34  (Reporting)  Ended CheckBesieging 2 ms
16:41:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:41:34  (Reporting)  Ended Evacuate Force (_EVA_) 2 ms
16:41:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:41:34  (Reporting)  Ended Check Simple Landing (_CSL_) 2 ms
16:41:34  (Reporting)  Entering Checking Leaders (_CLD_)
16:41:34  (Reporting)  Ended Check Leaders 0 ms
16:41:34  (Reporting)  Start of AssignFleetsOperations (_AFO_) 358 India
16:41:34  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 88 in Commerce
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
16:41:34  (Reporting)  _AFA_ 1007893 Indian Squadron has been given the mission Agenda: Naval Superiority, Value: 40524, Region: 4563 Coast of Coromandel
16:41:34  (Reporting)  _AFA_ 1007893 Indian Squadron has been given the mission Agenda: Naval Docking, Value: 21250, Region: 3915 West India
16:41:34  (Reporting)  Ended AssignFleetsOperations 121 ms
16:41:34  (Reporting)  Entering Build Depots Assets
16:41:34  (Reporting)  _BDA_ Nb of land supply units in theater 5 Nb of CPs of Regular/Militia/Cavalry/Artillery: 63
16:41:34  (Reporting)  _BDA_ 4 groups can build a depot in theater Theater_India
16:41:34  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
16:41:34  (Reporting)  Ended Build Depots Assets 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:41:34  (Reporting)  Ended Split Supports
16:41:34  (Reporting)  Start of AI Check for Land Resupply
16:41:34  (Reporting)  Ended CheckForLandResupply 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Entering KeepPosition (_KPP_)
16:41:34  (Reporting)  Ended KeepPosition 0 ms
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:41:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:41:34  (Reporting)  Ended Concentrate Stacks 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 356 Theater_West_Indies ***
16:41:34  (Reporting)  Entering PoolToGHQStack (_PGS_)
16:41:34  (Reporting)  Ended PoolToGHQStack 0 ms
16:41:34  (Reporting)  Entering ManageGHQ (_GHQ_)
16:41:34  (Reporting)  Ended ManageGHQ 0 ms
16:41:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:41:34  (Reporting)  _PCO_ 1002738 Sir Georges Beckwith is now in Privileged Combine in 1002737 Barbados Force 3908 Barbados
16:41:34  (Reporting)  _PCO_ 2nd West Indian Bde has been merged into 1002738 Sir Georges Beckwith(Sir Georges Beckwith) in 1002737 Barbados Force 3908 Barbados
16:41:34  (Reporting)  _PCO_ Lowell's Bde has been merged into 1002738 Sir Georges Beckwith(Sir Georges Beckwith) in 1002737 Barbados Force 3908 Barbados
16:41:34  (Reporting)  _PCO_ Wilson's Bty has been merged into 1002738 Sir Georges Beckwith(Sir Georges Beckwith) in 1002737 Barbados Force 3908 Barbados
16:41:34  (Reporting)  Ended PrivilegedCombine 37 ms
16:41:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:41:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:41:34  (Reporting)  Entering SplitGroups (_SPG_)
16:41:34  (Reporting)  _SPG_ Large Force Segment 1013314 British Detachment, 3903 Jamaica, Pow:172, Count: 5(l 0/L 5/S 0) created
16:41:34  (Reporting)  Ended SplitGroups 42 ms
16:41:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:41:34  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:41:34  (Reporting)  Detach Damaged Units (_DDU_)
16:41:34  (Reporting)  Ended Damaged Units 0 ms
16:41:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:41:34  (Reporting)  Ended GarrisonObjectives 0 ms
16:41:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:41:34  (Reporting)  Ended CheckBesieging 2 ms
16:41:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:41:34  (Reporting)  Ended Evacuate Force (_EVA_) 2 ms
16:41:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:41:34  (Reporting)  Ended Check Simple Landing (_CSL_) 2 ms
16:41:34  (Reporting)  Entering Checking Leaders (_CLD_)
16:41:34  (Reporting)  _CLD_ Leader (Split Segment IV) Eyre Coote in Jamaica has been detached from group 1002699 II. British Detachment
16:41:34  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1013315 Eyre Coote 3903 Jamaica toward 1013314 British Detachment, 3903 Jamaica, Pow:172, Count: 5(l 0/L 5/S 0)
16:41:34  (Reporting)  Ended Check Leaders 9 ms
16:41:34  (Reporting)  Entering Make Superior Group (_MSG_)
16:41:34  (Reporting)  Ended Make Superior Group 72 ms
16:41:34  (Reporting)  Entering AmpibiousStaging (_AMS_)
16:41:34  (Reporting)  1002699 II. British Detachment, 3903 Jamaica, Pow:79, Count: 3(l 0/L 1/S 2) Agenda: Prep. Amphibious, Value: 13500, Region: 3903 Jamaica
16:41:34  (Reporting)  1013314 Coote' Force, 3903 Jamaica, Pow:193, Count: 6(l 1/L 5/S 0) Agenda: Prep. Amphibious, Value: 13500, Region: 3903 Jamaica
16:41:34  (Reporting)  1007792 Jamaca Squadron, 3903 Jamaica, Pow:620, Count: 10(l 1/L 6/S 3) Agenda: Prep. Amphibious, Value: 13500, Region: 3903 Jamaica
16:41:34  (Reporting)  _AMS_ Staging region 3903 Jamaica  - Landing Region: 3902 Cuba Base AINeed (x1): 170
16:41:34  (Reporting)  _AMS_ Already Gathered/ en route: 272 cbt pts Supply Elts: 3 Hvy Elts: 3
16:41:34  (Reporting)  _AMS_ Transports points gathered: 17 and en route: 0
16:41:34  (Reporting)  _AMS_ Sufficient land forces gathered, exiting AmpibiousStaging
16:41:34  (Reporting)  Ended AmpibiousStaging 21 ms
16:41:34  (Reporting)  Entering AmphibiousLaunching (_AML_)
16:41:34  (Reporting)  _AML_ Staging region 3903 Jamaica  - Landing Region: 3902 Cuba Base AINeed (x1): 170 Gathered 272
16:41:34  (Reporting)  _AML_ Transports points gathered: 17 and en route: 0
16:41:34  (Reporting)  _AML_ Still gathering forces for operation, Strength in Staging Region: 272 Capacity: 17
16:41:34  (Reporting)  Ended AmphibiousLaunching 0 ms
16:41:34  (Reporting)  Start of AssignFleetsOperations (_AFO_) 356 West Indies
16:41:34  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 88 in Commerce
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
16:41:34  (Reporting)  _AFA_ 1013316 Topaze Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 6200, Region: 3934 Commerce
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 78 in Commerce
16:41:34  (Reporting)  _AFA_ 1013317 Sultane Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 7600, Region: 3934 Commerce
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 76 in Northeast Atlantic Trade
16:41:34  (Reporting)  _AFA_ 1013318 Daphne  Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 7600, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 65 in Commerce
16:41:34  (Reporting)  _NVS_ : Nav Supp 1007792 Jamaca Squadron chance: -30 failed.
16:41:34  (Reporting)  Ended AssignFleetsOperations 29 ms
16:41:34  (Reporting)  Entering Build Depots Assets
16:41:34  (Reporting)  _BDA_ Nb of land supply units in theater 3 Nb of CPs of Regular/Militia/Cavalry/Artillery: 24
16:41:34  (Reporting)   
16:41:34  (Reporting)  _BDA_ - Build Depot 1013319 British Detachment, 3903 Jamaica, Pow:0, Count: 1(l 0/L 0/S 1) will build a depot in region Jamaica
16:41:34  (Reporting)  Agenda: Build Depot, Value: 24000, Region: 3903 Jamaica
16:41:34  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_West_Indies
16:41:34  (Reporting)  _BDA_ 1  regions have been selected as candidates for depot buidling
16:41:34  (Reporting)  Ended Build Depots Assets 7 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:41:34  (Reporting)  Ended Split Supports
16:41:34  (Reporting)  Start of AI Check for Land Resupply
16:41:34  (Reporting)  CheckForLandResupply II. British Detachment will resupply, in region 3903 Jamaica
16:41:34  (Reporting)  CheckForLandResupply Coote' Force will resupply, in region 3903 Jamaica
16:41:34  (Reporting)  Ended CheckForLandResupply 1 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Entering KeepPosition (_KPP_)
16:41:34  (Reporting)  1002737 Barbados Force, 3908 Barbados, Pow:109, Count: 2(l 1/L 1/S 1) Agenda: Keep Position, Value: 9248, Region: 3908 Barbados
16:41:34  (Reporting)  Ended KeepPosition 0 ms
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Ended ReinforceFront 0 ms
16:41:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:41:34  (Reporting)  Ended Concentrate Stacks 58 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 341 Theater_Low_Countries ***
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Ended ReinforceFront 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 344 Theater_Scandinavia ***
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Ended ReinforceFront 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 335 Theater_British_Isles ***
16:41:34  (Reporting)  Entering PoolToGHQStack (_PGS_)
16:41:34  (Reporting)  _PGS_ Gathered this stack 1002210 English Home Army, 134 Winchester, Pow:758, Count: 24(l 7/L 15/S 6)
16:41:34  (Reporting)  Ended PoolToGHQStack 1 ms
16:41:34  (Reporting)  Entering ManageGHQ (_GHQ_)
16:41:34  (Reporting)  Ended ManageGHQ 1 ms
16:41:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:41:34  (Reporting)  _PCO_ 1st Household Brg. has been merged into 1002238 Sir Rowland Hill(Sir Rowland Hill) in 1002210 English Home Army 134 Winchester
16:41:34  (Reporting)  _PCO_ 1st London Bde has been merged into 1002238 Sir Rowland Hill(Sir Rowland Hill) in 1002210 English Home Army 134 Winchester
16:41:34  (Reporting)  _PCO_ 1st London Bde has been merged into 1002263 1st British Guards Div.(Sir George Cooke) in 1002210 English Home Army 134 Winchester
16:41:34  (Reporting)  _PCO_ 2nd Union Brigade has been merged into 1002263 1st British Guards Div.(Sir George Cooke) in 1002210 English Home Army 134 Winchester
16:41:34  (Reporting)  _PCO_ 3rd London Bde has been merged into 1002263 1st British Guards Div.(Sir George Cooke) in 1002210 English Home Army 134 Winchester
16:41:34  (Reporting)  _PCO_ Lancaster Yeomanry has been merged into 1002453 Alexander Mackenzie Fraser(Alexander Mackenzie Fraser) in 1002450 Lancaster Force 78 Lancaster
16:41:34  (Reporting)  _PCO_ Frasers Brigade has been merged into 1002453 Alexander Mackenzie Fraser(Alexander Mackenzie Fraser) in 1002450 Lancaster Force 78 Lancaster
16:41:34  (Reporting)  _PCO_ Lancaster Bde has been merged into 1002453 Alexander Mackenzie Fraser(Alexander Mackenzie Fraser) in 1002450 Lancaster Force 78 Lancaster
16:41:34  (Reporting)  _PCO_ 10th Light Brigade has been merged into 1002453 Alexander Mackenzie Fraser(Alexander Mackenzie Fraser) in 1002450 Lancaster Force 78 Lancaster
16:41:34  (Reporting)  _PCO_ Stalwart Bty has been merged into 1002453 Alexander Mackenzie Fraser(Alexander Mackenzie Fraser) in 1002450 Lancaster Force 78 Lancaster
16:41:34  (Reporting)  Ended PrivilegedCombine 272 ms
16:41:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:41:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:41:34  (Reporting)  Entering SplitGroups (_SPG_)
16:41:34  (Reporting)  _SPG_ Large Force Segment 1013321 British Detachment, 16 Dublin, Pow:62, Count: 2(l 0/L 2/S 0) created
16:41:34  (Reporting)  _SPG_ Large Force Segment 1013322 British Detachment, 133 Portsmouth, Pow:67, Count: 2(l 0/L 2/S 0) created
16:41:34  (Reporting)  _SPG_ Large Force Segment 1013323 British Detachment, 118 London, Pow:141, Count: 4(l 0/L 4/S 0) created
16:41:34  (Reporting)  _SPG_ Large Force Segment 1013324 British Detachment, 134 Winchester, Pow:91, Count: 2(l 0/L 2/S 0) created
16:41:34  (Reporting)  _SPG_ Large Force Segment 1013327 British Detachment, 62 Glasgow, Pow:140, Count: 6(l 0/L 6/S 0) created
16:41:34  (Reporting)  _SPG_ Large Force Segment 1013329 British Detachment, 87 Liverpool, Pow:38, Count: 1(l 0/L 1/S 0) created
16:41:34  (Reporting)  _SPG_ Large Force Segment 1013331 British Detachment, 140 Dover, Pow:91, Count: 2(l 0/L 2/S 0) created
16:41:34  (Reporting)  _SPG_ Large Force Segment 1013333 British Detachment, 108 Leicester, Pow:45, Count: 1(l 0/L 1/S 0) created
16:41:34  (Reporting)  _SPG_ Large Force Segment 1013334 British Detachment, 8 Belfast, Pow:28, Count: 2(l 0/L 2/S 0) created
16:41:34  (Reporting)  _SPG_ Large Force Segment 1013336 British Detachment, 112 Norwich, Pow:37, Count: 1(l 0/L 1/S 0) created
16:41:34  (Reporting)  _SPG_ Large Force Segment 1013338 British Detachment, 105 Birmingham, Pow:38, Count: 1(l 0/L 1/S 0) created
16:41:34  (Reporting)  Ended SplitGroups 138 ms
16:41:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:41:34  (Reporting)  Ended CheckBesiegedGroups 1 ms
16:41:34  (Reporting)  Detach Damaged Units (_DDU_)
16:41:34  (Reporting)  Ended Damaged Units 3 ms
16:41:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:41:34  (Reporting)  _GAO_ Step 1 1003058 Birmingham Garrison, 105 Birmingham, Pow:14, Count: 1(l 0/L 1/S 0) is garrisoning region 105 Birmingham SelfVal 879
16:41:34  (Reporting)  Agenda: Garrison, Value: 12500, Region: 105 Birmingham
16:41:34  (Reporting)  _GAO_ Step 1 1013338 British Detachment, 105 Birmingham, Pow:38, Count: 1(l 0/L 1/S 0) is garrisoning region 105 Birmingham SelfVal 879
16:41:34  (Reporting)  Agenda: Garrison, Value: 13000, Region: 105 Birmingham
16:41:34  (Reporting)  Ended GarrisonObjectives 7 ms
16:41:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:41:34  (Reporting)  Ended CheckBesieging 24 ms
16:41:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:41:34  (Reporting)  Ended Evacuate Force (_EVA_) 25 ms
16:41:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:41:34  (Reporting)  Ended Check Simple Landing (_CSL_) 27 ms
16:41:34  (Reporting)  Entering Checking Leaders (_CLD_)
16:41:34  (Reporting)  _CLD_ Leader (Split Segment II) Sir Peregrine Maitland in Lancaster has been detached from group 1002450 Alexander Mackenzie Fraser
16:41:34  (Reporting)  _CLD_ Leader (Split Segment II) Lord Cathcart in Hull has been detached from group 1002480 Hannover Expedition
16:41:34  (Reporting)  _CLD_ Leader (Split Segment IV) Sir William Erskine in Dublin has been detached from group 1002559 Ireland Force
16:41:34  (Reporting)  _CLD_ Leader (Split Segment II) Sir David Baird in Cork has been detached from group 1002579 Disposable Force
16:41:34  (Reporting)  _CLD_ Leader (Split Segment V) Sir Colin Halkett in Winchester has been detached from group 1002210 English Home Army
16:41:34  (Reporting)  _CLD_ Leader (Split Segment V) Thomas Douglas, Lord Selkirk in Winchester has been detached from group 1002210 English Home Army
16:41:34  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1013345 Thomas Douglas, Lord Selkirk 134 Winchester toward 1013323 British Detachment, 118 London, Pow:141, Count: 4(l 0/L 4/S 0) Relocating
16:41:34  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1013344 Sir Colin Halkett 134 Winchester toward 1003087 London Garrison, 118 London, Pow:99, Count: 3(l 0/L 1/S 2) Relocating
16:41:34  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1013343 Sir David Baird 32 Cork toward 1002908 Cork Garrison, 32 Cork, Pow:14, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1013341 Lord Cathcart 84 Hull toward 1002954 Hull Garrison, 84 Hull, Pow:47, Count: 3(l 0/L 2/S 1)
16:41:34  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1013342 Sir William Erskine 16 Dublin toward 1013334 British Detachment, 8 Belfast, Pow:28, Count: 2(l 0/L 2/S 0) Relocating
16:41:34  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1013340 Sir Peregrine Maitland 78 Lancaster toward 1002936 Leeds Garrison, 80 Leeds, Pow:53, Count: 3(l 0/L 2/S 1) Relocating
16:41:34  (Reporting)  Ended Check Leaders 150 ms
16:41:34  (Reporting)  Entering Make Superior Group (_MSG_)
16:41:34  (Reporting)  Ended Make Superior Group 0 ms
16:41:34  (Reporting)  Start of AssignFleetsOperations (_AFO_) 335 British Isles
16:41:34  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 65 in Commerce
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 26 in Northeast Atlantic Trade
16:41:34  (Reporting)  _AFA_ 1013304 II. Fleet has been given the mission Agenda: Naval Calling, Value: 2226, Region: 140 Dover
16:41:34  (Reporting)  _AFA_ 1013346 4th Transport Sq. has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
16:41:34  (Reporting)  _AFO_ Adding supply transport 1013346 4th Transport Sq. New % Chance Transport Need In Naval/Convoy Box 100 in Western Approaches Trade
16:41:34  (Reporting)  _AFA_ 1013347 3rd Transport Sq. has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
16:41:34  (Reporting)  _AFO_ Adding commerce 1013347 3rd Transport Sq. New % Chance Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
16:41:34  (Reporting)  _AFA_ 1013348 Active Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 7600, Region: 3934 Commerce
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 63 in Northeast Atlantic Trade
16:41:34  (Reporting)  _AFA_ 1013349 15th Transport Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 5000, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 58 in Northeast Atlantic Trade
16:41:34  (Reporting)  _NVS_ : Nav Supp 1007552 Thames Squadron chance: 0 failed.
16:41:34  (Reporting)  _AFA_ 1007552 Thames Squadron has been given the mission Agenda: Naval Calling, Value: 4810, Region: 70 Newcastle
16:41:34  (Reporting)  _AFA_ 1013350 Urania Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 5300, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 52 in Commerce
16:41:34  (Reporting)  _AFA_ 1013351 Galloway Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 7100, Region: 3934 Commerce
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 50 in Southeast Atlantic Trade
16:41:34  (Reporting)  _AFA_ 1013352 Achilles Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 6200, Region: 3927 Southeast Atlantic Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 50 in Northeast Atlantic Trade
16:41:34  (Reporting)  _AFA_ 1007528 Medway Squadron has been given the mission Agenda: Naval Superiority, Value: 8181, Region: 3936 Shannon Estuary
16:41:34  (Reporting)  _AFA_ 1007528 Medway Squadron has been given the mission Agenda: Naval Calling, Value: 3555, Region: 16 Dublin
16:41:34  (Reporting)  _AFA_ 1013353 Triumph Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 5000, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 44 in Northeast Atlantic Trade
16:41:34  (Reporting)  _AFA_ 1013354 7th Transport Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 5000, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 25 in Southeast Atlantic Trade
16:41:34  (Reporting)  _NVS_ : Nav Supp 1007587 Portsmouth Squadron Auto success as amphib is planned and Probability was 85 %
16:41:34  (Reporting)  _AFA_ 1007587 Portsmouth Squadron has been given the mission Agenda: Naval Superiority, Value: 19530, Region: 4143 Firth of Forth
16:41:34  (Reporting)  _AFA_ 1007587 Portsmouth Squadron has been given the mission Agenda: Naval Calling, Value: 9756, Region: 84 Hull
16:41:34  (Reporting)  Ended AssignFleetsOperations 232 ms
16:41:34  (Reporting)  Entering Build Depots Assets
16:41:34  (Reporting)  _BDA_ Nb of land supply units in theater 15 Nb of CPs of Regular/Militia/Cavalry/Artillery: 330
16:41:34  (Reporting)  Ended Build Depots Assets 1 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:41:34  (Reporting)  _SSP_ Created Arty Reserve (whole group):  1003087 London Garrison in 118 London
16:41:34  (Reporting)  Ended Split Supports
16:41:34  (Reporting)  Start of AI Check for Land Resupply
16:41:34  (Reporting)  CheckForLandResupply Plymouth Garrison will resupply, in region 126 Plymouth
16:41:34  (Reporting)  CheckForLandResupply Portsmouth Garrison will resupply, in region 133 Portsmouth
16:41:34  (Reporting)  CheckForLandResupply English Home Army will resupply, in region 133 Portsmouth
16:41:34  (Reporting)  CheckForLandResupply Cardiff Garrison will resupply, in region 98 Cardiff
16:41:34  (Reporting)  CheckForLandResupply Colchester Garrison will resupply, in region 118 London
16:41:34  (Reporting)  CheckForLandResupply Disposable Force will resupply, in region 32 Cork
16:41:34  (Reporting)  CheckForLandResupply Yarmouth Garrison will resupply, in region 120 Yarmouth
16:41:34  (Reporting)  CheckForLandResupply Limerick Garrison will resupply, in region 28 Limerick
16:41:34  (Reporting)  CheckForLandResupply Manchester Garrison will resupply, in region 79 Manchester
16:41:34  (Reporting)  CheckForLandResupply Hull Garrison will resupply, in region 84 Hull
16:41:34  (Reporting)  CheckForLandResupply Alexander Mackenzie Fraser will resupply, in region 87 Liverpool
16:41:34  (Reporting)  CheckForLandResupply Belfast Garrison will resupply, in region 16 Dublin
16:41:34  (Reporting)  CheckForLandResupply Carlisle Garrison will resupply, in region 72 Carlisle
16:41:34  (Reporting)  CheckForLandResupply Newcastle Garrison will resupply, in region 70 Newcastle
16:41:34  (Reporting)  CheckForLandResupply Scotland Force will resupply, in region 57 Edinburgh
16:41:34  (Reporting)  CheckForLandResupply Highlands Force will resupply, in region 57 Edinburgh
16:41:34  (Reporting)  CheckForLandResupply British Detachment will resupply, in region 16 Dublin
16:41:34  (Reporting)  CheckForLandResupply British Detachment will resupply, in region 133 Portsmouth
16:41:34  (Reporting)  CheckForLandResupply Douglas' Force will resupply, in region 118 London
16:41:34  (Reporting)  CheckForLandResupply British Detachment will resupply, in region 133 Portsmouth
16:41:34  (Reporting)  CheckForLandResupply British Detachment will resupply, in region 57 Edinburgh
16:41:34  (Reporting)  CheckForLandResupply British Detachment will resupply, in region 87 Liverpool
16:41:34  (Reporting)  CheckForLandResupply British Detachment will resupply, in region 118 London
16:41:34  (Reporting)  CheckForLandResupply British Detachment will resupply, in region 108 Leicester
16:41:34  (Reporting)  CheckForLandResupply British Detachment will resupply, in region 112 Norwich
16:41:34  (Reporting)  CheckForLandResupply British Detachment will resupply, in region 105 Birmingham
16:41:34  (Reporting)  Ended CheckForLandResupply 69 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Entering KeepPosition (_KPP_)
16:41:34  (Reporting)  Ended KeepPosition 1 ms
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:41:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:41:34  (Reporting)  Ended Concentrate Stacks 1 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 352 Theater_North_Africa ***
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Ended ReinforceFront 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 339 Theater_Austria ***
16:41:34  (Reporting)  Entering PoolToGHQStack (_PGS_)
16:41:34  (Reporting)  Ended PoolToGHQStack 2 ms
16:41:34  (Reporting)  Entering ManageGHQ (_GHQ_)
16:41:34  (Reporting)  Ended ManageGHQ 2 ms
16:41:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:41:34  (Reporting)  Ended PrivilegedCombine 15 ms
16:41:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:41:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:41:34  (Reporting)  Entering SplitGroups (_SPG_)
16:41:34  (Reporting)  Ended SplitGroups 2 ms
16:41:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:41:34  (Reporting)  Ended CheckBesiegedGroups 2 ms
16:41:34  (Reporting)  Detach Damaged Units (_DDU_)
16:41:34  (Reporting)  Ended Damaged Units 1 ms
16:41:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:41:34  (Reporting)  Ended GarrisonObjectives 8 ms
16:41:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:41:34  (Reporting)  Ended CheckBesieging 43 ms
16:41:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:41:34  (Reporting)  Ended Evacuate Force (_EVA_) 45 ms
16:41:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:41:34  (Reporting)  Ended Check Simple Landing (_CSL_) 47 ms
16:41:34  (Reporting)  Entering Make Superior Group (_MSG_)
16:41:34  (Reporting)  Ended Make Superior Group 0 ms
16:41:34  (Reporting)  Start of AssignFleetsOperations (_AFO_) 339 Austria
16:41:34  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 44 in Northeast Atlantic Trade
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 25 in Southeast Atlantic Trade
16:41:34  (Reporting)  Ended AssignFleetsOperations 3 ms
16:41:34  (Reporting)  Entering Build Depots Assets
16:41:34  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
16:41:34  (Reporting)  Ended Build Depots Assets 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:41:34  (Reporting)  Ended Split Supports
16:41:34  (Reporting)  Start of AI Check for Land Resupply
16:41:34  (Reporting)  Ended CheckForLandResupply 2 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Entering KeepPosition (_KPP_)
16:41:34  (Reporting)  Ended KeepPosition 2 ms
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:41:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:41:34  (Reporting)  Ended Concentrate Stacks 2 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 355 Theater_America ***
16:41:34  (Reporting)  Entering PoolToGHQStack (_PGS_)
16:41:34  (Reporting)  Ended PoolToGHQStack 0 ms
16:41:34  (Reporting)  Entering ManageGHQ (_GHQ_)
16:41:34  (Reporting)  Ended ManageGHQ 0 ms
16:41:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:41:34  (Reporting)  Ended PrivilegedCombine 8 ms
16:41:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:41:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:41:34  (Reporting)  Entering SplitGroups (_SPG_)
16:41:34  (Reporting)  _SPG_ Small Force Segment II 1013355 British Detachment, 3890 Nova Scotia, Pow:19, Count: 1(l 0/L 1/S 0) created
16:41:34  (Reporting)  Ended SplitGroups 6 ms
16:41:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:41:34  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:41:34  (Reporting)  Detach Damaged Units (_DDU_)
16:41:34  (Reporting)  Ended Damaged Units 0 ms
16:41:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:41:34  (Reporting)  Ended GarrisonObjectives 1 ms
16:41:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:41:34  (Reporting)  Ended CheckBesieging 3 ms
16:41:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:41:34  (Reporting)  Ended Evacuate Force (_EVA_) 3 ms
16:41:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:41:34  (Reporting)  Ended Check Simple Landing (_CSL_) 3 ms
16:41:34  (Reporting)  Entering Checking Leaders (_CLD_)
16:41:34  (Reporting)  Ended Check Leaders 0 ms
16:41:34  (Reporting)  Entering Make Superior Group (_MSG_)
16:41:34  (Reporting)  Ended Make Superior Group 0 ms
16:41:34  (Reporting)  Start of AssignFleetsOperations (_AFO_) 355 North America
16:41:34  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 44 in Northeast Atlantic Trade
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 25 in Southeast Atlantic Trade
16:41:34  (Reporting)  _AFA_ 1013356 Laurel Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 7100, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 41 in Commerce
16:41:34  (Reporting)  _AFA_ 1013357 Amphitrite Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 7600, Region: 3927 Southeast Atlantic Trade
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 24 in Northeast Atlantic Trade
16:41:34  (Reporting)  _NVS_ : Nav Supp 1007871 American Squadron chance: 0 failed.
16:41:34  (Reporting)  _AFA_ 1007871 American Squadron has been given the mission Agenda: Naval Docking, Value: 2849, Region: 130 Bristol
16:41:34  (Reporting)  Ended AssignFleetsOperations 56 ms
16:41:34  (Reporting)  Entering Build Depots Assets
16:41:34  (Reporting)  _BDA_ Nb of land supply units in theater 3 Nb of CPs of Regular/Militia/Cavalry/Artillery: 14
16:41:34  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_America
16:41:34  (Reporting)  _BDA_ 3  regions have been selected as candidates for depot buidling
16:41:34  (Reporting)  Ended Build Depots Assets 51 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:41:34  (Reporting)  Ended Split Supports
16:41:34  (Reporting)  Start of AI Check for Land Resupply
16:41:34  (Reporting)  CheckForLandResupply Upper Canada Force will resupply, in region 3896 Upper Canada
16:41:34  (Reporting)  CheckForLandResupply Nova Scotia Force will resupply, in region 3890 Nova Scotia
16:41:34  (Reporting)  Ended CheckForLandResupply 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Entering KeepPosition (_KPP_)
16:41:34  (Reporting)  Ended KeepPosition 0 ms
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:41:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:41:34  (Reporting)  Ended Concentrate Stacks 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 357 Theater_Africa ***
16:41:34  (Reporting)  Entering PoolToGHQStack (_PGS_)
16:41:34  (Reporting)  Ended PoolToGHQStack 0 ms
16:41:34  (Reporting)  Entering ManageGHQ (_GHQ_)
16:41:34  (Reporting)  Ended ManageGHQ 0 ms
16:41:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:41:34  (Reporting)  Ended PrivilegedCombine 7 ms
16:41:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:41:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:41:34  (Reporting)  Entering SplitGroups (_SPG_)
16:41:34  (Reporting)  Ended SplitGroups 0 ms
16:41:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:41:34  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:41:34  (Reporting)  Detach Damaged Units (_DDU_)
16:41:34  (Reporting)  Ended Damaged Units 0 ms
16:41:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:41:34  (Reporting)  Ended GarrisonObjectives 0 ms
16:41:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:41:34  (Reporting)  Ended CheckBesieging 1 ms
16:41:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:41:34  (Reporting)  Ended Evacuate Force (_EVA_) 1 ms
16:41:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:41:34  (Reporting)  Ended Check Simple Landing (_CSL_) 1 ms
16:41:34  (Reporting)  Start of AssignFleetsOperations (_AFO_) 357 Africa
16:41:34  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 41 in Commerce
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 24 in Northeast Atlantic Trade
16:41:34  (Reporting)  Ended AssignFleetsOperations 2 ms
16:41:34  (Reporting)  Entering Build Depots Assets
16:41:34  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 2
16:41:34  (Reporting)  Ended Build Depots Assets 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:41:34  (Reporting)  Ended Split Supports
16:41:34  (Reporting)  Start of AI Check for Land Resupply
16:41:34  (Reporting)  Ended CheckForLandResupply 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Entering KeepPosition (_KPP_)
16:41:34  (Reporting)  Ended KeepPosition 0 ms
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Ended ReinforceFront 0 ms
16:41:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:41:34  (Reporting)  Ended Concentrate Stacks 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 354 Theater_South_America ***
16:41:34  (Reporting)  Entering PoolToGHQStack (_PGS_)
16:41:34  (Reporting)  Ended PoolToGHQStack 0 ms
16:41:34  (Reporting)  Entering ManageGHQ (_GHQ_)
16:41:34  (Reporting)  Ended ManageGHQ 0 ms
16:41:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:41:34  (Reporting)  Ended PrivilegedCombine 7 ms
16:41:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:41:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:41:34  (Reporting)  Entering SplitGroups (_SPG_)
16:41:34  (Reporting)  Ended SplitGroups 0 ms
16:41:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:41:34  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:41:34  (Reporting)  Detach Damaged Units (_DDU_)
16:41:34  (Reporting)  Ended Damaged Units 0 ms
16:41:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:41:34  (Reporting)  Ended GarrisonObjectives 0 ms
16:41:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:41:34  (Reporting)  Ended CheckBesieging 1 ms
16:41:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:41:34  (Reporting)  Ended Evacuate Force (_EVA_) 1 ms
16:41:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:41:34  (Reporting)  Ended Check Simple Landing (_CSL_) 1 ms
16:41:34  (Reporting)  Start of AssignFleetsOperations (_AFO_) 354 South America
16:41:34  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 41 in Commerce
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 24 in Northeast Atlantic Trade
16:41:34  (Reporting)  Ended AssignFleetsOperations 1 ms
16:41:34  (Reporting)  Entering Build Depots Assets
16:41:34  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
16:41:34  (Reporting)  Ended Build Depots Assets 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:41:34  (Reporting)  Ended Split Supports
16:41:34  (Reporting)  Start of AI Check for Land Resupply
16:41:34  (Reporting)  Ended CheckForLandResupply 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Entering KeepPosition (_KPP_)
16:41:34  (Reporting)  Ended KeepPosition 0 ms
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Ended ReinforceFront 0 ms
16:41:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:41:34  (Reporting)  Ended Concentrate Stacks 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 340 Theater_Alpes ***
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Ended ReinforceFront 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 336 Theater_Spanish_Peninsula ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 338 Theater_Italia ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 342 Theater_Germany ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 337 Theater_France ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 358 Theater_India ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 356 Theater_West_Indies ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 341 Theater_Low_Countries ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 344 Theater_Scandinavia ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 335 Theater_British_Isles ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 352 Theater_North_Africa ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 339 Theater_Austria ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 355 Theater_America ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 357 Theater_Africa ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 354 Theater_South_America ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 340 Theater_Alpes ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  All theaters prepared, AllOwnPowLand: 23061 AllOppPowLand: 26992 AllOwnPowNav: 42130 AllOppPowNav 8830
16:41:34  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Starting process on extended theater 336 Theater_Spanish_Peninsula Owned armies (extended): 2 Enemy armies: 51 Land Ratio: 0.61 Land Core Ratio: 0.72  ***
16:41:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:41:34  (Reporting)  1002620 Gibraltar Force (Pow.222)
16:41:34  (Reporting)   
16:41:34  (Reporting)  CheckRegionForOperation 1002620 Gibraltar Force, 211 Gibraltar, Pow:222, Count: 2(l 1/L 1/S 1) Fitness 40 PickVal 100 SelfVal 1407 AINeed 166
16:41:34  (Reporting)  Agenda: Defend, Value: 20000, Region: 149 Lisboa
16:41:34  (Reporting)  Secondary Region 211 Gibraltar Pick 49 has enough garrison (Value: 1013) - evaluation skipped
16:41:34  (Reporting)  Region 156 Oporto Pick 11 SelfVal 263 Need 166  no group candidate found
16:41:34  (Reporting)  Region 215 Sevilla Pick 4 SelfVal 103 Need 166  no group candidate found
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Starting process on extended theater 338 Theater_Italia Owned armies (extended): 2 Enemy armies: 14 Land Ratio: 0.36 Land Core Ratio: 0.39  ***
16:41:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:41:34  (Reporting)  1002645 Malta Force (Pow.158)
16:41:34  (Reporting)   
16:41:34  (Reporting)  Region 678 Napoli Pick 100 SelfVal 617 Need 281  no group candidate found
16:41:34  (Reporting)  Primary Region 718 Valetta Pick 82 has enough garrison (Value: 411) - evaluation skipped
16:41:34  (Reporting)  Region 708 Palermo Pick 51 SelfVal 369 Need 281  no group candidate found
16:41:34  (Reporting)  Region 711 Messina Pick 8 SelfVal 90 Need 281  no group candidate found
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Starting process on extended theater 342 Theater_Germany Owned armies (extended): 0 Enemy armies: 11 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
16:41:34  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
16:41:34  (Reporting)   
16:41:34  (Reporting)  Region 861 Hannover Pick 100 SelfVal 122 Need 55  no group candidate found
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Starting process on extended theater 337 Theater_France Owned armies (extended): 1 Enemy armies: 59 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
16:41:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:41:34  (Reporting)  1002548 Anglo-Norman Islands Force (Pow.36)
16:41:34  (Reporting)   
16:41:34  (Reporting)  Secondary Region 517 Jersey Pick 100 has enough garrison (Value: 36) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 516 Guernesey Pick 16 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Region 534 Paris Pick 41 SelfVal 50 Need 740  no group candidate found
16:41:34  (Reporting)  Region 454 Lyon Pick 9 SelfVal 16 Need 506  no group candidate found
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Starting process on extended theater 356 Theater_West_Indies Owned armies (extended): 7 Enemy armies: 8 Land Ratio: 1.60 Land Core Ratio: 1.76  ***
16:41:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:41:34  (Reporting)  1002737 Barbados Force (Pow.109)
16:41:34  (Reporting)  1013319 Jamaica Supply (Pow.0)
16:41:34  (Reporting)  1002733 Jamaica Fencibles (Pow.15)
16:41:34  (Reporting)  1002699 II. British Detachment (Pow.79)
16:41:34  (Reporting)  1013314 Coote' Force (Pow.193)
16:41:34  (Reporting)   
16:41:34  (Reporting)  Primary Region 3908 Barbados Pick 100 has enough garrison (Value: 338) - evaluation skipped
16:41:34  (Reporting)  Region 3907 Leeward Islands Pick 4 SelfVal 24 Need 424  no group candidate found
16:41:34  (Reporting)  Region 3902 Cuba Pick 26 SelfVal 90 Need 170  no group candidate found
16:41:34  (Reporting)  Region 3906 Winward Islands Pick 14 SelfVal 56 Need 486  no group candidate found
16:41:34  (Reporting)  Secondary Region 3903 Jamaica Pick 42 has enough garrison (Value: 214) - evaluation skipped
16:41:34  (Reporting)  Region 3905 Santo Domingo Pick 6 SelfVal 32 Need 101  no group candidate found
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Starting process on extended theater 335 Theater_British_Isles Owned armies (extended): 88 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
16:41:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:41:34  (Reporting)  1003066 Plymouth Garrison (Pow.56)
16:41:34  (Reporting)  1003076 Portsmouth Garrison (Pow.30)
16:41:34  (Reporting)  1013322 III. British Detachment (Pow.67)
16:41:34  (Reporting)  1002415 Portsmouth Force (Pow.55)
16:41:34  (Reporting)  1002375 Wessex Force (Pow.281)
16:41:34  (Reporting)  1003003 Dover Garrison (Pow.26)
16:41:34  (Reporting)  1013331 IV. British Detachment (Pow.91)
16:41:34  (Reporting)  1002356 Kent Force (Pow.159)
16:41:34  (Reporting)  1002971 Winchester Garrison (Pow.26)
16:41:34  (Reporting)  1013324 VI. British Detachment (Pow.91)
16:41:34  (Reporting)  1002210 English Home Army (Pow.948)
16:41:34  (Reporting)  1003087 London Garrison (Pow.139)
16:41:34  (Reporting)  1003017 Cardiff Garrison (Pow.64)
16:41:34  (Reporting)  1013323 Douglas' Force (Pow.177)
16:41:34  (Reporting)  1013325 British Detachment (Pow.14)
16:41:34  (Reporting)  1013320 British Detachment (Pow.14)
16:41:34  (Reporting)  1002985 Colchester Garrison (Pow.56)
16:41:34  (Reporting)  1002908 Cork Garrison (Pow.19)
16:41:34  (Reporting)  1002579 Disposable Force (Pow.300)
16:41:34  (Reporting)  1003042 Yarmouth Garrison (Pow.50)
16:41:34  (Reporting)  1013326 British Detachment (Pow.14)
16:41:34  (Reporting)  1002321 Harwich Force (Pow.249)
16:41:34  (Reporting)  1003058 Birmingham Garrison (Pow.14)
16:41:34  (Reporting)  1013332 British Detachment (Pow.14)
16:41:34  (Reporting)  1013338 Birmingham Brigade (Pow.38)
16:41:34  (Reporting)  1002912 Limerick Garrison (Pow.49)
16:41:34  (Reporting)  1002963 Norwich Garrison (Pow.14)
16:41:34  (Reporting)  1013336 Norwich Brigade (Pow.37)
16:41:34  (Reporting)  1003050 Leicester Garrison (Pow.14)
16:41:34  (Reporting)  1013330 British Detachment (Pow.14)
16:41:34  (Reporting)  1013328 British Detachment (Pow.14)
16:41:34  (Reporting)  1013333 Leicester Brigade (Pow.45)
16:41:34  (Reporting)  1003026 Liverpool Garrison (Pow.14)
16:41:34  (Reporting)  1013329 Liverpool Brigade (Pow.38)
16:41:34  (Reporting)  1002904 Dublin Garrison (Pow.14)
16:41:34  (Reporting)  1002559 Ireland Force (Pow.40)
16:41:34  (Reporting)  1013321 VII. British Detachment (Pow.62)
16:41:34  (Reporting)  1002946 Manchester Garrison (Pow.46)
16:41:34  (Reporting)  1002954 Hull Garrison (Pow.74)
16:41:34  (Reporting)  1002480 Hannover Expedition (Pow.195)
16:41:34  (Reporting)  1002936 Leeds Garrison (Pow.80)
16:41:34  (Reporting)  1002450 Alexander Mackenzie Fraser (Pow.302)
16:41:34  (Reporting)  1002893 Belfast Garrison (Pow.43)
16:41:34  (Reporting)  1013334 Erskine' Force (Pow.36)
16:41:34  (Reporting)  1002994 Carlisle Garrison (Pow.61)
16:41:34  (Reporting)  1013339 British Detachment (Pow.14)
16:41:34  (Reporting)  1013337 British Detachment (Pow.14)
16:41:34  (Reporting)  1013335 British Detachment (Pow.14)
16:41:34  (Reporting)  1003034 Newcastle Garrison (Pow.46)
16:41:34  (Reporting)  1013327 VIII. British Force (Pow.140)
16:41:34  (Reporting)  1002505 Scotland Force (Pow.47)
16:41:34  (Reporting)  1002920 Edinburgh Garrison (Pow.14)
16:41:34  (Reporting)  1002924 Perth Garrison (Pow.18)
16:41:34  (Reporting)  1002928 Aberdeen Garrison (Pow.18)
16:41:34  (Reporting)  1002536 Highlands Force (Pow.80)
16:41:34  (Reporting)  1002932 Inverness Garrison (Pow.18)
16:41:34  (Reporting)   
16:41:34  (Reporting)  Secondary Region 126 Plymouth Pick 31 has enough garrison (Value: 232) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 98 Cardiff Pick 17 has enough garrison (Value: 269) - evaluation skipped
16:41:34  (Reporting)  Primary Region 118 London Pick 100 has enough garrison (Value: 232) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 16 Dublin Pick 21 has enough garrison (Value: 232) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 133 Portsmouth Pick 31 has enough garrison (Value: 232) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 62 Glasgow Pick 14 has enough garrison (Value: 232) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 70 Newcastle Pick 12 has enough garrison (Value: 232) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 105 Birmingham Pick 26 has enough garrison (Value: 52) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 130 Bristol Pick 24 has enough garrison (Value: 270) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 57 Edinburgh Pick 15 has enough garrison (Value: 257) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 79 Manchester Pick 9 has enough garrison (Value: 102) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 87 Liverpool Pick 34 has enough garrison (Value: 270) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 81 Sheffield Pick 2 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 84 Hull Pick 5 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 108 Leicester Pick 2 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 80 Leeds Pick 2 has enough garrison (Value: 102) - evaluation skipped
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Starting process on extended theater 339 Theater_Austria Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
16:41:34  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Starting process on extended theater 355 Theater_America Owned armies (extended): 6 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
16:41:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:41:34  (Reporting)  1002685 Upper Canada Force (Pow.40)
16:41:34  (Reporting)  1013355 Nova Scotia Militia (Pow.19)
16:41:34  (Reporting)  1002690 Nova Scotia Force (Pow.53)
16:41:34  (Reporting)  1002669 Lower Canada Force (Pow.112)
16:41:34  (Reporting)   
16:41:34  (Reporting)  Primary Region 3889 Lower Canada Pick 100 has enough garrison (Value: 214) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 3891 Maine Pick 13 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 3890 Nova Scotia Pick 46 has enough garrison (Value: 214) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 3896 Upper Canada Pick 11 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Region 3900 Florida Pick 4 SelfVal 17 Need 101  no group candidate found
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Starting process on extended theater 363 Theater_MediterraneanSea Owned armies (extended): 4 Enemy armies: 27 Land Ratio: 0.30 Land Core Ratio: 0.20  ***
16:41:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:41:34  (Reporting)  1002645 Malta Force (Pow.158)
16:41:34  (Reporting)  1002620 Gibraltar Force (Pow.222)
16:41:34  (Reporting)   
16:41:34  (Reporting)  Region 678 Napoli Pick 100 SelfVal 617 Need 281  no group candidate found
16:41:34  (Reporting)  Region 676 Gaeta Pick 12 SelfVal 124 Need 281  no group candidate found
16:41:34  (Reporting)  Region 708 Palermo Pick 51 SelfVal 369 Need 281  no group candidate found
16:41:34  (Reporting)  Region 718 Valetta Pick 82 SelfVal 851 Need 0  no group candidate found
16:41:34  (Reporting)  Region 420 Toulon Pick 13 SelfVal 21 Need 506  no group candidate found
16:41:34  (Reporting)  Secondary Region 211 Gibraltar Pick 49 has enough garrison (Value: 1013) - evaluation skipped
16:41:34  (Reporting)  Region 688 Taranto Pick 10 SelfVal 109 Need 281  no group candidate found
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Starting process on extended theater 361 Theater_NorthAtlantic Owned armies (extended): 82 Enemy armies: 43 Land Ratio: 0.31 Land Core Ratio: 0.20  ***
16:41:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:41:34  (Reporting)  1002620 Gibraltar Force (Pow.222)
16:41:34  (Reporting)  1002737 Barbados Force (Pow.109)
16:41:34  (Reporting)  1013319 Jamaica Supply (Pow.0)
16:41:34  (Reporting)  1002733 Jamaica Fencibles (Pow.15)
16:41:34  (Reporting)  1002699 II. British Detachment (Pow.79)
16:41:34  (Reporting)  1013314 Coote' Force (Pow.193)
16:41:34  (Reporting)  1002548 Anglo-Norman Islands Force (Pow.36)
16:41:34  (Reporting)  1003066 Plymouth Garrison (Pow.56)
16:41:34  (Reporting)  1003076 Portsmouth Garrison (Pow.30)
16:41:34  (Reporting)  1013322 III. British Detachment (Pow.67)
16:41:34  (Reporting)  1002415 Portsmouth Force (Pow.55)
16:41:34  (Reporting)  1002375 Wessex Force (Pow.281)
16:41:34  (Reporting)  1003003 Dover Garrison (Pow.26)
16:41:34  (Reporting)  1013331 IV. British Detachment (Pow.91)
16:41:34  (Reporting)  1002356 Kent Force (Pow.159)
16:41:34  (Reporting)  1003017 Cardiff Garrison (Pow.64)
16:41:34  (Reporting)  1013325 British Detachment (Pow.14)
16:41:34  (Reporting)  1013320 British Detachment (Pow.14)
16:41:34  (Reporting)  1002985 Colchester Garrison (Pow.56)
16:41:34  (Reporting)  1002908 Cork Garrison (Pow.19)
16:41:34  (Reporting)  1002579 Disposable Force (Pow.300)
16:41:34  (Reporting)  1003042 Yarmouth Garrison (Pow.50)
16:41:34  (Reporting)  1013326 British Detachment (Pow.14)
16:41:34  (Reporting)  1002321 Harwich Force (Pow.249)
16:41:34  (Reporting)  1002963 Norwich Garrison (Pow.14)
16:41:34  (Reporting)  1013336 Norwich Brigade (Pow.37)
16:41:34  (Reporting)  1003026 Liverpool Garrison (Pow.14)
16:41:34  (Reporting)  1013329 Liverpool Brigade (Pow.38)
16:41:34  (Reporting)  1002904 Dublin Garrison (Pow.14)
16:41:34  (Reporting)  1002559 Ireland Force (Pow.40)
16:41:34  (Reporting)  1013321 VII. British Detachment (Pow.62)
16:41:34  (Reporting)  1002954 Hull Garrison (Pow.74)
16:41:34  (Reporting)  1002480 Hannover Expedition (Pow.195)
16:41:34  (Reporting)  1002450 Alexander Mackenzie Fraser (Pow.302)
16:41:34  (Reporting)  1002893 Belfast Garrison (Pow.43)
16:41:34  (Reporting)  1013334 Erskine' Force (Pow.36)
16:41:34  (Reporting)  1002994 Carlisle Garrison (Pow.61)
16:41:34  (Reporting)  1013339 British Detachment (Pow.14)
16:41:34  (Reporting)  1013337 British Detachment (Pow.14)
16:41:34  (Reporting)  1013335 British Detachment (Pow.14)
16:41:34  (Reporting)  1003034 Newcastle Garrison (Pow.46)
16:41:34  (Reporting)  1013327 VIII. British Force (Pow.140)
16:41:34  (Reporting)  1002505 Scotland Force (Pow.47)
16:41:34  (Reporting)  1002920 Edinburgh Garrison (Pow.14)
16:41:34  (Reporting)  1002928 Aberdeen Garrison (Pow.18)
16:41:34  (Reporting)  1002536 Highlands Force (Pow.80)
16:41:34  (Reporting)  1002932 Inverness Garrison (Pow.18)
16:41:34  (Reporting)  1013355 Nova Scotia Militia (Pow.19)
16:41:34  (Reporting)  1002690 Nova Scotia Force (Pow.53)
16:41:34  (Reporting)  1002669 Lower Canada Force (Pow.112)
16:41:34  (Reporting)   
16:41:34  (Reporting)  CheckRegionForOperation 1002620 Gibraltar Force, 211 Gibraltar, Pow:222, Count: 2(l 1/L 1/S 1) Fitness 40 PickVal 100 SelfVal 1407 AINeed 166
16:41:34  (Reporting)  Agenda: Defend, Value: 20000, Region: 149 Lisboa
16:41:34  (Reporting)  Secondary Region 3891 Maine Pick 13 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Primary Region 3889 Lower Canada Pick 100 has enough garrison (Value: 214) - evaluation skipped
16:41:34  (Reporting)  Region 3900 Florida Pick 4 SelfVal 17 Need 101  no group candidate found
16:41:34  (Reporting)  Secondary Region 211 Gibraltar Pick 49 has enough garrison (Value: 1013) - evaluation skipped
16:41:34  (Reporting)  Primary Region 3908 Barbados Pick 100 has enough garrison (Value: 338) - evaluation skipped
16:41:34  (Reporting)  CheckRegionForOperation 1002548 Anglo-Norman Islands Force, 517 Jersey, Pow:36, Count: 3(l 1/L 1/S 1) Fitness 52 PickVal 100 SelfVal 205 AINeed 60
16:41:34  (Reporting)  Agenda: Defend, Value: 10660, Region: 517 Jersey
16:41:34  (Reporting)  Secondary Region 3890 Nova Scotia Pick 46 has enough garrison (Value: 214) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 133 Portsmouth Pick 31 has enough garrison (Value: 232) - evaluation skipped
16:41:34  (Reporting)  Region 3909 Brazil Pick 100 SelfVal 337 Need 506  no group candidate found
16:41:34  (Reporting)  Secondary Region 16 Dublin Pick 21 has enough garrison (Value: 232) - evaluation skipped
16:41:34  (Reporting)  Region 3906 Winward Islands Pick 14 SelfVal 56 Need 486  no group candidate found
16:41:34  (Reporting)  Secondary Region 130 Bristol Pick 24 has enough garrison (Value: 270) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 126 Plymouth Pick 31 has enough garrison (Value: 232) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 516 Guernesey Pick 16 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 87 Liverpool Pick 34 has enough garrison (Value: 270) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 98 Cardiff Pick 17 has enough garrison (Value: 269) - evaluation skipped
16:41:34  (Reporting)  Region 852 Bremen Pick 59 SelfVal 82 Need 285  no group candidate found
16:41:34  (Reporting)  Region 3902 Cuba Pick 26 SelfVal 90 Need 170  no group candidate found
16:41:34  (Reporting)  Region 3722 Ceuta Pick 3 SelfVal 3 Need 251  no group candidate found
16:41:34  (Reporting)  Region 497 Brest Pick 9 SelfVal 16 Need 871  no group candidate found
16:41:34  (Reporting)  Secondary Region 62 Glasgow Pick 14 has enough garrison (Value: 232) - evaluation skipped
16:41:34  (Reporting)  Region 3905 Santo Domingo Pick 6 SelfVal 32 Need 101  no group candidate found
16:41:34  (Reporting)  Region 156 Oporto Pick 11 SelfVal 263 Need 166  no group candidate found
16:41:34  (Reporting)  Secondary Region 57 Edinburgh Pick 15 has enough garrison (Value: 257) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 3903 Jamaica Pick 42 has enough garrison (Value: 214) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 70 Newcastle Pick 12 has enough garrison (Value: 232) - evaluation skipped
16:41:34  (Reporting)  CheckRegionForOperation 1002620 Gibraltar Force, 211 Gibraltar, Pow:222, Count: 2(l 1/L 1/S 1) Fitness 75 PickVal 5 SelfVal 127 AINeed 273
16:41:34  (Reporting)  Agenda: Attack, Value: 9525, Region: 212 Cadiz
16:41:34  (Reporting)  Region 3907 Leeward Islands Pick 4 SelfVal 24 Need 424  no group candidate found
16:41:34  (Reporting)  Region 519 Cherbourg Pick 3 SelfVal 8 Need 506  no group candidate found
16:41:34  (Reporting)  Secondary Region 84 Hull Pick 5 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Region 159 Braga Pick 3 SelfVal 109 Need 166  no group candidate found
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Starting process on extended theater 360 Theater_BalticSea Owned armies (extended): 0 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
16:41:34  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
16:41:34  (Reporting)   
16:41:34  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1266 ms
16:41:34  (Reporting)  Start of AssignFleetsOperations (_AFO_) 365 Commerce
16:41:34  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 41 in Commerce
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 24 in Northeast Atlantic Trade
16:41:34  (Reporting)  Ended AssignFleetsOperations 1 ms
16:41:34  (Reporting)  Start of AssignFleetsOperations (_AFO_) 362 South Atlantic
16:41:34  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 41 in Commerce
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 24 in Northeast Atlantic Trade
16:41:34  (Reporting)  _AFA_ 1013358 9th Transport Sq. has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
16:41:34  (Reporting)  _AFO_ Adding commerce 1013358 9th Transport Sq. New % Chance Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
16:41:34  (Reporting)  _AFA_ 1013359 Lively Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 6200, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 24 in Commerce
16:41:34  (Reporting)  _NVS_ : Nav Supp 1007765 African Squadron Auto success as amphib is planned and Probability was 100 %
16:41:34  (Reporting)  _AFA_ 1007765 African Squadron has been given the mission Agenda: Naval Superiority, Value: 20156, Region: 4300 Morrocan Sea
16:41:34  (Reporting)  _AFA_ 1007765 African Squadron has been given the mission Agenda: Naval Calling, Value: 6006, Region: 3903 Jamaica
16:41:34  (Reporting)  Ended AssignFleetsOperations 39 ms
16:41:34  (Reporting)  Start of AssignFleetsOperations (_AFO_) 361 North Atlantic
16:41:34  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 41 in Commerce
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 24 in Commerce
16:41:34  (Reporting)  _AFA_ 1013360 Clyde Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 7100, Region: 3934 Commerce
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 40 in Southeast Atlantic Trade
16:41:34  (Reporting)  _NVS_ : Nav Supp 1007448 Boulogne Observers chance: -30 failed.
