9:56:18 AM  (Reporting)  Processing  1000001 Vespasianus
9:56:18 AM  (Reporting)  
9:56:18 AM  (Reporting)  *** Starting Process on Vespasianus AILevel 2 Kind: 0 Dormant NO Turn: 13 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
9:56:18 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
9:56:18 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
9:56:18 AM  (Reporting)  0 unit there, but still added, as 118 Hispania Peninsula is adjacent to 137 Africa Magna
9:56:18 AM  (Reporting)  0 unit there, but still added, as 119 Gallia is adjacent to 121 Alpes
9:56:18 AM  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 121 Alpes
9:56:18 AM  (Reporting)  0 unit there, but still added, as 122 Germania is adjacent to 121 Alpes
9:56:18 AM  (Reporting)  0 unit there, but still added, as 126 Sarmatia is adjacent to 124 Moesia & Pannonia
9:56:18 AM  (Reporting)  0 unit there, but still added, as 133 Caucasus is adjacent to 131 Asia Minor & Anatolia
9:56:18 AM  (Reporting)  0 unit there, but still added, as 136 Scythia Magna is adjacent to 141 Warm Seas
9:56:18 AM  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 137 Africa Magna
9:56:18 AM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 690 OwnPow Nav : 0 OppPow Nav : 82
9:56:18 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 283
9:56:18 AM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 205 OppPow Land: 4133 OwnPow Nav : 0 OppPow Nav : 862
9:56:18 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 412
9:56:18 AM  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 425 OwnPow Land: 0 OppPow Land: 13090 OwnPow Nav : 307 OppPow Nav : 228
9:56:18 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 4.86 0.20 Reg Count: 82 > 224
9:56:18 AM  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 1130 OppPow Land: 3420 OwnPow Nav : 0 OppPow Nav : 92
9:56:18 AM  (Reporting)  Ratio Land/LandCore: 0.28 0.33 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 211
9:56:18 AM  (Reporting)  Theater: 122 Theater_Germania AggroCoeff from script: 100 OwnPow Land: 368 OppPow Land: 2730 OwnPow Nav : 0 OppPow Nav : 79
9:56:18 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 218 > 74
9:56:18 AM  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 100 OwnPow Land: 1032 OppPow Land: 170 OwnPow Nav : 0 OppPow Nav : 0
9:56:18 AM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 106
9:56:18 AM  (Reporting)  Theater: 124 Theater_Moesia_Pannonia AggroCoeff from script: 105 OwnPow Land: 3352 OppPow Land: 1468 OwnPow Nav : 228 OppPow Nav : 0
9:56:18 AM  (Reporting)  Ratio Land/LandCore: 2.04 1.85 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 64 > 196
9:56:18 AM  (Reporting)  Theater: 126 Theater_Sarmatia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:56:18 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 73 > 15
9:56:18 AM  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 100 OwnPow Land: 2581 OppPow Land: 734 OwnPow Nav : 141 OppPow Nav : 0
9:56:18 AM  (Reporting)  Ratio Land/LandCore: 2.99 5.00 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 41 > 149
9:56:18 AM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 2157 OppPow Land: 734 OwnPow Nav : 309 OppPow Nav : 0
9:56:18 AM  (Reporting)  Ratio Land/LandCore: 2.50 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 17 > 82
9:56:18 AM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 1 OwnPow Land: 1623 OppPow Land: 254 OwnPow Nav : 283 OppPow Nav : 0
9:56:18 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 2.41 0.20 Reg Count: 113 > 326
9:56:18 AM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 1 OwnPow Land: 4647 OppPow Land: 4064 OwnPow Nav : 817 OppPow Nav : 0
9:56:18 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.49 Reg Count: 37 > 128
9:56:18 AM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 66 OwnPow Nav : 0 OppPow Nav : 0
9:56:18 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 84
9:56:18 AM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 678 OppPow Land: 1896 OwnPow Nav : 58 OppPow Nav : 0
9:56:18 AM  (Reporting)  Ratio Land/LandCore: 0.30 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 82 > 206
9:56:18 AM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 1791 OppPow Land: 86 OwnPow Nav : 1484 OppPow Nav : 0
9:56:18 AM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 35 > 102
9:56:18 AM  (Reporting)  Theater: 136 Theater_Scythia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:56:18 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 608 > 40
9:56:18 AM  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 554 OppPow Land: 948 OwnPow Nav : 0 OppPow Nav : 0
9:56:18 AM  (Reporting)  Ratio Land/LandCore: 0.50 0.57 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 204
9:56:18 AM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 64 OppPow Land: 458 OwnPow Nav : 0 OppPow Nav : 352
9:56:18 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 568
9:56:18 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 4415 OppPow Land: 7893 OwnPow Nav : 1722 OppPow Nav : 161
9:56:18 AM  (Reporting)  Ratio Land/LandCore: 0.48 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 249 > 918
9:56:18 AM  (Reporting)  _FIT_ Ended AIInitTheaters 1449 ms
9:56:18 AM  (Reporting)  Resources Levels Vespasianus EcoBase 393 AtWar: yes AtWarThreat: no At PeaceThreat: no
9:56:18 AM  (Reporting)  Money Availability Very Low Stock 84 Expected 196 Balance -46
9:56:18 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 196 Balance 0
9:56:18 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 196 Balance 0
9:56:18 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 196 Balance 0
9:56:18 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 196 Balance 0
9:56:18 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 196 Balance 0
9:56:18 AM  (Reporting)  Inflation Availability Very Low Stock 1 Expected 196 Balance 0
9:56:18 AM  (Reporting)  Victory Points Availability Very High Stock 557 Expected 196 Balance 0
9:56:18 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 196 Balance 0
9:56:18 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 196 Balance 0
9:56:18 AM  (Reporting)  Morale Availability Low Stock 93 Expected 196 Balance 0
9:56:18 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 196 Balance 0
9:56:18 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 196 Balance 0
9:56:18 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 196 Balance 0
9:56:18 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 196 Balance 0
9:56:18 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 196 Balance 0
9:56:18 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 196 Balance 0
9:56:18 AM  (Reporting)  Engagements Points Availability Very Low Stock 12 Expected 196 Balance 0
9:56:18 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 196 Balance 0
9:56:18 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 196 Balance 0
9:56:18 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 196 Balance 0
9:56:18 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 196 Balance 0
9:56:18 AM  (Reporting)    1005436 Praesidium XXXIV Agenda Kept Agenda: Resupply, Value: 100000, Region: 1305 Alexandria EndTurn 12842
9:56:18 AM  (Reporting)    1004508 Alexander manus Agenda Kept Agenda: Resupply, Value: 100000, Region: 1266 Galilea EndTurn 12842
9:56:18 AM  (Reporting)    1005720 Praesidium XXXII Agenda Kept Agenda: Resupply, Value: 100000, Region: 1301 Mareotis EndTurn 12842
9:56:18 AM  (Reporting)    1000820 Palestina exercitus Agenda Kept Agenda: Defend, Value: 22000, Region: 1279 Petra EndTurn 12843
9:56:18 AM  (Reporting)    1004454 Praesidium XX Agenda Kept Agenda: Defend, Value: 32500, Region: 1265 Tyrus EndTurn 12843
9:56:18 AM  (Reporting)    1005957 Praesidium XV Agenda Kept Agenda: Defend, Value: 32500, Region: 1257 Coele Syria EndTurn 12842
9:56:18 AM  (Reporting)    1005958 Praesidium XXIII Agenda Kept Agenda: Resupply, Value: 100000, Region: 1064 Colophon EndTurn 12842
9:56:18 AM  (Reporting)    1005938 Classis I Agenda Kept Agenda: Resupply, Value: 6960, Region: 1020 Byzantium EndTurn 12842
9:56:18 AM  (Reporting)    1006181 2. Fleet Agenda Kept Agenda: Resupply, Value: 54000, Region: 1020 Byzantium EndTurn 12842
9:56:18 AM  (Reporting)    1004320 Equites I (Ori) Agenda Kept Agenda: Resupply, Value: 100000, Region: 1105 Tyana EndTurn 12842
9:56:18 AM  (Reporting)    1004473 1. Fleet Agenda Kept Agenda: Prep. Amphibious, Value: 5800, Region: 1020 Byzantium EndTurn 12848
9:56:18 AM  (Reporting)    1000979 Classis Alexandrina Agenda Kept Agenda: Naval Calling, Value: 6897, Region: 1020 Byzantium EndTurn 12842
9:56:18 AM  (Reporting)    1003841 Praesidium VI Agenda Kept Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis EndTurn 12841
9:56:18 AM  (Reporting)    1005959 Praesidium XIII Agenda Kept Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis EndTurn 12842
9:56:18 AM  (Reporting)    1004956 Praesidium XXXI Agenda Kept Agenda: Resupply, Value: 100000, Region: 1034 Magnesia EndTurn 12842
9:56:18 AM  (Reporting)    1004605 Iberica sagitarii Agenda Kept Agenda: Defend, Value: 32500, Region: 1111 Amasia EndTurn 12843
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 15500
9:56:18 AM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 6400
9:56:18 AM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 3500
9:56:18 AM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 2500
9:56:18 AM  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 1600
9:56:18 AM  (Reporting)  Theater Prevalences Theater_Moesia_Pannonia Ordered Value: 1521
9:56:18 AM  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 1004
9:56:18 AM  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 520
9:56:18 AM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 400
9:56:18 AM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 320
9:56:18 AM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 300
9:56:18 AM  (Reporting)  Theater Prevalences Theater_Sarmatia Ordered Value: 200
9:56:18 AM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 200
9:56:18 AM  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 180
9:56:18 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
9:56:18 AM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
9:56:18 AM  (Reporting)  Theater Prevalences Theater_Scythia Ordered Value: 100
9:56:18 AM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 100
9:56:18 AM  (Reporting)  Theater Prevalences Theater_Germania Ordered Value: 100
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
9:56:18 AM  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 13090 Ratio: 0.20
9:56:18 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4061
9:56:18 AM  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 307 Overall power (enemies): 228 Nav Ratio: 4.86
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
9:56:18 AM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 1623 Overall power (enemies): 254 Ratio: 0.20
9:56:18 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  959
9:56:18 AM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 283 Overall power (enemies): 0 Nav Ratio: 2.41
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
9:56:18 AM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 4647 Overall power (enemies): 4064 Ratio: 0.20
9:56:18 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  27336
9:56:18 AM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 817 Overall power (enemies): 0 Nav Ratio: 5.00
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
9:56:18 AM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 678 Overall power (enemies): 1896 Ratio: 0.30
9:56:18 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4310
9:56:18 AM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 58 Overall power (enemies): 0 Nav Ratio: 5.00
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
9:56:18 AM  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1130 Overall power (enemies): 3420 Ratio: 0.28
9:56:18 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  33
9:56:18 AM  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 92 Nav Ratio: 0.20
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Evaluating Theater 124 Theater_Moesia_Pannonia (Land)
9:56:18 AM  (Reporting)  Making Land Theater Map: Theater_Moesia_Pannonia Overall power(self): 3352 Overall power (enemies): 1468 Ratio: 2.04
9:56:18 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3767
9:56:18 AM  (Reporting)  Making Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 228 Overall power (enemies): 0 Nav Ratio: 5.00
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
9:56:18 AM  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 2581 Overall power (enemies): 734 Ratio: 2.99
9:56:18 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  7
9:56:18 AM  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 141 Overall power (enemies): 0 Nav Ratio: 5.00
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
9:56:18 AM  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 554 Overall power (enemies): 948 Ratio: 0.50
9:56:18 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  44
9:56:18 AM  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
9:56:18 AM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 66 Ratio: 0.20
9:56:18 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:56:18 AM  (Reporting)  Making Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
9:56:18 AM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 2157 Overall power (enemies): 734 Ratio: 2.50
9:56:18 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  197
9:56:18 AM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 309 Overall power (enemies): 0 Nav Ratio: 5.00
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
9:56:18 AM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 205 Overall power (enemies): 4133 Ratio: 0.20
9:56:18 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  444
9:56:18 AM  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 862 Nav Ratio: 0.20
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Evaluating Theater 126 Theater_Sarmatia (Land)
9:56:18 AM  (Reporting)  Making Land Theater Map: Theater_Sarmatia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:56:18 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:56:18 AM  (Reporting)  Making Naval Values Map: 126 Sarmatia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
9:56:18 AM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 690 Ratio: 0.20
9:56:18 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  299
9:56:18 AM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
9:56:18 AM  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 1032 Overall power (enemies): 170 Ratio: 5.00
9:56:18 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:56:18 AM  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
9:56:18 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 1722 Overall power (enemies): 161 Nav Ratio: 5.00
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
9:56:18 AM  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 352 Nav Ratio: 0.20
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Evaluating Theater 136 Theater_Scythia (Land)
9:56:18 AM  (Reporting)  Making Land Theater Map: Theater_Scythia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:56:18 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:56:18 AM  (Reporting)  Making Naval Values Map: 136 Scythia Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
9:56:18 AM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 1791 Overall power (enemies): 86 Ratio: 5.00
9:56:18 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3
9:56:18 AM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 1484 Overall power (enemies): 0 Nav Ratio: 5.00
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Evaluating Theater 122 Theater_Germania (Land)
9:56:18 AM  (Reporting)  Making Land Theater Map: Theater_Germania Overall power(self): 368 Overall power (enemies): 2730 Ratio: 0.20
9:56:18 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  20
9:56:18 AM  (Reporting)  Making Naval Values Map: 122 Germania LAND Overall power(self): 0 Overall power (enemies): 79 Nav Ratio: 0.20
9:56:18 AM  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 307 Overall power (enemies): 228 Nav Ratio: 4.86
9:56:18 AM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 283 Overall power (enemies): 0 Nav Ratio: 2.41
9:56:18 AM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 817 Overall power (enemies): 0 Nav Ratio: 5.00
9:56:18 AM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 58 Overall power (enemies): 0 Nav Ratio: 5.00
9:56:18 AM  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 92 Nav Ratio: 0.20
9:56:18 AM  (Reporting)  Commiting Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 228 Overall power (enemies): 0 Nav Ratio: 5.00
9:56:18 AM  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 141 Overall power (enemies): 0 Nav Ratio: 5.00
9:56:18 AM  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:56:18 AM  (Reporting)  Commiting Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:56:18 AM  (Reporting)  Commiting Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 309 Overall power (enemies): 0 Nav Ratio: 5.00
9:56:18 AM  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 862 Nav Ratio: 0.20
9:56:18 AM  (Reporting)  Commiting Naval Values Map: 126 Sarmatia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:56:18 AM  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
9:56:18 AM  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:56:18 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 1722 Overall power (enemies): 161 Nav Ratio: 5.00
9:56:18 AM  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 352 Nav Ratio: 0.20
9:56:18 AM  (Reporting)  Commiting Naval Values Map: 136 Scythia Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:56:18 AM  (Reporting)  Commiting Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 1484 Overall power (enemies): 0 Nav Ratio: 5.00
9:56:18 AM  (Reporting)  Commiting Naval Values Map: 122 Germania LAND Overall power(self): 0 Overall power (enemies): 79 Nav Ratio: 0.20
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  *** Land Theaters Special Regions ***
9:56:18 AM  (Reporting)  Theater 120 Theater_Italia HQReg: 396 Vindonissa Max pick: Bononia Max need: Roma Max Val: Bononia Naval Gathering: <None>
9:56:18 AM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1083 Heraclea Pontica Max pick: Colophon Max need: Thapsacus Max Val: Issus Naval Gathering: 1064 Colophon
9:56:18 AM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1153 Issus Max pick: Issus Max need: Perea Max Val: Issus Naval Gathering: 1153 Issus
9:56:18 AM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 1249 Palmyrene Max pick: Palmyrene Max need: Zenobia Max Val: Batanea Naval Gathering: 1248 Corsote
9:56:18 AM  (Reporting)  Theater 121 Theater_Alpes HQReg: 665 Noreia Max pick: Noreia Max need: Genava Max Val: Noreia Naval Gathering: 654 Vindobonna
9:56:18 AM  (Reporting)  Theater 124 Theater_Moesia_Pannonia HQReg: 996 Oescus Max pick: Sirmium Max need: Oescus Max Val: Noreia Naval Gathering: 679 Sirmium
9:56:18 AM  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 1042 Attica Max pick: Attica Max need: Oescus Max Val: Attica Naval Gathering: 1026 Chalcidis
9:56:18 AM  (Reporting)  Theater 137 Theater_Africa HQReg: 2000 Iol Max pick: Iol Max need: Gades Max Val: Iol Naval Gathering: 1979 Tingis
9:56:18 AM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Araxes Max Val: Phasis Naval Gathering: 1937 Phasis
9:56:18 AM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1004 Philippopolis Max pick: Byzantium Max need: Oescus Max Val: Nicomedia Naval Gathering: 1020 Byzantium
9:56:18 AM  (Reporting)  Theater 119 Theater_Gallia HQReg: 396 Vindonissa Max pick: Tegua Max need: Genava Max Val: Vindonissa Naval Gathering: <None>
9:56:18 AM  (Reporting)  Theater 126 Theater_Sarmatia HQReg: 1505 Tyras Max pick: Tyras Max need: Tyras Max Val: Tyras Naval Gathering: 1505 Tyras
9:56:18 AM  (Reporting)  Theater 118 Theater_Hispania HQReg: 1980 Septa Max pick: Carthago Nova Max need: Laccobriga Max Val: Septa Naval Gathering: <None>
9:56:18 AM  (Reporting)  Theater 123 Theater_Illyria HQReg: 669 Salonae Max pick: Salonae Max need: Tergeste Max Val: Noreia Naval Gathering: 669 Salonae
9:56:18 AM  (Reporting)  Theater 136 Theater_Scythia HQReg: 1724 Eupatoria Max pick: Eupatoria Max need: Media Max Val: Eupatoria Naval Gathering: 1724 Eupatoria
9:56:18 AM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 1305 Alexandria Max pick: Alexandria Max need: Judea Max Val: Alexandria Naval Gathering: 1305 Alexandria
9:56:18 AM  (Reporting)  Theater 122 Theater_Germania HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Fectio Max Val: Vindobonna Naval Gathering: <None>
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Ended InitAndDumpData Vespasianus 1788 ms
9:56:18 AM  (Reporting)  *** Faction-wide algorithms ***
9:56:18 AM  (Reporting)  Ended BuildReplacements 10 ms
9:56:18 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1817 Kuznetsk
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2192 Rha
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 1993 Quiza
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 415 Segnii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2645 Sinus Thermaicus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2290 Fretum Gallicum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 647 Taurisci
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1406 Liouban
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 747 Marcodava
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 626 Gothinii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1988 Calama
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 1875 Asturicani
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 212 Elusio
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1995 Altava
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 7 % to be played in 1101 Ancyra
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1365 Wenden
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1652 Korenovo
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1988 Calama
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 623 Quadii Occidentalis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2095 Tamesis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 514 Regina
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1810 Rouzaievska
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 107 Gigia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 31 Aberdoen
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 2583 Mare Cyrenaicum Occidentalis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 268 Genava
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 974 Pyretus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 1830 Kamenski
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 13 target region was 561 Bonochamae
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 11 target region was 1304 Naucratis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2738 Playboard22
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 8 Pax Romana has 11 % to be played in 1996 Tasucora
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 1129 Acampsis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 720 Crosnocii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1367 Madona
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 168 Complutum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 1816 Barych
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1626 Aleksin
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 930 Viminacium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 13 target region was 1549 Boryspil
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 917 Oxuaioi
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 24 Carnonacae
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 4 target region was 395 Aventicum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 148 Nertobriga
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 59 Ordovices
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1851 Kalitva
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1372 Pytalawa
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2397 Mare Sveticum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 524 Lubica
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 217 Sarrum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 28 Creones
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 2049 Dernis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 848 Sniodal
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1365 Wenden
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 168 Complutum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 1 target region was 634 Eburum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2107 Confluentes Olitis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2179 Desna Confluentes
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 13 target region was 1236 Eridu
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 11 target region was 948 Pelagonia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 1078 Phrygia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 4 target region was 2679 Heracleum Promunturium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2259 Isammium Promunturium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1608 Iaroslav
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 660 Breuci
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . % Chance was 5 target region was 196 Mago
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 2381 Mare Sarmatum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2738 Playboard22
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1069 Dyndimus Mons
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2684 Pontus Euxinus Occidentalis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1243 Palacopas
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 13 target region was 1911 Ebriapa
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1530 Silva Danapris
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 790 Siedicenii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 467 Albis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 1141 Cilicia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 11 target region was 682 Osones
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1042 Attica
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2125 Mosa
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 13 target region was 1758 Sergatch
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 1059 Soma
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 958 Dacia Inferior
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 955 Rhabon
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 4 target region was 1257 Coele Syria
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 284 Autessiodurum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 5 Voluntii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1984 Centa
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1255 Oriza
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 1123 Thermodon
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 1048 Argolis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1881 Lycus Marubinis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 295 Darioritum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 11 target region was 2047 Euhesperides
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1380 Polva
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 2369 Elandia Promunturium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 327 Agation
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 939 Derrones
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 2848 Arcadia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 816 Augustaviacum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1425 Ostrov
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2641 Khios Insula
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 11 target region was 644 Glemona
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1467 Kalinkavitchy
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 5 Enslave has 7 % to be played in 1990 Siga
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1967 Rutubis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 2686 Pontus Euxinus 2
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1653 Sudja
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 880 Dalia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 184 Cascantum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 1038 Aetolia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1695 Novocherkass
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 1370 Kraslava
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1834 Tourki
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 546 Angilii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 2435 Oceanus Exterius Borealis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 24 Carnonacae
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 1211 Seleucia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1969 Getulia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2071 Sibir
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 930 Viminacium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 1567 Toupik
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2418 Oceanus Atlanticus 2
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 609 Phurgisatis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2319 Oceanus Caledonius 3
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1927 Pytus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 5 Enslave has 7 % to be played in 1990 Siga
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 1987 Taladusii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1984 Centa
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 13 target region was 565 Hirsecii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 197 Oretum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 1096 Clitae
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1731 Vakhtan
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 886 Orebrogia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 2819 Bordure18
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 6 % to be played in 1257 Coele Syria
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 393 Melita
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1653 Sudja
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 55 Mamucium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 2521 Calatha Insula
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2531 Melitum Mare Occidentalis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 4 target region was 235 Briva Currieta
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 765 Corcontii Occidentalis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 1 target region was 1521 Alazones
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1361 Novo Polotsk
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 321 Divodurum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 4 target region was 2279 Satiocanus Promunturium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 1276 Perea
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1992 Mes
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 11 target region was 1252 Cholle
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 11 target region was 652 Virunum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 1274 Philistaei
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 35 Damnonii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 381 Consentia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 11 target region was 1094 Pamphylia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 1542 Krolevets
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1622 Spassk
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 2745 Playboard29
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 30 Pictavia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 4 target region was 1039 Dorida
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 547 Galaegia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 4 target region was 942 Scodra
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1608 Iaroslav
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 23 target region was 2026 Tacapae
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1288 Nomos Ammoniacus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2294 Ocelum Promunturium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 107 Gigia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2310 Listria Promunturium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2226 Orcades Insulae Orientalis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 513 Parthanum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2512 Liparaeae Insulae
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 1332 Utena
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 1883 Marubius
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 363 Populonia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2718 Playboard2
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 1 target region was 1812 Sura
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2487 Sambracitimus Sinus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1108 Sinope
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 5 Enslave has 7 % to be played in 1990 Siga
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 710 Setovia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2293 Metaris Aestuarium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1544 Bakhmach
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1584 Danilov
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2551 Celadussae Insulae
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 1 target region was 2171 Lacus Ladoga
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 11 target region was 931 Egeta
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1331 Zarasai
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 5 Enslave has 8 % to be played in 1985 Rusaddir
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2081 Arabia Desertae
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1530 Silva Danapris
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2115 Sequana
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1719 Calos Portus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 605 Marcomannii Occidentalis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 1330 Ponewjez
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 30 Pictavia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 115 Intercatia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 81 target region was 1153 Issus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2645 Sinus Thermaicus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 4 target region was 1247 Harae
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 4 target region was 2434 Crovium Promuntarium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 1993 Quiza
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2345 Mare Batavicum Australis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 328 Vitricum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 480 Gambrivii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 314 Gesoriacum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 812 Gelonii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1543 Buryn
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 4 target region was 2604 Sinus Saronicus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 507 Brigantia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. % Chance was 13 target region was 1092 Icaunium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 306 Lutetia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1828 Marks
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 2490 Internum Mare 1
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1986 Lemnis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 4 target region was 2442 Barbarium Promuntarium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 2083 Canariae Insulae
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 936 Chelidoni
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1584 Danilov
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2325 Cimbricus Promunturium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1542 Krolevets
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2578 Syrtis Major
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1545 Kanotop
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 87 Arsa
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 5 Enslave has 8 % to be played in 1985 Rusaddir
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2843 Cosa
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1705 Navari
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 546 Angilii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 2705 Nattabutae
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 5 % to be played in 665 Noreia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1290 Phraaspa
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 74 target region was 1229 Susa
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1313 Kolka
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2212 Nilus Occidentalis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 164 Turbula
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 7 target region was 1990 Siga
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1981 Petroselinum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2769 Playboard53
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2490 Internum Mare 1
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 1020 Byzantium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1742 Gorelovo
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 459 Castellum Menapiorum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 603 Augustana
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 1987 Taladusii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 721 Carpati Mons
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 11 target region was 1997 Cartenna
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2418 Oceanus Atlanticus 2
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1616 Murom
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1998 Rappidum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 10 Clearing has 11 % to be played in 1134 Armenia Minor
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1425 Ostrov
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 4 target region was 1128 Rizhus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 5 Enslave has 8 % to be played in 1985 Rusaddir
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 2001 Audiense
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1659 Lebedyn
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 11 target region was 1082 Gordieum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 358 Sena Gallica
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1234 Dilmum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 2755 Playboard39
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 387 Lilybaeum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 673 Ad Ladios
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2487 Sambracitimus Sinus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 1148 Melitene
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2129 Confluentes Moenus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 1 target region was 1684 Tchernianka
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 2443 Sacrum Promunturium Occidentalis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1975 Phocra
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1985 Rusaddir
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 1975 Phocra
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 11 target region was 654 Vindobonna
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1497 Berdidchev
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 499 Devona
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 1016 Andrinopolis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1995 Altava
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 687 Racatae
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1705 Navari
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2765 Playboard49
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 1 target region was 828 Cimbrii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 275 Ariolica
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 1007 Hebrus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1348 Basilides
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 4 target region was 165 Betia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . % Chance was 5 target region was 250 Massalia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1217 Der
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 609 Phurgisatis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2783 Playboard67
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 1 target region was 862 Halmostadium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 13 target region was 1528 Krivii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1992 Mes
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1889 Tyrambi
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 173 Ercavica
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 1275 Judea
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2604 Sinus Saronicus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 11 target region was 1073 Lycia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 142 Akra Leuke
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 253 Antipolis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2201 Kliazma Confluent
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 507 Brigantia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 2223 Oceanus Duecaledonius
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 2133 OAlbis Aestuarium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 11 target region was 923 Salluntum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 325 Argentovaria
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 79 Dumnoniorum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 2052 Coenopolis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 350 Tarvisium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 26 target region was 1179 Van
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 250 Massalia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 121 Amanum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2624 Sinus Sidonicus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 17 target region was 170 Segovia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1213 Ctesiphon
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 616 Budorgis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 2002 Tatilti
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1869 Vali
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 1272 Decapolis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 11 target region was 1072 Cabalia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2211 Euphrates Superior
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 969 Prista
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1907 Olondae
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1423 Pskov
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 2498 Fretum Sardinus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 208 Iliberis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1991 Gilva
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1960 Araxe
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 580 Polonia Minor
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 637 Venostes
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2618 Mare Internum 12
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 13 target region was 1456 Ivanava
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 857 Vichia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 553 Dandutii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 1 target region was 1487 Ostroh
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1168 Apamea
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 2542 Garganum Promunturium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 315 Viromanduorum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 13 target region was 1378 Valka
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 465 Portus Brema
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2462 Sinus Sucronensis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1622 Spassk
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1762 Skopin
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 1082 Gordieum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1389 Livonia Aquilonaris
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 11 target region was 1266 Galilea
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2210 Confluentes Chaboras
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 791 Buga Septentrionalis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 1 target region was 2782 Playboard66
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 6 target region was 2045 Barca
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1981 Petroselinum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2732 Playboard16
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 4 target region was 327 Agation
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1858 Nesiotis Regio
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2381 Mare Sarmatum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1477 Rojytche
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 75 Camulodunum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 874 Ostrogotiha
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1692 Lyssytchansk
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 11 target region was 1724 Eupatoria
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2012 Hippo Regius
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 515 Vindelicia Orientalis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 1994 Mina
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 941 Selepitanoi
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 29 target region was 132 Ilipa
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1728 Kotelnich
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 1994 Mina
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1981 Petroselinum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 1987 Taladusii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2717 Playboard1
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 10 Clearing has 11 % to be played in 641 Isarcii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2516 Cunicularium Promunturium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 126 Oiasso
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2585 Arsinoe Promunturium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 2001 Audiense
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1806 Romodanovo
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 864 Malmogia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 756 Carpati Silva
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 2134 Albis Inferior
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 2002 Tatilti
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 1302 Delta
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 617 Usibum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2150 Malaren
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 429 Lugdunum Batavorum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 835 Seladia Insula
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 24 target region was 2054 Gortyna
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 942 Scodra
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 15 target region was 232 Avaricum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 13 target region was 1676 Balaklia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 1 target region was 527 Varrinii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 1007 Hebrus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 4 target region was 2585 Arsinoe Promunturium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 243 Anderitum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2505 Sinus Caeitanus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 1 target region was 1604 Galich
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 337 Genua
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 136 Iliberris
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 11 target region was 1042 Attica
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 108 Juliobriga
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 263 Vienna
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 968 Phiephigi
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1773 Lev
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2393 Ulfen Insula
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1988 Calama
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 445 Mosella
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1224 Chaldaea
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 11 target region was 1261 Phoenicia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2290 Fretum Gallicum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 711 Singone
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1640 Mtsensk
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1686 Mitrofanovka
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 144 Castulum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1576 Konakova
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 242 Cadurcii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 583 Vandalii Occidentalis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 13 target region was 459 Castellum Menapiorum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 1260 Syria
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2280 Caesarea Insula
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 2199 Oka Confluent
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 2765 Playboard49
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 807 Prusii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 133 Ucubi
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1984 Centa
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2491 Internum Mare 2
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 3 % to be played in 985 Tomi
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 1994 Mina
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2318 Oceanus Caledonius 7
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1876 Metibi
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1689 Starobilsk
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1926 Nesis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1341 Sokolka
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 13 target region was 1565 Peno
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 419 Bagacum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 10 Clearing has 11 % to be played in 1006 Odrysae
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 453 Chasuarii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2529 Longum Promunturium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 512 Cambaudunum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1697 Ienakeve
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 10 Clearing has 11 % to be played in 2052 Coenopolis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 11 target region was 1281 Sinai
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 1987 Taladusii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1908 Agoritae
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 7 Reforms has 11 % to be played in 2000 Iol
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1986 Lemnis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1937 Phasis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 1994 Mina
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1848 Kalach
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 1316 Saldus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 930 Viminacium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 638 Tridentum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 1982 Myrtus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 424 Sueconii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 254 Alpes Maritimae
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 515 Vindelicia Orientalis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 656 Flexum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 16 Merchants has 5 % to be played in 99 Bracara
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2316 Sinus Danicus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 3 target region was 1982 Myrtus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2080 Arabia Felix
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 276 Vesontio
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 618 Marobudum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2817 Bordure16
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 8 target region was 1985 Rusaddir
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 9 target region was 646 Carni
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1851 Kalitva
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1795 Anna
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 774 Podolia Orientalis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 487 Tulingii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 314 Gesoriacum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 13 target region was 2072 Steppes
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1838 Kazanskaia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 4 target region was 316 Arduenna
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 830 Arusa
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 263 Vienna
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1957 Albanicus Mons
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 586 Eridanus Fluvius
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1425 Ostrov
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1637 Bolkhov
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1849 Morozovsk
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 13 target region was 2193 Samara Bend
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2339 Oceanus Germanicus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 813 Lacus Scyrius
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2366 Mare Balticum Occidentalis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2515 Mare Sardonum Orientalis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 11 target region was 661 Celeia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1 Robogdii
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 7 target region was 2001 Audiense
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 493 Ulma
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2840 Paestum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2350 Hafinus Promunturium
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 959 Rusidava
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1885 Azabitis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2029 Menninx
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 13 target region was 8 Macolicum
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 854 Het Marchia
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1868 Sapothrenae
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2662 Carcinites Sinus
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 525 Suardones
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 1457 Louniniets
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode: Decision 4 Impose Requisitions has 9 % to be played in 1155 Zeugma
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 4 Impose Requisitions not played.
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 906 Maha
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1698 Snejnoie
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 951 Tierna
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 26 target region was 1979 Tingis
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1255 Oriza
9:56:18 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1991 Gilva
9:56:18 AM  (Reporting)  Ended HandleRegionsDecisions 2805 ms
9:56:18 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
9:56:18 AM  (Reporting)  Steel Level 6 Amount 0
9:56:18 AM  (Reporting)  Money Level 1 Amount 84
9:56:18 AM  (Reporting)  Conscripts Level 6 Amount 0
9:56:18 AM  (Reporting)  _BNU_ Emergency build ON
9:56:18 AM  (Reporting)  _BNU Buying Unit Auxilia (Gallia - Germania) Family ID Light Infantry Area Recruitment in Gallia
9:56:18 AM  (Reporting)  _BNU Buying Unit Sagittarii  (Oriens) Family ID Skirmisher Area Recruitment in Oriens
9:56:18 AM  (Reporting)  _BNU Buying Unit Funditor (Baleares) Family ID Skirmisher Area Recruitment in Baleares
9:56:18 AM  (Reporting)  Ended BuildNewUnits Bought: 3 202 ms
9:56:18 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
9:56:18 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1001239 Classis Moesica
9:56:18 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1004473 1. Fleet
9:56:18 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1001015 Euphrates Classicula
9:56:18 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1000943 Classis Syriaca
9:56:18 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1004496 Fluv.Class. I
9:56:18 AM  (Reporting)  _MFC_ Damaged Fleet created: 1006267 3. Fleet 8 units in region 2649 Lemnos Insula from 1006181 2. Fleet
9:56:18 AM  (Reporting)  Ended ManageFleetsComposition 495 ms
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Evaluating CallFleet (_CLF_)
9:56:18 AM  (Reporting)  1006179 3. Vespasian Force, 1305 Alexandria, Pow:85, Count: 2(l 0/L 2/S 0) is calling fleet this turn.
9:56:18 AM  (Reporting)  1005953 Praesidium XXV, 1305 Alexandria, Pow:42, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
9:56:18 AM  (Reporting)  1005954 Praesidium XXI, 1294 Pelusium, Pow:42, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
9:56:18 AM  (Reporting)  1004786 Praesidium XXIX, 1294 Pelusium, Pow:42, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
9:56:18 AM  (Reporting)  1005725 Praesidium XXX, 1042 Attica, Pow:42, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
9:56:18 AM  (Reporting)  1004809 Epibatae V, 1042 Attica, Pow:54, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
9:56:18 AM  (Reporting)  1004224 Epibatae I, 1042 Attica, Pow:54, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
9:56:18 AM  (Reporting)  1004698 Vex. I, 1042 Attica, Pow:65, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
9:56:18 AM  (Reporting)  1005441 Praesidium IV, 1026 Chalcidis, Pow:39, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
9:56:18 AM  (Reporting)  1006102 Praesidium XXXIII, 1026 Chalcidis, Pow:59, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
9:56:18 AM  (Reporting)  1006182 4. Vespasian Force, 1026 Chalcidis, Pow:170, Count: 4(l 0/L 4/S 0) is calling fleet this turn.
9:56:18 AM  (Reporting)  1000668 Osroene manus, 1020 Byzantium, Pow:408, Count: 2(l 1/L 1/S 0) is calling fleet this turn.
9:56:18 AM  (Reporting)  1005880 Illyria manus, 669 Salonae, Pow:403, Count: 2(l 1/L 1/S 0) is calling fleet this turn.
9:56:18 AM  (Reporting)  Ended CallFleet 6 ms
9:56:18 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
9:56:18 AM  (Reporting)  _LFG_ 1003496 Castrum praesidium, 2079 Nubae, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003324 Memphis praesidium, 1298 Memphys, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003401 Petra praesidium, 1279 Petra, Pow:30, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003490 Castrum praesidium, 1301 Mareotis, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003342 Alexandria praesidium, 1305 Alexandria, Pow:113, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1005942 Vespasian Force, 2830 Mare Oriensis Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1001074 Aegyptum commercius, 2830 Mare Oriensis Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003317 Damascus praesidium, 1268 Batanea, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1004149 Rusaddir praesidium, 1985 Rusaddir, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1004154 Siga praesidium, 1990 Siga, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003429 Zaitha praesidium, 1202 Chaboras, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1004144 Tingis praesidium, 1979 Tingis, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1004159 Cartenna praesidium, 1997 Cartenna, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1001263 Nicephorium manus, 1169 Nicephorium, Pow:48, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1004164 Caesarea Mauretanica praesidium, 2000 Iol, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1005941 Vespasian Force, 2828 Mare Ionium Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1001051 Ionium commercius, 2828 Mare Ionium Commercius, Pow:29, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003353 Antiochia praesidium, 1153 Issus, Pow:292, Count: 6(l 0/L 4/S 2) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003282 Adana praesidium, 1143 Adana, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003394 Zeugma praesidium, 1155 Zeugma, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003478 Castrum praesidium, 1155 Zeugma, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003415 Apamea praesidium, 1168 Apamea, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003408 Edessa praesidium, 1167 Edessa, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003422 Nisibis praesidium, 1186 Nisibis, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1001270 Nisibis manus, 1186 Nisibis, Pow:519, Count: 8(l 1/L 6/S 1) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003387 Samosata praesidium, 1150 Samosata, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003472 Castrum praesidium, 1150 Samosata, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003331 Ephesus praesidium, 1064 Colophon, Pow:113, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003289 Athenae praesidium, 1042 Attica, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003303 Smyrna praesidium, 1062 Phoceum, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003380 Melitene praesidium, 1148 Melitene, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003466 Castrum praesidium, 1148 Melitene, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1005940 Vespasian Force, 2826 Mare Internum Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1001086 Aegeum commercius, 2829 Mare Aegeum Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003460 Castrum praesidium, 1132 Satala, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003275 Thessalonica praesidium, 1026 Chalcidis, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1001204 Macedonia manus, 1026 Chalcidis, Pow:32, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003310 Trapezus praesidium, 1125 Trapezus, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003296 Nicomedia praesidium, 1051 Nicomedia, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1006223 1.Urb. Praesidium Amisus, 1110 Amisus, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1005939 Vespasian Force, 2827 Mare Adriaticum Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1001039 Adriaticum commercius, 2827 Mare Adriaticum Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003454 Castrum praesidium, 1004 Philippopolis, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1001098 Euxinum commercius, 2831 Pontus Euxinus Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003442 Castrum praesidium, 996 Oescus, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003448 Castrum praesidium, 991 Novae, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1005937 Vespasian Force, 910 Pasinum, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1003436 Castrum praesidium, 930 Viminacium, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1005932 Vespasian Force, 659 Poetovio, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1005930 Vespasian Force, 396 Vindonissa, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1005928 Vespasian Force, 680 Brigetio, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  _LFG_ 1005927 Vespasian Force, 656 Flexum, Pow:180, Count: 3(l 0/L 3/S 0) is fixed (garrisoning)
9:56:18 AM  (Reporting)  Ended LockFixedGroups 3 ms
9:56:18 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
9:56:18 AM  (Reporting)  _SSU_ 1006207 Vex. V, 1305 Alexandria, Pow:12, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
9:56:18 AM  (Reporting)  _SSU_ 1006268 Praesidium II, 1305 Alexandria, Pow:42, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
9:56:18 AM  (Reporting)  _SSU_ 1006269 5. Vespasian Force, 1275 Judea, Pow:35, Count: 3(l 0/L 0/S 3) created in region and locked (garrisoning)
9:56:18 AM  (Reporting)  _SSU_ 1006201 Vex. IV, 1064 Colophon, Pow:12, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
9:56:18 AM  (Reporting)  _SSU_ 1006270 Praesidium VIII, 1064 Colophon, Pow:71, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
9:56:18 AM  (Reporting)  _SSU_ 1006271 6. Vespasian Force, 1026 Chalcidis, Pow:127, Count: 3(l 0/L 3/S 0) created in region and locked (garrisoning)
9:56:18 AM  (Reporting)  _SSU_ 1006195 Impedimenta Ib, 665 Noreia, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
9:56:18 AM  (Reporting)  _SSU_ 1006213 Auxillia I (Gal), 396 Vindonissa, Pow:12, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
9:56:18 AM  (Reporting)  _SSU_ 1006108 Equites I (Gal), 396 Vindonissa, Pow:17, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
9:56:18 AM  (Reporting)  Ended SplitStaticUnits 331 ms
9:56:18 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
9:56:18 AM  (Reporting)  _ESR_ 123 Theater_Illyria 669 Salonae Staging Value: 364
9:56:18 AM  (Reporting)  _ESR_ 129 Theater_Macedonia_Graecia 1026 Chalcidis Staging Value: 415
9:56:18 AM  (Reporting)  _ESR_ 130 Theater_Thracia 1020 Byzantium Staging Value: 581
9:56:18 AM  (Reporting)  _ESR_ Amphibious Staging Region: 1020 Byzantium Preparing a Landing on: 379 Tarentum
9:56:18 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 4 ms
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
9:56:18 AM  (Reporting)  Entering Reinforce Front (_RFF_)
9:56:18 AM  (Reporting)  Ended ReinforceFront 0 ms
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
9:56:18 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:56:18 AM  (Reporting)  Ended PrivilegedCombine 9 ms
9:56:18 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:56:18 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:56:18 AM  (Reporting)  Entering SplitGroups (_SPG_)
9:56:18 AM  (Reporting)  Ended SplitGroups 7 ms
9:56:18 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:56:18 AM  (Reporting)  _CBG_ 1004605 Iberica sagitarii, 1110 Amisus, Pow:41, Count: 2(l 1/L 1/S 0) Will break siege alone
9:56:18 AM  (Reporting)  Ended CheckBesiegedGroups 1 ms
9:56:18 AM  (Reporting)  Detach Damaged Units (_DDU_)
9:56:18 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1004320 Equites I (Ori) in region Pharnacia will recover in region Trapezus % Health 100 % Cohesion 11
9:56:18 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1003816 Praesidium X in region Laodicea will recover in region Colophon % Health 100 % Cohesion 0
9:56:18 AM  (Reporting)  Ended Damaged Units 316 ms
9:56:18 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:56:18 AM  (Reporting)  _GAO_ Step 1 1004814 Vex. II, 1108 Sinope, Pow:38, Count: 1(l 0/L 1/S 0) is garrisoning region 1108 Sinope SelfVal 1316
9:56:18 AM  (Reporting)  Agenda: Garrison, Value: 26000, Region: 1108 Sinope
9:56:18 AM  (Reporting)  Ended GarrisonObjectives 5 ms
9:56:18 AM  (Reporting)  Entering CheckBesieging (_CBE_)
9:56:18 AM  (Reporting)  Ended CheckBesieging 19 ms
9:56:18 AM  (Reporting)  Entering Evacuate Force (_EVA_)
9:56:18 AM  (Reporting)  Ended Evacuate Force (_EVA_) 21 ms
9:56:18 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
9:56:18 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 22 ms
9:56:18 AM  (Reporting)  Entering Checking Leaders (_CLD_)
9:56:18 AM  (Reporting)  Ended Check Leaders 1 ms
9:56:18 AM  (Reporting)  Entering Make Superior Group (_MSG_)
9:56:18 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 131 Asia Minor & Anatolia
9:56:18 AM  (Reporting)  Entering Build Depots Assets
9:56:18 AM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 74
9:56:18 AM  (Reporting)  Ended Build Depots Assets 1 ms
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Start of AI Split Supports (_SSP_)
9:56:18 AM  (Reporting)  Ended Split Supports
9:56:18 AM  (Reporting)  Start of AI Check for Land Resupply
9:56:18 AM  (Reporting)  CheckForLandResupply Praesidium X will resupply, in region 1064 Colophon
9:56:18 AM  (Reporting)  CheckForLandResupply Praesidium I will resupply, in region 1064 Colophon
9:56:18 AM  (Reporting)  CheckForLandResupply Praesidium XXIII will resupply, in region 1064 Colophon
9:56:18 AM  (Reporting)  CheckForLandResupply Equites I (Ori) will resupply, in region 1125 Trapezus
9:56:18 AM  (Reporting)  CheckForLandResupply Iberica sagitarii will resupply, in region 1110 Amisus
9:56:18 AM  (Reporting)  CheckForLandResupply Vex. II will resupply, in region 1108 Sinope
9:56:18 AM  (Reporting)  Ended CheckForLandResupply 13 ms
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Entering KeepPosition (_KPP_)
9:56:18 AM  (Reporting)  1003848 Praesidium VII, 1142 Tarsus, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2750, Region: 1142 Tarsus
9:56:18 AM  (Reporting)  1006270 Praesidium VIII, 1064 Colophon, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2450, Region: 1064 Colophon
9:56:18 AM  (Reporting)  1004229 Mucianus exercitus, 1064 Colophon, Pow:191, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 2720, Region: 1064 Colophon
9:56:18 AM  (Reporting)  1000713 Pontus manus, 1113 Mazaca, Pow:64, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1170, Region: 1113 Mazaca
9:56:18 AM  (Reporting)  1004796 Auxillia I (Asi), 1132 Satala, Pow:61, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2200, Region: 1132 Satala
9:56:18 AM  (Reporting)  1005304 Equites I (Asi), 1054 Cyzicus, Pow:44, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1600, Region: 1054 Cyzicus
9:56:18 AM  (Reporting)  1004605 Iberica sagitarii, 1110 Amisus, Pow:41, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 1710, Region: 1110 Amisus
9:56:18 AM  (Reporting)  1004814 Vex. II, 1108 Sinope, Pow:38, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1230, Region: 1108 Sinope
9:56:18 AM  (Reporting)  Ended KeepPosition 2 ms
9:56:18 AM  (Reporting)  Entering Reinforce Front (_RFF_)
9:56:18 AM  (Reporting)  Ended ReinforceFront 0 ms
9:56:18 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
9:56:18 AM  (Reporting)  Ended Concentrate Stacks 88 ms
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
9:56:18 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:56:18 AM  (Reporting)  Ended PrivilegedCombine 6 ms
9:56:18 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:56:18 AM  (Reporting)  _DCR_ 1004688 Praesidium XXVII, 1153 Issus, Pow:42, Count: 1(l 0/L 1/S 0) will garrison capital
9:56:18 AM  (Reporting)  _DCR_ 1004674 Praesidium XXIV, 1153 Issus, Pow:42, Count: 1(l 0/L 1/S 0) will garrison capital
9:56:18 AM  (Reporting)  _DCR_ 1005298 Vex. III, 1153 Issus, Pow:65, Count: 1(l 0/L 1/S 0) will garrison capital
9:56:18 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:56:18 AM  (Reporting)  Entering SplitGroups (_SPG_)
9:56:18 AM  (Reporting)  Ended SplitGroups 3 ms
9:56:18 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:56:18 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
9:56:18 AM  (Reporting)  Detach Damaged Units (_DDU_)
9:56:18 AM  (Reporting)  Ended Damaged Units 20 ms
9:56:18 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:56:18 AM  (Reporting)  _GAO_ Step 1 1004236 Praesidium IX, 1274 Philistaei, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 1274 Philistaei SelfVal 436
9:56:18 AM  (Reporting)  Agenda: Garrison, Value: 10900, Region: 1274 Philistaei
9:56:18 AM  (Reporting)  _GAO_ Step 1 1006100 Praesidium V, 1265 Tyrus, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 1265 Tyrus SelfVal 1286
9:56:18 AM  (Reporting)  Agenda: Garrison, Value: 32500, Region: 1265 Tyrus
9:56:18 AM  (Reporting)  _GAO_ Step 1 1006099 Praesidium XIX, 1265 Tyrus, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 1265 Tyrus SelfVal 1286
9:56:18 AM  (Reporting)  Agenda: Garrison, Value: 32500, Region: 1265 Tyrus
9:56:18 AM  (Reporting)  _GAO_ Step 1 1006098 Praesidium XVII, 1266 Galilea, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 1266 Galilea SelfVal 1572
9:56:18 AM  (Reporting)  Agenda: Garrison, Value: 12500, Region: 1266 Galilea
9:56:18 AM  (Reporting)  Ended GarrisonObjectives 3 ms
9:56:18 AM  (Reporting)  Entering CheckBesieging (_CBE_)
9:56:18 AM  (Reporting)  Ended CheckBesieging 7 ms
9:56:18 AM  (Reporting)  Entering Evacuate Force (_EVA_)
9:56:18 AM  (Reporting)  Ended Evacuate Force (_EVA_) 7 ms
9:56:18 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
9:56:18 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 7 ms
9:56:18 AM  (Reporting)  Entering Checking Leaders (_CLD_)
9:56:18 AM  (Reporting)  Ended Check Leaders 1 ms
9:56:18 AM  (Reporting)  Entering Make Superior Group (_MSG_)
9:56:18 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 132 Oriens Magnus
9:56:18 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 132 Oriens Magnus
9:56:18 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
9:56:18 AM  (Reporting)  _NVS_ : Nav Supp 1001015 Euphrates Classicula chance: 20 failed.
9:56:18 AM  (Reporting)  _AFA_ 1001015 Euphrates Classicula has been given the mission Agenda: Naval Docking, Value: 2314, Region: 1150 Samosata
9:56:18 AM  (Reporting)  Ended AssignFleetsOperations 18 ms
9:56:18 AM  (Reporting)  Entering Build Depots Assets
9:56:18 AM  (Reporting)  _BDA_ Nb of land supply units in theater 21 Nb of CPs of Regular/Militia/Cavalry/Artillery: 109
9:56:18 AM  (Reporting)  _BDA_ 3 groups can build a depot in theater Theater_Oriens
9:56:18 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
9:56:18 AM  (Reporting)  Ended Build Depots Assets 2 ms
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Start of AI Split Supports (_SSP_)
9:56:18 AM  (Reporting)  Ended Split Supports
9:56:18 AM  (Reporting)  Start of AI Check for Land Resupply
9:56:18 AM  (Reporting)  CheckForLandResupply Alexander manus will resupply, in region 1279 Petra
9:56:18 AM  (Reporting)  Ended CheckForLandResupply 312 ms
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Entering KeepPosition (_KPP_)
9:56:18 AM  (Reporting)  1004508 Alexander manus, 1279 Petra, Pow:362, Count: 10(l 2/L 6/S 2) Agenda: Keep Position, Value: 8500, Region: 1279 Petra
9:56:18 AM  (Reporting)  1004236 Praesidium IX, 1274 Philistaei, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1550, Region: 1274 Philistaei
9:56:18 AM  (Reporting)  1006098 Praesidium XVII, 1266 Galilea, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 4750, Region: 1266 Galilea
9:56:18 AM  (Reporting)  1004737 Arabia mercenarius, 1268 Batanea, Pow:70, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1950, Region: 1268 Batanea
9:56:18 AM  (Reporting)  1004281 Arabia mercenarius, 1268 Batanea, Pow:70, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1950, Region: 1268 Batanea
9:56:18 AM  (Reporting)  1006100 Praesidium V, 1265 Tyrus, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1800, Region: 1265 Tyrus
9:56:18 AM  (Reporting)  1005722 L. Antonius manus, 1258 Apamene, Pow:94, Count: 5(l 1/L 2/S 2) Agenda: Keep Position, Value: 1350, Region: 1258 Apamene
9:56:18 AM  (Reporting)  Ended KeepPosition 2 ms
9:56:18 AM  (Reporting)  Entering Reinforce Front (_RFF_)
9:56:18 AM  (Reporting)  Ended ReinforceFront 0 ms
9:56:18 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
9:56:18 AM  (Reporting)  Ended Concentrate Stacks 632 ms
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
9:56:18 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:56:18 AM  (Reporting)  Ended PrivilegedCombine 8 ms
9:56:18 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:56:18 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:56:18 AM  (Reporting)  Entering SplitGroups (_SPG_)
9:56:18 AM  (Reporting)  Ended SplitGroups 3 ms
9:56:18 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:56:18 AM  (Reporting)  Ended CheckBesiegedGroups 1 ms
9:56:18 AM  (Reporting)  Detach Damaged Units (_DDU_)
9:56:18 AM  (Reporting)  Ended Damaged Units 1 ms
9:56:18 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:56:18 AM  (Reporting)  _GAO_ Step 1 1004955 Cerialis manus, 1248 Corsote, Pow:45, Count: 3(l 1/L 1/S 1) is garrisoning region 1248 Corsote SelfVal 598
9:56:18 AM  (Reporting)  Agenda: Garrison, Value: 32500, Region: 1248 Corsote
9:56:18 AM  (Reporting)  Ended GarrisonObjectives 4 ms
9:56:18 AM  (Reporting)  Entering CheckBesieging (_CBE_)
9:56:18 AM  (Reporting)  Ended CheckBesieging 14 ms
9:56:18 AM  (Reporting)  Entering Evacuate Force (_EVA_)
9:56:18 AM  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
9:56:18 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
9:56:18 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
9:56:18 AM  (Reporting)  Entering Checking Leaders (_CLD_)
9:56:18 AM  (Reporting)  Ended Check Leaders 1 ms
9:56:18 AM  (Reporting)  Entering Make Superior Group (_MSG_)
9:56:18 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 134 Parthia & Media
9:56:18 AM  (Reporting)  Entering Build Depots Assets
9:56:18 AM  (Reporting)  _BDA_ Nb of land supply units in theater 6 Nb of CPs of Regular/Militia/Cavalry/Artillery: 39
9:56:18 AM  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Mesopotamia
9:56:18 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
9:56:18 AM  (Reporting)  Ended Build Depots Assets 1 ms
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Start of AI Split Supports (_SSP_)
9:56:18 AM  (Reporting)  Ended Split Supports
9:56:18 AM  (Reporting)  Start of AI Check for Land Resupply
9:56:18 AM  (Reporting)  Ended CheckForLandResupply 1 ms
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Entering KeepPosition (_KPP_)
9:56:18 AM  (Reporting)  1006180 Equ.Sagit. I (Ori), 1249 Palmyrene, Pow:54, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 5130, Region: 1249 Palmyrene
9:56:18 AM  (Reporting)  1000699 Palmyrene manus, 1249 Palmyrene, Pow:177, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 6075, Region: 1249 Palmyrene
9:56:18 AM  (Reporting)  1004955 Cerialis manus, 1248 Corsote, Pow:45, Count: 3(l 1/L 1/S 1) Agenda: Keep Position, Value: 1837, Region: 1248 Corsote
9:56:18 AM  (Reporting)  Ended KeepPosition 1 ms
9:56:18 AM  (Reporting)  Entering Reinforce Front (_RFF_)
9:56:18 AM  (Reporting)  Ended ReinforceFront 0 ms
9:56:18 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
9:56:18 AM  (Reporting)  Ended Concentrate Stacks 134 ms
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
9:56:18 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:56:18 AM  (Reporting)  Ended PrivilegedCombine 7 ms
9:56:18 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:56:18 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:56:18 AM  (Reporting)  Entering SplitGroups (_SPG_)
9:56:18 AM  (Reporting)  Ended SplitGroups 7 ms
9:56:18 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:56:18 AM  (Reporting)  Ended CheckBesiegedGroups 1 ms
9:56:18 AM  (Reporting)  Detach Damaged Units (_DDU_)
9:56:18 AM  (Reporting)  Ended Damaged Units 1 ms
9:56:18 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:56:18 AM  (Reporting)  _GAO_ Step 1 1005962 Praesidium III, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 665 Noreia SelfVal 11622
9:56:18 AM  (Reporting)  Agenda: Garrison, Value: 26000, Region: 665 Noreia
9:56:18 AM  (Reporting)  _GAO_ Step 1 1005925 Vespasian Force, 654 Vindobonna, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 654 Vindobonna SelfVal 592
9:56:18 AM  (Reporting)  Agenda: Garrison, Value: 26000, Region: 654 Vindobonna
9:56:18 AM  (Reporting)  Ended GarrisonObjectives 3 ms
9:56:18 AM  (Reporting)  Entering CheckBesieging (_CBE_)
9:56:18 AM  (Reporting)  Ended CheckBesieging 12 ms
9:56:18 AM  (Reporting)  Entering Evacuate Force (_EVA_)
9:56:18 AM  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
9:56:18 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
9:56:18 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
9:56:18 AM  (Reporting)  Entering Make Superior Group (_MSG_)
9:56:18 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 121 Alpes
9:56:18 AM  (Reporting)  Entering Build Depots Assets
9:56:18 AM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 35
9:56:18 AM  (Reporting)  Ended Build Depots Assets 0 ms
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Start of AI Split Supports (_SSP_)
9:56:18 AM  (Reporting)  Ended Split Supports
9:56:18 AM  (Reporting)  Start of AI Check for Land Resupply
9:56:18 AM  (Reporting)  Ended CheckForLandResupply 1 ms
9:56:18 AM  (Reporting)   
9:56:18 AM  (Reporting)  Entering KeepPosition (_KPP_)
9:56:18 AM  (Reporting)  1005962 Praesidium III, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 9660, Region: 665 Noreia
9:56:18 AM  (Reporting)  1005933 Vespasian Force, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 9660, Region: 665 Noreia
9:56:18 AM  (Reporting)  1005936 Vespasian Force, 665 Noreia, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 9660, Region: 665 Noreia
9:56:18 AM  (Reporting)  1005929 Vespasian Force, 396 Vindonissa, Pow:115, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 6552, Region: 396 Vindonissa
9:56:18 AM  (Reporting)  1005925 Vespasian Force, 654 Vindobonna, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 7980, Region: 654 Vindobonna
9:56:18 AM  (Reporting)  1006250 Germanicum mercenarius, 654 Vindobonna, Pow:47, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 6720, Region: 654 Vindobonna
9:56:18 AM  (Reporting)  1005926 Vespasian Force, 654 Vindobonna, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 7980, Region: 654 Vindobonna
9:56:18 AM  (Reporting)  Ended KeepPosition 2 ms
9:56:18 AM  (Reporting)  Entering Reinforce Front (_RFF_)
9:56:18 AM  (Reporting)  Ended ReinforceFront 0 ms
9:56:18 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:00:40 AM  (Reporting)  Ended Concentrate Stacks 217 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 124 Theater_Moesia_Pannonia ***
10:00:40 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:00:40 AM  (Reporting)  Ended PrivilegedCombine 7 ms
10:00:40 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:00:40 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:00:40 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:00:40 AM  (Reporting)  Ended SplitGroups 5 ms
10:00:40 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:00:40 AM  (Reporting)  _CBG_ 1001116 Singidunum manus, 995 Timacum Minor, Pow:1652, Count: 15(l 3/L 7/S 5) Sent as relief in region 996 Oescus
10:00:40 AM  (Reporting)  _CBG_ 1005960 Equites I (Mac), 996 Oescus, Pow:29, Count: 1(l 0/L 1/S 0) Will wait for help
10:00:40 AM  (Reporting)  Ended CheckBesiegedGroups 151 ms
10:00:40 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:00:40 AM  (Reporting)  Ended Damaged Units 4 ms
10:00:40 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:00:40 AM  (Reporting)  _GAO_ Step 1 1006183 Praesidium XXVIII, 679 Sirmium, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 679 Sirmium SelfVal 625
10:00:40 AM  (Reporting)  Agenda: Garrison, Value: 13000, Region: 679 Sirmium
10:00:40 AM  (Reporting)  Ended GarrisonObjectives 3 ms
10:00:40 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:00:40 AM  (Reporting)  Ended CheckBesieging 11 ms
10:00:40 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:00:40 AM  (Reporting)  Ended Evacuate Force (_EVA_) 12 ms
10:00:40 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:00:40 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
10:00:40 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:00:40 AM  (Reporting)  Ended Check Leaders 1 ms
10:00:40 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:00:40 AM  (Reporting)  _MSG_ Dalmatia manus recruiting 1005960 Equites I (Mac) in Oescus
10:00:40 AM  (Reporting)  _MSG_ gathered 89 cbt pts, needing: 2203
10:00:40 AM  (Reporting)  _MSG_ 1001110 Dalmatia manus abort its operation against 1006134 Roxolani not enough forces gathered
10:00:40 AM  (Reporting)  Ended Make Superior Group 164 ms
10:00:40 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 124 Moesia & Pannonia
10:00:40 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:00:40 AM  (Reporting)  _AFA_ 1001239 Classis Moesica has been given the mission Agenda: Naval Superiority, Value: 4292, Region: 2157 Confluentes Drinus
10:00:40 AM  (Reporting)  _AFA_ 1001239 Classis Moesica has been given the mission Agenda: Naval Docking, Value: 3276, Region: 984 Troesmis
10:00:40 AM  (Reporting)  Ended AssignFleetsOperations 25 ms
10:00:40 AM  (Reporting)  Entering Build Depots Assets
10:00:40 AM  (Reporting)  _BDA_ Nb of land supply units in theater 13 Nb of CPs of Regular/Militia/Cavalry/Artillery: 68
10:00:40 AM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Moesia_Pannonia
10:00:40 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:00:40 AM  (Reporting)  Ended Build Depots Assets 3 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:00:40 AM  (Reporting)  Ended Split Supports
10:00:40 AM  (Reporting)  Start of AI Check for Land Resupply
10:00:40 AM  (Reporting)  CheckForLandResupply Equites I (Mac) will resupply, in region 996 Oescus
10:00:40 AM  (Reporting)  CheckForLandResupply Singidunum manus will resupply, in region 992 Nicopolis
10:00:40 AM  (Reporting)  Ended CheckForLandResupply 17 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:00:40 AM  (Reporting)  Ended KeepPosition 1 ms
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:00:40 AM  (Reporting)  Ended Concentrate Stacks 1 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
10:00:40 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:00:40 AM  (Reporting)  Ended PrivilegedCombine 6 ms
10:00:40 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:00:40 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:00:40 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:00:40 AM  (Reporting)  Ended SplitGroups 6 ms
10:00:40 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:00:40 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:00:40 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:00:40 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1004956 Praesidium XXXI in region Migdonia will recover in region Chalcidis % Health 100 % Cohesion 12
10:00:40 AM  (Reporting)  Ended Damaged Units 8 ms
10:00:40 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:00:40 AM  (Reporting)  _GAO_ Step 1 1005440 Praesidium XXXV, 1034 Magnesia, Pow:29, Count: 1(l 0/L 1/S 0) is garrisoning region 1034 Magnesia SelfVal 122
10:00:40 AM  (Reporting)  Agenda: Garrison, Value: 3965, Region: 1034 Magnesia
10:00:40 AM  (Reporting)  Ended GarrisonObjectives 2 ms
10:00:40 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:00:40 AM  (Reporting)  Ended CheckBesieging 7 ms
10:00:40 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:00:40 AM  (Reporting)  Ended Evacuate Force (_EVA_) 8 ms
10:00:40 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:00:40 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 8 ms
10:00:40 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:00:40 AM  (Reporting)  _MSG_ gathered 60 cbt pts, needing: 2203
10:00:40 AM  (Reporting)  _MSG_ 1001110 Dalmatia manus abort its operation against 1006134 Roxolani not enough forces gathered
10:00:40 AM  (Reporting)  Ended Make Superior Group 25 ms
10:00:40 AM  (Reporting)  Entering Build Depots Assets
10:00:40 AM  (Reporting)  _BDA_ Nb of land supply units in theater 5 Nb of CPs of Regular/Militia/Cavalry/Artillery: 56
10:00:40 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:00:40 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:00:40 AM  (Reporting)  Ended Split Supports
10:00:40 AM  (Reporting)  Start of AI Check for Land Resupply
10:00:40 AM  (Reporting)  CheckForLandResupply Praesidium XXXV will resupply, in region 1034 Magnesia
10:00:40 AM  (Reporting)  CheckForLandResupply Praesidium XIV will resupply, in region 1026 Chalcidis
10:00:40 AM  (Reporting)  CheckForLandResupply Praesidium XXXIII will resupply, in region 1026 Chalcidis
10:00:40 AM  (Reporting)  CheckForLandResupply Praesidium VI will resupply, in region 1034 Magnesia
10:00:40 AM  (Reporting)  CheckForLandResupply Praesidium XIII will resupply, in region 1026 Chalcidis
10:00:40 AM  (Reporting)  CheckForLandResupply Praesidium XXXI will resupply, in region 1026 Chalcidis
10:00:40 AM  (Reporting)  Ended CheckForLandResupply 41 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:00:40 AM  (Reporting)  Ended KeepPosition 0 ms
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
10:00:40 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:00:40 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
10:00:40 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:00:40 AM  (Reporting)  Ended PrivilegedCombine 9 ms
10:00:40 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:00:40 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:00:40 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:00:40 AM  (Reporting)  Ended SplitGroups 3 ms
10:00:40 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:00:40 AM  (Reporting)  Ended CheckBesiegedGroups 1 ms
10:00:40 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:00:40 AM  (Reporting)  Ended Damaged Units 1 ms
10:00:40 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:00:40 AM  (Reporting)  Ended GarrisonObjectives 5 ms
10:00:40 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:00:40 AM  (Reporting)  Ended CheckBesieging 18 ms
10:00:40 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:00:40 AM  (Reporting)  Ended Evacuate Force (_EVA_) 19 ms
10:00:40 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:00:40 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 19 ms
10:00:40 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:00:40 AM  (Reporting)  _CLD_ Leader (Split Segment V) Marcus Ulpius Traianus in Rusucuru has been detached from group 1004287 Numidia auxillarii
10:00:40 AM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1006272 Marcus Ulpius Traianus 2005 Rusucuru toward 1004287 Numidia auxillarii, 2005 Rusucuru, Pow:301, Count: 4(l 1/L 3/S 0)
10:00:40 AM  (Reporting)  Ended Check Leaders 14 ms
10:00:40 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:00:40 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 137 Africa Magna
10:00:40 AM  (Reporting)  Entering Build Depots Assets
10:00:40 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 22
10:00:40 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:00:40 AM  (Reporting)  Ended Split Supports
10:00:40 AM  (Reporting)  Start of AI Check for Land Resupply
10:00:40 AM  (Reporting)  Ended CheckForLandResupply 1 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:00:40 AM  (Reporting)  1004130 Tingitania manus, 1979 Tingis, Pow:79, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 14400, Region: 1979 Tingis
10:00:40 AM  (Reporting)  1004287 Numidia auxillarii, 2005 Rusucuru, Pow:280, Count: 5(l 2/L 3/S 0) Agenda: Keep Position, Value: 6850, Region: 2005 Rusucuru
10:00:40 AM  (Reporting)  Ended KeepPosition 1 ms
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:00:40 AM  (Reporting)  Ended Concentrate Stacks 1 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
10:00:40 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:00:40 AM  (Reporting)  Ended PrivilegedCombine 5 ms
10:00:40 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:00:40 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:00:40 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:00:40 AM  (Reporting)  Ended SplitGroups 1 ms
10:00:40 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:00:40 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:00:40 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:00:40 AM  (Reporting)  Ended Damaged Units 0 ms
10:00:40 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:00:40 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:00:40 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:00:40 AM  (Reporting)  Ended CheckBesieging 3 ms
10:00:40 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:00:40 AM  (Reporting)  Ended Evacuate Force (_EVA_) 3 ms
10:00:40 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:00:40 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 3 ms
10:00:40 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:00:40 AM  (Reporting)  _CLD_ Leader (Split Segment II) Sohaemus in Byzantium has been detached from group 1000668 Osroene manus
10:00:40 AM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1006273 Sohaemus 1020 Byzantium toward 1000668 Osroene manus, 1020 Byzantium, Pow:267, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Ended Check Leaders 30 ms
10:00:40 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:00:40 AM  (Reporting)  _MSG_ gathered 60 cbt pts, needing: 2203
10:00:40 AM  (Reporting)  _MSG_ 1001110 Dalmatia manus abort its operation against 1006134 Roxolani not enough forces gathered
10:00:40 AM  (Reporting)  Ended Make Superior Group 37 ms
10:00:40 AM  (Reporting)  Entering AmpibiousStaging (_AMS_)
10:00:40 AM  (Reporting)  1000668 Osroene manus, 1020 Byzantium, Pow:408, Count: 2(l 1/L 1/S 0) Agenda: Prep. Amphibious, Value: 5800, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  _AMS_ Staging region 1020 Byzantium  - Landing Region: 379 Tarentum Base AINeed (x1): 344
10:00:40 AM  (Reporting)  _AMS_ Already Gathered/ en route: 816 cbt pts Supply Elts: 0 Hvy Elts: 0
10:00:40 AM  (Reporting)  _AMS_ Transports points gathered: 300 and en route: 168
10:00:40 AM  (Reporting)  _AMS_ Sufficient land forces gathered, exiting AmpibiousStaging
10:00:40 AM  (Reporting)  Ended AmpibiousStaging 27 ms
10:00:40 AM  (Reporting)  Entering AmphibiousLaunching (_AML_)
10:00:40 AM  (Reporting)  _AML_ Staging region 1020 Byzantium  - Landing Region: 379 Tarentum Base AINeed (x1): 344 Gathered 408
10:00:40 AM  (Reporting)  _AML_ Transports points gathered: 300 and en route: 168
10:00:40 AM  (Reporting)  _AML_ Still gathering forces for operation, Strength in Staging Region: 408 Capacity: 300
10:00:40 AM  (Reporting)  Ended AmphibiousLaunching 1 ms
10:00:40 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 130 Thracia & Propontis
10:00:40 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:00:40 AM  (Reporting)  Ended AssignFleetsOperations 2 ms
10:00:40 AM  (Reporting)  Entering Build Depots Assets
10:00:40 AM  (Reporting)  _BDA_ Nb of land supply units in theater 5 Nb of CPs of Regular/Militia/Cavalry/Artillery: 39
10:00:40 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:00:40 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:00:40 AM  (Reporting)  Ended Split Supports
10:00:40 AM  (Reporting)  Start of AI Check for Land Resupply
10:00:40 AM  (Reporting)  Ended CheckForLandResupply 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:00:40 AM  (Reporting)  Ended KeepPosition 0 ms
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
10:00:40 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:00:40 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
10:00:40 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:00:40 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 119 Gallia
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 126 Theater_Sarmatia ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
10:00:40 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:00:40 AM  (Reporting)  Ended PrivilegedCombine 5 ms
10:00:40 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:00:40 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:00:40 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:00:40 AM  (Reporting)  Ended SplitGroups 1 ms
10:00:40 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:00:40 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:00:40 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:00:40 AM  (Reporting)  Ended Damaged Units 0 ms
10:00:40 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:00:40 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:00:40 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:00:40 AM  (Reporting)  Ended CheckBesieging 5 ms
10:00:40 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:00:40 AM  (Reporting)  Ended Evacuate Force (_EVA_) 5 ms
10:00:40 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:00:40 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 5 ms
10:00:40 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:00:40 AM  (Reporting)  Ended Check Leaders 0 ms
10:00:40 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:00:40 AM  (Reporting)  Ended Make Superior Group 0 ms
10:00:40 AM  (Reporting)  Entering Build Depots Assets
10:00:40 AM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 18
10:00:40 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:00:40 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:00:40 AM  (Reporting)  Ended Split Supports
10:00:40 AM  (Reporting)  Start of AI Check for Land Resupply
10:00:40 AM  (Reporting)  Ended CheckForLandResupply 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:00:40 AM  (Reporting)  Ended KeepPosition 0 ms
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
10:00:40 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:00:40 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 136 Theater_Scythia ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
10:00:40 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:00:40 AM  (Reporting)  Ended PrivilegedCombine 6 ms
10:00:40 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:00:40 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:00:40 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:00:40 AM  (Reporting)  Ended SplitGroups 3 ms
10:00:40 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:00:40 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:00:40 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:00:40 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1005247 Praesidium XII in region Alexandria will recover in region Alexandria % Health 100 % Cohesion 24
10:00:40 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1005720 Praesidium XXXII in region Pelusium will recover in region Pelusium % Health 100 % Cohesion 11
10:00:40 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1005436 Praesidium XXXIV in region Heliopolis will recover in region Alexandria % Health 100 % Cohesion 0
10:00:40 AM  (Reporting)  Ended Damaged Units 19 ms
10:00:40 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:00:40 AM  (Reporting)  _GAO_ Step 1 1005720 Praesidium XXXII, 1294 Pelusium, Pow:4, Count: 1(l 0/L 1/S 0) is garrisoning region 1294 Pelusium SelfVal 259
10:00:40 AM  (Reporting)  Agenda: Garrison, Value: 3237, Region: 1294 Pelusium
10:00:40 AM  (Reporting)  _GAO_ Step 1 1005954 Praesidium XXI, 1294 Pelusium, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 1294 Pelusium SelfVal 259
10:00:40 AM  (Reporting)  Agenda: Garrison, Value: 8417, Region: 1294 Pelusium
10:00:40 AM  (Reporting)  Ended GarrisonObjectives 2 ms
10:00:40 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:00:40 AM  (Reporting)  Ended CheckBesieging 8 ms
10:00:40 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:00:40 AM  (Reporting)  Ended Evacuate Force (_EVA_) 8 ms
10:00:40 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:00:40 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 154 ms
10:00:40 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:00:40 AM  (Reporting)  _MSG_ Palmyrene manus recruiting 1004737 Arabia mercenarius in Batanea
10:00:40 AM  (Reporting)  _MSG_ Palmyrene manus recruiting 1004281 Arabia mercenarius in Batanea
10:00:40 AM  (Reporting)  _MSG_ Palmyrene manus recruiting 1006180 Equ.Sagit. I (Ori) in Palmyrene
10:00:40 AM  (Reporting)  _MSG_ gathered 371 cbt pts, needing: 1285
10:00:40 AM  (Reporting)  _MSG_ 1000699 Palmyrene manus abort its operation against 1003249 Massada praesidium not enough forces gathered
10:00:40 AM  (Reporting)  Ended Make Superior Group 30 ms
10:00:40 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 135 Aegyptus & Nilus
10:00:40 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:00:40 AM  (Reporting)  _NVS_ : Nav Supp 1004496 Fluv.Class. I chance: 20 failed.
10:00:40 AM  (Reporting)  _AFA_ 1004496 Fluv.Class. I has been given the mission Agenda: Naval Calling, Value: 2500, Region: 1305 Alexandria
10:00:40 AM  (Reporting)  _AFA_ 1000943 Classis Syriaca has been given the mission Agenda: Naval Superiority, Value: 2820, Region: 2594 Creticum Mare Occidentalis
10:00:40 AM  (Reporting)  _AFA_ 1000943 Classis Syriaca has been given the mission Agenda: Naval Calling, Value: 17550, Region: 1294 Pelusium
10:00:40 AM  (Reporting)  Ended AssignFleetsOperations 186 ms
10:00:40 AM  (Reporting)  Entering Build Depots Assets
10:00:40 AM  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 50
10:00:40 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:00:40 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:00:40 AM  (Reporting)  Ended Split Supports
10:00:40 AM  (Reporting)  Start of AI Check for Land Resupply
10:00:40 AM  (Reporting)  CheckForLandResupply Praesidium XXXIV will resupply, in region 1305 Alexandria
10:00:40 AM  (Reporting)  CheckForLandResupply Praesidium XXXII will resupply, in region 1294 Pelusium
10:00:40 AM  (Reporting)  CheckForLandResupply Praesidium XII will resupply, in region 1305 Alexandria
10:00:40 AM  (Reporting)  Ended CheckForLandResupply 1 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:00:40 AM  (Reporting)  Ended KeepPosition 0 ms
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
10:00:40 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:00:40 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 122 Theater_Germania ***
10:00:40 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:00:40 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 122 Germania
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 274 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 106 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 124 Theater_Moesia_Pannonia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 207 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 93 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 53 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 126 Theater_Sarmatia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 53 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 136 Theater_Scythia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 14 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 122 Theater_Germania ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 24597 AllOppPowLand: 42834 AllOwnPowNav: 5349 AllOppPowNav 1856
10:00:40 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 131 Theater_Asia_Minor Owned armies (extended): 60 Enemy armies: 6 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1004688 Praesidium XXVII (Pow.42)
10:00:40 AM  (Reporting)  1004674 Praesidium XXIV (Pow.42)
10:00:40 AM  (Reporting)  1005298 Vex. III (Pow.65)
10:00:40 AM  (Reporting)  1003848 Praesidium VII (Pow.71)
10:00:40 AM  (Reporting)  1003816 Praesidium X (Pow.0)
10:00:40 AM  (Reporting)  1006201 Vex. IV (Pow.12)
10:00:40 AM  (Reporting)  1006270 Praesidium VIII (Pow.71)
10:00:40 AM  (Reporting)  1006101 Praesidium I (Pow.37)
10:00:40 AM  (Reporting)  1004229 Mucianus exercitus (Pow.191)
10:00:40 AM  (Reporting)  1005958 Praesidium XXIII (Pow.11)
10:00:40 AM  (Reporting)  1000713 Pontus manus (Pow.64)
10:00:40 AM  (Reporting)  1004796 Auxillia I (Asi) (Pow.61)
10:00:40 AM  (Reporting)  1005304 Equites I (Asi) (Pow.44)
10:00:40 AM  (Reporting)  1004320 Equites I (Ori) (Pow.4)
10:00:40 AM  (Reporting)  1000668 Osroene manus (Pow.408)
10:00:40 AM  (Reporting)  1004605 Iberica sagitarii (Pow.41)
10:00:40 AM  (Reporting)  1004814 Vex. II (Pow.38)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Secondary Region 1143 Adana Pick 14 has enough garrison (Value: 71) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1110 Amisus Pick 11 has enough garrison (Value: 124) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1142 Tarsus Pick 34 has enough garrison (Value: 71) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1004605 Iberica sagitarii, 1110 Amisus, Pow:41, Count: 2(l 1/L 1/S 0) Fitness 60 PickVal 100 SelfVal 429 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 25740, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  Primary Region 1153 Issus Pick 100 has enough garrison (Value: 441) - evaluation skipped
10:00:40 AM  (Reporting)  Primary Region 1125 Trapezus Pick 84 has enough garrison (Value: 71) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1062 Phoceum Pick 16 has enough garrison (Value: 71) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 2056 Rhodos Pick 19 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1051 Nicomedia Pick 46 has enough garrison (Value: 71) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1004605 Iberica sagitarii, 1110 Amisus, Pow:41, Count: 2(l 1/L 1/S 0) Fitness 42 PickVal 100 SelfVal 424 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 17808, Region: 1937 Phasis
10:00:40 AM  (Reporting)  CheckRegionForOperation 1000668 Osroene manus, 1020 Byzantium, Pow:408, Count: 2(l 1/L 1/S 0) Fitness 38 PickVal 34 SelfVal 1147 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 19000, Region: 1083 Heraclea Pontica
10:00:40 AM  (Reporting)  Secondary Region 1150 Samosata Pick 18 has enough garrison (Value: 136) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1052 Nicaea Pick 19 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Primary Region 1064 Colophon Pick 100 has enough garrison (Value: 458) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1073 Lycia Pick 12 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 2849 Delos Pick 4 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1148 Melitene Pick 23 has enough garrison (Value: 136) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1113 Mazaca Pick 16 has enough garrison (Value: 64) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1056 Pergamos Pick 16 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 2057 Paphos Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1065 Halicarnassum Pick 13 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1068 Lydia Pick 21 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1004605 Iberica sagitarii, 1110 Amisus, Pow:41, Count: 2(l 1/L 1/S 0) Fitness 45 PickVal 3 SelfVal 239 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 10755, Region: 1081 Bithynium
10:00:40 AM  (Reporting)  CheckRegionForOperation 1000668 Osroene manus, 1020 Byzantium, Pow:408, Count: 2(l 1/L 1/S 0) Fitness 47 PickVal 19 SelfVal 1309 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 23500, Region: 1101 Ancyra
10:00:40 AM  (Reporting)  Secondary Region 1054 Cyzicus Pick 17 has enough garrison (Value: 44) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1000668 Osroene manus, 1020 Byzantium, Pow:408, Count: 2(l 1/L 1/S 0) Fitness 33 PickVal 9 SelfVal 802 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 16500, Region: 1111 Amasia
10:00:40 AM  (Reporting)  Secondary Region 1079 Pessimus Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1055 Troadia Pick 10 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 2058 Salamis Pick 17 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1132 Satala Pick 9 has enough garrison (Value: 134) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1094 Pamphylia Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1119 Sebastia Pick 14 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1004605 Iberica sagitarii, 1110 Amisus, Pow:41, Count: 2(l 1/L 1/S 0) Fitness 51 PickVal 2 SelfVal 244 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 12444, Region: 1087 Asia Minor
10:00:40 AM  (Reporting)  Secondary Region 1108 Sinope Pick 18 has enough garrison (Value: 76) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1105 Tyana Pick 11 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1092 Icaunium Pick 9 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1126 Hermos Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1004605 Iberica sagitarii, 1110 Amisus, Pow:41, Count: 2(l 1/L 1/S 0) Fitness 35 PickVal 3 SelfVal 235 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 8225, Region: 1084 Sesamus
10:00:40 AM  (Reporting)  Secondary Region 1057 Mytilene Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005722 L. Antonius manus, 1258 Apamene, Pow:94, Count: 5(l 1/L 2/S 2) Fitness 65 PickVal 9 SelfVal 1092 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 1257 Coele Syria
10:00:40 AM  (Reporting)  Secondary Region 1155 Zeugma Pick 7 has enough garrison (Value: 136) - evaluation skipped
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 132 Theater_Oriens Owned armies (extended): 55 Enemy armies: 19 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1005436 Praesidium XXXIV (Pow.0)
10:00:40 AM  (Reporting)  1004508 Alexander manus (Pow.362)
10:00:40 AM  (Reporting)  1005720 Praesidium XXXII (Pow.4)
10:00:40 AM  (Reporting)  1005954 Praesidium XXI (Pow.42)
10:00:40 AM  (Reporting)  1004786 Praesidium XXIX (Pow.42)
10:00:40 AM  (Reporting)  1006269 3. Vespasian Force (Pow.35)
10:00:40 AM  (Reporting)  1000820 Palestina exercitus (Pow.1999)
10:00:40 AM  (Reporting)  1004236 Praesidium IX (Pow.42)
10:00:40 AM  (Reporting)  1006098 Praesidium XVII (Pow.42)
10:00:40 AM  (Reporting)  1004210 Geminus manus (Pow.0)
10:00:40 AM  (Reporting)  1004737 Arabia mercenarius (Pow.70)
10:00:40 AM  (Reporting)  1004281 Arabia mercenarius (Pow.70)
10:00:40 AM  (Reporting)  1006100 Praesidium V (Pow.42)
10:00:40 AM  (Reporting)  1006099 Praesidium XIX (Pow.42)
10:00:40 AM  (Reporting)  1006180 Equ.Sagit. I (Ori) (Pow.54)
10:00:40 AM  (Reporting)  1000699 Palmyrene manus (Pow.177)
10:00:40 AM  (Reporting)  1004955 Cerialis manus (Pow.45)
10:00:40 AM  (Reporting)  1004454 Praesidium XX (Pow.5)
10:00:40 AM  (Reporting)  1005957 Praesidium XV (Pow.18)
10:00:40 AM  (Reporting)  1005722 L. Antonius manus (Pow.94)
10:00:40 AM  (Reporting)  1004688 Praesidium XXVII (Pow.42)
10:00:40 AM  (Reporting)  1004674 Praesidium XXIV (Pow.42)
10:00:40 AM  (Reporting)  1005298 Vex. III (Pow.65)
10:00:40 AM  (Reporting)  1003848 Praesidium VII (Pow.71)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Secondary Region 1155 Zeugma Pick 7 has enough garrison (Value: 136) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005722 L. Antonius manus, 1258 Apamene, Pow:94, Count: 5(l 1/L 2/S 2) Fitness 39 PickVal 100 SelfVal 1265 AINeed 234
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 19500, Region: 1249 Palmyrene
10:00:40 AM  (Reporting)  Primary Region 1153 Issus Pick 100 has enough garrison (Value: 441) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005722 L. Antonius manus, 1258 Apamene, Pow:94, Count: 5(l 1/L 2/S 2) Fitness 65 PickVal 9 SelfVal 1047 AINeed 126
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 1258 Apamene
10:00:40 AM  (Reporting)  Secondary Region 1268 Batanea Pick 34 has enough garrison (Value: 211) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1000820 Palestina exercitus, 1275 Judea, Pow:1999, Count: 13(l 1/L 8/S 4) Fitness 51 PickVal 24 SelfVal 1572 AINeed 817
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 25500, Region: 1266 Galilea
10:00:40 AM  (Reporting)  Secondary Region 1143 Adana Pick 14 has enough garrison (Value: 71) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005722 L. Antonius manus, 1258 Apamene, Pow:94, Count: 5(l 1/L 2/S 2) Fitness 60 PickVal 12 SelfVal 1286 AINeed 27
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 30000, Region: 1265 Tyrus
10:00:40 AM  (Reporting)  CheckRegionForOperation 1000820 Palestina exercitus, 1275 Judea, Pow:1999, Count: 13(l 1/L 8/S 4) Fitness 37 PickVal 12 SelfVal 825 AINeed 1051
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 18500, Region: 1279 Petra
10:00:40 AM  (Reporting)  Secondary Region 1142 Tarsus Pick 34 has enough garrison (Value: 71) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1000820 Palestina exercitus, 1275 Judea, Pow:1999, Count: 13(l 1/L 8/S 4) Fitness 45 PickVal 10 SelfVal 167 AINeed 809
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 7515, Region: 1250 Phaliga
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005957 Praesidium XV, 1259 Orontes, Pow:18, Count: 1(l 0/L 1/S 0) Fitness 60 PickVal 9 SelfVal 1092 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 30000, Region: 1257 Coele Syria
10:00:40 AM  (Reporting)  Secondary Region 1294 Pelusium Pick 16 has enough garrison (Value: 46) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1004508 Alexander manus, 1279 Petra, Pow:362, Count: 10(l 2/L 6/S 2) Fitness 96 PickVal 3 SelfVal 436 AINeed 385
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 41856, Region: 1274 Philistaei
10:00:40 AM  (Reporting)  Secondary Region 1150 Samosata Pick 18 has enough garrison (Value: 136) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005722 L. Antonius manus, 1258 Apamene, Pow:94, Count: 5(l 1/L 2/S 2) Fitness 55 PickVal 33 SelfVal 598 AINeed 86
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 27500, Region: 1248 Corsote
10:00:40 AM  (Reporting)  Region 1252 Cholle Pick 4 SelfVal 86 Need 805  no group candidate found
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 134 Theater_Mesopotamia Owned armies (extended): 28 Enemy armies: 6 Land Ratio: 0.30 Land Core Ratio: 0.20  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1004737 Arabia mercenarius (Pow.70)
10:00:40 AM  (Reporting)  1004281 Arabia mercenarius (Pow.70)
10:00:40 AM  (Reporting)  1006180 Equ.Sagit. I (Ori) (Pow.54)
10:00:40 AM  (Reporting)  1000699 Palmyrene manus (Pow.177)
10:00:40 AM  (Reporting)  1004955 Cerialis manus (Pow.45)
10:00:40 AM  (Reporting)  1005722 L. Antonius manus (Pow.94)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005722 L. Antonius manus, 1258 Apamene, Pow:94, Count: 5(l 1/L 2/S 2) Fitness 50 PickVal 33 SelfVal 598 AINeed 86
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 25000, Region: 1248 Corsote
10:00:40 AM  (Reporting)  Secondary Region 1148 Melitene Pick 23 has enough garrison (Value: 136) - evaluation skipped
10:00:40 AM  (Reporting)  Region 1249 Palmyrene Pick 100 SelfVal 1265 Need 234  no group candidate found
10:00:40 AM  (Reporting)  Region 1252 Cholle Pick 4 SelfVal 86 Need 805  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 1268 Batanea Pick 34 has enough garrison (Value: 211) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1155 Zeugma Pick 7 has enough garrison (Value: 136) - evaluation skipped
10:00:40 AM  (Reporting)  Region 1250 Phaliga Pick 10 SelfVal 167 Need 809  no group candidate found
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005722 L. Antonius manus, 1258 Apamene, Pow:94, Count: 5(l 1/L 2/S 2) Fitness 45 PickVal 9 SelfVal 1047 AINeed 126
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 22500, Region: 1258 Apamene
10:00:40 AM  (Reporting)  Secondary Region 1150 Samosata Pick 18 has enough garrison (Value: 136) - evaluation skipped
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 29 Enemy armies: 9 Land Ratio: 0.28 Land Core Ratio: 0.33  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1006195 Impedimenta Ib (Pow.0)
10:00:40 AM  (Reporting)  1005962 Praesidium III (Pow.42)
10:00:40 AM  (Reporting)  1005933 Vespasian Force (Pow.42)
10:00:40 AM  (Reporting)  1005935 Vespasian Force (Pow.42)
10:00:40 AM  (Reporting)  1005936 Vespasian Force (Pow.71)
10:00:40 AM  (Reporting)  1006213 Auxillia I (Gal) (Pow.12)
10:00:40 AM  (Reporting)  1006108 Equites I (Gal) (Pow.17)
10:00:40 AM  (Reporting)  1005931 Vespasian Force (Pow.44)
10:00:40 AM  (Reporting)  1005929 Vespasian Force (Pow.115)
10:00:40 AM  (Reporting)  1005925 Vespasian Force (Pow.42)
10:00:40 AM  (Reporting)  1006250 Germanicum mercenarius (Pow.47)
10:00:40 AM  (Reporting)  1005926 Vespasian Force (Pow.71)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Secondary Region 654 Vindobonna Pick 2 has enough garrison (Value: 202) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 665 Noreia Pick 100 has enough garrison (Value: 197) - evaluation skipped
10:00:40 AM  (Reporting)  Region 352 Aquilea Pick 63 SelfVal 485 Need 169  no group candidate found
10:00:40 AM  (Reporting)  Region 270 Tegua Pick 12 SelfVal 12 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 684 Eravisci Pick 22 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Region 324 Argentoratum Pick 4 SelfVal 4 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 680 Brigetio Pick 9 has enough garrison (Value: 73) - evaluation skipped
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 124 Theater_Moesia_Pannonia Owned armies (extended): 36 Enemy armies: 2 Land Ratio: 2.04 Land Core Ratio: 1.85  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1005960 Equites I (Mac) (Pow.29)
10:00:40 AM  (Reporting)  1001110 Dalmatia manus (Pow.60)
10:00:40 AM  (Reporting)  1005271 Tettius manus (Pow.78)
10:00:40 AM  (Reporting)  1001116 Singidunum manus (Pow.1652)
10:00:40 AM  (Reporting)  1005820 Sarmatii (Pow.99)
10:00:40 AM  (Reporting)  1004524 2. Vespasian Force (Pow.61)
10:00:40 AM  (Reporting)  1006103 Aponianus manus (Pow.59)
10:00:40 AM  (Reporting)  1006183 Praesidium XXVIII (Pow.42)
10:00:40 AM  (Reporting)  1004404 Praesidium XI (Pow.57)
10:00:40 AM  (Reporting)  1006195 Impedimenta Ib (Pow.0)
10:00:40 AM  (Reporting)  1005962 Praesidium III (Pow.42)
10:00:40 AM  (Reporting)  1005933 Vespasian Force (Pow.42)
10:00:40 AM  (Reporting)  1005935 Vespasian Force (Pow.42)
10:00:40 AM  (Reporting)  1005936 Vespasian Force (Pow.71)
10:00:40 AM  (Reporting)  1005925 Vespasian Force (Pow.42)
10:00:40 AM  (Reporting)  1006250 Germanicum mercenarius (Pow.47)
10:00:40 AM  (Reporting)  1005926 Vespasian Force (Pow.71)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Secondary Region 1014 Mesembria Pick 2 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005820 Sarmatii, 933 Naissus, Pow:99, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 36 SelfVal 280 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 14560, Region: 933 Naissus
10:00:40 AM  (Reporting)  Secondary Region 679 Sirmium Pick 100 has enough garrison (Value: 42) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005820 Sarmatii, 933 Naissus, Pow:99, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 33 SelfVal 267 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 13884, Region: 931 Egeta
10:00:40 AM  (Reporting)  Mobilizing auxiliary group 1004524 2. Vespasian Force
10:00:40 AM  (Reporting)  Secondary Region 927 Singidunum Pick 80 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 684 Eravisci Pick 22 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1001116 Singidunum manus, 995 Timacum Minor, Pow:1652, Count: 15(l 3/L 7/S 5) Fitness 61 PickVal 63 SelfVal 140 AINeed 1160
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 8540, Region: 996 Oescus
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005820 Sarmatii, 933 Naissus, Pow:99, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 26 SelfVal 118 AINeed 143
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 6136, Region: 991 Novae
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005820 Sarmatii, 933 Naissus, Pow:99, Count: 1(l 0/L 1/S 0) Fitness 47 PickVal 96 SelfVal 485 AINeed 216
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 22795, Region: 992 Nicopolis
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005820 Sarmatii, 933 Naissus, Pow:99, Count: 1(l 0/L 1/S 0) Fitness 42 PickVal 41 SelfVal 314 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 13188, Region: 987 Dorosturum
10:00:40 AM  (Reporting)  Secondary Region 985 Tomi Pick 14 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Region 1505 Tyras Pick 100 SelfVal 169 Need 60  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 943 Lissus Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 945 Epidamnia Pick 47 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 930 Viminacium Pick 10 has enough garrison (Value: 73) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 680 Brigetio Pick 9 has enough garrison (Value: 73) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1001116 Singidunum manus, 995 Timacum Minor, Pow:1652, Count: 15(l 3/L 7/S 5) Fitness 40 PickVal 3 SelfVal 29 AINeed 759
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 1160, Region: 1002 Syrmas
10:00:40 AM  (Reporting)  CheckRegionForOperation 1004524 2. Vespasian Force, 927 Singidunum, Pow:61, Count: 2(l 0/L 1/S 1) Fitness 52 PickVal 54 SelfVal 104 AINeed 54
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 5408, Region: 1004 Philippopolis
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005933 Vespasian Force, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 11622 AINeed 18
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 26000, Region: 665 Noreia
10:00:40 AM  (Reporting)  Secondary Region 984 Troesmis Pick 17 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005820 Sarmatii, 933 Naissus, Pow:99, Count: 1(l 0/L 1/S 0) Fitness 37 PickVal 2 SelfVal 34 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 1258, Region: 1011 Develtum
10:00:40 AM  (Reporting)  Secondary Region 986 Scythia Minor Pick 2 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1001116 Singidunum manus, 995 Timacum Minor, Pow:1652, Count: 15(l 3/L 7/S 5) Fitness 50 PickVal 2 SelfVal 20 AINeed 753
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 1000, Region: 995 Timacum Minor
10:00:40 AM  (Reporting)  Secondary Region 1016 Andrinopolis Pick 26 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1004524 2. Vespasian Force, 927 Singidunum, Pow:61, Count: 2(l 0/L 1/S 1) Fitness 36 PickVal 2 SelfVal 27 AINeed 116
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 972, Region: 994 Timacus
10:00:40 AM  (Reporting)  Region 1001 Serdi Pick 3 SelfVal 28 Need 748  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 1013 Dyonisiopolis Pick 2 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005820 Sarmatii, 933 Naissus, Pow:99, Count: 1(l 0/L 1/S 0) Fitness 41 PickVal 2 SelfVal 28 AINeed 116
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 1148, Region: 932 Dasmini
10:00:40 AM  (Reporting)  CheckRegionForOperation 1004524 2. Vespasian Force, 927 Singidunum, Pow:61, Count: 2(l 0/L 1/S 1) Fitness 37 PickVal 3 SelfVal 17 AINeed 122
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 629, Region: 1008 Coralli
10:00:40 AM  (Reporting)  Region 1003 Thracia Pick 3 SelfVal 16 Need 211  no group candidate found
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 129 Theater_Macedonia_Graecia Owned armies (extended): 39 Enemy armies: 1 Land Ratio: 2.99 Land Core Ratio: 5.00  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1005725 Praesidium XXX (Pow.42)
10:00:40 AM  (Reporting)  1004809 Epibatae V (Pow.54)
10:00:40 AM  (Reporting)  1004224 Epibatae I (Pow.54)
10:00:40 AM  (Reporting)  1004698 Vex. I (Pow.65)
10:00:40 AM  (Reporting)  1005440 Praesidium XXXV (Pow.29)
10:00:40 AM  (Reporting)  1005441 Praesidium IV (Pow.39)
10:00:40 AM  (Reporting)  1006271 5. Vespasian Force (Pow.127)
10:00:40 AM  (Reporting)  1004756 Praesidium XIV (Pow.33)
10:00:40 AM  (Reporting)  1006182 Praesidium XVIII (Pow.42)
10:00:40 AM  (Reporting)  1006102 Praesidium XXXIII (Pow.59)
10:00:40 AM  (Reporting)  1003841 Praesidium VI (Pow.38)
10:00:40 AM  (Reporting)  1005959 Praesidium XIII (Pow.49)
10:00:40 AM  (Reporting)  1004956 Praesidium XXXI (Pow.7)
10:00:40 AM  (Reporting)  1005960 Equites I (Mac) (Pow.29)
10:00:40 AM  (Reporting)  1001110 Dalmatia manus (Pow.60)
10:00:40 AM  (Reporting)  1005271 Tettius manus (Pow.78)
10:00:40 AM  (Reporting)  1001116 Singidunum manus (Pow.1652)
10:00:40 AM  (Reporting)  1005820 Sarmatii (Pow.99)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Secondary Region 2054 Gortyna Pick 12 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Primary Region 1042 Attica Pick 100 has enough garrison (Value: 71) - evaluation skipped
10:00:40 AM  (Reporting)  Primary Region 1026 Chalcidis Pick 96 has enough garrison (Value: 230) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005725 Praesidium XXX, 1042 Attica, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 36 SelfVal 280 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 14560, Region: 933 Naissus
10:00:40 AM  (Reporting)  Secondary Region 1031 Epirus Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 945 Epidamnia Pick 47 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 946 Appolonia Pick 12 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 2055 Cnossos Pick 10 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1043 Corinthia Pick 15 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1044 Achaia Pick 14 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1041 Chalcis Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 943 Lissus Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1034 Magnesia Pick 9 has enough garrison (Value: 29) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1049 Corcyra Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005725 Praesidium XXX, 1042 Attica, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 54 SelfVal 104 AINeed 54
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 5408, Region: 1004 Philippopolis
10:00:40 AM  (Reporting)  CheckRegionForOperation 1001116 Singidunum manus, 995 Timacum Minor, Pow:1652, Count: 15(l 3/L 7/S 5) Fitness 46 PickVal 63 SelfVal 140 AINeed 1160
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 6440, Region: 996 Oescus
10:00:40 AM  (Reporting)  Region 1001 Serdi Pick 3 SelfVal 28 Need 748  no group candidate found
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 137 Theater_Africa Owned armies (extended): 18 Enemy armies: 17 Land Ratio: 0.50 Land Core Ratio: 0.57  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1005436 Praesidium XXXIV (Pow.0)
10:00:40 AM  (Reporting)  1004130 Tingitania manus (Pow.79)
10:00:40 AM  (Reporting)  1004287 Numidia auxillarii (Pow.280)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Secondary Region 1985 Rusaddir Pick 18 has enough garrison (Value: 42) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1990 Siga Pick 17 has enough garrison (Value: 42) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 2000 Iol Pick 100 has enough garrison (Value: 42) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1997 Cartenna Pick 27 has enough garrison (Value: 42) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1979 Tingis Pick 85 has enough garrison (Value: 121) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1992 Mes Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1993 Quiza Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Region 2017 Carthage Pick 2 SelfVal 12 Need 174  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 2079 Nubae Pick 12 has enough garrison (Value: 73) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1981 Petroselinum Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 130 Theater_Thracia Owned armies (extended): 20 Enemy armies: 1 Land Ratio: 2.50 Land Core Ratio: 5.00  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1005304 Equites I (Asi) (Pow.44)
10:00:40 AM  (Reporting)  1005441 Praesidium IV (Pow.39)
10:00:40 AM  (Reporting)  1006271 5. Vespasian Force (Pow.127)
10:00:40 AM  (Reporting)  1004756 Praesidium XIV (Pow.33)
10:00:40 AM  (Reporting)  1006182 Praesidium XVIII (Pow.42)
10:00:40 AM  (Reporting)  1006102 Praesidium XXXIII (Pow.59)
10:00:40 AM  (Reporting)  1004956 Praesidium XXXI (Pow.7)
10:00:40 AM  (Reporting)  1000668 Osroene manus (Pow.408)
10:00:40 AM  (Reporting)  1005960 Equites I (Mac) (Pow.29)
10:00:40 AM  (Reporting)  1001110 Dalmatia manus (Pow.60)
10:00:40 AM  (Reporting)  1005271 Tettius manus (Pow.78)
10:00:40 AM  (Reporting)  1001116 Singidunum manus (Pow.1652)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Secondary Region 1020 Byzantium Pick 100 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Region 1026 Chalcidis Pick 96 SelfVal 484 Need 0  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 1004 Philippopolis Pick 54 has enough garrison (Value: 73) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1016 Andrinopolis Pick 26 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1051 Nicomedia Pick 46 has enough garrison (Value: 71) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1056 Pergamos Pick 16 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 991 Novae Pick 26 has enough garrison (Value: 73) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1052 Nicaea Pick 19 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1000668 Osroene manus, 1020 Byzantium, Pow:408, Count: 2(l 1/L 1/S 0) Fitness 30 PickVal 3 SelfVal 16 AINeed 211
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 480, Region: 1003 Thracia
10:00:40 AM  (Reporting)  Secondary Region 1054 Cyzicus Pick 17 has enough garrison (Value: 44) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1001116 Singidunum manus, 995 Timacum Minor, Pow:1652, Count: 15(l 3/L 7/S 5) Fitness 41 PickVal 63 SelfVal 140 AINeed 1160
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 5740, Region: 996 Oescus
10:00:40 AM  (Reporting)  Region 1008 Coralli Pick 3 SelfVal 17 Need 122  no group candidate found
10:00:40 AM  (Reporting)  Region 1001 Serdi Pick 3 SelfVal 28 Need 748  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 1055 Troadia Pick 10 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Region 1002 Syrmas Pick 3 SelfVal 29 Need 759  no group candidate found
10:00:40 AM  (Reporting)  Region 1081 Bithynium Pick 3 SelfVal 239 Need 60  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 1057 Mytilene Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 5 Enemy armies: 29 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1006213 Auxillia I (Gal) (Pow.12)
10:00:40 AM  (Reporting)  1006108 Equites I (Gal) (Pow.17)
10:00:40 AM  (Reporting)  1005931 Vespasian Force (Pow.44)
10:00:40 AM  (Reporting)  1005929 Vespasian Force (Pow.115)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Region 324 Argentoratum Pick 4 SelfVal 4 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 250 Massalia Pick 10 SelfVal 10 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 442 Colonia Agrippa Pick 7 SelfVal 7 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 254 Alpes Maritimae Pick 2 SelfVal 2 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 318 Durocorturum Pick 5 SelfVal 5 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 448 Vagiones Pick 2 SelfVal 2 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 447 Treverii Pick 2 SelfVal 2 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 270 Tegua Pick 12 SelfVal 12 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 314 Gesoriacum Pick 2 SelfVal 2 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 310 Samarobriva Pick 2 SelfVal 2 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 203 Burdigala Pick 6 SelfVal 6 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 306 Lutetia Pick 2 SelfVal 2 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 210 Cessero Pick 2 SelfVal 2 Need 338  no group candidate found
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 123 Theater_Illyria Owned armies (extended): 13 Enemy armies: 3 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1005820 Sarmatii (Pow.99)
10:00:40 AM  (Reporting)  1005880 Illyria manus (Pow.403)
10:00:40 AM  (Reporting)  1004524 2. Vespasian Force (Pow.61)
10:00:40 AM  (Reporting)  1006103 Aponianus manus (Pow.59)
10:00:40 AM  (Reporting)  1006183 Praesidium XXVIII (Pow.42)
10:00:40 AM  (Reporting)  1004404 Praesidium XI (Pow.57)
10:00:40 AM  (Reporting)  1006195 Impedimenta Ib (Pow.0)
10:00:40 AM  (Reporting)  1005962 Praesidium III (Pow.42)
10:00:40 AM  (Reporting)  1005933 Vespasian Force (Pow.42)
10:00:40 AM  (Reporting)  1005935 Vespasian Force (Pow.42)
10:00:40 AM  (Reporting)  1005936 Vespasian Force (Pow.71)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005933 Vespasian Force, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 11622 AINeed 18
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 26000, Region: 665 Noreia
10:00:40 AM  (Reporting)  Secondary Region 669 Salonae Pick 100 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1004404 Praesidium XI, 679 Sirmium, Pow:57, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 80 SelfVal 531 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 26000, Region: 927 Singidunum
10:00:40 AM  (Reporting)  CheckRegionForOperation 1004404 Praesidium XI, 679 Sirmium, Pow:57, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 625 AINeed 18
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 26000, Region: 679 Sirmium
10:00:40 AM  (Reporting)  Region 352 Aquilea Pick 63 SelfVal 485 Need 169  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 910 Pasinum Pick 10 has enough garrison (Value: 73) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 945 Epidamnia Pick 47 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 919 Pharos Pick 2 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1004524 2. Vespasian Force, 927 Singidunum, Pow:61, Count: 2(l 0/L 1/S 1) Fitness 42 PickVal 36 SelfVal 280 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 11760, Region: 933 Naissus
10:00:40 AM  (Reporting)  Secondary Region 946 Appolonia Pick 12 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 943 Lissus Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 920 Epidaurus Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 75 Enemy armies: 42 Land Ratio: 0.48 Land Core Ratio: 0.20  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1005436 Praesidium XXXIV (Pow.0)
10:00:40 AM  (Reporting)  1004508 Alexander manus (Pow.362)
10:00:40 AM  (Reporting)  1005720 Praesidium XXXII (Pow.4)
10:00:40 AM  (Reporting)  1006207 Vex. V (Pow.12)
10:00:40 AM  (Reporting)  1005247 Praesidium XII (Pow.14)
10:00:40 AM  (Reporting)  1006268 Praesidium II (Pow.42)
10:00:40 AM  (Reporting)  1006179 Praesidium XXVI (Pow.42)
10:00:40 AM  (Reporting)  1005953 Praesidium XXV (Pow.42)
10:00:40 AM  (Reporting)  1005954 Praesidium XXI (Pow.42)
10:00:40 AM  (Reporting)  1004786 Praesidium XXIX (Pow.42)
10:00:40 AM  (Reporting)  1006269 3. Vespasian Force (Pow.35)
10:00:40 AM  (Reporting)  1000820 Palestina exercitus (Pow.1999)
10:00:40 AM  (Reporting)  1004236 Praesidium IX (Pow.42)
10:00:40 AM  (Reporting)  1006098 Praesidium XVII (Pow.42)
10:00:40 AM  (Reporting)  1004210 Geminus manus (Pow.0)
10:00:40 AM  (Reporting)  1006100 Praesidium V (Pow.42)
10:00:40 AM  (Reporting)  1006099 Praesidium XIX (Pow.42)
10:00:40 AM  (Reporting)  1004454 Praesidium XX (Pow.5)
10:00:40 AM  (Reporting)  1005957 Praesidium XV (Pow.18)
10:00:40 AM  (Reporting)  1005722 L. Antonius manus (Pow.94)
10:00:40 AM  (Reporting)  1004130 Tingitania manus (Pow.79)
10:00:40 AM  (Reporting)  1004688 Praesidium XXVII (Pow.42)
10:00:40 AM  (Reporting)  1004674 Praesidium XXIV (Pow.42)
10:00:40 AM  (Reporting)  1005298 Vex. III (Pow.65)
10:00:40 AM  (Reporting)  1004287 Numidia auxillarii (Pow.280)
10:00:40 AM  (Reporting)  1003848 Praesidium VII (Pow.71)
10:00:40 AM  (Reporting)  1003816 Praesidium X (Pow.0)
10:00:40 AM  (Reporting)  1006201 Vex. IV (Pow.12)
10:00:40 AM  (Reporting)  1006270 Praesidium VIII (Pow.71)
10:00:40 AM  (Reporting)  1006101 Praesidium I (Pow.37)
10:00:40 AM  (Reporting)  1004229 Mucianus exercitus (Pow.191)
10:00:40 AM  (Reporting)  1005725 Praesidium XXX (Pow.42)
10:00:40 AM  (Reporting)  1004809 Epibatae V (Pow.54)
10:00:40 AM  (Reporting)  1004224 Epibatae I (Pow.54)
10:00:40 AM  (Reporting)  1004698 Vex. I (Pow.65)
10:00:40 AM  (Reporting)  1005440 Praesidium XXXV (Pow.29)
10:00:40 AM  (Reporting)  1004796 Auxillia I (Asi) (Pow.61)
10:00:40 AM  (Reporting)  1005304 Equites I (Asi) (Pow.44)
10:00:40 AM  (Reporting)  1004320 Equites I (Ori) (Pow.4)
10:00:40 AM  (Reporting)  1005441 Praesidium IV (Pow.39)
10:00:40 AM  (Reporting)  1006271 5. Vespasian Force (Pow.127)
10:00:40 AM  (Reporting)  1004756 Praesidium XIV (Pow.33)
10:00:40 AM  (Reporting)  1006182 Praesidium XVIII (Pow.42)
10:00:40 AM  (Reporting)  1006102 Praesidium XXXIII (Pow.59)
10:00:40 AM  (Reporting)  1003841 Praesidium VI (Pow.38)
10:00:40 AM  (Reporting)  1005959 Praesidium XIII (Pow.49)
10:00:40 AM  (Reporting)  1004956 Praesidium XXXI (Pow.7)
10:00:40 AM  (Reporting)  1000668 Osroene manus (Pow.408)
10:00:40 AM  (Reporting)  1004605 Iberica sagitarii (Pow.41)
10:00:40 AM  (Reporting)  1004814 Vex. II (Pow.38)
10:00:40 AM  (Reporting)  1005880 Illyria manus (Pow.403)
10:00:40 AM  (Reporting)  1006195 Impedimenta Ib (Pow.0)
10:00:40 AM  (Reporting)  1005962 Praesidium III (Pow.42)
10:00:40 AM  (Reporting)  1005933 Vespasian Force (Pow.42)
10:00:40 AM  (Reporting)  1005935 Vespasian Force (Pow.42)
10:00:40 AM  (Reporting)  1005936 Vespasian Force (Pow.71)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Secondary Region 1051 Nicomedia Pick 46 has enough garrison (Value: 71) - evaluation skipped
10:00:40 AM  (Reporting)  Primary Region 1153 Issus Pick 100 has enough garrison (Value: 441) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1000668 Osroene manus, 1020 Byzantium, Pow:408, Count: 2(l 1/L 1/S 0) Fitness 35 PickVal 100 SelfVal 429 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 15015, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  Region 1125 Trapezus Pick 84 SelfVal 4651 Need 0  no group candidate found
10:00:40 AM  (Reporting)  Region 1026 Chalcidis Pick 96 SelfVal 484 Need 0  no group candidate found
10:00:40 AM  (Reporting)  Region 1979 Tingis Pick 85 SelfVal 407 Need 18  no group candidate found
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005880 Illyria manus, 669 Salonae, Pow:403, Count: 2(l 1/L 1/S 0) Fitness 50 PickVal 100 SelfVal 570 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 25000, Region: 669 Salonae
10:00:40 AM  (Reporting)  Secondary Region 1997 Cartenna Pick 27 has enough garrison (Value: 42) - evaluation skipped
10:00:40 AM  (Reporting)  Primary Region 1305 Alexandria Pick 100 has enough garrison (Value: 167) - evaluation skipped
10:00:40 AM  (Reporting)  Primary Region 1042 Attica Pick 100 has enough garrison (Value: 71) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005722 L. Antonius manus, 1258 Apamene, Pow:94, Count: 5(l 1/L 2/S 2) Fitness 40 PickVal 12 SelfVal 1286 AINeed 27
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 20000, Region: 1265 Tyrus
10:00:40 AM  (Reporting)  Secondary Region 1049 Corcyra Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 2058 Salamis Pick 17 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005933 Vespasian Force, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 11622 AINeed 18
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 26000, Region: 665 Noreia
10:00:40 AM  (Reporting)  Secondary Region 1985 Rusaddir Pick 18 has enough garrison (Value: 42) - evaluation skipped
10:00:40 AM  (Reporting)  Primary Region 1064 Colophon Pick 100 has enough garrison (Value: 458) - evaluation skipped
10:00:40 AM  (Reporting)  Region 1724 Eupatoria Pick 100 SelfVal 326 Need 60  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 1132 Satala Pick 9 has enough garrison (Value: 134) - evaluation skipped
10:00:40 AM  (Reporting)  Region 190 Cesse Pick 3 SelfVal 3 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 1937 Phasis Pick 100 SelfVal 424 Need 60  no group candidate found
10:00:40 AM  (Reporting)  Region 1522 Olbia Pick 100 SelfVal 169 Need 60  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 2056 Rhodos Pick 19 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 945 Epidamnia Pick 47 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1000820 Palestina exercitus, 1275 Judea, Pow:1999, Count: 13(l 1/L 8/S 4) Fitness 41 PickVal 24 SelfVal 1572 AINeed 817
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 20500, Region: 1266 Galilea
10:00:40 AM  (Reporting)  Secondary Region 2044 Cyrene Pick 23 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1110 Amisus Pick 11 has enough garrison (Value: 124) - evaluation skipped
10:00:40 AM  (Reporting)  Region 352 Aquilea Pick 63 SelfVal 485 Need 169  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 1065 Halicarnassum Pick 13 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Region 1505 Tyras Pick 100 SelfVal 169 Need 60  no group candidate found
10:00:40 AM  (Reporting)  Region 355 Bononia Pick 100 SelfVal 684 Need 386  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 1016 Andrinopolis Pick 26 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 985 Tomi Pick 14 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1726 Panticapeum Pick 15 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1142 Tarsus Pick 34 has enough garrison (Value: 71) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1143 Adana Pick 14 has enough garrison (Value: 71) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 946 Appolonia Pick 12 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Region 987 Dorosturum Pick 41 SelfVal 314 Need 60  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 984 Troesmis Pick 17 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1068 Lydia Pick 21 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1041 Chalcis Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Region 2000 Iol Pick 100 SelfVal 463 Need 18  no group candidate found
10:00:40 AM  (Reporting)  Region 1083 Heraclea Pontica Pick 34 SelfVal 1147 Need 60  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 1079 Pessimus Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1094 Pamphylia Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1044 Achaia Pick 14 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1725 Taurica Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1057 Mytilene Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1294 Pelusium Pick 16 has enough garrison (Value: 46) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1004605 Iberica sagitarii, 1110 Amisus, Pow:41, Count: 2(l 1/L 1/S 0) Fitness 30 PickVal 3 SelfVal 239 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 7170, Region: 1081 Bithynium
10:00:40 AM  (Reporting)  Secondary Region 910 Pasinum Pick 10 has enough garrison (Value: 73) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 2079 Nubae Pick 12 has enough garrison (Value: 73) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 2055 Cnossos Pick 10 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1054 Cyzicus Pick 17 has enough garrison (Value: 44) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1055 Troadia Pick 10 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1073 Lycia Pick 12 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 943 Lissus Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1990 Siga Pick 17 has enough garrison (Value: 42) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1062 Phoceum Pick 16 has enough garrison (Value: 71) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005722 L. Antonius manus, 1258 Apamene, Pow:94, Count: 5(l 1/L 2/S 2) Fitness 35 PickVal 9 SelfVal 1047 AINeed 126
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 17500, Region: 1258 Apamene
10:00:40 AM  (Reporting)  Secondary Region 2849 Delos Pick 4 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Region 369 Roma Pick 6 SelfVal 87 Need 748  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 1301 Mareotis Pick 6 has enough garrison (Value: 73) - evaluation skipped
10:00:40 AM  (Reporting)  Region 1279 Petra Pick 12 SelfVal 825 Need 1051  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 1108 Sinope Pick 18 has enough garrison (Value: 76) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1126 Hermos Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1052 Nicaea Pick 19 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1986 Lemnis Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1056 Pergamos Pick 16 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 920 Epidaurus Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Region 141 Carthago Nova Pick 7 SelfVal 7 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 1031 Epirus Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 2057 Paphos Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Region 132 Ilipa Pick 6 SelfVal 6 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 2054 Gortyna Pick 12 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1981 Petroselinum Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1004508 Alexander manus, 1279 Petra, Pow:362, Count: 10(l 2/L 6/S 2) Fitness 91 PickVal 3 SelfVal 436 AINeed 385
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 39676, Region: 1274 Philistaei
10:00:40 AM  (Reporting)  Region 250 Massalia Pick 10 SelfVal 10 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 2005 Rusucuru Pick 3 has enough garrison (Value: 280) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1980 Septa Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1993 Quiza Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005957 Praesidium XV, 1259 Orontes, Pow:18, Count: 1(l 0/L 1/S 0) Fitness 60 PickVal 9 SelfVal 1092 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 30000, Region: 1257 Coele Syria
10:00:40 AM  (Reporting)  Secondary Region 1034 Magnesia Pick 9 has enough garrison (Value: 29) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1992 Mes Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 2043 Arsinoe Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1043 Corinthia Pick 15 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Region 1084 Sesamus Pick 3 SelfVal 235 Need 60  no group candidate found
10:00:40 AM  (Reporting)  Region 1111 Amasia Pick 9 SelfVal 802 Need 60  no group candidate found
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005880 Illyria manus, 669 Salonae, Pow:403, Count: 2(l 1/L 1/S 0) Fitness 81 PickVal 4 SelfVal 58 AINeed 447
10:00:40 AM  (Reporting)  Agenda: Attack, Value: 4698, Region: 375 Neapolis
10:00:40 AM  (Reporting)  Region 129 Gades Pick 4 SelfVal 4 Need 338  no group candidate found
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 140 Theater_Cold_Seas Owned armies (extended): 2 Enemy armies: 9 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1004130 Tingitania manus (Pow.79)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Region 1979 Tingis Pick 85 SelfVal 407 Need 18  no group candidate found
10:00:40 AM  (Reporting)  Region 129 Gades Pick 4 SelfVal 4 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 1980 Septa Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 135 Theater_Aegyptus Owned armies (extended): 28 Enemy armies: 2 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1005436 Praesidium XXXIV (Pow.0)
10:00:40 AM  (Reporting)  1005720 Praesidium XXXII (Pow.4)
10:00:40 AM  (Reporting)  1006207 Vex. V (Pow.12)
10:00:40 AM  (Reporting)  1005247 Praesidium XII (Pow.14)
10:00:40 AM  (Reporting)  1006268 Praesidium II (Pow.42)
10:00:40 AM  (Reporting)  1006179 Praesidium XXVI (Pow.42)
10:00:40 AM  (Reporting)  1005953 Praesidium XXV (Pow.42)
10:00:40 AM  (Reporting)  1005954 Praesidium XXI (Pow.42)
10:00:40 AM  (Reporting)  1004786 Praesidium XXIX (Pow.42)
10:00:40 AM  (Reporting)  1006269 3. Vespasian Force (Pow.35)
10:00:40 AM  (Reporting)  1000820 Palestina exercitus (Pow.1999)
10:00:40 AM  (Reporting)  1004236 Praesidium IX (Pow.42)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Primary Region 1305 Alexandria Pick 100 has enough garrison (Value: 167) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 2044 Cyrene Pick 23 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1294 Pelusium Pick 16 has enough garrison (Value: 46) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 2079 Nubae Pick 12 has enough garrison (Value: 73) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1301 Mareotis Pick 6 has enough garrison (Value: 73) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1298 Memphys Pick 13 has enough garrison (Value: 71) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 2043 Arsinoe Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 1274 Philistaei Pick 3 has enough garrison (Value: 84) - evaluation skipped
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 122 Theater_Germania Owned armies (extended): 10 Enemy armies: 32 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1006213 Auxillia I (Gal) (Pow.12)
10:00:40 AM  (Reporting)  1006108 Equites I (Gal) (Pow.17)
10:00:40 AM  (Reporting)  1005931 Vespasian Force (Pow.44)
10:00:40 AM  (Reporting)  1005929 Vespasian Force (Pow.115)
10:00:40 AM  (Reporting)  1005925 Vespasian Force (Pow.42)
10:00:40 AM  (Reporting)  1006250 Germanicum mercenarius (Pow.47)
10:00:40 AM  (Reporting)  1005926 Vespasian Force (Pow.71)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Secondary Region 684 Eravisci Pick 22 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Region 442 Colonia Agrippa Pick 7 SelfVal 7 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 680 Brigetio Pick 9 has enough garrison (Value: 73) - evaluation skipped
10:00:40 AM  (Reporting)  Region 324 Argentoratum Pick 4 SelfVal 4 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 2030 ms
10:00:40 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 141 Warm Seas
10:00:40 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:00:40 AM  (Reporting)  _NVS_ : Nav Supp 1000979 Classis Alexandrina chance: 30 failed.
