23:58:27  (Reporting)  Processing  1000001 Cantabri
23:58:27  (Reporting)  
23:58:27  (Reporting)  *** Starting Process on Cantabri AILevel 2 Kind: 0 Dormant NO Turn: 2 F:\Juegos instalados\Alea Iacta Est\Alea iacta est\AJE\Saves\GuerracantabraIA_1\GuerracantabraIA_1.hst ***
23:58:27  (Reporting)  Entering InitAndDumpData (_IAD_)
23:58:27  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
23:58:27  (Reporting)  0 unit there, but still added, as 119 Gallia is adjacent to 118 Hispania Peninsula
23:58:27  (Reporting)  0 unit there, but still added, as 140 Mares glidos is adjacent to 118 Hispania Peninsula
23:58:27  (Reporting)  0 unit there, but still added, as 141 Mares clidos is adjacent to 118 Hispania Peninsula
23:58:27  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 50 OwnPow Land: 1858 OppPow Land: 2863 OwnPow Nav : 32 OppPow Nav : 0
23:58:27  (Reporting)  Ratio Land/LandCore: 0.28 0.40 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 122 > 337
23:58:27  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 496 OwnPow Nav : 0 OppPow Nav : 0
23:58:27  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 87
23:58:27  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 730 OppPow Land: 956 OwnPow Nav : 16 OppPow Nav : 0
23:58:27  (Reporting)  Ratio Land/LandCore: 0.65 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 250 > 141
23:58:27  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 59 OwnPow Nav : 0 OppPow Nav : 0
23:58:27  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 210
23:58:27  (Reporting)  _FIT_ Ended AIInitTheaters 861 ms
23:58:27  (Reporting)  Resources Levels Cantabri EcoBase 101 AtWar: yes AtWarThreat: no At PeaceThreat: no
23:58:27  (Reporting)  Dinero Availability Muy baja Stock 3 Expected 50 Balance -4
23:58:27  (Reporting)  Capital Privado Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Acero Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Carbn Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Suministros Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Municiones Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Inflacin Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Puntos de Victoria Availability Abundante Stock 340 Expected 50 Balance 0
23:58:27  (Reporting)  Reserva Ferroviaria Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Reserva Fluvial Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Moral Availability Alta Stock 105 Expected 50 Balance 0
23:58:27  (Reporting)  Reclutas Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Suministros de guerra Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Intervencin extranjera Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Escaso Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Diplomtico Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Oficiales Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Puntos de Compromiso Availability Muy baja Stock 9 Expected 50 Balance 0
23:58:27  (Reporting)  Da Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Minerales Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Prod. Manufacturados Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Petrleo Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)   
23:58:27  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 43500
23:58:27  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 160
23:58:27  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
23:58:27  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
23:58:27  (Reporting)   
23:58:27  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
23:58:27  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 1858 Overall power (enemies): 2863 Ratio: 0.28
23:58:27  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  248792
23:58:27  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 32 Overall power (enemies): 0 Nav Ratio: 5.00
23:58:27  (Reporting)   
23:58:27  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
23:58:27  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 496 Ratio: 0.20
23:58:27  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  97
23:58:27  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
23:58:27  (Reporting)   
23:58:27  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
23:58:27  (Reporting)  Making Naval Values Map: 141 Mares clidos NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
23:58:27  (Reporting)   
23:58:27  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
23:58:27  (Reporting)  Making Naval Values Map: 140 Mares glidos NAV Overall power(self): 16 Overall power (enemies): 0 Nav Ratio: 5.00
23:58:27  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 32 Overall power (enemies): 0 Nav Ratio: 5.00
23:58:27  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
23:58:27  (Reporting)  Commiting Naval Values Map: 141 Mares clidos NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
23:58:27  (Reporting)  Commiting Naval Values Map: 140 Mares glidos NAV Overall power(self): 16 Overall power (enemies): 0 Nav Ratio: 5.00
23:58:27  (Reporting)   
23:58:27  (Reporting)  *** Land Theaters Special Regions ***
23:58:27  (Reporting)  Theater 118 Theater_Hispania HQReg: 120 Portus Victoriae Max pick: Portus Victoriae Max need: Pisoraca Max Val: Legio Naval Gathering: 120 Portus Victoriae
23:58:27  (Reporting)  Theater 119 Theater_Gallia HQReg: 120 Portus Victoriae Max pick: Burdigala Max need: Lapurdum Max Val: Burdigala Naval Gathering: <None>
23:58:27  (Reporting)   
23:58:27  (Reporting)  Ended InitAndDumpData Cantabri 1052 ms
23:58:27  (Reporting)  *** Faction-wide algorithms ***
23:58:27  (Reporting)  Ended BuildReplacements 2 ms
23:58:27  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2380 Mare Sarmatum Orientalis
23:58:27  (Reporting)  _HRD_ Advanced Mode: Decision 4 Imponer requisas has 2 % to be played in 107 Gigia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played.