16:41:34  (Reporting)  _AFA_ 1007448 Boulogne Observers has been given the mission Agenda: Naval Calling, Value: 8405, Region: 3903 Jamaica
16:41:34  (Reporting)  _AFA_ 1013361 Harriett Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 6200, Region: 3927 Southeast Atlantic Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 38 in North Sea Trade
16:41:34  (Reporting)  _AFA_ 1013362 Hibernia Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 19200, Region: 3934 Commerce
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 19 in Northeast Atlantic Trade
16:41:34  (Reporting)  _NVS_ : Nav Supp 1007381 Home Fleet Auto success as amphib is planned and Probability was 140 %
16:41:34  (Reporting)  _AFA_ 1007381 Home Fleet has been given the mission Agenda: Naval Superiority, Value: 68922, Region: 4134 Strait of Dover
16:41:34  (Reporting)  _AFA_ 1007381 Home Fleet has been given the mission Agenda: Naval Calling, Value: 18602, Region: 3903 Jamaica
16:41:34  (Reporting)  _AFA_ 1013363 Boyne Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 17600, Region: 3924 North Sea Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 32 in Northeast Atlantic Trade
16:41:34  (Reporting)  _AFA_ 1013364 Severn Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 7600, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 30 in Southeast Atlantic Trade
16:41:34  (Reporting)  _AFA_ 1013365 Yarmouth Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 6200, Region: 3927 Southeast Atlantic Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 30 in Commerce
16:41:34  (Reporting)  _NVS_ : Nav Supp 1007479 Channel Fleet Auto success as amphib is planned and Probability was 135 %
16:41:34  (Reporting)  _AFA_ 1007479 Channel Fleet has been given the mission Agenda: Naval Superiority, Value: 42952, Region: 4553 Sea of Cuba
16:41:34  (Reporting)  _AFA_ 1007479 Channel Fleet has been given the mission Agenda: Naval Calling, Value: 14774, Region: 3903 Jamaica
16:41:34  (Reporting)  _AFA_ 1013366 Bacchante Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 8600, Region: 3934 Commerce
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 25 in Western Mediterranean Trade
16:41:34  (Reporting)  _NVS_ : Nav Supp 1007627 Rochefort Blockade Auto success as amphib is planned and Probability was 85 %
16:41:34  (Reporting)  _AFA_ 1007627 Rochefort Blockade has been given the mission Agenda: Naval Superiority, Value: 23895, Region: 4553 Sea of Cuba
16:41:34  (Reporting)  _AFA_ 1007627 Rochefort Blockade has been given the mission Agenda: Naval Calling, Value: 8181, Region: 3903 Jamaica
16:41:34  (Reporting)  _NVS_ : Nav Supp 1007830 West Indies Squadron chance: -10 failed.
16:41:34  (Reporting)  _AFA_ 1007830 West Indies Squadron has been given the mission Agenda: Naval Calling, Value: 11532, Region: 3903 Jamaica
16:41:34  (Reporting)  _AFA_ 1013367 Resistante Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 7600, Region: 3928 Western Mediterranean Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 25 in Eastern Mediterranean Trade
16:41:34  (Reporting)  _AFA_ 1013368 Menelaus Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 6200, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 19 in Southeast Atlantic Trade
16:41:34  (Reporting)  _NVS_ : Nav Supp 1007652 Atlantic Fleet Auto success as amphib is planned and Probability was 140 %
16:41:34  (Reporting)  _AFA_ 1007652 Atlantic Fleet has been given the mission Agenda: Naval Superiority, Value: 40572, Region: 4553 Sea of Cuba
16:41:34  (Reporting)  _AFA_ 1007652 Atlantic Fleet has been given the mission Agenda: Naval Calling, Value: 13180, Region: 3903 Jamaica
16:41:34  (Reporting)  _AFA_ 1013369 17th Transport Sq. has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
16:41:34  (Reporting)  _AFO_ Adding commerce 1013369 17th Transport Sq. New % Chance Commerce Need In Naval/Convoy Box 100 in Western Approaches Trade
16:41:34  (Reporting)  _AFA_ 1013370 Euryalus Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 8600, Region: 3931 Eastern Mediterranean Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 25 in Western Approaches Trade
16:41:34  (Reporting)  _AFA_ 1013371 Victory Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 18624, Region: 3925 Western Approaches Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 25 in Aegean Sea Trade
16:41:34  (Reporting)  _AFA_ 1013372 Amelia Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 8600, Region: 3927 Southeast Atlantic Trade
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 18 in Eastern Mediterranean Trade
16:41:34  (Reporting)  _NVS_ : Nav Supp 1007686 Mediterranean Fleet Auto success as amphib is planned and Probability was 140 %
16:41:34  (Reporting)  _AFA_ 1007686 Mediterranean Fleet has been given the mission Agenda: Naval Superiority, Value: 86141, Region: 4288 Bahia de Setubal
16:41:34  (Reporting)  _AFA_ 1007686 Mediterranean Fleet has been given the mission Agenda: Naval Calling, Value: 29322, Region: 3903 Jamaica
16:41:34  (Reporting)  Ended AssignFleetsOperations 978 ms
16:41:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 336 Spanish Peninsula
16:41:34  (Reporting)  Ended CheckLocalOpportunities 1 ms
16:41:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 338 Italia
16:41:34  (Reporting)  Ended CheckLocalOpportunities 1 ms
16:41:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 342 Germany
16:41:34  (Reporting)  Ended CheckLocalOpportunities 3 ms
16:41:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 337 France
16:41:34  (Reporting)  Ended CheckLocalOpportunities 2 ms
16:41:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 358 India
16:41:34  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:41:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 356 West Indies
16:41:34  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:41:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 335 British Isles
16:41:34  (Reporting)  Ended CheckLocalOpportunities 158 ms
16:41:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 339 Austria
16:41:34  (Reporting)  Ended CheckLocalOpportunities 2 ms
16:41:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 355 North America
16:41:34  (Reporting)  Ended CheckLocalOpportunities 1 ms
16:41:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 357 Africa
16:41:34  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:41:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 354 South America
16:41:34  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  ############ Starting ApplyAgenda:  Great Britain  ############
16:41:34  (Reporting)   
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Theater:  Theater_IndianOcean ( NavRatio:4.47) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Theater:  Theater_Commerce ( NavRatio:5.00) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Theater:  Theater_MediterraneanSea ( NavRatio:1.00) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Theater:  Theater_SouthAtlantic ( NavRatio:5.00) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Theater:  Theater_NorthAtlantic ( NavRatio:1.99) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Theater:  Theater_BalticSea ( NavRatio:0.20) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:0.61 - Core:0.72 - Nav:2.36) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:41:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Arties
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:41:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Supplies
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:41:34  (Reporting)  _GTU_ Gathering Region 149 Lisboa in theater 336 Spanish Peninsula
16:41:34  (Reporting)  _GTU_ Starting merge 0 at start
16:41:34  (Reporting)  End of AI Gather Units
16:41:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:41:34  (Reporting)  Ended GatherGarrisons 0 ms
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_Italia (Ext:0.36 - Core:0.39 - Nav:0.20) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:41:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Arties
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:41:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Supplies
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:41:34  (Reporting)  _GTU_ Gathering Region 678 Napoli in theater 338 Italia
16:41:34  (Reporting)  _GTU_ Starting merge 0 at start
16:41:34  (Reporting)  End of AI Gather Units
16:41:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:41:34  (Reporting)  Ended GatherGarrisons 0 ms
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_Germany (Ext:5.00 - Core:5.00 - Nav:0.21) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:41:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Arties
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:41:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Supplies
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:41:34  (Reporting)  _GTU_ Gathering Region 517 Jersey in theater 342 Germany
16:41:34  (Reporting)  _GTU_ Starting merge 0 at start
16:41:34  (Reporting)  End of AI Gather Units
16:41:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:41:34  (Reporting)  Ended GatherGarrisons 0 ms
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_France (Ext:0.20 - Core:0.20 - Nav:1.26) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:41:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Arties
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:41:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Supplies
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:41:34  (Reporting)  _GTU_ Gathering Region 517 Jersey in theater 337 France
16:41:34  (Reporting)  _GTU_ Starting merge 0 at start
16:41:34  (Reporting)  End of AI Gather Units
16:41:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:41:34  (Reporting)  Ended GatherGarrisons 0 ms
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_India (Ext:0.20 - Core:5.00 - Nav:5.00) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:41:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Arties
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:41:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Supplies
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:41:34  (Reporting)  _GTU_ Gathering Region 3917 Bengale in theater 358 India
16:41:34  (Reporting)  _GTU_ Starting merge 0 at start
16:41:34  (Reporting)  End of AI Gather Units
16:41:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:41:34  (Reporting)  Ended GatherGarrisons 0 ms
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_West_Indies (Ext:1.60 - Core:1.76 - Nav:3.79) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:41:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Arties
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:41:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Supplies
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:41:34  (Reporting)  _GTU_ Gathering Region 3908 Barbados in theater 356 West Indies
16:41:34  (Reporting)  _GTU_ 1002733 Jamaica Fencibles, 3903 Jamaica, Pow:15, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ Starting merge 1 at start
16:41:34  (Reporting)  _GTU_ Finished merge 1 now
16:41:34  (Reporting)  _GTU_ Jamaica Fencibles A transport fleet is heading toward the group, setting it to Wait for load
16:41:34  (Reporting)  _GTU_ Wait for Load Agenda: Wait for embarkment, Value: 2500, Region: 3903 Jamaica
16:41:34  (Reporting)  Ended AI Gather Units 0 ms
16:41:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:41:34  (Reporting)  Ended GatherGarrisons 0 ms
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:0.20 - Core:0.20 - Nav:5.00) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_British_Isles (Ext:5.00 - Core:5.00 - Nav:5.00) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:41:34  (Reporting)  _RCA_ Arty 1003087 London Garrison, 118 London, Pow:139, Count: 4(l 1/L 1/S 2) in reserve
16:41:34  (Reporting)  _RCA_ Artilleries found:  1 in core Area
16:41:34  (Reporting)  _RCA_ Artillery 1003087 London Garrison, 118 London, Pow:139, Count: 4(l 1/L 1/S 2) relocating toward 1003058 Birmingham Garrison, 105 Birmingham, Pow:14, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Ended Receive Arties
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:41:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Supplies
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:41:34  (Reporting)  _GTU_ Gathering Region 118 London in theater 335 British Isles
16:41:34  (Reporting)  _GTU_ 1002415 Portsmouth Force, 133 Portsmouth, Pow:55, Count: 3(l 1/L 1/S 1) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1002375 Wessex Force, 137 Brighton, Pow:355, Count: 11(l 2/L 8/S 1) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1003003 Dover Garrison, 140 Dover, Pow:26, Count: 2(l 0/L 1/S 1) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1002356 Kent Force, 140 Dover, Pow:159, Count: 5(l 1/L 3/S 1) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1002971 Winchester Garrison, 134 Winchester, Pow:26, Count: 2(l 0/L 1/S 1) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1002908 Cork Garrison, 32 Cork, Pow:19, Count: 2(l 1/L 1/S 0) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1002321 Harwich Force, 120 Yarmouth, Pow:249, Count: 11(l 1/L 8/S 2) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1002963 Norwich Garrison, 112 Norwich, Pow:14, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1003050 Leicester Garrison, 108 Leicester, Pow:14, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1003026 Liverpool Garrison, 87 Liverpool, Pow:14, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1002904 Dublin Garrison, 16 Dublin, Pow:14, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1002559 Ireland Force, 16 Dublin, Pow:40, Count: 3(l 0/L 1/S 2) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1002480 Hannover Expedition, 84 Hull, Pow:195, Count: 3(l 2/L 2/S 1) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1002936 Leeds Garrison, 80 Leeds, Pow:80, Count: 4(l 1/L 2/S 1) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1013334 Erskine' Force, 8 Belfast, Pow:36, Count: 3(l 1/L 2/S 0) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1002920 Edinburgh Garrison, 57 Edinburgh, Pow:14, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1002924 Perth Garrison, 53 Perth, Pow:18, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1002928 Aberdeen Garrison, 51 Aberdeen, Pow:18, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1002932 Inverness Garrison, 43 Inverness, Pow:18, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ Starting merge 19 at start
16:41:34  (Reporting)  _GTU_ Finished merge 19 now
16:41:34  (Reporting)  _GTU_ Wessex Force seeking 1002210 English Home Army, 134 Winchester, Pow:948, Count: 17(l 5/L 10/S 6)
16:41:34  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 225, Region: 134 Winchester Seek Strong Group 1002210 English Home Army in region: Winchester
16:41:34  (Reporting)  _GTU_ Norwich Garrison seeking 1002210 English Home Army, 134 Winchester, Pow:948, Count: 17(l 5/L 10/S 6)
16:41:34  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 100, Region: 134 Winchester Seek Strong Group 1002210 English Home Army in region: Winchester
16:41:34  (Reporting)  _GTU_ Leeds Garrison seeking 1002210 English Home Army, 134 Winchester, Pow:948, Count: 17(l 5/L 10/S 6)
16:41:34  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 75, Region: 134 Winchester Seek Strong Group 1002210 English Home Army in region: Winchester
16:41:34  (Reporting)  _GTU_ Harwich Force seeking 1002210 English Home Army, 134 Winchester, Pow:948, Count: 17(l 5/L 10/S 6)
16:41:34  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 125, Region: 134 Winchester Seek Strong Group 1002210 English Home Army in region: Winchester
16:41:34  (Reporting)  _GTU_ Erskine' Force seeking 1002210 English Home Army, 134 Winchester, Pow:948, Count: 17(l 5/L 10/S 6)
16:41:34  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 134 Winchester Seek Strong Group 1002210 English Home Army in region: Winchester
16:41:34  (Reporting)  _GTU_ Winchester Garrison seeking 1002210 English Home Army, 134 Winchester, Pow:948, Count: 17(l 5/L 10/S 6)
16:41:34  (Reporting)  _GTU_ Wait for Load Agenda: Wait for embarkment, Value: 2500, Region: 134 Winchester
16:41:34  (Reporting)  _GTU_ Ireland Force A transport fleet is heading toward the group, setting it to Wait for load
16:41:34  (Reporting)  _GTU_ Wait for Load Agenda: Wait for embarkment, Value: 2500, Region: 16 Dublin
16:41:34  (Reporting)  _GTU_ Kent Force A transport fleet is heading toward the group, setting it to Wait for load
16:41:34  (Reporting)  _GTU_ Wait for Load Agenda: Wait for embarkment, Value: 2500, Region: 140 Dover
16:41:34  (Reporting)  _GTU_ Dublin Garrison A transport fleet is heading toward the group, setting it to Wait for load
16:41:34  (Reporting)  _GTU_ Wait for Load Agenda: Wait for embarkment, Value: 2500, Region: 16 Dublin
16:41:34  (Reporting)  _GTU_ Dover Garrison A transport fleet is heading toward the group, setting it to Wait for load
16:41:34  (Reporting)  _GTU_ Wait for Load Agenda: Wait for embarkment, Value: 2500, Region: 140 Dover
16:41:34  (Reporting)  _GTU_ Portsmouth Force seeking 1002210 English Home Army, 134 Winchester, Pow:948, Count: 17(l 5/L 10/S 6)
16:41:34  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 225, Region: 134 Winchester Seek Strong Group 1002210 English Home Army in region: Winchester
16:41:34  (Reporting)  _GTU_ Hannover Expedition A transport fleet is heading toward the group, setting it to Wait for load
16:41:34  (Reporting)  _GTU_ Wait for Load Agenda: Wait for embarkment, Value: 2500, Region: 84 Hull
16:41:34  (Reporting)  _GTU_ Liverpool Garrison seeking 1002210 English Home Army, 134 Winchester, Pow:948, Count: 17(l 5/L 10/S 6)
16:41:34  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 100, Region: 134 Winchester Seek Strong Group 1002210 English Home Army in region: Winchester
16:41:34  (Reporting)  _GTU_ Cork Garrison seeking 1002210 English Home Army, 134 Winchester, Pow:948, Count: 17(l 5/L 10/S 6)
16:41:34  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 134 Winchester Seek Strong Group 1002210 English Home Army in region: Winchester
16:41:34  (Reporting)  _GTU_ Leicester Garrison seeking 1002210 English Home Army, 134 Winchester, Pow:948, Count: 17(l 5/L 10/S 6)
16:41:34  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 150, Region: 134 Winchester Seek Strong Group 1002210 English Home Army in region: Winchester
16:41:34  (Reporting)  _GTU_ Inverness Garrison seeking 1002210 English Home Army, 134 Winchester, Pow:948, Count: 17(l 5/L 10/S 6)
16:41:34  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 134 Winchester Seek Strong Group 1002210 English Home Army in region: Winchester
16:41:34  (Reporting)  _GTU_ Edinburgh Garrison seeking 1002210 English Home Army, 134 Winchester, Pow:948, Count: 17(l 5/L 10/S 6)
16:41:34  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 134 Winchester Seek Strong Group 1002210 English Home Army in region: Winchester
16:41:34  (Reporting)  _GTU_ Aberdeen Garrison seeking 1002210 English Home Army, 134 Winchester, Pow:948, Count: 17(l 5/L 10/S 6)
16:41:34  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 134 Winchester Seek Strong Group 1002210 English Home Army in region: Winchester
16:41:34  (Reporting)  _GTU_ Perth Garrison seeking 1002210 English Home Army, 134 Winchester, Pow:948, Count: 17(l 5/L 10/S 6)
16:41:34  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 134 Winchester Seek Strong Group 1002210 English Home Army in region: Winchester
16:41:34  (Reporting)  Ended AI Gather Units 27 ms
16:41:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:41:34  (Reporting)  _GTG_ 1003058 Birmingham Garrison, 105 Birmingham, Pow:14, Count: 1(l 0/L 1/S 0) is garrisoning 105 Birmingham and will absorb 1013338 Birmingham Brigade
16:41:34  (Reporting)  Ended GatherGarrisons 1 ms
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_North_Africa (Ext:0.20 - Core:0.20 - Nav:5.00) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_Austria (Ext:5.00 - Core:5.00 - Nav:5.00) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:41:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Arties
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:41:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Supplies
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:41:34  (Reporting)  _GTU_ Gathering Region 678 Napoli in theater 339 Austria
16:41:34  (Reporting)  _GTU_ Starting merge 0 at start
16:41:34  (Reporting)  End of AI Gather Units
16:41:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:41:34  (Reporting)  Ended GatherGarrisons 0 ms
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_America (Ext:5.00 - Core:5.00 - Nav:5.00) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:41:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Arties
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:41:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Supplies
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:41:34  (Reporting)  _GTU_ Gathering Region 3889 Lower Canada in theater 355 North America
16:41:34  (Reporting)  _GTU_ 1013355 Nova Scotia Militia, 3890 Nova Scotia, Pow:19, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ Starting merge 1 at start
16:41:34  (Reporting)  _GTU_ Finished merge 1 now
16:41:34  (Reporting)  _GTU_ Nova Scotia Militia gathering toward primary region (short distance)
16:41:34  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 225, Region: 3889 Lower Canada Gather to region: 3889 Lower Canada
16:41:34  (Reporting)  Ended AI Gather Units 3 ms
16:41:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:41:34  (Reporting)  Ended GatherGarrisons 0 ms
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.30 - Nav:4.49) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:41:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Arties
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:41:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Supplies
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:41:34  (Reporting)  _GTU_ Gathering Region 3912 West Africa in theater 357 Africa
16:41:34  (Reporting)  _GTU_ Starting merge 0 at start
16:41:34  (Reporting)  End of AI Gather Units
16:41:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:41:34  (Reporting)  Ended GatherGarrisons 0 ms
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_South_America (Ext:0.20 - Core:0.20 - Nav:5.00) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:41:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Arties
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:41:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Supplies
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:41:34  (Reporting)  _GTU_ Gathering Region 3909 Brazil in theater 354 South America
16:41:34  (Reporting)  _GTU_ Starting merge 0 at start
16:41:34  (Reporting)  End of AI Gather Units
16:41:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:41:34  (Reporting)  Ended GatherGarrisons 0 ms
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_IndianOcean (Ext:0.20 - Core:0.20 - Nav:4.47) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_Commerce (Ext:0.20 - Core:0.20 - Nav:5.00) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.30 - Core:0.20 - Nav:1.00) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_SouthAtlantic (Ext:0.20 - Core:0.20 - Nav:5.00) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.31 - Core:0.20 - Nav:1.99) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:0.20) ***
16:41:34  (Reporting)  Entering Collect Leaders (_COD_)
16:41:34  (Reporting)  Ended Collect Leaders 0 ms
16:41:34  (Reporting)  Entering RemoveWeakInterests (_RWI_)
16:41:34  (Reporting)  Ended RemoveWeakInterests 0 ms
16:41:34  (Reporting)  Entering AddTheaterGoal (_ATG_)
16:41:34  (Reporting)  _ATG_ 1013312 British Detachment West India Going against objective: 3917 Bengale
16:41:34  (Reporting)  _ATG_ 1013313 British Detachment West India Going against objective: 3917 Bengale
16:41:34  (Reporting)  _ATG_ 1013311 British Detachment West India Going against objective: 3917 Bengale
16:41:34  (Reporting)  _ATG_ 1013310 British Detachment West India Going against objective: 3917 Bengale
16:41:34  (Reporting)  _ATG_ 1013309 British Detachment West India Going against objective: 3917 Bengale
16:41:34  (Reporting)  _ATG_ 1013332 British Detachment Birmingham Going against objective: 118 London
16:41:34  (Reporting)  _ATG_ 1013330 British Detachment Leicester Going against objective: 118 London
16:41:34  (Reporting)  _ATG_ 1013328 British Detachment Leicester Going against objective: 118 London
16:41:34  (Reporting)  Ended AddTheaterGoal 5 ms
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:0.61 - Core:0.72 - Nav:2.36) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  1007652 Atlantic Fleet, 4278 El Ferrol, Pow:876, Count: 7(l 1/L 6/S 0) a landing is planned, aborting Docking&Calling ops in favor of Naval Superiority
16:41:34  (Reporting)  1007652 Atlantic Fleet, 4278 El Ferrol, Pow:876, Count: 7(l 1/L 6/S 0) Keeping only the Best Attack (is Assault) goal for 4278 El Ferrol
16:41:34  (Reporting)  List of Agendas for 1007652 Atlantic Fleet, 4278 El Ferrol, Pow:876, Count: 7(l 1/L 6/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4278 El Ferrol
16:41:34  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4278 El Ferrol
16:41:34  (Reporting)  1007652-Atlantic Fleet Power:876 Health:100% El Ferrol>El Ferrol Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013367 Resistante Sq., 4278 El Ferrol, Pow:76, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7600, Region: 3928 Western Mediterranean Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7600, Region: 3928 Western Mediterranean Trade
16:41:34  (Reporting)  ApplyAgenda, Full Pathfinding: 1013367 Resistante Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3928 Western Mediterranean Trade
16:41:34  (Reporting)  1013367-Resistante Sq. Power:76 Health:100% El Ferrol>Western Mediterranean Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 7600
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013368 Menelaus Sq., 4278 El Ferrol, Pow:62, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 6200, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 6200, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  1013368-Menelaus Sq. Power:62 Health:100% El Ferrol>Northeast Atlantic Trade Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 6200
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002620 Gibraltar Force, 211 Gibraltar, Pow:222, Count: 2(l 1/L 1/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Defend, Value: 20000, Region: 149 Lisboa
16:41:34  (Reporting)  Agenda  2  : Agenda: Defend, Value: 20000, Region: 149 Lisboa
16:41:34  (Reporting)  Agenda  3  : Agenda: Attack, Value: 9525, Region: 212 Cadiz
16:41:34  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 20000, Region: 149 Lisboa
16:41:34  (Reporting)  1002620-Gibraltar Force Power:222 Health:100% Gibraltar>Lisboa Mission:Defend Fitness:40% Need:166 Threat:123 GoalValue: 20000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1007686 Mediterranean Fleet, 4292 Cape Trafalgar, Pow:2099, Count: 17(l 2/L 13/S 2)
16:41:34  (Reporting)  Agenda  1  : Agenda: Attack, Value: 90000, Region: 4291 Costa de la Luz
16:41:34  (Reporting)  Agenda  2  : Agenda: Naval Superiority, Value: 86141, Region: 4288 Bahia de Setubal
16:41:34  (Reporting)  Agenda  3  : Agenda: Naval Calling, Value: 29322, Region: 3903 Jamaica
16:41:34  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 86141, Region: 4288 Bahia de Setubal
16:41:34  (Reporting)  1007686-Mediterranean Fleet Power:2099 Health:100% Cape Trafalgar>Bahia de Setubal Mission:Naval Superiority Fitness:82% Need:0 Threat:0 GoalValue: 86141
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013371 Victory Sq., 4292 Cape Trafalgar, Pow:192, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 18624, Region: 3925 Western Approaches Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 18624, Region: 3925 Western Approaches Trade
16:41:34  (Reporting)  1013371-Victory Sq. Power:192 Health:100% Cape Trafalgar>Western Approaches Trade Mission:Patrol Convoy Box Fitness:97% Need:0 Threat:0 GoalValue: 18624
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013370 Euryalus Sq., 4292 Cape Trafalgar, Pow:86, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 8600, Region: 3931 Eastern Mediterranean Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 8600, Region: 3931 Eastern Mediterranean Trade
16:41:34  (Reporting)  ApplyAgenda, Full Pathfinding: 1013370 Euryalus Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3931 Eastern Mediterranean Trade
16:41:34  (Reporting)  1013370-Euryalus Sq. Power:86 Health:100% Cape Trafalgar>Eastern Mediterranean Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 8600
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013372 Amelia Sq., 4292 Cape Trafalgar, Pow:86, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 8600, Region: 3927 Southeast Atlantic Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 8600, Region: 3927 Southeast Atlantic Trade
16:41:34  (Reporting)  1013372-Amelia Sq. Power:86 Health:100% Cape Trafalgar>Southeast Atlantic Trade Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 8600
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013369 17th Transport Sq., 4292 Cape Trafalgar, Pow:14, Count: 1(l 0/L 0/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
16:41:34  (Reporting)  1013369-17th Transport Sq. Power:14 Health:100% Cape Trafalgar>Western Approaches Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 2500
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_Italia (Ext:0.36 - Core:0.39 - Nav:0.20) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002645 Malta Force, 718 Valetta, Pow:158, Count: 3(l 2/L 1/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 12100, Region: 718 Valetta
16:41:34  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 12100, Region: 718 Valetta
16:41:34  (Reporting)  1002645-Malta Force Power:158 Health:100% Valetta>Valetta Mission:Keep Position Fitness:100% Need:0 Threat:0 GoalValue: 12100
16:41:34  (Reporting)   
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_Germany (Ext:5.00 - Core:5.00 - Nav:0.21) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_France (Ext:0.20 - Core:0.20 - Nav:1.26) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  1007448 Boulogne Observers, 4135 Pas de Calais, Pow:598, Count: 7(l 1/L 3/S 3) Keeping only the Best Attack (is Assault) goal for 4135 Pas de Calais
16:41:34  (Reporting)  List of Agendas for 1007448 Boulogne Observers, 4135 Pas de Calais, Pow:598, Count: 7(l 1/L 3/S 3)
16:41:34  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4135 Pas de Calais
16:41:34  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4135 Pas de Calais
16:41:34  (Reporting)  1007448-Boulogne Observers Power:598 Health:100% Pas de Calais>Pas de Calais Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013360 Clyde Sq., 4135 Pas de Calais, Pow:71, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7100, Region: 3934 Commerce
16:41:34  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7100, Region: 3934 Commerce
16:41:34  (Reporting)  1013360-Clyde Sq. Power:71 Health:100% Pas de Calais>Commerce Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 7100
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002548 Anglo-Norman Islands Force, 517 Jersey, Pow:36, Count: 3(l 1/L 1/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 5670, Region: 517 Jersey
16:41:34  (Reporting)  Agenda  2  : Agenda: Defend, Value: 10660, Region: 517 Jersey
16:41:34  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 5670, Region: 517 Jersey
16:41:34  (Reporting)  1002548-Anglo-Norman Islands Force Power:36 Health:100% Jersey>Jersey Mission:Keep Position Fitness:60% Need:60 Threat:0 GoalValue: 5670
16:41:34  (Reporting)   
16:41:34  (Reporting)  1007479 Channel Fleet, 4259 Pointe du Raz, Pow:1029, Count: 10(l 2/L 7/S 1) a landing is planned, aborting Docking&Calling ops in favor of Naval Superiority
16:41:34  (Reporting)  1007479 Channel Fleet, 4259 Pointe du Raz, Pow:1029, Count: 10(l 2/L 7/S 1) Keeping only the Best Attack (is Assault) goal for 4259 Pointe du Raz
16:41:34  (Reporting)  List of Agendas for 1007479 Channel Fleet, 4259 Pointe du Raz, Pow:1029, Count: 10(l 2/L 7/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4259 Pointe du Raz
16:41:34  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4259 Pointe du Raz
16:41:34  (Reporting)  1007479-Channel Fleet Power:1029 Health:100% Pointe du Raz>Pointe du Raz Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013363 Boyne Sq., 4259 Pointe du Raz, Pow:176, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 17600, Region: 3924 North Sea Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 17600, Region: 3924 North Sea Trade
16:41:34  (Reporting)  1013363-Boyne Sq. Power:176 Health:100% Pointe du Raz>North Sea Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 17600
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013364 Severn Sq., 4259 Pointe du Raz, Pow:76, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7600, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7600, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  1013364-Severn Sq. Power:76 Health:100% Pointe du Raz>Northeast Atlantic Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 7600
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013365 Yarmouth Sq., 4259 Pointe du Raz, Pow:62, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 6200, Region: 3927 Southeast Atlantic Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 6200, Region: 3927 Southeast Atlantic Trade
16:41:34  (Reporting)  1013365-Yarmouth Sq. Power:62 Health:100% Pointe du Raz>Southeast Atlantic Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 6200
16:41:34  (Reporting)   
16:41:34  (Reporting)  1007627 Rochefort Blockade, 4270 Pointe de Grave, Pow:584, Count: 6(l 1/L 4/S 1) a landing is planned, aborting Docking&Calling ops in favor of Naval Superiority
16:41:34  (Reporting)  1007627 Rochefort Blockade, 4270 Pointe de Grave, Pow:584, Count: 6(l 1/L 4/S 1) Keeping only the Best Attack (is Assault) goal for 4270 Pointe de Grave
16:41:34  (Reporting)  List of Agendas for 1007627 Rochefort Blockade, 4270 Pointe de Grave, Pow:584, Count: 6(l 1/L 4/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4270 Pointe de Grave
16:41:34  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4270 Pointe de Grave
16:41:34  (Reporting)  1007627-Rochefort Blockade Power:584 Health:100% Pointe de Grave>Pointe de Grave Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013366 Bacchante Sq., 4270 Pointe de Grave, Pow:86, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 8600, Region: 3934 Commerce
16:41:34  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 8600, Region: 3934 Commerce
16:41:34  (Reporting)  1013366-Bacchante Sq. Power:86 Health:100% Pointe de Grave>Commerce Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 8600
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_India (Ext:0.20 - Core:5.00 - Nav:5.00) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1007893 Indian Squadron, 3915 West India, Pow:1227, Count: 16(l 2/L 9/S 5)
16:41:34  (Reporting)  Agenda  1  : Agenda: Attack, Value: 80000, Region: 4304 Coast of Carnatic
16:41:34  (Reporting)  Agenda  2  : Agenda: Naval Superiority, Value: 40524, Region: 4563 Coast of Coromandel
16:41:34  (Reporting)  Agenda  3  : Agenda: Naval Docking, Value: 21250, Region: 3915 West India
16:41:34  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 80000, Region: 4304 Coast of Carnatic
16:41:34  (Reporting)  1007893-Indian Squadron Power:1227 Health:100% West India>Coast of Carnatic Mission:Attack Fitness:80% Need:0 Threat:0 GoalValue: 80000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  1013309 British Detachment is doing nothing in West India  Power: 71  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)  1013310 British Detachment is doing nothing in West India  Power: 71  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)  1013311 British Detachment is doing nothing in West India  Power: 71  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)  1013313 British Detachment is doing nothing in West India  Power: 71  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)  1013312 British Detachment is doing nothing in West India  Power: 69  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_West_Indies (Ext:1.60 - Core:1.76 - Nav:3.79) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013314 Coote' Force, 3903 Jamaica, Pow:193, Count: 6(l 1/L 5/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Prep. Amphibious, Value: 13500, Region: 3903 Jamaica
16:41:34  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 3903 Jamaica
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 3903 Jamaica
16:41:34  (Reporting)  1013314-Coote' Force Power:193 Health:100% Jamaica>Jamaica Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002699 II. British Detachment, 3903 Jamaica, Pow:79, Count: 2(l 0/L 1/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Prep. Amphibious, Value: 13500, Region: 3903 Jamaica
16:41:34  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 3903 Jamaica
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 3903 Jamaica
16:41:34  (Reporting)  1002699-II. British Detachment Power:79 Health:100% Jamaica>Jamaica Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013317 Sultane Sq., 3903 Jamaica, Pow:76, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7600, Region: 3934 Commerce
16:41:34  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7600, Region: 3934 Commerce
16:41:34  (Reporting)  1013317-Sultane Sq. Power:76 Health:100% Jamaica>Commerce Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 7600
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013318 Daphne  Sq., 3903 Jamaica, Pow:76, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7600, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7600, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  1013318-Daphne  Sq. Power:76 Health:100% Jamaica>Northeast Atlantic Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 7600
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013316 Topaze Sq., 3903 Jamaica, Pow:62, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 6200, Region: 3934 Commerce
16:41:34  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 6200, Region: 3934 Commerce
16:41:34  (Reporting)  1013316-Topaze Sq. Power:62 Health:100% Jamaica>Commerce Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 6200
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002733 Jamaica Fencibles, 3903 Jamaica, Pow:15, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Wait for embarkment, Value: 2500, Region: 3903 Jamaica
16:41:34  (Reporting)  Choosen Agenda: Agenda: Wait for embarkment, Value: 2500, Region: 3903 Jamaica
16:41:34  (Reporting)  1002733-Jamaica Fencibles Power:15 Health:100% Jamaica>Jamaica Mission:Wait for embarkment Fitness:100% Need:0 Threat:0 GoalValue: 2500
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013319 Jamaica Supply, 3903 Jamaica, Pow:0, Count: 1(l 0/L 0/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Build Depot, Value: 24000, Region: 3903 Jamaica
16:41:34  (Reporting)  Choosen Agenda: Agenda: Build Depot, Value: 24000, Region: 3903 Jamaica
16:41:34  (Reporting)  1013319-Jamaica Supply Power:0 Health:100% Jamaica>Jamaica Mission:Build Depot Fitness:48% Need:0 Threat:0 GoalValue: 24000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1007792 Jamaca Squadron, 3903 Jamaica, Pow:509, Count: 7(l 1/L 3/S 3)
16:41:34  (Reporting)  Agenda  1  : Agenda: Attack, Value: 90000, Region: 4554 Jamaican Sea
16:41:34  (Reporting)  Agenda  2  : Agenda: Prep. Amphibious, Value: 13500, Region: 3903 Jamaica
16:41:34  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 90000, Region: 4554 Jamaican Sea
16:41:34  (Reporting)  1007792-Jamaca Squadron Power:509 Health:100% Jamaica>Jamaican Sea Mission:Attack Fitness:90% Need:0 Threat:0 GoalValue: 90000
16:41:34  (Reporting)   
16:41:34  (Reporting)  1007830 West Indies Squadron, 4556 Caraibbean Sea, Pow:719, Count: 11(l 1/L 5/S 5) Keeping only the Best Attack (is Assault) goal for 4556 Caraibbean Sea
16:41:34  (Reporting)  List of Agendas for 1007830 West Indies Squadron, 4556 Caraibbean Sea, Pow:719, Count: 11(l 1/L 5/S 5)
16:41:34  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4556 Caraibbean Sea
16:41:34  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4556 Caraibbean Sea
16:41:34  (Reporting)  1007830-West Indies Squadron Power:719 Health:100% Caraibbean Sea>Caraibbean Sea Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002737 Barbados Force, 3908 Barbados, Pow:109, Count: 2(l 1/L 1/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 9248, Region: 3908 Barbados
16:41:34  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 9248, Region: 3908 Barbados
16:41:34  (Reporting)  1002737-Barbados Force Power:109 Health:100% Barbados>Barbados Mission:Keep Position Fitness:53% Need:0 Threat:155 GoalValue: 9248
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_Low_Countries (Ext:0.20 - Core:0.20 - Nav:5.00) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_Scandinavia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_British_Isles (Ext:5.00 - Core:5.00 - Nav:5.00) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002932 Inverness Garrison, 43 Inverness, Pow:18, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 134 Winchester
16:41:34  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 134 Winchester
16:41:34  (Reporting)  1002932 Inverness Garrison Inverness Health: 100 % will target  1002210 English Home Army
16:41:34  (Reporting)  1002932-Inverness Garrison Power:18 Health:100% Inverness>Winchester Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002536 Highlands Force, 51 Aberdeen, Pow:80, Count: 4(l 1/L 2/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 57 Edinburgh
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 57 Edinburgh
16:41:34  (Reporting)  1002536-Highlands Force Power:80 Health:100% Aberdeen>Edinburgh Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002928 Aberdeen Garrison, 51 Aberdeen, Pow:18, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 134 Winchester
16:41:34  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 134 Winchester
16:41:34  (Reporting)  1002928 Aberdeen Garrison Aberdeen Health: 100 % will target  1002210 English Home Army
16:41:34  (Reporting)  1002928-Aberdeen Garrison Power:18 Health:100% Aberdeen>Winchester Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002924 Perth Garrison, 53 Perth, Pow:18, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 134 Winchester
16:41:34  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 134 Winchester
16:41:34  (Reporting)  1002924 Perth Garrison Perth Health: 100 % will target  1002210 English Home Army
16:41:34  (Reporting)  1002924-Perth Garrison Power:18 Health:100% Perth>Winchester Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002920 Edinburgh Garrison, 57 Edinburgh, Pow:14, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 134 Winchester
16:41:34  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 134 Winchester
16:41:34  (Reporting)  1002920 Edinburgh Garrison Edinburgh Health: 100 % will target  1002210 English Home Army
16:41:34  (Reporting)  1002920-Edinburgh Garrison Power:14 Health:100% Edinburgh>Winchester Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002505 Scotland Force, 62 Glasgow, Pow:47, Count: 4(l 1/L 1/S 2)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 57 Edinburgh
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 57 Edinburgh
16:41:34  (Reporting)  1002505-Scotland Force Power:47 Health:100% Glasgow>Edinburgh Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013327 VIII. British Force, 62 Glasgow, Pow:140, Count: 6(l 0/L 6/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 57 Edinburgh
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 57 Edinburgh
16:41:34  (Reporting)  1013327-VIII. British Force Power:140 Health:100% Glasgow>Edinburgh Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1003034 Newcastle Garrison, 70 Newcastle, Pow:46, Count: 2(l 0/L 2/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 70 Newcastle
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 70 Newcastle