10:00:40 AM  (Reporting)  _AFA_ 1000979 Classis Alexandrina has been given the mission Agenda: Naval Docking, Value: 4776, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  _AFA_ 1006267 2. Fleet has been given the mission Agenda: Resupply, Value: 70400, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  _AFA_ 1006267 2. Fleet has been given the mission Agenda: Naval Docking, Value: 22176, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  _AFA_ 1006181 Classis II has been given the mission Agenda: Resupply, Value: 8800, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  _AFA_ 1006181 Classis II has been given the mission Agenda: Naval Docking, Value: 2464, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  _AFA_ 1005938 Classis I has been given the mission Agenda: Resupply, Value: 8700, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  _AFA_ 1005938 Classis I has been given the mission Agenda: Naval Docking, Value: 2436, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  Ended AssignFleetsOperations 241 ms
10:00:40 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 131 Asia Minor & Anatolia
10:00:40 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:00:40 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 132 Oriens Magnus
10:00:40 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:00:40 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 134 Parthia & Media
10:00:40 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:00:40 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
10:00:40 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:00:40 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 124 Moesia & Pannonia
10:00:40 AM  (Reporting)  Ended CheckLocalOpportunities 3 ms
10:00:40 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 129 Macedonia & Graecia
10:00:40 AM  (Reporting)  Ended CheckLocalOpportunities 2 ms
10:00:40 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 137 Africa Magna
10:00:40 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:00:40 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 130 Thracia & Propontis
10:00:40 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:00:40 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 123 Illyria
10:00:40 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:00:40 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 135 Aegyptus & Nilus
10:00:40 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:00:40 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:00:40 AM  (Reporting)  Ended Collect Leaders 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  ############ Starting ApplyAgenda:  Vespasianus  ############
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:5.00) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:4.86) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1000979 Classis Alexandrina, 2509 Sinus Paestanus, Pow:261, Count: 3(l 0/L 2/S 1) had a naval docking mission but no group is waiting anymore, setting to 0 the value 1020 Byzantium
10:00:40 AM  (Reporting)  List of Agendas for 1000979 Classis Alexandrina, 2509 Sinus Paestanus, Pow:261, Count: 3(l 0/L 2/S 1)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 0, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 4776, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 4776, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  1000979-Classis Alexandrina Power:261 Health:100% Sinus Paestanus>Byzantium Mission:Naval Docking Fitness:48% Need:60 Threat:0 GoalValue: 4776
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:2.41) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:00:40 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Arties
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:00:40 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Supplies
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:00:40 AM  (Reporting)  _GTU_ Gathering Region 1083 Heraclea Pontica in theater 131 Asia Minor & Anatolia
10:00:40 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:00:40 AM  (Reporting)  End of AI Gather Units
10:00:40 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:00:40 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004814 Vex. II, 1108 Sinope, Pow:38, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 26000, Region: 1108 Sinope
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1108 Sinope
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 1230, Region: 1108 Sinope
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1108 Sinope
10:00:40 AM  (Reporting)  1004814-Vex. II Power:38 Health:92% Sinope>Sinope Mission:Resupply Fitness:100% Need:22 Threat:3 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004605 Iberica sagitarii, 1110 Amisus, Pow:41, Count: 2(l 1/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 32500, Region: 1111 Amasia
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Break Siege, Value: 50000, Region: 1110 Amisus
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 1110 Amisus
10:00:40 AM  (Reporting)  Agenda  4  : Agenda: Keep Position, Value: 1710, Region: 1110 Amisus
10:00:40 AM  (Reporting)  Agenda  5  : Agenda: Defend, Value: 25740, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  Agenda  6  : Agenda: Defend, Value: 17808, Region: 1937 Phasis
10:00:40 AM  (Reporting)  Agenda  7  : Agenda: Defend, Value: 10755, Region: 1081 Bithynium
10:00:40 AM  (Reporting)  Agenda  8  : Agenda: Defend, Value: 12444, Region: 1087 Asia Minor
10:00:40 AM  (Reporting)  Agenda  9  : Agenda: Defend, Value: 8225, Region: 1084 Sesamus
10:00:40 AM  (Reporting)  Agenda  10  : Agenda: Defend, Value: 7170, Region: 1081 Bithynium
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 1111 Amasia
10:00:40 AM  (Reporting)  1004605-Iberica sagitarii Power:41 Health:100% Amisus>Amasia Mission:Defend Fitness:65% Need:60 Threat:3 GoalValue: 32500
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004473 1. Fleet, 1020 Byzantium, Pow:84, Count: 3(l 0/L 0/S 3)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Prep. Amphibious, Value: 7200, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Prep. Amphibious, Value: 7200, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  1004473-1. Fleet Power:84 Health:100% Byzantium>Byzantium Mission:Prep. Amphibious Fitness:100% Need:60 Threat:0 GoalValue: 7200
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004320 Equites I (Ori), 1124 Pharnacia, Pow:4, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1105 Tyana
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 4450, Region: 1125 Trapezus
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 1125 Trapezus
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1105 Tyana
10:00:40 AM  (Reporting)  1004320-Equites I (Ori) Power:4 Health:100% Pharnacia>Tyana Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005304 Equites I (Asi), 1054 Cyzicus, Pow:44, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1600, Region: 1054 Cyzicus
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1600, Region: 1054 Cyzicus
10:00:40 AM  (Reporting)  1005304-Equites I (Asi) Power:44 Health:100% Cyzicus>Cyzicus Mission:Keep Position Fitness:20% Need:60 Threat:0 GoalValue: 1600
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004796 Auxillia I (Asi), 1132 Satala, Pow:61, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2200, Region: 1132 Satala
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 2200, Region: 1132 Satala
10:00:40 AM  (Reporting)  1004796-Auxillia I (Asi) Power:61 Health:100% Satala>Satala Mission:Keep Position Fitness:20% Need:0 Threat:0 GoalValue: 2200
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1006267 2. Fleet, 2649 Lemnos Insula, Pow:73, Count: 8(l 0/L 4/S 4)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 70400, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 22176, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 70400, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  1006267-2. Fleet Power:73 Health:100% Lemnos Insula>Byzantium Mission:Resupply Fitness:88% Need:60 Threat:0 GoalValue: 70400
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1006181 Classis II, 2649 Lemnos Insula, Pow:24, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 54000, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 8800, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Naval Docking, Value: 2464, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 54000, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  1006181-Classis II Power:24 Health:100% Lemnos Insula>Byzantium Mission:Resupply Fitness:60% Need:60 Threat:0 GoalValue: 54000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1000713 Pontus manus, 1113 Mazaca, Pow:64, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1170, Region: 1113 Mazaca
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1170, Region: 1113 Mazaca
10:00:40 AM  (Reporting)  1000713-Pontus manus Power:64 Health:100% Mazaca>Mazaca Mission:Keep Position Fitness:20% Need:60 Threat:0 GoalValue: 1170
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005938 Classis I, 2650 Aegeum Mare, Pow:21, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 6960, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 8700, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Naval Docking, Value: 2436, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 8700, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  1005938-Classis I Power:21 Health:100% Aegeum Mare>Byzantium Mission:Resupply Fitness:87% Need:60 Threat:0 GoalValue: 8700
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005958 Praesidium XXIII, 1071 Eumenia, Pow:11, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1064 Colophon
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1064 Colophon
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1064 Colophon
10:00:40 AM  (Reporting)  1005958-Praesidium XXIII Power:11 Health:100% Eumenia>Colophon Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004229 Mucianus exercitus, 1064 Colophon, Pow:191, Count: 3(l 1/L 2/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2720, Region: 1064 Colophon
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 2720, Region: 1064 Colophon
10:00:40 AM  (Reporting)  1004229-Mucianus exercitus Power:191 Health:100% Colophon>Colophon Mission:Keep Position Fitness:20% Need:0 Threat:0 GoalValue: 2720
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1006101 Praesidium I, 1064 Colophon, Pow:37, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1064 Colophon
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1064 Colophon
10:00:40 AM  (Reporting)  1006101-Praesidium I Power:37 Health:100% Colophon>Colophon Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1006270-Praesidium VIII Power:71 Health:100% Colophon>Colophon Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1003816 Praesidium X, 1067 Laodicea, Pow:0, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 5000, Region: 1064 Colophon
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1064 Colophon
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1064 Colophon
10:00:40 AM  (Reporting)  1003816-Praesidium X Power:0 Health:100% Laodicea>Colophon Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1001015 Euphrates Classicula, 1155 Zeugma, Pow:58, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2314, Region: 1150 Samosata
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 2314, Region: 1150 Samosata
10:00:40 AM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001015 Euphrates Classicula , destination,  is not in friendly water and the mission is not ignoring threats. 1150 Samosata
10:00:40 AM  (Reporting)  1001015-Euphrates Classicula Power:58 Health:100% Zeugma>Samosata Mission:Naval Docking Fitness:89% Need:0 Threat:4 GoalValue: 2314
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1003848 Praesidium VII, 1142 Tarsus, Pow:71, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2750, Region: 1142 Tarsus
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 2750, Region: 1142 Tarsus
10:00:40 AM  (Reporting)  1003848-Praesidium VII Power:71 Health:100% Tarsus>Tarsus Mission:Keep Position Fitness:20% Need:60 Threat:0 GoalValue: 2750
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:5.00) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:00:40 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Arties
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:00:40 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Supplies
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:00:40 AM  (Reporting)  _GTU_ Gathering Region 1153 Issus in theater 132 Oriens Magnus
10:00:40 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:00:40 AM  (Reporting)  End of AI Gather Units
10:00:40 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:00:40 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1005298-Vex. III Power:65 Health:100% Issus>Issus Mission:Garrison Fitness:100% Need:0 Threat:4 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1004674-Praesidium XXIV Power:42 Health:100% Issus>Issus Mission:Garrison Fitness:100% Need:0 Threat:4 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1004688-Praesidium XXVII Power:42 Health:100% Issus>Issus Mission:Garrison Fitness:100% Need:0 Threat:4 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005722 L. Antonius manus, 1258 Apamene, Pow:94, Count: 5(l 1/L 2/S 2)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1350, Region: 1258 Apamene
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 1257 Coele Syria
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 19500, Region: 1249 Palmyrene
10:00:40 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32500, Region: 1258 Apamene
10:00:40 AM  (Reporting)  Agenda  5  : Agenda: Defend, Value: 30000, Region: 1265 Tyrus
10:00:40 AM  (Reporting)  Agenda  6  : Agenda: Defend, Value: 27500, Region: 1248 Corsote
10:00:40 AM  (Reporting)  Agenda  7  : Agenda: Defend, Value: 25000, Region: 1248 Corsote
10:00:40 AM  (Reporting)  Agenda  8  : Agenda: Defend, Value: 22500, Region: 1258 Apamene
10:00:40 AM  (Reporting)  Agenda  9  : Agenda: Defend, Value: 20000, Region: 1265 Tyrus
10:00:40 AM  (Reporting)  Agenda  10  : Agenda: Defend, Value: 17500, Region: 1258 Apamene
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 25000, Region: 1248 Corsote
10:00:40 AM  (Reporting)  1005722-L. Antonius manus Power:94 Health:100% Apamene>Corsote Mission:Defend Fitness:50% Need:86 Threat:97 GoalValue: 25000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005957 Praesidium XV, 1259 Orontes, Pow:18, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 32500, Region: 1257 Coele Syria
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 30000, Region: 1257 Coele Syria
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 30000, Region: 1257 Coele Syria
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 30000, Region: 1257 Coele Syria
10:00:40 AM  (Reporting)  1005957-Praesidium XV Power:18 Health:100% Orontes>Coele Syria Mission:Defend Fitness:60% Need:60 Threat:8 GoalValue: 30000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004454 Praesidium XX, 1259 Orontes, Pow:5, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 32500, Region: 1265 Tyrus
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 1265 Tyrus
10:00:40 AM  (Reporting)  1004454-Praesidium XX Power:5 Health:100% Orontes>Tyrus Mission:Defend Fitness:65% Need:27 Threat:82 GoalValue: 32500
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1006099 Praesidium XIX, 1265 Tyrus, Pow:42, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 32500, Region: 1265 Tyrus
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 32500, Region: 1265 Tyrus
10:00:40 AM  (Reporting)  1006099-Praesidium XIX Power:42 Health:100% Tyrus>Tyrus Mission:Garrison Fitness:65% Need:27 Threat:82 GoalValue: 32500
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1006100 Praesidium V, 1265 Tyrus, Pow:42, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 32500, Region: 1265 Tyrus
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 1800, Region: 1265 Tyrus
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 32500, Region: 1265 Tyrus
10:00:40 AM  (Reporting)  1006100-Praesidium V Power:42 Health:100% Tyrus>Tyrus Mission:Garrison Fitness:65% Need:27 Threat:82 GoalValue: 32500
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004281 Arabia mercenarius, 1268 Batanea, Pow:70, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1950, Region: 1268 Batanea
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1950, Region: 1268 Batanea
10:00:40 AM  (Reporting)  1004281-Arabia mercenarius Power:70 Health:100% Batanea>Batanea Mission:Keep Position Fitness:20% Need:0 Threat:31 GoalValue: 1950
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004737 Arabia mercenarius, 1268 Batanea, Pow:70, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1950, Region: 1268 Batanea
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1950, Region: 1268 Batanea
10:00:40 AM  (Reporting)  1004737-Arabia mercenarius Power:70 Health:100% Batanea>Batanea Mission:Keep Position Fitness:20% Need:0 Threat:31 GoalValue: 1950
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1004210 Geminus manus is doing nothing in Galilea  Power: 0  HealthPerc: 100
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1006098 Praesidium XVII, 1266 Galilea, Pow:42, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 1266 Galilea
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 4750, Region: 1266 Galilea
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12500, Region: 1266 Galilea
10:00:40 AM  (Reporting)  1006098-Praesidium XVII Power:42 Health:100% Galilea>Galilea Mission:Garrison Fitness:25% Need:817 Threat:636 GoalValue: 12500
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004236 Praesidium IX, 1274 Philistaei, Pow:42, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 10900, Region: 1274 Philistaei
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 1550, Region: 1274 Philistaei
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 10900, Region: 1274 Philistaei
10:00:40 AM  (Reporting)  1004236-Praesidium IX Power:42 Health:100% Philistaei>Philistaei Mission:Garrison Fitness:25% Need:385 Threat:316 GoalValue: 10900
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1000820 Palestina exercitus, 1275 Judea, Pow:1999, Count: 13(l 1/L 8/S 4)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 22000, Region: 1279 Petra
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 25500, Region: 1266 Galilea
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 18500, Region: 1279 Petra
10:00:40 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 7515, Region: 1250 Phaliga
10:00:40 AM  (Reporting)  Agenda  5  : Agenda: Defend, Value: 20500, Region: 1266 Galilea
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 20500, Region: 1266 Galilea
10:00:40 AM  (Reporting)  1000820-Palestina exercitus Power:1999 Health:91% Judea>Galilea Mission:Defend Fitness:41% Need:817 Threat:636 GoalValue: 20500
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1006269-3. Vespasian Force Power:35 Health:83% Judea>Judea Mission:Garrison Fitness:100% Need:1592 Threat:1205 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1000943 Classis Syriaca, 1294 Pelusium, Pow:561, Count: 5(l 0/L 4/S 1)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 2820, Region: 2594 Creticum Mare Occidentalis
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 17550, Region: 1294 Pelusium
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 17550, Region: 1294 Pelusium
10:00:40 AM  (Reporting)  1000943-Classis Syriaca Power:561 Health:100% Pelusium>Pelusium Mission:Naval Calling Fitness:100% Need:14 Threat:0 GoalValue: 17550
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004508 Alexander manus, 1279 Petra, Pow:362, Count: 10(l 2/L 6/S 2)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1266 Galilea
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1279 Petra
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 8500, Region: 1279 Petra
10:00:40 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 41856, Region: 1274 Philistaei
10:00:40 AM  (Reporting)  Agenda  5  : Agenda: Defend, Value: 39676, Region: 1274 Philistaei
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 39676, Region: 1274 Philistaei
10:00:40 AM  (Reporting)  1004508-Alexander manus Power:362 Health:66% Petra>Philistaei Mission:Defend Fitness:91% Need:385 Threat:316 GoalValue: 39676
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.30 - Core:0.20 - Nav:5.00) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:00:40 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Arties
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:00:40 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Supplies
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:00:40 AM  (Reporting)  _GTU_ Gathering Region 1249 Palmyrene in theater 134 Parthia & Media
10:00:40 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:00:40 AM  (Reporting)  End of AI Gather Units
10:00:40 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:00:40 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1003408 Edessa praesidium, 1167 Edessa, Pow:63, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1167 Edessa
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004955 Cerialis manus, 1248 Corsote, Pow:45, Count: 3(l 1/L 1/S 1)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 32500, Region: 1248 Corsote
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 1837, Region: 1248 Corsote
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 32500, Region: 1248 Corsote
10:00:40 AM  (Reporting)  1004955-Cerialis manus Power:45 Health:100% Corsote>Corsote Mission:Garrison Fitness:65% Need:86 Threat:97 GoalValue: 32500
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1000699 Palmyrene manus, 1249 Palmyrene, Pow:177, Count: 3(l 1/L 2/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 6075, Region: 1249 Palmyrene
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 6075, Region: 1249 Palmyrene
10:00:40 AM  (Reporting)  1000699-Palmyrene manus Power:177 Health:100% Palmyrene>Palmyrene Mission:Keep Position Fitness:54% Need:234 Threat:173 GoalValue: 6075
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1006180 Equ.Sagit. I (Ori), 1249 Palmyrene, Pow:54, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 5130, Region: 1249 Palmyrene
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 5130, Region: 1249 Palmyrene
10:00:40 AM  (Reporting)  1006180-Equ.Sagit. I (Ori) Power:54 Health:100% Palmyrene>Palmyrene Mission:Keep Position Fitness:54% Need:234 Threat:173 GoalValue: 5130
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.28 - Core:0.33 - Nav:0.20) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:00:40 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Arties
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:00:40 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Supplies
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:00:40 AM  (Reporting)  _GTU_ Gathering Region 665 Noreia in theater 121 Alpes
10:00:40 AM  (Reporting)  _GTU_ 1005931 Vespasian Force, 396 Vindonissa, Pow:44, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:00:40 AM  (Reporting)  _GTU_ Starting merge 1 at start
10:00:40 AM  (Reporting)  _GTU_ Finished merge 1 now
10:00:40 AM  (Reporting)  _GTU_ Vespasian Force gathering toward primary region (long distance)
10:00:40 AM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 2, Region: 665 Noreia Gather to region: 665 Noreia
10:00:40 AM  (Reporting)  Ended AI Gather Units 18 ms
10:00:40 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:00:40 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005926 Vespasian Force, 654 Vindobonna, Pow:71, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 7980, Region: 654 Vindobonna
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 7980, Region: 654 Vindobonna
10:00:40 AM  (Reporting)  1005926-Vespasian Force Power:71 Health:100% Vindobonna>Vindobonna Mission:Keep Position Fitness:84% Need:18 Threat:0 GoalValue: 7980
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1006250 Germanicum mercenarius, 654 Vindobonna, Pow:47, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 6720, Region: 654 Vindobonna
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 6720, Region: 654 Vindobonna
10:00:40 AM  (Reporting)  1006250-Germanicum mercenarius Power:47 Health:100% Vindobonna>Vindobonna Mission:Keep Position Fitness:84% Need:18 Threat:0 GoalValue: 6720
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1005925 Vespasian Force, 654 Vindobonna, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 654 Vindobonna
10:00:40 AM  (Reporting)  List of Agendas for 1005925 Vespasian Force, 654 Vindobonna, Pow:42, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 26000, Region: 654 Vindobonna
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 26000, Region: 654 Vindobonna
10:00:40 AM  (Reporting)  1005925-Vespasian Force Power:42 Health:100% Vindobonna>Vindobonna Mission:Garrison Fitness:52% Need:18 Threat:0 GoalValue: 26000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005929 Vespasian Force, 396 Vindonissa, Pow:115, Count: 2(l 0/L 2/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 6552, Region: 396 Vindonissa
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 6552, Region: 396 Vindonissa
10:00:40 AM  (Reporting)  1005929-Vespasian Force Power:115 Health:100% Vindonissa>Vindonissa Mission:Keep Position Fitness:84% Need:0 Threat:0 GoalValue: 6552
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005931 Vespasian Force, 396 Vindonissa, Pow:44, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 2, Region: 665 Noreia
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 2, Region: 665 Noreia
10:00:40 AM  (Reporting)  1005931-Vespasian Force Power:44 Health:100% Vindonissa>Noreia Mission:Gather to GHQ Fitness:1% Need:18 Threat:0 GoalValue: 2
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1005932 Vespasian Force, 659 Poetovio, Pow:73, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 659 Poetovio
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005936 Vespasian Force, 665 Noreia, Pow:71, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 9660, Region: 665 Noreia
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 9660, Region: 665 Noreia
10:00:40 AM  (Reporting)  1005936-Vespasian Force Power:71 Health:100% Noreia>Noreia Mission:Keep Position Fitness:84% Need:18 Threat:0 GoalValue: 9660
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1005935 Vespasian Force is doing nothing in Noreia  Power: 42  HealthPerc: 100
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005933 Vespasian Force, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 9660, Region: 665 Noreia
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 26000, Region: 665 Noreia
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 26000, Region: 665 Noreia
10:00:40 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 26000, Region: 665 Noreia
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 26000, Region: 665 Noreia
10:00:40 AM  (Reporting)  1005933-Vespasian Force Power:42 Health:100% Noreia>Noreia Mission:Defend Fitness:52% Need:18 Threat:0 GoalValue: 26000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005962 Praesidium III, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 26000, Region: 665 Noreia
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 9660, Region: 665 Noreia
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 26000, Region: 665 Noreia
10:00:40 AM  (Reporting)  1005962-Praesidium III Power:42 Health:100% Noreia>Noreia Mission:Garrison Fitness:52% Need:18 Threat:0 GoalValue: 26000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Moesia_Pannonia (Ext:2.04 - Core:1.85 - Nav:5.00) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:00:40 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Arties
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:00:40 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Supplies
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:00:40 AM  (Reporting)  _GTU_ Gathering Region 996 Oescus in theater 124 Moesia & Pannonia
10:00:40 AM  (Reporting)  _GTU_ 1001110 Dalmatia manus, 995 Timacum Minor, Pow:60, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:00:40 AM  (Reporting)  _GTU_ 1005271 Tettius manus, 995 Timacum Minor, Pow:78, Count: 2(l 1/L 1/S 0) has no agenda for now, trying to gather
10:00:40 AM  (Reporting)  _GTU_ 1006103 Aponianus manus, 927 Singidunum, Pow:59, Count: 2(l 1/L 1/S 0) has no agenda for now, trying to gather
10:00:40 AM  (Reporting)  _GTU_ Starting merge 3 at start
10:00:40 AM  (Reporting)  _GTU_ Finished merge 3 now
10:00:40 AM  (Reporting)  _GTU_ Dalmatia manus gathering toward primary region (short distance)
10:00:40 AM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 225, Region: 996 Oescus Gather to region: 996 Oescus
10:00:40 AM  (Reporting)  _GTU_ 1006103 Aponianus manus, 927 Singidunum, Pow:59, Count: 2(l 1/L 1/S 0) no gathering goal found, will be iddle this turn.
10:00:40 AM  (Reporting)  _GTU_ Tettius manus gathering toward primary region (short distance)
10:00:40 AM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 225, Region: 996 Oescus Gather to region: 996 Oescus
10:00:40 AM  (Reporting)  Ended AI Gather Units 3 ms
10:00:40 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:00:40 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004404 Praesidium XI, 679 Sirmium, Pow:57, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 26000, Region: 927 Singidunum
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 26000, Region: 679 Sirmium
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 26000, Region: 927 Singidunum
10:00:40 AM  (Reporting)  1004404-Praesidium XI Power:57 Health:100% Sirmium>Singidunum Mission:Defend Fitness:52% Need:60 Threat:0 GoalValue: 26000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1006183 Praesidium XXVIII, 679 Sirmium, Pow:42, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 13000, Region: 679 Sirmium
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 13000, Region: 679 Sirmium
10:00:40 AM  (Reporting)  1006183-Praesidium XXVIII Power:42 Health:100% Sirmium>Sirmium Mission:Garrison Fitness:52% Need:18 Threat:0 GoalValue: 13000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1006103 Aponianus manus is doing nothing in Singidunum  Power: 59  HealthPerc: 100
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004524 2. Vespasian Force, 927 Singidunum, Pow:61, Count: 2(l 0/L 1/S 1)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 27768, Region: 933 Naissus
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 5408, Region: 1004 Philippopolis
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 972, Region: 994 Timacus
10:00:40 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 629, Region: 1008 Coralli
10:00:40 AM  (Reporting)  Agenda  5  : Agenda: Defend, Value: 11760, Region: 933 Naissus
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 27768, Region: 933 Naissus
10:00:40 AM  (Reporting)  1004524 2. Vespasian Force Singidunum Health: 100 % will target  1005820 Sarmatii
10:00:40 AM  (Reporting)  1004524-2. Vespasian Force Power:61 Health:100% Singidunum>Naissus Mission:Merge (slave) Fitness:52% Need:60 Threat:12 GoalValue: 27768
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1003448 Castrum praesidium, 991 Novae, Pow:73, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 991 Novae
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1001239 Classis Moesica, 992 Nicopolis, Pow:114, Count: 2(l 0/L 2/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 4292, Region: 2157 Confluentes Drinus
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 3276, Region: 984 Troesmis
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 3276, Region: 984 Troesmis
10:00:40 AM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001239 Classis Moesica , destination,  is not in friendly water and the mission is not ignoring threats. 984 Troesmis
10:00:40 AM  (Reporting)  1001239-Classis Moesica Power:114 Health:100% Nicopolis>Troesmis Mission:Naval Docking Fitness:63% Need:60 Threat:0 GoalValue: 3276
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005820 Sarmatii, 933 Naissus, Pow:99, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 14560, Region: 933 Naissus
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 13884, Region: 931 Egeta
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 6136, Region: 991 Novae
10:00:40 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 22795, Region: 992 Nicopolis
10:00:40 AM  (Reporting)  Agenda  5  : Agenda: Defend, Value: 13188, Region: 987 Dorosturum
10:00:40 AM  (Reporting)  Agenda  6  : Agenda: Defend, Value: 1258, Region: 1011 Develtum
10:00:40 AM  (Reporting)  Agenda  7  : Agenda: Defend, Value: 1148, Region: 932 Dasmini
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 13188, Region: 987 Dorosturum
10:00:40 AM  (Reporting)  1005820-Sarmatii Power:99 Health:100% Naissus>Dorosturum Mission:Defend Fitness:42% Need:60 Threat:4 GoalValue: 13188
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1001116 Singidunum manus, 995 Timacum Minor, Pow:1652, Count: 15(l 3/L 7/S 5)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 14000, Region: 996 Oescus
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 992 Nicopolis
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 8540, Region: 996 Oescus
10:00:40 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 1160, Region: 1002 Syrmas
10:00:40 AM  (Reporting)  Agenda  5  : Agenda: Defend, Value: 1000, Region: 995 Timacum Minor
10:00:40 AM  (Reporting)  Agenda  6  : Agenda: Defend, Value: 6440, Region: 996 Oescus
10:00:40 AM  (Reporting)  Agenda  7  : Agenda: Defend, Value: 5740, Region: 996 Oescus
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 992 Nicopolis
10:00:40 AM  (Reporting)  1001116-Singidunum manus Power:1652 Health:100% Timacum Minor>Nicopolis Mission:Resupply Fitness:100% Need:216 Threat:160 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005271 Tettius manus, 995 Timacum Minor, Pow:78, Count: 2(l 1/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 225, Region: 996 Oescus
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 225, Region: 996 Oescus
10:00:40 AM  (Reporting)  1005271-Tettius manus Power:78 Health:100% Timacum Minor>Oescus Mission:Gather to GHQ Fitness:90% Need:1160 Threat:935 GoalValue: 225
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1001110 Dalmatia manus, 995 Timacum Minor, Pow:60, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 225, Region: 996 Oescus
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 225, Region: 996 Oescus
10:00:40 AM  (Reporting)  1001110-Dalmatia manus Power:60 Health:100% Timacum Minor>Oescus Mission:Gather to GHQ Fitness:90% Need:1160 Threat:935 GoalValue: 225
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005960 Equites I (Mac), 996 Oescus, Pow:29, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 7000, Region: 996 Oescus
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 996 Oescus
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 996 Oescus
10:00:40 AM  (Reporting)  1005960-Equites I (Mac) Power:29 Health:100% Oescus>Oescus Mission:Resupply Fitness:100% Need:1160 Threat:935 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1003442 Castrum praesidium, 996 Oescus, Pow:73, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 996 Oescus
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:2.99 - Core:5.00 - Nav:5.00) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:00:40 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Arties
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:00:40 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Supplies
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:00:40 AM  (Reporting)  _GTU_ Gathering Region 1042 Attica in theater 129 Macedonia & Graecia
10:00:40 AM  (Reporting)  _GTU_ 1005441 Praesidium IV, 1026 Chalcidis, Pow:39, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:00:40 AM  (Reporting)  _GTU_ 1006182 Praesidium XVIII, 1026 Chalcidis, Pow:42, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:00:40 AM  (Reporting)  _GTU_ Starting merge 2 at start
10:00:40 AM  (Reporting)  _GTU_ Finished merge 1 now
10:00:40 AM  (Reporting)  _GTU_ 4. Vespasian Force gathering toward primary region (short distance)
10:00:40 AM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 175, Region: 1042 Attica Gather to region: 1042 Attica
10:00:40 AM  (Reporting)  Ended AI Gather Units 3 ms
10:00:40 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:00:40 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004956 Praesidium XXXI, 1025 Migdonia, Pow:7, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1034 Magnesia
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 4400, Region: 1026 Chalcidis
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:00:40 AM  (Reporting)  1004956-Praesidium XXXI Power:7 Health:100% Migdonia>Chalcidis Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005959 Praesidium XIII, 1027 Eodaia, Pow:49, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:00:40 AM  (Reporting)  1005959-Praesidium XIII Power:49 Health:100% Eodaia>Chalcidis Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1003841 Praesidium VI, 1027 Eodaia, Pow:38, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1034 Magnesia
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:00:40 AM  (Reporting)  1003841-Praesidium VI Power:38 Health:100% Eodaia>Chalcidis Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1006102 Praesidium XXXIII, 1026 Chalcidis, Pow:59, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:00:40 AM  (Reporting)  1006102-Praesidium XXXIII Power:59 Health:100% Chalcidis>Chalcidis Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1006182 4. Vespasian Force, 1026 Chalcidis, Pow:81, Count: 2(l 0/L 2/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 175, Region: 1042 Attica
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 175, Region: 1042 Attica
10:00:40 AM  (Reporting)  1006182-4. Vespasian Force Power:81 Health:100% Chalcidis>Attica Mission:Gather to GHQ Fitness:70% Need:0 Threat:0 GoalValue: 175
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004756 Praesidium XIV, 1026 Chalcidis, Pow:33, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:00:40 AM  (Reporting)  1004756-Praesidium XIV Power:33 Health:100% Chalcidis>Chalcidis Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1006271-5. Vespasian Force Power:127 Health:100% Chalcidis>Chalcidis Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005440 Praesidium XXXV, 1034 Magnesia, Pow:29, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 3965, Region: 1034 Magnesia
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1034 Magnesia
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1034 Magnesia
10:00:40 AM  (Reporting)  1005440-Praesidium XXXV Power:29 Health:100% Magnesia>Magnesia Mission:Resupply Fitness:100% Need:31 Threat:0 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1004698 Vex. I is doing nothing in Attica  Power: 65  HealthPerc: 100
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1004224 Epibatae I is doing nothing in Attica  Power: 54  HealthPerc: 100
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1004809 Epibatae V is doing nothing in Attica  Power: 54  HealthPerc: 100
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005725 Praesidium XXX, 1042 Attica, Pow:42, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 14560, Region: 933 Naissus
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 5408, Region: 1004 Philippopolis
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 14560, Region: 933 Naissus
10:00:40 AM  (Reporting)  1005725-Praesidium XXX Power:42 Health:100% Attica>Naissus Mission:Defend Fitness:52% Need:60 Threat:12 GoalValue: 14560
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Africa (Ext:0.50 - Core:0.57 - Nav:0.20) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:00:40 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Arties
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:00:40 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Supplies
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:00:40 AM  (Reporting)  _GTU_ Gathering Region 2000 Iol in theater 137 Africa Magna
10:00:40 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:00:40 AM  (Reporting)  End of AI Gather Units
10:00:40 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:00:40 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004287 Numidia auxillarii, 2005 Rusucuru, Pow:280, Count: 5(l 2/L 3/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 6850, Region: 2005 Rusucuru
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 6850, Region: 2005 Rusucuru
10:00:40 AM  (Reporting)  1004287-Numidia auxillarii Power:280 Health:96% Rusucuru>Rusucuru Mission:Keep Position Fitness:100% Need:60 Threat:0 GoalValue: 6850
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1004164 Caesarea Mauretanica praesidium, 2000 Iol, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 2000 Iol
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1004159 Cartenna praesidium, 1997 Cartenna, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1997 Cartenna
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004130 Tingitania manus, 1979 Tingis, Pow:79, Count: 2(l 1/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 14400, Region: 1979 Tingis
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 14400, Region: 1979 Tingis
10:00:40 AM  (Reporting)  1004130-Tingitania manus Power:79 Health:100% Tingis>Tingis Mission:Keep Position Fitness:100% Need:18 Threat:0 GoalValue: 14400
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1004144 Tingis praesidium, 1979 Tingis, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1979 Tingis
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1004154 Siga praesidium, 1990 Siga, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1990 Siga
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1004149 Rusaddir praesidium, 1985 Rusaddir, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1985 Rusaddir
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Thracia (Ext:2.50 - Core:5.00 - Nav:5.00) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:00:40 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Arties
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:00:40 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Supplies
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:00:40 AM  (Reporting)  _GTU_ Gathering Region 1004 Philippopolis in theater 130 Thracia & Propontis
10:00:40 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:00:40 AM  (Reporting)  End of AI Gather Units
10:00:40 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:00:40 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1003454 Castrum praesidium, 1004 Philippopolis, Pow:73, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1004 Philippopolis
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1000668 Osroene manus, 1020 Byzantium, Pow:408, Count: 2(l 1/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Prep. Amphibious, Value: 5800, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 19000, Region: 1083 Heraclea Pontica
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 23500, Region: 1101 Ancyra
10:00:40 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 16500, Region: 1111 Amasia
10:00:40 AM  (Reporting)  Agenda  5  : Agenda: Defend, Value: 480, Region: 1003 Thracia
10:00:40 AM  (Reporting)  Agenda  6  : Agenda: Defend, Value: 15015, Region: 1020 Byzantium
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 19000, Region: 1083 Heraclea Pontica
10:00:40 AM  (Reporting)  1000668-Osroene manus Power:408 Health:100% Byzantium>Heraclea Pontica Mission:Defend Fitness:38% Need:60 Threat:38 GoalValue: 19000
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Sarmatia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Illyria (Ext:5.00 - Core:5.00 - Nav:0.20) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:00:40 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Arties
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:00:40 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Supplies
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:00:40 AM  (Reporting)  _GTU_ Gathering Region 669 Salonae in theater 123 Illyria
10:00:40 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:00:40 AM  (Reporting)  End of AI Gather Units
10:00:40 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:00:40 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005880 Illyria manus, 669 Salonae, Pow:403, Count: 2(l 1/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 25000, Region: 669 Salonae
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Attack, Value: 4698, Region: 375 Neapolis
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 4698, Region: 375 Neapolis
10:00:40 AM  (Reporting)  1005880-Illyria manus Power:403 Health:96% Salonae>Neapolis Mission:Attack Fitness:81% Need:447 Threat:250 GoalValue: 4698
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.48 - Core:0.20 - Nav:5.00) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004496 Fluv.Class. I, 1305 Alexandria, Pow:41, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 2500, Region: 1305 Alexandria
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 2500, Region: 1305 Alexandria
10:00:40 AM  (Reporting)  1004496-Fluv.Class. I Power:41 Health:100% Alexandria>Alexandria Mission:Naval Calling Fitness:100% Need:0 Threat:0 GoalValue: 2500
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Scythia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:5.00 - Core:5.00 - Nav:5.00) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:00:40 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Arties
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:00:40 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Supplies
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:00:40 AM  (Reporting)  _GTU_ Gathering Region 1305 Alexandria in theater 135 Aegyptus & Nilus
10:00:40 AM  (Reporting)  _GTU_ 1004786 Praesidium XXIX, 1294 Pelusium, Pow:42, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:00:40 AM  (Reporting)  _GTU_ Starting merge 1 at start
10:00:40 AM  (Reporting)  _GTU_ Finished merge 1 now
10:00:40 AM  (Reporting)  _GTU_ Praesidium XXIX A transport fleet is heading toward the group, setting it to Wait for load
10:00:40 AM  (Reporting)  _GTU_ Wait for Load Agenda: Wait for embarkment, Value: 2500, Region: 1294 Pelusium
10:00:40 AM  (Reporting)  Ended AI Gather Units 1 ms
10:00:40 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:00:40 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004786 Praesidium XXIX, 1294 Pelusium, Pow:42, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Wait for embarkment, Value: 2500, Region: 1294 Pelusium
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Wait for embarkment, Value: 2500, Region: 1294 Pelusium
10:00:40 AM  (Reporting)  1004786-Praesidium XXIX Power:42 Health:100% Pelusium>Pelusium Mission:Wait for embarkment Fitness:100% Need:14 Threat:0 GoalValue: 2500
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005954 Praesidium XXI, 1294 Pelusium, Pow:42, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 8417, Region: 1294 Pelusium
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 8417, Region: 1294 Pelusium
10:00:40 AM  (Reporting)  1005954-Praesidium XXI Power:42 Health:100% Pelusium>Pelusium Mission:Garrison Fitness:65% Need:14 Threat:0 GoalValue: 8417
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1005953 Praesidium XXV is doing nothing in Alexandria  Power: 42  HealthPerc: 100
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1006179 Praesidium XXVI is doing nothing in Alexandria  Power: 42  HealthPerc: 100
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1006268-Praesidium II Power:42 Health:100% Alexandria>Alexandria Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005247 Praesidium XII, 1305 Alexandria, Pow:14, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3800, Region: 1305 Alexandria
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1305 Alexandria
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1305 Alexandria
10:00:40 AM  (Reporting)  1005247-Praesidium XII Power:14 Health:100% Alexandria>Alexandria Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005720 Praesidium XXXII, 1294 Pelusium, Pow:4, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1301 Mareotis
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 4450, Region: 1294 Pelusium
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Garrison, Value: 3237, Region: 1294 Pelusium
10:00:40 AM  (Reporting)  Agenda  4  : Agenda: Resupply, Value: 100000, Region: 1294 Pelusium
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1294 Pelusium
10:00:40 AM  (Reporting)  1005720-Praesidium XXXII Power:4 Health:100% Pelusium>Pelusium Mission:Resupply Fitness:100% Need:14 Threat:0 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005436 Praesidium XXXIV, 1300 Heliopolis, Pow:0, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1305 Alexandria
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 5000, Region: 1305 Alexandria
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 1305 Alexandria
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1305 Alexandria
10:00:40 AM  (Reporting)  1005436-Praesidium XXXIV Power:0 Health:100% Heliopolis>Alexandria Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Germania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:00:40 AM  (Reporting)  _SSU_ 1006274 Praesidium IV, 1026 Chalcidis, Pow:39, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
10:00:40 AM  (Reporting)  Ended SplitStaticUnits 4 ms
10:00:40 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:00:40 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  ApplyAgenda AutoMerge
10:00:40 AM  (Reporting)  1006270 Praesidium VIII will be merged into 1004229 Mucianus exercitus in region Colophon
10:00:40 AM  (Reporting)  AI Process done in  15455 ms
10:00:40 AM  (Reporting)  Processing  1000002 Vitellius
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Starting Process on Vitellius AILevel 0 Kind: 0 Dormant NO Turn: 13 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:00:40 AM  (Reporting)  AI Process done in  71 ms
10:00:40 AM  (Reporting)  Processing  1000003 Otho
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Starting Process on Otho AILevel 2 Kind: 0 Dormant NO Turn: 13 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:00:40 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:00:40 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:00:40 AM  (Reporting)  _FIT_ Ended AIInitTheaters 130 ms
10:00:40 AM  (Reporting)  Resources Levels Otho EcoBase 100 AtWar: yes AtWarThreat: yes At PeaceThreat: no
10:00:40 AM  (Reporting)  Money Availability Very High Stock 113 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Inflation Availability Very Low Stock 2 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Victory Points Availability Very Low Stock -637 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Morale Availability Low Stock 24 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Engagements Points Availability Very Low Stock 2 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Ended InitAndDumpData Otho 196 ms
10:00:40 AM  (Reporting)  *** Faction-wide algorithms ***
10:00:40 AM  (Reporting)  Ended BuildReplacements 1 ms
10:00:40 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2529 Longum Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2596 Creticum Mare Orientalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1615 Kovrov
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 63 Aricomium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 716 Carpi
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1528 Krivii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 510 Brigantii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 383 Locri
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1945 Iberia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2533 Mare Siculum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 253 Antipolis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 2801 Playboard85
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2432 Lapatia Coru Promuntarium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2353 Arusa Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1597 Zagorsk
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1957 Albanicus Mons
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2784 Playboard68
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 754 Vilicea
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1513 Zargidava
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2024 Acholla
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 95 Aeminium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 819 Pregelia Silva
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1890 Tyrambae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2275 Sinus Cassiterides
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 413 Veromanduii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 135 Corduba
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 564 Naarvalii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2365 Mare Goticum Septentrionalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2521 Calatha Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2544 Hadrus Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 961 Ciagisi
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1794 Babrov
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1064 Colophon
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1295 Troglodytae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2421 Oceanus Atlanticus 5
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 1273 Nabatea
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2488 Sinus Ligusticus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1347 Tsieliakhany
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 1097 Paphlaginia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 964 Ararus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 315 Viromanduorum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1786 Tambov
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2447 Oceanus Occidentalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1772 Lipetsk
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 129 Gades
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 939 Derrones
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1332 Utena
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 13 target region was 1211 Seleucia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1406 Liouban
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1100 Nyssa
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2276 Uxantis Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1566 Olenino
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 907 Tavesthia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 2836 Camarina
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1140 Cilicia Minor
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1493 Dymer
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 804 Scyrius Silva
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2017 Carthage
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1912 Strobulus Mons
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 16 Lucenii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 377 Venusia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 76 Durocornavium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2392 Mare Livoicum Orientalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1691 Gluboki
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1195 Opis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 900 Nilandia Australii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2735 Playboard19
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 921 Rhizon
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2114 Ostia Sequana
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1652 Korenovo
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1889 Tyrambi
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2604 Sinus Saronicus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2142 Viadrus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 492 Vindelicii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2084 Africa Occidentalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2073 Media
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 665 Noreia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1542 Krolevets
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1222 Charax Spasinu
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 72 Durogivitum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1826 Saratov
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1693 Lugansk
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2852 Tunes
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2124 Ostia Rheni
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1888 Rhombites Major
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1182 Lychnitis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 344 Placentia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2718 Playboard2
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1579 Kachin
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 661 Celeia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1791 Novo Vornejvski
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2009 Thamugadi
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1886 Azarba
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 1264 Hemesa
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 403 Uberii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1225 Messene
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2719 Playboard3
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2705 Nattabutae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 380 Metapontum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2595 Creticum Mare Australis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1593 Borodino
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 78 Uxelis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1952 Artaxata
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 816 Augustaviacum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 390 Henna
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 910 Pasinum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2205 Confluentes Badrus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1499 Korostychev
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 260 Brigantio
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 2501 Igilum Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2308 Iatra Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1739 Berezova
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1496 Koziatyn
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 2172 Buga Aestuarium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1273 Nabatea
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 23 target region was 456 Bructerii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1245 Rutubiae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 239 Segusaviorum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2279 Satiocanus Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 44 Pons Aelius
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1554 Smolensk
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2786 Playboard70
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 342 Clastidium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2647 Mare Thracicum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2369 Elandia Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2209 Euphrates
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1260 Syria
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2419 Oceanus Atlanticus 3
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1923 Cerctus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 768 Burii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1268 Batanea
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2275 Sinus Cassiterides
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 27 target region was 2035 Leptis Magna
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 49 Setantorium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2414 Venetum Mare
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2828 Mare Ionium Commercius
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 19 Skara Brae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1213 Ctesiphon
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2181 Beresina Confluentes
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 818 Pregelia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 31 Aberdoen
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 135 Corduba
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2646 Sinus Toronaicus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 898 Satacundia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 233 Erborolacum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 564 Naarvalii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2190 Rha Aestuarium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 796 Thorunium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 184 Cascantum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 38 target region was 1064 Colophon
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 431 Fectio
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 407 Suanetes
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1359 Pastavy
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1670 Bielgorod
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 853 Sologia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1327 Bauska
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 420 Leodium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1644 Jeleznogorsk
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 526 Virunii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2516 Cunicularium Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2685 Pontus Euxinus 1
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 2041 Automala
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1086 Billaeus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1946 Orchistene
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1782 Marchansk
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2177 Pselo Confluentes
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1786 Tambov
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 2182 Beresina
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 12 Concani
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 46 Luguvalium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2151 Confluentes Isara
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1522 Olbia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2361 Mare Goticum Orientalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1239 Vologesia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 487 Tulingii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1822 Irgavino
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 653 Anisus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 831 Holm
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2090 Matiani Mons
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 610 Boiodurum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 1061 Rhyndacus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2592 Internum Mare 9
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2396 Mare Sveticum Orientalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2437 Avarum Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2527 Gaulus Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2124 Ostia Rheni
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 824 Memolum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 35 target region was 1298 Memphys
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 409 Raetii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 903 Viburgia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 368 Spoletium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 143 Bigerra
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 749 Alutus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 344 Placentia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 264 Boutae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2748 Playboard32
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2234 Epidium Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 1258 Apamene
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2717 Playboard1
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1347 Tsieliakhany
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1547 Nossivka
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2822 Oceanus Germanicus Commercius
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2353 Arusa Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1054 Cyzicus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1707 Pantirapes
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2559 Apsus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 842 Scythenes
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2755 Playboard39
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2146 Confluentes Pilica
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1987 Taladusii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 985 Tomi
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2723 Playboard7
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1042 Attica
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 260 Brigantio
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2811 Bordure10
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 15 target region was 369 Roma
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2280 Caesarea Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 581 Viadrus Silve
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2768 Playboard52
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1160 Arsanias
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 65 Manduessedum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1933 Cutatision
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1848 Kalach
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1267 Trachonitis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1879 Tanais Minor
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1039 Dorida
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 1042 Attica
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2100 Durius
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 333 Pollentia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 305 Rotomagus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2137 Albis Superior
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2626 Mare Syriacum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2787 Playboard71
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 993 Triballi
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1801 Donskoe
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1205 Busaria
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 943 Lissus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 29 target region was 2058 Salamis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 703 Argidava
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 600 Satuacatum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 602 Nomisterum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 759 Drogotea
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1160 Arsanias
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1187 Mygdonia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1122 Cabira
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1446 Bykhaw
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2103 Baetis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2453 Cerne Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 207 Sardones
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 677 Bolentium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 1276 Perea
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 358 Sena Gallica
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 1081 Bithynium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1915 Isondae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2834 Tyndaris
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1368 Plauven
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1619 Ryazan
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 677 Bolentium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 555 Ermundurii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1667 Merefa
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2441 Mare Lusitanium Australis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2584 Mare Cyrenaicum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1272 Decapolis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2759 Playboard43
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1618 Rybnoie
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1247 Harae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1172 Reisaina
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2674 Toreticum Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 1303 Tanis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 639 Bellunum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2053 Marmaridae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 637 Venostes
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1281 Sinai
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2436 Oceanus Exterius Occidentalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 407 Suanetes
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2267 Cassiterides
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 473 Saxonia Superior
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2508 Mare Tyrrhenum Orientalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 158 Sisapo
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2292 Garienus Aestuarium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1416 Bologoie
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2416 Pictonum Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2020 Zama
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 434 Caninefates
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1997 Cartenna
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2155 Danubius
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1541 Borzna
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 53 Gangani
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2027 Nepte
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 901 Hollola
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 25 Pictes
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 1986 Lemnis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 564 Naarvalii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 206 Tolosa
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2217 Mare Glaciale
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1350 Dziatlava
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2258 Linnu Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2802 Bordure1
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2268 Oceanus Vergivius
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1214 Artemita
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 606 Boiemun
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 15 target region was 369 Roma
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2312 Sinus Norvegicus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1693 Lugansk
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1392 Ivangorod
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 915 Celegeri
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 87 Arsa
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 488 Aurelia Aquensi
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 709 Asanca
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1414 Volotchek
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1836 Jirnovsk
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2498 Fretum Sardinus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 45 target region was 1189 Singara
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2764 Playboard48
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 879 Urbs Mariae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 963 Dacia Malutensis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1383 Wierbich
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 867 Caroli Corona
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2451 Sinus Sagudi
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 539 Burgii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 806 Prusii Occidentalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 201 Tarvbellicae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 159 Salaria
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1593 Borodino
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1569 Demensk
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 386 Caralis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 2170 Lacus Peipus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2048 Marmarica
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2186 Oscolis Confluentes
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2536 Sinus Tarentinus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2324 Tiora Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 934 Dardania
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 311 Pontes
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1673 Novy Oskol
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1038 Aetolia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1944 Koura
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1189 Singara
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 873 Sualbo
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 352 Aquilea
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 597 Batinii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 417 Sunieii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 614 Marsignii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1952 Artaxata
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2170 Lacus Peipus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 1016 Andrinopolis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2476 Portus Magnus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 17 target region was 1290 Phraaspa
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 814 Lomisium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 566 Lugii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2631 Dinaretum Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2604 Sinus Saronicus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2654 Bosporus Thracicus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 599 Arsenium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 2054 Gortyna
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 385 Tharros
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 584 Gothones Minor
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1903 Amazones
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 868 Calmaria
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1784 Zametchino
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 292 Corispiti
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1516 Nemira
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2389 Mare Livoicum Occidentalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 896 Gotlandia Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 92 Scallabis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2764 Playboard48
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2579 Sinus Syrticus Orientalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2515 Mare Sardonum Orientalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 923 Salluntum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 625 Coridorgis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 17 target region was 318 Durocorturum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 702 Cusum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1347 Tsieliakhany
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2610 Ardanis Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 879 Urbs Mariae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2444 Cuncus Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 763 Vamatis Silva
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 706 Anabum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1440 Vitebsk
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2238 Rerigonius Sinus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 785 Otocii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1433 Velij
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1235 Almatia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1707 Pantirapes
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 44 target region was 2000 Iol
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2809 Bordure8
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 151 Geraea
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 203 Burdigala
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1442 Demidov
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1535 Staroslav
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2422 Oceanus Atlanticus 6
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1489 Kostopil
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1500 Kiev
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1920 Coesius
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 62 Cambria
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 543 Senonii Orientalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1934 Lazica
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 452 Visurgiae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1082 Gordieum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 883 Kelen
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1773 Lev
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 1724 Eupatoria
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1595 Ouglitch
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 47 Concangis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 637 Venostes
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2719 Playboard3
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2852 Tunes
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1683 Stary Oskol
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 1024 Edonis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1320 Taurogen
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2127 Rhenus Inferior
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2290 Fretum Gallicum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2782 Playboard66
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2383 Bravicus Sinus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1429 Dno
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1567 Toupik
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 651 Stiriate
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 160 Consabura
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1317 Grobin
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2513 Portus Panormus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1847 Perelazovski
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1449 Slawharad
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 125 Calagurris
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1828 Marks
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1665 Myrohod
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2633 Mare Cyprus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1238 Asalmania
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 2074 Persis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 1087 Asia Minor
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2676 Mogrus Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1317 Grobin
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2840 Paestum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2347 Scaldus Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 472 Saxonia Inferior
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1606 Kostromskoie
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 111 Legio
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 845 Hielmelan
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1809 Lounino
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1341 Sokolka
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2125 Mosa
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1102 Argaeus Mons
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 511 Augusta Vindelicum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1842 Vechenskaia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2628 Dades Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1481 Kremenetz
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 682 Osones
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 669 Salonae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1923 Cerctus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 824 Memolum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 377 Venusia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2573 Mare Libycum Meridionalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2275 Sinus Cassiterides
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 284 Autessiodurum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 701 Taurunum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2644 Euboieum Mare
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1205 Busaria
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 847 Skidene
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 301 Esuvi
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2561 Paxos Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2453 Cerne Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2180 Danapris Superior
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2782 Playboard66
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 818 Pregelia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 450 Nemetes
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1339 Varena
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2799 Playboard83
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1483 Khotyn
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2073 Media
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2027 Nepte
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 1050 Cephallonia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1206 Sacquaria
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1697 Ienakeve
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 358 Sena Gallica
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 1298 Memphys
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2300 Caelis Ostia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2828 Mare Ionium Commercius
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 44 target region was 190 Cesse
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 408 Calucii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 1115 Sarus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 1191 Ninus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 127 Andelus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 70 target region was 1305 Alexandria
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1845 Kletski
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2348 Laeso Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 13 target region was 1211 Seleucia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1158 Araxes
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 451 Ampsivarii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2573 Mare Libycum Meridionalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 321 Divodurum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 2074 Persis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2805 Bordure4
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 913 Dvinus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 1045 Elis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 29 target region was 73 Londinium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1877 Suruba
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 179 Salduba
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 858 Heygen
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1878 Sacani
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 422 Nervii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2207 Confluentes Arvand
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 320 Orolaunum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 487 Tulingii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2068 Urals
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2801 Playboard85
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2660 Insula Borysthea
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1622 Spassk
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2812 Bordure11
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1708 Scythae Nomades
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 326 Aleria
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2191 Rha Inferior
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1527 Borysthenes
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2430 Cantabricus Oceanus Occidentalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1666 Karlivka
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 73 Londinium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 97 Cale
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1334 Vilna
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 630 Cetium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1790 Liski
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 1088 Galatia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 17 target region was 1290 Phraaspa
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 928 Idimum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1184 Assyria
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 482 Meno Inferior
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2832 Drepanum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2763 Playboard47
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 516 Castra Batava
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1884 Patarve
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 328 Vitricum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2129 Confluentes Moenus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 284 Autessiodurum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2630 Aphroditae Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 397 Tigurinii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1356 Borisov
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2357 Suevicum Mare
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1347 Tsieliakhany
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1463 Doubrovitsia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 194 Emporiae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 2050 Ardanis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2089 Tritonis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 846 Halsne
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 53 Gangani
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1739 Berezova
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 851 Norvegia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2270 Oceanus Ibericus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 867 Caroli Corona
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 700 Tibiscum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 512 Cambaudunum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 77 Tamaris
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 214 Aginnum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2284 Trisantum Aestuarium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2597 Matapicus Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 607 Marcomannii Orientalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2812 Bordure11
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1118 Tabal
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 27 Mons Graupius
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 134 Munigua
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1997 Cartenna
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1925 Heniochi
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 101 Aseconia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 29 target region was 2058 Salamis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 13 target region was 1211 Seleucia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 312 Nemetacon
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 389 Messana
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1408 Arismapii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1751 Kaumov
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 86 Laccobriga
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 933 Naissus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1535 Staroslav
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2573 Mare Libycum Meridionalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2136 Confluentes Sala
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 831 Holm
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 126 Oiasso
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2123 Scaldis Aestuarium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 883 Kelen
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 622 Casurgis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1371 Rezeke
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2605 Cyclades Insulae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 270 Tegua
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 811 Prusii Orientalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1388 Figefyr
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1864 Rha Fluvi Ostia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 46 target region was 379 Tarentum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2641 Khios Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2093 Dur Fluvius
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2361 Mare Goticum Orientalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 1020 Byzantium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2233 Volsas Sinus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 802 Elbingus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1974 Macanitae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 556 Plauenes
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1654 Lukhiv
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1915 Isondae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 815 Lycicum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1215 Gorgus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 374 Capua
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 270 Tegua
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1838 Kazanskaia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2440 Mare Lusitanium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2355 Sinus Seladicus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1853 Kotelnikovo
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 44 Pons Aelius
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 962 Tiasum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1711 Agaris
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2154 Confluentes Maricus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 1153 Issus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2372 Venedicus Sinus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1927 Pytus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 463 Matiaccii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 573 Rugii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 270 Tegua
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 492 Vindelicii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1132 Satala
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 2073 Media
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2264 Octapitarum Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 778 Radomita
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 262 Cularo
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2687 Pontus Euxinus 3
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2824 Oceanus Atlanticus Commercius
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2234 Epidium Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2683 Acherusia Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1574 Rjev
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 147 Urium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1973 Bacuatae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2439 Promunturium Ophiussal
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 649 Arlape
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1597 Zagorsk
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 2813 Bordure12
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 869 Noravia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1851 Kalitva
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1837 Panfilovo
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2778 Playboard62
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 103 Lucus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1177 Armenia Major
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2614 Pharos Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 129 Gades
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1535 Staroslav
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 864 Malmogia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 787 Lubartovia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1636 Lokat
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 269 Etanna
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1348 Basilides
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1213 Ctesiphon
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 245 Vindomagus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2138 Confluentes Multavia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . % Chance was 5 target region was 321 Divodurum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2673 Sindicus Sinus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1722 Cheronesus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2832 Drepanum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 843 Iatria
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2004 Tamascani
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2256 Birgus Aestuarium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 195 Maiorica
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 63 Aricomium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2838 Hipontum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 129 Gades
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 398 Aquae Helveticae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 118 Segisama
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 798 Macovium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2366 Mare Balticum Occidentalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1955 Otene
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1548 Brovary
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 976 Alpes Bastarnicae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1925 Heniochi
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1809 Lounino
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 812 Gelonii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 833 Scaga Provincia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 688 Cusus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1142 Tarsus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 183 Iaca
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1899 Ariaecae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 42 target region was 665 Noreia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 306 Lutetia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2595 Creticum Mare Australis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 1127 Pyradres Mons
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 537 Berolinum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2005 Rusucuru
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2244 Novantarum Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1446 Bykhaw
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1379 Aluksen
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2707 Musulamii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1315 Engure
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 65 Manduessedum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 40 target region was 430 Noviomagus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1868 Sapothrenae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 651 Stiriate
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 242 Cadurcii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2434 Crovium Promuntarium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 187 Aeso
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1761 Riajsk
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1601 Sessna
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2355 Sinus Seladicus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 975 Hierasus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 2846 Diacria
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 850 Leder
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2087 Malva
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1403 Hyperboreii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1863 Malanchlaeni
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 53 target region was 2017 Carthage
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 2147 Locus Vener
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1858 Nesiotis Regio
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 716 Carpi
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 855 Verno
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2703 Oceanus Glacicus Australis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1513 Zargidava
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2161 Danubius Inferior
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 396 Vindonissa
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1527 Borysthenes
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 321 Divodurum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 599 Arsenium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1704 Amadocus Mons
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2227 Oceanus Scythicus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2107 Confluentes Olitis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2776 Playboard60
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 251 Maturonium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 494 Stuogardia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2335 Terra Sacra
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1612 Chouia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 293 Reginca
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 930 Viminacium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1084 Sesamus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 817 Gelonii Septentrionalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 329 Eporedia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2498 Fretum Sardinus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1713 Hypacris Carcinis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 125 Calagurris
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2387 Fretum Balticum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1563 Taropez
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1357 Kroupki
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1135 Mons Armenicus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2553 Adriaticum Mare 1
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2516 Cunicularium Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2830 Mare Oriensis Commercius
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1429 Dno
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2790 Playboard74
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 370 Corfinium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1056 Pergamos
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2462 Sinus Sucronensis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1513 Zargidava
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2345 Mare Batavicum Australis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2416 Pictonum Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 256 Alaunium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 210 Cessero
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2325 Cimbricus Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2107 Confluentes Olitis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1422 Seredka
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2043 Arsinoe
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 2190 Rha Aestuarium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 378 Grumentum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2365 Mare Goticum Septentrionalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2474 Cannarum Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 2012 Hippo Regius
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 440 Ubii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2173 Buga
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1646 Chtchigry
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 784 Scinervicii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2095 Tamesis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 162 Libisosa
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 690 Iaziges Metanastae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 29 target region was 1026 Chalcidis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1579 Kachin
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1307 Cathabatmus Major
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2569 Larunesiae Insulae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 920 Epidaurus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1423 Pskov
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2334 Palus Jadicus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 717 Tisia Superior
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 95 Aeminium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1351 Klietsk
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2468 Baleares Insulae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 118 Segisama
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2763 Playboard47
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1330 Ponewjez
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1915 Isondae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 1042 Attica
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 1125 Trapezus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 546 Angilii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 863 Cobandii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 467 Albis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1624 Mikhailov
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2382 Gotlandia Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 132 Ilipa
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1283 Sinai Mons
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1485 Peucinii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2124 Ostia Rheni
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1783 Chatsk
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 509 Rostrum Nemaviae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 1266 Galilea
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 872 Iuncopia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 247 Ambrussum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1798 Novo Cheboksary
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 413 Veromanduii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 465 Portus Brema
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 525 Suardones
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2069 Norrland
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2281 Riduna Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 427 Aduaticii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 87 Arsa
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 184 Cascantum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 848 Sniodal
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 693 Tisia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 994 Timacus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 65 Manduessedum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 756 Carpati Silva
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1230 Alexandria Elymaea
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1655 Rokitno
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 21 target region was 1191 Ninus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1312 Dundaga
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 328 Vitricum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2616 Aegyptium Pelagus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 2167 Nemunas
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1768 Oukhalova
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2068 Urals
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2708 Thabudis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 1271 Samaria
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1291 Matianus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 595 Vistuliae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1507 Axiacae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 38 Cathures
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2187 Tanais Inferior
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1904 Corusia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 31 target region was 330 Taurasia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2104 Ostia Hiberi
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1062 Phoceum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2298 Aneda Aestuarium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 193 Ausa
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 778 Radomita
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 760 Chodorii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2209 Euphrates
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 2476 Portus Magnus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 1052 Nicaea
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 203 Burdigala
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 767 Arii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2136 Confluentes Sala
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2279 Satiocanus Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1231 Elymais
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 83 Belgarum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2628 Dades Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2127 Rhenus Inferior
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1175 Masius Mons
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2117 Rhodanus Inferior
10:00:40 AM  (Reporting)  Ended HandleRegionsDecisions 6315 ms
10:00:40 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:00:40 AM  (Reporting)  Steel Level 6 Amount 0
10:00:40 AM  (Reporting)  Money Level 6 Amount 113
10:00:40 AM  (Reporting)  Conscripts Level 6 Amount 0
10:00:40 AM  (Reporting)  _BNU Buying Unit Urb. Praesidium Family ID Militia no Area
10:00:40 AM  (Reporting)  _BNU Buying Unit Urb. Praesidium Family ID Militia no Area
10:00:40 AM  (Reporting)  _BNU Buying Unit Urb. Praesidium Family ID Militia no Area
10:00:40 AM  (Reporting)  _BNU Buying Unit Auxilia (Gallia - Germania) Family ID Light Infantry Area Recruitment in Gallia
10:00:40 AM  (Reporting)  _BNU Buying Unit Auxilia (Moesia - Pannonia) Family ID Light Infantry Area Recruitment in Moesia Pannonia
10:00:40 AM  (Reporting)  Ended BuildNewUnits Bought: 5 4 ms
10:00:40 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:00:40 AM  (Reporting)  Ended ManageFleetsComposition 4 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:00:40 AM  (Reporting)  Ended CallFleet 0 ms
10:00:40 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:00:40 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:00:40 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:00:40 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:00:40 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:00:40 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:00:40 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:00:40 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:00:40 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
10:00:40 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:00:40 AM  (Reporting)  Ended Collect Leaders 0 ms
10:00:40 AM  (Reporting)  AI Process done in  7276 ms
10:00:40 AM  (Reporting)  Processing  1000004 Macer
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Starting Process on Macer AILevel 2 Kind: 0 Dormant NO Turn: 13 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:00:40 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:00:40 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:00:40 AM  (Reporting)  _FIT_ Ended AIInitTheaters 370 ms
10:00:40 AM  (Reporting)  Resources Levels Macer EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:00:40 AM  (Reporting)  Money Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Victory Points Availability Very Low Stock -207 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Morale Availability High Stock 85 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Ended InitAndDumpData Macer 438 ms
10:00:40 AM  (Reporting)  *** Faction-wide algorithms ***
10:00:40 AM  (Reporting)  Ended BuildReplacements 1 ms
10:00:40 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:00:40 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:00:40 AM  (Reporting)  Steel Level 6 Amount 0
10:00:40 AM  (Reporting)  Money Level 6 Amount 0
10:00:40 AM  (Reporting)  Conscripts Level 6 Amount 0
10:00:40 AM  (Reporting)  Ended BuildNewUnits Bought: 0 2 ms
10:00:40 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:00:40 AM  (Reporting)  Ended ManageFleetsComposition 2 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:00:40 AM  (Reporting)  Ended CallFleet 0 ms
10:00:40 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:00:40 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:00:40 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:00:40 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:00:40 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:00:40 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:00:40 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:00:40 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:00:40 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
10:00:40 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:00:40 AM  (Reporting)  Ended Collect Leaders 0 ms
10:00:40 AM  (Reporting)  AI Process done in  1195 ms
10:00:40 AM  (Reporting)  Processing  1000005 Regnum Parthorum
10:00:40 AM  (Reporting)  Processing  1000006 Judea
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Starting Process on Judea AILevel 2 Kind: 0 Dormant NO Turn: 13 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:00:40 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:00:40 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:00:40 AM  (Reporting)  0 unit there, but still added, as 131 Asia Minor & Anatolia is adjacent to 132 Oriens Magnus
10:00:40 AM  (Reporting)  0 unit there, but still added, as 133 Caucasus is adjacent to 134 Parthia & Media
10:00:40 AM  (Reporting)  0 unit there, but still added, as 135 Aegyptus & Nilus is adjacent to 132 Oriens Magnus
10:00:40 AM  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 132 Oriens Magnus
10:00:40 AM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 2067 OwnPow Nav : 0 OppPow Nav : 283
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 274
10:00:40 AM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 415 OwnPow Land: 3827 OppPow Land: 4962 OwnPow Nav : 0 OppPow Nav : 817
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 2.72 2.32 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 128
10:00:40 AM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 66 OwnPow Nav : 0 OppPow Nav : 0
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 84
10:00:40 AM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 1802 OppPow Land: 816 OwnPow Nav : 0 OppPow Nav : 58
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 1.88 2.78 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 206
10:00:40 AM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 581 OwnPow Nav : 0 OppPow Nav : 1484
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 86
10:00:40 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 9736 OwnPow Nav : 0 OppPow Nav : 1804
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 740
10:00:40 AM  (Reporting)  _FIT_ Ended AIInitTheaters 634 ms
10:00:40 AM  (Reporting)  Resources Levels Judea EcoBase 106 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:00:40 AM  (Reporting)  Money Availability High Stock 92 Expected 53 Balance -12
10:00:40 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 53 Balance 0
10:00:40 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 53 Balance 0
10:00:40 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 53 Balance 0
10:00:40 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 53 Balance 0
10:00:40 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 53 Balance 0
10:00:40 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 53 Balance 0
10:00:40 AM  (Reporting)  Victory Points Availability Very High Stock 161 Expected 53 Balance 0
10:00:40 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 53 Balance 0
10:00:40 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 53 Balance 0
10:00:40 AM  (Reporting)  Morale Availability High Stock 118 Expected 53 Balance 0
10:00:40 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 53 Balance 0
10:00:40 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 53 Balance 0
10:00:40 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 53 Balance 0
10:00:40 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 53 Balance 0
10:00:40 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 53 Balance 0
10:00:40 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 53 Balance 0
10:00:40 AM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 53 Balance 0
10:00:40 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 53 Balance 0
10:00:40 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 53 Balance 0
10:00:40 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 53 Balance 0
10:00:40 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 53 Balance 0
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 9740
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 533
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 360
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 300
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 100
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 3827 Overall power (enemies): 4962 Ratio: 2.72
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  113944
10:00:40 AM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 817 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 1802 Overall power (enemies): 816 Ratio: 1.88
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  82
10:00:40 AM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 58 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 2067 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  374
10:00:40 AM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 283 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 66 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5
10:00:40 AM  (Reporting)  Making Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:00:40 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1804 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 581 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  126
10:00:40 AM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1484 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 817 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 58 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 283 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1804 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1484 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Land Theaters Special Regions ***
10:00:40 AM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1271 Samaria Max pick: Samaria Max need: Judea Max Val: Samaria Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 1251 Zenobia Max pick: Zenobia Max need: Batanea Max Val: Batanea Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1271 Samaria Max pick: Colophon Max need: Issus Max Val: Issus Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Phasicus Mons Max Val: Phasis Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 1271 Samaria Max pick: Alexandria Max need: Philistaei Max Val: Philistaei Naval Gathering: <None>
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Ended InitAndDumpData Judea 840 ms
10:00:40 AM  (Reporting)  *** Faction-wide algorithms ***
10:00:40 AM  (Reporting)  RPL Buying a replacement for JUD Cavalry
10:00:40 AM  (Reporting)  RPL Buying a replacement for JUD Supply Train
10:00:40 AM  (Reporting)  RPL Buying a replacement for JUD Light Infantry
10:00:40 AM  (Reporting)  RPL Buying a replacement for JUD Line Infantry
10:00:40 AM  (Reporting)  RPL Buying a replacement for JUD Light Infantry
10:00:40 AM  (Reporting)  Ended BuildReplacements 3 ms
10:00:40 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 29 target region was 1056 Pergamos
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1314 Talsi
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2374 Sinus Prusicus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2385 Mare Sveticum Occidentalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1872 Hippici
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 2760 Playboard44
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 184 Cascantum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2517 Mare Sardonum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 1127 Pyradres Mons
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2608 Carpathium Mare
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1424 Petchory
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2117 Rhodanus Inferior
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 116 Pallantia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 551 Lipsia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 41 target region was 254 Alpes Maritimae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1750 Kstovo
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1927 Pytus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 383 Locri
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 2087 Malva
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 314 Gesoriacum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 849 Tonsberg
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 1982 Myrtus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2572 Girba Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 1110 Amisus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1319 Plunge
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 41 target region was 665 Noreia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 29 Caledonii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 24 target region was 1251 Zenobia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1739 Berezova
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 1265 Tyrus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2309 Odina Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2109 Liger Aestuarium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2325 Cimbricus Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 1041 Chalcis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1220 Elam
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 84 target region was 1211 Seleucia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 42 target region was 163 Saguntum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2440 Mare Lusitanium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 2849 Delos
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 1054 Cyzicus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1792 Kamenka
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 196 Mago
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1400 Saint Petersburg
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1769 Sapajok
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 41 target region was 1057 Mytilene
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 762 Cernovii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 1028 Lynkos
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1710 Hygris
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1708 Scythae Nomades
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 1082 Gordieum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 260 Brigantio
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1577 Tver
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1695 Novocherkass
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 27 target region was 1105 Tyana
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 2782 Playboard66
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2685 Pontus Euxinus 1
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 1505 Tyras
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 27 target region was 1083 Heraclea Pontica
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 30 target region was 2016 Utica
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 895 Dalacarlia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2534 Zephyrium Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2587 Chersonescus Magna
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 676 Urbate
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 27 target region was 1065 Halicarnassum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 69 Durobrivae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 492 Vindelicii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 818 Pregelia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1172 Reisaina
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2550 Arba Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 29 target region was 161 Toletum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 445 Mosella
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 659 Poetovio
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1801 Donskoe
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 1724 Eupatoria
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 312 Nemetacon
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 509 Rostrum Nemaviae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 29 target region was 1148 Melitene
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1487 Ostroh
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 982 Beroe
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 15 Ivernii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 47 Concangis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 1078 Phrygia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2341 Sinus Batavicus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 798 Macovium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1886 Azarba
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 1043 Corinthia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 578 Scurgum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 45 target region was 1125 Trapezus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 45 target region was 1125 Trapezus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 27 target region was 306 Lutetia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2620 Mare Aegyptum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2155 Danubius
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2272 Mare Incognate 3
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 741 Marisia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 1075 Termessus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1378 Valka
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 41 target region was 1073 Lycia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 31 target region was 1068 Lydia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2424 Curinaum Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1792 Kamenka
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 441 Cugernii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2458 Mare Ibericum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2436 Oceanus Exterius Occidentalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1429 Dno
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1483 Khotyn
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2283 Vectis Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 1724 Eupatoria
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1847 Perelazovski
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 112 Lancia Oppidana
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 2079 Nubae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 929 Horreum Margi
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 454 Turantii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 420 Leodium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1671 Pristen
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2317 Sinus Danicus Occidentalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2523 Aegates Insulae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1928 Abasgi
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 865 Christiania
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 1016 Andrinopolis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 679 Sirmium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 690 Iaziges Metanastae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 2706 Aurasius Mons
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 2782 Playboard66
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1904 Corusia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 30 target region was 132 Ilipa
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1792 Kamenka
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 654 Vindobonna
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2326 Vigso Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1210 Sippara
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 1274 Philistaei
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1902 Sarmatia Asiatica
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1592 Podolsk
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 46 target region was 250 Massalia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 41 target region was 1073 Lycia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2676 Mogrus Insula
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 983 Sulina
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 75 target region was 1229 Susa
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 288 Cenabum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1320 Taurogen
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 45 target region was 355 Bononia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2586 Cyrene Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 46 target region was 1142 Tarsus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2306 Bocna Promunturium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 201 Tarvbellicae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 1302 Delta
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 638 Tridentum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1970 Daratus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 29 target region was 1056 Pergamos
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1651 Rylsk
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1333 Ukmerge
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 386 Caralis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 419 Bagacum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 434 Caninefates
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 41 target region was 665 Noreia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 1982 Myrtus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2029 Menninx
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2493 Internum Mare 4
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1642 Verkhovie
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 789 Lucovii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1614 Sodinka
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 527 Varrinii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 596 Locium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 1724 Eupatoria
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 27 target region was 389 Messana
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 43 target region was 1020 Byzantium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2380 Mare Sarmatum Orientalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 1138 Fecum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 29 target region was 1051 Nicomedia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1777 Mordovo
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 1038 Aetolia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 843 Iatria
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 787 Lubartovia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 766 Sidones Minor
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 18 Uternii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 258 Arausio
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 1154 Cyrrhus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 568 Buriae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1944 Koura
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 2832 Drepanum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1740 Iujka
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1566 Olenino
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 304 Callulum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 432 Traiectum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 486 Meno
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 1106 Taurus
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 41 target region was 369 Roma
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 101 Aseconia
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1892 Phanagoria
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 44 target region was 141 Carthago Nova
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 789 Lucovii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 1127 Pyradres Mons
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1231 Elymais
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 465 Portus Brema
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 679 Sirmium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 215 Excisium
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1339 Varena
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1378 Valka
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1932 Bruchi
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 726 Porolissum
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 805 Scyrii
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2155 Danubius
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1919 Gerri
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 574 Gepidii Occidentalis
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 331 Segusio
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 558 Silingae
10:00:40 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 684 Eravisci
10:00:40 AM  (Reporting)  Ended HandleRegionsDecisions 2988 ms
10:00:40 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:00:40 AM  (Reporting)  Steel Level 6 Amount 0
10:00:40 AM  (Reporting)  Money Level 0 Amount 36
10:00:40 AM  (Reporting)  Conscripts Level 6 Amount 0
10:00:40 AM  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
10:00:40 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:00:40 AM  (Reporting)  Ended ManageFleetsComposition 94 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:00:40 AM  (Reporting)  Ended CallFleet 0 ms
10:00:40 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:00:40 AM  (Reporting)  _LFG_ 1003249 Massada praesidium, 1275 Judea, Pow:215, Count: 4(l 1/L 2/S 1) is fixed (garrisoning)
10:00:40 AM  (Reporting)  _LFG_ 1003268 Machareus praesidium, 1276 Perea, Pow:85, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:00:40 AM  (Reporting)  _LFG_ 1005984 Eleazar Ben Simon, 1276 Perea, Pow:0, Count: 1(l 1/L 0/S 0) is fixed (garrisoning)
10:00:40 AM  (Reporting)  _LFG_ 1003263 Gerasa praesidium, 1272 Decapolis, Pow:46, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:00:40 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:00:40 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:00:40 AM  (Reporting)  _SSU_ 1006275 Ierosolyma Recept., 1271 Samaria, Pow:0, Count: 1(l 0/L 0/S 1) created in region and locked (garrisoning)
10:00:40 AM  (Reporting)  _SSU_ 1006276 Urb. Militiae, 1271 Samaria, Pow:78, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
10:00:40 AM  (Reporting)  Ended SplitStaticUnits 24 ms
10:00:40 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:00:40 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:00:40 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
10:00:40 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:00:40 AM  (Reporting)  Ended PrivilegedCombine 1 ms
10:00:40 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:00:40 AM  (Reporting)  _DCR_ 1005969 1. Jewish Force, 1271 Samaria, Pow:85, Count: 1(l 0/L 1/S 0) will garrison capital
10:00:40 AM  (Reporting)  _DCR_ 1003106 Jewish rebellio, 1271 Samaria, Pow:663, Count: 8(l 1/L 6/S 1) will garrison capital
10:00:40 AM  (Reporting)  _DCR_ 1006276 Urb. Militiae, 1271 Samaria, Pow:78, Count: 1(l 0/L 1/S 0) will garrison capital
10:00:40 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:00:40 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:00:40 AM  (Reporting)  Ended SplitGroups 1 ms
10:00:40 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:00:40 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:00:40 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:00:40 AM  (Reporting)  Ended Damaged Units 2 ms
10:00:40 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:00:40 AM  (Reporting)  Ended GarrisonObjectives 4 ms
10:00:40 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:00:40 AM  (Reporting)  Ended CheckBesieging 6 ms
10:00:40 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:00:40 AM  (Reporting)  Ended Evacuate Force (_EVA_) 7 ms
10:00:40 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:00:40 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 7 ms
10:00:40 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:00:40 AM  (Reporting)  Ended Check Leaders 0 ms
10:00:40 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:00:40 AM  (Reporting)  _MSG_ 2. Jewish Force recruiting 1004562 Gischala manus in Perea
10:00:40 AM  (Reporting)  _MSG_ gathered 973 cbt pts, needing: 4038
10:00:40 AM  (Reporting)  _MSG_ 1006185 2. Jewish Force abort its operation against 1000820 Palestina exercitus not enough forces gathered
10:00:40 AM  (Reporting)  _MSG_ 2. Jewish Force recruiting 1004562 Gischala manus in Perea
10:00:40 AM  (Reporting)  _MSG_ gathered 973 cbt pts, needing: 1404
10:00:40 AM  (Reporting)  _MSG_ 1006185 2. Jewish Force abort its operation against 1004508 Alexander manus not enough forces gathered
10:00:40 AM  (Reporting)  Ended Make Superior Group 323 ms
10:00:40 AM  (Reporting)  Entering Build Depots Assets
10:00:40 AM  (Reporting)  _BDA_ Nb of land supply units in theater 11 Nb of CPs of Regular/Militia/Cavalry/Artillery: 65
10:00:40 AM  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Oriens
10:00:40 AM  (Reporting)  _BDA_ 1  regions have been selected as candidates for depot buidling
10:00:40 AM  (Reporting)  Ended Build Depots Assets 2 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:00:40 AM  (Reporting)  Ended Split Supports
10:00:40 AM  (Reporting)  Start of AI Check for Land Resupply
10:00:40 AM  (Reporting)  CheckForLandResupply 2. Jewish Force will resupply, in region 1276 Perea
10:00:40 AM  (Reporting)  Ended CheckForLandResupply 1 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:00:40 AM  (Reporting)  Ended KeepPosition 0 ms
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:00:40 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
10:00:40 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:00:40 AM  (Reporting)  Ended PrivilegedCombine 1 ms
10:00:40 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:00:40 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:00:40 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:00:40 AM  (Reporting)  Ended SplitGroups 5 ms
10:00:40 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:00:40 AM  (Reporting)  _CBG_ 1006186 Pedites I, 1251 Zenobia, Pow:45, Count: 1(l 0/L 1/S 0) Will wait for help
10:00:40 AM  (Reporting)  _CBG_ 1006009 Adiabene exercitus, 1251 Zenobia, Pow:1125, Count: 12(l 2/L 9/S 1) Will break siege alone
10:00:40 AM  (Reporting)  Ended CheckBesiegedGroups 2 ms
10:00:40 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:00:40 AM  (Reporting)  Ended Damaged Units 1 ms
10:00:40 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:00:40 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:00:40 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:00:40 AM  (Reporting)  Ended CheckBesieging 14 ms
10:00:40 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:00:40 AM  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
10:00:40 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:00:40 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
10:00:40 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:00:40 AM  (Reporting)  Ended Check Leaders 0 ms
10:00:40 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:00:40 AM  (Reporting)  Ended Make Superior Group 5 ms
10:00:40 AM  (Reporting)  Entering Build Depots Assets
10:00:40 AM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 22
10:00:40 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:00:40 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:00:40 AM  (Reporting)  Ended Split Supports
10:00:40 AM  (Reporting)  Start of AI Check for Land Resupply
10:00:40 AM  (Reporting)  CheckForLandResupply Pedites I will resupply, in region 1251 Zenobia
10:00:40 AM  (Reporting)  CheckForLandResupply Adiabene exercitus will resupply, in region 1251 Zenobia
10:00:40 AM  (Reporting)  Ended CheckForLandResupply 1 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:00:40 AM  (Reporting)  Ended KeepPosition 0 ms
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:00:40 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 20 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 5629 AllOppPowLand: 18228 AllOwnPowNav: 0 AllOppPowNav 4446
10:00:40 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 132 Theater_Oriens Owned armies (extended): 18 Enemy armies: 58 Land Ratio: 2.72 Land Core Ratio: 2.32  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1004562 Gischala manus (Pow.422)
10:00:40 AM  (Reporting)  1006185 2. Jewish Force (Pow.551)
10:00:40 AM  (Reporting)  1006275 Ierosolyma Recept. (Pow.0)
10:00:40 AM  (Reporting)  1006276 Urb. Militiae (Pow.78)
10:00:40 AM  (Reporting)  1005969 Urb. Militiae (Pow.85)
10:00:40 AM  (Reporting)  1003106 Jewish rebellio (Pow.663)
10:00:40 AM  (Reporting)  1006186 Pedites I (Pow.45)
10:00:40 AM  (Reporting)  1006009 Adiabene exercitus (Pow.1125)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  CheckRegionForOperation 1006009 Adiabene exercitus, 1251 Zenobia, Pow:1125, Count: 12(l 2/L 9/S 1) Fitness 76 PickVal 28 SelfVal 2539 AINeed 1540
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 38000, Region: 1276 Perea
10:00:40 AM  (Reporting)  Mobilizing auxiliary group 1004562 Gischala manus
10:00:40 AM  (Reporting)  Secondary Region 1271 Samaria Pick 100 has enough garrison (Value: 904) - evaluation skipped
10:00:40 AM  (Reporting)  Primary Region 1251 Zenobia Pick 100 has enough garrison (Value: 1170) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1006185 2. Jewish Force, 1276 Perea, Pow:551, Count: 6(l 0/L 6/S 0) Fitness 82 PickVal 2 SelfVal 527 AINeed 429
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 41000, Region: 1272 Decapolis
10:00:40 AM  (Reporting)  Region 1248 Corsote Pick 10 SelfVal 17 Need 79  no group candidate found
10:00:40 AM  (Reporting)  Region 1142 Tarsus Pick 6 SelfVal 6 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 1249 Palmyrene Pick 46 SelfVal 53 Need 225  no group candidate found
10:00:40 AM  (Reporting)  Region 1294 Pelusium Pick 3 SelfVal 3 Need 338  no group candidate found
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 134 Theater_Mesopotamia Owned armies (extended): 4 Enemy armies: 30 Land Ratio: 1.88 Land Core Ratio: 2.78  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1006186 Pedites I (Pow.45)
10:00:40 AM  (Reporting)  1006009 Adiabene exercitus (Pow.1125)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Primary Region 1251 Zenobia Pick 100 has enough garrison (Value: 1170) - evaluation skipped
10:00:40 AM  (Reporting)  Region 1248 Corsote Pick 10 SelfVal 17 Need 79  no group candidate found
10:00:40 AM  (Reporting)  Region 1249 Palmyrene Pick 46 SelfVal 53 Need 225  no group candidate found
10:00:40 AM  (Reporting)  CheckRegionForOperation 1006186 Pedites I, 1251 Zenobia, Pow:45, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 2 SelfVal 6 AINeed 34
10:00:40 AM  (Reporting)  Agenda: Attack, Value: 390, Region: 1250 Phaliga
10:00:40 AM  (Reporting)  Region 1148 Melitene Pick 3 SelfVal 3 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 335 ms
10:00:40 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 132 Oriens Magnus
10:00:40 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:00:40 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 134 Parthia & Media
10:00:40 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:00:40 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:00:40 AM  (Reporting)  Ended Collect Leaders 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  ############ Starting ApplyAgenda:  Judea  ############
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Oriens (Ext:2.72 - Core:2.32 - Nav:0.20) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:00:40 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Arties
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:00:40 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Supplies
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:00:40 AM  (Reporting)  _GTU_ Gathering Region 1271 Samaria in theater 132 Oriens Magnus
10:00:40 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:00:40 AM  (Reporting)  End of AI Gather Units
10:00:40 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:00:40 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1003106-Jewish rebellio Power:663 Health:89% Samaria>Samaria Mission:Garrison Fitness:100% Need:558 Threat:1083 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1005969-Urb. Militiae Power:85 Health:100% Samaria>Samaria Mission:Garrison Fitness:100% Need:558 Threat:1083 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1006276-Urb. Militiae Power:78 Health:100% Samaria>Samaria Mission:Garrison Fitness:100% Need:558 Threat:1083 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1006185 2. Jewish Force, 1276 Perea, Pow:551, Count: 6(l 0/L 6/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1276 Perea
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 41000, Region: 1272 Decapolis
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 41000, Region: 1272 Decapolis
10:00:40 AM  (Reporting)  1006185-2. Jewish Force Power:551 Health:91% Perea>Decapolis Mission:Defend Fitness:82% Need:429 Threat:352 GoalValue: 41000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004562 Gischala manus, 1276 Perea, Pow:422, Count: 8(l 1/L 5/S 2)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 385928, Region: 1251 Zenobia
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 385928, Region: 1251 Zenobia
10:00:40 AM  (Reporting)  1004562 Gischala manus Perea Health: 81 % will target  1006009 Adiabene exercitus
10:00:40 AM  (Reporting)  1004562-Gischala manus Power:422 Health:81% Perea>Zenobia Mission:Merge (slave) Fitness:76% Need:0 Threat:44 GoalValue: 385928
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:1.88 - Core:2.78 - Nav:0.20) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:00:40 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Arties
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:00:40 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Supplies
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:00:40 AM  (Reporting)  _GTU_ Gathering Region 1251 Zenobia in theater 134 Parthia & Media
10:00:40 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:00:40 AM  (Reporting)  End of AI Gather Units
10:00:40 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:00:40 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1006009 Adiabene exercitus, 1251 Zenobia, Pow:1125, Count: 12(l 2/L 9/S 1) Keeping only the Best Attack (is Assault) goal for 1251 Zenobia
10:00:40 AM  (Reporting)  List of Agendas for 1006009 Adiabene exercitus, 1251 Zenobia, Pow:1125, Count: 12(l 2/L 9/S 1)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 50000, Region: 1251 Zenobia
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 50000, Region: 1251 Zenobia
10:00:40 AM  (Reporting)  1006009-Adiabene exercitus Power:1125 Health:97% Zenobia>Zenobia Mission:Attack Fitness:100% Need:0 Threat:44 GoalValue: 50000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1006186 Pedites I, 1251 Zenobia, Pow:45, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 5000, Region: 1251 Zenobia
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1251 Zenobia
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Attack, Value: 390, Region: 1250 Phaliga
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1251 Zenobia
10:00:40 AM  (Reporting)  1006186-Pedites I Power:45 Health:78% Zenobia>Zenobia Mission:Resupply Fitness:100% Need:0 Threat:44 GoalValue: 100000
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:00:40 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:00:40 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:00:40 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  ApplyAgenda AutoMerge
10:00:40 AM  (Reporting)  AI Process done in  6292 ms
10:00:40 AM  (Reporting)  Processing  1000007 Pirates
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Starting Process on Pirates AILevel 2 Kind: 0 Dormant NO Turn: 13 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:00:40 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:00:40 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:00:40 AM  (Reporting)  0 unit there, but still added, as 130 Thracia & Propontis is adjacent to 131 Asia Minor & Anatolia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 132 Oriens Magnus is adjacent to 131 Asia Minor & Anatolia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 133 Caucasus is adjacent to 131 Asia Minor & Anatolia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 134 Parthia & Media is adjacent to 131 Asia Minor & Anatolia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 131 Asia Minor & Anatolia
10:00:40 AM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 649 OwnPow Nav : 0 OppPow Nav : 286
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 52
10:00:40 AM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 230 OppPow Land: 1813 OwnPow Nav : 0 OppPow Nav : 287
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 326
10:00:40 AM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 8611 OwnPow Nav : 0 OppPow Nav : 116
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 96
10:00:40 AM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 66 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 84
10:00:40 AM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 2282 OwnPow Nav : 0 OppPow Nav : 58
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 182
10:00:40 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 115 OppPow Land: 9605 OwnPow Nav : 0 OppPow Nav : 1804
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 740
10:00:40 AM  (Reporting)  _FIT_ Ended AIInitTheaters 632 ms
10:00:40 AM  (Reporting)  Resources Levels Pirates EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:00:40 AM  (Reporting)  Money Availability Plentiful Stock 469 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Morale Availability High Stock 110 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 2500
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 1400
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 1400
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 240
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 200
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 230 Overall power (enemies): 1813 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  397
10:00:40 AM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 287 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 2282 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  22
10:00:40 AM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 58 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 0 Overall power (enemies): 8611 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  179
10:00:40 AM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 116 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 66 Overall power (enemies): 0 Ratio: 5.00
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2
10:00:40 AM  (Reporting)  Making Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 649 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  58
10:00:40 AM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 286 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:00:40 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1804 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 287 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 58 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 116 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 286 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1804 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Land Theaters Special Regions ***
10:00:40 AM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1128 Rizhus Max pick: Rizhus Max need: Issus Max Val: Rizhus Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 1128 Rizhus Max pick: Palmyrene Max need: Palmyrene Max Val: Palmyrene Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1128 Rizhus Max pick: Issus Max need: Issus Max Val: Issus Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Carana Max Val: Rizhus Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1128 Rizhus Max pick: Byzantium Max need: Odomantike Max Val: Byzantium Naval Gathering: <None>
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Ended InitAndDumpData Pirates 819 ms
10:00:40 AM  (Reporting)  *** Faction-wide algorithms ***
10:00:40 AM  (Reporting)  Ended BuildReplacements 1 ms
10:00:40 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:00:40 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:00:40 AM  (Reporting)  Steel Level 6 Amount 0
10:00:40 AM  (Reporting)  Money Level 6 Amount 469
10:00:40 AM  (Reporting)  Conscripts Level 6 Amount 0
10:00:40 AM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
10:00:40 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:00:40 AM  (Reporting)  Ended ManageFleetsComposition 91 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:00:40 AM  (Reporting)  Ended CallFleet 0 ms
10:00:40 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:00:40 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:00:40 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:00:40 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:00:40 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:00:40 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:00:40 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
10:00:40 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:00:40 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:00:40 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:00:40 AM  (Reporting)  Ended DefendCapitalRegion 2 ms
10:00:40 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:00:40 AM  (Reporting)  Ended SplitGroups 3 ms
10:00:40 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:00:40 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:00:40 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:00:40 AM  (Reporting)  Ended Damaged Units 0 ms
10:00:40 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:00:40 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:00:40 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:00:40 AM  (Reporting)  Ended CheckBesieging 19 ms
10:00:40 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:00:40 AM  (Reporting)  Ended Evacuate Force (_EVA_) 19 ms
10:00:40 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:00:40 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 19 ms
10:00:40 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:00:40 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 131 Asia Minor & Anatolia
10:00:40 AM  (Reporting)  Entering Build Depots Assets
10:00:40 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
10:00:40 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:00:40 AM  (Reporting)  Ended Split Supports
10:00:40 AM  (Reporting)  Start of AI Check for Land Resupply
10:00:40 AM  (Reporting)  Ended CheckForLandResupply 4 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:00:40 AM  (Reporting)  1004932 Anicetus piratii, 1083 Heraclea Pontica, Pow:49, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2460, Region: 1083 Heraclea Pontica
10:00:40 AM  (Reporting)  1005256 Camares II, 1128 Rizhus, Pow:66, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 8430, Region: 1128 Rizhus
10:00:40 AM  (Reporting)  Ended KeepPosition 0 ms
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:00:40 AM  (Reporting)  Ended Concentrate Stacks 10 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
10:00:40 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:00:40 AM  (Reporting)  Ended Make Superior Group 2 ms
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 411 AllOppPowLand: 22960 AllOwnPowNav: 0 AllOppPowNav 2551
10:00:40 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 131 Theater_Asia_Minor Owned armies (extended): 4 Enemy armies: 67 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1004932 Anicetus piratii (Pow.49)
10:00:40 AM  (Reporting)  1005256 Camares II (Pow.66)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005256 Camares II, 1128 Rizhus, Pow:66, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 47 SelfVal 47 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 2444, Region: 1128 Rizhus
10:00:40 AM  (Reporting)  Region 1153 Issus Pick 14 SelfVal 14 Need 1679  no group candidate found
10:00:40 AM  (Reporting)  Region 1062 Phoceum Pick 2 SelfVal 2 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 2849 Delos Pick 8 SelfVal 8 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 1065 Halicarnassum Pick 3 SelfVal 3 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 2056 Rhodos Pick 6 SelfVal 6 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 1064 Colophon Pick 8 SelfVal 8 Need 338  no group candidate found
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 133 Theater_Caucasus Owned armies (extended): 1 Enemy armies: 22 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1005256 Camares II (Pow.66)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Secondary Region 1128 Rizhus Pick 47 has enough garrison (Value: 66) - evaluation skipped
10:00:40 AM  (Reporting)  Region 1937 Phasis Pick 6 SelfVal 6 Need 34  no group candidate found
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 2 Enemy armies: 89 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1004932 Anicetus piratii (Pow.49)
10:00:40 AM  (Reporting)  1005256 Camares II (Pow.66)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Region 1265 Tyrus Pick 3 SelfVal 3 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 1153 Issus Pick 14 SelfVal 14 Need 1679  no group candidate found
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005256 Camares II, 1128 Rizhus, Pow:66, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 47 SelfVal 47 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 2444, Region: 1128 Rizhus
10:00:40 AM  (Reporting)  Region 1020 Byzantium Pick 8 SelfVal 8 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 1142 Tarsus Pick 12 SelfVal 12 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 1937 Phasis Pick 6 SelfVal 6 Need 34  no group candidate found
10:00:40 AM  (Reporting)  Region 2849 Delos Pick 8 SelfVal 8 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 464 ms
10:00:40 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 131 Asia Minor & Anatolia
10:00:40 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:00:40 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:00:40 AM  (Reporting)  Ended Collect Leaders 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  ############ Starting ApplyAgenda:  Pirates  ############
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:00:40 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Arties
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:00:40 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Supplies
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:00:40 AM  (Reporting)  _GTU_ Gathering Region 1128 Rizhus in theater 131 Asia Minor & Anatolia
10:00:40 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:00:40 AM  (Reporting)  End of AI Gather Units
10:00:40 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:00:40 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005256 Camares II, 1128 Rizhus, Pow:66, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 8430, Region: 1128 Rizhus
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 2444, Region: 1128 Rizhus
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 2444, Region: 1128 Rizhus
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 8430, Region: 1128 Rizhus
10:00:40 AM  (Reporting)  1005256-Camares II Power:66 Health:100% Rizhus>Rizhus Mission:Keep Position Fitness:60% Need:60 Threat:29 GoalValue: 8430
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004932 Anicetus piratii, 1083 Heraclea Pontica, Pow:49, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2460, Region: 1083 Heraclea Pontica
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 2460, Region: 1083 Heraclea Pontica
10:00:40 AM  (Reporting)  1004932-Anicetus piratii Power:49 Health:100% Heraclea Pontica>Heraclea Pontica Mission:Keep Position Fitness:60% Need:15 Threat:0 GoalValue: 2460
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:5.00 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:00:40 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:00:40 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:00:40 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  ApplyAgenda AutoMerge
10:00:40 AM  (Reporting)  AI Process done in  2968 ms
10:00:40 AM  (Reporting)  Processing  1000008 Slaves
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 13 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:00:40 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:00:40 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:00:40 AM  (Reporting)  0 unit there, but still added, as 118 Hispania Peninsula is adjacent to 119 Gallia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 119 Gallia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 119 Gallia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 122 Germania is adjacent to 119 Gallia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 130 Thracia & Propontis is adjacent to 131 Asia Minor & Anatolia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 132 Oriens Magnus is adjacent to 131 Asia Minor & Anatolia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 133 Caucasus is adjacent to 131 Asia Minor & Anatolia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 119 Gallia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
10:00:40 AM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 690 OwnPow Nav : 0 OppPow Nav : 82
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 283
10:00:40 AM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 8 OppPow Land: 6069 OwnPow Nav : 0 OppPow Nav : 862
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 461
10:00:40 AM  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 13090 OwnPow Nav : 0 OppPow Nav : 535
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 224
10:00:40 AM  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 4531 OwnPow Nav : 0 OppPow Nav : 34
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 171
10:00:40 AM  (Reporting)  Theater: 122 Theater_Germania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 3131 OwnPow Nav : 0 OppPow Nav : 79
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 218 > 74
10:00:40 AM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 649 OwnPow Nav : 0 OppPow Nav : 286
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 52
10:00:40 AM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 24 OppPow Land: 1813 OwnPow Nav : 0 OppPow Nav : 287
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 326
10:00:40 AM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 47 OppPow Land: 8611 OwnPow Nav : 0 OppPow Nav : 116
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 96
10:00:40 AM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 84
10:00:40 AM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 94 OppPow Land: 2524 OwnPow Nav : 0 OppPow Nav : 58
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 206
10:00:40 AM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 526 OwnPow Nav : 0 OppPow Nav : 352
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 568
10:00:40 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 16 OppPow Land: 9605 OwnPow Nav : 0 OppPow Nav : 1804
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 740
10:00:40 AM  (Reporting)  _FIT_ Ended AIInitTheaters 1171 ms
10:00:40 AM  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:00:40 AM  (Reporting)  Money Availability Plentiful Stock 482 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Morale Availability High Stock 108 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 2300
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 2300
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 1500
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 1400
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 1400
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 1000
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 600
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 400
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 300
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Germania Ordered Value: 100
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 24 Overall power (enemies): 1813 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  395
10:00:40 AM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 287 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 13090 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  341
10:00:40 AM  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 535 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 8 Overall power (enemies): 6069 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  458
10:00:40 AM  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 862 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 94 Overall power (enemies): 2524 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  38
10:00:40 AM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 58 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 47 Overall power (enemies): 8611 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  180
10:00:40 AM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 116 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 690 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  294
10:00:40 AM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 4531 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  167
10:00:40 AM  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 34 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 649 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  68
10:00:40 AM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 286 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5
10:00:40 AM  (Reporting)  Making Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:00:40 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1804 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
10:00:40 AM  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 352 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 122 Theater_Germania (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Germania Overall power(self): 0 Overall power (enemies): 3131 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  20
10:00:40 AM  (Reporting)  Making Naval Values Map: 122 Germania LAND Overall power(self): 0 Overall power (enemies): 79 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 287 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 535 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 862 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 58 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 116 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 34 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 286 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1804 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 352 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 122 Germania LAND Overall power(self): 0 Overall power (enemies): 79 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Land Theaters Special Regions ***
10:00:40 AM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 0 Vennicnii Max pick: Trapezus Max need: Issus Max Val: Issus Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 120 Theater_Italia HQReg: 253 Antipolis Max pick: Neapolis Max need: Roma Max Val: Neapolis Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 119 Theater_Gallia HQReg: 253 Antipolis Max pick: Antipolis Max need: Genua Max Val: Antipolis Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 0 Vennicnii Max pick: Palmyrene Max need: Zenobia Max Val: Batanea Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 132 Theater_Oriens HQReg: 0 Vennicnii Max pick: Issus Max need: Issus Max Val: Issus Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 118 Theater_Hispania HQReg: 253 Antipolis Max pick: Carthago Nova Max need: Laccobriga Max Val: Carthago Nova Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 121 Theater_Alpes HQReg: 253 Antipolis Max pick: Noreia Max need: Noreia Max Val: Mediolanum Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 130 Theater_Thracia HQReg: 0 Vennicnii Max pick: Byzantium Max need: Odomantike Max Val: Byzantium Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Phasicus Mons Max Val: Rizhus Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 122 Theater_Germania HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Fectio Max Val: Colonia Agrippa Naval Gathering: <None>
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Ended InitAndDumpData Slaves 1420 ms
10:00:40 AM  (Reporting)  *** Faction-wide algorithms ***
10:00:40 AM  (Reporting)  Ended BuildReplacements 1 ms
10:00:40 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:00:40 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:00:40 AM  (Reporting)  Steel Level 6 Amount 0
10:00:40 AM  (Reporting)  Money Level 6 Amount 482
10:00:40 AM  (Reporting)  Conscripts Level 6 Amount 0
10:00:40 AM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
10:00:40 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:00:40 AM  (Reporting)  Ended ManageFleetsComposition 196 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:00:40 AM  (Reporting)  Ended CallFleet 0 ms
10:00:40 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:00:40 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:00:40 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:00:40 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:00:40 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:00:40 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:00:40 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
10:00:40 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:00:40 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:00:40 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:00:40 AM  (Reporting)  Ended DefendCapitalRegion 277 ms
10:00:40 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:00:40 AM  (Reporting)  Ended SplitGroups 278 ms
10:00:40 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:00:40 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:00:40 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:00:40 AM  (Reporting)  Ended Damaged Units 0 ms
10:00:40 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:00:40 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:00:40 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:00:40 AM  (Reporting)  Ended CheckBesieging 19 ms
10:00:40 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:00:40 AM  (Reporting)  Ended Evacuate Force (_EVA_) 20 ms
10:00:40 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:00:40 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 20 ms
10:00:40 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:00:40 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 131 Asia Minor & Anatolia
10:00:40 AM  (Reporting)  Entering Build Depots Assets
10:00:40 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
10:00:40 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:00:40 AM  (Reporting)  Ended Split Supports
10:00:40 AM  (Reporting)  Start of AI Check for Land Resupply
10:00:40 AM  (Reporting)  Ended CheckForLandResupply 2 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:00:40 AM  (Reporting)  1006129 Lantri, 1110 Amisus, Pow:12, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1400, Region: 1110 Amisus
10:00:40 AM  (Reporting)  Ended KeepPosition 0 ms
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:00:40 AM  (Reporting)  Ended Concentrate Stacks 5 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
10:00:40 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:00:40 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:00:40 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:00:40 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:00:40 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:00:40 AM  (Reporting)  Ended SplitGroups 0 ms
10:00:40 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:00:40 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:00:40 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:00:40 AM  (Reporting)  Ended Damaged Units 12 ms
10:00:40 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:00:40 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:00:40 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:00:40 AM  (Reporting)  Ended CheckBesieging 30 ms
10:00:40 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:00:40 AM  (Reporting)  Ended Evacuate Force (_EVA_) 31 ms
10:00:40 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:00:40 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 31 ms
10:00:40 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:00:40 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 119 Gallia
10:00:40 AM  (Reporting)  Entering Build Depots Assets
10:00:40 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
10:00:40 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:00:40 AM  (Reporting)  Ended Split Supports
10:00:40 AM  (Reporting)  Start of AI Check for Land Resupply
10:00:40 AM  (Reporting)  Ended CheckForLandResupply 2 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:00:40 AM  (Reporting)  1004218 Plebis, 253 Antipolis, Pow:4, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3270, Region: 253 Antipolis
10:00:40 AM  (Reporting)  Ended KeepPosition 0 ms
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:00:40 AM  (Reporting)  Ended Concentrate Stacks 5 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
10:00:40 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:00:40 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:00:40 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:00:40 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:00:40 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:00:40 AM  (Reporting)  Ended SplitGroups 0 ms
10:00:40 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:00:40 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:00:40 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:00:40 AM  (Reporting)  Ended Damaged Units 0 ms
10:00:40 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:00:40 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:00:40 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:00:40 AM  (Reporting)  Ended CheckBesieging 14 ms
10:00:40 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:00:40 AM  (Reporting)  Ended Evacuate Force (_EVA_) 14 ms
10:00:40 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:00:40 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
10:00:40 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:00:40 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 134 Parthia & Media
10:00:40 AM  (Reporting)  Entering Build Depots Assets
10:00:40 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
10:00:40 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:00:40 AM  (Reporting)  Ended Split Supports
10:00:40 AM  (Reporting)  Start of AI Check for Land Resupply
10:00:40 AM  (Reporting)  Ended CheckForLandResupply 2 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:00:40 AM  (Reporting)  1006189 Plebis, 1251 Zenobia, Pow:47, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1540, Region: 1251 Zenobia
10:00:40 AM  (Reporting)  Ended KeepPosition 0 ms
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:00:40 AM  (Reporting)  Ended Concentrate Stacks 5 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
10:00:40 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:00:40 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 132 Oriens Magnus
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 122 Theater_Germania ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 122 Theater_Germania ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 189 AllOppPowLand: 51239 AllOwnPowNav: 0 AllOppPowNav 4495
10:00:40 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 131 Theater_Asia_Minor Owned armies (extended): 2 Enemy armies: 67 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1006129 Lantri (Pow.12)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Region 1051 Nicomedia Pick 6 SelfVal 6 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 2056 Rhodos Pick 6 SelfVal 6 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 1113 Mazaca Pick 2 SelfVal 2 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 1128 Rizhus Pick 11 SelfVal 11 Need 338  no group candidate found
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 2 Enemy armies: 43 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1004218 Plebis (Pow.4)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Region 253 Antipolis Pick 47 SelfVal 47 Need 60  no group candidate found
10:00:40 AM  (Reporting)  Region 318 Durocorturum Pick 5 SelfVal 5 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 250 Massalia Pick 10 SelfVal 10 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 254 Alpes Maritimae Pick 3 SelfVal 3 Need 169  no group candidate found
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 134 Theater_Mesopotamia Owned armies (extended): 2 Enemy armies: 70 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1006189 Plebis (Pow.47)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Region 1249 Palmyrene Pick 5 SelfVal 5 Need 871  no group candidate found
10:00:40 AM  (Reporting)  Region 1268 Batanea Pick 7 SelfVal 7 Need 484  no group candidate found
10:00:40 AM  (Reporting)  Region 1148 Melitene Pick 3 SelfVal 3 Need 338  no group candidate found
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 132 Theater_Oriens Owned armies (extended): 1 Enemy armies: 68 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1006189 Plebis (Pow.47)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Region 1271 Samaria Pick 9 SelfVal 9 Need 1120  no group candidate found
10:00:40 AM  (Reporting)  Region 1153 Issus Pick 14 SelfVal 14 Need 1679  no group candidate found
10:00:40 AM  (Reporting)  Region 1249 Palmyrene Pick 5 SelfVal 5 Need 871  no group candidate found
10:00:40 AM  (Reporting)  Region 1266 Galilea Pick 7 SelfVal 7 Need 338  no group candidate found
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 2 Enemy armies: 89 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1006129 Lantri (Pow.12)
10:00:40 AM  (Reporting)  1004218 Plebis (Pow.4)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Region 392 Syracusae Pick 8 SelfVal 8 Need 459  no group candidate found
10:00:40 AM  (Reporting)  Region 1064 Colophon Pick 8 SelfVal 8 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 375 Neapolis Pick 15 SelfVal 15 Need 447  no group candidate found
10:00:40 AM  (Reporting)  Region 253 Antipolis Pick 47 SelfVal 47 Need 60  no group candidate found
10:00:40 AM  (Reporting)  Region 1054 Cyzicus Pick 3 SelfVal 3 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 1142 Tarsus Pick 6 SelfVal 6 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 2056 Rhodos Pick 6 SelfVal 6 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 306 ms
10:00:40 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 131 Asia Minor & Anatolia
10:00:40 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:00:40 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
10:00:40 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:00:40 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 134 Parthia & Media
10:00:40 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:00:40 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:00:40 AM  (Reporting)  Ended Collect Leaders 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  ############ Starting ApplyAgenda:  Slaves  ############
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:00:40 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Arties
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:00:40 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Supplies
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:00:40 AM  (Reporting)  _GTU_ Gathering Region 0 Vennicnii in theater 131 Asia Minor & Anatolia
10:00:40 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:00:40 AM  (Reporting)  End of AI Gather Units
10:00:40 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:00:40 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1006129 Lantri, 1110 Amisus, Pow:12, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1400, Region: 1110 Amisus
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1400, Region: 1110 Amisus
10:00:40 AM  (Reporting)  1006129-Lantri Power:12 Health:40% Amisus>Amisus Mission:Keep Position Fitness:20% Need:126 Threat:93 GoalValue: 1400
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:00:40 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Arties
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:00:40 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Supplies
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:00:40 AM  (Reporting)  _GTU_ Gathering Region 253 Antipolis in theater 119 Gallia
10:00:40 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:00:40 AM  (Reporting)  End of AI Gather Units
10:00:40 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:00:40 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1004218 Plebis, 253 Antipolis, Pow:4, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3270, Region: 253 Antipolis
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3270, Region: 253 Antipolis
10:00:40 AM  (Reporting)  1004218-Plebis Power:4 Health:20% Antipolis>Antipolis Mission:Keep Position Fitness:60% Need:60 Threat:16 GoalValue: 3270
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:00:40 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Arties
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:00:40 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Supplies
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:00:40 AM  (Reporting)  _GTU_ Gathering Region 0 Vennicnii in theater 134 Parthia & Media
10:00:40 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:00:40 AM  (Reporting)  End of AI Gather Units
10:00:40 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:00:40 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1006189 Plebis, 1251 Zenobia, Pow:47, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1540, Region: 1251 Zenobia
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1540, Region: 1251 Zenobia
10:00:40 AM  (Reporting)  1006189-Plebis Power:47 Health:100% Zenobia>Zenobia Mission:Keep Position Fitness:20% Need:1312 Threat:972 GoalValue: 1540
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Germania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:00:40 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:00:40 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:00:40 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  ApplyAgenda AutoMerge
10:00:40 AM  (Reporting)  AI Process done in  4699 ms
10:00:40 AM  (Reporting)  Processing  1000009 Barbarians
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 13 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:00:40 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:00:40 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:00:40 AM  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 124 Moesia & Pannonia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 122 Germania is adjacent to 124 Moesia & Pannonia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 123 Illyria is adjacent to 124 Moesia & Pannonia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 126 Sarmatia is adjacent to 124 Moesia & Pannonia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 129 Macedonia & Graecia is adjacent to 124 Moesia & Pannonia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 130 Thracia & Propontis is adjacent to 124 Moesia & Pannonia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 131 Asia Minor & Anatolia is adjacent to 132 Oriens Magnus
10:00:40 AM  (Reporting)  0 unit there, but still added, as 134 Parthia & Media is adjacent to 132 Oriens Magnus
10:00:40 AM  (Reporting)  0 unit there, but still added, as 135 Aegyptus & Nilus is adjacent to 132 Oriens Magnus
10:00:40 AM  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 117 Britannica Insulae
10:00:40 AM  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 124 Moesia & Pannonia
10:00:40 AM  (Reporting)  Theater: 117 Theater_Britannia AggroCoeff from script: 100 OwnPow Land: 1410 OppPow Land: 2104 OwnPow Nav : 0 OppPow Nav : 0
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.57 0.58 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 91 > 162
10:00:40 AM  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 4531 OwnPow Nav : 0 OppPow Nav : 34
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 171
10:00:40 AM  (Reporting)  Theater: 122 Theater_Germania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 3131 OwnPow Nav : 0 OppPow Nav : 79
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 218 > 74
10:00:40 AM  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 727 OwnPow Nav : 0 OppPow Nav : 0
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 76
10:00:40 AM  (Reporting)  Theater: 124 Theater_Moesia_Pannonia AggroCoeff from script: 100 OwnPow Land: 1468 OppPow Land: 3441 OwnPow Nav : 0 OppPow Nav : 228
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.36 0.41 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 64 > 196
10:00:40 AM  (Reporting)  Theater: 126 Theater_Sarmatia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 73 > 15
10:00:40 AM  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 1328 OwnPow Nav : 0 OppPow Nav : 0
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 41 > 113
10:00:40 AM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 649 OwnPow Nav : 0 OppPow Nav : 286
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 52
10:00:40 AM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 2067 OwnPow Nav : 0 OppPow Nav : 283
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 274
10:00:40 AM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 146 OppPow Land: 8707 OwnPow Nav : 0 OppPow Nav : 817
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 128
10:00:40 AM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 2376 OwnPow Nav : 0 OppPow Nav : 58
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 182
10:00:40 AM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 581 OwnPow Nav : 0 OppPow Nav : 1484
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 86
10:00:40 AM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 205 OppPow Land: 313 OwnPow Nav : 0 OppPow Nav : 352
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.56 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 568
10:00:40 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 73 OppPow Land: 9663 OwnPow Nav : 0 OppPow Nav : 1804
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 740
10:00:40 AM  (Reporting)  _FIT_ Ended AIInitTheaters 1096 ms
10:00:40 AM  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:00:40 AM  (Reporting)  Money Availability Plentiful Stock 489 Expected 50 Balance -3
10:00:40 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Victory Points Availability Very Low Stock 8 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Morale Availability Very High Stock 115 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)    1005734 Barbarian Force Agenda Kept Agenda: Attack, Value: 2500, Region: 54 Deva Victrix EndTurn 12841
10:00:40 AM  (Reporting)    1006106 Pedites III Agenda Kept Agenda: Resupply, Value: 100000, Region: 51 Eboracum EndTurn 12842
10:00:40 AM  (Reporting)    1006187 Barbarian Force Agenda Kept Agenda: Resupply, Value: 100000, Region: 51 Eboracum EndTurn 12842
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 1800
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 1400
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 1400
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Moesia_Pannonia Ordered Value: 1400
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Britannia Ordered Value: 1000
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 800
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 600
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 500
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 300
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 200
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Sarmatia Ordered Value: 100
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Germania Ordered Value: 100
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 2067 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  374
10:00:40 AM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 283 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 2376 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  22
10:00:40 AM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 58 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 146 Overall power (enemies): 8707 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  169
10:00:40 AM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 817 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 124 Theater_Moesia_Pannonia (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Moesia_Pannonia Overall power(self): 1468 Overall power (enemies): 3441 Ratio: 0.36
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  288
10:00:40 AM  (Reporting)  Making Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 0 Overall power (enemies): 228 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 117 Theater_Britannia (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Britannia Overall power(self): 1410 Overall power (enemies): 2104 Ratio: 0.57
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  96
10:00:40 AM  (Reporting)  Making Naval Values Map: 117 Britannica Insulae LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 1328 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  157
10:00:40 AM  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 4531 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  167
10:00:40 AM  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 34 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 581 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  126
10:00:40 AM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1484 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 727 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  68
10:00:40 AM  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 649 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  58
10:00:40 AM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 286 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:00:40 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1804 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
10:00:40 AM  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 352 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 126 Theater_Sarmatia (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Sarmatia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4
10:00:40 AM  (Reporting)  Making Naval Values Map: 126 Sarmatia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 122 Theater_Germania (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Germania Overall power(self): 0 Overall power (enemies): 3131 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  20
10:00:40 AM  (Reporting)  Making Naval Values Map: 122 Germania LAND Overall power(self): 0 Overall power (enemies): 79 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 283 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 58 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 817 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 0 Overall power (enemies): 228 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 117 Britannica Insulae LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 34 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1484 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 286 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1804 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 352 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 126 Sarmatia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 122 Germania LAND Overall power(self): 0 Overall power (enemies): 79 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Land Theaters Special Regions ***
10:00:40 AM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 0 Vennicnii Max pick: Colophon Max need: Issus Max Val: Issus Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 0 Vennicnii Max pick: Palmyrene Max need: Palmyrene Max Val: Palmyrene Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1284 Taba Max pick: Taba Max need: Issus Max Val: Taba Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 124 Theater_Moesia_Pannonia HQReg: 0 Vennicnii Max pick: Sirmium Max need: Timacum Minor Max Val: Sirmium Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 117 Theater_Britannia HQReg: 66 Tripontium Max pick: Eboracum Max need: Londinium Max Val: Eboracum Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 0 Vennicnii Max pick: Chalcidis Max need: Agrianes Max Val: Chalcidis Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 121 Theater_Alpes HQReg: 0 Vennicnii Max pick: Noreia Max need: Noreia Max Val: Noreia Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 1284 Taba Max pick: Alexandria Max need: Casium Max Val: Alexandria Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 123 Theater_Illyria HQReg: 0 Vennicnii Max pick: Salonae Max need: Noreia Max Val: Salonae Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 130 Theater_Thracia HQReg: 0 Vennicnii Max pick: Byzantium Max need: Agrianes Max Val: Byzantium Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 126 Theater_Sarmatia HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Tyras Max Val: Troesmis Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 122 Theater_Germania HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Fectio Max Val: Eravisci Naval Gathering: <None>
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Ended InitAndDumpData Barbarians 1336 ms
10:00:40 AM  (Reporting)  *** Faction-wide algorithms ***
10:00:40 AM  (Reporting)  Ended BuildReplacements 1 ms
10:00:40 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:00:40 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:00:40 AM  (Reporting)  Steel Level 6 Amount 0
10:00:40 AM  (Reporting)  Money Level 6 Amount 489
10:00:40 AM  (Reporting)  Conscripts Level 6 Amount 0
10:00:40 AM  (Reporting)  _BNU_ Emergency build ON
10:00:40 AM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
10:00:40 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:00:40 AM  (Reporting)  Ended ManageFleetsComposition 187 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:00:40 AM  (Reporting)  Ended CallFleet 0 ms
10:00:40 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:00:40 AM  (Reporting)  _LFG_ 1005427 Eboracum praesidium, 51 Eboracum, Pow:85, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:00:40 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:00:40 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:00:40 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:00:40 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:00:40 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:00:40 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
10:00:40 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:00:40 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:00:40 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:00:40 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:00:40 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:00:40 AM  (Reporting)  Ended SplitGroups 1 ms
10:00:40 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:00:40 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:00:40 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:00:40 AM  (Reporting)  Ended Damaged Units 0 ms
10:00:40 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:00:40 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:00:40 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:00:40 AM  (Reporting)  Ended CheckBesieging 7 ms
10:00:40 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:00:40 AM  (Reporting)  Ended Evacuate Force (_EVA_) 7 ms
10:00:40 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:00:40 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 7 ms
10:00:40 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:00:40 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 132 Oriens Magnus
10:00:40 AM  (Reporting)  Entering Build Depots Assets
10:00:40 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
10:00:40 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:00:40 AM  (Reporting)  Ended Split Supports
10:00:40 AM  (Reporting)  Start of AI Check for Land Resupply
10:00:40 AM  (Reporting)  Ended CheckForLandResupply 1 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:00:40 AM  (Reporting)  Ended KeepPosition 0 ms
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:00:40 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 124 Theater_Moesia_Pannonia ***
10:00:40 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:00:40 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:00:40 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:00:40 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:00:40 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:00:40 AM  (Reporting)  Ended SplitGroups 1 ms
10:00:40 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:00:40 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:00:40 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:00:40 AM  (Reporting)  Ended Damaged Units 0 ms
10:00:40 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:00:40 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:00:40 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:00:40 AM  (Reporting)  _CBE_ Check Besieging, stand-alone assault step (1).
10:00:40 AM  (Reporting)  _CBE_ Cover/Besiege/Assault: 1006134 Roxolani in 996 Oescus PickVal: 5 SelfVal 5 Opp Power: 199
10:00:40 AM  (Reporting)  Ended CheckBesieging 12 ms
10:00:40 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:00:40 AM  (Reporting)  Ended Evacuate Force (_EVA_) 12 ms
10:00:40 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:00:40 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 12 ms
10:00:40 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:00:40 AM  (Reporting)  Ended Check Leaders 0 ms
10:00:40 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:00:40 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 124 Moesia & Pannonia
10:00:40 AM  (Reporting)  Entering Build Depots Assets
10:00:40 AM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 18
10:00:40 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:00:40 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:00:40 AM  (Reporting)  Ended Split Supports
10:00:40 AM  (Reporting)  Start of AI Check for Land Resupply
10:00:40 AM  (Reporting)  Ended CheckForLandResupply 3 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:00:40 AM  (Reporting)  1006134 Roxolani, 996 Oescus, Pow:1131, Count: 8(l 1/L 6/S 1) Agenda: Keep Position, Value: 33550, Region: 996 Oescus
10:00:40 AM  (Reporting)  Ended KeepPosition 0 ms
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:00:40 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 117 Theater_Britannia ***
10:00:40 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:00:40 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:00:40 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:00:40 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:00:40 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:00:40 AM  (Reporting)  Ended SplitGroups 2 ms
10:00:40 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:00:40 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:00:40 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:00:40 AM  (Reporting)  Ended Damaged Units 1 ms
10:00:40 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:00:40 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:00:40 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:00:40 AM  (Reporting)  Ended CheckBesieging 16 ms
10:00:40 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:00:40 AM  (Reporting)  Ended Evacuate Force (_EVA_) 16 ms
10:00:40 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:00:40 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
10:00:40 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:00:40 AM  (Reporting)  Ended Check Leaders 0 ms
10:00:40 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:00:40 AM  (Reporting)  _MSG_ gathered 278 cbt pts, needing: 189
10:00:40 AM  (Reporting)  Agenda: Intercept (Master), Value: 9794, Region: 54 Deva Victrix
10:00:40 AM  (Reporting)  _MSG_ - MASTER 1005345 Brigantes exercitus, 45 Alauna, Pow:278, Count: 4(l 1/L 2/S 1) will target (enemy) 1003527 Castr. Praesidium Pow.: 278 vs. 73 mustered 0 other groups
10:00:40 AM  (Reporting)  Ended Make Superior Group 291 ms
10:00:40 AM  (Reporting)  Entering Build Depots Assets
10:00:40 AM  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 32
10:00:40 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:00:40 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:00:40 AM  (Reporting)  Ended Split Supports
10:00:40 AM  (Reporting)  Start of AI Check for Land Resupply
10:00:40 AM  (Reporting)  CheckForLandResupply Barbarian Force will resupply, in region 66 Tripontium
10:00:40 AM  (Reporting)  CheckForLandResupply Pedites III will resupply, in region 51 Eboracum
10:00:40 AM  (Reporting)  CheckForLandResupply Barbarian Force will resupply, in region 51 Eboracum
10:00:40 AM  (Reporting)  Ended CheckForLandResupply 5 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:00:40 AM  (Reporting)  1005734 Barbarian Force, 66 Tripontium, Pow:43, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 2700, Region: 66 Tripontium
10:00:40 AM  (Reporting)  1006106 Pedites III, 56 Danum, Pow:26, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 6100, Region: 56 Danum
10:00:40 AM  (Reporting)  1006187 Barbarian Force, 56 Danum, Pow:182, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 6100, Region: 56 Danum
10:00:40 AM  (Reporting)  1005970 Barbarian Force, 50 Virosidum, Pow:169, Count: 2(l 0/L 1/S 1) Agenda: Keep Position, Value: 6700, Region: 50 Virosidum
10:00:40 AM  (Reporting)  1005345 Brigantes exercitus, 45 Alauna, Pow:278, Count: 4(l 1/L 2/S 1) Agenda: Keep Position, Value: 4600, Region: 45 Alauna
10:00:40 AM  (Reporting)  Ended KeepPosition 1 ms
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:00:40 AM  (Reporting)  Ended Concentrate Stacks 24 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 126 Theater_Sarmatia ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 122 Theater_Germania ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 124 Theater_Moesia_Pannonia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 117 Theater_Britannia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 126 Theater_Sarmatia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 122 Theater_Germania ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 3302 AllOppPowLand: 39618 AllOwnPowNav: 0 AllOppPowNav 5425
10:00:40 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 132 Theater_Oriens Owned armies (extended): 2 Enemy armies: 76 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1006123 Arabia lantriculi (Pow.69)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Secondary Region 1284 Taba Pick 19 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Region 1153 Issus Pick 14 SelfVal 14 Need 1646  no group candidate found
10:00:40 AM  (Reporting)  Region 1268 Batanea Pick 7 SelfVal 7 Need 474  no group candidate found
10:00:40 AM  (Reporting)  Region 1266 Galilea Pick 7 SelfVal 7 Need 338  no group candidate found
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 124 Theater_Moesia_Pannonia Owned armies (extended): 2 Enemy armies: 36 Land Ratio: 0.36 Land Core Ratio: 0.41  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1006134 Roxolani (Pow.1131)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Region 931 Egeta Pick 2 SelfVal 2 Need 343  no group candidate found
10:00:40 AM  (Reporting)  Region 679 Sirmium Pick 10 SelfVal 10 Need 287  no group candidate found
10:00:40 AM  (Reporting)  Region 927 Singidunum Pick 7 SelfVal 7 Need 230  no group candidate found
10:00:40 AM  (Reporting)  Region 992 Nicopolis Pick 7 SelfVal 7 Need 1215  no group candidate found
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 117 Theater_Britannia Owned armies (extended): 12 Enemy armies: 8 Land Ratio: 0.57 Land Core Ratio: 0.58  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1005734 Barbarian Force (Pow.43)
10:00:40 AM  (Reporting)  1006106 Pedites III (Pow.26)
10:00:40 AM  (Reporting)  1006187 Barbarian Force (Pow.182)
10:00:40 AM  (Reporting)  1005970 Barbarian Force (Pow.169)
10:00:40 AM  (Reporting)  1005345 Brigantes exercitus (Pow.278)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Primary Region 51 Eboracum Pick 100 has enough garrison (Value: 85) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 66 Tripontium Pick 4 has enough garrison (Value: 43) - evaluation skipped
10:00:40 AM  (Reporting)  Region 54 Deva Victrix Pick 2 SelfVal 16 Need 107  no group candidate found
10:00:40 AM  (Reporting)  CheckRegionForOperation 1006187 Barbarian Force, 56 Danum, Pow:182, Count: 2(l 0/L 2/S 0) Fitness 50 PickVal 3 SelfVal 26 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 1300, Region: 64 Corinium
10:00:40 AM  (Reporting)  Secondary Region 46 Luguvalium Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Region 71 Glevum Pick 2 SelfVal 14 Need 93  no group candidate found
10:00:40 AM  (Reporting)  Region 61 Silures Pick 2 SelfVal 13 Need 154  no group candidate found
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005345 Brigantes exercitus, 45 Alauna, Pow:278, Count: 4(l 1/L 2/S 1) Fitness 50 PickVal 3 SelfVal 29 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 1450, Region: 49 Setantorium
10:00:40 AM  (Reporting)  Secondary Region 50 Virosidum Pick 2 has enough garrison (Value: 169) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 57 Lindum Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  CheckRegionForOperation 1005970 Barbarian Force, 50 Virosidum, Pow:169, Count: 2(l 0/L 1/S 1) Fitness 40 PickVal 3 SelfVal 29 AINeed 60
10:00:40 AM  (Reporting)  Agenda: Defend, Value: 1160, Region: 55 Mamucium
10:00:40 AM  (Reporting)  Secondary Region 45 Alauna Pick 3 has enough garrison (Value: 278) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 52 Delgovicia Pick 2 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 47 Concangis Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 1 Enemy armies: 92 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1006123 Arabia lantriculi (Pow.69)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Region 1020 Byzantium Pick 8 SelfVal 8 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 984 Troesmis Pick 3 SelfVal 3 Need 186  no group candidate found
10:00:40 AM  (Reporting)  Region 1266 Galilea Pick 7 SelfVal 7 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 2056 Rhodos Pick 6 SelfVal 6 Need 338  no group candidate found
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 140 Theater_Cold_Seas Owned armies (extended): 2 Enemy armies: 9 Land Ratio: 0.56 Land Core Ratio: 0.20  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1005345 Brigantes exercitus (Pow.278)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Primary Region 51 Eboracum Pick 100 has enough garrison (Value: 85) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 47 Concangis Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 45 Alauna Pick 3 has enough garrison (Value: 278) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 57 Lindum Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:00:40 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 304 ms
10:00:40 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 132 Oriens Magnus
10:00:40 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:00:40 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 124 Moesia & Pannonia
10:00:40 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:00:40 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 117 Britannica Insulae
10:00:40 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:00:40 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:00:40 AM  (Reporting)  Ended Collect Leaders 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  ############ Starting ApplyAgenda:  Barbarians  ############
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:00:40 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Arties
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:00:40 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Supplies
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:00:40 AM  (Reporting)  _GTU_ Gathering Region 1284 Taba in theater 132 Oriens Magnus
10:00:40 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:00:40 AM  (Reporting)  End of AI Gather Units
10:00:40 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:00:40 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1006123 Arabia lantriculi is doing nothing in Taba  Power: 69  HealthPerc: 100
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Moesia_Pannonia (Ext:0.36 - Core:0.41 - Nav:0.20) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:00:40 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Arties
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:00:40 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Supplies
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:00:40 AM  (Reporting)  _GTU_ Gathering Region 0 Vennicnii in theater 124 Moesia & Pannonia
10:00:40 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:00:40 AM  (Reporting)  End of AI Gather Units
10:00:40 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:00:40 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1006134 Roxolani, 996 Oescus, Pow:1131, Count: 8(l 1/L 6/S 1) Keeping only the Best Attack (is Assault) goal for 996 Oescus
10:00:40 AM  (Reporting)  List of Agendas for 1006134 Roxolani, 996 Oescus, Pow:1131, Count: 8(l 1/L 6/S 1)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 1000, Region: 996 Oescus
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 1000, Region: 996 Oescus
10:00:40 AM  (Reporting)  1006134-Roxolani Power:1131 Health:100% Oescus>Oescus Mission:Attack Fitness:100% Need:1315 Threat:974 GoalValue: 1000
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Britannia (Ext:0.57 - Core:0.58 - Nav:0.20) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:00:40 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Arties
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:00:40 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Supplies
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:00:40 AM  (Reporting)  _GTU_ Gathering Region 66 Tripontium in theater 117 Britannica Insulae
10:00:40 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:00:40 AM  (Reporting)  End of AI Gather Units
10:00:40 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:00:40 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005345 Brigantes exercitus, 45 Alauna, Pow:278, Count: 4(l 1/L 2/S 1)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 9794, Region: 54 Deva Victrix
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 4600, Region: 45 Alauna
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 1450, Region: 49 Setantorium
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 4600, Region: 45 Alauna
10:00:40 AM  (Reporting)  1005345-Brigantes exercitus Power:278 Health:100% Alauna>Alauna Mission:Keep Position Fitness:100% Need:60 Threat:4 GoalValue: 4600
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1005427 Eboracum praesidium, 51 Eboracum, Pow:85, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 51 Eboracum
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005970 Barbarian Force, 50 Virosidum, Pow:169, Count: 2(l 0/L 1/S 1)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 6700, Region: 50 Virosidum
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 1160, Region: 55 Mamucium
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 6700, Region: 50 Virosidum
10:00:40 AM  (Reporting)  1005970-Barbarian Force Power:169 Health:100% Virosidum>Virosidum Mission:Keep Position Fitness:100% Need:60 Threat:9 GoalValue: 6700
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1006187 Barbarian Force, 56 Danum, Pow:182, Count: 2(l 0/L 2/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 51 Eboracum
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 51 Eboracum
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 6100, Region: 56 Danum
10:00:40 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 1300, Region: 64 Corinium
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 51 Eboracum
10:00:40 AM  (Reporting)  1006187-Barbarian Force Power:182 Health:100% Danum>Eboracum Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1006106 Pedites III, 56 Danum, Pow:26, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 51 Eboracum
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 51 Eboracum
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 6100, Region: 56 Danum
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 51 Eboracum
10:00:40 AM  (Reporting)  1006106-Pedites III Power:26 Health:100% Danum>Eboracum Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005734 Barbarian Force, 66 Tripontium, Pow:43, Count: 2(l 0/L 2/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 54 Deva Victrix
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 66 Tripontium
10:00:40 AM  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 2700, Region: 66 Tripontium
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 66 Tripontium
10:00:40 AM  (Reporting)  1005734-Barbarian Force Power:43 Health:100% Tripontium>Tripontium Mission:Resupply Fitness:100% Need:60 Threat:10 GoalValue: 100000
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.56 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Sarmatia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Germania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:00:40 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:00:40 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:00:40 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  ApplyAgenda AutoMerge
10:00:40 AM  (Reporting)  AI Process done in  4925 ms
10:00:40 AM  (Reporting)  Processing  1000010 Batavi
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Starting Process on Batavi AILevel 2 Kind: 0 Dormant NO Turn: 13 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:00:40 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:00:40 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:00:40 AM  (Reporting)  0 unit there, but still added, as 118 Hispania Peninsula is adjacent to 119 Gallia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 119 Gallia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 119 Gallia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 124 Moesia & Pannonia is adjacent to 122 Germania
10:00:40 AM  (Reporting)  0 unit there, but still added, as 126 Sarmatia is adjacent to 122 Germania
10:00:40 AM  (Reporting)  0 unit there, but still added, as 136 Scythia Magna is adjacent to 122 Germania
10:00:40 AM  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 119 Gallia
10:00:40 AM  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
10:00:40 AM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 690 OwnPow Nav : 0 OppPow Nav : 82
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 283
10:00:40 AM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 1548 OppPow Land: 4489 OwnPow Nav : 282 OppPow Nav : 580
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 461
10:00:40 AM  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 13090 OwnPow Nav : 0 OppPow Nav : 535
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 224
10:00:40 AM  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 4531 OwnPow Nav : 0 OppPow Nav : 34
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 171
10:00:40 AM  (Reporting)  Theater: 122 Theater_Germania AggroCoeff from script: 100 OwnPow Land: 1746 OppPow Land: 1305 OwnPow Nav : 141 OppPow Nav : 34
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 1.14 3.95 Ratio Nav/NavCore: 3.53 0.20 Reg Count: 218 > 126
10:00:40 AM  (Reporting)  Theater: 124 Theater_Moesia_Pannonia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 4746 OwnPow Nav : 0 OppPow Nav : 228
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 64 > 160
10:00:40 AM  (Reporting)  Theater: 126 Theater_Sarmatia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 73 > 15
10:00:40 AM  (Reporting)  Theater: 136 Theater_Scythia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 608 > 40
10:00:40 AM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 164 OppPow Land: 337 OwnPow Nav : 96 OppPow Nav : 256
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.41 0.20 Ratio Nav/NavCore: 0.32 0.20 Reg Count: 250 > 568
10:00:40 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 9736 OwnPow Nav : 0 OppPow Nav : 1804
10:00:40 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 740
10:00:40 AM  (Reporting)  _FIT_ Ended AIInitTheaters 1120 ms
10:00:40 AM  (Reporting)  Resources Levels Batavi EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:00:40 AM  (Reporting)  Money Availability Plentiful Stock 472 Expected 50 Balance -4
10:00:40 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Victory Points Availability Average Stock 58 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Morale Availability Very High Stock 140 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Engagements Points Availability Low Stock 25 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 13000
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 400
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Germania Ordered Value: 352
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 200
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Moesia_Pannonia Ordered Value: 180
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 120
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Scythia Ordered Value: 100
10:00:40 AM  (Reporting)  Theater Prevalences Theater_Sarmatia Ordered Value: 100
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1548 Overall power (enemies): 4489 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  201855
10:00:40 AM  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 282 Overall power (enemies): 580 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 13090 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  328
10:00:40 AM  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 535 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 122 Theater_Germania (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Germania Overall power(self): 1746 Overall power (enemies): 1305 Ratio: 1.14
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  61
10:00:40 AM  (Reporting)  Making Naval Values Map: 122 Germania LAND Overall power(self): 141 Overall power (enemies): 34 Nav Ratio: 3.53
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 690 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  294
10:00:40 AM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 124 Theater_Moesia_Pannonia (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Moesia_Pannonia Overall power(self): 0 Overall power (enemies): 4746 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  187
10:00:40 AM  (Reporting)  Making Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 0 Overall power (enemies): 228 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 4531 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  167
10:00:40 AM  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 34 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:00:40 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1804 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
10:00:40 AM  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 96 Overall power (enemies): 256 Nav Ratio: 0.32
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 136 Theater_Scythia (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Scythia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  6
10:00:40 AM  (Reporting)  Making Naval Values Map: 136 Scythia Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Theater 126 Theater_Sarmatia (Land)
10:00:40 AM  (Reporting)  Making Land Theater Map: Theater_Sarmatia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
10:00:40 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4
10:00:40 AM  (Reporting)  Making Naval Values Map: 126 Sarmatia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 282 Overall power (enemies): 580 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 535 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 122 Germania LAND Overall power(self): 141 Overall power (enemies): 34 Nav Ratio: 3.53
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 0 Overall power (enemies): 228 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 34 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1804 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 96 Overall power (enemies): 256 Nav Ratio: 0.32
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 136 Scythia Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:00:40 AM  (Reporting)  Commiting Naval Values Map: 126 Sarmatia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Land Theaters Special Regions ***
10:00:40 AM  (Reporting)  Theater 119 Theater_Gallia HQReg: 430 Noviomagus Max pick: Noviomagus Max need: Cugernii Max Val: Noviomagus Naval Gathering: 430 Noviomagus
10:00:40 AM  (Reporting)  Theater 120 Theater_Italia HQReg: 430 Noviomagus Max pick: Roma Max need: Roma Max Val: Roma Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 122 Theater_Germania HQReg: 456 Bructerii Max pick: Traiectum Max need: Cugernii Max Val: Noviomagus Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 118 Theater_Hispania HQReg: 430 Noviomagus Max pick: Carthago Nova Max need: Laccobriga Max Val: Carthago Nova Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 124 Theater_Moesia_Pannonia HQReg: 0 Vennicnii Max pick: Sirmium Max need: Noreia Max Val: Sirmium Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 121 Theater_Alpes HQReg: 430 Noviomagus Max pick: Noreia Max need: Noreia Max Val: Mediolanum Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 136 Theater_Scythia HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Eupatoria Max Val: Eupatoria Naval Gathering: <None>
10:00:40 AM  (Reporting)  Theater 126 Theater_Sarmatia HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Tyras Max Val: Troesmis Naval Gathering: <None>
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Ended InitAndDumpData Batavi 1369 ms
10:00:40 AM  (Reporting)  *** Faction-wide algorithms ***
10:00:40 AM  (Reporting)  Ended BuildReplacements 1 ms
10:00:40 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:00:40 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:00:40 AM  (Reporting)  Steel Level 6 Amount 0
10:00:40 AM  (Reporting)  Money Level 6 Amount 472
10:00:40 AM  (Reporting)  Conscripts Level 6 Amount 0
10:00:40 AM  (Reporting)  _BNU_ Emergency build ON
10:00:40 AM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
10:00:40 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:00:40 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1005164 Naves
10:00:40 AM  (Reporting)  Ended ManageFleetsComposition 233 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:00:40 AM  (Reporting)  Ended CallFleet 0 ms
10:00:40 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:00:40 AM  (Reporting)  _LFG_ 1005633 Bructerii praesidium, 456 Bructerii, Pow:136, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
10:00:40 AM  (Reporting)  _LFG_ 1005233 Traiectum praesidium, 432 Traiectum, Pow:134, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:00:40 AM  (Reporting)  _LFG_ 1005182 Caninefates praesidium, 434 Caninefates, Pow:124, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:00:40 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:00:40 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:00:40 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:00:40 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:00:40 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:00:40 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
10:00:40 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:00:40 AM  (Reporting)  Ended PrivilegedCombine 2 ms
10:00:40 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:00:40 AM  (Reporting)  _DCR_ 1005257 Civilis exercitus, 430 Noviomagus, Pow:712, Count: 12(l 2/L 8/S 2) will garrison capital
10:00:40 AM  (Reporting)  Ended DefendCapitalRegion 281 ms
10:00:40 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:00:40 AM  (Reporting)  Ended SplitGroups 282 ms
10:00:40 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:00:40 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:00:40 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:00:40 AM  (Reporting)  Ended Damaged Units 0 ms
10:00:40 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:00:40 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:00:40 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:00:40 AM  (Reporting)  Ended CheckBesieging 31 ms
10:00:40 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:00:40 AM  (Reporting)  Ended Evacuate Force (_EVA_) 31 ms
10:00:40 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:00:40 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 31 ms
10:00:40 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:00:40 AM  (Reporting)  Ended Check Leaders 0 ms
10:00:40 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:00:40 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 119 Gallia
10:00:40 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 119 Gallia
10:00:40 AM  (Reporting)  _NVS_ : Nav Supp 1005152 Classis chance: 12 failed.