23:58:27  (Reporting)  _HRD_ Advanced Mode: Decision 4 Imponer requisas has 2 % to be played in 120 Portus Victoriae
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played.
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2706 Aurasius Mons
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 59 Ordovices
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 2684 Pontus Euxinus Occidentalis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1697 Ienakeve
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 114 Salmantica
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2761 Playboard45
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 489 Friburgum Brisgoviae
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 2796 Playboard80
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 904 Iokas
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 6 target region was 2506 Serpentera Insula
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1970 Daratus
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 2760 Playboard44
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 290 Autricum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 2842 Bovianum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 2398 Selmia Aestuarium
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2000 Iol
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1238 Asalmania
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1205 Busaria
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1974 Macanitae
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 750 Ordissus
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1089 Aspona
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2283 Vectis Insula
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2332 Scalia Insula
23:58:27  (Reporting)  _HRD_ Advanced Mode: Decision 4 Imponer requisas has 2 % to be played in 109 Asturica
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played.
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2656 Aquile Calidae
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1799 Kanash
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 116 Pallantia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: no tienes suficientes elementos de la familia requerida. % Chance was 4 target region was 102 Brigantium
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 571 Burgondii
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2094 Tamesa Aestuarium
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1612 Chouia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 110 Ocelo Durii
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2600 Lithinocus Promunturium
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 282 Andematunum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1540 Kozelets
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 948 Pelagonia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1350 Dziatlava
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1633 Jidzra
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 589 Gnesii
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 569 Lemovicii
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1035 Aenis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 2329 Nissuma Insula
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1920 Coesius
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 495 Tribocii
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 724 Dacia Porolissensis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 25 target region was 165 Betia
23:58:27  (Reporting)  _HRD_ Advanced Mode: Decision 4 Imponer requisas has 2 % to be played in 104 Bergidum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played.
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: debe ser una regin terrestre. % Chance was 5 target region was 2447 Oceanus Occidentalis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1947 Albania
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 673 Ad Ladios
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 926 Moesia Superior
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1663 Krementjug
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1020 Byzantium
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 995 Timacum Minor
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 108 Juliobriga
23:58:27  (Reporting)  _HRD_ Advanced Mode: Decision 4 Imponer requisas has 2 % to be played in 107 Gigia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played.
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1626 Aleksin
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 115 Intercatia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1197 Adiabene
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 2328 Palus Cimbricus
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 236 Uxelum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 249 Acunum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 116 Pallantia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1662 Semenovka
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 105 Auriense
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 420 Leodium
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 5 target region was 169 Titulcia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 900 Nilandia Australii
23:58:27  (Reporting)  _HRD_ Advanced Mode: Decision 4 Imponer requisas has 2 % to be played in 109 Asturica
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played.
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 901 Hollola
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 849 Tonsberg
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1141 Cilicia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1668 Zmiev
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1740 Iujka
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 2687 Pontus Euxinus 3
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2038 Nasamontes
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1070 Dorylaeum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 27 target region was 194 Emporiae
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 582 Victofalii
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2076 Groenland
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 6 target region was 2493 Internum Mare 4
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 106 Ovetao
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 399 Ambrones
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: no puedes costear esta decisin. % Chance was 68 target region was 104 Bergidum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 892 Uplandia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1461 Pietrykow
23:58:27  (Reporting)  _HRD_ Advanced Mode: Decision 4 Imponer requisas has 2 % to be played in 111 Legio
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played.
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 28 target region was 135 Corduba
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2543 Lecerius Promunturium
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1663 Krementjug
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 863 Cobandii
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2542 Garganum Promunturium
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 641 Isarcii
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1827 Balakovo
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1249 Palmyrene
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1720 Satarchi
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 2367 Sinus Elandicus
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1269 Auranitis
23:58:27  (Reporting)  _HRD_ Advanced Mode: Decision 4 Imponer requisas has 2 % to be played in 111 Legio
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played.
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 258 Arausio
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2213 Nilus Orientalis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1351 Klietsk
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 604 Herceynii Mons
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 34 target region was 132 Ilipa
23:58:27  (Reporting)  _HRD_ Advanced Mode: Decision 4 Imponer requisas has 2 % to be played in 107 Gigia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played.