16:41:34  (Reporting)  1003034-Newcastle Garrison Power:46 Health:100% Newcastle>Newcastle Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002994 Carlisle Garrison, 72 Carlisle, Pow:61, Count: 2(l 0/L 2/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 72 Carlisle
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 72 Carlisle
16:41:34  (Reporting)  1002994-Carlisle Garrison Power:61 Health:100% Carlisle>Carlisle Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013334 Erskine' Force, 8 Belfast, Pow:36, Count: 3(l 1/L 2/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 134 Winchester
16:41:34  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 134 Winchester
16:41:34  (Reporting)  1013334 Erskine' Force Belfast Health: 100 % will target  1002210 English Home Army
16:41:34  (Reporting)  1013334-Erskine' Force Power:36 Health:100% Belfast>Winchester Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002893 Belfast Garrison, 8 Belfast, Pow:43, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 16 Dublin
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 16 Dublin
16:41:34  (Reporting)  1002893-Belfast Garrison Power:43 Health:100% Belfast>Dublin Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002450 Alexander Mackenzie Fraser, 78 Lancaster, Pow:302, Count: 1(l 1/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 87 Liverpool
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 87 Liverpool
16:41:34  (Reporting)  1002450-Alexander Mackenzie Fraser Power:302 Health:100% Lancaster>Liverpool Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002936 Leeds Garrison, 80 Leeds, Pow:80, Count: 4(l 1/L 2/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 75, Region: 134 Winchester
16:41:34  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 75, Region: 134 Winchester
16:41:34  (Reporting)  1002936 Leeds Garrison Leeds Health: 100 % will target  1002210 English Home Army
16:41:34  (Reporting)  1002936-Leeds Garrison Power:80 Health:100% Leeds>Winchester Mission:Merge (slave) Fitness:30% Need:0 Threat:0 GoalValue: 75
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002480 Hannover Expedition, 84 Hull, Pow:195, Count: 3(l 2/L 2/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Wait for embarkment, Value: 2500, Region: 84 Hull
16:41:34  (Reporting)  Choosen Agenda: Agenda: Wait for embarkment, Value: 2500, Region: 84 Hull
16:41:34  (Reporting)  1002480-Hannover Expedition Power:195 Health:100% Hull>Hull Mission:Wait for embarkment Fitness:100% Need:60 Threat:0 GoalValue: 2500
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002954 Hull Garrison, 84 Hull, Pow:74, Count: 4(l 1/L 2/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 84 Hull
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 84 Hull
16:41:34  (Reporting)  1002954-Hull Garrison Power:74 Health:100% Hull>Hull Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002946 Manchester Garrison, 79 Manchester, Pow:46, Count: 2(l 0/L 2/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 79 Manchester
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 79 Manchester
16:41:34  (Reporting)  1002946-Manchester Garrison Power:46 Health:100% Manchester>Manchester Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013321 VII. British Detachment, 16 Dublin, Pow:62, Count: 2(l 0/L 2/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 16 Dublin
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 16 Dublin
16:41:34  (Reporting)  1013321-VII. British Detachment Power:62 Health:100% Dublin>Dublin Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002559 Ireland Force, 16 Dublin, Pow:40, Count: 3(l 0/L 1/S 2)
16:41:34  (Reporting)  Agenda  1  : Agenda: Wait for embarkment, Value: 2500, Region: 16 Dublin
16:41:34  (Reporting)  Choosen Agenda: Agenda: Wait for embarkment, Value: 2500, Region: 16 Dublin
16:41:34  (Reporting)  1002559-Ireland Force Power:40 Health:100% Dublin>Dublin Mission:Wait for embarkment Fitness:100% Need:0 Threat:0 GoalValue: 2500
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002904 Dublin Garrison, 16 Dublin, Pow:14, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Wait for embarkment, Value: 2500, Region: 16 Dublin
16:41:34  (Reporting)  Choosen Agenda: Agenda: Wait for embarkment, Value: 2500, Region: 16 Dublin
16:41:34  (Reporting)  1002904-Dublin Garrison Power:14 Health:100% Dublin>Dublin Mission:Wait for embarkment Fitness:100% Need:0 Threat:0 GoalValue: 2500
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013329 Liverpool Brigade, 87 Liverpool, Pow:38, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 87 Liverpool
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 87 Liverpool
16:41:34  (Reporting)  1013329-Liverpool Brigade Power:38 Health:100% Liverpool>Liverpool Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1003026 Liverpool Garrison, 87 Liverpool, Pow:14, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 100, Region: 134 Winchester
16:41:34  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 100, Region: 134 Winchester
16:41:34  (Reporting)  1003026 Liverpool Garrison Liverpool Health: 100 % will target  1002210 English Home Army
16:41:34  (Reporting)  1003026-Liverpool Garrison Power:14 Health:100% Liverpool>Winchester Mission:Merge (slave) Fitness:40% Need:0 Threat:0 GoalValue: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013333 Leicester Brigade, 108 Leicester, Pow:45, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 108 Leicester
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 108 Leicester
16:41:34  (Reporting)  1013333-Leicester Brigade Power:45 Health:100% Leicester>Leicester Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  1013328 British Detachment is doing nothing in Leicester  Power: 14  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)  1013330 British Detachment is doing nothing in Leicester  Power: 14  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1003050 Leicester Garrison, 108 Leicester, Pow:14, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 150, Region: 134 Winchester
16:41:34  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 150, Region: 134 Winchester
16:41:34  (Reporting)  1003050 Leicester Garrison Leicester Health: 100 % will target  1002210 English Home Army
16:41:34  (Reporting)  1003050-Leicester Garrison Power:14 Health:100% Leicester>Winchester Mission:Merge (slave) Fitness:60% Need:0 Threat:0 GoalValue: 150
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013336 Norwich Brigade, 112 Norwich, Pow:37, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 112 Norwich
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 112 Norwich
16:41:34  (Reporting)  1013336-Norwich Brigade Power:37 Health:100% Norwich>Norwich Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002963 Norwich Garrison, 112 Norwich, Pow:14, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 100, Region: 134 Winchester
16:41:34  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 100, Region: 134 Winchester
16:41:34  (Reporting)  1002963 Norwich Garrison Norwich Health: 100 % will target  1002210 English Home Army
16:41:34  (Reporting)  1002963-Norwich Garrison Power:14 Health:100% Norwich>Winchester Mission:Merge (slave) Fitness:40% Need:0 Threat:0 GoalValue: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002912 Limerick Garrison, 28 Limerick, Pow:49, Count: 2(l 0/L 2/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 28 Limerick
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 28 Limerick
16:41:34  (Reporting)  1002912-Limerick Garrison Power:49 Health:100% Limerick>Limerick Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  1013332 British Detachment is doing nothing in Birmingham  Power: 14  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1003058 Birmingham Garrison, 105 Birmingham, Pow:47, Count: 2(l 0/L 2/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 105 Birmingham
16:41:34  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12500, Region: 105 Birmingham
16:41:34  (Reporting)  1003058-Birmingham Garrison Power:47 Health:100% Birmingham>Birmingham Mission:Garrison Fitness:50% Need:8 Threat:0 GoalValue: 12500
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002321 Harwich Force, 120 Yarmouth, Pow:249, Count: 11(l 1/L 8/S 2)
16:41:34  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 125, Region: 134 Winchester
16:41:34  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 125, Region: 134 Winchester
16:41:34  (Reporting)  1002321 Harwich Force Yarmouth Health: 100 % will target  1002210 English Home Army
16:41:34  (Reporting)  1002321-Harwich Force Power:249 Health:100% Yarmouth>Winchester Mission:Merge (slave) Fitness:50% Need:0 Threat:0 GoalValue: 125
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1003042 Yarmouth Garrison, 120 Yarmouth, Pow:50, Count: 2(l 0/L 2/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 120 Yarmouth
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 120 Yarmouth
16:41:34  (Reporting)  1003042-Yarmouth Garrison Power:50 Health:100% Yarmouth>Yarmouth Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002579 Disposable Force, 32 Cork, Pow:300, Count: 11(l 2/L 6/S 3)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 32 Cork
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 32 Cork
16:41:34  (Reporting)  1002579-Disposable Force Power:300 Health:100% Cork>Cork Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002908 Cork Garrison, 32 Cork, Pow:19, Count: 2(l 1/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 134 Winchester
16:41:34  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 134 Winchester
16:41:34  (Reporting)  1002908 Cork Garrison Cork Health: 100 % will target  1002210 English Home Army
16:41:34  (Reporting)  1002908-Cork Garrison Power:19 Health:100% Cork>Winchester Mission:Merge (slave) Fitness:1% Need:0 Threat:0 GoalValue: 2
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002985 Colchester Garrison, 122 Colchester, Pow:56, Count: 2(l 0/L 2/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 118 London
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 118 London
16:41:34  (Reporting)  1002985-Colchester Garrison Power:56 Health:100% Colchester>London Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013348 Active Sq., 118 London, Pow:76, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7600, Region: 3934 Commerce
16:41:34  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7600, Region: 3934 Commerce
16:41:34  (Reporting)  1013348-Active Sq. Power:76 Health:100% London>Commerce Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 7600
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013349 15th Transport Sq., 118 London, Pow:30, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 5000, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 5000, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  1013349-15th Transport Sq. Power:30 Health:100% London>Northeast Atlantic Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 5000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013346 4th Transport Sq., 118 London, Pow:8, Count: 1(l 0/L 0/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
16:41:34  (Reporting)  1013346-4th Transport Sq. Power:8 Health:100% London>Western Approaches Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 2500
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013347 3rd Transport Sq., 118 London, Pow:5, Count: 1(l 0/L 0/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
16:41:34  (Reporting)  1013347-3rd Transport Sq. Power:5 Health:100% London>Western Approaches Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 2500
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013304 II. Fleet, 118 London, Pow:4, Count: 2(l 0/L 0/S 2)
16:41:34  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 2226, Region: 140 Dover
16:41:34  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 2226, Region: 140 Dover
16:41:34  (Reporting)  1013304-II. Fleet Power:4 Health:100% London>Dover Mission:Naval Calling Fitness:84% Need:0 Threat:0 GoalValue: 2226
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013323 Douglas' Force, 118 London, Pow:177, Count: 5(l 1/L 4/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 118 London
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 118 London
16:41:34  (Reporting)  1013323-Douglas' Force Power:177 Health:100% London>London Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1003017 Cardiff Garrison, 98 Cardiff, Pow:64, Count: 2(l 0/L 2/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 98 Cardiff
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 98 Cardiff
16:41:34  (Reporting)  1003017-Cardiff Garrison Power:64 Health:100% Cardiff>Cardiff Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  1003087 London Garrison is doing nothing in London  Power: 139  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1007552 Thames Squadron, 118 London, Pow:143, Count: 4(l 0/L 4/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 4810, Region: 70 Newcastle
16:41:34  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 4810, Region: 70 Newcastle
16:41:34  (Reporting)  1007552-Thames Squadron Power:143 Health:100% London>Newcastle Mission:Naval Calling Fitness:74% Need:0 Threat:0 GoalValue: 4810
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002210 English Home Army, 134 Winchester, Pow:948, Count: 17(l 5/L 10/S 6)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 133 Portsmouth
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 133 Portsmouth
16:41:34  (Reporting)  1002210-English Home Army Power:948 Health:100% Winchester>Portsmouth Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013324 VI. British Detachment, 134 Winchester, Pow:91, Count: 2(l 0/L 2/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 133 Portsmouth
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 133 Portsmouth
16:41:34  (Reporting)  1013324-VI. British Detachment Power:91 Health:100% Winchester>Portsmouth Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002971 Winchester Garrison, 134 Winchester, Pow:26, Count: 2(l 0/L 1/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Wait for embarkment, Value: 2500, Region: 134 Winchester
16:41:34  (Reporting)  Choosen Agenda: Agenda: Wait for embarkment, Value: 2500, Region: 134 Winchester
16:41:34  (Reporting)  1002971-Winchester Garrison Power:26 Health:100% Winchester>Winchester Mission:Wait for embarkment Fitness:100% Need:0 Threat:0 GoalValue: 2500
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002356 Kent Force, 140 Dover, Pow:159, Count: 5(l 1/L 3/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Wait for embarkment, Value: 2500, Region: 140 Dover
16:41:34  (Reporting)  Choosen Agenda: Agenda: Wait for embarkment, Value: 2500, Region: 140 Dover
16:41:34  (Reporting)  1002356-Kent Force Power:159 Health:100% Dover>Dover Mission:Wait for embarkment Fitness:100% Need:0 Threat:0 GoalValue: 2500
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013351 Galloway Sq., 140 Dover, Pow:71, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7100, Region: 3934 Commerce
16:41:34  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7100, Region: 3934 Commerce
16:41:34  (Reporting)  1013351-Galloway Sq. Power:71 Health:100% Dover>Commerce Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 7100
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013352 Achilles Sq., 140 Dover, Pow:62, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 6200, Region: 3927 Southeast Atlantic Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 6200, Region: 3927 Southeast Atlantic Trade
16:41:34  (Reporting)  1013352-Achilles Sq. Power:62 Health:100% Dover>Southeast Atlantic Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 6200
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013350 Urania Sq., 140 Dover, Pow:53, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 5300, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 5300, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  1013350-Urania Sq. Power:53 Health:100% Dover>Northeast Atlantic Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 5300
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013331 IV. British Detachment, 140 Dover, Pow:91, Count: 2(l 0/L 2/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 118 London
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 118 London
16:41:34  (Reporting)  1013331-IV. British Detachment Power:91 Health:100% Dover>London Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1003003 Dover Garrison, 140 Dover, Pow:26, Count: 2(l 0/L 1/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Wait for embarkment, Value: 2500, Region: 140 Dover
16:41:34  (Reporting)  Choosen Agenda: Agenda: Wait for embarkment, Value: 2500, Region: 140 Dover
16:41:34  (Reporting)  1003003-Dover Garrison Power:26 Health:100% Dover>Dover Mission:Wait for embarkment Fitness:100% Need:0 Threat:0 GoalValue: 2500
16:41:34  (Reporting)   
16:41:34  (Reporting)  1007381 Home Fleet, 4134 Strait of Dover, Pow:1444, Count: 15(l 2/L 12/S 1) Keeping only the Best Attack (is Assault) goal for 4134 Strait of Dover
16:41:34  (Reporting)  List of Agendas for 1007381 Home Fleet, 4134 Strait of Dover, Pow:1444, Count: 15(l 2/L 12/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4134 Strait of Dover
16:41:34  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4134 Strait of Dover
16:41:34  (Reporting)  1007381-Home Fleet Power:1444 Health:100% Strait of Dover>Strait of Dover Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013362 Hibernia Sq., 4134 Strait of Dover, Pow:192, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 19200, Region: 3934 Commerce
16:41:34  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 19200, Region: 3934 Commerce
16:41:34  (Reporting)  1013362-Hibernia Sq. Power:192 Health:100% Strait of Dover>Commerce Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 19200
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013361 Harriett Sq., 4134 Strait of Dover, Pow:62, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 6200, Region: 3927 Southeast Atlantic Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 6200, Region: 3927 Southeast Atlantic Trade
16:41:34  (Reporting)  1013361-Harriett Sq. Power:62 Health:100% Strait of Dover>Southeast Atlantic Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 6200
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002375 Wessex Force, 137 Brighton, Pow:355, Count: 11(l 2/L 8/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 225, Region: 134 Winchester
16:41:34  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 225, Region: 134 Winchester
16:41:34  (Reporting)  1002375 Wessex Force Brighton Health: 100 % will target  1002210 English Home Army
16:41:34  (Reporting)  1002375-Wessex Force Power:355 Health:100% Brighton>Winchester Mission:Merge (slave) Fitness:90% Need:0 Threat:0 GoalValue: 225
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1007528 Medway Squadron, 140 Dover, Pow:200, Count: 4(l 1/L 3/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Attack, Value: 90000, Region: 4129 Beachy Head
16:41:34  (Reporting)  Agenda  2  : Agenda: Naval Superiority, Value: 8181, Region: 3936 Shannon Estuary
16:41:34  (Reporting)  Agenda  3  : Agenda: Naval Calling, Value: 3555, Region: 16 Dublin
16:41:34  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 90000, Region: 4129 Beachy Head
16:41:34  (Reporting)  1007528-Medway Squadron Power:200 Health:100% Dover>Beachy Head Mission:Attack Fitness:90% Need:0 Threat:0 GoalValue: 90000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002415 Portsmouth Force, 133 Portsmouth, Pow:55, Count: 3(l 1/L 1/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 225, Region: 134 Winchester
16:41:34  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 225, Region: 134 Winchester
16:41:34  (Reporting)  1002415 Portsmouth Force Portsmouth Health: 100 % will target  1002210 English Home Army
16:41:34  (Reporting)  1002415-Portsmouth Force Power:55 Health:100% Portsmouth>Winchester Mission:Merge (slave) Fitness:90% Need:0 Threat:0 GoalValue: 225
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013353 Triumph Sq., 133 Portsmouth, Pow:35, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 5000, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 5000, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  1013353-Triumph Sq. Power:35 Health:100% Portsmouth>Northeast Atlantic Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 5000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013354 7th Transport Sq., 133 Portsmouth, Pow:30, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 5000, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 5000, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  1013354-7th Transport Sq. Power:30 Health:100% Portsmouth>Northeast Atlantic Trade Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 5000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013322 III. British Detachment, 133 Portsmouth, Pow:67, Count: 2(l 0/L 2/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 133 Portsmouth
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 133 Portsmouth
16:41:34  (Reporting)  1013322-III. British Detachment Power:67 Health:100% Portsmouth>Portsmouth Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1007587 Portsmouth Squadron, 133 Portsmouth, Pow:649, Count: 9(l 1/L 7/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Attack, Value: 90000, Region: 4128 Isle of Wight
16:41:34  (Reporting)  Agenda  2  : Agenda: Naval Superiority, Value: 19530, Region: 4143 Firth of Forth
16:41:34  (Reporting)  Agenda  3  : Agenda: Naval Calling, Value: 9756, Region: 84 Hull
16:41:34  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 90000, Region: 4128 Isle of Wight
16:41:34  (Reporting)  1007587-Portsmouth Squadron Power:649 Health:100% Portsmouth>Isle of Wight Mission:Attack Fitness:90% Need:0 Threat:0 GoalValue: 90000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1003076 Portsmouth Garrison, 133 Portsmouth, Pow:30, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 133 Portsmouth
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 133 Portsmouth
16:41:34  (Reporting)  1003076-Portsmouth Garrison Power:30 Health:100% Portsmouth>Portsmouth Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1003066 Plymouth Garrison, 126 Plymouth, Pow:56, Count: 3(l 0/L 3/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 126 Plymouth
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 126 Plymouth
16:41:34  (Reporting)  1003066-Plymouth Garrison Power:56 Health:100% Plymouth>Plymouth Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_North_Africa (Ext:0.20 - Core:0.20 - Nav:5.00) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_Austria (Ext:5.00 - Core:5.00 - Nav:5.00) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_America (Ext:5.00 - Core:5.00 - Nav:5.00) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  1002669 Lower Canada Force is doing nothing in Lower Canada  Power: 112  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013357 Amphitrite Sq., 3890 Nova Scotia, Pow:76, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 7600, Region: 3927 Southeast Atlantic Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 7600, Region: 3927 Southeast Atlantic Trade
16:41:34  (Reporting)  1013357-Amphitrite Sq. Power:76 Health:100% Nova Scotia>Southeast Atlantic Trade Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 7600
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013356 Laurel Sq., 3890 Nova Scotia, Pow:71, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 7100, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 7100, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  1013356-Laurel Sq. Power:71 Health:100% Nova Scotia>Northeast Atlantic Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 7100
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002690 Nova Scotia Force, 3890 Nova Scotia, Pow:53, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 3890 Nova Scotia
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 3890 Nova Scotia
16:41:34  (Reporting)  1002690-Nova Scotia Force Power:53 Health:100% Nova Scotia>Nova Scotia Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013355 Nova Scotia Militia, 3890 Nova Scotia, Pow:19, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 225, Region: 3889 Lower Canada
16:41:34  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 225, Region: 3889 Lower Canada
16:41:34  (Reporting)  1013355-Nova Scotia Militia Power:19 Health:100% Nova Scotia>Lower Canada Mission:Gather to GHQ Fitness:90% Need:0 Threat:0 GoalValue: 225
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1007871 American Squadron, 3890 Nova Scotia, Pow:229, Count: 4(l 1/L 1/S 2)
16:41:34  (Reporting)  Agenda  1  : Agenda: Attack, Value: 10000, Region: 4556 Caraibbean Sea
16:41:34  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 2849, Region: 130 Bristol
16:41:34  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 10000, Region: 4556 Caraibbean Sea
16:41:34  (Reporting)  1007871-American Squadron Power:229 Health:100% Nova Scotia>Caraibbean Sea Mission:Attack Fitness:10% Need:0 Threat:0 GoalValue: 10000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1002685 Upper Canada Force, 3896 Upper Canada, Pow:40, Count: 2(l 1/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 3896 Upper Canada
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 3896 Upper Canada
16:41:34  (Reporting)  1002685-Upper Canada Force Power:40 Health:100% Upper Canada>Upper Canada Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.30 - Nav:4.49) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  1007765 African Squadron, 4559 Gulf of Guinea, Pow:440, Count: 5(l 1/L 4/S 0) Keeping only the Best Attack (is Assault) goal for 4559 Gulf of Guinea
16:41:34  (Reporting)  List of Agendas for 1007765 African Squadron, 4559 Gulf of Guinea, Pow:440, Count: 5(l 1/L 4/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 4559 Gulf of Guinea
16:41:34  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 4559 Gulf of Guinea
16:41:34  (Reporting)  1007765-African Squadron Power:440 Health:100% Gulf of Guinea>Gulf of Guinea Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013359 Lively Sq., 4559 Gulf of Guinea, Pow:62, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 6200, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 6200, Region: 3926 Northeast Atlantic Trade
16:41:34  (Reporting)  1013359-Lively Sq. Power:62 Health:100% Gulf of Guinea>Northeast Atlantic Trade Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 6200
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013358 9th Transport Sq., 4559 Gulf of Guinea, Pow:28, Count: 1(l 0/L 0/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 2500, Region: 3925 Western Approaches Trade
16:41:34  (Reporting)  1013358-9th Transport Sq. Power:28 Health:100% Gulf of Guinea>Western Approaches Trade Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 2500
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_South_America (Ext:0.20 - Core:0.20 - Nav:5.00) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_IndianOcean (Ext:0.20 - Core:0.20 - Nav:4.47) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_Commerce (Ext:0.20 - Core:0.20 - Nav:5.00) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.30 - Core:0.20 - Nav:1.00) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  ApplyAgenda, Full Pathfinding: 1008058 Merchant Fleet #7 , destination,  is not in friendly water and the mission is not ignoring threats. 3929 Adriatic Sea Trade
16:41:34  (Reporting)   
16:41:34  (Reporting)  ApplyAgenda, Full Pathfinding: 1008081 Merchant Fleet #10 , destination,  is not in friendly water and the mission is not ignoring threats. 3932 Aegean Sea Trade
16:41:34  (Reporting)   
16:41:34  (Reporting)  ApplyAgenda, Full Pathfinding: 1008047 Merchant Fleet #6 , destination,  is not in friendly water and the mission is not ignoring threats. 3928 Western Mediterranean Trade
16:41:34  (Reporting)   
16:41:34  (Reporting)  ApplyAgenda, Full Pathfinding: 1008064 Merchant Fleet #8 , destination,  is not in friendly water and the mission is not ignoring threats. 3930 Central Mediterranean Trade
16:41:34  (Reporting)   
16:41:34  (Reporting)  ApplyAgenda, Full Pathfinding: 1008070 Merchant Fleet #9 , destination,  is not in friendly water and the mission is not ignoring threats. 3931 Eastern Mediterranean Trade
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_SouthAtlantic (Ext:0.20 - Core:0.20 - Nav:5.00) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.31 - Core:0.20 - Nav:1.99) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_BalticSea (Ext:5.00 - Core:0.20 - Nav:0.20) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  ApplyAgenda, Full Pathfinding: 1007962 Merchant Fleet #1 , destination,  is not in friendly water and the mission is not ignoring threats. 3923 Baltic Sea Trade
16:41:34  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:41:34  (Reporting)  Ended SplitStaticUnits 0 ms
16:41:34  (Reporting)  Entering ManageHQStacks (_MHS_)
16:41:34  (Reporting)  Ended ManageHQStacks 4 ms
16:41:34  (Reporting)  Entering SynchHQStacks (_SHS_)
16:41:34  (Reporting)  Ended SynchHQStacks 1 ms
16:41:34  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
16:41:34  (Reporting)  Ended DeclareNewHQStacks 1 ms
16:41:34  (Reporting)  Entering SplitLargeStacks (_SLS_)
16:41:34  (Reporting)  Ended SplitLargeStacks 1 ms
16:41:34  (Reporting)  Entering ManageHQStacks (_MHS_)
16:41:34  (Reporting)  Ended ManageHQStacks 3 ms
16:41:34  (Reporting)  Entering SynchHQStacks (_SHS_)
16:41:34  (Reporting)  Ended SynchHQStacks 1 ms
16:41:34  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
16:41:34  (Reporting)  Ended DeclareNewHQStacks 1 ms
16:41:34  (Reporting)  Entering SplitLargeStacks (_SLS_)
16:41:34  (Reporting)  Ended SplitLargeStacks 1 ms
16:41:34  (Reporting)  Entering ManageHQStacks (_MHS_)
16:41:34  (Reporting)  Ended ManageHQStacks 8 ms
16:41:34  (Reporting)  Entering SynchHQStacks (_SHS_)
16:41:34  (Reporting)  Ended SynchHQStacks 3 ms
16:41:34  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
16:41:34  (Reporting)  Ended DeclareNewHQStacks 3 ms
16:41:34  (Reporting)  Entering SplitLargeStacks (_SLS_)
16:41:34  (Reporting)  Ended SplitLargeStacks 3 ms
16:41:34  (Reporting)  Entering ManageHQStacks (_MHS_)
16:41:34  (Reporting)  Ended ManageHQStacks 6 ms
16:41:34  (Reporting)  Entering SynchHQStacks (_SHS_)
16:41:34  (Reporting)  Ended SynchHQStacks 2 ms
16:41:34  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
16:41:34  (Reporting)  Ended DeclareNewHQStacks 2 ms
16:41:34  (Reporting)  Entering SplitLargeStacks (_SLS_)
16:41:34  (Reporting)  Ended SplitLargeStacks 2 ms
16:41:34  (Reporting)  Entering ManageHQStacks (_MHS_)
16:41:34  (Reporting)  Ended ManageHQStacks 0 ms
16:41:34  (Reporting)  Entering SynchHQStacks (_SHS_)
16:41:34  (Reporting)  Ended SynchHQStacks 0 ms
16:41:34  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
16:41:34  (Reporting)  Ended DeclareNewHQStacks 0 ms
16:41:34  (Reporting)  Entering SplitLargeStacks (_SLS_)
16:41:34  (Reporting)  Ended SplitLargeStacks 0 ms
16:41:34  (Reporting)  Entering ManageHQStacks (_MHS_)
16:41:34  (Reporting)  Ended ManageHQStacks 0 ms
16:41:34  (Reporting)  Entering SynchHQStacks (_SHS_)
16:41:34  (Reporting)  Ended SynchHQStacks 0 ms
16:41:34  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
16:41:34  (Reporting)  Ended DeclareNewHQStacks 0 ms
16:41:34  (Reporting)  Entering SplitLargeStacks (_SLS_)
16:41:34  (Reporting)  Adding stack 1013314 Coote' Force, 3903 Jamaica, Pow:193, Count: 6(l 1/L 5/S 0)
16:41:34  (Reporting)  Ended SplitLargeStacks 0 ms
16:41:34  (Reporting)  Entering ManageHQStacks (_MHS_)
16:41:34  (Reporting)  Ended ManageHQStacks 2 ms
16:41:34  (Reporting)  Entering SynchHQStacks (_SHS_)
16:41:34  (Reporting)  Ended SynchHQStacks 1 ms
16:41:34  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
16:41:34  (Reporting)  Ended DeclareNewHQStacks 13 ms
16:41:34  (Reporting)  Entering SplitLargeStacks (_SLS_)
16:41:34  (Reporting)  Adding stack 1002375 Wessex Force, 137 Brighton, Pow:355, Count: 11(l 2/L 8/S 1)
16:41:34  (Reporting)  Adding stack 1002210 English Home Army, 134 Winchester, Pow:948, Count: 17(l 5/L 10/S 6)
16:41:34  (Reporting)  Adding stack 1013323 Douglas' Force, 118 London, Pow:177, Count: 5(l 1/L 4/S 0)
16:41:34  (Reporting)  Adding stack 1002579 Disposable Force, 32 Cork, Pow:300, Count: 11(l 2/L 6/S 3)
16:41:34  (Reporting)  Adding stack 1002321 Harwich Force, 120 Yarmouth, Pow:249, Count: 11(l 1/L 8/S 2)
16:41:34  (Reporting)  Adding stack 1013327 VIII. British Force, 62 Glasgow, Pow:140, Count: 6(l 0/L 6/S 0)
16:41:34  (Reporting)  Splitting stack 1002210 English Home Army, 134 Winchester, Pow:948, Count: 17(l 5/L 10/S 6) Leader 1002238 Sir Rowland Hill
16:41:34  (Reporting)  _SLS_ (Split LargeStack) 1002238 Sir Rowland Hill will form a stack from 1002210 English Home Army
16:41:34  (Reporting)  Ended splitting stack 1002210 English Home Army, 134 Winchester, Pow:109, Count: 5(l 1/L 3/S 1)
16:41:34  (Reporting)  _SLS_  1013374 British Detachment, 134 Winchester, Pow:940, Count: 12(l 4/L 7/S 5) formed
16:41:34  (Reporting)  Ended SplitLargeStacks 155 ms
16:41:34  (Reporting)  Entering ManageHQStacks (_MHS_)
16:41:34  (Reporting)  Ended ManageHQStacks 5 ms
16:41:34  (Reporting)  Entering SynchHQStacks (_SHS_)
16:41:34  (Reporting)  Ended SynchHQStacks 2 ms
16:41:34  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
16:41:34  (Reporting)  Ended DeclareNewHQStacks 2 ms
16:41:34  (Reporting)  Entering SplitLargeStacks (_SLS_)
16:41:34  (Reporting)  Ended SplitLargeStacks 2 ms
16:41:34  (Reporting)  Entering ManageHQStacks (_MHS_)
16:41:34  (Reporting)  Ended ManageHQStacks 0 ms
16:41:34  (Reporting)  Entering SynchHQStacks (_SHS_)
16:41:34  (Reporting)  Ended SynchHQStacks 0 ms
16:41:34  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
16:41:34  (Reporting)  Ended DeclareNewHQStacks 0 ms
16:41:34  (Reporting)  Entering SplitLargeStacks (_SLS_)
16:41:34  (Reporting)  Ended SplitLargeStacks 0 ms
16:41:34  (Reporting)  Entering ManageHQStacks (_MHS_)
16:41:34  (Reporting)  Ended ManageHQStacks 0 ms
16:41:34  (Reporting)  Entering SynchHQStacks (_SHS_)
16:41:34  (Reporting)  Ended SynchHQStacks 0 ms
16:41:34  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
16:41:34  (Reporting)  Ended DeclareNewHQStacks 0 ms
16:41:34  (Reporting)  Entering SplitLargeStacks (_SLS_)
16:41:34  (Reporting)  Ended SplitLargeStacks 0 ms
16:41:34  (Reporting)  Entering ManageHQStacks (_MHS_)
16:41:34  (Reporting)  Ended ManageHQStacks 0 ms
16:41:34  (Reporting)  Entering SynchHQStacks (_SHS_)
16:41:34  (Reporting)  Ended SynchHQStacks 0 ms
16:41:34  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
16:41:34  (Reporting)  Ended DeclareNewHQStacks 0 ms
16:41:34  (Reporting)  Entering SplitLargeStacks (_SLS_)
16:41:34  (Reporting)  Ended SplitLargeStacks 0 ms
16:41:34  (Reporting)  Entering PromoteLeaders (_PRL_)
16:41:34  (Reporting)  Ended PromoteLeaders 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  ApplyAgenda AutoMerge
16:41:34  (Reporting)  1002480 Hannover Expedition will be merged into 1002954 Hull Garrison in region Hull
16:41:34  (Reporting)  1013316 Topaze Sq. will be merged into 1013317 Sultane Sq. in region Jamaica
16:41:34  (Reporting)  AI Process done in  12739 ms
16:41:34  (Reporting)  Processing  1000003 Russia
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Starting Process on Russia AILevel 2 Kind: 0 Dormant YES Turn: 0 D:\Matrix Games\Wars of Napoleon\NGC\Saves\5 - 1805 January Grand Campaign\5 - 1805 January Grand Campaign.hst ***
16:41:34  (Reporting)  Entering InitAndDumpData (_IAD_)
16:41:34  (Reporting)  Resources Levels Russia EcoBase 301 AtWar: no AtWarThreat: no At PeaceThreat: no
16:41:34  (Reporting)  Pounds Availability Plentiful Stock 2200 Expected 150 Balance -15
16:41:34  (Reporting)  Supplies Availability Very Low Stock 0 Expected 105 Balance 0
16:41:34  (Reporting)  Ammos Availability Very Low Stock 0 Expected 105 Balance 0
16:41:34  (Reporting)  Victory points Availability Plentiful Stock 3000 Expected 105 Balance 0
16:41:34  (Reporting)  Morale Points Availability Average Stock 100 Expected 105 Balance 0
16:41:34  (Reporting)  Conscripts Availability Plentiful Stock 1000 Expected 105 Balance -12
16:41:34  (Reporting)  War supplies Availability Plentiful Stock 300 Expected 75 Balance 0
16:41:34  (Reporting)  Diplomats Availability Plentiful Stock 36 Expected 0 Balance 0
16:41:34  (Reporting)  Engagment Points Availability Plentiful Stock 20 Expected 0 Balance 0
16:41:34  (Reporting)  Horses Availability Plentiful Stock 600 Expected 30 Balance 0
16:41:34  (Reporting)  *** Faction-wide algorithms ***
16:41:34  (Reporting)  Ended BuildReplacements 10 ms
16:41:34  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000003 Russia
16:41:34  (Reporting)  Sending proposal: *we can*
16:41:34  (Reporting)  *** Checking new proposals ***
16:41:34  (Reporting)  Proposing to 1000039 Chechenia
16:41:34  (Reporting)  Checking 50 Degrade Relationship
16:41:34  (Reporting)  Proposing to 1000004 Austria
16:41:34  (Reporting)  Checking 32 Request Passage Right
16:41:34  (Reporting)  Still checking 32 Request Passage Right
16:41:34  (Reporting)  Item is a Various entry, chance 32
16:41:34  (Reporting)  _HAD_ Send Treaty Russia sent Request Passage Right toward Austria
16:41:34  (Reporting)  Proposing to 1000019 Sweden
16:41:34  (Reporting)  Checking 50 Degrade Relationship
16:41:34  (Reporting)  Proposing to 1000026 Moldavia
16:41:34  (Reporting)  Ended HandleAdvancedDiplomacy 105 ms
16:41:34  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 628 Bassano
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 35 target region was 3892 New England
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2186 Midyat
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 18 target region was 1158 Linz
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3751 Djelfa
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 185 target region was 1366 Tomaszow Lubelski
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4002 Morava Confluent
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 185 target region was 4173 Limfjord Channel
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 41 Build Redoubts has 5 % to be played in 3083 Prokhorovka
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 2 Suspend Habeas Corpus not played as return code is The decision   is not valid: You must own the region. . Success Chance was 15 target region was 519 Cherbourg
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1445 Weylau
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 2568 Vorst
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 185 target region was 480 Vauzelles
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 185 target region was 1332 Mielec
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 8 target region was 1303 Klausenburg
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 90 Lincoln
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 3342 Mordovo
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1017 Grunberg
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 860 Celle
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 185 target region was 436 Brianon
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 3948 Ebro Estuary
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4550 Cheasapeake Bay
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 3 Develop Territory has 36 % to be played in 2857 Ordjonikidze
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 105 target region was 3338 Novo Zadonsk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 2 Suspend Habeas Corpus not played as return code is The decision   is not valid: You must own the region. . Success Chance was 19 target region was 816 Trier
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 2 Suspend Habeas Corpus not played as return code is The decision   is not valid: You must own the region. . Success Chance was 21 target region was 130 Bristol
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 30 target region was 3729 Taza
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 3100 Myropilla
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 3 Develop Territory has 216 % to be played in 2608 Saint Petersburg
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 3425 Rasskanovo
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 29 Cavalry Raid not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 25 target region was 3902 Cuba
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 3255 Ouren
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 783 Eindhoven
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 46 Cavalry Screen has 5 % to be played in 1624 Taipala
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played.
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 41 Build Redoubts has 5 % to be played in 3078 Dmitryev Lgovsky
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 2803 Fastiv
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 57 Edinburgh
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 2426 Pawilotsa
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 11 Seize Horses has 105 % to be played in 2877 Berezna
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 3210 Mariopol
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1071 Wapno
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 185 target region was 3105 Krasnopilya
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 3 Develop Territory has 36 % to be played in 2652 Lyubyatovo
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 2523 Pabrade
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 2 Suspend Habeas Corpus not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 17 target region was 2966 Yaroslav
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 37 Ullapool
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4352 Costa Smeralda
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 100 Hereford
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 1567 Ulricehamm
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 409 Nimes
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 3 Develop Territory has 36 % to be played in 3324 Novobokhino
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 185 target region was 1777 Sinaia
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1240 Szombathely
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 350 Cahors
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 549 Calais
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 185 target region was 2100 Kovancilar
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 155 target region was 3539 Arzghir
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 3155 Olymskiy
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 155 target region was 3122 Mashivka
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 29 Cavalry Raid not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2761 Dubno
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 185 target region was 3102 Stretskivka
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 40 Fireship Attack not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 494 Chateaudun
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 876 Werningerode
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 5 target region was 3012 Yurevets
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 185 target region was 2389 Mahabad
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 797 Coevorden
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 16 target region was 3094 Shotska
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4432 Cyrenaican Sea
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 35 target region was 2205 Dokan
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 16 target region was 818 Mainz
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4510 Eupatoria Bay
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 562 Bar Le Duc
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 1651 Drvar
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 185 target region was 3547 Kugoyeyskaya
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 3384 Kiria
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 2729 Olevsk
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 11 Seize Horses has 105 % to be played in 2475 Alytus
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses played.