10:00:40 AM  (Reporting)  Ended AssignFleetsOperations 80 ms
10:00:40 AM  (Reporting)  Entering Build Depots Assets
10:00:40 AM  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 48
10:00:40 AM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Gallia
10:00:40 AM  (Reporting)  _BDA_ 3  regions have been selected as candidates for depot buidling
10:00:40 AM  (Reporting)  Ended Build Depots Assets 2 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:00:40 AM  (Reporting)  Ended Split Supports
10:00:40 AM  (Reporting)  Start of AI Check for Land Resupply
10:00:40 AM  (Reporting)  Ended CheckForLandResupply 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:00:40 AM  (Reporting)  1005257 Civilis exercitus, 430 Noviomagus, Pow:712, Count: 12(l 2/L 8/S 2) Agenda: Keep Position, Value: 18030, Region: 430 Noviomagus
10:00:40 AM  (Reporting)  Ended KeepPosition 1 ms
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:00:40 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 122 Theater_Germania ***
10:00:40 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:00:40 AM  (Reporting)  Ended PrivilegedCombine 1 ms
10:00:40 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:00:40 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:00:40 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:00:40 AM  (Reporting)  Ended SplitGroups 3 ms
10:00:40 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:00:40 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:00:40 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:00:40 AM  (Reporting)  _DDU_ Batavian Force created in region Traiectum with 1 unit(s), Health: 28 %
10:00:40 AM  (Reporting)  _DDU_ Caninefates 1005123 has now 4 units, Health: 59 %
10:00:40 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1006277 Batavian Force in region Traiectum will recover in region Traiectum % Health 28 % Cohesion 81
10:00:40 AM  (Reporting)  Ended Damaged Units 16 ms
10:00:40 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:00:40 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:00:40 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:00:40 AM  (Reporting)  Ended CheckBesieging 39 ms
10:00:40 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:00:40 AM  (Reporting)  Ended Evacuate Force (_EVA_) 39 ms
10:00:40 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:00:40 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 39 ms
10:00:40 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:00:40 AM  (Reporting)  _CLD_ Leader (Split Segment IV) Brinno in Traiectum has been detached from group 1005123 Caninefates
10:00:40 AM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1006278 Brinno 432 Traiectum toward 1005123 Caninefates, 432 Traiectum, Pow:91, Count: 3(l 0/L 3/S 0)
10:00:40 AM  (Reporting)  Ended Check Leaders 17 ms
10:00:40 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:00:40 AM  (Reporting)  Ended Make Superior Group 95 ms
10:00:40 AM  (Reporting)  Entering Build Depots Assets
10:00:40 AM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 66
10:00:40 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:00:40 AM  (Reporting)  Ended Split Supports
10:00:40 AM  (Reporting)  Start of AI Check for Land Resupply
10:00:40 AM  (Reporting)  CheckForLandResupply Sagitarii I will resupply, in region 456 Bructerii
10:00:40 AM  (Reporting)  CheckForLandResupply Bellatores I will resupply, in region 456 Bructerii
10:00:40 AM  (Reporting)  CheckForLandResupply Batavian Force will resupply, in region 456 Bructerii
10:00:40 AM  (Reporting)  CheckForLandResupply Bellatores II will resupply, in region 456 Bructerii
10:00:40 AM  (Reporting)  CheckForLandResupply Bellatores I will resupply, in region 456 Bructerii
10:00:40 AM  (Reporting)  CheckForLandResupply Veleda manus will resupply, in region 456 Bructerii
10:00:40 AM  (Reporting)  CheckForLandResupply Frisii will resupply, in region 432 Traiectum
10:00:40 AM  (Reporting)  CheckForLandResupply Caninefates will resupply, in region 432 Traiectum
10:00:40 AM  (Reporting)  CheckForLandResupply Batavian Force will resupply, in region 432 Traiectum
10:00:40 AM  (Reporting)  Ended CheckForLandResupply 12 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:00:40 AM  (Reporting)  Ended KeepPosition 0 ms
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Reinforce Front skipped, core ratio is 3.95135135806128
10:00:40 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:00:40 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 124 Theater_Moesia_Pannonia ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 136 Theater_Scythia ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Theaters algorithms 126 Theater_Sarmatia ***
10:00:40 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:00:40 AM  (Reporting)  Ended ReinforceFront 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 122 Theater_Germania ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 124 Theater_Moesia_Pannonia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 136 Theater_Scythia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 126 Theater_Sarmatia ***
10:00:40 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:00:40 AM  (Reporting)  Ended DistantGarrison 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 3458 AllOppPowLand: 38924 AllOwnPowNav: 519 AllOppPowNav 3553
10:00:40 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 14 Enemy armies: 32 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1005257 Civilis exercitus (Pow.712)
10:00:40 AM  (Reporting)  1005646 Sagitarii I (Pow.42)
10:00:40 AM  (Reporting)  1005588 Bellatores I (Pow.48)
10:00:40 AM  (Reporting)  1006188 Batavian Force (Pow.49)
10:00:40 AM  (Reporting)  1005971 Bellatores II (Pow.49)
10:00:40 AM  (Reporting)  1006107 Bellatores I (Pow.53)
10:00:40 AM  (Reporting)  1005736 Veleda manus (Pow.203)
10:00:40 AM  (Reporting)  1006277 Equites II (Pow.22)
10:00:40 AM  (Reporting)  1005196 Frisii (Pow.26)
10:00:40 AM  (Reporting)  1005123 Caninefates (Pow.145)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Region 456 Bructerii Pick 41 SelfVal 27 Need 0  no group candidate found
10:00:40 AM  (Reporting)  Region 430 Noviomagus Pick 100 SelfVal 37099 Need 1  no group candidate found
10:00:40 AM  (Reporting)  Secondary Region 434 Caninefates Pick 40 has enough garrison (Value: 124) - evaluation skipped
10:00:40 AM  (Reporting)  Region 432 Traiectum Pick 42 SelfVal 28 Need 0  no group candidate found
10:00:40 AM  (Reporting)  Region 464 Tencterii Pick 7 SelfVal 7 Need 230  no group candidate found
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 122 Theater_Germania Owned armies (extended): 25 Enemy armies: 19 Land Ratio: 1.14 Land Core Ratio: 3.95  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1005257 Civilis exercitus (Pow.712)
10:00:40 AM  (Reporting)  1005646 Sagitarii I (Pow.42)
10:00:40 AM  (Reporting)  1005588 Bellatores I (Pow.48)
10:00:40 AM  (Reporting)  1006188 Batavian Force (Pow.49)
10:00:40 AM  (Reporting)  1005971 Bellatores II (Pow.49)
10:00:40 AM  (Reporting)  1006107 Bellatores I (Pow.53)
10:00:40 AM  (Reporting)  1005736 Veleda manus (Pow.203)
10:00:40 AM  (Reporting)  1006277 Equites II (Pow.22)
10:00:40 AM  (Reporting)  1005196 Frisii (Pow.26)
10:00:40 AM  (Reporting)  1005123 Caninefates (Pow.145)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Secondary Region 456 Bructerii Pick 41 has enough garrison (Value: 136) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 432 Traiectum Pick 42 has enough garrison (Value: 134) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 434 Caninefates Pick 40 has enough garrison (Value: 124) - evaluation skipped
10:00:40 AM  (Reporting)  Region 430 Noviomagus Pick 100 SelfVal 37099 Need 1  no group candidate found
10:00:40 AM  (Reporting)  Region 464 Tencterii Pick 7 SelfVal 7 Need 230  no group candidate found
10:00:40 AM  (Reporting)  Region 654 Vindobonna Pick 4 SelfVal 4 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 656 Flexum Pick 4 SelfVal 4 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Region 684 Eravisci Pick 4 SelfVal 4 Need 338  no group candidate found
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  *** Starting process on extended theater 140 Theater_Cold_Seas Owned armies (extended): 5 Enemy armies: 7 Land Ratio: 0.41 Land Core Ratio: 0.20  ***
10:00:40 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:00:40 AM  (Reporting)  1006277 Equites II (Pow.22)
10:00:40 AM  (Reporting)  1005196 Frisii (Pow.26)
10:00:40 AM  (Reporting)  1005123 Caninefates (Pow.145)
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Secondary Region 432 Traiectum Pick 42 has enough garrison (Value: 134) - evaluation skipped
10:00:40 AM  (Reporting)  Secondary Region 434 Caninefates Pick 40 has enough garrison (Value: 124) - evaluation skipped
10:00:40 AM  (Reporting)  Region 129 Gades Pick 4 SelfVal 4 Need 338  no group candidate found
10:00:40 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 194 ms
10:00:40 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
10:00:40 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:00:40 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 122 Germania
10:00:40 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:00:40 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:00:40 AM  (Reporting)  Ended Collect Leaders 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  ############ Starting ApplyAgenda:  Batavi  ############
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.32) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:00:40 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Arties
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:00:40 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Supplies
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:00:40 AM  (Reporting)  _GTU_ Gathering Region 430 Noviomagus in theater 119 Gallia
10:00:40 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:00:40 AM  (Reporting)  End of AI Gather Units
10:00:40 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:00:40 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1005257-Civilis exercitus Power:712 Health:82% Noviomagus>Noviomagus Mission:Garrison Fitness:100% Need:1 Threat:528 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1005164 Naves is doing nothing in Noviomagus  Power: 45  HealthPerc: 100
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1005152 Classis is doing nothing in Scaldis Aestuarium  Power: 96  HealthPerc: 60
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Germania (Ext:1.14 - Core:3.95 - Nav:3.53) ***
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:00:40 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Arties
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:00:40 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:00:40 AM  (Reporting)  Ended Receive Supplies
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:00:40 AM  (Reporting)  _GTU_ Gathering Region 456 Bructerii in theater 122 Germania
10:00:40 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:00:40 AM  (Reporting)  End of AI Gather Units
10:00:40 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:00:40 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005123 Caninefates, 432 Traiectum, Pow:145, Count: 4(l 1/L 3/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 432 Traiectum
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 432 Traiectum
10:00:40 AM  (Reporting)  1005123-Caninefates Power:145 Health:59% Traiectum>Traiectum Mission:Resupply Fitness:100% Need:0 Threat:31 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005196 Frisii, 432 Traiectum, Pow:26, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 432 Traiectum
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 432 Traiectum
10:00:40 AM  (Reporting)  1005196-Frisii Power:26 Health:45% Traiectum>Traiectum Mission:Resupply Fitness:100% Need:0 Threat:31 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1006277 Equites II, 432 Traiectum, Pow:22, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3600, Region: 432 Traiectum
10:00:40 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 432 Traiectum
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 432 Traiectum
10:00:40 AM  (Reporting)  1006277-Equites II Power:22 Health:28% Traiectum>Traiectum Mission:Resupply Fitness:100% Need:0 Threat:31 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005736 Veleda manus, 456 Bructerii, Pow:203, Count: 6(l 1/L 5/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:00:40 AM  (Reporting)  1005736-Veleda manus Power:203 Health:61% Bructerii>Bructerii Mission:Resupply Fitness:100% Need:0 Threat:58 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1006107 Bellatores I, 456 Bructerii, Pow:53, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:00:40 AM  (Reporting)  1006107-Bellatores I Power:53 Health:50% Bructerii>Bructerii Mission:Resupply Fitness:100% Need:0 Threat:58 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005971 Bellatores II, 456 Bructerii, Pow:49, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:00:40 AM  (Reporting)  1005971-Bellatores II Power:49 Health:47% Bructerii>Bructerii Mission:Resupply Fitness:100% Need:0 Threat:58 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1006188 Batavian Force, 456 Bructerii, Pow:49, Count: 3(l 0/L 3/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:00:40 AM  (Reporting)  1006188-Batavian Force Power:49 Health:43% Bructerii>Bructerii Mission:Resupply Fitness:100% Need:0 Threat:58 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005588 Bellatores I, 456 Bructerii, Pow:48, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:00:40 AM  (Reporting)  1005588-Bellatores I Power:48 Health:46% Bructerii>Bructerii Mission:Resupply Fitness:100% Need:0 Threat:58 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  List of Agendas for 1005646 Sagitarii I, 456 Bructerii, Pow:42, Count: 1(l 0/L 1/S 0)
10:00:40 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:00:40 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:00:40 AM  (Reporting)  1005646-Sagitarii I Power:42 Health:100% Bructerii>Bructerii Mission:Resupply Fitness:100% Need:0 Threat:58 GoalValue: 100000
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  1005633 Bructerii praesidium, 456 Bructerii, Pow:136, Count: 2(l 0/L 2/S 0) Keeping only the Garrison goal for 456 Bructerii
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Moesia_Pannonia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.41 - Core:0.20 - Nav:0.32) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Scythia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  
10:00:40 AM  (Reporting)  *** Theater:  Theater_Sarmatia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:00:40 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:00:40 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:00:40 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:00:40 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:00:40 AM  (Reporting)   
10:00:40 AM  (Reporting)  ApplyAgenda AutoMerge
10:00:40 AM  (Reporting)  AI Process done in  4508 ms
10:13:47 AM  (Reporting)  Processing  1000001 Vespasianus
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Starting Process on Vespasianus AILevel 2 Kind: 0 Dormant NO Turn: 14 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:13:47 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:13:47 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:13:47 AM  (Reporting)  0 unit there, but still added, as 118 Hispania Peninsula is adjacent to 137 Africa Magna
10:13:47 AM  (Reporting)  0 unit there, but still added, as 119 Gallia is adjacent to 120 Italia Peninsula
10:13:47 AM  (Reporting)  0 unit there, but still added, as 122 Germania is adjacent to 121 Alpes
10:13:47 AM  (Reporting)  0 unit there, but still added, as 126 Sarmatia is adjacent to 124 Moesia & Pannonia
10:13:47 AM  (Reporting)  0 unit there, but still added, as 133 Caucasus is adjacent to 131 Asia Minor & Anatolia
10:13:47 AM  (Reporting)  0 unit there, but still added, as 136 Scythia Magna is adjacent to 141 Warm Seas
10:13:47 AM  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 137 Africa Magna
10:13:47 AM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 692 OwnPow Nav : 0 OppPow Nav : 82
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 283
10:13:47 AM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 219 OppPow Land: 5152 OwnPow Nav : 0 OppPow Nav : 794
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 412
10:13:47 AM  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 425 OwnPow Land: 473 OppPow Land: 12806 OwnPow Nav : 0 OppPow Nav : 116
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 281
10:13:47 AM  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 1291 OppPow Land: 3400 OwnPow Nav : 0 OppPow Nav : 92
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.32 0.33 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 211
10:13:47 AM  (Reporting)  Theater: 122 Theater_Germania AggroCoeff from script: 100 OwnPow Land: 390 OppPow Land: 2629 OwnPow Nav : 0 OppPow Nav : 79
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 218 > 74
10:13:47 AM  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 100 OwnPow Land: 442 OppPow Land: 150 OwnPow Nav : 0 OppPow Nav : 0
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 2.50 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 106
10:13:47 AM  (Reporting)  Theater: 124 Theater_Moesia_Pannonia AggroCoeff from script: 105 OwnPow Land: 3689 OppPow Land: 1090 OwnPow Nav : 150 OppPow Nav : 0
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 3.02 2.79 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 64 > 196
10:13:47 AM  (Reporting)  Theater: 126 Theater_Sarmatia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 73 > 15
10:13:47 AM  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 100 OwnPow Land: 2607 OppPow Land: 545 OwnPow Nav : 390 OppPow Nav : 0
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 4.07 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 41 > 149
10:13:47 AM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 1714 OppPow Land: 545 OwnPow Nav : 1642 OppPow Nav : 0
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 2.67 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 17 > 82
10:13:47 AM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 1 OwnPow Land: 1933 OppPow Land: 194 OwnPow Nav : 929 OppPow Nav : 0
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.46 Reg Count: 113 > 326
10:13:47 AM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 1 OwnPow Land: 5265 OppPow Land: 4180 OwnPow Nav : 713 OppPow Nav : 0
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 37 > 128
10:13:47 AM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 66 OwnPow Nav : 0 OppPow Nav : 0
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 84
10:13:47 AM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 638 OppPow Land: 2048 OwnPow Nav : 54 OppPow Nav : 0
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.26 0.28 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 82 > 206
10:13:47 AM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 1102 OppPow Land: 86 OwnPow Nav : 1394 OppPow Nav : 0
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 35 > 102
10:13:47 AM  (Reporting)  Theater: 136 Theater_Scythia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 608 > 40
10:13:47 AM  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 536 OppPow Land: 2832 OwnPow Nav : 0 OppPow Nav : 110
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 204
10:13:47 AM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 60 OppPow Land: 848 OwnPow Nav : 0 OppPow Nav : 318
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 568
10:13:47 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 3041 OppPow Land: 8630 OwnPow Nav : 1788 OppPow Nav : 160
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.30 0.20 Ratio Nav/NavCore: 5.00 2.83 Reg Count: 249 > 918
10:13:47 AM  (Reporting)  _FIT_ Ended AIInitTheaters 1479 ms
10:13:47 AM  (Reporting)  Resources Levels Vespasianus EcoBase 393 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:13:47 AM  (Reporting)  Money Availability Low Stock 165 Expected 196 Balance -46
10:13:47 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 196 Balance 0
10:13:47 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 196 Balance 0
10:13:47 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 196 Balance 0
10:13:47 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 196 Balance 0
10:13:47 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 196 Balance 0
10:13:47 AM  (Reporting)  Inflation Availability Very Low Stock 1 Expected 196 Balance 0
10:13:47 AM  (Reporting)  Victory Points Availability Very High Stock 557 Expected 196 Balance 0
10:13:47 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 196 Balance 0
10:13:47 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 196 Balance 0
10:13:47 AM  (Reporting)  Morale Availability Low Stock 96 Expected 196 Balance 0
10:13:47 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 196 Balance 0
10:13:47 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 196 Balance 0
10:13:47 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 196 Balance 0
10:13:47 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 196 Balance 0
10:13:47 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 196 Balance 0
10:13:47 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 196 Balance 0
10:13:47 AM  (Reporting)  Engagements Points Availability Very Low Stock 14 Expected 196 Balance 0
10:13:47 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 196 Balance 0
10:13:47 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 196 Balance 0
10:13:47 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 196 Balance 0
10:13:47 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 196 Balance 0
10:13:47 AM  (Reporting)    1005436 Praesidium XXXIV Agenda Kept Agenda: Resupply, Value: 100000, Region: 1305 Alexandria EndTurn 12843
10:13:47 AM  (Reporting)    1000820 Palestina exercitus Agenda Kept Agenda: Defend, Value: 20500, Region: 1266 Galilea EndTurn 12844
10:13:47 AM  (Reporting)    1004454 Praesidium XX Agenda Kept Agenda: Defend, Value: 32500, Region: 1265 Tyrus EndTurn 12843
10:13:47 AM  (Reporting)    1000979 Classis Alexandrina Agenda Kept Agenda: Naval Docking, Value: 4776, Region: 1020 Byzantium EndTurn 12843
10:13:47 AM  (Reporting)    1006101 Praesidium I Agenda Kept Agenda: Resupply, Value: 100000, Region: 1064 Colophon EndTurn 12843
10:13:47 AM  (Reporting)    1005725 Praesidium XXX Agenda Kept Agenda: Defend, Value: 14560, Region: 933 Naissus EndTurn 12844
10:13:47 AM  (Reporting)    1005958 Praesidium XXIII Agenda Kept Agenda: Resupply, Value: 100000, Region: 1064 Colophon EndTurn 12843
10:13:47 AM  (Reporting)    1004320 Equites I (Ori) Agenda Kept Agenda: Resupply, Value: 100000, Region: 1105 Tyana EndTurn 12842
10:13:47 AM  (Reporting)    1004473 1. Fleet Agenda Kept Agenda: Prep. Amphibious, Value: 7200, Region: 1020 Byzantium EndTurn 12848
10:13:47 AM  (Reporting)    1004756 Praesidium XIV Agenda Kept Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis EndTurn 12843
10:13:47 AM  (Reporting)    1005959 Praesidium XIII Agenda Kept Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis EndTurn 12842
10:13:47 AM  (Reporting)    1006102 Praesidium XXXIII Agenda Kept Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis EndTurn 12843
10:13:47 AM  (Reporting)    1005960 Equites I (Mac) Agenda Kept Agenda: Resupply, Value: 100000, Region: 996 Oescus EndTurn 12843
10:13:47 AM  (Reporting)    1005820 Cataphractae Sarm. Agenda Kept Agenda: Defend, Value: 13188, Region: 987 Dorosturum EndTurn 12844
10:13:47 AM  (Reporting)    1001116 Singidunum manus Agenda Kept Agenda: Resupply, Value: 100000, Region: 992 Nicopolis EndTurn 12843
10:13:47 AM  (Reporting)    1001239 Classis Moesica Agenda Kept Agenda: Naval Docking, Value: 3276, Region: 984 Troesmis EndTurn 12843
10:13:47 AM  (Reporting)    1004404 Praesidium XI Agenda Kept Agenda: Defend, Value: 26000, Region: 927 Singidunum EndTurn 12844
10:13:47 AM  (Reporting)    1005880 Illyria manus Agenda Kept Agenda: Attack, Value: 4698, Region: 375 Neapolis EndTurn 12844
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 15500
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 6400
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 3500
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 2400
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 1700
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Moesia_Pannonia Ordered Value: 1026
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 738
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 400
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 359
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 340
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 300
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 299
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Sarmatia Ordered Value: 200
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 200
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Scythia Ordered Value: 100
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 100
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Germania Ordered Value: 100
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 473 Overall power (enemies): 12806 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  7394
10:13:47 AM  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 116 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 1933 Overall power (enemies): 194 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1423
10:13:47 AM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 929 Overall power (enemies): 0 Nav Ratio: 5.00
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 5265 Overall power (enemies): 4180 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  77270
10:13:47 AM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 713 Overall power (enemies): 0 Nav Ratio: 5.00
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 638 Overall power (enemies): 2048 Ratio: 0.26
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  6604
10:13:47 AM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 54 Overall power (enemies): 0 Nav Ratio: 5.00
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1291 Overall power (enemies): 3400 Ratio: 0.32
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  280
10:13:47 AM  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 92 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 124 Theater_Moesia_Pannonia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Moesia_Pannonia Overall power(self): 3689 Overall power (enemies): 1090 Ratio: 3.02
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
10:13:47 AM  (Reporting)  Making Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 150 Overall power (enemies): 0 Nav Ratio: 5.00
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 2607 Overall power (enemies): 545 Ratio: 4.07
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
10:13:47 AM  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 390 Overall power (enemies): 0 Nav Ratio: 5.00
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 66 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
10:13:47 AM  (Reporting)  Making Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 442 Overall power (enemies): 150 Ratio: 2.50
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
10:13:47 AM  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 536 Overall power (enemies): 2832 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  335
10:13:47 AM  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 110 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 219 Overall power (enemies): 5152 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  656
10:13:47 AM  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 794 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 1714 Overall power (enemies): 545 Ratio: 2.67
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
10:13:47 AM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 1642 Overall power (enemies): 0 Nav Ratio: 5.00
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 126 Theater_Sarmatia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Sarmatia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
10:13:47 AM  (Reporting)  Making Naval Values Map: 126 Sarmatia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 692 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  433
10:13:47 AM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:13:47 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 1788 Overall power (enemies): 160 Nav Ratio: 5.00
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
10:13:47 AM  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 318 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 136 Theater_Scythia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Scythia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
10:13:47 AM  (Reporting)  Making Naval Values Map: 136 Scythia Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 1102 Overall power (enemies): 86 Ratio: 5.00
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3
10:13:47 AM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 1394 Overall power (enemies): 0 Nav Ratio: 5.00
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 122 Theater_Germania (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Germania Overall power(self): 390 Overall power (enemies): 2629 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  20
10:13:47 AM  (Reporting)  Making Naval Values Map: 122 Germania LAND Overall power(self): 0 Overall power (enemies): 79 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 116 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 929 Overall power (enemies): 0 Nav Ratio: 5.00
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 713 Overall power (enemies): 0 Nav Ratio: 5.00
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 54 Overall power (enemies): 0 Nav Ratio: 5.00
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 92 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 150 Overall power (enemies): 0 Nav Ratio: 5.00
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 390 Overall power (enemies): 0 Nav Ratio: 5.00
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 110 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 794 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 1642 Overall power (enemies): 0 Nav Ratio: 5.00
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 126 Sarmatia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 1788 Overall power (enemies): 160 Nav Ratio: 5.00
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 318 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 136 Scythia Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 1394 Overall power (enemies): 0 Nav Ratio: 5.00
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 122 Germania LAND Overall power(self): 0 Overall power (enemies): 79 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Land Theaters Special Regions ***
10:13:47 AM  (Reporting)  Theater 120 Theater_Italia HQReg: 665 Noreia Max pick: Bononia Max need: Roma Max Val: Noreia Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1108 Sinope Max pick: Colophon Max need: Thapsacus Max Val: Issus Naval Gathering: 1064 Colophon
10:13:47 AM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1268 Batanea Max pick: Issus Max need: Samaria Max Val: Issus Naval Gathering: 1153 Issus
10:13:47 AM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 1249 Palmyrene Max pick: Palmyrene Max need: Zenobia Max Val: Batanea Naval Gathering: 1248 Corsote
10:13:47 AM  (Reporting)  Theater 121 Theater_Alpes HQReg: 665 Noreia Max pick: Noreia Max need: Genava Max Val: Noreia Naval Gathering: 396 Vindonissa
10:13:47 AM  (Reporting)  Theater 124 Theater_Moesia_Pannonia HQReg: 679 Sirmium Max pick: Sirmium Max need: Siscia Max Val: Noreia Naval Gathering: 679 Sirmium
10:13:47 AM  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 1026 Chalcidis Max pick: Chalcidis Max need: Epidamnia Max Val: Chalcidis Naval Gathering: 1026 Chalcidis
10:13:47 AM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Araxes Max Val: Phasis Naval Gathering: 1937 Phasis
10:13:47 AM  (Reporting)  Theater 123 Theater_Illyria HQReg: 669 Salonae Max pick: Salonae Max need: Aquilea Max Val: Noreia Naval Gathering: 669 Salonae
10:13:47 AM  (Reporting)  Theater 137 Theater_Africa HQReg: 1985 Rusaddir Max pick: Iol Max need: Hippo Regius Max Val: Iol Naval Gathering: 2000 Iol
10:13:47 AM  (Reporting)  Theater 119 Theater_Gallia HQReg: 396 Vindonissa Max pick: Tegua Max need: Genava Max Val: Vindonissa Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1020 Byzantium Max pick: Byzantium Max need: Odomantike Max Val: Nicomedia Naval Gathering: 1020 Byzantium
10:13:47 AM  (Reporting)  Theater 126 Theater_Sarmatia HQReg: 1505 Tyras Max pick: Tyras Max need: Tyras Max Val: Tyras Naval Gathering: 1505 Tyras
10:13:47 AM  (Reporting)  Theater 118 Theater_Hispania HQReg: 1980 Septa Max pick: Carthago Nova Max need: Laccobriga Max Val: Septa Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 136 Theater_Scythia HQReg: 1724 Eupatoria Max pick: Eupatoria Max need: Media Max Val: Eupatoria Naval Gathering: 1724 Eupatoria
10:13:47 AM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 1305 Alexandria Max pick: Alexandria Max need: Judea Max Val: Alexandria Naval Gathering: 1305 Alexandria
10:13:47 AM  (Reporting)  Theater 122 Theater_Germania HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Fectio Max Val: Flexum Naval Gathering: <None>
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Ended InitAndDumpData Vespasianus 1796 ms
10:13:47 AM  (Reporting)  *** Faction-wide algorithms ***
10:13:47 AM  (Reporting)  Ended BuildReplacements 11 ms
10:13:47 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:13:47 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:13:47 AM  (Reporting)  Steel Level 6 Amount 0
10:13:47 AM  (Reporting)  Money Level 1 Amount 165
10:13:47 AM  (Reporting)  Conscripts Level 6 Amount 0
10:13:47 AM  (Reporting)  _BNU_ Emergency build ON
10:13:47 AM  (Reporting)  _BNU Buying Unit Auxilia (Hispania) Family ID Light Infantry Area Recruitment in Hispania
10:13:47 AM  (Reporting)  _BNU Buying Unit Equites (Africa) Family ID Cavalry Area Recruitment in Africa
10:13:47 AM  (Reporting)  _BNU Buying Unit Funditor (Baleares) Family ID Skirmisher Area Recruitment in Baleares
10:13:47 AM  (Reporting)  Ended BuildNewUnits Bought: 3 212 ms
10:13:47 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:13:47 AM  (Reporting)  _MFC_ Merging 1005938 Classis I into 1006181 Classis II
10:13:47 AM  (Reporting)  _MFC_ Merging 1006181 3. Fleet into 1006269 2. Fleet
10:13:47 AM  (Reporting)  _MFC_ Merging 1006269 2. Fleet into 1004473 1. Fleet
10:13:47 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1004473 1. Fleet
10:13:47 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1000979 Classis Alexandrina
10:13:47 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1001015 Euphrates Classicula
10:13:47 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1000943 Classis Syriaca
10:13:47 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1004496 Fluv.Class. I
10:13:47 AM  (Reporting)  _MFC_ Damaged Fleet created: 1006389 Nav.Onerarium III 1 units in region 1043 Corinthia from 1000979 Classis Alexandrina
10:13:47 AM  (Reporting)  Ended ManageFleetsComposition 813 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:13:47 AM  (Reporting)  1006179 Praesidium XXVI, 1305 Alexandria, Pow:39, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:13:47 AM  (Reporting)  1006267 Praesidium II, 1305 Alexandria, Pow:39, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:13:47 AM  (Reporting)  1005953 Praesidium XXV, 1305 Alexandria, Pow:39, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:13:47 AM  (Reporting)  1005247 Praesidium XII, 1305 Alexandria, Pow:66, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:13:47 AM  (Reporting)  1005954 Praesidium XXI, 1294 Pelusium, Pow:39, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:13:47 AM  (Reporting)  1005720 Praesidium XXXII, 1294 Pelusium, Pow:39, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:13:47 AM  (Reporting)  1004786 Praesidium XXIX, 1294 Pelusium, Pow:39, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:13:47 AM  (Reporting)  1005725 Praesidium XXX, 1042 Attica, Pow:35, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:13:47 AM  (Reporting)  1004809 Epibatae V, 1042 Attica, Pow:51, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:13:47 AM  (Reporting)  1004224 Epibatae I, 1042 Attica, Pow:51, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:13:47 AM  (Reporting)  1004698 Vex. I, 1042 Attica, Pow:62, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:13:47 AM  (Reporting)  1006270 Praesidium IV, 1026 Chalcidis, Pow:39, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:13:47 AM  (Reporting)  1006182 Praesidium XVIII, 1026 Chalcidis, Pow:35, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:13:47 AM  (Reporting)  1006271 4. Vespasian Force, 1026 Chalcidis, Pow:118, Count: 3(l 0/L 3/S 0) is calling fleet this turn.
10:13:47 AM  (Reporting)  Ended CallFleet 5 ms
10:13:47 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:13:47 AM  (Reporting)  _LFG_ 1003496 Castrum praesidium, 2079 Nubae, Pow:69, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003324 Memphis praesidium, 1298 Memphys, Pow:66, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003401 Petra praesidium, 1279 Petra, Pow:29, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1006360 1.Urb. Praesidium Petra, 1279 Petra, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003490 Castrum praesidium, 1301 Mareotis, Pow:69, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003342 Alexandria praesidium, 1305 Alexandria, Pow:105, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1005942 Vespasian Force, 2830 Mare Oriensis Commercius, Pow:14, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1001074 Aegyptum commercius, 2830 Mare Oriensis Commercius, Pow:14, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003317 Damascus praesidium, 1268 Batanea, Pow:66, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1006350 3. Vespasian Force, 1268 Batanea, Pow:101, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1004149 Rusaddir praesidium, 1985 Rusaddir, Pow:39, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1006343 1.Metr. Praesidium Rusaddir, 1985 Rusaddir, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1004154 Siga praesidium, 1990 Siga, Pow:39, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003429 Zaitha praesidium, 1202 Chaboras, Pow:60, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1004144 Tingis praesidium, 1979 Tingis, Pow:39, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1004159 Cartenna praesidium, 1997 Cartenna, Pow:39, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1001263 Nicephorium manus, 1169 Nicephorium, Pow:46, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1004164 Caesarea Mauretanica praesidium, 2000 Iol, Pow:39, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1005941 Vespasian Force, 2828 Mare Ionium Commercius, Pow:14, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1001051 Ionium commercius, 2828 Mare Ionium Commercius, Pow:27, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003353 Antiochia praesidium, 1153 Issus, Pow:273, Count: 6(l 0/L 4/S 2) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003282 Adana praesidium, 1143 Adana, Pow:66, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003394 Zeugma praesidium, 1155 Zeugma, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003478 Castrum praesidium, 1155 Zeugma, Pow:69, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003415 Apamea praesidium, 1168 Apamea, Pow:60, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003408 Edessa praesidium, 1167 Edessa, Pow:60, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003422 Nisibis praesidium, 1186 Nisibis, Pow:60, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1001270 Nisibis manus, 1186 Nisibis, Pow:99, Count: 8(l 1/L 6/S 1) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003387 Samosata praesidium, 1150 Samosata, Pow:60, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003472 Castrum praesidium, 1150 Samosata, Pow:69, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003331 Ephesus praesidium, 1064 Colophon, Pow:105, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003289 Athenae praesidium, 1042 Attica, Pow:66, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003303 Smyrna praesidium, 1062 Phoceum, Pow:66, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003380 Melitene praesidium, 1148 Melitene, Pow:60, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003466 Castrum praesidium, 1148 Melitene, Pow:69, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1005940 Vespasian Force, 2826 Mare Internum Commercius, Pow:14, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1001086 Aegeum commercius, 2829 Mare Aegeum Commercius, Pow:14, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003460 Castrum praesidium, 1132 Satala, Pow:69, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003275 Thessalonica praesidium, 1026 Chalcidis, Pow:66, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1001204 Macedonia manus, 1026 Chalcidis, Pow:31, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003310 Trapezus praesidium, 1125 Trapezus, Pow:66, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003296 Nicomedia praesidium, 1051 Nicomedia, Pow:66, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1006223 1.Urb. Praesidium Amisus, 1110 Amisus, Pow:39, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1005939 Vespasian Force, 2827 Mare Adriaticum Commercius, Pow:14, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1001039 Adriaticum commercius, 2827 Mare Adriaticum Commercius, Pow:14, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003454 Castrum praesidium, 1004 Philippopolis, Pow:69, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1001098 Euxinum commercius, 2831 Pontus Euxinus Commercius, Pow:14, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003442 Castrum praesidium, 996 Oescus, Pow:69, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003448 Castrum praesidium, 991 Novae, Pow:69, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1005937 Vespasian Force, 910 Pasinum, Pow:69, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003436 Castrum praesidium, 930 Viminacium, Pow:69, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1005932 Vespasian Force, 659 Poetovio, Pow:69, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1005930 Vespasian Force, 396 Vindonissa, Pow:69, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1005928 Vespasian Force, 680 Brigetio, Pow:69, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1005927 Vespasian Force, 656 Flexum, Pow:169, Count: 3(l 0/L 3/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  Ended LockFixedGroups 3 ms
10:13:47 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:13:47 AM  (Reporting)  _SSU_ 1006207 Vex. V, 1305 Alexandria, Pow:32, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
10:13:47 AM  (Reporting)  _SSU_ 1006316 Sagittarii I (Ori), 1249 Palmyrene, Pow:2, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
10:13:47 AM  (Reporting)  _SSU_ 1006201 Vex. IV, 1064 Colophon, Pow:32, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
10:13:47 AM  (Reporting)  _SSU_ 1006390 Praesidium VIII, 1064 Colophon, Pow:66, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
10:13:47 AM  (Reporting)  _SSU_ 1006391 5. Vespasian Force, 1026 Chalcidis, Pow:79, Count: 2(l 0/L 2/S 0) created in region and locked (garrisoning)
10:13:47 AM  (Reporting)  _SSU_ 1006392 Ballistae I, 352 Aquilea, Pow:17, Count: 1(l 0/L 0/S 1) created in region and locked (garrisoning)
10:13:47 AM  (Reporting)  _SSU_ 1006310 Auxillia II (Gal), 396 Vindonissa, Pow:12, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
10:13:47 AM  (Reporting)  Ended SplitStaticUnits 26 ms
10:13:47 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:13:47 AM  (Reporting)  _ESR_ 123 Theater_Illyria 669 Salonae Staging Value: 208
10:13:47 AM  (Reporting)  _ESR_ 129 Theater_Macedonia_Graecia 1026 Chalcidis Staging Value: 620
10:13:47 AM  (Reporting)  _ESR_ Amphibious Staging Region: 1026 Chalcidis Preparing a Landing on: 375 Neapolis
10:13:47 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 4 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 9 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  Ended SplitGroups 1 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 1 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  Ended Damaged Units 1 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 4 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 15 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 16 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
10:13:47 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:13:47 AM  (Reporting)  Ended Check Leaders 1 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 120 Italia Peninsula
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 1 Nb of CPs of Regular/Militia/Cavalry/Artillery: 12
10:13:47 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:13:47 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 313 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  Ended KeepPosition 1 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 66 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 10 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  Ended SplitGroups 8 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 1 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1004320 Equites I (Ori) in region Mazaca will recover in region Tarsus % Health 96 % Cohesion 0
10:13:47 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1005958 Praesidium XXIII in region Eumenia will recover in region Colophon % Health 100 % Cohesion 0
10:13:47 AM  (Reporting)  Ended Damaged Units 15 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 5 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 19 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 20 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 22 ms
10:13:47 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:13:47 AM  (Reporting)  _CLD_ Leader (Split Segment II) Sohaemus in Heraclea Pontica has been detached from group 1000668 Osroene manus
10:13:47 AM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1006393 Sohaemus 1083 Heraclea Pontica toward 1000668 Osroene manus, 1083 Heraclea Pontica, Pow:250, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Ended Check Leaders 31 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 131 Asia Minor & Anatolia
10:13:47 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 131 Asia Minor & Anatolia
10:13:47 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:13:47 AM  (Reporting)  _AFA_ 1001015 Euphrates Classicula has been given the mission Agenda: Naval Superiority, Value: 2640, Region: 2210 Confluentes Chaboras
10:13:47 AM  (Reporting)  _AFA_ 1001015 Euphrates Classicula has been given the mission Agenda: Naval Docking, Value: 2269, Region: 1155 Zeugma
10:13:47 AM  (Reporting)  Ended AssignFleetsOperations 47 ms
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 78
10:13:47 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  CheckForLandResupply Praesidium I will resupply, in region 1064 Colophon
10:13:47 AM  (Reporting)  CheckForLandResupply Praesidium X will resupply, in region 1064 Colophon
10:13:47 AM  (Reporting)  CheckForLandResupply Praesidium XXIII will resupply, in region 1064 Colophon
10:13:47 AM  (Reporting)  CheckForLandResupply Equites I (Ori) will resupply, in region 1113 Mazaca
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 47 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  1003848 Praesidium VII, 1142 Tarsus, Pow:66, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2750, Region: 1142 Tarsus
10:13:47 AM  (Reporting)  1004229 Mucianus exercitus, 1064 Colophon, Pow:179, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 2720, Region: 1064 Colophon
10:13:47 AM  (Reporting)  1000713 Pontus manus, 1113 Mazaca, Pow:60, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1170, Region: 1113 Mazaca
10:13:47 AM  (Reporting)  1004796 Auxillia I (Asi), 1132 Satala, Pow:57, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2200, Region: 1132 Satala
10:13:47 AM  (Reporting)  1005304 Equites I (Asi), 1054 Cyzicus, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1700, Region: 1054 Cyzicus
10:13:47 AM  (Reporting)  1004605 Iberica sagitarii, 1111 Amasia, Pow:83, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 1550, Region: 1111 Amasia
10:13:47 AM  (Reporting)  1000668 Osroene manus, 1083 Heraclea Pontica, Pow:383, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 1370, Region: 1083 Heraclea Pontica
10:13:47 AM  (Reporting)  1004814 Vex. II, 1108 Sinope, Pow:63, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1380, Region: 1108 Sinope
10:13:47 AM  (Reporting)  Ended KeepPosition 2 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 259 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 7 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  _DCR_ 1004688 Praesidium XXVII, 1153 Issus, Pow:39, Count: 1(l 0/L 1/S 0) will garrison capital
10:13:47 AM  (Reporting)  _DCR_ 1004674 Praesidium XXIV, 1153 Issus, Pow:39, Count: 1(l 0/L 1/S 0) will garrison capital
10:13:47 AM  (Reporting)  _DCR_ 1005298 Vex. III, 1153 Issus, Pow:62, Count: 1(l 0/L 1/S 0) will garrison capital
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  Ended SplitGroups 2 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1005957 Praesidium XV in region Coele Syria will recover in region Issus % Health 100 % Cohesion 10
10:13:47 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1004454 Praesidium XX in region Orontes will recover in region Coele Syria % Health 100 % Cohesion 2
10:13:47 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1004281 Arabia mercenarius in region Hemesa will recover in region Palmyrene % Health 20 % Cohesion 93
10:13:47 AM  (Reporting)  Ended Damaged Units 71 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  _GAO_ Step 1 1004236 Praesidium IX, 1274 Philistaei, Pow:39, Count: 1(l 0/L 1/S 0) is garrisoning region 1274 Philistaei SelfVal 713
10:13:47 AM  (Reporting)  Agenda: Garrison, Value: 16000, Region: 1274 Philistaei
10:13:47 AM  (Reporting)  _GAO_ Step 1 1006100 Praesidium V, 1265 Tyrus, Pow:39, Count: 1(l 0/L 1/S 0) is garrisoning region 1265 Tyrus SelfVal 2279
10:13:47 AM  (Reporting)  Agenda: Garrison, Value: 22000, Region: 1265 Tyrus
10:13:47 AM  (Reporting)  _GAO_ Step 1 1006099 Praesidium XIX, 1265 Tyrus, Pow:39, Count: 1(l 0/L 1/S 0) is garrisoning region 1265 Tyrus SelfVal 2279
10:13:47 AM  (Reporting)  Agenda: Garrison, Value: 26000, Region: 1265 Tyrus
10:13:47 AM  (Reporting)  _GAO_ Step 1 1005957 Praesidium XV, 1257 Coele Syria, Pow:6, Count: 1(l 0/L 1/S 0) is garrisoning region 1257 Coele Syria SelfVal 2129
10:13:47 AM  (Reporting)  Agenda: Garrison, Value: 12500, Region: 1257 Coele Syria
10:13:47 AM  (Reporting)  _GAO_ Step 1 1006098 Praesidium XVII, 1266 Galilea, Pow:39, Count: 1(l 0/L 1/S 0) is garrisoning region 1266 Galilea SelfVal 1807
10:13:47 AM  (Reporting)  Agenda: Garrison, Value: 12500, Region: 1266 Galilea
10:13:47 AM  (Reporting)  _GAO_ Step 2 1006395 Vespasian Force, 1274 Philistaei, Pow:51, Count: 3(l 1/L 1/S 1) is garrisoning region 1274 Philistaei New PickVal 2
10:13:47 AM  (Reporting)  Agenda: Garrison, Value: 26500, Region: 1274 Philistaei
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 91 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 7 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 7 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 7 ms
10:13:47 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:13:47 AM  (Reporting)  Ended Check Leaders 1 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 132 Oriens Magnus
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 19 Nb of CPs of Regular/Militia/Cavalry/Artillery: 108
10:13:47 AM  (Reporting)  _BDA_ 3 groups can build a depot in theater Theater_Oriens
10:13:47 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:13:47 AM  (Reporting)  Ended Build Depots Assets 2 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  CheckForLandResupply Vespasian Force will resupply, in region 1294 Pelusium
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 195 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  1004236 Praesidium IX, 1274 Philistaei, Pow:39, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2150, Region: 1274 Philistaei
10:13:47 AM  (Reporting)  1004508 Alexander manus, 1274 Philistaei, Pow:428, Count: 7(l 1/L 5/S 1) Agenda: Keep Position, Value: 4400, Region: 1274 Philistaei
10:13:47 AM  (Reporting)  1006098 Praesidium XVII, 1266 Galilea, Pow:39, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 4650, Region: 1266 Galilea
10:13:47 AM  (Reporting)  1006100 Praesidium V, 1265 Tyrus, Pow:39, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1820, Region: 1265 Tyrus
10:13:47 AM  (Reporting)  1005957 Praesidium XV, 1257 Coele Syria, Pow:6, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2650, Region: 1257 Coele Syria
10:13:47 AM  (Reporting)  Ended KeepPosition 2 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 406 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 9 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  Ended SplitGroups 1 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 1 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  Ended Damaged Units 1 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  _GAO_ Step 1 1004955 Cerialis manus, 1248 Corsote, Pow:43, Count: 3(l 1/L 1/S 1) is garrisoning region 1248 Corsote SelfVal 725
10:13:47 AM  (Reporting)  Agenda: Garrison, Value: 32500, Region: 1248 Corsote
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 5 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 14 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
10:13:47 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:13:47 AM  (Reporting)  Ended Check Leaders 1 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 134 Parthia & Media
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 8 Nb of CPs of Regular/Militia/Cavalry/Artillery: 41
10:13:47 AM  (Reporting)  _BDA_ 3 groups can build a depot in theater Theater_Mesopotamia
10:13:47 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:13:47 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 1 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  1006180 Equ.Sagit. I (Ori), 1249 Palmyrene, Pow:52, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3600, Region: 1249 Palmyrene
10:13:47 AM  (Reporting)  1000699 Palmyrene manus, 1249 Palmyrene, Pow:167, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 4360, Region: 1249 Palmyrene
10:13:47 AM  (Reporting)  1004955 Cerialis manus, 1248 Corsote, Pow:43, Count: 3(l 1/L 1/S 1) Agenda: Keep Position, Value: 3315, Region: 1248 Corsote
10:13:47 AM  (Reporting)  1005722 L. Antonius manus, 1248 Corsote, Pow:89, Count: 5(l 1/L 2/S 2) Agenda: Keep Position, Value: 3412, Region: 1248 Corsote
10:13:47 AM  (Reporting)  Ended KeepPosition 1 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 67 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 8 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  Ended SplitGroups 8 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 1 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  Ended Damaged Units 1 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  _GAO_ Step 1 1005962 Praesidium III, 665 Noreia, Pow:39, Count: 1(l 0/L 1/S 0) is garrisoning region 665 Noreia SelfVal 14314
10:13:47 AM  (Reporting)  Agenda: Garrison, Value: 26000, Region: 665 Noreia
10:13:47 AM  (Reporting)  _GAO_ Step 1 1005925 Vespasian Force, 654 Vindobonna, Pow:39, Count: 1(l 0/L 1/S 0) is garrisoning region 654 Vindobonna SelfVal 704
10:13:47 AM  (Reporting)  Agenda: Garrison, Value: 26000, Region: 654 Vindobonna
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 4 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 12 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 121 Alpes
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 41
10:13:47 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  CheckForLandResupply Impedimenta Ib will resupply, in region 665 Noreia
10:13:47 AM  (Reporting)  CheckForLandResupply Equites I (Gal) will resupply, in region 396 Vindonissa
10:13:47 AM  (Reporting)  CheckForLandResupply Auxillia I (Gal) will resupply, in region 396 Vindonissa
10:13:47 AM  (Reporting)  CheckForLandResupply Vespasian Force will resupply, in region 511 Augusta Vindelicum
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 55 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  1005962 Praesidium III, 665 Noreia, Pow:39, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 11155, Region: 665 Noreia
10:13:47 AM  (Reporting)  1005933 Vespasian Force, 665 Noreia, Pow:39, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 11155, Region: 665 Noreia
10:13:47 AM  (Reporting)  1005936 Vespasian Force, 665 Noreia, Pow:66, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 11155, Region: 665 Noreia
10:13:47 AM  (Reporting)  1006213 Auxillia I (Gal), 396 Vindonissa, Pow:46, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 8390, Region: 396 Vindonissa
10:13:47 AM  (Reporting)  1005929 Vespasian Force, 396 Vindonissa, Pow:107, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 7566, Region: 396 Vindonissa
10:13:47 AM  (Reporting)  1005925 Vespasian Force, 654 Vindobonna, Pow:39, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 9215, Region: 654 Vindobonna
10:13:47 AM  (Reporting)  1006250 Germanicum mercenarius, 654 Vindobonna, Pow:45, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 8972, Region: 654 Vindobonna
10:13:47 AM  (Reporting)  1005926 Vespasian Force, 654 Vindobonna, Pow:66, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 9215, Region: 654 Vindobonna
10:13:47 AM  (Reporting)  1005931 Vespasian Force, 509 Rostrum Nemaviae, Pow:18, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2279, Region: 509 Rostrum Nemaviae
10:13:47 AM  (Reporting)  Ended KeepPosition 2 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 203 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 124 Theater_Moesia_Pannonia ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 8 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  Ended SplitGroups 5 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 1 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  Ended Damaged Units 2 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  _GAO_ Step 1 1004524 2. Vespasian Force, 992 Nicopolis, Pow:36, Count: 2(l 0/L 1/S 1) is garrisoning region 992 Nicopolis SelfVal 507
10:13:47 AM  (Reporting)  Agenda: Garrison, Value: 13000, Region: 992 Nicopolis
10:13:47 AM  (Reporting)  _GAO_ Step 1 1004404 Praesidium XI, 679 Sirmium, Pow:31, Count: 1(l 0/L 1/S 0) is garrisoning region 679 Sirmium SelfVal 729
10:13:47 AM  (Reporting)  Agenda: Garrison, Value: 13000, Region: 679 Sirmium
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 4 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 11 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 12 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
10:13:47 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:13:47 AM  (Reporting)  Ended Check Leaders 1 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  Ended Make Superior Group 0 ms
10:13:47 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 124 Moesia & Pannonia
10:13:47 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:13:47 AM  (Reporting)  _NVS_ : Nav Supp 1001239 Classis Moesica chance: 40 failed.
10:13:47 AM  (Reporting)  _AFA_ 1001239 Classis Moesica has been given the mission Agenda: Naval Docking, Value: 3750, Region: 931 Egeta
10:13:47 AM  (Reporting)  Ended AssignFleetsOperations 21 ms
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 13 Nb of CPs of Regular/Militia/Cavalry/Artillery: 68
10:13:47 AM  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Moesia_Pannonia
10:13:47 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:13:47 AM  (Reporting)  Ended Build Depots Assets 3 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  CheckForLandResupply Equites I (Mac) will resupply, in region 992 Nicopolis
10:13:47 AM  (Reporting)  CheckForLandResupply Sarmatii will resupply, in region 987 Dorosturum
10:13:47 AM  (Reporting)  CheckForLandResupply 2. Vespasian Force will resupply, in region 992 Nicopolis
10:13:47 AM  (Reporting)  CheckForLandResupply Singidunum manus will resupply, in region 992 Nicopolis
10:13:47 AM  (Reporting)  CheckForLandResupply Praesidium XI will resupply, in region 679 Sirmium
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 31 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  Ended KeepPosition 1 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 1 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 7 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  Ended SplitGroups 7 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1004756 Praesidium XIV in region Eodaia will recover in region Chalcidis % Health 100 % Cohesion 33
10:13:47 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1003841 Praesidium VI in region Magnesia will recover in region Magnesia % Health 100 % Cohesion 41
10:13:47 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1005440 Praesidium XXXV in region Magnesia will recover in region Magnesia % Health 100 % Cohesion 30
10:13:47 AM  (Reporting)  Ended Damaged Units 66 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  _GAO_ Step 1 1005440 Praesidium XXXV, 1034 Magnesia, Pow:19, Count: 1(l 0/L 1/S 0) is garrisoning region 1034 Magnesia SelfVal 228
10:13:47 AM  (Reporting)  Agenda: Garrison, Value: 5928, Region: 1034 Magnesia
10:13:47 AM  (Reporting)  _GAO_ Step 1 1003841 Praesidium VI, 1034 Magnesia, Pow:27, Count: 1(l 0/L 1/S 0) is garrisoning region 1034 Magnesia SelfVal 228
10:13:47 AM  (Reporting)  Agenda: Garrison, Value: 5928, Region: 1034 Magnesia
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 2 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 8 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 8 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 9 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  Ended Make Superior Group 0 ms
10:13:47 AM  (Reporting)  Entering AmpibiousStaging (_AMS_)
10:13:47 AM  (Reporting)  _AMS_ Staging region 1026 Chalcidis  - Landing Region: 375 Neapolis Base AINeed (x1): 338
10:13:47 AM  (Reporting)  _AMS_ Already Gathered/ en route: 0 cbt pts Supply Elts: 0 Hvy Elts: 0
10:13:47 AM  (Reporting)  _AMS_ Transports points gathered: 0 and en route: 0
10:13:47 AM  (Reporting)  _AMS_ Transport pts in or going to staging: 0 Allowed Land strength: 0
10:13:47 AM  (Reporting)  _AMS_ Also Gathering: 0 additional cbt pts
10:13:47 AM  (Reporting)  Ended AmpibiousStaging 24 ms
10:13:47 AM  (Reporting)  Entering AmphibiousLaunching (_AML_)
10:13:47 AM  (Reporting)  _AML_ Staging region 1026 Chalcidis  - Landing Region: 375 Neapolis Base AINeed (x1): 338 Gathered 0
10:13:47 AM  (Reporting)  _AML_ Transports points gathered: 0 and en route: 0
10:13:47 AM  (Reporting)  _AML_ Still gathering forces for operation, Strength in Staging Region: 0 but no transport capacity.
10:13:47 AM  (Reporting)  Ended AmphibiousLaunching 1 ms
10:13:47 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 129 Macedonia & Graecia
10:13:47 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:13:47 AM  (Reporting)  _AFA_ 1006389 Nav.Onerarium III has been given the mission Agenda: Resupply, Value: 10000, Region: 1043 Corinthia
10:13:47 AM  (Reporting)  _AFA_ 1006389 Nav.Onerarium III has been given the mission Agenda: Prep. Amphibious, Value: 7221, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  _AFA_ 1000979 Classis Alexandrina has been given the mission Agenda: Resupply, Value: 31600, Region: 1043 Corinthia
10:13:47 AM  (Reporting)  _AFA_ 1000979 Classis Alexandrina has been given the mission Agenda: Prep. Amphibious, Value: 8624, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  Ended AssignFleetsOperations 43 ms
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 5 Nb of CPs of Regular/Militia/Cavalry/Artillery: 54
10:13:47 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:13:47 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  CheckForLandResupply Praesidium XXX will resupply, in region 1042 Attica
10:13:47 AM  (Reporting)  CheckForLandResupply Praesidium XXXV will resupply, in region 1034 Magnesia
10:13:47 AM  (Reporting)  CheckForLandResupply Praesidium VI will resupply, in region 1034 Magnesia
10:13:47 AM  (Reporting)  CheckForLandResupply Praesidium XXXI will resupply, in region 1026 Chalcidis
10:13:47 AM  (Reporting)  CheckForLandResupply Praesidium XVIII will resupply, in region 1026 Chalcidis
10:13:47 AM  (Reporting)  CheckForLandResupply Praesidium XIV will resupply, in region 1026 Chalcidis
10:13:47 AM  (Reporting)  CheckForLandResupply Praesidium XIII will resupply, in region 1034 Magnesia
10:13:47 AM  (Reporting)  CheckForLandResupply Praesidium XXXIII will resupply, in region 1026 Chalcidis
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 22 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  Ended KeepPosition 0 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 6 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  Ended SplitGroups 1 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  Ended Damaged Units 0 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 5 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 5 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 5 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  _MSG_ Vespasian Force recruiting 1005935 Vespasian Force in Noreia
10:13:47 AM  (Reporting)  _MSG_ Vespasian Force recruiting 1005933 Vespasian Force in Noreia
10:13:47 AM  (Reporting)  _MSG_ gathered 144 cbt pts, needing: 306
10:13:47 AM  (Reporting)  _MSG_ 1005936 Vespasian Force abort its operation against 1005907 Vitellian Force not enough forces gathered
10:13:47 AM  (Reporting)  _MSG_ Vespasian Force recruiting 1005935 Vespasian Force in Noreia
10:13:47 AM  (Reporting)  _MSG_ Vespasian Force recruiting 1005933 Vespasian Force in Noreia
10:13:47 AM  (Reporting)  _MSG_ gathered 144 cbt pts, needing: 316
10:13:47 AM  (Reporting)  _MSG_ 1005936 Vespasian Force abort its operation against 1006366 Vitellian Force Aquilea not enough forces gathered
10:13:47 AM  (Reporting)  Ended Make Superior Group 54 ms
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 1 Nb of CPs of Regular/Militia/Cavalry/Artillery: 13
10:13:47 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:13:47 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  Ended KeepPosition 0 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 10 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  Ended SplitGroups 5 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 1 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  Ended Damaged Units 1 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 4 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 18 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 19 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 20 ms
10:13:47 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:13:47 AM  (Reporting)  _CLD_ Leader (Split Segment V) Marcus Ulpius Traianus in Rusucuru has been detached from group 1004287 Numidia auxillarii
10:13:47 AM  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
10:13:47 AM  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 1 leaders to check
10:13:47 AM  (Reporting)  _CLD_ Idle Leader Marcus Ulpius Traianus 1006396 in Rusucuru merged into 1004287 Numidia auxillarii
10:13:47 AM  (Reporting)  Ended Check Leaders 181 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 137 Africa Magna
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 23
10:13:47 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 1 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  1004130 Tingitania manus, 1979 Tingis, Pow:74, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 8640, Region: 1979 Tingis
10:13:47 AM  (Reporting)  1004287 Numidia auxillarii, 2005 Rusucuru, Pow:273, Count: 5(l 2/L 3/S 0) Agenda: Keep Position, Value: 4110, Region: 2005 Rusucuru
10:13:47 AM  (Reporting)  Ended KeepPosition 1 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 1 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 119 Gallia
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 6 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  Ended SplitGroups 1 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  Ended Damaged Units 0 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 3 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 4 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 4 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  Ended Make Superior Group 0 ms
10:13:47 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 130 Thracia & Propontis
10:13:47 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:13:47 AM  (Reporting)  _AFA_ 1004473 1. Fleet has been given the mission Agenda: Resupply, Value: 131400, Region: 1020 Byzantium
10:13:47 AM  (Reporting)  _AFA_ 1004473 1. Fleet has been given the mission Agenda: Naval Docking, Value: 43450, Region: 1020 Byzantium
10:13:47 AM  (Reporting)  Ended AssignFleetsOperations 2 ms
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 5 Nb of CPs of Regular/Militia/Cavalry/Artillery: 31
10:13:47 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:13:47 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  Ended KeepPosition 0 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 126 Theater_Sarmatia ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 136 Theater_Scythia ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 6 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  Ended SplitGroups 4 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1005436 Praesidium XXXIV in region Mareotis will recover in region Alexandria % Health 100 % Cohesion 0
10:13:47 AM  (Reporting)  Ended Damaged Units 6 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  _GAO_ Step 1 1005954 Praesidium XXI, 1294 Pelusium, Pow:39, Count: 1(l 0/L 1/S 0) is garrisoning region 1294 Pelusium SelfVal 521
10:13:47 AM  (Reporting)  Agenda: Garrison, Value: 16250, Region: 1294 Pelusium
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 2 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 6 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 7 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 135 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  _MSG_ gathered 428 cbt pts, needing: 824
10:13:47 AM  (Reporting)  _MSG_ 1004508 Alexander manus abort its operation against 1003249 Massada praesidium not enough forces gathered
10:13:47 AM  (Reporting)  Ended Make Superior Group 34 ms
10:13:47 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 135 Aegyptus & Nilus
10:13:47 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:13:47 AM  (Reporting)  _NVS_ : Nav Supp 1004496 Fluv.Class. I chance: 20 failed.
10:13:47 AM  (Reporting)  _AFA_ 1004496 Fluv.Class. I has been given the mission Agenda: Naval Calling, Value: 2500, Region: 1305 Alexandria
10:13:47 AM  (Reporting)  _AFA_ 1000943 Classis Syriaca has been given the mission Agenda: Naval Superiority, Value: 2650, Region: 2594 Creticum Mare Occidentalis
10:13:47 AM  (Reporting)  _AFA_ 1000943 Classis Syriaca has been given the mission Agenda: Naval Calling, Value: 16950, Region: 1294 Pelusium
10:13:47 AM  (Reporting)  Ended AssignFleetsOperations 184 ms
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 33
10:13:47 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  CheckForLandResupply Praesidium XXXIV will resupply, in region 1301 Mareotis
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 1 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  Ended KeepPosition 0 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 122 Theater_Germania ***
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 122 Germania
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 263 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 57 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 124 Theater_Moesia_Pannonia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 126 Theater_Sarmatia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 136 Theater_Scythia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 122 Theater_Germania ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 23400 AllOppPowLand: 45893 AllOwnPowNav: 7060 AllOppPowNav 1751
10:13:47 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 120 Theater_Italia Owned armies (extended): 8 Enemy armies: 40 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1006195 Impedimenta Ib (Pow.0)
10:13:47 AM  (Reporting)  1005962 Praesidium III (Pow.39)
10:13:47 AM  (Reporting)  1005933 Vespasian Force (Pow.39)
10:13:47 AM  (Reporting)  1005935 Vespasian Force (Pow.39)
10:13:47 AM  (Reporting)  1005936 Vespasian Force (Pow.66)
10:13:47 AM  (Reporting)  1006392 Ballistae I (Pow.17)
10:13:47 AM  (Reporting)  1005880 Illyria manus (Pow.199)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Region 355 Bononia Pick 100 SelfVal 897 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 352 Aquilea Pick 59 SelfVal 581 Need 272  no group candidate found
10:13:47 AM  (Reporting)  Region 369 Roma Pick 51 SelfVal 540 Need 2149  no group candidate found
10:13:47 AM  (Reporting)  Region 375 Neapolis Pick 4 SelfVal 87 Need 338  no group candidate found
10:13:47 AM  (Reporting)  CheckRegionForOperation 1005933 Vespasian Force, 665 Noreia, Pow:39, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 14314 AINeed 21
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 26000, Region: 665 Noreia
10:13:47 AM  (Reporting)  Region 347 Verona Pick 4 SelfVal 76 Need 170  no group candidate found
10:13:47 AM  (Reporting)  Region 254 Alpes Maritimae Pick 4 SelfVal 4 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 392 Syracusae Pick 3 SelfVal 71 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 379 Tarentum Pick 2 SelfVal 54 Need 338  no group candidate found
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 131 Theater_Asia_Minor Owned armies (extended): 62 Enemy armies: 4 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1005957 Praesidium XV (Pow.6)
10:13:47 AM  (Reporting)  1004688 Praesidium XXVII (Pow.39)
10:13:47 AM  (Reporting)  1004674 Praesidium XXIV (Pow.39)
10:13:47 AM  (Reporting)  1005298 Vex. III (Pow.62)
10:13:47 AM  (Reporting)  1003848 Praesidium VII (Pow.66)
10:13:47 AM  (Reporting)  1006101 Praesidium I (Pow.13)
10:13:47 AM  (Reporting)  1003816 Praesidium X (Pow.18)
10:13:47 AM  (Reporting)  1006201 Vex. IV (Pow.32)
10:13:47 AM  (Reporting)  1006390 Praesidium VIII (Pow.66)
10:13:47 AM  (Reporting)  1004229 Mucianus exercitus (Pow.179)
10:13:47 AM  (Reporting)  1005958 Praesidium XXIII (Pow.0)
10:13:47 AM  (Reporting)  1000713 Pontus manus (Pow.60)
10:13:47 AM  (Reporting)  1004320 Equites I (Ori) (Pow.0)
10:13:47 AM  (Reporting)  1004796 Auxillia I (Asi) (Pow.57)
10:13:47 AM  (Reporting)  1005304 Equites I (Asi) (Pow.42)
10:13:47 AM  (Reporting)  1004605 Iberica sagitarii (Pow.83)
10:13:47 AM  (Reporting)  1000668 Osroene manus (Pow.383)
10:13:47 AM  (Reporting)  1004814 Vex. II (Pow.63)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Secondary Region 2058 Salamis Pick 22 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 2056 Rhodos Pick 20 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  CheckRegionForOperation 1004814 Vex. II, 1108 Sinope, Pow:63, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 50 SelfVal 3894 AINeed 60
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 26000, Region: 1108 Sinope
10:13:47 AM  (Reporting)  Primary Region 1125 Trapezus Pick 61 has enough garrison (Value: 66) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1052 Nicaea Pick 20 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1143 Adana Pick 17 has enough garrison (Value: 66) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1142 Tarsus Pick 47 has enough garrison (Value: 66) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1119 Sebastia Pick 13 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1101 Ancyra Pick 18 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1148 Melitene Pick 22 has enough garrison (Value: 129) - evaluation skipped
10:13:47 AM  (Reporting)  Primary Region 1064 Colophon Pick 100 has enough garrison (Value: 382) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1065 Halicarnassum Pick 12 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  CheckRegionForOperation 1004814 Vex. II, 1108 Sinope, Pow:63, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 708 AINeed 60
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 26000, Region: 1020 Byzantium
10:13:47 AM  (Reporting)  Secondary Region 1150 Samosata Pick 23 has enough garrison (Value: 129) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1051 Nicomedia Pick 40 has enough garrison (Value: 66) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1056 Pergamos Pick 37 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1092 Icaunium Pick 11 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1062 Phoceum Pick 28 has enough garrison (Value: 66) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1068 Lydia Pick 16 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Primary Region 1153 Issus Pick 100 has enough garrison (Value: 413) - evaluation skipped
10:13:47 AM  (Reporting)  CheckRegionForOperation 1004605 Iberica sagitarii, 1111 Amasia, Pow:83, Count: 2(l 1/L 1/S 0) Fitness 52 PickVal 100 SelfVal 914 AINeed 60
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 26000, Region: 1937 Phasis
10:13:47 AM  (Reporting)  Secondary Region 1055 Troadia Pick 11 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1094 Pamphylia Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1079 Pessimus Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  CheckRegionForOperation 1004605 Iberica sagitarii, 1111 Amasia, Pow:83, Count: 2(l 1/L 1/S 0) Fitness 52 PickVal 21 SelfVal 1510 AINeed 21
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 26000, Region: 1110 Amisus
10:13:47 AM  (Reporting)  Secondary Region 1111 Amasia Pick 13 has enough garrison (Value: 83) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1113 Mazaca Pick 14 has enough garrison (Value: 60) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1083 Heraclea Pontica Pick 12 has enough garrison (Value: 383) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1054 Cyzicus Pick 14 has enough garrison (Value: 42) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1057 Mytilene Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1105 Tyana Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 2849 Delos Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1132 Satala Pick 5 has enough garrison (Value: 126) - evaluation skipped
10:13:47 AM  (Reporting)  CheckRegionForOperation 1004605 Iberica sagitarii, 1111 Amasia, Pow:83, Count: 2(l 1/L 1/S 0) Fitness 52 PickVal 5 SelfVal 961 AINeed 60
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 26000, Region: 1126 Hermos
10:13:47 AM  (Reporting)  Secondary Region 1073 Lycia Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 2057 Paphos Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1155 Zeugma Pick 7 has enough garrison (Value: 132) - evaluation skipped
10:13:47 AM  (Reporting)  CheckRegionForOperation 1003848 Praesidium VII, 1142 Tarsus, Pow:66, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 5 SelfVal 2129 AINeed 54
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 1257 Coele Syria
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 132 Theater_Oriens Owned armies (extended): 60 Enemy armies: 21 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1005954 Praesidium XXI (Pow.39)
10:13:47 AM  (Reporting)  1005720 Praesidium XXXII (Pow.39)
10:13:47 AM  (Reporting)  1004786 Praesidium XXIX (Pow.39)
10:13:47 AM  (Reporting)  1000820 Palestina exercitus (Pow.2653)
10:13:47 AM  (Reporting)  1004236 Praesidium IX (Pow.39)
10:13:47 AM  (Reporting)  1006397 Epibatae IV (Pow.49)
10:13:47 AM  (Reporting)  1006395 Rabbel II manus (Pow.51)
10:13:47 AM  (Reporting)  1004508 Alexander manus (Pow.365)
10:13:47 AM  (Reporting)  1006098 Praesidium XVII (Pow.39)
10:13:47 AM  (Reporting)  1004210 Geminus manus (Pow.0)
10:13:47 AM  (Reporting)  1006100 Praesidium V (Pow.39)
10:13:47 AM  (Reporting)  1006099 Praesidium XIX (Pow.39)
10:13:47 AM  (Reporting)  1004281 Arabia mercenarius (Pow.4)
10:13:47 AM  (Reporting)  1004737 Arabia mercenarius (Pow.51)
10:13:47 AM  (Reporting)  1006316 Sagittarii I (Ori) (Pow.2)
10:13:47 AM  (Reporting)  1006180 Equ.Sagit. I (Ori) (Pow.52)
10:13:47 AM  (Reporting)  1000699 Palmyrene manus (Pow.167)
10:13:47 AM  (Reporting)  1004955 Cerialis manus (Pow.43)
10:13:47 AM  (Reporting)  1005722 L. Antonius manus (Pow.89)
10:13:47 AM  (Reporting)  1004454 Praesidium XX (Pow.1)
10:13:47 AM  (Reporting)  1005957 Praesidium XV (Pow.6)
10:13:47 AM  (Reporting)  1004688 Praesidium XXVII (Pow.39)
10:13:47 AM  (Reporting)  1004674 Praesidium XXIV (Pow.39)
10:13:47 AM  (Reporting)  1005298 Vex. III (Pow.62)
10:13:47 AM  (Reporting)  1003848 Praesidium VII (Pow.66)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  CheckRegionForOperation 1005722 L. Antonius manus, 1248 Corsote, Pow:89, Count: 5(l 1/L 2/S 2) Fitness 65 PickVal 100 SelfVal 2430 AINeed 267
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 1249 Palmyrene
10:13:47 AM  (Reporting)  Primary Region 1153 Issus Pick 100 has enough garrison (Value: 413) - evaluation skipped
10:13:47 AM  (Reporting)  Region 1279 Petra Pick 11 SelfVal 1741 Need 991  no group candidate found
10:13:47 AM  (Reporting)  CheckRegionForOperation 1003848 Praesidium VII, 1142 Tarsus, Pow:66, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 5 SelfVal 2129 AINeed 54
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 1257 Coele Syria
10:13:47 AM  (Reporting)  Region 1265 Tyrus Pick 8 SelfVal 2279 Need 170  no group candidate found
10:13:47 AM  (Reporting)  CheckRegionForOperation 1000820 Palestina exercitus, 1276 Perea, Pow:2653, Count: 13(l 1/L 8/S 4) Fitness 32 PickVal 50 SelfVal 6355 AINeed 584
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 16000, Region: 1268 Batanea
10:13:47 AM  (Reporting)  CheckRegionForOperation 1004508 Alexander manus, 1274 Philistaei, Pow:365, Count: 6(l 1/L 4/S 1) Fitness 65 PickVal 9 SelfVal 1807 AINeed 679
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 1266 Galilea
10:13:47 AM  (Reporting)  Mobilizing auxiliary group 1006397 Epibatae IV
10:13:47 AM  (Reporting)  Region 1258 Apamene Pick 9 SelfVal 2623 Need 126  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 1142 Tarsus Pick 47 has enough garrison (Value: 66) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1143 Adana Pick 17 has enough garrison (Value: 66) - evaluation skipped
10:13:47 AM  (Reporting)  CheckRegionForOperation 1006397 Epibatae IV, 1274 Philistaei, Pow:49, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 2 SelfVal 713 AINeed 231
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 1274 Philistaei
10:13:47 AM  (Reporting)  Secondary Region 1150 Samosata Pick 23 has enough garrison (Value: 129) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1294 Pelusium Pick 17 has enough garrison (Value: 39) - evaluation skipped
10:13:47 AM  (Reporting)  CheckRegionForOperation 1005722 L. Antonius manus, 1248 Corsote, Pow:89, Count: 5(l 1/L 2/S 2) Fitness 65 PickVal 17 SelfVal 725 AINeed 87
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 1248 Corsote
10:13:47 AM  (Reporting)  Secondary Region 1155 Zeugma Pick 7 has enough garrison (Value: 132) - evaluation skipped
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 134 Theater_Mesopotamia Owned armies (extended): 32 Enemy armies: 7 Land Ratio: 0.26 Land Core Ratio: 0.28  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1004281 Arabia mercenarius (Pow.4)
10:13:47 AM  (Reporting)  1004737 Arabia mercenarius (Pow.51)
10:13:47 AM  (Reporting)  1006316 Sagittarii I (Ori) (Pow.2)
10:13:47 AM  (Reporting)  1006180 Equ.Sagit. I (Ori) (Pow.52)
10:13:47 AM  (Reporting)  1000699 Palmyrene manus (Pow.167)
10:13:47 AM  (Reporting)  1004955 Cerialis manus (Pow.43)
10:13:47 AM  (Reporting)  1005722 L. Antonius manus (Pow.89)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  CheckRegionForOperation 1005722 L. Antonius manus, 1248 Corsote, Pow:89, Count: 5(l 1/L 2/S 2) Fitness 65 PickVal 100 SelfVal 2430 AINeed 267
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 1249 Palmyrene
10:13:47 AM  (Reporting)  CheckRegionForOperation 1005722 L. Antonius manus, 1248 Corsote, Pow:89, Count: 5(l 1/L 2/S 2) Fitness 60 PickVal 17 SelfVal 725 AINeed 87
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 30000, Region: 1248 Corsote
10:13:47 AM  (Reporting)  Secondary Region 1150 Samosata Pick 23 has enough garrison (Value: 129) - evaluation skipped
10:13:47 AM  (Reporting)  Region 1268 Batanea Pick 50 SelfVal 6355 Need 584  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 1148 Melitene Pick 22 has enough garrison (Value: 129) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1155 Zeugma Pick 7 has enough garrison (Value: 132) - evaluation skipped
10:13:47 AM  (Reporting)  Region 1250 Phaliga Pick 2 SelfVal 117 Need 747  no group candidate found
10:13:47 AM  (Reporting)  Region 1258 Apamene Pick 9 SelfVal 2623 Need 126  no group candidate found
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 33 Enemy armies: 8 Land Ratio: 0.32 Land Core Ratio: 0.33  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1006195 Impedimenta Ib (Pow.0)
10:13:47 AM  (Reporting)  1005962 Praesidium III (Pow.39)
10:13:47 AM  (Reporting)  1005933 Vespasian Force (Pow.39)
10:13:47 AM  (Reporting)  1005935 Vespasian Force (Pow.39)
10:13:47 AM  (Reporting)  1005936 Vespasian Force (Pow.66)
10:13:47 AM  (Reporting)  1006392 Ballistae I (Pow.17)
10:13:47 AM  (Reporting)  1005880 Illyria manus (Pow.199)
10:13:47 AM  (Reporting)  1006310 Auxillia II (Gal) (Pow.12)
10:13:47 AM  (Reporting)  1006108 Equites I (Gal) (Pow.37)
10:13:47 AM  (Reporting)  1006213 Auxillia I (Gal) (Pow.46)
10:13:47 AM  (Reporting)  1005929 Vespasian Force (Pow.107)
10:13:47 AM  (Reporting)  1005925 Vespasian Force (Pow.39)
10:13:47 AM  (Reporting)  1006250 Germanicum mercenarius (Pow.45)
10:13:47 AM  (Reporting)  1005926 Vespasian Force (Pow.66)
10:13:47 AM  (Reporting)  1005931 Vespasian Force (Pow.18)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Secondary Region 665 Noreia Pick 100 has enough garrison (Value: 183) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 684 Eravisci Pick 31 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Region 352 Aquilea Pick 59 SelfVal 581 Need 272  no group candidate found
10:13:47 AM  (Reporting)  Region 270 Tegua Pick 21 SelfVal 21 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 259 Valentia Pick 4 SelfVal 4 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 347 Verona Pick 4 SelfVal 76 Need 170  no group candidate found
10:13:47 AM  (Reporting)  Region 276 Vesontio Pick 3 SelfVal 3 Need 22  no group candidate found
10:13:47 AM  (Reporting)  Region 324 Argentoratum Pick 6 SelfVal 6 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 680 Brigetio Pick 11 has enough garrison (Value: 69) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 656 Flexum Pick 2 has enough garrison (Value: 169) - evaluation skipped
10:13:47 AM  (Reporting)  Region 263 Vienna Pick 4 SelfVal 4 Need 338  no group candidate found
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 124 Theater_Moesia_Pannonia Owned armies (extended): 36 Enemy armies: 2 Land Ratio: 3.02 Land Core Ratio: 2.79  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1005960 Equites I (Mac) (Pow.42)
10:13:47 AM  (Reporting)  1001110 Dalmatia manus (Pow.57)
10:13:47 AM  (Reporting)  1005271 Tettius manus (Pow.51)
10:13:47 AM  (Reporting)  1005820 Sarmatii (Pow.72)
10:13:47 AM  (Reporting)  1004524 2. Vespasian Force (Pow.36)
10:13:47 AM  (Reporting)  1001116 Singidunum manus (Pow.2104)
10:13:47 AM  (Reporting)  1006103 Aponianus manus (Pow.56)
10:13:47 AM  (Reporting)  1004404 Praesidium XI (Pow.31)
10:13:47 AM  (Reporting)  1006183 Praesidium XXVIII (Pow.39)
10:13:47 AM  (Reporting)  1006195 Impedimenta Ib (Pow.0)
10:13:47 AM  (Reporting)  1005962 Praesidium III (Pow.39)
10:13:47 AM  (Reporting)  1005933 Vespasian Force (Pow.39)
10:13:47 AM  (Reporting)  1005935 Vespasian Force (Pow.39)
10:13:47 AM  (Reporting)  1005936 Vespasian Force (Pow.66)
10:13:47 AM  (Reporting)  1005925 Vespasian Force (Pow.39)
10:13:47 AM  (Reporting)  1006250 Germanicum mercenarius (Pow.45)
10:13:47 AM  (Reporting)  1005926 Vespasian Force (Pow.66)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Secondary Region 992 Nicopolis Pick 62 has enough garrison (Value: 36) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 987 Dorosturum Pick 48 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 679 Sirmium Pick 100 has enough garrison (Value: 31) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 927 Singidunum Pick 83 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Region 1505 Tyras Pick 100 SelfVal 338 Need 60  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 933 Naissus Pick 44 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 930 Viminacium Pick 11 has enough garrison (Value: 69) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 684 Eravisci Pick 31 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1004 Philippopolis Pick 37 has enough garrison (Value: 69) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 991 Novae Pick 25 has enough garrison (Value: 69) - evaluation skipped
10:13:47 AM  (Reporting)  CheckRegionForOperation 1005933 Vespasian Force, 665 Noreia, Pow:39, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 14314 AINeed 21
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 26000, Region: 665 Noreia
10:13:47 AM  (Reporting)  Secondary Region 931 Egeta Pick 30 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1016 Andrinopolis Pick 27 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 945 Epidamnia Pick 33 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 996 Oescus Pick 14 has enough garrison (Value: 69) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 984 Troesmis Pick 15 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 680 Brigetio Pick 11 has enough garrison (Value: 69) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 985 Tomi Pick 14 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 943 Lissus Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 129 Theater_Macedonia_Graecia Owned armies (extended): 40 Enemy armies: 1 Land Ratio: 4.07 Land Core Ratio: 5.00  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1005725 Praesidium XXX (Pow.35)
10:13:47 AM  (Reporting)  1004809 Epibatae V (Pow.51)
10:13:47 AM  (Reporting)  1004224 Epibatae I (Pow.51)
10:13:47 AM  (Reporting)  1004698 Vex. I (Pow.62)
10:13:47 AM  (Reporting)  1005440 Praesidium XXXV (Pow.19)
10:13:47 AM  (Reporting)  1003841 Praesidium VI (Pow.27)
10:13:47 AM  (Reporting)  1004956 Praesidium XXXI (Pow.34)
10:13:47 AM  (Reporting)  1006270 Praesidium IV (Pow.39)
10:13:47 AM  (Reporting)  1006391 5. Vespasian Force (Pow.79)
10:13:47 AM  (Reporting)  1006182 Praesidium XVIII (Pow.35)
10:13:47 AM  (Reporting)  1006271 Praesidium III (Pow.39)
10:13:47 AM  (Reporting)  1004756 Praesidium XIV (Pow.21)
10:13:47 AM  (Reporting)  1005959 Praesidium XIII (Pow.33)
10:13:47 AM  (Reporting)  1006102 Praesidium XXXIII (Pow.48)
10:13:47 AM  (Reporting)  1005960 Equites I (Mac) (Pow.42)
10:13:47 AM  (Reporting)  1001110 Dalmatia manus (Pow.57)
10:13:47 AM  (Reporting)  1005271 Tettius manus (Pow.51)
10:13:47 AM  (Reporting)  1001116 Singidunum manus (Pow.2104)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Primary Region 1026 Chalcidis Pick 100 has enough garrison (Value: 176) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1049 Corcyra Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Primary Region 1042 Attica Pick 87 has enough garrison (Value: 66) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 946 Appolonia Pick 13 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 2055 Cnossos Pick 11 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 945 Epidamnia Pick 33 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 2054 Gortyna Pick 12 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 933 Naissus Pick 44 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1044 Achaia Pick 14 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1004 Philippopolis Pick 37 has enough garrison (Value: 69) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1041 Chalcis Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 996 Oescus Pick 14 has enough garrison (Value: 69) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1043 Corinthia Pick 18 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1034 Magnesia Pick 11 has enough garrison (Value: 46) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1031 Epirus Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 943 Lissus Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 123 Theater_Illyria Owned armies (extended): 11 Enemy armies: 2 Land Ratio: 2.50 Land Core Ratio: 5.00  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1006103 Aponianus manus (Pow.56)
10:13:47 AM  (Reporting)  1004404 Praesidium XI (Pow.31)
10:13:47 AM  (Reporting)  1006183 Praesidium XXVIII (Pow.39)
10:13:47 AM  (Reporting)  1006195 Impedimenta Ib (Pow.0)
10:13:47 AM  (Reporting)  1005962 Praesidium III (Pow.39)
10:13:47 AM  (Reporting)  1005933 Vespasian Force (Pow.39)
10:13:47 AM  (Reporting)  1005935 Vespasian Force (Pow.39)
10:13:47 AM  (Reporting)  1005936 Vespasian Force (Pow.66)
10:13:47 AM  (Reporting)  1006392 Ballistae I (Pow.17)
10:13:47 AM  (Reporting)  1005880 Illyria manus (Pow.199)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  CheckRegionForOperation 1006183 Praesidium XXVIII, 679 Sirmium, Pow:39, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 729 AINeed 29
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 26000, Region: 679 Sirmium
10:13:47 AM  (Reporting)  Secondary Region 669 Salonae Pick 100 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  CheckRegionForOperation 1005933 Vespasian Force, 665 Noreia, Pow:39, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 14314 AINeed 21
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 26000, Region: 665 Noreia
10:13:47 AM  (Reporting)  Secondary Region 920 Epidaurus Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 933 Naissus Pick 44 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 946 Appolonia Pick 13 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Region 352 Aquilea Pick 59 SelfVal 581 Need 272  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 910 Pasinum Pick 9 has enough garrison (Value: 69) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 918 Spalatum Pick 4 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 943 Lissus Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 945 Epidamnia Pick 33 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  CheckRegionForOperation 1006183 Praesidium XXVIII, 679 Sirmium, Pow:39, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 83 SelfVal 636 AINeed 60
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 26000, Region: 927 Singidunum
10:13:47 AM  (Reporting)  Secondary Region 919 Pharos Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 916 Armistae Pick 2 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 137 Theater_Africa Owned armies (extended): 19 Enemy armies: 21 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1004130 Tingitania manus (Pow.74)
10:13:47 AM  (Reporting)  1006396 Marcus Ulpius Traianus (Pow.0)
10:13:47 AM  (Reporting)  1004287 Numidia auxillarii (Pow.273)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Secondary Region 1979 Tingis Pick 87 has enough garrison (Value: 113) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 2000 Iol Pick 100 has enough garrison (Value: 39) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1997 Cartenna Pick 29 has enough garrison (Value: 39) - evaluation skipped
10:13:47 AM  (Reporting)  Primary Region 2079 Nubae Pick 57 has enough garrison (Value: 69) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1298 Memphys Pick 20 has enough garrison (Value: 66) - evaluation skipped
10:13:47 AM  (Reporting)  Region 1985 Rusaddir Pick 9 SelfVal 120 Need 0  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 1990 Siga Pick 12 has enough garrison (Value: 39) - evaluation skipped
10:13:47 AM  (Reporting)  Region 1986 Lemnis Pick 2 SelfVal 87 Need 60  no group candidate found
10:13:47 AM  (Reporting)  Region 1980 Septa Pick 3 SelfVal 102 Need 60  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 2043 Arsinoe Pick 4 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 5 Enemy armies: 28 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1006310 Auxillia II (Gal) (Pow.12)
10:13:47 AM  (Reporting)  1006108 Equites I (Gal) (Pow.37)
10:13:47 AM  (Reporting)  1006213 Auxillia I (Gal) (Pow.46)
10:13:47 AM  (Reporting)  1005929 Vespasian Force (Pow.107)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Region 443 Bonna Pick 2 SelfVal 2 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 226 Limonum Pick 2 SelfVal 2 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 430 Noviomagus Pick 4 SelfVal 4 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 306 Lutetia Pick 5 SelfVal 5 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 270 Tegua Pick 21 SelfVal 21 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 288 Cenabum Pick 4 SelfVal 4 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 210 Cessero Pick 7 SelfVal 7 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 250 Massalia Pick 18 SelfVal 18 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 206 Tolosa Pick 4 SelfVal 4 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 254 Alpes Maritimae Pick 4 SelfVal 4 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 232 Avaricum Pick 4 SelfVal 4 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 223 Condevicnum Pick 3 SelfVal 3 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 442 Colonia Agrippa Pick 9 SelfVal 9 Need 338  no group candidate found
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 130 Theater_Thracia Owned armies (extended): 17 Enemy armies: 1 Land Ratio: 2.67 Land Core Ratio: 5.00  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1005304 Equites I (Asi) (Pow.42)
10:13:47 AM  (Reporting)  1004956 Praesidium XXXI (Pow.34)
10:13:47 AM  (Reporting)  1006270 Praesidium IV (Pow.39)
10:13:47 AM  (Reporting)  1006391 5. Vespasian Force (Pow.79)
10:13:47 AM  (Reporting)  1006182 Praesidium XVIII (Pow.35)
10:13:47 AM  (Reporting)  1006271 Praesidium III (Pow.39)
10:13:47 AM  (Reporting)  1005960 Equites I (Mac) (Pow.42)
10:13:47 AM  (Reporting)  1001110 Dalmatia manus (Pow.57)
10:13:47 AM  (Reporting)  1005271 Tettius manus (Pow.51)
10:13:47 AM  (Reporting)  1001116 Singidunum manus (Pow.2104)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Secondary Region 1020 Byzantium Pick 100 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Primary Region 1026 Chalcidis Pick 100 has enough garrison (Value: 176) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1004 Philippopolis Pick 37 has enough garrison (Value: 69) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1016 Andrinopolis Pick 27 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 996 Oescus Pick 14 has enough garrison (Value: 69) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1052 Nicaea Pick 20 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1056 Pergamos Pick 37 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1051 Nicomedia Pick 40 has enough garrison (Value: 66) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1054 Cyzicus Pick 14 has enough garrison (Value: 42) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1055 Troadia Pick 11 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 991 Novae Pick 25 has enough garrison (Value: 69) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1057 Mytilene Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 77 Enemy armies: 45 Land Ratio: 0.30 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1005436 Praesidium XXXIV (Pow.0)
10:13:47 AM  (Reporting)  1006207 Vex. V (Pow.32)
10:13:47 AM  (Reporting)  1006179 Praesidium XXVI (Pow.39)
10:13:47 AM  (Reporting)  1006267 Praesidium II (Pow.39)
10:13:47 AM  (Reporting)  1005953 Praesidium XXV (Pow.39)
10:13:47 AM  (Reporting)  1005247 Praesidium XII (Pow.66)
10:13:47 AM  (Reporting)  1005954 Praesidium XXI (Pow.39)
10:13:47 AM  (Reporting)  1005720 Praesidium XXXII (Pow.39)
10:13:47 AM  (Reporting)  1004786 Praesidium XXIX (Pow.39)
10:13:47 AM  (Reporting)  1004236 Praesidium IX (Pow.39)
10:13:47 AM  (Reporting)  1006397 Epibatae IV (Pow.49)
10:13:47 AM  (Reporting)  1006395 Rabbel II manus (Pow.51)
10:13:47 AM  (Reporting)  1004508 Alexander manus (Pow.365)
10:13:47 AM  (Reporting)  1006098 Praesidium XVII (Pow.39)
10:13:47 AM  (Reporting)  1004210 Geminus manus (Pow.0)
10:13:47 AM  (Reporting)  1006100 Praesidium V (Pow.39)
10:13:47 AM  (Reporting)  1006099 Praesidium XIX (Pow.39)
10:13:47 AM  (Reporting)  1004454 Praesidium XX (Pow.1)
10:13:47 AM  (Reporting)  1005957 Praesidium XV (Pow.6)
10:13:47 AM  (Reporting)  1004130 Tingitania manus (Pow.74)
10:13:47 AM  (Reporting)  1004688 Praesidium XXVII (Pow.39)
10:13:47 AM  (Reporting)  1004674 Praesidium XXIV (Pow.39)
10:13:47 AM  (Reporting)  1005298 Vex. III (Pow.62)
10:13:47 AM  (Reporting)  1004287 Numidia auxillarii (Pow.273)
10:13:47 AM  (Reporting)  1003848 Praesidium VII (Pow.66)
10:13:47 AM  (Reporting)  1006101 Praesidium I (Pow.13)
10:13:47 AM  (Reporting)  1003816 Praesidium X (Pow.18)
10:13:47 AM  (Reporting)  1006201 Vex. IV (Pow.32)
10:13:47 AM  (Reporting)  1006390 Praesidium VIII (Pow.66)
10:13:47 AM  (Reporting)  1004229 Mucianus exercitus (Pow.179)
10:13:47 AM  (Reporting)  1005725 Praesidium XXX (Pow.35)
10:13:47 AM  (Reporting)  1004809 Epibatae V (Pow.51)
10:13:47 AM  (Reporting)  1004224 Epibatae I (Pow.51)
10:13:47 AM  (Reporting)  1004698 Vex. I (Pow.62)
10:13:47 AM  (Reporting)  1005440 Praesidium XXXV (Pow.19)
10:13:47 AM  (Reporting)  1003841 Praesidium VI (Pow.27)
10:13:47 AM  (Reporting)  1004796 Auxillia I (Asi) (Pow.57)
10:13:47 AM  (Reporting)  1005304 Equites I (Asi) (Pow.42)
10:13:47 AM  (Reporting)  1004956 Praesidium XXXI (Pow.34)
10:13:47 AM  (Reporting)  1006270 Praesidium IV (Pow.39)
10:13:47 AM  (Reporting)  1006391 5. Vespasian Force (Pow.79)
10:13:47 AM  (Reporting)  1006182 Praesidium XVIII (Pow.35)
10:13:47 AM  (Reporting)  1006271 Praesidium III (Pow.39)
10:13:47 AM  (Reporting)  1004756 Praesidium XIV (Pow.21)
10:13:47 AM  (Reporting)  1005959 Praesidium XIII (Pow.33)
10:13:47 AM  (Reporting)  1006102 Praesidium XXXIII (Pow.48)
10:13:47 AM  (Reporting)  1004605 Iberica sagitarii (Pow.83)
10:13:47 AM  (Reporting)  1000668 Osroene manus (Pow.383)
10:13:47 AM  (Reporting)  1004814 Vex. II (Pow.63)
10:13:47 AM  (Reporting)  1006195 Impedimenta Ib (Pow.0)
10:13:47 AM  (Reporting)  1005962 Praesidium III (Pow.39)
10:13:47 AM  (Reporting)  1005933 Vespasian Force (Pow.39)
10:13:47 AM  (Reporting)  1005935 Vespasian Force (Pow.39)
10:13:47 AM  (Reporting)  1005936 Vespasian Force (Pow.66)
10:13:47 AM  (Reporting)  1006392 Ballistae I (Pow.17)
10:13:47 AM  (Reporting)  1005880 Illyria manus (Pow.199)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  CheckRegionForOperation 1004814 Vex. II, 1108 Sinope, Pow:63, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 708 AINeed 60
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 26000, Region: 1020 Byzantium
10:13:47 AM  (Reporting)  Primary Region 1064 Colophon Pick 100 has enough garrison (Value: 382) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1051 Nicomedia Pick 40 has enough garrison (Value: 66) - evaluation skipped
10:13:47 AM  (Reporting)  Region 1522 Olbia Pick 100 SelfVal 338 Need 60  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 1142 Tarsus Pick 47 has enough garrison (Value: 66) - evaluation skipped
10:13:47 AM  (Reporting)  CheckRegionForOperation 1004814 Vex. II, 1108 Sinope, Pow:63, Count: 1(l 0/L 1/S 0) Fitness 47 PickVal 50 SelfVal 3894 AINeed 60
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 23500, Region: 1108 Sinope
10:13:47 AM  (Reporting)  Region 1042 Attica Pick 87 SelfVal 1022 Need 0  no group candidate found
10:13:47 AM  (Reporting)  CheckRegionForOperation 1005880 Illyria manus, 352 Aquilea, Pow:199, Count: 2(l 1/L 1/S 0) Fitness 50 PickVal 100 SelfVal 777 AINeed 60
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 25000, Region: 669 Salonae
10:13:47 AM  (Reporting)  Region 2000 Iol Pick 100 SelfVal 1423 Need 21  no group candidate found
10:13:47 AM  (Reporting)  Region 2079 Nubae Pick 57 SelfVal 891 Need 0  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 1056 Pergamos Pick 37 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Primary Region 1026 Chalcidis Pick 100 has enough garrison (Value: 176) - evaluation skipped
10:13:47 AM  (Reporting)  Region 355 Bononia Pick 100 SelfVal 897 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 352 Aquilea Pick 59 SelfVal 581 Need 272  no group candidate found
10:13:47 AM  (Reporting)  CheckRegionForOperation 1005935 Vespasian Force, 665 Noreia, Pow:39, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 100 SelfVal 14314 AINeed 21
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 26000, Region: 665 Noreia
10:13:47 AM  (Reporting)  Primary Region 1153 Issus Pick 100 has enough garrison (Value: 413) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1997 Cartenna Pick 29 has enough garrison (Value: 39) - evaluation skipped
10:13:47 AM  (Reporting)  Primary Region 1305 Alexandria Pick 100 has enough garrison (Value: 137) - evaluation skipped
10:13:47 AM  (Reporting)  Region 1979 Tingis Pick 87 SelfVal 1283 Need 21  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 987 Dorosturum Pick 48 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Region 1258 Apamene Pick 9 SelfVal 2623 Need 126  no group candidate found
10:13:47 AM  (Reporting)  Region 1724 Eupatoria Pick 100 SelfVal 816 Need 60  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 1062 Phoceum Pick 28 has enough garrison (Value: 66) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1094 Pamphylia Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1079 Pessimus Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Region 369 Roma Pick 51 SelfVal 540 Need 2149  no group candidate found
10:13:47 AM  (Reporting)  Region 1125 Trapezus Pick 61 SelfVal 7234 Need 0  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 1052 Nicaea Pick 20 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 984 Troesmis Pick 15 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1016 Andrinopolis Pick 27 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1054 Cyzicus Pick 14 has enough garrison (Value: 42) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1049 Corcyra Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  CheckRegionForOperation 1004605 Iberica sagitarii, 1111 Amasia, Pow:83, Count: 2(l 1/L 1/S 0) Fitness 47 PickVal 21 SelfVal 1510 AINeed 21
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 23500, Region: 1110 Amisus
10:13:47 AM  (Reporting)  Secondary Region 2054 Gortyna Pick 12 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 2058 Salamis Pick 22 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  CheckRegionForOperation 1004605 Iberica sagitarii, 1111 Amasia, Pow:83, Count: 2(l 1/L 1/S 0) Fitness 42 PickVal 100 SelfVal 914 AINeed 60
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 21000, Region: 1937 Phasis
10:13:47 AM  (Reporting)  Secondary Region 1083 Heraclea Pontica Pick 12 has enough garrison (Value: 383) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1294 Pelusium Pick 17 has enough garrison (Value: 39) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 946 Appolonia Pick 13 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Region 1505 Tyras Pick 100 SelfVal 338 Need 60  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 1034 Magnesia Pick 11 has enough garrison (Value: 46) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 910 Pasinum Pick 9 has enough garrison (Value: 69) - evaluation skipped
10:13:47 AM  (Reporting)  CheckRegionForOperation 1004508 Alexander manus, 1274 Philistaei, Pow:365, Count: 6(l 1/L 4/S 1) Fitness 65 PickVal 9 SelfVal 1807 AINeed 679
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 1266 Galilea
10:13:47 AM  (Reporting)  Region 132 Ilipa Pick 12 SelfVal 12 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 1043 Corinthia Pick 18 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 920 Epidaurus Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  CheckRegionForOperation 1004287 Numidia auxillarii, 2005 Rusucuru, Pow:273, Count: 5(l 2/L 3/S 0) Fitness 56 PickVal 3 SelfVal 3 AINeed 338
10:13:47 AM  (Reporting)  Agenda: Attack, Value: 168, Region: 163 Saguntum
10:13:47 AM  (Reporting)  Secondary Region 2044 Cyrene Pick 16 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1143 Adana Pick 17 has enough garrison (Value: 66) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 945 Epidamnia Pick 33 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1041 Chalcis Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Region 250 Massalia Pick 18 SelfVal 18 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 918 Spalatum Pick 4 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1065 Halicarnassum Pick 12 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Region 210 Cessero Pick 7 SelfVal 7 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 1985 Rusaddir Pick 9 SelfVal 120 Need 0  no group candidate found
10:13:47 AM  (Reporting)  Region 129 Gades Pick 7 SelfVal 7 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 2056 Rhodos Pick 20 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Region 194 Emporiae Pick 3 SelfVal 3 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 1301 Mareotis Pick 3 has enough garrison (Value: 69) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1068 Lydia Pick 16 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Region 254 Alpes Maritimae Pick 4 SelfVal 4 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 2055 Cnossos Pick 11 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1055 Troadia Pick 11 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Region 1279 Petra Pick 11 SelfVal 1741 Need 991  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 1111 Amasia Pick 13 has enough garrison (Value: 83) - evaluation skipped
10:13:47 AM  (Reporting)  Region 1265 Tyrus Pick 8 SelfVal 2279 Need 170  no group candidate found
10:13:47 AM  (Reporting)  Region 375 Neapolis Pick 4 SelfVal 87 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 1057 Mytilene Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Region 141 Carthago Nova Pick 12 SelfVal 12 Need 338  no group candidate found
10:13:47 AM  (Reporting)  CheckRegionForOperation 1004287 Numidia auxillarii, 2005 Rusucuru, Pow:273, Count: 5(l 2/L 3/S 0) Fitness 56 PickVal 3 SelfVal 3 AINeed 338
10:13:47 AM  (Reporting)  Agenda: Attack, Value: 168, Region: 137 Malaka
10:13:47 AM  (Reporting)  Secondary Region 1044 Achaia Pick 14 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Region 392 Syracusae Pick 3 SelfVal 71 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 1073 Lycia Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Region 144 Castulum Pick 3 SelfVal 3 Need 338  no group candidate found
10:13:47 AM  (Reporting)  CheckRegionForOperation 1004287 Numidia auxillarii, 2005 Rusucuru, Pow:273, Count: 5(l 2/L 3/S 0) Fitness 56 PickVal 5 SelfVal 5 AINeed 338
10:13:47 AM  (Reporting)  Agenda: Attack, Value: 280, Region: 190 Cesse
10:13:47 AM  (Reporting)  Secondary Region 985 Tomi Pick 14 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Region 196 Mago Pick 4 SelfVal 4 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 943 Lissus Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1031 Epirus Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  CheckRegionForOperation 1003848 Praesidium VII, 1142 Tarsus, Pow:66, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 5 SelfVal 2129 AINeed 54
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 1257 Coele Syria
10:13:47 AM  (Reporting)  Secondary Region 1990 Siga Pick 12 has enough garrison (Value: 39) - evaluation skipped
10:13:47 AM  (Reporting)  Region 347 Verona Pick 4 SelfVal 76 Need 170  no group candidate found
10:13:47 AM  (Reporting)  CheckRegionForOperation 1004814 Vex. II, 1108 Sinope, Pow:63, Count: 1(l 0/L 1/S 0) Fitness 42 PickVal 5 SelfVal 961 AINeed 60
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 21000, Region: 1126 Hermos
10:13:47 AM  (Reporting)  Secondary Region 2057 Paphos Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 2043 Arsinoe Pick 4 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 919 Pharos Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 2849 Delos Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Region 1980 Septa Pick 3 SelfVal 102 Need 60  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 1726 Panticapeum Pick 4 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Region 247 Ambrussum Pick 3 SelfVal 3 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 1132 Satala Pick 5 has enough garrison (Value: 126) - evaluation skipped
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 140 Theater_Cold_Seas Owned armies (extended): 2 Enemy armies: 12 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1004130 Tingitania manus (Pow.74)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Region 223 Condevicnum Pick 3 SelfVal 3 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 129 Gades Pick 7 SelfVal 7 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 1979 Tingis Pick 87 SelfVal 1283 Need 21  no group candidate found
10:13:47 AM  (Reporting)  Region 102 Brigantium Pick 3 SelfVal 3 Need 338  no group candidate found
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 135 Theater_Aegyptus Owned armies (extended): 29 Enemy armies: 2 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1005436 Praesidium XXXIV (Pow.0)
10:13:47 AM  (Reporting)  1006207 Vex. V (Pow.32)
10:13:47 AM  (Reporting)  1006179 Praesidium XXVI (Pow.39)
10:13:47 AM  (Reporting)  1006267 Praesidium II (Pow.39)
10:13:47 AM  (Reporting)  1005953 Praesidium XXV (Pow.39)
10:13:47 AM  (Reporting)  1005247 Praesidium XII (Pow.66)
10:13:47 AM  (Reporting)  1005954 Praesidium XXI (Pow.39)
10:13:47 AM  (Reporting)  1005720 Praesidium XXXII (Pow.39)
10:13:47 AM  (Reporting)  1004786 Praesidium XXIX (Pow.39)
10:13:47 AM  (Reporting)  1004236 Praesidium IX (Pow.39)
10:13:47 AM  (Reporting)  1006397 Epibatae IV (Pow.49)
10:13:47 AM  (Reporting)  1006395 Rabbel II manus (Pow.51)
10:13:47 AM  (Reporting)  1004508 Alexander manus (Pow.365)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Primary Region 1305 Alexandria Pick 100 has enough garrison (Value: 137) - evaluation skipped
10:13:47 AM  (Reporting)  Region 2079 Nubae Pick 57 SelfVal 891 Need 0  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 1298 Memphys Pick 20 has enough garrison (Value: 66) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 2044 Cyrene Pick 16 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1294 Pelusium Pick 17 has enough garrison (Value: 39) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 1301 Mareotis Pick 3 has enough garrison (Value: 69) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 2043 Arsinoe Pick 4 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 122 Theater_Germania Owned armies (extended): 11 Enemy armies: 34 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1006310 Auxillia II (Gal) (Pow.12)
10:13:47 AM  (Reporting)  1006108 Equites I (Gal) (Pow.37)
10:13:47 AM  (Reporting)  1006213 Auxillia I (Gal) (Pow.46)
10:13:47 AM  (Reporting)  1005929 Vespasian Force (Pow.107)
10:13:47 AM  (Reporting)  1005925 Vespasian Force (Pow.39)
10:13:47 AM  (Reporting)  1006250 Germanicum mercenarius (Pow.45)
10:13:47 AM  (Reporting)  1005926 Vespasian Force (Pow.66)
10:13:47 AM  (Reporting)  1005931 Vespasian Force (Pow.18)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Region 442 Colonia Agrippa Pick 9 SelfVal 9 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 684 Eravisci Pick 31 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 680 Brigetio Pick 11 has enough garrison (Value: 69) - evaluation skipped
10:13:47 AM  (Reporting)  Region 324 Argentoratum Pick 6 SelfVal 6 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 430 Noviomagus Pick 4 SelfVal 4 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 448 Vagiones Pick 4 SelfVal 4 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1841 ms
10:13:47 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 141 Warm Seas
10:13:47 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:13:47 AM  (Reporting)  Ended AssignFleetsOperations 3 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 131 Asia Minor & Anatolia
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 132 Oriens Magnus
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 134 Parthia & Media
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 124 Moesia & Pannonia
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 2 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 129 Macedonia & Graecia
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 2 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 123 Illyria
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 137 Africa Magna
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 130 Thracia & Propontis
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 135 Aegyptus & Nilus
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 2 ms
10:13:47 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:13:47 AM  (Reporting)  Ended Collect Leaders 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  ############ Starting ApplyAgenda:  Vespasianus  ############
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:5.00) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 665 Noreia in theater 120 Italia Peninsula
10:13:47 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:13:47 AM  (Reporting)  End of AI Gather Units
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005880 Illyria manus, 352 Aquilea, Pow:199, Count: 2(l 1/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 4698, Region: 375 Neapolis
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 25000, Region: 669 Salonae
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 25000, Region: 669 Salonae
10:13:47 AM  (Reporting)  1005880-Illyria manus Power:199 Health:93% Aquilea>Salonae Mission:Defend Fitness:50% Need:60 Threat:0 GoalValue: 25000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1006392 Ballistae I, 352 Aquilea, Pow:17, Count: 1(l 0/L 0/S 1) Keeping only the Garrison goal for 352 Aquilea
10:13:47 AM  (Reporting)  1006392-Ballistae I Power:17 Health:100% Aquilea>Aquilea Mission:Garrison Fitness:100% Need:272 Threat:214 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:5.00) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 1108 Sinope in theater 131 Asia Minor & Anatolia
10:13:47 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:13:47 AM  (Reporting)  End of AI Gather Units
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004814 Vex. II, 1108 Sinope, Pow:63, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1380, Region: 1108 Sinope
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 26000, Region: 1108 Sinope
10:13:47 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 26000, Region: 1020 Byzantium
10:13:47 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 26000, Region: 1020 Byzantium
10:13:47 AM  (Reporting)  Agenda  5  : Agenda: Defend, Value: 23500, Region: 1108 Sinope
10:13:47 AM  (Reporting)  Agenda  6  : Agenda: Defend, Value: 21000, Region: 1126 Hermos
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 26000, Region: 1020 Byzantium
10:13:47 AM  (Reporting)  1004814-Vex. II Power:63 Health:100% Sinope>Byzantium Mission:Defend Fitness:52% Need:60 Threat:0 GoalValue: 26000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1000668 Osroene manus, 1083 Heraclea Pontica, Pow:383, Count: 2(l 1/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1370, Region: 1083 Heraclea Pontica
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1370, Region: 1083 Heraclea Pontica
10:13:47 AM  (Reporting)  1000668-Osroene manus Power:383 Health:99% Heraclea Pontica>Heraclea Pontica Mission:Keep Position Fitness:20% Need:60 Threat:0 GoalValue: 1370
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004605 Iberica sagitarii, 1111 Amasia, Pow:83, Count: 2(l 1/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1550, Region: 1111 Amasia
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 26000, Region: 1937 Phasis
10:13:47 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 26000, Region: 1110 Amisus
10:13:47 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 26000, Region: 1126 Hermos
10:13:47 AM  (Reporting)  Agenda  5  : Agenda: Defend, Value: 23500, Region: 1110 Amisus
10:13:47 AM  (Reporting)  Agenda  6  : Agenda: Defend, Value: 21000, Region: 1937 Phasis
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 23500, Region: 1110 Amisus
10:13:47 AM  (Reporting)  1004605-Iberica sagitarii Power:83 Health:100% Amasia>Amisus Mission:Defend Fitness:47% Need:21 Threat:28 GoalValue: 23500
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004473 1. Fleet, 1020 Byzantium, Pow:657, Count: 13(l 0/L 6/S 7)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 131400, Region: 1020 Byzantium
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 43450, Region: 1020 Byzantium
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 131400, Region: 1020 Byzantium
10:13:47 AM  (Reporting)  1004473-1. Fleet Power:657 Health:100% Byzantium>Byzantium Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 131400
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005304 Equites I (Asi), 1054 Cyzicus, Pow:42, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1700, Region: 1054 Cyzicus
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1700, Region: 1054 Cyzicus
10:13:47 AM  (Reporting)  1005304-Equites I (Asi) Power:42 Health:100% Cyzicus>Cyzicus Mission:Keep Position Fitness:20% Need:60 Threat:0 GoalValue: 1700
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004796 Auxillia I (Asi), 1132 Satala, Pow:57, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2200, Region: 1132 Satala
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 2200, Region: 1132 Satala
10:13:47 AM  (Reporting)  1004796-Auxillia I (Asi) Power:57 Health:100% Satala>Satala Mission:Keep Position Fitness:20% Need:0 Threat:0 GoalValue: 2200
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004320 Equites I (Ori), 1113 Mazaca, Pow:0, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1105 Tyana
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 5000, Region: 1142 Tarsus
10:13:47 AM  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 1113 Mazaca
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1105 Tyana
10:13:47 AM  (Reporting)  1004320-Equites I (Ori) Power:0 Health:96% Mazaca>Tyana Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1000713 Pontus manus, 1113 Mazaca, Pow:60, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1170, Region: 1113 Mazaca
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1170, Region: 1113 Mazaca
10:13:47 AM  (Reporting)  1000713-Pontus manus Power:60 Health:100% Mazaca>Mazaca Mission:Keep Position Fitness:20% Need:60 Threat:0 GoalValue: 1170
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005958 Praesidium XXIII, 1071 Eumenia, Pow:0, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1064 Colophon
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 5000, Region: 1064 Colophon
10:13:47 AM  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 1064 Colophon
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1064 Colophon
10:13:47 AM  (Reporting)  1005958-Praesidium XXIII Power:0 Health:100% Eumenia>Colophon Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004229 Mucianus exercitus, 1064 Colophon, Pow:179, Count: 3(l 1/L 2/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2720, Region: 1064 Colophon
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 2720, Region: 1064 Colophon
10:13:47 AM  (Reporting)  1004229-Mucianus exercitus Power:179 Health:100% Colophon>Colophon Mission:Keep Position Fitness:20% Need:0 Threat:0 GoalValue: 2720
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1006390-Praesidium VIII Power:66 Health:100% Colophon>Colophon Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1003816 Praesidium X, 1064 Colophon, Pow:18, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1064 Colophon
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1064 Colophon
10:13:47 AM  (Reporting)  1003816-Praesidium X Power:18 Health:100% Colophon>Colophon Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006101 Praesidium I, 1067 Laodicea, Pow:13, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1064 Colophon
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1064 Colophon
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1064 Colophon
10:13:47 AM  (Reporting)  1006101-Praesidium I Power:13 Health:100% Laodicea>Colophon Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1001015 Euphrates Classicula, 1150 Samosata, Pow:54, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 2640, Region: 2210 Confluentes Chaboras
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 2269, Region: 1155 Zeugma
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 2640, Region: 2210 Confluentes Chaboras
10:13:47 AM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001015 Euphrates Classicula , destination,  is not in friendly water and the mission is not ignoring threats. 2210 Confluentes Chaboras
10:13:47 AM  (Reporting)  1001015-Euphrates Classicula Power:54 Health:100% Samosata>Confluentes Chaboras Mission:Naval Superiority Fitness:88% Need:0 Threat:0 GoalValue: 2640
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1003848 Praesidium VII, 1142 Tarsus, Pow:66, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2750, Region: 1142 Tarsus
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 1257 Coele Syria
10:13:47 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 1257 Coele Syria
10:13:47 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32500, Region: 1257 Coele Syria
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 1257 Coele Syria
10:13:47 AM  (Reporting)  1003848-Praesidium VII Power:66 Health:100% Tarsus>Coele Syria Mission:Defend Fitness:65% Need:54 Threat:8 GoalValue: 32500
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:5.00) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 1268 Batanea in theater 132 Oriens Magnus
10:13:47 AM  (Reporting)  _GTU_ 1004737 Arabia mercenarius, 1264 Hemesa, Pow:51, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:13:47 AM  (Reporting)  _GTU_ Starting merge 1 at start
10:13:47 AM  (Reporting)  _GTU_ Finished merge 1 now
10:13:47 AM  (Reporting)  _GTU_ Arabia mercenarius gathering toward primary region (short distance)
10:13:47 AM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 225, Region: 1268 Batanea Gather to region: 1268 Batanea
10:13:47 AM  (Reporting)  Ended AI Gather Units 1 ms
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1005298-Vex. III Power:62 Health:100% Issus>Issus Mission:Garrison Fitness:100% Need:0 Threat:4 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1004674-Praesidium XXIV Power:39 Health:100% Issus>Issus Mission:Garrison Fitness:100% Need:0 Threat:4 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1004688-Praesidium XXVII Power:39 Health:100% Issus>Issus Mission:Garrison Fitness:100% Need:0 Threat:4 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1005957 Praesidium XV, 1257 Coele Syria, Pow:6, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1257 Coele Syria
10:13:47 AM  (Reporting)  List of Agendas for 1005957 Praesidium XV, 1257 Coele Syria, Pow:6, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 1257 Coele Syria
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12500, Region: 1257 Coele Syria
10:13:47 AM  (Reporting)  1005957-Praesidium XV Power:6 Health:100% Coele Syria>Coele Syria Mission:Garrison Fitness:25% Need:54 Threat:8 GoalValue: 12500
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004454 Praesidium XX, 1259 Orontes, Pow:1, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 32500, Region: 1265 Tyrus
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 4900, Region: 1257 Coele Syria
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 1265 Tyrus
10:13:47 AM  (Reporting)  ApplyAgenda, Full Pathfinding: 1004454 Praesidium XX unable to reach Tyrus (can be too much threat along the path)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004737 Arabia mercenarius, 1264 Hemesa, Pow:51, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 225, Region: 1268 Batanea
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 225, Region: 1268 Batanea
10:13:47 AM  (Reporting)  1004737-Arabia mercenarius Power:51 Health:75% Hemesa>Batanea Mission:Gather to GHQ Fitness:90% Need:584 Threat:556 GoalValue: 225
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004281 Arabia mercenarius, 1264 Hemesa, Pow:4, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4000, Region: 1249 Palmyrene
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Recover, Value: 4000, Region: 1249 Palmyrene
10:13:47 AM  (Reporting)  1004281-Arabia mercenarius Power:4 Health:20% Hemesa>Palmyrene Mission:Recover Fitness:80% Need:267 Threat:199 GoalValue: 4000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006099 Praesidium XIX, 1265 Tyrus, Pow:39, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 26000, Region: 1265 Tyrus
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 26000, Region: 1265 Tyrus
10:13:47 AM  (Reporting)  1006099-Praesidium XIX Power:39 Health:100% Tyrus>Tyrus Mission:Garrison Fitness:52% Need:170 Threat:184 GoalValue: 26000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006100 Praesidium V, 1265 Tyrus, Pow:39, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 22000, Region: 1265 Tyrus
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 1820, Region: 1265 Tyrus
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 22000, Region: 1265 Tyrus
10:13:47 AM  (Reporting)  1006100-Praesidium V Power:39 Health:100% Tyrus>Tyrus Mission:Garrison Fitness:44% Need:170 Threat:184 GoalValue: 22000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1004210 Geminus manus is doing nothing in Galilea  Power: 0  HealthPerc: 100
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006098 Praesidium XVII, 1266 Galilea, Pow:39, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 1266 Galilea
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 4650, Region: 1266 Galilea
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12500, Region: 1266 Galilea
10:13:47 AM  (Reporting)  1006098-Praesidium XVII Power:39 Health:100% Galilea>Galilea Mission:Garrison Fitness:25% Need:679 Threat:532 GoalValue: 12500
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004508 Alexander manus, 1274 Philistaei, Pow:365, Count: 6(l 1/L 4/S 1)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 4400, Region: 1274 Philistaei
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 1266 Galilea
10:13:47 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 1266 Galilea
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 1266 Galilea
10:13:47 AM  (Reporting)  1004508-Alexander manus Power:365 Health:97% Philistaei>Galilea Mission:Defend Fitness:65% Need:679 Threat:532 GoalValue: 32500
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006395 Rabbel II manus, 1274 Philistaei, Pow:51, Count: 3(l 1/L 1/S 1)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 26500, Region: 1274 Philistaei
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1294 Pelusium
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1294 Pelusium
10:13:47 AM  (Reporting)  1006395-Rabbel II manus Power:51 Health:90% Philistaei>Pelusium Mission:Resupply Fitness:100% Need:21 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006397 Epibatae IV, 1274 Philistaei, Pow:49, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 234910, Region: 1274 Philistaei
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 1274 Philistaei
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 234910, Region: 1274 Philistaei
10:13:47 AM  (Reporting)  1006397 Epibatae IV Philistaei has been merged in  1004508 Alexander manus
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004236 Praesidium IX, 1274 Philistaei, Pow:39, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 16000, Region: 1274 Philistaei
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 2150, Region: 1274 Philistaei
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 16000, Region: 1274 Philistaei
10:13:47 AM  (Reporting)  1004236-Praesidium IX Power:39 Health:100% Philistaei>Philistaei Mission:Garrison Fitness:32% Need:231 Threat:238 GoalValue: 16000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1000820 Palestina exercitus, 1276 Perea, Pow:2653, Count: 13(l 1/L 8/S 4)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 20500, Region: 1266 Galilea
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 16000, Region: 1268 Batanea
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 16000, Region: 1268 Batanea
10:13:47 AM  (Reporting)  1000820-Palestina exercitus Power:2653 Health:100% Perea>Batanea Mission:Defend Fitness:32% Need:584 Threat:556 GoalValue: 16000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1000943 Classis Syriaca, 1294 Pelusium, Pow:527, Count: 5(l 0/L 4/S 1)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 2650, Region: 2594 Creticum Mare Occidentalis
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 16950, Region: 1294 Pelusium
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 2650, Region: 2594 Creticum Mare Occidentalis
10:13:47 AM  (Reporting)  1000943-Classis Syriaca Power:527 Health:100% Pelusium>Creticum Mare Occidentalis Mission:Naval Superiority Fitness:10% Need:0 Threat:0 GoalValue: 2650
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.26 - Core:0.28 - Nav:5.00) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 1249 Palmyrene in theater 134 Parthia & Media
10:13:47 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:13:47 AM  (Reporting)  End of AI Gather Units
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1003408 Edessa praesidium, 1167 Edessa, Pow:60, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1167 Edessa
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005722 L. Antonius manus, 1248 Corsote, Pow:89, Count: 5(l 1/L 2/S 2)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3412, Region: 1248 Corsote
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 1249 Palmyrene
10:13:47 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 1248 Corsote
10:13:47 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32500, Region: 1249 Palmyrene
10:13:47 AM  (Reporting)  Agenda  5  : Agenda: Defend, Value: 30000, Region: 1248 Corsote
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 1249 Palmyrene
10:13:47 AM  (Reporting)  1005722-L. Antonius manus Power:89 Health:100% Corsote>Palmyrene Mission:Defend Fitness:65% Need:267 Threat:199 GoalValue: 32500
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004955 Cerialis manus, 1248 Corsote, Pow:43, Count: 3(l 1/L 1/S 1)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 32500, Region: 1248 Corsote
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3315, Region: 1248 Corsote
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3315, Region: 1248 Corsote
10:13:47 AM  (Reporting)  1004955-Cerialis manus Power:43 Health:100% Corsote>Corsote Mission:Keep Position Fitness:39% Need:87 Threat:96 GoalValue: 3315
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1000699 Palmyrene manus, 1249 Palmyrene, Pow:167, Count: 3(l 1/L 2/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 4360, Region: 1249 Palmyrene
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 4360, Region: 1249 Palmyrene
10:13:47 AM  (Reporting)  1000699-Palmyrene manus Power:167 Health:100% Palmyrene>Palmyrene Mission:Keep Position Fitness:40% Need:267 Threat:199 GoalValue: 4360
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006180 Equ.Sagit. I (Ori), 1249 Palmyrene, Pow:52, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3600, Region: 1249 Palmyrene
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3600, Region: 1249 Palmyrene
10:13:47 AM  (Reporting)  1006180-Equ.Sagit. I (Ori) Power:52 Health:100% Palmyrene>Palmyrene Mission:Keep Position Fitness:40% Need:267 Threat:199 GoalValue: 3600
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1006316 Sagittarii I (Ori), 1249 Palmyrene, Pow:2, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1249 Palmyrene
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.32 - Core:0.33 - Nav:0.20) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 665 Noreia in theater 121 Alpes
10:13:47 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:13:47 AM  (Reporting)  End of AI Gather Units
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005931 Vespasian Force, 509 Rostrum Nemaviae, Pow:18, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 511 Augusta Vindelicum
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 2279, Region: 509 Rostrum Nemaviae
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 511 Augusta Vindelicum
10:13:47 AM  (Reporting)  1005931-Vespasian Force Power:18 Health:100% Rostrum Nemaviae>Augusta Vindelicum Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005926 Vespasian Force, 654 Vindobonna, Pow:66, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 9215, Region: 654 Vindobonna
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 9215, Region: 654 Vindobonna
10:13:47 AM  (Reporting)  1005926-Vespasian Force Power:66 Health:100% Vindobonna>Vindobonna Mission:Keep Position Fitness:97% Need:21 Threat:0 GoalValue: 9215
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006250 Germanicum mercenarius, 654 Vindobonna, Pow:45, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 8972, Region: 654 Vindobonna
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 8972, Region: 654 Vindobonna
10:13:47 AM  (Reporting)  1006250-Germanicum mercenarius Power:45 Health:100% Vindobonna>Vindobonna Mission:Keep Position Fitness:97% Need:21 Threat:0 GoalValue: 8972
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1005925 Vespasian Force, 654 Vindobonna, Pow:39, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 654 Vindobonna
10:13:47 AM  (Reporting)  List of Agendas for 1005925 Vespasian Force, 654 Vindobonna, Pow:39, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 26000, Region: 654 Vindobonna
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 26000, Region: 654 Vindobonna
10:13:47 AM  (Reporting)  1005925-Vespasian Force Power:39 Health:100% Vindobonna>Vindobonna Mission:Garrison Fitness:52% Need:21 Threat:0 GoalValue: 26000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005929 Vespasian Force, 396 Vindonissa, Pow:107, Count: 2(l 0/L 2/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 7566, Region: 396 Vindonissa
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 7566, Region: 396 Vindonissa
10:13:47 AM  (Reporting)  1005929-Vespasian Force Power:107 Health:100% Vindonissa>Vindonissa Mission:Keep Position Fitness:97% Need:0 Threat:0 GoalValue: 7566
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006213 Auxillia I (Gal), 396 Vindonissa, Pow:46, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 396 Vindonissa
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 8390, Region: 396 Vindonissa
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 396 Vindonissa
10:13:47 AM  (Reporting)  1006213-Auxillia I (Gal) Power:46 Health:100% Vindonissa>Vindonissa Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006108 Equites I (Gal), 396 Vindonissa, Pow:37, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 396 Vindonissa
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 396 Vindonissa
10:13:47 AM  (Reporting)  1006108-Equites I (Gal) Power:37 Health:100% Vindonissa>Vindonissa Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1005932 Vespasian Force, 659 Poetovio, Pow:69, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 659 Poetovio
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005936 Vespasian Force, 665 Noreia, Pow:66, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 11155, Region: 665 Noreia
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 11155, Region: 665 Noreia
10:13:47 AM  (Reporting)  1005936-Vespasian Force Power:66 Health:100% Noreia>Noreia Mission:Keep Position Fitness:97% Need:21 Threat:0 GoalValue: 11155
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005935 Vespasian Force, 665 Noreia, Pow:39, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 26000, Region: 665 Noreia
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 26000, Region: 665 Noreia
10:13:47 AM  (Reporting)  1005935-Vespasian Force Power:39 Health:100% Noreia>Noreia Mission:Defend Fitness:52% Need:21 Threat:0 GoalValue: 26000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005933 Vespasian Force, 665 Noreia, Pow:39, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 11155, Region: 665 Noreia
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 26000, Region: 665 Noreia
10:13:47 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 26000, Region: 665 Noreia
10:13:47 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 26000, Region: 665 Noreia
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 26000, Region: 665 Noreia
10:13:47 AM  (Reporting)  1005933-Vespasian Force Power:39 Health:100% Noreia>Noreia Mission:Defend Fitness:52% Need:21 Threat:0 GoalValue: 26000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1005962 Praesidium III, 665 Noreia, Pow:39, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 665 Noreia
10:13:47 AM  (Reporting)  List of Agendas for 1005962 Praesidium III, 665 Noreia, Pow:39, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 26000, Region: 665 Noreia
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 26000, Region: 665 Noreia
10:13:47 AM  (Reporting)  1005962-Praesidium III Power:39 Health:100% Noreia>Noreia Mission:Garrison Fitness:52% Need:21 Threat:0 GoalValue: 26000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006195 Impedimenta Ib, 665 Noreia, Pow:0, Count: 1(l 0/L 0/S 1)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 665 Noreia
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 665 Noreia
10:13:47 AM  (Reporting)  1006195-Impedimenta Ib Power:0 Health:100% Noreia>Noreia Mission:Resupply Fitness:100% Need:21 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Moesia_Pannonia (Ext:3.02 - Core:2.79 - Nav:5.00) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 679 Sirmium in theater 124 Moesia & Pannonia
10:13:47 AM  (Reporting)  _GTU_ 1001110 Dalmatia manus, 996 Oescus, Pow:57, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:13:47 AM  (Reporting)  _GTU_ 1005271 Tettius manus, 996 Oescus, Pow:51, Count: 2(l 1/L 1/S 0) has no agenda for now, trying to gather
10:13:47 AM  (Reporting)  _GTU_ 1006103 Aponianus manus, 927 Singidunum, Pow:56, Count: 2(l 1/L 1/S 0) has no agenda for now, trying to gather
10:13:47 AM  (Reporting)  _GTU_ Starting merge 3 at start
10:13:47 AM  (Reporting)  _GTU_ Finished merge 3 now
10:13:47 AM  (Reporting)  _GTU_ Tettius manus gathering toward a group near primary region 1006183 Praesidium XXVIII, 679 Sirmium, Pow:39, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 100, Region: 679 Sirmium Seek Strong Group 1006183 Praesidium XXVIII in region: Sirmium
10:13:47 AM  (Reporting)  _GTU_ Aponianus manus gathering toward primary region (short distance)
10:13:47 AM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 200, Region: 679 Sirmium Gather to region: 679 Sirmium
10:13:47 AM  (Reporting)  _GTU_ Dalmatia manus gathering toward a group near primary region 1006183 Praesidium XXVIII, 679 Sirmium, Pow:39, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 100, Region: 679 Sirmium Seek Strong Group 1006183 Praesidium XXVIII in region: Sirmium
10:13:47 AM  (Reporting)  Ended AI Gather Units 12 ms
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006183 Praesidium XXVIII, 679 Sirmium, Pow:39, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 26000, Region: 679 Sirmium
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 26000, Region: 927 Singidunum
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 26000, Region: 679 Sirmium
10:13:47 AM  (Reporting)  1006183-Praesidium XXVIII Power:39 Health:100% Sirmium>Sirmium Mission:Defend Fitness:52% Need:29 Threat:0 GoalValue: 26000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004404 Praesidium XI, 679 Sirmium, Pow:31, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 26000, Region: 927 Singidunum
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 13000, Region: 679 Sirmium
10:13:47 AM  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 679 Sirmium
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 679 Sirmium
10:13:47 AM  (Reporting)  1004404-Praesidium XI Power:31 Health:100% Sirmium>Sirmium Mission:Resupply Fitness:100% Need:29 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006103 Aponianus manus, 927 Singidunum, Pow:56, Count: 2(l 1/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 200, Region: 679 Sirmium
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 200, Region: 679 Sirmium
10:13:47 AM  (Reporting)  1006103-Aponianus manus Power:56 Health:100% Singidunum>Sirmium Mission:Gather to GHQ Fitness:80% Need:29 Threat:0 GoalValue: 200
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1001239 Classis Moesica, 2162 Confluentes Naparis, Pow:75, Count: 2(l 0/L 2/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 3276, Region: 984 Troesmis
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 3750, Region: 931 Egeta
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 3750, Region: 931 Egeta
10:13:47 AM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001239 Classis Moesica , destination,  is not in friendly water and the mission is not ignoring threats. 931 Egeta
10:13:47 AM  (Reporting)  1001239-Classis Moesica Power:75 Health:100% Confluentes Naparis>Egeta Mission:Naval Docking Fitness:75% Need:60 Threat:0 GoalValue: 3750
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1001116 Singidunum manus, 996 Oescus, Pow:2104, Count: 15(l 3/L 7/S 5)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 992 Nicopolis
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 992 Nicopolis
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 992 Nicopolis
10:13:47 AM  (Reporting)  1001116-Singidunum manus Power:2104 Health:97% Oescus>Nicopolis Mission:Resupply Fitness:100% Need:24 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004524 2. Vespasian Force, 992 Nicopolis, Pow:36, Count: 2(l 0/L 1/S 1)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 13000, Region: 992 Nicopolis
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 992 Nicopolis
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 992 Nicopolis
10:13:47 AM  (Reporting)  1004524-2. Vespasian Force Power:36 Health:100% Nicopolis>Nicopolis Mission:Resupply Fitness:100% Need:24 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005820 Sarmatii, 989 Jatrus, Pow:72, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 13188, Region: 987 Dorosturum
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 987 Dorosturum
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 987 Dorosturum
10:13:47 AM  (Reporting)  1005820-Sarmatii Power:72 Health:100% Jatrus>Dorosturum Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005271 Tettius manus, 996 Oescus, Pow:51, Count: 2(l 1/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 100, Region: 679 Sirmium
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 100, Region: 679 Sirmium
10:13:47 AM  (Reporting)  1005271 Tettius manus Oescus Health: 70 % will target  1006183 Praesidium XXVIII
10:13:47 AM  (Reporting)  1005271-Tettius manus Power:51 Health:70% Oescus>Sirmium Mission:Merge (slave) Fitness:40% Need:29 Threat:0 GoalValue: 100
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1001110 Dalmatia manus, 996 Oescus, Pow:57, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 100, Region: 679 Sirmium
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 100, Region: 679 Sirmium
10:13:47 AM  (Reporting)  1001110 Dalmatia manus Oescus Health: 100 % will target  1006183 Praesidium XXVIII
10:13:47 AM  (Reporting)  1001110-Dalmatia manus Power:57 Health:100% Oescus>Sirmium Mission:Merge (slave) Fitness:40% Need:29 Threat:0 GoalValue: 100
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005960 Equites I (Mac), 995 Timacum Minor, Pow:42, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 996 Oescus
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 992 Nicopolis
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 992 Nicopolis
10:13:47 AM  (Reporting)  1005960-Equites I (Mac) Power:42 Health:100% Timacum Minor>Nicopolis Mission:Resupply Fitness:100% Need:24 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:4.07 - Core:5.00 - Nav:5.00) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 1026 Chalcidis in theater 129 Macedonia & Graecia
10:13:47 AM  (Reporting)  _GTU_ 1004809 Epibatae V, 1042 Attica, Pow:51, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:13:47 AM  (Reporting)  _GTU_ 1004224 Epibatae I, 1042 Attica, Pow:51, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:13:47 AM  (Reporting)  _GTU_ 1004698 Vex. I, 1042 Attica, Pow:62, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:13:47 AM  (Reporting)  _GTU_ Starting merge 3 at start
10:13:47 AM  (Reporting)  _GTU_ Finished merge 3 now
10:13:47 AM  (Reporting)  _GTU_ Vex. I gathering toward primary region (short distance)
10:13:47 AM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 175, Region: 1026 Chalcidis Gather to region: 1026 Chalcidis
10:13:47 AM  (Reporting)  _GTU_ Epibatae I gathering toward primary region (short distance)
10:13:47 AM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 175, Region: 1026 Chalcidis Gather to region: 1026 Chalcidis
10:13:47 AM  (Reporting)  _GTU_ Epibatae V gathering toward primary region (short distance)
10:13:47 AM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 175, Region: 1026 Chalcidis Gather to region: 1026 Chalcidis
10:13:47 AM  (Reporting)  Ended AI Gather Units 6 ms
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006102 Praesidium XXXIII, 1027 Eodaia, Pow:48, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  1006102-Praesidium XXXIII Power:48 Health:100% Eodaia>Chalcidis Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005959 Praesidium XIII, 1027 Eodaia, Pow:33, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1034 Magnesia
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1034 Magnesia
10:13:47 AM  (Reporting)  1005959-Praesidium XIII Power:33 Health:100% Eodaia>Magnesia Mission:Resupply Fitness:100% Need:14 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004756 Praesidium XIV, 1027 Eodaia, Pow:21, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 3350, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  1004756-Praesidium XIV Power:21 Health:100% Eodaia>Chalcidis Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1006271 Praesidium III is doing nothing in Chalcidis  Power: 39  HealthPerc: 100
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006182 Praesidium XVIII, 1026 Chalcidis, Pow:35, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  1006182-Praesidium XVIII Power:35 Health:100% Chalcidis>Chalcidis Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1006391-5. Vespasian Force Power:79 Health:100% Chalcidis>Chalcidis Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1006270 Praesidium IV is doing nothing in Chalcidis  Power: 39  HealthPerc: 100
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004956 Praesidium XXXI, 1026 Chalcidis, Pow:34, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  1004956-Praesidium XXXI Power:34 Health:100% Chalcidis>Chalcidis Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1003841 Praesidium VI, 1034 Magnesia, Pow:27, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 2950, Region: 1034 Magnesia
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 5928, Region: 1034 Magnesia
10:13:47 AM  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 1034 Magnesia
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1034 Magnesia
10:13:47 AM  (Reporting)  1003841-Praesidium VI Power:27 Health:100% Magnesia>Magnesia Mission:Resupply Fitness:100% Need:14 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005440 Praesidium XXXV, 1034 Magnesia, Pow:19, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3500, Region: 1034 Magnesia
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 5928, Region: 1034 Magnesia
10:13:47 AM  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 1034 Magnesia
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1034 Magnesia
10:13:47 AM  (Reporting)  1005440-Praesidium XXXV Power:19 Health:100% Magnesia>Magnesia Mission:Resupply Fitness:100% Need:14 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004698 Vex. I, 1042 Attica, Pow:62, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 175, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 175, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  1004698-Vex. I Power:62 Health:100% Attica>Chalcidis Mission:Gather to GHQ Fitness:70% Need:0 Threat:0 GoalValue: 175
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004224 Epibatae I, 1042 Attica, Pow:51, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 175, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 175, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  1004224-Epibatae I Power:51 Health:100% Attica>Chalcidis Mission:Gather to GHQ Fitness:70% Need:0 Threat:0 GoalValue: 175
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004809 Epibatae V, 1042 Attica, Pow:51, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 175, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 175, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  1004809-Epibatae V Power:51 Health:100% Attica>Chalcidis Mission:Gather to GHQ Fitness:70% Need:0 Threat:0 GoalValue: 175
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005725 Praesidium XXX, 1042 Attica, Pow:35, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 14560, Region: 933 Naissus
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1042 Attica
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1042 Attica
10:13:47 AM  (Reporting)  1005725-Praesidium XXX Power:35 Health:100% Attica>Attica Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006389 Nav.Onerarium III, 1043 Corinthia, Pow:8, Count: 1(l 0/L 0/S 1)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 1043 Corinthia
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Prep. Amphibious, Value: 7221, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 1043 Corinthia
10:13:47 AM  (Reporting)  1006389-Nav.Onerarium III Power:8 Health:100% Corinthia>Corinthia Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 10000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1000979 Classis Alexandrina, 1043 Corinthia, Pow:158, Count: 2(l 0/L 2/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 4776, Region: 1020 Byzantium
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 31600, Region: 1043 Corinthia
10:13:47 AM  (Reporting)  Agenda  3  : Agenda: Prep. Amphibious, Value: 8624, Region: 1026 Chalcidis
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 4776, Region: 1020 Byzantium
10:13:47 AM  (Reporting)  1000979-Classis Alexandrina Power:158 Health:100% Corinthia>Byzantium Mission:Naval Docking Fitness:48% Need:60 Threat:0 GoalValue: 4776
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Illyria (Ext:2.50 - Core:5.00 - Nav:0.20) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 669 Salonae in theater 123 Illyria
10:13:47 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:13:47 AM  (Reporting)  End of AI Gather Units
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 1985 Rusaddir in theater 137 Africa Magna
10:13:47 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:13:47 AM  (Reporting)  End of AI Gather Units
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004287 Numidia auxillarii, 2005 Rusucuru, Pow:273, Count: 5(l 2/L 3/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 4110, Region: 2005 Rusucuru
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Attack, Value: 168, Region: 163 Saguntum
10:13:47 AM  (Reporting)  Agenda  3  : Agenda: Attack, Value: 168, Region: 137 Malaka
10:13:47 AM  (Reporting)  Agenda  4  : Agenda: Attack, Value: 280, Region: 190 Cesse
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 4110, Region: 2005 Rusucuru
10:13:47 AM  (Reporting)  1004287-Numidia auxillarii Power:273 Health:100% Rusucuru>Rusucuru Mission:Keep Position Fitness:60% Need:60 Threat:4 GoalValue: 4110
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1004164 Caesarea Mauretanica praesidium, 2000 Iol, Pow:39, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 2000 Iol
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1004159 Cartenna praesidium, 1997 Cartenna, Pow:39, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1997 Cartenna
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004130 Tingitania manus, 1979 Tingis, Pow:74, Count: 2(l 1/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 8640, Region: 1979 Tingis
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 8640, Region: 1979 Tingis
10:13:47 AM  (Reporting)  1004130-Tingitania manus Power:74 Health:100% Tingis>Tingis Mission:Keep Position Fitness:60% Need:21 Threat:0 GoalValue: 8640
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1004144 Tingis praesidium, 1979 Tingis, Pow:39, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1979 Tingis
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1004154 Siga praesidium, 1990 Siga, Pow:39, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1990 Siga
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Thracia (Ext:2.67 - Core:5.00 - Nav:5.00) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 1020 Byzantium in theater 130 Thracia & Propontis
10:13:47 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:13:47 AM  (Reporting)  End of AI Gather Units
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Sarmatia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.30 - Core:0.20 - Nav:5.00) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004496 Fluv.Class. I, 1305 Alexandria, Pow:38, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 2500, Region: 1305 Alexandria
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 2500, Region: 1305 Alexandria
10:13:47 AM  (Reporting)  1004496-Fluv.Class. I Power:38 Health:100% Alexandria>Alexandria Mission:Naval Calling Fitness:100% Need:0 Threat:0 GoalValue: 2500
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Scythia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:5.00 - Core:5.00 - Nav:5.00) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 1305 Alexandria in theater 135 Aegyptus & Nilus
10:13:47 AM  (Reporting)  _GTU_ 1005720 Praesidium XXXII, 1294 Pelusium, Pow:39, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:13:47 AM  (Reporting)  _GTU_ 1004786 Praesidium XXIX, 1294 Pelusium, Pow:39, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:13:47 AM  (Reporting)  _GTU_ Starting merge 2 at start
10:13:47 AM  (Reporting)  _GTU_ Finished merge 1 now
10:13:47 AM  (Reporting)  _GTU_ 4. Vespasian Force gathering toward primary region (short distance)
10:13:47 AM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 175, Region: 1305 Alexandria Gather to region: 1305 Alexandria
10:13:47 AM  (Reporting)  Ended AI Gather Units 3 ms
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004786 4. Vespasian Force, 1294 Pelusium, Pow:79, Count: 2(l 0/L 2/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 175, Region: 1305 Alexandria
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 175, Region: 1305 Alexandria
10:13:47 AM  (Reporting)  1004786-4. Vespasian Force Power:79 Health:100% Pelusium>Alexandria Mission:Gather to GHQ Fitness:70% Need:0 Threat:0 GoalValue: 175
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005954 Praesidium XXI, 1294 Pelusium, Pow:39, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 16250, Region: 1294 Pelusium
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 16250, Region: 1294 Pelusium
10:13:47 AM  (Reporting)  1005954-Praesidium XXI Power:39 Health:100% Pelusium>Pelusium Mission:Garrison Fitness:65% Need:21 Threat:0 GoalValue: 16250
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1005247 Praesidium XII is doing nothing in Alexandria  Power: 66  HealthPerc: 100
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1005953 Praesidium XXV is doing nothing in Alexandria  Power: 39  HealthPerc: 100
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1006267 Praesidium II is doing nothing in Alexandria  Power: 39  HealthPerc: 100
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1006179 Praesidium XXVI is doing nothing in Alexandria  Power: 39  HealthPerc: 100
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005436 Praesidium XXXIV, 1301 Mareotis, Pow:0, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1305 Alexandria
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 5000, Region: 1305 Alexandria
10:13:47 AM  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 1301 Mareotis
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1305 Alexandria
10:13:47 AM  (Reporting)  1005436-Praesidium XXXIV Power:0 Health:100% Mareotis>Alexandria Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Germania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:13:47 AM  (Reporting)  _SSU_ 1006398 Praesidium XXIX, 1294 Pelusium, Pow:39, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
10:13:47 AM  (Reporting)  Ended SplitStaticUnits 3 ms
10:13:47 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:13:47 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  ApplyAgenda AutoMerge
10:13:47 AM  (Reporting)  1006390 Praesidium VIII will be merged into 1004229 Mucianus exercitus in region Colophon
10:13:47 AM  (Reporting)  AI Process done in  10587 ms
10:13:47 AM  (Reporting)  Processing  1000002 Vitellius
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Starting Process on Vitellius AILevel 0 Kind: 0 Dormant NO Turn: 14 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:13:47 AM  (Reporting)  AI Process done in  44 ms
10:13:47 AM  (Reporting)  Processing  1000003 Otho
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Starting Process on Otho AILevel 2 Kind: 0 Dormant NO Turn: 14 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:13:47 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:13:47 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:13:47 AM  (Reporting)  _FIT_ Ended AIInitTheaters 126 ms
10:13:47 AM  (Reporting)  Resources Levels Otho EcoBase 100 AtWar: yes AtWarThreat: yes At PeaceThreat: no
10:13:47 AM  (Reporting)  Money Availability Very High Stock 163 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Inflation Availability Very Low Stock 2 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Victory Points Availability Very Low Stock -637 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Morale Availability Low Stock 24 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Engagements Points Availability Very Low Stock 2 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Ended InitAndDumpData Otho 180 ms
10:13:47 AM  (Reporting)  *** Faction-wide algorithms ***
10:13:47 AM  (Reporting)  Ended BuildReplacements 1 ms
10:13:47 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1867 Orinaei
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1959 Culfa
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2418 Oceanus Atlanticus 2
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1479 Rava Russka
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 884 Arvika
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1208 Cunaxa
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1731 Vakhtan
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 1043 Corinthia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 4 Erdin
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2295 Gabrantuicorum Portuosus Sinus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1378 Valka
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 465 Portus Brema
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2482 Mare Africum Occidentalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1622 Spassk
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1762 Skopin
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 1097 Paphlaginia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1389 Livonia Aquilonaris
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1266 Galilea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2210 Confluentes Chaboras
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 718 Dobsinae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 2839 Brundisium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 220 Santonum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1847 Perelazovski
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2451 Sinus Sagudi
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1858 Nesiotis Regio
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2381 Mare Sarmatum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1477 Rojytche
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 75 Camulodunum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 874 Ostrogotiha
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1732 Ouren
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1724 Eupatoria
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2012 Hippo Regius
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 607 Marcomannii Orientalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2670 Palus Maeotis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1728 Kotelnich
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 297 Aletum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 248 Ucetia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2302 Oceanus Caledonius
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 83 target region was 1153 Issus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1047 Laconia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1932 Bruchi
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2585 Arsinoe Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 33 target region was 375 Neapolis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 375 Neapolis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 853 Sologia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 784 Scinervicii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . % Chance was 5 target region was 396 Vindonissa
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2321 Oceanus Caledonius 5
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1638 Orel
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 401 Octodurus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 459 Castellum Menapiorum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 632 Luna Silva
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2738 Playboard22
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 159 Salaria
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1865 Orgasi
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1676 Balaklia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 15 target region was 369 Roma
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2593 Laconicus Sinus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 827 Iuthii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2505 Sinus Caeitanus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1186 Nisibis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 337 Genua
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 136 Iliberris
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1042 Attica
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 108 Juliobriga
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 263 Vienna
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 980 Dinogetia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1773 Lev
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2393 Ulfen Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1809 Lounino
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2656 Aquile Calidae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 1129 Acampsis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2641 Khios Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1058 Eolidia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1385 Pades
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1686 Mitrofanovka
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 141 Carthago Nova
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1576 Konakova
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 242 Cadurcii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 583 Vandalii Occidentalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 459 Castellum Menapiorum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2042 Lotophagia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 18 Uternii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 815 Lycicum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 701 Taurunum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1098 Pompeiopolis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2326 Vigso Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1679 Ouzlovoi
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 226 Limonum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 570 Turcilingii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1899 Ariaecae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2242 Devae Ostia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1926 Nesis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1341 Sokolka
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1565 Peno
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 419 Bagacum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1006 Odrysae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 453 Chasuarii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2529 Longum Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 512 Cambaudunum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1697 Ienakeve
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2052 Coenopolis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1281 Sinai
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2015 Thabraca
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 576 Lemovii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 258 Arausio
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1921 Thabilaea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2383 Bravicus Sinus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode: Decision 16 Merchants has 5 % to be played in 2837 Rhegium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played.