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2412 Oceanus Britannicus Australis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 265 Axima
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 764 Calisiae
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: no puedes costear esta decisin. % Chance was 39 target region was 118 Segisama
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1412 Novgorod
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 970 Sarmatia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 758 Lemboregia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: debe ser una regin terrestre. % Chance was 5 target region was 2473 Colubraria Insula
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 465 Portus Brema
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 30 target region was 190 Cesse
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1306 Paraetonium
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 116 Pallantia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1615 Kovrov
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 624 Medoslanium
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 108 Juliobriga
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 702 Cusum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 5 target region was 145 Onuba
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 39 target region was 102 Brigantium
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1830 Kamenski
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1960 Araxe
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1633 Jidzra
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 2691 Pontus Euxinus 6
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 274 Verbegenii
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 852 Osloensis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 31 Aberdoen
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 930 Viminacium
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 797 Drieca Silva
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 113 Mirobriga
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 5 target region was 2414 Venetum Mare
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 458 Lupia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 551 Lipsia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1400 Saint Petersburg
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2404 Mare Botnicum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 464 Tencterii
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 2624 Sinus Sidonicus
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2275 Sinus Cassiterides
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1362 Rugensis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1984 Centa
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 997 Agrianes
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2695 Pontus Euxinus Australis
23:58:27  (Reporting)  _HRD_ Advanced Mode: Decision 4 Imponer requisas has 2 % to be played in 104 Bergidum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played.
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 713 Jasto
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: debe ser una regin terrestre. % Chance was 4 target region was 2438 Londobris Insula
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 2645 Sinus Thermaicus
23:58:27  (Reporting)  _HRD_ Advanced Mode: Decision 4 Imponer requisas has 2 % to be played in 118 Segisama
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played.
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1157 Glaucus
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 909 Botnia Orientalis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1992 Mes
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2272 Mare Incognate 3
23:58:27  (Reporting)  _HRD_ Advanced Mode: Decision 4 Imponer requisas has 2 % to be played in 109 Asturica
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played.
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1137 Besenus
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1120 Gaxiura
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1151 Cataonia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1771 Lebedian
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 485 Vangiones
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2774 Playboard58
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1448 Krytchaw
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: debe ser una regin terrestre. % Chance was 4 target region was 2101 Ostia Baetis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 691 Bormanum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 116 Pallantia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 2354 Sinus Fionicus
23:58:27  (Reporting)  _HRD_ Advanced Mode: Decision 6 Subversin has 5 % to be played in 144 Castulum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played.
23:58:27  (Reporting)  _HRD_ Advanced Mode: Decision 4 Imponer requisas has 2 % to be played in 104 Bergidum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas played.
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1466 Oubort
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 63 Aricomium
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 260 Brigantio
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1258 Apamene
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1079 Pessimus
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 549 Erfordia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 22 Hyperboreum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 2018 Hadrumetum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 728 Selenae
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1083 Heraclea Pontica
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 2738 Playboard22
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2624 Sinus Sidonicus
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 43 Venicones
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 113 Mirobriga
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 276 Vesontio
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 5 target region was 2440 Mare Lusitanium
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 486 Meno
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 2235 Lemmanonius Sinus
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1220 Elam
23:58:27  (Reporting)  _HRD_ Advanced Mode: Decision 4 Imponer requisas has 2 % to be played in 107 Gigia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played.
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 2109 Liger Aestuarium
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1387 Nivalia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 693 Tisia
23:58:27  (Reporting)  _HRD_ Advanced Mode: Decision 4 Imponer requisas has 2 % to be played in 109 Asturica
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played.
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2734 Playboard18
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1044 Achaia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 113 Mirobriga
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2275 Sinus Cassiterides
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1078 Phrygia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1268 Batanea
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1852 Tsimliansk
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1495 Polonne
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1218 Sunareia
23:58:27  (Reporting)  _HRD_ Advanced Mode: Decision 4 Imponer requisas has 2 % to be played in 109 Asturica
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played.
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1800 Kiria
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 232 Avaricum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 419 Bagacum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1867 Orinaei
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 757 Samboricum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 2794 Playboard78
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1463 Doubrovitsia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 2811 Bordure10
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 602 Nomisterum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 6 target region was 2506 Serpentera Insula
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 34 target region was 132 Ilipa
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 85 Dubris
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2046 Ptolemais
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 951 Tierna
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 2592 Internum Mare 9
23:58:27  (Reporting)  _HRD_ Advanced Mode: Decision 4 Imponer requisas has 2 % to be played in 111 Legio
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played.