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 11 Seize Horses has 105 % to be played in 3144 Izyum
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 1170 Knittelfeld
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 185 target region was 243 La Serena
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 3 Develop Territory has 36 % to be played in 2741 Loiev
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 2307 Al Quat
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 29 Cavalry Raid not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 478 Langres
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 185 target region was 424 Nice
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 16 target region was 2120 Malatya
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 185 target region was 2391 Al Ghafar
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1455 Grodno
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4012 Dvina Estuary
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 41 Build Redoubts has 5 % to be played in 2677 Sumilina
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1916 Agrinon
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1958 Emet
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4035 Lower Volga
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 2 Suspend Habeas Corpus not played as return code is The decision   is not valid: You must own the region. . Success Chance was 29 target region was 678 Napoli
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1347 Cholomea
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 185 target region was 3712 Settat
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3604 Terek
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 3291 Moskovskiy
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2034 Ankara
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 19 Build Depot has 11 % to be played in 3395 Patchinki
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played.
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 46 Cavalry Screen has 5 % to be played in 2722 Starobin
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 48 Deep Recon not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1270 Satu Mare
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4564 Sea of Ceylon
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 2660 Zelenka
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 3848 Gazzala
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1369 Zulow
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 29 Cavalry Raid not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 620 Vicenza
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 30 target region was 1107 Prachatiz
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 185 target region was 2178 Urmia
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 3 Develop Territory has 36 % to be played in 1401 Rozan
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2420 Sidi Barrani
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: No nation have the needed attribute to play this decision: . . Success Chance was 11 target region was 2967 Rodionovo
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 1030 Kossel
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 65 target region was 3898 Deep South
16:41:34  (Reporting)  Ended HandleRegionsDecisions 2257 ms
16:41:34  (Reporting)  Entering BuildNewUnits (_BNU_)
16:41:34  (Reporting)  Steel Level 6 Amount 300
16:41:34  (Reporting)  Money Level 6 Amount 2200
16:41:34  (Reporting)  Conscripts Level 6 Amount 1000
16:41:34  (Reporting)  _BNU_ Emergency build ON
16:41:34  (Reporting)  Adding 160 Guard Brigade 1805 Coeff: 4
16:41:34  (Reporting)  Adding 161 Grenadier Brigade 1805 Coeff: 21
16:41:34  (Reporting)  Adding 163 Mixed Grenadier Brigade 1805 Coeff: 33
16:41:34  (Reporting)  Adding 164 Musketeer Brigade 1805 Coeff: 56
16:41:34  (Reporting)  Adding 165 Mixed Infantry Brigade 1805 Coeff: 243
16:41:34  (Reporting)  Adding 166 Mixed Jaeger Brigade 1805 Coeff: 37
16:41:34  (Reporting)  Adding 167 Jaeger Brigade 1805 Coeff: 149
16:41:34  (Reporting)  Adding 168 Russo-German Brigade 1805 Coeff: 47
16:41:34  (Reporting)  Adding 169 Infantry Reserve Brigade 1805 Coeff: 448
16:41:34  (Reporting)  Adding 173 Guard Horse Artillery Brigade 1805 Coeff: 3
16:41:34  (Reporting)  Adding 174 Horse Artillery Brigade 1805 Coeff: 28
16:41:34  (Reporting)  Adding 175 Guard Foot Artillery Brigade 1805 Coeff: 3
16:41:34  (Reporting)  Adding 176 Foot Artillery Brigade 1805 Coeff: 61
16:41:34  (Reporting)  Adding 177 Artillery Brigade 1805 Coeff: 42
16:41:34  (Reporting)  Adding 178 Siege Artillery Brigade 1805 Coeff: 7
16:41:34  (Reporting)  Adding 179 Guard Heavy Cavalry Brigade 1805 Coeff: 2
16:41:34  (Reporting)  Adding 180 Guard Light Cavalry Brigade 1805 Coeff: 3
16:41:34  (Reporting)  Adding 181 Cuirassiers Brigade 1805 Coeff: 7
16:41:34  (Reporting)  Adding 182 Dragoon Brigade 1805 Coeff: 31
16:41:34  (Reporting)  Adding 183 Mixed Cavalry Brigade 1805 Coeff: 19
16:41:34  (Reporting)  Adding 184 Hussars Brigade 1805 Coeff: 35
16:41:34  (Reporting)  Adding 185 Uhlans Brigade 1805 Coeff: 26
16:41:34  (Reporting)  Adding 186 Opolchenye Brigade 1805 Coeff: 5
16:41:34  (Reporting)  Adding 188 Don Cossacks Pulk 1805 Coeff: 26
16:41:34  (Reporting)  Adding 189 Ural Cossacks Pulk 1805 Coeff: 30
16:41:34  (Reporting)  Adding 190 Volga Cossacks Pulk 1805 Coeff: 19
16:41:34  (Reporting)  Adding 192 Line Garrison 1805 Coeff: 222
16:41:34  (Reporting)  Adding 196 Coastal Battery 1805 Coeff: 5
16:41:34  (Reporting)  Adding 197 Supply Brigade 1805 Coeff: 32
16:41:34  (Reporting)  Adding 206 Pontoon Bridges Coeff: 14
16:41:34  (Reporting)  Adding 207 Balloon Observation Bn Coeff: 4
16:41:34  (Reporting)  Adding 208 Flagship Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Adding 209 First Rank Squadron 1805 Coeff: 6
16:41:34  (Reporting)  Adding 210 Second Rank Squadron 1805 Coeff: 10
16:41:34  (Reporting)  Adding 211 Third Rank Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Adding 212 Heavy Frigate Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Adding 213 Frigate Squadron 1805 Coeff: 7
16:41:34  (Reporting)  Adding 214 Brig Squadron 1805 Coeff: 7
16:41:34  (Reporting)  Adding 215 Sloop Squadron 1805 Coeff: 10
16:41:34  (Reporting)  Adding 216 Privateer Squadron 1805 Coeff: 3
16:41:34  (Reporting)  Adding 217 Troop Transport Squadron 1805 Coeff: 6
16:41:34  (Reporting)  Adding 218 Merchantman Squadron 1805 Coeff: 6
16:41:34  (Reporting)  Adding 219 River Gunboat Squadron 1805 Coeff: 7
16:41:34  (Reporting)  Adding 220 Riverine Transport Squadron 1805 Coeff: 2
16:41:34  (Reporting)  Adding 221 Coastal Transport Squadron 1805 Coeff: 3
16:41:34  (Reporting)  Adding 222 Galley Flotilla 1805 Coeff: 5
16:41:34  (Reporting)  Adding 1248 Supply Depot 1805 Coeff: 44
16:41:34  (Reporting)  Number of Draw 8
16:41:34  (Reporting)  Picking 169 Infantry Reserve Brigade 1805
16:41:34  (Reporting)  On Map 2 Requested 0 In Pool 24
16:41:34  (Reporting)  _BNU Buying Unit Infantry Reserve Brigade 1805 Family ID Militia Area Recruitment Area: Russia
16:41:34  (Reporting)  Picking 169 Infantry Reserve Brigade 1805
16:41:34  (Reporting)  On Map 2 Requested 1 In Pool 23
16:41:34  (Reporting)  _BNU Buying Unit Infantry Reserve Brigade 1805 Family ID Militia Area Recruitment Area: Russia
16:41:34  (Reporting)  Picking 176 Foot Artillery Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 26
16:41:34  (Reporting)  _BNU Buying Unit Foot Artillery Brigade 1805 Family ID Light Artillery Area Recruitment Area: Russia
16:41:34  (Reporting)  Picking 164 Musketeer Brigade 1805
16:41:34  (Reporting)  On Map 32 Requested 0 In Pool 3
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 1000 1116 WSU 300 48 Money 2200 760
16:41:34  (Reporting)  Picking 169 Infantry Reserve Brigade 1805
16:41:34  (Reporting)  On Map 2 Requested 2 In Pool 22
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 1000 1106 WSU 300 36 Money 2200 660
16:41:34  (Reporting)  Picking 184 Hussars Brigade 1805
16:41:34  (Reporting)  On Map 5 Requested 0 In Pool 15
16:41:34  (Reporting)  _BNU Buying Unit Hussars Brigade 1805 Family ID Cavalry Area Recruitment Area: Russia
16:41:34  (Reporting)  Picking 165 Mixed Infantry Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 13
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 1000 1236 WSU 300 48 Money 2200 904
16:41:34  (Reporting)  Picking 168 Russo-German Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 4
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 1000 1166 WSU 300 36 Money 2200 844
16:41:34  (Reporting)  Ended BuildNewUnits Bought: 4 54 ms
16:41:34  (Reporting)  AI Process done in  2708 ms
16:41:34  (Reporting)  Processing  1000004 Austria
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Starting Process on Austria AILevel 2 Kind: 0 Dormant YES Turn: 0 D:\Matrix Games\Wars of Napoleon\NGC\Saves\5 - 1805 January Grand Campaign\5 - 1805 January Grand Campaign.hst ***
16:41:34  (Reporting)  Entering InitAndDumpData (_IAD_)
16:41:34  (Reporting)  Resources Levels Austria EcoBase 249 AtWar: no AtWarThreat: no At PeaceThreat: no
16:41:34  (Reporting)  Pounds Availability Plentiful Stock 2500 Expected 124 Balance -8
16:41:34  (Reporting)  Supplies Availability Very Low Stock 0 Expected 87 Balance 0
16:41:34  (Reporting)  Ammos Availability Very Low Stock 0 Expected 87 Balance 0
16:41:34  (Reporting)  Victory points Availability Plentiful Stock 2500 Expected 87 Balance 0
16:41:34  (Reporting)  Morale Points Availability Average Stock 100 Expected 87 Balance 0
16:41:34  (Reporting)  Conscripts Availability Very High Stock 300 Expected 87 Balance -11
16:41:34  (Reporting)  War supplies Availability Plentiful Stock 300 Expected 62 Balance 0
16:41:34  (Reporting)  Diplomats Availability Plentiful Stock 36 Expected 0 Balance 0
16:41:34  (Reporting)  Engagment Points Availability Plentiful Stock 15 Expected 0 Balance 0
16:41:34  (Reporting)  Horses Availability Plentiful Stock 300 Expected 25 Balance 0
16:41:34  (Reporting)  *** Faction-wide algorithms ***
16:41:34  (Reporting)  Ended BuildReplacements 5 ms
16:41:34  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000004 Austria
16:41:34  (Reporting)  Sending proposal: *we can*
16:41:34  (Reporting)  *** Checking new proposals ***
16:41:34  (Reporting)  Proposing to 1000025 Wallachia
16:41:34  (Reporting)  Proposing to 1000012 Baden
16:41:34  (Reporting)  Checking 0 Propose State Visit
16:41:34  (Reporting)  Still checking 0 Propose State Visit
16:41:34  (Reporting)  Item is a Various entry, chance 5
16:41:34  (Reporting)  _HAD_ Send Treaty Austria failed sending Propose State Visit toward Baden chance 5
16:41:34  (Reporting)  Proposing to 1000012 Baden
16:41:34  (Reporting)  Checking 66 Request Foreign Access
16:41:34  (Reporting)  Still checking 66 Request Foreign Access
16:41:34  (Reporting)  Item is a Various entry, chance -6
16:41:34  (Reporting)  _HAD_ Send Treaty Austria failed sending Request Foreign Access toward Baden chance -6
16:41:34  (Reporting)  Proposing to 1000051 Switzerland
16:41:34  (Reporting)  Ended HandleAdvancedDiplomacy 29 ms
16:41:34  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 444 Annecy
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 130 target region was 3678 Vanadzor
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 734 Locarno
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 311 La Jonquera
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 268 Requena
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. . Success Chance was 11 target region was 2520 Kroupki
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 3 Develop Territory has 36 % to be played in 1358 Starachowice
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 30 target region was 4229 Visby Bay
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 11 Seize Horses has 105 % to be played in 1136 Reichenau
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 2987 Kolchugino
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 2370 El Quseima
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 16 target region was 1137 Olmuetz
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 130 target region was 2776 Rowno
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 11 Seize Horses has 105 % to be played in 1179 Velden
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2984 Khimki
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3463 Sergueivskaya
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 3572 Abinsk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. . Success Chance was 11 target region was 3223 Armyansk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2528 Polotsk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3859 Rodos
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 3140 Pechenishy
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 11 Seize Horses has 105 % to be played in 1142 Stockenau
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 30 target region was 169 Chaves
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3694 Kajaran
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 72 target region was 1338 Brzenany
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 1412 Graudenz
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 4362 South Thyrrenean Sea
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 30 target region was 3653 Ardahan
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3231 Eupatoria
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 2713 Ivanava
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 3 Develop Territory has 36 % to be played in 1215 Banska Bystrica
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 8 target region was 4490 Andros
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 2 Suspend Habeas Corpus not played as return code is The decision   is not valid: You must own the region. . Success Chance was 15 target region was 3886 Azerbaidjan
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 4385 Capo Otranto
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 3868 Novospasskoye
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 1895 Edessa Macedonia
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 338 Carcassonne
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4071 Eastern Orkneys
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 30 target region was 2214 Harran
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3319 Bogoroditsk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 2405 Cairo
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 683 Melfi
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 3084 Yastrebovka
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 46 Cavalry Screen has 5 % to be played in 1175 St Poelten
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 3291 Moskovskiy
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 2061 Nigde
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2487 Suprasi
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 48 target region was 1072 Posen
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 8 target region was 2720 Zlobyn
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3564 Kropotkin
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 1686 Orien
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 2555 Muhu
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 321 Pau
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 130 target region was 4350 Lavezzi
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1766 Hermanstadt
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 1514 Sandvika
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2006 Karabuk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 3433 Volsk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 92 target region was 1301 Deva
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 30 target region was 3277 Yuzha
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 155 target region was 1220 Presov
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2911 Kilmovitchy
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 2002 Zonguldak
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3152 Ieletsk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 894 Offenburg
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1730 Skhodra
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 4207 Oder Haf
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3172 Glubokiy
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3718 Azrou
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1023 Liegnitz
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1199 Zistersdon
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 3813 Sabratah
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 3193 Hrodivka
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 3302 Mukhtolovo
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 8 target region was 22 Carlow
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 130 target region was 2099 Elazig
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 3851 Bir Hakeim
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1964 Kusadasi
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1381 Zgierc
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2742 Glinska
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 155 target region was 1359 Sandomierz
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 4154 Odin Bank
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 25 target region was 956 Wittenberge
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 30 target region was 4236 Gulf of Riga
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2282 Rumaytah
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 3583 Essentuki
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4121 Ouessant
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 2894 Litky
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3888 Canarias Islands
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 3282 Navashino
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 204 Casalareina
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 3148 Dvorichna
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 25 target region was 1739 Elbasani
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 938 Passau
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 3177 Kamenskaya
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 25 target region was 3928 Western Mediterranean Trade
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1358 Starachowice
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 92 target region was 633 Udine
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 199 Guernica
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 155 target region was 3377 Arkhangelskoie
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 84 Hull
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 30 target region was 2062 Incesu
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 30 target region was 1581 Arvika
16:41:34  (Reporting)  Ended HandleRegionsDecisions 2168 ms
16:41:34  (Reporting)  Entering BuildNewUnits (_BNU_)
16:41:34  (Reporting)  Steel Level 6 Amount 300
16:41:34  (Reporting)  Money Level 6 Amount 2500
16:41:34  (Reporting)  Conscripts Level 5 Amount 300
16:41:34  (Reporting)  _BNU_ Emergency build ON
16:41:34  (Reporting)  Adding 287 German Grenadier Brigade 1805 Coeff: 36
16:41:34  (Reporting)  Adding 288 Hungarian Grenadier Brigade 1805 Coeff: 18
16:41:34  (Reporting)  Adding 291 German Line Infantry Brigade 1805 Coeff: 792
16:41:34  (Reporting)  Adding 292 Hungarian Line Infantry Brigade 1805 Coeff: 1224
16:41:34  (Reporting)  Adding 293 Jaeger Brigade 1805 Coeff: 576
16:41:34  (Reporting)  Adding 295 Infantry Reserve Brigade 1805 Coeff: 1584
16:41:34  (Reporting)  Adding 296 Landwehr Infantry Brigade 1805 Coeff: 72
16:41:34  (Reporting)  Adding 297 Horse Artillery Brigade 1805 Coeff: 126
16:41:34  (Reporting)  Adding 298 Foot Artillery Brigade 1805 Coeff: 144
16:41:34  (Reporting)  Adding 299 Artillery Brigade 1805 Coeff: 99
16:41:34  (Reporting)  Adding 300 Siege Artillery Brigade 1805 Coeff: 45
16:41:34  (Reporting)  Adding 301 Cuirassiers Brigade 1805 Coeff: 27
16:41:34  (Reporting)  Adding 302 Mixed Cavalry Brigade 1805 Coeff: 90
16:41:34  (Reporting)  Adding 303 Dragoon Brigade 1805 Coeff: 99
16:41:34  (Reporting)  Adding 304 Mixed Light Cavalry Brigade 1805 Coeff: 27
16:41:34  (Reporting)  Adding 305 Chevaux Leger Brigade 1805 Coeff: 54
16:41:34  (Reporting)  Adding 306 Hussars Brigade 1805 Coeff: 90
16:41:34  (Reporting)  Adding 307 Uhlans Brigade 1805 Coeff: 90
16:41:34  (Reporting)  Adding 310 Line Garrison 1805 Coeff: 495
16:41:34  (Reporting)  Adding 313 Fortress Battery 1805 Coeff: 126
16:41:34  (Reporting)  Adding 314 Coastal Battery 1805 Coeff: 63
16:41:34  (Reporting)  Adding 315 Supply Brigade 1805 Coeff: 108
16:41:34  (Reporting)  Adding 327 Pontoon Bridges Coeff: 45
16:41:34  (Reporting)  Adding 328 Balloon Observation Bn Coeff: 18
16:41:34  (Reporting)  Adding 329 First Rank Squadron 1805 Coeff: 1
16:41:34  (Reporting)  Adding 330 Second Rank Squadron 1805 Coeff: 1
16:41:34  (Reporting)  Adding 331 Third Rank Squadron 1805 Coeff: 1
16:41:34  (Reporting)  Adding 332 Heavy Frigate Squadron 1805 Coeff: 0
16:41:34  (Reporting)  Adding 333 Frigate Squadron 1805 Coeff: 1
16:41:34  (Reporting)  Adding 334 Brig Squadron 1805 Coeff: 1
16:41:34  (Reporting)  Adding 335 Sloop Squadron 1805 Coeff: 2
16:41:34  (Reporting)  Adding 336 Privateer Squadron 1805 Coeff: 1
16:41:34  (Reporting)  Adding 337 Troop Transport Squadron 1805 Coeff: 1
16:41:34  (Reporting)  Adding 338 Merchantman Squadron 1805 Coeff: 1
16:41:34  (Reporting)  Adding 339 River Gunboat Squadron 1805 Coeff: 1
16:41:34  (Reporting)  Adding 340 Riverine Transport Squadron 1805 Coeff: 0
16:41:34  (Reporting)  Adding 1249 Supply Depot 1805 Coeff: 126
16:41:34  (Reporting)  Number of Draw 8
16:41:34  (Reporting)  Picking 307 Uhlans Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 10
16:41:34  (Reporting)  _BNU Buying Unit Uhlans Brigade 1805 Family ID Cavalry Area Recruitment Area: Austria
16:41:34  (Reporting)  Picking 291 German Line Infantry Brigade 1805
16:41:34  (Reporting)  On Map 13 Requested 0 In Pool 11
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 490 WSU 300 12 Money 2500 396
16:41:34  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
16:41:34  (Reporting)  On Map 7 Requested 0 In Pool 17
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 490 WSU 300 12 Money 2500 396
16:41:34  (Reporting)  Picking 293 Jaeger Brigade 1805
16:41:34  (Reporting)  On Map 4 Requested 0 In Pool 8
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 480 WSU 300 0 Money 2500 324
16:41:34  (Reporting)  Picking 295 Infantry Reserve Brigade 1805
16:41:34  (Reporting)  On Map 2 Requested 0 In Pool 22
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 480 WSU 300 0 Money 2500 296
16:41:34  (Reporting)  Picking 305 Chevaux Leger Brigade 1805
16:41:34  (Reporting)  On Map 4 Requested 0 In Pool 6
16:41:34  (Reporting)  _BNU Buying Unit Chevaux Leger Brigade 1805 Family ID Cavalry Area Recruitment Area: Austria
16:41:34  (Reporting)  Picking 292 Hungarian Line Infantry Brigade 1805
16:41:34  (Reporting)  On Map 7 Requested 0 In Pool 17
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 610 WSU 300 12 Money 2500 540
16:41:34  (Reporting)  Picking 291 German Line Infantry Brigade 1805
16:41:34  (Reporting)  On Map 13 Requested 0 In Pool 11
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 610 WSU 300 12 Money 2500 540
16:41:34  (Reporting)  Ended BuildNewUnits Bought: 2 34 ms
16:41:34  (Reporting)  AI Process done in  2412 ms
16:41:34  (Reporting)  Processing  1000005 Prussia
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Starting Process on Prussia AILevel 2 Kind: 0 Dormant NO Turn: 0 D:\Matrix Games\Wars of Napoleon\NGC\Saves\5 - 1805 January Grand Campaign\5 - 1805 January Grand Campaign.hst ***
16:41:34  (Reporting)  Entering InitAndDumpData (_IAD_)
16:41:34  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:41:34  (Reporting)  Theater: 342 Theater_Germany AggroCoeff from script: 130 OwnPow Land: 5763 OppPow Land: 0 OwnPow Nav : 2 OppPow Nav : 0
16:41:34  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 2.21 5.00 Reg Count: 392 > 494
16:41:34  (Reporting)  _FIT_ Ended AIInitTheaters 361 ms
16:41:34  (Reporting)  Resources Levels Prussia EcoBase 183 AtWar: no AtWarThreat: no At PeaceThreat: no
16:41:34  (Reporting)  Pounds Availability Plentiful Stock 1800 Expected 92 Balance -7
16:41:34  (Reporting)  Supplies Availability Very Low Stock 0 Expected 64 Balance 0
16:41:34  (Reporting)  Ammos Availability Very Low Stock 0 Expected 64 Balance 0
16:41:34  (Reporting)  Victory points Availability Plentiful Stock 2500 Expected 64 Balance 0
16:41:34  (Reporting)  Morale Points Availability High Stock 100 Expected 64 Balance 0
16:41:34  (Reporting)  Conscripts Availability Plentiful Stock 300 Expected 64 Balance -7
16:41:34  (Reporting)  War supplies Availability Plentiful Stock 300 Expected 46 Balance 0
16:41:34  (Reporting)  Diplomats Availability Plentiful Stock 24 Expected 0 Balance 0
16:41:34  (Reporting)  Engagment Points Availability Plentiful Stock 10 Expected 0 Balance 0
16:41:34  (Reporting)  Horses Availability Plentiful Stock 300 Expected 18 Balance 0
16:41:34  (Reporting)   
16:41:34  (Reporting)  Theater Prevalences Theater_Germany Ordered Value: 4720
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 342 Theater_Germany (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_Germany Overall power(self): 5763 Overall power (enemies): 0 Ratio: 5.00
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3917
16:41:34  (Reporting)  Making Naval Values Map: 342 Germany LAND Overall power(self): 2 Overall power (enemies): 0 Nav Ratio: 2.21
16:41:34  (Reporting)  Commiting Naval Values Map: 342 Germany LAND Overall power(self): 2 Overall power (enemies): 0 Nav Ratio: 2.21
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Land Theaters Special Regions ***
16:41:34  (Reporting)  Theater 342 Theater_Germany HQReg: 838 Kassel Max pick: Berlin Max need: Emden Max Val: Berlin Naval Gathering: 1419 Danzig
16:41:34  (Reporting)   
16:41:34  (Reporting)  Final Gather Region for  342 Germany : 838 Kassel
16:41:34  (Reporting)   
16:41:34  (Reporting)  Ended InitAndDumpData Prussia 917 ms
16:41:34  (Reporting)  *** Faction-wide algorithms ***
16:41:34  (Reporting)  Ended BuildReplacements 5 ms
16:41:34  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000005 Prussia
16:41:34  (Reporting)  Sending proposal: *we can*
16:41:34  (Reporting)  *** Checking new proposals ***
16:41:34  (Reporting)  Proposing to 1000014 Wrttemberg
16:41:34  (Reporting)  Checking 23 Request Supply Right
16:41:34  (Reporting)  Still checking 23 Request Supply Right
16:41:34  (Reporting)  Item is a Various entry, chance -13
16:41:34  (Reporting)  _HAD_ Send Treaty Prussia failed sending Request Supply Right toward Wrttemberg chance -13
16:41:34  (Reporting)  Proposing to 1000018 Denmark
16:41:34  (Reporting)  Checking 23 Request Supply Right
16:41:34  (Reporting)  Still checking 23 Request Supply Right
16:41:34  (Reporting)  Item is a Various entry, chance 0
16:41:34  (Reporting)  _HAD_ Send Treaty Prussia failed sending Request Supply Right toward Denmark chance 0
16:41:34  (Reporting)  Proposing to 1000001 France
16:41:34  (Reporting)  Checking 32 Request Passage Right
16:41:34  (Reporting)  Still checking 32 Request Passage Right
16:41:34  (Reporting)  Item is a Various entry, chance 0
16:41:34  (Reporting)  _HAD_ Send Treaty Prussia failed sending Request Passage Right toward France chance 0
16:41:34  (Reporting)  Proposing to 1000016 Mecklemburg
16:41:34  (Reporting)  Checking 13 Declare  War
16:41:34  (Reporting)  Still checking 13 Declare  War
16:41:34  (Reporting)  Is a War, DOW chance 0
16:41:34  (Reporting)  _HAD_ Send Treaty Prussia failed sending Declare  War toward Mecklemburg chance 0
16:41:34  (Reporting)  Ended HandleAdvancedDiplomacy 22 ms
16:41:34  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 680 Cassino
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4426 West Gulf of Syrta
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 9 target region was 1257 Ungvar
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1621 Vyborg
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 105 target region was 979 Luckenwalde
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 2 Suspend Habeas Corpus not played as return code is The decision   is not valid: You must own the region. . Success Chance was 17 target region was 1485 Kobenhavn
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 3695 Agadir
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 3831 Suluq
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 72 target region was 1405 Nasielsk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3169 Sieverodonetsk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2956 Bejetsk
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 11 Seize Horses has 105 % to be played in 1027 Schweidnitz
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3398 Temnikov
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1529 Lysekil
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 389 Ussel
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 2 Suspend Habeas Corpus not played as return code is The decision   is not valid: You must own the region. . Success Chance was 21 target region was 3919 Coromandel
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 496 Chartres
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2154 Birecik
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 4156 Grimstad Cape
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 944 Neumuenster
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 11 Seize Horses has 105 % to be played in 1072 Posen
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 906 Donauwoerth
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 2613 Siastroi
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 150 target region was 2231 Musayib
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2489 Skiedziel
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2828 Larga
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 150 target region was 91 Grimsby
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 3914 Mascareignes
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3488 Dubovskoye
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 1047 Regenwalde
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 150 target region was 823 Aurich
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 214 Ronda
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 2240 Baharan
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 5 Secret Police not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 3814 Az Zawiyah
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 150 target region was 1133 Welsen
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 20 target region was 2815 Odessa
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 9 target region was 934 Muenchen
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 30 target region was 1003 Jena
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 9 target region was 3372 Losevo
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 2622 Tosno
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1561 Falerum
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4477 Gulf of Larnaca
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 3810 Medenine
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 12 Requisitions has 105 % to be played in 2423 Libau
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4198 Aarhus Channel
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1807 Cagul
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 1727 Kumanovo
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 1425 Soldau
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. . Success Chance was 11 target region was 2617 Boksitogorsk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 1670 Tuzla
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1885 Sulfi
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3165 Tchertkovo
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1212 Nowy Sacz
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 3022 Shatura
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 105 target region was 1076 Bratz
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 155 Guarda
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 150 target region was 2202 Bayji
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 105 target region was 1065 Starogard
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1627 Mikkeli
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 150 target region was 4414 Gulf of Messini
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 2505 Dziatlava
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 2 Suspend Habeas Corpus not played as return code is The decision   is not valid: You must own the region. . Success Chance was 29 target region was 678 Napoli
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 1660 Idirja
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 2151 Hilvan
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2159 Sultantepe
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 843 Solingen
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 203 Acedo
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2081 Koese
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 9 target region was 1437 Friedland
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1738 Valona
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 3454 Panfilovo
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1951 Edremit
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1258 Lunca
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: You must not  own the region. . Success Chance was 16 target region was 1442 Lyck
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 685 Potenza
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 30 target region was 2210 Maydan
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 11 Seize Horses has 105 % to be played in 1411 Thorn
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 419 La Ciotat
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 2438 Rutzau
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 30 target region was 4414 Gulf of Messini
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2513 Stary Darochi
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 1509 Skien
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3556 Kanevskaia
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 1113 Koniggraetz
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 3647 Poti
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2555 Muhu
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3552 Leiesk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4360 Isole Eolie
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3459 Medveditsa
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 336 Perpignan
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3788 Tebessa
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 150 target region was 2379 Marand
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 150 target region was 1417 Ostroleka
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 180 target region was 3114 Orzhytsya
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1987 Adalia
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 3051 Sosenski
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 105 target region was 1034 Stargard
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 2039 Dedeler
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3607 Mozdok
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 12 Requisitions has 105 % to be played in 1411 Thorn
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3498 Sadovoie
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 150 target region was 324 Dax
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. . Success Chance was 11 target region was 2278 Al Khidhir
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 828 Muenster
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 2524 Pastavy
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4177 Skallingen
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2350 Az Zarka
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4012 Dvina Estuary
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 3684 Nazik
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 459 Tournus
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2418 El Alamein
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1165 Pontebba
16:41:34  (Reporting)  Ended HandleRegionsDecisions 1895 ms
16:41:34  (Reporting)  Entering BuildNewUnits (_BNU_)
16:41:34  (Reporting)  Steel Level 6 Amount 300
16:41:34  (Reporting)  Money Level 6 Amount 1800
16:41:34  (Reporting)  Conscripts Level 6 Amount 300
16:41:34  (Reporting)  _BNU_ Emergency build ON
16:41:34  (Reporting)  Adding 348 Guard Grenadier Brigade 1805 Coeff: 36
16:41:34  (Reporting)  Adding 349 Guard Brigade 1805 Coeff: 45
16:41:34  (Reporting)  Adding 350 Grenadier Brigade 1805 Coeff: 81
16:41:34  (Reporting)  Adding 352 Mixed Infantry Brigade 1805 Coeff: 288
16:41:34  (Reporting)  Adding 353 Jaeger Brigade 1805 Coeff: 1152
16:41:34  (Reporting)  Adding 354 Second Line Infantry Brigade 1805 Coeff: 144
16:41:34  (Reporting)  Adding 355 Infantry Reserve Brigade 1805 Coeff: 864
16:41:34  (Reporting)  Adding 356 Guard Horse Artillery Brigade 1805 Coeff: 36
16:41:34  (Reporting)  Adding 357 Horse Artillery Brigade 1805 Coeff: 144
16:41:34  (Reporting)  Adding 358 Foot Artillery Brigade 1805 Coeff: 171
16:41:34  (Reporting)  Adding 359 Guard Foot Artillery Brigade 1805 Coeff: 36
16:41:34  (Reporting)  Adding 361 Siege Artillery Brigade 1805 Coeff: 54
16:41:34  (Reporting)  Adding 363 Cuirassiers Brigade 1805 Coeff: 72
16:41:34  (Reporting)  Adding 364 Mixed Cavalry Brigade 1805 Coeff: 108
16:41:34  (Reporting)  Adding 365 Dragoon Brigade 1805 Coeff: 81
16:41:34  (Reporting)  Adding 366 Mixed Light Cavalry Brigade 1805 Coeff: 108
16:41:34  (Reporting)  Adding 368 Hussars Brigade 1805 (Csc) Coeff: 144
16:41:34  (Reporting)  Adding 369 National Cavalry Brigade 1805 Coeff: 108
16:41:34  (Reporting)  Adding 371 Uhlans Brigade 1805 Coeff: 108
16:41:34  (Reporting)  Adding 374 Line Garrison 1805 Coeff: 90
16:41:34  (Reporting)  Adding 375 Depot Garrison 1805 Coeff: 945
16:41:34  (Reporting)  Adding 376 Invalid Garrison 1805 Coeff: 855
16:41:34  (Reporting)  Adding 378 Fortress Battery 1805 Coeff: 72
16:41:34  (Reporting)  Adding 379 Coastal Battery 1805 Coeff: 108
16:41:34  (Reporting)  Adding 380 Supply Brigade 1805 Coeff: 117
16:41:34  (Reporting)  Adding 383 Landwehr Infantry Brigade 1805 Coeff: 144
16:41:34  (Reporting)  Adding 384 Silesian Landwehr Infantry Brigade 1805 Coeff: 72
16:41:34  (Reporting)  Adding 391 Pontoon Bridges Coeff: 27
16:41:34  (Reporting)  Adding 392 Balloon Observation Bn Coeff: 18
16:41:34  (Reporting)  Adding 393 First Rank Squadron 1805 Coeff: 1
16:41:34  (Reporting)  Adding 394 Second Rank Squadron 1805 Coeff: 0
16:41:34  (Reporting)  Adding 395 Third Rank Squadron 1805 Coeff: 1
16:41:34  (Reporting)  Adding 396 Heavy Frigate Squadron 1805 Coeff: 0
16:41:34  (Reporting)  Adding 397 Frigate Squadron 1805 Coeff: 1
16:41:34  (Reporting)  Adding 398 Brig Squadron 1805 Coeff: 0
16:41:34  (Reporting)  Adding 399 Sloop Squadron 1805 Coeff: 1
16:41:34  (Reporting)  Adding 400 Privateer Squadron 1805 Coeff: 0
16:41:34  (Reporting)  Adding 401 Troop Transport Squadron 1805 Coeff: 0
16:41:34  (Reporting)  Adding 402 Merchantman Squadron 1805 Coeff: 1
16:41:34  (Reporting)  Adding 403 River Gunboat Squadron 1805 Coeff: 1
16:41:34  (Reporting)  Adding 404 Riverine Transport Squadron 1805 Coeff: 0
16:41:34  (Reporting)  Adding 1250 Supply Depot 1805 Coeff: 90
16:41:34  (Reporting)  Number of Draw 5
16:41:34  (Reporting)  Picking 376 Invalid Garrison 1805
16:41:34  (Reporting)  On Map 6 Requested 0 In Pool 19
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 360 WSU 300 0 Money 1800 144
16:41:34  (Reporting)  Picking 376 Invalid Garrison 1805
16:41:34  (Reporting)  On Map 6 Requested 0 In Pool 19
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 360 WSU 300 0 Money 1800 144
16:41:34  (Reporting)  Picking 384 Silesian Landwehr Infantry Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 1
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 360 WSU 300 0 Money 1800 96
16:41:34  (Reporting)  Picking 376 Invalid Garrison 1805
16:41:34  (Reporting)  On Map 6 Requested 0 In Pool 19
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 360 WSU 300 0 Money 1800 144
16:41:34  (Reporting)  Picking 376 Invalid Garrison 1805
16:41:34  (Reporting)  On Map 6 Requested 0 In Pool 19
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 360 WSU 300 0 Money 1800 144
16:41:34  (Reporting)  Ended BuildNewUnits Bought: 0 28 ms
16:41:34  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:41:34  (Reporting)  Ended ManageFleetsComposition 76 ms
16:41:34  (Reporting)  Entering LockFixedGroups (_LFG_)
16:41:34  (Reporting)  _LFG_ 1011073 Stadtgarnison Kossel, 1030 Kossel, Pow:92, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1011151 Stadtgarnison Kattowice, 1351 Kattowice, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1011055 Stadtgarnison Breslau, 1025 Breslau, Pow:135, Count: 6(l 1/L 3/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1011114 Stadtgarnison Glogau, 1019 Glogau, Pow:75, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1011144 Stadtgarnison Lodz, 1085 Lodz, Pow:48, Count: 3(l 0/L 2/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1011154 Stadtgarnison Warchau, 1388 Warszawa, Pow:47, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1005192 Stadthalter Warchau, 1388 Warszawa, Pow:0, Count: 1(l 1/L 0/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1008583 Weichsel Flotte, 1388 Warszawa, Pow:4, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1005195 Warchau Nachschubtruppe, 1388 Warszawa, Pow:0, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1011136 Stadtgarnison Posen, 1072 Posen, Pow:75, Count: 3(l 0/L 2/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1011174 Stadtgarnison Magdeburg, 869 Magdeburg, Pow:75, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1011048 Stadtgarnison Kuestrin, 1037 Kuestrin, Pow:92, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1011025 Stadtgarnison Berlin, 973 Berlin, Pow:94, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1004794 Knigreich Preussen, 973 Berlin, Pow:0, Count: 2(l 2/L 0/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1005187 Berlin Nachschubtruppe, 973 Berlin, Pow:0, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1008574 Oder Flotte, 968 Stettin, Pow:4, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1011037 Stadtgarnison Stettin, 968 Stettin, Pow:212, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1008565 Elbe Flotte, 947 Hamburg, Pow:4, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1011187 Stadtgarnison Hamburg, 947 Hamburg, Pow:76, Count: 3(l 0/L 2/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1011127 Stadtgarnison Kolberg, 1040 Kolberg, Pow:104, Count: 3(l 0/L 2/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1011080 Stadtgarnison Danzig, 1419 Danzig, Pow:232, Count: 6(l 0/L 3/S 3) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1008555 Ostsee Flotte, 1419 Danzig, Pow:78, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1011100 Stadtgarnison Knigsberg, 1431 Koenigsberg, Pow:102, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1011166 Stadtgarnison Memel, 1456 Memel, Pow:75, Count: 3(l 0/L 2/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  Ended LockFixedGroups 0 ms
16:41:34  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:41:34  (Reporting)  Ended SplitStaticUnits 0 ms
16:41:34  (Reporting)  Entering GarrisonBorders (_GAB_)
16:41:34  (Reporting)  Agenda: Garrison, Value: 12300, Region: 913 Bayreuth
16:41:34  (Reporting)  _DCR_ 1005106 Lecoq 'Korps', 994 Torgau, Pow:88, Count: 6(l 1/L 3/S 2) will reinforce threatened border 913 Bayreuth
16:41:34  (Reporting)  Agenda: Garrison, Value: 50000, Region: 947 Hamburg
16:41:34  (Reporting)  _DCR_ 1005124 VII. Armeekorps Reserve, 973 Berlin, Pow:346, Count: 21(l 4/L 13/S 4) will reinforce threatened border 947 Hamburg
16:41:34  (Reporting)  Ended GarrisonBorders 399 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 342 Theater_Germany ***
16:41:34  (Reporting)  Entering PoolToGHQStack (_PGS_)
16:41:34  (Reporting)  _PGS_ Gathered this stack 1004799 Preussen Armee, 973 Berlin, Pow:369, Count: 9(l 4/L 3/S 2)
16:41:34  (Reporting)  _PGS_ Adding this stack 1004904 II. Armeekorps Westprussen, 973 Berlin, Pow:179, Count: 9(l 2/L 4/S 3)
16:41:34  (Reporting)  _PGS_ GHQ Stack after add: 1004799 Preussen Armee, 973 Berlin, Pow:528, Count: 18(l 6/L 7/S 5)