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1626 Aleksin
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2012 Hippo Regius
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 152 Norba
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 600 Satuacatum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 424 Sueconii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 254 Alpes Maritimae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1928 Abasgi
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2345 Mare Batavicum Australis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2814 Bordure13
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1135 Mons Armenicus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 618 Marobudum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2817 Bordure16
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 117 Septimanca
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1851 Kalitva
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1795 Anna
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 774 Podolia Orientalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 487 Tulingii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 314 Gesoriacum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2072 Steppes
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1838 Kazanskaia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 316 Arduenna
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 830 Arusa
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 263 Vienna
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 2071 Sibir
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 586 Eridanus Fluvius
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1425 Ostrov
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1682 Zadonsk
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1849 Morozovsk
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2193 Samara Bend
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2339 Oceanus Germanicus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 813 Lacus Scyrius
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2366 Mare Balticum Occidentalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2515 Mare Sardonum Orientalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 661 Celeia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1 Robogdii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 83 target region was 1153 Issus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 1149 Polisa
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1895 Auchis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 918 Spalatum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 572 Taifaeii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2014 Mascula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1500 Kiev
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 1086 Billaeus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2072 Steppes
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1841 Frolovo
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 45 target region was 1189 Singara
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1599 Moskwa
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 63 Aricomium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2631 Dinaretum Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2623 Sinus Philisticus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1082 Gordieum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2812 Bordure11
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1917 Gelda
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 388 Panormus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 375 Neapolis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 640 Feltria
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 267 Augannum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1754 Lyskovo
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 869 Noravia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . % Chance was 5 target region was 1979 Tingis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1744 Nijni Novogorod
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 968 Phiephigi
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1896 Psessii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 530 Teutones
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1962 Hesperii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2473 Colubraria Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 903 Viburgia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1488 Rowno
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1605 Boui
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1408 Arismapii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2679 Heracleum Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 280 Vidubia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1093 Isauria
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 942 Scodra
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1131 Zigana
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 2638 Heropoliticus Sinus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 308 Calagum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 163 Saguntum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1777 Mordovo
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 582 Victofalii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1491 Novograd
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2546 Sinus Padicus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2609 Glaucus Sinus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1754 Lyskovo
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 311 Pontes
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2178 Sula Confluentes
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 88 Ebora
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2629 Salamis Locus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1497 Berdidchev
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2090 Matiani Mons
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 652 Virunum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 191 Subur
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2036 Psylies
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2697 Caspium Mare
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1490 Volynsky
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2259 Isammium Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . % Chance was 5 target region was 286 Tricassium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1684 Tchernianka
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1507 Axiacae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2120 Lemanus Lacus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2023 Theveste
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 343 Mediolanum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1972 Volubilis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 629 Quadii Orientalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1067 Laodicea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 836 Hafinia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2307 Scythena Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2247 Boreum Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2550 Arba Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1585 Toutaiev
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1652 Korenovo
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 975 Hierasus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2464 Salauris Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 941 Selepitanoi
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 1252 Cholle
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1439 Liepiel
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2557 Ladesta Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 990 Moesia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1785 Nijni Lomov
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1159 Abus Mons
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 23 Haemodae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1664 Poltava
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1946 Orchistene
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 23 target region was 434 Caninefates
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1331 Zarasai
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2833 Eryx
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 927 Singidunum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 934 Dardania
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2733 Playboard17
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 385 Tharros
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 110 Ocelo Durii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 138 Abdera
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1289 Atropatena
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 540 Susudata
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2626 Mare Syriacum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1723 Parosta
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 250 Massalia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 1064 Colophon
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 43 Venicones
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1677 Rubjine
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1385 Pades
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 846 Halsne
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2546 Sinus Padicus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . % Chance was 5 target region was 511 Augusta Vindelicum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 11 target region was 1168 Apamea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2086 Durinii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 2545 Cunerum Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 1295 Troglodytae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 493 Ulma
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode: Decision 16 Merchants has 5 % to be played in 262 Cularo
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played.
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2118 Rhodanus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 91 Olisippo
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 169 Titulcia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1212 Sittacene
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2368 Sinus Gotlandicus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2384 Sinus Sveticus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 727 Iassinia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1270 Idumaea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1620 Vyksa
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2209 Euphrates
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 58 Demetae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 630 Cetium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2823 Sinus Gallicus Commercius
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 73 Londinium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1732 Ouren
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 524 Lubica
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2500 Sacrum Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2612 Plinthinetes Sinus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 956 Potula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2308 Iatra Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1906 Udae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 291 Vorgium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2192 Rha
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2081 Arabia Desertae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 15 target region was 369 Roma
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2046 Ptolemais
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2412 Oceanus Britannicus Australis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2017 Carthage
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 93 Leuco
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 946 Appolonia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 582 Victofalii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1252 Cholle
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 103 Lucus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1089 Aspona
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 417 Sunieii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2598 Sinus Gortynicus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1733 Vetlousky
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 653 Anisus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 453 Chasuarii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2720 Playboard4
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 277 Segobodium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2766 Playboard50
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2168 Daugava Aestuarium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2569 Larunesiae Insulae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode: Decision 16 Merchants has 5 % to be played in 1101 Ancyra
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played.
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1750 Kstovo
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2079 Nubae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1099 Halys
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 2850 Samos
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 1016 Andrinopolis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2681 Syrias Lepte Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1203 Oshroene Minor
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 222 Pictones
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 220 Santonum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 1052 Nicaea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2058 Salamis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 980 Dinogetia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 114 Salmantica
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2469 Mare Balearicum Occidentalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2274 Ostia Fretum Gallicum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1035 Aenis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2368 Sinus Gotlandicus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 48 Insula Mona
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 121 Amanum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 385 Tharros
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 319 Virodunum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2720 Playboard4
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1947 Albania
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 36 Aneda
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2153 Danubius Superior
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1812 Sura
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 580 Polonia Minor
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1598 Noghinsk
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2039 Macae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1898 Anticites
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1296 Timonepsis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1844 Tzaritsyn
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 1988 Calama
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1246 Ana
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2310 Listria Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1172 Reisaina
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2154 Confluentes Maricus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 1038 Aetolia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2018 Hadrumetum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 860 Gothia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1519 Saudaratae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2009 Thamugadi
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2479 Mare Mauretanium Orientalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 525 Suardones
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2563 Sinus Corinthiacus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2595 Creticum Mare Australis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 431 Fectio
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2368 Sinus Gotlandicus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2059 Burgondarholm
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1820 Belinski
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 586 Eridanus Fluvius
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1954 Armenia Meridionalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1382 Esthia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2544 Hadrus Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1604 Galich
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 582 Victofalii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 918 Spalatum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1221 Girsu
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1396 Pouchkin
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 406 Vennontes
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2769 Playboard53
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2156 Confluentes Dravus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 116 Pallantia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2346 Batavorum Promuntarium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 47 target region was 1242 Babylonia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1838 Kazanskaia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1059 Soma
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 125 Calagurris
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 938 Thunaki
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 285 Vellaudonudum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1352 Bobruisk
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 45 Alauna
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 321 Divodurum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1056 Pergamos
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2740 Playboard24
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2508 Mare Tyrrhenum Orientalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 297 Aletum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 393 Melita
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1701 Caroea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1711 Agaris
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 1136 Khalybes
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2422 Oceanus Atlanticus 6
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 392 Syracusae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2116 Ostia Rhodani
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 716 Carpi
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1528 Krivii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 510 Brigantii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 383 Locri
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1945 Iberia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2533 Mare Siculum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 253 Antipolis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 2801 Playboard85
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2432 Lapatia Coru Promuntarium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2353 Arusa Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1597 Zagorsk
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1957 Albanicus Mons
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2784 Playboard68
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 754 Vilicea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1513 Zargidava
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2024 Acholla
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 95 Aeminium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 816 Augustaviacum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1892 Phanagoria
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2275 Sinus Cassiterides
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 413 Veromanduii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 135 Corduba
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 564 Naarvalii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2365 Mare Goticum Septentrionalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2521 Calatha Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2544 Hadrus Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 961 Ciagisi
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1794 Babrov
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1064 Colophon
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1295 Troglodytae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2421 Oceanus Atlanticus 5
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 1273 Nabatea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2488 Sinus Ligusticus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1347 Tsieliakhany
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 1097 Paphlaginia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 964 Ararus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 315 Viromanduorum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1786 Tambov
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2447 Oceanus Occidentalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1772 Lipetsk
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 129 Gades
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 939 Derrones
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1332 Utena
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 13 target region was 1211 Seleucia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1406 Liouban
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1100 Nyssa
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2276 Uxantis Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1566 Olenino
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 907 Tavesthia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 2836 Camarina
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1140 Cilicia Minor
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1493 Dymer
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 804 Scyrius Silva
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 2017 Carthage
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1912 Strobulus Mons
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 16 Lucenii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 377 Venusia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 76 Durocornavium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2394 Tures Molla Dorum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1691 Gluboki
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1195 Opis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 900 Nilandia Australii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2735 Playboard19
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 921 Rhizon
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2114 Ostia Sequana
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1656 Bilopillia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1889 Tyrambi
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2604 Sinus Saronicus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2142 Viadrus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 492 Vindelicii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2084 Africa Occidentalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2073 Media
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 665 Noreia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1542 Krolevets
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1222 Charax Spasinu
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 72 Durogivitum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1826 Saratov
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1693 Lugansk
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2852 Tunes
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2124 Ostia Rheni
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1888 Rhombites Major
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1182 Lychnitis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 344 Placentia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2718 Playboard2
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1579 Kachin
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 661 Celeia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1791 Novo Vornejvski
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2009 Thamugadi
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1886 Azarba
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 1264 Hemesa
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 403 Uberii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1225 Messene
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2719 Playboard3
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2705 Nattabutae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 380 Metapontum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2595 Creticum Mare Australis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1593 Borodino
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 78 Uxelis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1952 Artaxata
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 816 Augustaviacum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 390 Henna
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 910 Pasinum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2205 Confluentes Badrus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1499 Korostychev
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 260 Brigantio
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 2501 Igilum Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2308 Iatra Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1739 Berezova
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1496 Koziatyn
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 2172 Buga Aestuarium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1273 Nabatea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 23 target region was 456 Bructerii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1245 Rutubiae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 239 Segusaviorum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2279 Satiocanus Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 44 Pons Aelius
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1554 Smolensk
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2786 Playboard70
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 342 Clastidium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2647 Mare Thracicum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2369 Elandia Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2209 Euphrates
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1260 Syria
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2419 Oceanus Atlanticus 3
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1925 Heniochi
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 768 Burii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2275 Sinus Cassiterides
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2040 Nafamones
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 49 Setantorium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2417 Oceanus Atlanticus 1
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2828 Mare Ionium Commercius
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 19 Skara Brae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1213 Ctesiphon
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2181 Beresina Confluentes
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 816 Augustaviacum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 31 Aberdoen
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 135 Corduba
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2646 Sinus Toronaicus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 898 Satacundia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 233 Erborolacum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 564 Naarvalii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2190 Rha Aestuarium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 796 Thorunium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 184 Cascantum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 30 target region was 1062 Phoceum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 431 Fectio
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 407 Suanetes
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1359 Pastavy
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1670 Bielgorod
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 853 Sologia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1327 Bauska
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 420 Leodium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1644 Jeleznogorsk
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 526 Virunii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2516 Cunicularium Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2685 Pontus Euxinus 1
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 2041 Automala
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1086 Billaeus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1946 Orchistene
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1782 Marchansk
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2177 Pselo Confluentes
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1786 Tambov
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 2182 Beresina
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 12 Concani
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 46 Luguvalium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2151 Confluentes Isara
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1522 Olbia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2361 Mare Goticum Orientalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1236 Eridu
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 487 Tulingii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1822 Irgavino
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 653 Anisus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 831 Holm
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2090 Matiani Mons
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 610 Boiodurum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 42 target region was 1057 Mytilene
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2592 Internum Mare 9
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2396 Mare Sveticum Orientalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2437 Avarum Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2527 Gaulus Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2124 Ostia Rheni
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 824 Memolum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 1301 Mareotis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 409 Raetii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 903 Viburgia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 368 Spoletium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 143 Bigerra
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 749 Alutus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 344 Placentia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 264 Boutae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2748 Playboard32
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2234 Epidium Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 1258 Apamene
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2717 Playboard1
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1347 Tsieliakhany
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1547 Nossivka
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2822 Oceanus Germanicus Commercius
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2353 Arusa Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1054 Cyzicus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1707 Pantirapes
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2559 Apsus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 842 Scythenes
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2755 Playboard39
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2146 Confluentes Pilica
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1987 Taladusii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 985 Tomi
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2723 Playboard7
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1042 Attica
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 260 Brigantio
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2811 Bordure10
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 15 target region was 369 Roma
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2280 Caesarea Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 581 Viadrus Silve
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2768 Playboard52
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1160 Arsanias
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 65 Manduessedum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1933 Cutatision
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1848 Kalach
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1267 Trachonitis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1879 Tanais Minor
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1039 Dorida
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 1042 Attica
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2100 Durius
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 333 Pollentia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 305 Rotomagus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2137 Albis Superior
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2626 Mare Syriacum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2787 Playboard71
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 993 Triballi
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1805 Patchinki
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1205 Busaria
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 943 Lissus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2063 Syzran
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 703 Argidava
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 600 Satuacatum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 602 Nomisterum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 759 Drogotea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1160 Arsanias
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1187 Mygdonia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1122 Cabira
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1446 Bykhaw
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2103 Baetis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2453 Cerne Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 207 Sardones
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 677 Bolentium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 1276 Perea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 358 Sena Gallica
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 1081 Bithynium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1915 Isondae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2834 Tyndaris
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1368 Plauven
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1619 Ryazan
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 677 Bolentium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 555 Ermundurii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1667 Merefa
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2441 Mare Lusitanium Australis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2584 Mare Cyrenaicum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1272 Decapolis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2760 Playboard44
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1618 Rybnoie
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1247 Harae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1172 Reisaina
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2674 Toreticum Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 1303 Tanis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 639 Bellunum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 2055 Cnossos
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 637 Venostes
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1281 Sinai
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2436 Oceanus Exterius Occidentalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 407 Suanetes
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2267 Cassiterides
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 473 Saxonia Superior
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2508 Mare Tyrrhenum Orientalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 157 Deobriga
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2292 Garienus Aestuarium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1416 Bologoie
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2416 Pictonum Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2020 Zama
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 434 Caninefates
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1997 Cartenna
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2155 Danubius
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1541 Borzna
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 53 Gangani
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2027 Nepte
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 899 Noreina
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 25 Pictes
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 1986 Lemnis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 564 Naarvalii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 206 Tolosa
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2217 Mare Glaciale
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1350 Dziatlava
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2258 Linnu Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2802 Bordure1
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2268 Oceanus Vergivius
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1214 Artemita
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 606 Boiemun
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 15 target region was 369 Roma
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2312 Sinus Norvegicus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1693 Lugansk
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1392 Ivangorod
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 915 Celegeri
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 87 Arsa
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 488 Aurelia Aquensi
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 709 Asanca
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1414 Volotchek
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1836 Jirnovsk
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2498 Fretum Sardinus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1187 Mygdonia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2764 Playboard48
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 879 Urbs Mariae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 963 Dacia Malutensis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1383 Wierbich
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 864 Malmogia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2451 Sinus Sagudi
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 539 Burgii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 806 Prusii Occidentalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 201 Tarvbellicae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 159 Salaria
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1593 Borodino
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1569 Demensk
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 386 Caralis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 2170 Lacus Peipus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2048 Marmarica
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2186 Oscolis Confluentes
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2536 Sinus Tarentinus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2324 Tiora Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 934 Dardania
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 311 Pontes
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1673 Novy Oskol
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1038 Aetolia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1946 Orchistene
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1189 Singara
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 873 Sualbo
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 352 Aquilea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 597 Batinii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 417 Sunieii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 614 Marsignii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1952 Artaxata
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2170 Lacus Peipus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 1016 Andrinopolis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2476 Portus Magnus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 17 target region was 1290 Phraaspa
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 814 Lomisium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 566 Lugii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2631 Dinaretum Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2604 Sinus Saronicus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2654 Bosporus Thracicus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 599 Arsenium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 44 target region was 2056 Rhodos
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 385 Tharros
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 584 Gothones Minor
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1903 Amazones
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 868 Calmaria
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1784 Zametchino
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 290 Autricum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1516 Nemira
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2389 Mare Livoicum Occidentalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 896 Gotlandia Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 92 Scallabis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2764 Playboard48
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2579 Sinus Syrticus Orientalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2515 Mare Sardonum Orientalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 923 Salluntum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 625 Coridorgis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 17 target region was 318 Durocorturum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 702 Cusum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1347 Tsieliakhany
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2610 Ardanis Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 879 Urbs Mariae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2444 Cuncus Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 763 Vamatis Silva
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 706 Anabum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1440 Vitebsk
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2238 Rerigonius Sinus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 783 Pruscavii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1433 Velij
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1235 Almatia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1711 Agaris
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2004 Tamascani
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2809 Bordure8
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 151 Geraea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 203 Burdigala
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1442 Demidov
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1540 Kozelets
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2422 Oceanus Atlanticus 6
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1489 Kostopil
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1500 Kiev
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1920 Coesius
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 62 Cambria
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 543 Senonii Orientalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1934 Lazica
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 452 Visurgiae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1082 Gordieum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 883 Kelen
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1773 Lev
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1728 Kotelnich
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1595 Ouglitch
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 47 Concangis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 637 Venostes
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2719 Playboard3
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2852 Tunes
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1687 Migoulinskaya
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 1024 Edonis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1320 Taurogen
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2127 Rhenus Inferior
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2290 Fretum Gallicum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2782 Playboard66
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2383 Bravicus Sinus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1429 Dno
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1567 Toupik
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 651 Stiriate
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 160 Consabura
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1317 Grobin
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2513 Portus Panormus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1847 Perelazovski
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1449 Slawharad
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 125 Calagurris
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1828 Marks
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1665 Myrohod
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2633 Mare Cyprus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1238 Asalmania
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 2074 Persis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 1087 Asia Minor
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2676 Mogrus Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1317 Grobin
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2840 Paestum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2347 Scaldus Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 472 Saxonia Inferior
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1606 Kostromskoie
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 111 Legio
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 845 Hielmelan
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1809 Lounino
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1341 Sokolka
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2125 Mosa
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1102 Argaeus Mons
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 511 Augusta Vindelicum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1845 Kletski
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2628 Dades Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1481 Kremenetz
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 682 Osones
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 669 Salonae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1923 Cerctus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 824 Memolum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 377 Venusia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2573 Mare Libycum Meridionalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2275 Sinus Cassiterides
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 284 Autessiodurum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 699 Germisara
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2644 Euboieum Mare
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1205 Busaria
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 847 Skidene
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 301 Esuvi
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2561 Paxos Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2453 Cerne Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2180 Danapris Superior
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2782 Playboard66
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 818 Pregelia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 450 Nemetes
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1339 Varena
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2799 Playboard83
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1483 Khotyn
10:13:47 AM  (Reporting)  Ended HandleRegionsDecisions 6253 ms
10:13:47 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:13:47 AM  (Reporting)  Steel Level 6 Amount 0
10:13:47 AM  (Reporting)  Money Level 6 Amount 163
10:13:47 AM  (Reporting)  Conscripts Level 6 Amount 0
10:13:47 AM  (Reporting)  _BNU Buying Unit Liburna Classis Family ID Light Warship Area Recruitment in sea ports
10:13:47 AM  (Reporting)  _BNU Buying Unit Urb. Praesidium Family ID Militia no Area
10:13:47 AM  (Reporting)  _BNU Buying Unit Urb. Praesidium Family ID Militia no Area
10:13:47 AM  (Reporting)  Ended BuildNewUnits Bought: 3 4 ms
10:13:47 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:13:47 AM  (Reporting)  Ended ManageFleetsComposition 3 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:13:47 AM  (Reporting)  Ended CallFleet 0 ms
10:13:47 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:13:47 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:13:47 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:13:47 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:13:47 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:13:47 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:13:47 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:13:47 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:13:47 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
10:13:47 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:13:47 AM  (Reporting)  Ended Collect Leaders 0 ms
10:13:47 AM  (Reporting)  AI Process done in  6898 ms
10:13:47 AM  (Reporting)  Processing  1000004 Macer
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Starting Process on Macer AILevel 2 Kind: 0 Dormant NO Turn: 14 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:13:47 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:13:47 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:13:47 AM  (Reporting)  _FIT_ Ended AIInitTheaters 369 ms
10:13:47 AM  (Reporting)  Resources Levels Macer EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:13:47 AM  (Reporting)  Money Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Victory Points Availability Very Low Stock -207 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Morale Availability High Stock 85 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Ended InitAndDumpData Macer 422 ms
10:13:47 AM  (Reporting)  *** Faction-wide algorithms ***
10:13:47 AM  (Reporting)  Ended BuildReplacements 1 ms
10:13:47 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:13:47 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:13:47 AM  (Reporting)  Steel Level 6 Amount 0
10:13:47 AM  (Reporting)  Money Level 6 Amount 0
10:13:47 AM  (Reporting)  Conscripts Level 6 Amount 0
10:13:47 AM  (Reporting)  Ended BuildNewUnits Bought: 0 2 ms
10:13:47 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:13:47 AM  (Reporting)  Ended ManageFleetsComposition 2 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:13:47 AM  (Reporting)  Ended CallFleet 0 ms
10:13:47 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:13:47 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:13:47 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:13:47 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:13:47 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:13:47 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:13:47 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:13:47 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:13:47 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
10:13:47 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:13:47 AM  (Reporting)  Ended Collect Leaders 0 ms
10:13:47 AM  (Reporting)  AI Process done in  886 ms
10:13:47 AM  (Reporting)  Processing  1000005 Regnum Parthorum
10:13:47 AM  (Reporting)  Processing  1000006 Judea
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Starting Process on Judea AILevel 2 Kind: 0 Dormant NO Turn: 14 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:13:47 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:13:47 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:13:47 AM  (Reporting)  0 unit there, but still added, as 131 Asia Minor & Anatolia is adjacent to 132 Oriens Magnus
10:13:47 AM  (Reporting)  0 unit there, but still added, as 133 Caucasus is adjacent to 134 Parthia & Media
10:13:47 AM  (Reporting)  0 unit there, but still added, as 135 Aegyptus & Nilus is adjacent to 132 Oriens Magnus
10:13:47 AM  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 132 Oriens Magnus
10:13:47 AM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 2289 OwnPow Nav : 0 OppPow Nav : 929
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 274
10:13:47 AM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 415 OwnPow Land: 3943 OppPow Land: 5592 OwnPow Nav : 0 OppPow Nav : 713
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 2.49 2.21 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 128
10:13:47 AM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 66 OwnPow Nav : 0 OppPow Nav : 0
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 84
10:13:47 AM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 1954 OppPow Land: 782 OwnPow Nav : 0 OppPow Nav : 54
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 2.12 2.07 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 206
10:13:47 AM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 1150 OwnPow Nav : 0 OppPow Nav : 1394
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 86
10:13:47 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 9934 OwnPow Nav : 0 OppPow Nav : 1794
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 740
10:13:47 AM  (Reporting)  _FIT_ Ended AIInitTheaters 646 ms
10:13:47 AM  (Reporting)  Resources Levels Judea EcoBase 106 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:13:47 AM  (Reporting)  Money Availability Very Low Stock 24 Expected 53 Balance -11
10:13:47 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 53 Balance 0
10:13:47 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 53 Balance 0
10:13:47 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 53 Balance 0
10:13:47 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 53 Balance 0
10:13:47 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 53 Balance 0
10:13:47 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 53 Balance 0
10:13:47 AM  (Reporting)  Victory Points Availability Very High Stock 166 Expected 53 Balance 0
10:13:47 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 53 Balance 0
10:13:47 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 53 Balance 0
10:13:47 AM  (Reporting)  Morale Availability High Stock 118 Expected 53 Balance 0
10:13:47 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 53 Balance 0
10:13:47 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 53 Balance 0
10:13:47 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 53 Balance 0
10:13:47 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 53 Balance 0
10:13:47 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 53 Balance 0
10:13:47 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 53 Balance 0
10:13:47 AM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 53 Balance 0
10:13:47 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 53 Balance 0
10:13:47 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 53 Balance 0
10:13:47 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 53 Balance 0
10:13:47 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 53 Balance 0
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 10654
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 471
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 360
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 300
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 100
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 3943 Overall power (enemies): 5592 Ratio: 2.49
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  260503
10:13:47 AM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 713 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 1954 Overall power (enemies): 782 Ratio: 2.12
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  110
10:13:47 AM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 54 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 2289 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  634
10:13:47 AM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 929 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 66 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  10
10:13:47 AM  (Reporting)  Making Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:13:47 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1794 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 1150 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  213
10:13:47 AM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1394 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 713 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 54 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 929 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1794 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1394 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Land Theaters Special Regions ***
10:13:47 AM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1271 Samaria Max pick: Samaria Max need: Perea Max Val: Samaria Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 1251 Zenobia Max pick: Zenobia Max need: Arabia Occidentalis Max Val: Batanea Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1271 Samaria Max pick: Colophon Max need: Issus Max Val: Issus Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Phasicus Mons Max Val: Phasis Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 1271 Samaria Max pick: Alexandria Max need: Philistaei Max Val: Philistaei Naval Gathering: <None>
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Ended InitAndDumpData Judea 829 ms
10:13:47 AM  (Reporting)  *** Faction-wide algorithms ***
10:13:47 AM  (Reporting)  RPL Buying a replacement for JUD Line Infantry
10:13:47 AM  (Reporting)  RPL Buying a replacement for ORI Skirmisher
10:13:47 AM  (Reporting)  RPL Buying a replacement for ORI Supply Train
10:13:47 AM  (Reporting)  Ended BuildReplacements 3 ms
10:13:47 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2835 Catania
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 23 target region was 1272 Decapolis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1682 Zadonsk
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1665 Myrohod
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 120 Portus Victoriae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1712 Cremme
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 282 Andematunum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2822 Oceanus Germanicus Commercius
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2805 Bordure4
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 901 Hollola
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1847 Perelazovski
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 219 Iculisma
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 786 Deblinae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1988 Calama
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2622 Mare Judaicum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1403 Hyperboreii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2813 Bordure12
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1510 Ordessus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 31 target region was 375 Neapolis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 422 Nervii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 104 Bergidum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 525 Suardones
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 31 target region was 375 Neapolis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2835 Catania
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2750 Playboard34
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1854 Volgodonsk
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 286 Tricassium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 398 Aquae Helveticae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1861 Melanchlaeni
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 1051 Nicomedia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 353 Udinum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 231 Massava
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 798 Macovium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 207 Sardones
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 499 Devona
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1959 Culfa
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 109 Asturica
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 2044 Cyrene
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1803 Poretskoie
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 274 Verbegenii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 922 Pieraei
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1303 Tanis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 751 Roxolanii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2008 Zaras
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 515 Vindelicia Orientalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1317 Grobin
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2590 Internum Mare 8
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 364 Clusium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 370 Corfinium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1982 Myrtus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 779 Tomasia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 996 Oescus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 44 target region was 379 Tarentum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2233 Volsas Sinus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 2023 Theveste
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1605 Boui
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 41 target region was 669 Salonae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 459 Castellum Menapiorum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 357 Ariminum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 464 Tencterii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2751 Playboard35
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 685 Oseriates
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2657 Pteron Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2829 Mare Aegeum Commercius
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 26 target region was 2082 Parthia Orientalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 144 Castulum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1372 Pytalawa
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2768 Playboard52
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 883 Kelen
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 895 Dalacarlia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2586 Cyrene Promunturium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1678 Izioum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1939 Sarapana Zadris
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 223 Condevicnum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1962 Hesperii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2639 Aelanticus Sinus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 825 Holsatia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2786 Playboard70
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 456 Bructerii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 69 Durobrivae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 75 Camulodunum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 123 Veleia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 710 Setovia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 492 Vindelicii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 29 target region was 135 Corduba
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 860 Gothia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1748 Pavlovo
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 23 target region was 652 Virunum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 1249 Palmyrene
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1973 Bacuatae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2092 Dur Aestuarium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1246 Ana
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 24 target region was 1202 Chaboras
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 992 Nicopolis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 408 Calucii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1377 Ainazi
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 23 target region was 2849 Delos
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2065 Bouinsk
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 47 target region was 1213 Ctesiphon
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 40 target region was 2010 Cirta
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2372 Venedicus Sinus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 38 target region was 430 Noviomagus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 2839 Brundisium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 2055 Cnossos
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 33 target region was 1298 Memphys
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1696 Rovenki
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 83 target region was 1211 Seleucia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 674 Lamatis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 465 Portus Brema
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 974 Pyretus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2483 Sinus Gallicus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1517 Hypanis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 45 target region was 129 Gades
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2366 Mare Balticum Occidentalis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1328 Jakobsburg
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 68 target region was 1305 Alexandria
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 1049 Corcyra
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2502 Oglasa Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 388 Panormus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1927 Pytus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1782 Marchansk
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 1997 Cartenna
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1932 Bruchi
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 2054 Gortyna
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 327 Agation
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2510 Sinus Terinacus
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 423 Scaldis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2040 Nafamones
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1434 Jarkovski
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 42 target region was 2056 Rhodos
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 42 target region was 1020 Byzantium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 30 target region was 1186 Nisibis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2207 Confluentes Arvand
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 692 Anarti
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2761 Playboard45
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 1105 Tyana
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 104 Bergidum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 1143 Adana
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 23 target region was 2043 Arsinoe
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2353 Arusa Insula
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 382 Croton
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1955 Otene
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 91 Olisippo
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 179 Salduba
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 41 target region was 669 Salonae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 55 target region was 1194 Hatra
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1614 Sodinka
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1162 Sophene
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 2035 Leptis Magna
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2089 Tritonis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1754 Lyskovo
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 322 Nasium
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 627 Cognii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1461 Pietrykow
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 177 Segontia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 41 target region was 669 Salonae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1594 Khimki
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 45 target region was 250 Massalia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 755 Tarnii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 1056 Pergamos
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1512 Tagri
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2620 Mare Aegyptum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 42 target region was 190 Cesse
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 23 target region was 2026 Tacapae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 416 Silva Ardenna
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 685 Oseriates
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 314 Gesoriacum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 40 target region was 254 Alpes Maritimae
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 32 Epidii
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2136 Confluentes Sala
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 613 Marsi Mons
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 1051 Nicomedia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1299 Heptanopolis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2364 Mare Goticum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2375 Mare Sarmatum Australis
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1902 Sarmatia Asiatica
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 81 Sorviduum
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 181 Dertosa
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2100 Durius
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1469 Retchytsa
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1398 Kolpino
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2100 Durius
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 116 Pallantia
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 536 Teutones Majores
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:13:47 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1732 Ouren
10:13:47 AM  (Reporting)  Ended HandleRegionsDecisions 3038 ms
10:13:47 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:13:47 AM  (Reporting)  Steel Level 6 Amount 0
10:13:47 AM  (Reporting)  Money Level 0 Amount 0
10:13:47 AM  (Reporting)  Conscripts Level 6 Amount 0
10:13:47 AM  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
10:13:47 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:13:47 AM  (Reporting)  Ended ManageFleetsComposition 95 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:13:47 AM  (Reporting)  Ended CallFleet 0 ms
10:13:47 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:13:47 AM  (Reporting)  _LFG_ 1003249 Massada praesidium, 1275 Judea, Pow:215, Count: 4(l 1/L 2/S 1) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003268 Machareus praesidium, 1276 Perea, Pow:85, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1005984 Eleazar Ben Simon, 1276 Perea, Pow:0, Count: 1(l 1/L 0/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1003263 Gerasa praesidium, 1272 Decapolis, Pow:46, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:13:47 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:13:47 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:13:47 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:13:47 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:13:47 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 1 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  _DCR_ 1006277 Urb. Militiae, 1271 Samaria, Pow:85, Count: 1(l 0/L 1/S 0) will garrison capital
10:13:47 AM  (Reporting)  _DCR_ 1005969 Urb. Militiae, 1271 Samaria, Pow:85, Count: 1(l 0/L 1/S 0) will garrison capital
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  Ended SplitGroups 5 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  Ended Damaged Units 2 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 3 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 7 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 7 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 7 ms
10:13:47 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:13:47 AM  (Reporting)  Ended Check Leaders 0 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  _MSG_ gathered 692 cbt pts, needing: 5088
10:13:47 AM  (Reporting)  _MSG_ 1003106 Jewish rebellio abort its operation against 1000820 Palestina exercitus not enough forces gathered
10:13:47 AM  (Reporting)  _MSG_ gathered 692 cbt pts, needing: 990
10:13:47 AM  (Reporting)  _MSG_ 1003106 Jewish rebellio abort its operation against 1004508 Alexander manus not enough forces gathered
10:13:47 AM  (Reporting)  _MSG_ gathered 501 cbt pts, needing: 216
10:13:47 AM  (Reporting)  Agenda: Intercept (Master), Value: 40400, Region: 1268 Batanea
10:13:47 AM  (Reporting)  _MSG_ - MASTER 1004562 Gischala manus, 1268 Batanea, Pow:501, Count: 8(l 1/L 5/S 2) will target (enemy) 1006350 3. Vespasian Force Pow.: 501 vs. 101 mustered 0 other groups
10:13:47 AM  (Reporting)  _MSG_ gathered 567 cbt pts, needing: 209
10:13:47 AM  (Reporting)  Agenda: Intercept (Master), Value: 23760, Region: 1268 Batanea
10:13:47 AM  (Reporting)  _MSG_ - MASTER 1006185 1. Jewish Force, 1272 Decapolis, Pow:567, Count: 6(l 0/L 6/S 0) will target (enemy) 1003317 Damascus praesidium Pow.: 567 vs. 66 mustered 0 other groups
10:13:47 AM  (Reporting)  Ended Make Superior Group 881 ms
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 11 Nb of CPs of Regular/Militia/Cavalry/Artillery: 65
10:13:47 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:13:47 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  CheckForLandResupply Jewish rebellio will resupply, in region 1271 Samaria
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 4 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  Ended KeepPosition 0 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 1 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  Ended SplitGroups 12 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  _CBG_ 1006186 Pedites I, 1251 Zenobia, Pow:25, Count: 1(l 0/L 1/S 0) Will wait for help
10:13:47 AM  (Reporting)  _CBG_ 1006009 Adiabene exercitus, 1251 Zenobia, Pow:1049, Count: 12(l 2/L 9/S 1) Will break siege alone
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 2 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  Ended Damaged Units 1 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 15 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
10:13:47 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:13:47 AM  (Reporting)  Ended Check Leaders 0 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  _MSG_ gathered 25 cbt pts, needing: 216
10:13:47 AM  (Reporting)  _MSG_ 1006186 Pedites I abort its operation against 1006350 3. Vespasian Force not enough forces gathered
10:13:47 AM  (Reporting)  _MSG_ gathered 25 cbt pts, needing: 209
10:13:47 AM  (Reporting)  _MSG_ 1006186 Pedites I abort its operation against 1003317 Damascus praesidium not enough forces gathered
10:13:47 AM  (Reporting)  Ended Make Superior Group 22 ms
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 24
10:13:47 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:13:47 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  CheckForLandResupply Pedites I will resupply, in region 1251 Zenobia
10:13:47 AM  (Reporting)  CheckForLandResupply Adiabene exercitus will resupply, in region 1251 Zenobia
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 1 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  Ended KeepPosition 0 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 12 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 5897 AllOppPowLand: 19813 AllOwnPowNav: 0 AllOppPowNav 4884
10:13:47 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 132 Theater_Oriens Owned armies (extended): 18 Enemy armies: 61 Land Ratio: 2.49 Land Core Ratio: 2.21  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1006276 Ierosolyma Recept. (Pow.0)
10:13:47 AM  (Reporting)  1006277 Urb. Militiae (Pow.85)
10:13:47 AM  (Reporting)  1005969 Urb. Militiae (Pow.85)
10:13:47 AM  (Reporting)  1003106 Jewish rebellio (Pow.692)
10:13:47 AM  (Reporting)  1006185 1. Jewish Force (Pow.567)
10:13:47 AM  (Reporting)  1004562 Gischala manus (Pow.501)
10:13:47 AM  (Reporting)  1006186 Pedites I (Pow.25)
10:13:47 AM  (Reporting)  1006009 Adiabene exercitus (Pow.1049)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  CheckRegionForOperation 1004562 Gischala manus, 1268 Batanea, Pow:501, Count: 8(l 1/L 5/S 2) Fitness 60 PickVal 100 SelfVal 10220 AINeed 1724
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 30000, Region: 1271 Samaria
10:13:47 AM  (Reporting)  Region 1248 Corsote Pick 18 SelfVal 29 Need 97  no group candidate found
10:13:47 AM  (Reporting)  CheckRegionForOperation 1006185 1. Jewish Force, 1272 Decapolis, Pow:567, Count: 6(l 0/L 6/S 0) Fitness 75 PickVal 71 SelfVal 83 AINeed 286
10:13:47 AM  (Reporting)  Agenda: Attack, Value: 6225, Region: 1249 Palmyrene
10:13:47 AM  (Reporting)  Region 1276 Perea Pick 39 SelfVal 4100 Need 3195  no group candidate found
10:13:47 AM  (Reporting)  Primary Region 1251 Zenobia Pick 100 has enough garrison (Value: 1074) - evaluation skipped
10:13:47 AM  (Reporting)  Region 1294 Pelusium Pick 4 SelfVal 4 Need 338  no group candidate found
10:13:47 AM  (Reporting)  CheckRegionForOperation 1004562 Gischala manus, 1268 Batanea, Pow:501, Count: 8(l 1/L 5/S 2) Fitness 56 PickVal 2 SelfVal 570 AINeed 1798
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 28000, Region: 1272 Decapolis
10:13:47 AM  (Reporting)  CheckRegionForOperation 1006185 1. Jewish Force, 1272 Decapolis, Pow:567, Count: 6(l 0/L 6/S 0) Fitness 67 PickVal 13 SelfVal 13 AINeed 338
10:13:47 AM  (Reporting)  Agenda: Attack, Value: 871, Region: 1142 Tarsus
10:13:47 AM  (Reporting)  CheckRegionForOperation 1006185 1. Jewish Force, 1272 Decapolis, Pow:567, Count: 6(l 0/L 6/S 0) Fitness 62 PickVal 5 SelfVal 5 AINeed 338
10:13:47 AM  (Reporting)  Agenda: Attack, Value: 310, Region: 1143 Adana
10:13:47 AM  (Reporting)  Region 1150 Samosata Pick 5 SelfVal 5 Need 338  no group candidate found
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 134 Theater_Mesopotamia Owned armies (extended): 5 Enemy armies: 34 Land Ratio: 2.12 Land Core Ratio: 2.07  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1004562 Gischala manus (Pow.501)
10:13:47 AM  (Reporting)  1006186 Pedites I (Pow.25)
10:13:47 AM  (Reporting)  1006009 Adiabene exercitus (Pow.1049)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  CheckRegionForOperation 1006009 Adiabene exercitus, 1251 Zenobia, Pow:1049, Count: 12(l 2/L 9/S 1) Fitness 69 PickVal 71 SelfVal 83 AINeed 286
10:13:47 AM  (Reporting)  Agenda: Attack, Value: 5727, Region: 1249 Palmyrene
10:13:47 AM  (Reporting)  Primary Region 1251 Zenobia Pick 100 has enough garrison (Value: 1074) - evaluation skipped
10:13:47 AM  (Reporting)  Region 1248 Corsote Pick 18 SelfVal 29 Need 97  no group candidate found
10:13:47 AM  (Reporting)  Region 1250 Phaliga Pick 2 SelfVal 6 Need 35  no group candidate found
10:13:47 AM  (Reporting)  Region 1148 Melitene Pick 6 SelfVal 6 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 1150 Samosata Pick 5 SelfVal 5 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 196 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 132 Oriens Magnus
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 134 Parthia & Media
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:13:47 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:13:47 AM  (Reporting)  Ended Collect Leaders 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  ############ Starting ApplyAgenda:  Judea  ############
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Oriens (Ext:2.49 - Core:2.21 - Nav:0.20) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 1271 Samaria in theater 132 Oriens Magnus
10:13:47 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:13:47 AM  (Reporting)  End of AI Gather Units
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1004562 Gischala manus, 1268 Batanea, Pow:501, Count: 8(l 1/L 5/S 2)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 40400, Region: 1268 Batanea
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 30000, Region: 1271 Samaria
10:13:47 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 28000, Region: 1272 Decapolis
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Intercept (Master), Value: 40400, Region: 1268 Batanea
10:13:47 AM  (Reporting)  1004562-Gischala manus Power:501 Health:93% Batanea>Batanea Mission:Intercept (Master) 1.Auxilia Damascus Receptaculum Fitness:100% Need:465 Threat:204 GoalValue: 40400
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006185 1. Jewish Force, 1272 Decapolis, Pow:567, Count: 6(l 0/L 6/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 23760, Region: 1268 Batanea
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Attack, Value: 6225, Region: 1249 Palmyrene
10:13:47 AM  (Reporting)  Agenda  3  : Agenda: Attack, Value: 871, Region: 1142 Tarsus
10:13:47 AM  (Reporting)  Agenda  4  : Agenda: Attack, Value: 310, Region: 1143 Adana
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Intercept (Master), Value: 23760, Region: 1268 Batanea
10:13:47 AM  (Reporting)  1006185-1. Jewish Force Power:567 Health:93% Decapolis>Batanea Mission:Intercept (Master) Urb.Militae Fitness:90% Need:465 Threat:204 GoalValue: 23760
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1003106 Jewish rebellio, 1279 Petra, Pow:692, Count: 8(l 1/L 6/S 1)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1271 Samaria
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1271 Samaria
10:13:47 AM  (Reporting)  1003106-Jewish rebellio Power:692 Health:88% Petra>Samaria Mission:Resupply Fitness:100% Need:1724 Threat:1403 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1005969-Urb. Militiae Power:85 Health:100% Samaria>Samaria Mission:Garrison Fitness:100% Need:1724 Threat:1403 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1006277-Urb. Militiae Power:85 Health:100% Samaria>Samaria Mission:Garrison Fitness:100% Need:1724 Threat:1403 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1006276 Ierosolyma Recept. is doing nothing in Samaria  Power: 0  HealthPerc: 100
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:2.12 - Core:2.07 - Nav:0.20) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 1251 Zenobia in theater 134 Parthia & Media
10:13:47 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:13:47 AM  (Reporting)  End of AI Gather Units
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1006009 Adiabene exercitus, 1251 Zenobia, Pow:1049, Count: 12(l 2/L 9/S 1) Keeping only the Best Attack (is Assault) goal for 1251 Zenobia
10:13:47 AM  (Reporting)  List of Agendas for 1006009 Adiabene exercitus, 1251 Zenobia, Pow:1049, Count: 12(l 2/L 9/S 1)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 50000, Region: 1251 Zenobia
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 50000, Region: 1251 Zenobia
10:13:47 AM  (Reporting)  1006009-Adiabene exercitus Power:1049 Health:94% Zenobia>Zenobia Mission:Attack Fitness:100% Need:0 Threat:44 GoalValue: 50000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006186 Pedites I, 1251 Zenobia, Pow:25, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 5700, Region: 1251 Zenobia
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1251 Zenobia
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 5700, Region: 1251 Zenobia
10:13:47 AM  (Reporting)  1006186-Pedites I Power:25 Health:52% Zenobia>Zenobia Mission:Wait for help Fitness:100% Need:0 Threat:44 GoalValue: 5700
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:13:47 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:13:47 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:13:47 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  ApplyAgenda AutoMerge
10:13:47 AM  (Reporting)  AI Process done in  6159 ms
10:13:47 AM  (Reporting)  Processing  1000007 Pirates
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Starting Process on Pirates AILevel 2 Kind: 0 Dormant NO Turn: 14 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:13:47 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:13:47 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:13:47 AM  (Reporting)  0 unit there, but still added, as 130 Thracia & Propontis is adjacent to 131 Asia Minor & Anatolia
10:13:47 AM  (Reporting)  0 unit there, but still added, as 132 Oriens Magnus is adjacent to 131 Asia Minor & Anatolia
10:13:47 AM  (Reporting)  0 unit there, but still added, as 133 Caucasus is adjacent to 131 Asia Minor & Anatolia
10:13:47 AM  (Reporting)  0 unit there, but still added, as 134 Parthia & Media is adjacent to 131 Asia Minor & Anatolia
10:13:47 AM  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 131 Asia Minor & Anatolia
10:13:47 AM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 563 OwnPow Nav : 0 OppPow Nav : 1642
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 52
10:13:47 AM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 132 OppPow Land: 2101 OwnPow Nav : 0 OppPow Nav : 933
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 326
10:13:47 AM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 9244 OwnPow Nav : 0 OppPow Nav : 54
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 96
10:13:47 AM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 66 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 84
10:13:47 AM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 2302 OwnPow Nav : 0 OppPow Nav : 54
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 182
10:13:47 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 66 OppPow Land: 9790 OwnPow Nav : 0 OppPow Nav : 1794
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 740
10:13:47 AM  (Reporting)  _FIT_ Ended AIInitTheaters 624 ms
10:13:47 AM  (Reporting)  Resources Levels Pirates EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:13:47 AM  (Reporting)  Money Availability Plentiful Stock 469 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Morale Availability High Stock 110 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 2500
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 1400
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 1400
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 240
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 200
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 132 Overall power (enemies): 2101 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  667
10:13:47 AM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 933 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 2302 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  38
10:13:47 AM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 54 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 0 Overall power (enemies): 9244 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  337
10:13:47 AM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 54 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 66 Overall power (enemies): 0 Ratio: 5.00
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3
10:13:47 AM  (Reporting)  Making Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 563 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  90
10:13:47 AM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 1642 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:13:47 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1794 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 933 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 54 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 54 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 1642 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1794 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Land Theaters Special Regions ***
10:13:47 AM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1128 Rizhus Max pick: Rizhus Max need: Issus Max Val: Rizhus Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 1128 Rizhus Max pick: Palmyrene Max need: Palmyrene Max Val: Palmyrene Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1128 Rizhus Max pick: Issus Max need: Issus Max Val: Issus Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Carana Max Val: Rizhus Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1020 Byzantium Max pick: Byzantium Max need: Odomantike Max Val: Byzantium Naval Gathering: <None>
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Ended InitAndDumpData Pirates 785 ms
10:13:47 AM  (Reporting)  *** Faction-wide algorithms ***
10:13:47 AM  (Reporting)  Ended BuildReplacements 1 ms
10:13:47 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:13:47 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:13:47 AM  (Reporting)  Steel Level 6 Amount 0
10:13:47 AM  (Reporting)  Money Level 6 Amount 469
10:13:47 AM  (Reporting)  Conscripts Level 6 Amount 0
10:13:47 AM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
10:13:47 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:13:47 AM  (Reporting)  Ended ManageFleetsComposition 92 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:13:47 AM  (Reporting)  Ended CallFleet 0 ms
10:13:47 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:13:47 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:13:47 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:13:47 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:13:47 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:13:47 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:13:47 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 2 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  Ended SplitGroups 3 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  Ended Damaged Units 0 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 19 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 19 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 19 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 131 Asia Minor & Anatolia
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
10:13:47 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 2 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  1005256 Camares II, 1128 Rizhus, Pow:66, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 8220, Region: 1128 Rizhus
10:13:47 AM  (Reporting)  Ended KeepPosition 0 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 4 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  Ended Make Superior Group 2 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 264 AllOppPowLand: 24000 AllOwnPowNav: 0 AllOppPowNav 4477
10:13:47 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 131 Theater_Asia_Minor Owned armies (extended): 2 Enemy armies: 69 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1005256 Camares II (Pow.66)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Region 1062 Phoceum Pick 8 SelfVal 8 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 2058 Salamis Pick 7 SelfVal 7 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 1153 Issus Pick 42 SelfVal 42 Need 2706  no group candidate found
10:13:47 AM  (Reporting)  Region 2849 Delos Pick 10 SelfVal 10 Need 338  no group candidate found
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 133 Theater_Caucasus Owned armies (extended): 1 Enemy armies: 22 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1005256 Camares II (Pow.66)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Region 1937 Phasis Pick 13 SelfVal 13 Need 34  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 1128 Rizhus Pick 47 has enough garrison (Value: 66) - evaluation skipped
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 1 Enemy armies: 94 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1005256 Camares II (Pow.66)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Region 1153 Issus Pick 42 SelfVal 42 Need 2706  no group candidate found
10:13:47 AM  (Reporting)  CheckRegionForOperation 1005256 Camares II, 1128 Rizhus, Pow:66, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 47 SelfVal 47 AINeed 60
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 2444, Region: 1128 Rizhus
10:13:47 AM  (Reporting)  Region 1142 Tarsus Pick 21 SelfVal 21 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 1108 Sinope Pick 7 SelfVal 7 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 396 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 131 Asia Minor & Anatolia
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:13:47 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:13:47 AM  (Reporting)  Ended Collect Leaders 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  ############ Starting ApplyAgenda:  Pirates  ############
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 1128 Rizhus in theater 131 Asia Minor & Anatolia
10:13:47 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:13:47 AM  (Reporting)  End of AI Gather Units
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005256 Camares II, 1128 Rizhus, Pow:66, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 8220, Region: 1128 Rizhus
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 2444, Region: 1128 Rizhus
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 8220, Region: 1128 Rizhus
10:13:47 AM  (Reporting)  1005256-Camares II Power:66 Health:100% Rizhus>Rizhus Mission:Keep Position Fitness:60% Need:60 Threat:26 GoalValue: 8220
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:5.00 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:13:47 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:13:47 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:13:47 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  ApplyAgenda AutoMerge
10:13:47 AM  (Reporting)  AI Process done in  2266 ms
10:13:47 AM  (Reporting)  Processing  1000008 Slaves
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 14 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:13:47 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:13:47 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:13:47 AM  (Reporting)  0 unit there, but still added, as 118 Hispania Peninsula is adjacent to 137 Africa Magna
10:13:47 AM  (Reporting)  0 unit there, but still added, as 130 Thracia & Propontis is adjacent to 131 Asia Minor & Anatolia
10:13:47 AM  (Reporting)  0 unit there, but still added, as 132 Oriens Magnus is adjacent to 131 Asia Minor & Anatolia
10:13:47 AM  (Reporting)  0 unit there, but still added, as 133 Caucasus is adjacent to 131 Asia Minor & Anatolia
10:13:47 AM  (Reporting)  0 unit there, but still added, as 135 Aegyptus & Nilus is adjacent to 137 Africa Magna
10:13:47 AM  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 137 Africa Magna
10:13:47 AM  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 131 Asia Minor & Anatolia
10:13:47 AM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 692 OwnPow Nav : 0 OppPow Nav : 82
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 283
10:13:47 AM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 563 OwnPow Nav : 0 OppPow Nav : 1642
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 52
10:13:47 AM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 62 OppPow Land: 2101 OwnPow Nav : 0 OppPow Nav : 933
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 326
10:13:47 AM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 47 OppPow Land: 9244 OwnPow Nav : 0 OppPow Nav : 54
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 96
10:13:47 AM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 84
10:13:47 AM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 94 OppPow Land: 2642 OwnPow Nav : 0 OppPow Nav : 54
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 206
10:13:47 AM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 1150 OwnPow Nav : 0 OppPow Nav : 1394
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 86
10:13:47 AM  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 94 OppPow Land: 3336 OwnPow Nav : 0 OppPow Nav : 110
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 204
10:13:47 AM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 911 OwnPow Nav : 0 OppPow Nav : 318
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 568
10:13:47 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 78 OppPow Land: 9790 OwnPow Nav : 0 OppPow Nav : 1794
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 740
10:13:47 AM  (Reporting)  _FIT_ Ended AIInitTheaters 893 ms
10:13:47 AM  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:13:47 AM  (Reporting)  Money Availability Plentiful Stock 482 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Morale Availability High Stock 108 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 2300
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 1400
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 1400
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 1100
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 1000
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 500
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 400
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 300
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 62 Overall power (enemies): 2101 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  636
10:13:47 AM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 933 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 94 Overall power (enemies): 2642 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  45
10:13:47 AM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 54 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 47 Overall power (enemies): 9244 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  333
10:13:47 AM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 54 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 94 Overall power (enemies): 3336 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  320
10:13:47 AM  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 110 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 692 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  434
10:13:47 AM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 1150 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  223
10:13:47 AM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1394 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 563 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  105
10:13:47 AM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 1642 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  10
10:13:47 AM  (Reporting)  Making Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:13:47 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1794 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
10:13:47 AM  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 318 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 933 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 54 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 54 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 110 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1394 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 1642 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1794 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 318 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Land Theaters Special Regions ***
10:13:47 AM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1020 Byzantium Max pick: Colophon Max need: Issus Max Val: Issus Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 0 Vennicnii Max pick: Palmyrene Max need: Zenobia Max Val: Batanea Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 132 Theater_Oriens HQReg: 0 Vennicnii Max pick: Issus Max need: Issus Max Val: Issus Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 137 Theater_Africa HQReg: 0 Vennicnii Max pick: Carthage Max need: Carthage Max Val: Carthage Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 118 Theater_Hispania HQReg: 0 Vennicnii Max pick: Carthago Nova Max need: Laccobriga Max Val: Carthago Nova Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 0 Vennicnii Max pick: Alexandria Max need: Casium Max Val: Alexandria Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1020 Byzantium Max pick: Byzantium Max need: Odomantike Max Val: Byzantium Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Phasicus Mons Max Val: Rizhus Naval Gathering: <None>
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Ended InitAndDumpData Slaves 1084 ms
10:13:47 AM  (Reporting)  *** Faction-wide algorithms ***
10:13:47 AM  (Reporting)  RPL Buying a replacement for SLV Skirmisher
10:13:47 AM  (Reporting)  Ended BuildReplacements 1 ms
10:13:47 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:13:47 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:13:47 AM  (Reporting)  Steel Level 6 Amount 0
10:13:47 AM  (Reporting)  Money Level 6 Amount 481
10:13:47 AM  (Reporting)  Conscripts Level 6 Amount 0
10:13:47 AM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
10:13:47 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:13:47 AM  (Reporting)  Ended ManageFleetsComposition 160 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:13:47 AM  (Reporting)  Ended CallFleet 0 ms
10:13:47 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:13:47 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:13:47 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:13:47 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:13:47 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:13:47 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:13:47 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 278 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  Ended SplitGroups 278 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  Ended Damaged Units 0 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 20 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 20 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 20 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 131 Asia Minor & Anatolia
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
10:13:47 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 2 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  1006129 Lantri, 1110 Amisus, Pow:31, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1785, Region: 1110 Amisus
10:13:47 AM  (Reporting)  Ended KeepPosition 0 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 5 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  Ended SplitGroups 0 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  Ended Damaged Units 0 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 14 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 14 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 134 Parthia & Media
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
10:13:47 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 2 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  1006189 Plebis, 1251 Zenobia, Pow:47, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1470, Region: 1251 Zenobia
10:13:47 AM  (Reporting)  Ended KeepPosition 0 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 5 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 132 Oriens Magnus
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  Ended SplitGroups 0 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  Ended Damaged Units 0 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 18 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 19 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 19 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 137 Africa Magna
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
10:13:47 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 2 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  1006304 Plebis, 1985 Rusaddir, Pow:47, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1104, Region: 1985 Rusaddir
10:13:47 AM  (Reporting)  Ended KeepPosition 0 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 3 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 375 AllOppPowLand: 30429 AllOwnPowNav: 0 AllOppPowNav 6381
10:13:47 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 131 Theater_Asia_Minor Owned armies (extended): 2 Enemy armies: 69 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1006129 Lantri (Pow.31)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Region 1083 Heraclea Pontica Pick 4 SelfVal 4 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 1056 Pergamos Pick 9 SelfVal 9 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 1150 Samosata Pick 5 SelfVal 5 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 1094 Pamphylia Pick 3 SelfVal 3 Need 338  no group candidate found
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 134 Theater_Mesopotamia Owned armies (extended): 2 Enemy armies: 75 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1006189 Plebis (Pow.47)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Region 1150 Samosata Pick 5 SelfVal 5 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 1249 Palmyrene Pick 9 SelfVal 9 Need 904  no group candidate found
10:13:47 AM  (Reporting)  Region 1268 Batanea Pick 20 SelfVal 20 Need 623  no group candidate found
10:13:47 AM  (Reporting)  Region 1148 Melitene Pick 6 SelfVal 6 Need 338  no group candidate found
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 132 Theater_Oriens Owned armies (extended): 1 Enemy armies: 71 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1006189 Plebis (Pow.47)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Region 1266 Galilea Pick 8 SelfVal 8 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 1153 Issus Pick 42 SelfVal 42 Need 2706  no group candidate found
10:13:47 AM  (Reporting)  Region 1271 Samaria Pick 18 SelfVal 18 Need 1144  no group candidate found
10:13:47 AM  (Reporting)  Region 1268 Batanea Pick 20 SelfVal 20 Need 623  no group candidate found
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 137 Theater_Africa Owned armies (extended): 2 Enemy armies: 38 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1006304 Plebis (Pow.47)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Region 2022 Thapsus Pick 3 SelfVal 3 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 2018 Hadrumetum Pick 4 SelfVal 4 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 2011 Rusicade Pick 2 SelfVal 2 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 2035 Leptis Magna Pick 4 SelfVal 4 Need 338  no group candidate found
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 2 Enemy armies: 94 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1006304 Plebis (Pow.47)
10:13:47 AM  (Reporting)  1006129 Lantri (Pow.31)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Region 1153 Issus Pick 42 SelfVal 42 Need 2706  no group candidate found
10:13:47 AM  (Reporting)  Region 1064 Colophon Pick 20 SelfVal 20 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 2851 Hippo Diarrythus Pick 3 SelfVal 3 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 1305 Alexandria Pick 36 SelfVal 36 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 2056 Rhodos Pick 13 SelfVal 13 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 141 Carthago Nova Pick 12 SelfVal 12 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 2000 Iol Pick 8 SelfVal 8 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 233 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 131 Asia Minor & Anatolia
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 134 Parthia & Media
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 137 Africa Magna
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:13:47 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:13:47 AM  (Reporting)  Ended Collect Leaders 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  ############ Starting ApplyAgenda:  Slaves  ############
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 1020 Byzantium in theater 131 Asia Minor & Anatolia
10:13:47 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:13:47 AM  (Reporting)  End of AI Gather Units
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006129 Lantri, 1110 Amisus, Pow:31, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1785, Region: 1110 Amisus
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1785, Region: 1110 Amisus
10:13:47 AM  (Reporting)  1006129-Lantri Power:31 Health:73% Amisus>Amisus Mission:Keep Position Fitness:21% Need:140 Threat:104 GoalValue: 1785
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 0 Vennicnii in theater 134 Parthia & Media
10:13:47 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:13:47 AM  (Reporting)  End of AI Gather Units
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006189 Plebis, 1251 Zenobia, Pow:47, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1470, Region: 1251 Zenobia
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1470, Region: 1251 Zenobia
10:13:47 AM  (Reporting)  1006189-Plebis Power:47 Health:100% Zenobia>Zenobia Mission:Keep Position Fitness:20% Need:1199 Threat:888 GoalValue: 1470
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 0 Vennicnii in theater 137 Africa Magna
10:13:47 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:13:47 AM  (Reporting)  End of AI Gather Units
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006304 Plebis, 1985 Rusaddir, Pow:47, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1104, Region: 1985 Rusaddir
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1104, Region: 1985 Rusaddir
10:13:47 AM  (Reporting)  1006304-Plebis Power:47 Health:100% Rusaddir>Rusaddir Mission:Keep Position Fitness:24% Need:103 Threat:76 GoalValue: 1104
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:13:47 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:13:47 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:13:47 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  ApplyAgenda AutoMerge
10:13:47 AM  (Reporting)  AI Process done in  3118 ms
10:13:47 AM  (Reporting)  Processing  1000009 Barbarians
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 14 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:13:47 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:13:47 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:13:47 AM  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 124 Moesia & Pannonia
10:13:47 AM  (Reporting)  0 unit there, but still added, as 122 Germania is adjacent to 124 Moesia & Pannonia
10:13:47 AM  (Reporting)  0 unit there, but still added, as 123 Illyria is adjacent to 124 Moesia & Pannonia
10:13:47 AM  (Reporting)  0 unit there, but still added, as 126 Sarmatia is adjacent to 124 Moesia & Pannonia
10:13:47 AM  (Reporting)  0 unit there, but still added, as 129 Macedonia & Graecia is adjacent to 124 Moesia & Pannonia
10:13:47 AM  (Reporting)  0 unit there, but still added, as 130 Thracia & Propontis is adjacent to 124 Moesia & Pannonia
10:13:47 AM  (Reporting)  0 unit there, but still added, as 131 Asia Minor & Anatolia is adjacent to 132 Oriens Magnus
10:13:47 AM  (Reporting)  0 unit there, but still added, as 134 Parthia & Media is adjacent to 132 Oriens Magnus
10:13:47 AM  (Reporting)  0 unit there, but still added, as 135 Aegyptus & Nilus is adjacent to 132 Oriens Magnus
10:13:47 AM  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 117 Britannica Insulae
10:13:47 AM  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 124 Moesia & Pannonia
10:13:47 AM  (Reporting)  Theater: 117 Theater_Britannia AggroCoeff from script: 100 OwnPow Land: 1864 OppPow Land: 2104 OwnPow Nav : 0 OppPow Nav : 0
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.75 0.76 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 91 > 162
10:13:47 AM  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 4665 OwnPow Nav : 0 OppPow Nav : 34
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 171
10:13:47 AM  (Reporting)  Theater: 122 Theater_Germania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 3049 OwnPow Nav : 0 OppPow Nav : 79
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 218 > 74
10:13:47 AM  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 195 OwnPow Nav : 0 OppPow Nav : 0
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 76
10:13:47 AM  (Reporting)  Theater: 124 Theater_Moesia_Pannonia AggroCoeff from script: 100 OwnPow Land: 1090 OppPow Land: 3767 OwnPow Nav : 0 OppPow Nav : 150
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.25 0.27 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 64 > 196
10:13:47 AM  (Reporting)  Theater: 126 Theater_Sarmatia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 73 > 15
10:13:47 AM  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 1192 OwnPow Nav : 0 OppPow Nav : 390
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 41 > 113
10:13:47 AM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 545 OppPow Land: 18 OwnPow Nav : 0 OppPow Nav : 1642
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 52
10:13:47 AM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 2289 OwnPow Nav : 0 OppPow Nav : 929
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 274
10:13:47 AM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 146 OppPow Land: 9433 OwnPow Nav : 0 OppPow Nav : 713
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 128
10:13:47 AM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 2396 OwnPow Nav : 0 OppPow Nav : 54
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 182
10:13:47 AM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 1150 OwnPow Nav : 0 OppPow Nav : 1394
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 86
10:13:47 AM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 654 OppPow Land: 249 OwnPow Nav : 0 OppPow Nav : 318
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 2.23 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 568
10:13:47 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 73 OppPow Land: 9861 OwnPow Nav : 0 OppPow Nav : 1794
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 740
10:13:47 AM  (Reporting)  _FIT_ Ended AIInitTheaters 1072 ms
10:13:47 AM  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:13:47 AM  (Reporting)  Money Availability Plentiful Stock 486 Expected 50 Balance -3
10:13:47 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Victory Points Availability Very Low Stock 9 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Morale Availability Very High Stock 115 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 1800
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 1400
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 1400
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Britannia Ordered Value: 1200
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Moesia_Pannonia Ordered Value: 1100
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 800
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 600
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 500
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 300
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 160
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Sarmatia Ordered Value: 100
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Germania Ordered Value: 100
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 2289 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  634
10:13:47 AM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 929 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 2396 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  38
10:13:47 AM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 54 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 146 Overall power (enemies): 9433 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  327
10:13:47 AM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 713 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 117 Theater_Britannia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Britannia Overall power(self): 1864 Overall power (enemies): 2104 Ratio: 0.75
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  107
10:13:47 AM  (Reporting)  Making Naval Values Map: 117 Britannica Insulae LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 124 Theater_Moesia_Pannonia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Moesia_Pannonia Overall power(self): 1090 Overall power (enemies): 3767 Ratio: 0.25
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  297
10:13:47 AM  (Reporting)  Making Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 0 Overall power (enemies): 150 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 1192 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  256
10:13:47 AM  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 390 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 4665 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  206
10:13:47 AM  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 34 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 1150 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  223
10:13:47 AM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1394 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 195 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  102
10:13:47 AM  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 545 Overall power (enemies): 18 Ratio: 5.00
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  60
10:13:47 AM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 1642 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:13:47 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1794 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
10:13:47 AM  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 318 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 126 Theater_Sarmatia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Sarmatia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  10
10:13:47 AM  (Reporting)  Making Naval Values Map: 126 Sarmatia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 122 Theater_Germania (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Germania Overall power(self): 0 Overall power (enemies): 3049 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  20
10:13:47 AM  (Reporting)  Making Naval Values Map: 122 Germania LAND Overall power(self): 0 Overall power (enemies): 79 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 929 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 54 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 713 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 117 Britannica Insulae LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 0 Overall power (enemies): 150 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 390 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 34 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1394 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 1642 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1794 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 318 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 126 Sarmatia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 122 Germania LAND Overall power(self): 0 Overall power (enemies): 79 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Land Theaters Special Regions ***
10:13:47 AM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1020 Byzantium Max pick: Colophon Max need: Issus Max Val: Issus Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 0 Vennicnii Max pick: Palmyrene Max need: Palmyrene Max Val: Palmyrene Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 132 Theater_Oriens HQReg: 0 Vennicnii Max pick: Issus Max need: Issus Max Val: Issus Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 117 Theater_Britannia HQReg: 66 Tripontium Max pick: Eboracum Max need: Londinium Max Val: Eboracum Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 124 Theater_Moesia_Pannonia HQReg: 0 Vennicnii Max pick: Sirmium Max need: Oescus Max Val: Philippopolis Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 669 Salonae Max pick: Chalcidis Max need: Agrianes Max Val: Chalcidis Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 121 Theater_Alpes HQReg: 0 Vennicnii Max pick: Noreia Max need: Noreia Max Val: Noreia Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 0 Vennicnii Max pick: Alexandria Max need: Casium Max Val: Alexandria Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 123 Theater_Illyria HQReg: 669 Salonae Max pick: Salonae Max need: Noreia Max Val: Salonae Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1020 Byzantium Max pick: Byzantium Max need: Serdi Max Val: Byzantium Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 126 Theater_Sarmatia HQReg: 1505 Tyras Max pick: Tyras Max need: Tyras Max Val: Troesmis Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 122 Theater_Germania HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Fectio Max Val: Eravisci Naval Gathering: <None>
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Ended InitAndDumpData Barbarians 1279 ms
10:13:47 AM  (Reporting)  *** Faction-wide algorithms ***
10:13:47 AM  (Reporting)  Ended BuildReplacements 1 ms
10:13:47 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:13:47 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:13:47 AM  (Reporting)  Steel Level 6 Amount 0
10:13:47 AM  (Reporting)  Money Level 6 Amount 486
10:13:47 AM  (Reporting)  Conscripts Level 6 Amount 0
10:13:47 AM  (Reporting)  _BNU_ Emergency build ON
10:13:47 AM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
10:13:47 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:13:47 AM  (Reporting)  Ended ManageFleetsComposition 199 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:13:47 AM  (Reporting)  Ended CallFleet 0 ms
10:13:47 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:13:47 AM  (Reporting)  _LFG_ 1005427 Eboracum praesidium, 51 Eboracum, Pow:85, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:13:47 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:13:47 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:13:47 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:13:47 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:13:47 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  Ended SplitGroups 1 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  Ended Damaged Units 0 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 7 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 7 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 7 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 132 Oriens Magnus
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
10:13:47 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 1 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  Ended KeepPosition 0 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 117 Theater_Britannia ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  _SPG_ Large Force Segment 1006399 Barbarian Force, 51 Eboracum, Pow:184, Count: 1(l 0/L 1/S 0) created
10:13:47 AM  (Reporting)  Ended SplitGroups 12 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  Ended Damaged Units 1 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 16 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 16 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
10:13:47 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:13:47 AM  (Reporting)  Ended Check Leaders 0 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  _MSG_ gathered 278 cbt pts, needing: 189
10:13:47 AM  (Reporting)  Agenda: Intercept (Master), Value: 15620, Region: 54 Deva Victrix
10:13:47 AM  (Reporting)  _MSG_ - MASTER 1005345 Brigantes exercitus, 45 Alauna, Pow:278, Count: 4(l 1/L 2/S 1) will target (enemy) 1003527 Castr. Praesidium Pow.: 278 vs. 73 mustered 0 other groups
10:13:47 AM  (Reporting)  Ended Make Superior Group 292 ms
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 32
10:13:47 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:13:47 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  CheckForLandResupply Barbarian Force will resupply, in region 66 Tripontium
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 1 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  1005734 Barbarian Force, 66 Tripontium, Pow:72, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 3527, Region: 66 Tripontium
10:13:47 AM  (Reporting)  Ended KeepPosition 0 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 84 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 124 Theater_Moesia_Pannonia ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  Ended SplitGroups 0 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  Ended Damaged Units 0 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 11 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 12 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 12 ms
10:13:47 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:13:47 AM  (Reporting)  Ended Check Leaders 0 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 124 Moesia & Pannonia
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 18
10:13:47 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:13:47 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 3 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  1006134 Roxolani, 1001 Serdi, Pow:839, Count: 8(l 1/L 6/S 1) Agenda: Keep Position, Value: 23237, Region: 1001 Serdi
10:13:47 AM  (Reporting)  Ended KeepPosition 0 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 6 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  Ended Make Superior Group 18 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 126 Theater_Sarmatia ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 122 Theater_Germania ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 117 Theater_Britannia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 124 Theater_Moesia_Pannonia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 126 Theater_Sarmatia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 122 Theater_Germania ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 4372 AllOppPowLand: 40368 AllOwnPowNav: 0 AllOppPowNav 7497
10:13:47 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 132 Theater_Oriens Owned armies (extended): 2 Enemy armies: 79 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1006123 Arabia lantriculi (Pow.69)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Region 1271 Samaria Pick 18 SelfVal 18 Need 1144  no group candidate found
10:13:47 AM  (Reporting)  Region 1153 Issus Pick 42 SelfVal 42 Need 2707  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 1284 Taba Pick 13 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Region 1265 Tyrus Pick 5 SelfVal 5 Need 338  no group candidate found
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 117 Theater_Britannia Owned armies (extended): 14 Enemy armies: 8 Land Ratio: 0.75 Land Core Ratio: 0.76  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1005734 Barbarian Force (Pow.72)
10:13:47 AM  (Reporting)  1005970 Barbarian Force (Pow.169)
10:13:47 AM  (Reporting)  1006106 Pedites III (Pow.54)
10:13:47 AM  (Reporting)  1006187 Bellatores II (Pow.149)
10:13:47 AM  (Reporting)  1006399 Protectores (Pow.184)
10:13:47 AM  (Reporting)  1005345 Brigantes exercitus (Pow.278)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Primary Region 51 Eboracum Pick 100 has enough garrison (Value: 85) - evaluation skipped
10:13:47 AM  (Reporting)  Region 61 Silures Pick 3 SelfVal 21 Need 158  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 57 Lindum Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  CheckRegionForOperation 1005970 Barbarian Force, 50 Virosidum, Pow:169, Count: 2(l 0/L 1/S 1) Fitness 40 PickVal 3 SelfVal 27 AINeed 60
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 1080, Region: 64 Corinium
10:13:47 AM  (Reporting)  Secondary Region 66 Tripontium Pick 6 has enough garrison (Value: 72) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 47 Concangis Pick 2 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Region 71 Glevum Pick 4 SelfVal 26 Need 106  no group candidate found
10:13:47 AM  (Reporting)  Region 54 Deva Victrix Pick 3 SelfVal 21 Need 99  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 46 Luguvalium Pick 2 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Region 73 Londinium Pick 2 SelfVal 18 Need 370  no group candidate found
10:13:47 AM  (Reporting)  CheckRegionForOperation 1005345 Brigantes exercitus, 45 Alauna, Pow:278, Count: 4(l 1/L 2/S 1) Fitness 40 PickVal 2 SelfVal 22 AINeed 60
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 880, Region: 49 Setantorium
10:13:47 AM  (Reporting)  Mobilizing auxiliary group 1006187 Bellatores II
10:13:47 AM  (Reporting)  CheckRegionForOperation 1005970 Barbarian Force, 50 Virosidum, Pow:169, Count: 2(l 0/L 1/S 1) Fitness 40 PickVal 2 SelfVal 22 AINeed 60
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 880, Region: 55 Mamucium
10:13:47 AM  (Reporting)  CheckRegionForOperation 1005345 Brigantes exercitus, 45 Alauna, Pow:278, Count: 4(l 1/L 2/S 1) Fitness 40 PickVal 2 SelfVal 31 AINeed 60
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 1240, Region: 45 Alauna
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 124 Theater_Moesia_Pannonia Owned armies (extended): 2 Enemy armies: 36 Land Ratio: 0.25 Land Core Ratio: 0.27  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1006134 Roxolani (Pow.839)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Region 984 Troesmis Pick 3 SelfVal 3 Need 274  no group candidate found
10:13:47 AM  (Reporting)  Region 933 Naissus Pick 8 SelfVal 8 Need 274  no group candidate found
10:13:47 AM  (Reporting)  Region 1016 Andrinopolis Pick 9 SelfVal 9 Need 68  no group candidate found
10:13:47 AM  (Reporting)  Region 992 Nicopolis Pick 10 SelfVal 10 Need 436  no group candidate found
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 130 Theater_Thracia Owned armies (extended): 1 Enemy armies: 3 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1006134 Roxolani (Pow.839)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Region 1020 Byzantium Pick 29 SelfVal 29 Need 68  no group candidate found
10:13:47 AM  (Reporting)  Region 1007 Hebrus Pick 2 SelfVal 2 Need 68  no group candidate found
10:13:47 AM  (Reporting)  Region 1004 Philippopolis Pick 12 SelfVal 12 Need 342  no group candidate found
10:13:47 AM  (Reporting)  Region 1051 Nicomedia Pick 12 SelfVal 12 Need 338  no group candidate found
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 1 Enemy armies: 96 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1006123 Arabia lantriculi (Pow.69)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Region 1064 Colophon Pick 20 SelfVal 20 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 945 Epidamnia Pick 7 SelfVal 7 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 1294 Pelusium Pick 8 SelfVal 8 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 669 Salonae Pick 11 SelfVal 11 Need 338  no group candidate found
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 140 Theater_Cold_Seas Owned armies (extended): 5 Enemy armies: 10 Land Ratio: 2.23 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1006106 Pedites III (Pow.54)
10:13:47 AM  (Reporting)  1006187 Bellatores II (Pow.149)
10:13:47 AM  (Reporting)  1006399 Protectores (Pow.184)
10:13:47 AM  (Reporting)  1005345 Brigantes exercitus (Pow.278)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Primary Region 51 Eboracum Pick 100 has enough garrison (Value: 85) - evaluation skipped
10:13:47 AM  (Reporting)  Secondary Region 57 Lindum Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:13:47 AM  (Reporting)  Region 61 Silures Pick 3 SelfVal 21 Need 158  no group candidate found
10:13:47 AM  (Reporting)  Region 71 Glevum Pick 4 SelfVal 26 Need 106  no group candidate found
10:13:47 AM  (Reporting)  Region 54 Deva Victrix Pick 3 SelfVal 21 Need 99  no group candidate found
10:13:47 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 319 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 132 Oriens Magnus
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 117 Britannica Insulae
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Agenda: Attack, Value: 2500, Region: 54 Deva Victrix
10:13:47 AM  (Reporting)  _CLO_ 1006399 Protectores, 51 Eboracum, Pow:184, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 124 Moesia & Pannonia
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:13:47 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:13:47 AM  (Reporting)  Ended Collect Leaders 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  ############ Starting ApplyAgenda:  Barbarians  ############
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 0 Vennicnii in theater 132 Oriens Magnus
10:13:47 AM  (Reporting)  _GTU_ 1006123 Arabia lantriculi, 1284 Taba, Pow:69, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:13:47 AM  (Reporting)  _GTU_ Starting merge 1 at start
10:13:47 AM  (Reporting)  _GTU_ Finished merge 1 now
10:13:47 AM  (Reporting)  _GTU_ 1006123 Arabia lantriculi, 1284 Taba, Pow:69, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
10:13:47 AM  (Reporting)  Ended AI Gather Units 1 ms
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1006123 Arabia lantriculi is doing nothing in Taba  Power: 69  HealthPerc: 100
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Britannia (Ext:0.75 - Core:0.76 - Nav:0.20) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 66 Tripontium in theater 117 Britannica Insulae
10:13:47 AM  (Reporting)  _GTU_ 1006106 Pedites III, 51 Eboracum, Pow:54, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:13:47 AM  (Reporting)  _GTU_ Starting merge 1 at start
10:13:47 AM  (Reporting)  _GTU_ Finished merge 1 now
10:13:47 AM  (Reporting)  _GTU_ Pedites III gathering toward primary region (short distance)
10:13:47 AM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 175, Region: 66 Tripontium Gather to region: 66 Tripontium
10:13:47 AM  (Reporting)  Ended AI Gather Units 1 ms
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005345 Brigantes exercitus, 45 Alauna, Pow:278, Count: 4(l 1/L 2/S 1)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 15620, Region: 54 Deva Victrix
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 880, Region: 49 Setantorium
10:13:47 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 1240, Region: 45 Alauna
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Intercept (Master), Value: 15620, Region: 54 Deva Victrix
10:13:47 AM  (Reporting)  1005345-Brigantes exercitus Power:278 Health:100% Alauna>Deva Victrix Mission:Intercept (Master) Castr. Praesidium Fitness:71% Need:99 Threat:64 GoalValue: 15620
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006399 Protectores, 51 Eboracum, Pow:184, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 54 Deva Victrix
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 54 Deva Victrix
10:13:47 AM  (Reporting)  1006399-Protectores Power:184 Health:100% Eboracum>Deva Victrix Mission:Attack Fitness:50% Need:99 Threat:64 GoalValue: 2500
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1006187 Bellatores II, 51 Eboracum, Pow:149, Count: 1(l 0/L 1/S 0) Keeping only Merge tw Master goal.
10:13:47 AM  (Reporting)  List of Agendas for 1006187 Bellatores II, 51 Eboracum, Pow:149, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 1760, Region: 45 Alauna
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 1760, Region: 45 Alauna
10:13:47 AM  (Reporting)  1006187 Bellatores II Eboracum Health: 100 % will target  1005345 Brigantes exercitus
10:13:47 AM  (Reporting)  1006187-Bellatores II Power:149 Health:100% Eboracum>Alauna Mission:Merge (slave) Fitness:40% Need:60 Threat:4 GoalValue: 1760
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1005427 Eboracum praesidium, 51 Eboracum, Pow:85, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 51 Eboracum
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006106 Pedites III, 51 Eboracum, Pow:54, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 175, Region: 66 Tripontium
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 175, Region: 66 Tripontium
10:13:47 AM  (Reporting)  1006106-Pedites III Power:54 Health:100% Eboracum>Tripontium Mission:Gather to GHQ Fitness:70% Need:60 Threat:10 GoalValue: 175
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005970 Barbarian Force, 50 Virosidum, Pow:169, Count: 2(l 0/L 1/S 1)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 1080, Region: 64 Corinium
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 880, Region: 55 Mamucium
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 880, Region: 55 Mamucium
10:13:47 AM  (Reporting)  1005970-Barbarian Force Power:169 Health:100% Virosidum>Mamucium Mission:Defend Fitness:40% Need:60 Threat:33 GoalValue: 880
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005734 Barbarian Force, 66 Tripontium, Pow:72, Count: 2(l 0/L 2/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 66 Tripontium
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3527, Region: 66 Tripontium
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 66 Tripontium
10:13:47 AM  (Reporting)  1005734-Barbarian Force Power:72 Health:100% Tripontium>Tripontium Mission:Resupply Fitness:100% Need:60 Threat:10 GoalValue: 100000
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Moesia_Pannonia (Ext:0.25 - Core:0.27 - Nav:0.20) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 0 Vennicnii in theater 124 Moesia & Pannonia
10:13:47 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:13:47 AM  (Reporting)  End of AI Gather Units
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006134 Roxolani, 1001 Serdi, Pow:839, Count: 8(l 1/L 6/S 1)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 23237, Region: 1001 Serdi
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 23237, Region: 1001 Serdi
10:13:47 AM  (Reporting)  1006134-Roxolani Power:839 Health:78% Serdi>Serdi Mission:Keep Position Fitness:55% Need:1559 Threat:1155 GoalValue: 23237
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Thracia (Ext:5.00 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:2.23 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Sarmatia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Germania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:13:47 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:13:47 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:13:47 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  ApplyAgenda AutoMerge
10:13:47 AM  (Reporting)  AI Process done in  3934 ms
10:13:47 AM  (Reporting)  Processing  1000010 Batavi
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Starting Process on Batavi AILevel 2 Kind: 0 Dormant NO Turn: 14 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:13:47 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:13:47 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:13:47 AM  (Reporting)  0 unit there, but still added, as 118 Hispania Peninsula is adjacent to 119 Gallia
10:13:47 AM  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 119 Gallia
10:13:47 AM  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 119 Gallia
10:13:47 AM  (Reporting)  0 unit there, but still added, as 124 Moesia & Pannonia is adjacent to 122 Germania
10:13:47 AM  (Reporting)  0 unit there, but still added, as 126 Sarmatia is adjacent to 122 Germania
10:13:47 AM  (Reporting)  0 unit there, but still added, as 136 Scythia Magna is adjacent to 122 Germania
10:13:47 AM  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 119 Gallia
10:13:47 AM  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
10:13:47 AM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 692 OwnPow Nav : 0 OppPow Nav : 82
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 283
10:13:47 AM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 1297 OppPow Land: 5522 OwnPow Nav : 214 OppPow Nav : 580
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 461
10:13:47 AM  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 11538 OwnPow Nav : 0 OppPow Nav : 116
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 224
10:13:47 AM  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 4665 OwnPow Nav : 0 OppPow Nav : 34
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 171
10:13:47 AM  (Reporting)  Theater: 122 Theater_Germania AggroCoeff from script: 100 OwnPow Land: 1163 OppPow Land: 1838 OwnPow Nav : 107 OppPow Nav : 34
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.54 2.11 Ratio Nav/NavCore: 2.67 0.20 Reg Count: 218 > 126
10:13:47 AM  (Reporting)  Theater: 124 Theater_Moesia_Pannonia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 4705 OwnPow Nav : 0 OppPow Nav : 150
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 64 > 160
10:13:47 AM  (Reporting)  Theater: 126 Theater_Sarmatia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 73 > 15
10:13:47 AM  (Reporting)  Theater: 136 Theater_Scythia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 608 > 40
10:13:47 AM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 113 OppPow Land: 781 OwnPow Nav : 62 OppPow Nav : 256
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.21 0.20 Reg Count: 250 > 568
10:13:47 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 9934 OwnPow Nav : 0 OppPow Nav : 1794
10:13:47 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 740
10:13:47 AM  (Reporting)  _FIT_ Ended AIInitTheaters 1104 ms
10:13:47 AM  (Reporting)  Resources Levels Batavi EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:13:47 AM  (Reporting)  Money Availability Plentiful Stock 468 Expected 50 Balance -4
10:13:47 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Victory Points Availability Average Stock 60 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Morale Availability Very High Stock 140 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Engagements Points Availability Low Stock 25 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 13000
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Germania Ordered Value: 400
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 400
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 200
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Moesia_Pannonia Ordered Value: 180
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 120
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Scythia Ordered Value: 100
10:13:47 AM  (Reporting)  Theater Prevalences Theater_Sarmatia Ordered Value: 100
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1297 Overall power (enemies): 5522 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  454839
10:13:47 AM  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 214 Overall power (enemies): 580 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 122 Theater_Germania (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Germania Overall power(self): 1163 Overall power (enemies): 1838 Ratio: 0.54
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  123
10:13:47 AM  (Reporting)  Making Naval Values Map: 122 Germania LAND Overall power(self): 107 Overall power (enemies): 34 Nav Ratio: 2.67
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 11538 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  736
10:13:47 AM  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 116 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 692 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  434
10:13:47 AM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 124 Theater_Moesia_Pannonia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Moesia_Pannonia Overall power(self): 0 Overall power (enemies): 4705 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  243
10:13:47 AM  (Reporting)  Making Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 0 Overall power (enemies): 150 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 4665 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  206
10:13:47 AM  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 34 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:13:47 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1794 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
10:13:47 AM  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 62 Overall power (enemies): 256 Nav Ratio: 0.21
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 136 Theater_Scythia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Scythia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  12
10:13:47 AM  (Reporting)  Making Naval Values Map: 136 Scythia Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Theater 126 Theater_Sarmatia (Land)
10:13:47 AM  (Reporting)  Making Land Theater Map: Theater_Sarmatia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
10:13:47 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  10
10:13:47 AM  (Reporting)  Making Naval Values Map: 126 Sarmatia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 214 Overall power (enemies): 580 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 122 Germania LAND Overall power(self): 107 Overall power (enemies): 34 Nav Ratio: 2.67
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 116 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 0 Overall power (enemies): 150 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 34 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1794 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 62 Overall power (enemies): 256 Nav Ratio: 0.21
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 136 Scythia Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)  Commiting Naval Values Map: 126 Sarmatia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Land Theaters Special Regions ***
10:13:47 AM  (Reporting)  Theater 119 Theater_Gallia HQReg: 430 Noviomagus Max pick: Noviomagus Max need: Cugernii Max Val: Noviomagus Naval Gathering: 430 Noviomagus
10:13:47 AM  (Reporting)  Theater 122 Theater_Germania HQReg: 456 Bructerii Max pick: Bructerii Max need: Cugernii Max Val: Noviomagus Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 120 Theater_Italia HQReg: 430 Noviomagus Max pick: Roma Max need: Roma Max Val: Roma Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 118 Theater_Hispania HQReg: 430 Noviomagus Max pick: Carthago Nova Max need: Laccobriga Max Val: Carthago Nova Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 124 Theater_Moesia_Pannonia HQReg: 0 Vennicnii Max pick: Sirmium Max need: Noreia Max Val: Sirmium Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 121 Theater_Alpes HQReg: 430 Noviomagus Max pick: Noreia Max need: Noreia Max Val: Mediolanum Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 136 Theater_Scythia HQReg: 1724 Eupatoria Max pick: Eupatoria Max need: Eupatoria Max Val: Eupatoria Naval Gathering: <None>
10:13:47 AM  (Reporting)  Theater 126 Theater_Sarmatia HQReg: 1505 Tyras Max pick: Tyras Max need: Tyras Max Val: Troesmis Naval Gathering: <None>
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Ended InitAndDumpData Batavi 1321 ms
10:13:47 AM  (Reporting)  *** Faction-wide algorithms ***
10:13:47 AM  (Reporting)  Ended BuildReplacements 2 ms
10:13:47 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:13:47 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:13:47 AM  (Reporting)  Steel Level 6 Amount 0
10:13:47 AM  (Reporting)  Money Level 6 Amount 468
10:13:47 AM  (Reporting)  Conscripts Level 6 Amount 0
10:13:47 AM  (Reporting)  _BNU_ Emergency build ON
10:13:47 AM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
10:13:47 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:13:47 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1005164 Naves
10:13:47 AM  (Reporting)  Ended ManageFleetsComposition 242 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:13:47 AM  (Reporting)  Ended CallFleet 0 ms
10:13:47 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:13:47 AM  (Reporting)  _LFG_ 1005633 Bructerii praesidium, 456 Bructerii, Pow:72, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1005233 Traiectum praesidium, 432 Traiectum, Pow:92, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  _LFG_ 1005182 Caninefates praesidium, 434 Caninefates, Pow:85, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:13:47 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:13:47 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:13:47 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:13:47 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:13:47 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:13:47 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 2 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  _DCR_ 1005257 Civilis exercitus, 430 Noviomagus, Pow:755, Count: 12(l 2/L 8/S 2) will garrison capital
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 275 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  Ended SplitGroups 276 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  Ended Damaged Units 0 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 31 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  _EVA_ 1005257 Civilis exercitus, 430 Noviomagus, Pow:755, Count: 12(l 2/L 8/S 2)  Loading Chance: 50
10:13:47 AM  (Reporting)  _EVA_ Civilis exercitus trying transportation (no further message if not possible)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 32 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 32 ms
10:13:47 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:13:47 AM  (Reporting)  Ended Check Leaders 0 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 119 Gallia
10:13:47 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 119 Gallia
10:13:47 AM  (Reporting)  _NVS_ : Nav Supp 1005152 Classis chance: 12 failed.