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 5 target region was 187 Aeso
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 2372 Venedicus Sinus
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1610 Ivanovo
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 116 Pallantia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 516 Castra Batava
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 754 Vilicea
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: ya tienes una decisin activa en la regin que debe ser nica: . % Chance was 2 target region was 104 Bergidum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2017 Carthage
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 5 target region was 2481 Sinus Numidicus
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 975 Hierasus
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1754 Lyskovo
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1924 Manrali
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1319 Plunge
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1839 Mikhailovka
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1523 Callipidae
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1576 Konakova
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1482 Zalitch
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 110 Ocelo Durii
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2793 Playboard77
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 5 target region was 103 Lucus
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1151 Cataonia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1868 Sapothrenae
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1698 Snejnoie
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 489 Friburgum Brisgoviae
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 5 target region was 107 Gigia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1221 Girsu
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2401 Sinus Botnicus
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 605 Marcomannii Occidentalis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2307 Scythena Insula
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 116 Pallantia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 44 Pons Aelius
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 921 Rhizon
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 114 Salmantica
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 106 Ovetao
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: debe ser una regin terrestre. % Chance was 5 target region was 2107 Confluentes Olitis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 513 Parthanum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2574 Mare Libycum Occidentalis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 2144 Visurgis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 5 target region was 189 Anabis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2062 Kashpirovka
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 708 Pariena
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1442 Demidov
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 251 Maturonium
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2205 Confluentes Badrus
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 657 Savaria
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1652 Korenovo
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 820 Sacia Silva
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 440 Ubii
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1711 Agaris
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1077 Ipsus
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1993 Quiza
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2739 Playboard23
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 544 Semnones
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 2584 Mare Cyrenaicum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1353 Sloutsk
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1885 Azabitis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 798 Macovium
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: debe ser una regin terrestre. % Chance was 5 target region was 2097 Tagus Inferior
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1347 Tsieliakhany
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1382 Esthia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 114 Salmantica
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 2344 Mare Batavicum Septentrionalis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 363 Populonia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 778 Radomita
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 562 Grunbergis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 916 Armistae
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 6 target region was 2498 Fretum Sardinus
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1442 Demidov
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1422 Seredka
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1322 Schowli
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2673 Sindicus Sinus
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2787 Playboard71
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 115 Intercatia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 740 Dacia Superior
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1663 Krementjug
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 5 target region was 161 Toletum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1329 Sembia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 247 Ambrussum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1642 Verkhovie
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 108 Juliobriga
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 6 target region was 2097 Tagus Inferior
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 736 Sarmizegetusa
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1381 Vorst
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1922 Ampsalis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 2692 Pontus Euxinus 7
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 528 Varinii Majores
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: debe ser una regin terrestre. % Chance was 4 target region was 2441 Mare Lusitanium Australis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 700 Tibiscum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1571 Mechtchov
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1649 Oboian
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1175 Masius Mons
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2164 Danuvius Aestuarium
23:58:27  (Reporting)  _HRD_ Advanced Mode: Decision 4 Imponer requisas has 2 % to be played in 118 Segisama
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played.
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 5 target region was 157 Deobriga
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 114 Salmantica
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: debe ser una regin terrestre. % Chance was 5 target region was 2463 Colubrariae Insulae
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1526 Alaunii
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1256 Cyrrhestica
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1715 Ercabum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 945 Epidamnia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 2304 Oceanus Caledonius 2
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1911 Ebriapa
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: ya tienes una decisin activa en la regin que debe ser nica: . % Chance was 2 target region was 104 Bergidum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 6 target region was 182 Theava
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 116 Pallantia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 328 Vitricum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 773 Podolia Occidentalis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2603 Myrtoum Mare
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1789 Voronej
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1765 Plavsk
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 352 Aquilea
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 259 Valentia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 105 Auriense
23:58:27  (Reporting)  _HRD_ Advanced Mode: Decision 4 Imponer requisas has 2 % to be played in 111 Legio
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played.
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1648 Gubkin
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 2587 Chersonescus Magna
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1946 Orchistene
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 5 target region was 2824 Oceanus Atlanticus Commercius
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 117 Septimanca
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 927 Singidunum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 2210 Confluentes Chaboras
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 40 Selgovae
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 422 Nervii
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2139 Viadrus Aestuarium
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 5 target region was 2502 Oglasa Insula
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: debe ser una regin terrestre. % Chance was 5 target region was 2519 Chersonesus Promunturium
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1963 Trachir
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 811 Prusii Orientalis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: no puedes costear esta decisin. % Chance was 68 target region was 104 Bergidum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 519 Patavia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 823 Grodnicum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1998 Rappidum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 113 Mirobriga
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1526 Alaunii
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 788 Terespolia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2810 Bordure9
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 747 Marcodava
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: no tienes suficientes elementos de la familia requerida. % Chance was 4 target region was 198 Lapurdum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 114 Salmantica
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1604 Galich
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1914 Gerrus
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 718 Dobsinae
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1554 Smolensk
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 105 Auriense
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1602 Vologda
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 6 target region was 2468 Baleares Insulae
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: debe ser una regin terrestre. % Chance was 5 target region was 2414 Venetum Mare
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2789 Playboard73
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2181 Beresina Confluentes
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1992 Mes
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 549 Erfordia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1438 Haradok
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1873 Siracini
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1317 Grobin
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 1889 Tyrambi
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 115 Intercatia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 649 Arlape
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 6 target region was 89 Cetobriga
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1968 Autololae
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 117 Septimanca
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 2760 Playboard44
23:58:27  (Reporting)  _HRD_ Advanced Mode: Decision 4 Imponer requisas has 2 % to be played in 120 Portus Victoriae
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played.