16:41:34  (Reporting)  Ended PoolToGHQStack 117 ms
16:41:34  (Reporting)  Entering ManageGHQ (_GHQ_)
16:41:34  (Reporting)  Ended ManageGHQ 1 ms
16:41:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:41:34  (Reporting)  _PCO_ 1004935 Jung-Larish is now in Privileged Combine in 1004930 III. Armeekorps Sudprussen 1025 Breslau
16:41:34  (Reporting)  _PCO_ 1004933 Oldwig von Natzmer is now in Privileged Combine in 1004930 III. Armeekorps Sudprussen 1025 Breslau
16:41:34  (Reporting)  _PCO_ 1004931 Wrtemberg is now in Privileged Combine in 1004930 III. Armeekorps Sudprussen 1025 Breslau
16:41:34  (Reporting)  _PCO_ 1005107 Lecoq is now in Privileged Combine in 1005106 Lecoq 'Korps' 994 Torgau
16:41:34  (Reporting)  _PCO_ 1005073 Renbow is now in Privileged Combine in 1005070 VI. Armeekorps Westfalen 869 Magdeburg
16:41:34  (Reporting)  _PCO_ 1005071 Gebhard Leberecht von Blcher is now in Privileged Combine in 1005070 VI. Armeekorps Westfalen 869 Magdeburg
16:41:34  (Reporting)  _PCO_ 1005075 Arnim is now in Privileged Combine in 1005070 VI. Armeekorps Westfalen 869 Magdeburg
16:41:34  (Reporting)  _PCO_ 1004991 Karl von Hirschfeld is now in Privileged Combine in 1004988 IV. Armeekorps Oberschlesien 1037 Kuestrin
16:41:34  (Reporting)  _PCO_ 1004989 Julius von Grawert is now in Privileged Combine in 1004988 IV. Armeekorps Oberschlesien 1037 Kuestrin
16:41:34  (Reporting)  _PCO_ 1005127 Friedrich von Schmettau is now in Privileged Combine in 1005124 VII. Armeekorps Reserve 973 Berlin
16:41:34  (Reporting)  _PCO_ Dolffs-Heising has been merged into 1004931 III. Armeekorps Sudpr.(Wrtemberg) in 1004930 III. Armeekorps Sudprussen 1025 Breslau
16:41:34  (Reporting)  _PCO_ 4. Brigade has been merged into 1004931 III. Armeekorps Sudpr.(Wrtemberg) in 1004930 III. Armeekorps Sudprussen 1025 Breslau
16:41:34  (Reporting)  _PCO_ Schack has been merged into 1004931 III. Armeekorps Sudpr.(Wrtemberg) in 1004930 III. Armeekorps Sudprussen 1025 Breslau
16:41:34  (Reporting)  _PCO_ 1. Brigade has been merged into 1004931 III. Armeekorps Sudpr.(Wrtemberg) in 1004930 III. Armeekorps Sudprussen 1025 Breslau
16:41:34  (Reporting)  _PCO_ Stochs has been merged into 1004931 III. Armeekorps Sudpr.(Wrtemberg) in 1004930 III. Armeekorps Sudprussen 1025 Breslau
16:41:34  (Reporting)  _PCO_ 11. Bte has been merged into 1004931 III. Armeekorps Sudpr.(Wrtemberg) in 1004930 III. Armeekorps Sudprussen 1025 Breslau
16:41:34  (Reporting)  _PCO_ 12 Reitende Bte has been merged into 1004931 III. Armeekorps Sudpr.(Wrtemberg) in 1004930 III. Armeekorps Sudprussen 1025 Breslau
16:41:34  (Reporting)  _PCO_ Kohler-Gettkant has been merged into 1004933 Oldwig von Natzmer(Oldwig von Natzmer) in 1004930 III. Armeekorps Sudprussen 1025 Breslau
16:41:34  (Reporting)  _PCO_ Charcot has been merged into 1005107 Lecoq Korps(Lecoq) in 1005106 Lecoq 'Korps' 994 Torgau
16:41:34  (Reporting)  _PCO_ ErbPrinz Artillerie has been merged into 1005107 Lecoq Korps(Lecoq) in 1005106 Lecoq 'Korps' 994 Torgau
16:41:34  (Reporting)  _PCO_ Lettow has been merged into 1005107 Lecoq Korps(Lecoq) in 1005106 Lecoq 'Korps' 994 Torgau
16:41:34  (Reporting)  _PCO_ Osten has been merged into 1005107 Lecoq Korps(Lecoq) in 1005106 Lecoq 'Korps' 994 Torgau
16:41:34  (Reporting)  _PCO_ Borstell has been merged into 1005071 VI. Armeekorps Westfalen(Gebhard Leberecht von Blcher) in 1005070 VI. Armeekorps Westfalen 869 Magdeburg
16:41:34  (Reporting)  _PCO_ 3. Brigade has been merged into 1005071 VI. Armeekorps Westfalen(Gebhard Leberecht von Blcher) in 1005070 VI. Armeekorps Westfalen 869 Magdeburg
16:41:34  (Reporting)  _PCO_ Wobeser has been merged into 1005071 VI. Armeekorps Westfalen(Gebhard Leberecht von Blcher) in 1005070 VI. Armeekorps Westfalen 869 Magdeburg
16:41:34  (Reporting)  _PCO_ 2. Brigade has been merged into 1005071 VI. Armeekorps Westfalen(Gebhard Leberecht von Blcher) in 1005070 VI. Armeekorps Westfalen 869 Magdeburg
16:41:34  (Reporting)  _PCO_ 1. Brigade has been merged into 1005071 VI. Armeekorps Westfalen(Gebhard Leberecht von Blcher) in 1005070 VI. Armeekorps Westfalen 869 Magdeburg
16:41:34  (Reporting)  _PCO_ 21 Reitende Bte has been merged into 1005071 VI. Armeekorps Westfalen(Gebhard Leberecht von Blcher) in 1005070 VI. Armeekorps Westfalen 869 Magdeburg
16:41:34  (Reporting)  _PCO_ Eberhard has been merged into 1004989 IV. Armeekorps Oberschlesien(Julius von Grawert) in 1004988 IV. Armeekorps Oberschlesien 1037 Kuestrin
16:41:34  (Reporting)  _PCO_ 1. Brigade has been merged into 1004989 IV. Armeekorps Oberschlesien(Julius von Grawert) in 1004988 IV. Armeekorps Oberschlesien 1037 Kuestrin
16:41:34  (Reporting)  _PCO_ Schimmelpfenning has been merged into 1004989 IV. Armeekorps Oberschlesien(Julius von Grawert) in 1004988 IV. Armeekorps Oberschlesien 1037 Kuestrin
16:41:34  (Reporting)  _PCO_ 15 Reitende Bte has been merged into 1004989 IV. Armeekorps Oberschlesien(Julius von Grawert) in 1004988 IV. Armeekorps Oberschlesien 1037 Kuestrin
16:41:34  (Reporting)  _PCO_ Bunting has been merged into 1004989 IV. Armeekorps Oberschlesien(Julius von Grawert) in 1004988 IV. Armeekorps Oberschlesien 1037 Kuestrin
16:41:34  (Reporting)  _PCO_ 13. Bte has been merged into 1004989 IV. Armeekorps Oberschlesien(Julius von Grawert) in 1004988 IV. Armeekorps Oberschlesien 1037 Kuestrin
16:41:34  (Reporting)  _PCO_ 2. Brigade has been merged into 1004991 Karl von Hirschfeld(Karl von Hirschfeld) in 1004988 IV. Armeekorps Oberschlesien 1037 Kuestrin
16:41:34  (Reporting)  _PCO_ 1. Brigade has been merged into 1005127 Friedrich von Schmettau(Friedrich von Schmettau) in 1005124 VII. Armeekorps Reserve 973 Berlin
16:41:34  (Reporting)  _PCO_ Reinzenstein-Quitzov has been merged into 1005127 Friedrich von Schmettau(Friedrich von Schmettau) in 1005124 VII. Armeekorps Reserve 973 Berlin
16:41:34  (Reporting)  _PCO_ 2. Brigade has been merged into 1005127 Friedrich von Schmettau(Friedrich von Schmettau) in 1005124 VII. Armeekorps Reserve 973 Berlin
16:41:34  (Reporting)  _PCO_ Knebel has been merged into 1005127 Friedrich von Schmettau(Friedrich von Schmettau) in 1005124 VII. Armeekorps Reserve 973 Berlin
16:41:34  (Reporting)  _PCO_ 3. Brigade has been merged into 1005127 Friedrich von Schmettau(Friedrich von Schmettau) in 1005124 VII. Armeekorps Reserve 973 Berlin
16:41:34  (Reporting)  _PCO_ 26-27 Reitende Bte has been merged into 1005127 Friedrich von Schmettau(Friedrich von Schmettau) in 1005124 VII. Armeekorps Reserve 973 Berlin
16:41:34  (Reporting)  _PCO_ Schleintz Kurassier has been merged into 1005127 Friedrich von Schmettau(Friedrich von Schmettau) in 1005124 VII. Armeekorps Reserve 973 Berlin
16:41:34  (Reporting)  _PCO_ 1004933 Oldwig von Natzmer 3 has his Privileged Combine status revoked 1004930 III. Armeekorps Sudprussen 1025 Breslau
16:41:34  (Reporting)  _PCO_ 1004935 Jung-Larish 1 has his Privileged Combine status revoked 1004930 III. Armeekorps Sudprussen 1025 Breslau
16:41:34  (Reporting)  _PCO_ 1005073 Renbow 1 has his Privileged Combine status revoked 1005070 VI. Armeekorps Westfalen 869 Magdeburg
16:41:34  (Reporting)  _PCO_ 1005075 Arnim 1 has his Privileged Combine status revoked 1005070 VI. Armeekorps Westfalen 869 Magdeburg
16:41:34  (Reporting)  _PCO_ 1004991 Karl von Hirschfeld 2 has his Privileged Combine status revoked 1004988 IV. Armeekorps Oberschlesien 1037 Kuestrin
16:41:34  (Reporting)  Ended PrivilegedCombine 564 ms
16:41:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:41:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:41:34  (Reporting)  Entering SplitGroups (_SPG_)
16:41:34  (Reporting)  _SPG_ Large Force Segment 1013377 Prussian Detachment, 1419 Danzig, Pow:160, Count: 6(l 0/L 6/S 0) created
16:41:34  (Reporting)  _SPG_ Large Force Segment 1013378 Prussian Detachment, 973 Berlin, Pow:324, Count: 7(l 2/L 6/S 0) created
16:41:34  (Reporting)  _SPG_ Large Force Segment 1013379 Prussian Detachment, 973 Berlin, Pow:59, Count: 3(l 1/L 1/S 1) created
16:41:34  (Reporting)  Ended SplitGroups 241 ms
16:41:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:41:34  (Reporting)  Ended CheckBesiegedGroups 1 ms
16:41:34  (Reporting)  Detach Damaged Units (_DDU_)
16:41:34  (Reporting)  Ended Damaged Units 3 ms
16:41:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:41:34  (Reporting)  Ended GarrisonObjectives 4 ms
16:41:34  (Reporting)  Entering Checking Leaders (_CLD_)
16:41:34  (Reporting)  _CLD_ Leader (Split Segment II) Wartensleben in Berlin has been detached from group 1013379 II. Prussian Detachment
16:41:34  (Reporting)  _CLD_ Leader (Split Segment II) Ernst von Rchel in Danzig has been detached from group 1004828 Sachs-Weimar' Force
16:41:34  (Reporting)  _CLD_ Leader (Split Segment IV) Anton von L'Estocq in Berlin has been detached from group 1004799 Preussen Armee
16:41:34  (Reporting)  _CLD_ Leader (Split Segment V) Siegmund von Prittwitz in Berlin has been detached from group 1004799 Preussen Armee
16:41:34  (Reporting)  _CLD_ Leader (Split Segment V) Bogislav von Tauentzien in Berlin has been detached from group 1004799 Preussen Armee
16:41:34  (Reporting)  _CLD_ Leader (Split Segment V) Louis Ferdinand von Preussen in Berlin has been detached from group 1004799 Preussen Armee
16:41:34  (Reporting)  _CLD_ Leader (Split Segment II) Karl von Braunschweig in Berlin has been detached from group 1005124 I. Prussian Detachment
16:41:34  (Reporting)  _CLD_ Leader (Split Segment V) Karl von Hirschfeld in Kuestrin has been detached from group 1004988 IV. Armeekorps Oberschlesien
16:41:34  (Reporting)  _CLD_ Leader (Split Segment V) Renbow in Magdeburg has been detached from group 1005070 VI. Armeekorps Westfalen
16:41:34  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1013387 Karl von Hirschfeld 1037 Kuestrin toward 1005021 V. Armeekorps Pommern, 968 Stettin, Pow:297, Count: 16(l 3/L 10/S 3) Relocating
16:41:34  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1013384 Bogislav von Tauentzien 973 Berlin toward 1005021 V. Armeekorps Pommern, 968 Stettin, Pow:365, Count: 17(l 4/L 10/S 3) Relocating
16:41:34  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1013382 Anton von L'Estocq 973 Berlin toward 1013379 II. Prussian Detachment, 973 Berlin, Pow:44, Count: 2(l 0/L 1/S 1)
16:41:34  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1013386 Karl von Braunschweig 973 Berlin toward 1013378 Prussian Detachment, 973 Berlin, Pow:324, Count: 7(l 2/L 6/S 0)
16:41:34  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1013381 Ernst von Rchel 1419 Danzig toward 1013377 Prussian Detachment, 1419 Danzig, Pow:160, Count: 6(l 0/L 6/S 0)
16:41:34  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1013388 Renbow 869 Magdeburg toward 1004799 Preussen Armee, 973 Berlin, Pow:528, Count: 14(l 2/L 7/S 5) Relocating
16:41:34  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1013385 Louis Ferdinand von Preussen 973 Berlin toward 1004799 Preussen Armee, 973 Berlin, Pow:528, Count: 15(l 3/L 7/S 5)
16:41:34  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1013383 Siegmund von Prittwitz 973 Berlin toward 1004799 Preussen Armee, 973 Berlin, Pow:528, Count: 16(l 4/L 7/S 5)
16:41:34  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1013380 Wartensleben 973 Berlin toward 1004799 Preussen Armee, 973 Berlin, Pow:528, Count: 17(l 5/L 7/S 5)
16:41:34  (Reporting)  Ended Check Leaders 236 ms
16:41:34  (Reporting)  Entering Make Superior Group (_MSG_)
16:41:34  (Reporting)  Ended Make Superior Group 1 ms
16:41:34  (Reporting)  Start of AssignFleetsOperations (_AFO_) 342 Germany
16:41:34  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in North Sea Trade
16:41:34  (Reporting)  Ended AssignFleetsOperations 0 ms
16:41:34  (Reporting)  Entering Build Depots Assets
16:41:34  (Reporting)  _BDA_ Nb of land supply units in theater 16 Nb of CPs of Regular/Militia/Cavalry/Artillery: 161
16:41:34  (Reporting)  _BDA_ 12 groups can build a depot in theater Theater_Germany
16:41:34  (Reporting)  _BDA_ 14  regions have been selected as candidates for depot buidling
16:41:34  (Reporting)  Ended Build Depots Assets 190 ms
16:41:34  (Reporting)  Start of AI Check for Land Resupply
16:41:34  (Reporting)  CheckForLandResupply Braunschweig' Force will resupply, in region 973 Berlin
16:41:34  (Reporting)  Ended CheckForLandResupply 5 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Entering KeepPosition (_KPP_)
16:41:34  (Reporting)  Ended KeepPosition 1 ms
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 342 Theater_Germany ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  All theaters prepared, AllOwnPowLand: 5763 AllOppPowLand: 0 AllOwnPowNav: 2 AllOppPowNav 0
16:41:34  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Starting process on extended theater 342 Theater_Germany Owned armies (extended): 27 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
16:41:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:41:34  (Reporting)  1004930 III. Armeekorps Sudprussen (Pow.386)
16:41:34  (Reporting)  1005106 Lecoq 'Korps' (Pow.105)
16:41:34  (Reporting)  1005070 VI. Armeekorps Westfalen (Pow.252)
16:41:34  (Reporting)  1004988 IV. Armeekorps Oberschlesien (Pow.207)
16:41:34  (Reporting)  1005124 I. Prussian Detachment (Pow.58)
16:41:34  (Reporting)  1013379 L'Estocq' Force (Pow.62)
16:41:34  (Reporting)  1013378 Braunschweig' Force (Pow.331)
16:41:34  (Reporting)  1004799 Preussen Armee (Pow.528)
16:41:34  (Reporting)  1005021 V. Armeekorps Pommern (Pow.365)
16:41:34  (Reporting)  1004828 Sachs-Weimar' Force (Pow.292)
16:41:34  (Reporting)  1013377 Rchel' Force (Pow.183)
16:41:34  (Reporting)  1004893 Ostpreussen K. (Pow.92)
16:41:34  (Reporting)   
16:41:34  (Reporting)  Primary Region 973 Berlin Pick 100 has enough garrison (Value: 94) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 1025 Breslau Pick 31 has enough garrison (Value: 135) - evaluation skipped
16:41:34  (Reporting)  Primary Region 1419 Danzig Pick 51 has enough garrison (Value: 232) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 947 Hamburg Pick 37 has enough garrison (Value: 422) - evaluation skipped
16:41:34  (Reporting)  Region 888 Frankfurt Pick 15 SelfVal 330 Need 101  no group candidate found
16:41:34  (Reporting)  Region 895 Freiburg Brisgau Pick 7 SelfVal 199 Need 101  no group candidate found
16:41:34  (Reporting)  Secondary Region 1006 Dresden Pick 13 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 1072 Posen Pick 21 has enough garrison (Value: 75) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 869 Magdeburg Pick 36 has enough garrison (Value: 75) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 1040 Kolberg Pick 8 has enough garrison (Value: 104) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 1030 Kossel Pick 2 has enough garrison (Value: 92) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 1456 Memel Pick 8 has enough garrison (Value: 75) - evaluation skipped
16:41:34  (Reporting)  Region 934 Muenchen Pick 34 SelfVal 627 Need 101  no group candidate found
16:41:34  (Reporting)  Region 900 Ulm Pick 19 SelfVal 397 Need 101  no group candidate found
16:41:34  (Reporting)  Region 838 Kassel Pick 17 SelfVal 373 Need 101  no group candidate found
16:41:34  (Reporting)  Region 909 Wuerzburg Pick 6 SelfVal 168 Need 101  no group candidate found
16:41:34  (Reporting)  Secondary Region 1431 Koenigsberg Pick 30 has enough garrison (Value: 102) - evaluation skipped
16:41:34  (Reporting)  Region 932 Regensburg Pick 7 SelfVal 202 Need 101  no group candidate found
16:41:34  (Reporting)  Region 949 Luebeck Pick 11 SelfVal 346 Need 60  no group candidate found
16:41:34  (Reporting)  Secondary Region 1037 Kuestrin Pick 16 has enough garrison (Value: 92) - evaluation skipped
16:41:34  (Reporting)  Region 914 Nuernberg Pick 19 SelfVal 522 Need 60  no group candidate found
16:41:34  (Reporting)  Region 870 Braunschweig Pick 14 SelfVal 406 Need 60  no group candidate found
16:41:34  (Reporting)  Region 827 Minden Pick 9 SelfVal 239 Need 101  no group candidate found
16:41:34  (Reporting)  Region 835 Dortmund Pick 14 SelfVal 317 Need 101  no group candidate found
16:41:34  (Reporting)  Secondary Region 1411 Thorn Pick 6 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 968 Stettin Pick 21 has enough garrison (Value: 212) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 999 Leipzig Pick 11 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Region 901 Stuttgart Pick 9 SelfVal 233 Need 101  no group candidate found
16:41:34  (Reporting)  Secondary Region 988 Cottbus Pick 7 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Region 938 Passau Pick 2 SelfVal 87 Need 101  no group candidate found
16:41:34  (Reporting)  Region 828 Muenster Pick 2 SelfVal 81 Need 101  no group candidate found
16:41:34  (Reporting)  Secondary Region 994 Torgau Pick 5 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Region 892 Karlsruhe Pick 2 SelfVal 77 Need 101  no group candidate found
16:41:34  (Reporting)  Secondary Region 1019 Glogau Pick 11 has enough garrison (Value: 75) - evaluation skipped
16:41:34  (Reporting)  Region 908 Rothenburg Pick 2 SelfVal 101 Need 60  no group candidate found
16:41:34  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 446 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  ############ Starting ApplyAgenda:  Prussia  ############
16:41:34  (Reporting)   
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_Germany (Ext:5.00 - Core:5.00 - Nav:2.21) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:41:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Arties
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:41:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Supplies
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:41:34  (Reporting)  _GTU_ Gathering Region 838 Kassel in theater 342 Germany
16:41:34  (Reporting)  _GTU_ 1004930 III. Armeekorps Sudprussen, 1025 Breslau, Pow:386, Count: 11(l 3/L 7/S 2) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1005070 VI. Armeekorps Westfalen, 869 Magdeburg, Pow:252, Count: 4(l 2/L 1/S 2) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1004988 IV. Armeekorps Oberschlesien, 1037 Kuestrin, Pow:207, Count: 4(l 1/L 2/S 2) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1013379 L'Estocq' Force, 973 Berlin, Pow:62, Count: 3(l 1/L 1/S 1) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1004799 Preussen Armee, 973 Berlin, Pow:528, Count: 18(l 6/L 7/S 5) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1005021 V. Armeekorps Pommern, 968 Stettin, Pow:365, Count: 18(l 5/L 10/S 3) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1004828 Sachs-Weimar' Force, 1419 Danzig, Pow:292, Count: 12(l 2/L 5/S 5) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1013377 Rchel' Force, 1419 Danzig, Pow:183, Count: 7(l 1/L 6/S 0) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ 1004893 Ostpreussen K., 1431 Koenigsberg, Pow:92, Count: 3(l 1/L 2/S 0) has no agenda for now, trying to gather
16:41:34  (Reporting)  _GTU_ Starting merge 9 at start
16:41:34  (Reporting)  _GTU_ Finished merge 8 now
16:41:34  (Reporting)  _GTU_ 1004799 Preussen Armee, 973 Berlin, Pow:590, Count: 21(l 7/L 8/S 6) no gathering goal found, will be iddle this turn.
16:41:34  (Reporting)  _GTU_ 1005021 V. Armeekorps Pommern, 968 Stettin, Pow:365, Count: 18(l 5/L 10/S 3) no gathering goal found, will be iddle this turn.
16:41:34  (Reporting)  _GTU_ 1004930 III. Armeekorps Sudprussen, 1025 Breslau, Pow:386, Count: 11(l 3/L 7/S 2) no gathering goal found, will be iddle this turn.
16:41:34  (Reporting)  _GTU_ 1004893 Ostpreussen K., 1431 Koenigsberg, Pow:92, Count: 3(l 1/L 2/S 0) no gathering goal found, will be iddle this turn.
16:41:34  (Reporting)  _GTU_ 1004828 Sachs-Weimar' Force, 1419 Danzig, Pow:292, Count: 12(l 2/L 5/S 5) no gathering goal found, will be iddle this turn.
16:41:34  (Reporting)  _GTU_ 1013377 Rchel' Force, 1419 Danzig, Pow:183, Count: 7(l 1/L 6/S 0) no gathering goal found, will be iddle this turn.
16:41:34  (Reporting)  _GTU_ 1005070 VI. Armeekorps Westfalen, 869 Magdeburg, Pow:252, Count: 4(l 2/L 1/S 2) no gathering goal found, will be iddle this turn.
16:41:34  (Reporting)  _GTU_ 1004988 IV. Armeekorps Oberschlesien, 1037 Kuestrin, Pow:207, Count: 4(l 1/L 2/S 2) no gathering goal found, will be iddle this turn.
16:41:34  (Reporting)  Ended AI Gather Units 56 ms
16:41:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:41:34  (Reporting)  _GTG_ 1004794 Knigreich Preussen, 973 Berlin, Pow:0, Count: 2(l 2/L 0/S 0) is garrisoning 973 Berlin and will absorb 1005187 Berlin Nachschubtruppe
16:41:34  (Reporting)  Ended GatherGarrisons 1 ms
16:41:34  (Reporting)  Entering Collect Leaders (_COD_)
16:41:34  (Reporting)  Ended Collect Leaders 0 ms
16:41:34  (Reporting)  Entering RemoveWeakInterests (_RWI_)
16:41:34  (Reporting)  Ended RemoveWeakInterests 0 ms
16:41:34  (Reporting)  Entering AddTheaterGoal (_ATG_)
16:41:34  (Reporting)  _ATG_ 1004930 III. Armeekorps Sudprussen Breslau Going against objective: 900 Ulm
16:41:34  (Reporting)  _ATG_ 1005070 VI. Armeekorps Westfalen Magdeburg Going against objective: 934 Muenchen
16:41:34  (Reporting)  _ATG_ 1004988 IV. Armeekorps Oberschlesien Kuestrin Going against objective: 901 Stuttgart
16:41:34  (Reporting)  _ATG_ 1004799 Preussen Armee Berlin Going against objective: 934 Muenchen
16:41:34  (Reporting)  _ATG_ 1005021 V. Armeekorps Pommern Stettin Going against objective: 900 Ulm
16:41:34  (Reporting)  _ATG_ 1004828 Sachs-Weimar' Force Danzig Going against objective: 934 Muenchen
16:41:34  (Reporting)  _ATG_ 1013377 Rchel' Force Danzig Going against objective: 934 Muenchen
16:41:34  (Reporting)  _ATG_ 1004893 Ostpreussen K. Koenigsberg Going against objective: 934 Muenchen
16:41:34  (Reporting)  Ended AddTheaterGoal 27 ms
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_Germany (Ext:5.00 - Core:5.00 - Nav:2.21) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  1004893 Ostpreussen K. is doing nothing in Koenigsberg  Power: 92  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  ApplyAgenda, Full Pathfinding: 1008555 Ostsee Flotte , destination,  is not in friendly water and the mission is not ignoring threats. 1419 Danzig
16:41:34  (Reporting)   
16:41:34  (Reporting)  1013377 Rchel' Force is doing nothing in Danzig  Power: 183  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)  1004828 Sachs-Weimar' Force is doing nothing in Danzig  Power: 292  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  ApplyAgenda, Full Pathfinding: 1008565 Elbe Flotte , destination,  is not in friendly water and the mission is not ignoring threats. 947 Hamburg
16:41:34  (Reporting)   
16:41:34  (Reporting)  1005021 V. Armeekorps Pommern is doing nothing in Stettin  Power: 365  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  ApplyAgenda, Full Pathfinding: 1008574 Oder Flotte , destination,  is not in friendly water and the mission is not ignoring threats. 968 Stettin
16:41:34  (Reporting)   
16:41:34  (Reporting)  1004799 Preussen Armee is doing nothing in Berlin  Power: 590  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013378 Braunschweig' Force, 973 Berlin, Pow:331, Count: 8(l 3/L 6/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 973 Berlin
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 973 Berlin
16:41:34  (Reporting)  1013378-Braunschweig' Force Power:331 Health:100% Berlin>Berlin Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1005124 I. Prussian Detachment, 973 Berlin, Pow:58, Count: 3(l 0/L 1/S 2)
16:41:34  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 50000, Region: 947 Hamburg
16:41:34  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 50000, Region: 947 Hamburg
16:41:34  (Reporting)  1005124-I. Prussian Detachment Power:58 Health:100% Berlin>Hamburg Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 50000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  1004988 IV. Armeekorps Oberschlesien is doing nothing in Kuestrin  Power: 207  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  1005070 VI. Armeekorps Westfalen is doing nothing in Magdeburg  Power: 252  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1005106 Lecoq 'Korps', 994 Torgau, Pow:105, Count: 2(l 1/L 1/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12300, Region: 913 Bayreuth
16:41:34  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12300, Region: 913 Bayreuth
16:41:34  (Reporting)  1005106-Lecoq 'Korps' Power:105 Health:100% Torgau>Bayreuth Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 12300
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  1004930 III. Armeekorps Sudprussen is doing nothing in Breslau  Power: 386  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:41:34  (Reporting)  Ended SplitStaticUnits 0 ms
16:41:34  (Reporting)  Entering ManageHQStacks (_MHS_)
16:41:34  (Reporting)  Ended ManageHQStacks 1 ms
16:41:34  (Reporting)  Entering SynchHQStacks (_SHS_)
16:41:34  (Reporting)  Ended SynchHQStacks 0 ms
16:41:34  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
16:41:34  (Reporting)  Ended DeclareNewHQStacks 7 ms
16:41:34  (Reporting)  Entering SplitLargeStacks (_SLS_)
16:41:34  (Reporting)  Adding stack 1013378 Braunschweig' Force, 973 Berlin, Pow:331, Count: 8(l 3/L 6/S 0)
16:41:34  (Reporting)  Adding stack 1005021 V. Armeekorps Pommern, 968 Stettin, Pow:365, Count: 18(l 5/L 10/S 3)
16:41:34  (Reporting)  Adding stack 1004828 Sachs-Weimar' Force, 1419 Danzig, Pow:292, Count: 12(l 2/L 5/S 5)
16:41:34  (Reporting)  Adding stack 1013377 Rchel' Force, 1419 Danzig, Pow:183, Count: 7(l 1/L 6/S 0)
16:41:34  (Reporting)  Ended SplitLargeStacks 1 ms
16:41:34  (Reporting)  Entering PromoteLeaders (_PRL_)
16:41:34  (Reporting)  Ended PromoteLeaders 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  ApplyAgenda AutoMerge
16:41:34  (Reporting)  AI Process done in  6012 ms
16:41:34  (Reporting)  Processing  1000006 Spain
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Starting Process on Spain AILevel 2 Kind: 0 Dormant NO Turn: 0 D:\Matrix Games\Wars of Napoleon\NGC\Saves\5 - 1805 January Grand Campaign\5 - 1805 January Grand Campaign.hst ***
16:41:34  (Reporting)  Entering InitAndDumpData (_IAD_)
16:41:34  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
16:41:34  (Reporting)  0 unit there, but still added, as 337 France is adjacent to 336 Spanish Peninsula
16:41:34  (Reporting)  0 unit there, but still added, as 350 Egypt is adjacent to 352 North Africa
16:41:34  (Reporting)  0 unit there, but still added, as 361 North Atlantic is adjacent to 336 Spanish Peninsula
16:41:34  (Reporting)  0 unit there, but still added, as 362 South Atlantic is adjacent to 354 South America
16:41:34  (Reporting)  0 unit there, but still added, as 363 Mediterranean Sea is adjacent to 336 Spanish Peninsula
16:41:34  (Reporting)  Theater: 336 Theater_Spanish_Peninsula AggroCoeff from script: 130 OwnPow Land: 1582 OppPow Land: 315 OwnPow Nav : 2329 OppPow Nav : 2610
16:41:34  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.99 5.00 Reg Count: 186 > 226
16:41:34  (Reporting)  Theater: 337 Theater_France AggroCoeff from script: 5 OwnPow Land: 3614 OppPow Land: 30 OwnPow Nav : 1130 OppPow Nav : 2236
16:41:34  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 283 > 352
16:41:34  (Reporting)  Theater: 350 Theater_Egypt AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
16:41:34  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 50
16:41:34  (Reporting)  Theater: 352 Theater_North_Africa AggroCoeff from script: 100 OwnPow Land: 63 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 1765
16:41:34  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 157 > 189
16:41:34  (Reporting)  Theater: 354 Theater_South_America AggroCoeff from script: 100 OwnPow Land: 696 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
16:41:34  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 4 > 10
16:41:34  (Reporting)  Theater: 356 Theater_West_Indies AggroCoeff from script: 100 OwnPow Land: 337 OppPow Land: 476 OwnPow Nav : 666 OppPow Nav : 1365
16:41:34  (Reporting)  Ratio Land/LandCore: 0.60 0.81 Ratio Nav/NavCore: 0.41 0.90 Reg Count: 7 > 11
16:41:34  (Reporting)  Theater: 361 Theater_NorthAtlantic AggroCoeff from script: 5 OwnPow Land: 5389 OppPow Land: 4689 OwnPow Nav : 4097 OppPow Nav : 9401
16:41:34  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 199 > 506
16:41:34  (Reporting)  Theater: 362 Theater_SouthAtlantic AggroCoeff from script: 5 OwnPow Land: 823 OppPow Land: 9 OwnPow Nav : 0 OppPow Nav : 1185
16:41:34  (Reporting)  Ratio Land/LandCore: 3.89 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 5 > 24
16:41:34  (Reporting)  Theater: 363 Theater_MediterraneanSea AggroCoeff from script: 5 OwnPow Land: 863 OppPow Land: 508 OwnPow Nav : 1084 OppPow Nav : 1765
16:41:34  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 200 > 526
16:41:34  (Reporting)  _FIT_ Ended AIInitTheaters 685 ms
16:41:34  (Reporting)  Resources Levels Spain EcoBase 205 AtWar: yes AtWarThreat: yes At PeaceThreat: no
16:41:34  (Reporting)  Pounds Availability Plentiful Stock 1750 Expected 102 Balance -12
16:41:34  (Reporting)  Supplies Availability Very Low Stock 0 Expected 72 Balance 0
16:41:34  (Reporting)  Ammos Availability Very Low Stock 0 Expected 72 Balance 0
16:41:34  (Reporting)  Victory points Availability Plentiful Stock 2000 Expected 72 Balance 0
16:41:34  (Reporting)  Morale Points Availability Average Stock 100 Expected 72 Balance 0
16:41:34  (Reporting)  Conscripts Availability Plentiful Stock 300 Expected 72 Balance -9
16:41:34  (Reporting)  War supplies Availability Plentiful Stock 200 Expected 51 Balance 0
16:41:34  (Reporting)  Diplomats Availability Plentiful Stock 20 Expected 0 Balance 0
16:41:34  (Reporting)  Engagment Points Availability Plentiful Stock 5 Expected 0 Balance 0
16:41:34  (Reporting)  Horses Availability Plentiful Stock 300 Expected 20 Balance 0
16:41:34  (Reporting)   
16:41:34  (Reporting)  Theater Prevalences Theater_West_Indies Ordered Value: 3000
16:41:34  (Reporting)  Theater Prevalences Theater_Spanish_Peninsula Ordered Value: 2360
16:41:34  (Reporting)  Theater Prevalences Theater_France Ordered Value: 2180
16:41:34  (Reporting)  Theater Prevalences Theater_North_Africa Ordered Value: 1180
16:41:34  (Reporting)  Theater Prevalences Theater_Egypt Ordered Value: 600
16:41:34  (Reporting)  Theater Prevalences Theater_South_America Ordered Value: 240
16:41:34  (Reporting)  Theater Prevalences Theater_MediterraneanSea Ordered Value: 100
16:41:34  (Reporting)  Theater Prevalences Theater_SouthAtlantic Ordered Value: 100
16:41:34  (Reporting)  Theater Prevalences Theater_NorthAtlantic Ordered Value: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 356 Theater_West_Indies (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_West_Indies Overall power(self): 337 Overall power (enemies): 476 Ratio: 0.60
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  352
16:41:34  (Reporting)  Making Naval Values Map: 356 West Indies LAND Overall power(self): 666 Overall power (enemies): 1365 Nav Ratio: 0.41
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 336 Theater_Spanish_Peninsula (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_Spanish_Peninsula Overall power(self): 1582 Overall power (enemies): 315 Ratio: 5.00
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  20099
16:41:34  (Reporting)  Making Naval Values Map: 336 Spanish Peninsula LAND Overall power(self): 2329 Overall power (enemies): 2610 Nav Ratio: 0.99
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 337 Theater_France (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_France Overall power(self): 3614 Overall power (enemies): 30 Ratio: 5.00
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2
16:41:34  (Reporting)  Making Naval Values Map: 337 France LAND Overall power(self): 1130 Overall power (enemies): 2236 Nav Ratio: 0.20
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 352 Theater_North_Africa (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_North_Africa Overall power(self): 63 Overall power (enemies): 0 Ratio: 5.00
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:41:34  (Reporting)  Making Naval Values Map: 352 North Africa LAND Overall power(self): 0 Overall power (enemies): 1765 Nav Ratio: 0.20
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 350 Theater_Egypt (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_Egypt Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:41:34  (Reporting)  Making Naval Values Map: 350 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 354 Theater_South_America (Land)
16:41:34  (Reporting)  Making Land Theater Map: Theater_South_America Overall power(self): 696 Overall power (enemies): 0 Ratio: 5.00
16:41:34  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
16:41:34  (Reporting)  Making Naval Values Map: 354 South America LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 363 Theater_MediterraneanSea (Nav)
16:41:34  (Reporting)  Making Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 1084 Overall power (enemies): 1765 Nav Ratio: 0.20
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 362 Theater_SouthAtlantic (Nav)
16:41:34  (Reporting)  Making Naval Values Map: 362 South Atlantic NAV Overall power(self): 0 Overall power (enemies): 1185 Nav Ratio: 0.20
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Theater 361 Theater_NorthAtlantic (Nav)
16:41:34  (Reporting)  Making Naval Values Map: 361 North Atlantic NAV Overall power(self): 4097 Overall power (enemies): 9401 Nav Ratio: 0.20
16:41:34  (Reporting)  Commiting Naval Values Map: 356 West Indies LAND Overall power(self): 666 Overall power (enemies): 1365 Nav Ratio: 0.41
16:41:34  (Reporting)  Commiting Naval Values Map: 336 Spanish Peninsula LAND Overall power(self): 2329 Overall power (enemies): 2610 Nav Ratio: 0.99
16:41:34  (Reporting)  Commiting Naval Values Map: 337 France LAND Overall power(self): 1130 Overall power (enemies): 2236 Nav Ratio: 0.20
16:41:34  (Reporting)  Commiting Naval Values Map: 352 North Africa LAND Overall power(self): 0 Overall power (enemies): 1765 Nav Ratio: 0.20
16:41:34  (Reporting)  Commiting Naval Values Map: 350 Egypt LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:41:34  (Reporting)  Commiting Naval Values Map: 354 South America LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
16:41:34  (Reporting)  Commiting Naval Values Map: 363 Mediterranean Sea NAV Overall power(self): 1084 Overall power (enemies): 1765 Nav Ratio: 0.20
16:41:34  (Reporting)  Commiting Naval Values Map: 362 South Atlantic NAV Overall power(self): 0 Overall power (enemies): 1185 Nav Ratio: 0.20
16:41:34  (Reporting)  Commiting Naval Values Map: 361 North Atlantic NAV Overall power(self): 4097 Overall power (enemies): 9401 Nav Ratio: 0.20
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Land Theaters Special Regions ***
16:41:34  (Reporting)  Theater 356 Theater_West_Indies HQReg: 3906 Winward Islands Max pick: Cuba Max need: Jamaica Max Val: Cuba Naval Gathering: 3902 Cuba
16:41:34  (Reporting)  Theater 336 Theater_Spanish_Peninsula HQReg: 212 Cadiz Max pick: Cadiz Max need: Gibraltar Max Val: Sevilla Naval Gathering: 212 Cadiz
16:41:34  (Reporting)  Theater 337 Theater_France HQReg: 534 Paris Max pick: Paris Max need: Guernesey Max Val: Paris Naval Gathering: 550 Boulogne
16:41:34  (Reporting)  Theater 352 Theater_North_Africa HQReg: 3722 Ceuta Max pick: Ceuta Max need: Ceuta Max Val: Ceuta Naval Gathering: 3722 Ceuta
16:41:34  (Reporting)  Theater 350 Theater_Egypt HQReg: 0 Donegal Max pick: Donegal Max need: Donegal Max Val: Donegal Naval Gathering: <None>
16:41:34  (Reporting)  Theater 354 Theater_South_America HQReg: 3911 La Plata Max pick: La Plata Max need: Canarias Islands Max Val: La Plata Naval Gathering: 3911 La Plata
16:41:34  (Reporting)   
16:41:34  (Reporting)  Final Gather Region for  336 Spanish Peninsula : 212 Cadiz
16:41:34  (Reporting)  Final Gather Region for  337 France : 534 Paris
16:41:34  (Reporting)  Final Gather Region for  352 North Africa : 3722 Ceuta
16:41:34  (Reporting)  Final Gather Region for  354 South America : 3911 La Plata
16:41:34  (Reporting)   
16:41:34  (Reporting)  Ended InitAndDumpData Spain 1434 ms
16:41:34  (Reporting)  *** Faction-wide algorithms ***
16:41:34  (Reporting)  Ended BuildReplacements 7 ms
16:41:34  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000006 Spain
16:41:34  (Reporting)  Sending proposal: *we can*
16:41:34  (Reporting)  Checking wars, we have 1 underway
16:41:34  (Reporting)  In the war vs 1000002 Great Britain WS is 0 waiting for loser to propose instead, skipping eval.
16:41:34  (Reporting)  *** Checking new proposals ***
16:41:34  (Reporting)  Proposing to 1000041 United States of America
16:41:34  (Reporting)  Checking 32 Request Passage Right
16:41:34  (Reporting)  Still checking 32 Request Passage Right
16:41:34  (Reporting)  Item is a Various entry, chance 12
16:41:34  (Reporting)  _HAD_ Send Treaty Spain failed sending Request Passage Right toward United States of America chance 12
16:41:34  (Reporting)  Proposing to 1000042 Haitians
16:41:34  (Reporting)  Checking 32 Request Passage Right
16:41:34  (Reporting)  Still checking 32 Request Passage Right
16:41:34  (Reporting)  Item is a Various entry, chance -5
16:41:34  (Reporting)  _HAD_ Send Treaty Spain failed sending Request Passage Right toward Haitians chance -5
16:41:34  (Reporting)  Proposing to 1000027 Morocco
16:41:34  (Reporting)  Checking 23 Request Supply Right
16:41:34  (Reporting)  Still checking 23 Request Supply Right
16:41:34  (Reporting)  Item is a Various entry, chance -3
16:41:34  (Reporting)  _HAD_ Send Treaty Spain failed sending Request Supply Right toward Morocco chance -3
16:41:34  (Reporting)  Proposing to 1000001 France
16:41:34  (Reporting)  Checking 0 Propose State Visit
16:41:34  (Reporting)  Still checking 0 Propose State Visit
16:41:34  (Reporting)  Item is a Various entry, chance 33
16:41:34  (Reporting)  _HAD_ Send Treaty Spain failed sending Propose State Visit toward France chance 33
16:41:34  (Reporting)  Ended HandleAdvancedDiplomacy 19 ms
16:41:34  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 4235 Saarema
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 175 target region was 3128 Lyubotin
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 2 Suspend Habeas Corpus not played as return code is The decision   is not valid: You must own the region. . Success Chance was 15 target region was 3043 Tula
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 145 target region was 3868 Novospasskoye
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 25 target region was 3557 Pavlovskaia
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2356 El Karak
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 125 Barnstaple
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 5 target region was 261 Ciudad Real
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1919 Volos
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 335 Prades
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 21 Build Defensive Works not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 5 target region was 3577 Kurganinsk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 956 Wittenberge
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 4140 Flamborough Head
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3761 Setif
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 175 target region was 3560 Temriuk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 3585 Aleksandrovskoye
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3652 Kashuri
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. . Success Chance was 11 target region was 701 Bosa
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 175 target region was 1075 Wolsztyn
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1884 Cerkezkoy
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 236 Ardila
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 206 Arga
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1381 Zgierc
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 726 Saint Gall
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 3475 Bilovodsk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4322 Ras Tarf
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 8 target region was 4180 Helgoland
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1984 Kalkan
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1597 Lindholmen
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 172 Aviles
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2016 Konya
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4006 Ialomita Confluent
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 3823 Surt
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 2652 Lyubyatovo
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2610 Volkhov
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1857 Kazzanluk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 145 target region was 346 Agen
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 4272 Euskadian Coast
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3282 Navashino
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 191 Segovia
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2680 Liepiel
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4321 Formentara
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 1134 Crudin
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 11 target region was 4030 Oskol Confluent
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 3549 Kuchevskaya
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4090 Lough Swilly
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 55 target region was 4278 El Ferrol
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 175 target region was 3855 Sitia
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 175 target region was 3189 Rostov
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 1642 Brinje
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 1811 Focsani
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 175 target region was 3279 Balakhna
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 175 target region was 2082 Akcaabat
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 1 Demonstration not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 11 target region was 876 Werningerode
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 255 Oropesa
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 2609 Priozersk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 3264 Baki
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 11 Seize Horses has 105 % to be played in 314 Port Mahon
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 2978 Miknevo
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 20 target region was 2473 Prienai
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 2 Suspend Habeas Corpus not played as return code is The decision   is not valid: You must own the region. . Success Chance was 21 target region was 3892 New England
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 3055 Volodarskiy
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 105 target region was 274 Castellon
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. . Success Chance was 25 target region was 227 Baza
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 145 target region was 1198 Komarno
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 145 target region was 1579 Toeckfors
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 245 Don Benito
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 175 target region was 2575 Khetna
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 1135 Zwittau
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 3382 Nurlaty
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 25 target region was 2507 Hlusk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 273 Nulles
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 3423 Kamenka
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2424 Dorbiany
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 175 target region was 196 Costa
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 175 target region was 2586 Ahtme
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 287 Almazan
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 257 Romangordo
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 916 Erlaengen
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 832 Hamm
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 175 target region was 3895 Great Lakes
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 2434 Tukums
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 13 Plunder not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 25 target region was 584 Aosta
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 175 target region was 3185 Ienakeve
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2298 Tadjura
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 322 Saint Girons
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 4416 Eastern Ionian Sea
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 145 target region was 11 Boyle
16:41:34  (Reporting)  _HRD_ Advanced Mode: Decision 11 Seize Horses has 105 % to be played in 198 Bilbao
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses played.