10:13:47 AM  (Reporting)  Ended AssignFleetsOperations 79 ms
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 48
10:13:47 AM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Gallia
10:13:47 AM  (Reporting)  _BDA_ 2  regions have been selected as candidates for depot buidling
10:13:47 AM  (Reporting)  Ended Build Depots Assets 2 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  1005257 Civilis exercitus, 430 Noviomagus, Pow:755, Count: 12(l 2/L 8/S 2) Agenda: Keep Position, Value: 26950, Region: 430 Noviomagus
10:13:47 AM  (Reporting)  Ended KeepPosition 1 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 122 Theater_Germania ***
10:13:47 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:13:47 AM  (Reporting)  Ended PrivilegedCombine 1 ms
10:13:47 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:13:47 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:13:47 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:13:47 AM  (Reporting)  Ended SplitGroups 3 ms
10:13:47 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:13:47 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:13:47 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:13:47 AM  (Reporting)  _DDU_ Batavian Force created in region Traiectum with 1 unit(s), Health: 22 %
10:13:47 AM  (Reporting)  _DDU_ Caninefates 1005123 has now 3 units, Health: 65 %
10:13:47 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1006400 Batavian Force in region Traiectum will recover in region Traiectum % Health 22 % Cohesion 54
10:13:47 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1006278 Equites II in region Traiectum will recover in region Traiectum % Health 20 % Cohesion 79
10:13:47 AM  (Reporting)  _DDU_ Batavian Force created in region Bructerii with 3 unit(s), Health: 24 %
10:13:47 AM  (Reporting)  _DDU_ Veleda manus 1005736 has now 3 units, Health: 57 %
10:13:47 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1006401 Batavian Force in region Bructerii will recover in region Bructerii % Health 24 % Cohesion 64
10:13:47 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1005971 Bellatores II in region Bructerii will recover in region Bructerii % Health 28 % Cohesion 57
10:13:47 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1005588 Bellatores I in region Bructerii will recover in region Bructerii % Health 27 % Cohesion 57
10:13:47 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1006188 Batavian Force in region Bructerii will recover in region Bructerii % Health 24 % Cohesion 59
10:13:47 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1006107 Bellatores I in region Bructerii will recover in region Bructerii % Health 10 % Cohesion 1
10:13:47 AM  (Reporting)  Ended Damaged Units 78 ms
10:13:47 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:13:47 AM  (Reporting)  _GAO_ Step 1 1006107 Bellatores I, 456 Bructerii, Pow:0, Count: 1(l 0/L 1/S 0) is garrisoning region 456 Bructerii SelfVal 37
10:13:47 AM  (Reporting)  Agenda: Garrison, Value: 925, Region: 456 Bructerii
10:13:47 AM  (Reporting)  _GAO_ Step 1 1005646 Sagitarii I, 456 Bructerii, Pow:24, Count: 1(l 0/L 1/S 0) is garrisoning region 456 Bructerii SelfVal 37
10:13:47 AM  (Reporting)  Agenda: Garrison, Value: 1924, Region: 456 Bructerii
10:13:47 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:13:47 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:13:47 AM  (Reporting)  Ended CheckBesieging 36 ms
10:13:47 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:13:47 AM  (Reporting)  Ended Evacuate Force (_EVA_) 36 ms
10:13:47 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:13:47 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 36 ms
10:13:47 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:13:47 AM  (Reporting)  Ended Check Leaders 0 ms
10:13:47 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:13:47 AM  (Reporting)  Ended Make Superior Group 85 ms
10:13:47 AM  (Reporting)  Entering Build Depots Assets
10:13:47 AM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 66
10:13:47 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:13:47 AM  (Reporting)  Ended Split Supports
10:13:47 AM  (Reporting)  Start of AI Check for Land Resupply
10:13:47 AM  (Reporting)  CheckForLandResupply Bellatores I will resupply, in region 456 Bructerii
10:13:47 AM  (Reporting)  CheckForLandResupply Sagitarii I will resupply, in region 456 Bructerii
10:13:47 AM  (Reporting)  CheckForLandResupply Batavian Force will resupply, in region 456 Bructerii
10:13:47 AM  (Reporting)  CheckForLandResupply Bellatores I will resupply, in region 456 Bructerii
10:13:47 AM  (Reporting)  CheckForLandResupply Bellatores II will resupply, in region 456 Bructerii
10:13:47 AM  (Reporting)  CheckForLandResupply Veleda manus will resupply, in region 456 Bructerii
10:13:47 AM  (Reporting)  CheckForLandResupply Equites II will resupply, in region 432 Traiectum
10:13:47 AM  (Reporting)  CheckForLandResupply Frisii will resupply, in region 432 Traiectum
10:13:47 AM  (Reporting)  CheckForLandResupply Caninefates will resupply, in region 432 Traiectum
10:13:47 AM  (Reporting)  CheckForLandResupply Batavian Force will resupply, in region 432 Traiectum
10:13:47 AM  (Reporting)  CheckForLandResupply Batavian Force will resupply, in region 456 Bructerii
10:13:47 AM  (Reporting)  Ended CheckForLandResupply 7 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:13:47 AM  (Reporting)  1005736 Veleda manus, 456 Bructerii, Pow:97, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 4760, Region: 456 Bructerii
10:13:47 AM  (Reporting)  1005123 Caninefates, 432 Traiectum, Pow:70, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 6500, Region: 432 Traiectum
10:13:47 AM  (Reporting)  Ended KeepPosition 1 ms
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:13:47 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 124 Theater_Moesia_Pannonia ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 136 Theater_Scythia ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Theaters algorithms 126 Theater_Sarmatia ***
10:13:47 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:13:47 AM  (Reporting)  Ended ReinforceFront 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 122 Theater_Germania ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 124 Theater_Moesia_Pannonia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 136 Theater_Scythia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 126 Theater_Sarmatia ***
10:13:47 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:13:47 AM  (Reporting)  Ended DistantGarrison 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 2573 AllOppPowLand: 39675 AllOwnPowNav: 383 AllOppPowNav 3046
10:13:47 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 16 Enemy armies: 30 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1005257 Civilis exercitus (Pow.755)
10:13:47 AM  (Reporting)  1006107 Bellatores I (Pow.0)
10:13:47 AM  (Reporting)  1005646 Sagitarii I (Pow.24)
10:13:47 AM  (Reporting)  1006188 Batavian Force (Pow.25)
10:13:47 AM  (Reporting)  1005588 Bellatores I (Pow.25)
10:13:47 AM  (Reporting)  1005971 Bellatores II (Pow.26)
10:13:47 AM  (Reporting)  1006401 Batavian Force (Pow.28)
10:13:47 AM  (Reporting)  1005736 Veleda manus (Pow.97)
10:13:47 AM  (Reporting)  1006278 Equites II (Pow.7)
10:13:47 AM  (Reporting)  1006400 Bellatores II (Pow.20)
10:13:47 AM  (Reporting)  1005196 Frisii (Pow.29)
10:13:47 AM  (Reporting)  1005123 Caninefates (Pow.70)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Region 430 Noviomagus Pick 100 SelfVal 46912 Need 521  no group candidate found
10:13:47 AM  (Reporting)  Region 432 Traiectum Pick 45 SelfVal 30 Need 0  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 434 Caninefates Pick 44 has enough garrison (Value: 85) - evaluation skipped
10:13:47 AM  (Reporting)  Region 396 Vindonissa Pick 3 SelfVal 3 Need 338  no group candidate found
10:13:47 AM  (Reporting)  CheckRegionForOperation 1005588 Bellatores I, 456 Bructerii, Pow:25, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 56 SelfVal 37 AINeed 57
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 1924, Region: 456 Bructerii
10:13:47 AM  (Reporting)  Region 194 Emporiae Pick 3 SelfVal 3 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 464 Tencterii Pick 5 SelfVal 5 Need 235  no group candidate found
10:13:47 AM  (Reporting)  Region 268 Genava Pick 4 SelfVal 4 Need 338  no group candidate found
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 122 Theater_Germania Owned armies (extended): 29 Enemy armies: 20 Land Ratio: 0.54 Land Core Ratio: 2.11  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1005257 Civilis exercitus (Pow.755)
10:13:47 AM  (Reporting)  1006107 Bellatores I (Pow.0)
10:13:47 AM  (Reporting)  1005646 Sagitarii I (Pow.24)
10:13:47 AM  (Reporting)  1006188 Batavian Force (Pow.25)
10:13:47 AM  (Reporting)  1005588 Bellatores I (Pow.25)
10:13:47 AM  (Reporting)  1005971 Bellatores II (Pow.26)
10:13:47 AM  (Reporting)  1006401 Batavian Force (Pow.28)
10:13:47 AM  (Reporting)  1005736 Veleda manus (Pow.97)
10:13:47 AM  (Reporting)  1006278 Equites II (Pow.7)
10:13:47 AM  (Reporting)  1006400 Bellatores II (Pow.20)
10:13:47 AM  (Reporting)  1005196 Frisii (Pow.29)
10:13:47 AM  (Reporting)  1005123 Caninefates (Pow.70)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Secondary Region 432 Traiectum Pick 45 has enough garrison (Value: 162) - evaluation skipped
10:13:47 AM  (Reporting)  CheckRegionForOperation 1005588 Bellatores I, 456 Bructerii, Pow:25, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 56 SelfVal 37 AINeed 57
10:13:47 AM  (Reporting)  Agenda: Defend, Value: 1924, Region: 456 Bructerii
10:13:47 AM  (Reporting)  Secondary Region 434 Caninefates Pick 44 has enough garrison (Value: 85) - evaluation skipped
10:13:47 AM  (Reporting)  Region 455 Usipetii Pick 2 SelfVal 2 Need 1015  no group candidate found
10:13:47 AM  (Reporting)  Region 464 Tencterii Pick 5 SelfVal 5 Need 235  no group candidate found
10:13:47 AM  (Reporting)  Region 430 Noviomagus Pick 100 SelfVal 46912 Need 521  no group candidate found
10:13:47 AM  (Reporting)  Region 656 Flexum Pick 6 SelfVal 6 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 654 Vindobonna Pick 6 SelfVal 6 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 684 Eravisci Pick 6 SelfVal 6 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 511 Augusta Vindelicum Pick 4 SelfVal 4 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 396 Vindonissa Pick 3 SelfVal 3 Need 338  no group candidate found
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  *** Starting process on extended theater 140 Theater_Cold_Seas Owned armies (extended): 6 Enemy armies: 10 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:13:47 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:13:47 AM  (Reporting)  1006278 Equites II (Pow.7)
10:13:47 AM  (Reporting)  1006400 Bellatores II (Pow.20)
10:13:47 AM  (Reporting)  1005196 Frisii (Pow.29)
10:13:47 AM  (Reporting)  1005123 Caninefates (Pow.70)
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Region 432 Traiectum Pick 45 SelfVal 30 Need 0  no group candidate found
10:13:47 AM  (Reporting)  Region 129 Gades Pick 7 SelfVal 7 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Secondary Region 434 Caninefates Pick 44 has enough garrison (Value: 85) - evaluation skipped
10:13:47 AM  (Reporting)  Region 102 Brigantium Pick 3 SelfVal 3 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Region 91 Olisippo Pick 3 SelfVal 3 Need 338  no group candidate found
10:13:47 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 198 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:13:47 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 122 Germania
10:13:47 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:13:47 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:13:47 AM  (Reporting)  Ended Collect Leaders 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  ############ Starting ApplyAgenda:  Batavi  ############
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.21) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 430 Noviomagus in theater 119 Gallia
10:13:47 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:13:47 AM  (Reporting)  End of AI Gather Units
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1005257-Civilis exercitus Power:755 Health:85% Noviomagus>Noviomagus Mission:Garrison Fitness:100% Need:521 Threat:945 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1005164 Naves is doing nothing in Noviomagus  Power: 45  HealthPerc: 100
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1005152 Classis is doing nothing in Scaldis Aestuarium  Power: 62  HealthPerc: 40
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Germania (Ext:0.54 - Core:2.11 - Nav:2.67) ***
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:13:47 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Arties
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:13:47 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:13:47 AM  (Reporting)  Ended Receive Supplies
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:13:47 AM  (Reporting)  _GTU_ Gathering Region 456 Bructerii in theater 122 Germania
10:13:47 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:13:47 AM  (Reporting)  End of AI Gather Units
10:13:47 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:13:47 AM  (Reporting)  _GTG_ 1005633 Bructerii praesidium, 456 Bructerii, Pow:72, Count: 2(l 0/L 2/S 0) is garrisoning 456 Bructerii and will absorb 1005646 Sagitarii I
10:13:47 AM  (Reporting)  _GTG_ 1005633 Bructerii praesidium, 456 Bructerii, Pow:88, Count: 3(l 0/L 3/S 0) is garrisoning 456 Bructerii and will absorb 1006107 Bellatores I
10:13:47 AM  (Reporting)  Ended GatherGarrisons 36 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1005182 Caninefates praesidium, 434 Caninefates, Pow:85, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 434 Caninefates
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005123 Caninefates, 432 Traiectum, Pow:70, Count: 3(l 1/L 2/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 432 Traiectum
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 6500, Region: 432 Traiectum
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 432 Traiectum
10:13:47 AM  (Reporting)  1005123-Caninefates Power:70 Health:65% Traiectum>Traiectum Mission:Resupply Fitness:100% Need:0 Threat:36 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005196 Frisii, 432 Traiectum, Pow:29, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 432 Traiectum
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 432 Traiectum
10:13:47 AM  (Reporting)  1005196-Frisii Power:29 Health:45% Traiectum>Traiectum Mission:Resupply Fitness:100% Need:0 Threat:36 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006400 Bellatores II, 432 Traiectum, Pow:20, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3900, Region: 432 Traiectum
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 432 Traiectum
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 432 Traiectum
10:13:47 AM  (Reporting)  1006400-Bellatores II Power:20 Health:22% Traiectum>Traiectum Mission:Resupply Fitness:100% Need:0 Threat:36 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006278 Equites II, 432 Traiectum, Pow:7, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4000, Region: 432 Traiectum
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 432 Traiectum
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 432 Traiectum
10:13:47 AM  (Reporting)  1006278-Equites II Power:7 Health:20% Traiectum>Traiectum Mission:Resupply Fitness:100% Need:0 Threat:36 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1005233 Traiectum praesidium, 432 Traiectum, Pow:92, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 432 Traiectum
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005736 Veleda manus, 456 Bructerii, Pow:97, Count: 3(l 1/L 2/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 4760, Region: 456 Bructerii
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:13:47 AM  (Reporting)  1005736-Veleda manus Power:97 Health:57% Bructerii>Bructerii Mission:Resupply Fitness:100% Need:57 Threat:113 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006401 Batavian Force, 456 Bructerii, Pow:28, Count: 3(l 0/L 3/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3800, Region: 456 Bructerii
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:13:47 AM  (Reporting)  1006401-Batavian Force Power:28 Health:24% Bructerii>Bructerii Mission:Resupply Fitness:100% Need:57 Threat:113 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005971 Bellatores II, 456 Bructerii, Pow:26, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3600, Region: 456 Bructerii
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:13:47 AM  (Reporting)  1005971-Bellatores II Power:26 Health:28% Bructerii>Bructerii Mission:Resupply Fitness:100% Need:57 Threat:113 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1005588 Bellatores I, 456 Bructerii, Pow:25, Count: 1(l 0/L 1/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3650, Region: 456 Bructerii
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:13:47 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 1924, Region: 456 Bructerii
10:13:47 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 1924, Region: 456 Bructerii
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:13:47 AM  (Reporting)  1005588-Bellatores I Power:25 Health:27% Bructerii>Bructerii Mission:Resupply Fitness:100% Need:57 Threat:113 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  List of Agendas for 1006188 Batavian Force, 456 Bructerii, Pow:25, Count: 3(l 0/L 3/S 0)
10:13:47 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3800, Region: 456 Bructerii
10:13:47 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:13:47 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:13:47 AM  (Reporting)  1006188-Batavian Force Power:25 Health:24% Bructerii>Bructerii Mission:Resupply Fitness:100% Need:57 Threat:113 GoalValue: 100000
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  1005633 Bructerii praesidium, 456 Bructerii, Pow:83, Count: 4(l 0/L 4/S 0) Keeping only the Garrison goal for 456 Bructerii
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Moesia_Pannonia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.21) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Scythia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  
10:13:47 AM  (Reporting)  *** Theater:  Theater_Sarmatia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:13:47 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:13:47 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:13:47 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:13:47 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:13:47 AM  (Reporting)   
10:13:47 AM  (Reporting)  ApplyAgenda AutoMerge
10:13:47 AM  (Reporting)  AI Process done in  3750 ms
10:18:09 AM  (Reporting)  Processing  1000001 Vespasianus
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Starting Process on Vespasianus AILevel 2 Kind: 0 Dormant NO Turn: 15 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:18:09 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:18:09 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:18:09 AM  (Reporting)  0 unit there, but still added, as 118 Hispania Peninsula is adjacent to 137 Africa Magna
10:18:09 AM  (Reporting)  0 unit there, but still added, as 119 Gallia is adjacent to 121 Alpes
10:18:09 AM  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 121 Alpes
10:18:09 AM  (Reporting)  0 unit there, but still added, as 122 Germania is adjacent to 121 Alpes
10:18:09 AM  (Reporting)  0 unit there, but still added, as 126 Sarmatia is adjacent to 124 Moesia & Pannonia
10:18:09 AM  (Reporting)  0 unit there, but still added, as 133 Caucasus is adjacent to 131 Asia Minor & Anatolia
10:18:09 AM  (Reporting)  0 unit there, but still added, as 136 Scythia Magna is adjacent to 141 Warm Seas
10:18:09 AM  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 137 Africa Magna
10:18:09 AM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 970 OwnPow Nav : 0 OppPow Nav : 82
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 283
10:18:09 AM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 289 OppPow Land: 7116 OwnPow Nav : 0 OppPow Nav : 734
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 412
10:18:09 AM  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 425 OwnPow Land: 0 OppPow Land: 11272 OwnPow Nav : 0 OppPow Nav : 116
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 224
10:18:09 AM  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 1302 OppPow Land: 3432 OwnPow Nav : 0 OppPow Nav : 91
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.32 0.37 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 211
10:18:09 AM  (Reporting)  Theater: 122 Theater_Germania AggroCoeff from script: 100 OwnPow Land: 454 OppPow Land: 2615 OwnPow Nav : 0 OppPow Nav : 78
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 218 > 74
10:18:09 AM  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 100 OwnPow Land: 780 OppPow Land: 141 OwnPow Nav : 0 OppPow Nav : 0
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 4.70 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 106
10:18:09 AM  (Reporting)  Theater: 124 Theater_Moesia_Pannonia AggroCoeff from script: 105 OwnPow Land: 4186 OppPow Land: 1118 OwnPow Nav : 232 OppPow Nav : 0
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 3.34 3.10 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 64 > 196
10:18:09 AM  (Reporting)  Theater: 126 Theater_Sarmatia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 116 OppPow Nav : 0
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 73 > 15
10:18:09 AM  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 100 OwnPow Land: 782 OppPow Land: 559 OwnPow Nav : 56 OppPow Nav : 0
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 1.19 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 41 > 149
10:18:09 AM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 472 OppPow Land: 559 OwnPow Nav : 3910 OppPow Nav : 0
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.72 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 17 > 82
10:18:09 AM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 1 OwnPow Land: 2298 OppPow Land: 204 OwnPow Nav : 1993 OppPow Nav : 0
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 113 > 326
10:18:09 AM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 1 OwnPow Land: 5962 OppPow Land: 4416 OwnPow Nav : 739 OppPow Nav : 0
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 37 > 128
10:18:09 AM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 66 OwnPow Nav : 0 OppPow Nav : 0
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 84
10:18:09 AM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 824 OppPow Land: 2516 OwnPow Nav : 76 OppPow Nav : 0
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.28 0.40 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 82 > 206
10:18:09 AM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 1004 OppPow Land: 52 OwnPow Nav : 1484 OppPow Nav : 0
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 35 > 102
10:18:09 AM  (Reporting)  Theater: 136 Theater_Scythia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 608 > 40
10:18:09 AM  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 605 OppPow Land: 2882 OwnPow Nav : 0 OppPow Nav : 112
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 204
10:18:09 AM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 64 OppPow Land: 487 OwnPow Nav : 0 OppPow Nav : 289
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 568
10:18:09 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 3351 OppPow Land: 8256 OwnPow Nav : 2841 OppPow Nav : 161
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.35 0.20 Ratio Nav/NavCore: 5.00 2.83 Reg Count: 249 > 918
10:18:09 AM  (Reporting)  _FIT_ Ended AIInitTheaters 1474 ms
10:18:09 AM  (Reporting)  Resources Levels Vespasianus EcoBase 393 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:18:09 AM  (Reporting)  Money Availability Plentiful Stock 2289 Expected 196 Balance -46
10:18:09 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 196 Balance 0
10:18:09 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 196 Balance 0
10:18:09 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 196 Balance 0
10:18:09 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 196 Balance 0
10:18:09 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 196 Balance 0
10:18:09 AM  (Reporting)  Inflation Availability Very Low Stock 1 Expected 196 Balance 0
10:18:09 AM  (Reporting)  Victory Points Availability Very High Stock 601 Expected 196 Balance 0
10:18:09 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 196 Balance 0
10:18:09 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 196 Balance 0
10:18:09 AM  (Reporting)  Morale Availability Low Stock 97 Expected 196 Balance 0
10:18:09 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 196 Balance 0
10:18:09 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 196 Balance 0
10:18:09 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 196 Balance 0
10:18:09 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 196 Balance 0
10:18:09 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 196 Balance 0
10:18:09 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 196 Balance 0
10:18:09 AM  (Reporting)  Engagements Points Availability Very Low Stock 35 Expected 196 Balance 0
10:18:09 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 196 Balance 0
10:18:09 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 196 Balance 0
10:18:09 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 196 Balance 0
10:18:09 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 196 Balance 0
10:18:09 AM  (Reporting)    1000943 Classis Syriaca Agenda Kept Agenda: Naval Superiority, Value: 2650, Region: 2594 Creticum Mare Occidentalis EndTurn 12844
10:18:09 AM  (Reporting)    1000820 Palestina exercitus Agenda Kept Agenda: Defend, Value: 16000, Region: 1268 Batanea EndTurn 12845
10:18:09 AM  (Reporting)    1004454 Praesidium XX Agenda Kept Agenda: Defend, Value: 32500, Region: 1265 Tyrus EndTurn 12843
10:18:09 AM  (Reporting)    1003848 Praesidium VII Agenda Kept Agenda: Defend, Value: 32500, Region: 1257 Coele Syria EndTurn 12845
10:18:09 AM  (Reporting)    1006101 Praesidium I Agenda Kept Agenda: Resupply, Value: 100000, Region: 1064 Colophon EndTurn 12843
10:18:09 AM  (Reporting)    1005725 Praesidium XXX Agenda Kept Agenda: Resupply, Value: 100000, Region: 1042 Attica EndTurn 12844
10:18:09 AM  (Reporting)    1003841 Praesidium VI Agenda Kept Agenda: Resupply, Value: 100000, Region: 1034 Magnesia EndTurn 12844
10:18:09 AM  (Reporting)    1005440 Praesidium XXXV Agenda Kept Agenda: Resupply, Value: 100000, Region: 1034 Magnesia EndTurn 12844
10:18:09 AM  (Reporting)    1004756 Praesidium XIV Agenda Kept Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis EndTurn 12843
10:18:09 AM  (Reporting)    1006102 Praesidium XXXIII Agenda Kept Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis EndTurn 12844
10:18:09 AM  (Reporting)    1004814 Vex. II Agenda Kept Agenda: Defend, Value: 26000, Region: 1020 Byzantium EndTurn 12845
10:18:09 AM  (Reporting)    1006182 Praesidium XVIII Agenda Kept Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis EndTurn 12844
10:18:09 AM  (Reporting)    1004524 2. Vespasian Force Agenda Kept Agenda: Resupply, Value: 100000, Region: 992 Nicopolis EndTurn 12844
10:18:09 AM  (Reporting)    1001239 Classis Moesica Agenda Kept Agenda: Naval Docking, Value: 3750, Region: 931 Egeta EndTurn 12844
10:18:09 AM  (Reporting)    1004404 Praesidium XI Agenda Kept Agenda: Resupply, Value: 100000, Region: 679 Sirmium EndTurn 12844
10:18:09 AM  (Reporting)    1005931 Equites II (Gal) Agenda Kept Agenda: Resupply, Value: 100000, Region: 511 Augusta Vindelicum EndTurn 12844
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 15500
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 6400
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 3500
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 2523
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 2400
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 1700
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Moesia_Pannonia Ordered Value: 928
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 700
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 400
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 340
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 300
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Sarmatia Ordered Value: 200
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 200
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 191
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Scythia Ordered Value: 100
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 100
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Germania Ordered Value: 100
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 11272 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4491
10:18:09 AM  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 116 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 2298 Overall power (enemies): 204 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  829
10:18:09 AM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 1993 Overall power (enemies): 0 Nav Ratio: 5.00
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 5962 Overall power (enemies): 4416 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  55972
10:18:09 AM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 739 Overall power (enemies): 0 Nav Ratio: 5.00
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 782 Overall power (enemies): 559 Ratio: 1.19
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  33
10:18:09 AM  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 56 Overall power (enemies): 0 Nav Ratio: 5.00
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 824 Overall power (enemies): 2516 Ratio: 0.28
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  3909
10:18:09 AM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 76 Overall power (enemies): 0 Nav Ratio: 5.00
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1302 Overall power (enemies): 3432 Ratio: 0.32
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  282
10:18:09 AM  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 91 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 124 Theater_Moesia_Pannonia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Moesia_Pannonia Overall power(self): 4186 Overall power (enemies): 1118 Ratio: 3.34
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  967
10:18:09 AM  (Reporting)  Making Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 232 Overall power (enemies): 0 Nav Ratio: 5.00
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 472 Overall power (enemies): 559 Ratio: 0.72
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  837
10:18:09 AM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 3910 Overall power (enemies): 0 Nav Ratio: 5.00
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 66 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
10:18:09 AM  (Reporting)  Making Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 605 Overall power (enemies): 2882 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  729
10:18:09 AM  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 112 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 289 Overall power (enemies): 7116 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  444
10:18:09 AM  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 734 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 126 Theater_Sarmatia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Sarmatia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
10:18:09 AM  (Reporting)  Making Naval Values Map: 126 Sarmatia LAND Overall power(self): 116 Overall power (enemies): 0 Nav Ratio: 5.00
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 970 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  299
10:18:09 AM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 780 Overall power (enemies): 141 Ratio: 4.70
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
10:18:09 AM  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:18:09 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 2841 Overall power (enemies): 161 Nav Ratio: 5.00
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
10:18:09 AM  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 289 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 136 Theater_Scythia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Scythia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
10:18:09 AM  (Reporting)  Making Naval Values Map: 136 Scythia Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 1004 Overall power (enemies): 52 Ratio: 5.00
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4
10:18:09 AM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 1484 Overall power (enemies): 0 Nav Ratio: 5.00
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 122 Theater_Germania (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Germania Overall power(self): 454 Overall power (enemies): 2615 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  20
10:18:09 AM  (Reporting)  Making Naval Values Map: 122 Germania LAND Overall power(self): 0 Overall power (enemies): 78 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 116 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 1993 Overall power (enemies): 0 Nav Ratio: 5.00
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 739 Overall power (enemies): 0 Nav Ratio: 5.00
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 56 Overall power (enemies): 0 Nav Ratio: 5.00
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 76 Overall power (enemies): 0 Nav Ratio: 5.00
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 91 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 232 Overall power (enemies): 0 Nav Ratio: 5.00
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 3910 Overall power (enemies): 0 Nav Ratio: 5.00
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 112 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 734 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 126 Sarmatia LAND Overall power(self): 116 Overall power (enemies): 0 Nav Ratio: 5.00
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 2841 Overall power (enemies): 161 Nav Ratio: 5.00
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 289 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 136 Scythia Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 1484 Overall power (enemies): 0 Nav Ratio: 5.00
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 122 Germania LAND Overall power(self): 0 Overall power (enemies): 78 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Land Theaters Special Regions ***
10:18:09 AM  (Reporting)  Theater 120 Theater_Italia HQReg: 353 Udinum Max pick: Bononia Max need: Roma Max Val: Bononia Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1110 Amisus Max pick: Colophon Max need: Thapsacus Max Val: Issus Naval Gathering: 1064 Colophon
10:18:09 AM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1268 Batanea Max pick: Issus Max need: Samaria Max Val: Issus Naval Gathering: 1153 Issus
10:18:09 AM  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 1025 Migdonia Max pick: Chalcidis Max need: Serdi Max Val: Chalcidis Naval Gathering: 1026 Chalcidis
10:18:09 AM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 1249 Palmyrene Max pick: Palmyrene Max need: Batanea Max Val: Batanea Naval Gathering: 1248 Corsote
10:18:09 AM  (Reporting)  Theater 121 Theater_Alpes HQReg: 665 Noreia Max pick: Noreia Max need: Genava Max Val: Noreia Naval Gathering: 656 Flexum
10:18:09 AM  (Reporting)  Theater 124 Theater_Moesia_Pannonia HQReg: 996 Oescus Max pick: Sirmium Max need: Serdi Max Val: Noreia Naval Gathering: 992 Nicopolis
10:18:09 AM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1004 Philippopolis Max pick: Byzantium Max need: Serdi Max Val: Nicomedia Naval Gathering: 1020 Byzantium
10:18:09 AM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Araxes Max Val: Phasis Naval Gathering: 1937 Phasis
10:18:09 AM  (Reporting)  Theater 137 Theater_Africa HQReg: 2000 Iol Max pick: Iol Max need: Sitifis Max Val: Iol Naval Gathering: 2000 Iol
10:18:09 AM  (Reporting)  Theater 119 Theater_Gallia HQReg: 396 Vindonissa Max pick: Tegua Max need: Genava Max Val: Vindonissa Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 126 Theater_Sarmatia HQReg: 1505 Tyras Max pick: Tyras Max need: Tyras Max Val: Tyras Naval Gathering: 1505 Tyras
10:18:09 AM  (Reporting)  Theater 118 Theater_Hispania HQReg: 1980 Septa Max pick: Carthago Nova Max need: Laccobriga Max Val: Septa Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 123 Theater_Illyria HQReg: 669 Salonae Max pick: Salonae Max need: Aquilea Max Val: Noreia Naval Gathering: 669 Salonae
10:18:09 AM  (Reporting)  Theater 136 Theater_Scythia HQReg: 1724 Eupatoria Max pick: Eupatoria Max need: Media Max Val: Eupatoria Naval Gathering: 1724 Eupatoria
10:18:09 AM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 1305 Alexandria Max pick: Alexandria Max need: Judea Max Val: Alexandria Naval Gathering: 1305 Alexandria
10:18:09 AM  (Reporting)  Theater 122 Theater_Germania HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Fectio Max Val: Vindobonna Naval Gathering: <None>
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Ended InitAndDumpData Vespasianus 1805 ms
10:18:09 AM  (Reporting)  *** Faction-wide algorithms ***
10:18:09 AM  (Reporting)  RPL Buying a replacement for ROM Supply Train
10:18:09 AM  (Reporting)  RPL Buying a replacement for GER Cavalry
10:18:09 AM  (Reporting)  RPL Buying a replacement for ROM Heavy Artillery
10:18:09 AM  (Reporting)  RPL Buying a replacement for ORI Line Infantry
10:18:09 AM  (Reporting)  RPL Buying a replacement for ORI Line Infantry
10:18:09 AM  (Reporting)  RPL Buying a replacement for ROM Supply Train
10:18:09 AM  (Reporting)  RPL Buying a replacement for ROM Militia
10:18:09 AM  (Reporting)  RPL Buying a replacement for ORI Cavalry
10:18:09 AM  (Reporting)  RPL Buying a replacement for ROM Cavalry
10:18:09 AM  (Reporting)  RPL Buying a replacement for ROM Supply Train
10:18:09 AM  (Reporting)  Ended BuildReplacements 22 ms
10:18:09 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2653 Propontis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2290 Fretum Gallicum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 647 Taurisci
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1406 Liouban
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 747 Marcodava
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 626 Gothinii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 2505 Sinus Caeitanus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1921 Thabilaea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1702 Hypasiris
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1175 Masius Mons
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1880 Navaris
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 188 Iesso
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 2620 Mare Aegyptum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 2081 Arabia Desertae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 566 Lugii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2811 Bordure10
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2284 Trisantum Aestuarium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 31 Aberdoen
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 2583 Mare Cyrenaicum Occidentalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 268 Genava
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 974 Pyretus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1830 Kamenski
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 561 Bonochamae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 1304 Naucratis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2742 Playboard26
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode: Decision 9 Roman Evergetism has 22 % to be played in 1996 Tasucora
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played.
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2029 Menninx
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1223 Digla
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 2811 Bordure10
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1816 Barych
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1626 Aleksin
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1508 Isiacorum Portus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 147 Urium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2586 Cyrene Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1599 Moskwa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 148 Nertobriga
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 59 Ordovices
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 1851 Kalitva
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1372 Pytalawa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2419 Oceanus Atlanticus 3
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 524 Lubica
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 217 Sarrum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 28 Creones
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2769 Playboard53
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1916 Telaeba
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode: Decision 10 Clearing has 22 % to be played in 1121 Iris
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing played.
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 776 Belusia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2107 Confluentes Olitis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2179 Desna Confluentes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 1236 Eridu
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 948 Pelagonia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 1078 Phrygia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2679 Heracleum Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2288 Suma Aestuarium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1608 Iaroslav
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 660 Breuci
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . % Chance was 5 target region was 196 Mago
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 2381 Mare Sarmatum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2738 Playboard22
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1069 Dyndimus Mons
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2684 Pontus Euxinus Occidentalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1243 Palacopas
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 1911 Ebriapa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1530 Silva Danapris
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 808 Venedae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 467 Albis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 731 Ulmeni
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 499 Devona
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 406 Vennontes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1527 Borysthenes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 14 target region was 127 Andelus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 1664 Poltava
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2568 Ionum Mare Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2554 Adriaticum Mare 2
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 597 Batinii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 5 Voluntii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode: Decision 8 Pax Romana has 22 % to be played in 1989 Rubra
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played.
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2498 Fretum Sardinus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1881 Lycus Marubinis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1411 Tchoudovo
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 23 Haemodae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 2047 Euhesperides
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1380 Polva
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 2369 Elandia Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 14 target region was 337 Genua
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 939 Derrones
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 2848 Arcadia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 816 Augustaviacum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1425 Ostrov
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2641 Khios Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 644 Glemona
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1467 Kalinkavitchy
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 21 target region was 1806 Romodanovo
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1505 Tyras
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2673 Sindicus Sinus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2100 Durius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1451 Brest Litovsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 1038 Aetolia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1695 Novocherkass
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1370 Kraslava
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1864 Rha Fluvi Ostia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 546 Angilii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 2435 Oceanus Exterius Borealis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 24 Carnonacae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1211 Seleucia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1969 Getulia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2071 Sibir
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 930 Viminacium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1536 Dobruch
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2418 Oceanus Atlanticus 2
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 609 Phurgisatis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2319 Oceanus Caledonius 3
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1927 Pytus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 12 target region was 353 Udinum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 371 Hadria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1501 Vassylkiv
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2194 Irgiz Confluent
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 15 % to be played in 511 Augusta Vindelicum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work played.
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2517 Mare Sardonum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1329 Sembia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1622 Spassk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 21 target region was 1700 Tanais
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 530 Teutones
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 21 target region was 1449 Slawharad
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 2521 Calatha Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2531 Melitum Mare Occidentalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 235 Briva Currieta
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 765 Corcontii Occidentalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1774 Griazi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1361 Novo Polotsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 321 Divodurum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2279 Satiocanus Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 1276 Perea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 682 Osones
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 691 Bormanum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 34 Taexalii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2156 Confluentes Dravus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 667 Tarsatica
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 22 target region was 1094 Pamphylia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 21 target region was 1542 Krolevets
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1622 Spassk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 2745 Playboard29
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 21 target region was 30 Pictavia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. % Chance was 21 target region was 1039 Dorida
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 547 Galaegia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. % Chance was 21 target region was 942 Scodra
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1608 Iaroslav
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 2053 Marmaridae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1288 Nomos Ammoniacus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2294 Ocelum Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 107 Gigia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2310 Listria Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2226 Orcades Insulae Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 513 Parthanum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2512 Liparaeae Insulae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1332 Utena
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 21 target region was 1883 Marubius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 363 Populonia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2718 Playboard2
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 12 target region was 1987 Taladusii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2487 Sambracitimus Sinus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1108 Sinope
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 21 target region was 35 Damnonii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1383 Wierbich
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2114 Ostia Sequana
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. % Chance was 21 target region was 1125 Trapezus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 21 target region was 783 Pruscavii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1695 Novocherkass
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1328 Jakobsburg
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2114 Ostia Sequana
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 303 Aulercorum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 2072 Steppes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 636 Breuni
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 2368 Sinus Gotlandicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2349 Visca Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode: Decision 14 Public Work has 15 % to be played in 919 Pharos
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played.
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2567 Ionium Mare
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1316 Saldus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 2107 Confluentes Olitis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1172 Reisaina
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2645 Sinus Thermaicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode: Decision 13 Water and Transports has 21 % to be played in 1247 Harae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played.
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2434 Crovium Promuntarium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2485 Stoechades Minores
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 430 Noviomagus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 510 Brigantii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 314 Gesoriacum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 812 Gelonii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1543 Buryn
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2604 Sinus Saronicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 507 Brigantia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. % Chance was 21 target region was 1092 Icaunium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 375 Neapolis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1828 Marks
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 2490 Internum Mare 1
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2514 Ustica Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2599 Creticum Mare
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2784 Playboard68
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 465 Portus Brema
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 21 target region was 2175 Danapris Inferior
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 995 Timacum Minor
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 418 Condrusii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 2 target region was 2832 Drepanum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 15 Ivernii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 1048 Argolis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2028 Gigthis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2037 Tubartis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 948 Pelagonia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1604 Galich
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1948 Comisena
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 2747 Playboard31
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 1968 Autololae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 2179 Desna Confluentes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2209 Euphrates
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 205 Auscorum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1823 Ouvarovo
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1751 Kaumov
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 65 Manduessedum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 971 Caestoboci
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2412 Oceanus Britannicus Australis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2457 Fretum Gaditanum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 391 Agrigentum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1395 Volossovo
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1318 Kursenai
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1042 Attica
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 540 Susudata
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 294 Condate
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1330 Ponewjez
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1319 Plunge
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 2554 Adriaticum Mare 2
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 380 Metapontum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 196 Mago
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2647 Mare Thracicum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. % Chance was 5 target region was 1032 Athamania
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 2787 Playboard71
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2260 Hibernicus Oceanus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1579 Kachin
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1160 Arsanias
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 673 Ad Ladios
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2487 Sambracitimus Sinus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 1148 Melitene
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2129 Confluentes Moenus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1894 Thereatae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 2443 Sacrum Promunturium Occidentalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1975 Phocra
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1664 Poltava
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1261 Phoenicia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1965 Nigira
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 725 Ungii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 117 Septimanca
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 351 Altinum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2361 Mare Goticum Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 1261 Phoenicia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2343 Mare Icenicum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1569 Demensk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode: Decision 8 Pax Romana has 22 % to be played in 1989 Rubra
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played.
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 813 Lacus Scyrius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2513 Portus Panormus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 250 Massalia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1217 Der
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 21 target region was 609 Phurgisatis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2783 Playboard67
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 958 Dacia Inferior
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 1528 Krivii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 560 Ariae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 40 Selgovae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2604 Sinus Saronicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 1073 Lycia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 142 Akra Leuke
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 258 Arausio
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2201 Kliazma Confluent
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 507 Brigantia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 2223 Oceanus Duecaledonius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 2133 OAlbis Aestuarium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 923 Salluntum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 325 Argentovaria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 79 Dumnoniorum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 2052 Coenopolis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 350 Tarvisium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 57 target region was 1194 Hatra
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 250 Massalia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 116 Pallantia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2624 Sinus Sidonicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 17 target region was 170 Segovia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1459 Glousk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 616 Budorgis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 750 Ordissus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1782 Marchansk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. % Chance was 28 target region was 910 Pasinum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2668 Ryce Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1586 Rybinsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 2194 Irgiz Confluent
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 545 Mesovium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 1571 Mechtchov
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1572 Loukhnov
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. % Chance was 5 target region was 1032 Athamania
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1867 Orinaei
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1959 Culfa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2418 Oceanus Atlanticus 2
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 32 target region was 1294 Pelusium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 884 Arvika
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1208 Cunaxa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1731 Vakhtan
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 29 target region was 1211 Seleucia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 4 Erdin
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2295 Gabrantuicorum Portuosus Sinus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 21 target region was 1378 Valka
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 465 Portus Brema
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2481 Sinus Numidicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1622 Spassk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1762 Skopin
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1100 Nyssa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1389 Livonia Aquilonaris
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. % Chance was 28 target region was 1266 Galilea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2210 Confluentes Chaboras
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 791 Buga Septentrionalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2791 Playboard75
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2066 Kozlovka
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1847 Perelazovski
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2449 Sinus Gaditanus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1858 Nesiotis Regio
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 2381 Mare Sarmatum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1477 Rojytche
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 75 Camulodunum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 874 Ostrogotiha
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1727 Charia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 1724 Eupatoria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2012 Hippo Regius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 607 Marcomannii Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2670 Palus Maeotis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1728 Kotelnich
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 297 Aletum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 248 Ucetia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2302 Oceanus Caledonius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 83 target region was 1153 Issus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1047 Laconia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1932 Bruchi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2585 Arsinoe Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 33 target region was 375 Neapolis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 802 Elbingus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 853 Sologia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 784 Scinervicii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 396 Vindonissa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2319 Oceanus Caledonius 3
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1638 Orel
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 401 Octodurus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 459 Castellum Menapiorum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 632 Luna Silva
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 2738 Playboard22
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 159 Salaria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1865 Orgasi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 1676 Balaklia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. % Chance was 5 target region was 640 Feltria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2593 Laconicus Sinus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 827 Iuthii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2505 Sinus Caeitanus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1836 Jirnovsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 136 Iliberris
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 1042 Attica
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 108 Juliobriga
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 263 Vienna
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 983 Sulina
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1773 Lev
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2393 Ulfen Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 1809 Lounino
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2656 Aquile Calidae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 28 target region was 1129 Acampsis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2641 Khios Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 1058 Eolidia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1385 Pades
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 21 target region was 741 Marisia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1736 Gorodec
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1576 Konakova
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 242 Cadurcii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 583 Vandalii Occidentalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 459 Castellum Menapiorum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2042 Lotophagia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 18 Uternii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 815 Lycicum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 703 Argidava
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 1098 Pompeiopolis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2326 Vigso Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1679 Ouzlovoi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 226 Limonum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 570 Turcilingii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1899 Ariaecae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2242 Devae Ostia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 599 Arsenium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2065 Bouinsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1466 Oubort
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. % Chance was 21 target region was 940 Dentheletai
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1246 Ana
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2265 Sabriana Aestuarium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 945 Epidamnia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 586 Eridanus Fluvius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1287 Aharia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 12 target region was 1264 Hemesa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1120 Gaxiura
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 177 Segontia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2015 Thabraca
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 661 Celeia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 258 Arausio
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1921 Thabilaea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2444 Cuncus Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode: Decision 16 Merchants has 5 % to be played in 2837 Rhegium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played.
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1626 Aleksin
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2012 Hippo Regius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 152 Norba
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 480 Gambrivii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2295 Gabrantuicorum Portuosus Sinus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1928 Abasgi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2343 Mare Icenicum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2814 Bordure13
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 1135 Mons Armenicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 618 Marobudum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2817 Bordure16
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 117 Septimanca
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1851 Kalitva
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1795 Anna
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 774 Podolia Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 487 Tulingii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 314 Gesoriacum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 2072 Steppes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1838 Kazanskaia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 316 Arduenna
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 830 Arusa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 263 Vienna
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1980 Septa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 586 Eridanus Fluvius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1425 Ostrov
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1677 Rubjine
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1849 Morozovsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 2193 Samara Bend
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2339 Oceanus Germanicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 813 Lacus Scyrius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2366 Mare Balticum Occidentalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2515 Mare Sardonum Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 661 Celeia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1 Robogdii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 83 target region was 1153 Issus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1149 Polisa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1891 Rhombites Minor
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 918 Spalatum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 572 Taifaeii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2014 Mascula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1500 Kiev
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 1086 Billaeus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 2072 Steppes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1841 Frolovo
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 45 target region was 1189 Singara
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1599 Moskwa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 63 Aricomium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2631 Dinaretum Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2623 Sinus Philisticus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1082 Gordieum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 2812 Bordure11
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1917 Gelda
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 388 Panormus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 809 Nemunasum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. % Chance was 21 target region was 640 Feltria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 267 Augannum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1750 Kstovo
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 869 Noravia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1979 Tingis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1744 Nijni Novogorod
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 968 Phiephigi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1156 Phasicus Mons
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2350 Hafinus Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1979 Tingis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 949 Almopia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 2774 Playboard58
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 2040 Nafamones
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 2318 Oceanus Caledonius 7
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 531 Virunia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1803 Poretskoie
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1184 Assyria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 12 target region was 667 Tarsatica
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 907 Tavesthia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 2 Cruithin
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 45 target region was 1189 Singara
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 163 Saguntum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1777 Mordovo
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 582 Victofalii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1491 Novograd
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2546 Sinus Padicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2609 Glaucus Sinus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1754 Lyskovo
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 311 Pontes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2178 Sula Confluentes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 88 Ebora
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2629 Salamis Locus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1497 Berdidchev
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2090 Matiani Mons
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 25 target region was 652 Virunum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 191 Subur
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2036 Psylies
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2713 Cinalaphiae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1490 Volynsky
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2259 Isammium Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . % Chance was 5 target region was 286 Tricassium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 455 Usipetii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 877 Vestrogotiha
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You already have another decision with an attribute that must be unique within the region: . % Chance was 28 target region was 2047 Euhesperides
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 695 Crisia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1767 Tchaplygin
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 526 Virunii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2539 Sinus Locritus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2395 Dageros dusnes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1874 Jaxamatae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 230 Novidium Biturigum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2305 Oceanus Caledonius 8
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2247 Boreum Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2550 Arba Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1585 Toutaiev
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1652 Korenovo
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 975 Hierasus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2464 Salauris Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode: Decision 13 Water and Transports has 21 % to be played in 941 Selepitanoi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played.
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode: Decision 12 Roads has 28 % to be played in 1252 Cholle
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads played.
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 21 target region was 1439 Liepiel
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 2557 Ladesta Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 990 Moesia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1883 Marubius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1159 Abus Mons
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 23 Haemodae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2707 Musulamii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 695 Crisia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2827 Mare Adriaticum Commercius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1539 Chernigov
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1507 Axiacae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1144 Augusta
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 970 Sarmatia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2639 Aelanticus Sinus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1069 Dyndimus Mons
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 110 Ocelo Durii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 45 target region was 141 Carthago Nova
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1283 Sinai Mons
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 540 Susudata
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2626 Mare Syriacum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1723 Parosta
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 250 Massalia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 1276 Perea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 43 Venicones
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1677 Rubjine
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1385 Pades
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 846 Halsne
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 2546 Sinus Padicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 511 Augusta Vindelicum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1287 Aharia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 21 target region was 1234 Dilmum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 3 Nagnate
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1527 Borysthenes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1464 Olevsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 2051 Barcha
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2118 Rhodanus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 91 Olisippo
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 169 Titulcia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1212 Sittacene
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 2691 Pontus Euxinus 6
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1425 Ostrov
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2545 Cunerum Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 2186 Oscolis Confluentes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 15 Ivernii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 322 Nasium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2209 Euphrates
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 58 Demetae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 630 Cetium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2823 Sinus Gallicus Commercius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 73 Londinium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1732 Ouren
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 524 Lubica
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2500 Sacrum Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2612 Plinthinetes Sinus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 956 Potula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2308 Iatra Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1906 Udae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 291 Vorgium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2192 Rha
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1805 Patchinki
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1563 Taropez
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2570 Syrtis Minor
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1832 Novo Petrovsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1831 Atkarsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 22 target region was 946 Appolonia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 582 Victofalii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode: Decision 10 Clearing has 22 % to be played in 1252 Cholle
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played.
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 103 Lucus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 1089 Aspona
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 21 target region was 1941 Harmozica
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2499 Mare Etruscum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 871 Boras
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 12 target region was 398 Aquae Helveticae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2465 Lunarium Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1050 Cephallonia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 40 target region was 430 Noviomagus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 2766 Playboard50
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2168 Daugava Aestuarium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2569 Larunesiae Insulae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1101 Ancyra
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1750 Kstovo
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 2079 Nubae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 1099 Halys
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1594 Khimki
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 1285 Aelana
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2219 Oceanus Scythicus Occidentalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1186 Nisibis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 220 Santonum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1166 Tela
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 2058 Salamis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 980 Dinogetia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 28 Creones
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2469 Mare Balearicum Occidentalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2352 Sinus Suedicus Australis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode: Decision 10 Clearing has 22 % to be played in 1035 Aenis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played.
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2368 Sinus Gotlandicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 48 Insula Mona
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 121 Amanum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 385 Tharros
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 319 Virodunum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 2720 Playboard4
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1947 Albania
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 36 Aneda
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2153 Danubius Superior
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1812 Sura
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 580 Polonia Minor
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1598 Noghinsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2039 Macae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 2510 Sinus Terinacus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 2002 Tatilti
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode: Decision 10 Clearing has 22 % to be played in 1263 Abilene
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played.
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2637 Celidoniae Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2468 Baleares Insulae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 490 Iuliomagus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2718 Playboard2
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 562 Grunbergis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1508 Isiacorum Portus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2296 Tinea Aestuarium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2546 Sinus Padicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1869 Vali
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. % Chance was 21 target region was 1124 Pharnacia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 220 Santonum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 2479 Mare Mauretanium Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 525 Suardones
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2563 Sinus Corinthiacus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2595 Creticum Mare Australis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 431 Fectio
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2368 Sinus Gotlandicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 2059 Burgondarholm
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1820 Belinski
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 850 Leder
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversion has 5 % to be played in 66 Tripontium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played.
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 1954 Armenia Meridionalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1382 Esthia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2544 Hadrus Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1604 Galich
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 582 Victofalii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. % Chance was 21 target region was 918 Spalatum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1221 Girsu
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1390 Jahvi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 406 Vennontes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2768 Playboard52
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2156 Confluentes Dravus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 116 Pallantia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 2346 Batavorum Promuntarium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 47 target region was 1242 Babylonia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1838 Kazanskaia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1059 Soma
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 125 Calagurris
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 938 Thunaki
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 287 Segessera
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1352 Bobruisk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 45 Alauna
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 321 Divodurum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 1056 Pergamos
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2740 Playboard24
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2508 Mare Tyrrhenum Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 299 Combaristum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 393 Melita
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1701 Caroea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 1711 Agaris
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1136 Khalybes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2422 Oceanus Atlanticus 6
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 392 Syracusae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 2116 Ostia Rhodani
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 716 Carpi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1528 Krivii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 287 Segessera
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 510 Brigantii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 383 Locri
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 1945 Iberia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 773 Podolia Occidentalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 2 target region was 646 Carni
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 2801 Playboard85
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2432 Lapatia Coru Promuntarium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2353 Arusa Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1597 Zagorsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1320 Taurogen
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1574 Rjev
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2488 Sinus Ligusticus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1409 Louga
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 2397 Mare Sveticum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 877 Vestrogotiha
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 818 Pregelia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1888 Rhombites Major
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2275 Sinus Cassiterides
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 413 Veromanduii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 15 target region was 138 Abdera
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 564 Naarvalii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2365 Mare Goticum Septentrionalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2521 Calatha Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2544 Hadrus Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 961 Ciagisi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1794 Babrov
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1064 Colophon
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 1295 Troglodytae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 2421 Oceanus Atlanticus 5
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: Your development level is not within the limits of the decision. % Chance was 28 target region was 1273 Nabatea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2488 Sinus Ligusticus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1347 Tsieliakhany
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 2 target region was 1097 Paphlaginia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 964 Ararus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 315 Viromanduorum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1786 Tambov
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2447 Oceanus Occidentalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1772 Lipetsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 64 Corinium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 939 Derrones
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1332 Utena
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1931 Caucasus Mons
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1406 Liouban
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 1197 Adiabene
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2584 Mare Cyrenaicum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2537 Iapygium Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. % Chance was 21 target region was 1135 Mons Armenicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 419 Bagacum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 53 target region was 2017 Carthage
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 262 Cularo
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1493 Dymer
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 804 Scyrius Silva
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2672 Alopecia Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1912 Strobulus Mons
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 21 target region was 1607 Liubim
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 286 Tricassium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 866 Blekigia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1310 Curetes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2393 Ulfen Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1691 Gluboki
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1195 Opis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 900 Nilandia Australii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2735 Playboard19
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: Your transport level is not within the limits of the decision. % Chance was 21 target region was 921 Rhizon
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 2114 Ostia Sequana
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2663 Ctenus Pontus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2349 Visca Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 499 Devona
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1907 Olondae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 209 Eburomagus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode: Decision 10 Clearing has 22 % to be played in 492 Vindelicii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played.
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2084 Africa Occidentalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 2073 Media
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 665 Noreia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1542 Krolevets
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1222 Charax Spasinu
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode: Decision 16 Merchants has 5 % to be played in 66 Tripontium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played.
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1918 Suanarea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1693 Lugansk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2852 Tunes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2124 Ostia Rheni
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1888 Rhombites Major
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1182 Lychnitis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 584 Gothones Minor
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2718 Playboard2
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1579 Kachin
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 661 Celeia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1791 Novo Vornejvski
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2009 Thamugadi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1886 Azarba
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 2149 Halmaren
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1360 Dzisna
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 21 target region was 2719 Playboard3
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 2705 Nattabutae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 888 Gastricia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2595 Creticum Mare Australis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1593 Borodino
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 78 Uxelis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2491 Internum Mare 2
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 816 Augustaviacum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 390 Henna
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 910 Pasinum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2205 Confluentes Badrus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1499 Korostychev
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 260 Brigantio
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 2501 Igilum Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2308 Iatra Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1739 Berezova
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1496 Koziatyn
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 2172 Buga Aestuarium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 1273 Nabatea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 23 target region was 456 Bructerii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1245 Rutubiae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 239 Segusaviorum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 2279 Satiocanus Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 44 Pons Aelius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1554 Smolensk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2786 Playboard70
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 342 Clastidium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2647 Mare Thracicum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2369 Elandia Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2209 Euphrates
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1260 Syria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2419 Oceanus Atlanticus 3
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1921 Thabilaea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 768 Burii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2187 Tanais Inferior
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2275 Sinus Cassiterides
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2037 Tubartis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 49 Setantorium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2415 Vindilis Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2828 Mare Ionium Commercius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 19 Skara Brae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1955 Otene
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1541 Borzna
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2831 Pontus Euxinus Commercius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2367 Sinus Elandicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1772 Lipetsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2009 Thamugadi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 463 Matiaccii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 1295 Troglodytae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 564 Naarvalii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 2190 Rha Aestuarium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 796 Thorunium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 184 Cascantum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The structure that is triggered by it would not be valid in this region. % Chance was 30 target region was 1062 Phoceum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 530 Teutones
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 407 Suanetes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1359 Pastavy
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 28 target region was 1670 Bielgorod
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 853 Sologia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1327 Bauska
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 420 Leodium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 21 target region was 1644 Jeleznogorsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 526 Virunii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2516 Cunicularium Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2685 Pontus Euxinus 1
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2041 Automala
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 1086 Billaeus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 1946 Orchistene
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1782 Marchansk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2177 Pselo Confluentes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1786 Tambov
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 2182 Beresina
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 12 Concani
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 39 Novantae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2151 Confluentes Isara
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: Your loyalty is not within the limits of the decision. % Chance was 22 target region was 1522 Olbia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2426 Sinus Aquitanus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1237 Uruk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 4 Erdin
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1405 Kirichi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 356 Aquinum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 2526 Bucra Extrema
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 22 target region was 2205 Confluentes Badrus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 249 Acunum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 610 Boiodurum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 8 target region was 1060 Mysia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2592 Internum Mare 9
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2396 Mare Sveticum Orientalis
10:18:09 AM  (Reporting)  Ended HandleRegionsDecisions 7610 ms
10:18:09 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:18:09 AM  (Reporting)  Steel Level 6 Amount 0
10:18:09 AM  (Reporting)  Money Level 5 Amount 2162
10:18:09 AM  (Reporting)  Conscripts Level 6 Amount 0
10:18:09 AM  (Reporting)  _BNU_ Emergency build ON
10:18:09 AM  (Reporting)  _BNU Buying Unit Quinqueremis Classis Family ID Heavy Warship Area Recruitment in sea ports
10:18:09 AM  (Reporting)  _BNU Buying Unit Nav. Onerarium Family ID Transport Ship Area Recruitment in sea ports
10:18:09 AM  (Reporting)  _BNU Buying Unit Quinqueremis Classis Family ID Heavy Warship Area Recruitment in sea ports
10:18:09 AM  (Reporting)  _BNU Buying Unit Nav.Fluvium Family ID Light Warship Area Recruitment in rivers
10:18:09 AM  (Reporting)  _BNU Buying Unit Nav. Onerarium Family ID Transport Ship Area Recruitment in sea ports
10:18:09 AM  (Reporting)  _BNU Buying Unit Quinqueremis Classis Family ID Heavy Warship Area Recruitment in sea ports
10:18:09 AM  (Reporting)  _BNU Buying Unit Impedimenta Family ID Supply Train no Area
10:18:09 AM  (Reporting)  _BNU Buying Unit Auxilia (Gallia - Germania) Family ID Light Infantry Area Recruitment in Gallia
10:18:09 AM  (Reporting)  _BNU Buying Unit Nav.Fluvium Family ID Light Warship Area Recruitment in rivers
10:18:09 AM  (Reporting)  _BNU Buying Unit Auxilia (Africa) Family ID Light Infantry Area Recruitment in Africa
10:18:09 AM  (Reporting)  _BNU Buying Unit Quinqueremis Classis Family ID Heavy Warship Area Recruitment in sea ports
10:18:09 AM  (Reporting)  _BNU Buying Unit Equites (Asia Minor) Family ID Cavalry Area Recruitment in Asia Minor
10:18:09 AM  (Reporting)  _BNU Buying Unit Equites (Oriens) Family ID Cavalry Area Recruitment in Oriens
10:18:09 AM  (Reporting)  _BNU Buying Unit Auxilia (Gallia - Germania) Family ID Light Infantry Area Recruitment in Gallia
10:18:09 AM  (Reporting)  Ended BuildNewUnits Bought: 14 247 ms
10:18:09 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:18:09 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1001239 Classis Moesica
10:18:09 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1000979 Classis Alexandrina
10:18:09 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1006391 Nav.Onerarium III
10:18:09 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1000943 Classis Syriaca
10:18:09 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1004496 Fluv.Class. I
10:18:09 AM  (Reporting)  Ended ManageFleetsComposition 286 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:18:09 AM  (Reporting)  1006179 Praesidium XXVI, 1305 Alexandria, Pow:42, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:18:09 AM  (Reporting)  1006207 Vex. V, 1305 Alexandria, Pow:49, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:18:09 AM  (Reporting)  1005436 Praesidium XXXIV, 1305 Alexandria, Pow:71, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:18:09 AM  (Reporting)  1006267 Praesidium II, 1305 Alexandria, Pow:42, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:18:09 AM  (Reporting)  1005953 Praesidium XXV, 1305 Alexandria, Pow:42, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:18:09 AM  (Reporting)  1005247 Praesidium XII, 1305 Alexandria, Pow:71, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:18:09 AM  (Reporting)  1006389 Praesidium XXIX, 1294 Pelusium, Pow:42, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:18:09 AM  (Reporting)  1006390 Rabbel II manus, 1294 Pelusium, Pow:54, Count: 3(l 1/L 1/S 1) is calling fleet this turn.
10:18:09 AM  (Reporting)  1005954 Praesidium XXI, 1294 Pelusium, Pow:42, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:18:09 AM  (Reporting)  1006270 Praesidium IV, 1026 Chalcidis, Pow:42, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:18:09 AM  (Reporting)  1006271 Praesidium III, 1026 Chalcidis, Pow:42, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:18:09 AM  (Reporting)  1004956 Praesidium XXXI, 1026 Chalcidis, Pow:71, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:18:09 AM  (Reporting)  1006392 4. Vespasian Force, 1026 Chalcidis, Pow:85, Count: 2(l 0/L 2/S 0) is calling fleet this turn.
10:18:09 AM  (Reporting)  Ended CallFleet 6 ms
10:18:09 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:18:09 AM  (Reporting)  _LFG_ 1003496 Castrum praesidium, 2079 Nubae, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003324 Memphis praesidium, 1298 Memphys, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003401 Petra praesidium, 1279 Petra, Pow:30, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003490 Castrum praesidium, 1301 Mareotis, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003342 Alexandria praesidium, 1305 Alexandria, Pow:113, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1005942 Vespasian Force, 2830 Mare Oriensis Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1001074 Aegyptum commercius, 2830 Mare Oriensis Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003317 Damascus praesidium, 1268 Batanea, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1006350 3. Vespasian Force, 1268 Batanea, Pow:101, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1004149 Rusaddir praesidium, 1985 Rusaddir, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1006343 1.Metr. Praesidium Rusaddir, 1985 Rusaddir, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1004154 Siga praesidium, 1990 Siga, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003429 Zaitha praesidium, 1202 Chaboras, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1004144 Tingis praesidium, 1979 Tingis, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1004159 Cartenna praesidium, 1997 Cartenna, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1001263 Nicephorium manus, 1169 Nicephorium, Pow:48, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1004164 Caesarea Mauretanica praesidium, 2000 Iol, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1005941 Vespasian Force, 2828 Mare Ionium Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1001051 Ionium commercius, 2828 Mare Ionium Commercius, Pow:29, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003353 Antiochia praesidium, 1153 Issus, Pow:292, Count: 6(l 0/L 4/S 2) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003282 Adana praesidium, 1143 Adana, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003394 Zeugma praesidium, 1155 Zeugma, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003478 Castrum praesidium, 1155 Zeugma, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003415 Apamea praesidium, 1168 Apamea, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003408 Edessa praesidium, 1167 Edessa, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003422 Nisibis praesidium, 1186 Nisibis, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1001270 Nisibis manus, 1186 Nisibis, Pow:490, Count: 8(l 1/L 6/S 1) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003387 Samosata praesidium, 1150 Samosata, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003472 Castrum praesidium, 1150 Samosata, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003331 Ephesus praesidium, 1064 Colophon, Pow:113, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003289 Athenae praesidium, 1042 Attica, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003303 Smyrna praesidium, 1062 Phoceum, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003380 Melitene praesidium, 1148 Melitene, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003466 Castrum praesidium, 1148 Melitene, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1005940 Vespasian Force, 2826 Mare Internum Commercius, Pow:14, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1001086 Aegeum commercius, 2829 Mare Aegeum Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003460 Castrum praesidium, 1132 Satala, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003275 Thessalonica praesidium, 1026 Chalcidis, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1001204 Macedonia manus, 1026 Chalcidis, Pow:32, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003310 Trapezus praesidium, 1125 Trapezus, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003296 Nicomedia praesidium, 1051 Nicomedia, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1006223 1.Urb. Praesidium Amisus, 1110 Amisus, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1005939 Vespasian Force, 2827 Mare Adriaticum Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1001039 Adriaticum commercius, 2827 Mare Adriaticum Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003454 Castrum praesidium, 1004 Philippopolis, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1001098 Euxinum commercius, 2831 Pontus Euxinus Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003442 Castrum praesidium, 996 Oescus, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003448 Castrum praesidium, 991 Novae, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1005937 Vespasian Force, 910 Pasinum, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003436 Castrum praesidium, 930 Viminacium, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1005932 Vespasian Force, 659 Poetovio, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1005930 Vespasian Force, 396 Vindonissa, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1005928 Vespasian Force, 680 Brigetio, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1005927 Vespasian Force, 656 Flexum, Pow:180, Count: 3(l 0/L 3/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  Ended LockFixedGroups 3 ms
10:18:09 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:18:09 AM  (Reporting)  _SSU_ 1006399 Equites I (Afr), 2000 Iol, Pow:3, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
10:18:09 AM  (Reporting)  _SSU_ 1006562 Praesidium VIII, 1064 Colophon, Pow:71, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
10:18:09 AM  (Reporting)  _SSU_ 1006563 Praesidium XXII, 1026 Chalcidis, Pow:42, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
10:18:09 AM  (Reporting)  _SSU_ 1006564 Praesidium XXVIII, 679 Sirmium, Pow:42, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
10:18:09 AM  (Reporting)  Ended SplitStaticUnits 18 ms
10:18:09 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:18:09 AM  (Reporting)  _ESR_ 123 Theater_Illyria 669 Salonae Staging Value: 624
10:18:09 AM  (Reporting)  _ESR_ 129 Theater_Macedonia_Graecia 1026 Chalcidis Staging Value: 249
10:18:09 AM  (Reporting)  _ESR_ Amphibious Staging Region: 669 Salonae Preparing a Landing on: 355 Bononia
10:18:09 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 4 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
10:18:09 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:18:09 AM  (Reporting)  Ended PrivilegedCombine 10 ms
10:18:09 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:18:09 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:18:09 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:18:09 AM  (Reporting)  Ended SplitGroups 10 ms
10:18:09 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:18:09 AM  (Reporting)  _CBG_ 1004605 Iberica sagitarii, 1110 Amisus, Pow:87, Count: 2(l 1/L 1/S 0) Will break siege alone
10:18:09 AM  (Reporting)  Ended CheckBesiegedGroups 1 ms
10:18:09 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:18:09 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1006101 Praesidium I in region Eumenia will recover in region Colophon % Health 100 % Cohesion 0
10:18:09 AM  (Reporting)  Ended Damaged Units 363 ms
10:18:09 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:18:09 AM  (Reporting)  _GAO_ Step 1 1003848 Praesidium VII, 1142 Tarsus, Pow:57, Count: 1(l 0/L 1/S 0) is garrisoning region 1142 Tarsus SelfVal 2392
10:18:09 AM  (Reporting)  Agenda: Garrison, Value: 32500, Region: 1142 Tarsus
10:18:09 AM  (Reporting)  Ended GarrisonObjectives 5 ms
10:18:09 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:18:09 AM  (Reporting)  Ended CheckBesieging 20 ms
10:18:09 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:18:09 AM  (Reporting)  Ended Evacuate Force (_EVA_) 21 ms
10:18:09 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:18:09 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 21 ms
10:18:09 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:18:09 AM  (Reporting)  _CLD_ Leader (Split Segment II) Sohaemus in Heraclea Pontica has been detached from group 1000668 Osroene manus
10:18:09 AM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1006565 Sohaemus 1083 Heraclea Pontica toward 1000668 Osroene manus, 1083 Heraclea Pontica, Pow:267, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Ended Check Leaders 31 ms
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 131 Asia Minor & Anatolia
10:18:09 AM  (Reporting)  Entering Build Depots Assets
10:18:09 AM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 78
10:18:09 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:18:09 AM  (Reporting)  Ended Split Supports
10:18:09 AM  (Reporting)  Start of AI Check for Land Resupply
10:18:09 AM  (Reporting)  CheckForLandResupply Iberica sagitarii will resupply, in region 1110 Amisus
10:18:09 AM  (Reporting)  Ended CheckForLandResupply 3 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:18:09 AM  (Reporting)  1003848 Praesidium VII, 1142 Tarsus, Pow:57, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2500, Region: 1142 Tarsus
10:18:09 AM  (Reporting)  1006562 Praesidium VIII, 1064 Colophon, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2470, Region: 1064 Colophon
10:18:09 AM  (Reporting)  1004229 Mucianus exercitus, 1064 Colophon, Pow:191, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 2720, Region: 1064 Colophon
10:18:09 AM  (Reporting)  1004320 Equites I (Ori), 1105 Tyana, Pow:47, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1200, Region: 1105 Tyana
10:18:09 AM  (Reporting)  1000713 Pontus manus, 1113 Mazaca, Pow:64, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1170, Region: 1113 Mazaca
10:18:09 AM  (Reporting)  1004796 Auxillia I (Asi), 1132 Satala, Pow:61, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2260, Region: 1132 Satala
10:18:09 AM  (Reporting)  1005304 Equites I (Asi), 1054 Cyzicus, Pow:44, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1700, Region: 1054 Cyzicus
10:18:09 AM  (Reporting)  1004814 Vex. II, 1051 Nicomedia, Pow:36, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2030, Region: 1051 Nicomedia
10:18:09 AM  (Reporting)  1004605 Iberica sagitarii, 1110 Amisus, Pow:87, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 2520, Region: 1110 Amisus
10:18:09 AM  (Reporting)  1000668 Osroene manus, 1083 Heraclea Pontica, Pow:408, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 1370, Region: 1083 Heraclea Pontica
10:18:09 AM  (Reporting)  Ended KeepPosition 3 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:18:09 AM  (Reporting)  Ended Concentrate Stacks 750 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
10:18:09 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:18:09 AM  (Reporting)  Ended PrivilegedCombine 7 ms
10:18:09 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:18:09 AM  (Reporting)  _DCR_ 1004688 Praesidium XXVII, 1153 Issus, Pow:42, Count: 1(l 0/L 1/S 0) will garrison capital
10:18:09 AM  (Reporting)  _DCR_ 1004674 Praesidium XXIV, 1153 Issus, Pow:42, Count: 1(l 0/L 1/S 0) will garrison capital
10:18:09 AM  (Reporting)  _DCR_ 1005298 Vex. III, 1153 Issus, Pow:65, Count: 1(l 0/L 1/S 0) will garrison capital
10:18:09 AM  (Reporting)  Ended DefendCapitalRegion 1 ms
10:18:09 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:18:09 AM  (Reporting)  Ended SplitGroups 3 ms
10:18:09 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:18:09 AM  (Reporting)  _CBG_ 1006413 Arabia mercenarius, 1268 Batanea, Pow:70, Count: 1(l 0/L 1/S 0) Will wait for help
10:18:09 AM  (Reporting)  Ended CheckBesiegedGroups 357 ms
10:18:09 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:18:09 AM  (Reporting)  Ended Damaged Units 3 ms
10:18:09 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:18:09 AM  (Reporting)  _GAO_ Step 1 1004236 Praesidium IX, 1274 Philistaei, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 1274 Philistaei SelfVal 428
10:18:09 AM  (Reporting)  Agenda: Garrison, Value: 12840, Region: 1274 Philistaei
10:18:09 AM  (Reporting)  _GAO_ Step 1 1006100 Praesidium V, 1265 Tyrus, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 1265 Tyrus SelfVal 1262
10:18:09 AM  (Reporting)  Agenda: Garrison, Value: 16500, Region: 1265 Tyrus
10:18:09 AM  (Reporting)  _GAO_ Step 1 1006099 Praesidium XIX, 1265 Tyrus, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 1265 Tyrus SelfVal 1262
10:18:09 AM  (Reporting)  Agenda: Garrison, Value: 18500, Region: 1265 Tyrus
10:18:09 AM  (Reporting)  _GAO_ Step 1 1006098 Praesidium XVII, 1266 Galilea, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 1266 Galilea SelfVal 1543
10:18:09 AM  (Reporting)  Agenda: Garrison, Value: 12500, Region: 1266 Galilea
10:18:09 AM  (Reporting)  Ended GarrisonObjectives 3 ms
10:18:09 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:18:09 AM  (Reporting)  Ended CheckBesieging 7 ms
10:18:09 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:18:09 AM  (Reporting)  Ended Evacuate Force (_EVA_) 7 ms
10:18:09 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:18:09 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 7 ms
10:18:09 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:18:09 AM  (Reporting)  Ended Check Leaders 1 ms
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 132 Oriens Magnus
10:18:09 AM  (Reporting)  Entering Build Depots Assets
10:18:09 AM  (Reporting)  _BDA_ Nb of land supply units in theater 18 Nb of CPs of Regular/Militia/Cavalry/Artillery: 106
10:18:09 AM  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Oriens
10:18:09 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:18:09 AM  (Reporting)  Ended Build Depots Assets 2 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:18:09 AM  (Reporting)  Ended Split Supports
10:18:09 AM  (Reporting)  Start of AI Check for Land Resupply
10:18:09 AM  (Reporting)  Ended CheckForLandResupply 8 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:18:09 AM  (Reporting)  1004236 Praesidium IX, 1274 Philistaei, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2200, Region: 1274 Philistaei
10:18:09 AM  (Reporting)  1006098 Praesidium XVII, 1266 Galilea, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 4750, Region: 1266 Galilea
10:18:09 AM  (Reporting)  1004508 Alexander manus, 1266 Galilea, Pow:467, Count: 7(l 1/L 5/S 1) Agenda: Keep Position, Value: 19420, Region: 1266 Galilea
10:18:09 AM  (Reporting)  1006100 Praesidium V, 1265 Tyrus, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1820, Region: 1265 Tyrus
10:18:09 AM  (Reporting)  1005957 Praesidium XV, 1257 Coele Syria, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2570, Region: 1257 Coele Syria
10:18:09 AM  (Reporting)  Ended KeepPosition 1 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:18:09 AM  (Reporting)  Ended Concentrate Stacks 557 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
10:18:09 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:18:09 AM  (Reporting)  Ended PrivilegedCombine 7 ms
10:18:09 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:18:09 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:18:09 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:18:09 AM  (Reporting)  Ended SplitGroups 5 ms
10:18:09 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:18:09 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:18:09 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:18:09 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1006102 Praesidium XXXIII in region Eodaia will recover in region Chalcidis % Health 100 % Cohesion 16
10:18:09 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1004756 Praesidium XIV in region Eodaia will recover in region Chalcidis % Health 100 % Cohesion 0
10:18:09 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1005440 Praesidium XXXV in region Eodaia will recover in region Chalcidis % Health 100 % Cohesion 0
10:18:09 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1005959 Praesidium XIII in region Magnesia will recover in region Magnesia % Health 100 % Cohesion 2
10:18:09 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1003841 Praesidium VI in region Dorida will recover in region Attica % Health 100 % Cohesion 0
10:18:09 AM  (Reporting)  Ended Damaged Units 39 ms
10:18:09 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:18:09 AM  (Reporting)  _GAO_ Step 1 1005959 Praesidium XIII, 1034 Magnesia, Pow:1, Count: 1(l 0/L 1/S 0) is garrisoning region 1034 Magnesia SelfVal 122
10:18:09 AM  (Reporting)  Agenda: Garrison, Value: 1525, Region: 1034 Magnesia
10:18:09 AM  (Reporting)  Ended GarrisonObjectives 2 ms
10:18:09 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:18:09 AM  (Reporting)  Ended CheckBesieging 7 ms
10:18:09 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:18:09 AM  (Reporting)  Ended Evacuate Force (_EVA_) 8 ms
10:18:09 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:18:09 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 8 ms
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ gathered 2289 cbt pts, needing: 1674
10:18:09 AM  (Reporting)  Agenda: Intercept (Master), Value: 302368, Region: 1001 Serdi
10:18:09 AM  (Reporting)  _MSG_ - MASTER 1001116 Singidunum manus, 992 Nicopolis, Pow:2289, Count: 15(l 3/L 7/S 5) will target (enemy) 1006134 Roxolani Pow.: 2289 vs. 859 mustered 0 other groups
10:18:09 AM  (Reporting)  Ended Make Superior Group 174 ms
10:18:09 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 129 Macedonia & Graecia
10:18:09 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:18:09 AM  (Reporting)  _AFA_ 1006391 Nav.Onerarium III has been given the mission Agenda: Naval Calling, Value: 3486, Region: 1026 Chalcidis
10:18:09 AM  (Reporting)  Ended AssignFleetsOperations 26 ms
10:18:09 AM  (Reporting)  Entering Build Depots Assets
10:18:09 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 36
10:18:09 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:18:09 AM  (Reporting)  Ended Split Supports
10:18:09 AM  (Reporting)  Start of AI Check for Land Resupply
10:18:09 AM  (Reporting)  Ended CheckForLandResupply 150 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:18:09 AM  (Reporting)  Ended KeepPosition 0 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
10:18:09 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:18:09 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
10:18:09 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:18:09 AM  (Reporting)  Ended PrivilegedCombine 9 ms
10:18:09 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:18:09 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:18:09 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:18:09 AM  (Reporting)  Ended SplitGroups 2 ms
10:18:09 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:18:09 AM  (Reporting)  Ended CheckBesiegedGroups 1 ms
10:18:09 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:18:09 AM  (Reporting)  Ended Damaged Units 1 ms
10:18:09 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:18:09 AM  (Reporting)  _GAO_ Step 1 1006316 Sagittarii I (Ori), 1249 Palmyrene, Pow:30, Count: 1(l 0/L 1/S 0) is garrisoning region 1249 Palmyrene SelfVal 1231
10:18:09 AM  (Reporting)  Agenda: Garrison, Value: 12500, Region: 1249 Palmyrene
10:18:09 AM  (Reporting)  _GAO_ Step 1 1004955 Cerialis manus, 1248 Corsote, Pow:46, Count: 3(l 1/L 1/S 1) is garrisoning region 1248 Corsote SelfVal 351
10:18:09 AM  (Reporting)  Agenda: Garrison, Value: 22815, Region: 1248 Corsote
10:18:09 AM  (Reporting)  Ended GarrisonObjectives 5 ms
10:18:09 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:18:09 AM  (Reporting)  Ended CheckBesieging 14 ms
10:18:09 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:18:09 AM  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
10:18:09 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:18:09 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
10:18:09 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:18:09 AM  (Reporting)  Ended Check Leaders 1 ms
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 134 Parthia & Media
10:18:09 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 134 Parthia & Media
10:18:09 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:18:09 AM  (Reporting)  _NVS_ : Nav Supp 1001015 Euphrates Classicula chance: 20 failed.
10:18:09 AM  (Reporting)  Ended AssignFleetsOperations 39 ms
10:18:09 AM  (Reporting)  Entering Build Depots Assets
10:18:09 AM  (Reporting)  _BDA_ Nb of land supply units in theater 8 Nb of CPs of Regular/Militia/Cavalry/Artillery: 43
10:18:09 AM  (Reporting)  _BDA_ 3 groups can build a depot in theater Theater_Mesopotamia
10:18:09 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:18:09 AM  (Reporting)  Ended Build Depots Assets 2 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:18:09 AM  (Reporting)  Ended Split Supports
10:18:09 AM  (Reporting)  Start of AI Check for Land Resupply
10:18:09 AM  (Reporting)  Ended CheckForLandResupply 1 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:18:09 AM  (Reporting)  1006316 Sagittarii I (Ori), 1249 Palmyrene, Pow:30, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3885, Region: 1249 Palmyrene
10:18:09 AM  (Reporting)  1006180 Equ.Sagit. I (Ori), 1249 Palmyrene, Pow:54, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3990, Region: 1249 Palmyrene
10:18:09 AM  (Reporting)  1000699 Palmyrene manus, 1249 Palmyrene, Pow:177, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 4725, Region: 1249 Palmyrene
10:18:09 AM  (Reporting)  1004955 Cerialis manus, 1248 Corsote, Pow:46, Count: 3(l 1/L 1/S 1) Agenda: Keep Position, Value: 3850, Region: 1248 Corsote
10:18:09 AM  (Reporting)  Ended KeepPosition 2 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:18:09 AM  (Reporting)  Ended Concentrate Stacks 103 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
10:18:09 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:18:09 AM  (Reporting)  Ended PrivilegedCombine 8 ms
10:18:09 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:18:09 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:18:09 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:18:09 AM  (Reporting)  Ended SplitGroups 8 ms
10:18:09 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:18:09 AM  (Reporting)  Ended CheckBesiegedGroups 1 ms
10:18:09 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:18:09 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1005931 Vespasian Force in region Vindobonna will recover in region Flexum % Health 100 % Cohesion 7
10:18:09 AM  (Reporting)  Ended Damaged Units 6 ms
10:18:09 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:18:09 AM  (Reporting)  _GAO_ Step 1 1005962 Praesidium III, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 665 Noreia SelfVal 10407
10:18:09 AM  (Reporting)  Agenda: Garrison, Value: 32500, Region: 665 Noreia
10:18:09 AM  (Reporting)  _GAO_ Step 1 1005925 Vespasian Force, 654 Vindobonna, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 654 Vindobonna SelfVal 524
10:18:09 AM  (Reporting)  Agenda: Garrison, Value: 32500, Region: 654 Vindobonna
10:18:09 AM  (Reporting)  Ended GarrisonObjectives 3 ms
10:18:09 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:18:09 AM  (Reporting)  Ended CheckBesieging 12 ms
10:18:09 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:18:09 AM  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
10:18:09 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:18:09 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 121 Alpes
10:18:09 AM  (Reporting)  Entering Build Depots Assets
10:18:09 AM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 37
10:18:09 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:18:09 AM  (Reporting)  Ended Split Supports
10:18:09 AM  (Reporting)  Start of AI Check for Land Resupply
10:18:09 AM  (Reporting)  Ended CheckForLandResupply 4 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:18:09 AM  (Reporting)  1005962 Praesidium III, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 11252, Region: 665 Noreia
10:18:09 AM  (Reporting)  1005933 Vespasian Force, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 11252, Region: 665 Noreia
10:18:09 AM  (Reporting)  1005936 Vespasian Force, 665 Noreia, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 11252, Region: 665 Noreia
10:18:09 AM  (Reporting)  1006213 Auxillia I (Gal), 396 Vindonissa, Pow:61, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 8536, Region: 396 Vindonissa
10:18:09 AM  (Reporting)  1005929 Vespasian Force, 396 Vindonissa, Pow:115, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 7711, Region: 396 Vindonissa
10:18:09 AM  (Reporting)  1005925 Vespasian Force, 654 Vindobonna, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 9312, Region: 654 Vindobonna
10:18:09 AM  (Reporting)  1006250 Germanicum mercenarius, 654 Vindobonna, Pow:47, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 8972, Region: 654 Vindobonna
10:18:09 AM  (Reporting)  1005926 Vespasian Force, 654 Vindobonna, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 9312, Region: 654 Vindobonna
10:18:09 AM  (Reporting)  Ended KeepPosition 2 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:18:09 AM  (Reporting)  Ended Concentrate Stacks 470 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 124 Theater_Moesia_Pannonia ***
10:18:09 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:18:09 AM  (Reporting)  Ended PrivilegedCombine 8 ms
10:18:09 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:18:09 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:18:09 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:18:09 AM  (Reporting)  Ended SplitGroups 4 ms
10:18:09 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:18:09 AM  (Reporting)  Ended CheckBesiegedGroups 1 ms
10:18:09 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:18:09 AM  (Reporting)  Ended Damaged Units 2 ms
10:18:09 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:18:09 AM  (Reporting)  Ended GarrisonObjectives 4 ms
10:18:09 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:18:09 AM  (Reporting)  Ended CheckBesieging 11 ms
10:18:09 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:18:09 AM  (Reporting)  Ended Evacuate Force (_EVA_) 12 ms
10:18:09 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:18:09 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
10:18:09 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:18:09 AM  (Reporting)  Ended Check Leaders 1 ms
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ gathered 44 cbt pts, needing: 1674
10:18:09 AM  (Reporting)  _MSG_ 1005960 Equites I (Mac) abort its operation against 1006134 Roxolani not enough forces gathered
10:18:09 AM  (Reporting)  Ended Make Superior Group 61 ms
10:18:09 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 124 Moesia & Pannonia
10:18:09 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:18:09 AM  (Reporting)  _AFA_ 1001239 Classis Moesica has been given the mission Agenda: Naval Superiority, Value: 4130, Region: 2159 Portus Ferrus
10:18:09 AM  (Reporting)  _AFA_ 1001239 Classis Moesica has been given the mission Agenda: Naval Docking, Value: 3412, Region: 931 Egeta
10:18:09 AM  (Reporting)  Ended AssignFleetsOperations 28 ms
10:18:09 AM  (Reporting)  Entering Build Depots Assets
10:18:09 AM  (Reporting)  _BDA_ Nb of land supply units in theater 13 Nb of CPs of Regular/Militia/Cavalry/Artillery: 69
10:18:09 AM  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Moesia_Pannonia
10:18:09 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:18:09 AM  (Reporting)  Ended Build Depots Assets 3 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:18:09 AM  (Reporting)  Ended Split Supports
10:18:09 AM  (Reporting)  Start of AI Check for Land Resupply
10:18:09 AM  (Reporting)  Ended CheckForLandResupply 2 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:18:09 AM  (Reporting)  Ended KeepPosition 1 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Reinforce Front skipped, core ratio is 3.09740637521969
10:18:09 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:18:09 AM  (Reporting)  Ended Concentrate Stacks 1 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
10:18:09 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:18:09 AM  (Reporting)  Ended PrivilegedCombine 5 ms
10:18:09 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:18:09 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:18:09 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:18:09 AM  (Reporting)  Ended SplitGroups 0 ms
10:18:09 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:18:09 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:18:09 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:18:09 AM  (Reporting)  Ended Damaged Units 0 ms
10:18:09 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:18:09 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:18:09 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:18:09 AM  (Reporting)  Ended CheckBesieging 3 ms
10:18:09 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:18:09 AM  (Reporting)  Ended Evacuate Force (_EVA_) 3 ms
10:18:09 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:18:09 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 4 ms
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ gathered 44 cbt pts, needing: 1674
10:18:09 AM  (Reporting)  _MSG_ 1005960 Equites I (Mac) abort its operation against 1006134 Roxolani not enough forces gathered
10:18:09 AM  (Reporting)  Ended Make Superior Group 14 ms
10:18:09 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 130 Thracia & Propontis
10:18:09 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:18:09 AM  (Reporting)  _AFA_ 1004473 1. Fleet has been given the mission Agenda: Naval Docking, Value: 54650, Region: 1020 Byzantium
10:18:09 AM  (Reporting)  _AFA_ 1000979 Classis Alexandrina has been given the mission Agenda: Resupply, Value: 50200, Region: 1020 Byzantium
10:18:09 AM  (Reporting)  _AFA_ 1000979 Classis Alexandrina has been given the mission Agenda: Naval Docking, Value: 6450, Region: 1020 Byzantium
10:18:09 AM  (Reporting)  Ended AssignFleetsOperations 4 ms
10:18:09 AM  (Reporting)  Entering Build Depots Assets
10:18:09 AM  (Reporting)  _BDA_ Nb of land supply units in theater 1 Nb of CPs of Regular/Militia/Cavalry/Artillery: 17
10:18:09 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:18:09 AM  (Reporting)  Ended Split Supports
10:18:09 AM  (Reporting)  Start of AI Check for Land Resupply
10:18:09 AM  (Reporting)  Ended CheckForLandResupply 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:18:09 AM  (Reporting)  Ended KeepPosition 0 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
10:18:09 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:18:09 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
10:18:09 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:18:09 AM  (Reporting)  Ended PrivilegedCombine 11 ms
10:18:09 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:18:09 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:18:09 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:18:09 AM  (Reporting)  Ended SplitGroups 4 ms
10:18:09 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:18:09 AM  (Reporting)  Ended CheckBesiegedGroups 1 ms
10:18:09 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:18:09 AM  (Reporting)  Ended Damaged Units 1 ms
10:18:09 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:18:09 AM  (Reporting)  Ended GarrisonObjectives 4 ms
10:18:09 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:18:09 AM  (Reporting)  Ended CheckBesieging 18 ms
10:18:09 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:18:09 AM  (Reporting)  Ended Evacuate Force (_EVA_) 19 ms
10:18:09 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:18:09 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 20 ms
10:18:09 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:18:09 AM  (Reporting)  _CLD_ Leader (Split Segment V) Marcus Ulpius Traianus in Rusucuru has been detached from group 1004287 Numidia auxillarii
10:18:09 AM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1006566 Marcus Ulpius Traianus 2005 Rusucuru toward 1004287 Numidia auxillarii, 2005 Rusucuru, Pow:311, Count: 4(l 1/L 3/S 0)
10:18:09 AM  (Reporting)  Ended Check Leaders 13 ms
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 137 Africa Magna
10:18:09 AM  (Reporting)  Entering Build Depots Assets
10:18:09 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 26
10:18:09 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:18:09 AM  (Reporting)  Ended Split Supports
10:18:09 AM  (Reporting)  Start of AI Check for Land Resupply
10:18:09 AM  (Reporting)  Ended CheckForLandResupply 1 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:18:09 AM  (Reporting)  1004130 Tingitania manus, 1979 Tingis, Pow:79, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 8640, Region: 1979 Tingis
10:18:09 AM  (Reporting)  1004287 Numidia auxillarii, 2005 Rusucuru, Pow:289, Count: 5(l 2/L 3/S 0) Agenda: Keep Position, Value: 3562, Region: 2005 Rusucuru
10:18:09 AM  (Reporting)  Ended KeepPosition 1 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:18:09 AM  (Reporting)  Ended Concentrate Stacks 1 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 119 Gallia
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 126 Theater_Sarmatia ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
10:18:09 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:18:09 AM  (Reporting)  Ended PrivilegedCombine 6 ms
10:18:09 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:18:09 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:18:09 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:18:09 AM  (Reporting)  Ended SplitGroups 1 ms
10:18:09 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:18:09 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:18:09 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:18:09 AM  (Reporting)  Ended Damaged Units 1 ms
10:18:09 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:18:09 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:18:09 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:18:09 AM  (Reporting)  Ended CheckBesieging 5 ms
10:18:09 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:18:09 AM  (Reporting)  Ended Evacuate Force (_EVA_) 5 ms
10:18:09 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:18:09 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 5 ms
10:18:09 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:18:09 AM  (Reporting)  Ended Check Leaders 0 ms
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ gathered 235 cbt pts, needing: 297
10:18:09 AM  (Reporting)  _MSG_ 1005880 Illyria manus abort its operation against 1005907 Vitellian Force not enough forces gathered
10:18:09 AM  (Reporting)  Ended Make Superior Group 89 ms
10:18:09 AM  (Reporting)  Entering AmpibiousStaging (_AMS_)
10:18:09 AM  (Reporting)  1005880 Illyria manus, 669 Salonae, Pow:235, Count: 2(l 1/L 1/S 0) Agenda: Prep. Amphibious, Value: 144300, Region: 669 Salonae
10:18:09 AM  (Reporting)  _AMS_ Staging region 669 Salonae  - Landing Region: 355 Bononia Base AINeed (x1): 351
10:18:09 AM  (Reporting)  _AMS_ Already Gathered/ en route: 470 cbt pts Supply Elts: 0 Hvy Elts: 0
10:18:09 AM  (Reporting)  _AMS_ Transports points gathered: 0 and en route: 0
10:18:09 AM  (Reporting)  _AMS_ Sufficient land forces gathered, exiting AmpibiousStaging
10:18:09 AM  (Reporting)  Ended AmpibiousStaging 20 ms
10:18:09 AM  (Reporting)  Entering AmphibiousLaunching (_AML_)
10:18:09 AM  (Reporting)  _AML_ Staging region 669 Salonae  - Landing Region: 355 Bononia Base AINeed (x1): 351 Gathered 235
10:18:09 AM  (Reporting)  _AML_ Transports points gathered: 0 and en route: 0
10:18:09 AM  (Reporting)  _AML_ Still gathering forces for operation, Strength in Staging Region: 235 but no transport capacity.
10:18:09 AM  (Reporting)  Ended AmphibiousLaunching 1 ms
10:18:09 AM  (Reporting)  Entering Build Depots Assets
10:18:09 AM  (Reporting)  _BDA_ Nb of land supply units in theater 1 Nb of CPs of Regular/Militia/Cavalry/Artillery: 17
10:18:09 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:18:09 AM  (Reporting)  Ended Split Supports
10:18:09 AM  (Reporting)  Start of AI Check for Land Resupply
10:18:09 AM  (Reporting)  Ended CheckForLandResupply 1 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:18:09 AM  (Reporting)  Ended KeepPosition 0 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
10:18:09 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:18:09 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 136 Theater_Scythia ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
10:18:09 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:18:09 AM  (Reporting)  Ended PrivilegedCombine 6 ms
10:18:09 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:18:09 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:18:09 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:18:09 AM  (Reporting)  Ended SplitGroups 5 ms
10:18:09 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:18:09 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:18:09 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:18:09 AM  (Reporting)  Ended Damaged Units 1 ms
10:18:09 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:18:09 AM  (Reporting)  _GAO_ Step 1 1006389 Praesidium XXIX, 1294 Pelusium, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 1294 Pelusium SelfVal 259
10:18:09 AM  (Reporting)  Agenda: Garrison, Value: 8417, Region: 1294 Pelusium
10:18:09 AM  (Reporting)  Ended GarrisonObjectives 2 ms
10:18:09 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:18:09 AM  (Reporting)  Ended CheckBesieging 6 ms
10:18:09 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:18:09 AM  (Reporting)  Ended Evacuate Force (_EVA_) 7 ms
10:18:09 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:18:09 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 185 ms
10:18:09 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:18:09 AM  (Reporting)  Ended Check Leaders 1 ms
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  Ended Make Superior Group 82 ms
10:18:09 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 135 Aegyptus & Nilus
10:18:09 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:18:09 AM  (Reporting)  _NVS_ : Nav Supp 1004496 Fluv.Class. I chance: 20 failed.
10:18:09 AM  (Reporting)  _AFA_ 1004496 Fluv.Class. I has been given the mission Agenda: Naval Calling, Value: 2500, Region: 1305 Alexandria
10:18:09 AM  (Reporting)  _AFA_ 1000943 Classis Syriaca has been given the mission Agenda: Naval Superiority, Value: 2820, Region: 2594 Creticum Mare Occidentalis
10:18:09 AM  (Reporting)  _AFA_ 1000943 Classis Syriaca has been given the mission Agenda: Naval Calling, Value: 17550, Region: 1294 Pelusium
10:18:09 AM  (Reporting)  Ended AssignFleetsOperations 183 ms
10:18:09 AM  (Reporting)  Entering Build Depots Assets
10:18:09 AM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 30
10:18:09 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:18:09 AM  (Reporting)  Ended Split Supports
10:18:09 AM  (Reporting)  Start of AI Check for Land Resupply
10:18:09 AM  (Reporting)  Ended CheckForLandResupply 5 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:18:09 AM  (Reporting)  Ended KeepPosition 0 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
10:18:09 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:18:09 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 122 Theater_Germania ***
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 122 Germania
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 259 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 148 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 85 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 124 Theater_Moesia_Pannonia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 95 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 40 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 126 Theater_Sarmatia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 136 Theater_Scythia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 14 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 122 Theater_Germania ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 22373 AllOppPowLand: 46661 AllOwnPowNav: 11447 AllOppPowNav 1663
10:18:09 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 131 Theater_Asia_Minor Owned armies (extended): 62 Enemy armies: 4 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1005957 Praesidium XV (Pow.71)
10:18:09 AM  (Reporting)  1004688 Praesidium XXVII (Pow.42)
10:18:09 AM  (Reporting)  1004674 Praesidium XXIV (Pow.42)
10:18:09 AM  (Reporting)  1005298 Vex. III (Pow.65)
10:18:09 AM  (Reporting)  1003848 Praesidium VII (Pow.57)
10:18:09 AM  (Reporting)  1005958 Praesidium XXIII (Pow.28)
10:18:09 AM  (Reporting)  1006201 Vex. IV (Pow.49)
10:18:09 AM  (Reporting)  1006562 Praesidium VIII (Pow.71)
10:18:09 AM  (Reporting)  1003816 Praesidium X (Pow.71)
10:18:09 AM  (Reporting)  1004229 Mucianus exercitus (Pow.191)
10:18:09 AM  (Reporting)  1004320 Equites I (Ori) (Pow.47)
10:18:09 AM  (Reporting)  1006101 Praesidium I (Pow.0)
10:18:09 AM  (Reporting)  1000713 Pontus manus (Pow.64)
10:18:09 AM  (Reporting)  1004796 Auxillia I (Asi) (Pow.61)
10:18:09 AM  (Reporting)  1005304 Equites I (Asi) (Pow.44)
10:18:09 AM  (Reporting)  1004814 Vex. II (Pow.36)
10:18:09 AM  (Reporting)  1004605 Iberica sagitarii (Pow.87)
10:18:09 AM  (Reporting)  1000668 Osroene manus (Pow.408)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Secondary Region 2058 Salamis Pick 17 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Primary Region 1125 Trapezus Pick 84 has enough garrison (Value: 71) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1101 Ancyra Pick 15 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1150 Samosata Pick 17 has enough garrison (Value: 136) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1119 Sebastia Pick 14 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1148 Melitene Pick 23 has enough garrison (Value: 136) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004814 Vex. II, 1051 Nicomedia, Pow:36, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 402 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 26130, Region: 1020 Byzantium
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004605 Iberica sagitarii, 1110 Amisus, Pow:87, Count: 2(l 1/L 1/S 0) Fitness 52 PickVal 100 SelfVal 424 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 22048, Region: 1937 Phasis
10:18:09 AM  (Reporting)  Secondary Region 1142 Tarsus Pick 34 has enough garrison (Value: 114) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1054 Cyzicus Pick 17 has enough garrison (Value: 44) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1143 Adana Pick 14 has enough garrison (Value: 71) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1110 Amisus Pick 27 has enough garrison (Value: 216) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1062 Phoceum Pick 16 has enough garrison (Value: 71) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1056 Pergamos Pick 16 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1065 Halicarnassum Pick 13 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004814 Vex. II, 1051 Nicomedia, Pow:36, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 31 SelfVal 1341 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 26000, Region: 1108 Sinope
10:18:09 AM  (Reporting)  Secondary Region 1094 Pamphylia Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1132 Satala Pick 9 has enough garrison (Value: 134) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1052 Nicaea Pick 19 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004605 Iberica sagitarii, 1110 Amisus, Pow:87, Count: 2(l 1/L 1/S 0) Fitness 60 PickVal 8 SelfVal 674 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 30000, Region: 1126 Hermos
10:18:09 AM  (Reporting)  Secondary Region 2056 Rhodos Pick 19 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Primary Region 1064 Colophon Pick 100 has enough garrison (Value: 446) - evaluation skipped
10:18:09 AM  (Reporting)  Primary Region 1153 Issus Pick 100 has enough garrison (Value: 441) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 2849 Delos Pick 4 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1068 Lydia Pick 21 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1079 Pessimus Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1051 Nicomedia Pick 40 has enough garrison (Value: 107) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004814 Vex. II, 1051 Nicomedia, Pow:36, Count: 1(l 0/L 1/S 0) Fitness 60 PickVal 17 SelfVal 817 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 30000, Region: 1111 Amasia
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004605 Iberica sagitarii, 1110 Amisus, Pow:87, Count: 2(l 1/L 1/S 0) Fitness 42 PickVal 3 SelfVal 239 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 10038, Region: 1123 Thermodon
10:18:09 AM  (Reporting)  Secondary Region 1083 Heraclea Pontica Pick 13 has enough garrison (Value: 408) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1113 Mazaca Pick 16 has enough garrison (Value: 64) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 2057 Paphos Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1057 Mytilene Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1073 Lycia Pick 12 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1105 Tyana Pick 11 has enough garrison (Value: 47) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1092 Icaunium Pick 9 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1055 Troadia Pick 10 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1155 Zeugma Pick 3 has enough garrison (Value: 136) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004605 Iberica sagitarii, 1110 Amisus, Pow:87, Count: 2(l 1/L 1/S 0) Fitness 50 PickVal 2 SelfVal 248 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 12400, Region: 1127 Pyradres Mons
10:18:09 AM  (Reporting)  Secondary Region 1257 Coele Syria Pick 4 has enough garrison (Value: 71) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004814 Vex. II, 1051 Nicomedia, Pow:36, Count: 1(l 0/L 1/S 0) Fitness 48 PickVal 2 SelfVal 169 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 8112, Region: 1122 Cabira
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 132 Theater_Oriens Owned armies (extended): 56 Enemy armies: 21 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1004786 Praesidium XXXII (Pow.31)
10:18:09 AM  (Reporting)  1006389 Praesidium XXIX (Pow.42)
10:18:09 AM  (Reporting)  1006390 Rabbel II manus (Pow.54)
10:18:09 AM  (Reporting)  1005954 Praesidium XXI (Pow.42)
10:18:09 AM  (Reporting)  1000820 Palestina exercitus (Pow.2828)
10:18:09 AM  (Reporting)  1004236 Praesidium IX (Pow.42)
10:18:09 AM  (Reporting)  1006098 Praesidium XVII (Pow.42)
10:18:09 AM  (Reporting)  1004210 Geminus manus (Pow.0)
10:18:09 AM  (Reporting)  1004508 Alexander manus (Pow.467)
10:18:09 AM  (Reporting)  1006413 Arabia mercenarius (Pow.70)
10:18:09 AM  (Reporting)  1006100 Praesidium V (Pow.42)
10:18:09 AM  (Reporting)  1006099 Praesidium XIX (Pow.42)
10:18:09 AM  (Reporting)  1004737 Arabia mercenarius (Pow.61)
10:18:09 AM  (Reporting)  1006316 Sagittarii I (Ori) (Pow.30)
10:18:09 AM  (Reporting)  1004281 Arabia mercenarius (Pow.8)
10:18:09 AM  (Reporting)  1006180 Equ.Sagit. I (Ori) (Pow.54)
10:18:09 AM  (Reporting)  1000699 Palmyrene manus (Pow.177)
10:18:09 AM  (Reporting)  1005722 L. Antonius manus (Pow.94)
10:18:09 AM  (Reporting)  1004955 Cerialis manus (Pow.46)
10:18:09 AM  (Reporting)  1004454 Praesidium XX (Pow.42)
10:18:09 AM  (Reporting)  1005957 Praesidium XV (Pow.71)
10:18:09 AM  (Reporting)  1004688 Praesidium XXVII (Pow.42)
10:18:09 AM  (Reporting)  1004674 Praesidium XXIV (Pow.42)
10:18:09 AM  (Reporting)  1005298 Vex. III (Pow.65)
10:18:09 AM  (Reporting)  1003848 Praesidium VII (Pow.57)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Primary Region 1153 Issus Pick 100 has enough garrison (Value: 441) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1005722 L. Antonius manus, 1249 Palmyrene, Pow:94, Count: 5(l 1/L 2/S 2) Fitness 39 PickVal 100 SelfVal 1231 AINeed 283
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 19500, Region: 1249 Palmyrene
10:18:09 AM  (Reporting)  Region 1279 Petra Pick 5 SelfVal 825 Need 387  no group candidate found
10:18:09 AM  (Reporting)  CheckRegionForOperation 1000820 Palestina exercitus, 1276 Perea, Pow:2828, Count: 13(l 1/L 8/S 4) Fitness 55 PickVal 31 SelfVal 2111 AINeed 1278
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 27500, Region: 1268 Batanea
10:18:09 AM  (Reporting)  Mobilizing auxiliary group 1006390 Rabbel II manus
10:18:09 AM  (Reporting)  CheckRegionForOperation 1006390 Rabbel II manus, 1294 Pelusium, Pow:54, Count: 3(l 1/L 1/S 1) Fitness 36 PickVal 2 SelfVal 428 AINeed 329
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 15408, Region: 1274 Philistaei
10:18:09 AM  (Reporting)  CheckRegionForOperation 1005722 L. Antonius manus, 1249 Palmyrene, Pow:94, Count: 5(l 1/L 2/S 2) Fitness 65 PickVal 15 SelfVal 351 AINeed 77
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 22815, Region: 1248 Corsote
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004508 Alexander manus, 1266 Galilea, Pow:467, Count: 7(l 1/L 5/S 1) Fitness 65 PickVal 15 SelfVal 1543 AINeed 966
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 1266 Galilea
10:18:09 AM  (Reporting)  Secondary Region 1143 Adana Pick 14 has enough garrison (Value: 71) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1142 Tarsus Pick 34 has enough garrison (Value: 114) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004454 Praesidium XX, 1259 Orontes, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 5 SelfVal 1047 AINeed 123
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 1258 Apamene
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004508 Alexander manus, 1266 Galilea, Pow:467, Count: 7(l 1/L 5/S 1) Fitness 50 PickVal 8 SelfVal 1262 AINeed 275
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 25000, Region: 1265 Tyrus
10:18:09 AM  (Reporting)  Secondary Region 1150 Samosata Pick 17 has enough garrison (Value: 136) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1155 Zeugma Pick 3 has enough garrison (Value: 136) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1294 Pelusium Pick 13 has enough garrison (Value: 42) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1257 Coele Syria Pick 4 has enough garrison (Value: 71) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004508 Alexander manus, 1266 Galilea, Pow:467, Count: 7(l 1/L 5/S 1) Fitness 81 PickVal 4 SelfVal 85 AINeed 645
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 6885, Region: 1250 Phaliga
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 129 Theater_Macedonia_Graecia Owned armies (extended): 38 Enemy armies: 1 Land Ratio: 1.19 Land Core Ratio: 5.00  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1005725 Praesidium XXX (Pow.13)
10:18:09 AM  (Reporting)  1003841 Praesidium VI (Pow.0)
10:18:09 AM  (Reporting)  1005959 Praesidium XIII (Pow.1)
10:18:09 AM  (Reporting)  1004698 Vex. I (Pow.42)
10:18:09 AM  (Reporting)  1006563 Praesidium XXII (Pow.42)
10:18:09 AM  (Reporting)  1006270 Praesidium IV (Pow.42)
10:18:09 AM  (Reporting)  1006392 Praesidium XVI (Pow.42)
10:18:09 AM  (Reporting)  1006271 Praesidium III (Pow.42)
10:18:09 AM  (Reporting)  1004956 Praesidium XXXI (Pow.71)
10:18:09 AM  (Reporting)  1005440 Praesidium XXXV (Pow.0)
10:18:09 AM  (Reporting)  1004756 Praesidium XIV (Pow.0)
10:18:09 AM  (Reporting)  1006102 Praesidium XXXIII (Pow.9)
10:18:09 AM  (Reporting)  1006182 Praesidium XVIII (Pow.13)
10:18:09 AM  (Reporting)  1004809 Epibatae V (Pow.34)
10:18:09 AM  (Reporting)  1004224 Epibatae I (Pow.36)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Primary Region 1026 Chalcidis Pick 100 has enough garrison (Value: 145) - evaluation skipped
10:18:09 AM  (Reporting)  Primary Region 1042 Attica Pick 75 has enough garrison (Value: 71) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 945 Epidamnia Pick 36 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 946 Appolonia Pick 9 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 2055 Cnossos Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1049 Corcyra Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Region 996 Oescus Pick 26 SelfVal 89 Need 501  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 2054 Gortyna Pick 9 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1034 Magnesia Pick 7 has enough garrison (Value: 1) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1031 Epirus Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1044 Achaia Pick 11 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1043 Corinthia Pick 11 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Region 1004 Philippopolis Pick 73 SelfVal 102 Need 512  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 1041 Chalcis Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004809 Epibatae V, 1025 Migdonia, Pow:34, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 35 SelfVal 280 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 18200, Region: 933 Naissus
10:18:09 AM  (Reporting)  Secondary Region 943 Lissus Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 134 Theater_Mesopotamia Owned armies (extended): 34 Enemy armies: 8 Land Ratio: 0.28 Land Core Ratio: 0.40  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1006413 Arabia mercenarius (Pow.70)
10:18:09 AM  (Reporting)  1004737 Arabia mercenarius (Pow.61)
10:18:09 AM  (Reporting)  1006316 Sagittarii I (Ori) (Pow.30)
10:18:09 AM  (Reporting)  1004281 Arabia mercenarius (Pow.8)
10:18:09 AM  (Reporting)  1006180 Equ.Sagit. I (Ori) (Pow.54)
10:18:09 AM  (Reporting)  1000699 Palmyrene manus (Pow.177)
10:18:09 AM  (Reporting)  1005722 L. Antonius manus (Pow.94)
10:18:09 AM  (Reporting)  1004955 Cerialis manus (Pow.46)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  CheckRegionForOperation 1005722 L. Antonius manus, 1249 Palmyrene, Pow:94, Count: 5(l 1/L 2/S 2) Fitness 39 PickVal 100 SelfVal 1231 AINeed 283
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 19500, Region: 1249 Palmyrene
10:18:09 AM  (Reporting)  CheckRegionForOperation 1005722 L. Antonius manus, 1249 Palmyrene, Pow:94, Count: 5(l 1/L 2/S 2) Fitness 60 PickVal 15 SelfVal 351 AINeed 77
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 21060, Region: 1248 Corsote
10:18:09 AM  (Reporting)  Region 1250 Phaliga Pick 4 SelfVal 85 Need 645  no group candidate found
10:18:09 AM  (Reporting)  Region 1268 Batanea Pick 31 SelfVal 2111 Need 1278  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 1148 Melitene Pick 23 has enough garrison (Value: 136) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1150 Samosata Pick 17 has enough garrison (Value: 136) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004454 Praesidium XX, 1259 Orontes, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 5 SelfVal 1047 AINeed 123
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 1258 Apamene
10:18:09 AM  (Reporting)  Secondary Region 1155 Zeugma Pick 3 has enough garrison (Value: 136) - evaluation skipped
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 31 Enemy armies: 8 Land Ratio: 0.32 Land Core Ratio: 0.37  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1006195 Impedimenta Ib (Pow.0)
10:18:09 AM  (Reporting)  1005962 Praesidium III (Pow.42)
10:18:09 AM  (Reporting)  1005933 Vespasian Force (Pow.42)
10:18:09 AM  (Reporting)  1005935 Vespasian Force (Pow.42)
10:18:09 AM  (Reporting)  1005936 Vespasian Force (Pow.71)
10:18:09 AM  (Reporting)  1006108 Equites I (Gal) (Pow.44)
10:18:09 AM  (Reporting)  1006310 Auxillia II (Gal) (Pow.48)
10:18:09 AM  (Reporting)  1006213 Auxillia I (Gal) (Pow.61)
10:18:09 AM  (Reporting)  1005929 Vespasian Force (Pow.115)
10:18:09 AM  (Reporting)  1005931 Vespasian Force (Pow.2)
10:18:09 AM  (Reporting)  1005925 Vespasian Force (Pow.42)
10:18:09 AM  (Reporting)  1006250 Germanicum mercenarius (Pow.47)
10:18:09 AM  (Reporting)  1005926 Vespasian Force (Pow.71)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Secondary Region 665 Noreia Pick 100 has enough garrison (Value: 197) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 684 Eravisci Pick 22 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 656 Flexum Pick 2 has enough garrison (Value: 180) - evaluation skipped
10:18:09 AM  (Reporting)  Region 270 Tegua Pick 12 SelfVal 12 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 680 Brigetio Pick 9 has enough garrison (Value: 73) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 654 Vindobonna Pick 2 has enough garrison (Value: 202) - evaluation skipped
10:18:09 AM  (Reporting)  Region 352 Aquilea Pick 10 SelfVal 172 Need 169  no group candidate found
10:18:09 AM  (Reporting)  CheckRegionForOperation 1005936 Vespasian Force, 665 Noreia, Pow:71, Count: 1(l 0/L 1/S 0) Fitness 37 PickVal 4 SelfVal 137 AINeed 78
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 5069, Region: 353 Udinum
10:18:09 AM  (Reporting)  Mobilizing auxiliary group 1005935 Vespasian Force
10:18:09 AM  (Reporting)  Region 324 Argentoratum Pick 4 SelfVal 4 Need 338  no group candidate found
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 124 Theater_Moesia_Pannonia Owned armies (extended): 35 Enemy armies: 2 Land Ratio: 3.34 Land Core Ratio: 3.10  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1005960 Equites I (Mac) (Pow.44)
10:18:09 AM  (Reporting)  1004524 2. Vespasian Force (Pow.61)
10:18:09 AM  (Reporting)  1001116 Singidunum manus (Pow.2289)
10:18:09 AM  (Reporting)  1005820 Sarmatii (Pow.98)
10:18:09 AM  (Reporting)  1006564 Praesidium XXVIII (Pow.42)
10:18:09 AM  (Reporting)  1004404 Praesidium XI (Pow.71)
10:18:09 AM  (Reporting)  1006103 Aponianus manus (Pow.59)
10:18:09 AM  (Reporting)  1006183 Tettius manus (Pow.141)
10:18:09 AM  (Reporting)  1006195 Impedimenta Ib (Pow.0)
10:18:09 AM  (Reporting)  1005962 Praesidium III (Pow.42)
10:18:09 AM  (Reporting)  1005933 Vespasian Force (Pow.42)
10:18:09 AM  (Reporting)  1005935 Vespasian Force (Pow.42)
10:18:09 AM  (Reporting)  1005936 Vespasian Force (Pow.71)
10:18:09 AM  (Reporting)  1005931 Vespasian Force (Pow.2)
10:18:09 AM  (Reporting)  1005925 Vespasian Force (Pow.42)
10:18:09 AM  (Reporting)  1006250 Germanicum mercenarius (Pow.47)
10:18:09 AM  (Reporting)  1005926 Vespasian Force (Pow.71)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004524 2. Vespasian Force, 991 Novae, Pow:61, Count: 2(l 0/L 1/S 1) Fitness 65 PickVal 59 SelfVal 404 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 26260, Region: 992 Nicopolis
10:18:09 AM  (Reporting)  CheckRegionForOperation 1005820 Sarmatii, 987 Dorosturum, Pow:98, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 41 SelfVal 314 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 20410, Region: 987 Dorosturum
10:18:09 AM  (Reporting)  Secondary Region 679 Sirmium Pick 100 has enough garrison (Value: 42) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 927 Singidunum Pick 80 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 931 Egeta Pick 33 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1001116 Singidunum manus, 992 Nicopolis, Pow:2289, Count: 15(l 3/L 7/S 5) Fitness 31 PickVal 26 SelfVal 89 AINeed 501
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 2759, Region: 996 Oescus
10:18:09 AM  (Reporting)  Secondary Region 985 Tomi Pick 9 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1005933 Vespasian Force, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 10407 AINeed 18
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 665 Noreia
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004404 Praesidium XI, 927 Singidunum, Pow:71, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 35 SelfVal 280 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 18200, Region: 933 Naissus
10:18:09 AM  (Reporting)  Secondary Region 684 Eravisci Pick 22 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 930 Viminacium Pick 9 has enough garrison (Value: 73) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 945 Epidamnia Pick 36 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 680 Brigetio Pick 9 has enough garrison (Value: 73) - evaluation skipped
10:18:09 AM  (Reporting)  Region 1505 Tyras Pick 100 SelfVal 169 Need 60  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 991 Novae Pick 18 has enough garrison (Value: 73) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 984 Troesmis Pick 11 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1001116 Singidunum manus, 992 Nicopolis, Pow:2289, Count: 15(l 3/L 7/S 5) Fitness 32 PickVal 73 SelfVal 102 AINeed 512
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 3264, Region: 1004 Philippopolis
10:18:09 AM  (Reporting)  CheckRegionForOperation 1001116 Singidunum manus, 992 Nicopolis, Pow:2289, Count: 15(l 3/L 7/S 5) Fitness 30 PickVal 4 SelfVal 18 AINeed 567
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 540, Region: 1003 Thracia
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004524 2. Vespasian Force, 991 Novae, Pow:61, Count: 2(l 0/L 1/S 1) Fitness 65 PickVal 28 SelfVal 153 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 9945, Region: 1016 Andrinopolis
10:18:09 AM  (Reporting)  Secondary Region 943 Lissus Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1005820 Sarmatii, 987 Dorosturum, Pow:98, Count: 1(l 0/L 1/S 0) Fitness 30 PickVal 3 SelfVal 19 AINeed 239
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 570, Region: 1008 Coralli
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 130 Theater_Thracia Owned armies (extended): 18 Enemy armies: 1 Land Ratio: 0.72 Land Core Ratio: 5.00  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1005304 Equites I (Asi) (Pow.44)
10:18:09 AM  (Reporting)  1006563 Praesidium XXII (Pow.42)
10:18:09 AM  (Reporting)  1006270 Praesidium IV (Pow.42)
10:18:09 AM  (Reporting)  1006392 Praesidium XVI (Pow.42)
10:18:09 AM  (Reporting)  1006271 Praesidium III (Pow.42)
10:18:09 AM  (Reporting)  1004956 Praesidium XXXI (Pow.71)
10:18:09 AM  (Reporting)  1004814 Vex. II (Pow.36)
10:18:09 AM  (Reporting)  1006182 Praesidium XVIII (Pow.13)
10:18:09 AM  (Reporting)  1004809 Epibatae V (Pow.34)
10:18:09 AM  (Reporting)  1004224 Epibatae I (Pow.36)
10:18:09 AM  (Reporting)  1004524 2. Vespasian Force (Pow.61)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Region 1004 Philippopolis Pick 73 SelfVal 102 Need 512  no group candidate found
10:18:09 AM  (Reporting)  CheckRegionForOperation 1006182 Praesidium XVIII, 1025 Migdonia, Pow:13, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 18 SelfVal 100 AINeed 17
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 6500, Region: 991 Novae
10:18:09 AM  (Reporting)  Secondary Region 1054 Cyzicus Pick 17 has enough garrison (Value: 44) - evaluation skipped
10:18:09 AM  (Reporting)  Primary Region 1026 Chalcidis Pick 100 has enough garrison (Value: 145) - evaluation skipped
10:18:09 AM  (Reporting)  Region 1008 Coralli Pick 3 SelfVal 19 Need 239  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 1020 Byzantium Pick 100 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004524 2. Vespasian Force, 991 Novae, Pow:61, Count: 2(l 0/L 1/S 1) Fitness 60 PickVal 28 SelfVal 153 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 9180, Region: 1016 Andrinopolis
10:18:09 AM  (Reporting)  Secondary Region 1056 Pergamos Pick 16 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1052 Nicaea Pick 19 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1055 Troadia Pick 10 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1051 Nicomedia Pick 40 has enough garrison (Value: 107) - evaluation skipped
10:18:09 AM  (Reporting)  Region 1003 Thracia Pick 4 SelfVal 18 Need 567  no group candidate found
10:18:09 AM  (Reporting)  Region 996 Oescus Pick 26 SelfVal 89 Need 501  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 1057 Mytilene Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 137 Theater_Africa Owned armies (extended): 22 Enemy armies: 21 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1004786 Praesidium XXXII (Pow.31)
10:18:09 AM  (Reporting)  1004130 Tingitania manus (Pow.79)
10:18:09 AM  (Reporting)  1006399 Equites I (Afr) (Pow.3)
10:18:09 AM  (Reporting)  1004287 Numidia auxillarii (Pow.289)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Secondary Region 1979 Tingis Pick 87 has enough garrison (Value: 121) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1298 Memphys Pick 10 has enough garrison (Value: 71) - evaluation skipped
10:18:09 AM  (Reporting)  Region 2000 Iol Pick 100 SelfVal 1051 Need 15  no group candidate found
10:18:09 AM  (Reporting)  Region 2005 Rusucuru Pick 6 SelfVal 107 Need 205  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 1997 Cartenna Pick 25 has enough garrison (Value: 42) - evaluation skipped
10:18:09 AM  (Reporting)  Region 1985 Rusaddir Pick 10 SelfVal 96 Need 0  no group candidate found
10:18:09 AM  (Reporting)  Region 1980 Septa Pick 4 SelfVal 102 Need 60  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 1990 Siga Pick 13 has enough garrison (Value: 42) - evaluation skipped
10:18:09 AM  (Reporting)  Region 1986 Lemnis Pick 3 SelfVal 87 Need 60  no group candidate found
10:18:09 AM  (Reporting)  Region 1999 Auzea Pick 3 SelfVal 71 Need 122  no group candidate found
10:18:09 AM  (Reporting)  Region 2003 Zabi Pick 3 SelfVal 74 Need 223  no group candidate found
10:18:09 AM  (Reporting)  Region 1981 Petroselinum Pick 3 SelfVal 85 Need 60  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 2079 Nubae Pick 15 has enough garrison (Value: 73) - evaluation skipped
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 5 Enemy armies: 38 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1006108 Equites I (Gal) (Pow.44)
10:18:09 AM  (Reporting)  1006310 Auxillia II (Gal) (Pow.48)
10:18:09 AM  (Reporting)  1006213 Auxillia I (Gal) (Pow.61)
10:18:09 AM  (Reporting)  1005929 Vespasian Force (Pow.115)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Region 263 Vienna Pick 2 SelfVal 2 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 250 Massalia Pick 10 SelfVal 10 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 254 Alpes Maritimae Pick 2 SelfVal 2 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 318 Durocorturum Pick 5 SelfVal 5 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 203 Burdigala Pick 6 SelfVal 6 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 442 Colonia Agrippa Pick 7 SelfVal 7 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 262 Cularo Pick 2 SelfVal 2 Need 338  no group candidate found
10:18:09 AM  (Reporting)  CheckRegionForOperation 1006310 Auxillia II (Gal), 396 Vindonissa, Pow:48, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 2 SelfVal 2 AINeed 31
10:18:09 AM  (Reporting)  Agenda: Attack, Value: 130, Region: 276 Vesontio
10:18:09 AM  (Reporting)  Region 210 Cessero Pick 2 SelfVal 2 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 270 Tegua Pick 12 SelfVal 12 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 288 Cenabum Pick 2 SelfVal 2 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 448 Vagiones Pick 2 SelfVal 2 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 314 Gesoriacum Pick 2 SelfVal 2 Need 338  no group candidate found
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 123 Theater_Illyria Owned armies (extended): 12 Enemy armies: 1 Land Ratio: 4.70 Land Core Ratio: 5.00  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1005880 Illyria manus (Pow.235)
10:18:09 AM  (Reporting)  1006564 Praesidium XXVIII (Pow.42)
10:18:09 AM  (Reporting)  1004404 Praesidium XI (Pow.71)
10:18:09 AM  (Reporting)  1006103 Aponianus manus (Pow.59)
10:18:09 AM  (Reporting)  1006183 Tettius manus (Pow.141)
10:18:09 AM  (Reporting)  1006195 Impedimenta Ib (Pow.0)
10:18:09 AM  (Reporting)  1005962 Praesidium III (Pow.42)
10:18:09 AM  (Reporting)  1005933 Vespasian Force (Pow.42)
10:18:09 AM  (Reporting)  1005935 Vespasian Force (Pow.42)
10:18:09 AM  (Reporting)  1005936 Vespasian Force (Pow.71)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Secondary Region 669 Salonae Pick 100 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004404 Praesidium XI, 927 Singidunum, Pow:71, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 583 AINeed 18
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 679 Sirmium
10:18:09 AM  (Reporting)  CheckRegionForOperation 1005933 Vespasian Force, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 10407 AINeed 18
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 665 Noreia
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004404 Praesidium XI, 927 Singidunum, Pow:71, Count: 1(l 0/L 1/S 0) Fitness 60 PickVal 80 SelfVal 531 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 30000, Region: 927 Singidunum
10:18:09 AM  (Reporting)  Secondary Region 910 Pasinum Pick 10 has enough garrison (Value: 73) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004404 Praesidium XI, 927 Singidunum, Pow:71, Count: 1(l 0/L 1/S 0) Fitness 55 PickVal 35 SelfVal 280 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 15400, Region: 933 Naissus
10:18:09 AM  (Reporting)  Secondary Region 945 Epidamnia Pick 36 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Region 352 Aquilea Pick 10 SelfVal 172 Need 169  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 920 Epidaurus Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 943 Lissus Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 919 Pharos Pick 2 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 946 Appolonia Pick 9 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1005880 Illyria manus, 669 Salonae, Pow:235, Count: 2(l 1/L 1/S 0) Fitness 50 PickVal 4 SelfVal 137 AINeed 78
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 6850, Region: 353 Udinum
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 77 Enemy armies: 43 Land Ratio: 0.35 Land Core Ratio: 0.20  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1004786 Praesidium XXXII (Pow.31)
10:18:09 AM  (Reporting)  1006179 Praesidium XXVI (Pow.42)
10:18:09 AM  (Reporting)  1006207 Vex. V (Pow.49)
10:18:09 AM  (Reporting)  1005436 Praesidium XXXIV (Pow.71)
10:18:09 AM  (Reporting)  1006267 Praesidium II (Pow.42)
10:18:09 AM  (Reporting)  1005953 Praesidium XXV (Pow.42)
10:18:09 AM  (Reporting)  1005247 Praesidium XII (Pow.71)
10:18:09 AM  (Reporting)  1006389 Praesidium XXIX (Pow.42)
10:18:09 AM  (Reporting)  1006390 Rabbel II manus (Pow.54)
10:18:09 AM  (Reporting)  1005954 Praesidium XXI (Pow.42)
10:18:09 AM  (Reporting)  1004236 Praesidium IX (Pow.42)
10:18:09 AM  (Reporting)  1006098 Praesidium XVII (Pow.42)
10:18:09 AM  (Reporting)  1004210 Geminus manus (Pow.0)
10:18:09 AM  (Reporting)  1004508 Alexander manus (Pow.467)
10:18:09 AM  (Reporting)  1006100 Praesidium V (Pow.42)
10:18:09 AM  (Reporting)  1006099 Praesidium XIX (Pow.42)
10:18:09 AM  (Reporting)  1004454 Praesidium XX (Pow.42)
10:18:09 AM  (Reporting)  1005957 Praesidium XV (Pow.71)
10:18:09 AM  (Reporting)  1004130 Tingitania manus (Pow.79)
10:18:09 AM  (Reporting)  1006399 Equites I (Afr) (Pow.3)
10:18:09 AM  (Reporting)  1004688 Praesidium XXVII (Pow.42)
10:18:09 AM  (Reporting)  1004674 Praesidium XXIV (Pow.42)
10:18:09 AM  (Reporting)  1005298 Vex. III (Pow.65)
10:18:09 AM  (Reporting)  1004287 Numidia auxillarii (Pow.289)
10:18:09 AM  (Reporting)  1003848 Praesidium VII (Pow.57)
10:18:09 AM  (Reporting)  1005958 Praesidium XXIII (Pow.28)
10:18:09 AM  (Reporting)  1006201 Vex. IV (Pow.49)
10:18:09 AM  (Reporting)  1006562 Praesidium VIII (Pow.71)
10:18:09 AM  (Reporting)  1003816 Praesidium X (Pow.71)
10:18:09 AM  (Reporting)  1004229 Mucianus exercitus (Pow.191)
10:18:09 AM  (Reporting)  1005725 Praesidium XXX (Pow.13)
10:18:09 AM  (Reporting)  1003841 Praesidium VI (Pow.0)
10:18:09 AM  (Reporting)  1005959 Praesidium XIII (Pow.1)
10:18:09 AM  (Reporting)  1004698 Vex. I (Pow.42)
10:18:09 AM  (Reporting)  1004796 Auxillia I (Asi) (Pow.61)
10:18:09 AM  (Reporting)  1005304 Equites I (Asi) (Pow.44)
10:18:09 AM  (Reporting)  1006563 Praesidium XXII (Pow.42)
10:18:09 AM  (Reporting)  1006270 Praesidium IV (Pow.42)
10:18:09 AM  (Reporting)  1006392 Praesidium XVI (Pow.42)
10:18:09 AM  (Reporting)  1006271 Praesidium III (Pow.42)
10:18:09 AM  (Reporting)  1004956 Praesidium XXXI (Pow.71)
10:18:09 AM  (Reporting)  1005440 Praesidium XXXV (Pow.0)
10:18:09 AM  (Reporting)  1004756 Praesidium XIV (Pow.0)
10:18:09 AM  (Reporting)  1006102 Praesidium XXXIII (Pow.9)
10:18:09 AM  (Reporting)  1004814 Vex. II (Pow.36)
10:18:09 AM  (Reporting)  1006182 Praesidium XVIII (Pow.13)
10:18:09 AM  (Reporting)  1004809 Epibatae V (Pow.34)
10:18:09 AM  (Reporting)  1004224 Epibatae I (Pow.36)
10:18:09 AM  (Reporting)  1004605 Iberica sagitarii (Pow.87)
10:18:09 AM  (Reporting)  1000668 Osroene manus (Pow.408)
10:18:09 AM  (Reporting)  1005820 Sarmatii (Pow.98)
10:18:09 AM  (Reporting)  1005880 Illyria manus (Pow.235)
10:18:09 AM  (Reporting)  1006195 Impedimenta Ib (Pow.0)
10:18:09 AM  (Reporting)  1005962 Praesidium III (Pow.42)
10:18:09 AM  (Reporting)  1005933 Vespasian Force (Pow.42)
10:18:09 AM  (Reporting)  1005935 Vespasian Force (Pow.42)
10:18:09 AM  (Reporting)  1005936 Vespasian Force (Pow.71)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Primary Region 1064 Colophon Pick 100 has enough garrison (Value: 446) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1005880 Illyria manus, 669 Salonae, Pow:235, Count: 2(l 1/L 1/S 0) Fitness 50 PickVal 100 SelfVal 570 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 25000, Region: 669 Salonae
10:18:09 AM  (Reporting)  Region 1125 Trapezus Pick 84 SelfVal 4651 Need 0  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 1143 Adana Pick 14 has enough garrison (Value: 71) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1005933 Vespasian Force, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 10407 AINeed 18
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 665 Noreia
10:18:09 AM  (Reporting)  Region 1505 Tyras Pick 100 SelfVal 169 Need 60  no group candidate found
10:18:09 AM  (Reporting)  Region 355 Bononia Pick 100 SelfVal 962 Need 351  no group candidate found
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004605 Iberica sagitarii, 1110 Amisus, Pow:87, Count: 2(l 1/L 1/S 0) Fitness 32 PickVal 100 SelfVal 424 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 13568, Region: 1937 Phasis
10:18:09 AM  (Reporting)  Primary Region 1153 Issus Pick 100 has enough garrison (Value: 441) - evaluation skipped
10:18:09 AM  (Reporting)  Region 2000 Iol Pick 100 SelfVal 1051 Need 15  no group candidate found
10:18:09 AM  (Reporting)  Primary Region 1305 Alexandria Pick 100 has enough garrison (Value: 113) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1142 Tarsus Pick 34 has enough garrison (Value: 114) - evaluation skipped
10:18:09 AM  (Reporting)  Region 2005 Rusucuru Pick 6 SelfVal 107 Need 205  no group candidate found
10:18:09 AM  (Reporting)  Region 190 Cesse Pick 3 SelfVal 3 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 2056 Rhodos Pick 19 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Region 1042 Attica Pick 75 SelfVal 664 Need 0  no group candidate found
10:18:09 AM  (Reporting)  CheckRegionForOperation 1005958 Praesidium XXIII, 1064 Colophon, Pow:28, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 402 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 26130, Region: 1020 Byzantium
10:18:09 AM  (Reporting)  Region 250 Massalia Pick 10 SelfVal 10 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 945 Epidamnia Pick 36 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1041 Chalcis Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Region 1522 Olbia Pick 100 SelfVal 169 Need 60  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 2079 Nubae Pick 15 has enough garrison (Value: 73) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1051 Nicomedia Pick 40 has enough garrison (Value: 107) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1726 Panticapeum Pick 15 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 985 Tomi Pick 9 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1034 Magnesia Pick 7 has enough garrison (Value: 1) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1052 Nicaea Pick 19 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1301 Mareotis Pick 5 has enough garrison (Value: 73) - evaluation skipped
10:18:09 AM  (Reporting)  Region 1724 Eupatoria Pick 100 SelfVal 326 Need 60  no group candidate found
10:18:09 AM  (Reporting)  Primary Region 1026 Chalcidis Pick 100 has enough garrison (Value: 145) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1725 Taurica Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 2043 Arsinoe Pick 4 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1005957 Praesidium XV, 1257 Coele Syria, Pow:71, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 5 SelfVal 1047 AINeed 123
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 1258 Apamene
10:18:09 AM  (Reporting)  Secondary Region 1990 Siga Pick 13 has enough garrison (Value: 42) - evaluation skipped
10:18:09 AM  (Reporting)  Region 1979 Tingis Pick 87 SelfVal 965 Need 18  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 1083 Heraclea Pontica Pick 13 has enough garrison (Value: 408) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1005820 Sarmatii, 987 Dorosturum, Pow:98, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 41 SelfVal 314 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 20410, Region: 987 Dorosturum
10:18:09 AM  (Reporting)  Region 141 Carthago Nova Pick 7 SelfVal 7 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 1043 Corinthia Pick 11 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1005958 Praesidium XXIII, 1064 Colophon, Pow:28, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 28 SelfVal 153 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 9945, Region: 1016 Andrinopolis
10:18:09 AM  (Reporting)  Secondary Region 1110 Amisus Pick 27 has enough garrison (Value: 216) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1132 Satala Pick 9 has enough garrison (Value: 134) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1062 Phoceum Pick 16 has enough garrison (Value: 71) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 2044 Cyrene Pick 18 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004814 Vex. II, 1051 Nicomedia, Pow:36, Count: 1(l 0/L 1/S 0) Fitness 50 PickVal 17 SelfVal 817 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 25000, Region: 1111 Amasia
10:18:09 AM  (Reporting)  Secondary Region 984 Troesmis Pick 11 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1056 Pergamos Pick 16 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1997 Cartenna Pick 25 has enough garrison (Value: 42) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1094 Pamphylia Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1031 Epirus Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1294 Pelusium Pick 13 has enough garrison (Value: 42) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 2054 Gortyna Pick 9 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 2058 Salamis Pick 17 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 946 Appolonia Pick 9 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1055 Troadia Pick 10 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1073 Lycia Pick 12 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004508 Alexander manus, 1266 Galilea, Pow:467, Count: 7(l 1/L 5/S 1) Fitness 45 PickVal 8 SelfVal 1262 AINeed 275
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 22500, Region: 1265 Tyrus
10:18:09 AM  (Reporting)  Secondary Region 943 Lissus Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1079 Pessimus Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Region 1986 Lemnis Pick 3 SelfVal 87 Need 60  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 1054 Cyzicus Pick 17 has enough garrison (Value: 44) - evaluation skipped
10:18:09 AM  (Reporting)  Region 352 Aquilea Pick 10 SelfVal 172 Need 169  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 1065 Halicarnassum Pick 13 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1068 Lydia Pick 21 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Region 132 Ilipa Pick 6 SelfVal 6 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 2055 Cnossos Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Region 369 Roma Pick 8 SelfVal 142 Need 1125  no group candidate found
10:18:09 AM  (Reporting)  Region 129 Gades Pick 4 SelfVal 4 Need 338  no group candidate found
10:18:09 AM  (Reporting)  CheckRegionForOperation 1004508 Alexander manus, 1266 Galilea, Pow:467, Count: 7(l 1/L 5/S 1) Fitness 55 PickVal 15 SelfVal 1543 AINeed 966
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 27500, Region: 1266 Galilea
10:18:09 AM  (Reporting)  CheckRegionForOperation 1000668 Osroene manus, 1083 Heraclea Pontica, Pow:408, Count: 2(l 1/L 1/S 0) Fitness 47 PickVal 8 SelfVal 674 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 23500, Region: 1126 Hermos
10:18:09 AM  (Reporting)  Secondary Region 910 Pasinum Pick 10 has enough garrison (Value: 73) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1000668 Osroene manus, 1083 Heraclea Pontica, Pow:408, Count: 2(l 1/L 1/S 0) Fitness 38 PickVal 31 SelfVal 1341 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 19000, Region: 1108 Sinope
10:18:09 AM  (Reporting)  Secondary Region 1057 Mytilene Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1000668 Osroene manus, 1083 Heraclea Pontica, Pow:408, Count: 2(l 1/L 1/S 0) Fitness 38 PickVal 3 SelfVal 239 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 9082, Region: 1123 Thermodon
10:18:09 AM  (Reporting)  Secondary Region 1044 Achaia Pick 11 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1992 Mes Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 2057 Paphos Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1985 Rusaddir Pick 10 has enough garrison (Value: 113) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1005880 Illyria manus, 669 Salonae, Pow:235, Count: 2(l 1/L 1/S 0) Fitness 45 PickVal 4 SelfVal 137 AINeed 78
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 6165, Region: 353 Udinum
10:18:09 AM  (Reporting)  Region 1981 Petroselinum Pick 3 SelfVal 85 Need 60  no group candidate found
10:18:09 AM  (Reporting)  Region 1999 Auzea Pick 3 SelfVal 71 Need 122  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 1993 Quiza Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1049 Corcyra Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1257 Coele Syria Pick 4 has enough garrison (Value: 71) - evaluation skipped
10:18:09 AM  (Reporting)  Region 1980 Septa Pick 4 SelfVal 102 Need 60  no group candidate found
10:18:09 AM  (Reporting)  Region 1279 Petra Pick 5 SelfVal 825 Need 387  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 920 Epidaurus Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 2849 Delos Pick 4 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 140 Theater_Cold_Seas Owned armies (extended): 2 Enemy armies: 11 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1004130 Tingitania manus (Pow.79)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Region 1979 Tingis Pick 87 SelfVal 965 Need 18  no group candidate found
10:18:09 AM  (Reporting)  Region 1980 Septa Pick 4 SelfVal 102 Need 60  no group candidate found
10:18:09 AM  (Reporting)  Region 129 Gades Pick 4 SelfVal 4 Need 338  no group candidate found
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 135 Theater_Aegyptus Owned armies (extended): 28 Enemy armies: 2 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1004786 Praesidium XXXII (Pow.31)
10:18:09 AM  (Reporting)  1006179 Praesidium XXVI (Pow.42)
10:18:09 AM  (Reporting)  1006207 Vex. V (Pow.49)
10:18:09 AM  (Reporting)  1005436 Praesidium XXXIV (Pow.71)
10:18:09 AM  (Reporting)  1006267 Praesidium II (Pow.42)
10:18:09 AM  (Reporting)  1005953 Praesidium XXV (Pow.42)
10:18:09 AM  (Reporting)  1005247 Praesidium XII (Pow.71)
10:18:09 AM  (Reporting)  1006389 Praesidium XXIX (Pow.42)
10:18:09 AM  (Reporting)  1006390 Rabbel II manus (Pow.54)
10:18:09 AM  (Reporting)  1005954 Praesidium XXI (Pow.42)
10:18:09 AM  (Reporting)  1004236 Praesidium IX (Pow.42)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Primary Region 1305 Alexandria Pick 100 has enough garrison (Value: 113) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 2043 Arsinoe Pick 4 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1298 Memphys Pick 10 has enough garrison (Value: 71) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 2044 Cyrene Pick 18 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1294 Pelusium Pick 13 has enough garrison (Value: 42) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 2079 Nubae Pick 15 has enough garrison (Value: 73) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 1301 Mareotis Pick 5 has enough garrison (Value: 73) - evaluation skipped
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 122 Theater_Germania Owned armies (extended): 11 Enemy armies: 33 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1006108 Equites I (Gal) (Pow.44)
10:18:09 AM  (Reporting)  1006310 Auxillia II (Gal) (Pow.48)
10:18:09 AM  (Reporting)  1006213 Auxillia I (Gal) (Pow.61)
10:18:09 AM  (Reporting)  1005929 Vespasian Force (Pow.115)
10:18:09 AM  (Reporting)  1005931 Vespasian Force (Pow.2)
10:18:09 AM  (Reporting)  1005925 Vespasian Force (Pow.42)
10:18:09 AM  (Reporting)  1006250 Germanicum mercenarius (Pow.47)
10:18:09 AM  (Reporting)  1005926 Vespasian Force (Pow.71)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Secondary Region 684 Eravisci Pick 22 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Region 442 Colonia Agrippa Pick 7 SelfVal 7 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 680 Brigetio Pick 9 has enough garrison (Value: 73) - evaluation skipped
10:18:09 AM  (Reporting)  Region 324 Argentoratum Pick 4 SelfVal 4 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1771 ms
10:18:09 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 141 Warm Seas
10:18:09 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:18:09 AM  (Reporting)  Ended AssignFleetsOperations 3 ms
10:18:09 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 131 Asia Minor & Anatolia
10:18:09 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:18:09 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 132 Oriens Magnus
10:18:09 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:18:09 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 129 Macedonia & Graecia
10:18:09 AM  (Reporting)  Ended CheckLocalOpportunities 2 ms
10:18:09 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 134 Parthia & Media
10:18:09 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:18:09 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
10:18:09 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:18:09 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 124 Moesia & Pannonia
10:18:09 AM  (Reporting)  Ended CheckLocalOpportunities 2 ms
10:18:09 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 130 Thracia & Propontis
10:18:09 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:18:09 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 137 Africa Magna
10:18:09 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:18:09 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 123 Illyria
10:18:09 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:18:09 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 135 Aegyptus & Nilus
10:18:09 AM  (Reporting)  Ended CheckLocalOpportunities 3 ms
10:18:09 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:18:09 AM  (Reporting)  Ended Collect Leaders 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  ############ Starting ApplyAgenda:  Vespasianus  ############
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:5.00) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:5.00) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:18:09 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Arties
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:18:09 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Supplies
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:18:09 AM  (Reporting)  _GTU_ Gathering Region 1110 Amisus in theater 131 Asia Minor & Anatolia
10:18:09 AM  (Reporting)  _GTU_ 1006201 Vex. IV, 1064 Colophon, Pow:49, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:18:09 AM  (Reporting)  _GTU_ 1003816 Praesidium X, 1064 Colophon, Pow:71, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:18:09 AM  (Reporting)  _GTU_ Starting merge 2 at start
10:18:09 AM  (Reporting)  _GTU_ Finished merge 2 now
10:18:09 AM  (Reporting)  _GTU_ 1003816 Praesidium X, 1064 Colophon, Pow:71, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
10:18:09 AM  (Reporting)  _GTU_ 1006201 Vex. IV, 1064 Colophon, Pow:49, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
10:18:09 AM  (Reporting)  Ended AI Gather Units 23 ms
10:18:09 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:18:09 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1000668 Osroene manus, 1083 Heraclea Pontica, Pow:408, Count: 2(l 1/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1370, Region: 1083 Heraclea Pontica
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 23500, Region: 1126 Hermos
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 19000, Region: 1108 Sinope
10:18:09 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 9082, Region: 1123 Thermodon
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 9082, Region: 1123 Thermodon
10:18:09 AM  (Reporting)  1000668-Osroene manus Power:408 Health:100% Heraclea Pontica>Thermodon Mission:Defend Fitness:38% Need:60 Threat:15 GoalValue: 9082
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1004605 Iberica sagitarii, 1110 Amisus, Pow:87, Count: 2(l 1/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Break Siege, Value: 50000, Region: 1110 Amisus
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1110 Amisus
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 2520, Region: 1110 Amisus
10:18:09 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 22048, Region: 1937 Phasis
10:18:09 AM  (Reporting)  Agenda  5  : Agenda: Defend, Value: 30000, Region: 1126 Hermos
10:18:09 AM  (Reporting)  Agenda  6  : Agenda: Defend, Value: 10038, Region: 1123 Thermodon
10:18:09 AM  (Reporting)  Agenda  7  : Agenda: Defend, Value: 12400, Region: 1127 Pyradres Mons
10:18:09 AM  (Reporting)  Agenda  8  : Agenda: Defend, Value: 13568, Region: 1937 Phasis
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 22048, Region: 1937 Phasis
10:18:09 AM  (Reporting)  1004605-Iberica sagitarii Power:87 Health:100% Amisus>Phasis Mission:Defend Fitness:52% Need:60 Threat:0 GoalValue: 22048
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1004814 Vex. II, 1051 Nicomedia, Pow:36, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 26000, Region: 1020 Byzantium
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 2030, Region: 1051 Nicomedia
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 26130, Region: 1020 Byzantium
10:18:09 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 26000, Region: 1108 Sinope
10:18:09 AM  (Reporting)  Agenda  5  : Agenda: Defend, Value: 30000, Region: 1111 Amasia
10:18:09 AM  (Reporting)  Agenda  6  : Agenda: Defend, Value: 8112, Region: 1122 Cabira
10:18:09 AM  (Reporting)  Agenda  7  : Agenda: Defend, Value: 25000, Region: 1111 Amasia
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 25000, Region: 1111 Amasia
10:18:09 AM  (Reporting)  1004814-Vex. II Power:36 Health:100% Nicomedia>Amasia Mission:Defend Fitness:50% Need:60 Threat:17 GoalValue: 25000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1004473 1. Fleet, 1020 Byzantium, Pow:1327, Count: 13(l 0/L 6/S 7)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 54650, Region: 1020 Byzantium
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 54650, Region: 1020 Byzantium
10:18:09 AM  (Reporting)  1004473-1. Fleet Power:1327 Health:100% Byzantium>Byzantium Mission:Naval Docking Fitness:100% Need:60 Threat:0 GoalValue: 54650
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1000979 Classis Alexandrina, 1020 Byzantium, Pow:251, Count: 2(l 0/L 2/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 50200, Region: 1020 Byzantium
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 6450, Region: 1020 Byzantium
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 50200, Region: 1020 Byzantium
10:18:09 AM  (Reporting)  1000979-Classis Alexandrina Power:251 Health:100% Byzantium>Byzantium Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 50200
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005304 Equites I (Asi), 1054 Cyzicus, Pow:44, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1700, Region: 1054 Cyzicus
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1700, Region: 1054 Cyzicus
10:18:09 AM  (Reporting)  1005304-Equites I (Asi) Power:44 Health:100% Cyzicus>Cyzicus Mission:Keep Position Fitness:20% Need:60 Threat:0 GoalValue: 1700
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1004796 Auxillia I (Asi), 1132 Satala, Pow:61, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2260, Region: 1132 Satala
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 2260, Region: 1132 Satala
10:18:09 AM  (Reporting)  1004796-Auxillia I (Asi) Power:61 Health:100% Satala>Satala Mission:Keep Position Fitness:20% Need:0 Threat:0 GoalValue: 2260
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1000713 Pontus manus, 1113 Mazaca, Pow:64, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1170, Region: 1113 Mazaca
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1170, Region: 1113 Mazaca
10:18:09 AM  (Reporting)  1000713-Pontus manus Power:64 Health:100% Mazaca>Mazaca Mission:Keep Position Fitness:20% Need:60 Threat:0 GoalValue: 1170
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006101 Praesidium I, 1071 Eumenia, Pow:0, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1064 Colophon
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 5000, Region: 1064 Colophon
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1064 Colophon
10:18:09 AM  (Reporting)  1006101-Praesidium I Power:0 Health:100% Eumenia>Colophon Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1004320 Equites I (Ori), 1105 Tyana, Pow:47, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1200, Region: 1105 Tyana
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1200, Region: 1105 Tyana
10:18:09 AM  (Reporting)  1004320-Equites I (Ori) Power:47 Health:100% Tyana>Tyana Mission:Keep Position Fitness:20% Need:60 Threat:0 GoalValue: 1200
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1004229 Mucianus exercitus, 1064 Colophon, Pow:191, Count: 3(l 1/L 2/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2720, Region: 1064 Colophon
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 2720, Region: 1064 Colophon
10:18:09 AM  (Reporting)  1004229-Mucianus exercitus Power:191 Health:100% Colophon>Colophon Mission:Keep Position Fitness:20% Need:0 Threat:0 GoalValue: 2720
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1003816 Praesidium X is doing nothing in Colophon  Power: 71  HealthPerc: 100
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006562 Praesidium VIII, 1064 Colophon, Pow:71, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 100000, Region: 1064 Colophon
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 2470, Region: 1064 Colophon
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 2470, Region: 1064 Colophon
10:18:09 AM  (Reporting)  1006562-Praesidium VIII Power:71 Health:100% Colophon>Colophon Mission:Keep Position Fitness:20% Need:0 Threat:0 GoalValue: 2470
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1006201 Vex. IV is doing nothing in Colophon  Power: 49  HealthPerc: 100
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005958 Praesidium XXIII, 1064 Colophon, Pow:28, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 26130, Region: 1020 Byzantium
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 9945, Region: 1016 Andrinopolis
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 26130, Region: 1020 Byzantium
10:18:09 AM  (Reporting)  1005958-Praesidium XXIII Power:28 Health:100% Colophon>Byzantium Mission:Defend Fitness:65% Need:60 Threat:0 GoalValue: 26130
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1003848 Praesidium VII, 1142 Tarsus, Pow:57, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 32500, Region: 1257 Coele Syria
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 32500, Region: 1142 Tarsus
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 2500, Region: 1142 Tarsus
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 1257 Coele Syria
10:18:09 AM  (Reporting)  1003848-Praesidium VII Power:57 Health:100% Tarsus>Coele Syria Mission:Defend Fitness:65% Need:60 Threat:7 GoalValue: 32500
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1001015 Euphrates Classicula is doing nothing in Confluentes Chaboras  Power: 38  HealthPerc: 100
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:5.00) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:18:09 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Arties
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:18:09 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Supplies
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:18:09 AM  (Reporting)  _GTU_ Gathering Region 1268 Batanea in theater 132 Oriens Magnus
10:18:09 AM  (Reporting)  _GTU_ 1004737 Arabia mercenarius, 1264 Hemesa, Pow:61, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:18:09 AM  (Reporting)  _GTU_ Starting merge 1 at start
10:18:09 AM  (Reporting)  _GTU_ Finished merge 1 now
10:18:09 AM  (Reporting)  _GTU_ Arabia mercenarius gathering toward primary region (short distance)
10:18:09 AM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 225, Region: 1268 Batanea Gather to region: 1268 Batanea
10:18:09 AM  (Reporting)  Ended AI Gather Units 1 ms
10:18:09 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:18:09 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1005298-Vex. III Power:65 Health:100% Issus>Issus Mission:Garrison Fitness:100% Need:0 Threat:3 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1004674-Praesidium XXIV Power:42 Health:100% Issus>Issus Mission:Garrison Fitness:100% Need:0 Threat:3 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1004688-Praesidium XXVII Power:42 Health:100% Issus>Issus Mission:Garrison Fitness:100% Need:0 Threat:3 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005957 Praesidium XV, 1257 Coele Syria, Pow:71, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 2570, Region: 1257 Coele Syria
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 1258 Apamene
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 1258 Apamene
10:18:09 AM  (Reporting)  1005957-Praesidium XV Power:71 Health:100% Coele Syria>Apamene Mission:Defend Fitness:65% Need:123 Threat:91 GoalValue: 32500
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1004454 Praesidium XX, 1259 Orontes, Pow:42, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 32500, Region: 1265 Tyrus
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 1258 Apamene
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 1258 Apamene
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 1265 Tyrus
10:18:09 AM  (Reporting)  1004454-Praesidium XX Power:42 Health:100% Orontes>Tyrus Mission:Defend Fitness:65% Need:275 Threat:266 GoalValue: 32500
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1004737 Arabia mercenarius, 1264 Hemesa, Pow:61, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 225, Region: 1268 Batanea
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 225, Region: 1268 Batanea
10:18:09 AM  (Reporting)  1004737-Arabia mercenarius Power:61 Health:90% Hemesa>Batanea Mission:Gather to GHQ Fitness:90% Need:1278 Threat:1126 GoalValue: 225
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006099 Praesidium XIX, 1265 Tyrus, Pow:42, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 18500, Region: 1265 Tyrus
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 18500, Region: 1265 Tyrus
10:18:09 AM  (Reporting)  1006099-Praesidium XIX Power:42 Health:100% Tyrus>Tyrus Mission:Garrison Fitness:37% Need:275 Threat:266 GoalValue: 18500
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006100 Praesidium V, 1265 Tyrus, Pow:42, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 16500, Region: 1265 Tyrus
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 1820, Region: 1265 Tyrus
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 16500, Region: 1265 Tyrus
10:18:09 AM  (Reporting)  1006100-Praesidium V Power:42 Health:100% Tyrus>Tyrus Mission:Garrison Fitness:33% Need:275 Threat:266 GoalValue: 16500
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006413 Arabia mercenarius, 1268 Batanea, Pow:70, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 1268 Batanea
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 25000, Region: 1268 Batanea
10:18:09 AM  (Reporting)  1006413-Arabia mercenarius Power:70 Health:100% Batanea>Batanea Mission:Wait for help Fitness:100% Need:1278 Threat:1126 GoalValue: 25000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1004508 Alexander manus, 1266 Galilea, Pow:467, Count: 7(l 1/L 5/S 1)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 19420, Region: 1266 Galilea
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 1266 Galilea
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 25000, Region: 1265 Tyrus
10:18:09 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 6885, Region: 1250 Phaliga
10:18:09 AM  (Reporting)  Agenda  5  : Agenda: Defend, Value: 22500, Region: 1265 Tyrus
10:18:09 AM  (Reporting)  Agenda  6  : Agenda: Defend, Value: 27500, Region: 1266 Galilea
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 25000, Region: 1265 Tyrus
10:18:09 AM  (Reporting)  1004508-Alexander manus Power:467 Health:100% Galilea>Tyrus Mission:Defend Fitness:50% Need:275 Threat:266 GoalValue: 25000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1004210 Geminus manus is doing nothing in Galilea  Power: 0  HealthPerc: 100
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006098 Praesidium XVII, 1266 Galilea, Pow:42, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 1266 Galilea
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 4750, Region: 1266 Galilea
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 4750, Region: 1266 Galilea
10:18:09 AM  (Reporting)  1006098-Praesidium XVII Power:42 Health:100% Galilea>Galilea Mission:Keep Position Fitness:20% Need:966 Threat:747 GoalValue: 4750
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1004236 Praesidium IX, 1274 Philistaei, Pow:42, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12840, Region: 1274 Philistaei
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 2200, Region: 1274 Philistaei
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12840, Region: 1274 Philistaei
10:18:09 AM  (Reporting)  1004236-Praesidium IX Power:42 Health:100% Philistaei>Philistaei Mission:Garrison Fitness:30% Need:329 Threat:275 GoalValue: 12840
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1000820 Palestina exercitus, 1276 Perea, Pow:2828, Count: 13(l 1/L 8/S 4)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 16000, Region: 1268 Batanea
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 27500, Region: 1268 Batanea
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 16000, Region: 1268 Batanea
10:18:09 AM  (Reporting)  1000820-Palestina exercitus Power:2828 Health:100% Perea>Batanea Mission:Defend Fitness:32% Need:1278 Threat:1126 GoalValue: 16000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1000943 Classis Syriaca, 1294 Pelusium, Pow:561, Count: 5(l 0/L 4/S 1)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 2650, Region: 2594 Creticum Mare Occidentalis
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Naval Superiority, Value: 2820, Region: 2594 Creticum Mare Occidentalis
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Naval Calling, Value: 17550, Region: 1294 Pelusium
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 17550, Region: 1294 Pelusium
10:18:09 AM  (Reporting)  1000943-Classis Syriaca Power:561 Health:100% Pelusium>Pelusium Mission:Naval Calling Fitness:100% Need:18 Threat:0 GoalValue: 17550
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:1.19 - Core:5.00 - Nav:5.00) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:18:09 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Arties
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:18:09 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Supplies
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:18:09 AM  (Reporting)  _GTU_ Gathering Region 1025 Migdonia in theater 129 Macedonia & Graecia
10:18:09 AM  (Reporting)  _GTU_ 1004698 Vex. I, 1034 Magnesia, Pow:42, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:18:09 AM  (Reporting)  _GTU_ 1006270 Praesidium IV, 1026 Chalcidis, Pow:42, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:18:09 AM  (Reporting)  _GTU_ 1006392 Praesidium XVI, 1026 Chalcidis, Pow:42, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:18:09 AM  (Reporting)  _GTU_ 1006271 Praesidium III, 1026 Chalcidis, Pow:42, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:18:09 AM  (Reporting)  _GTU_ 1004956 Praesidium XXXI, 1026 Chalcidis, Pow:71, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:18:09 AM  (Reporting)  _GTU_ Starting merge 5 at start
10:18:09 AM  (Reporting)  _GTU_ Finished merge 2 now
10:18:09 AM  (Reporting)  _GTU_ 4. Vespasian Force A transport fleet is heading toward the group, setting it to Wait for load
10:18:09 AM  (Reporting)  _GTU_ Wait for Load Agenda: Wait for embarkment, Value: 2500, Region: 1026 Chalcidis
10:18:09 AM  (Reporting)  _GTU_ Vex. I gathering toward primary region (short distance)
10:18:09 AM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 200, Region: 1025 Migdonia Gather to region: 1025 Migdonia
10:18:09 AM  (Reporting)  Ended AI Gather Units 10 ms
10:18:09 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:18:09 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1004224 Epibatae I is doing nothing in Migdonia  Power: 36  HealthPerc: 100
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1004809 Epibatae V, 1025 Migdonia, Pow:34, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 18200, Region: 933 Naissus
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 18200, Region: 933 Naissus
10:18:09 AM  (Reporting)  1004809-Epibatae V Power:34 Health:100% Migdonia>Naissus Mission:Defend Fitness:65% Need:60 Threat:3 GoalValue: 18200
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006182 Praesidium XVIII, 1025 Migdonia, Pow:13, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 6500, Region: 991 Novae
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:18:09 AM  (Reporting)  1006182-Praesidium XVIII Power:13 Health:100% Migdonia>Chalcidis Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006102 Praesidium XXXIII, 1027 Eodaia, Pow:9, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 4200, Region: 1026 Chalcidis
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:18:09 AM  (Reporting)  1006102-Praesidium XXXIII Power:9 Health:100% Eodaia>Chalcidis Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1004756 Praesidium XIV, 1027 Eodaia, Pow:0, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 5000, Region: 1026 Chalcidis
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:18:09 AM  (Reporting)  1004756-Praesidium XIV Power:0 Health:100% Eodaia>Chalcidis Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005440 Praesidium XXXV, 1027 Eodaia, Pow:0, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1034 Magnesia
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 5000, Region: 1026 Chalcidis
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1034 Magnesia
10:18:09 AM  (Reporting)  1005440-Praesidium XXXV Power:0 Health:100% Eodaia>Magnesia Mission:Resupply Fitness:100% Need:59 Threat:0 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1004956 4. Vespasian Force, 1026 Chalcidis, Pow:198, Count: 4(l 0/L 4/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Wait for embarkment, Value: 2500, Region: 1026 Chalcidis
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Wait for embarkment, Value: 2500, Region: 1026 Chalcidis
10:18:09 AM  (Reporting)  1004956-4. Vespasian Force Power:198 Health:100% Chalcidis>Chalcidis Mission:Wait for embarkment Fitness:100% Need:0 Threat:0 GoalValue: 2500
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1006563-Praesidium XXII Power:42 Health:100% Chalcidis>Chalcidis Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1004698 Vex. I, 1034 Magnesia, Pow:42, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 200, Region: 1025 Migdonia
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 200, Region: 1025 Migdonia
10:18:09 AM  (Reporting)  1004698-Vex. I Power:42 Health:100% Magnesia>Migdonia Mission:Gather to GHQ Fitness:80% Need:60 Threat:6 GoalValue: 200
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005959 Praesidium XIII, 1034 Magnesia, Pow:1, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4900, Region: 1034 Magnesia
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Garrison, Value: 1525, Region: 1034 Magnesia
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Recover, Value: 4900, Region: 1034 Magnesia
10:18:09 AM  (Reporting)  1005959-Praesidium XIII Power:1 Health:100% Magnesia>Magnesia Mission:Recover Fitness:98% Need:59 Threat:0 GoalValue: 4900
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1003841 Praesidium VI, 1039 Dorida, Pow:0, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1034 Magnesia
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 5000, Region: 1042 Attica
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1034 Magnesia
10:18:09 AM  (Reporting)  1003841-Praesidium VI Power:0 Health:100% Dorida>Magnesia Mission:Resupply Fitness:100% Need:59 Threat:0 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005725 Praesidium XXX, 2846 Diacria, Pow:13, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1042 Attica
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1042 Attica
10:18:09 AM  (Reporting)  1005725-Praesidium XXX Power:13 Health:100% Diacria>Attica Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006391 Nav.Onerarium III, 1043 Corinthia, Pow:28, Count: 1(l 0/L 0/S 1)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 3486, Region: 1026 Chalcidis
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 3486, Region: 1026 Chalcidis
10:18:09 AM  (Reporting)  1006391-Nav.Onerarium III Power:28 Health:100% Corinthia>Chalcidis Mission:Naval Calling Fitness:84% Need:0 Threat:0 GoalValue: 3486
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.28 - Core:0.40 - Nav:5.00) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:18:09 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Arties
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:18:09 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Supplies
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:18:09 AM  (Reporting)  _GTU_ Gathering Region 1249 Palmyrene in theater 134 Parthia & Media
10:18:09 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:18:09 AM  (Reporting)  End of AI Gather Units
10:18:09 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:18:09 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1003408 Edessa praesidium, 1167 Edessa, Pow:63, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1167 Edessa
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1004955 Cerialis manus, 1248 Corsote, Pow:46, Count: 3(l 1/L 1/S 1)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 22815, Region: 1248 Corsote
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3850, Region: 1248 Corsote
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3850, Region: 1248 Corsote
10:18:09 AM  (Reporting)  1004955-Cerialis manus Power:46 Health:100% Corsote>Corsote Mission:Keep Position Fitness:44% Need:77 Threat:91 GoalValue: 3850
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005722 L. Antonius manus, 1249 Palmyrene, Pow:94, Count: 5(l 1/L 2/S 2)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 19500, Region: 1249 Palmyrene
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 22815, Region: 1248 Corsote
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 19500, Region: 1249 Palmyrene
10:18:09 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 21060, Region: 1248 Corsote
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 19500, Region: 1249 Palmyrene
10:18:09 AM  (Reporting)  1005722-L. Antonius manus Power:94 Health:100% Palmyrene>Palmyrene Mission:Defend Fitness:39% Need:283 Threat:232 GoalValue: 19500
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1000699 Palmyrene manus, 1249 Palmyrene, Pow:177, Count: 3(l 1/L 2/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 4725, Region: 1249 Palmyrene
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 4725, Region: 1249 Palmyrene
10:18:09 AM  (Reporting)  1000699-Palmyrene manus Power:177 Health:100% Palmyrene>Palmyrene Mission:Keep Position Fitness:42% Need:283 Threat:232 GoalValue: 4725
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006180 Equ.Sagit. I (Ori), 1249 Palmyrene, Pow:54, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3990, Region: 1249 Palmyrene
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3990, Region: 1249 Palmyrene
10:18:09 AM  (Reporting)  1006180-Equ.Sagit. I (Ori) Power:54 Health:100% Palmyrene>Palmyrene Mission:Keep Position Fitness:42% Need:283 Threat:232 GoalValue: 3990
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1004281 Arabia mercenarius is doing nothing in Palmyrene  Power: 8  HealthPerc: 40
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006316 Sagittarii I (Ori), 1249 Palmyrene, Pow:30, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 1249 Palmyrene
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3885, Region: 1249 Palmyrene
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3885, Region: 1249 Palmyrene
10:18:09 AM  (Reporting)  1006316-Sagittarii I (Ori) Power:30 Health:100% Palmyrene>Palmyrene Mission:Keep Position Fitness:42% Need:283 Threat:232 GoalValue: 3885
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.32 - Core:0.37 - Nav:0.20) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:18:09 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Arties
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:18:09 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Supplies
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:18:09 AM  (Reporting)  _GTU_ Gathering Region 665 Noreia in theater 121 Alpes
10:18:09 AM  (Reporting)  _GTU_ 1006108 Equites I (Gal), 396 Vindonissa, Pow:44, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:18:09 AM  (Reporting)  _GTU_ Starting merge 1 at start
10:18:09 AM  (Reporting)  _GTU_ Finished merge 1 now
10:18:09 AM  (Reporting)  _GTU_ Equites I (Gal) gathering toward a group near primary region 1005936 Vespasian Force, 665 Noreia, Pow:71, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 2, Region: 665 Noreia Seek Strong Group 1005936 Vespasian Force in region: Noreia
10:18:09 AM  (Reporting)  Ended AI Gather Units 23 ms
10:18:09 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:18:09 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005926 Vespasian Force, 654 Vindobonna, Pow:71, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 9312, Region: 654 Vindobonna
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 9312, Region: 654 Vindobonna
10:18:09 AM  (Reporting)  1005926-Vespasian Force Power:71 Health:100% Vindobonna>Vindobonna Mission:Keep Position Fitness:97% Need:18 Threat:0 GoalValue: 9312
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006250 Germanicum mercenarius, 654 Vindobonna, Pow:47, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 8972, Region: 654 Vindobonna
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 8972, Region: 654 Vindobonna
10:18:09 AM  (Reporting)  1006250-Germanicum mercenarius Power:47 Health:100% Vindobonna>Vindobonna Mission:Keep Position Fitness:97% Need:18 Threat:0 GoalValue: 8972
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1005925 Vespasian Force, 654 Vindobonna, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 654 Vindobonna
10:18:09 AM  (Reporting)  List of Agendas for 1005925 Vespasian Force, 654 Vindobonna, Pow:42, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 32500, Region: 654 Vindobonna
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 32500, Region: 654 Vindobonna
10:18:09 AM  (Reporting)  1005925-Vespasian Force Power:42 Health:100% Vindobonna>Vindobonna Mission:Garrison Fitness:65% Need:18 Threat:0 GoalValue: 32500
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005931 Vespasian Force, 654 Vindobonna, Pow:2, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 511 Augusta Vindelicum
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 4650, Region: 656 Flexum
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 511 Augusta Vindelicum
10:18:09 AM  (Reporting)  1005931-Vespasian Force Power:2 Health:100% Vindobonna>Augusta Vindelicum Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005929 Vespasian Force, 396 Vindonissa, Pow:115, Count: 2(l 0/L 2/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 7711, Region: 396 Vindonissa
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 7711, Region: 396 Vindonissa
10:18:09 AM  (Reporting)  1005929-Vespasian Force Power:115 Health:100% Vindonissa>Vindonissa Mission:Keep Position Fitness:97% Need:0 Threat:0 GoalValue: 7711
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1005930 Vespasian Force, 396 Vindonissa, Pow:73, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 396 Vindonissa
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006213 Auxillia I (Gal), 396 Vindonissa, Pow:61, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 8536, Region: 396 Vindonissa
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 8536, Region: 396 Vindonissa
10:18:09 AM  (Reporting)  1006213-Auxillia I (Gal) Power:61 Health:100% Vindonissa>Vindonissa Mission:Keep Position Fitness:97% Need:0 Threat:0 GoalValue: 8536
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006310 Auxillia II (Gal), 396 Vindonissa, Pow:48, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 130, Region: 276 Vesontio
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 130, Region: 276 Vesontio
10:18:09 AM  (Reporting)  1006310-Auxillia II (Gal) Power:48 Health:100% Vindonissa>Vesontio Mission:Attack Fitness:65% Need:31 Threat:0 GoalValue: 130
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006108 Equites I (Gal), 396 Vindonissa, Pow:44, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 2, Region: 665 Noreia
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 2, Region: 665 Noreia
10:18:09 AM  (Reporting)  1006108 Equites I (Gal) Vindonissa Health: 100 % will target  1005936 Vespasian Force
10:18:09 AM  (Reporting)  1006108-Equites I (Gal) Power:44 Health:100% Vindonissa>Noreia Mission:Merge (slave) Fitness:1% Need:18 Threat:0 GoalValue: 2
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1005932 Vespasian Force, 659 Poetovio, Pow:73, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 659 Poetovio
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005936 Vespasian Force, 665 Noreia, Pow:71, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 11252, Region: 665 Noreia
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 5069, Region: 353 Udinum
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 11252, Region: 665 Noreia
10:18:09 AM  (Reporting)  1005936-Vespasian Force Power:71 Health:100% Noreia>Noreia Mission:Keep Position Fitness:97% Need:18 Threat:0 GoalValue: 11252
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005935 Vespasian Force, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 10138, Region: 665 Noreia
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 10138, Region: 665 Noreia
10:18:09 AM  (Reporting)  1005935 Vespasian Force Noreia has been merged in  1005936 Vespasian Force
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005933 Vespasian Force, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 11252, Region: 665 Noreia
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 665 Noreia
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 665 Noreia
10:18:09 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32500, Region: 665 Noreia
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 665 Noreia
10:18:09 AM  (Reporting)  1005933-Vespasian Force Power:42 Health:100% Noreia>Noreia Mission:Defend Fitness:65% Need:18 Threat:0 GoalValue: 32500
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1005962 Praesidium III, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 665 Noreia
10:18:09 AM  (Reporting)  List of Agendas for 1005962 Praesidium III, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 32500, Region: 665 Noreia
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 32500, Region: 665 Noreia
10:18:09 AM  (Reporting)  1005962-Praesidium III Power:42 Health:100% Noreia>Noreia Mission:Garrison Fitness:65% Need:18 Threat:0 GoalValue: 32500
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1006195 Impedimenta Ib is doing nothing in Noreia  Power: 0  HealthPerc: 100
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Moesia_Pannonia (Ext:3.34 - Core:3.10 - Nav:5.00) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:18:09 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Arties
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:18:09 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Supplies
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:18:09 AM  (Reporting)  _GTU_ Gathering Region 996 Oescus in theater 124 Moesia & Pannonia
10:18:09 AM  (Reporting)  _GTU_ 1005960 Equites I (Mac), 992 Nicopolis, Pow:44, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:18:09 AM  (Reporting)  _GTU_ 1006103 Aponianus manus, 679 Sirmium, Pow:59, Count: 2(l 1/L 1/S 0) has no agenda for now, trying to gather
10:18:09 AM  (Reporting)  _GTU_ 1006183 Tettius manus, 679 Sirmium, Pow:141, Count: 3(l 1/L 2/S 0) has no agenda for now, trying to gather
10:18:09 AM  (Reporting)  _GTU_ Starting merge 3 at start
10:18:09 AM  (Reporting)  _GTU_ Finished merge 3 now
10:18:09 AM  (Reporting)  _GTU_ Tettius manus gathering toward a group near primary region 1001116 Singidunum manus, 992 Nicopolis, Pow:2289, Count: 15(l 3/L 7/S 5)
10:18:09 AM  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 125, Region: 992 Nicopolis Seek Strong Group 1001116 Singidunum manus in region: Nicopolis
10:18:09 AM  (Reporting)  _GTU_ Aponianus manus gathering toward a group near primary region 1001116 Singidunum manus, 992 Nicopolis, Pow:2289, Count: 15(l 3/L 7/S 5)
10:18:09 AM  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 125, Region: 992 Nicopolis Seek Strong Group 1001116 Singidunum manus in region: Nicopolis
10:18:09 AM  (Reporting)  _GTU_ Equites I (Mac) gathering toward a group near primary region 1001116 Singidunum manus, 992 Nicopolis, Pow:2289, Count: 15(l 3/L 7/S 5)
10:18:09 AM  (Reporting)  _GTU_ Wait for Load Agenda: Wait for embarkment, Value: 2500, Region: 992 Nicopolis
10:18:09 AM  (Reporting)  Ended AI Gather Units 17 ms
10:18:09 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:18:09 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1006183 Tettius manus, 679 Sirmium, Pow:141, Count: 3(l 1/L 2/S 0) Keeping only Merge tw Master goal.