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1580 Bejetsk
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 338 Tigulia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1751 Kaumov
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 2164 Danuvius Aestuarium
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1027 Eodaia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 870 Verendia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 413 Veromanduii
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 2846 Diacria
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: debes poseer la regin. % Chance was 6 target region was 100 Spacorum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2381 Mare Sarmatum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: debe ser una regin terrestre. % Chance was 5 target region was 2490 Internum Mare 1
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: debe ser una regin terrestre. % Chance was 5 target region was 2508 Mare Tyrrhenum Orientalis
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 2838 Hipontum
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 110 Ocelo Durii
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 4 Imponer requisas not played as return code is La decisin  no es vlida: El tamao de ciudad no est en el lmite correcto. % Chance was 2 target region was 106 Ovetao
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1255 Oriza
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 20 Represalias not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 4 target region was 1287 Aharia
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 1406 Liouban
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversin not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 5 target region was 2723 Playboard7
23:58:27  (Reporting)  _HRD_ Advanced Mode Decision 24 Reparar murallas not played as return code is La decisin  no es vlida: intentas utilizarla sobre una regin inexplorada o bloqueada. % Chance was 6 target region was 949 Almopia
23:58:27  (Reporting)  Ended HandleRegionsDecisions 2393 ms
23:58:27  (Reporting)  Entering BuildNewUnits (_BNU_)
23:58:27  (Reporting)  Steel Level 6 Amount 0
23:58:27  (Reporting)  Money Level 1 Amount 3
23:58:27  (Reporting)  Conscripts Level 6 Amount 0
23:58:27  (Reporting)  _BNU_ Emergency build ON
23:58:27  (Reporting)  Ended BuildNewUnits Bought: 0 15 ms
23:58:27  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
23:58:27  (Reporting)  Ended ManageFleetsComposition 215 ms
23:58:27  (Reporting)   
23:58:27  (Reporting)  Evaluating CallFleet (_CLF_)
23:58:27  (Reporting)  Ended CallFleet 0 ms
23:58:27  (Reporting)  Entering LockFixedGroups (_LFG_)
23:58:27  (Reporting)  _LFG_ 1000862 1.Equites Salmantica Oppidum, 114 Salmantica, Pow:80, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
23:58:27  (Reporting)  _LFG_ 1000347 Salmantica Militiae, 114 Salmantica, Pow:96, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
23:58:27  (Reporting)  _LFG_ 1000341 Segisama Militiae, 118 Segisama, Pow:98, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
23:58:27  (Reporting)  _LFG_ 1000305 Pallantia Militiae, 116 Pallantia, Pow:203, Count: 5(l 1/L 4/S 0) is fixed (garrisoning)
23:58:27  (Reporting)  _LFG_ 1000422 Asturiaei manus, 111 Legio, Pow:605, Count: 5(l 1/L 4/S 0) is fixed (garrisoning)
23:58:27  (Reporting)  _LFG_ 1000869 Fuerza Cntabro, 119 Pisoraca, Pow:268, Count: 4(l 0/L 4/S 0) is fixed (garrisoning)
23:58:27  (Reporting)  _LFG_ 1000327 Mons Medullius Militiae, 104 Bergidum, Pow:57, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
23:58:27  (Reporting)  _LFG_ 1000334 Asturica Militiae, 109 Asturica, Pow:57, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
23:58:27  (Reporting)  _LFG_ 1000362 Cantabriae manus, 120 Portus Victoriae, Pow:412, Count: 5(l 1/L 4/S 0) is fixed (garrisoning)
23:58:27  (Reporting)  _LFG_ 1000300 Noega Militiae, 107 Gigia, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
23:58:27  (Reporting)  Ended LockFixedGroups 0 ms
23:58:27  (Reporting)  Entering SplitStaticUnits (_SSU_)
23:58:27  (Reporting)  _SSU_ 1000805 5. Bellatores, 119 Pisoraca, Pow:36, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
23:58:27  (Reporting)  _SSU_ 1000817 6. Bellatores, 107 Gigia, Pow:41, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
23:58:27  (Reporting)  Ended SplitStaticUnits 0 ms
23:58:27  (Reporting)  Entering EnableStagingRegions (_ESR_)
23:58:27  (Reporting)  _ESR_ No theater can have a staging region.