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 24 Breach not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 16 target region was 998 Halle
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 2782 Novograd
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 237 Nerva
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 22 Scorched Earth not played as return code is The decision   is not valid: You must own the region. . Success Chance was 20 target region was 3113 Lubny
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 253 Jaraiz
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 129 target region was 781 Breda
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 175 target region was 1513 Kongsberg
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. . Success Chance was 105 target region was 308 Llobregat
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 12 Requisitions not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 191 Segovia
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 47 Disinformation not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2778 Berezne
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 23 SiegeWorks not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 16 target region was 4532 SouthWestern Black Sea
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 3421 Khopev
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 291 Calatayud
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 3905 Santo Domingo
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 1402 Byalistock
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 390 Eygerande
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 11 Seize Horses not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. . Success Chance was 105 target region was 208 Irun
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 175 target region was 3189 Rostov
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 2 Suspend Habeas Corpus not played as return code is The decision   is not valid: You must own the region. . Success Chance was 17 target region was 1530 Gothenburg
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 145 target region was 3449 Tourki
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 10 target region was 2580 Reval
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: Not enough elements with the correct family. . Success Chance was 5 target region was 2641 Volodinsk
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 46 Cavalry Screen not played as return code is The decision   is not valid: It must be a land region. . Success Chance was 5 target region was 4172 North Jutland Coast
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 19 Build Depot not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 11 target region was 2967 Rodionovo
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 4 Martial Law not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. . Success Chance was 8 target region was 838 Kassel
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 10 target region was 2993 Moskwa
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 2226 Fallujah
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 7 Draft not played as return code is The decision   is not valid: You must own the region. . Success Chance was 175 target region was 820 Zweibrucken
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 41 Build Redoubts not played as return code is The decision   is not valid: You must own the region. . Success Chance was 5 target region was 579 Calvi
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 10 Volunteers not played as return code is The decision   is not valid: You must own the region. . Success Chance was 145 target region was 1620 Vuoksaa
16:41:34  (Reporting)  _HRD_ Advanced Mode Decision 3 Develop Territory not played as return code is The decision   is not valid: You must own the region. . Success Chance was 36 target region was 851 Bremerhaven
16:41:34  (Reporting)  Ended HandleRegionsDecisions 2071 ms
16:41:34  (Reporting)  Entering BuildNewUnits (_BNU_)
16:41:34  (Reporting)  Steel Level 6 Amount 200
16:41:34  (Reporting)  Money Level 6 Amount 1750
16:41:34  (Reporting)  Conscripts Level 4 Amount 300
16:41:34  (Reporting)  _BNU_ Emergency build ON
16:41:34  (Reporting)  Adding 226 Walloon Guard Brigade 1805 Coeff: 2
16:41:34  (Reporting)  Adding 228 Mixed Infantry Brigade 1805 Coeff: 187
16:41:34  (Reporting)  Adding 229 Walloon Brigade 1805 Coeff: 47
16:41:34  (Reporting)  Adding 230 Swiss Brigade 1805 Coeff: 35
16:41:34  (Reporting)  Adding 231 Italian Brigade 1805 Coeff: 47
16:41:34  (Reporting)  Adding 232 Irish Brigade 1805 Coeff: 12
16:41:34  (Reporting)  Adding 233 Light Infantry Brigade 1805 Coeff: 206
16:41:34  (Reporting)  Adding 234 Provincial Infantry Brigade 1805 Coeff: 112
16:41:34  (Reporting)  Adding 236 Marine Brigade 1805 Coeff: 35
16:41:34  (Reporting)  Adding 237 Mixed Militia Brigade 1805 Coeff: 149
16:41:34  (Reporting)  Adding 239 Horse Artillery Brigade 1805 Coeff: 16
16:41:34  (Reporting)  Adding 241 Siege Artillery Brigade 1805 Coeff: 5
16:41:34  (Reporting)  Adding 243 Cavalry Brigade 1805 Coeff: 12
16:41:34  (Reporting)  Adding 244 Dragoon Brigade 1805 Coeff: 9
16:41:34  (Reporting)  Adding 245 Lancers Brigade 1805 Coeff: 21
16:41:34  (Reporting)  Adding 246 Mixed Cavalry Brigade 1805 Coeff: 14
16:41:34  (Reporting)  Adding 249 Colonial  Lancers Brigade 1805 Coeff: 14
16:41:34  (Reporting)  Adding 251 Depot Garrison 1805 Coeff: 198
16:41:34  (Reporting)  Adding 252 Invalid Garrison 1805 Coeff: 140
16:41:34  (Reporting)  Adding 255 Fortress Battery 1805 Coeff: 14
16:41:34  (Reporting)  Adding 257 Supply Brigade 1805 Coeff: 2
16:41:34  (Reporting)  Adding 266 Pontoon Bridges Coeff: 5
16:41:34  (Reporting)  Adding 267 Balloon Observation Bn Coeff: 2
16:41:34  (Reporting)  Adding 268 Flagship Squadron 1805 Coeff: 7
16:41:34  (Reporting)  Adding 269 First Rank Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Adding 271 Third Rank Squadron 1805 Coeff: 3
16:41:34  (Reporting)  Adding 272 Heavy Frigate Squadron 1805 Coeff: 6
16:41:34  (Reporting)  Adding 273 Frigate Squadron 1805 Coeff: 5
16:41:34  (Reporting)  Adding 274 Brig Squadron 1805 Coeff: 6
16:41:34  (Reporting)  Adding 275 Sloop Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Adding 276 Privateer Squadron 1805 Coeff: 9
16:41:34  (Reporting)  Adding 277 Troop Transport Squadron 1805 Coeff: 6
16:41:34  (Reporting)  Adding 279 River Gunboat Squadron 1805 Coeff: 3
16:41:34  (Reporting)  Adding 1251 Supply Depot 1805 Coeff: 21
16:41:34  (Reporting)  Number of Draw 11
16:41:34  (Reporting)  Picking 228 Mixed Infantry Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 10
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 360 WSU 200 0 Money 1750 180
16:41:34  (Reporting)  Picking 236 Marine Brigade 1805
16:41:34  (Reporting)  On Map 1 Requested 0 In Pool 3
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 360 WSU 200 0 Money 1750 240
16:41:34  (Reporting)  Picking 236 Marine Brigade 1805
16:41:34  (Reporting)  On Map 1 Requested 0 In Pool 3
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 360 WSU 200 0 Money 1750 240
16:41:34  (Reporting)  Picking 251 Depot Garrison 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 17
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 360 WSU 200 0 Money 1750 144
16:41:34  (Reporting)  Picking 228 Mixed Infantry Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 10
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 360 WSU 200 0 Money 1750 180
16:41:34  (Reporting)  Picking 266 Pontoon Bridges
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 2
16:41:34  (Reporting)  _BNU Buying Unit Pontoon Bridges Family ID Engineer Area Recruitment Area: Spain
16:41:34  (Reporting)  Picking 252 Invalid Garrison 1805
16:41:34  (Reporting)  On Map 1 Requested 0 In Pool 12
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 440 WSU 200 0 Money 1750 364
16:41:34  (Reporting)  Picking 239 Horse Artillery Brigade 1805
16:41:34  (Reporting)  On Map 3 Requested 0 In Pool 7
16:41:34  (Reporting)  _BNU Buying Unit Horse Artillery Brigade 1805 Family ID Light Artillery Area Recruitment Area: Spain
16:41:34  (Reporting)  Picking 236 Marine Brigade 1805
16:41:34  (Reporting)  On Map 1 Requested 0 In Pool 3
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 466 WSU 200 36 Money 1750 664
16:41:34  (Reporting)  Picking 237 Mixed Militia Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 8
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 466 WSU 200 36 Money 1750 548
16:41:34  (Reporting)  Picking 251 Depot Garrison 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 17
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 300 466 WSU 200 36 Money 1750 568
16:41:34  (Reporting)  Ended BuildNewUnits Bought: 2 41 ms
16:41:34  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
16:41:34  (Reporting)  _MFC_ Fleet is homogeneous: 1008394 Escuadra de El Ferrol
16:41:34  (Reporting)  _MFC_ Fleet is homogeneous: 1008364 Escuadra de Cadiz
16:41:34  (Reporting)  _MFC_ Fleet is homogeneous: 1008429 Escuadra de Cartagena
16:41:34  (Reporting)  _MFC_ Fleet is homogeneous: 1008463 Escuadra de Cuba
16:41:34  (Reporting)  Ended ManageFleetsComposition 190 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating CallFleet (_CLF_)
16:41:34  (Reporting)  Ended CallFleet 0 ms
16:41:34  (Reporting)  Entering LockFixedGroups (_LFG_)
16:41:34  (Reporting)  _LFG_ 1008510 Flota Napolitana, 3930 Central Mediterranean Trade, Pow:6, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010774 Guarnicin de Melilla, 3730 Melilla, Pow:215, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010763 Guarnicin de Ceuta, 3722 Ceuta, Pow:215, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010785 Guarnicin de Mers el Kebir, 3739 Mers El Kebir, Pow:215, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1008493 Flota Atlantica, 3927 Southeast Atlantic Trade, Pow:6, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1004183 Guarnicin Cadiz, 212 Cadiz, Pow:64, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010607 Guarnicin de Cadiz, 212 Cadiz, Pow:225, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010679 Guarnicin de Sevilla, 215 Sevilla, Pow:29, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1004170 Guarnicin Sevilla, 215 Sevilla, Pow:79, Count: 4(l 1/L 3/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010736 Guarnicin de Granada, 223 Granada, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1004203 Guarnicin Granada, 223 Granada, Pow:26, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010624 Guarnicin de Cartagena, 230 Cartagena, Pow:225, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010733 Guarnicin de Cordoba, 221 Cordoba, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1004193 Guarnicin Cordoba, 221 Cordoba, Pow:66, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010718 Guarnicin de Badajoz, 241 Badajoz, Pow:30, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1004210 Guarnicin Badajoz, 241 Badajoz, Pow:58, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1004130 Guarnicin Badajoz, 241 Badajoz, Pow:65, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010745 Guarnicin de Merida, 242 Merida, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010742 Guarnicin de Ciudad Real, 261 Ciudad Real, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1008499 Flota del Mediterraneo, 3928 Western Mediterranean Trade, Pow:12, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1004230 Guarnicin Palma, 313 Palma, Pow:54, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010665 Guarnicin de Palma, 313 Palma, Pow:235, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010685 Guarnicin de Valencia, 269 Valencia, Pow:21, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010739 Guarnicin de Toledo, 263 Toledo, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010653 Guarnicin de Port Mahon, 314 Port Mahon, Pow:225, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010748 Guarnicin de Madrid, 276 Madrid, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1004160 Guarnicin Madrid, 276 Madrid, Pow:46, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010701 Guarnicin de Ciudad Rodrigo, 184 Ciudad Rodrigo, Pow:30, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010751 Guarnicin de Guadalajara, 280 Guadalajara, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010760 Guarnicin de Taragona, 305 Tarragona, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1004220 Guarnicin Tarragona, 305 Tarragona, Pow:54, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010730 Guarnicin de Salamanca, 185 Salamanca, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1004262 Guarnicin Salamanca, 185 Salamanca, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010693 Guarnicin de Barcelona, 307 Barcelona, Pow:141, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1004240 Guarnicin Barcelona, 307 Barcelona, Pow:58, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010754 Guarnicin de Zaragoza, 290 Zaragoza, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1004272 Guarnicin Zaragoza, 290 Zaragoza, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010757 Guarnicin de Lerida, 299 Lerida, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010689 Guarnicin de Girona, 312 Gerona, Pow:21, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010832 Guarnicin de La Plata, 3911 La Plata, Pow:141, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010707 Guarnicin de Burgos, 194 Burgos, Pow:30, Count: 3(l 0/L 2/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010727 Guarnicin de Leon, 182 Leon, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1004140 Guarnicin Lugo, 165 Lugo, Pow:60, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1004267 Guarnicin San Sebastian, 207 San Sebastian, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010641 Guarnicin de San Sebastian, 207 San Sebastian, Pow:225, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1004150 Guarnicin Oviedo, 171 Oviedo, Pow:44, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010724 Guarnicin de Bilbao, 198 Bilbao, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1004257 Guarnicin Santander, 197 Santander, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1004250 Guarnicin Coruna, 163 Coruna, Pow:30, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010590 Guarnicin de El Ferrol, 163 Coruna, Pow:225, Count: 4(l 0/L 1/S 3) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010824 Guarnicin de Hispaniola, 3905 Santo Domingo, Pow:141, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010799 Guarnicin de Cuba, 3902 Cuba, Pow:429, Count: 6(l 0/L 1/S 5) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1008516 Flota de las Indias, 3934 Commerce, Pow:12, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1010796 Guarnicin de Florida, 3900 Florida, Pow:11, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  _LFG_ 1004037 Gobernor de Florida, 3900 Florida, Pow:0, Count: 1(l 1/L 0/S 0) is fixed (garrisoning)
16:41:34  (Reporting)  Ended LockFixedGroups 3 ms
16:41:34  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:41:34  (Reporting)  Ended SplitStaticUnits 0 ms
16:41:34  (Reporting)  Entering GarrisonBorders (_GAB_)
16:41:34  (Reporting)  Agenda: Garrison, Value: 17400, Region: 3722 Ceuta
16:41:34  (Reporting)  _DCR_ 1004023 Cuerpo Africa, 3722 Ceuta, Pow:52, Count: 4(l 1/L 2/S 1) will reinforce threatened border 3722 Ceuta
16:41:34  (Reporting)  Agenda: Garrison, Value: 40900, Region: 3905 Santo Domingo
16:41:34  (Reporting)  _DCR_ 1004071 Cuerpo Hispaniola, 3905 Santo Domingo, Pow:39, Count: 3(l 1/L 2/S 0) will reinforce threatened border 3905 Santo Domingo
16:41:34  (Reporting)  Ended GarrisonBorders 601 ms
16:41:34  (Reporting)  Entering EnableStagingRegions (_ESR_)
16:41:34  (Reporting)  _ESR_ No theater can have a staging region.
16:41:34  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
16:41:34  (Reporting)  Entering ProcessAgents (_PCA_) - See folder AI\xxx_Agents for details.
16:41:34  (Reporting)  Ended ProcessAgents Spain 248 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 356 Theater_West_Indies ***
16:41:34  (Reporting)  Entering PoolToGHQStack (_PGS_)
16:41:34  (Reporting)  Ended PoolToGHQStack 0 ms
16:41:34  (Reporting)  Entering ManageGHQ (_GHQ_)
16:41:34  (Reporting)  Ended ManageGHQ 0 ms
16:41:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:41:34  (Reporting)  _PCO_ 1004072 Marques de Villacampo is now in Privileged Combine in 1004071 Cuerpo Hispaniola 3905 Santo Domingo
16:41:34  (Reporting)  _PCO_ 1004043 Don Tomas de Zerain is now in Privileged Combine in 1004040 Cuerpo Cuba 3902 Cuba
16:41:34  (Reporting)  _PCO_ 1004041 Salazar is now in Privileged Combine in 1004040 Cuerpo Cuba 3902 Cuba
16:41:34  (Reporting)  _PCO_ Brigada Mil. 18a has been merged into 1004072 Marques de Villacampo(Marques de Villacampo) in 1004071 Cuerpo Hispaniola 3905 Santo Domingo
16:41:34  (Reporting)  _PCO_ Brigada Hispaniola has been merged into 1004072 Marques de Villacampo(Marques de Villacampo) in 1004071 Cuerpo Hispaniola 3905 Santo Domingo
16:41:34  (Reporting)  _PCO_ Brigada Mil. 17a has been merged into 1004041 Salazar(Salazar) in 1004040 Cuerpo Cuba 3902 Cuba
16:41:34  (Reporting)  _PCO_ Brigada de Lanceros has been merged into 1004041 Salazar(Salazar) in 1004040 Cuerpo Cuba 3902 Cuba
16:41:34  (Reporting)  _PCO_ Brigada Havana has been merged into 1004041 Salazar(Salazar) in 1004040 Cuerpo Cuba 3902 Cuba
16:41:34  (Reporting)  _PCO_ Art. de Cuba has been merged into 1004041 Salazar(Salazar) in 1004040 Cuerpo Cuba 3902 Cuba
16:41:34  (Reporting)  _PCO_ Brigada Cuba has been merged into 1004041 Salazar(Salazar) in 1004040 Cuerpo Cuba 3902 Cuba
16:41:34  (Reporting)  _PCO_ Brigada Santiago has been merged into 1004043 Don Tomas de Zerain(Don Tomas de Zerain) in 1004040 Cuerpo Cuba 3902 Cuba
16:41:34  (Reporting)  _PCO_ 1004043 Don Tomas de Zerain 3 has his Privileged Combine status revoked 1004040 Cuerpo Cuba 3902 Cuba
16:41:34  (Reporting)  Ended PrivilegedCombine 70 ms
16:41:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:41:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:41:34  (Reporting)  Entering SplitGroups (_SPG_)
16:41:34  (Reporting)  Ended SplitGroups 0 ms
16:41:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:41:34  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:41:34  (Reporting)  Detach Damaged Units (_DDU_)
16:41:34  (Reporting)  Ended Damaged Units 0 ms
16:41:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:41:34  (Reporting)  Ended GarrisonObjectives 0 ms
16:41:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:41:34  (Reporting)  Ended CheckBesieging 2 ms
16:41:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:41:34  (Reporting)  Ended Evacuate Force (_EVA_) 2 ms
16:41:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:41:34  (Reporting)  Ended Check Simple Landing (_CSL_) 4 ms
16:41:34  (Reporting)  Entering Checking Leaders (_CLD_)
16:41:34  (Reporting)  Ended Check Leaders 0 ms
16:41:34  (Reporting)  Entering Make Superior Group (_MSG_)
16:41:34  (Reporting)  Ended Make Superior Group 45 ms
16:41:34  (Reporting)  Start of AssignFleetsOperations (_AFO_) 356 West Indies
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 26 in Western Mediterranean Trade
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 53 in Commerce
16:41:34  (Reporting)  _NVS_ : Nav Supp 1008463 Escuadra de Cuba chance: 13 failed.
16:41:34  (Reporting)  _AFA_ 1008463 Escuadra de Cuba has been given the mission Agenda: Naval Docking, Value: 6346, Region: 510 Saint Malo
16:41:34  (Reporting)  Ended AssignFleetsOperations 100 ms
16:41:34  (Reporting)  Entering Build Depots Assets
16:41:34  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 17
16:41:34  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_West_Indies
16:41:34  (Reporting)  _BDA_ 1  regions have been selected as candidates for depot buidling
16:41:34  (Reporting)  Ended Build Depots Assets 4 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:41:34  (Reporting)  Ended Split Supports
16:41:34  (Reporting)  Start of AI Check for Land Resupply
16:41:34  (Reporting)  Ended CheckForLandResupply 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Entering KeepPosition (_KPP_)
16:41:34  (Reporting)  Ended KeepPosition 0 ms
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Ended ReinforceFront 0 ms
16:41:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:41:34  (Reporting)  Ended Concentrate Stacks 100 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 336 Theater_Spanish_Peninsula ***
16:41:34  (Reporting)  Entering PoolToGHQStack (_PGS_)
16:41:34  (Reporting)  _PGS_ Gathered this stack 1003843 Esercito de Espana, 276 Madrid, Pow:4, Count: 3(l 1/L 0/S 2)
16:41:34  (Reporting)  _PGS_ Adding this stack 1003852 Guardia Real, 276 Madrid, Pow:102, Count: 5(l 1/L 4/S 0)
16:41:34  (Reporting)  _PGS_ GHQ Stack after add: 1003843 Esercito de Espana, 276 Madrid, Pow:110, Count: 8(l 2/L 4/S 2)
16:41:34  (Reporting)  Ended PoolToGHQStack 21 ms
16:41:34  (Reporting)  Entering ManageGHQ (_GHQ_)
16:41:34  (Reporting)  Ended ManageGHQ 0 ms
16:41:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:41:34  (Reporting)  _PCO_ 1003934 Marques de La Romana is now in Privileged Combine in 1003931 Cuerpo Sur 223 Granada
16:41:34  (Reporting)  _PCO_ 1003936 Don Juan de Kindelan is now in Privileged Combine in 1003931 Cuerpo Sur 223 Granada
16:41:34  (Reporting)  _PCO_ 1003932 Teodoro Reding von Biberegg is now in Privileged Combine in 1003931 Cuerpo Sur 223 Granada
16:41:34  (Reporting)  _PCO_ 1003966 Benito San Juan is now in Privileged Combine in 1003965 Cuerpo Oriental 269 Valencia
16:41:34  (Reporting)  _PCO_ 1003987 Don Francisco Castanos y Aragorri is now in Privileged Combine in 1003986 Cuerpo Centro 263 Toledo
16:41:34  (Reporting)  _PCO_ 1003853 Duque de Infantado is now in Privileged Combine in 1003843 Esercito de Espana 276 Madrid
16:41:34  (Reporting)  _PCO_ 1003898 Don Juan Caraffa is now in Privileged Combine in 1003895 Cuerpo Norte 182 Leon
16:41:34  (Reporting)  _PCO_ 1003896 Jose Palafox y Melci is now in Privileged Combine in 1003895 Cuerpo Norte 182 Leon
16:41:34  (Reporting)  _PCO_ Brigada Reding has been merged into 1003932 Cuerpo Sul(Teodoro Reding von Biberegg) in 1003931 Cuerpo Sur 223 Granada
16:41:34  (Reporting)  _PCO_ Brigada Sevilla has been merged into 1003932 Cuerpo Sul(Teodoro Reding von Biberegg) in 1003931 Cuerpo Sur 223 Granada
16:41:34  (Reporting)  _PCO_ Brigada Cordoba has been merged into 1003932 Cuerpo Sul(Teodoro Reding von Biberegg) in 1003931 Cuerpo Sur 223 Granada
16:41:34  (Reporting)  _PCO_ Brigada Borbon has been merged into 1003932 Cuerpo Sul(Teodoro Reding von Biberegg) in 1003931 Cuerpo Sur 223 Granada
16:41:34  (Reporting)  _PCO_ Brigada Malaga has been merged into 1003932 Cuerpo Sul(Teodoro Reding von Biberegg) in 1003931 Cuerpo Sur 223 Granada
16:41:34  (Reporting)  _PCO_ Brigada Granada has been merged into 1003932 Cuerpo Sul(Teodoro Reding von Biberegg) in 1003931 Cuerpo Sur 223 Granada
16:41:34  (Reporting)  _PCO_ Brigada Jaen has been merged into 1003932 Cuerpo Sul(Teodoro Reding von Biberegg) in 1003931 Cuerpo Sur 223 Granada
16:41:34  (Reporting)  _PCO_ 2a Batteria has been merged into 1003932 Cuerpo Sul(Teodoro Reding von Biberegg) in 1003931 Cuerpo Sur 223 Granada
16:41:34  (Reporting)  _PCO_ Brigada Murcia has been merged into 1003966 Cuerpo Oriental(Benito San Juan) in 1003965 Cuerpo Oriental 269 Valencia
16:41:34  (Reporting)  _PCO_ Brigada Calatrava has been merged into 1003966 Cuerpo Oriental(Benito San Juan) in 1003965 Cuerpo Oriental 269 Valencia
16:41:34  (Reporting)  _PCO_ Brigada Valencia has been merged into 1003966 Cuerpo Oriental(Benito San Juan) in 1003965 Cuerpo Oriental 269 Valencia
16:41:34  (Reporting)  _PCO_ Brigada Mallorca has been merged into 1003966 Cuerpo Oriental(Benito San Juan) in 1003965 Cuerpo Oriental 269 Valencia
16:41:34  (Reporting)  _PCO_ 4a Batteria has been merged into 1003966 Cuerpo Oriental(Benito San Juan) in 1003965 Cuerpo Oriental 269 Valencia
16:41:34  (Reporting)  _PCO_ 2a Brigada Madrid has been merged into 1003987 Cuerpo Centro(Don Francisco Castanos y Aragorri) in 1003986 Cuerpo Centro 263 Toledo
16:41:34  (Reporting)  _PCO_ 3a Batteria a Caballo has been merged into 1003987 Cuerpo Centro(Don Francisco Castanos y Aragorri) in 1003986 Cuerpo Centro 263 Toledo
16:41:34  (Reporting)  _PCO_ 5a Batteria has been merged into 1003987 Cuerpo Centro(Don Francisco Castanos y Aragorri) in 1003986 Cuerpo Centro 263 Toledo
16:41:34  (Reporting)  _PCO_ Brigada Guadalajara has been merged into 1003987 Cuerpo Centro(Don Francisco Castanos y Aragorri) in 1003986 Cuerpo Centro 263 Toledo
16:41:34  (Reporting)  _PCO_ Brigada Santiago has been merged into 1003987 Cuerpo Centro(Don Francisco Castanos y Aragorri) in 1003986 Cuerpo Centro 263 Toledo
16:41:34  (Reporting)  _PCO_ Brigada Malaga has been merged into 1003987 Cuerpo Centro(Don Francisco Castanos y Aragorri) in 1003986 Cuerpo Centro 263 Toledo
16:41:34  (Reporting)  _PCO_ 1a Brigada Madrid has been merged into 1003987 Cuerpo Centro(Don Francisco Castanos y Aragorri) in 1003986 Cuerpo Centro 263 Toledo
16:41:34  (Reporting)  _PCO_ Brigada Toledo has been merged into 1003987 Cuerpo Centro(Don Francisco Castanos y Aragorri) in 1003986 Cuerpo Centro 263 Toledo
16:41:34  (Reporting)  _PCO_ Guardia Cazadores has been merged into 1003853 Guardia Real(Duque de Infantado) in 1003843 Esercito de Espana 276 Madrid
16:41:34  (Reporting)  _PCO_ Guardia Infanteria has been merged into 1003853 Guardia Real(Duque de Infantado) in 1003843 Esercito de Espana 276 Madrid
16:41:34  (Reporting)  _PCO_ Guardia Caballeria has been merged into 1003853 Guardia Real(Duque de Infantado) in 1003843 Esercito de Espana 276 Madrid
16:41:34  (Reporting)  _PCO_ Guardia Walona has been merged into 1003853 Guardia Real(Duque de Infantado) in 1003843 Esercito de Espana 276 Madrid
16:41:34  (Reporting)  _PCO_ Brigada Asturias has been merged into 1003896 Cuerpo Norte(Jose Palafox y Melci) in 1003895 Cuerpo Norte 182 Leon
16:41:34  (Reporting)  _PCO_ 2a Batteria a Caballo has been merged into 1003896 Cuerpo Norte(Jose Palafox y Melci) in 1003895 Cuerpo Norte 182 Leon
16:41:34  (Reporting)  _PCO_ 2a Batteria has been merged into 1003896 Cuerpo Norte(Jose Palafox y Melci) in 1003895 Cuerpo Norte 182 Leon
16:41:34  (Reporting)  _PCO_ 1a Brigada Navarra has been merged into 1003896 Cuerpo Norte(Jose Palafox y Melci) in 1003895 Cuerpo Norte 182 Leon
16:41:34  (Reporting)  _PCO_ Brigada Principe has been merged into 1003896 Cuerpo Norte(Jose Palafox y Melci) in 1003895 Cuerpo Norte 182 Leon
16:41:34  (Reporting)  _PCO_ Brigada Burgos has been merged into 1003896 Cuerpo Norte(Jose Palafox y Melci) in 1003895 Cuerpo Norte 182 Leon
16:41:34  (Reporting)  _PCO_ Brigada Cantabria has been merged into 1003896 Cuerpo Norte(Jose Palafox y Melci) in 1003895 Cuerpo Norte 182 Leon
16:41:34  (Reporting)  _PCO_ Brigada Castilla Vieja has been merged into 1003896 Cuerpo Norte(Jose Palafox y Melci) in 1003895 Cuerpo Norte 182 Leon
16:41:34  (Reporting)  _PCO_ 1a Brigada Aragn has been merged into 1003896 Cuerpo Norte(Jose Palafox y Melci) in 1003895 Cuerpo Norte 182 Leon
16:41:34  (Reporting)  _PCO_ Brigada Zaragoza has been merged into 1003898 Don Juan Caraffa(Don Juan Caraffa) in 1003895 Cuerpo Norte 182 Leon
16:41:34  (Reporting)  _PCO_ 1003934 Marques de La Romana 1 has his Privileged Combine status revoked 1003931 Cuerpo Sur 223 Granada
16:41:34  (Reporting)  _PCO_ 1003936 Don Juan de Kindelan 1 has his Privileged Combine status revoked 1003931 Cuerpo Sur 223 Granada
16:41:34  (Reporting)  _PCO_ 1003898 Don Juan Caraffa 2 has his Privileged Combine status revoked 1003895 Cuerpo Norte 182 Leon
16:41:34  (Reporting)  Ended PrivilegedCombine 331 ms
16:41:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:41:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:41:34  (Reporting)  Entering SplitGroups (_SPG_)
16:41:34  (Reporting)  Ended SplitGroups 4 ms
16:41:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:41:34  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:41:34  (Reporting)  Detach Damaged Units (_DDU_)
16:41:34  (Reporting)  Ended Damaged Units 1 ms
16:41:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:41:34  (Reporting)  Ended GarrisonObjectives 2 ms
16:41:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:41:34  (Reporting)  Ended CheckBesieging 34 ms
16:41:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:41:34  (Reporting)  Ended Evacuate Force (_EVA_) 34 ms
16:41:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:41:34  (Reporting)  Ended Check Simple Landing (_CSL_) 37 ms
16:41:34  (Reporting)  Entering Checking Leaders (_CLD_)
16:41:34  (Reporting)  Ended Check Leaders 0 ms
16:41:34  (Reporting)  Entering Make Superior Group (_MSG_)
16:41:34  (Reporting)  Ended Make Superior Group 26 ms
16:41:34  (Reporting)  Start of AssignFleetsOperations (_AFO_) 336 Spanish Peninsula
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 26 in Western Mediterranean Trade
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 53 in Commerce
16:41:34  (Reporting)  _NVS_ : Nav Supp 1008394 Escuadra de El Ferrol chance: 20 failed.
16:41:34  (Reporting)  _AFA_ 1013395 Covadonga Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 5100, Region: 3928 Western Mediterranean Trade
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 26 in Commerce
16:41:34  (Reporting)  _AFA_ 1013396 R. Luisa Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 690, Region: 3934 Commerce
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 51 in Commerce
16:41:34  (Reporting)  _NVS_ : Nav Supp 1008429 Escuadra de Cartagena chance: 20 failed.
16:41:34  (Reporting)  _AFA_ 1008429 Escuadra de Cartagena has been given the mission Agenda: Naval Docking, Value: 8681, Region: 226 Almeria
16:41:34  (Reporting)  _AFA_ 1013397 Adventoria Sq. has been given the mission Agenda: Hunt Convoy Fleet, Value: 5100, Region: 3934 Commerce
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 49 in Commerce
16:41:34  (Reporting)  _NVS_ : Nav Supp 1008364 Escuadra de Cadiz chance: 18 failed.
16:41:34  (Reporting)  _AFA_ 1008364 Escuadra de Cadiz has been given the mission Agenda: Naval Docking, Value: 6510, Region: 364 Nantes
16:41:34  (Reporting)  Ended AssignFleetsOperations 395 ms
16:41:34  (Reporting)  Entering Build Depots Assets
16:41:34  (Reporting)  _BDA_ Nb of land supply units in theater 11 Nb of CPs of Regular/Militia/Cavalry/Artillery: 135
16:41:34  (Reporting)   
16:41:34  (Reporting)  _BDA_ - Build Depot 1013398 Spanish Detachment, 263 Toledo, Pow:0, Count: 1(l 0/L 0/S 1) will build a depot in region Toledo
16:41:34  (Reporting)  Agenda: Build Depot, Value: 42000, Region: 263 Toledo
16:41:34  (Reporting)   
16:41:34  (Reporting)  _BDA_ - Build Depot 1013399 Spanish Detachment, 269 Valencia, Pow:0, Count: 1(l 0/L 0/S 1) will build a depot in region Valencia
16:41:34  (Reporting)  Agenda: Build Depot, Value: 27000, Region: 269 Valencia
16:41:34  (Reporting)  _BDA_ 5 groups can build a depot in theater Theater_Spanish_Peninsula
16:41:34  (Reporting)  _BDA_ 35  regions have been selected as candidates for depot buidling
16:41:34  (Reporting)  Ended Build Depots Assets 156 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:41:34  (Reporting)  _SSP_ Created Supply Reserve:  1013401 Provisiones Real in 276 Madrid
16:41:34  (Reporting)  Ended Split Supports
16:41:34  (Reporting)  Start of AI Check for Land Resupply
16:41:34  (Reporting)  CheckForLandResupply Cuerpo Oriental will resupply, in region 269 Valencia
16:41:34  (Reporting)  CheckForLandResupply Esercito de Espana will resupply, in region 276 Madrid
16:41:34  (Reporting)  CheckForLandResupply Cuerpo Norte will resupply, in region 184 Ciudad Rodrigo
16:41:34  (Reporting)  CheckForLandResupply Cuerpo Occidental will resupply, in region 184 Ciudad Rodrigo
16:41:34  (Reporting)  Ended CheckForLandResupply 9 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Entering KeepPosition (_KPP_)
16:41:34  (Reporting)  Ended KeepPosition 0 ms
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:41:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:41:34  (Reporting)  Ended Concentrate Stacks 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 337 Theater_France ***
16:41:34  (Reporting)  Entering PoolToGHQStack (_PGS_)
16:41:34  (Reporting)  Ended PoolToGHQStack 1 ms
16:41:34  (Reporting)  Entering ManageGHQ (_GHQ_)
16:41:34  (Reporting)  Ended ManageGHQ 1 ms
16:41:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:41:34  (Reporting)  Ended PrivilegedCombine 7 ms
16:41:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:41:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:41:34  (Reporting)  Entering SplitGroups (_SPG_)
16:41:34  (Reporting)  Ended SplitGroups 2 ms
16:41:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:41:34  (Reporting)  Ended CheckBesiegedGroups 1 ms
16:41:34  (Reporting)  Detach Damaged Units (_DDU_)
16:41:34  (Reporting)  Ended Damaged Units 1 ms
16:41:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:41:34  (Reporting)  Ended GarrisonObjectives 4 ms
16:41:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:41:34  (Reporting)  Ended CheckBesieging 51 ms
16:41:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:41:34  (Reporting)  Ended Evacuate Force (_EVA_) 52 ms
16:41:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:41:34  (Reporting)  Ended Check Simple Landing (_CSL_) 53 ms
16:41:34  (Reporting)  Entering Make Superior Group (_MSG_)
16:41:34  (Reporting)  Ended Make Superior Group 3 ms
16:41:34  (Reporting)  Start of AssignFleetsOperations (_AFO_) 337 France
16:41:34  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 26 in Commerce
16:41:34  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 49 in Commerce
16:41:34  (Reporting)  Ended AssignFleetsOperations 2 ms
16:41:34  (Reporting)  Entering Build Depots Assets
16:41:34  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
16:41:34  (Reporting)  Ended Build Depots Assets 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:41:34  (Reporting)  Ended Split Supports
16:41:34  (Reporting)  Start of AI Check for Land Resupply
16:41:34  (Reporting)  Ended CheckForLandResupply 1 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Entering KeepPosition (_KPP_)
16:41:34  (Reporting)  Ended KeepPosition 1 ms
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:41:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:41:34  (Reporting)  Ended Concentrate Stacks 1 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 352 Theater_North_Africa ***
16:41:34  (Reporting)  Entering PoolToGHQStack (_PGS_)
16:41:34  (Reporting)  Ended PoolToGHQStack 0 ms
16:41:34  (Reporting)  Entering ManageGHQ (_GHQ_)
16:41:34  (Reporting)  Ended ManageGHQ 0 ms
16:41:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:41:34  (Reporting)  _PCO_ 1004024 Francisco Ballesteros is now in Privileged Combine in 1004023 Cuerpo Africa 3722 Ceuta
16:41:34  (Reporting)  _PCO_ Brigada Mil. 8a has been merged into 1004024 Francisco Ballesteros(Francisco Ballesteros) in 1004023 Cuerpo Africa 3722 Ceuta
16:41:34  (Reporting)  _PCO_ Brigada Ceuta has been merged into 1004024 Francisco Ballesteros(Francisco Ballesteros) in 1004023 Cuerpo Africa 3722 Ceuta
16:41:34  (Reporting)  Ended PrivilegedCombine 11 ms
16:41:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:41:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:41:34  (Reporting)  Entering SplitGroups (_SPG_)
16:41:34  (Reporting)  Ended SplitGroups 1 ms
16:41:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:41:34  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:41:34  (Reporting)  Detach Damaged Units (_DDU_)
16:41:34  (Reporting)  Ended Damaged Units 0 ms
16:41:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:41:34  (Reporting)  Ended GarrisonObjectives 2 ms
16:41:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:41:34  (Reporting)  Ended CheckBesieging 30 ms
16:41:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:41:34  (Reporting)  Ended Evacuate Force (_EVA_) 31 ms
16:41:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:41:34  (Reporting)  Ended Check Simple Landing (_CSL_) 31 ms
16:41:34  (Reporting)  Entering Checking Leaders (_CLD_)
16:41:34  (Reporting)  Ended Check Leaders 0 ms
16:41:34  (Reporting)  Entering Make Superior Group (_MSG_)
16:41:34  (Reporting)  Ended Make Superior Group 0 ms
16:41:34  (Reporting)  Entering Build Depots Assets
16:41:34  (Reporting)  _BDA_ Nb of land supply units in theater 1 Nb of CPs of Regular/Militia/Cavalry/Artillery: 12
16:41:34  (Reporting)   
16:41:34  (Reporting)  _BDA_ - Build Depot 1013402 Spanish Detachment, 3722 Ceuta, Pow:0, Count: 1(l 0/L 0/S 1) will build a depot in region Ceuta
16:41:34  (Reporting)  Agenda: Build Depot, Value: 34500, Region: 3722 Ceuta
16:41:34  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
16:41:34  (Reporting)  Ended Build Depots Assets 3 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:41:34  (Reporting)  Ended Split Supports
16:41:34  (Reporting)  Start of AI Check for Land Resupply
16:41:34  (Reporting)  Ended CheckForLandResupply 1 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Entering KeepPosition (_KPP_)
16:41:34  (Reporting)  Ended KeepPosition 0 ms
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:41:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:41:34  (Reporting)  Ended Concentrate Stacks 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 350 Theater_Egypt ***
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Ended ReinforceFront 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Theaters algorithms 354 Theater_South_America ***
16:41:34  (Reporting)  Entering PoolToGHQStack (_PGS_)
16:41:34  (Reporting)  Ended PoolToGHQStack 0 ms
16:41:34  (Reporting)  Entering ManageGHQ (_GHQ_)
16:41:34  (Reporting)  Ended ManageGHQ 0 ms
16:41:34  (Reporting)  Entering PrivilegedCombine (_PCO_)
16:41:34  (Reporting)  _PCO_ 1004083 Don Gaspar Vigodet is now in Privileged Combine in 1004080 Cuerpo La Plata 3911 La Plata
16:41:34  (Reporting)  _PCO_ 1004081 Don Miguel de La Pena is now in Privileged Combine in 1004080 Cuerpo La Plata 3911 La Plata
16:41:34  (Reporting)  _PCO_ Brigada de Lanceros has been merged into 1004081 Don Miguel de La Pena(Don Miguel de La Pena) in 1004080 Cuerpo La Plata 3911 La Plata
16:41:34  (Reporting)  _PCO_ Brigada Buenos Aires has been merged into 1004081 Don Miguel de La Pena(Don Miguel de La Pena) in 1004080 Cuerpo La Plata 3911 La Plata
16:41:34  (Reporting)  _PCO_ Brigada La Plata has been merged into 1004081 Don Miguel de La Pena(Don Miguel de La Pena) in 1004080 Cuerpo La Plata 3911 La Plata
16:41:34  (Reporting)  _PCO_ Brigada Mil. 20a has been merged into 1004081 Don Miguel de La Pena(Don Miguel de La Pena) in 1004080 Cuerpo La Plata 3911 La Plata
16:41:34  (Reporting)  _PCO_ Art. de La Plata has been merged into 1004081 Don Miguel de La Pena(Don Miguel de La Pena) in 1004080 Cuerpo La Plata 3911 La Plata
16:41:34  (Reporting)  _PCO_ Brigada Frontera 3a has been merged into 1004083 Don Gaspar Vigodet(Don Gaspar Vigodet) in 1004080 Cuerpo La Plata 3911 La Plata
16:41:34  (Reporting)  _PCO_ 1004083 Don Gaspar Vigodet 4 has his Privileged Combine status revoked 1004080 Cuerpo La Plata 3911 La Plata
16:41:34  (Reporting)  Ended PrivilegedCombine 61 ms
16:41:34  (Reporting)  Entering DefendCapitalRegion (_DCR_)
16:41:34  (Reporting)  Ended DefendCapitalRegion 0 ms
16:41:34  (Reporting)  Entering SplitGroups (_SPG_)
16:41:34  (Reporting)  _SPG_ Small Force Segment I 1013404 Don Miguel de La Pena, 3911 La Plata, Pow:129, Count: 1(l 1/L 1/S 0) created
16:41:34  (Reporting)  Ended SplitGroups 15 ms
16:41:34  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
16:41:34  (Reporting)  Ended CheckBesiegedGroups 0 ms
16:41:34  (Reporting)  Detach Damaged Units (_DDU_)
16:41:34  (Reporting)  Ended Damaged Units 0 ms
16:41:34  (Reporting)  Entering GarrisonObjectives (_GAO_)
16:41:34  (Reporting)  Ended GarrisonObjectives 0 ms
16:41:34  (Reporting)  Entering CheckBesieging (_CBE_)
16:41:34  (Reporting)  Ended CheckBesieging 1 ms
16:41:34  (Reporting)  Entering Evacuate Force (_EVA_)
16:41:34  (Reporting)  Ended Evacuate Force (_EVA_) 1 ms
16:41:34  (Reporting)  Entering Check Simple Landing (_CSL_)
16:41:34  (Reporting)  Ended Check Simple Landing (_CSL_) 1 ms
16:41:34  (Reporting)  Entering Checking Leaders (_CLD_)
16:41:34  (Reporting)  _CLD_ Leader (Split Segment II) Don Gaspar Vigodet in La Plata has been detached from group 1004080 I. Spanish Detachment
16:41:34  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1013405 Don Gaspar Vigodet 3911 La Plata toward 1004080 I. Spanish Detachment, 3911 La Plata, Pow:298, Count: 8(l 0/L 7/S 1)
16:41:34  (Reporting)  Ended Check Leaders 12 ms
16:41:34  (Reporting)  Entering Make Superior Group (_MSG_)
16:41:34  (Reporting)  Ended Make Superior Group 0 ms
16:41:34  (Reporting)  Entering Build Depots Assets
16:41:34  (Reporting)  _BDA_ Nb of land supply units in theater 1 Nb of CPs of Regular/Militia/Cavalry/Artillery: 7
16:41:34  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_South_America
16:41:34  (Reporting)  _BDA_ 2  regions have been selected as candidates for depot buidling
16:41:34  (Reporting)  Ended Build Depots Assets 23 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Start of AI Split Supports (_SSP_)
16:41:34  (Reporting)  Ended Split Supports
16:41:34  (Reporting)  Start of AI Check for Land Resupply
16:41:34  (Reporting)  Ended CheckForLandResupply 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  Entering KeepPosition (_KPP_)
16:41:34  (Reporting)  Ended KeepPosition 0 ms
16:41:34  (Reporting)  Entering Reinforce Front (_RFF_)
16:41:34  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
16:41:34  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
16:41:34  (Reporting)  Ended Concentrate Stacks 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 356 Theater_West_Indies ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 336 Theater_Spanish_Peninsula ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 31 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 337 Theater_France ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 352 Theater_North_Africa ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 350 Theater_Egypt ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Pre Iterations algorithms, Extended Theater 354 Theater_South_America ***
16:41:34  (Reporting)  Entering DistantGarrison (_DGA_)
16:41:34  (Reporting)  Ended DistantGarrison 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  All theaters prepared, AllOwnPowLand: 13367 AllOppPowLand: 6027 AllOwnPowNav: 9306 AllOppPowNav 20327
16:41:34  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Starting process on extended theater 356 Theater_West_Indies Owned armies (extended): 4 Enemy armies: 7 Land Ratio: 0.60 Land Core Ratio: 0.81  ***
16:41:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:41:34  (Reporting)  1004071 Cuerpo Hispaniola (Pow.38)
16:41:34  (Reporting)  1004040 Cuerpo Cuba (Pow.192)
16:41:34  (Reporting)   
16:41:34  (Reporting)  Primary Region 3902 Cuba Pick 100 has enough garrison (Value: 429) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 3905 Santo Domingo Pick 12 has enough garrison (Value: 180) - evaluation skipped
16:41:34  (Reporting)  Region 3907 Leeward Islands Pick 3 SelfVal 139 Need 60  no group candidate found
16:41:34  (Reporting)  Region 3906 Winward Islands Pick 9 SelfVal 210 Need 157  no group candidate found
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Starting process on extended theater 336 Theater_Spanish_Peninsula Owned armies (extended): 49 Enemy armies: 2 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
16:41:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:41:34  (Reporting)  1003931 Cuerpo Sur (Pow.183)
16:41:34  (Reporting)  1013399 Provisiones Valencia (Pow.0)
16:41:34  (Reporting)  1003965 Cuerpo Oriental (Pow.104)
16:41:34  (Reporting)  1013398 Provisiones Toledo (Pow.0)
16:41:34  (Reporting)  1003986 Cuerpo Centro (Pow.271)
16:41:34  (Reporting)  1013401 Provisiones Real (Pow.0)
16:41:34  (Reporting)  1003843 Esercito de Espana (Pow.110)
16:41:34  (Reporting)  1003865 Cuerpo Occidental (Pow.177)
16:41:34  (Reporting)  1003895 Cuerpo Norte (Pow.226)
16:41:34  (Reporting)   
16:41:34  (Reporting)  Secondary Region 276 Madrid Pick 35 has enough garrison (Value: 55) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 290 Zaragoza Pick 4 has enough garrison (Value: 31) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 212 Cadiz Pick 100 has enough garrison (Value: 289) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 215 Sevilla Pick 62 has enough garrison (Value: 108) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 207 San Sebastian Pick 7 has enough garrison (Value: 247) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 269 Valencia Pick 8 has enough garrison (Value: 21) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 317 Bayonne Pick 9 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 223 Granada Pick 9 has enough garrison (Value: 35) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 221 Cordoba Pick 4 has enough garrison (Value: 75) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 307 Barcelona Pick 13 has enough garrison (Value: 199) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 312 Gerona Pick 3 has enough garrison (Value: 21) - evaluation skipped
16:41:34  (Reporting)  Region 211 Gibraltar Pick 6 SelfVal 253 Need 1254  no group candidate found
16:41:34  (Reporting)  Secondary Region 194 Burgos Pick 5 has enough garrison (Value: 30) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 230 Cartagena Pick 10 has enough garrison (Value: 225) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 241 Badajoz Pick 5 has enough garrison (Value: 153) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 163 Coruna Pick 7 has enough garrison (Value: 255) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 263 Toledo Pick 5 has enough garrison (Value: 9) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 184 Ciudad Rodrigo Pick 4 has enough garrison (Value: 30) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 198 Bilbao Pick 3 has enough garrison (Value: 9) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 336 Perpignan Pick 6 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Starting process on extended theater 337 Theater_France Owned armies (extended): 0 Enemy armies: 1 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
16:41:34  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
16:41:34  (Reporting)   
16:41:34  (Reporting)  Secondary Region 497 Brest Pick 16 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Starting process on extended theater 352 Theater_North_Africa Owned armies (extended): 4 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
16:41:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:41:34  (Reporting)  1013402 Provisiones Ceuta (Pow.0)
16:41:34  (Reporting)  1004023 Cuerpo Africa (Pow.48)
16:41:34  (Reporting)   
16:41:34  (Reporting)  Secondary Region 3730 Melilla Pick 34 has enough garrison (Value: 215) - evaluation skipped
16:41:34  (Reporting)  Primary Region 3739 Mers El Kebir Pick 70 has enough garrison (Value: 215) - evaluation skipped
16:41:34  (Reporting)  Primary Region 3722 Ceuta Pick 100 has enough garrison (Value: 267) - evaluation skipped
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Starting process on extended theater 354 Theater_South_America Owned armies (extended): 3 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
16:41:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:41:34  (Reporting)  1004080 Vigodet' Force (Pow.381)
16:41:34  (Reporting)  1013404 Don Miguel de La Pena (Pow.129)
16:41:34  (Reporting)   
16:41:34  (Reporting)  Primary Region 3911 La Plata Pick 100 has enough garrison (Value: 141) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 3888 Canarias Islands Pick 10 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 3910 Uruguay Pick 21 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Starting process on extended theater 363 Theater_MediterraneanSea Owned armies (extended): 15 Enemy armies: 4 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
16:41:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:41:34  (Reporting)  1013402 Provisiones Ceuta (Pow.0)
16:41:34  (Reporting)  1004023 Cuerpo Africa (Pow.48)
16:41:34  (Reporting)  1013399 Provisiones Valencia (Pow.0)
16:41:34  (Reporting)  1003965 Cuerpo Oriental (Pow.104)
16:41:34  (Reporting)   
16:41:34  (Reporting)  Primary Region 3722 Ceuta Pick 100 has enough garrison (Value: 267) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 3730 Melilla Pick 34 has enough garrison (Value: 215) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 230 Cartagena Pick 10 has enough garrison (Value: 225) - evaluation skipped
16:41:34  (Reporting)  Region 3739 Mers El Kebir Pick 70 SelfVal 56 Need 0  no group candidate found
16:41:34  (Reporting)  Secondary Region 420 Toulon Pick 32 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 307 Barcelona Pick 13 has enough garrison (Value: 199) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 336 Perpignan Pick 6 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 417 Marseille Pick 16 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 339 Montpellier Pick 6 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Region 211 Gibraltar Pick 6 SelfVal 253 Need 1254  no group candidate found
16:41:34  (Reporting)  Secondary Region 269 Valencia Pick 8 has enough garrison (Value: 21) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 424 Nice Pick 5 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 312 Gerona Pick 3 has enough garrison (Value: 21) - evaluation skipped
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Starting process on extended theater 362 Theater_SouthAtlantic Owned armies (extended): 3 Enemy armies: 1 Land Ratio: 3.89 Land Core Ratio: 0.20  ***
16:41:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:41:34  (Reporting)  1004080 Vigodet' Force (Pow.381)
16:41:34  (Reporting)  1013404 Don Miguel de La Pena (Pow.129)
16:41:34  (Reporting)   
16:41:34  (Reporting)  Primary Region 3911 La Plata Pick 100 has enough garrison (Value: 141) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 3910 Uruguay Pick 21 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)   
16:41:34  (Reporting)  *** Starting process on extended theater 361 Theater_NorthAtlantic Owned armies (extended): 19 Enemy armies: 81 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
16:41:34  (Reporting)  List of idle, non-fixed groups in extended theater:  
16:41:34  (Reporting)  1013402 Provisiones Ceuta (Pow.0)
16:41:34  (Reporting)  1004023 Cuerpo Africa (Pow.48)
16:41:34  (Reporting)  1004080 Vigodet' Force (Pow.381)
16:41:34  (Reporting)  1013404 Don Miguel de La Pena (Pow.129)
16:41:34  (Reporting)  1004071 Cuerpo Hispaniola (Pow.38)
16:41:34  (Reporting)  1004040 Cuerpo Cuba (Pow.192)
16:41:34  (Reporting)   
16:41:34  (Reporting)  Secondary Region 3910 Uruguay Pick 21 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Region 212 Cadiz Pick 100 SelfVal 2186 Need 516  no group candidate found
16:41:34  (Reporting)  Primary Region 3902 Cuba Pick 100 has enough garrison (Value: 429) - evaluation skipped
16:41:34  (Reporting)  Primary Region 3911 La Plata Pick 100 has enough garrison (Value: 141) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 3905 Santo Domingo Pick 12 has enough garrison (Value: 180) - evaluation skipped
16:41:34  (Reporting)  Primary Region 3722 Ceuta Pick 100 has enough garrison (Value: 267) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 198 Bilbao Pick 3 has enough garrison (Value: 9) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 3888 Canarias Islands Pick 10 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 207 San Sebastian Pick 7 has enough garrison (Value: 247) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 357 Rochefort Pick 20 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 519 Cherbourg Pick 11 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 317 Bayonne Pick 9 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Region 3906 Winward Islands Pick 9 SelfVal 210 Need 157  no group candidate found
16:41:34  (Reporting)  Secondary Region 497 Brest Pick 16 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 500 Lorient Pick 16 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 529 Le Havre Pick 8 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 550 Boulogne Pick 9 has enough garrison (Value: 0) - evaluation skipped
16:41:34  (Reporting)  Secondary Region 163 Coruna Pick 7 has enough garrison (Value: 255) - evaluation skipped
16:41:34  (Reporting)  Region 211 Gibraltar Pick 6 SelfVal 253 Need 1254  no group candidate found
16:41:34  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 426 ms
16:41:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 356 West Indies
16:41:34  (Reporting)  Ended CheckLocalOpportunities 0 ms
16:41:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 336 Spanish Peninsula
16:41:34  (Reporting)  Ended CheckLocalOpportunities 1 ms
16:41:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 337 France
16:41:34  (Reporting)  Ended CheckLocalOpportunities 1 ms
16:41:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 352 North Africa
16:41:34  (Reporting)  Ended CheckLocalOpportunities 1 ms
16:41:34  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 354 South America
16:41:34  (Reporting)  Ended CheckLocalOpportunities 31 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  ############ Starting ApplyAgenda:  Spain  ############
16:41:34  (Reporting)   
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Theater:  Theater_MediterraneanSea ( NavRatio:0.20) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Theater:  Theater_SouthAtlantic ( NavRatio:0.20) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Theater:  Theater_NorthAtlantic ( NavRatio:0.20) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_West_Indies (Ext:0.60 - Core:0.81 - Nav:0.41) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:41:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Arties
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:41:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Supplies
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:41:34  (Reporting)  _GTU_ Gathering Region 3906 Winward Islands in theater 356 West Indies
16:41:34  (Reporting)  _GTU_ Starting merge 0 at start
16:41:34  (Reporting)  End of AI Gather Units
16:41:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:41:34  (Reporting)  Ended GatherGarrisons 0 ms
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:5.00 - Core:5.00 - Nav:0.99) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:41:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Arties
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:41:34  (Reporting)  _RCS_ Supply 1013401 Provisiones Real, 276 Madrid, Pow:0, Count: 1(l 0/L 0/S 1)
16:41:34  (Reporting)  _RCS_ Supplies found:  1 in core Area
16:41:34  (Reporting)  _RCA_ Resupplying 1013401 Provisiones Real, 276 Madrid, Pow:0, Count: 1(l 0/L 0/S 1) relocating toward 1003865 Cuerpo Occidental, 182 Leon, Pow:177, Count: 10(l 2/L 5/S 3)
16:41:34  (Reporting)  Ended Receive Supplies
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:41:34  (Reporting)  _GTU_ Gathering Region 212 Cadiz in theater 336 Spanish Peninsula
16:41:34  (Reporting)  _GTU_ Starting merge 0 at start
16:41:34  (Reporting)  End of AI Gather Units
16:41:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:41:34  (Reporting)  _GTG_ 1010679 Guarnicin de Sevilla, 215 Sevilla, Pow:29, Count: 2(l 0/L 2/S 0) is garrisoning 215 Sevilla and will absorb 1004170 Guarnicin Sevilla
16:41:34  (Reporting)  _GTG_ 1004210 Guarnicin Badajoz, 241 Badajoz, Pow:58, Count: 3(l 1/L 2/S 0) is garrisoning 241 Badajoz and will absorb 1004130 Guarnicin Badajoz
16:41:34  (Reporting)  Ended GatherGarrisons 16 ms
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_France (Ext:5.00 - Core:5.00 - Nav:0.20) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:41:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Arties
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:41:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Supplies
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:41:34  (Reporting)  _GTU_ Gathering Region 534 Paris in theater 337 France
16:41:34  (Reporting)  _GTU_ Starting merge 0 at start
16:41:34  (Reporting)  End of AI Gather Units
16:41:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:41:34  (Reporting)  Ended GatherGarrisons 0 ms
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_North_Africa (Ext:5.00 - Core:5.00 - Nav:0.20) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:41:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Arties
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:41:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Supplies
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:41:34  (Reporting)  _GTU_ Gathering Region 3722 Ceuta in theater 352 North Africa
16:41:34  (Reporting)  _GTU_ Starting merge 0 at start
16:41:34  (Reporting)  End of AI Gather Units
16:41:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:41:34  (Reporting)  Ended GatherGarrisons 0 ms
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_South_America (Ext:5.00 - Core:5.00 - Nav:0.20) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Arties (_RCA_)
16:41:34  (Reporting)  _RCA_ Artilleries found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Arties
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Receive Supplies (_RCS_)
16:41:34  (Reporting)  _RCS_ Supplies found:  0 in core Area
16:41:34  (Reporting)  Ended Receive Supplies
16:41:34  (Reporting)   
16:41:34  (Reporting)  Evaluating Gather Units (_GTU_)
16:41:34  (Reporting)  _GTU_ Gathering Region 3911 La Plata in theater 354 South America
16:41:34  (Reporting)  _GTU_ Starting merge 0 at start
16:41:34  (Reporting)  End of AI Gather Units
16:41:34  (Reporting)  Entering GatherGarrisons (_GTG_)
16:41:34  (Reporting)  Ended GatherGarrisons 0 ms
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.20 - Core:0.20 - Nav:0.20) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_SouthAtlantic (Ext:3.89 - Core:0.20 - Nav:0.20) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop I - post iteration missions
16:41:34  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.20 - Core:0.20 - Nav:0.20) ***
16:41:34  (Reporting)  Entering Collect Leaders (_COD_)
16:41:34  (Reporting)  Ended Collect Leaders 0 ms
16:41:34  (Reporting)  Entering RemoveWeakInterests (_RWI_)
16:41:34  (Reporting)  _RWI__A 1008364 Escuadra de Cadiz, 212 Cadiz, Pow:528, Count: 7(l 2/L 5/S 0) was targeting 364 Nantes interest 5 , aborting an agenda.