10:18:09 AM  (Reporting)  List of Agendas for 1006183 Tettius manus, 679 Sirmium, Pow:141, Count: 3(l 1/L 2/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 125, Region: 992 Nicopolis
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 125, Region: 992 Nicopolis
10:18:09 AM  (Reporting)  1006183 Tettius manus Sirmium Health: 99 % will target  1001116 Singidunum manus
10:18:09 AM  (Reporting)  1006183-Tettius manus Power:141 Health:99% Sirmium>Nicopolis Mission:Merge (slave) Fitness:50% Need:60 Threat:17 GoalValue: 125
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1006103 Aponianus manus, 679 Sirmium, Pow:59, Count: 2(l 1/L 1/S 0) Keeping only Merge tw Master goal.
10:18:09 AM  (Reporting)  List of Agendas for 1006103 Aponianus manus, 679 Sirmium, Pow:59, Count: 2(l 1/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 125, Region: 992 Nicopolis
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 125, Region: 992 Nicopolis
10:18:09 AM  (Reporting)  1006103 Aponianus manus Sirmium Health: 100 % will target  1001116 Singidunum manus
10:18:09 AM  (Reporting)  1006103-Aponianus manus Power:59 Health:100% Sirmium>Nicopolis Mission:Merge (slave) Fitness:50% Need:60 Threat:17 GoalValue: 125
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1004404 Praesidium XI, 927 Singidunum, Pow:71, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 679 Sirmium
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 18200, Region: 933 Naissus
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 679 Sirmium
10:18:09 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 30000, Region: 927 Singidunum
10:18:09 AM  (Reporting)  Agenda  5  : Agenda: Defend, Value: 15400, Region: 933 Naissus
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 15400, Region: 933 Naissus
10:18:09 AM  (Reporting)  1004404-Praesidium XI Power:71 Health:100% Singidunum>Naissus Mission:Defend Fitness:55% Need:60 Threat:3 GoalValue: 15400
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1006564-Praesidium XXVIII Power:42 Health:100% Sirmium>Sirmium Mission:Garrison Fitness:100% Need:18 Threat:0 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1001239 Classis Moesica, 984 Troesmis, Pow:116, Count: 2(l 0/L 2/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 3750, Region: 931 Egeta
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Naval Superiority, Value: 4130, Region: 2159 Portus Ferrus
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Naval Docking, Value: 3412, Region: 931 Egeta
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 4130, Region: 2159 Portus Ferrus
10:18:09 AM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001239 Classis Moesica , destination,  is not in friendly water and the mission is not ignoring threats. 2159 Portus Ferrus
10:18:09 AM  (Reporting)  1001239-Classis Moesica Power:116 Health:100% Troesmis>Portus Ferrus Mission:Naval Superiority Fitness:70% Need:0 Threat:0 GoalValue: 4130
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005820 Sarmatii, 987 Dorosturum, Pow:98, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 20410, Region: 987 Dorosturum
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 570, Region: 1008 Coralli
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 20410, Region: 987 Dorosturum
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 20410, Region: 987 Dorosturum
10:18:09 AM  (Reporting)  1005820-Sarmatii Power:98 Health:100% Dorosturum>Dorosturum Mission:Defend Fitness:65% Need:60 Threat:3 GoalValue: 20410
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1001116 Singidunum manus, 992 Nicopolis, Pow:2289, Count: 15(l 3/L 7/S 5)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 302368, Region: 1001 Serdi
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 2759, Region: 996 Oescus
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 3264, Region: 1004 Philippopolis
10:18:09 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 540, Region: 1003 Thracia
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Intercept (Master), Value: 302368, Region: 1001 Serdi
10:18:09 AM  (Reporting)  1001116-Singidunum manus Power:2289 Health:100% Nicopolis>Serdi Mission:Intercept (Master) Equites III Fitness:88% Need:1042 Threat:772 GoalValue: 302368
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1004524 2. Vespasian Force, 991 Novae, Pow:61, Count: 2(l 0/L 1/S 1)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 992 Nicopolis
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 26260, Region: 992 Nicopolis
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 9945, Region: 1016 Andrinopolis
10:18:09 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 9180, Region: 1016 Andrinopolis
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 992 Nicopolis
10:18:09 AM  (Reporting)  1004524-2. Vespasian Force Power:61 Health:100% Novae>Nicopolis Mission:Resupply Fitness:100% Need:60 Threat:17 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005960 Equites I (Mac), 992 Nicopolis, Pow:44, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Wait for embarkment, Value: 2500, Region: 992 Nicopolis
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Wait for embarkment, Value: 2500, Region: 992 Nicopolis
10:18:09 AM  (Reporting)  1005960-Equites I (Mac) Power:44 Health:100% Nicopolis>Nicopolis Mission:Wait for embarkment Fitness:100% Need:60 Threat:17 GoalValue: 2500
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1003448 Castrum praesidium, 991 Novae, Pow:73, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 991 Novae
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1003442 Castrum praesidium, 996 Oescus, Pow:73, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 996 Oescus
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.72 - Core:5.00 - Nav:5.00) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:18:09 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Arties
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:18:09 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Supplies
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:18:09 AM  (Reporting)  _GTU_ Gathering Region 1004 Philippopolis in theater 130 Thracia & Propontis
10:18:09 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:18:09 AM  (Reporting)  End of AI Gather Units
10:18:09 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:18:09 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:18:09 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Arties
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:18:09 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Supplies
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:18:09 AM  (Reporting)  _GTU_ Gathering Region 2000 Iol in theater 137 Africa Magna
10:18:09 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:18:09 AM  (Reporting)  End of AI Gather Units
10:18:09 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:18:09 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1004287 Numidia auxillarii, 2005 Rusucuru, Pow:289, Count: 5(l 2/L 3/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3562, Region: 2005 Rusucuru
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3562, Region: 2005 Rusucuru
10:18:09 AM  (Reporting)  1004287-Numidia auxillarii Power:289 Health:100% Rusucuru>Rusucuru Mission:Keep Position Fitness:52% Need:205 Threat:152 GoalValue: 3562
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1004159 Cartenna praesidium, 1997 Cartenna, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1997 Cartenna
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1004130 Tingitania manus, 1979 Tingis, Pow:79, Count: 2(l 1/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 8640, Region: 1979 Tingis
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 8640, Region: 1979 Tingis
10:18:09 AM  (Reporting)  1004130-Tingitania manus Power:79 Health:100% Tingis>Tingis Mission:Keep Position Fitness:60% Need:18 Threat:0 GoalValue: 8640
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1004144 Tingis praesidium, 1979 Tingis, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1979 Tingis
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1004154 Siga praesidium, 1990 Siga, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1990 Siga
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Sarmatia (Ext:0.20 - Core:0.20 - Nav:5.00) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Illyria (Ext:4.70 - Core:5.00 - Nav:0.20) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:18:09 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Arties
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:18:09 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Supplies
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:18:09 AM  (Reporting)  _GTU_ Gathering Region 669 Salonae in theater 123 Illyria
10:18:09 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:18:09 AM  (Reporting)  End of AI Gather Units
10:18:09 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:18:09 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005880 Illyria manus, 669 Salonae, Pow:235, Count: 2(l 1/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Prep. Amphibious, Value: 144300, Region: 669 Salonae
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 6850, Region: 353 Udinum
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 25000, Region: 669 Salonae
10:18:09 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 6165, Region: 353 Udinum
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Prep. Amphibious, Value: 144300, Region: 669 Salonae
10:18:09 AM  (Reporting)  1005880-Illyria manus Power:235 Health:95% Salonae>Salonae Mission:Prep. Amphibious Fitness:100% Need:60 Threat:0 GoalValue: 144300
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.35 - Core:0.20 - Nav:5.00) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1004496 Fluv.Class. I, 1305 Alexandria, Pow:41, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 2500, Region: 1305 Alexandria
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 2500, Region: 1305 Alexandria
10:18:09 AM  (Reporting)  1004496-Fluv.Class. I Power:41 Health:100% Alexandria>Alexandria Mission:Naval Calling Fitness:100% Need:0 Threat:0 GoalValue: 2500
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Scythia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:5.00 - Core:5.00 - Nav:5.00) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:18:09 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Arties
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:18:09 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Supplies
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:18:09 AM  (Reporting)  _GTU_ Gathering Region 1305 Alexandria in theater 135 Aegyptus & Nilus
10:18:09 AM  (Reporting)  _GTU_ 1004786 Praesidium XXXII, 1300 Heliopolis, Pow:31, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:18:09 AM  (Reporting)  _GTU_ 1005954 Praesidium XXI, 1294 Pelusium, Pow:42, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:18:09 AM  (Reporting)  _GTU_ Starting merge 2 at start
10:18:09 AM  (Reporting)  _GTU_ Finished merge 2 now
10:18:09 AM  (Reporting)  _GTU_ Praesidium XXI A transport fleet is heading toward the group, setting it to Wait for load
10:18:09 AM  (Reporting)  _GTU_ Wait for Load Agenda: Wait for embarkment, Value: 2500, Region: 1294 Pelusium
10:18:09 AM  (Reporting)  _GTU_ Praesidium XXXII gathering toward primary region (short distance)
10:18:09 AM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 175, Region: 1305 Alexandria Gather to region: 1305 Alexandria
10:18:09 AM  (Reporting)  Ended AI Gather Units 1 ms
10:18:09 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:18:09 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005954 Praesidium XXI, 1294 Pelusium, Pow:42, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Wait for embarkment, Value: 2500, Region: 1294 Pelusium
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Wait for embarkment, Value: 2500, Region: 1294 Pelusium
10:18:09 AM  (Reporting)  1005954-Praesidium XXI Power:42 Health:100% Pelusium>Pelusium Mission:Wait for embarkment Fitness:100% Need:18 Threat:0 GoalValue: 2500
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006390 Rabbel II manus, 1294 Pelusium, Pow:54, Count: 3(l 1/L 1/S 1)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 232210, Region: 1276 Perea
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 15408, Region: 1274 Philistaei
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 232210, Region: 1276 Perea
10:18:09 AM  (Reporting)  1006390 Rabbel II manus Pelusium Health: 90 % will target  1000820 Palestina exercitus
10:18:09 AM  (Reporting)  1006390-Rabbel II manus Power:54 Health:90% Pelusium>Perea Mission:Merge (slave) Fitness:55% Need:1079 Threat:799 GoalValue: 232210
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006389 Praesidium XXIX, 1294 Pelusium, Pow:42, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 8417, Region: 1294 Pelusium
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 8417, Region: 1294 Pelusium
10:18:09 AM  (Reporting)  1006389-Praesidium XXIX Power:42 Health:100% Pelusium>Pelusium Mission:Garrison Fitness:65% Need:18 Threat:0 GoalValue: 8417
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1005247 Praesidium XII is doing nothing in Alexandria  Power: 71  HealthPerc: 100
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1005953 Praesidium XXV is doing nothing in Alexandria  Power: 42  HealthPerc: 100
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1006267 Praesidium II is doing nothing in Alexandria  Power: 42  HealthPerc: 100
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1005436 Praesidium XXXIV is doing nothing in Alexandria  Power: 71  HealthPerc: 100
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1006207 Vex. V is doing nothing in Alexandria  Power: 49  HealthPerc: 100
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1006179 Praesidium XXVI is doing nothing in Alexandria  Power: 42  HealthPerc: 100
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1004786 Praesidium XXXII, 1300 Heliopolis, Pow:31, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 175, Region: 1305 Alexandria
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 175, Region: 1305 Alexandria
10:18:09 AM  (Reporting)  1004786-Praesidium XXXII Power:31 Health:100% Heliopolis>Alexandria Mission:Gather to GHQ Fitness:70% Need:0 Threat:0 GoalValue: 175
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Germania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:18:09 AM  (Reporting)  _SSU_ 1006567 5. Vespasian Force, 1026 Chalcidis, Pow:127, Count: 3(l 0/L 3/S 0) created in region and locked (garrisoning)
10:18:09 AM  (Reporting)  _SSU_ 1006568 Praesidium XXVIII, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
10:18:09 AM  (Reporting)  Ended SplitStaticUnits 17 ms
10:18:09 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:18:09 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  ApplyAgenda AutoMerge
10:18:09 AM  (Reporting)  1006562 Praesidium VIII will be merged into 1004229 Mucianus exercitus in region Colophon
10:18:09 AM  (Reporting)  AI Process done in  19503 ms
10:18:09 AM  (Reporting)  Processing  1000002 Vitellius
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Starting Process on Vitellius AILevel 0 Kind: 0 Dormant NO Turn: 15 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:18:09 AM  (Reporting)  AI Process done in  57 ms
10:18:09 AM  (Reporting)  Processing  1000003 Otho
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Starting Process on Otho AILevel 2 Kind: 0 Dormant NO Turn: 15 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:18:09 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:18:09 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:18:09 AM  (Reporting)  _FIT_ Ended AIInitTheaters 131 ms
10:18:09 AM  (Reporting)  Resources Levels Otho EcoBase 100 AtWar: yes AtWarThreat: yes At PeaceThreat: no
10:18:09 AM  (Reporting)  Money Availability Very High Stock 163 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Inflation Availability Very Low Stock 2 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Victory Points Availability Very Low Stock -657 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Morale Availability Low Stock 24 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Engagements Points Availability Very Low Stock 2 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Ended InitAndDumpData Otho 193 ms
10:18:09 AM  (Reporting)  *** Faction-wide algorithms ***
10:18:09 AM  (Reporting)  Ended BuildReplacements 1 ms
10:18:09 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2719 Playboard3
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2852 Tunes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1682 Zadonsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 1024 Edonis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1320 Taurogen
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2127 Rhenus Inferior
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2290 Fretum Gallicum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2782 Playboard66
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2383 Bravicus Sinus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1429 Dno
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1567 Toupik
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 651 Stiriate
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 160 Consabura
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1317 Grobin
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2513 Portus Panormus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1847 Perelazovski
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1449 Slawharad
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 125 Calagurris
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1828 Marks
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1665 Myrohod
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2633 Mare Cyprus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1238 Asalmania
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 2074 Persis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 1087 Asia Minor
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2676 Mogrus Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1317 Grobin
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2840 Paestum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2347 Scaldus Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 472 Saxonia Inferior
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1606 Kostromskoie
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 111 Legio
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 845 Hielmelan
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1809 Lounino
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1341 Sokolka
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2125 Mosa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1102 Argaeus Mons
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 511 Augusta Vindelicum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1841 Frolovo
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2628 Dades Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1481 Kremenetz
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 682 Osones
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 669 Salonae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1923 Cerctus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 824 Memolum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 377 Venusia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2573 Mare Libycum Meridionalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2275 Sinus Cassiterides
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 284 Autessiodurum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 700 Tibiscum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2644 Euboieum Mare
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1205 Busaria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 847 Skidene
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 301 Esuvi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2561 Paxos Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2453 Cerne Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2180 Danapris Superior
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2782 Playboard66
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 818 Pregelia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 450 Nemetes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1339 Varena
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2799 Playboard83
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1483 Khotyn
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2073 Media
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2027 Nepte
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 1050 Cephallonia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1206 Sacquaria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1697 Ienakeve
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 358 Sena Gallica
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 1298 Memphys
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2300 Caelis Ostia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2828 Mare Ionium Commercius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 193 Ausa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 408 Calucii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 1115 Sarus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 4 target region was 1191 Ninus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 127 Andelus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 70 target region was 1305 Alexandria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1845 Kletski
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2348 Laeso Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 13 target region was 1211 Seleucia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1158 Araxes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 451 Ampsivarii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2573 Mare Libycum Meridionalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 321 Divodurum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 2074 Persis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2805 Bordure4
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 912 Ceraunii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 1045 Elis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 75 Camulodunum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1876 Metibi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 179 Salduba
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 858 Heygen
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1878 Sacani
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 422 Nervii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2207 Confluentes Arvand
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 320 Orolaunum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 487 Tulingii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2068 Urals
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2801 Playboard85
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2660 Insula Borysthea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1622 Spassk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2812 Bordure11
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1708 Scythae Nomades
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 326 Aleria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2191 Rha Inferior
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1527 Borysthenes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2430 Cantabricus Oceanus Occidentalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1666 Karlivka
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 73 Londinium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 97 Cale
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1334 Vilna
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 630 Cetium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1790 Liski
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 1088 Galatia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 17 target region was 1290 Phraaspa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 928 Idimum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1184 Assyria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 482 Meno Inferior
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2832 Drepanum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2763 Playboard47
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 516 Castra Batava
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1882 Paniardis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 328 Vitricum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2129 Confluentes Moenus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 284 Autessiodurum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2630 Aphroditae Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 397 Tigurinii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1356 Borisov
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2357 Suevicum Mare
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1347 Tsieliakhany
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1463 Doubrovitsia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 194 Emporiae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 2050 Ardanis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2089 Tritonis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 846 Halsne
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 53 Gangani
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1739 Berezova
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 851 Norvegia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2271 Mare Incognate 4
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 867 Caroli Corona
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 700 Tibiscum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 512 Cambaudunum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 77 Tamaris
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 216 Cadurcorum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2284 Trisantum Aestuarium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2597 Matapicus Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 607 Marcomannii Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2812 Bordure11
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1118 Tabal
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 27 Mons Graupius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 134 Munigua
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1997 Cartenna
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1925 Heniochi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 101 Aseconia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2060 Elandia Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 13 target region was 1211 Seleucia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 312 Nemetacon
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 389 Messana
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1408 Arismapii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1751 Kaumov
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 86 Laccobriga
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 933 Naissus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1535 Staroslav
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2573 Mare Libycum Meridionalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2136 Confluentes Sala
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 831 Holm
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 126 Oiasso
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2123 Scaldis Aestuarium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 883 Kelen
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 622 Casurgis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1371 Rezeke
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2605 Cyclades Insulae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 270 Tegua
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 811 Prusii Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1388 Figefyr
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1864 Rha Fluvi Ostia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 46 target region was 379 Tarentum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2641 Khios Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2093 Dur Fluvius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2361 Mare Goticum Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 1020 Byzantium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2233 Volsas Sinus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 802 Elbingus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1974 Macanitae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 556 Plauenes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1654 Lukhiv
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1915 Isondae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 815 Lycicum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1215 Gorgus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 374 Capua
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 270 Tegua
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1838 Kazanskaia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2440 Mare Lusitanium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2355 Sinus Seladicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1853 Kotelnikovo
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 44 Pons Aelius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 962 Tiasum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1711 Agaris
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2154 Confluentes Maricus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 11 target region was 1153 Issus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2372 Venedicus Sinus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1927 Pytus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 463 Matiaccii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 573 Rugii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 270 Tegua
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 492 Vindelicii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1132 Satala
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 2073 Media
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2264 Octapitarum Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 778 Radomita
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 262 Cularo
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2687 Pontus Euxinus 3
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2824 Oceanus Atlanticus Commercius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2234 Epidium Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2683 Acherusia Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1574 Rjev
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 150 Capasa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1973 Bacuatae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2439 Promunturium Ophiussal
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 649 Arlape
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1597 Zagorsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 2813 Bordure12
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 868 Calmaria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1851 Kalitva
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1837 Panfilovo
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2778 Playboard62
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 106 Ovetao
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1177 Armenia Major
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2614 Pharos Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 129 Gades
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1535 Staroslav
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 864 Malmogia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 787 Lubartovia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1636 Lokat
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 269 Etanna
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1348 Basilides
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1213 Ctesiphon
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 245 Vindomagus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2138 Confluentes Multavia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You don't have another decision with the needed attribute: . % Chance was 5 target region was 321 Divodurum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2673 Sindicus Sinus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1722 Cheronesus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2832 Drepanum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 842 Scythenes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2004 Tamascani
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2257 Sacrum Promunturium Hiberniae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 195 Maiorica
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 63 Aricomium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2838 Hipontum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 129 Gades
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 398 Aquae Helveticae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 118 Segisama
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 798 Macovium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2366 Mare Balticum Occidentalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1955 Otene
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1548 Brovary
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 976 Alpes Bastarnicae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1925 Heniochi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1809 Lounino
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 812 Gelonii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 833 Scaga Provincia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 688 Cusus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1142 Tarsus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 183 Iaca
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1899 Ariaecae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 42 target region was 665 Noreia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 306 Lutetia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2595 Creticum Mare Australis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 1127 Pyradres Mons
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 537 Berolinum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2005 Rusucuru
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2244 Novantarum Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1446 Bykhaw
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1379 Aluksen
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2707 Musulamii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1315 Engure
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 68 Caurieltovaurum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 40 target region was 430 Noviomagus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1868 Sapothrenae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 651 Stiriate
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 242 Cadurcii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2434 Crovium Promuntarium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 187 Aeso
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1761 Riajsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1601 Sessna
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2355 Sinus Seladicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 975 Hierasus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 2846 Diacria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 850 Leder
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2088 Deserticus Africanus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1403 Hyperboreii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1863 Malanchlaeni
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2018 Hadrumetum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 2147 Locus Vener
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1858 Nesiotis Regio
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 716 Carpi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 855 Verno
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2703 Oceanus Glacicus Australis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1513 Zargidava
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2161 Danubius Inferior
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 396 Vindonissa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1527 Borysthenes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 321 Divodurum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 599 Arsenium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1704 Amadocus Mons
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2227 Oceanus Scythicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2107 Confluentes Olitis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2776 Playboard60
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 251 Maturonium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 494 Stuogardia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2335 Terra Sacra
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1612 Chouia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 293 Reginca
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 930 Viminacium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1084 Sesamus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 817 Gelonii Septentrionalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 329 Eporedia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2498 Fretum Sardinus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1713 Hypacris Carcinis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 125 Calagurris
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2388 Mare Livoicum Australis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1563 Taropez
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1357 Kroupki
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1135 Mons Armenicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2553 Adriaticum Mare 1
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2516 Cunicularium Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2830 Mare Oriensis Commercius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1429 Dno
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2790 Playboard74
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 370 Corfinium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1056 Pergamos
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2462 Sinus Sucronensis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1513 Zargidava
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2345 Mare Batavicum Australis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2416 Pictonum Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 256 Alaunium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 210 Cessero
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2325 Cimbricus Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2107 Confluentes Olitis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1422 Seredka
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2043 Arsinoe
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 2190 Rha Aestuarium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 378 Grumentum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2365 Mare Goticum Septentrionalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2474 Cannarum Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 2012 Hippo Regius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 440 Ubii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2173 Buga
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1646 Chtchigry
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 784 Scinervicii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2095 Tamesis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 162 Libisosa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 690 Iaziges Metanastae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 29 target region was 1026 Chalcidis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1579 Kachin
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1307 Cathabatmus Major
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2569 Larunesiae Insulae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 920 Epidaurus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1423 Pskov
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2334 Palus Jadicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 716 Carpi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 95 Aeminium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1351 Klietsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2468 Baleares Insulae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 118 Segisama
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2764 Playboard48
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1330 Ponewjez
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1915 Isondae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 1042 Attica
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 1125 Trapezus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 545 Mesovium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 863 Cobandii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 467 Albis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1624 Mikhailov
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2382 Gotlandia Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 132 Ilipa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1283 Sinai Mons
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1485 Peucinii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2124 Ostia Rheni
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1783 Chatsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 509 Rostrum Nemaviae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 1266 Galilea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 872 Iuncopia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 249 Acunum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1798 Novo Cheboksary
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 413 Veromanduii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 465 Portus Brema
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 525 Suardones
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2069 Norrland
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2281 Riduna Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 427 Aduaticii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 87 Arsa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 187 Aeso
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 848 Sniodal
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 693 Tisia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 994 Timacus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 65 Manduessedum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 756 Carpati Silva
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1230 Alexandria Elymaea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1654 Lukhiv
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 21 target region was 1191 Ninus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1312 Dundaga
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 328 Vitricum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2616 Aegyptium Pelagus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 2167 Nemunas
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1768 Oukhalova
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2068 Urals
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2708 Thabudis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 1271 Samaria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1291 Matianus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 595 Vistuliae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1507 Axiacae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 38 Cathures
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2187 Tanais Inferior
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1904 Corusia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 31 target region was 330 Taurasia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2104 Ostia Hiberi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1062 Phoceum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2298 Aneda Aestuarium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 193 Ausa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 778 Radomita
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 760 Chodorii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2209 Euphrates
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 2476 Portus Magnus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 1052 Nicaea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 203 Burdigala
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 767 Arii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2136 Confluentes Sala
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2279 Satiocanus Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1231 Elymais
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 83 Belgarum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2629 Salamis Locus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2127 Rhenus Inferior
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1175 Masius Mons
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2117 Rhodanus Inferior
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 17 target region was 2058 Salamis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 413 Veromanduii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 779 Tomasia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2706 Aurasius Mons
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 355 Bononia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 284 Autessiodurum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1514 Tyritae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 239 Segusaviorum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2737 Playboard21
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 114 Salmantica
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2055 Cnossos
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2278 Sarnia Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 15 target region was 369 Roma
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1597 Zagorsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2700 Alytus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2452 Erythia Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 1108 Sinope
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2128 Confluentes Moselum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1916 Telaeba
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1699 Roxolani
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1984 Centa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2770 Playboard54
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 188 Iesso
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2050 Ardanis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2250 Oceanus Atlanticus 8
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1938 Colua Coloris
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1513 Zargidava
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1676 Balaklia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1618 Rybnoie
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 1271 Samaria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 111 Legio
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 355 Bononia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 410 Cunus Aureus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1436 Novokossolniki
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 67 Magiovinium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1364 Sigulden
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1463 Doubrovitsia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2635 Anemurium Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 546 Angilii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 210 Cessero
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 2695 Pontus Euxinus Australis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 760 Chodorii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 916 Armistae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2028 Gigthis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 457 Tremonia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2128 Confluentes Moselum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 348 Mantua
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1221 Girsu
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 898 Satacundia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 1992 Mes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1175 Masius Mons
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1962 Hesperii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 672 Oeneus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1218 Sunareia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1534 Gomel
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 942 Scodra
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 369 Roma
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 665 Noreia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1145 Amanus Mons
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 671 Japydes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2269 Britannicum Mare
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 855 Verno
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 213 Albigia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 29 target region was 1265 Tyrus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2633 Mare Cyprus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1893 Sindiera
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 889 Sudermaia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2404 Mare Botnicum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1813 Azakleva
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2329 Nissuma Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 450 Nemetes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2821 Balticum Mare Commercius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2532 Melitum Mare Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2826 Mare Internum Commercius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 31 Aberdoen
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1245 Rutubiae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 165 Betia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2450 Sinus Gaditanus Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1887 Thaemeotae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 240 Anicium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2045 Barca
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1985 Rusaddir
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 185 Ilerda
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1711 Agaris
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 214 Aginnum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1424 Petchory
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2787 Playboard71
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 926 Moesia Superior
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1774 Griazi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2746 Playboard30
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1613 Vladimir
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1028 Lynkos
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1646 Chtchigry
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1852 Tsimliansk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 116 Pallantia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2021 Thysdrus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1156 Phasicus Mons
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 1090 Lycaonia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 286 Tricassium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1745 Balakhna
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2500 Sacrum Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 1051 Nicomedia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1111 Amasia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1374 Ossilia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 198 Lapurdum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2783 Playboard67
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2708 Thabudis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1683 Stary Oskol
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2217 Mare Glaciale
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1346 Kobryn
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1446 Bykhaw
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 386 Caralis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2131 Rhenus Superior
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1364 Sigulden
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2233 Volsas Sinus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 387 Lilybaeum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 919 Pharos
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2548 Sinus Aquilea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2629 Salamis Locus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 806 Prusii Occidentalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 754 Vilicea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 1071 Eumenia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2084 Africa Occidentalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 504 Naristae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 873 Sualbo
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1311 Windau
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2556 Adriaticum Mare 3
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 19 target region was 161 Toletum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 450 Nemetes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 733 Potaissa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1815 Syzgan
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1863 Malanchlaeni
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1308 Palanga
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 771 Sanii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 285 Vellaudonudum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1472 Glinska
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 888 Gastricia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 27 target region was 314 Gesoriacum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 1 target region was 344 Placentia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1272 Decapolis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2031 Guaramantes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1510 Ordessus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 984 Troesmis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 415 Segnii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 394 Urbigenii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 627 Cognii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2471 Capraia Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1427 Loknia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 935 Grabaei
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2506 Serpentera Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1416 Bologoie
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1176 Coduene
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 857 Vichia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2431 Promunturium Arubium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 696 Patiscum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 375 Neapolis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2596 Creticum Mare Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2091 Arabia Occidentalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1944 Koura
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2567 Ionium Mare
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1005 Bessi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1238 Asalmania
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1555 Krasniy
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 309 Caesaromagus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 338 Tigulia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2625 Phoenicum Mare
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 662 Emona
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2172 Buga Aestuarium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1253 Hierapolis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 845 Hielmelan
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 898 Satacundia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2375 Mare Sarmatum Australis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 811 Prusii Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 1083 Heraclea Pontica
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1581 Sonkovo
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1082 Gordieum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 370 Corfinium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 42 target region was 1073 Lycia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1719 Calos Portus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1168 Apamea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 974 Pyretus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1920 Coesius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 534 Carinii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2467 Mare Balearicum Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 569 Lemovicii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2507 Mare Tyrrhenum Occidentalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1453 Liubom
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2155 Danubius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 940 Dentheletai
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2332 Scalia Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1644 Jeleznogorsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1915 Isondae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 283 Nevinum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1861 Melanchlaeni
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 106 Ovetao
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2217 Mare Glaciale
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2536 Sinus Tarentinus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 519 Patavia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 868 Calmaria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 453 Chasuarii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1432 Nevel
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 40 target region was 430 Noviomagus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1689 Starobilsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 543 Senonii Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 865 Christiania
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 982 Beroe
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 869 Noravia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2344 Mare Batavicum Septentrionalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2059 Burgondarholm
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2540 Sinus Corcyricus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2672 Alopecia Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 272 Bergusium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1880 Navaris
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2487 Sambracitimus Sinus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1346 Kobryn
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1188 Arzanenia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 845 Hielmelan
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 692 Anarti
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2724 Playboard8
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2132 Brigantinus Locus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2097 Tagus Inferior
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1288 Nomos Ammoniacus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1604 Galich
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1152 Commagene
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 579 Polonia Major
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 130 Asta
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1919 Gerri
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 723 Aesti Mons
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2339 Oceanus Germanicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 49 target region was 1213 Ctesiphon
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 41 Alba
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1471 Mozyr
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1319 Plunge
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1617 Touma
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2009 Thamugadi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1757 Piana
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1179 Van
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 245 Vindomagus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1170 Carrhae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 2700 Alytus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1247 Harae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1193 Arbela
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1024 Edonis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1854 Volgodonsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1317 Grobin
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 319 Virodunum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2655 Tynias Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 836 Hafinia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 407 Suanetes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1740 Iujka
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1479 Rava Russka
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1260 Syria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1333 Ukmerge
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2403 Aboenses Insulae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 197 Oretum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 204 Metilium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2462 Sinus Sucronensis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2239 Oceanus Hyperboreus Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2167 Nemunas
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 271 Matisco
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 566 Lugii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 44 Pons Aelius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1140 Cilicia Minor
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 2838 Hipontum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 352 Aquilea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1360 Dzisna
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 461 Lahn
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 506 Setuacatum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1322 Schowli
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 427 Aduaticii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 739 Cedionae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2571 Africum Pelagus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 842 Scythenes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1531 Serimum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2095 Tamesis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2143 Ostia Visurgis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2661 Cephalonnesus Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 1056 Pergamos
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 850 Leder
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1774 Griazi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 538 Calucones
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 3 target region was 361 Volaterrae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1763 Pavelets
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 270 Tegua
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 2190 Rha Aestuarium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1324 Mittau
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2462 Sinus Sucronensis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 2 target region was 1257 Coele Syria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1079 Pessimus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2665 Corax Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2588 Ionum Mare Occidentalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 983 Sulina
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1751 Kaumov
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1880 Navaris
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 957 Amutria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 794 Modlinia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1851 Kalitva
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1035 Aenis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2001 Audiense
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 566 Lugii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 282 Andematunum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 162 Libisosa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2491 Internum Mare 2
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2492 Internum Mare 3
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1461 Pietrykow
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1969 Getulia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1313 Kolka
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 2074 Persis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2089 Tritonis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2438 Londobris Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1068 Lydia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2585 Arsinoe Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1682 Zadonsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2239 Oceanus Hyperboreus Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 515 Vindelicia Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 487 Tulingii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 27 target region was 1111 Amasia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 371 Hadria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 95 Aeminium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1805 Patchinki
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 2840 Paestum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 786 Deblinae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1243 Palacopas
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1404 Boksitogorsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 343 Mediolanum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 757 Samboricum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2717 Playboard1
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2576 Mare Libycum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2484 Ostium Hispaniensis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1486 Iziaslav
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1941 Harmozica
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1258 Apamene
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 734 Apulum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1752 Voskressen
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1777 Mordovo
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2080 Arabia Felix
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2830 Mare Oriensis Commercius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 817 Gelonii Septentrionalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 375 Neapolis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 4 target region was 355 Bononia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 765 Corcontii Occidentalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2711 Getulii Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 778 Radomita
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2570 Syrtis Minor
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2020 Zama
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2620 Mare Aegyptum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2840 Paestum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 670 Siscia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 270 Tegua
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2051 Barcha
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2654 Bosporus Thracicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1318 Kursenai
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2523 Aegates Insulae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1152 Commagene
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 323 Decempagi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 272 Bergusium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2498 Fretum Sardinus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2800 Playboard84
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 220 Santonum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1965 Nigira
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2843 Cosa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 421 Betasii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2623 Sinus Philisticus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 247 Ambrussum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1795 Anna
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 312 Nemetacon
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 287 Segessera
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 787 Lubartovia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2100 Durius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2171 Lacus Ladoga
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2340 Flevo Locus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 854 Het Marchia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 80 Abona
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 2012 Hippo Regius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2125 Mosa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 301 Esuvi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1777 Mordovo
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 470 Dulgubinii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 50 target region was 1026 Chalcidis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1690 Sieverodonetsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 899 Noreina
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 1142 Tarsus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 564 Naarvalii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1217 Der
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2318 Oceanus Caledonius 7
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1727 Charia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2538 Mare Siculum Septentrionalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 327 Agation
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 665 Noreia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 326 Aleria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2365 Mare Goticum Septentrionalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 2 target region was 2156 Confluentes Dravus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 231 Massava
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1233 Apologos
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1932 Bruchi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2594 Creticum Mare Occidentalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1391 Nevrii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2431 Promunturium Arubium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 1038 Aetolia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 44 target region was 2056 Rhodos
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2521 Calatha Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 294 Condate
10:18:09 AM  (Reporting)  Ended HandleRegionsDecisions 6652 ms
10:18:09 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:18:09 AM  (Reporting)  Steel Level 6 Amount 0
10:18:09 AM  (Reporting)  Money Level 6 Amount 163
10:18:09 AM  (Reporting)  Conscripts Level 6 Amount 0
10:18:09 AM  (Reporting)  _BNU Buying Unit Equites (Oriens) Family ID Cavalry Area Recruitment in Oriens
10:18:09 AM  (Reporting)  _BNU Buying Unit Nav. Onerarium Family ID Transport Ship Area Recruitment in sea ports
10:18:09 AM  (Reporting)  Ended BuildNewUnits Bought: 2 4 ms
10:18:09 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:18:09 AM  (Reporting)  Ended ManageFleetsComposition 3 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:18:09 AM  (Reporting)  Ended CallFleet 0 ms
10:18:09 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:18:09 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:18:09 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:18:09 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:18:09 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:18:09 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:18:09 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:18:09 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:18:09 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
10:18:09 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:18:09 AM  (Reporting)  Ended Collect Leaders 0 ms
10:18:09 AM  (Reporting)  AI Process done in  7441 ms
10:18:09 AM  (Reporting)  Processing  1000004 Macer
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Starting Process on Macer AILevel 2 Kind: 0 Dormant NO Turn: 15 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:18:09 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:18:09 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:18:09 AM  (Reporting)  _FIT_ Ended AIInitTheaters 380 ms
10:18:09 AM  (Reporting)  Resources Levels Macer EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:18:09 AM  (Reporting)  Money Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Victory Points Availability Very Low Stock -207 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Morale Availability High Stock 85 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Ended InitAndDumpData Macer 437 ms
10:18:09 AM  (Reporting)  *** Faction-wide algorithms ***
10:18:09 AM  (Reporting)  Ended BuildReplacements 1 ms
10:18:09 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:18:09 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:18:09 AM  (Reporting)  Steel Level 6 Amount 0
10:18:09 AM  (Reporting)  Money Level 6 Amount 0
10:18:09 AM  (Reporting)  Conscripts Level 6 Amount 0
10:18:09 AM  (Reporting)  Ended BuildNewUnits Bought: 0 3 ms
10:18:09 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:18:09 AM  (Reporting)  Ended ManageFleetsComposition 2 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:18:09 AM  (Reporting)  Ended CallFleet 0 ms
10:18:09 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:18:09 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:18:09 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:18:09 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:18:09 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:18:09 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:18:09 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:18:09 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:18:09 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
10:18:09 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:18:09 AM  (Reporting)  Ended Collect Leaders 0 ms
10:18:09 AM  (Reporting)  AI Process done in  1012 ms
10:18:09 AM  (Reporting)  Processing  1000005 Regnum Parthorum
10:18:09 AM  (Reporting)  Processing  1000006 Judea
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Starting Process on Judea AILevel 2 Kind: 0 Dormant NO Turn: 15 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:18:09 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:18:09 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:18:09 AM  (Reporting)  0 unit there, but still added, as 131 Asia Minor & Anatolia is adjacent to 132 Oriens Magnus
10:18:09 AM  (Reporting)  0 unit there, but still added, as 133 Caucasus is adjacent to 134 Parthia & Media
10:18:09 AM  (Reporting)  0 unit there, but still added, as 135 Aegyptus & Nilus is adjacent to 132 Oriens Magnus
10:18:09 AM  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 132 Oriens Magnus
10:18:09 AM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 2621 OwnPow Nav : 0 OppPow Nav : 1955
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 274
10:18:09 AM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 415 OwnPow Land: 4262 OppPow Land: 6208 OwnPow Nav : 0 OppPow Nav : 739
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 2.42 2.27 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 128
10:18:09 AM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 66 OwnPow Nav : 0 OppPow Nav : 0
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 84
10:18:09 AM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 2452 OppPow Land: 942 OwnPow Nav : 0 OppPow Nav : 76
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 2.21 1.60 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 206
10:18:09 AM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 1061 OwnPow Nav : 0 OppPow Nav : 1484
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 86
10:18:09 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 9393 OwnPow Nav : 0 OppPow Nav : 2923
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 740
10:18:09 AM  (Reporting)  _FIT_ Ended AIInitTheaters 652 ms
10:18:09 AM  (Reporting)  Resources Levels Judea EcoBase 106 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:18:09 AM  (Reporting)  Money Availability Low Stock 44 Expected 53 Balance -11
10:18:09 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 53 Balance 0
10:18:09 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 53 Balance 0
10:18:09 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 53 Balance 0
10:18:09 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 53 Balance 0
10:18:09 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 53 Balance 0
10:18:09 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 53 Balance 0
10:18:09 AM  (Reporting)  Victory Points Availability Very High Stock 171 Expected 53 Balance 0
10:18:09 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 53 Balance 0
10:18:09 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 53 Balance 0
10:18:09 AM  (Reporting)  Morale Availability High Stock 118 Expected 53 Balance 0
10:18:09 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 53 Balance 0
10:18:09 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 53 Balance 0
10:18:09 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 53 Balance 0
10:18:09 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 53 Balance 0
10:18:09 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 53 Balance 0
10:18:09 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 53 Balance 0
10:18:09 AM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 53 Balance 0
10:18:09 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 53 Balance 0
10:18:09 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 53 Balance 0
10:18:09 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 53 Balance 0
10:18:09 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 53 Balance 0
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 10943
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 452
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 360
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 300
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 100
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 4262 Overall power (enemies): 6208 Ratio: 2.42
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  299024
10:18:09 AM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 739 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 2452 Overall power (enemies): 942 Ratio: 2.21
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  61
10:18:09 AM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 76 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 2621 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  374
10:18:09 AM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 1955 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 66 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5
10:18:09 AM  (Reporting)  Making Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:18:09 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2923 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 1061 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  125
10:18:09 AM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1484 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 739 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 76 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 1955 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2923 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1484 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Land Theaters Special Regions ***
10:18:09 AM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1271 Samaria Max pick: Samaria Max need: Perea Max Val: Samaria Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 1251 Zenobia Max pick: Zenobia Max need: Arabia Occidentalis Max Val: Batanea Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1271 Samaria Max pick: Colophon Max need: Issus Max Val: Issus Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Phasicus Mons Max Val: Phasis Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 1271 Samaria Max pick: Alexandria Max need: Philistaei Max Val: Philistaei Naval Gathering: <None>
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Ended InitAndDumpData Judea 845 ms
10:18:09 AM  (Reporting)  *** Faction-wide algorithms ***
10:18:09 AM  (Reporting)  RPL Buying a replacement for JUD Light Infantry
10:18:09 AM  (Reporting)  RPL Buying a replacement for ORI Line Infantry
10:18:09 AM  (Reporting)  RPL Buying a replacement for ORI Cavalry
10:18:09 AM  (Reporting)  Ended BuildReplacements 3 ms
10:18:09 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1376 Preno
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1659 Lebedyn
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1899 Ariaecae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 1148 Melitene
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2802 Bordure1
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 830 Arusa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1468 Vassilevitchy
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 427 Aduaticii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1185 Saphe Bezzabde
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 632 Luna Silva
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 771 Sanii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 74 target region was 1229 Susa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2484 Ostium Hispaniensis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1767 Tchaplygin
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2034 Oea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 694 Ulpianum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2098 Tagus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1935 Sive
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1488 Rowno
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 966 Naparis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 617 Usibum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 139 Acci
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 29 target region was 1052 Nicaea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 27 target region was 318 Durocorturum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1861 Melanchlaeni
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1868 Sapothrenae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 170 Segovia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1679 Ouzlovoi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2101 Ostia Baetis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1682 Zadonsk
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2217 Mare Glaciale
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 27 target region was 73 Londinium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2640 Ephesus Sinus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 23 target region was 71 Glevum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 41 target region was 163 Saguntum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1914 Gerrus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 2012 Hippo Regius
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2040 Nafamones
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2175 Danapris Inferior
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 353 Udinum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 970 Sarmatia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 922 Pieraei
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 120 Portus Victoriae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 646 Carni
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1945 Iberia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 186 Osca
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 2023 Theveste
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1914 Gerrus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 302 Cathum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 829 Danii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1297 Oxyrynchus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1328 Jakobsburg
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 41 Alba
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2403 Aboenses Insulae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2628 Dades Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 29 target region was 2016 Utica
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1123 Thermodon
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2221 Mare Glaciale Australis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 934 Dardania
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 799 Ostrogetica
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1805 Patchinki
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 1105 Tyana
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1558 Klintsy
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1171 Oshroene
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 23 target region was 930 Viminacium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2264 Octapitarum Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 389 Messana
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1 Robogdii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 809 Nemunasum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 377 Venusia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 45 target region was 250 Massalia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 23 target region was 680 Brigetio
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1493 Dymer
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2141 Confluentes Spreha
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 29 target region was 1191 Ninus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 335 Vercellae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 918 Spalatum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 468 Caucii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 918 Spalatum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 1092 Icaunium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 217 Sarrum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1544 Bakhmach
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 14 target region was 374 Capua
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2838 Hipontum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 74 target region was 1229 Susa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 478 Maevium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 38 target region was 396 Vindonissa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 23 target region was 443 Bonna
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2374 Sinus Prusicus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2433 Finis Terrae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 656 Flexum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 23 target region was 2043 Arsinoe
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 42 target region was 2056 Rhodos
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1716 Pasiaces
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1872 Hippici
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 23 target region was 2706 Aurasius Mons
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 334 Cestia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 419 Bagacum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2723 Playboard7
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 68 target region was 1305 Alexandria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2678 Boana Genetoea Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2457 Fretum Gaditanum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2457 Fretum Gaditanum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 303 Aulercorum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1550 Pryluky
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1334 Vilna
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1337 Druskinika
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 368 Spoletium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 51 Eboracum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 45 target region was 1242 Babylonia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 456 Bructerii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 23 target region was 1251 Zenobia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1076 Pisidia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1463 Doubrovitsia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1285 Aelana
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 23 target region was 910 Pasinum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 468 Caucii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 531 Virunia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1486 Iziaslav
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 30 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2686 Pontus Euxinus 2
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1323 Gruzden
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 21 target region was 432 Traiectum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 338 Tigulia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1449 Slawharad
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2359 Hertae Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1887 Thaemeotae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 9 target region was 2007 Sitifis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 116 Pallantia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 117 Septimanca
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1306 Paraetonium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1838 Kazanskaia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 64 Corinium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2254 Notium Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2591 Mare Cyrenaicum Orientalis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1552 Pereiaslav
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 297 Aletum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1128 Rizhus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 283 Nevinum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 268 Genava
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 112 Lancia Oppidana
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 442 Colonia Agrippa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 42 target region was 2056 Rhodos
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1650 Lgov
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 224 Andecavii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 943 Lissus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2419 Oceanus Atlanticus 3
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 232 Avaricum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 716 Carpi
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 1111 Amasia
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 68 target region was 1305 Alexandria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 98 Panoias
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1506 Tyragetae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 3 Nagnate
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 613 Marsi Mons
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2034 Oea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2140 Confluentes Bober
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 40 target region was 254 Alpes Maritimae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 28 target region was 1148 Melitene
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1469 Retchytsa
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 953 Pons Traiani
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2664 Criumetopon Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2202 Thospitis Locus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 935 Grabaei
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 55 target region was 1194 Hatra
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1059 Soma
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1605 Boui
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 184 Cascantum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1252 Cholle
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 23 target region was 1272 Decapolis
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 74 target region was 1271 Samaria
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1158 Araxes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2347 Scaldus Promunturium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2748 Playboard32
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 829 Danii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 2832 Drepanum
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 46 target region was 392 Syracusae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1498 Zhitomir
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 40 target region was 254 Alpes Maritimae
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2521 Calatha Insula
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 96 Egitanai
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 760 Chodorii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 642 Ambisontes
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 44 target region was 1125 Trapezus
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1356 Borisov
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 74 Combretovium
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2787 Playboard71
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2787 Playboard71
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1436 Novokossolniki
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 110 Ocelo Durii
10:18:09 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:18:09 AM  (Reporting)  Ended HandleRegionsDecisions 3106 ms
10:18:09 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:18:09 AM  (Reporting)  Steel Level 6 Amount 0
10:18:09 AM  (Reporting)  Money Level 0 Amount 4
10:18:09 AM  (Reporting)  Conscripts Level 6 Amount 0
10:18:09 AM  (Reporting)  Ended BuildNewUnits Bought: 0 6 ms
10:18:09 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:18:09 AM  (Reporting)  Ended ManageFleetsComposition 96 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:18:09 AM  (Reporting)  Ended CallFleet 0 ms
10:18:09 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:18:09 AM  (Reporting)  _LFG_ 1003249 Massada praesidium, 1275 Judea, Pow:215, Count: 4(l 1/L 2/S 1) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003268 Machareus praesidium, 1276 Perea, Pow:85, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1005984 Eleazar Ben Simon, 1276 Perea, Pow:0, Count: 1(l 1/L 0/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1003263 Gerasa praesidium, 1272 Decapolis, Pow:46, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:18:09 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:18:09 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:18:09 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:18:09 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:18:09 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
10:18:09 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:18:09 AM  (Reporting)  Ended PrivilegedCombine 1 ms
10:18:09 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:18:09 AM  (Reporting)  _DCR_ 1006277 Urb. Militiae, 1271 Samaria, Pow:85, Count: 1(l 0/L 1/S 0) will garrison capital
10:18:09 AM  (Reporting)  _DCR_ 1005969 Urb. Militiae, 1271 Samaria, Pow:85, Count: 1(l 0/L 1/S 0) will garrison capital
10:18:09 AM  (Reporting)  _DCR_ 1003106 Jewish rebellio, 1271 Samaria, Pow:1056, Count: 8(l 1/L 6/S 1) will garrison capital
10:18:09 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:18:09 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:18:09 AM  (Reporting)  _SPG_ Large Force Segment 1006569 Jewish Force, 1268 Batanea, Pow:523, Count: 5(l 0/L 5/S 0) created
10:18:09 AM  (Reporting)  Ended SplitGroups 91 ms
10:18:09 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:18:09 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:18:09 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:18:09 AM  (Reporting)  Ended Damaged Units 1 ms
10:18:09 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:18:09 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:18:09 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:18:09 AM  (Reporting)  Ended CheckBesieging 7 ms
10:18:09 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:18:09 AM  (Reporting)  Ended Evacuate Force (_EVA_) 7 ms
10:18:09 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:18:09 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 7 ms
10:18:09 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:18:09 AM  (Reporting)  Ended Check Leaders 0 ms
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ gathered 523 cbt pts, needing: 293
10:18:09 AM  (Reporting)  Agenda: Intercept (Master), Value: 40400, Region: 1268 Batanea
10:18:09 AM  (Reporting)  _MSG_ - MASTER 1006569 Jewish Force, 1268 Batanea, Pow:523, Count: 5(l 0/L 5/S 0) will target (enemy) 1006350 3. Vespasian Force Pow.: 523 vs. 101 mustered 0 other groups
10:18:09 AM  (Reporting)  _MSG_ gathered 52 cbt pts, needing: 299
10:18:09 AM  (Reporting)  _MSG_ 1006185 1. Jewish Force abort its operation against 1003317 Damascus praesidium not enough forces gathered
10:18:09 AM  (Reporting)  _MSG_ gathered 52 cbt pts, needing: 186
10:18:09 AM  (Reporting)  _MSG_ 1006185 1. Jewish Force abort its operation against 1006413 Arabia mercenarius not enough forces gathered
10:18:09 AM  (Reporting)  Ended Make Superior Group 868 ms
10:18:09 AM  (Reporting)  Entering Build Depots Assets
10:18:09 AM  (Reporting)  _BDA_ Nb of land supply units in theater 11 Nb of CPs of Regular/Militia/Cavalry/Artillery: 65
10:18:09 AM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Oriens
10:18:09 AM  (Reporting)  _BDA_ 1  regions have been selected as candidates for depot buidling
10:18:09 AM  (Reporting)  Ended Build Depots Assets 2 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:18:09 AM  (Reporting)  Ended Split Supports
10:18:09 AM  (Reporting)  Start of AI Check for Land Resupply
10:18:09 AM  (Reporting)  Ended CheckForLandResupply 199 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:18:09 AM  (Reporting)  Ended KeepPosition 0 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:18:09 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
10:18:09 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:18:09 AM  (Reporting)  Ended PrivilegedCombine 1 ms
10:18:09 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:18:09 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:18:09 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:18:09 AM  (Reporting)  Ended SplitGroups 11 ms
10:18:09 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:18:09 AM  (Reporting)  _CBG_ 1006185 1. Jewish Force, 1268 Batanea, Pow:52, Count: 1(l 0/L 1/S 0) Sent as relief in region 1251 Zenobia
10:18:09 AM  (Reporting)  _CBG_ 1006186 Pedites I, 1251 Zenobia, Pow:12, Count: 1(l 0/L 1/S 0) Will wait for help
10:18:09 AM  (Reporting)  _CBG_ 1006009 Adiabene exercitus, 1251 Zenobia, Pow:914, Count: 12(l 2/L 9/S 1) Will break siege alone
10:18:09 AM  (Reporting)  Ended CheckBesiegedGroups 3 ms
10:18:09 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:18:09 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1006186 Pedites I in region Zenobia will recover in region Zenobia % Health 32 % Cohesion 62
10:18:09 AM  (Reporting)  Ended Damaged Units 2 ms
10:18:09 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:18:09 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:18:09 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:18:09 AM  (Reporting)  Ended CheckBesieging 14 ms
10:18:09 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:18:09 AM  (Reporting)  Ended Evacuate Force (_EVA_) 14 ms
10:18:09 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:18:09 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
10:18:09 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:18:09 AM  (Reporting)  Ended Check Leaders 0 ms
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  Ended Make Superior Group 66 ms
10:18:09 AM  (Reporting)  Entering Build Depots Assets
10:18:09 AM  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 34
10:18:09 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:18:09 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:18:09 AM  (Reporting)  Ended Split Supports
10:18:09 AM  (Reporting)  Start of AI Check for Land Resupply
10:18:09 AM  (Reporting)  CheckForLandResupply Pedites I will resupply, in region 1251 Zenobia
10:18:09 AM  (Reporting)  CheckForLandResupply Adiabene exercitus will resupply, in region 1251 Zenobia
10:18:09 AM  (Reporting)  Ended CheckForLandResupply 1 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:18:09 AM  (Reporting)  Ended KeepPosition 0 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:18:09 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 76 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 6714 AllOppPowLand: 20291 AllOwnPowNav: 0 AllOppPowNav 7177
10:18:09 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 132 Theater_Oriens Owned armies (extended): 20 Enemy armies: 59 Land Ratio: 2.42 Land Core Ratio: 2.27  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1006276 Ierosolyma Recept. (Pow.0)
10:18:09 AM  (Reporting)  1006277 Urb. Militiae (Pow.85)
10:18:09 AM  (Reporting)  1005969 Urb. Militiae (Pow.85)
10:18:09 AM  (Reporting)  1003106 Jewish rebellio (Pow.1056)
10:18:09 AM  (Reporting)  1006185 Iud. Equites III (Pow.52)
10:18:09 AM  (Reporting)  1006569 1. Jewish Force (Pow.523)
10:18:09 AM  (Reporting)  1004562 Gischala manus (Pow.532)
10:18:09 AM  (Reporting)  1006186 Pedites I (Pow.12)
10:18:09 AM  (Reporting)  1006009 Adiabene exercitus (Pow.914)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Secondary Region 1271 Samaria Pick 100 has enough garrison (Value: 1226) - evaluation skipped
10:18:09 AM  (Reporting)  Region 1276 Perea Pick 35 SelfVal 4023 Need 3425  no group candidate found
10:18:09 AM  (Reporting)  CheckRegionForOperation 1006009 Adiabene exercitus, 1251 Zenobia, Pow:914, Count: 12(l 2/L 9/S 1) Fitness 45 PickVal 2 SelfVal 527 AINeed 2229
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 22500, Region: 1272 Decapolis
10:18:09 AM  (Reporting)  Primary Region 1251 Zenobia Pick 100 has enough garrison (Value: 926) - evaluation skipped
10:18:09 AM  (Reporting)  Region 1249 Palmyrene Pick 48 SelfVal 48 Need 307  no group candidate found
10:18:09 AM  (Reporting)  CheckRegionForOperation 1006569 1. Jewish Force, 1268 Batanea, Pow:523, Count: 5(l 0/L 5/S 0) Fitness 72 PickVal 6 SelfVal 6 AINeed 338
10:18:09 AM  (Reporting)  Agenda: Attack, Value: 432, Region: 1142 Tarsus
10:18:09 AM  (Reporting)  Region 1250 Phaliga Pick 3 SelfVal 6 Need 23  no group candidate found
10:18:09 AM  (Reporting)  Region 1248 Corsote Pick 13 SelfVal 16 Need 107  no group candidate found
10:18:09 AM  (Reporting)  Region 1294 Pelusium Pick 3 SelfVal 3 Need 338  no group candidate found
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 134 Theater_Mesopotamia Owned armies (extended): 7 Enemy armies: 36 Land Ratio: 2.21 Land Core Ratio: 1.60  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1006185 Iud. Equites III (Pow.52)
10:18:09 AM  (Reporting)  1006569 1. Jewish Force (Pow.523)
10:18:09 AM  (Reporting)  1004562 Gischala manus (Pow.532)
10:18:09 AM  (Reporting)  1006186 Pedites I (Pow.12)
10:18:09 AM  (Reporting)  1006009 Adiabene exercitus (Pow.914)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Primary Region 1251 Zenobia Pick 100 has enough garrison (Value: 926) - evaluation skipped
10:18:09 AM  (Reporting)  Region 1250 Phaliga Pick 3 SelfVal 6 Need 23  no group candidate found
10:18:09 AM  (Reporting)  Region 1249 Palmyrene Pick 48 SelfVal 48 Need 307  no group candidate found
10:18:09 AM  (Reporting)  Region 1248 Corsote Pick 13 SelfVal 16 Need 107  no group candidate found
10:18:09 AM  (Reporting)  Region 1148 Melitene Pick 3 SelfVal 3 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 183 ms
10:18:09 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 132 Oriens Magnus
10:18:09 AM  (Reporting)  Ended CheckLocalOpportunities 139 ms
10:18:09 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 134 Parthia & Media
10:18:09 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:18:09 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:18:09 AM  (Reporting)  Ended Collect Leaders 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  ############ Starting ApplyAgenda:  Judea  ############
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Oriens (Ext:2.42 - Core:2.27 - Nav:0.20) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:18:09 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Arties
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:18:09 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Supplies
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:18:09 AM  (Reporting)  _GTU_ Gathering Region 1271 Samaria in theater 132 Oriens Magnus
10:18:09 AM  (Reporting)  _GTU_ 1004562 Gischala manus, 1268 Batanea, Pow:532, Count: 8(l 1/L 5/S 2) has no agenda for now, trying to gather
10:18:09 AM  (Reporting)  _GTU_ Starting merge 1 at start
10:18:09 AM  (Reporting)  _GTU_ Finished merge 1 now
10:18:09 AM  (Reporting)  _GTU_ 1004562 Gischala manus, 1268 Batanea, Pow:532, Count: 8(l 1/L 5/S 2) no gathering goal found, will be iddle this turn.
10:18:09 AM  (Reporting)  Ended AI Gather Units 51 ms
10:18:09 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:18:09 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1004562 Gischala manus is doing nothing in Batanea  Power: 532  HealthPerc: 98
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006569 1. Jewish Force, 1268 Batanea, Pow:523, Count: 5(l 0/L 5/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 40400, Region: 1268 Batanea
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Attack, Value: 432, Region: 1142 Tarsus
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Intercept (Master), Value: 40400, Region: 1268 Batanea
10:18:09 AM  (Reporting)  1006569-1. Jewish Force Power:523 Health:92% Batanea>Batanea Mission:Intercept (Master) 1.Auxilia Damascus Receptaculum Fitness:100% Need:425 Threat:315 GoalValue: 40400
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006185 Iud. Equites III, 1268 Batanea, Pow:52, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 10000, Region: 1251 Zenobia
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 10000, Region: 1251 Zenobia
10:18:09 AM  (Reporting)  1006185-Iud. Equites III Power:52 Health:100% Batanea>Zenobia Mission:Attack Fitness:50% Need:0 Threat:26 GoalValue: 10000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1003106-Jewish rebellio Power:1056 Health:90% Samaria>Samaria Mission:Garrison Fitness:100% Need:1003 Threat:1651 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1005969-Urb. Militiae Power:85 Health:100% Samaria>Samaria Mission:Garrison Fitness:100% Need:1003 Threat:1651 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1006277-Urb. Militiae Power:85 Health:100% Samaria>Samaria Mission:Garrison Fitness:100% Need:1003 Threat:1651 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1006276 Ierosolyma Recept. is doing nothing in Samaria  Power: 0  HealthPerc: 100
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:2.21 - Core:1.60 - Nav:0.20) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:18:09 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Arties
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:18:09 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Supplies
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:18:09 AM  (Reporting)  _GTU_ Gathering Region 1251 Zenobia in theater 134 Parthia & Media
10:18:09 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:18:09 AM  (Reporting)  End of AI Gather Units
10:18:09 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:18:09 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006009 Adiabene exercitus, 1251 Zenobia, Pow:914, Count: 12(l 2/L 9/S 1)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Break Siege, Value: 10000, Region: 1251 Zenobia
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1251 Zenobia
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 22500, Region: 1272 Decapolis
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1251 Zenobia
10:18:09 AM  (Reporting)  1006009-Adiabene exercitus Power:914 Health:89% Zenobia>Zenobia Mission:Resupply Fitness:100% Need:0 Threat:26 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006186 Pedites I, 1251 Zenobia, Pow:12, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 5000, Region: 1251 Zenobia
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 3400, Region: 1251 Zenobia
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 1251 Zenobia
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1251 Zenobia
10:18:09 AM  (Reporting)  1006186-Pedites I Power:12 Health:32% Zenobia>Zenobia Mission:Resupply Fitness:100% Need:0 Threat:26 GoalValue: 100000
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:18:09 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:18:09 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:18:09 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  ApplyAgenda AutoMerge
10:18:09 AM  (Reporting)  1005969 Urb. Militiae will be merged into 1003106 Jewish rebellio in region Samaria
10:18:09 AM  (Reporting)  AI Process done in  7003 ms
10:18:09 AM  (Reporting)  Processing  1000007 Pirates
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Starting Process on Pirates AILevel 2 Kind: 0 Dormant NO Turn: 15 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:18:09 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:18:09 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:18:09 AM  (Reporting)  0 unit there, but still added, as 130 Thracia & Propontis is adjacent to 131 Asia Minor & Anatolia
10:18:09 AM  (Reporting)  0 unit there, but still added, as 132 Oriens Magnus is adjacent to 131 Asia Minor & Anatolia
10:18:09 AM  (Reporting)  0 unit there, but still added, as 133 Caucasus is adjacent to 131 Asia Minor & Anatolia
10:18:09 AM  (Reporting)  0 unit there, but still added, as 134 Parthia & Media is adjacent to 131 Asia Minor & Anatolia
10:18:09 AM  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 131 Asia Minor & Anatolia
10:18:09 AM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 618 OwnPow Nav : 0 OppPow Nav : 3910
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 52
10:18:09 AM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 132 OppPow Land: 2488 OwnPow Nav : 0 OppPow Nav : 1997
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 326
10:18:09 AM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 10204 OwnPow Nav : 0 OppPow Nav : 38
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 96
10:18:09 AM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 66 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 84
10:18:09 AM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 2186 OwnPow Nav : 0 OppPow Nav : 76
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 182
10:18:09 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 66 OppPow Land: 9244 OwnPow Nav : 0 OppPow Nav : 2923
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 740
10:18:09 AM  (Reporting)  _FIT_ Ended AIInitTheaters 640 ms
10:18:09 AM  (Reporting)  Resources Levels Pirates EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:18:09 AM  (Reporting)  Money Availability Plentiful Stock 469 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Morale Availability High Stock 109 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 2500
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 1400
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 1400
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 240
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 200
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 132 Overall power (enemies): 2488 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  418
10:18:09 AM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 1997 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 2186 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  22
10:18:09 AM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 76 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 0 Overall power (enemies): 10204 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  179
10:18:09 AM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 38 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 66 Overall power (enemies): 0 Ratio: 5.00
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2
10:18:09 AM  (Reporting)  Making Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 618 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  58
10:18:09 AM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 3910 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:18:09 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2923 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 1997 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 76 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 38 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 3910 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2923 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Land Theaters Special Regions ***
10:18:09 AM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1128 Rizhus Max pick: Rizhus Max need: Issus Max Val: Rizhus Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 1128 Rizhus Max pick: Palmyrene Max need: Palmyrene Max Val: Palmyrene Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1128 Rizhus Max pick: Issus Max need: Issus Max Val: Issus Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Carana Max Val: Rizhus Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1020 Byzantium Max pick: Byzantium Max need: Odomantike Max Val: Byzantium Naval Gathering: <None>
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Ended InitAndDumpData Pirates 818 ms
10:18:09 AM  (Reporting)  *** Faction-wide algorithms ***
10:18:09 AM  (Reporting)  Ended BuildReplacements 1 ms
10:18:09 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:18:09 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:18:09 AM  (Reporting)  Steel Level 6 Amount 0
10:18:09 AM  (Reporting)  Money Level 6 Amount 469
10:18:09 AM  (Reporting)  Conscripts Level 6 Amount 0
10:18:09 AM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
10:18:09 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:18:09 AM  (Reporting)  Ended ManageFleetsComposition 93 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:18:09 AM  (Reporting)  Ended CallFleet 0 ms
10:18:09 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:18:09 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:18:09 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:18:09 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:18:09 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:18:09 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:18:09 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
10:18:09 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:18:09 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:18:09 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:18:09 AM  (Reporting)  Ended DefendCapitalRegion 2 ms
10:18:09 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:18:09 AM  (Reporting)  Ended SplitGroups 3 ms
10:18:09 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:18:09 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:18:09 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:18:09 AM  (Reporting)  Ended Damaged Units 0 ms
10:18:09 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:18:09 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:18:09 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:18:09 AM  (Reporting)  Ended CheckBesieging 19 ms
10:18:09 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:18:09 AM  (Reporting)  Ended Evacuate Force (_EVA_) 19 ms
10:18:09 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:18:09 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 19 ms
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 131 Asia Minor & Anatolia
10:18:09 AM  (Reporting)  Entering Build Depots Assets
10:18:09 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
10:18:09 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:18:09 AM  (Reporting)  Ended Split Supports
10:18:09 AM  (Reporting)  Start of AI Check for Land Resupply
10:18:09 AM  (Reporting)  Ended CheckForLandResupply 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:18:09 AM  (Reporting)  1005256 Camares II, 1128 Rizhus, Pow:66, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 8550, Region: 1128 Rizhus
10:18:09 AM  (Reporting)  Ended KeepPosition 0 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:18:09 AM  (Reporting)  Ended Concentrate Stacks 4 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  Ended Make Superior Group 2 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 264 AllOppPowLand: 24740 AllOwnPowNav: 0 AllOppPowNav 8944
10:18:09 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 131 Theater_Asia_Minor Owned armies (extended): 2 Enemy armies: 69 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1005256 Camares II (Pow.66)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Region 2849 Delos Pick 8 SelfVal 8 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 1051 Nicomedia Pick 6 SelfVal 6 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 1065 Halicarnassum Pick 3 SelfVal 3 Need 338  no group candidate found
10:18:09 AM  (Reporting)  CheckRegionForOperation 1005256 Camares II, 1128 Rizhus, Pow:66, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 47 SelfVal 47 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 3055, Region: 1128 Rizhus
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 133 Theater_Caucasus Owned armies (extended): 1 Enemy armies: 22 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1005256 Camares II (Pow.66)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Region 1937 Phasis Pick 6 SelfVal 6 Need 34  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 1128 Rizhus Pick 47 has enough garrison (Value: 66) - evaluation skipped
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 1 Enemy armies: 93 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1005256 Camares II (Pow.66)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Region 1265 Tyrus Pick 3 SelfVal 3 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 1020 Byzantium Pick 8 SelfVal 8 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 2849 Delos Pick 8 SelfVal 8 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 1054 Cyzicus Pick 3 SelfVal 3 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 419 ms
10:18:09 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 131 Asia Minor & Anatolia
10:18:09 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:18:09 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:18:09 AM  (Reporting)  Ended Collect Leaders 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  ############ Starting ApplyAgenda:  Pirates  ############
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:18:09 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Arties
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:18:09 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Supplies
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:18:09 AM  (Reporting)  _GTU_ Gathering Region 1128 Rizhus in theater 131 Asia Minor & Anatolia
10:18:09 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:18:09 AM  (Reporting)  End of AI Gather Units
10:18:09 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:18:09 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005256 Camares II, 1128 Rizhus, Pow:66, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 8550, Region: 1128 Rizhus
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 3055, Region: 1128 Rizhus
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 8550, Region: 1128 Rizhus
10:18:09 AM  (Reporting)  1005256-Camares II Power:66 Health:100% Rizhus>Rizhus Mission:Keep Position Fitness:60% Need:60 Threat:29 GoalValue: 8550
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:5.00 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:18:09 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:18:09 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:18:09 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  ApplyAgenda AutoMerge
10:18:09 AM  (Reporting)  AI Process done in  2524 ms
10:18:09 AM  (Reporting)  Processing  1000008 Slaves
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 15 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:18:09 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:18:09 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:18:09 AM  (Reporting)  0 unit there, but still added, as 118 Hispania Peninsula is adjacent to 137 Africa Magna
10:18:09 AM  (Reporting)  0 unit there, but still added, as 130 Thracia & Propontis is adjacent to 131 Asia Minor & Anatolia
10:18:09 AM  (Reporting)  0 unit there, but still added, as 132 Oriens Magnus is adjacent to 131 Asia Minor & Anatolia
10:18:09 AM  (Reporting)  0 unit there, but still added, as 133 Caucasus is adjacent to 131 Asia Minor & Anatolia
10:18:09 AM  (Reporting)  0 unit there, but still added, as 135 Aegyptus & Nilus is adjacent to 137 Africa Magna
10:18:09 AM  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 137 Africa Magna
10:18:09 AM  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 131 Asia Minor & Anatolia
10:18:09 AM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 970 OwnPow Nav : 0 OppPow Nav : 82
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 283
10:18:09 AM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 618 OwnPow Nav : 0 OppPow Nav : 3910
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 52
10:18:09 AM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 72 OppPow Land: 2488 OwnPow Nav : 0 OppPow Nav : 1997
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 326
10:18:09 AM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 32 OppPow Land: 10204 OwnPow Nav : 0 OppPow Nav : 38
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 96
10:18:09 AM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 84
10:18:09 AM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 64 OppPow Land: 3330 OwnPow Nav : 0 OppPow Nav : 76
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 206
10:18:09 AM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 1061 OwnPow Nav : 0 OppPow Nav : 1484
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 86
10:18:09 AM  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 94 OppPow Land: 3468 OwnPow Nav : 0 OppPow Nav : 112
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 204
10:18:09 AM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 555 OwnPow Nav : 0 OppPow Nav : 289
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 568
10:18:09 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 83 OppPow Land: 9244 OwnPow Nav : 0 OppPow Nav : 2923
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 740
10:18:09 AM  (Reporting)  _FIT_ Ended AIInitTheaters 894 ms
10:18:09 AM  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:18:09 AM  (Reporting)  Money Availability Plentiful Stock 481 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Morale Availability High Stock 108 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 2300
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 1400
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 1400
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 1100
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 1000
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 500
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 400
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 300
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 72 Overall power (enemies): 2488 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  411
10:18:09 AM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 1997 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 64 Overall power (enemies): 3330 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  34
10:18:09 AM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 76 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 32 Overall power (enemies): 10204 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  179
10:18:09 AM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 38 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 94 Overall power (enemies): 3468 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  205
10:18:09 AM  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 112 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 970 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  294
10:18:09 AM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 1061 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  126
10:18:09 AM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1484 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 618 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  70
10:18:09 AM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 3910 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5
10:18:09 AM  (Reporting)  Making Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:18:09 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2923 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
10:18:09 AM  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 289 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 1997 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 76 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 38 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 112 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1484 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 3910 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2923 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 289 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Land Theaters Special Regions ***
10:18:09 AM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1020 Byzantium Max pick: Trapezus Max need: Issus Max Val: Trapezus Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 0 Vennicnii Max pick: Palmyrene Max need: Zenobia Max Val: Batanea Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 132 Theater_Oriens HQReg: 0 Vennicnii Max pick: Issus Max need: Issus Max Val: Issus Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 137 Theater_Africa HQReg: 0 Vennicnii Max pick: Carthage Max need: Tingis Max Val: Carthage Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 118 Theater_Hispania HQReg: 0 Vennicnii Max pick: Carthago Nova Max need: Laccobriga Max Val: Carthago Nova Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 0 Vennicnii Max pick: Alexandria Max need: Casium Max Val: Alexandria Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1020 Byzantium Max pick: Byzantium Max need: Odomantike Max Val: Byzantium Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Phasicus Mons Max Val: Rizhus Naval Gathering: <None>
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Ended InitAndDumpData Slaves 1092 ms
10:18:09 AM  (Reporting)  *** Faction-wide algorithms ***
10:18:09 AM  (Reporting)  Ended BuildReplacements 1 ms
10:18:09 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:18:09 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:18:09 AM  (Reporting)  Steel Level 6 Amount 0
10:18:09 AM  (Reporting)  Money Level 6 Amount 481
10:18:09 AM  (Reporting)  Conscripts Level 6 Amount 0
10:18:09 AM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
10:18:09 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:18:09 AM  (Reporting)  Ended ManageFleetsComposition 161 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:18:09 AM  (Reporting)  Ended CallFleet 0 ms
10:18:09 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:18:09 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:18:09 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:18:09 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:18:09 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:18:09 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:18:09 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
10:18:09 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:18:09 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:18:09 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:18:09 AM  (Reporting)  Ended DefendCapitalRegion 279 ms
10:18:09 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:18:09 AM  (Reporting)  Ended SplitGroups 279 ms
10:18:09 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:18:09 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:18:09 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:18:09 AM  (Reporting)  Ended Damaged Units 0 ms
10:18:09 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:18:09 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:18:09 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:18:09 AM  (Reporting)  Ended CheckBesieging 19 ms
10:18:09 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:18:09 AM  (Reporting)  Ended Evacuate Force (_EVA_) 20 ms
10:18:09 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:18:09 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 20 ms
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 131 Asia Minor & Anatolia
10:18:09 AM  (Reporting)  Entering Build Depots Assets
10:18:09 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
10:18:09 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:18:09 AM  (Reporting)  Ended Split Supports
10:18:09 AM  (Reporting)  Start of AI Check for Land Resupply
10:18:09 AM  (Reporting)  Ended CheckForLandResupply 2 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:18:09 AM  (Reporting)  1006129 Lantri, 1110 Amisus, Pow:36, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1858, Region: 1110 Amisus
10:18:09 AM  (Reporting)  Ended KeepPosition 0 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:18:09 AM  (Reporting)  Ended Concentrate Stacks 5 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
10:18:09 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:18:09 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:18:09 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:18:09 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:18:09 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:18:09 AM  (Reporting)  Ended SplitGroups 0 ms
10:18:09 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:18:09 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:18:09 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:18:09 AM  (Reporting)  Ended Damaged Units 0 ms
10:18:09 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:18:09 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:18:09 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:18:09 AM  (Reporting)  Ended CheckBesieging 14 ms
10:18:09 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:18:09 AM  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
10:18:09 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:18:09 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 15 ms
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 134 Parthia & Media
10:18:09 AM  (Reporting)  Entering Build Depots Assets
10:18:09 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
10:18:09 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:18:09 AM  (Reporting)  Ended Split Supports
10:18:09 AM  (Reporting)  Start of AI Check for Land Resupply
10:18:09 AM  (Reporting)  Ended CheckForLandResupply 3 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:18:09 AM  (Reporting)  1006189 Plebis, 1251 Zenobia, Pow:32, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1380, Region: 1251 Zenobia
10:18:09 AM  (Reporting)  Ended KeepPosition 0 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:18:09 AM  (Reporting)  Ended Concentrate Stacks 5 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 132 Oriens Magnus
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
10:18:09 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:18:09 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:18:09 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:18:09 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:18:09 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:18:09 AM  (Reporting)  Ended SplitGroups 0 ms
10:18:09 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:18:09 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:18:09 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:18:09 AM  (Reporting)  Ended Damaged Units 0 ms
10:18:09 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:18:09 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:18:09 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:18:09 AM  (Reporting)  Ended CheckBesieging 19 ms
10:18:09 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:18:09 AM  (Reporting)  Ended Evacuate Force (_EVA_) 19 ms
10:18:09 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:18:09 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 19 ms
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 137 Africa Magna
10:18:09 AM  (Reporting)  Entering Build Depots Assets
10:18:09 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
10:18:09 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:18:09 AM  (Reporting)  Ended Split Supports
10:18:09 AM  (Reporting)  Start of AI Check for Land Resupply
10:18:09 AM  (Reporting)  Ended CheckForLandResupply 2 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:18:09 AM  (Reporting)  1006304 Plebis, 1985 Rusaddir, Pow:47, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1058, Region: 1985 Rusaddir
10:18:09 AM  (Reporting)  Ended KeepPosition 0 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:18:09 AM  (Reporting)  Ended Concentrate Stacks 3 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 345 AllOppPowLand: 31938 AllOwnPowNav: 0 AllOppPowNav 10911
10:18:09 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 131 Theater_Asia_Minor Owned armies (extended): 2 Enemy armies: 69 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1006129 Lantri (Pow.36)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Region 1094 Pamphylia Pick 2 SelfVal 2 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 1057 Mytilene Pick 2 SelfVal 2 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 1068 Lydia Pick 2 SelfVal 2 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 2058 Salamis Pick 3 SelfVal 3 Need 338  no group candidate found
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 134 Theater_Mesopotamia Owned armies (extended): 2 Enemy armies: 79 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1006189 Plebis (Pow.32)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Region 1249 Palmyrene Pick 5 SelfVal 5 Need 809  no group candidate found
10:18:09 AM  (Reporting)  Region 1148 Melitene Pick 3 SelfVal 3 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 1268 Batanea Pick 7 SelfVal 7 Need 583  no group candidate found
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 132 Theater_Oriens Owned armies (extended): 1 Enemy armies: 69 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1006189 Plebis (Pow.32)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Region 1153 Issus Pick 14 SelfVal 14 Need 1863  no group candidate found
10:18:09 AM  (Reporting)  Region 1276 Perea Pick 3 SelfVal 3 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 1266 Galilea Pick 7 SelfVal 7 Need 394  no group candidate found
10:18:09 AM  (Reporting)  Region 1268 Batanea Pick 7 SelfVal 7 Need 583  no group candidate found
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 137 Theater_Africa Owned armies (extended): 2 Enemy armies: 41 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1006304 Plebis (Pow.47)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Region 2035 Leptis Magna Pick 2 SelfVal 2 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 2017 Carthage Pick 11 SelfVal 11 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 1979 Tingis Pick 6 SelfVal 6 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 2000 Iol Pick 6 SelfVal 6 Need 338  no group candidate found
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 2 Enemy armies: 93 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1006304 Plebis (Pow.47)
10:18:09 AM  (Reporting)  1006129 Lantri (Pow.36)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Region 1065 Halicarnassum Pick 3 SelfVal 3 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 2000 Iol Pick 6 SelfVal 6 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 1064 Colophon Pick 8 SelfVal 8 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 1051 Nicomedia Pick 6 SelfVal 6 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 2017 Carthage Pick 11 SelfVal 11 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 1125 Trapezus Pick 17 SelfVal 17 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 1305 Alexandria Pick 14 SelfVal 14 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 247 ms
10:18:09 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 131 Asia Minor & Anatolia
10:18:09 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:18:09 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 134 Parthia & Media
10:18:09 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:18:09 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 137 Africa Magna
10:18:09 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:18:09 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:18:09 AM  (Reporting)  Ended Collect Leaders 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  ############ Starting ApplyAgenda:  Slaves  ############
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:18:09 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Arties
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:18:09 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Supplies
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:18:09 AM  (Reporting)  _GTU_ Gathering Region 1020 Byzantium in theater 131 Asia Minor & Anatolia
10:18:09 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:18:09 AM  (Reporting)  End of AI Gather Units
10:18:09 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:18:09 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006129 Lantri, 1110 Amisus, Pow:36, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1858, Region: 1110 Amisus
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1858, Region: 1110 Amisus
10:18:09 AM  (Reporting)  1006129-Lantri Power:36 Health:87% Amisus>Amisus Mission:Keep Position Fitness:21% Need:151 Threat:112 GoalValue: 1858
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:18:09 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Arties
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:18:09 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Supplies
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:18:09 AM  (Reporting)  _GTU_ Gathering Region 0 Vennicnii in theater 134 Parthia & Media
10:18:09 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:18:09 AM  (Reporting)  End of AI Gather Units
10:18:09 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:18:09 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006189 Plebis, 1251 Zenobia, Pow:32, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1380, Region: 1251 Zenobia
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1380, Region: 1251 Zenobia
10:18:09 AM  (Reporting)  1006189-Plebis Power:32 Health:75% Zenobia>Zenobia Mission:Keep Position Fitness:20% Need:1035 Threat:767 GoalValue: 1380
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:18:09 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Arties
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:18:09 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Supplies
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:18:09 AM  (Reporting)  _GTU_ Gathering Region 0 Vennicnii in theater 137 Africa Magna
10:18:09 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:18:09 AM  (Reporting)  End of AI Gather Units
10:18:09 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:18:09 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006304 Plebis, 1985 Rusaddir, Pow:47, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1058, Region: 1985 Rusaddir
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1058, Region: 1985 Rusaddir
10:18:09 AM  (Reporting)  1006304-Plebis Power:47 Health:100% Rusaddir>Rusaddir Mission:Keep Position Fitness:23% Need:104 Threat:77 GoalValue: 1058
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:18:09 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:18:09 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:18:09 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  ApplyAgenda AutoMerge
10:18:09 AM  (Reporting)  AI Process done in  3414 ms
10:18:09 AM  (Reporting)  Processing  1000009 Barbarians
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 15 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:18:09 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:18:09 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:18:09 AM  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 124 Moesia & Pannonia
10:18:09 AM  (Reporting)  0 unit there, but still added, as 122 Germania is adjacent to 124 Moesia & Pannonia
10:18:09 AM  (Reporting)  0 unit there, but still added, as 123 Illyria is adjacent to 124 Moesia & Pannonia
10:18:09 AM  (Reporting)  0 unit there, but still added, as 126 Sarmatia is adjacent to 124 Moesia & Pannonia
10:18:09 AM  (Reporting)  0 unit there, but still added, as 129 Macedonia & Graecia is adjacent to 124 Moesia & Pannonia
10:18:09 AM  (Reporting)  0 unit there, but still added, as 130 Thracia & Propontis is adjacent to 124 Moesia & Pannonia
10:18:09 AM  (Reporting)  0 unit there, but still added, as 131 Asia Minor & Anatolia is adjacent to 132 Oriens Magnus
10:18:09 AM  (Reporting)  0 unit there, but still added, as 134 Parthia & Media is adjacent to 132 Oriens Magnus
10:18:09 AM  (Reporting)  0 unit there, but still added, as 135 Aegyptus & Nilus is adjacent to 132 Oriens Magnus
10:18:09 AM  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 117 Britannica Insulae
10:18:09 AM  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 124 Moesia & Pannonia
10:18:09 AM  (Reporting)  Theater: 117 Theater_Britannia AggroCoeff from script: 100 OwnPow Land: 1490 OppPow Land: 2104 OwnPow Nav : 0 OppPow Nav : 0
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.60 0.61 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 91 > 162
10:18:09 AM  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 4674 OwnPow Nav : 0 OppPow Nav : 33
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 171
10:18:09 AM  (Reporting)  Theater: 122 Theater_Germania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 3102 OwnPow Nav : 0 OppPow Nav : 78
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 218 > 74
10:18:09 AM  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 513 OwnPow Nav : 0 OppPow Nav : 0
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 76
10:18:09 AM  (Reporting)  Theater: 124 Theater_Moesia_Pannonia AggroCoeff from script: 100 OwnPow Land: 1118 OppPow Land: 4275 OwnPow Nav : 0 OppPow Nav : 232
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.22 0.24 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 64 > 196
10:18:09 AM  (Reporting)  Theater: 126 Theater_Sarmatia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 116
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 73 > 15
10:18:09 AM  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 816 OwnPow Nav : 0 OppPow Nav : 56
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 41 > 113
10:18:09 AM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 559 OppPow Land: 59 OwnPow Nav : 0 OppPow Nav : 3910
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 52
10:18:09 AM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 2621 OwnPow Nav : 0 OppPow Nav : 1955
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 274
10:18:09 AM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 78 OppPow Land: 10414 OwnPow Nav : 0 OppPow Nav : 739
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 128
10:18:09 AM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 2250 OwnPow Nav : 0 OppPow Nav : 76
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 182
10:18:09 AM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 1061 OwnPow Nav : 0 OppPow Nav : 1484
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 86
10:18:09 AM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 289 OppPow Land: 258 OwnPow Nav : 0 OppPow Nav : 289
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.95 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 568
10:18:09 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 39 OppPow Land: 9354 OwnPow Nav : 0 OppPow Nav : 2923
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 740
10:18:09 AM  (Reporting)  _FIT_ Ended AIInitTheaters 1080 ms
10:18:09 AM  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:18:09 AM  (Reporting)  Money Availability Plentiful Stock 501 Expected 50 Balance -3
10:18:09 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Victory Points Availability Very Low Stock 10 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Morale Availability Very High Stock 115 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:18:09 AM  (Reporting)    1006396 Protectores Agenda Kept Agenda: Attack, Value: 2500, Region: 54 Deva Victrix EndTurn 12843
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 1800
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 1400
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 1400
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Moesia_Pannonia Ordered Value: 1000
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Britannia Ordered Value: 1000
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 800
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 600
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 500
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 300
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 160
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Sarmatia Ordered Value: 100
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Germania Ordered Value: 100
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 2621 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  374
10:18:09 AM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 1955 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 2250 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  22
10:18:09 AM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 76 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 78 Overall power (enemies): 10414 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  169
10:18:09 AM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 739 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 124 Theater_Moesia_Pannonia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Moesia_Pannonia Overall power(self): 1118 Overall power (enemies): 4275 Ratio: 0.22
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  204
10:18:09 AM  (Reporting)  Making Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 0 Overall power (enemies): 232 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 117 Theater_Britannia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Britannia Overall power(self): 1490 Overall power (enemies): 2104 Ratio: 0.60
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  91
10:18:09 AM  (Reporting)  Making Naval Values Map: 117 Britannica Insulae LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 816 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  156
10:18:09 AM  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 56 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 4674 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  167
10:18:09 AM  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 33 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 1061 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  126
10:18:09 AM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1484 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 513 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  68
10:18:09 AM  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 559 Overall power (enemies): 59 Ratio: 5.00
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  22
10:18:09 AM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 3910 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:18:09 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2923 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
10:18:09 AM  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 289 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 126 Theater_Sarmatia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Sarmatia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4
10:18:09 AM  (Reporting)  Making Naval Values Map: 126 Sarmatia LAND Overall power(self): 0 Overall power (enemies): 116 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 122 Theater_Germania (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Germania Overall power(self): 0 Overall power (enemies): 3102 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  20
10:18:09 AM  (Reporting)  Making Naval Values Map: 122 Germania LAND Overall power(self): 0 Overall power (enemies): 78 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 1955 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 76 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 739 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 0 Overall power (enemies): 232 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 117 Britannica Insulae LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 56 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 33 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1484 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 3910 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2923 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 289 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 126 Sarmatia LAND Overall power(self): 0 Overall power (enemies): 116 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 122 Germania LAND Overall power(self): 0 Overall power (enemies): 78 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Land Theaters Special Regions ***
10:18:09 AM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1020 Byzantium Max pick: Colophon Max need: Issus Max Val: Byzantium Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 1020 Byzantium Max pick: Palmyrene Max need: Palmyrene Max Val: Palmyrene Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1284 Taba Max pick: Taba Max need: Issus Max Val: Taba Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 124 Theater_Moesia_Pannonia HQReg: 1001 Serdi Max pick: Serdi Max need: Noreia Max Val: Serdi Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 117 Theater_Britannia HQReg: 55 Mamucium Max pick: Eboracum Max need: Londinium Max Val: Eboracum Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 0 Vennicnii Max pick: Chalcidis Max need: Epidamnia Max Val: Chalcidis Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 121 Theater_Alpes HQReg: 0 Vennicnii Max pick: Noreia Max need: Noreia Max Val: Noreia Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 1284 Taba Max pick: Alexandria Max need: Casium Max Val: Alexandria Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 123 Theater_Illyria HQReg: 0 Vennicnii Max pick: Salonae Max need: Noreia Max Val: Salonae Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1020 Byzantium Max pick: Byzantium Max need: Edonis Max Val: Serdi Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 126 Theater_Sarmatia HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Tyras Max Val: Troesmis Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 122 Theater_Germania HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Fectio Max Val: Vindobonna Naval Gathering: <None>
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Ended InitAndDumpData Barbarians 1297 ms
10:18:09 AM  (Reporting)  *** Faction-wide algorithms ***
10:18:09 AM  (Reporting)  Ended BuildReplacements 1 ms
10:18:09 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:18:09 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:18:09 AM  (Reporting)  Steel Level 6 Amount 0
10:18:09 AM  (Reporting)  Money Level 6 Amount 501
10:18:09 AM  (Reporting)  Conscripts Level 6 Amount 0
10:18:09 AM  (Reporting)  _BNU_ Emergency build ON
10:18:09 AM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
10:18:09 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:18:09 AM  (Reporting)  Ended ManageFleetsComposition 192 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:18:09 AM  (Reporting)  Ended CallFleet 0 ms
10:18:09 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:18:09 AM  (Reporting)  _LFG_ 1005427 Eboracum praesidium, 51 Eboracum, Pow:85, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:18:09 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:18:09 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:18:09 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:18:09 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:18:09 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
10:18:09 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:18:09 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:18:09 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:18:09 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:18:09 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:18:09 AM  (Reporting)  Ended SplitGroups 1 ms
10:18:09 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:18:09 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:18:09 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:18:09 AM  (Reporting)  Ended Damaged Units 0 ms
10:18:09 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:18:09 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:18:09 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:18:09 AM  (Reporting)  Ended CheckBesieging 7 ms
10:18:09 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:18:09 AM  (Reporting)  Ended Evacuate Force (_EVA_) 7 ms
10:18:09 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:18:09 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 7 ms
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 132 Oriens Magnus
10:18:09 AM  (Reporting)  Entering Build Depots Assets
10:18:09 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
10:18:09 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:18:09 AM  (Reporting)  Ended Split Supports
10:18:09 AM  (Reporting)  Start of AI Check for Land Resupply
10:18:09 AM  (Reporting)  Ended CheckForLandResupply 1 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:18:09 AM  (Reporting)  Ended KeepPosition 0 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:18:09 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 124 Theater_Moesia_Pannonia ***
10:18:09 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:18:09 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:18:09 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:18:09 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:18:09 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:18:09 AM  (Reporting)  Ended SplitGroups 6 ms
10:18:09 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:18:09 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:18:09 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:18:09 AM  (Reporting)  Ended Damaged Units 0 ms
10:18:09 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:18:09 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:18:09 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:18:09 AM  (Reporting)  Ended CheckBesieging 11 ms
10:18:09 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:18:09 AM  (Reporting)  Ended Evacuate Force (_EVA_) 11 ms
10:18:09 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:18:09 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 12 ms
10:18:09 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:18:09 AM  (Reporting)  Ended Check Leaders 0 ms
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 124 Moesia & Pannonia
10:18:09 AM  (Reporting)  Entering Build Depots Assets
10:18:09 AM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 18
10:18:09 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:18:09 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:18:09 AM  (Reporting)  Ended Split Supports
10:18:09 AM  (Reporting)  Start of AI Check for Land Resupply
10:18:09 AM  (Reporting)  Ended CheckForLandResupply 3 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:18:09 AM  (Reporting)  1006134 Roxolani, 1001 Serdi, Pow:859, Count: 8(l 1/L 6/S 1) Agenda: Keep Position, Value: 3082, Region: 1001 Serdi
10:18:09 AM  (Reporting)  Ended KeepPosition 0 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:18:09 AM  (Reporting)  Ended Concentrate Stacks 6 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 117 Theater_Britannia ***
10:18:09 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:18:09 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:18:09 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:18:09 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:18:09 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:18:09 AM  (Reporting)  Ended SplitGroups 3 ms
10:18:09 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:18:09 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:18:09 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:18:09 AM  (Reporting)  Ended Damaged Units 1 ms
10:18:09 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:18:09 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:18:09 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:18:09 AM  (Reporting)  Ended CheckBesieging 17 ms
10:18:09 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:18:09 AM  (Reporting)  Ended Evacuate Force (_EVA_) 17 ms
10:18:09 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:18:09 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 17 ms
10:18:09 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:18:09 AM  (Reporting)  Ended Check Leaders 0 ms
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ gathered 234 cbt pts, needing: 189
10:18:09 AM  (Reporting)  Agenda: Intercept (Master), Value: 17600, Region: 54 Deva Victrix
10:18:09 AM  (Reporting)  _MSG_ - MASTER 1005345 Brigantes exercitus, 54 Deva Victrix, Pow:234, Count: 4(l 1/L 2/S 1) will target (enemy) 1003527 Castr. Praesidium Pow.: 234 vs. 73 mustered 0 other groups
10:18:09 AM  (Reporting)  Ended Make Superior Group 288 ms
10:18:09 AM  (Reporting)  Entering Build Depots Assets
10:18:09 AM  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 32
10:18:09 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:18:09 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:18:09 AM  (Reporting)  Ended Split Supports
10:18:09 AM  (Reporting)  Start of AI Check for Land Resupply
10:18:09 AM  (Reporting)  CheckForLandResupply Barbarian Force will resupply, in region 66 Tripontium
10:18:09 AM  (Reporting)  Ended CheckForLandResupply 12 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:18:09 AM  (Reporting)  1006106 Pedites III, 66 Tripontium, Pow:41, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3750, Region: 66 Tripontium
10:18:09 AM  (Reporting)  1005734 Barbarian Force, 66 Tripontium, Pow:72, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 4150, Region: 66 Tripontium
10:18:09 AM  (Reporting)  1006396 Protectores, 66 Tripontium, Pow:115, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3100, Region: 66 Tripontium
10:18:09 AM  (Reporting)  1005345 Brigantes exercitus, 54 Deva Victrix, Pow:234, Count: 4(l 1/L 2/S 1) Agenda: Keep Position, Value: 5400, Region: 54 Deva Victrix
10:18:09 AM  (Reporting)  1005970 Barbarian Force, 55 Mamucium, Pow:169, Count: 2(l 0/L 1/S 1) Agenda: Keep Position, Value: 3750, Region: 55 Mamucium
10:18:09 AM  (Reporting)  1006187 Bellatores II, 49 Setantorium, Pow:100, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3050, Region: 49 Setantorium
10:18:09 AM  (Reporting)  Ended KeepPosition 1 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:18:09 AM  (Reporting)  Ended Concentrate Stacks 73 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  Ended Make Superior Group 19 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 126 Theater_Sarmatia ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 122 Theater_Germania ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 124 Theater_Moesia_Pannonia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 117 Theater_Britannia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 126 Theater_Sarmatia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 122 Theater_Germania ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 3573 AllOppPowLand: 41501 AllOwnPowNav: 0 AllOppPowNav 11891
10:18:09 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 132 Theater_Oriens Owned armies (extended): 2 Enemy armies: 77 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1006123 Arabia lantriculi (Pow.37)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Region 1271 Samaria Pick 9 SelfVal 9 Need 1055  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 1284 Taba Pick 19 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Region 1266 Galilea Pick 7 SelfVal 7 Need 392  no group candidate found
10:18:09 AM  (Reporting)  Region 1268 Batanea Pick 7 SelfVal 7 Need 581  no group candidate found
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 124 Theater_Moesia_Pannonia Owned armies (extended): 2 Enemy armies: 35 Land Ratio: 0.22 Land Core Ratio: 0.24  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1006134 Roxolani (Pow.859)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Secondary Region 1001 Serdi Pick 41 has enough garrison (Value: 859) - evaluation skipped
10:18:09 AM  (Reporting)  Region 931 Egeta Pick 4 SelfVal 4 Need 304  no group candidate found
10:18:09 AM  (Reporting)  Region 680 Brigetio Pick 2 SelfVal 2 Need 304  no group candidate found
10:18:09 AM  (Reporting)  CheckRegionForOperation 1006134 Roxolani, 1001 Serdi, Pow:859, Count: 8(l 1/L 6/S 1) Fitness 75 PickVal 7 SelfVal 7 AINeed 304
10:18:09 AM  (Reporting)  Agenda: Attack, Value: 525, Region: 992 Nicopolis
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 117 Theater_Britannia Owned armies (extended): 14 Enemy armies: 8 Land Ratio: 0.60 Land Core Ratio: 0.61  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1006106 Pedites III (Pow.41)
10:18:09 AM  (Reporting)  1005734 Barbarian Force (Pow.72)
10:18:09 AM  (Reporting)  1006396 Protectores (Pow.115)
10:18:09 AM  (Reporting)  1005345 Brigantes exercitus (Pow.234)
10:18:09 AM  (Reporting)  1005970 Barbarian Force (Pow.169)
10:18:09 AM  (Reporting)  1006187 Bellatores II (Pow.100)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Primary Region 51 Eboracum Pick 100 has enough garrison (Value: 85) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 57 Lindum Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 47 Concangis Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1005734 Barbarian Force, 66 Tripontium, Pow:72, Count: 2(l 0/L 2/S 0) Fitness 62 PickVal 2 SelfVal 16 AINeed 86
10:18:09 AM  (Reporting)  Agenda: Attack, Value: 992, Region: 54 Deva Victrix
10:18:09 AM  (Reporting)  Region 71 Glevum Pick 2 SelfVal 14 Need 96  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 66 Tripontium Pick 4 has enough garrison (Value: 228) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 46 Luguvalium Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 55 Mamucium Pick 3 has enough garrison (Value: 169) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 52 Delgovicia Pick 2 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1006187 Bellatores II, 49 Setantorium, Pow:100, Count: 1(l 0/L 1/S 0) Fitness 50 PickVal 3 SelfVal 38 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 1900, Region: 45 Alauna
10:18:09 AM  (Reporting)  Secondary Region 49 Setantorium Pick 3 has enough garrison (Value: 100) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1006396 Protectores, 66 Tripontium, Pow:115, Count: 1(l 0/L 1/S 0) Fitness 50 PickVal 3 SelfVal 25 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 1250, Region: 64 Corinium
10:18:09 AM  (Reporting)  CheckRegionForOperation 1005970 Barbarian Force, 55 Mamucium, Pow:169, Count: 2(l 0/L 1/S 1) Fitness 50 PickVal 2 SelfVal 29 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 1450, Region: 50 Virosidum
10:18:09 AM  (Reporting)  Region 61 Silures Pick 2 SelfVal 13 Need 159  no group candidate found
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 130 Theater_Thracia Owned armies (extended): 1 Enemy armies: 4 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1006134 Roxolani (Pow.859)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Region 1020 Byzantium Pick 14 SelfVal 14 Need 68  no group candidate found
10:18:09 AM  (Reporting)  Region 1004 Philippopolis Pick 7 SelfVal 7 Need 101  no group candidate found
10:18:09 AM  (Reporting)  CheckRegionForOperation 1006134 Roxolani, 1001 Serdi, Pow:859, Count: 8(l 1/L 6/S 1) Fitness 62 PickVal 6 SelfVal 6 AINeed 338
10:18:09 AM  (Reporting)  Agenda: Attack, Value: 372, Region: 1051 Nicomedia
10:18:09 AM  (Reporting)  Region 1008 Coralli Pick 3 SelfVal 3 Need 68  no group candidate found
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 1 Enemy armies: 95 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1006123 Arabia lantriculi (Pow.37)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Region 1020 Byzantium Pick 14 SelfVal 14 Need 68  no group candidate found
10:18:09 AM  (Reporting)  Secondary Region 1284 Taba Pick 19 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Region 1265 Tyrus Pick 3 SelfVal 3 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 1125 Trapezus Pick 7 SelfVal 7 Need 338  no group candidate found
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 140 Theater_Cold_Seas Owned armies (extended): 3 Enemy armies: 10 Land Ratio: 0.95 Land Core Ratio: 0.20  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1005345 Brigantes exercitus (Pow.234)
10:18:09 AM  (Reporting)  1006187 Bellatores II (Pow.100)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Primary Region 51 Eboracum Pick 100 has enough garrison (Value: 85) - evaluation skipped
10:18:09 AM  (Reporting)  CheckRegionForOperation 1006187 Bellatores II, 49 Setantorium, Pow:100, Count: 1(l 0/L 1/S 0) Fitness 50 PickVal 3 SelfVal 38 AINeed 60
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 1900, Region: 45 Alauna
10:18:09 AM  (Reporting)  Secondary Region 57 Lindum Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 47 Concangis Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:18:09 AM  (Reporting)  Secondary Region 49 Setantorium Pick 3 has enough garrison (Value: 100) - evaluation skipped
10:18:09 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 306 ms
10:18:09 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 132 Oriens Magnus
10:18:09 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:18:09 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 124 Moesia & Pannonia
10:18:09 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:18:09 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 117 Britannica Insulae
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Agenda: Attack, Value: 2500, Region: 71 Glevum
10:18:09 AM  (Reporting)  _CLO_ 1006106 Pedites III, 66 Tripontium, Pow:41, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:18:09 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:18:09 AM  (Reporting)  Ended Collect Leaders 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  ############ Starting ApplyAgenda:  Barbarians  ############
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:18:09 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Arties
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:18:09 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Supplies
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:18:09 AM  (Reporting)  _GTU_ Gathering Region 1284 Taba in theater 132 Oriens Magnus
10:18:09 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:18:09 AM  (Reporting)  End of AI Gather Units
10:18:09 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:18:09 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1006123 Arabia lantriculi is doing nothing in Taba  Power: 37  HealthPerc: 60
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Moesia_Pannonia (Ext:0.22 - Core:0.24 - Nav:0.20) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:18:09 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Arties
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:18:09 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Supplies
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:18:09 AM  (Reporting)  _GTU_ Gathering Region 1001 Serdi in theater 124 Moesia & Pannonia
10:18:09 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:18:09 AM  (Reporting)  End of AI Gather Units
10:18:09 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:18:09 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006134 Roxolani, 1001 Serdi, Pow:859, Count: 8(l 1/L 6/S 1)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3082, Region: 1001 Serdi
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Attack, Value: 525, Region: 992 Nicopolis
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Attack, Value: 372, Region: 1051 Nicomedia
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 525, Region: 992 Nicopolis
10:18:09 AM  (Reporting)  1006134-Roxolani Power:859 Health:85% Serdi>Nicopolis Mission:Attack Fitness:75% Need:304 Threat:225 GoalValue: 525
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Britannia (Ext:0.60 - Core:0.61 - Nav:0.20) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:18:09 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Arties
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:18:09 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Supplies
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:18:09 AM  (Reporting)  _GTU_ Gathering Region 55 Mamucium in theater 117 Britannica Insulae
10:18:09 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:18:09 AM  (Reporting)  End of AI Gather Units
10:18:09 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:18:09 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1005427 Eboracum praesidium, 51 Eboracum, Pow:85, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 51 Eboracum
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006187 Bellatores II, 49 Setantorium, Pow:100, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3050, Region: 49 Setantorium
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 1900, Region: 45 Alauna
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 1900, Region: 45 Alauna
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3050, Region: 49 Setantorium
10:18:09 AM  (Reporting)  1006187-Bellatores II Power:100 Health:100% Setantorium>Setantorium Mission:Keep Position Fitness:100% Need:60 Threat:29 GoalValue: 3050
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005970 Barbarian Force, 55 Mamucium, Pow:169, Count: 2(l 0/L 1/S 1)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3750, Region: 55 Mamucium
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 1450, Region: 50 Virosidum
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3750, Region: 55 Mamucium
10:18:09 AM  (Reporting)  1005970-Barbarian Force Power:169 Health:100% Mamucium>Mamucium Mission:Keep Position Fitness:100% Need:60 Threat:33 GoalValue: 3750
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005345 Brigantes exercitus, 54 Deva Victrix, Pow:234, Count: 4(l 1/L 2/S 1)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 17600, Region: 54 Deva Victrix
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 5400, Region: 54 Deva Victrix
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Intercept (Master), Value: 17600, Region: 54 Deva Victrix
10:18:09 AM  (Reporting)  1005345-Brigantes exercitus Power:234 Health:100% Deva Victrix>Deva Victrix Mission:Intercept (Master) Castr. Praesidium Fitness:100% Need:86 Threat:64 GoalValue: 17600
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006396 Protectores, 66 Tripontium, Pow:115, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 2500, Region: 54 Deva Victrix
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 3100, Region: 66 Tripontium
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 1250, Region: 64 Corinium
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 54 Deva Victrix
10:18:09 AM  (Reporting)  1006396-Protectores Power:115 Health:100% Tripontium>Deva Victrix Mission:Attack Fitness:50% Need:86 Threat:64 GoalValue: 2500
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005734 Barbarian Force, 66 Tripontium, Pow:72, Count: 2(l 0/L 2/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 66 Tripontium
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 4150, Region: 66 Tripontium
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Attack, Value: 992, Region: 54 Deva Victrix
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 66 Tripontium
10:18:09 AM  (Reporting)  1005734-Barbarian Force Power:72 Health:100% Tripontium>Tripontium Mission:Resupply Fitness:100% Need:60 Threat:10 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006106 Pedites III, 66 Tripontium, Pow:41, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3750, Region: 66 Tripontium
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Attack, Value: 2500, Region: 71 Glevum
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3750, Region: 66 Tripontium
10:18:09 AM  (Reporting)  1006106-Pedites III Power:41 Health:100% Tripontium>Tripontium Mission:Keep Position Fitness:100% Need:60 Threat:10 GoalValue: 3750
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Thracia (Ext:5.00 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.95 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Sarmatia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Germania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:18:09 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:18:09 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:18:09 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  ApplyAgenda AutoMerge
10:18:09 AM  (Reporting)  AI Process done in  4265 ms
10:18:09 AM  (Reporting)  Processing  1000010 Batavi
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Starting Process on Batavi AILevel 2 Kind: 0 Dormant NO Turn: 15 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:18:09 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:18:09 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:18:09 AM  (Reporting)  0 unit there, but still added, as 118 Hispania Peninsula is adjacent to 119 Gallia
10:18:09 AM  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 119 Gallia
10:18:09 AM  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 119 Gallia
10:18:09 AM  (Reporting)  0 unit there, but still added, as 124 Moesia & Pannonia is adjacent to 122 Germania
10:18:09 AM  (Reporting)  0 unit there, but still added, as 126 Sarmatia is adjacent to 122 Germania
10:18:09 AM  (Reporting)  0 unit there, but still added, as 136 Scythia Magna is adjacent to 122 Germania
10:18:09 AM  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 119 Gallia
10:18:09 AM  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
10:18:09 AM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 970 OwnPow Nav : 0 OppPow Nav : 82
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 283
10:18:09 AM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 1 OwnPow Land: 1230 OppPow Land: 5941 OwnPow Nav : 156 OppPow Nav : 578
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 461
10:18:09 AM  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 11272 OwnPow Nav : 0 OppPow Nav : 116
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 224
10:18:09 AM  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 4674 OwnPow Nav : 0 OppPow Nav : 33
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 171
10:18:09 AM  (Reporting)  Theater: 122 Theater_Germania AggroCoeff from script: 100 OwnPow Land: 987 OppPow Land: 2079 OwnPow Nav : 78 OppPow Nav : 33
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.40 1.53 Ratio Nav/NavCore: 2.01 0.20 Reg Count: 218 > 126
10:18:09 AM  (Reporting)  Theater: 124 Theater_Moesia_Pannonia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 5228 OwnPow Nav : 0 OppPow Nav : 232
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 64 > 160
10:18:09 AM  (Reporting)  Theater: 126 Theater_Sarmatia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 116
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 73 > 15
10:18:09 AM  (Reporting)  Theater: 136 Theater_Scythia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 608 > 40
10:18:09 AM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 118 OppPow Land: 421 OwnPow Nav : 33 OppPow Nav : 256
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.24 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 568
10:18:09 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 9393 OwnPow Nav : 0 OppPow Nav : 2923
10:18:09 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 740
10:18:09 AM  (Reporting)  _FIT_ Ended AIInitTheaters 1116 ms
10:18:09 AM  (Reporting)  Resources Levels Batavi EcoBase 103 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:18:09 AM  (Reporting)  Money Availability Plentiful Stock 476 Expected 52 Balance -8
10:18:09 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 52 Balance 0
10:18:09 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 52 Balance 0
10:18:09 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 52 Balance 0
10:18:09 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 52 Balance 0
10:18:09 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 52 Balance 0
10:18:09 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 52 Balance 0
10:18:09 AM  (Reporting)  Victory Points Availability Average Stock 77 Expected 52 Balance 0
10:18:09 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 52 Balance 0
10:18:09 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 52 Balance 0
10:18:09 AM  (Reporting)  Morale Availability Very High Stock 138 Expected 52 Balance 0
10:18:09 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 52 Balance 0
10:18:09 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 52 Balance 0
10:18:09 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 52 Balance 0
10:18:09 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 52 Balance 0
10:18:09 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 52 Balance 0
10:18:09 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 52 Balance 0
10:18:09 AM  (Reporting)  Engagements Points Availability Low Stock 25 Expected 52 Balance 0
10:18:09 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 52 Balance 0
10:18:09 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 52 Balance 0
10:18:09 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 52 Balance 0
10:18:09 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 52 Balance 0
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 15000
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 400
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Germania Ordered Value: 300
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 200
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Moesia_Pannonia Ordered Value: 180
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 120
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Scythia Ordered Value: 100
10:18:09 AM  (Reporting)  Theater Prevalences Theater_Sarmatia Ordered Value: 100
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 1230 Overall power (enemies): 5941 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  682624
10:18:09 AM  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 156 Overall power (enemies): 578 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 11272 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  328
10:18:09 AM  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 116 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 122 Theater_Germania (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Germania Overall power(self): 987 Overall power (enemies): 2079 Ratio: 0.40
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  156
10:18:09 AM  (Reporting)  Making Naval Values Map: 122 Germania LAND Overall power(self): 78 Overall power (enemies): 33 Nav Ratio: 2.01
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 970 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  294
10:18:09 AM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 124 Theater_Moesia_Pannonia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Moesia_Pannonia Overall power(self): 0 Overall power (enemies): 5228 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  187
10:18:09 AM  (Reporting)  Making Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 0 Overall power (enemies): 232 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 4674 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  167
10:18:09 AM  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 33 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:18:09 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2923 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
10:18:09 AM  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 33 Overall power (enemies): 256 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 136 Theater_Scythia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Scythia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  6
10:18:09 AM  (Reporting)  Making Naval Values Map: 136 Scythia Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Theater 126 Theater_Sarmatia (Land)
10:18:09 AM  (Reporting)  Making Land Theater Map: Theater_Sarmatia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
10:18:09 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4
10:18:09 AM  (Reporting)  Making Naval Values Map: 126 Sarmatia LAND Overall power(self): 0 Overall power (enemies): 116 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 156 Overall power (enemies): 578 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 116 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 122 Germania LAND Overall power(self): 78 Overall power (enemies): 33 Nav Ratio: 2.01
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 0 Overall power (enemies): 232 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 33 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2923 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 33 Overall power (enemies): 256 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 136 Scythia Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:18:09 AM  (Reporting)  Commiting Naval Values Map: 126 Sarmatia LAND Overall power(self): 0 Overall power (enemies): 116 Nav Ratio: 0.20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Land Theaters Special Regions ***
10:18:09 AM  (Reporting)  Theater 119 Theater_Gallia HQReg: 430 Noviomagus Max pick: Noviomagus Max need: Cugernii Max Val: Noviomagus Naval Gathering: 430 Noviomagus
10:18:09 AM  (Reporting)  Theater 120 Theater_Italia HQReg: 430 Noviomagus Max pick: Roma Max need: Roma Max Val: Roma Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 122 Theater_Germania HQReg: 456 Bructerii Max pick: Bructerii Max need: Cugernii Max Val: Noviomagus Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 118 Theater_Hispania HQReg: 430 Noviomagus Max pick: Carthago Nova Max need: Laccobriga Max Val: Carthago Nova Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 124 Theater_Moesia_Pannonia HQReg: 0 Vennicnii Max pick: Sirmium Max need: Noreia Max Val: Sirmium Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 121 Theater_Alpes HQReg: 430 Noviomagus Max pick: Noreia Max need: Noreia Max Val: Mediolanum Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 136 Theater_Scythia HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Eupatoria Max Val: Eupatoria Naval Gathering: <None>
10:18:09 AM  (Reporting)  Theater 126 Theater_Sarmatia HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Tyras Max Val: Troesmis Naval Gathering: <None>
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Ended InitAndDumpData Batavi 1345 ms
10:18:09 AM  (Reporting)  *** Faction-wide algorithms ***
10:18:09 AM  (Reporting)  Ended BuildReplacements 2 ms
10:18:09 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:18:09 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:18:09 AM  (Reporting)  Steel Level 6 Amount 0
10:18:09 AM  (Reporting)  Money Level 6 Amount 476
10:18:09 AM  (Reporting)  Conscripts Level 6 Amount 0
10:18:09 AM  (Reporting)  _BNU_ Emergency build ON
10:18:09 AM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
10:18:09 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:18:09 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1005164 Naves
10:18:09 AM  (Reporting)  Ended ManageFleetsComposition 231 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:18:09 AM  (Reporting)  Ended CallFleet 0 ms
10:18:09 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:18:09 AM  (Reporting)  _LFG_ 1006473 Tricassium praesidium, 286 Tricassium, Pow:119, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1006427 Lingones, 286 Tricassium, Pow:341, Count: 7(l 1/L 5/S 1) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1006549 Treverii praesidium, 447 Treverii, Pow:119, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1006486 Trevires, 447 Treverii, Pow:534, Count: 9(l 1/L 7/S 1) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1006571 Batavian Force, 456 Bructerii, Pow:33, Count: 2(l 0/L 2/S 0) created in region and fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1005233 Traiectum praesidium, 432 Traiectum, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  _LFG_ 1005182 Caninefates praesidium, 434 Caninefates, Pow:106, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:18:09 AM  (Reporting)  Ended LockFixedGroups 13 ms
10:18:09 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:18:09 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:18:09 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:18:09 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:18:09 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
10:18:09 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:18:09 AM  (Reporting)  Ended PrivilegedCombine 2 ms
10:18:09 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:18:09 AM  (Reporting)  _DCR_ 1005257 Civilis exercitus, 430 Noviomagus, Pow:778, Count: 12(l 2/L 8/S 2) will garrison capital
10:18:09 AM  (Reporting)  Ended DefendCapitalRegion 275 ms
10:18:09 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:18:09 AM  (Reporting)  Ended SplitGroups 275 ms
10:18:09 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:18:09 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:18:09 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:18:09 AM  (Reporting)  Ended Damaged Units 1 ms
10:18:09 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:18:09 AM  (Reporting)  Ended GarrisonObjectives 2 ms
10:18:09 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:18:09 AM  (Reporting)  Ended CheckBesieging 31 ms
10:18:09 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:18:09 AM  (Reporting)  _EVA_ 1005257 Civilis exercitus, 430 Noviomagus, Pow:778, Count: 12(l 2/L 8/S 2)  Loading Chance: 50
10:18:09 AM  (Reporting)  Ended Evacuate Force (_EVA_) 32 ms
10:18:09 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:18:09 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 32 ms
10:18:09 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:18:09 AM  (Reporting)  Ended Check Leaders 0 ms
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 119 Gallia
10:18:09 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 119 Gallia
10:18:09 AM  (Reporting)  _NVS_ : Nav Supp 1005152 Classis chance: 12 failed.