23:58:27  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
23:58:27  (Reporting)   
23:58:27  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
23:58:27  (Reporting)  Entering PrivilegedCombine (_PCO_)
23:58:27  (Reporting)  Ended PrivilegedCombine 1 ms
23:58:27  (Reporting)  Entering DefendCapitalRegion (_DCR_)
23:58:27  (Reporting)  _DCR_ 1000772 Praesidium IV, 120 Portus Victoriae, Pow:38, Count: 1(l 0/L 1/S 0) will garrison capital
23:58:27  (Reporting)  _DCR_ 1000798 Praesidium VIII, 120 Portus Victoriae, Pow:60, Count: 1(l 0/L 1/S 0) will garrison capital
23:58:27  (Reporting)  _DCR_ 1000385 Cantabriae Equites, 120 Portus Victoriae, Pow:47, Count: 2(l 0/L 2/S 0) will garrison capital
23:58:27  (Reporting)  Ended DefendCapitalRegion 0 ms
23:58:27  (Reporting)  Entering SplitGroups (_SPG_)
23:58:27  (Reporting)  Ended SplitGroups 2 ms
23:58:27  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
23:58:27  (Reporting)  Ended CheckBesiegedGroups 0 ms
23:58:27  (Reporting)  Detach Damaged Units (_DDU_)
23:58:27  (Reporting)  Ended Damaged Units 1 ms
23:58:27  (Reporting)  Entering GarrisonObjectives (_GAO_)
23:58:27  (Reporting)  _GAO_ Step 1 1000861 Praesidium III, 118 Segisama, Pow:36, Count: 1(l 0/L 1/S 0) is garrisoning region 118 Segisama SelfVal 1972
23:58:27  (Reporting)  Agenda: Garrison, Value: 12500, Region: 118 Segisama
23:58:27  (Reporting)  Ended GarrisonObjectives 2 ms
23:58:27  (Reporting)  Entering CheckBesieging (_CBE_)
23:58:27  (Reporting)  Ended CheckBesieging 37 ms
23:58:27  (Reporting)  Entering Evacuate Force (_EVA_)
23:58:27  (Reporting)  Ended Evacuate Force (_EVA_) 37 ms
23:58:27  (Reporting)  Entering Check Simple Landing (_CSL_)
23:58:27  (Reporting)  Ended Check Simple Landing (_CSL_) 38 ms
23:58:27  (Reporting)  Entering Checking Leaders (_CLD_)
23:58:27  (Reporting)  Ended Check Leaders 1 ms
23:58:27  (Reporting)  Entering Make Superior Group (_MSG_)
23:58:27  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 118 Hispania Peninsula
23:58:27  (Reporting)  Start of AssignFleetsOperations (_AFO_) 118 Hispania Peninsula
23:58:27  (Reporting)  Ended AssignFleetsOperations 0 ms
23:58:27  (Reporting)  Entering Build Depots Assets
23:58:27  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 88
23:58:27  (Reporting)  Ended Build Depots Assets 1 ms
23:58:27  (Reporting)   
23:58:27  (Reporting)  Start of AI Split Supports (_SSP_)
23:58:27  (Reporting)  Ended Split Supports
23:58:27  (Reporting)  Start of AI Check for Land Resupply
23:58:27  (Reporting)  Ended CheckForLandResupply 1 ms
23:58:27  (Reporting)   
23:58:27  (Reporting)  Entering KeepPosition (_KPP_)
23:58:27  (Reporting)  1000791 Praesidium VII, 118 Segisama, Pow:61, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 11459, Region: 118 Segisama
23:58:27  (Reporting)  1000757 Praesidium I, 104 Bergidum, Pow:36, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 8036, Region: 104 Bergidum
23:58:27  (Reporting)  1000841 Praesidium IX, 104 Bergidum, Pow:38, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 8036, Region: 104 Bergidum
23:58:27  (Reporting)  1000846 Praesidium X, 109 Asturica, Pow:38, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 9163, Region: 109 Asturica
23:58:27  (Reporting)  1000733 1. Pedites, 109 Asturica, Pow:56, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 9368, Region: 109 Asturica
23:58:27  (Reporting)  1000784 Praesidium VI, 109 Asturica, Pow:61, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 9163, Region: 109 Asturica
23:58:27  (Reporting)  1000834 8. Equites, 107 Gigia, Pow:33, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 6396, Region: 107 Gigia
23:58:27  (Reporting)  1000777 Praesidium V, 107 Gigia, Pow:61, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 6601, Region: 107 Gigia
23:58:27  (Reporting)  Ended KeepPosition 2 ms
23:58:27  (Reporting)  Entering Reinforce Front (_RFF_)