16:41:34  (Reporting)  _RWI__A 1008463 Escuadra de Cuba, 3902 Cuba, Pow:414, Count: 8(l 1/L 6/S 1) was targeting 510 Saint Malo interest 5 , aborting an agenda.
16:41:34  (Reporting)  Ended RemoveWeakInterests 0 ms
16:41:34  (Reporting)  Entering AddTheaterGoal (_ATG_)
16:41:34  (Reporting)  _ATG_ 1008394 Escuadra de El Ferrol Coruna Going against objective: 211 Gibraltar
16:41:34  (Reporting)  Ended AddTheaterGoal 4 ms
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_West_Indies (Ext:0.60 - Core:0.81 - Nav:0.41) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  1004040 Cuerpo Cuba, 3902 Cuba, Pow:192, Count: 5(l 2/L 3/S 1) Keeping only the Best Attack (is Assault) goal for 3902 Cuba
16:41:34  (Reporting)  List of Agendas for 1004040 Cuerpo Cuba, 3902 Cuba, Pow:192, Count: 5(l 2/L 3/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 3902 Cuba
16:41:34  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 3902 Cuba
16:41:34  (Reporting)  1004040-Cuerpo Cuba Power:192 Health:100% Cuba>Cuba Mission:Attack Fitness:100% Need:0 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1008463 Escuadra de Cuba, 3902 Cuba, Pow:414, Count: 8(l 1/L 6/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Attack, Value: 90000, Region: 4553 Sea of Cuba
16:41:34  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 90000, Region: 4553 Sea of Cuba
16:41:34  (Reporting)  ApplyAgenda, Full Pathfinding: 1008463 Escuadra de Cuba , destination,  is not in friendly water and the mission is not ignoring threats. 4553 Sea of Cuba
16:41:34  (Reporting)  1008463-Escuadra de Cuba Power:414 Health:100% Cuba>Sea of Cuba Mission:Attack Fitness:90% Need:0 Threat:0 GoalValue: 90000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1004071 Cuerpo Hispaniola, 3905 Santo Domingo, Pow:38, Count: 1(l 1/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 40900, Region: 3905 Santo Domingo
16:41:34  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 40900, Region: 3905 Santo Domingo
16:41:34  (Reporting)  1004071-Cuerpo Hispaniola Power:38 Health:100% Santo Domingo>Santo Domingo Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 40900
16:41:34  (Reporting)   
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_Spanish_Peninsula (Ext:5.00 - Core:5.00 - Nav:0.99) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  1008394 Escuadra de El Ferrol is doing nothing in Coruna  Power: 577  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1003895 Cuerpo Norte, 182 Leon, Pow:226, Count: 4(l 2/L 2/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 184 Ciudad Rodrigo
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 184 Ciudad Rodrigo
16:41:34  (Reporting)  1003895-Cuerpo Norte Power:226 Health:100% Leon>Ciudad Rodrigo Mission:Resupply Fitness:100% Need:30 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1003865 Cuerpo Occidental, 182 Leon, Pow:179, Count: 11(l 2/L 5/S 4)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 184 Ciudad Rodrigo
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 184 Ciudad Rodrigo
16:41:34  (Reporting)  1003865-Cuerpo Occidental Power:179 Health:100% Leon>Ciudad Rodrigo Mission:Resupply Fitness:100% Need:30 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1003843 Esercito de Espana, 276 Madrid, Pow:110, Count: 3(l 2/L 1/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 276 Madrid
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 276 Madrid
16:41:34  (Reporting)  1003843-Esercito de Espana Power:110 Health:100% Madrid>Madrid Mission:Resupply Fitness:100% Need:5 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1003986 Cuerpo Centro, 263 Toledo, Pow:271, Count: 3(l 1/L 3/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Attack, Value: 30000, Region: 212 Cadiz
16:41:34  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 30000, Region: 212 Cadiz
16:41:34  (Reporting)  1003986-Cuerpo Centro Power:271 Health:100% Toledo>Cadiz Mission:Attack Fitness:30% Need:516 Threat:596 GoalValue: 30000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013398 Provisiones Toledo, 263 Toledo, Pow:0, Count: 1(l 0/L 0/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Build Depot, Value: 42000, Region: 263 Toledo
16:41:34  (Reporting)  Choosen Agenda: Agenda: Build Depot, Value: 42000, Region: 263 Toledo
16:41:34  (Reporting)  1013398-Provisiones Toledo Power:0 Health:100% Toledo>Toledo Mission:Build Depot Fitness:84% Need:51 Threat:0 GoalValue: 42000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1003965 Cuerpo Oriental, 269 Valencia, Pow:104, Count: 1(l 1/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 269 Valencia
16:41:34  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 269 Valencia
16:41:34  (Reporting)  1003965-Cuerpo Oriental Power:104 Health:100% Valencia>Valencia Mission:Resupply Fitness:100% Need:39 Threat:0 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013399 Provisiones Valencia, 269 Valencia, Pow:0, Count: 1(l 0/L 0/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Build Depot, Value: 27000, Region: 269 Valencia
16:41:34  (Reporting)  Choosen Agenda: Agenda: Build Depot, Value: 27000, Region: 269 Valencia
16:41:34  (Reporting)  1013399-Provisiones Valencia Power:0 Health:100% Valencia>Valencia Mission:Build Depot Fitness:54% Need:39 Threat:0 GoalValue: 27000
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013396 R. Luisa Sq., 230 Cartagena, Pow:69, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 690, Region: 3934 Commerce
16:41:34  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 690, Region: 3934 Commerce
16:41:34  (Reporting)  1013396-R. Luisa Sq. Power:69 Health:100% Cartagena>Commerce Mission:Hunt Convoy Fleet Fitness:10% Need:0 Threat:0 GoalValue: 690
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013395 Covadonga Sq., 230 Cartagena, Pow:51, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 5100, Region: 3928 Western Mediterranean Trade
16:41:34  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 5100, Region: 3928 Western Mediterranean Trade
16:41:34  (Reporting)  ApplyAgenda, Full Pathfinding: 1013395 Covadonga Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 3928 Western Mediterranean Trade
16:41:34  (Reporting)  1013395-Covadonga Sq. Power:51 Health:100% Cartagena>Western Mediterranean Trade Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 5100
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  1003931 Cuerpo Sur is doing nothing in Granada  Power: 183  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  1010679 Guarnicin de Sevilla, 215 Sevilla, Pow:110, Count: 6(l 1/L 5/S 0) Keeping only the Garrison goal for 215 Sevilla
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1008429 Escuadra de Cartagena, 230 Cartagena, Pow:453, Count: 8(l 2/L 6/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 8681, Region: 226 Almeria
16:41:34  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 8681, Region: 226 Almeria
16:41:34  (Reporting)  ApplyAgenda, Full Pathfinding: 1008429 Escuadra de Cartagena , destination,  is not in friendly water and the mission is not ignoring threats. 226 Almeria
16:41:34  (Reporting)  1008429-Escuadra de Cartagena Power:453 Health:100% Cartagena>Almeria Mission:Naval Docking Fitness:97% Need:60 Threat:0 GoalValue: 8681
16:41:34  (Reporting)   
16:41:34  (Reporting)  1008364 Escuadra de Cadiz, 212 Cadiz, Pow:528, Count: 7(l 2/L 5/S 0) Keeping only the Best Attack (is Assault) goal for 212 Cadiz
16:41:34  (Reporting)  List of Agendas for 1008364 Escuadra de Cadiz, 212 Cadiz, Pow:528, Count: 7(l 2/L 5/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Attack, Value: 100000, Region: 212 Cadiz
16:41:34  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 100000, Region: 212 Cadiz
16:41:34  (Reporting)  ApplyAgenda, Full Pathfinding: 1008364 Escuadra de Cadiz , destination,  is not in friendly water and the mission is not ignoring threats. 212 Cadiz
16:41:34  (Reporting)  1008364-Escuadra de Cadiz Power:528 Health:100% Cadiz>Cadiz Mission:Attack Fitness:100% Need:516 Threat:596 GoalValue: 100000
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013397 Adventoria Sq., 212 Cadiz, Pow:51, Count: 1(l 0/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Hunt Convoy Fleet, Value: 5100, Region: 3934 Commerce
16:41:34  (Reporting)  Choosen Agenda: Agenda: Hunt Convoy Fleet, Value: 5100, Region: 3934 Commerce
16:41:34  (Reporting)  1013397-Adventoria Sq. Power:51 Health:100% Cadiz>Commerce Mission:Hunt Convoy Fleet Fitness:100% Need:0 Threat:0 GoalValue: 5100
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_France (Ext:5.00 - Core:5.00 - Nav:0.20) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_North_Africa (Ext:5.00 - Core:5.00 - Nav:0.20) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1004023 Cuerpo Africa, 3722 Ceuta, Pow:48, Count: 1(l 1/L 1/S 0)
16:41:34  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 17400, Region: 3722 Ceuta
16:41:34  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 17400, Region: 3722 Ceuta
16:41:34  (Reporting)  1004023-Cuerpo Africa Power:48 Health:100% Ceuta>Ceuta Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 17400
16:41:34  (Reporting)   
16:41:34  (Reporting)  List of Agendas for 1013402 Provisiones Ceuta, 3722 Ceuta, Pow:0, Count: 1(l 0/L 0/S 1)
16:41:34  (Reporting)  Agenda  1  : Agenda: Build Depot, Value: 34500, Region: 3722 Ceuta
16:41:34  (Reporting)  Choosen Agenda: Agenda: Build Depot, Value: 34500, Region: 3722 Ceuta
16:41:34  (Reporting)  1013402-Provisiones Ceuta Power:0 Health:100% Ceuta>Ceuta Mission:Build Depot Fitness:69% Need:0 Threat:0 GoalValue: 34500
16:41:34  (Reporting)   
16:41:34  (Reporting)   
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_Egypt (Ext:0.20 - Core:0.20 - Nav:0.20) ***
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_South_America (Ext:5.00 - Core:5.00 - Nav:0.20) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  1013404 Don Miguel de La Pena is doing nothing in La Plata  Power: 129  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)  1004080 Vigodet' Force is doing nothing in La Plata  Power: 381  HealthPerc: 100
16:41:34  (Reporting)   
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_MediterraneanSea (Ext:0.20 - Core:0.20 - Nav:0.20) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  ApplyAgenda, Full Pathfinding: 1008499 Flota del Mediterraneo , destination,  is not in friendly water and the mission is not ignoring threats. 3928 Western Mediterranean Trade
16:41:34  (Reporting)   
16:41:34  (Reporting)  ApplyAgenda, Full Pathfinding: 1008510 Flota Napolitana , destination,  is not in friendly water and the mission is not ignoring threats. 3930 Central Mediterranean Trade
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_SouthAtlantic (Ext:3.89 - Core:0.20 - Nav:0.20) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  ApplyAgenda, Full Pathfinding: 1008493 Flota Atlantica , destination,  is not in friendly water and the mission is not ignoring threats. 3927 Southeast Atlantic Trade
16:41:34  (Reporting)  
16:41:34  (Reporting)  Loop II - agendas clean up and processing
16:41:34  (Reporting)  *** Theater:  Theater_NorthAtlantic (Ext:0.20 - Core:0.20 - Nav:0.20) ***
16:41:34  (Reporting)   
16:41:34  (Reporting)  ApplyAgenda, Full Pathfinding: 1008516 Flota de las Indias , destination,  is not in friendly water and the mission is not ignoring threats. 3934 Commerce
16:41:34  (Reporting)  Entering SplitStaticUnits (_SSU_)
16:41:34  (Reporting)  Ended SplitStaticUnits 0 ms
16:41:34  (Reporting)  Entering ManageHQStacks (_MHS_)
16:41:34  (Reporting)  Ended ManageHQStacks 0 ms
16:41:34  (Reporting)  Entering SynchHQStacks (_SHS_)
16:41:34  (Reporting)  Ended SynchHQStacks 0 ms
16:41:34  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
16:41:34  (Reporting)  Ended DeclareNewHQStacks 0 ms
16:41:34  (Reporting)  Entering SplitLargeStacks (_SLS_)
16:41:34  (Reporting)  Ended SplitLargeStacks 0 ms
16:41:34  (Reporting)  Entering ManageHQStacks (_MHS_)
16:41:34  (Reporting)  Ended ManageHQStacks 1 ms
16:41:34  (Reporting)  Entering SynchHQStacks (_SHS_)
16:41:34  (Reporting)  Ended SynchHQStacks 0 ms
16:41:34  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
16:41:34  (Reporting)  Ended DeclareNewHQStacks 2 ms
16:41:34  (Reporting)  Entering SplitLargeStacks (_SLS_)
16:41:34  (Reporting)  Ended SplitLargeStacks 0 ms
16:41:34  (Reporting)  Entering ManageHQStacks (_MHS_)
16:41:34  (Reporting)  Ended ManageHQStacks 2 ms
16:41:34  (Reporting)  Entering SynchHQStacks (_SHS_)
16:41:34  (Reporting)  Ended SynchHQStacks 1 ms
16:41:34  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
16:41:34  (Reporting)  Ended DeclareNewHQStacks 1 ms
16:41:34  (Reporting)  Entering SplitLargeStacks (_SLS_)
16:41:34  (Reporting)  Ended SplitLargeStacks 1 ms
16:41:34  (Reporting)  Entering ManageHQStacks (_MHS_)
16:41:34  (Reporting)  Ended ManageHQStacks 1 ms
16:41:34  (Reporting)  Entering SynchHQStacks (_SHS_)
16:41:34  (Reporting)  Ended SynchHQStacks 0 ms
16:41:34  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
16:41:34  (Reporting)  Ended DeclareNewHQStacks 0 ms
16:41:34  (Reporting)  Entering SplitLargeStacks (_SLS_)
16:41:34  (Reporting)  Ended SplitLargeStacks 0 ms
16:41:34  (Reporting)  Entering ManageHQStacks (_MHS_)
16:41:34  (Reporting)  Ended ManageHQStacks 0 ms
16:41:34  (Reporting)  Entering SynchHQStacks (_SHS_)
16:41:34  (Reporting)  Ended SynchHQStacks 0 ms
16:41:34  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
16:41:34  (Reporting)  Ended DeclareNewHQStacks 0 ms
16:41:34  (Reporting)  Entering SplitLargeStacks (_SLS_)
16:41:34  (Reporting)  Ended SplitLargeStacks 0 ms
16:41:34  (Reporting)  Entering PromoteLeaders (_PRL_)
16:41:34  (Reporting)  Ended PromoteLeaders 0 ms
16:41:34  (Reporting)   
16:41:34  (Reporting)  ApplyAgenda AutoMerge
16:41:34  (Reporting)  AI Process done in  8363 ms
16:41:34  (Reporting)  Processing  1000007 Ottoman
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Starting Process on Ottoman AILevel 2 Kind: 2 Dormant YES Turn: 0 D:\Matrix Games\Wars of Napoleon\NGC\Saves\5 - 1805 January Grand Campaign\5 - 1805 January Grand Campaign.hst ***
16:41:34  (Reporting)  Entering InitAndDumpData (_IAD_)
16:41:34  (Reporting)  Resources Levels Ottoman EcoBase 134 AtWar: no AtWarThreat: no At PeaceThreat: no
16:41:34  (Reporting)  Pounds Availability Plentiful Stock 1000 Expected 67 Balance -7
16:41:34  (Reporting)  Supplies Availability Very Low Stock 0 Expected 47 Balance 0
16:41:34  (Reporting)  Ammos Availability Very Low Stock 0 Expected 47 Balance 0
16:41:34  (Reporting)  Victory points Availability Plentiful Stock 1500 Expected 47 Balance 0
16:41:34  (Reporting)  Morale Points Availability High Stock 100 Expected 47 Balance 0
16:41:34  (Reporting)  Conscripts Availability Plentiful Stock 500 Expected 47 Balance -4
16:41:34  (Reporting)  War supplies Availability Very High Stock 100 Expected 34 Balance 0
16:41:34  (Reporting)  Diplomats Availability Plentiful Stock 20 Expected 0 Balance 0
16:41:34  (Reporting)  Engagment Points Availability Plentiful Stock 5 Expected 0 Balance 0
16:41:34  (Reporting)  Horses Availability Plentiful Stock 500 Expected 13 Balance 0
16:41:34  (Reporting)  *** Faction-wide algorithms ***
16:41:34  (Reporting)  Ended BuildReplacements 4 ms
16:41:34  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000007 Ottoman
16:41:34  (Reporting)  Sending proposal: *we can*
16:41:34  (Reporting)  *** Checking new proposals ***
16:41:34  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
16:41:34  (Reporting)  Entering BuildNewUnits (_BNU_)
16:41:34  (Reporting)  Steel Level 6 Amount 100
16:41:34  (Reporting)  Money Level 5 Amount 1000
16:41:34  (Reporting)  Conscripts Level 6 Amount 500
16:41:34  (Reporting)  _BNU_ Emergency build ON
16:41:34  (Reporting)  Adding 406 Janissary Brigade 1805 Coeff: 242
16:41:34  (Reporting)  Adding 412 Marine Brigade 1805 Coeff: 12
16:41:34  (Reporting)  Adding 413 Horse Artillery Brigade 1805 Coeff: 16
16:41:34  (Reporting)  Adding 414 Foot Artillery Brigade 1805 Coeff: 18
16:41:34  (Reporting)  Adding 415 Artillery Brigade 1805 Coeff: 31
16:41:34  (Reporting)  Adding 416 Siege Artillery Brigade 1805 Coeff: 7
16:41:34  (Reporting)  Adding 417 Household Cavalry Brigade 1805 Coeff: 2
16:41:34  (Reporting)  Adding 418 Sipahi Brigade 1805 Coeff: 28
16:41:34  (Reporting)  Adding 419 Suvarileri Brigade 1805 Coeff: 18
16:41:34  (Reporting)  Adding 420 Mixed Cavalry Brigade 1805 Coeff: 35
16:41:34  (Reporting)  Adding 421 Line Garrison 1805 Coeff: 46
16:41:34  (Reporting)  Adding 422 Depot Garrison 1805 Coeff: 94
16:41:34  (Reporting)  Adding 424 Fortress Battery 1805 Coeff: 30
16:41:34  (Reporting)  Adding 425 Coastal Battery 1805 Coeff: 21
16:41:34  (Reporting)  Adding 426 Supply Brigade 1805 Coeff: 30
16:41:34  (Reporting)  Adding 437 Tartar Cavalry Brigade 1805 Coeff: 7
16:41:34  (Reporting)  Adding 438 Arab Cavalry Brigade 1805 Coeff: 10
16:41:34  (Reporting)  Adding 439 Flagship Squadron 1805 Coeff: 2
16:41:34  (Reporting)  Adding 440 First Rank Squadron 1805 Coeff: 1
16:41:34  (Reporting)  Adding 441 Second Rank Squadron 1805 Coeff: 5
16:41:34  (Reporting)  Adding 442 Third Rank Squadron 1805 Coeff: 9
16:41:34  (Reporting)  Adding 443 Heavy Frigate Squadron 1805 Coeff: 2
16:41:34  (Reporting)  Adding 444 Frigate Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Adding 445 Brig Squadron 1805 Coeff: 10
16:41:34  (Reporting)  Adding 446 Sloop Squadron 1805 Coeff: 9
16:41:34  (Reporting)  Adding 447 Privateer Squadron 1805 Coeff: 9
16:41:34  (Reporting)  Adding 448 Troop Transport Squadron 1805 Coeff: 6
16:41:34  (Reporting)  Adding 449 Merchantman Squadron 1805 Coeff: 7
16:41:34  (Reporting)  Adding 450 River Gunboat Squadron 1805 Coeff: 3
16:41:34  (Reporting)  Adding 451 Riverine Transport Squadron 1805 Coeff: 2
16:41:34  (Reporting)  Adding 452 Galley Flotilla 1805 Coeff: 4
16:41:34  (Reporting)  Adding 1252 Supply Depot 1805 Coeff: 21
16:41:34  (Reporting)  Number of Draw 8
16:41:34  (Reporting)  Picking 406 Janissary Brigade 1805
16:41:34  (Reporting)  On Map 6 Requested 0 In Pool 13
16:41:34  (Reporting)  _BNU Buying Unit Janissary Brigade 1805 Family ID Militia Area Thrace
16:41:34  (Reporting)  Picking 426 Supply Brigade 1805
16:41:34  (Reporting)  On Map 3 Requested 0 In Pool 13
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 500 600 WSU 100 0 Money 1000 360
16:41:34  (Reporting)  Picking 406 Janissary Brigade 1805
16:41:34  (Reporting)  On Map 6 Requested 1 In Pool 12
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 500 720 WSU 100 0 Money 1000 360
16:41:34  (Reporting)  Picking 415 Artillery Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 13
16:41:34  (Reporting)  _BNU Buying Unit Artillery Brigade 1805 Family ID Field Artillery Area Thrace
16:41:34  (Reporting)  Picking 421 Line Garrison 1805
16:41:34  (Reporting)  On Map 9 Requested 0 In Pool 4
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 500 754 WSU 100 44 Money 1000 572
16:41:34  (Reporting)  Picking 438 Arab Cavalry Brigade 1805
16:41:34  (Reporting)  On Map 4 Requested 0 In Pool 4
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 500 514 WSU 100 44 Money 1000 572
16:41:34  (Reporting)  Picking 426 Supply Brigade 1805
16:41:34  (Reporting)  On Map 3 Requested 0 In Pool 13
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 500 634 WSU 100 44 Money 1000 608
16:41:34  (Reporting)  Picking 424 Fortress Battery 1805
16:41:34  (Reporting)  On Map 10 Requested 0 In Pool 13
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 500 490 WSU 100 104 Money 1000 908
16:41:34  (Reporting)  Ended BuildNewUnits Bought: 2 30 ms
16:41:34  (Reporting)  AI Process done in  203 ms
16:41:34  (Reporting)  Processing  1000008 Nassau
16:41:34  (Reporting)  Processing  1000009 Brunswick
16:41:34  (Reporting)  Processing  1000010 Hannover
16:41:34  (Reporting)  Processing  1000011 Hessen
16:41:34  (Reporting)  Processing  1000012 Baden
16:41:34  (Reporting)  Processing  1000013 Bavaria
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Starting Process on Bavaria AILevel 2 Kind: 1 Dormant YES Turn: 0 D:\Matrix Games\Wars of Napoleon\NGC\Saves\5 - 1805 January Grand Campaign\5 - 1805 January Grand Campaign.hst ***
16:41:34  (Reporting)  Entering InitAndDumpData (_IAD_)
16:41:34  (Reporting)  Resources Levels Bavaria EcoBase 64 AtWar: no AtWarThreat: no At PeaceThreat: no
16:41:34  (Reporting)  Pounds Availability Plentiful Stock 800 Expected 32 Balance -1
16:41:34  (Reporting)  Supplies Availability Very Low Stock 0 Expected 22 Balance 0
16:41:34  (Reporting)  Ammos Availability Very Low Stock 0 Expected 22 Balance 0
16:41:34  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 22 Balance 0
16:41:34  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 22 Balance 0
16:41:34  (Reporting)  Conscripts Availability Plentiful Stock 250 Expected 22 Balance -1
16:41:34  (Reporting)  War supplies Availability Very High Stock 50 Expected 16 Balance 0
16:41:34  (Reporting)  Diplomats Availability Plentiful Stock 3 Expected 0 Balance 0
16:41:34  (Reporting)  Horses Availability Plentiful Stock 50 Expected 6 Balance 0
16:41:34  (Reporting)  *** Faction-wide algorithms ***
16:41:34  (Reporting)  Ended BuildReplacements 2 ms
16:41:34  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000013 Bavaria
16:41:34  (Reporting)  Sending proposal: *we can*
16:41:34  (Reporting)  *** Checking new proposals ***
16:41:34  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
16:41:34  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:41:34  (Reporting)  Entering BuildNewUnits (_BNU_)
16:41:34  (Reporting)  Steel Level 6 Amount 50
16:41:34  (Reporting)  Money Level 4 Amount 800
16:41:34  (Reporting)  Conscripts Level 6 Amount 250
16:41:34  (Reporting)  _BNU_ Emergency build ON
16:41:34  (Reporting)  Adding 655 Infantry Brigade 1805 Coeff: 80
16:41:34  (Reporting)  Adding 656 Mixed Infantry Brigade 1805 Coeff: 32
16:41:34  (Reporting)  Adding 657 Jaeger Brigade 1805 Coeff: 40
16:41:34  (Reporting)  Adding 658 Infantry Reserve Brigade 1805 Coeff: 40
16:41:34  (Reporting)  Adding 659 Horse Artillery Brigade 1805 Coeff: 5
16:41:34  (Reporting)  Adding 661 Artillery Brigade 1805 Coeff: 2
16:41:34  (Reporting)  Adding 662 Siege Artillery Brigade 1805 Coeff: 1
16:41:34  (Reporting)  Adding 663 Guard Carabiniers Brigade 1805 Coeff: 1
16:41:34  (Reporting)  Adding 664 Chevaux Leger Brigade 1805 Coeff: 5
16:41:34  (Reporting)  Adding 665 Dragoon Brigade 1805 Coeff: 4
16:41:34  (Reporting)  Adding 666 Mixed Cavalry Brigade 1805 Coeff: 4
16:41:34  (Reporting)  Adding 667 Line Garrison 1805 Coeff: 30
16:41:34  (Reporting)  Adding 668 Depot Garrison 1805 Coeff: 45
16:41:34  (Reporting)  Adding 669 Militia Garrison 1805 Coeff: 16
16:41:34  (Reporting)  Adding 670 Fortress Battery 1805 Coeff: 10
16:41:34  (Reporting)  Adding 671 Supply Brigade 1805 Coeff: 1
16:41:34  (Reporting)  Number of Draw 5
16:41:34  (Reporting)  Picking 668 Depot Garrison 1805
16:41:34  (Reporting)  On Map 3 Requested 0 In Pool 9
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 250 360 WSU 50 0 Money 800 128
16:41:34  (Reporting)  Picking 659 Horse Artillery Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 5
16:41:34  (Reporting)  _BNU Buying Unit Horse Artillery Brigade 1805 Family ID Light Artillery Area Recruitment Area: Bavaria
16:41:34  (Reporting)  Picking 658 Infantry Reserve Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 5
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 250 386 WSU 50 36 Money 800 328
16:41:34  (Reporting)  Picking 657 Jaeger Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 5
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 250 386 WSU 50 36 Money 800 384
16:41:34  (Reporting)  Picking 667 Line Garrison 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 6
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 250 386 WSU 50 36 Money 800 348
16:41:34  (Reporting)  Ended BuildNewUnits Bought: 1 6 ms
16:41:34  (Reporting)  AI Process done in  61 ms
16:41:34  (Reporting)  Processing  1000014 Wrttemberg
16:41:34  (Reporting)  Processing  1000015 Oldenburg
16:41:34  (Reporting)  Processing  1000016 Mecklemburg
16:41:34  (Reporting)  Processing  1000017 Saxony
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Starting Process on Saxony AILevel 2 Kind: 1 Dormant YES Turn: 0 D:\Matrix Games\Wars of Napoleon\NGC\Saves\5 - 1805 January Grand Campaign\5 - 1805 January Grand Campaign.hst ***
16:41:34  (Reporting)  Entering InitAndDumpData (_IAD_)
16:41:34  (Reporting)  Resources Levels Saxony EcoBase 68 AtWar: no AtWarThreat: no At PeaceThreat: no
16:41:34  (Reporting)  Pounds Availability Plentiful Stock 750 Expected 34 Balance -1
16:41:34  (Reporting)  Supplies Availability Very Low Stock 0 Expected 24 Balance 0
16:41:34  (Reporting)  Ammos Availability Very Low Stock 0 Expected 24 Balance 0
16:41:34  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 24 Balance 0
16:41:34  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 24 Balance 0
16:41:34  (Reporting)  Conscripts Availability Plentiful Stock 350 Expected 24 Balance -1
16:41:34  (Reporting)  War supplies Availability Average Stock 20 Expected 17 Balance 0
16:41:34  (Reporting)  Diplomats Availability Plentiful Stock 8 Expected 0 Balance 0
16:41:34  (Reporting)  Horses Availability Plentiful Stock 150 Expected 7 Balance 0
16:41:34  (Reporting)  *** Faction-wide algorithms ***
16:41:34  (Reporting)  Ended BuildReplacements 2 ms
16:41:34  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000017 Saxony
16:41:34  (Reporting)  Sending proposal: *we can*
16:41:34  (Reporting)  *** Checking new proposals ***
16:41:34  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
16:41:34  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
16:41:34  (Reporting)  Entering BuildNewUnits (_BNU_)
16:41:34  (Reporting)  Steel Level 6 Amount 20
16:41:34  (Reporting)  Money Level 4 Amount 750
16:41:34  (Reporting)  Conscripts Level 6 Amount 350
16:41:34  (Reporting)  _BNU_ Emergency build ON
16:41:34  (Reporting)  Adding 602 Guard Brigade 1805 Coeff: 1
16:41:34  (Reporting)  Adding 604 Infantry Brigade 1805 Coeff: 80
16:41:34  (Reporting)  Adding 605 Mixed Infantry Brigade 1805 Coeff: 40
16:41:34  (Reporting)  Adding 606 Jaeger Brigade 1805 Coeff: 80
16:41:34  (Reporting)  Adding 607 Landwehr Brigade 1805 Coeff: 48
16:41:34  (Reporting)  Adding 608 Horse Artillery Brigade 1805 Coeff: 4
16:41:34  (Reporting)  Adding 609 Foot Artillery Brigade 1805 Coeff: 4
16:41:34  (Reporting)  Adding 611 Garde du Corps Brigade 1805 Coeff: 1
16:41:34  (Reporting)  Adding 612 Guard Cuirassiers Brigade 1805 Coeff: 1
16:41:34  (Reporting)  Adding 613 Cuirassiers Brigade 1805 Coeff: 3
16:41:34  (Reporting)  Adding 614 Mixed Cavalry Brigade 1805 Coeff: 5
16:41:34  (Reporting)  Adding 615 Chevaux Leger Brigade 1805 Coeff: 4
16:41:34  (Reporting)  Adding 616 Mixed Light Cavalry Brigade 1805 Coeff: 4
16:41:34  (Reporting)  Adding 617 Hussars Brigade 1805 Coeff: 4
16:41:34  (Reporting)  Adding 618 Uhlans Brigade 1805 Coeff: 2
16:41:34  (Reporting)  Adding 619 Line Garrison 1805 Coeff: 30
16:41:34  (Reporting)  Adding 620 Depot Garrison 1805 Coeff: 45
16:41:34  (Reporting)  Adding 621 Militia Garrison 1805 Coeff: 56
16:41:34  (Reporting)  Adding 622 Fortress Battery 1805 Coeff: 2
16:41:34  (Reporting)  Adding 623 Supply Brigade 1805 Coeff: 1
16:41:34  (Reporting)  Number of Draw 5
16:41:34  (Reporting)  Picking 606 Jaeger Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 10
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 350 360 WSU 20 0 Money 750 180
16:41:34  (Reporting)  Picking 605 Mixed Infantry Brigade 1805
16:41:34  (Reporting)  On Map 1 Requested 0 In Pool 5
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 350 360 WSU 20 0 Money 750 180
16:41:34  (Reporting)  Picking 609 Foot Artillery Brigade 1805
16:41:34  (Reporting)  On Map 4 Requested 0 In Pool 4
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 350 26 WSU 20 36 Money 750 204
16:41:34  (Reporting)  Picking 604 Infantry Brigade 1805
16:41:34  (Reporting)  On Map 3 Requested 0 In Pool 10
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 350 360 WSU 20 0 Money 750 180
16:41:34  (Reporting)  Picking 606 Jaeger Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 10
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 350 360 WSU 20 0 Money 750 180
16:41:34  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
16:41:34  (Reporting)  AI Process done in  63 ms
16:41:34  (Reporting)  Processing  1000018 Denmark
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Starting Process on Denmark AILevel 2 Kind: 1 Dormant YES Turn: 0 D:\Matrix Games\Wars of Napoleon\NGC\Saves\5 - 1805 January Grand Campaign\5 - 1805 January Grand Campaign.hst ***
16:41:34  (Reporting)  Entering InitAndDumpData (_IAD_)
16:41:34  (Reporting)  Resources Levels Denmark EcoBase 65 AtWar: no AtWarThreat: no At PeaceThreat: no
16:41:34  (Reporting)  Pounds Availability Plentiful Stock 1500 Expected 32 Balance -6
16:41:34  (Reporting)  Supplies Availability Very Low Stock 0 Expected 23 Balance 0
16:41:34  (Reporting)  Ammos Availability Very Low Stock 0 Expected 23 Balance 0
16:41:34  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 23 Balance 0
16:41:34  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 23 Balance 0
16:41:34  (Reporting)  Conscripts Availability Plentiful Stock 600 Expected 23 Balance -3
16:41:34  (Reporting)  War supplies Availability Plentiful Stock 300 Expected 16 Balance 0
16:41:34  (Reporting)  Diplomats Availability Plentiful Stock 40 Expected 0 Balance 0
16:41:34  (Reporting)  Horses Availability Plentiful Stock 250 Expected 6 Balance 0
16:41:34  (Reporting)  *** Faction-wide algorithms ***
16:41:34  (Reporting)  Ended BuildReplacements 2 ms
16:41:34  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000018 Denmark
16:41:34  (Reporting)  Sending proposal: *we can*
16:41:34  (Reporting)  *** Checking new proposals ***
16:41:34  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
16:41:34  (Reporting)  Entering BuildNewUnits (_BNU_)
16:41:34  (Reporting)  Steel Level 6 Amount 300
16:41:34  (Reporting)  Money Level 6 Amount 1500
16:41:34  (Reporting)  Conscripts Level 6 Amount 600
16:41:34  (Reporting)  _BNU_ Emergency build ON
16:41:34  (Reporting)  Adding 694 Infantry Brigade 1805 Coeff: 24
16:41:34  (Reporting)  Adding 695 Mixed Brigade 1805 Coeff: 16
16:41:34  (Reporting)  Adding 696 Mixed Brigade 1805 Coeff: 40
16:41:34  (Reporting)  Adding 697 Infantry Reserve Brigade 1805 Coeff: 72
16:41:34  (Reporting)  Adding 698 Marine Brigade 1805 Coeff: 5
16:41:34  (Reporting)  Adding 699 Militia Brigade 1805 Coeff: 24
16:41:34  (Reporting)  Adding 700 Horse Artillery Brigade 1805 Coeff: 4
16:41:34  (Reporting)  Adding 701 Artillery Brigade 1805 Coeff: 1
16:41:34  (Reporting)  Adding 702 Siege Artillery Brigade 1805 Coeff: 1
16:41:34  (Reporting)  Adding 705 Dragoon Brigade 1805 Coeff: 2
16:41:34  (Reporting)  Adding 706 Heavy Cavalry Brigade 1805 Coeff: 3
16:41:34  (Reporting)  Adding 707 Line Garrison 1805 Coeff: 15
16:41:34  (Reporting)  Adding 708 Depot Garrison 1805 Coeff: 25
16:41:34  (Reporting)  Adding 709 Militia Garrison 1805 Coeff: 56
16:41:34  (Reporting)  Adding 710 Fortress Battery 1805 Coeff: 5
16:41:34  (Reporting)  Adding 711 Coastal Battery 1805 Coeff: 8
16:41:34  (Reporting)  Adding 712 Supply Brigade 1805 Coeff: 2
16:41:34  (Reporting)  Adding 718 Balloon Observation Bn Coeff: 1
16:41:34  (Reporting)  Adding 720 Second Rank Squadron 1805 Coeff: 6
16:41:34  (Reporting)  Adding 721 Third Rank Squadron 1805 Coeff: 22
16:41:34  (Reporting)  Adding 722 Heavy Frigate Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Adding 723 Frigate Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Adding 724 Brig Squadron 1805 Coeff: 16
16:41:34  (Reporting)  Adding 725 Sloop Squadron 1805 Coeff: 18
16:41:34  (Reporting)  Adding 726 Privateer Squadron 1805 Coeff: 8
16:41:34  (Reporting)  Adding 727 Troop Transport Squadron 1805 Coeff: 16
16:41:34  (Reporting)  Adding 728 Merchantman Squadron 1805 Coeff: 14
16:41:34  (Reporting)  Number of Draw 5
16:41:34  (Reporting)  Picking 724 Brig Squadron 1805
16:41:34  (Reporting)  On Map 3 Requested 0 In Pool 8
16:41:34  (Reporting)  _BNU Buying Unit Brig Squadron 1805 Family ID Light Warship Area Recruitment Area: Ocean Ships Europe
16:41:34  (Reporting)  Picking 697 Infantry Reserve Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 9
16:41:34  (Reporting)  _BNU Buying Unit Infantry Reserve Brigade 1805 Family ID Militia Area Recruitment Area: Denmark
16:41:34  (Reporting)  Picking 699 Militia Brigade 1805
16:41:34  (Reporting)  On Map 2 Requested 0 In Pool 3
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 600 792 WSU 300 108 Money 1500 436
16:41:34  (Reporting)  Picking 712 Supply Brigade 1805
16:41:34  (Reporting)  On Map 2 Requested 0 In Pool 2
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 600 672 WSU 300 108 Money 1500 520
16:41:34  (Reporting)  Picking 697 Infantry Reserve Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 1 In Pool 8
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 600 792 WSU 300 108 Money 1500 464
16:41:34  (Reporting)  Ended BuildNewUnits Bought: 2 10 ms
16:41:34  (Reporting)  AI Process done in  78 ms
16:41:34  (Reporting)  Processing  1000019 Sweden
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Starting Process on Sweden AILevel 2 Kind: 1 Dormant YES Turn: 0 D:\Matrix Games\Wars of Napoleon\NGC\Saves\5 - 1805 January Grand Campaign\5 - 1805 January Grand Campaign.hst ***
16:41:34  (Reporting)  Entering InitAndDumpData (_IAD_)
16:41:34  (Reporting)  Resources Levels Sweden EcoBase 79 AtWar: no AtWarThreat: no At PeaceThreat: no