10:18:09 AM  (Reporting)  Ended AssignFleetsOperations 80 ms
10:18:09 AM  (Reporting)  Entering Build Depots Assets
10:18:09 AM  (Reporting)  _BDA_ Nb of land supply units in theater 8 Nb of CPs of Regular/Militia/Cavalry/Artillery: 90
10:18:09 AM  (Reporting)  _BDA_ 3 groups can build a depot in theater Theater_Gallia
10:18:09 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:18:09 AM  (Reporting)  Ended Build Depots Assets 2 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:18:09 AM  (Reporting)  Ended Split Supports
10:18:09 AM  (Reporting)  Start of AI Check for Land Resupply
10:18:09 AM  (Reporting)  Ended CheckForLandResupply 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:18:09 AM  (Reporting)  1005257 Civilis exercitus, 430 Noviomagus, Pow:778, Count: 12(l 2/L 8/S 2) Agenda: Keep Position, Value: 22330, Region: 430 Noviomagus
10:18:09 AM  (Reporting)  Ended KeepPosition 1 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:18:09 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 122 Theater_Germania ***
10:18:09 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:18:09 AM  (Reporting)  Ended PrivilegedCombine 2 ms
10:18:09 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:18:09 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:18:09 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:18:09 AM  (Reporting)  Ended SplitGroups 3 ms
10:18:09 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:18:09 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:18:09 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:18:09 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1006398 Bellatores II in region Traiectum will recover in region Caninefates % Health 12 % Cohesion 48
10:18:09 AM  (Reporting)  _DDU_ Batavian Force created in region Bructerii with 1 unit(s), Health: 25 %
10:18:09 AM  (Reporting)  _DDU_ Veleda manus 1005736 has now 2 units, Health: 43 %
10:18:09 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1006572 Batavian Force in region Bructerii will recover in region Bructerii % Health 25 % Cohesion 62
10:18:09 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1005588 Bellatores I in region Bructerii will recover in region Bructerii % Health 14 % Cohesion 49
10:18:09 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1005971 Bellatores II in region Bructerii will recover in region Bructerii % Health 12 % Cohesion 48
10:18:09 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1006397 Batavian Force in region Bructerii will recover in region Bructerii % Health 12 % Cohesion 52
10:18:09 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1006188 Batavian Force in region Bructerii will recover in region Bructerii % Health 12 % Cohesion 44
10:18:09 AM  (Reporting)  Ended Damaged Units 14 ms
10:18:09 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:18:09 AM  (Reporting)  _GAO_ Step 1 1005633 Bructerii praesidium, 456 Bructerii, Pow:40, Count: 1(l 0/L 1/S 0) is garrisoning region 456 Bructerii SelfVal 50
10:18:09 AM  (Reporting)  Agenda: Garrison, Value: 2600, Region: 456 Bructerii
10:18:09 AM  (Reporting)  _GAO_ Step 1 1005971 Bellatores II, 456 Bructerii, Pow:11, Count: 1(l 0/L 1/S 0) is garrisoning region 456 Bructerii SelfVal 50
10:18:09 AM  (Reporting)  Agenda: Garrison, Value: 1250, Region: 456 Bructerii
10:18:09 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:18:09 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:18:09 AM  (Reporting)  Ended CheckBesieging 38 ms
10:18:09 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:18:09 AM  (Reporting)  Ended Evacuate Force (_EVA_) 38 ms
10:18:09 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:18:09 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 38 ms
10:18:09 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:18:09 AM  (Reporting)  _CLD_ Leader (Split Segment II) Veleda in Bructerii has been detached from group 1005736 Sagittarii I
10:18:09 AM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1006573 Veleda 456 Bructerii toward 1006572 Batavian Force, 456 Bructerii, Pow:26, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Ended Check Leaders 11 ms
10:18:09 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:18:09 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 122 Germania
10:18:09 AM  (Reporting)  Entering Build Depots Assets
10:18:09 AM  (Reporting)  _BDA_ Nb of land supply units in theater 3 Nb of CPs of Regular/Militia/Cavalry/Artillery: 68
10:18:09 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:18:09 AM  (Reporting)  Ended Split Supports
10:18:09 AM  (Reporting)  Start of AI Check for Land Resupply
10:18:09 AM  (Reporting)  CheckForLandResupply Bructerii praesidium will resupply, in region 456 Bructerii
10:18:09 AM  (Reporting)  CheckForLandResupply Batavian Force will resupply, in region 456 Bructerii
10:18:09 AM  (Reporting)  CheckForLandResupply Batavian Force will resupply, in region 456 Bructerii
10:18:09 AM  (Reporting)  CheckForLandResupply Bellatores II will resupply, in region 456 Bructerii
10:18:09 AM  (Reporting)  CheckForLandResupply Bellatores I will resupply, in region 456 Bructerii
10:18:09 AM  (Reporting)  CheckForLandResupply Sagittarii I will resupply, in region 456 Bructerii
10:18:09 AM  (Reporting)  CheckForLandResupply Bellatores II will resupply, in region 432 Traiectum
10:18:09 AM  (Reporting)  CheckForLandResupply Frisii will resupply, in region 432 Traiectum
10:18:09 AM  (Reporting)  CheckForLandResupply Caninefates will resupply, in region 432 Traiectum
10:18:09 AM  (Reporting)  CheckForLandResupply Veleda manus will resupply, in region 456 Bructerii
10:18:09 AM  (Reporting)  Ended CheckForLandResupply 10 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:18:09 AM  (Reporting)  1005633 Bructerii praesidium, 456 Bructerii, Pow:40, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 4875, Region: 456 Bructerii
10:18:09 AM  (Reporting)  1005123 Caninefates, 432 Traiectum, Pow:87, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 6800, Region: 432 Traiectum
10:18:09 AM  (Reporting)  Ended KeepPosition 1 ms
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:18:09 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 124 Theater_Moesia_Pannonia ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 136 Theater_Scythia ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Theaters algorithms 126 Theater_Sarmatia ***
10:18:09 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:18:09 AM  (Reporting)  Ended ReinforceFront 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 122 Theater_Germania ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 124 Theater_Moesia_Pannonia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 136 Theater_Scythia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 126 Theater_Sarmatia ***
10:18:09 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:18:09 AM  (Reporting)  Ended DistantGarrison 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 2335 AllOppPowLand: 39978 AllOwnPowNav: 267 AllOppPowNav 4369
10:18:09 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 23 Enemy armies: 32 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1005257 Civilis exercitus (Pow.778)
10:18:09 AM  (Reporting)  1005633 Bructerii praesidium (Pow.40)
10:18:09 AM  (Reporting)  1006188 Batavian Force (Pow.8)
10:18:09 AM  (Reporting)  1006397 Batavian Force (Pow.10)
10:18:09 AM  (Reporting)  1005971 Bellatores II (Pow.11)
10:18:09 AM  (Reporting)  1005588 Bellatores I (Pow.12)
10:18:09 AM  (Reporting)  1005736 Sagittarii I (Pow.13)
10:18:09 AM  (Reporting)  1006572 Veleda manus (Pow.33)
10:18:09 AM  (Reporting)  1006398 Bellatores II (Pow.11)
10:18:09 AM  (Reporting)  1005196 Frisii (Pow.35)
10:18:09 AM  (Reporting)  1005123 Caninefates (Pow.87)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Region 430 Noviomagus Pick 100 SelfVal 72479 Need 468  no group candidate found
10:18:09 AM  (Reporting)  CheckRegionForOperation 1006572 Veleda manus, 456 Bructerii, Pow:33, Count: 2(l 1/L 1/S 0) Fitness 52 PickVal 76 SelfVal 50 AINeed 82
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 2600, Region: 456 Bructerii
10:18:09 AM  (Reporting)  Region 434 Caninefates Pick 55 SelfVal 39 Need 0  no group candidate found
10:18:09 AM  (Reporting)  Region 432 Traiectum Pick 59 SelfVal 40 Need 0  no group candidate found
10:18:09 AM  (Reporting)  Region 464 Tencterii Pick 5 SelfVal 5 Need 238  no group candidate found
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 122 Theater_Germania Owned armies (extended): 29 Enemy armies: 21 Land Ratio: 0.40 Land Core Ratio: 1.53  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1005257 Civilis exercitus (Pow.778)
10:18:09 AM  (Reporting)  1005633 Bructerii praesidium (Pow.40)
10:18:09 AM  (Reporting)  1006188 Batavian Force (Pow.8)
10:18:09 AM  (Reporting)  1006397 Batavian Force (Pow.10)
10:18:09 AM  (Reporting)  1005971 Bellatores II (Pow.11)
10:18:09 AM  (Reporting)  1005588 Bellatores I (Pow.12)
10:18:09 AM  (Reporting)  1005736 Sagittarii I (Pow.13)
10:18:09 AM  (Reporting)  1006572 Veleda manus (Pow.33)
10:18:09 AM  (Reporting)  1006398 Bellatores II (Pow.11)
10:18:09 AM  (Reporting)  1005196 Frisii (Pow.35)
10:18:09 AM  (Reporting)  1005123 Caninefates (Pow.87)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  CheckRegionForOperation 1006572 Veleda manus, 456 Bructerii, Pow:33, Count: 2(l 1/L 1/S 0) Fitness 52 PickVal 76 SelfVal 50 AINeed 82
10:18:09 AM  (Reporting)  Agenda: Defend, Value: 2600, Region: 456 Bructerii
10:18:09 AM  (Reporting)  Primary Region 432 Traiectum Pick 59 has enough garrison (Value: 150) - evaluation skipped
10:18:09 AM  (Reporting)  Region 430 Noviomagus Pick 100 SelfVal 72479 Need 468  no group candidate found
10:18:09 AM  (Reporting)  Region 684 Eravisci Pick 4 SelfVal 4 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Primary Region 434 Caninefates Pick 55 has enough garrison (Value: 106) - evaluation skipped
10:18:09 AM  (Reporting)  Region 464 Tencterii Pick 5 SelfVal 5 Need 238  no group candidate found
10:18:09 AM  (Reporting)  Region 455 Usipetii Pick 2 SelfVal 3 Need 1110  no group candidate found
10:18:09 AM  (Reporting)  Region 656 Flexum Pick 4 SelfVal 4 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Region 654 Vindobonna Pick 4 SelfVal 4 Need 338  no group candidate found
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  *** Starting process on extended theater 140 Theater_Cold_Seas Owned armies (extended): 5 Enemy armies: 8 Land Ratio: 0.24 Land Core Ratio: 0.20  ***
10:18:09 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:18:09 AM  (Reporting)  1006398 Bellatores II (Pow.11)
10:18:09 AM  (Reporting)  1005196 Frisii (Pow.35)
10:18:09 AM  (Reporting)  1005123 Caninefates (Pow.87)
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Region 432 Traiectum Pick 59 SelfVal 40 Need 0  no group candidate found
10:18:09 AM  (Reporting)  Region 434 Caninefates Pick 55 SelfVal 39 Need 0  no group candidate found
10:18:09 AM  (Reporting)  Region 129 Gades Pick 4 SelfVal 4 Need 338  no group candidate found
10:18:09 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 195 ms
10:18:09 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
10:18:09 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:18:09 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 122 Germania
10:18:09 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:18:09 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:18:09 AM  (Reporting)  Ended Collect Leaders 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  ############ Starting ApplyAgenda:  Batavi  ############
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:18:09 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Arties
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:18:09 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Supplies
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:18:09 AM  (Reporting)  _GTU_ Gathering Region 430 Noviomagus in theater 119 Gallia
10:18:09 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:18:09 AM  (Reporting)  End of AI Gather Units
10:18:09 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:18:09 AM  (Reporting)  _GTG_ 1006427 Lingones, 286 Tricassium, Pow:341, Count: 7(l 1/L 5/S 1) is garrisoning 286 Tricassium and will absorb 1006473 Tricassium praesidium
10:18:09 AM  (Reporting)  _GTG_ 1006486 Trevires, 447 Treverii, Pow:534, Count: 9(l 1/L 7/S 1) is garrisoning 447 Treverii and will absorb 1006549 Treverii praesidium
10:18:09 AM  (Reporting)  Ended GatherGarrisons 59 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1005257-Civilis exercitus Power:778 Health:85% Noviomagus>Noviomagus Mission:Garrison Fitness:100% Need:468 Threat:923 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1005164 Naves is doing nothing in Noviomagus  Power: 45  HealthPerc: 100
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1005152 Classis is doing nothing in Scaldis Aestuarium  Power: 33  HealthPerc: 20
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Germania (Ext:0.40 - Core:1.53 - Nav:2.01) ***
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:18:09 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Arties
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:18:09 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:18:09 AM  (Reporting)  Ended Receive Supplies
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:18:09 AM  (Reporting)  _GTU_ Gathering Region 456 Bructerii in theater 122 Germania
10:18:09 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:18:09 AM  (Reporting)  End of AI Gather Units
10:18:09 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:18:09 AM  (Reporting)  _GTG_ 1005633 Bructerii praesidium, 456 Bructerii, Pow:40, Count: 1(l 0/L 1/S 0) is garrisoning 456 Bructerii and will absorb 1005971 Bellatores II
10:18:09 AM  (Reporting)  _GTG_ 1005633 Bructerii praesidium, 456 Bructerii, Pow:44, Count: 2(l 0/L 2/S 0) is garrisoning 456 Bructerii and will absorb 1006571 Batavian Force
10:18:09 AM  (Reporting)  Ended GatherGarrisons 19 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1005182 Caninefates praesidium, 434 Caninefates, Pow:106, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 434 Caninefates
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005123 Caninefates, 432 Traiectum, Pow:87, Count: 3(l 1/L 2/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 432 Traiectum
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 6800, Region: 432 Traiectum
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 432 Traiectum
10:18:09 AM  (Reporting)  1005123-Caninefates Power:87 Health:67% Traiectum>Traiectum Mission:Resupply Fitness:100% Need:0 Threat:11 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005196 Frisii, 432 Traiectum, Pow:35, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 432 Traiectum
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 432 Traiectum
10:18:09 AM  (Reporting)  1005196-Frisii Power:35 Health:55% Traiectum>Traiectum Mission:Resupply Fitness:100% Need:0 Threat:11 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006398 Bellatores II, 432 Traiectum, Pow:11, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4400, Region: 434 Caninefates
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 432 Traiectum
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 432 Traiectum
10:18:09 AM  (Reporting)  1006398-Bellatores II Power:11 Health:12% Traiectum>Traiectum Mission:Resupply Fitness:100% Need:0 Threat:11 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  1005233 Traiectum praesidium, 432 Traiectum, Pow:63, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 432 Traiectum
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006572 Veleda manus, 456 Bructerii, Pow:33, Count: 2(l 1/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3750, Region: 456 Bructerii
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 2600, Region: 456 Bructerii
10:18:09 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 2600, Region: 456 Bructerii
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:18:09 AM  (Reporting)  1006572-Veleda manus Power:33 Health:25% Bructerii>Bructerii Mission:Resupply Fitness:100% Need:82 Threat:123 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005736 Sagittarii I, 456 Bructerii, Pow:13, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:18:09 AM  (Reporting)  1005736-Sagittarii I Power:13 Health:43% Bructerii>Bructerii Mission:Resupply Fitness:100% Need:82 Threat:123 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005588 Bellatores I, 456 Bructerii, Pow:12, Count: 1(l 0/L 1/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4300, Region: 456 Bructerii
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:18:09 AM  (Reporting)  1005588-Bellatores I Power:12 Health:14% Bructerii>Bructerii Mission:Resupply Fitness:100% Need:82 Threat:123 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006397 Batavian Force, 456 Bructerii, Pow:10, Count: 2(l 0/L 2/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4400, Region: 456 Bructerii
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:18:09 AM  (Reporting)  1006397-Batavian Force Power:10 Health:12% Bructerii>Bructerii Mission:Resupply Fitness:100% Need:82 Threat:123 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1006188 Batavian Force, 456 Bructerii, Pow:8, Count: 2(l 0/L 2/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 4400, Region: 456 Bructerii
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:18:09 AM  (Reporting)  1006188-Batavian Force Power:8 Health:12% Bructerii>Bructerii Mission:Resupply Fitness:100% Need:82 Threat:123 GoalValue: 100000
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  List of Agendas for 1005633 Bructerii praesidium, 456 Bructerii, Pow:73, Count: 4(l 0/L 4/S 0)
10:18:09 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 2600, Region: 456 Bructerii
10:18:09 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:18:09 AM  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 4875, Region: 456 Bructerii
10:18:09 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 456 Bructerii
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Moesia_Pannonia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.24 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Scythia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  
10:18:09 AM  (Reporting)  *** Theater:  Theater_Sarmatia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:18:09 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:18:09 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:18:09 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:18:09 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:18:09 AM  (Reporting)   
10:18:09 AM  (Reporting)  ApplyAgenda AutoMerge
10:18:09 AM  (Reporting)  AI Process done in  3982 ms
10:31:15 AM  (Reporting)  Processing  1000001 Vespasianus
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Starting Process on Vespasianus AILevel 2 Kind: 0 Dormant NO Turn: 16 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:31:15 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:31:15 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:31:15 AM  (Reporting)  0 unit there, but still added, as 118 Hispania Peninsula is adjacent to 119 Gallia
10:31:15 AM  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 119 Gallia
10:31:15 AM  (Reporting)  0 unit there, but still added, as 122 Germania is adjacent to 119 Gallia
10:31:15 AM  (Reporting)  0 unit there, but still added, as 126 Sarmatia is adjacent to 124 Moesia & Pannonia
10:31:15 AM  (Reporting)  0 unit there, but still added, as 136 Scythia Magna is adjacent to 133 Caucasus
10:31:15 AM  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 119 Gallia
10:31:15 AM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 85 OwnPow Land: 0 OppPow Land: 1130 OwnPow Nav : 0 OppPow Nav : 82
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 283
10:31:15 AM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 95 OwnPow Land: 576 OppPow Land: 9889 OwnPow Nav : 0 OppPow Nav : 644
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 461
10:31:15 AM  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 500 OwnPow Land: 0 OppPow Land: 9200 OwnPow Nav : 0 OppPow Nav : 116
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 224
10:31:15 AM  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 99 OwnPow Land: 1431 OppPow Land: 5179 OwnPow Nav : 0 OppPow Nav : 79
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.23 0.48 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 211
10:31:15 AM  (Reporting)  Theater: 122 Theater_Germania AggroCoeff from script: 95 OwnPow Land: 351 OppPow Land: 3548 OwnPow Nav : 0 OppPow Nav : 66
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 218 > 74
10:31:15 AM  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 95 OwnPow Land: 891 OppPow Land: 167 OwnPow Nav : 0 OppPow Nav : 0
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 4.31 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 106
10:31:15 AM  (Reporting)  Theater: 124 Theater_Moesia_Pannonia AggroCoeff from script: 200 OwnPow Land: 4396 OppPow Land: 1024 OwnPow Nav : 162 OppPow Nav : 0
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 64 > 196
10:31:15 AM  (Reporting)  Theater: 126 Theater_Sarmatia AggroCoeff from script: 99 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 73 > 15
10:31:15 AM  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 75 OwnPow Land: 2392 OppPow Land: 439 OwnPow Nav : 68 OppPow Nav : 0
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 3.47 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 41 > 149
10:31:15 AM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 85 OwnPow Land: 2173 OppPow Land: 439 OwnPow Nav : 4202 OppPow Nav : 0
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 3.58 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 17 > 82
10:31:15 AM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 76 OwnPow Land: 2082 OppPow Land: 172 OwnPow Nav : 2121 OppPow Nav : 0
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 3.88 Reg Count: 113 > 326
10:31:15 AM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 86 OwnPow Land: 5693 OppPow Land: 4089 OwnPow Nav : 726 OppPow Nav : 0
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 1.02 1.08 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 37 > 128
10:31:15 AM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 95 OwnPow Land: 154 OppPow Land: 66 OwnPow Nav : 0 OppPow Nav : 0
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 1.88 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 106
10:31:15 AM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 85 OwnPow Land: 744 OppPow Land: 1950 OwnPow Nav : 50 OppPow Nav : 0
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.28 0.59 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 82 > 206
10:31:15 AM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 75 OwnPow Land: 915 OppPow Land: 36 OwnPow Nav : 1524 OppPow Nav : 0
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 35 > 102
10:31:15 AM  (Reporting)  Theater: 136 Theater_Scythia AggroCoeff from script: 99 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 608 > 40
10:31:15 AM  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 75 OwnPow Land: 649 OppPow Land: 2896 OwnPow Nav : 0 OppPow Nav : 112
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 204
10:31:15 AM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 95 OwnPow Land: 64 OppPow Land: 776 OwnPow Nav : 0 OppPow Nav : 334
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 568
10:31:15 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 95 OwnPow Land: 3399 OppPow Land: 5440 OwnPow Nav : 2886 OppPow Nav : 161
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.50 0.20 Ratio Nav/NavCore: 5.00 2.69 Reg Count: 249 > 918
10:31:15 AM  (Reporting)  _FIT_ Ended AIInitTheaters 1528 ms
10:31:15 AM  (Reporting)  Resources Levels Vespasianus EcoBase 393 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:31:15 AM  (Reporting)  Money Availability Average Stock 328 Expected 196 Balance -53
10:31:15 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 196 Balance 0
10:31:15 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 196 Balance 0
10:31:15 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 196 Balance 0
10:31:15 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 196 Balance 0
10:31:15 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 196 Balance 0
10:31:15 AM  (Reporting)  Inflation Availability Very Low Stock 1 Expected 196 Balance 0
10:31:15 AM  (Reporting)  Victory Points Availability Very High Stock 652 Expected 196 Balance 0
10:31:15 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 196 Balance 0
10:31:15 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 196 Balance 0
10:31:15 AM  (Reporting)  Morale Availability Low Stock 97 Expected 196 Balance 0
10:31:15 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 196 Balance 0
10:31:15 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 196 Balance 0
10:31:15 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 196 Balance 0
10:31:15 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 196 Balance 0
10:31:15 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 196 Balance 0
10:31:15 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 196 Balance 0
10:31:15 AM  (Reporting)  Engagements Points Availability Very Low Stock 27 Expected 196 Balance 0
10:31:15 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 196 Balance 0
10:31:15 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 196 Balance 0
10:31:15 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 196 Balance 0
10:31:15 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 196 Balance 0
10:31:15 AM  (Reporting)    1005957 Praesidium XV Agenda Kept Agenda: Defend, Value: 32500, Region: 1258 Apamene EndTurn 12846
10:31:15 AM  (Reporting)    1003848 Praesidium VII Agenda Kept Agenda: Defend, Value: 32500, Region: 1257 Coele Syria EndTurn 12845
10:31:15 AM  (Reporting)    1005958 Praesidium XXIII Agenda Kept Agenda: Defend, Value: 26130, Region: 1020 Byzantium EndTurn 12846
10:31:15 AM  (Reporting)    1005725 Praesidium XXX Agenda Kept Agenda: Resupply, Value: 100000, Region: 1042 Attica EndTurn 12844
10:31:15 AM  (Reporting)    1003841 Praesidium VI Agenda Kept Agenda: Resupply, Value: 100000, Region: 1034 Magnesia EndTurn 12844
10:31:15 AM  (Reporting)    1006102 Praesidium XXXIII Agenda Kept Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis EndTurn 12844
10:31:15 AM  (Reporting)    1005440 Praesidium XXXV Agenda Kept Agenda: Resupply, Value: 100000, Region: 1034 Magnesia EndTurn 12844
10:31:15 AM  (Reporting)    1006182 Praesidium XVIII Agenda Kept Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis EndTurn 12844
10:31:15 AM  (Reporting)    1004814 Vex. II Agenda Kept Agenda: Defend, Value: 25000, Region: 1111 Amasia EndTurn 12846
10:31:15 AM  (Reporting)    1001239 Classis Moesica Agenda Kept Agenda: Naval Superiority, Value: 4130, Region: 2159 Portus Ferrus EndTurn 12845
10:31:15 AM  (Reporting)    1005880 Illyria manus Agenda Kept Agenda: Prep. Amphibious, Value: 144300, Region: 669 Salonae EndTurn 12851
10:31:15 AM  (Reporting)    1004404 Praesidium XI Agenda Kept Agenda: Defend, Value: 15400, Region: 933 Naissus EndTurn 12846
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 15500
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 5208
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 2400
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 1600
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 1500
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 864
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 637
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Moesia_Pannonia Ordered Value: 620
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 340
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 320
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 224
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 209
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Sarmatia Ordered Value: 200
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 200
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Scythia Ordered Value: 100
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 100
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Germania Ordered Value: 100
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 9200 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5343
10:31:15 AM  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 116 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 5693 Overall power (enemies): 4089 Ratio: 1.02
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  19203
10:31:15 AM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 726 Overall power (enemies): 0 Nav Ratio: 5.00
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 744 Overall power (enemies): 1950 Ratio: 0.28
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  2906
10:31:15 AM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 50 Overall power (enemies): 0 Nav Ratio: 5.00
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 1431 Overall power (enemies): 5179 Ratio: 0.23
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  288
10:31:15 AM  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 79 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 2082 Overall power (enemies): 172 Ratio: 5.00
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  87
10:31:15 AM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 2121 Overall power (enemies): 0 Nav Ratio: 5.00
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 2392 Overall power (enemies): 439 Ratio: 3.47
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  23
10:31:15 AM  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 68 Overall power (enemies): 0 Nav Ratio: 5.00
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 154 Overall power (enemies): 66 Ratio: 1.88
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
10:31:15 AM  (Reporting)  Making Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 124 Theater_Moesia_Pannonia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Moesia_Pannonia Overall power(self): 4396 Overall power (enemies): 1024 Ratio: 5.00
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  903
10:31:15 AM  (Reporting)  Making Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 162 Overall power (enemies): 0 Nav Ratio: 5.00
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 649 Overall power (enemies): 2896 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  800
10:31:15 AM  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 112 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 576 Overall power (enemies): 9889 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  443
10:31:15 AM  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 644 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 2173 Overall power (enemies): 439 Ratio: 3.58
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  613
10:31:15 AM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 4202 Overall power (enemies): 0 Nav Ratio: 5.00
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 891 Overall power (enemies): 167 Ratio: 4.31
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
10:31:15 AM  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 126 Theater_Sarmatia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Sarmatia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
10:31:15 AM  (Reporting)  Making Naval Values Map: 126 Sarmatia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 1130 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  282
10:31:15 AM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:31:15 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 2886 Overall power (enemies): 161 Nav Ratio: 5.00
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
10:31:15 AM  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 334 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 136 Theater_Scythia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Scythia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
10:31:15 AM  (Reporting)  Making Naval Values Map: 136 Scythia Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 915 Overall power (enemies): 36 Ratio: 5.00
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4
10:31:15 AM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 1524 Overall power (enemies): 0 Nav Ratio: 5.00
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 122 Theater_Germania (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Germania Overall power(self): 351 Overall power (enemies): 3548 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  20
10:31:15 AM  (Reporting)  Making Naval Values Map: 122 Germania LAND Overall power(self): 0 Overall power (enemies): 66 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 116 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 726 Overall power (enemies): 0 Nav Ratio: 5.00
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 50 Overall power (enemies): 0 Nav Ratio: 5.00
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 79 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 2121 Overall power (enemies): 0 Nav Ratio: 5.00
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 68 Overall power (enemies): 0 Nav Ratio: 5.00
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 162 Overall power (enemies): 0 Nav Ratio: 5.00
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 112 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 644 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 4202 Overall power (enemies): 0 Nav Ratio: 5.00
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 126 Sarmatia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 2886 Overall power (enemies): 161 Nav Ratio: 5.00
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 334 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 136 Scythia Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 1524 Overall power (enemies): 0 Nav Ratio: 5.00
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 122 Germania LAND Overall power(self): 0 Overall power (enemies): 66 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Land Theaters Special Regions ***
10:31:15 AM  (Reporting)  Theater 120 Theater_Italia HQReg: 353 Udinum Max pick: Bononia Max need: Roma Max Val: Bononia Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1268 Batanea Max pick: Issus Max need: Samaria Max Val: Issus Naval Gathering: 1153 Issus
10:31:15 AM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 1249 Palmyrene Max pick: Palmyrene Max need: Batanea Max Val: Palmyrene Naval Gathering: 1248 Corsote
10:31:15 AM  (Reporting)  Theater 121 Theater_Alpes HQReg: 642 Ambisontes Max pick: Noreia Max need: Genava Max Val: Noreia Naval Gathering: 654 Vindobonna
10:31:15 AM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1110 Amisus Max pick: Colophon Max need: Thapsacus Max Val: Issus Naval Gathering: 1064 Colophon
10:31:15 AM  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 1026 Chalcidis Max pick: Chalcidis Max need: Serdi Max Val: Chalcidis Naval Gathering: 1026 Chalcidis
10:31:15 AM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1937 Phasis Max pick: Phasis Max need: Zabatus Max Val: Trapezus Naval Gathering: 1937 Phasis
10:31:15 AM  (Reporting)  Theater 124 Theater_Moesia_Pannonia HQReg: 996 Oescus Max pick: Sirmium Max need: Serdi Max Val: Noreia Naval Gathering: 679 Sirmium
10:31:15 AM  (Reporting)  Theater 137 Theater_Africa HQReg: 2000 Iol Max pick: Iol Max need: Sitifis Max Val: Iol Naval Gathering: 2000 Iol
10:31:15 AM  (Reporting)  Theater 119 Theater_Gallia HQReg: 276 Vesontio Max pick: Vesontio Max need: Genava Max Val: Vindonissa Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1004 Philippopolis Max pick: Byzantium Max need: Serdi Max Val: Chalcidis Naval Gathering: 1020 Byzantium
10:31:15 AM  (Reporting)  Theater 123 Theater_Illyria HQReg: 669 Salonae Max pick: Salonae Max need: Aquilea Max Val: Noreia Naval Gathering: 669 Salonae
10:31:15 AM  (Reporting)  Theater 126 Theater_Sarmatia HQReg: 1505 Tyras Max pick: Tyras Max need: Tyras Max Val: Tyras Naval Gathering: 1505 Tyras
10:31:15 AM  (Reporting)  Theater 118 Theater_Hispania HQReg: 1980 Septa Max pick: Carthago Nova Max need: Laccobriga Max Val: Septa Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 136 Theater_Scythia HQReg: 1724 Eupatoria Max pick: Eupatoria Max need: Media Max Val: Eupatoria Naval Gathering: 1724 Eupatoria
10:31:15 AM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 1305 Alexandria Max pick: Alexandria Max need: Judea Max Val: Alexandria Naval Gathering: 1305 Alexandria
10:31:15 AM  (Reporting)  Theater 122 Theater_Germania HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Fectio Max Val: Flexum Naval Gathering: <None>
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Ended InitAndDumpData Vespasianus 1847 ms
10:31:15 AM  (Reporting)  *** Faction-wide algorithms ***
10:31:15 AM  (Reporting)  RPL Buying a replacement for ROM Heavy Warship
10:31:15 AM  (Reporting)  RPL Buying a replacement for GER Skirmisher
10:31:15 AM  (Reporting)  RPL Buying a replacement for ROM Cavalry
10:31:15 AM  (Reporting)  RPL Buying a replacement for ORI Cavalry
10:31:15 AM  (Reporting)  RPL Buying a replacement for GER Line Infantry
10:31:15 AM  (Reporting)  RPL Buying a replacement for GER Light Infantry
10:31:15 AM  (Reporting)  RPL Buying a replacement for ROM Militia
10:31:15 AM  (Reporting)  RPL Buying a replacement for ROM Heavy Warship
10:31:15 AM  (Reporting)  RPL Buying a replacement for ROM Heavy Warship
10:31:15 AM  (Reporting)  Ended BuildReplacements 21 ms
10:31:15 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:31:15 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:31:15 AM  (Reporting)  Steel Level 6 Amount 0
10:31:15 AM  (Reporting)  Money Level 1 Amount 170
10:31:15 AM  (Reporting)  Conscripts Level 6 Amount 0
10:31:15 AM  (Reporting)  Ended BuildNewUnits Bought: 0 194 ms
10:31:15 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:31:15 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1000979 Classis Alexandrina
10:31:15 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1006391 Nav.Onerarium III
10:31:15 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1000943 Classis Syriaca
10:31:15 AM  (Reporting)  _MFC_ Fleet is homogeneous: 1004496 Fluv.Class. I
10:31:15 AM  (Reporting)  Ended ManageFleetsComposition 278 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:31:15 AM  (Reporting)  1006179 Praesidium XXVI, 1305 Alexandria, Pow:42, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1006207 Vex. V, 1305 Alexandria, Pow:65, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1005436 Praesidium XXXIV, 1305 Alexandria, Pow:71, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1006267 Praesidium II, 1305 Alexandria, Pow:42, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1005953 Praesidium XXV, 1305 Alexandria, Pow:42, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1005247 Praesidium XII, 1305 Alexandria, Pow:71, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1006389 Praesidium XXIX, 1294 Pelusium, Pow:42, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1005954 Praesidium XXI, 1294 Pelusium, Pow:42, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1004236 Praesidium IX, 1274 Philistaei, Pow:42, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1005957 Praesidium XV, 1257 Coele Syria, Pow:60, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1004688 Praesidium XXVII, 1153 Issus, Pow:42, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1004674 Praesidium XXIV, 1153 Issus, Pow:42, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1005298 Vex. III, 1153 Issus, Pow:65, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1004229 Mucianus exercitus, 1064 Colophon, Pow:297, Count: 4(l 1/L 3/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1003816 Praesidium X, 1062 Phoceum, Pow:62, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1005304 Equites I (Asi), 1054 Cyzicus, Pow:44, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1006562 4. Vespasian Force, 1026 Chalcidis, Pow:127, Count: 3(l 0/L 3/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1006563 Praesidium XXII, 1026 Chalcidis, Pow:42, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1004224 Epibatae I, 1026 Chalcidis, Pow:54, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1004956 Praesidium XXXI, 1026 Chalcidis, Pow:71, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1004814 Vex. II, 1020 Byzantium, Pow:66, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1004698 Vex. I, 1026 Chalcidis, Pow:65, Count: 1(l 0/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1004605 Iberica sagitarii, 1937 Phasis, Pow:78, Count: 2(l 1/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  1005880 Illyria manus, 669 Salonae, Pow:429, Count: 2(l 1/L 1/S 0) is calling fleet this turn.
10:31:15 AM  (Reporting)  Ended CallFleet 7 ms
10:31:15 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:31:15 AM  (Reporting)  _LFG_ 1003496 Castrum praesidium, 2079 Nubae, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003324 Memphis praesidium, 1298 Memphys, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003401 Petra praesidium, 1279 Petra, Pow:39, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003490 Castrum praesidium, 1301 Mareotis, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003342 Alexandria praesidium, 1305 Alexandria, Pow:113, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1005942 Vespasian Force, 2830 Mare Oriensis Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1001074 Aegyptum commercius, 2830 Mare Oriensis Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003317 Damascus praesidium, 1268 Batanea, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1006350 3. Vespasian Force, 1268 Batanea, Pow:101, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1006727 1.Urb. Praesidium Palmyra, 1249 Palmyrene, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1004149 Rusaddir praesidium, 1985 Rusaddir, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1006343 1.Metr. Praesidium Rusaddir, 1985 Rusaddir, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1004154 Siga praesidium, 1990 Siga, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003429 Zaitha praesidium, 1202 Chaboras, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1004144 Tingis praesidium, 1979 Tingis, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1004159 Cartenna praesidium, 1997 Cartenna, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1001263 Nicephorium manus, 1169 Nicephorium, Pow:48, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1004164 Caesarea Mauretanica praesidium, 2000 Iol, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1005941 Vespasian Force, 2828 Mare Ionium Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1001051 Ionium commercius, 2828 Mare Ionium Commercius, Pow:29, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003353 Antiochia praesidium, 1153 Issus, Pow:292, Count: 6(l 0/L 4/S 2) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003282 Adana praesidium, 1143 Adana, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003394 Zeugma praesidium, 1155 Zeugma, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003478 Castrum praesidium, 1155 Zeugma, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003415 Apamea praesidium, 1168 Apamea, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003408 Edessa praesidium, 1167 Edessa, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003422 Nisibis praesidium, 1186 Nisibis, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1001270 Nisibis manus, 1186 Nisibis, Pow:502, Count: 8(l 1/L 6/S 1) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003387 Samosata praesidium, 1150 Samosata, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003472 Castrum praesidium, 1150 Samosata, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003331 Ephesus praesidium, 1064 Colophon, Pow:113, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003289 Athenae praesidium, 1042 Attica, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003303 Smyrna praesidium, 1062 Phoceum, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003380 Melitene praesidium, 1148 Melitene, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003466 Castrum praesidium, 1148 Melitene, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1005940 Vespasian Force, 2826 Mare Internum Commercius, Pow:14, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1001086 Aegeum commercius, 2829 Mare Aegeum Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003460 Castrum praesidium, 1132 Satala, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003275 Thessalonica praesidium, 1026 Chalcidis, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1001204 Macedonia manus, 1026 Chalcidis, Pow:32, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003310 Trapezus praesidium, 1125 Trapezus, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003296 Nicomedia praesidium, 1051 Nicomedia, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1006223 1.Urb. Praesidium Amisus, 1110 Amisus, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1005939 Vespasian Force, 2827 Mare Adriaticum Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1001039 Adriaticum commercius, 2827 Mare Adriaticum Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003454 Castrum praesidium, 1004 Philippopolis, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1001098 Euxinum commercius, 2831 Pontus Euxinus Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003442 Castrum praesidium, 996 Oescus, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003448 Castrum praesidium, 991 Novae, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1005937 Vespasian Force, 910 Pasinum, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003436 Castrum praesidium, 930 Viminacium, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1005932 Vespasian Force, 659 Poetovio, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1005928 Vespasian Force, 680 Brigetio, Pow:73, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1005927 Vespasian Force, 656 Flexum, Pow:180, Count: 3(l 0/L 3/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  Ended LockFixedGroups 3 ms
10:31:15 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:31:15 AM  (Reporting)  _SSU_ 1006569 Auxillia I (Afr), 2079 Nubae, Pow:12, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
10:31:15 AM  (Reporting)  _SSU_ 1006795 Praesidium VIII, 1064 Colophon, Pow:71, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
10:31:15 AM  (Reporting)  _SSU_ 1006796 6. Vespasian Force, 1026 Chalcidis, Pow:85, Count: 2(l 0/L 2/S 0) created in region and locked (garrisoning)
10:31:15 AM  (Reporting)  _SSU_ 1006642 Equites II (Asi), 1108 Sinope, Pow:3, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
10:31:15 AM  (Reporting)  _SSU_ 1006649 Impedimenta Ic, 669 Salonae, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
10:31:15 AM  (Reporting)  _SSU_ 1006631 5. Vespasian Force, 396 Vindonissa, Pow:24, Count: 2(l 0/L 2/S 0) is made entiredly of fixed units (garrisoning)
10:31:15 AM  (Reporting)  Ended SplitStaticUnits 13 ms
10:31:15 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:31:15 AM  (Reporting)  _ESR_ 123 Theater_Illyria 669 Salonae Staging Value: 868
10:31:15 AM  (Reporting)  _ESR_ 129 Theater_Macedonia_Graecia 1026 Chalcidis Staging Value: 744
10:31:15 AM  (Reporting)  _ESR_ 130 Theater_Thracia 1020 Byzantium Staging Value: 1376
10:31:15 AM  (Reporting)  _ESR_ 131 Theater_Asia_Minor 1064 Colophon Staging Value: 516
10:31:15 AM  (Reporting)  _ESR_ Amphibious Staging Region: 1020 Byzantium Preparing a Landing on: 379 Tarentum
10:31:15 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 5 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 8 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  Ended SplitGroups 6 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  Ended Damaged Units 3 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  _GAO_ Step 1 1004236 Praesidium IX, 1274 Philistaei, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 1274 Philistaei SelfVal 130
10:31:15 AM  (Reporting)  Agenda: Garrison, Value: 1625, Region: 1274 Philistaei
10:31:15 AM  (Reporting)  _GAO_ Step 1 1006100 Praesidium V, 1265 Tyrus, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 1265 Tyrus SelfVal 583
10:31:15 AM  (Reporting)  Agenda: Garrison, Value: 8250, Region: 1265 Tyrus
10:31:15 AM  (Reporting)  _GAO_ Step 1 1006099 Praesidium XIX, 1265 Tyrus, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 1265 Tyrus SelfVal 583
10:31:15 AM  (Reporting)  Agenda: Garrison, Value: 9500, Region: 1265 Tyrus
10:31:15 AM  (Reporting)  _GAO_ Step 1 1006098 Praesidium XVII, 1266 Galilea, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 1266 Galilea SelfVal 617
10:31:15 AM  (Reporting)  Agenda: Garrison, Value: 6250, Region: 1266 Galilea
10:31:15 AM  (Reporting)  _GAO_ Step 2 1006797 Vespasian Force, 1265 Tyrus, Pow:54, Count: 1(l 0/L 1/S 0) is garrisoning region 1265 Tyrus New PickVal 34
10:31:15 AM  (Reporting)  Agenda: Garrison, Value: 14000, Region: 1265 Tyrus
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 16 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 7 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 7 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 7 ms
10:31:15 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:31:15 AM  (Reporting)  Ended Check Leaders 1 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ gathered 2885 cbt pts, needing: 2326
10:31:15 AM  (Reporting)  Agenda: Intercept (Master), Value: 466176, Region: 1271 Samaria
10:31:15 AM  (Reporting)  _MSG_ - MASTER 1000820 Palestina exercitus, 1276 Perea, Pow:2885, Count: 16(l 2/L 9/S 5) will target (enemy) 1003106 Jewish rebellio Pow.: 2885 vs. 1214 mustered 0 other groups
10:31:15 AM  (Reporting)  Ended Make Superior Group 798 ms
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 19 Nb of CPs of Regular/Militia/Cavalry/Artillery: 105
10:31:15 AM  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Oriens
10:31:15 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:31:15 AM  (Reporting)  Ended Build Depots Assets 2 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 45 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  1000820 Palestina exercitus, 1276 Perea, Pow:2885, Count: 16(l 2/L 9/S 5) Agenda: Keep Position, Value: 105950, Region: 1276 Perea
10:31:15 AM  (Reporting)  1004236 Praesidium IX, 1274 Philistaei, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 11000, Region: 1274 Philistaei
10:31:15 AM  (Reporting)  1006098 Praesidium XVII, 1266 Galilea, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 20425, Region: 1266 Galilea
10:31:15 AM  (Reporting)  1004508 Alexander manus, 1265 Tyrus, Pow:398, Count: 6(l 1/L 4/S 1) Agenda: Keep Position, Value: 3553, Region: 1265 Tyrus
10:31:15 AM  (Reporting)  Ended KeepPosition 5 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 656 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 10 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  Ended SplitGroups 1 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  _CBG_ 1004508 Alexander manus, 1265 Tyrus, Pow:398, Count: 6(l 1/L 4/S 1) Sent as relief in region 1249 Palmyrene
10:31:15 AM  (Reporting)  _CBG_ 1006316 Sagittarii I (Ori), 1249 Palmyrene, Pow:32, Count: 1(l 0/L 1/S 0) Will wait for help
10:31:15 AM  (Reporting)  _CBG_ 1000668 Osroene manus, 1123 Thermodon, Pow:388, Count: 2(l 1/L 1/S 0) Sent as relief in region 1249 Palmyrene
10:31:15 AM  (Reporting)  _CBG_ 1004281 Arabia mercenarius, 1249 Palmyrene, Pow:33, Count: 1(l 0/L 1/S 0) Will wait for help
10:31:15 AM  (Reporting)  _CBG_ 1000699 Palmyrene manus, 1249 Palmyrene, Pow:177, Count: 3(l 1/L 2/S 0) Sent as relief in region 1249 Palmyrene
10:31:15 AM  (Reporting)  _CBG_ 1006180 Equ.Sagit. I (Ori), 1249 Palmyrene, Pow:54, Count: 1(l 0/L 1/S 0) Will wait for help
10:31:15 AM  (Reporting)  _CBG_ 1004229 Mucianus exercitus, 1064 Colophon, Pow:191, Count: 3(l 1/L 2/S 0) Sent as relief in region 1249 Palmyrene
10:31:15 AM  (Reporting)  _CBG_ 1005722 L. Antonius manus, 1249 Palmyrene, Pow:94, Count: 5(l 1/L 2/S 2) Will wait for help
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 718 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  Ended Damaged Units 1 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 4 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 14 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 15 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
10:31:15 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:31:15 AM  (Reporting)  Ended Check Leaders 1 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 134 Parthia & Media
10:31:15 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 134 Parthia & Media
10:31:15 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:31:15 AM  (Reporting)  _NVS_ : Nav Supp 1001015 Euphrates Classicula chance: 20 failed.
10:31:15 AM  (Reporting)  Ended AssignFleetsOperations 39 ms
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 8 Nb of CPs of Regular/Militia/Cavalry/Artillery: 43
10:31:15 AM  (Reporting)  _BDA_ 3 groups can build a depot in theater Theater_Mesopotamia
10:31:15 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:31:15 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 1 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  1000699 Palmyrene manus, 1249 Palmyrene, Pow:177, Count: 3(l 1/L 2/S 0) Agenda: Keep Position, Value: 6075, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  1004955 Cerialis manus, 1248 Corsote, Pow:46, Count: 3(l 1/L 1/S 1) Agenda: Keep Position, Value: 5425, Region: 1248 Corsote
10:31:15 AM  (Reporting)  Ended KeepPosition 1 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 66 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 9 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  Ended SplitGroups 6 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 1 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  Ended Damaged Units 1 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  _GAO_ Step 1 1006565 Praesidium XXVIII, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 665 Noreia SelfVal 13572
10:31:15 AM  (Reporting)  Agenda: Garrison, Value: 32500, Region: 665 Noreia
10:31:15 AM  (Reporting)  _GAO_ Step 1 1005925 Vespasian Force, 654 Vindobonna, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 654 Vindobonna SelfVal 621
10:31:15 AM  (Reporting)  Agenda: Garrison, Value: 32500, Region: 654 Vindobonna
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 4 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 12 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 13 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 121 Alpes
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 42
10:31:15 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 11 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  1006565 Praesidium XXVIII, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 8004, Region: 665 Noreia
10:31:15 AM  (Reporting)  1005962 Praesidium III, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 8004, Region: 665 Noreia
10:31:15 AM  (Reporting)  1005936 Vespasian Force, 665 Noreia, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 8004, Region: 665 Noreia
10:31:15 AM  (Reporting)  1006108 Equites I (Gal), 642 Ambisontes, Pow:29, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1207, Region: 642 Ambisontes
10:31:15 AM  (Reporting)  1005925 Vespasian Force, 654 Vindobonna, Pow:42, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 6624, Region: 654 Vindobonna
10:31:15 AM  (Reporting)  1006250 Germanicum mercenarius, 654 Vindobonna, Pow:47, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 6382, Region: 654 Vindobonna
10:31:15 AM  (Reporting)  1005926 Vespasian Force, 654 Vindobonna, Pow:71, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 6624, Region: 654 Vindobonna
10:31:15 AM  (Reporting)  1006749 Germanicum manus, 654 Vindobonna, Pow:126, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 5761, Region: 654 Vindobonna
10:31:15 AM  (Reporting)  1005931 Vespasian Force, 511 Augusta Vindelicum, Pow:13, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3657, Region: 511 Augusta Vindelicum
10:31:15 AM  (Reporting)  Ended KeepPosition 2 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 627 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 11 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  Ended SplitGroups 6 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 1 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1006101 Praesidium I in region Ipsus will recover in region Colophon % Health 100 % Cohesion 0
10:31:15 AM  (Reporting)  Ended Damaged Units 12 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 5 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 20 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 21 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 22 ms
10:31:15 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:31:15 AM  (Reporting)  Ended Check Leaders 1 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ gathered 78 cbt pts, needing: 46
10:31:15 AM  (Reporting)  Agenda: Intercept (Master), Value: 6720, Region: 1110 Amisus
10:31:15 AM  (Reporting)  _MSG_ - MASTER 1004605 Iberica sagitarii, 1937 Phasis, Pow:78, Count: 2(l 1/L 1/S 0) will target (enemy) 1006129 Brigands Pow.: 78 vs. 20 mustered 0 other groups
10:31:15 AM  (Reporting)  Ended Make Superior Group 29 ms
10:31:15 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 131 Asia Minor & Anatolia
10:31:15 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:31:15 AM  (Reporting)  _AFA_ 1006575 Classis V has been given the mission Agenda: Resupply, Value: 10000, Region: 1064 Colophon
10:31:15 AM  (Reporting)  Ended AssignFleetsOperations 40 ms
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 78
10:31:15 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 7 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  Ended KeepPosition 1 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 1 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 8 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  Ended SplitGroups 5 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1006182 Praesidium XVIII in region Eodaia will recover in region Chalcidis % Health 100 % Cohesion 25
10:31:15 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1004756 Praesidium XIV in region Eodaia will recover in region Chalcidis % Health 100 % Cohesion 0
10:31:15 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1005440 Praesidium XXXV in region Eodaia will recover in region Chalcidis % Health 100 % Cohesion 0
10:31:15 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1006102 Praesidium XXXIII in region Magnesia will recover in region Magnesia % Health 100 % Cohesion 5
10:31:15 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1003841 Praesidium VI in region Dorida will recover in region Attica % Health 100 % Cohesion 0
10:31:15 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1005959 Praesidium XIII in region Dorida will recover in region Attica % Health 100 % Cohesion 0
10:31:15 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1005725 Praesidium XXX in region Beotia will recover in region Attica % Health 100 % Cohesion 21
10:31:15 AM  (Reporting)  Ended Damaged Units 70 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  _GAO_ Step 1 1006102 Praesidium XXXIII, 1034 Magnesia, Pow:3, Count: 1(l 0/L 1/S 0) is garrisoning region 1034 Magnesia SelfVal 122
10:31:15 AM  (Reporting)  Agenda: Garrison, Value: 1525, Region: 1034 Magnesia
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 2 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 7 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 8 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  _CSL_ 1004698 Vex. I, 1026 Chalcidis, Pow:65, Count: 1(l 0/L 1/S 0) Loading Chance: 125
10:31:15 AM  (Reporting)  _CSL_ Vex. I trying transportation (no further message if not possible)
10:31:15 AM  (Reporting)  _AFA_ 1006391 3. Fleet has been given the mission Agenda: Transport, Value: 10000, Region: 1266 Galilea
10:31:15 AM  (Reporting)  _CSL_ 1006391 3. Fleet has now 2 units (was: 1 ), Transporting to: 1266 Galilea
10:31:15 AM  (Reporting)  _CSL_ 1006563 Praesidium XXII, 1026 Chalcidis, Pow:42, Count: 1(l 0/L 1/S 0) Loading Chance: 125
10:31:15 AM  (Reporting)  _CSL_ Praesidium XXII trying transportation (no further message if not possible)
10:31:15 AM  (Reporting)  _AFA_ 1006391 3. Fleet has been given the mission Agenda: Transport, Value: 11600, Region: 1266 Galilea
10:31:15 AM  (Reporting)  _CSL_ 1006391 3. Fleet has now 3 units (was: 2 ), Transporting to: 1266 Galilea
10:31:15 AM  (Reporting)  _CSL_ 1004956 Praesidium XXXI, 1026 Chalcidis, Pow:71, Count: 1(l 0/L 1/S 0) Loading Chance: 125
10:31:15 AM  (Reporting)  _CSL_ Praesidium XXXI trying transportation (no further message if not possible)
10:31:15 AM  (Reporting)  _AFA_ 1006391 3. Fleet has been given the mission Agenda: Transport, Value: 13300, Region: 1266 Galilea
10:31:15 AM  (Reporting)  _CSL_ 1006391 3. Fleet has now 4 units (was: 3 ), Transporting to: 1266 Galilea
10:31:15 AM  (Reporting)  _CSL_ 1004224 Epibatae I, 1026 Chalcidis, Pow:54, Count: 1(l 0/L 1/S 0) Loading Chance: 125
10:31:15 AM  (Reporting)  _CSL_ Epibatae I trying transportation (no further message if not possible)
10:31:15 AM  (Reporting)  _AFA_ 1006391 3. Fleet has been given the mission Agenda: Transport, Value: 15000, Region: 1266 Galilea
10:31:15 AM  (Reporting)  _CSL_ 1006391 3. Fleet has now 5 units (was: 4 ), Transporting to: 1266 Galilea
10:31:15 AM  (Reporting)  _CSL_ 1006796 6. Vespasian Force, 1026 Chalcidis, Pow:85, Count: 2(l 0/L 2/S 0) Loading Chance: 125
10:31:15 AM  (Reporting)  _CSL_ 6. Vespasian Force trying transportation (no further message if not possible)
10:31:15 AM  (Reporting)  _AFA_ 1006391 3. Fleet has been given the mission Agenda: Transport, Value: 18300, Region: 1266 Galilea
10:31:15 AM  (Reporting)  _CSL_ 1006391 3. Fleet has now 7 units (was: 5 ), Transporting to: 1266 Galilea
10:31:15 AM  (Reporting)  _CSL_ 1006562 4. Vespasian Force, 1026 Chalcidis, Pow:42, Count: 1(l 0/L 1/S 0) Loading Chance: 125
10:31:15 AM  (Reporting)  _CSL_ 4. Vespasian Force trying transportation (no further message if not possible)
10:31:15 AM  (Reporting)  _AFA_ 1006391 3. Fleet has been given the mission Agenda: Transport, Value: 20000, Region: 1266 Galilea
10:31:15 AM  (Reporting)  _CSL_ 1006391 3. Fleet has now 8 units (was: 7 ), Transporting to: 1266 Galilea
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 227 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ gathered 2562 cbt pts, needing: 1317
10:31:15 AM  (Reporting)  Agenda: Intercept (Master), Value: 259584, Region: 1001 Serdi
10:31:15 AM  (Reporting)  _MSG_ - MASTER 1001116 Antonius exercitus, 996 Oescus, Pow:2562, Count: 20(l 5/L 10/S 5) will target (enemy) 1006134 Roxolani Pow.: 2562 vs. 676 mustered 0 other groups
10:31:15 AM  (Reporting)  Ended Make Superior Group 207 ms
10:31:15 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 129 Macedonia & Graecia
10:31:15 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:31:15 AM  (Reporting)  _AFA_ 1006589 Classis VI has been given the mission Agenda: Resupply, Value: 10000, Region: 1026 Chalcidis
10:31:15 AM  (Reporting)  Ended AssignFleetsOperations 39 ms
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 5 Nb of CPs of Regular/Militia/Cavalry/Artillery: 53
10:31:15 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:31:15 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 10 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  Ended KeepPosition 0 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 9 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  Ended SplitGroups 1 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 1 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  Ended Damaged Units 0 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 3 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 10 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 11 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 12 ms
10:31:15 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:31:15 AM  (Reporting)  Ended Check Leaders 1 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  Ended Make Superior Group 0 ms
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 1 Nb of CPs of Regular/Militia/Cavalry/Artillery: 11
10:31:15 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:31:15 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 1 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  Ended KeepPosition 1 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 1 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 124 Theater_Moesia_Pannonia ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 9 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  Ended SplitGroups 5 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 1 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  Ended Damaged Units 2 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  _GAO_ Step 1 1004809 Epibatae V, 933 Naissus, Pow:38, Count: 1(l 0/L 1/S 0) is garrisoning region 933 Naissus SelfVal 280
10:31:15 AM  (Reporting)  Agenda: Garrison, Value: 9100, Region: 933 Naissus
10:31:15 AM  (Reporting)  _GAO_ Step 1 1006564 Praesidium XXVIII, 679 Sirmium, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 679 Sirmium SelfVal 677
10:31:15 AM  (Reporting)  Agenda: Garrison, Value: 16250, Region: 679 Sirmium
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 4 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 11 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 12 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 13 ms
10:31:15 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:31:15 AM  (Reporting)  Ended Check Leaders 1 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ gathered 98 cbt pts, needing: 136
10:31:15 AM  (Reporting)  _MSG_ 1005820 Sarmatii abort its operation against 1006768 Lantruculli Dac. not enough forces gathered
10:31:15 AM  (Reporting)  Ended Make Superior Group 111 ms
10:31:15 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 124 Moesia & Pannonia
10:31:15 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:31:15 AM  (Reporting)  _NVS_ : Nav Supp 1001239 Classis Moesica chance: 40 failed.
10:31:15 AM  (Reporting)  _AFA_ 1001239 Classis Moesica has been given the mission Agenda: Naval Docking, Value: 3850, Region: 984 Troesmis
10:31:15 AM  (Reporting)  Ended AssignFleetsOperations 22 ms
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 13 Nb of CPs of Regular/Militia/Cavalry/Artillery: 73
10:31:15 AM  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Moesia_Pannonia
10:31:15 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:31:15 AM  (Reporting)  Ended Build Depots Assets 3 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 2 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  Ended KeepPosition 1 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 1 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 11 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  Ended SplitGroups 3 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 1 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  Ended Damaged Units 1 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 5 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 18 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 19 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 20 ms
10:31:15 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:31:15 AM  (Reporting)  _CLD_ Leader (Split Segment V) Sextiulius Felix in Rusucuru has been detached from group 1004287 Numidia auxillarii
10:31:15 AM  (Reporting)  _CLD_ Leader Affinity 1000765 Sextiulius Felix Raw Affinity for 1004287 Numidia auxillarii 42 Family Affinity: 300 Final Affinity: 126
10:31:15 AM  (Reporting)  _CLD_ Leader Affinity 1000765 Sextiulius Felix Raw Affinity for 1004287 Numidia auxillarii 42 Family Affinity: 300 Final Affinity: 126
10:31:15 AM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1006798 Sextiulius Felix 2005 Rusucuru toward 1004287 Numidia auxillarii, 2005 Rusucuru, Pow:289, Count: 4(l 1/L 3/S 0)
10:31:15 AM  (Reporting)  Ended Check Leaders 14 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 137 Africa Magna
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 28
10:31:15 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 1 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  1004130 Tingitania manus, 1979 Tingis, Pow:79, Count: 2(l 1/L 1/S 0) Agenda: Keep Position, Value: 6480, Region: 1979 Tingis
10:31:15 AM  (Reporting)  1006399 Equites I (Afr), 2000 Iol, Pow:22, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 4950, Region: 2000 Iol
10:31:15 AM  (Reporting)  Ended KeepPosition 1 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 1 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 15 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  Ended SplitGroups 7 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 2 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  Ended Damaged Units 1 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  _GAO_ Step 1 1005930 Vespasian Force, 276 Vesontio, Pow:45, Count: 1(l 0/L 1/S 0) is garrisoning region 276 Vesontio SelfVal 191
10:31:15 AM  (Reporting)  Agenda: Garrison, Value: 12415, Region: 276 Vesontio
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 8 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 31 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 33 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 34 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 119 Gallia
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 12
10:31:15 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 13 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  1006213 Auxillia I (Gal), 276 Vesontio, Pow:36, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3648, Region: 276 Vesontio
10:31:15 AM  (Reporting)  1005930 Vespasian Force, 276 Vesontio, Pow:45, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3790, Region: 276 Vesontio
10:31:15 AM  (Reporting)  1006310 Auxillia II (Gal), 276 Vesontio, Pow:61, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3648, Region: 276 Vesontio
10:31:15 AM  (Reporting)  1005929 Vespasian Force, 276 Vesontio, Pow:115, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 3648, Region: 276 Vesontio
10:31:15 AM  (Reporting)  Ended KeepPosition 3 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 39 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 6 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  Ended SplitGroups 0 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  Ended Damaged Units 0 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 3 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 3 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 4 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  Ended Make Superior Group 11 ms
10:31:15 AM  (Reporting)  Entering AmpibiousStaging (_AMS_)
10:31:15 AM  (Reporting)  1000979 Classis Alexandrina, 1020 Byzantium, Pow:356, Count: 2(l 0/L 2/S 0) Agenda: Prep. Amphibious, Value: 6300, Region: 1020 Byzantium
10:31:15 AM  (Reporting)  1004473 1. Fleet, 1020 Byzantium, Pow:1327, Count: 13(l 0/L 6/S 7) Agenda: Prep. Amphibious, Value: 6300, Region: 1020 Byzantium
10:31:15 AM  (Reporting)  _AMS_ Staging region 1020 Byzantium  - Landing Region: 379 Tarentum Base AINeed (x1): 338
10:31:15 AM  (Reporting)  _AMS_ Already Gathered/ en route: 0 cbt pts Supply Elts: 0 Hvy Elts: 0
10:31:15 AM  (Reporting)  _AMS_ Transports points gathered: 1049 and en route: 0
10:31:15 AM  (Reporting)  _AMS_ Transport pts in or going to staging: 1049 Allowed Land strength: 17494
10:31:15 AM  (Reporting)  _AMS_ Also Gathering: 0 additional cbt pts
10:31:15 AM  (Reporting)  Ended AmpibiousStaging 165 ms
10:31:15 AM  (Reporting)  Entering AmphibiousLaunching (_AML_)
10:31:15 AM  (Reporting)  _AML_ Staging region 1020 Byzantium  - Landing Region: 379 Tarentum Base AINeed (x1): 338 Gathered 0
10:31:15 AM  (Reporting)  _AML_ Transports points gathered: 1049 and en route: 0
10:31:15 AM  (Reporting)  _AML_ Still gathering forces for operation, Strength in Staging Region: 0 Capacity: 1049
10:31:15 AM  (Reporting)  Ended AmphibiousLaunching 1 ms
10:31:15 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 130 Thracia & Propontis
10:31:15 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:31:15 AM  (Reporting)  _AFA_ 1006603 Classis VII has been given the mission Agenda: Resupply, Value: 10000, Region: 1020 Byzantium
10:31:15 AM  (Reporting)  _AFA_ 1006603 Classis VII has been given the mission Agenda: Prep. Amphibious, Value: 560, Region: 1020 Byzantium
10:31:15 AM  (Reporting)  _NVS_ : Nav Supp 1000979 Classis Alexandrina chance: 60 failed.
10:31:15 AM  (Reporting)  Ended AssignFleetsOperations 4 ms
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 5 Nb of CPs of Regular/Militia/Cavalry/Artillery: 35
10:31:15 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:31:15 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  Ended KeepPosition 0 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 7 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  Ended SplitGroups 1 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  Ended Damaged Units 0 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 2 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 5 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 5 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 5 ms
10:31:15 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:31:15 AM  (Reporting)  Ended Check Leaders 0 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ gathered 429 cbt pts, needing: 349
10:31:15 AM  (Reporting)  Agenda: Intercept (Master), Value: 42864, Region: 352 Aquilea
10:31:15 AM  (Reporting)  _MSG_ - MASTER 1005880 Illyria manus, 669 Salonae, Pow:429, Count: 2(l 1/L 1/S 0) will target (enemy) 1005907 Vitellian Force Pow.: 429 vs. 141 mustered 0 other groups
10:31:15 AM  (Reporting)  Ended Make Superior Group 55 ms
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 3 Nb of CPs of Regular/Militia/Cavalry/Artillery: 15
10:31:15 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:31:15 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  Ended KeepPosition 0 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 126 Theater_Sarmatia ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 136 Theater_Scythia ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 7 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  Ended SplitGroups 5 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1004786 Praesidium XXXII in region Heliopolis will recover in region Alexandria % Health 100 % Cohesion 26
10:31:15 AM  (Reporting)  Ended Damaged Units 7 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  _GAO_ Step 1 1006389 Praesidium XXIX, 1294 Pelusium, Pow:42, Count: 1(l 0/L 1/S 0) is garrisoning region 1294 Pelusium SelfVal 259
10:31:15 AM  (Reporting)  Agenda: Garrison, Value: 8417, Region: 1294 Pelusium
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 2 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 6 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 7 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 144 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  Ended Make Superior Group 31 ms
10:31:15 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 135 Aegyptus & Nilus
10:31:15 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:31:15 AM  (Reporting)  _AFA_ 1006655 2. Fleet has been given the mission Agenda: Resupply, Value: 40000, Region: 1305 Alexandria
10:31:15 AM  (Reporting)  _AFA_ 1006655 2. Fleet has been given the mission Agenda: Naval Calling, Value: 1330, Region: 1305 Alexandria
10:31:15 AM  (Reporting)  _AFA_ 1006617 Classis VIII has been given the mission Agenda: Resupply, Value: 10000, Region: 1305 Alexandria
10:31:15 AM  (Reporting)  _AFA_ 1006617 Classis VIII has been given the mission Agenda: Naval Calling, Value: 280, Region: 1305 Alexandria
10:31:15 AM  (Reporting)  _NVS_ : Nav Supp 1004496 Fluv.Class. I chance: 20 failed.
10:31:15 AM  (Reporting)  _AFA_ 1004496 Fluv.Class. I has been given the mission Agenda: Naval Calling, Value: 2500, Region: 1305 Alexandria
10:31:15 AM  (Reporting)  _AFA_ 1000943 Classis Syriaca has been given the mission Agenda: Naval Superiority, Value: 2820, Region: 2594 Creticum Mare Occidentalis
10:31:15 AM  (Reporting)  _AFA_ 1000943 Classis Syriaca has been given the mission Agenda: Naval Calling, Value: 17550, Region: 1294 Pelusium
10:31:15 AM  (Reporting)  Ended AssignFleetsOperations 184 ms
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 29
10:31:15 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 2 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  Ended KeepPosition 0 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 122 Theater_Germania ***
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 122 Germania
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 175 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 9 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 93 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 134 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 124 Theater_Moesia_Pannonia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 137 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 25 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 126 Theater_Sarmatia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 136 Theater_Scythia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 8 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 122 Theater_Germania ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 25910 AllOppPowLand: 46440 AllOwnPowNav: 11739 AllOppPowNav 1594
10:31:15 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 132 Theater_Oriens Owned armies (extended): 55 Enemy armies: 22 Land Ratio: 1.02 Land Core Ratio: 1.08  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1004786 Praesidium XXXII (Pow.9)
10:31:15 AM  (Reporting)  1006389 Praesidium XXIX (Pow.42)
10:31:15 AM  (Reporting)  1005954 Praesidium XXI (Pow.42)
10:31:15 AM  (Reporting)  1000820 Palestina exercitus (Pow.2885)
10:31:15 AM  (Reporting)  1004236 Praesidium IX (Pow.42)
10:31:15 AM  (Reporting)  1006098 Praesidium XVII (Pow.42)
10:31:15 AM  (Reporting)  1004210 Geminus manus (Pow.0)
10:31:15 AM  (Reporting)  1006100 Praesidium V (Pow.42)
10:31:15 AM  (Reporting)  1006099 Praesidium XIX (Pow.42)
10:31:15 AM  (Reporting)  1006797 Epibatae IV (Pow.54)
10:31:15 AM  (Reporting)  1004508 Alexander manus (Pow.398)
10:31:15 AM  (Reporting)  1006316 Sagittarii I (Ori) (Pow.32)
10:31:15 AM  (Reporting)  1004281 Arabia mercenarius (Pow.33)
10:31:15 AM  (Reporting)  1006180 Equ.Sagit. I (Ori) (Pow.54)
10:31:15 AM  (Reporting)  1000699 Palmyrene manus (Pow.177)
10:31:15 AM  (Reporting)  1005722 L. Antonius manus (Pow.94)
10:31:15 AM  (Reporting)  1004955 Cerialis manus (Pow.46)
10:31:15 AM  (Reporting)  1004454 Praesidium XX (Pow.22)
10:31:15 AM  (Reporting)  1005957 Praesidium XV (Pow.60)
10:31:15 AM  (Reporting)  1004688 Praesidium XXVII (Pow.42)
10:31:15 AM  (Reporting)  1004674 Praesidium XXIV (Pow.42)
10:31:15 AM  (Reporting)  1005298 Vex. III (Pow.65)
10:31:15 AM  (Reporting)  1003848 Praesidium VII (Pow.48)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  CheckRegionForOperation 1000820 Palestina exercitus, 1276 Perea, Pow:2885, Count: 16(l 2/L 9/S 5) Fitness 53 PickVal 89 SelfVal 643 AINeed 1268
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 26500, Region: 1268 Batanea
10:31:15 AM  (Reporting)  Secondary Region 1155 Zeugma Pick 4 has enough garrison (Value: 136) - evaluation skipped
10:31:15 AM  (Reporting)  Primary Region 1153 Issus Pick 100 has enough garrison (Value: 292) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004508 Alexander manus, 1265 Tyrus, Pow:398, Count: 6(l 1/L 4/S 1) Fitness 65 PickVal 54 SelfVal 617 AINeed 1014
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 1266 Galilea
10:31:15 AM  (Reporting)  Mobilizing auxiliary group 1005298 Vex. III
10:31:15 AM  (Reporting)  Primary Region 1249 Palmyrene Pick 100 has enough garrison (Value: 432) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004508 Alexander manus, 1265 Tyrus, Pow:398, Count: 6(l 1/L 4/S 1) Fitness 32 PickVal 2 SelfVal 56 AINeed 811
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 1792, Region: 1264 Hemesa
10:31:15 AM  (Reporting)  Secondary Region 1265 Tyrus Pick 34 has enough garrison (Value: 536) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004688 Praesidium XXVII, 1153 Issus, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 59 SelfVal 494 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 32110, Region: 1142 Tarsus
10:31:15 AM  (Reporting)  Secondary Region 1294 Pelusium Pick 11 has enough garrison (Value: 42) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005957 Praesidium XV, 1257 Coele Syria, Pow:60, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 8 SelfVal 245 AINeed 82
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 15925, Region: 1258 Apamene
10:31:15 AM  (Reporting)  Secondary Region 1150 Samosata Pick 18 has enough garrison (Value: 136) - evaluation skipped
10:31:15 AM  (Reporting)  Region 1279 Petra Pick 10 SelfVal 184 Need 398  no group candidate found
10:31:15 AM  (Reporting)  CheckRegionForOperation 1000820 Palestina exercitus, 1276 Perea, Pow:2885, Count: 16(l 2/L 9/S 5) Fitness 65 PickVal 2 SelfVal 47 AINeed 2425
10:31:15 AM  (Reporting)  Agenda: Attack, Value: 3055, Region: 1271 Samaria
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004955 Cerialis manus, 1248 Corsote, Pow:46, Count: 3(l 1/L 1/S 1) Fitness 65 PickVal 10 SelfVal 278 AINeed 88
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 18070, Region: 1248 Corsote
10:31:15 AM  (Reporting)  Region 1274 Philistaei Pick 4 SelfVal 130 Need 343  no group candidate found
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005957 Praesidium XV, 1257 Coele Syria, Pow:60, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 5 SelfVal 190 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 12350, Region: 1257 Coele Syria
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004508 Alexander manus, 1265 Tyrus, Pow:398, Count: 6(l 1/L 4/S 1) Fitness 46 PickVal 2 SelfVal 60 AINeed 803
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 2760, Region: 1262 Ituraea
10:31:15 AM  (Reporting)  Secondary Region 1143 Adana Pick 3 has enough garrison (Value: 71) - evaluation skipped
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 134 Theater_Mesopotamia Owned armies (extended): 34 Enemy armies: 11 Land Ratio: 0.28 Land Core Ratio: 0.59  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006316 Sagittarii I (Ori) (Pow.32)
10:31:15 AM  (Reporting)  1004281 Arabia mercenarius (Pow.33)
10:31:15 AM  (Reporting)  1006180 Equ.Sagit. I (Ori) (Pow.54)
10:31:15 AM  (Reporting)  1000699 Palmyrene manus (Pow.177)
10:31:15 AM  (Reporting)  1005722 L. Antonius manus (Pow.94)
10:31:15 AM  (Reporting)  1004955 Cerialis manus (Pow.46)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Primary Region 1249 Palmyrene Pick 100 has enough garrison (Value: 432) - evaluation skipped
10:31:15 AM  (Reporting)  Region 1268 Batanea Pick 89 SelfVal 643 Need 1268  no group candidate found
10:31:15 AM  (Reporting)  Region 1250 Phaliga Pick 2 SelfVal 59 Need 392  no group candidate found
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004955 Cerialis manus, 1248 Corsote, Pow:46, Count: 3(l 1/L 1/S 1) Fitness 65 PickVal 10 SelfVal 278 AINeed 88
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 18070, Region: 1248 Corsote
10:31:15 AM  (Reporting)  Secondary Region 1150 Samosata Pick 18 has enough garrison (Value: 136) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1148 Melitene Pick 28 has enough garrison (Value: 136) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1155 Zeugma Pick 4 has enough garrison (Value: 136) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005957 Praesidium XV, 1257 Coele Syria, Pow:60, Count: 1(l 0/L 1/S 0) Fitness 60 PickVal 8 SelfVal 245 AINeed 82
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 14700, Region: 1258 Apamene
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 121 Theater_Alpes Owned armies (extended): 31 Enemy armies: 10 Land Ratio: 0.23 Land Core Ratio: 0.48  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006195 Impedimenta Ib (Pow.0)
10:31:15 AM  (Reporting)  1006565 Praesidium XXVIII (Pow.42)
10:31:15 AM  (Reporting)  1005962 Praesidium III (Pow.42)
10:31:15 AM  (Reporting)  1005933 Vespasian Force (Pow.42)
10:31:15 AM  (Reporting)  1005936 Vespasian Force (Pow.71)
10:31:15 AM  (Reporting)  1006108 Equites I (Gal) (Pow.29)
10:31:15 AM  (Reporting)  1006631 4. Vespasian Force (Pow.24)
10:31:15 AM  (Reporting)  1006213 Auxillia I (Gal) (Pow.36)
10:31:15 AM  (Reporting)  1005930 Vespasian Force (Pow.45)
10:31:15 AM  (Reporting)  1006310 Auxillia II (Gal) (Pow.61)
10:31:15 AM  (Reporting)  1005929 Vespasian Force (Pow.115)
10:31:15 AM  (Reporting)  1005925 Vespasian Force (Pow.42)
10:31:15 AM  (Reporting)  1006250 Germanicum mercenarius (Pow.47)
10:31:15 AM  (Reporting)  1005926 Vespasian Force (Pow.71)
10:31:15 AM  (Reporting)  1006749 Germanicum manus (Pow.126)
10:31:15 AM  (Reporting)  1005931 Vespasian Force (Pow.13)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Secondary Region 665 Noreia Pick 100 has enough garrison (Value: 197) - evaluation skipped
10:31:15 AM  (Reporting)  Region 276 Vesontio Pick 100 SelfVal 191 Need 15  no group candidate found
10:31:15 AM  (Reporting)  Secondary Region 680 Brigetio Pick 8 has enough garrison (Value: 73) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 684 Eravisci Pick 19 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Region 270 Tegua Pick 7 SelfVal 12 Need 385  no group candidate found
10:31:15 AM  (Reporting)  Region 352 Aquilea Pick 10 SelfVal 207 Need 200  no group candidate found
10:31:15 AM  (Reporting)  Secondary Region 656 Flexum Pick 2 has enough garrison (Value: 180) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005926 Vespasian Force, 654 Vindobonna, Pow:71, Count: 1(l 0/L 1/S 0) Fitness 76 PickVal 3 SelfVal 124 AINeed 93
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 9424, Region: 353 Udinum
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 131 Theater_Asia_Minor Owned armies (extended): 61 Enemy armies: 4 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1005957 Praesidium XV (Pow.60)
10:31:15 AM  (Reporting)  1004688 Praesidium XXVII (Pow.42)
10:31:15 AM  (Reporting)  1004674 Praesidium XXIV (Pow.42)
10:31:15 AM  (Reporting)  1005298 Vex. III (Pow.65)
10:31:15 AM  (Reporting)  1003848 Praesidium VII (Pow.48)
10:31:15 AM  (Reporting)  1006795 Praesidium VIII (Pow.71)
10:31:15 AM  (Reporting)  1004229 Mucianus exercitus (Pow.191)
10:31:15 AM  (Reporting)  1004320 Equites I (Ori) (Pow.47)
10:31:15 AM  (Reporting)  1005958 Praesidium XXIII (Pow.22)
10:31:15 AM  (Reporting)  1003816 Praesidium X (Pow.62)
10:31:15 AM  (Reporting)  1006101 Praesidium I (Pow.0)
10:31:15 AM  (Reporting)  1000713 Pontus manus (Pow.64)
10:31:15 AM  (Reporting)  1004796 Auxillia I (Asi) (Pow.61)
10:31:15 AM  (Reporting)  1005304 Equites I (Asi) (Pow.44)
10:31:15 AM  (Reporting)  1000668 Osroene manus (Pow.388)
10:31:15 AM  (Reporting)  1004814 Vex. II (Pow.66)
10:31:15 AM  (Reporting)  1006201 Vex. IV (Pow.38)
10:31:15 AM  (Reporting)  1006642 Equites II (Asi) (Pow.3)
10:31:15 AM  (Reporting)  1004605 Iberica sagitarii (Pow.78)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Secondary Region 1083 Heraclea Pontica Pick 18 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1056 Pergamos Pick 15 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1110 Amisus Pick 60 has enough garrison (Value: 42) - evaluation skipped
10:31:15 AM  (Reporting)  Primary Region 1125 Trapezus Pick 88 has enough garrison (Value: 71) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 2849 Delos Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Primary Region 1064 Colophon Pick 100 has enough garrison (Value: 184) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 2058 Salamis Pick 21 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1051 Nicomedia Pick 34 has enough garrison (Value: 71) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004454 Praesidium XX, 1259 Orontes, Pow:22, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 5 SelfVal 190 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 12350, Region: 1257 Coele Syria
10:31:15 AM  (Reporting)  Secondary Region 1113 Mazaca Pick 15 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1142 Tarsus Pick 59 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1073 Lycia Pick 16 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1065 Halicarnassum Pick 20 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004814 Vex. II, 1020 Byzantium, Pow:66, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 402 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 26130, Region: 1020 Byzantium
10:31:15 AM  (Reporting)  Mobilizing auxiliary group 1006201 Vex. IV
10:31:15 AM  (Reporting)  Secondary Region 1052 Nicaea Pick 18 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Primary Region 1153 Issus Pick 100 has enough garrison (Value: 292) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1150 Samosata Pick 18 has enough garrison (Value: 136) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1092 Icaunium Pick 10 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1105 Tyana Pick 11 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 2056 Rhodos Pick 21 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1119 Sebastia Pick 13 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1068 Lydia Pick 18 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1108 Sinope Pick 31 has enough garrison (Value: 3) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1062 Phoceum Pick 18 has enough garrison (Value: 71) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1055 Troadia Pick 11 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1143 Adana Pick 3 has enough garrison (Value: 71) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 2057 Paphos Pick 9 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1094 Pamphylia Pick 9 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1006201 Vex. IV, 1081 Bithynium, Pow:38, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 17 SelfVal 113 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 7345, Region: 1111 Amasia
10:31:15 AM  (Reporting)  Secondary Region 1148 Melitene Pick 28 has enough garrison (Value: 136) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004605 Iberica sagitarii, 1937 Phasis, Pow:78, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 100 SelfVal 127 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 8255, Region: 1937 Phasis
10:31:15 AM  (Reporting)  Secondary Region 1057 Mytilene Pick 9 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1054 Cyzicus Pick 26 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1101 Ancyra Pick 14 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1132 Satala Pick 10 has enough garrison (Value: 73) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1155 Zeugma Pick 4 has enough garrison (Value: 136) - evaluation skipped
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 129 Theater_Macedonia_Graecia Owned armies (extended): 24 Enemy armies: 1 Land Ratio: 3.47 Land Core Ratio: 5.00  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1005725 Praesidium XXX (Pow.8)
10:31:15 AM  (Reporting)  1005959 Praesidium XIII (Pow.0)
10:31:15 AM  (Reporting)  1003841 Praesidium VI (Pow.0)
10:31:15 AM  (Reporting)  1006102 Praesidium XXXIII (Pow.3)
10:31:15 AM  (Reporting)  1005440 Praesidium XXXV (Pow.0)
10:31:15 AM  (Reporting)  1004756 Praesidium XIV (Pow.0)
10:31:15 AM  (Reporting)  1006182 Praesidium XVIII (Pow.9)
10:31:15 AM  (Reporting)  1001116 Antonius exercitus (Pow.2562)
10:31:15 AM  (Reporting)  1004809 Epibatae V (Pow.38)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Secondary Region 1044 Achaia Pick 9 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Primary Region 1026 Chalcidis Pick 100 has enough garrison (Value: 188) - evaluation skipped
10:31:15 AM  (Reporting)  Primary Region 1042 Attica Pick 72 has enough garrison (Value: 71) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 945 Epidamnia Pick 31 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1043 Corinthia Pick 10 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Region 1004 Philippopolis Pick 73 SelfVal 102 Need 385  no group candidate found
10:31:15 AM  (Reporting)  Secondary Region 946 Appolonia Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1034 Magnesia Pick 6 has enough garrison (Value: 3) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 2054 Gortyna Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1041 Chalcis Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 2055 Cnossos Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1001116 Antonius exercitus, 996 Oescus, Pow:2562, Count: 20(l 5/L 10/S 5) Fitness 32 PickVal 23 SelfVal 89 AINeed 377
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 2848, Region: 996 Oescus
10:31:15 AM  (Reporting)  Secondary Region 1031 Epirus Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 943 Lissus Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 933 Naissus Pick 31 has enough garrison (Value: 38) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1049 Corcyra Pick 4 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 133 Theater_Caucasus Owned armies (extended): 7 Enemy armies: 1 Land Ratio: 1.88 Land Core Ratio: 5.00  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1004796 Auxillia I (Asi) (Pow.61)
10:31:15 AM  (Reporting)  1004605 Iberica sagitarii (Pow.78)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Secondary Region 1937 Phasis Pick 100 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Region 1125 Trapezus Pick 88 SelfVal 594 Need 0  no group candidate found
10:31:15 AM  (Reporting)  Secondary Region 1132 Satala Pick 10 has enough garrison (Value: 73) - evaluation skipped
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 124 Theater_Moesia_Pannonia Owned armies (extended): 33 Enemy armies: 4 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1001116 Antonius exercitus (Pow.2562)
10:31:15 AM  (Reporting)  1004809 Epibatae V (Pow.38)
10:31:15 AM  (Reporting)  1004524 2. Vespasian Force (Pow.61)
10:31:15 AM  (Reporting)  1005960 Equites I (Mac) (Pow.44)
10:31:15 AM  (Reporting)  1005820 Sarmatii (Pow.98)
10:31:15 AM  (Reporting)  1004404 Praesidium XI (Pow.62)
10:31:15 AM  (Reporting)  1006564 Praesidium XXVIII (Pow.42)
10:31:15 AM  (Reporting)  1006195 Impedimenta Ib (Pow.0)
10:31:15 AM  (Reporting)  1006565 Praesidium XXVIII (Pow.42)
10:31:15 AM  (Reporting)  1005962 Praesidium III (Pow.42)
10:31:15 AM  (Reporting)  1005933 Vespasian Force (Pow.42)
10:31:15 AM  (Reporting)  1005936 Vespasian Force (Pow.71)
10:31:15 AM  (Reporting)  1005925 Vespasian Force (Pow.42)
10:31:15 AM  (Reporting)  1006250 Germanicum mercenarius (Pow.47)
10:31:15 AM  (Reporting)  1005926 Vespasian Force (Pow.71)
10:31:15 AM  (Reporting)  1006749 Germanicum manus (Pow.126)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Secondary Region 927 Singidunum Pick 82 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 679 Sirmium Pick 100 has enough garrison (Value: 42) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 931 Egeta Pick 29 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 684 Eravisci Pick 19 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005820 Sarmatii, 987 Dorosturum, Pow:98, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 41 SelfVal 314 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 20410, Region: 987 Dorosturum
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005820 Sarmatii, 987 Dorosturum, Pow:98, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 28 SelfVal 153 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 9945, Region: 1016 Andrinopolis
10:31:15 AM  (Reporting)  Secondary Region 996 Oescus Pick 23 has enough garrison (Value: 73) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 945 Epidamnia Pick 31 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005820 Sarmatii, 987 Dorosturum, Pow:98, Count: 1(l 0/L 1/S 0) Fitness 38 PickVal 73 SelfVal 102 AINeed 385
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 3876, Region: 1004 Philippopolis
10:31:15 AM  (Reporting)  Secondary Region 933 Naissus Pick 31 has enough garrison (Value: 38) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004524 2. Vespasian Force, 992 Nicopolis, Pow:61, Count: 2(l 0/L 1/S 1) Fitness 65 PickVal 54 SelfVal 404 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 26260, Region: 992 Nicopolis
10:31:15 AM  (Reporting)  Secondary Region 991 Novae Pick 18 has enough garrison (Value: 73) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005962 Praesidium III, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 13572 AINeed 18
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 665 Noreia
10:31:15 AM  (Reporting)  Secondary Region 985 Tomi Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 680 Brigetio Pick 8 has enough garrison (Value: 73) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 984 Troesmis Pick 10 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Region 1505 Tyras Pick 100 SelfVal 170 Need 60  no group candidate found
10:31:15 AM  (Reporting)  Secondary Region 930 Viminacium Pick 8 has enough garrison (Value: 73) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 943 Lissus Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 137 Theater_Africa Owned armies (extended): 24 Enemy armies: 21 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006569 Auxillia I (Afr) (Pow.12)
10:31:15 AM  (Reporting)  1004786 Praesidium XXXII (Pow.9)
10:31:15 AM  (Reporting)  1004130 Tingitania manus (Pow.79)
10:31:15 AM  (Reporting)  1006399 Equites I (Afr) (Pow.22)
10:31:15 AM  (Reporting)  1004287 Numidia auxillarii (Pow.289)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Secondary Region 2000 Iol Pick 100 has enough garrison (Value: 64) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1979 Tingis Pick 87 has enough garrison (Value: 121) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 2079 Nubae Pick 15 has enough garrison (Value: 85) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1985 Rusaddir Pick 10 has enough garrison (Value: 113) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1997 Cartenna Pick 25 has enough garrison (Value: 42) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1990 Siga Pick 13 has enough garrison (Value: 42) - evaluation skipped
10:31:15 AM  (Reporting)  Region 2005 Rusucuru Pick 6 SelfVal 130 Need 208  no group candidate found
10:31:15 AM  (Reporting)  Secondary Region 1992 Mes Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Region 1986 Lemnis Pick 3 SelfVal 107 Need 60  no group candidate found
10:31:15 AM  (Reporting)  Region 1980 Septa Pick 4 SelfVal 125 Need 60  no group candidate found
10:31:15 AM  (Reporting)  Region 1981 Petroselinum Pick 3 SelfVal 105 Need 60  no group candidate found
10:31:15 AM  (Reporting)  Region 2003 Zabi Pick 3 SelfVal 82 Need 227  no group candidate found
10:31:15 AM  (Reporting)  Secondary Region 1993 Quiza Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Region 1999 Auzea Pick 3 SelfVal 82 Need 123  no group candidate found
10:31:15 AM  (Reporting)  Region 129 Gades Pick 3 SelfVal 3 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Secondary Region 1298 Memphys Pick 9 has enough garrison (Value: 71) - evaluation skipped
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 9 Enemy armies: 45 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006631 4. Vespasian Force (Pow.24)
10:31:15 AM  (Reporting)  1006213 Auxillia I (Gal) (Pow.36)
10:31:15 AM  (Reporting)  1005930 Vespasian Force (Pow.45)
10:31:15 AM  (Reporting)  1006310 Auxillia II (Gal) (Pow.61)
10:31:15 AM  (Reporting)  1005929 Vespasian Force (Pow.115)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Secondary Region 276 Vesontio Pick 100 has enough garrison (Value: 302) - evaluation skipped
10:31:15 AM  (Reporting)  Region 250 Massalia Pick 5 SelfVal 10 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 203 Burdigala Pick 2 SelfVal 6 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 318 Durocorturum Pick 2 SelfVal 5 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 270 Tegua Pick 7 SelfVal 12 Need 385  no group candidate found
10:31:15 AM  (Reporting)  Region 442 Colonia Agrippa Pick 3 SelfVal 7 Need 338  no group candidate found
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 130 Theater_Thracia Owned armies (extended): 12 Enemy armies: 1 Land Ratio: 3.58 Land Core Ratio: 5.00  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1005304 Equites I (Asi) (Pow.44)
10:31:15 AM  (Reporting)  1004814 Vex. II (Pow.66)
10:31:15 AM  (Reporting)  1006201 Vex. IV (Pow.38)
10:31:15 AM  (Reporting)  1001116 Antonius exercitus (Pow.2562)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Primary Region 1026 Chalcidis Pick 100 has enough garrison (Value: 188) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004814 Vex. II, 1020 Byzantium, Pow:66, Count: 1(l 0/L 1/S 0) Fitness 35 PickVal 73 SelfVal 102 AINeed 385
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 3570, Region: 1004 Philippopolis
10:31:15 AM  (Reporting)  CheckRegionForOperation 1006201 Vex. IV, 1081 Bithynium, Pow:38, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 28 SelfVal 153 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 9945, Region: 1016 Andrinopolis
10:31:15 AM  (Reporting)  Secondary Region 1020 Byzantium Pick 100 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1001116 Antonius exercitus, 996 Oescus, Pow:2562, Count: 20(l 5/L 10/S 5) Fitness 32 PickVal 23 SelfVal 89 AINeed 377
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 2848, Region: 996 Oescus
10:31:15 AM  (Reporting)  Secondary Region 1051 Nicomedia Pick 34 has enough garrison (Value: 71) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1055 Troadia Pick 11 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1054 Cyzicus Pick 26 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 991 Novae Pick 18 has enough garrison (Value: 73) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1052 Nicaea Pick 18 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1056 Pergamos Pick 15 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1057 Mytilene Pick 9 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Region 1003 Thracia Pick 2 SelfVal 12 Need 446  no group candidate found
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 123 Theater_Illyria Owned armies (extended): 11 Enemy armies: 1 Land Ratio: 4.31 Land Core Ratio: 5.00  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1004809 Epibatae V (Pow.38)
10:31:15 AM  (Reporting)  1006649 Impedimenta Ic (Pow.0)
10:31:15 AM  (Reporting)  1005880 Illyria manus (Pow.429)
10:31:15 AM  (Reporting)  1004404 Praesidium XI (Pow.62)
10:31:15 AM  (Reporting)  1006564 Praesidium XXVIII (Pow.42)
10:31:15 AM  (Reporting)  1006195 Impedimenta Ib (Pow.0)
10:31:15 AM  (Reporting)  1006565 Praesidium XXVIII (Pow.42)
10:31:15 AM  (Reporting)  1005962 Praesidium III (Pow.42)
10:31:15 AM  (Reporting)  1005933 Vespasian Force (Pow.42)
10:31:15 AM  (Reporting)  1005936 Vespasian Force (Pow.71)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005962 Praesidium III, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 13572 AINeed 18
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 665 Noreia
10:31:15 AM  (Reporting)  Secondary Region 669 Salonae Pick 100 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004404 Praesidium XI, 927 Singidunum, Pow:62, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 677 AINeed 18
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 679 Sirmium
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004404 Praesidium XI, 927 Singidunum, Pow:62, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 82 SelfVal 584 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 927 Singidunum
10:31:15 AM  (Reporting)  Secondary Region 910 Pasinum Pick 9 has enough garrison (Value: 73) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 919 Pharos Pick 2 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 943 Lissus Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 933 Naissus Pick 31 has enough garrison (Value: 38) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 945 Epidamnia Pick 31 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005880 Illyria manus, 669 Salonae, Pow:429, Count: 2(l 1/L 1/S 0) Fitness 50 PickVal 3 SelfVal 124 AINeed 93
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 6200, Region: 353 Udinum
10:31:15 AM  (Reporting)  Secondary Region 946 Appolonia Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 920 Epidaurus Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Region 352 Aquilea Pick 10 SelfVal 207 Need 200  no group candidate found
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 71 Enemy armies: 41 Land Ratio: 0.50 Land Core Ratio: 0.20  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006569 Auxillia I (Afr) (Pow.12)
10:31:15 AM  (Reporting)  1004786 Praesidium XXXII (Pow.9)
10:31:15 AM  (Reporting)  1006179 Praesidium XXVI (Pow.42)
10:31:15 AM  (Reporting)  1006207 Vex. V (Pow.65)
10:31:15 AM  (Reporting)  1005436 Praesidium XXXIV (Pow.71)
10:31:15 AM  (Reporting)  1006267 Praesidium II (Pow.42)
10:31:15 AM  (Reporting)  1005953 Praesidium XXV (Pow.42)
10:31:15 AM  (Reporting)  1005247 Praesidium XII (Pow.71)
10:31:15 AM  (Reporting)  1006389 Praesidium XXIX (Pow.42)
10:31:15 AM  (Reporting)  1005954 Praesidium XXI (Pow.42)
10:31:15 AM  (Reporting)  1004236 Praesidium IX (Pow.42)
10:31:15 AM  (Reporting)  1006098 Praesidium XVII (Pow.42)
10:31:15 AM  (Reporting)  1004210 Geminus manus (Pow.0)
10:31:15 AM  (Reporting)  1006100 Praesidium V (Pow.42)
10:31:15 AM  (Reporting)  1006099 Praesidium XIX (Pow.42)
10:31:15 AM  (Reporting)  1006797 Epibatae IV (Pow.54)
10:31:15 AM  (Reporting)  1004508 Alexander manus (Pow.398)
10:31:15 AM  (Reporting)  1004454 Praesidium XX (Pow.22)
10:31:15 AM  (Reporting)  1005957 Praesidium XV (Pow.60)
10:31:15 AM  (Reporting)  1004130 Tingitania manus (Pow.79)
10:31:15 AM  (Reporting)  1006399 Equites I (Afr) (Pow.22)
10:31:15 AM  (Reporting)  1004688 Praesidium XXVII (Pow.42)
10:31:15 AM  (Reporting)  1004674 Praesidium XXIV (Pow.42)
10:31:15 AM  (Reporting)  1005298 Vex. III (Pow.65)
10:31:15 AM  (Reporting)  1003848 Praesidium VII (Pow.48)
10:31:15 AM  (Reporting)  1004287 Numidia auxillarii (Pow.289)
10:31:15 AM  (Reporting)  1006795 Praesidium VIII (Pow.71)
10:31:15 AM  (Reporting)  1004229 Mucianus exercitus (Pow.191)
10:31:15 AM  (Reporting)  1005958 Praesidium XXIII (Pow.22)
10:31:15 AM  (Reporting)  1003816 Praesidium X (Pow.62)
10:31:15 AM  (Reporting)  1005725 Praesidium XXX (Pow.8)
10:31:15 AM  (Reporting)  1005959 Praesidium XIII (Pow.0)
10:31:15 AM  (Reporting)  1003841 Praesidium VI (Pow.0)
10:31:15 AM  (Reporting)  1006102 Praesidium XXXIII (Pow.3)
10:31:15 AM  (Reporting)  1004796 Auxillia I (Asi) (Pow.61)
10:31:15 AM  (Reporting)  1005304 Equites I (Asi) (Pow.44)
10:31:15 AM  (Reporting)  1000668 Osroene manus (Pow.388)
10:31:15 AM  (Reporting)  1005440 Praesidium XXXV (Pow.0)
10:31:15 AM  (Reporting)  1004756 Praesidium XIV (Pow.0)
10:31:15 AM  (Reporting)  1006182 Praesidium XVIII (Pow.9)
10:31:15 AM  (Reporting)  1004814 Vex. II (Pow.66)
10:31:15 AM  (Reporting)  1006201 Vex. IV (Pow.38)
10:31:15 AM  (Reporting)  1006642 Equites II (Asi) (Pow.3)
10:31:15 AM  (Reporting)  1004605 Iberica sagitarii (Pow.78)
10:31:15 AM  (Reporting)  1005820 Sarmatii (Pow.98)
10:31:15 AM  (Reporting)  1006649 Impedimenta Ic (Pow.0)
10:31:15 AM  (Reporting)  1005880 Illyria manus (Pow.429)
10:31:15 AM  (Reporting)  1006195 Impedimenta Ib (Pow.0)
10:31:15 AM  (Reporting)  1006565 Praesidium XXVIII (Pow.42)
10:31:15 AM  (Reporting)  1005962 Praesidium III (Pow.42)
10:31:15 AM  (Reporting)  1005933 Vespasian Force (Pow.42)
10:31:15 AM  (Reporting)  1005936 Vespasian Force (Pow.71)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004605 Iberica sagitarii, 1937 Phasis, Pow:78, Count: 2(l 1/L 1/S 0) Fitness 65 PickVal 31 SelfVal 183 AINeed 57
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 11895, Region: 1108 Sinope
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004688 Praesidium XXVII, 1153 Issus, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 60 SelfVal 198 AINeed 18
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 12870, Region: 1110 Amisus
10:31:15 AM  (Reporting)  Secondary Region 1055 Troadia Pick 11 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Region 355 Bononia Pick 100 SelfVal 1188 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 1505 Tyras Pick 100 SelfVal 170 Need 60  no group candidate found
10:31:15 AM  (Reporting)  Secondary Region 1052 Nicaea Pick 18 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1049 Corcyra Pick 4 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Region 1125 Trapezus Pick 88 SelfVal 594 Need 0  no group candidate found
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005962 Praesidium III, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 100 SelfVal 13572 AINeed 18
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 32500, Region: 665 Noreia
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004814 Vex. II, 1020 Byzantium, Pow:66, Count: 1(l 0/L 1/S 0) Fitness 60 PickVal 100 SelfVal 402 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 24120, Region: 1020 Byzantium
10:31:15 AM  (Reporting)  Secondary Region 920 Epidaurus Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Region 1042 Attica Pick 72 SelfVal 716 Need 0  no group candidate found
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004605 Iberica sagitarii, 1937 Phasis, Pow:78, Count: 2(l 1/L 1/S 0) Fitness 60 PickVal 100 SelfVal 127 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 7620, Region: 1937 Phasis
10:31:15 AM  (Reporting)  Region 1522 Olbia Pick 100 SelfVal 170 Need 60  no group candidate found
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004508 Alexander manus, 1265 Tyrus, Pow:398, Count: 6(l 1/L 4/S 1) Fitness 55 PickVal 54 SelfVal 617 AINeed 1014
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 27500, Region: 1266 Galilea
10:31:15 AM  (Reporting)  Region 141 Carthago Nova Pick 7 SelfVal 7 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Secondary Region 1062 Phoceum Pick 18 has enough garrison (Value: 71) - evaluation skipped
10:31:15 AM  (Reporting)  Region 1979 Tingis Pick 87 SelfVal 1198 Need 18  no group candidate found
10:31:15 AM  (Reporting)  Primary Region 1064 Colophon Pick 100 has enough garrison (Value: 184) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 2057 Paphos Pick 9 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Region 1724 Eupatoria Pick 100 SelfVal 329 Need 60  no group candidate found
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005880 Illyria manus, 669 Salonae, Pow:429, Count: 2(l 1/L 1/S 0) Fitness 50 PickVal 100 SelfVal 622 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 25000, Region: 669 Salonae
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004688 Praesidium XXVII, 1153 Issus, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 59 SelfVal 494 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 32110, Region: 1142 Tarsus
10:31:15 AM  (Reporting)  CheckRegionForOperation 1006207 Vex. V, 1305 Alexandria, Pow:65, Count: 1(l 0/L 1/S 0) Fitness 42 PickVal 4 SelfVal 130 AINeed 343
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 5460, Region: 1274 Philistaei
10:31:15 AM  (Reporting)  Mobilizing auxiliary group 1006267 Praesidium II
10:31:15 AM  (Reporting)  Secondary Region 1073 Lycia Pick 16 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 2079 Nubae Pick 15 has enough garrison (Value: 85) - evaluation skipped
10:31:15 AM  (Reporting)  Primary Region 1026 Chalcidis Pick 100 has enough garrison (Value: 188) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1726 Panticapeum Pick 15 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1265 Tyrus Pick 34 has enough garrison (Value: 536) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1065 Halicarnassum Pick 20 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 910 Pasinum Pick 9 has enough garrison (Value: 73) - evaluation skipped
10:31:15 AM  (Reporting)  Primary Region 1153 Issus Pick 100 has enough garrison (Value: 292) - evaluation skipped
10:31:15 AM  (Reporting)  Region 2000 Iol Pick 100 SelfVal 1307 Need 18  no group candidate found
10:31:15 AM  (Reporting)  Primary Region 1305 Alexandria Pick 100 has enough garrison (Value: 113) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1083 Heraclea Pontica Pick 18 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Region 132 Ilipa Pick 6 SelfVal 6 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Secondary Region 2044 Cyrene Pick 16 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1051 Nicomedia Pick 34 has enough garrison (Value: 71) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1006201 Vex. IV, 1081 Bithynium, Pow:38, Count: 1(l 0/L 1/S 0) Fitness 60 PickVal 28 SelfVal 153 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 9180, Region: 1016 Andrinopolis
10:31:15 AM  (Reporting)  Secondary Region 1725 Taurica Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Region 1279 Petra Pick 10 SelfVal 184 Need 398  no group candidate found
10:31:15 AM  (Reporting)  Region 352 Aquilea Pick 10 SelfVal 207 Need 200  no group candidate found
10:31:15 AM  (Reporting)  Secondary Region 2056 Rhodos Pick 21 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1031 Epirus Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005820 Sarmatii, 987 Dorosturum, Pow:98, Count: 1(l 0/L 1/S 0) Fitness 60 PickVal 41 SelfVal 314 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 18840, Region: 987 Dorosturum
10:31:15 AM  (Reporting)  Secondary Region 1094 Pamphylia Pick 9 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 2058 Salamis Pick 21 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Region 129 Gades Pick 3 SelfVal 3 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Secondary Region 945 Epidamnia Pick 31 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1985 Rusaddir Pick 10 has enough garrison (Value: 113) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004674 Praesidium XXIV, 1153 Issus, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 17 SelfVal 113 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 7345, Region: 1111 Amasia
10:31:15 AM  (Reporting)  Secondary Region 1294 Pelusium Pick 11 has enough garrison (Value: 42) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 984 Troesmis Pick 10 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1301 Mareotis Pick 4 has enough garrison (Value: 73) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1056 Pergamos Pick 15 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 2054 Gortyna Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1068 Lydia Pick 18 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 946 Appolonia Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1990 Siga Pick 13 has enough garrison (Value: 42) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1054 Cyzicus Pick 26 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 985 Tomi Pick 8 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005880 Illyria manus, 669 Salonae, Pow:429, Count: 2(l 1/L 1/S 0) Fitness 45 PickVal 3 SelfVal 124 AINeed 93
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 5580, Region: 353 Udinum
10:31:15 AM  (Reporting)  Secondary Region 1997 Cartenna Pick 25 has enough garrison (Value: 42) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1993 Quiza Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1132 Satala Pick 10 has enough garrison (Value: 73) - evaluation skipped
10:31:15 AM  (Reporting)  Region 250 Massalia Pick 5 SelfVal 10 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Secondary Region 1041 Chalcis Pick 5 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Region 1986 Lemnis Pick 3 SelfVal 107 Need 60  no group candidate found
10:31:15 AM  (Reporting)  Region 1999 Auzea Pick 3 SelfVal 82 Need 123  no group candidate found
10:31:15 AM  (Reporting)  Secondary Region 1044 Achaia Pick 9 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 943 Lissus Pick 6 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 2055 Cnossos Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1057 Mytilene Pick 9 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004674 Praesidium XXIV, 1153 Issus, Pow:42, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 8 SelfVal 245 AINeed 82
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 15925, Region: 1258 Apamene
10:31:15 AM  (Reporting)  Secondary Region 1143 Adana Pick 3 has enough garrison (Value: 71) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1992 Mes Pick 3 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1043 Corinthia Pick 10 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Region 369 Roma Pick 8 SelfVal 176 Need 1034  no group candidate found
10:31:15 AM  (Reporting)  Secondary Region 2849 Delos Pick 7 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Region 1981 Petroselinum Pick 3 SelfVal 105 Need 60  no group candidate found
10:31:15 AM  (Reporting)  Region 2005 Rusucuru Pick 6 SelfVal 130 Need 208  no group candidate found
10:31:15 AM  (Reporting)  Secondary Region 1034 Magnesia Pick 6 has enough garrison (Value: 3) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 2043 Arsinoe Pick 4 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1004454 Praesidium XX, 1259 Orontes, Pow:22, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 5 SelfVal 190 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 12350, Region: 1257 Coele Syria
10:31:15 AM  (Reporting)  Region 1980 Septa Pick 4 SelfVal 125 Need 60  no group candidate found
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 140 Theater_Cold_Seas Owned armies (extended): 2 Enemy armies: 13 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1004130 Tingitania manus (Pow.79)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Region 1979 Tingis Pick 87 SelfVal 1198 Need 18  no group candidate found
10:31:15 AM  (Reporting)  Region 1980 Septa Pick 4 SelfVal 125 Need 60  no group candidate found
10:31:15 AM  (Reporting)  Region 129 Gades Pick 3 SelfVal 3 Need 338  no group candidate found
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 135 Theater_Aegyptus Owned armies (extended): 27 Enemy armies: 2 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006569 Auxillia I (Afr) (Pow.12)
10:31:15 AM  (Reporting)  1004786 Praesidium XXXII (Pow.9)
10:31:15 AM  (Reporting)  1006179 Praesidium XXVI (Pow.42)
10:31:15 AM  (Reporting)  1006207 Vex. V (Pow.65)
10:31:15 AM  (Reporting)  1005436 Praesidium XXXIV (Pow.71)
10:31:15 AM  (Reporting)  1006267 Praesidium II (Pow.42)
10:31:15 AM  (Reporting)  1005953 Praesidium XXV (Pow.42)
10:31:15 AM  (Reporting)  1005247 Praesidium XII (Pow.71)
10:31:15 AM  (Reporting)  1006389 Praesidium XXIX (Pow.42)
10:31:15 AM  (Reporting)  1005954 Praesidium XXI (Pow.42)
10:31:15 AM  (Reporting)  1004236 Praesidium IX (Pow.42)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Secondary Region 1298 Memphys Pick 9 has enough garrison (Value: 71) - evaluation skipped
10:31:15 AM  (Reporting)  Primary Region 1305 Alexandria Pick 100 has enough garrison (Value: 113) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 2079 Nubae Pick 15 has enough garrison (Value: 85) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 2044 Cyrene Pick 16 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1294 Pelusium Pick 11 has enough garrison (Value: 42) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1301 Mareotis Pick 4 has enough garrison (Value: 73) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 2043 Arsinoe Pick 4 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 1274 Philistaei Pick 4 has enough garrison (Value: 84) - evaluation skipped
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 122 Theater_Germania Owned armies (extended): 8 Enemy armies: 34 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006631 4. Vespasian Force (Pow.24)
10:31:15 AM  (Reporting)  1005925 Vespasian Force (Pow.42)
10:31:15 AM  (Reporting)  1006250 Germanicum mercenarius (Pow.47)
10:31:15 AM  (Reporting)  1005926 Vespasian Force (Pow.71)
10:31:15 AM  (Reporting)  1006749 Germanicum manus (Pow.126)
10:31:15 AM  (Reporting)  1005931 Vespasian Force (Pow.13)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Secondary Region 684 Eravisci Pick 19 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 680 Brigetio Pick 8 has enough garrison (Value: 73) - evaluation skipped
10:31:15 AM  (Reporting)  Region 442 Colonia Agrippa Pick 3 SelfVal 7 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 1366 ms
10:31:15 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 141 Warm Seas
10:31:15 AM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 55 in Pontus Euxinus Commercius
10:31:15 AM  (Reporting)  Ended AssignFleetsOperations 3 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 132 Oriens Magnus
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 134 Parthia & Media
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 121 Alpes
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 131 Asia Minor & Anatolia
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 2 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 129 Macedonia & Graecia
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 133 Caucasus
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 124 Moesia & Pannonia
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 2 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 137 Africa Magna
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 1 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 2 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 130 Thracia & Propontis
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 123 Illyria
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 135 Aegyptus & Nilus
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 2 ms
10:31:15 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:31:15 AM  (Reporting)  Ended Collect Leaders 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  ############ Starting ApplyAgenda:  Vespasianus  ############
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:5.00) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Oriens (Ext:1.02 - Core:1.08 - Nav:5.00) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 1268 Batanea in theater 132 Oriens Magnus
10:31:15 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:31:15 AM  (Reporting)  End of AI Gather Units
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1003848 Praesidium VII, 1153 Issus, Pow:48, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 32500, Region: 1257 Coele Syria
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 1257 Coele Syria
10:31:15 AM  (Reporting)  1003848-Praesidium VII Power:48 Health:100% Issus>Coele Syria Mission:Defend Fitness:65% Need:60 Threat:4 GoalValue: 32500
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1005298 Vex. III, 1153 Issus, Pow:65, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 80210, Region: 1265 Tyrus
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 80210, Region: 1265 Tyrus
10:31:15 AM  (Reporting)  1005298 Vex. III Issus Health: 100 % will target  1004508 Alexander manus
10:31:15 AM  (Reporting)  1005298-Vex. III Power:65 Health:100% Issus>Tyrus Mission:Merge (slave) Fitness:65% Need:216 Threat:262 GoalValue: 80210
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1004674 Praesidium XXIV, 1153 Issus, Pow:42, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 7345, Region: 1111 Amasia
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 15925, Region: 1258 Apamene
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 15925, Region: 1258 Apamene
10:31:15 AM  (Reporting)  1004674-Praesidium XXIV Power:42 Health:100% Issus>Apamene Mission:Defend Fitness:65% Need:82 Threat:61 GoalValue: 15925
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1004688 Praesidium XXVII, 1153 Issus, Pow:42, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 32110, Region: 1142 Tarsus
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 12870, Region: 1110 Amisus
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32110, Region: 1142 Tarsus
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32110, Region: 1142 Tarsus
10:31:15 AM  (Reporting)  1004688-Praesidium XXVII Power:42 Health:100% Issus>Tarsus Mission:Defend Fitness:65% Need:60 Threat:0 GoalValue: 32110
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1001015 Euphrates Classicula is doing nothing in Confluentes Chaboras  Power: 25  HealthPerc: 100
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1005957 Praesidium XV, 1257 Coele Syria, Pow:60, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 32500, Region: 1258 Apamene
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 15925, Region: 1258 Apamene
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 12350, Region: 1257 Coele Syria
10:31:15 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 14700, Region: 1258 Apamene
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 15925, Region: 1258 Apamene
10:31:15 AM  (Reporting)  1005957-Praesidium XV Power:60 Health:100% Coele Syria>Apamene Mission:Defend Fitness:65% Need:82 Threat:61 GoalValue: 15925
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1004454 Praesidium XX, 1259 Orontes, Pow:22, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 12350, Region: 1257 Coele Syria
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 12350, Region: 1257 Coele Syria
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 12350, Region: 1257 Coele Syria
10:31:15 AM  (Reporting)  1004454-Praesidium XX Power:22 Health:100% Orontes>Coele Syria Mission:Defend Fitness:65% Need:60 Threat:4 GoalValue: 12350
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1004508 Alexander manus, 1265 Tyrus, Pow:398, Count: 6(l 1/L 4/S 1)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3553, Region: 1265 Tyrus
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Attack, Value: 50000, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 1266 Galilea
10:31:15 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 1792, Region: 1264 Hemesa
10:31:15 AM  (Reporting)  Agenda  5  : Agenda: Defend, Value: 2760, Region: 1262 Ituraea
10:31:15 AM  (Reporting)  Agenda  6  : Agenda: Defend, Value: 27500, Region: 1266 Galilea
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 50000, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  1004508-Alexander manus Power:398 Health:100% Tyrus>Palmyrene Mission:Attack Fitness:50% Need:0 Threat:184 GoalValue: 50000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006797 Epibatae IV, 1265 Tyrus, Pow:54, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 14000, Region: 1265 Tyrus
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 14000, Region: 1265 Tyrus
10:31:15 AM  (Reporting)  1006797-Epibatae IV Power:54 Health:100% Tyrus>Tyrus Mission:Garrison Fitness:56% Need:216 Threat:262 GoalValue: 14000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006099 Praesidium XIX, 1265 Tyrus, Pow:42, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 9500, Region: 1265 Tyrus
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 9500, Region: 1265 Tyrus
10:31:15 AM  (Reporting)  1006099-Praesidium XIX Power:42 Health:100% Tyrus>Tyrus Mission:Garrison Fitness:38% Need:216 Threat:262 GoalValue: 9500
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006100 Praesidium V, 1265 Tyrus, Pow:42, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 8250, Region: 1265 Tyrus
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 8250, Region: 1265 Tyrus
10:31:15 AM  (Reporting)  1006100-Praesidium V Power:42 Health:100% Tyrus>Tyrus Mission:Garrison Fitness:33% Need:216 Threat:262 GoalValue: 8250
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1004210 Geminus manus is doing nothing in Galilea  Power: 0  HealthPerc: 100
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1006098 Praesidium XVII, 1266 Galilea, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1266 Galilea
10:31:15 AM  (Reporting)  List of Agendas for 1006098 Praesidium XVII, 1266 Galilea, Pow:42, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 6250, Region: 1266 Galilea
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 6250, Region: 1266 Galilea
10:31:15 AM  (Reporting)  1006098-Praesidium XVII Power:42 Health:100% Galilea>Galilea Mission:Garrison Fitness:25% Need:1014 Threat:782 GoalValue: 6250
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1004236 Praesidium IX, 1274 Philistaei, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1274 Philistaei
10:31:15 AM  (Reporting)  List of Agendas for 1004236 Praesidium IX, 1274 Philistaei, Pow:42, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 1625, Region: 1274 Philistaei
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 1625, Region: 1274 Philistaei
10:31:15 AM  (Reporting)  1004236-Praesidium IX Power:42 Health:100% Philistaei>Philistaei Mission:Garrison Fitness:25% Need:343 Threat:285 GoalValue: 1625
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1000820 Palestina exercitus, 1276 Perea, Pow:2885, Count: 16(l 2/L 9/S 5)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 466176, Region: 1271 Samaria
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 105950, Region: 1276 Perea
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 26500, Region: 1268 Batanea
10:31:15 AM  (Reporting)  Agenda  4  : Agenda: Attack, Value: 3055, Region: 1271 Samaria
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Intercept (Master), Value: 466176, Region: 1271 Samaria
10:31:15 AM  (Reporting)  1000820-Palestina exercitus Power:2885 Health:98% Perea>Samaria Mission:Intercept (Master) Gallilea I Fitness:96% Need:2425 Threat:1251 GoalValue: 466176
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1000943 Classis Syriaca, 1294 Pelusium, Pow:561, Count: 5(l 0/L 4/S 1)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 2820, Region: 2594 Creticum Mare Occidentalis
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 17550, Region: 1294 Pelusium
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 17550, Region: 1294 Pelusium
10:31:15 AM  (Reporting)  1000943-Classis Syriaca Power:561 Health:100% Pelusium>Pelusium Mission:Naval Calling Fitness:100% Need:18 Threat:0 GoalValue: 17550
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1003401 Petra praesidium, 1279 Petra, Pow:39, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1279 Petra
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.28 - Core:0.59 - Nav:5.00) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 1249 Palmyrene in theater 134 Parthia & Media
10:31:15 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:31:15 AM  (Reporting)  End of AI Gather Units
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1003408 Edessa praesidium, 1167 Edessa, Pow:63, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1167 Edessa
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1004955 Cerialis manus, 1248 Corsote, Pow:46, Count: 3(l 1/L 1/S 1)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 5425, Region: 1248 Corsote
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 18070, Region: 1248 Corsote
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 18070, Region: 1248 Corsote
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 18070, Region: 1248 Corsote
10:31:15 AM  (Reporting)  1004955-Cerialis manus Power:46 Health:100% Corsote>Corsote Mission:Defend Fitness:65% Need:88 Threat:65 GoalValue: 18070
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1005722 L. Antonius manus, 1249 Palmyrene, Pow:94, Count: 5(l 1/L 2/S 2)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 25000, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  1005722-L. Antonius manus Power:94 Health:100% Palmyrene>Palmyrene Mission:Wait for help Fitness:100% Need:0 Threat:184 GoalValue: 25000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1000699 Palmyrene manus, 1249 Palmyrene, Pow:177, Count: 3(l 1/L 2/S 0) Keeping only the Best Attack (is Assault) goal for 1249 Palmyrene
10:31:15 AM  (Reporting)  List of Agendas for 1000699 Palmyrene manus, 1249 Palmyrene, Pow:177, Count: 3(l 1/L 2/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 50000, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 50000, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  1000699-Palmyrene manus Power:177 Health:100% Palmyrene>Palmyrene Mission:Attack Fitness:50% Need:0 Threat:184 GoalValue: 50000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006180 Equ.Sagit. I (Ori), 1249 Palmyrene, Pow:54, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 25000, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  1006180-Equ.Sagit. I (Ori) Power:54 Health:100% Palmyrene>Palmyrene Mission:Wait for help Fitness:100% Need:0 Threat:184 GoalValue: 25000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1004281 Arabia mercenarius, 1249 Palmyrene, Pow:33, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 25000, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  1004281-Arabia mercenarius Power:33 Health:100% Palmyrene>Palmyrene Mission:Wait for help Fitness:100% Need:0 Threat:184 GoalValue: 25000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1006727 1.Urb. Praesidium Palmyra, 1249 Palmyrene, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1249 Palmyrene
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006316 Sagittarii I (Ori), 1249 Palmyrene, Pow:32, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 25000, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Wait for help, Value: 25000, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  1006316-Sagittarii I (Ori) Power:32 Health:100% Palmyrene>Palmyrene Mission:Wait for help Fitness:100% Need:0 Threat:184 GoalValue: 25000
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.23 - Core:0.48 - Nav:0.20) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 642 Ambisontes in theater 121 Alpes
10:31:15 AM  (Reporting)  _GTU_ 1005933 Vespasian Force, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:31:15 AM  (Reporting)  _GTU_ Starting merge 1 at start
10:31:15 AM  (Reporting)  _GTU_ Finished merge 1 now
10:31:15 AM  (Reporting)  _GTU_ Vespasian Force gathering toward primary region (short distance)
10:31:15 AM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 150, Region: 642 Ambisontes Gather to region: 642 Ambisontes
10:31:15 AM  (Reporting)  Ended AI Gather Units 1 ms
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1005931 Vespasian Force, 511 Augusta Vindelicum, Pow:13, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3657, Region: 511 Augusta Vindelicum
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3657, Region: 511 Augusta Vindelicum
10:31:15 AM  (Reporting)  1005931-Vespasian Force Power:13 Health:100% Augusta Vindelicum>Augusta Vindelicum Mission:Keep Position Fitness:69% Need:60 Threat:0 GoalValue: 3657
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006749 Germanicum manus, 654 Vindobonna, Pow:126, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 5761, Region: 654 Vindobonna
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 5761, Region: 654 Vindobonna
10:31:15 AM  (Reporting)  1006749-Germanicum manus Power:126 Health:100% Vindobonna>Vindobonna Mission:Keep Position Fitness:69% Need:18 Threat:0 GoalValue: 5761
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1005926 Vespasian Force, 654 Vindobonna, Pow:71, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 6624, Region: 654 Vindobonna
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 9424, Region: 353 Udinum
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 9424, Region: 353 Udinum
10:31:15 AM  (Reporting)  1005926-Vespasian Force Power:71 Health:100% Vindobonna>Udinum Mission:Defend Fitness:76% Need:93 Threat:69 GoalValue: 9424
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006250 Germanicum mercenarius, 654 Vindobonna, Pow:47, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 6382, Region: 654 Vindobonna
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 6382, Region: 654 Vindobonna
10:31:15 AM  (Reporting)  1006250-Germanicum mercenarius Power:47 Health:100% Vindobonna>Vindobonna Mission:Keep Position Fitness:69% Need:18 Threat:0 GoalValue: 6382
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1005925 Vespasian Force, 654 Vindobonna, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 654 Vindobonna
10:31:15 AM  (Reporting)  List of Agendas for 1005925 Vespasian Force, 654 Vindobonna, Pow:42, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 32500, Region: 654 Vindobonna
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 32500, Region: 654 Vindobonna
10:31:15 AM  (Reporting)  1005925-Vespasian Force Power:42 Health:100% Vindobonna>Vindobonna Mission:Garrison Fitness:65% Need:18 Threat:0 GoalValue: 32500
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1006631 4. Vespasian Force, 396 Vindonissa, Pow:24, Count: 2(l 0/L 2/S 0) Keeping only the Garrison goal for 396 Vindonissa
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006108 Equites I (Gal), 642 Ambisontes, Pow:29, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1207, Region: 642 Ambisontes
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1207, Region: 642 Ambisontes
10:31:15 AM  (Reporting)  1006108-Equites I (Gal) Power:29 Health:100% Ambisontes>Ambisontes Mission:Keep Position Fitness:69% Need:60 Threat:2 GoalValue: 1207
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1005936 Vespasian Force, 665 Noreia, Pow:71, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 8004, Region: 665 Noreia
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 8004, Region: 665 Noreia
10:31:15 AM  (Reporting)  1005936-Vespasian Force Power:71 Health:100% Noreia>Noreia Mission:Keep Position Fitness:69% Need:18 Threat:0 GoalValue: 8004
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1005933 Vespasian Force, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 150, Region: 642 Ambisontes
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 150, Region: 642 Ambisontes
10:31:15 AM  (Reporting)  1005933-Vespasian Force Power:42 Health:100% Noreia>Ambisontes Mission:Gather to GHQ Fitness:60% Need:60 Threat:2 GoalValue: 150
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1005962 Praesidium III, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 8004, Region: 665 Noreia
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 665 Noreia
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 665 Noreia
10:31:15 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 32500, Region: 665 Noreia
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 665 Noreia
10:31:15 AM  (Reporting)  1005962-Praesidium III Power:42 Health:100% Noreia>Noreia Mission:Defend Fitness:65% Need:18 Threat:0 GoalValue: 32500
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1006565 Praesidium XXVIII, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 665 Noreia
10:31:15 AM  (Reporting)  List of Agendas for 1006565 Praesidium XXVIII, 665 Noreia, Pow:42, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 32500, Region: 665 Noreia
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 32500, Region: 665 Noreia
10:31:15 AM  (Reporting)  1006565-Praesidium XXVIII Power:42 Health:100% Noreia>Noreia Mission:Garrison Fitness:65% Need:18 Threat:0 GoalValue: 32500
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1006195 Impedimenta Ib is doing nothing in Noreia  Power: 0  HealthPerc: 100
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:5.00 - Core:5.00 - Nav:5.00) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 1110 Amisus in theater 131 Asia Minor & Anatolia
10:31:15 AM  (Reporting)  _GTU_ 1004320 Equites I (Ori), 1105 Tyana, Pow:47, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:31:15 AM  (Reporting)  _GTU_ 1003816 Praesidium X, 1062 Phoceum, Pow:62, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:31:15 AM  (Reporting)  _GTU_ 1000713 Pontus manus, 1113 Mazaca, Pow:64, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:31:15 AM  (Reporting)  _GTU_ 1004796 Auxillia I (Asi), 1132 Satala, Pow:61, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:31:15 AM  (Reporting)  _GTU_ 1005304 Equites I (Asi), 1054 Cyzicus, Pow:44, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:31:15 AM  (Reporting)  _GTU_ Starting merge 5 at start
10:31:15 AM  (Reporting)  _GTU_ Finished merge 5 now
10:31:15 AM  (Reporting)  _GTU_ Auxillia I (Asi) gathering toward a group near primary region 1000668 Osroene manus, 1123 Thermodon, Pow:388, Count: 2(l 1/L 1/S 0)
10:31:15 AM  (Reporting)  _GTU_ Agenda: Merge (slave), Value: 150, Region: 1123 Thermodon Seek Strong Group 1000668 Osroene manus in region: Thermodon
10:31:15 AM  (Reporting)  _GTU_ 1003816 Praesidium X, 1062 Phoceum, Pow:62, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
10:31:15 AM  (Reporting)  _GTU_ Equites I (Asi) gathering toward primary region (long distance)
10:31:15 AM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 2, Region: 1110 Amisus Gather to region: 1110 Amisus
10:31:15 AM  (Reporting)  _GTU_ Pontus manus gathering toward primary region (short distance)
10:31:15 AM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 175, Region: 1110 Amisus Gather to region: 1110 Amisus