23:58:27  (Reporting)  Ended ReinforceFront 0 ms
23:58:27  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
23:58:27  (Reporting)  Ended Concentrate Stacks 4342 ms
23:58:27  (Reporting)   
23:58:27  (Reporting)   
23:58:27  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
23:58:27  (Reporting)  Entering Reinforce Front (_RFF_)
23:58:27  (Reporting)  Ended ReinforceFront 0 ms
23:58:27  (Reporting)   
23:58:27  (Reporting)   
23:58:27  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
23:58:27  (Reporting)  Entering DistantGarrison (_DGA_)
23:58:27  (Reporting)  Ended DistantGarrison 114 ms
23:58:27  (Reporting)   
23:58:27  (Reporting)   
23:58:27  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
23:58:27  (Reporting)  Entering DistantGarrison (_DGA_)
23:58:27  (Reporting)  Ended DistantGarrison 0 ms
23:58:27  (Reporting)   
23:58:27  (Reporting)  All theaters prepared, AllOwnPowLand: 2588 AllOppPowLand: 4374 AllOwnPowNav: 48 AllOppPowNav 0
23:58:27  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
23:58:27  (Reporting)   
23:58:27  (Reporting)  *** Starting process on extended theater 118 Theater_Hispania Owned armies (extended): 60 Enemy armies: 91 Land Ratio: 0.28 Land Core Ratio: 0.40  ***
23:58:27  (Reporting)  List of idle, non-fixed groups in extended theater:  
23:58:27  (Reporting)  1000851 Impedimenta Ia (Pow.0)
23:58:27  (Reporting)  1000861 Praesidium III (Pow.36)
23:58:27  (Reporting)  1000791 Praesidium VII (Pow.61)
23:58:27  (Reporting)  1000829 7. Sagittarii (Pow.39)
23:58:27  (Reporting)  1000745 3. Pedites (Pow.58)
23:58:27  (Reporting)  1000805 5. Bellatores (Pow.36)
23:58:27  (Reporting)  1000757 Praesidium I (Pow.36)
23:58:27  (Reporting)  1000841 Praesidium IX (Pow.38)
23:58:27  (Reporting)  1000846 Praesidium X (Pow.38)
23:58:27  (Reporting)  1000733 1. Pedites (Pow.56)
23:58:27  (Reporting)  1000784 Praesidium VI (Pow.61)
23:58:27  (Reporting)  1000415 Cantabriae Classis (Pow.0)
23:58:27  (Reporting)  1000772 Praesidium IV (Pow.38)
23:58:27  (Reporting)  1000751 4. Pedites (Pow.56)
23:58:27  (Reporting)  1000739 2. Pedites (Pow.58)
23:58:27  (Reporting)  1000798 Praesidium VIII (Pow.60)
23:58:27  (Reporting)  1000385 Cantabriae Equites (Pow.47)
23:58:27  (Reporting)  1000834 8. Equites (Pow.33)
23:58:27  (Reporting)  1000762 Praesidium II (Pow.35)
23:58:27  (Reporting)  1000817 6. Bellatores (Pow.41)
23:58:27  (Reporting)  1000777 Praesidium V (Pow.61)
23:58:27  (Reporting)   
23:58:27  (Reporting)  Primary Region 111 Legio Pick 80 has enough garrison (Value: 605) - evaluation skipped
23:58:27  (Reporting)  Primary Region 120 Portus Victoriae Pick 100 has enough garrison (Value: 557) - evaluation skipped
23:58:27  (Reporting)  Region 119 Pisoraca Pick 64 SelfVal 13432 Need 502  no group candidate found
23:58:27  (Reporting)  Secondary Region 104 Bergidum Pick 45 has enough garrison (Value: 131) - evaluation skipped
23:58:27  (Reporting)  CheckRegionForOperation 1000846 Praesidium X, 109 Asturica, Pow:38, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 38 SelfVal 15814 AINeed 47
23:58:27  (Reporting)  Agenda: Defend, Value: 32500, Region: 109 Asturica
23:58:27  (Reporting)  CheckRegionForOperation 1000791 Praesidium VII, 118 Segisama, Pow:61, Count: 1(l 0/L 1/S 0) Fitness 37 PickVal 4 SelfVal 1972 AINeed 460
23:58:27  (Reporting)  Agenda: Defend, Value: 18500, Region: 118 Segisama
23:58:27  (Reporting)  CheckRegionForOperation 1000762 Praesidium II, 107 Gigia, Pow:35, Count: 1(l 0/L 1/S 0) Fitness 65 PickVal 35 SelfVal 14423 AINeed 58
23:58:27  (Reporting)  Agenda: Defend, Value: 32500, Region: 107 Gigia
23:58:27  (Reporting)  Region 210 Cessero Pick 9 SelfVal 9 Need 338  no group candidate found
23:58:27  (Reporting)  CheckRegionForOperation 1000829 7. Sagittarii, 111 Legio, Pow:39, Count: 1(l 0/L 1/S 0) Fitness 32 PickVal 2 SelfVal 1088 AINeed 261