16:41:34  (Reporting)  Pounds Availability Plentiful Stock 2000 Expected 40 Balance -7
16:41:34  (Reporting)  Supplies Availability Very Low Stock 0 Expected 28 Balance 0
16:41:34  (Reporting)  Ammos Availability Very Low Stock 0 Expected 28 Balance 0
16:41:34  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 28 Balance 0
16:41:34  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 28 Balance 0
16:41:34  (Reporting)  Conscripts Availability Plentiful Stock 800 Expected 28 Balance -4
16:41:34  (Reporting)  War supplies Availability Plentiful Stock 300 Expected 20 Balance 0
16:41:34  (Reporting)  Diplomats Availability Plentiful Stock 8 Expected 0 Balance 0
16:41:34  (Reporting)  Horses Availability Plentiful Stock 350 Expected 8 Balance 0
16:41:34  (Reporting)  *** Faction-wide algorithms ***
16:41:34  (Reporting)  Ended BuildReplacements 3 ms
16:41:34  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000019 Sweden
16:41:34  (Reporting)  Sending proposal: *we can*
16:41:34  (Reporting)  *** Checking new proposals ***
16:41:34  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
16:41:34  (Reporting)  Entering BuildNewUnits (_BNU_)
16:41:34  (Reporting)  Steel Level 6 Amount 300
16:41:34  (Reporting)  Money Level 6 Amount 2000
16:41:34  (Reporting)  Conscripts Level 6 Amount 800
16:41:34  (Reporting)  _BNU_ Emergency build ON
16:41:34  (Reporting)  Adding 730 Guard Brigade 1805 Coeff: 1
16:41:34  (Reporting)  Adding 731 Infantry Brigade 1805 Coeff: 24
16:41:34  (Reporting)  Adding 732 Mixed Brigade 1805 Coeff: 72
16:41:34  (Reporting)  Adding 733 Mixed Brigade 1805 Coeff: 40
16:41:34  (Reporting)  Adding 734 Infantry Reserve Brigade 1805 Coeff: 80
16:41:34  (Reporting)  Adding 735 Marine Brigade 1805 Coeff: 5
16:41:34  (Reporting)  Adding 736 Militia Brigade 1805 Coeff: 32
16:41:34  (Reporting)  Adding 737 Horse Artillery Brigade 1805 Coeff: 9
16:41:34  (Reporting)  Adding 738 Artillery Brigade 1805 Coeff: 3
16:41:34  (Reporting)  Adding 740 Guard Cavalry Brigade 1805 Coeff: 1
16:41:34  (Reporting)  Adding 741 Cavalry Brigade 1805 Coeff: 3
16:41:34  (Reporting)  Adding 742 Hussars Brigade 1805 Coeff: 3
16:41:34  (Reporting)  Adding 743 Light Dragoon Brigade 1805 Coeff: 4
16:41:34  (Reporting)  Adding 744 Dragoon Brigade 1805 Coeff: 5
16:41:34  (Reporting)  Adding 745 Heavy Cavalry Brigade 1805 Coeff: 10
16:41:34  (Reporting)  Adding 746 Line Garrison 1805 Coeff: 55
16:41:34  (Reporting)  Adding 747 Depot Garrison 1805 Coeff: 45
16:41:34  (Reporting)  Adding 749 Fortress Battery 1805 Coeff: 8
16:41:34  (Reporting)  Adding 751 Supply Brigade 1805 Coeff: 2
16:41:34  (Reporting)  Adding 758 Balloon Observation Bn Coeff: 1
16:41:34  (Reporting)  Adding 760 First Rank Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Adding 761 Second Rank Squadron 1805 Coeff: 18
16:41:34  (Reporting)  Adding 762 Third Rank Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Adding 763 Heavy Frigate Squadron 1805 Coeff: 8
16:41:34  (Reporting)  Adding 764 Frigate Squadron 1805 Coeff: 10
16:41:34  (Reporting)  Adding 765 Brig Squadron 1805 Coeff: 18
16:41:34  (Reporting)  Adding 766 Sloop Squadron 1805 Coeff: 20
16:41:34  (Reporting)  Adding 767 Privateer Squadron 1805 Coeff: 10
16:41:34  (Reporting)  Adding 768 Troop Transport Squadron 1805 Coeff: 12
16:41:34  (Reporting)  Adding 769 Merchantman Squadron 1805 Coeff: 14
16:41:34  (Reporting)  Adding 770 River Gunboat Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Adding 771 Riverine Transport Squadron 1805 Coeff: 2
16:41:34  (Reporting)  Adding 772 Coastal Transport Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Adding 773 Galley Flotilla 1805 Coeff: 4
16:41:34  (Reporting)  Adding 1253 Supply Depot 1805 Coeff: 4
16:41:34  (Reporting)  Number of Draw 5
16:41:34  (Reporting)  Picking 734 Infantry Reserve Brigade 1805
16:41:34  (Reporting)  On Map 1 Requested 0 In Pool 10
16:41:34  (Reporting)  _BNU Buying Unit Infantry Reserve Brigade 1805 Family ID Militia Area Recruitment Area: Sweden
16:41:34  (Reporting)  Picking 741 Cavalry Brigade 1805
16:41:34  (Reporting)  On Map 2 Requested 0 In Pool 3
16:41:34  (Reporting)  _BNU Buying Unit Cavalry Brigade 1805 Family ID Cavalry Area Recruitment Area: Sweden
16:41:34  (Reporting)  Picking 734 Infantry Reserve Brigade 1805
16:41:34  (Reporting)  On Map 1 Requested 1 In Pool 9
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 800 840 WSU 300 0 Money 2000 392
16:41:34  (Reporting)  Picking 734 Infantry Reserve Brigade 1805
16:41:34  (Reporting)  On Map 1 Requested 1 In Pool 9
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 800 840 WSU 300 0 Money 2000 392
16:41:34  (Reporting)  Picking 747 Depot Garrison 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 9
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 800 840 WSU 300 0 Money 2000 396
16:41:34  (Reporting)  Ended BuildNewUnits Bought: 2 12 ms
16:41:34  (Reporting)  AI Process done in  98 ms
16:41:34  (Reporting)  Processing  1000020 Tuscany
16:41:34  (Reporting)  Processing  1000021 Papacy
16:41:34  (Reporting)  Processing  1000022 Kingdom of Sicily
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Starting Process on Kingdom of Sicily AILevel 2 Kind: 1 Dormant YES Turn: 0 D:\Matrix Games\Wars of Napoleon\NGC\Saves\5 - 1805 January Grand Campaign\5 - 1805 January Grand Campaign.hst ***
16:41:34  (Reporting)  Entering InitAndDumpData (_IAD_)
16:41:34  (Reporting)  Resources Levels Kingdom of Sicily EcoBase 75 AtWar: no AtWarThreat: no At PeaceThreat: no
16:41:34  (Reporting)  Pounds Availability Plentiful Stock 800 Expected 38 Balance -1
16:41:34  (Reporting)  Supplies Availability Very Low Stock 0 Expected 26 Balance 0
16:41:34  (Reporting)  Ammos Availability Very Low Stock 0 Expected 26 Balance 0
16:41:34  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 26 Balance 0
16:41:34  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 26 Balance 0
16:41:34  (Reporting)  Conscripts Availability Plentiful Stock 250 Expected 26 Balance -1
16:41:34  (Reporting)  War supplies Availability Average Stock 20 Expected 19 Balance 0
16:41:34  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
16:41:34  (Reporting)  Horses Availability Plentiful Stock 50 Expected 8 Balance 0
16:41:34  (Reporting)  *** Faction-wide algorithms ***
16:41:34  (Reporting)  Ended BuildReplacements 2 ms
16:41:34  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000022 Kingdom of Sicily
16:41:34  (Reporting)  Sending proposal: *we can*
16:41:34  (Reporting)  *** Checking new proposals ***
16:41:34  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
16:41:34  (Reporting)  Entering BuildNewUnits (_BNU_)
16:41:34  (Reporting)  Steel Level 6 Amount 20
16:41:34  (Reporting)  Money Level 4 Amount 800
16:41:34  (Reporting)  Conscripts Level 6 Amount 250
16:41:34  (Reporting)  _BNU_ Emergency build ON
16:41:34  (Reporting)  Adding 861 Swiss Brigade 1805 Coeff: 15
16:41:34  (Reporting)  Adding 862 Cacciatori Brigade 1805 Coeff: 24
16:41:34  (Reporting)  Adding 863 Infantry Brigade 1805 Coeff: 80
16:41:34  (Reporting)  Adding 864 Infantry Reserve Brigade 1805 Coeff: 40
16:41:34  (Reporting)  Adding 866 Horse Artillery Brigade 1805 Coeff: 4
16:41:34  (Reporting)  Adding 867 Artillery Brigade 1805 Coeff: 5
16:41:34  (Reporting)  Adding 869 Cavalry Brigade 1805 Coeff: 5
16:41:34  (Reporting)  Adding 870 Line Garrison 1805 Coeff: 30
16:41:34  (Reporting)  Adding 871 Depot Garrison 1805 Coeff: 25
16:41:34  (Reporting)  Adding 872 Militia Garrison 1805 Coeff: 24
16:41:34  (Reporting)  Adding 873 Fortress Battery 1805 Coeff: 7
16:41:34  (Reporting)  Adding 874 Coastal Battery 1805 Coeff: 2
16:41:34  (Reporting)  Adding 875 Supply Brigade 1805 Coeff: 3
16:41:34  (Reporting)  Adding 877 First Rank Squadron 1805 Coeff: 2
16:41:34  (Reporting)  Adding 878 Second Rank Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Adding 879 Third Rank Squadron 1805 Coeff: 16
16:41:34  (Reporting)  Adding 880 Heavy Frigate Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Adding 881 Frigate Squadron 1805 Coeff: 8
16:41:34  (Reporting)  Adding 882 Brig Squadron 1805 Coeff: 12
16:41:34  (Reporting)  Adding 883 Sloop Squadron 1805 Coeff: 8
16:41:34  (Reporting)  Adding 884 Privateer Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Adding 885 Troop Transport Squadron 1805 Coeff: 6
16:41:34  (Reporting)  Adding 886 Merchantman Squadron 1805 Coeff: 8
16:41:34  (Reporting)  Number of Draw 5
16:41:34  (Reporting)  Picking 862 Cacciatori Brigade 1805
16:41:34  (Reporting)  On Map 1 Requested 0 In Pool 3
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 250 360 WSU 20 0 Money 800 180
16:41:34  (Reporting)  Picking 870 Line Garrison 1805
16:41:34  (Reporting)  On Map 1 Requested 0 In Pool 6
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 250 360 WSU 20 0 Money 800 144
16:41:34  (Reporting)  Picking 863 Infantry Brigade 1805
16:41:34  (Reporting)  On Map 1 Requested 0 In Pool 10
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 250 360 WSU 20 0 Money 800 180
16:41:34  (Reporting)  Picking 879 Third Rank Squadron 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 8
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 250 248 WSU 20 336 Money 800 504
16:41:34  (Reporting)  Picking 878 Second Rank Squadron 1805
16:41:34  (Reporting)  On Map 1 Requested 0 In Pool 2
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 250 312 WSU 20 432 Money 800 660
16:41:34  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
16:41:34  (Reporting)  AI Process done in  58 ms
16:41:34  (Reporting)  Processing  1000023 Kingdom of Piedmont
16:41:34  (Reporting)  Processing  1000024 Portugal
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Starting Process on Portugal AILevel 2 Kind: 1 Dormant YES Turn: 0 D:\Matrix Games\Wars of Napoleon\NGC\Saves\5 - 1805 January Grand Campaign\5 - 1805 January Grand Campaign.hst ***
16:41:34  (Reporting)  Entering InitAndDumpData (_IAD_)
16:41:34  (Reporting)  Resources Levels Portugal EcoBase 75 AtWar: no AtWarThreat: no At PeaceThreat: no
16:41:34  (Reporting)  Pounds Availability Plentiful Stock 1500 Expected 38 Balance -6
16:41:34  (Reporting)  Supplies Availability Very Low Stock 0 Expected 26 Balance 0
16:41:34  (Reporting)  Ammos Availability Very Low Stock 0 Expected 26 Balance 0
16:41:34  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 26 Balance 0
16:41:34  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 26 Balance 0
16:41:34  (Reporting)  Conscripts Availability Plentiful Stock 250 Expected 26 Balance -5
16:41:34  (Reporting)  War supplies Availability High Stock 30 Expected 19 Balance 0
16:41:34  (Reporting)  Diplomats Availability Plentiful Stock 8 Expected 0 Balance 0
16:41:34  (Reporting)  Horses Availability Plentiful Stock 150 Expected 8 Balance 0
16:41:34  (Reporting)  *** Faction-wide algorithms ***
16:41:34  (Reporting)  Ended BuildReplacements 3 ms
16:41:34  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000024 Portugal
16:41:34  (Reporting)  Sending proposal: *we can*
16:41:34  (Reporting)  *** Checking new proposals ***
16:41:34  (Reporting)  Proposing to 1000006 Spain
16:41:34  (Reporting)  Checking 32 Request Passage Right
16:41:34  (Reporting)  Still checking 32 Request Passage Right
16:41:34  (Reporting)  Item is a Various entry, chance -2
16:41:34  (Reporting)  _HAD_ Send Treaty Portugal failed sending Request Passage Right toward Spain chance -2
16:41:34  (Reporting)  Proposing to 1000006 Spain
16:41:34  (Reporting)  Checking 32 Request Passage Right
16:41:34  (Reporting)  Still checking 32 Request Passage Right
16:41:34  (Reporting)  Item is a Various entry, chance -2
16:41:34  (Reporting)  _HAD_ Send Treaty Portugal failed sending Request Passage Right toward Spain chance -2
16:41:34  (Reporting)  Proposing to 1000006 Spain
16:41:34  (Reporting)  Checking 32 Request Passage Right
16:41:34  (Reporting)  Still checking 32 Request Passage Right
16:41:34  (Reporting)  Item is a Various entry, chance -2
16:41:34  (Reporting)  _HAD_ Send Treaty Portugal failed sending Request Passage Right toward Spain chance -2
16:41:34  (Reporting)  Proposing to 1000006 Spain
16:41:34  (Reporting)  Checking 0 Propose State Visit
16:41:34  (Reporting)  Still checking 0 Propose State Visit
16:41:34  (Reporting)  Item is a Various entry, chance 12
16:41:34  (Reporting)  _HAD_ Send Treaty Portugal failed sending Propose State Visit toward Spain chance 12
16:41:34  (Reporting)  Ended HandleAdvancedDiplomacy 5 ms
16:41:34  (Reporting)  Entering BuildNewUnits (_BNU_)
16:41:34  (Reporting)  Steel Level 6 Amount 30
16:41:34  (Reporting)  Money Level 6 Amount 1500
16:41:34  (Reporting)  Conscripts Level 6 Amount 250
16:41:34  (Reporting)  _BNU_ Emergency build ON
16:41:34  (Reporting)  Adding 958 Infantry Brigade 1805 Coeff: 72
16:41:34  (Reporting)  Adding 960 Light Infantry Brigade 1805 Coeff: 56
16:41:34  (Reporting)  Adding 961 Cacadores Brigade 1805 Coeff: 72
16:41:34  (Reporting)  Adding 963 Colonial Infantry Brigade 1805 Coeff: 32
16:41:34  (Reporting)  Adding 964 Marines Brigade 1805 Coeff: 5
16:41:34  (Reporting)  Adding 965 Militia Brigade 1805 Coeff: 16
16:41:34  (Reporting)  Adding 966 Horse Artillery Brigade 1805 Coeff: 4
16:41:34  (Reporting)  Adding 968 Siege Artillery Brigade 1805 Coeff: 1
16:41:34  (Reporting)  Adding 970 Line Garrison 1805 Coeff: 15
16:41:34  (Reporting)  Adding 971 Depot Garrison 1805 Coeff: 45
16:41:34  (Reporting)  Adding 972 Militia Garrison 1805 Coeff: 32
16:41:34  (Reporting)  Adding 973 Fortress Battery 1805 Coeff: 5
16:41:34  (Reporting)  Adding 974 Coastal Battery 1805 Coeff: 9
16:41:34  (Reporting)  Adding 975 Supply Brigade 1805 Coeff: 1
16:41:34  (Reporting)  Adding 980 Second Rank Squadron 1805 Coeff: 8
16:41:34  (Reporting)  Adding 981 Third Rank Squadron 1805 Coeff: 22
16:41:34  (Reporting)  Adding 982 Heavy Frigate Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Adding 983 Frigate Squadron 1805 Coeff: 6
16:41:34  (Reporting)  Adding 984 Brig Squadron 1805 Coeff: 14
16:41:34  (Reporting)  Adding 985 Sloop Squadron 1805 Coeff: 14
16:41:34  (Reporting)  Adding 986 Privateer Squadron 1805 Coeff: 8
16:41:34  (Reporting)  Adding 987 Troop Transport Squadron 1805 Coeff: 10
16:41:34  (Reporting)  Adding 988 Merchantman Squadron 1805 Coeff: 20
16:41:34  (Reporting)  Adding 989 River Gunboat Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Adding 990 Riverine Transport Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Number of Draw 5
16:41:34  (Reporting)  Picking 988 Merchantman Squadron 1805
16:41:34  (Reporting)  On Map 1 Requested 0 In Pool 10
16:41:34  (Reporting)  _BNU Buying Unit Merchantman Squadron 1805 Family ID Transport Ship Area Recruitment Area: Ocean Ships Europe
16:41:34  (Reporting)  Picking 972 Militia Garrison 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 4
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 250 392 WSU 30 16 Money 1500 224
16:41:34  (Reporting)  Picking 961 Cacadores Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 9
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 250 392 WSU 30 16 Money 1500 328
16:41:34  (Reporting)  Picking 963 Colonial Infantry Brigade 1805
16:41:34  (Reporting)  On Map 1 Requested 0 In Pool 4
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 250 392 WSU 30 16 Money 1500 308
16:41:34  (Reporting)  Picking 971 Depot Garrison 1805
16:41:34  (Reporting)  On Map 2 Requested 0 In Pool 9
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 250 392 WSU 30 16 Money 1500 256
16:41:34  (Reporting)  Ended BuildNewUnits Bought: 1 8 ms
16:41:34  (Reporting)  AI Process done in  89 ms
16:41:34  (Reporting)  Processing  1000025 Wallachia
16:41:34  (Reporting)  Processing  1000026 Moldavia
16:41:34  (Reporting)  Processing  1000027 Morocco
16:41:34  (Reporting)  Processing  1000028 Algeria
16:41:34  (Reporting)  Processing  1000029 Tunisia
16:41:34  (Reporting)  Processing  1000030 Tripolitania
16:41:34  (Reporting)  Processing  1000031 Cyrenaica
16:41:34  (Reporting)  Processing  1000032 Egypt
16:41:34  (Reporting)  Processing  1000033 Persia
16:41:34  (Reporting)  Processing  1000034 Azeria
16:41:34  (Reporting)  Processing  1000035 Inguchia
16:41:34  (Reporting)  Processing  1000036 Caucasus Tribes
16:41:34  (Reporting)  Processing  1000037 Armenia
16:41:34  (Reporting)  Processing  1000038 Georgia
16:41:34  (Reporting)  Processing  1000039 Chechenia
16:41:34  (Reporting)  Processing  1000040 Kuban
16:41:34  (Reporting)  Processing  1000041 United States of America
16:41:34  (Reporting)  Processing  1000042 Haitians
16:41:34  (Reporting)  Processing  1000043 Maharattas
16:41:34  (Reporting)  Processing  1000044 Kingdom of Holland
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Starting Process on Kingdom of Holland AILevel 2 Kind: 1 Dormant YES Turn: 0 D:\Matrix Games\Wars of Napoleon\NGC\Saves\5 - 1805 January Grand Campaign\5 - 1805 January Grand Campaign.hst ***
16:41:34  (Reporting)  Entering InitAndDumpData (_IAD_)
16:41:34  (Reporting)  Resources Levels Kingdom of Holland EcoBase 99 AtWar: no AtWarThreat: no At PeaceThreat: no
16:41:34  (Reporting)  Pounds Availability Plentiful Stock 1000 Expected 50 Balance -4
16:41:34  (Reporting)  Supplies Availability Very Low Stock 0 Expected 35 Balance 0
16:41:34  (Reporting)  Ammos Availability Very Low Stock 0 Expected 35 Balance 0
16:41:34  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 35 Balance 0
16:41:34  (Reporting)  Morale Points Availability Very High Stock 100 Expected 35 Balance 0
16:41:34  (Reporting)  Conscripts Availability Very High Stock 100 Expected 35 Balance -2
16:41:34  (Reporting)  War supplies Availability Average Stock 30 Expected 25 Balance 0
16:41:34  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
16:41:34  (Reporting)  Horses Availability Plentiful Stock 50 Expected 10 Balance 0
16:41:34  (Reporting)  *** Faction-wide algorithms ***
16:41:34  (Reporting)  Ended BuildReplacements 2 ms
16:41:34  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000044 Kingdom of Holland
16:41:34  (Reporting)  Sending proposal: we can't
16:41:34  (Reporting)  *** Checking new proposals ***
16:41:34  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
16:41:34  (Reporting)  Entering BuildNewUnits (_BNU_)
16:41:34  (Reporting)  Steel Level 6 Amount 30
16:41:34  (Reporting)  Money Level 5 Amount 1000
16:41:34  (Reporting)  Conscripts Level 5 Amount 100
16:41:34  (Reporting)  _BNU_ Emergency build ON
16:41:34  (Reporting)  Adding 454 Guard Brigade 1805 Coeff: 1
16:41:34  (Reporting)  Adding 455 Infantry Brigade 1805 Coeff: 16
16:41:34  (Reporting)  Adding 456 Infantry Brigade 1805 Coeff: 40
16:41:34  (Reporting)  Adding 457 Mixed Brigade 1805 Coeff: 40
16:41:34  (Reporting)  Adding 458 Infantry Reserve Brigade 1805 Coeff: 40
16:41:34  (Reporting)  Adding 459 Colonial Brigade 1805 Coeff: 32
16:41:34  (Reporting)  Adding 460 Marine Brigade 1805 Coeff: 5
16:41:34  (Reporting)  Adding 461 Militia Brigade 1805 Coeff: 16
16:41:34  (Reporting)  Adding 462 Horse Artillery Brigade 1805 Coeff: 4
16:41:34  (Reporting)  Adding 463 Artillery Brigade 1805 Coeff: 3
16:41:34  (Reporting)  Adding 464 Siege Artillery Brigade 1805 Coeff: 1
16:41:34  (Reporting)  Adding 465 Guard Cavalry Brigade 1805 Coeff: 1
16:41:34  (Reporting)  Adding 467 Dragoon Brigade 1805 Coeff: 3
16:41:34  (Reporting)  Adding 468 Heavy Cavalry Brigade 1805 Coeff: 1
16:41:34  (Reporting)  Adding 470 Depot Garrison 1805 Coeff: 30
16:41:34  (Reporting)  Adding 471 Militia Garrison 1805 Coeff: 32
16:41:34  (Reporting)  Adding 472 Fortress Battery 1805 Coeff: 2
16:41:34  (Reporting)  Adding 473 Coastal Battery 1805 Coeff: 5
16:41:34  (Reporting)  Adding 475 Corps HQ 1805 Coeff: 1
16:41:34  (Reporting)  Adding 480 Balloon Observation Bn Coeff: 1
16:41:34  (Reporting)  Adding 482 Second Rank Squadron 1805 Coeff: 10
16:41:34  (Reporting)  Adding 483 Third Rank Squadron 1805 Coeff: 24
16:41:34  (Reporting)  Adding 485 Frigate Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Adding 486 Brig Squadron 1805 Coeff: 12
16:41:34  (Reporting)  Adding 487 Sloop Squadron 1805 Coeff: 22
16:41:34  (Reporting)  Adding 488 Privateer Squadron 1805 Coeff: 8
16:41:34  (Reporting)  Adding 489 Troop Transport Squadron 1805 Coeff: 10
16:41:34  (Reporting)  Adding 490 Merchantman Squadron 1805 Coeff: 8
16:41:34  (Reporting)  Adding 491 River Gunboat Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Number of Draw 5
16:41:34  (Reporting)  Picking 459 Colonial Brigade 1805
16:41:34  (Reporting)  On Map 1 Requested 0 In Pool 4
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 100 360 WSU 30 0 Money 1000 180
16:41:34  (Reporting)  Picking 457 Mixed Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 5
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 100 306 WSU 30 12 Money 1000 224
16:41:34  (Reporting)  Picking 470 Depot Garrison 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 6
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 100 360 WSU 30 0 Money 1000 144
16:41:34  (Reporting)  Picking 482 Second Rank Squadron 1805
16:41:34  (Reporting)  On Map 1 Requested 0 In Pool 5
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 100 312 WSU 30 432 Money 1000 660
16:41:34  (Reporting)  Picking 490 Merchantman Squadron 1805
16:41:34  (Reporting)  On Map 6 Requested 0 In Pool 4
16:41:34  (Reporting)  _BNU Buying Unit Merchantman Squadron 1805 Family ID Transport Ship Area Recruitment Area: Ocean Ships Europe
16:41:34  (Reporting)  Ended BuildNewUnits Bought: 1 6 ms
16:41:34  (Reporting)  AI Process done in  77 ms
16:41:34  (Reporting)  Processing  1000045 Belgium
16:41:34  (Reporting)  Processing  1000046 Berg
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Starting Process on Berg AILevel 2 Kind: 1 Dormant YES Turn: 0 D:\Matrix Games\Wars of Napoleon\NGC\Saves\5 - 1805 January Grand Campaign\5 - 1805 January Grand Campaign.hst ***
16:41:34  (Reporting)  Entering InitAndDumpData (_IAD_)
16:41:34  (Reporting)  Resources Levels Berg EcoBase 50 AtWar: no AtWarThreat: no At PeaceThreat: no
16:41:34  (Reporting)  Pounds Availability Plentiful Stock 300 Expected 25 Balance 0
16:41:34  (Reporting)  Supplies Availability Very Low Stock 0 Expected 18 Balance 0
16:41:34  (Reporting)  Ammos Availability Very Low Stock 0 Expected 18 Balance 0
16:41:34  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 18 Balance 0
16:41:34  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 18 Balance 0
16:41:34  (Reporting)  Conscripts Availability Plentiful Stock 100 Expected 18 Balance 0
16:41:34  (Reporting)  War supplies Availability Very High Stock 30 Expected 12 Balance 0
16:41:34  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
16:41:34  (Reporting)  Horses Availability Plentiful Stock 50 Expected 5 Balance 0
16:41:34  (Reporting)  *** Faction-wide algorithms ***
16:41:34  (Reporting)  Ended BuildReplacements 1 ms
16:41:34  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000046 Berg
16:41:34  (Reporting)  Sending proposal: we can't
16:41:34  (Reporting)  *** Checking new proposals ***
16:41:34  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
16:41:34  (Reporting)  Entering BuildNewUnits (_BNU_)
16:41:34  (Reporting)  Steel Level 6 Amount 30
16:41:34  (Reporting)  Money Level 2 Amount 300
16:41:34  (Reporting)  Conscripts Level 6 Amount 100
16:41:34  (Reporting)  _BNU_ Emergency build ON
16:41:34  (Reporting)  Adding 535 Infantry Brigade 1805 Coeff: 16
16:41:34  (Reporting)  Adding 536 Infantry Reserve Brigade 1805 Coeff: 8
16:41:34  (Reporting)  Adding 537 Foot Artillery Brigade 1805 Coeff: 1
16:41:34  (Reporting)  Adding 538 Chevaux Leger Brigade 1805 Coeff: 1
16:41:34  (Reporting)  Adding 539 Depot Garrison 1805 Coeff: 5
16:41:34  (Reporting)  Adding 540 Militia Garrison 1805 Coeff: 16
16:41:34  (Reporting)  Adding 541 Fortress Battery 1805 Coeff: 2
16:41:34  (Reporting)  Number of Draw 0
16:41:34  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
16:41:34  (Reporting)  AI Process done in  47 ms
16:41:34  (Reporting)  Processing  1000047 Rhine Confederacy
16:41:34  (Reporting)  Processing  1000048 Holy Roman Empire
16:41:34  (Reporting)  Processing  1000049 Westphalia
16:41:34  (Reporting)  Processing  1000050 Duchy of  Warsaw
16:41:34  (Reporting)  Processing  1000051 Switzerland
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Starting Process on Switzerland AILevel 2 Kind: 1 Dormant YES Turn: 0 D:\Matrix Games\Wars of Napoleon\NGC\Saves\5 - 1805 January Grand Campaign\5 - 1805 January Grand Campaign.hst ***
16:41:34  (Reporting)  Entering InitAndDumpData (_IAD_)
16:41:34  (Reporting)  Resources Levels Switzerland EcoBase 58 AtWar: no AtWarThreat: no At PeaceThreat: no
16:41:34  (Reporting)  Pounds Availability Plentiful Stock 300 Expected 29 Balance 0
16:41:34  (Reporting)  Supplies Availability Very Low Stock 0 Expected 20 Balance 0
16:41:34  (Reporting)  Ammos Availability Very Low Stock 0 Expected 20 Balance 0
16:41:34  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 20 Balance 0
16:41:34  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 20 Balance 0
16:41:34  (Reporting)  Conscripts Availability Plentiful Stock 100 Expected 20 Balance 0
16:41:34  (Reporting)  War supplies Availability High Stock 30 Expected 14 Balance 0
16:41:34  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
16:41:34  (Reporting)  Horses Availability Plentiful Stock 50 Expected 6 Balance 0
16:41:34  (Reporting)  *** Faction-wide algorithms ***
16:41:34  (Reporting)  Ended BuildReplacements 1 ms
16:41:34  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000051 Switzerland
16:41:34  (Reporting)  Sending proposal: we can't
16:41:34  (Reporting)  *** Checking new proposals ***
16:41:34  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
16:41:34  (Reporting)  Entering BuildNewUnits (_BNU_)
16:41:34  (Reporting)  Steel Level 6 Amount 30
16:41:34  (Reporting)  Money Level 2 Amount 300
16:41:34  (Reporting)  Conscripts Level 6 Amount 100
16:41:34  (Reporting)  _BNU_ Emergency build ON
16:41:34  (Reporting)  Adding 795 Line Brigade 1805 Coeff: 8
16:41:34  (Reporting)  Adding 801 Garnison Milice 1805 Coeff: 24
16:41:34  (Reporting)  Number of Draw 5
16:41:34  (Reporting)  Picking 795 Line Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 1
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 100 370 WSU 30 12 Money 300 252
16:41:34  (Reporting)  Picking 795 Line Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 1
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 100 370 WSU 30 12 Money 300 252
16:41:34  (Reporting)  Picking 801 Garnison Milice 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 3
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 100 360 WSU 30 0 Money 300 96
16:41:34  (Reporting)  Picking 801 Garnison Milice 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 3
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 100 360 WSU 30 0 Money 300 96
16:41:34  (Reporting)  Picking 801 Garnison Milice 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 3
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 100 360 WSU 30 0 Money 300 96
16:41:34  (Reporting)  Ended BuildNewUnits Bought: 0 2 ms
16:41:34  (Reporting)  AI Process done in  62 ms
16:41:34  (Reporting)  Processing  1000052 Kingdom of Italy
16:41:34  (Reporting)  
16:41:34  (Reporting)  *** Starting Process on Kingdom of Italy AILevel 2 Kind: 1 Dormant YES Turn: 0 D:\Matrix Games\Wars of Napoleon\NGC\Saves\5 - 1805 January Grand Campaign\5 - 1805 January Grand Campaign.hst ***
16:41:34  (Reporting)  Entering InitAndDumpData (_IAD_)
16:41:34  (Reporting)  Resources Levels Kingdom of Italy EcoBase 72 AtWar: no AtWarThreat: no At PeaceThreat: no
16:41:34  (Reporting)  Pounds Availability Plentiful Stock 750 Expected 36 Balance 0
16:41:34  (Reporting)  Supplies Availability Very Low Stock 0 Expected 25 Balance 0
16:41:34  (Reporting)  Ammos Availability Very Low Stock 0 Expected 25 Balance 0
16:41:34  (Reporting)  Victory points Availability Plentiful Stock 500 Expected 25 Balance 0
16:41:34  (Reporting)  Morale Points Availability Plentiful Stock 100 Expected 25 Balance 0
16:41:34  (Reporting)  Conscripts Availability Plentiful Stock 100 Expected 25 Balance 0
16:41:34  (Reporting)  War supplies Availability High Stock 30 Expected 18 Balance 0
16:41:34  (Reporting)  Diplomats Availability Plentiful Stock 6 Expected 0 Balance 0
16:41:34  (Reporting)  Horses Availability Plentiful Stock 50 Expected 7 Balance 0
16:41:34  (Reporting)  *** Faction-wide algorithms ***
16:41:34  (Reporting)  Ended BuildReplacements 2 ms
16:41:34  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000052 Kingdom of Italy
16:41:34  (Reporting)  Sending proposal: we can't
16:41:34  (Reporting)  *** Checking new proposals ***
16:41:34  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
16:41:34  (Reporting)  Entering BuildNewUnits (_BNU_)
16:41:34  (Reporting)  Steel Level 6 Amount 30
16:41:34  (Reporting)  Money Level 4 Amount 750
16:41:34  (Reporting)  Conscripts Level 6 Amount 100
16:41:34  (Reporting)  _BNU_ Emergency build ON
16:41:34  (Reporting)  Adding 803 Brigade Garde Italienne 1805 Coeff: 1
16:41:34  (Reporting)  Adding 805 Line Brigade 1805 Coeff: 112
16:41:34  (Reporting)  Adding 806 Light Brigade 1805 Coeff: 56
16:41:34  (Reporting)  Adding 807 Brigade Tirailleurs Po 1805 Coeff: 4
16:41:34  (Reporting)  Adding 808 Mixed Brigade 1805 Coeff: 80
16:41:34  (Reporting)  Adding 810 Marine Brigade 1805 Coeff: 5
16:41:34  (Reporting)  Adding 811 Brigade Depot 1805 Coeff: 56
16:41:34  (Reporting)  Adding 812 Brigade Volontaires 1805 Coeff: 96
16:41:34  (Reporting)  Adding 813 Brigade Artillerie Cheval Garde 1805 Coeff: 1
16:41:34  (Reporting)  Adding 814 Brigade Artillerie Cheval 1805 Coeff: 5
16:41:34  (Reporting)  Adding 815 Brigade Artillerie Garde 1805 Coeff: 1
16:41:34  (Reporting)  Adding 816 Brigade Artillerie Pied 1805 Coeff: 12
16:41:34  (Reporting)  Adding 817 Brigade Artillerie 1805 Coeff: 7
16:41:34  (Reporting)  Adding 819 Cavalry Brigade Chasseurs Garde 1805 Coeff: 1
16:41:34  (Reporting)  Adding 820 Cavalry Brigade Cuirassiers Garde 1805 Coeff: 1
16:41:34  (Reporting)  Adding 821 Cavalry Brigade Cuirassiers 1805 Coeff: 2
16:41:34  (Reporting)  Adding 822 Cavalry Brigade Carabiniers 1805 Coeff: 1
16:41:34  (Reporting)  Adding 823 Cavalry Brigade Chasseurs 1805 Coeff: 12
16:41:34  (Reporting)  Adding 824 Cavalry Mixed Brigade 1805 Coeff: 7
16:41:34  (Reporting)  Adding 825 Cavalry Brigade Dragons 1805 Coeff: 6
16:41:34  (Reporting)  Adding 826 Cavalry Brigade Hussars 1805 Coeff: 7
16:41:34  (Reporting)  Adding 827 Garnison Line 1805 Coeff: 55
16:41:34  (Reporting)  Adding 828 Garnison Depot 1805 Coeff: 40
16:41:34  (Reporting)  Adding 829 Garnison Milice 1805 Coeff: 40
16:41:34  (Reporting)  Adding 830 Fortress Battery 1805 Coeff: 9
16:41:34  (Reporting)  Adding 831 Coastal Battery 1805 Coeff: 12
16:41:34  (Reporting)  Adding 832 Brigade Train 1805 Coeff: 11
16:41:34  (Reporting)  Adding 833 Corps QG 1805 Coeff: 2
16:41:34  (Reporting)  Adding 834 Arme QG 1805 Coeff: 1
16:41:34  (Reporting)  Adding 835 First Rank Squadron 1805 Coeff: 2
16:41:34  (Reporting)  Adding 836 Second Rank Squadron 1805 Coeff: 8
16:41:34  (Reporting)  Adding 837 Third Rank Squadron 1805 Coeff: 14
16:41:34  (Reporting)  Adding 838 Heavy Frigate Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Adding 839 Frigate Squadron 1805 Coeff: 14
16:41:34  (Reporting)  Adding 840 Brig Squadron 1805 Coeff: 20
16:41:34  (Reporting)  Adding 841 Sloop Squadron 1805 Coeff: 14
16:41:34  (Reporting)  Adding 842 Privateer Squadron 1805 Coeff: 10
16:41:34  (Reporting)  Adding 843 Troop Transport Squadron 1805 Coeff: 10
16:41:34  (Reporting)  Adding 844 Merchantman Squadron 1805 Coeff: 10
16:41:34  (Reporting)  Adding 845 River Gunboat Squadron 1805 Coeff: 4
16:41:34  (Reporting)  Number of Draw 5
16:41:34  (Reporting)  Picking 805 Line Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 14
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 100 370 WSU 30 12 Money 750 252
16:41:34  (Reporting)  Picking 808 Mixed Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 10
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 100 300 WSU 30 0 Money 750 192
16:41:34  (Reporting)  Picking 808 Mixed Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 10
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 100 300 WSU 30 0 Money 750 192
16:41:34  (Reporting)  Picking 811 Brigade Depot 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 7
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 100 360 WSU 30 0 Money 750 124
16:41:34  (Reporting)  Picking 808 Mixed Brigade 1805
16:41:34  (Reporting)  On Map 0 Requested 0 In Pool 10
16:41:34  (Reporting)  Too costly compared to National assets, skipped
16:41:34  (Reporting)  Assets/Costs: Conscripts 100 300 WSU 30 0 Money 750 192
16:41:34  (Reporting)  Ended BuildNewUnits Bought: 0 8 ms
16:41:34  (Reporting)  AI Process done in  61 ms
16:41:34  (Reporting)  Processing  1000053 Kingdom of Naples
16:41:34  (Reporting)  Processing  1000054 French Spanish
16:41:34  (Reporting)  Processing  1000055 Serbia
16:41:34  (Reporting)  Processing  1000056 Greece
16:41:34  (Reporting)  Processing  1000057 Terek
16:41:34  (Reporting)  Processing  1000058 Nogai
16:41:34  (Reporting)  Processing  1000059 Indians
16:41:34  (Reporting)  Processing  1000060 Rebels
16:41:34  (Reporting)  Entering CalcTribalBehavior (_CTB_)
16:41:34  (Reporting)  Entering HandleAdvancedDiplomacy (_HAD_) 1000060 Rebels
16:41:34  (Reporting)  Sending proposal: we can't
16:41:34  (Reporting)  *** Checking new proposals ***
16:41:34  (Reporting)  Ended HandleAdvancedDiplomacy 0 ms
16:41:34  (Reporting)  Ended CalcTribalBehavior 0 ms
16:45:56  --- End of Log ---                                