10:31:15 AM  (Reporting)  _GTU_ Equites I (Ori) gathering toward primary region (long distance)
10:31:15 AM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 100, Region: 1110 Amisus Gather to region: 1110 Amisus
10:31:15 AM  (Reporting)  Ended AI Gather Units 19 ms
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006603 Classis VII, 1020 Byzantium, Pow:6, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 1020 Byzantium
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Prep. Amphibious, Value: 560, Region: 1020 Byzantium
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 1020 Byzantium
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006201 Vex. IV, 1081 Bithynium, Pow:38, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 52260, Region: 1020 Byzantium
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 7345, Region: 1111 Amasia
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 9945, Region: 1016 Andrinopolis
10:31:15 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 9180, Region: 1016 Andrinopolis
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 52260, Region: 1020 Byzantium
10:31:15 AM  (Reporting)  1006201 Vex. IV Bithynium Health: 100 % will target  1004814 Vex. II
10:31:15 AM  (Reporting)  1006201-Vex. IV Power:38 Health:100% Bithynium>Byzantium Mission:Merge (slave) Fitness:65% Need:60 Threat:0 GoalValue: 52260
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1004473 1. Fleet, 1020 Byzantium, Pow:1327, Count: 13(l 0/L 6/S 7)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Prep. Amphibious, Value: 6300, Region: 1020 Byzantium
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Prep. Amphibious, Value: 6300, Region: 1020 Byzantium
10:31:15 AM  (Reporting)  1004473-1. Fleet Power:1327 Health:100% Byzantium>Byzantium Mission:Prep. Amphibious Fitness:100% Need:60 Threat:0 GoalValue: 6300
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1000979 Classis Alexandrina, 1020 Byzantium, Pow:356, Count: 2(l 0/L 2/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Prep. Amphibious, Value: 6300, Region: 1020 Byzantium
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Prep. Amphibious, Value: 6300, Region: 1020 Byzantium
10:31:15 AM  (Reporting)  1000979-Classis Alexandrina Power:356 Health:100% Byzantium>Byzantium Mission:Prep. Amphibious Fitness:100% Need:60 Threat:0 GoalValue: 6300
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1000668 Osroene manus, 1123 Thermodon, Pow:388, Count: 2(l 1/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 50000, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 50000, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  1000668-Osroene manus Power:388 Health:100% Thermodon>Palmyrene Mission:Attack Fitness:50% Need:0 Threat:184 GoalValue: 50000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1005304 Equites I (Asi), 1054 Cyzicus, Pow:44, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 2, Region: 1110 Amisus
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 2, Region: 1110 Amisus
10:31:15 AM  (Reporting)  1005304-Equites I (Asi) Power:44 Health:100% Cyzicus>Amisus Mission:Gather to GHQ Fitness:1% Need:18 Threat:20 GoalValue: 2
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1004796 Auxillia I (Asi), 1132 Satala, Pow:61, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 150, Region: 1123 Thermodon
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 150, Region: 1123 Thermodon
10:31:15 AM  (Reporting)  1004796 Auxillia I (Asi) Satala Health: 100 % will target  1000668 Osroene manus
10:31:15 AM  (Reporting)  1004796-Auxillia I (Asi) Power:61 Health:100% Satala>Thermodon Mission:Merge (slave) Fitness:60% Need:60 Threat:10 GoalValue: 150
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1000713 Pontus manus, 1113 Mazaca, Pow:64, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 175, Region: 1110 Amisus
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 175, Region: 1110 Amisus
10:31:15 AM  (Reporting)  1000713-Pontus manus Power:64 Health:100% Mazaca>Amisus Mission:Gather to GHQ Fitness:70% Need:18 Threat:20 GoalValue: 175
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006101 Praesidium I, 1077 Ipsus, Pow:0, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 5000, Region: 1064 Colophon
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Recover, Value: 5000, Region: 1064 Colophon
10:31:15 AM  (Reporting)  1006101-Praesidium I Power:0 Health:100% Ipsus>Colophon Mission:Recover Fitness:100% Need:0 Threat:0 GoalValue: 5000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1003816 Praesidium X is doing nothing in Phoceum  Power: 62  HealthPerc: 100
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1005958 Praesidium XXIII, 1062 Phoceum, Pow:22, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 26130, Region: 1020 Byzantium
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 26130, Region: 1020 Byzantium
10:31:15 AM  (Reporting)  1005958-Praesidium XXIII Power:22 Health:100% Phoceum>Byzantium Mission:Defend Fitness:65% Need:60 Threat:0 GoalValue: 26130
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1004320 Equites I (Ori), 1105 Tyana, Pow:47, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 100, Region: 1110 Amisus
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 100, Region: 1110 Amisus
10:31:15 AM  (Reporting)  1004320-Equites I (Ori) Power:47 Health:100% Tyana>Amisus Mission:Gather to GHQ Fitness:40% Need:18 Threat:20 GoalValue: 100
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1004229 Mucianus exercitus, 1064 Colophon, Pow:191, Count: 3(l 1/L 2/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 50000, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 50000, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  1004229-Mucianus exercitus Power:191 Health:100% Colophon>Palmyrene Mission:Attack Fitness:50% Need:0 Threat:184 GoalValue: 50000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006575 Classis V, 1064 Colophon, Pow:6, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 1064 Colophon
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 1064 Colophon
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1006795-Praesidium VIII Power:71 Health:100% Colophon>Colophon Mission:Garrison Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:3.47 - Core:5.00 - Nav:5.00) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 1026 Chalcidis in theater 129 Macedonia & Graecia
10:31:15 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:31:15 AM  (Reporting)  End of AI Gather Units
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006182 Praesidium XVIII, 1027 Eodaia, Pow:9, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 3750, Region: 1026 Chalcidis
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:31:15 AM  (Reporting)  1006182-Praesidium XVIII Power:9 Health:100% Eodaia>Chalcidis Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1004756 Praesidium XIV, 1027 Eodaia, Pow:0, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 5000, Region: 1026 Chalcidis
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Recover, Value: 5000, Region: 1026 Chalcidis
10:31:15 AM  (Reporting)  1004756-Praesidium XIV Power:0 Health:100% Eodaia>Chalcidis Mission:Recover Fitness:100% Need:0 Threat:0 GoalValue: 5000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1005440 Praesidium XXXV, 1027 Eodaia, Pow:0, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1034 Magnesia
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 5000, Region: 1026 Chalcidis
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1034 Magnesia
10:31:15 AM  (Reporting)  1005440-Praesidium XXXV Power:0 Health:100% Eodaia>Magnesia Mission:Resupply Fitness:100% Need:57 Threat:0 GoalValue: 100000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006589 Classis VI, 1026 Chalcidis, Pow:6, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 1026 Chalcidis
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 1026 Chalcidis
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006391 3. Fleet, 1026 Chalcidis, Pow:28, Count: 8(l 0/L 7/S 1)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Transport, Value: 10000, Region: 1266 Galilea
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Transport, Value: 11600, Region: 1266 Galilea
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Transport, Value: 13300, Region: 1266 Galilea
10:31:15 AM  (Reporting)  Agenda  4  : Agenda: Transport, Value: 15000, Region: 1266 Galilea
10:31:15 AM  (Reporting)  Agenda  5  : Agenda: Transport, Value: 18300, Region: 1266 Galilea
10:31:15 AM  (Reporting)  Agenda  6  : Agenda: Transport, Value: 20000, Region: 1266 Galilea
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Transport, Value: 18300, Region: 1266 Galilea
10:31:15 AM  (Reporting)  1006391-3. Fleet Power:28 Health:100% Chalcidis>Galilea Mission:Transport Fitness:100% Need:1014 Threat:782 GoalValue: 18300
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006102 Praesidium XXXIII, 1034 Magnesia, Pow:3, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 4750, Region: 1034 Magnesia
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Garrison, Value: 1525, Region: 1034 Magnesia
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1026 Chalcidis
10:31:15 AM  (Reporting)  ApplyAgenda, Full Pathfinding: 1006102 Praesidium XXXIII unable to reach Chalcidis (can be too much threat along the path)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1003841 Praesidium VI, 1039 Dorida, Pow:0, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1034 Magnesia
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 5000, Region: 1042 Attica
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1034 Magnesia
10:31:15 AM  (Reporting)  1003841-Praesidium VI Power:0 Health:100% Dorida>Magnesia Mission:Resupply Fitness:100% Need:57 Threat:0 GoalValue: 100000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1005959 Praesidium XIII, 1039 Dorida, Pow:0, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 5000, Region: 1042 Attica
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Recover, Value: 5000, Region: 1042 Attica
10:31:15 AM  (Reporting)  1005959-Praesidium XIII Power:0 Health:100% Dorida>Attica Mission:Recover Fitness:100% Need:0 Threat:0 GoalValue: 5000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1005725 Praesidium XXX, 1040 Beotia, Pow:8, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1042 Attica
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 3950, Region: 1042 Attica
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1042 Attica
10:31:15 AM  (Reporting)  1005725-Praesidium XXX Power:8 Health:100% Beotia>Attica Mission:Resupply Fitness:100% Need:0 Threat:0 GoalValue: 100000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:1.88 - Core:5.00 - Nav:0.20) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 1937 Phasis in theater 133 Caucasus
10:31:15 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:31:15 AM  (Reporting)  End of AI Gather Units
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1004605 Iberica sagitarii, 1937 Phasis, Pow:78, Count: 2(l 1/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 6720, Region: 1110 Amisus
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 8255, Region: 1937 Phasis
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 11895, Region: 1108 Sinope
10:31:15 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 7620, Region: 1937 Phasis
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 11895, Region: 1108 Sinope
10:31:15 AM  (Reporting)  1004605-Iberica sagitarii Power:78 Health:100% Phasis>Sinope Mission:Defend Fitness:65% Need:57 Threat:10 GoalValue: 11895
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Moesia_Pannonia (Ext:5.00 - Core:5.00 - Nav:5.00) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 996 Oescus in theater 124 Moesia & Pannonia
10:31:15 AM  (Reporting)  _GTU_ 1005960 Equites I (Mac), 992 Nicopolis, Pow:44, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:31:15 AM  (Reporting)  _GTU_ Starting merge 1 at start
10:31:15 AM  (Reporting)  _GTU_ Finished merge 1 now
10:31:15 AM  (Reporting)  _GTU_ 1005960 Equites I (Mac), 992 Nicopolis, Pow:44, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
10:31:15 AM  (Reporting)  Ended AI Gather Units 2 ms
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006564 Praesidium XXVIII, 679 Sirmium, Pow:42, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 16250, Region: 679 Sirmium
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 16250, Region: 679 Sirmium
10:31:15 AM  (Reporting)  1006564-Praesidium XXVIII Power:42 Health:100% Sirmium>Sirmium Mission:Garrison Fitness:65% Need:18 Threat:0 GoalValue: 16250
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1004404 Praesidium XI, 927 Singidunum, Pow:62, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 15400, Region: 933 Naissus
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 679 Sirmium
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 32500, Region: 927 Singidunum
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 15400, Region: 933 Naissus
10:31:15 AM  (Reporting)  1004404-Praesidium XI Power:62 Health:100% Singidunum>Naissus Mission:Defend Fitness:55% Need:22 Threat:2 GoalValue: 15400
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1005820 Sarmatii, 987 Dorosturum, Pow:98, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 20410, Region: 987 Dorosturum
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 9945, Region: 1016 Andrinopolis
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 3876, Region: 1004 Philippopolis
10:31:15 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 18840, Region: 987 Dorosturum
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 9945, Region: 1016 Andrinopolis
10:31:15 AM  (Reporting)  1005820-Sarmatii Power:98 Health:100% Dorosturum>Andrinopolis Mission:Defend Fitness:65% Need:60 Threat:2 GoalValue: 9945
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1005960 Equites I (Mac) is doing nothing in Nicopolis  Power: 44  HealthPerc: 100
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1004524 2. Vespasian Force, 992 Nicopolis, Pow:61, Count: 2(l 0/L 1/S 1)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 26260, Region: 992 Nicopolis
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 26260, Region: 992 Nicopolis
10:31:15 AM  (Reporting)  1004524-2. Vespasian Force Power:61 Health:100% Nicopolis>Nicopolis Mission:Defend Fitness:65% Need:60 Threat:17 GoalValue: 26260
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1001239 Classis Moesica, 2160 Confluentes Iscurus, Pow:81, Count: 2(l 0/L 2/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 4130, Region: 2159 Portus Ferrus
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 3850, Region: 984 Troesmis
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 4130, Region: 2159 Portus Ferrus
10:31:15 AM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001239 Classis Moesica , destination,  is not in friendly water and the mission is not ignoring threats. 2159 Portus Ferrus
10:31:15 AM  (Reporting)  1001239-Classis Moesica Power:81 Health:100% Confluentes Iscurus>Portus Ferrus Mission:Naval Superiority Fitness:70% Need:0 Threat:0 GoalValue: 4130
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1004809 Epibatae V, 933 Naissus, Pow:38, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 9100, Region: 933 Naissus
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 9100, Region: 933 Naissus
10:31:15 AM  (Reporting)  1004809-Epibatae V Power:38 Health:100% Naissus>Naissus Mission:Garrison Fitness:65% Need:22 Threat:2 GoalValue: 9100
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1001116 Antonius exercitus, 996 Oescus, Pow:2562, Count: 20(l 5/L 10/S 5)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 259584, Region: 1001 Serdi
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 2848, Region: 996 Oescus
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 2848, Region: 996 Oescus
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Intercept (Master), Value: 259584, Region: 1001 Serdi
10:31:15 AM  (Reporting)  1001116-Antonius exercitus Power:2562 Health:99% Oescus>Serdi Mission:Intercept (Master) Equites II Fitness:96% Need:821 Threat:608 GoalValue: 259584
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 2000 Iol in theater 137 Africa Magna
10:31:15 AM  (Reporting)  _GTU_ 1004287 Numidia auxillarii, 2005 Rusucuru, Pow:289, Count: 5(l 2/L 3/S 0) has no agenda for now, trying to gather
10:31:15 AM  (Reporting)  _GTU_ Starting merge 1 at start
10:31:15 AM  (Reporting)  _GTU_ Finished merge 1 now
10:31:15 AM  (Reporting)  _GTU_ Numidia auxillarii gathering toward primary region (short distance)
10:31:15 AM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 200, Region: 2000 Iol Gather to region: 2000 Iol
10:31:15 AM  (Reporting)  Ended AI Gather Units 2 ms
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1004287 Numidia auxillarii, 2005 Rusucuru, Pow:289, Count: 5(l 2/L 3/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 200, Region: 2000 Iol
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 200, Region: 2000 Iol
10:31:15 AM  (Reporting)  1004287-Numidia auxillarii Power:289 Health:100% Rusucuru>Iol Mission:Gather to GHQ Fitness:80% Need:18 Threat:12 GoalValue: 200
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1004164 Caesarea Mauretanica praesidium, 2000 Iol, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 2000 Iol
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006399 Equites I (Afr), 2000 Iol, Pow:22, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 4950, Region: 2000 Iol
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 4950, Region: 2000 Iol
10:31:15 AM  (Reporting)  1006399-Equites I (Afr) Power:22 Health:100% Iol>Iol Mission:Keep Position Fitness:45% Need:18 Threat:12 GoalValue: 4950
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1004159 Cartenna praesidium, 1997 Cartenna, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1997 Cartenna
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1004130 Tingitania manus, 1979 Tingis, Pow:79, Count: 2(l 1/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 6480, Region: 1979 Tingis
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 6480, Region: 1979 Tingis
10:31:15 AM  (Reporting)  1004130-Tingitania manus Power:79 Health:100% Tingis>Tingis Mission:Keep Position Fitness:45% Need:18 Threat:0 GoalValue: 6480
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1004144 Tingis praesidium, 1979 Tingis, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1979 Tingis
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1004154 Siga praesidium, 1990 Siga, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1990 Siga
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 276 Vesontio in theater 119 Gallia
10:31:15 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:31:15 AM  (Reporting)  End of AI Gather Units
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1005929 Vespasian Force, 276 Vesontio, Pow:115, Count: 2(l 0/L 2/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3648, Region: 276 Vesontio
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3648, Region: 276 Vesontio
10:31:15 AM  (Reporting)  1005929-Vespasian Force Power:115 Health:100% Vesontio>Vesontio Mission:Keep Position Fitness:57% Need:15 Threat:0 GoalValue: 3648
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006310 Auxillia II (Gal), 276 Vesontio, Pow:61, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3648, Region: 276 Vesontio
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3648, Region: 276 Vesontio
10:31:15 AM  (Reporting)  1006310-Auxillia II (Gal) Power:61 Health:100% Vesontio>Vesontio Mission:Keep Position Fitness:57% Need:15 Threat:0 GoalValue: 3648
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1005930 Vespasian Force, 276 Vesontio, Pow:45, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 276 Vesontio
10:31:15 AM  (Reporting)  List of Agendas for 1005930 Vespasian Force, 276 Vesontio, Pow:45, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12415, Region: 276 Vesontio
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12415, Region: 276 Vesontio
10:31:15 AM  (Reporting)  1005930-Vespasian Force Power:45 Health:60% Vesontio>Vesontio Mission:Garrison Fitness:65% Need:15 Threat:0 GoalValue: 12415
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006213 Auxillia I (Gal), 276 Vesontio, Pow:36, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3648, Region: 276 Vesontio
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3648, Region: 276 Vesontio
10:31:15 AM  (Reporting)  1006213-Auxillia I (Gal) Power:36 Health:60% Vesontio>Vesontio Mission:Keep Position Fitness:57% Need:15 Threat:0 GoalValue: 3648
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Thracia (Ext:3.58 - Core:5.00 - Nav:5.00) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 1004 Philippopolis in theater 130 Thracia & Propontis
10:31:15 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:31:15 AM  (Reporting)  End of AI Gather Units
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1003454 Castrum praesidium, 1004 Philippopolis, Pow:73, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1004 Philippopolis
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1004814 Vex. II, 1020 Byzantium, Pow:66, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 25000, Region: 1111 Amasia
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 26130, Region: 1020 Byzantium
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 3570, Region: 1004 Philippopolis
10:31:15 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 24120, Region: 1020 Byzantium
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 24120, Region: 1020 Byzantium
10:31:15 AM  (Reporting)  1004814-Vex. II Power:66 Health:100% Byzantium>Byzantium Mission:Defend Fitness:60% Need:60 Threat:0 GoalValue: 24120
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Illyria (Ext:4.31 - Core:5.00 - Nav:0.20) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 669 Salonae in theater 123 Illyria
10:31:15 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:31:15 AM  (Reporting)  End of AI Gather Units
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1005880 Illyria manus, 669 Salonae, Pow:429, Count: 2(l 1/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 42864, Region: 352 Aquilea
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 6200, Region: 353 Udinum
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 25000, Region: 669 Salonae
10:31:15 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 5580, Region: 353 Udinum
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 25000, Region: 669 Salonae
10:31:15 AM  (Reporting)  1005880-Illyria manus Power:429 Health:100% Salonae>Salonae Mission:Defend Fitness:50% Need:60 Threat:0 GoalValue: 25000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Sarmatia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.50 - Core:0.20 - Nav:5.00) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006655 2. Fleet, 1305 Alexandria, Pow:14, Count: 4(l 0/L 2/S 2)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 40000, Region: 1305 Alexandria
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 1330, Region: 1305 Alexandria
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 40000, Region: 1305 Alexandria
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006617 Classis VIII, 1305 Alexandria, Pow:6, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 10000, Region: 1305 Alexandria
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Naval Calling, Value: 280, Region: 1305 Alexandria
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 10000, Region: 1305 Alexandria
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1004496 Fluv.Class. I, 1305 Alexandria, Pow:41, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 2500, Region: 1305 Alexandria
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 2500, Region: 1305 Alexandria
10:31:15 AM  (Reporting)  1004496-Fluv.Class. I Power:41 Health:100% Alexandria>Alexandria Mission:Naval Calling Fitness:100% Need:0 Threat:0 GoalValue: 2500
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Scythia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:5.00 - Core:5.00 - Nav:5.00) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 1305 Alexandria in theater 135 Aegyptus & Nilus
10:31:15 AM  (Reporting)  _GTU_ 1005954 Praesidium XXI, 1294 Pelusium, Pow:42, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:31:15 AM  (Reporting)  _GTU_ Starting merge 1 at start
10:31:15 AM  (Reporting)  _GTU_ Finished merge 1 now
10:31:15 AM  (Reporting)  _GTU_ Praesidium XXI A transport fleet is heading toward the group, setting it to Wait for load
10:31:15 AM  (Reporting)  _GTU_ Wait for Load Agenda: Wait for embarkment, Value: 2500, Region: 1294 Pelusium
10:31:15 AM  (Reporting)  Ended AI Gather Units 1 ms
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1005954 Praesidium XXI, 1294 Pelusium, Pow:42, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Wait for embarkment, Value: 2500, Region: 1294 Pelusium
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Wait for embarkment, Value: 2500, Region: 1294 Pelusium
10:31:15 AM  (Reporting)  1005954-Praesidium XXI Power:42 Health:100% Pelusium>Pelusium Mission:Wait for embarkment Fitness:100% Need:18 Threat:0 GoalValue: 2500
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006389 Praesidium XXIX, 1294 Pelusium, Pow:42, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 8417, Region: 1294 Pelusium
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 8417, Region: 1294 Pelusium
10:31:15 AM  (Reporting)  1006389-Praesidium XXIX Power:42 Health:100% Pelusium>Pelusium Mission:Garrison Fitness:65% Need:18 Threat:0 GoalValue: 8417
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1005247 Praesidium XII is doing nothing in Alexandria  Power: 71  HealthPerc: 100
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1005953 Praesidium XXV is doing nothing in Alexandria  Power: 42  HealthPerc: 100
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006267 Praesidium II, 1305 Alexandria, Pow:42, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 10920, Region: 1305 Alexandria
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 10920, Region: 1305 Alexandria
10:31:15 AM  (Reporting)  1006267 Praesidium II Alexandria has been merged in  1006207 Vex. V
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1005436 Praesidium XXXIV is doing nothing in Alexandria  Power: 71  HealthPerc: 100
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006207 5. Vespasian Force, 1305 Alexandria, Pow:105, Count: 2(l 0/L 2/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 5460, Region: 1274 Philistaei
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 5460, Region: 1274 Philistaei
10:31:15 AM  (Reporting)  1006207-5. Vespasian Force Power:105 Health:100% Alexandria>Philistaei Mission:Defend Fitness:42% Need:343 Threat:285 GoalValue: 5460
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1006179 Praesidium XXVI is doing nothing in Alexandria  Power: 42  HealthPerc: 100
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1004786 Praesidium XXXII, 1300 Heliopolis, Pow:9, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3700, Region: 1305 Alexandria
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Recover, Value: 3700, Region: 1305 Alexandria
10:31:15 AM  (Reporting)  1004786-Praesidium XXXII Power:9 Health:100% Heliopolis>Alexandria Mission:Recover Fitness:74% Need:0 Threat:0 GoalValue: 3700
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Germania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:31:15 AM  (Reporting)  _SSU_ 1006799 Praesidium II, 1305 Alexandria, Pow:42, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
10:31:15 AM  (Reporting)  Ended SplitStaticUnits 4 ms
10:31:15 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:31:15 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  ApplyAgenda AutoMerge
10:31:15 AM  (Reporting)  AI Process done in  11542 ms
10:31:15 AM  (Reporting)  Processing  1000002 Vitellius
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Starting Process on Vitellius AILevel 0 Kind: 0 Dormant NO Turn: 16 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:31:15 AM  (Reporting)  AI Process done in  42 ms
10:31:15 AM  (Reporting)  Processing  1000003 Otho
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Starting Process on Otho AILevel 2 Kind: 0 Dormant NO Turn: 16 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:31:15 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:31:15 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:31:15 AM  (Reporting)  _FIT_ Ended AIInitTheaters 127 ms
10:31:15 AM  (Reporting)  Resources Levels Otho EcoBase 100 AtWar: yes AtWarThreat: yes At PeaceThreat: no
10:31:15 AM  (Reporting)  Money Availability Plentiful Stock 253 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Inflation Availability Very Low Stock 2 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Victory Points Availability Very Low Stock -657 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Morale Availability Low Stock 24 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Engagements Points Availability Very Low Stock 2 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Ended InitAndDumpData Otho 180 ms
10:31:15 AM  (Reporting)  *** Faction-wide algorithms ***
10:31:15 AM  (Reporting)  Ended BuildReplacements 1 ms
10:31:15 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1742 Gorelovo
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 459 Castellum Menapiorum
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 603 Augustana
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1231 Elymais
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 721 Carpati Mons
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1997 Cartenna
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2418 Oceanus Atlanticus 2
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1616 Murom
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1330 Ponewjez
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1319 Plunge
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2554 Adriaticum Mare 2
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 380 Metapontum
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 196 Mago
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2647 Mare Thracicum
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 1016 Andrinopolis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2787 Playboard71
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2260 Hibernicus Oceanus
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1579 Kachin
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1160 Arsanias
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2494 Internum Mare 5
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1088 Galatia
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2463 Colubrariae Insulae
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1799 Kanash
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1768 Oukhalova
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1375 Wils
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 900 Nilandia Australii
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 220 Santonum
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1664 Poltava
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 1261 Phoenicia
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1965 Nigira
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 725 Ungii
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 117 Septimanca
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 351 Altinum
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2361 Mare Goticum Orientalis
10:31:15 AM  [Error    ]  TAIEngine.HandleRegionsDecisions Exception caught: Violation d'accs  l'adresse 00401E71 dans le module 'AJE.exe'. Lecture de l'adresse 8048A4C8
10:31:15 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:31:15 AM  (Reporting)  Steel Level 6 Amount 0
10:31:15 AM  (Reporting)  Money Level 6 Amount 253
10:31:15 AM  (Reporting)  Conscripts Level 6 Amount 0
10:31:15 AM  (Reporting)  _BNU Buying Unit Impedimenta Family ID Supply Train no Area
10:31:15 AM  (Reporting)  _BNU Buying Unit Metr. Praesidium Family ID Militia no Area
10:31:15 AM  (Reporting)  _BNU Buying Unit Nav.Fluvium Family ID Light Warship Area Recruitment in rivers
10:31:15 AM  (Reporting)  _BNU Buying Unit Metr. Praesidium Family ID Militia no Area
10:31:15 AM  (Reporting)  _BNU Buying Unit Auxilia (Oriens) Family ID Light Infantry Area Recruitment in Oriens
10:31:15 AM  (Reporting)  Ended BuildNewUnits Bought: 5 4 ms
10:31:15 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:31:15 AM  (Reporting)  Ended ManageFleetsComposition 3 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:31:15 AM  (Reporting)  Ended CallFleet 0 ms
10:31:15 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:31:15 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:31:15 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:31:15 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:31:15 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:31:15 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:31:15 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:31:15 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:31:15 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
10:31:15 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:31:15 AM  (Reporting)  Ended Collect Leaders 0 ms
10:31:15 AM  (Reporting)  AI Process done in  863 ms
10:31:15 AM  (Reporting)  Processing  1000004 Macer
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Starting Process on Macer AILevel 2 Kind: 0 Dormant NO Turn: 16 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:31:15 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:31:15 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:31:15 AM  (Reporting)  _FIT_ Ended AIInitTheaters 444 ms
10:31:15 AM  (Reporting)  Resources Levels Macer EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:31:15 AM  (Reporting)  Money Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Victory Points Availability Very Low Stock -207 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Morale Availability High Stock 85 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Ended InitAndDumpData Macer 499 ms
10:31:15 AM  (Reporting)  *** Faction-wide algorithms ***
10:31:15 AM  (Reporting)  Ended BuildReplacements 1 ms
10:31:15 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:31:15 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:31:15 AM  (Reporting)  Steel Level 6 Amount 0
10:31:15 AM  (Reporting)  Money Level 6 Amount 0
10:31:15 AM  (Reporting)  Conscripts Level 6 Amount 0
10:31:15 AM  (Reporting)  Ended BuildNewUnits Bought: 0 3 ms
10:31:15 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:31:15 AM  (Reporting)  Ended ManageFleetsComposition 2 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:31:15 AM  (Reporting)  Ended CallFleet 0 ms
10:31:15 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:31:15 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:31:15 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:31:15 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:31:15 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:31:15 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:31:15 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:31:15 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:31:15 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
10:31:15 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:31:15 AM  (Reporting)  Ended Collect Leaders 0 ms
10:31:15 AM  (Reporting)  AI Process done in  947 ms
10:31:15 AM  (Reporting)  Processing  1000005 Regnum Parthorum
10:31:15 AM  (Reporting)  Processing  1000006 Judea
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Starting Process on Judea AILevel 2 Kind: 0 Dormant NO Turn: 16 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:31:15 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:31:15 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:31:15 AM  (Reporting)  0 unit there, but still added, as 131 Asia Minor & Anatolia is adjacent to 132 Oriens Magnus
10:31:15 AM  (Reporting)  0 unit there, but still added, as 133 Caucasus is adjacent to 134 Parthia & Media
10:31:15 AM  (Reporting)  0 unit there, but still added, as 135 Aegyptus & Nilus is adjacent to 132 Oriens Magnus
10:31:15 AM  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 132 Oriens Magnus
10:31:15 AM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 75 OwnPow Land: 0 OppPow Land: 2384 OwnPow Nav : 0 OppPow Nav : 2096
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 274
10:31:15 AM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 500 OwnPow Land: 3842 OppPow Land: 6036 OwnPow Nav : 0 OppPow Nav : 726
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 2.71 2.65 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 128
10:31:15 AM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 95 OwnPow Land: 0 OppPow Land: 156 OwnPow Nav : 0 OppPow Nav : 0
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 84
10:31:15 AM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 85 OwnPow Land: 1846 OppPow Land: 910 OwnPow Nav : 0 OppPow Nav : 50
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 1.47 0.81 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 206
10:31:15 AM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 75 OwnPow Land: 0 OppPow Land: 972 OwnPow Nav : 0 OppPow Nav : 1524
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 86
10:31:15 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 95 OwnPow Land: 0 OppPow Land: 6613 OwnPow Nav : 0 OppPow Nav : 2968
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 740
10:31:15 AM  (Reporting)  _FIT_ Ended AIInitTheaters 684 ms
10:31:15 AM  (Reporting)  Resources Levels Judea EcoBase 106 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:31:15 AM  (Reporting)  Money Availability Very Low Stock 2 Expected 53 Balance -11
10:31:15 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 53 Balance 0
10:31:15 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 53 Balance 0
10:31:15 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 53 Balance 0
10:31:15 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 53 Balance 0
10:31:15 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 53 Balance 0
10:31:15 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 53 Balance 0
10:31:15 AM  (Reporting)  Victory Points Availability Very High Stock 184 Expected 53 Balance 0
10:31:15 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 53 Balance 0
10:31:15 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 53 Balance 0
10:31:15 AM  (Reporting)  Morale Availability High Stock 118 Expected 53 Balance 0
10:31:15 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 53 Balance 0
10:31:15 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 53 Balance 0
10:31:15 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 53 Balance 0
10:31:15 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 53 Balance 0
10:31:15 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 53 Balance 0
10:31:15 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 53 Balance 0
10:31:15 AM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 53 Balance 0
10:31:15 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 53 Balance 0
10:31:15 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 53 Balance 0
10:31:15 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 53 Balance 0
10:31:15 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 53 Balance 0
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 9796
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 682
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 360
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 300
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 100
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 3842 Overall power (enemies): 6036 Ratio: 2.71
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  310181
10:31:15 AM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 726 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 1846 Overall power (enemies): 910 Ratio: 1.47
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  130
10:31:15 AM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 50 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 2384 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  344
10:31:15 AM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 2096 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 156 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5
10:31:15 AM  (Reporting)  Making Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:31:15 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2968 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 972 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  116
10:31:15 AM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1524 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 726 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 50 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 2096 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2968 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1524 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Land Theaters Special Regions ***
10:31:15 AM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1271 Samaria Max pick: Samaria Max need: Perea Max Val: Samaria Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 1251 Zenobia Max pick: Zenobia Max need: Arabia Occidentalis Max Val: Batanea Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1271 Samaria Max pick: Colophon Max need: Issus Max Val: Issus Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 0 Vennicnii Max pick: Phasis Max need: Phasicus Mons Max Val: Phasis Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 1271 Samaria Max pick: Alexandria Max need: Philistaei Max Val: Philistaei Naval Gathering: <None>
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Ended InitAndDumpData Judea 865 ms
10:31:15 AM  (Reporting)  *** Faction-wide algorithms ***
10:31:15 AM  (Reporting)  Ended BuildReplacements 2 ms
10:31:15 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 546 Angilii
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 44 Pons Aelius
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2550 Arba Insula
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 40 target region was 254 Alpes Maritimae
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 42 target region was 2056 Rhodos
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 406 Vennontes
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 27 target region was 288 Cenabum
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1938 Colua Coloris
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1173 Tigranocerta
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 231 Massava
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 23 target region was 127 Andelus
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1664 Poltava
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 727 Iassinia
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 23 target region was 1724 Eupatoria
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1355 Minsk
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 23 target region was 441 Cugernii
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1337 Druskinika
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1025 Migdonia
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1707 Pantirapes
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 23 target region was 1266 Galilea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1587 Gagarin
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2156 Confluentes Dravus
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 27 target region was 380 Metapontum
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2463 Colubrariae Insulae
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1401 Volkhov
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 1076 Pisidia
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 83 target region was 1211 Seleucia
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2061 Skioll Insula
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 700 Tibiscum
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2047 Euhesperides
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 2726 Playboard10
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 27 target region was 288 Cenabum
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 806 Prusii Occidentalis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1691 Gluboki
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 498 Herbipolis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 320 Orolaunum
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 267 Augannum
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 23 target region was 1133 Carana
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1788 Raman
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 368 Spoletium
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 793 Pullia
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 26 target region was 344 Placentia
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2293 Metaris Aestuarium
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 44 target region was 379 Tarentum
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 2054 Gortyna
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 634 Eburum
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 745 Praetoria Augusta
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1544 Bakhmach
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 347 Verona
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 117 Septimanca
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 967 Getae
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2281 Riduna Insula
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1217 Der
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 6 target region was 2292 Garienus Aestuarium
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 27 target region was 153 Turmogum
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 1268 Batanea
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 10 target region was 223 Condevicnum
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 5 Enslave not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 15 target region was 1267 Trachonitis
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 1928 Abasgi
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 23 Haemodae
10:31:15 AM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 6 target region was 731 Ulmeni
10:31:15 AM  [Error    ]  TAIEngine.HandleRegionsDecisions Exception caught: Violation d'accs  l'adresse 00401D32 dans le module 'AJE.exe'. Ecriture de l'adresse 00000000
10:31:15 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:31:15 AM  (Reporting)  Steel Level 6 Amount 0
10:31:15 AM  (Reporting)  Money Level 1 Amount 2
10:31:15 AM  (Reporting)  Conscripts Level 6 Amount 0
10:31:15 AM  (Reporting)  Ended BuildNewUnits Bought: 0 5 ms
10:31:15 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:31:15 AM  (Reporting)  Ended ManageFleetsComposition 95 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:31:15 AM  (Reporting)  Ended CallFleet 0 ms
10:31:15 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:31:15 AM  (Reporting)  _LFG_ 1003249 Massada praesidium, 1275 Judea, Pow:215, Count: 4(l 1/L 2/S 1) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003268 Machareus praesidium, 1276 Perea, Pow:85, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  _LFG_ 1003263 Gerasa praesidium, 1272 Decapolis, Pow:46, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:31:15 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:31:15 AM  (Reporting)  _SSU_ 1006800 Urb. Militiae, 1271 Samaria, Pow:85, Count: 1(l 0/L 1/S 0) created in region and locked (garrisoning)
10:31:15 AM  (Reporting)  Ended SplitStaticUnits 21 ms
10:31:15 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:31:15 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:31:15 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 1 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  _DCR_ 1006277 Urb. Militiae, 1271 Samaria, Pow:85, Count: 1(l 0/L 1/S 0) will garrison capital
10:31:15 AM  (Reporting)  _DCR_ 1003106 Jewish rebellio, 1271 Samaria, Pow:1056, Count: 8(l 1/L 6/S 1) will garrison capital
10:31:15 AM  (Reporting)  _DCR_ 1006800 Urb. Militiae, 1271 Samaria, Pow:85, Count: 1(l 0/L 1/S 0) will garrison capital
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  _SPG_ Large Force Segment 1006801 Jewish Force, 1268 Batanea, Pow:405, Count: 4(l 0/L 4/S 0) created
10:31:15 AM  (Reporting)  Ended SplitGroups 73 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  Ended Damaged Units 1 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 7 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 7 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 7 ms
10:31:15 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:31:15 AM  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1005984 Eleazar Ben Simon selected
10:31:15 AM  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
10:31:15 AM  (Reporting)  _CLD_ Find Phase, Theater-wide, 1005984 Eleazar Ben Simon 1276 Perea toward 1006801 Jewish Force 1268 Batanea Affinity 416 Relocating
10:31:15 AM  (Reporting)  Ended Check Leaders 389 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ Gischala manus recruiting 1006567 1. Jewish Force in Batanea
10:31:15 AM  (Reporting)  _MSG_ gathered 657 cbt pts, needing: 5567
10:31:15 AM  (Reporting)  _MSG_ 1004562 Gischala manus abort its operation against 1000820 Palestina exercitus not enough forces gathered
10:31:15 AM  (Reporting)  _MSG_ Gischala manus recruiting 1006567 1. Jewish Force in Batanea
10:31:15 AM  (Reporting)  _MSG_ gathered 657 cbt pts, needing: 657
10:31:15 AM  (Reporting)  Agenda: Intercept (Master), Value: 65844, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  _MSG_ - MASTER 1004562 Gischala manus, 1268 Batanea, Pow:535, Count: 8(l 1/L 5/S 2) will target (enemy) 1000699 Palmyrene manus Pow.: 535 vs. 177 mustered 1 other groups
10:31:15 AM  (Reporting)  _MSG_ - SLAVE 1006567 1. Jewish Force, 1268 Batanea, Pow:122, Count: 1(l 0/L 1/S 0) in region Batanea will target & merge (master) Gischala manus
10:31:15 AM  (Reporting)  Agenda: Merge (slave), Value: 186000, Region: 1268 Batanea
10:31:15 AM  (Reporting)  _MSG_ gathered 532 cbt pts, needing: 188
10:31:15 AM  (Reporting)  Agenda: Intercept (Master), Value: 32724, Region: 1268 Batanea
10:31:15 AM  (Reporting)  _MSG_ - MASTER 1006009 Adiabene exercitus, 1251 Zenobia, Pow:532, Count: 12(l 2/L 9/S 1) will target (enemy) 1006350 3. Vespasian Force Pow.: 532 vs. 101 mustered 0 other groups
10:31:15 AM  (Reporting)  Ended Make Superior Group 155 ms
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 11 Nb of CPs of Regular/Militia/Cavalry/Artillery: 64
10:31:15 AM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Oriens
10:31:15 AM  (Reporting)  _BDA_ 1  regions have been selected as candidates for depot buidling
10:31:15 AM  (Reporting)  Ended Build Depots Assets 2 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  CheckForLandResupply 1. Jewish Force will resupply, in region 1251 Zenobia
10:31:15 AM  (Reporting)  CheckForLandResupply Ben Simon manus will resupply, in region 1271 Samaria
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 7 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  Ended KeepPosition 0 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 1 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  Ended SplitGroups 1 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  _CBG_ 1006186 Pedites I, 1251 Zenobia, Pow:21, Count: 1(l 0/L 1/S 0) Will wait for help
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 2 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  _DDU_ Jewish Force created in region Zenobia with 2 unit(s), Health: 21 %
10:31:15 AM  (Reporting)  _DDU_ Adiabene exercitus 1006009 has now 10 units, Health: 67 %
10:31:15 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1006802 Jewish Force in region Zenobia will recover in region Zenobia % Health 21 % Cohesion 56
10:31:15 AM  (Reporting)  _DDU_, Standard Recover segment: Group 1006186 Pedites I in region Zenobia will recover in region Zenobia % Health 32 % Cohesion 100
10:31:15 AM  (Reporting)  Ended Damaged Units 108 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 16 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 16 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 16 ms
10:31:15 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:31:15 AM  (Reporting)  Ended Check Leaders 0 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  Ended Make Superior Group 115 ms
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 35
10:31:15 AM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Mesopotamia
10:31:15 AM  (Reporting)  _BDA_ 2  regions have been selected as candidates for depot buidling
10:31:15 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  CheckForLandResupply Iud. Equites III will resupply, in region 1251 Zenobia
10:31:15 AM  (Reporting)  CheckForLandResupply Pedites I will resupply, in region 1251 Zenobia
10:31:15 AM  (Reporting)  CheckForLandResupply Adiabene exercitus will resupply, in region 1251 Zenobia
10:31:15 AM  (Reporting)  CheckForLandResupply Jewish Force will resupply, in region 1251 Zenobia
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 2 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  1006185 Iud. Equites III, 1249 Palmyrene, Pow:16, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 8308, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  1006186 Pedites I, 1251 Zenobia, Pow:21, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 8000, Region: 1251 Zenobia
10:31:15 AM  (Reporting)  1006009 Adiabene exercitus, 1251 Zenobia, Pow:501, Count: 10(l 1/L 8/S 1) Agenda: Keep Position, Value: 8500, Region: 1251 Zenobia
10:31:15 AM  (Reporting)  Ended KeepPosition 2 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 10 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 5688 AllOppPowLand: 17071 AllOwnPowNav: 0 AllOppPowNav 7364
10:31:15 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 132 Theater_Oriens Owned armies (extended): 22 Enemy armies: 60 Land Ratio: 2.71 Land Core Ratio: 2.65  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006276 Ierosolyma Recept. (Pow.0)
10:31:15 AM  (Reporting)  1006800 Urb. Militiae (Pow.85)
10:31:15 AM  (Reporting)  1006277 Urb. Militiae (Pow.85)
10:31:15 AM  (Reporting)  1003106 Jewish rebellio (Pow.1056)
10:31:15 AM  (Reporting)  1006567 Samaria III (Pow.122)
10:31:15 AM  (Reporting)  1004562 Gischala manus (Pow.535)
10:31:15 AM  (Reporting)  1006801 Ben Simon manus (Pow.583)
10:31:15 AM  (Reporting)  1006185 Iud. Equites III (Pow.16)
10:31:15 AM  (Reporting)  1006186 Pedites I (Pow.21)
10:31:15 AM  (Reporting)  1006802 Kenedeos manus (Pow.31)
10:31:15 AM  (Reporting)  1006009 Adiabene exercitus (Pow.501)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Secondary Region 1271 Samaria Pick 100 has enough garrison (Value: 1311) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1006567 Samaria III, 1268 Batanea, Pow:122, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 92 SelfVal 92 AINeed 87
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 5980, Region: 1251 Zenobia
10:31:15 AM  (Reporting)  Region 1276 Perea Pick 36 SelfVal 4531 Need 3406  no group candidate found
10:31:15 AM  (Reporting)  CheckRegionForOperation 1006801 Ben Simon manus, 1268 Batanea, Pow:583, Count: 5(l 1/L 4/S 0) Fitness 62 PickVal 9 SelfVal 9 AINeed 608
10:31:15 AM  (Reporting)  Agenda: Attack, Value: 558, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  CheckRegionForOperation 1006009 Adiabene exercitus, 1251 Zenobia, Pow:501, Count: 10(l 1/L 8/S 1) Fitness 74 PickVal 5 SelfVal 5 AINeed 338
10:31:15 AM  (Reporting)  Agenda: Attack, Value: 370, Region: 1142 Tarsus
10:31:15 AM  (Reporting)  CheckRegionForOperation 1006801 Ben Simon manus, 1268 Batanea, Pow:583, Count: 5(l 1/L 4/S 0) Fitness 66 PickVal 3 SelfVal 3 AINeed 338
10:31:15 AM  (Reporting)  Agenda: Attack, Value: 198, Region: 1294 Pelusium
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 134 Theater_Mesopotamia Owned armies (extended): 11 Enemy armies: 37 Land Ratio: 1.47 Land Core Ratio: 0.81  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006567 Samaria III (Pow.122)
10:31:15 AM  (Reporting)  1004562 Gischala manus (Pow.535)
10:31:15 AM  (Reporting)  1006801 Ben Simon manus (Pow.583)
10:31:15 AM  (Reporting)  1006185 Iud. Equites III (Pow.16)
10:31:15 AM  (Reporting)  1006186 Pedites I (Pow.21)
10:31:15 AM  (Reporting)  1006802 Kenedeos manus (Pow.31)
10:31:15 AM  (Reporting)  1006009 Adiabene exercitus (Pow.501)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Secondary Region 1251 Zenobia Pick 92 has enough garrison (Value: 543) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1006801 Ben Simon manus, 1268 Batanea, Pow:583, Count: 5(l 1/L 4/S 0) Fitness 57 PickVal 9 SelfVal 9 AINeed 608
10:31:15 AM  (Reporting)  Agenda: Attack, Value: 513, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  CheckRegionForOperation 1006009 Adiabene exercitus, 1251 Zenobia, Pow:501, Count: 10(l 1/L 8/S 1) Fitness 74 PickVal 2 SelfVal 3 AINeed 366
10:31:15 AM  (Reporting)  Agenda: Attack, Value: 222, Region: 1248 Corsote
10:31:15 AM  (Reporting)  CheckRegionForOperation 1006009 Adiabene exercitus, 1251 Zenobia, Pow:501, Count: 10(l 1/L 8/S 1) Fitness 63 PickVal 3 SelfVal 3 AINeed 338
10:31:15 AM  (Reporting)  Agenda: Attack, Value: 189, Region: 1148 Melitene
10:31:15 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 115 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 132 Oriens Magnus
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 134 Parthia & Media
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:31:15 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:31:15 AM  (Reporting)  Ended Collect Leaders 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  ############ Starting ApplyAgenda:  Judea  ############
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Oriens (Ext:2.71 - Core:2.65 - Nav:0.20) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 1271 Samaria in theater 132 Oriens Magnus
10:31:15 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:31:15 AM  (Reporting)  End of AI Gather Units
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006801 Ben Simon manus, 1268 Batanea, Pow:583, Count: 5(l 1/L 4/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1271 Samaria
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Attack, Value: 558, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Attack, Value: 198, Region: 1294 Pelusium
10:31:15 AM  (Reporting)  Agenda  4  : Agenda: Attack, Value: 513, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1271 Samaria
10:31:15 AM  (Reporting)  1006801-Ben Simon manus Power:583 Health:88% Batanea>Samaria Mission:Resupply Fitness:100% Need:652 Threat:1454 GoalValue: 100000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1004562 Gischala manus, 1268 Batanea, Pow:535, Count: 8(l 1/L 5/S 2)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 65844, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Intercept (Master), Value: 65844, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  1004562-Gischala manus Power:535 Health:100% Batanea>Palmyrene Mission:Intercept (Master) Auxilia II (Ori) Fitness:93% Need:608 Threat:450 GoalValue: 65844
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1006567 Samaria III, 1268 Batanea, Pow:122, Count: 1(l 0/L 1/S 0) Keeping only Merge tw Master goal.
10:31:15 AM  (Reporting)  List of Agendas for 1006567 Samaria III, 1268 Batanea, Pow:122, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 186000, Region: 1268 Batanea
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 186000, Region: 1268 Batanea
10:31:15 AM  (Reporting)  1006567 Samaria III Batanea has been merged in  1004562 Gischala manus
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1003106-Jewish rebellio Power:1056 Health:90% Samaria>Samaria Mission:Garrison Fitness:100% Need:652 Threat:1454 GoalValue: 100000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1006277-Urb. Militiae Power:85 Health:100% Samaria>Samaria Mission:Garrison Fitness:100% Need:652 Threat:1454 GoalValue: 100000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1006800-Urb. Militiae Power:85 Health:100% Samaria>Samaria Mission:Garrison Fitness:100% Need:652 Threat:1454 GoalValue: 100000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1006276 Ierosolyma Recept. is doing nothing in Samaria  Power: 0  HealthPerc: 100
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:1.47 - Core:0.81 - Nav:0.20) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 1251 Zenobia in theater 134 Parthia & Media
10:31:15 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:31:15 AM  (Reporting)  End of AI Gather Units
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006009 Adiabene exercitus, 1251 Zenobia, Pow:501, Count: 10(l 1/L 8/S 1)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Intercept (Master), Value: 32724, Region: 1268 Batanea
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1251 Zenobia
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Keep Position, Value: 8500, Region: 1251 Zenobia
10:31:15 AM  (Reporting)  Agenda  4  : Agenda: Attack, Value: 370, Region: 1142 Tarsus
10:31:15 AM  (Reporting)  Agenda  5  : Agenda: Attack, Value: 222, Region: 1248 Corsote
10:31:15 AM  (Reporting)  Agenda  6  : Agenda: Attack, Value: 189, Region: 1148 Melitene
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Intercept (Master), Value: 32724, Region: 1268 Batanea
10:31:15 AM  (Reporting)  1006009-Adiabene exercitus Power:501 Health:67% Zenobia>Batanea Mission:Intercept (Master) 1.Urb. Praesidium Damascus Fitness:81% Need:397 Threat:250 GoalValue: 32724
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006802 Kenedeos manus, 1251 Zenobia, Pow:31, Count: 2(l 1/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 3950, Region: 1251 Zenobia
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Resupply, Value: 100000, Region: 1251 Zenobia
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1251 Zenobia
10:31:15 AM  (Reporting)  1006802-Kenedeos manus Power:31 Health:21% Zenobia>Zenobia Mission:Resupply Fitness:100% Need:87 Threat:80 GoalValue: 100000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006186 Pedites I, 1251 Zenobia, Pow:21, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Wait for help, Value: 4600, Region: 1251 Zenobia
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Recover, Value: 3400, Region: 1251 Zenobia
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Resupply, Value: 100000, Region: 1251 Zenobia
10:31:15 AM  (Reporting)  Agenda  4  : Agenda: Keep Position, Value: 8000, Region: 1251 Zenobia
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1251 Zenobia
10:31:15 AM  (Reporting)  1006186-Pedites I Power:21 Health:32% Zenobia>Zenobia Mission:Resupply Fitness:100% Need:87 Threat:80 GoalValue: 100000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006185 Iud. Equites III, 1249 Palmyrene, Pow:16, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 1251 Zenobia
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 8308, Region: 1249 Palmyrene
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 1251 Zenobia
10:31:15 AM  (Reporting)  1006185-Iud. Equites III Power:16 Health:36% Palmyrene>Zenobia Mission:Resupply Fitness:100% Need:87 Threat:80 GoalValue: 100000
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:31:15 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:31:15 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:31:15 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  ApplyAgenda AutoMerge
10:31:15 AM  (Reporting)  1006800 Urb. Militiae will be merged into 1003106 Jewish rebellio in region Samaria
10:31:15 AM  (Reporting)  AI Process done in  3987 ms
10:31:15 AM  (Reporting)  Processing  1000007 Pirates
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Starting Process on Pirates AILevel 2 Kind: 0 Dormant NO Turn: 16 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:31:15 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:31:15 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:31:15 AM  (Reporting)  0 unit there, but still added, as 117 Britannica Insulae is adjacent to 140 Cold Seas
10:31:15 AM  (Reporting)  0 unit there, but still added, as 118 Hispania Peninsula is adjacent to 140 Cold Seas
10:31:15 AM  (Reporting)  0 unit there, but still added, as 119 Gallia is adjacent to 140 Cold Seas
10:31:15 AM  (Reporting)  0 unit there, but still added, as 122 Germania is adjacent to 140 Cold Seas
10:31:15 AM  (Reporting)  0 unit there, but still added, as 130 Thracia & Propontis is adjacent to 131 Asia Minor & Anatolia
10:31:15 AM  (Reporting)  0 unit there, but still added, as 132 Oriens Magnus is adjacent to 131 Asia Minor & Anatolia
10:31:15 AM  (Reporting)  0 unit there, but still added, as 133 Caucasus is adjacent to 131 Asia Minor & Anatolia
10:31:15 AM  (Reporting)  0 unit there, but still added, as 134 Parthia & Media is adjacent to 131 Asia Minor & Anatolia
10:31:15 AM  (Reporting)  0 unit there, but still added, as 136 Scythia Magna is adjacent to 140 Cold Seas
10:31:15 AM  (Reporting)  0 unit there, but still added, as 137 Africa Magna is adjacent to 140 Cold Seas
10:31:15 AM  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 131 Asia Minor & Anatolia
10:31:15 AM  (Reporting)  Theater: 117 Theater_Britannia AggroCoeff from script: 95 OwnPow Land: 73 OppPow Land: 3700 OwnPow Nav : 39 OppPow Nav : 0
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 91 > 132
10:31:15 AM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 85 OwnPow Land: 0 OppPow Land: 1130 OwnPow Nav : 0 OppPow Nav : 82
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 283
10:31:15 AM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 95 OwnPow Land: 0 OppPow Land: 10206 OwnPow Nav : 0 OppPow Nav : 644
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 412
10:31:15 AM  (Reporting)  Theater: 122 Theater_Germania AggroCoeff from script: 95 OwnPow Land: 0 OppPow Land: 3925 OwnPow Nav : 0 OppPow Nav : 66
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 218 > 74
10:31:15 AM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 85 OwnPow Land: 0 OppPow Land: 600 OwnPow Nav : 0 OppPow Nav : 4168
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 52
10:31:15 AM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 75 OwnPow Land: 132 OppPow Land: 2272 OwnPow Nav : 0 OppPow Nav : 2125
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 326
10:31:15 AM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 85 OwnPow Land: 0 OppPow Land: 9775 OwnPow Nav : 0 OppPow Nav : 25
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 96
10:31:15 AM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 95 OwnPow Land: 66 OppPow Land: 90 OwnPow Nav : 0 OppPow Nav : 0
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.59 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 84
10:31:15 AM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 85 OwnPow Land: 0 OppPow Land: 1660 OwnPow Nav : 0 OppPow Nav : 50
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 182
10:31:15 AM  (Reporting)  Theater: 136 Theater_Scythia AggroCoeff from script: 99 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 608 > 40
10:31:15 AM  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 75 OwnPow Land: 0 OppPow Land: 3496 OwnPow Nav : 0 OppPow Nav : 112
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 169
10:31:15 AM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 95 OwnPow Land: 146 OppPow Land: 2639 OwnPow Nav : 78 OppPow Nav : 342
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 250 > 644
10:31:15 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 95 OwnPow Land: 66 OppPow Land: 6494 OwnPow Nav : 0 OppPow Nav : 2968
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 740
10:31:15 AM  (Reporting)  _FIT_ Ended AIInitTheaters 1304 ms
10:31:15 AM  (Reporting)  Resources Levels Pirates EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:31:15 AM  (Reporting)  Money Availability Plentiful Stock 469 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Morale Availability High Stock 109 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 2500
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 1500
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 1400
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 1400
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 1100
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 1000
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 800
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Britannia Ordered Value: 400
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 200
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Scythia Ordered Value: 100
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Germania Ordered Value: 100
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 132 Overall power (enemies): 2272 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  407
10:31:15 AM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 2125 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 10206 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  475
10:31:15 AM  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 644 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 1660 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  22
10:31:15 AM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 50 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 0 Overall power (enemies): 9775 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  170
10:31:15 AM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 25 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 3496 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  205
10:31:15 AM  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 112 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 1130 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  283
10:31:15 AM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 66 Overall power (enemies): 90 Ratio: 0.59
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1
10:31:15 AM  (Reporting)  Making Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 117 Theater_Britannia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Britannia Overall power(self): 73 Overall power (enemies): 3700 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  98
10:31:15 AM  (Reporting)  Making Naval Values Map: 117 Britannica Insulae LAND Overall power(self): 39 Overall power (enemies): 0 Nav Ratio: 5.00
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 600 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  58
10:31:15 AM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 4168 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:31:15 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2968 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
10:31:15 AM  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 78 Overall power (enemies): 342 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 136 Theater_Scythia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Scythia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  6
10:31:15 AM  (Reporting)  Making Naval Values Map: 136 Scythia Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 122 Theater_Germania (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Germania Overall power(self): 0 Overall power (enemies): 3925 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  20
10:31:15 AM  (Reporting)  Making Naval Values Map: 122 Germania LAND Overall power(self): 0 Overall power (enemies): 66 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 2125 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 644 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 50 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 25 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 112 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 117 Britannica Insulae LAND Overall power(self): 39 Overall power (enemies): 0 Nav Ratio: 5.00
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 4168 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2968 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 78 Overall power (enemies): 342 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 136 Scythia Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 122 Germania LAND Overall power(self): 0 Overall power (enemies): 66 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Land Theaters Special Regions ***
10:31:15 AM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1128 Rizhus Max pick: Rizhus Max need: Issus Max Val: Rizhus Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 119 Theater_Gallia HQReg: 0 Vennicnii Max pick: Tegua Max need: Tegua Max Val: Tegua Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 1128 Rizhus Max pick: Palmyrene Max need: Palmyrene Max Val: Palmyrene Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1128 Rizhus Max pick: Issus Max need: Issus Max Val: Issus Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 137 Theater_Africa HQReg: 0 Vennicnii Max pick: Carthage Max need: Tingis Max Val: Carthage Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 118 Theater_Hispania HQReg: 0 Vennicnii Max pick: Carthago Nova Max need: Laccobriga Max Val: Carthago Nova Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1128 Rizhus Max pick: Phasis Max need: Carana Max Val: Rizhus Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 117 Theater_Britannia HQReg: 0 Vennicnii Max pick: Eboracum Max need: Londinium Max Val: Eboracum Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1128 Rizhus Max pick: Byzantium Max need: Odomantike Max Val: Byzantium Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 136 Theater_Scythia HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Eupatoria Max Val: Eupatoria Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 122 Theater_Germania HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Fectio Max Val: Colonia Agrippa Naval Gathering: <None>
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Ended InitAndDumpData Pirates 1524 ms
10:31:15 AM  (Reporting)  *** Faction-wide algorithms ***
10:31:15 AM  (Reporting)  Ended BuildReplacements 1 ms
10:31:15 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:31:15 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:31:15 AM  (Reporting)  Steel Level 6 Amount 0
10:31:15 AM  (Reporting)  Money Level 6 Amount 469
10:31:15 AM  (Reporting)  Conscripts Level 6 Amount 0
10:31:15 AM  (Reporting)  _BNU_ Emergency build ON
10:31:15 AM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
10:31:15 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:31:15 AM  (Reporting)  Ended ManageFleetsComposition 286 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:31:15 AM  (Reporting)  Ended CallFleet 0 ms
10:31:15 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:31:15 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:31:15 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:31:15 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:31:15 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:31:15 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:31:15 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 2 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  Ended SplitGroups 3 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  Ended Damaged Units 0 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 19 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 19 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 19 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 131 Asia Minor & Anatolia
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
10:31:15 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 2 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  1005256 Camares II, 1128 Rizhus, Pow:66, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 6322, Region: 1128 Rizhus
10:31:15 AM  (Reporting)  Ended KeepPosition 0 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 4 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  Ended Make Superior Group 2 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 117 Theater_Britannia ***
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 117 Britannica Insulae
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 136 Theater_Scythia ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 122 Theater_Germania ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 117 Theater_Britannia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 136 Theater_Scythia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 122 Theater_Germania ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 483 AllOppPowLand: 45987 AllOwnPowNav: 117 AllOppPowNav 10582
10:31:15 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 131 Theater_Asia_Minor Owned armies (extended): 2 Enemy armies: 70 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1005256 Camares II (Pow.66)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005256 Camares II, 1128 Rizhus, Pow:66, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 58 SelfVal 58 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 3016, Region: 1128 Rizhus
10:31:15 AM  (Reporting)  Region 2849 Delos Pick 9 SelfVal 9 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 1057 Mytilene Pick 2 SelfVal 2 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 1153 Issus Pick 14 SelfVal 14 Need 1826  no group candidate found
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 133 Theater_Caucasus Owned armies (extended): 1 Enemy armies: 24 Land Ratio: 0.59 Land Core Ratio: 0.20  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1005256 Camares II (Pow.66)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Region 1937 Phasis Pick 2 SelfVal 2 Need 57  no group candidate found
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005256 Camares II, 1128 Rizhus, Pow:66, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 58 SelfVal 58 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 3016, Region: 1128 Rizhus
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 117 Theater_Britannia Owned armies (extended): 0 Enemy armies: 24 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Region 51 Eboracum Pick 7 SelfVal 7 Need 362  no group candidate found
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 1 Enemy armies: 88 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1005256 Camares II (Pow.66)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Region 250 Massalia Pick 10 SelfVal 10 Need 343  no group candidate found
10:31:15 AM  (Reporting)  Region 2016 Utica Pick 3 SelfVal 3 Need 338  no group candidate found
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005256 Camares II, 1128 Rizhus, Pow:66, Count: 1(l 0/L 1/S 0) Fitness 52 PickVal 58 SelfVal 58 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 3016, Region: 1128 Rizhus
10:31:15 AM  (Reporting)  Region 129 Gades Pick 3 SelfVal 3 Need 338  no group candidate found
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 140 Theater_Cold_Seas Owned armies (extended): 0 Enemy armies: 22 Land Ratio: 0.20 Land Core Ratio: 5.00  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Region 203 Burdigala Pick 6 SelfVal 6 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 469 ms
10:31:15 AM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 140 Cold Seas
10:31:15 AM  (Reporting)  Disembark: Pirate Force created in region Ocelum Promunturium
10:31:15 AM  (Reporting)  _PFD_ Prepare for Disembark 1006803 Lantruculli Frisii, 2294 Ocelum Promunturium, Pow:69, Count: 1(l 0/L 1/S 0) will land in 57 Lindum from 1006781 Frisia piratii
10:31:15 AM  (Reporting)  Agenda: Landing, Value: 200, Region: 57 Lindum
10:31:15 AM  (Reporting)  Ended AssignFleetsOperations 10 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 131 Asia Minor & Anatolia
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:31:15 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:31:15 AM  (Reporting)  Ended Collect Leaders 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  ############ Starting ApplyAgenda:  Pirates  ############
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 1128 Rizhus in theater 131 Asia Minor & Anatolia
10:31:15 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:31:15 AM  (Reporting)  End of AI Gather Units
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1005256 Camares II, 1128 Rizhus, Pow:66, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 6322, Region: 1128 Rizhus
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 3016, Region: 1128 Rizhus
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 3016, Region: 1128 Rizhus
10:31:15 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 3016, Region: 1128 Rizhus
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 6322, Region: 1128 Rizhus
10:31:15 AM  (Reporting)  1005256-Camares II Power:66 Health:100% Rizhus>Rizhus Mission:Keep Position Fitness:45% Need:60 Threat:29 GoalValue: 6322
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.59 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Britannia (Ext:0.20 - Core:0.20 - Nav:5.00) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1006781 Frisia piratii is doing nothing in Ocelum Promunturium  Power: 39  HealthPerc: 100
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:5.00 - Nav:0.20) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1006803 Lantruculli Frisii, 2294 Ocelum Promunturium, Pow:69, Count: 1(l 0/L 1/S 0) Keeping only Disembark goal.
10:31:15 AM  (Reporting)  List of Agendas for 1006803 Lantruculli Frisii, 2294 Ocelum Promunturium, Pow:69, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Landing, Value: 200, Region: 57 Lindum
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Landing, Value: 200, Region: 57 Lindum
10:31:15 AM  (Reporting)  1006803-Lantruculli Frisii Power:69 Health:100% Ocelum Promunturium>Lindum Mission:Landing Fitness:100% Need:0 Threat:42 GoalValue: 200
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Scythia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Germania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:31:15 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:31:15 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:31:15 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  ApplyAgenda AutoMerge
10:31:15 AM  (Reporting)  AI Process done in  3849 ms
10:31:15 AM  (Reporting)  Processing  1000008 Slaves
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 16 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:31:15 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:31:15 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:31:15 AM  (Reporting)  0 unit there, but still added, as 118 Hispania Peninsula is adjacent to 137 Africa Magna
10:31:15 AM  (Reporting)  0 unit there, but still added, as 130 Thracia & Propontis is adjacent to 131 Asia Minor & Anatolia
10:31:15 AM  (Reporting)  0 unit there, but still added, as 132 Oriens Magnus is adjacent to 131 Asia Minor & Anatolia
10:31:15 AM  (Reporting)  0 unit there, but still added, as 133 Caucasus is adjacent to 131 Asia Minor & Anatolia
10:31:15 AM  (Reporting)  0 unit there, but still added, as 135 Aegyptus & Nilus is adjacent to 137 Africa Magna
10:31:15 AM  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 137 Africa Magna
10:31:15 AM  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 131 Asia Minor & Anatolia
10:31:15 AM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 85 OwnPow Land: 0 OppPow Land: 1130 OwnPow Nav : 0 OppPow Nav : 82
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 283
10:31:15 AM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 85 OwnPow Land: 0 OppPow Land: 600 OwnPow Nav : 0 OppPow Nav : 4168
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 52
10:31:15 AM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 75 OwnPow Land: 40 OppPow Land: 2272 OwnPow Nav : 0 OppPow Nav : 2125
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 326
10:31:15 AM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 85 OwnPow Land: 17 OppPow Land: 9775 OwnPow Nav : 0 OppPow Nav : 25
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 96
10:31:15 AM  (Reporting)  Theater: 133 Theater_Caucasus AggroCoeff from script: 95 OwnPow Land: 0 OppPow Land: 90 OwnPow Nav : 0 OppPow Nav : 0
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 59 > 84
10:31:15 AM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 85 OwnPow Land: 34 OppPow Land: 2722 OwnPow Nav : 0 OppPow Nav : 50
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 206
10:31:15 AM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 75 OwnPow Land: 0 OppPow Land: 972 OwnPow Nav : 0 OppPow Nav : 1524
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 86
10:31:15 AM  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 75 OwnPow Land: 66 OppPow Land: 3554 OwnPow Nav : 0 OppPow Nav : 112
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 204
10:31:15 AM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 95 OwnPow Land: 0 OppPow Land: 698 OwnPow Nav : 0 OppPow Nav : 256
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 568
10:31:15 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 95 OwnPow Land: 53 OppPow Land: 6494 OwnPow Nav : 0 OppPow Nav : 2968
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 740
10:31:15 AM  (Reporting)  _FIT_ Ended AIInitTheaters 904 ms
10:31:15 AM  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:31:15 AM  (Reporting)  Money Availability Plentiful Stock 481 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Morale Availability High Stock 108 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 2300
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 1400
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 1400
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 1100
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 1000
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 500
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 400
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Caucasus Ordered Value: 300
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 40 Overall power (enemies): 2272 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  385
10:31:15 AM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 2125 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 34 Overall power (enemies): 2722 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  27
10:31:15 AM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 50 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 17 Overall power (enemies): 9775 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  168
10:31:15 AM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 25 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 66 Overall power (enemies): 3554 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  199
10:31:15 AM  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 112 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 1130 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  283
10:31:15 AM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 972 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  117
10:31:15 AM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1524 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 600 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  73
10:31:15 AM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 4168 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 133 Theater_Caucasus (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Caucasus Overall power(self): 0 Overall power (enemies): 90 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5
10:31:15 AM  (Reporting)  Making Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:31:15 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2968 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
10:31:15 AM  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 256 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 2125 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 50 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 25 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 112 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1524 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 4168 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 133 Caucasus LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2968 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 256 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Land Theaters Special Regions ***
10:31:15 AM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 0 Vennicnii Max pick: Trapezus Max need: Issus Max Val: Trapezus Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 0 Vennicnii Max pick: Palmyrene Max need: Palmyrene Max Val: Batanea Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 132 Theater_Oriens HQReg: 0 Vennicnii Max pick: Issus Max need: Issus Max Val: Issus Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 137 Theater_Africa HQReg: 0 Vennicnii Max pick: Carthage Max need: Tingis Max Val: Carthage Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 118 Theater_Hispania HQReg: 0 Vennicnii Max pick: Carthago Nova Max need: Laccobriga Max Val: Carthago Nova Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 0 Vennicnii Max pick: Alexandria Max need: Casium Max Val: Alexandria Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 130 Theater_Thracia HQReg: 0 Vennicnii Max pick: Byzantium Max need: Odomantike Max Val: Byzantium Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 133 Theater_Caucasus HQReg: 1128 Rizhus Max pick: Phasis Max need: Phasicus Mons Max Val: Rizhus Naval Gathering: <None>
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Ended InitAndDumpData Slaves 1094 ms
10:31:15 AM  (Reporting)  *** Faction-wide algorithms ***
10:31:15 AM  (Reporting)  Ended BuildReplacements 1 ms
10:31:15 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:31:15 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:31:15 AM  (Reporting)  Steel Level 6 Amount 0
10:31:15 AM  (Reporting)  Money Level 6 Amount 481
10:31:15 AM  (Reporting)  Conscripts Level 6 Amount 0
10:31:15 AM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
10:31:15 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:31:15 AM  (Reporting)  Ended ManageFleetsComposition 162 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:31:15 AM  (Reporting)  Ended CallFleet 0 ms
10:31:15 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:31:15 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:31:15 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:31:15 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:31:15 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:31:15 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:31:15 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 279 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  Ended SplitGroups 279 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  Ended Damaged Units 0 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 19 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 19 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 19 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 131 Asia Minor & Anatolia
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
10:31:15 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 2 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  1006129 Lantri, 1110 Amisus, Pow:20, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1552, Region: 1110 Amisus
10:31:15 AM  (Reporting)  Ended KeepPosition 0 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 5 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  Ended SplitGroups 0 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  Ended Damaged Units 0 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 14 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 14 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 14 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 134 Parthia & Media
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
10:31:15 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 2 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  1006189 Plebis, 1251 Zenobia, Pow:17, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1230, Region: 1251 Zenobia
10:31:15 AM  (Reporting)  Ended KeepPosition 0 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 5 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 132 Oriens Magnus
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  Ended SplitGroups 0 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  Ended Damaged Units 0 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 18 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 18 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 18 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 137 Africa Magna
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
10:31:15 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 2 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  1006304 Plebis, 1985 Rusaddir, Pow:33, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 920, Region: 1985 Rusaddir
10:31:15 AM  (Reporting)  Ended KeepPosition 0 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 4 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 133 Theater_Caucasus ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 133 Theater_Caucasus ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 210 AllOppPowLand: 28307 AllOwnPowNav: 0 AllOppPowNav 11310
10:31:15 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 131 Theater_Asia_Minor Owned armies (extended): 2 Enemy armies: 70 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006129 Lantri (Pow.20)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Region 1064 Colophon Pick 8 SelfVal 8 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 1073 Lycia Pick 2 SelfVal 2 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 1125 Trapezus Pick 20 SelfVal 20 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 1128 Rizhus Pick 11 SelfVal 11 Need 338  no group candidate found
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 134 Theater_Mesopotamia Owned armies (extended): 2 Enemy armies: 83 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006189 Plebis (Pow.17)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Region 1249 Palmyrene Pick 5 SelfVal 5 Need 679  no group candidate found
10:31:15 AM  (Reporting)  Region 1268 Batanea Pick 7 SelfVal 7 Need 572  no group candidate found
10:31:15 AM  (Reporting)  Region 1148 Melitene Pick 3 SelfVal 3 Need 338  no group candidate found
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 132 Theater_Oriens Owned armies (extended): 1 Enemy armies: 72 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006189 Plebis (Pow.17)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Region 1266 Galilea Pick 7 SelfVal 7 Need 386  no group candidate found
10:31:15 AM  (Reporting)  Region 1153 Issus Pick 14 SelfVal 14 Need 1826  no group candidate found
10:31:15 AM  (Reporting)  Region 1271 Samaria Pick 9 SelfVal 9 Need 1045  no group candidate found
10:31:15 AM  (Reporting)  Region 1155 Zeugma Pick 2 SelfVal 2 Need 338  no group candidate found
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 137 Theater_Africa Owned armies (extended): 2 Enemy armies: 43 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006304 Plebis (Pow.33)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Region 2017 Carthage Pick 11 SelfVal 11 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 2000 Iol Pick 6 SelfVal 6 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 2012 Hippo Regius Pick 2 SelfVal 2 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 1979 Tingis Pick 6 SelfVal 6 Need 338  no group candidate found
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 2 Enemy armies: 88 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006304 Plebis (Pow.33)
10:31:15 AM  (Reporting)  1006129 Lantri (Pow.20)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Region 1266 Galilea Pick 7 SelfVal 7 Need 386  no group candidate found
10:31:15 AM  (Reporting)  Region 1020 Byzantium Pick 14 SelfVal 14 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 1128 Rizhus Pick 11 SelfVal 11 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 1125 Trapezus Pick 20 SelfVal 20 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 1305 Alexandria Pick 14 SelfVal 14 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 2016 Utica Pick 3 SelfVal 3 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 2056 Rhodos Pick 6 SelfVal 6 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 222 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 131 Asia Minor & Anatolia
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 134 Parthia & Media
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 137 Africa Magna
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:31:15 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:31:15 AM  (Reporting)  Ended Collect Leaders 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  ############ Starting ApplyAgenda:  Slaves  ############
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 0 Vennicnii in theater 131 Asia Minor & Anatolia
10:31:15 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:31:15 AM  (Reporting)  End of AI Gather Units
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006129 Lantri, 1110 Amisus, Pow:20, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1552, Region: 1110 Amisus
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1552, Region: 1110 Amisus
10:31:15 AM  (Reporting)  1006129-Lantri Power:20 Health:53% Amisus>Amisus Mission:Keep Position Fitness:23% Need:49 Threat:36 GoalValue: 1552
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 0 Vennicnii in theater 134 Parthia & Media
10:31:15 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:31:15 AM  (Reporting)  End of AI Gather Units
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006189 Plebis, 1251 Zenobia, Pow:17, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1230, Region: 1251 Zenobia
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1230, Region: 1251 Zenobia
10:31:15 AM  (Reporting)  1006189-Plebis Power:17 Health:40% Zenobia>Zenobia Mission:Keep Position Fitness:20% Need:617 Threat:457 GoalValue: 1230
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 0 Vennicnii in theater 137 Africa Magna
10:31:15 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:31:15 AM  (Reporting)  End of AI Gather Units
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006304 Plebis, 1985 Rusaddir, Pow:33, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 920, Region: 1985 Rusaddir
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 920, Region: 1985 Rusaddir
10:31:15 AM  (Reporting)  1006304-Plebis Power:33 Health:75% Rusaddir>Rusaddir Mission:Keep Position Fitness:20% Need:104 Threat:77 GoalValue: 920
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Caucasus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:31:15 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:31:15 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:31:15 AM  (Reporting)  Ended PromoteLeaders 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  ApplyAgenda AutoMerge
10:31:15 AM  (Reporting)  AI Process done in  3067 ms
10:31:15 AM  (Reporting)  Processing  1000009 Barbarians
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 16 C:\Program Files (x86)\Steam\steamapps\common\Alea Jacta Est\AJE\Saves\4-YearFourEmperors680\4-YearFourEmperors68.hst ***
10:31:15 AM  (Reporting)  Entering InitAndDumpData (_IAD_)
10:31:15 AM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
10:31:15 AM  (Reporting)  0 unit there, but still added, as 118 Hispania Peninsula is adjacent to 119 Gallia
10:31:15 AM  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 119 Gallia
10:31:15 AM  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 119 Gallia
10:31:15 AM  (Reporting)  0 unit there, but still added, as 122 Germania is adjacent to 119 Gallia
10:31:15 AM  (Reporting)  0 unit there, but still added, as 123 Illyria is adjacent to 124 Moesia & Pannonia
10:31:15 AM  (Reporting)  0 unit there, but still added, as 126 Sarmatia is adjacent to 124 Moesia & Pannonia
10:31:15 AM  (Reporting)  0 unit there, but still added, as 129 Macedonia & Graecia is adjacent to 124 Moesia & Pannonia
10:31:15 AM  (Reporting)  0 unit there, but still added, as 130 Thracia & Propontis is adjacent to 124 Moesia & Pannonia
10:31:15 AM  (Reporting)  0 unit there, but still added, as 131 Asia Minor & Anatolia is adjacent to 132 Oriens Magnus
10:31:15 AM  (Reporting)  0 unit there, but still added, as 134 Parthia & Media is adjacent to 132 Oriens Magnus
10:31:15 AM  (Reporting)  0 unit there, but still added, as 135 Aegyptus & Nilus is adjacent to 132 Oriens Magnus
10:31:15 AM  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 117 Britannica Insulae
10:31:15 AM  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 119 Gallia
10:31:15 AM  (Reporting)  Theater: 117 Theater_Britannia AggroCoeff from script: 95 OwnPow Land: 1558 OppPow Land: 2199 OwnPow Nav : 0 OppPow Nav : 39
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.57 0.60 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 91 > 162
10:31:15 AM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 85 OwnPow Land: 0 OppPow Land: 1130 OwnPow Nav : 0 OppPow Nav : 82
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 283
10:31:15 AM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 95 OwnPow Land: 146 OppPow Land: 10319 OwnPow Nav : 0 OppPow Nav : 644
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 461
10:31:15 AM  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 75 OwnPow Land: 0 OppPow Land: 9200 OwnPow Nav : 0 OppPow Nav : 116
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 224
10:31:15 AM  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 99 OwnPow Land: 0 OppPow Land: 5662 OwnPow Nav : 0 OppPow Nav : 21
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 171
10:31:15 AM  (Reporting)  Theater: 122 Theater_Germania AggroCoeff from script: 95 OwnPow Land: 73 OppPow Land: 3852 OwnPow Nav : 0 OppPow Nav : 66
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 218 > 74
10:31:15 AM  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 95 OwnPow Land: 0 OppPow Land: 761 OwnPow Nav : 0 OppPow Nav : 0
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 76
10:31:15 AM  (Reporting)  Theater: 124 Theater_Moesia_Pannonia AggroCoeff from script: 95 OwnPow Land: 1024 OppPow Land: 4485 OwnPow Nav : 0 OppPow Nav : 162
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.21 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 64 > 196
10:31:15 AM  (Reporting)  Theater: 126 Theater_Sarmatia AggroCoeff from script: 99 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 73 > 15
10:31:15 AM  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 75 OwnPow Land: 0 OppPow Land: 804 OwnPow Nav : 0 OppPow Nav : 68
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 41 > 113
10:31:15 AM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 85 OwnPow Land: 439 OppPow Land: 161 OwnPow Nav : 0 OppPow Nav : 4168
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 1.97 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 52
10:31:15 AM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 75 OwnPow Land: 0 OppPow Land: 2384 OwnPow Nav : 0 OppPow Nav : 2096
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 274
10:31:15 AM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 85 OwnPow Land: 186 OppPow Land: 9736 OwnPow Nav : 0 OppPow Nav : 726
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 128
10:31:15 AM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 85 OwnPow Land: 0 OppPow Land: 1694 OwnPow Nav : 0 OppPow Nav : 50
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 182
10:31:15 AM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 75 OwnPow Land: 0 OppPow Land: 972 OwnPow Nav : 0 OppPow Nav : 1524
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 86
10:31:15 AM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 95 OwnPow Land: 444 OppPow Land: 392 OwnPow Nav : 0 OppPow Nav : 334
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.91 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 568
10:31:15 AM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 95 OwnPow Land: 23 OppPow Land: 6590 OwnPow Nav : 0 OppPow Nav : 2968
10:31:15 AM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 740
10:31:15 AM  (Reporting)  _FIT_ Ended AIInitTheaters 1451 ms
10:31:15 AM  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
10:31:15 AM  (Reporting)  Money Availability Plentiful Stock 498 Expected 50 Balance -3
10:31:15 AM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Victory Points Availability Very Low Stock 11 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Morale Availability Very High Stock 114 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 2500
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 1800
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 1500
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 1400
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 1400
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 1300
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Britannia Ordered Value: 1000
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Moesia_Pannonia Ordered Value: 900
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 800
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 600
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 500
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 406
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 300
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Sarmatia Ordered Value: 100
10:31:15 AM  (Reporting)  Theater Prevalences Theater_Germania Ordered Value: 100
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 9200 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  367
10:31:15 AM  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 116 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 2384 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  344
10:31:15 AM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 2096 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 146 Overall power (enemies): 10319 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  470
10:31:15 AM  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 644 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 1694 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  22
10:31:15 AM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 50 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 186 Overall power (enemies): 9736 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  373
10:31:15 AM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 726 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 1130 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  317
10:31:15 AM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 117 Theater_Britannia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Britannia Overall power(self): 1558 Overall power (enemies): 2199 Ratio: 0.57
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  197
10:31:15 AM  (Reporting)  Making Naval Values Map: 117 Britannica Insulae LAND Overall power(self): 0 Overall power (enemies): 39 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 124 Theater_Moesia_Pannonia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Moesia_Pannonia Overall power(self): 1024 Overall power (enemies): 4485 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1140
10:31:15 AM  (Reporting)  Making Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 0 Overall power (enemies): 162 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 804 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  148
10:31:15 AM  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 68 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 5662 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  167
10:31:15 AM  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 21 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 972 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  117
10:31:15 AM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1524 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 439 Overall power (enemies): 161 Ratio: 1.97
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  28
10:31:15 AM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 4168 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 761 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  68
10:31:15 AM  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
10:31:15 AM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2968 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
10:31:15 AM  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 334 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 126 Theater_Sarmatia (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Sarmatia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4
10:31:15 AM  (Reporting)  Making Naval Values Map: 126 Sarmatia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Theater 122 Theater_Germania (Land)
10:31:15 AM  (Reporting)  Making Land Theater Map: Theater_Germania Overall power(self): 73 Overall power (enemies): 3852 Ratio: 0.20
10:31:15 AM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  21
10:31:15 AM  (Reporting)  Making Naval Values Map: 122 Germania LAND Overall power(self): 0 Overall power (enemies): 66 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 116 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 2096 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 644 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 50 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 726 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 82 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 117 Britannica Insulae LAND Overall power(self): 0 Overall power (enemies): 39 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 124 Moesia & Pannonia LAND Overall power(self): 0 Overall power (enemies): 162 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 68 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 21 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1524 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 4168 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 2968 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 334 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 126 Sarmatia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
10:31:15 AM  (Reporting)  Commiting Naval Values Map: 122 Germania LAND Overall power(self): 0 Overall power (enemies): 66 Nav Ratio: 0.20
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Land Theaters Special Regions ***
10:31:15 AM  (Reporting)  Theater 120 Theater_Italia HQReg: 0 Vennicnii Max pick: Roma Max need: Roma Max Val: Roma Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1001 Serdi Max pick: Colophon Max need: Issus Max Val: Issus Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 119 Theater_Gallia HQReg: 51 Eboracum Max pick: Tegua Max need: Treverii Max Val: Tegua Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 0 Vennicnii Max pick: Palmyrene Max need: Palmyrene Max Val: Palmyrene Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1284 Taba Max pick: Taba Max need: Perea Max Val: Taba Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 118 Theater_Hispania HQReg: 0 Vennicnii Max pick: Gades Max need: Laccobriga Max Val: Gades Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 117 Theater_Britannia HQReg: 51 Eboracum Max pick: Eboracum Max need: Londinium Max Val: Eboracum Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 124 Theater_Moesia_Pannonia HQReg: 1001 Serdi Max pick: Serdi Max need: Oescus Max Val: Serdi Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 0 Vennicnii Max pick: Chalcidis Max need: Agrianes Max Val: Chalcidis Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 121 Theater_Alpes HQReg: 0 Vennicnii Max pick: Noreia Max need: Urbigenii Max Val: Mediolanum Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 1284 Taba Max pick: Alexandria Max need: Casium Max Val: Alexandria Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1001 Serdi Max pick: Byzantium Max need: Syrmas Max Val: Serdi Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 123 Theater_Illyria HQReg: 0 Vennicnii Max pick: Salonae Max need: Histri Max Val: Salonae Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 126 Theater_Sarmatia HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Tyras Max Val: Tyras Naval Gathering: <None>
10:31:15 AM  (Reporting)  Theater 122 Theater_Germania HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Bingium Max Val: Colonia Agrippa Naval Gathering: <None>
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Ended InitAndDumpData Barbarians 1699 ms
10:31:15 AM  (Reporting)  *** Faction-wide algorithms ***
10:31:15 AM  (Reporting)  Ended BuildReplacements 1 ms
10:31:15 AM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
10:31:15 AM  (Reporting)  Entering BuildNewUnits (_BNU_)
10:31:15 AM  (Reporting)  Steel Level 6 Amount 0
10:31:15 AM  (Reporting)  Money Level 6 Amount 498
10:31:15 AM  (Reporting)  Conscripts Level 6 Amount 0
10:31:15 AM  (Reporting)  _BNU_ Emergency build ON
10:31:15 AM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
10:31:15 AM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
10:31:15 AM  (Reporting)  Ended ManageFleetsComposition 227 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating CallFleet (_CLF_)
10:31:15 AM  (Reporting)  Ended CallFleet 0 ms
10:31:15 AM  (Reporting)  Entering LockFixedGroups (_LFG_)
10:31:15 AM  (Reporting)  _LFG_ 1005427 Eboracum praesidium, 51 Eboracum, Pow:85, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
10:31:15 AM  (Reporting)  Ended LockFixedGroups 0 ms
10:31:15 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:31:15 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:31:15 AM  (Reporting)  Entering EnableStagingRegions (_ESR_)
10:31:15 AM  (Reporting)  _ESR_ No theater can have a staging region.
10:31:15 AM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 1 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  Ended SplitGroups 0 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  Ended Damaged Units 0 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 31 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 31 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 31 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 119 Gallia
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
10:31:15 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 1 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  Ended KeepPosition 0 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 7 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  Ended SplitGroups 0 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  Ended Damaged Units 0 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 7 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 7 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 7 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 132 Oriens Magnus
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
10:31:15 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 3 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  Ended KeepPosition 0 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 117 Theater_Britannia ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 1 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  Ended SplitGroups 2 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  Ended Damaged Units 1 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 1 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 19 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 19 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 19 ms
10:31:15 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:31:15 AM  (Reporting)  Ended Check Leaders 0 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ Protectores recruiting 1006187 Bellatores II in Deva Victrix
10:31:15 AM  (Reporting)  _MSG_ gathered 333 cbt pts, needing: 210
10:31:15 AM  (Reporting)  Agenda: Intercept (Master), Value: 25800, Region: 54 Deva Victrix
10:31:15 AM  (Reporting)  _MSG_ - MASTER 1006396 Protectores, 54 Deva Victrix, Pow:184, Count: 1(l 0/L 1/S 0) will target (enemy) 1006705 Vitellian Force Deva Pow.: 184 vs. 113 mustered 1 other groups
10:31:15 AM  (Reporting)  _MSG_ - SLAVE 1006187 Bellatores II, 54 Deva Victrix, Pow:149, Count: 1(l 0/L 1/S 0) in region Deva Victrix will target & merge (master) Protectores
10:31:15 AM  (Reporting)  Agenda: Merge (slave), Value: 200000, Region: 54 Deva Victrix
10:31:15 AM  (Reporting)  _MSG_ gathered 169 cbt pts, needing: 200
10:31:15 AM  (Reporting)  _MSG_ 1005970 Barbarian Force abort its operation against 1003527 Castr. Praesidium not enough forces gathered
10:31:15 AM  (Reporting)  Ended Make Superior Group 299 ms
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 32
10:31:15 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:31:15 AM  (Reporting)  Ended Build Depots Assets 1 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  CheckForLandResupply Barbarian Force will resupply, in region 66 Tripontium
10:31:15 AM  (Reporting)  CheckForLandResupply Protectores will resupply, in region 51 Eboracum
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 19 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  1006106 Pedites III, 66 Tripontium, Pow:54, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 4350, Region: 66 Tripontium
10:31:15 AM  (Reporting)  1005734 Barbarian Force, 66 Tripontium, Pow:72, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 4150, Region: 66 Tripontium
10:31:15 AM  (Reporting)  1006187 Bellatores II, 54 Deva Victrix, Pow:149, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 4600, Region: 54 Deva Victrix
10:31:15 AM  (Reporting)  1006396 Protectores, 54 Deva Victrix, Pow:184, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 4600, Region: 54 Deva Victrix
10:31:15 AM  (Reporting)  1005970 Barbarian Force, 55 Mamucium, Pow:169, Count: 2(l 0/L 1/S 1) Agenda: Keep Position, Value: 3750, Region: 55 Mamucium
10:31:15 AM  (Reporting)  Ended KeepPosition 1 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 37 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 124 Theater_Moesia_Pannonia ***
10:31:15 AM  (Reporting)  Entering PrivilegedCombine (_PCO_)
10:31:15 AM  (Reporting)  Ended PrivilegedCombine 0 ms
10:31:15 AM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
10:31:15 AM  (Reporting)  Ended DefendCapitalRegion 0 ms
10:31:15 AM  (Reporting)  Entering SplitGroups (_SPG_)
10:31:15 AM  (Reporting)  Ended SplitGroups 0 ms
10:31:15 AM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
10:31:15 AM  (Reporting)  Ended CheckBesiegedGroups 0 ms
10:31:15 AM  (Reporting)  Detach Damaged Units (_DDU_)
10:31:15 AM  (Reporting)  Ended Damaged Units 1 ms
10:31:15 AM  (Reporting)  Entering GarrisonObjectives (_GAO_)
10:31:15 AM  (Reporting)  Ended GarrisonObjectives 0 ms
10:31:15 AM  (Reporting)  Entering CheckBesieging (_CBE_)
10:31:15 AM  (Reporting)  Ended CheckBesieging 11 ms
10:31:15 AM  (Reporting)  Entering Evacuate Force (_EVA_)
10:31:15 AM  (Reporting)  Ended Evacuate Force (_EVA_) 11 ms
10:31:15 AM  (Reporting)  Entering Check Simple Landing (_CSL_)
10:31:15 AM  (Reporting)  Ended Check Simple Landing (_CSL_) 12 ms
10:31:15 AM  (Reporting)  Entering Checking Leaders (_CLD_)
10:31:15 AM  (Reporting)  Ended Check Leaders 0 ms
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 124 Moesia & Pannonia
10:31:15 AM  (Reporting)  Entering Build Depots Assets
10:31:15 AM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 18
10:31:15 AM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
10:31:15 AM  (Reporting)  Ended Build Depots Assets 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Start of AI Split Supports (_SSP_)
10:31:15 AM  (Reporting)  Ended Split Supports
10:31:15 AM  (Reporting)  Start of AI Check for Land Resupply
10:31:15 AM  (Reporting)  Ended CheckForLandResupply 3 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Entering KeepPosition (_KPP_)
10:31:15 AM  (Reporting)  1006134 Roxolani, 1001 Serdi, Pow:676, Count: 8(l 1/L 6/S 1) Agenda: Keep Position, Value: 12565, Region: 1001 Serdi
10:31:15 AM  (Reporting)  1006768 Dacia lantriculi, 989 Jatrus, Pow:70, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 3703, Region: 989 Jatrus
10:31:15 AM  (Reporting)  Ended KeepPosition 1 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
10:31:15 AM  (Reporting)  Ended Concentrate Stacks 29 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ gathered 676 cbt pts, needing: 189
10:31:15 AM  (Reporting)  Agenda: Intercept (Master), Value: 27156, Region: 1004 Philippopolis
10:31:15 AM  (Reporting)  _MSG_ - MASTER 1006134 Roxolani, 1001 Serdi, Pow:676, Count: 8(l 1/L 6/S 1) will target (enemy) 1003454 Castrum praesidium Pow.: 676 vs. 73 mustered 0 other groups
10:31:15 AM  (Reporting)  Ended Make Superior Group 11 ms
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 126 Theater_Sarmatia ***
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Theaters algorithms 122 Theater_Germania ***
10:31:15 AM  (Reporting)  Entering Make Superior Group (_MSG_)
10:31:15 AM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 122 Germania
10:31:15 AM  (Reporting)  Entering Reinforce Front (_RFF_)
10:31:15 AM  (Reporting)  Ended ReinforceFront 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 117 Theater_Britannia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 124 Theater_Moesia_Pannonia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 126 Theater_Sarmatia ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 122 Theater_Germania ***
10:31:15 AM  (Reporting)  Entering DistantGarrison (_DGA_)
10:31:15 AM  (Reporting)  Ended DistantGarrison 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  All theaters prepared, AllOwnPowLand: 3893 AllOppPowLand: 60341 AllOwnPowNav: 0 AllOppPowNav 13064
10:31:15 AM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 119 Theater_Gallia Owned armies (extended): 2 Enemy armies: 52 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006761 Germania lantriculi (Pow.69)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Region 270 Tegua Pick 12 SelfVal 12 Need 401  no group candidate found
10:31:15 AM  (Reporting)  Region 254 Alpes Maritimae Pick 2 SelfVal 2 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 250 Massalia Pick 10 SelfVal 10 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 306 Lutetia Pick 2 SelfVal 2 Need 338  no group candidate found
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 132 Theater_Oriens Owned armies (extended): 4 Enemy armies: 76 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006123 Arabia lantriculi (Pow.22)
10:31:15 AM  (Reporting)  1006775 Arabia lantriculi (Pow.66)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Region 1266 Galilea Pick 7 SelfVal 7 Need 587  no group candidate found
10:31:15 AM  (Reporting)  Region 1258 Apamene Pick 2 SelfVal 2 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 1155 Zeugma Pick 2 SelfVal 2 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 1284 Taba Pick 22 SelfVal 22 Need 60  no group candidate found
10:31:15 AM  (Reporting)  Region 1268 Batanea Pick 7 SelfVal 7 Need 562  no group candidate found
10:31:15 AM  (Reporting)  Region 1153 Issus Pick 14 SelfVal 14 Need 1796  no group candidate found
10:31:15 AM  (Reporting)  Region 1271 Samaria Pick 9 SelfVal 9 Need 1972  no group candidate found
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 117 Theater_Britannia Owned armies (extended): 14 Enemy armies: 11 Land Ratio: 0.57 Land Core Ratio: 0.60  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006106 Pedites III (Pow.54)
10:31:15 AM  (Reporting)  1005734 Barbarian Force (Pow.72)
10:31:15 AM  (Reporting)  1006187 Bellatores II (Pow.149)
10:31:15 AM  (Reporting)  1006396 Protectores (Pow.184)
10:31:15 AM  (Reporting)  1005345 Brigantes exercitus (Pow.72)
10:31:15 AM  (Reporting)  1005970 Barbarian Force (Pow.169)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Primary Region 51 Eboracum Pick 100 has enough garrison (Value: 85) - evaluation skipped
10:31:15 AM  (Reporting)  Secondary Region 66 Tripontium Pick 4 has enough garrison (Value: 126) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005345 Brigantes exercitus, 54 Deva Victrix, Pow:72, Count: 4(l 1/L 2/S 1) Fitness 61 PickVal 3 SelfVal 27 AINeed 124
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 1647, Region: 64 Corinium
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005345 Brigantes exercitus, 54 Deva Victrix, Pow:72, Count: 4(l 1/L 2/S 1) Fitness 75 PickVal 4 SelfVal 30 AINeed 105
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 2250, Region: 49 Setantorium
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005970 Barbarian Force, 55 Mamucium, Pow:169, Count: 2(l 0/L 1/S 1) Fitness 50 PickVal 3 SelfVal 41 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 2050, Region: 46 Luguvalium
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005970 Barbarian Force, 55 Mamucium, Pow:169, Count: 2(l 0/L 1/S 1) Fitness 50 PickVal 3 SelfVal 41 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 2050, Region: 45 Alauna
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005970 Barbarian Force, 55 Mamucium, Pow:169, Count: 2(l 0/L 1/S 1) Fitness 50 PickVal 3 SelfVal 42 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 2100, Region: 47 Concangis
10:31:15 AM  (Reporting)  Secondary Region 55 Mamucium Pick 4 has enough garrison (Value: 169) - evaluation skipped
10:31:15 AM  (Reporting)  CheckRegionForOperation 1006187 Bellatores II, 54 Deva Victrix, Pow:149, Count: 1(l 0/L 1/S 0) Fitness 50 PickVal 5 SelfVal 61 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 3050, Region: 57 Lindum
10:31:15 AM  (Reporting)  CheckRegionForOperation 1006396 Protectores, 54 Deva Victrix, Pow:184, Count: 1(l 0/L 1/S 0) Fitness 68 PickVal 2 SelfVal 15 AINeed 223
10:31:15 AM  (Reporting)  Agenda: Attack, Value: 1020, Region: 54 Deva Victrix
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005345 Brigantes exercitus, 54 Deva Victrix, Pow:72, Count: 4(l 1/L 2/S 1) Fitness 57 PickVal 2 SelfVal 14 AINeed 96
10:31:15 AM  (Reporting)  Agenda: Attack, Value: 798, Region: 71 Glevum
10:31:15 AM  (Reporting)  CheckRegionForOperation 1006187 Bellatores II, 54 Deva Victrix, Pow:149, Count: 1(l 0/L 1/S 0) Fitness 50 PickVal 2 SelfVal 31 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 1550, Region: 50 Virosidum
10:31:15 AM  (Reporting)  Secondary Region 52 Delgovicia Pick 2 has enough garrison (Value: 0) - evaluation skipped
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 124 Theater_Moesia_Pannonia Owned armies (extended): 4 Enemy armies: 33 Land Ratio: 0.20 Land Core Ratio: 0.21  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006134 Roxolani (Pow.676)
10:31:15 AM  (Reporting)  1006768 Dacia lantriculi (Pow.70)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  CheckRegionForOperation 1006134 Roxolani, 1001 Serdi, Pow:676, Count: 8(l 1/L 6/S 1) Fitness 38 PickVal 67 SelfVal 67 AINeed 1798
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 2546, Region: 1001 Serdi
10:31:15 AM  (Reporting)  Region 945 Epidamnia Pick 4 SelfVal 4 Need 338  no group candidate found
10:31:15 AM  (Reporting)  CheckRegionForOperation 1006134 Roxolani, 1001 Serdi, Pow:676, Count: 8(l 1/L 6/S 1) Fitness 58 PickVal 4 SelfVal 5 AINeed 338
10:31:15 AM  (Reporting)  Agenda: Attack, Value: 290, Region: 933 Naissus
10:31:15 AM  (Reporting)  Region 927 Singidunum Pick 3 SelfVal 4 Need 338  no group candidate found
10:31:15 AM  (Reporting)  CheckRegionForOperation 1006134 Roxolani, 1001 Serdi, Pow:676, Count: 8(l 1/L 6/S 1) Fitness 62 PickVal 6 SelfVal 7 AINeed 547
10:31:15 AM  (Reporting)  Agenda: Attack, Value: 434, Region: 992 Nicopolis
10:31:15 AM  (Reporting)  Region 679 Sirmium Pick 6 SelfVal 7 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 931 Egeta Pick 2 SelfVal 3 Need 338  no group candidate found
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 130 Theater_Thracia Owned armies (extended): 1 Enemy armies: 5 Land Ratio: 1.97 Land Core Ratio: 0.20  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006134 Roxolani (Pow.676)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  CheckRegionForOperation 1006134 Roxolani, 1001 Serdi, Pow:676, Count: 8(l 1/L 6/S 1) Fitness 56 PickVal 3 SelfVal 3 AINeed 389
10:31:15 AM  (Reporting)  Agenda: Attack, Value: 168, Region: 1004 Philippopolis
10:31:15 AM  (Reporting)  Region 1001 Serdi Pick 67 SelfVal 67 Need 1798  no group candidate found
10:31:15 AM  (Reporting)  Region 1016 Andrinopolis Pick 2 SelfVal 2 Need 68  no group candidate found
10:31:15 AM  (Reporting)  Region 1020 Byzantium Pick 8 SelfVal 8 Need 68  no group candidate found
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 1 Enemy armies: 90 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006123 Arabia lantriculi (Pow.22)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Region 141 Carthago Nova Pick 7 SelfVal 7 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 669 Salonae Pick 6 SelfVal 6 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 1153 Issus Pick 14 SelfVal 14 Need 1796  no group candidate found
10:31:15 AM  (Reporting)  Region 1284 Taba Pick 22 SelfVal 22 Need 60  no group candidate found
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 140 Theater_Cold_Seas Owned armies (extended): 4 Enemy armies: 13 Land Ratio: 0.91 Land Core Ratio: 0.20  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006187 Bellatores II (Pow.149)
10:31:15 AM  (Reporting)  1006396 Protectores (Pow.184)
10:31:15 AM  (Reporting)  1005345 Brigantes exercitus (Pow.72)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Primary Region 51 Eboracum Pick 100 has enough garrison (Value: 85) - evaluation skipped
10:31:15 AM  (Reporting)  Region 129 Gades Pick 17 SelfVal 17 Need 338  no group candidate found
10:31:15 AM  (Reporting)  CheckRegionForOperation 1006187 Bellatores II, 54 Deva Victrix, Pow:149, Count: 1(l 0/L 1/S 0) Fitness 45 PickVal 5 SelfVal 61 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 2745, Region: 57 Lindum
10:31:15 AM  (Reporting)  CheckRegionForOperation 1006396 Protectores, 54 Deva Victrix, Pow:184, Count: 1(l 0/L 1/S 0) Fitness 45 PickVal 3 SelfVal 41 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 1845, Region: 45 Alauna
10:31:15 AM  (Reporting)  CheckRegionForOperation 1005345 Brigantes exercitus, 54 Deva Victrix, Pow:72, Count: 4(l 1/L 2/S 1) Fitness 70 PickVal 4 SelfVal 30 AINeed 105
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 2100, Region: 49 Setantorium
10:31:15 AM  (Reporting)  CheckRegionForOperation 1006187 Bellatores II, 54 Deva Victrix, Pow:149, Count: 1(l 0/L 1/S 0) Fitness 40 PickVal 3 SelfVal 42 AINeed 60
10:31:15 AM  (Reporting)  Agenda: Defend, Value: 1680, Region: 47 Concangis
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  *** Starting process on extended theater 122 Theater_Germania Owned armies (extended): 1 Enemy armies: 41 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
10:31:15 AM  (Reporting)  List of idle, non-fixed groups in extended theater:  
10:31:15 AM  (Reporting)  1006761 Germania lantriculi (Pow.69)
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Region 656 Flexum Pick 4 SelfVal 4 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 442 Colonia Agrippa Pick 7 SelfVal 7 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 654 Vindobonna Pick 4 SelfVal 4 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Region 684 Eravisci Pick 3 SelfVal 4 Need 338  no group candidate found
10:31:15 AM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 478 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 132 Oriens Magnus
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 117 Britannica Insulae
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Agenda: Attack, Value: 2500, Region: 71 Glevum
10:31:15 AM  (Reporting)  _CLO_ 1006106 Pedites III, 66 Tripontium, Pow:54, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:31:15 AM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 124 Moesia & Pannonia
10:31:15 AM  (Reporting)  Ended CheckLocalOpportunities 0 ms
10:31:15 AM  (Reporting)  Entering Collect Leaders (_COD_)
10:31:15 AM  (Reporting)  Ended Collect Leaders 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  ############ Starting ApplyAgenda:  Barbarians  ############
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 51 Eboracum in theater 119 Gallia
10:31:15 AM  (Reporting)  _GTU_ 1006761 Germania lantriculi, 446 Bingium, Pow:69, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:31:15 AM  (Reporting)  _GTU_ Starting merge 1 at start
10:31:15 AM  (Reporting)  _GTU_ Finished merge 1 now
10:31:15 AM  (Reporting)  _GTU_ 1006761 Germania lantriculi, 446 Bingium, Pow:69, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
10:31:15 AM  (Reporting)  Ended AI Gather Units 4 ms
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1006761 Germania lantriculi is doing nothing in Bingium  Power: 69  HealthPerc: 100
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 1284 Taba in theater 132 Oriens Magnus
10:31:15 AM  (Reporting)  _GTU_ 1006775 Arabia lantriculi, 2091 Arabia Occidentalis, Pow:66, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
10:31:15 AM  (Reporting)  _GTU_ Starting merge 1 at start
10:31:15 AM  (Reporting)  _GTU_ Finished merge 1 now
10:31:15 AM  (Reporting)  _GTU_ 1006775 Arabia lantriculi, 2091 Arabia Occidentalis, Pow:66, Count: 1(l 0/L 1/S 0) no gathering goal found, will be iddle this turn.
10:31:15 AM  (Reporting)  Ended AI Gather Units 1 ms
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1006775 Arabia lantriculi is doing nothing in Arabia Occidentalis  Power: 66  HealthPerc: 100
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1006123 Arabia lantriculi is doing nothing in Taba  Power: 22  HealthPerc: 35
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Britannia (Ext:0.57 - Core:0.60 - Nav:0.20) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 51 Eboracum in theater 117 Britannica Insulae
10:31:15 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:31:15 AM  (Reporting)  End of AI Gather Units
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1005427 Eboracum praesidium, 51 Eboracum, Pow:85, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 51 Eboracum
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1005970 Barbarian Force, 55 Mamucium, Pow:169, Count: 2(l 0/L 1/S 1)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3750, Region: 55 Mamucium
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 2050, Region: 46 Luguvalium
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 2050, Region: 45 Alauna
10:31:15 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 2100, Region: 47 Concangis
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3750, Region: 55 Mamucium
10:31:15 AM  (Reporting)  1005970-Barbarian Force Power:169 Health:100% Mamucium>Mamucium Mission:Keep Position Fitness:100% Need:124 Threat:92 GoalValue: 3750
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1005345 Brigantes exercitus, 54 Deva Victrix, Pow:72, Count: 4(l 1/L 2/S 1)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 1647, Region: 64 Corinium
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Defend, Value: 2250, Region: 49 Setantorium
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Attack, Value: 798, Region: 71 Glevum
10:31:15 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 2100, Region: 49 Setantorium
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 2100, Region: 49 Setantorium
10:31:15 AM  (Reporting)  1005345-Brigantes exercitus Power:72 Health:80% Deva Victrix>Setantorium Mission:Defend Fitness:70% Need:105 Threat:78 GoalValue: 2100
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  1006396 Protectores, 54 Deva Victrix, Pow:184, Count: 1(l 0/L 1/S 0) Keeping only the Best Attack (is Assault) goal for 54 Deva Victrix
10:31:15 AM  (Reporting)  List of Agendas for 1006396 Protectores, 54 Deva Victrix, Pow:184, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 1020, Region: 54 Deva Victrix
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 1020, Region: 54 Deva Victrix
10:31:15 AM  (Reporting)  1006396-Protectores Power:184 Health:100% Deva Victrix>Deva Victrix Mission:Attack Fitness:68% Need:223 Threat:165 GoalValue: 1020
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006187 Bellatores II, 54 Deva Victrix, Pow:149, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Merge (slave), Value: 200000, Region: 54 Deva Victrix
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 4600, Region: 54 Deva Victrix
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 3050, Region: 57 Lindum
10:31:15 AM  (Reporting)  Agenda  4  : Agenda: Defend, Value: 1550, Region: 50 Virosidum
10:31:15 AM  (Reporting)  Agenda  5  : Agenda: Defend, Value: 2745, Region: 57 Lindum
10:31:15 AM  (Reporting)  Agenda  6  : Agenda: Defend, Value: 1680, Region: 47 Concangis
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Merge (slave), Value: 200000, Region: 54 Deva Victrix
10:31:15 AM  (Reporting)  1006187 Bellatores II Deva Victrix has been merged in  1006396 Protectores
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1005734 Barbarian Force, 66 Tripontium, Pow:72, Count: 2(l 0/L 2/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 66 Tripontium
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 4150, Region: 66 Tripontium
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 66 Tripontium
10:31:15 AM  (Reporting)  1005734-Barbarian Force Power:72 Health:100% Tripontium>Tripontium Mission:Resupply Fitness:100% Need:60 Threat:26 GoalValue: 100000
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006106 Pedites III, 66 Tripontium, Pow:54, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 4350, Region: 66 Tripontium
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Attack, Value: 2500, Region: 71 Glevum
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 2500, Region: 71 Glevum
10:31:15 AM  (Reporting)  1006106-Pedites III Power:54 Health:100% Tripontium>Glevum Mission:Attack Fitness:50% Need:96 Threat:2 GoalValue: 2500
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Moesia_Pannonia (Ext:0.20 - Core:0.21 - Nav:0.20) ***
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Arties (_RCA_)
10:31:15 AM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Arties
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Receive Supplies (_RCS_)
10:31:15 AM  (Reporting)  _RCS_ Supplies found:  0 in core Area
10:31:15 AM  (Reporting)  Ended Receive Supplies
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  Evaluating Gather Units (_GTU_)
10:31:15 AM  (Reporting)  _GTU_ Gathering Region 1001 Serdi in theater 124 Moesia & Pannonia
10:31:15 AM  (Reporting)  _GTU_ Starting merge 0 at start
10:31:15 AM  (Reporting)  End of AI Gather Units
10:31:15 AM  (Reporting)  Entering GatherGarrisons (_GTG_)
10:31:15 AM  (Reporting)  Ended GatherGarrisons 0 ms
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006768 Dacia lantriculi, 989 Jatrus, Pow:70, Count: 1(l 0/L 1/S 0)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 3703, Region: 989 Jatrus
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 3703, Region: 989 Jatrus
10:31:15 AM  (Reporting)  1006768-Dacia lantriculi Power:70 Health:100% Jatrus>Jatrus Mission:Keep Position Fitness:46% Need:159 Threat:118 GoalValue: 3703
10:31:15 AM  (Reporting)   
10:31:15 AM  (Reporting)  List of Agendas for 1006134 Roxolani, 1001 Serdi, Pow:676, Count: 8(l 1/L 6/S 1)
10:31:15 AM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 12565, Region: 1001 Serdi
10:31:15 AM  (Reporting)  Agenda  2  : Agenda: Intercept (Master), Value: 27156, Region: 1004 Philippopolis
10:31:15 AM  (Reporting)  Agenda  3  : Agenda: Defend, Value: 2546, Region: 1001 Serdi
10:31:15 AM  (Reporting)  Agenda  4  : Agenda: Attack, Value: 290, Region: 933 Naissus
10:31:15 AM  (Reporting)  Agenda  5  : Agenda: Attack, Value: 434, Region: 992 Nicopolis
10:31:15 AM  (Reporting)  Agenda  6  : Agenda: Attack, Value: 168, Region: 1004 Philippopolis
10:31:15 AM  (Reporting)  Choosen Agenda: Agenda: Intercept (Master), Value: 27156, Region: 1004 Philippopolis
10:31:15 AM  (Reporting)  1006134-Roxolani Power:676 Health:71% Serdi>Philippopolis Mission:Intercept (Master) Castr. Praesidium Fitness:93% Need:389 Threat:288 GoalValue: 27156
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Thracia (Ext:1.97 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.91 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Sarmatia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  
10:31:15 AM  (Reporting)  *** Theater:  Theater_Germania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
10:31:15 AM  (Reporting)  Entering SplitStaticUnits (_SSU_)
10:31:15 AM  (Reporting)  Ended SplitStaticUnits 0 ms
10:31:15 AM  (Reporting)  Entering PromoteLeaders (_PRL_)
10:31:15 AM  (Reporting)  Ended PromoteLeaders 0 ms