23:58:27  (Reporting)  Agenda: Defend, Value: 16000, Region: 116 Pallantia
23:58:27  (Reporting)  Region 203 Burdigala Pick 11 SelfVal 11 Need 338  no group candidate found
23:58:27  (Reporting)   
23:58:27  (Reporting)  *** Starting process on extended theater 140 Theater_Cold_Seas Owned armies (extended): 21 Enemy armies: 26 Land Ratio: 0.65 Land Core Ratio: 0.20  ***
23:58:27  (Reporting)  List of idle, non-fixed groups in extended theater:  
23:58:27  (Reporting)  1000805 5. Bellatores (Pow.36)
23:58:27  (Reporting)  1000757 Praesidium I (Pow.36)
23:58:27  (Reporting)  1000841 Praesidium IX (Pow.38)
23:58:27  (Reporting)  1000846 Praesidium X (Pow.38)
23:58:27  (Reporting)  1000733 1. Pedites (Pow.56)
23:58:27  (Reporting)  1000784 Praesidium VI (Pow.61)
23:58:27  (Reporting)  1000415 Cantabriae Classis (Pow.0)
23:58:27  (Reporting)  1000772 Praesidium IV (Pow.38)
23:58:27  (Reporting)  1000751 4. Pedites (Pow.56)
23:58:27  (Reporting)  1000739 2. Pedites (Pow.58)
23:58:27  (Reporting)  1000798 Praesidium VIII (Pow.60)
23:58:27  (Reporting)  1000385 Cantabriae Equites (Pow.47)
23:58:27  (Reporting)  1000834 8. Equites (Pow.33)
23:58:27  (Reporting)  1000762 Praesidium II (Pow.35)
23:58:27  (Reporting)  1000817 6. Bellatores (Pow.41)
23:58:27  (Reporting)  1000777 Praesidium V (Pow.61)
23:58:27  (Reporting)   
23:58:27  (Reporting)  Secondary Region 107 Gigia Pick 35 has enough garrison (Value: 159) - evaluation skipped
23:58:27  (Reporting)  Region 119 Pisoraca Pick 64 SelfVal 13432 Need 502  no group candidate found
23:58:27  (Reporting)  Secondary Region 104 Bergidum Pick 45 has enough garrison (Value: 131) - evaluation skipped
23:58:27  (Reporting)  Primary Region 120 Portus Victoriae Pick 100 has enough garrison (Value: 557) - evaluation skipped
23:58:27  (Reporting)  Secondary Region 109 Asturica Pick 38 has enough garrison (Value: 212) - evaluation skipped
23:58:27  (Reporting)  Region 203 Burdigala Pick 11 SelfVal 11 Need 338  no group candidate found
23:58:27  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 299 ms
23:58:27  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 118 Hispania Peninsula
23:58:27  (Reporting)  Ended CheckLocalOpportunities 1 ms
23:58:27  (Reporting)  Entering Collect Leaders (_COD_)
23:58:27  (Reporting)  Ended Collect Leaders 0 ms
23:58:27  (Reporting)   
23:58:27  (Reporting)  ############ Starting ApplyAgenda:  Cantabri  ############
23:58:27  (Reporting)   
23:58:27  (Reporting)  
23:58:27  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
23:58:27  (Reporting)  
23:58:27  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:5.00) ***
23:58:27  (Reporting)  
23:58:27  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.28 - Core:0.40 - Nav:5.00) ***
23:58:27  (Reporting)   
23:58:27  (Reporting)  Evaluating Receive Arties (_RCA_)
23:58:27  (Reporting)  _RCA_ Artilleries found:  0 in core Area
23:58:27  (Reporting)  Ended Receive Arties
23:58:27  (Reporting)   
23:58:27  (Reporting)  Evaluating Receive Supplies (_RCS_)
23:58:27  (Reporting)  _RCS_ Supplies found:  0 in core Area
23:58:27  (Reporting)  Ended Receive Supplies
23:58:27  (Reporting)   
23:58:27  (Reporting)  Evaluating Gather Units (_GTU_)
23:58:27  (Reporting)  _GTU_ Gathering Region 120 Portus Victoriae in theater 118 Hispania Peninsula
23:58:27  (Reporting)  _GTU_ 1000805 5. Bellatores, 119 Pisoraca, Pow:36, Count: 1(l 0/L 1/S 0) Erroneous logic, the group is fixed but is not assigned to Static
23:58:27  (Reporting)  _GTU_ Starting merge 0 at start
23:58:27  (Reporting)  End of AI Gather Units
23:58:27  (Reporting)  Entering GatherGarrisons (_GTG_)
23:58:27  (Reporting)  _GTG_ 1000862 1.Equites Salmantica Oppidum, 114 Salmantica, Pow:80, Count: 1(l 0/L 1/S 0) is garrisoning 114 Salmantica and will absorb 1000347 Salmantica Militiae
23:58:27  (Reporting)  _GTG_ 1000385 Cantabriae Equites, 120 Portus Victoriae, Pow:47, Count: 2(l 0/L 2/S 0) is garrisoning 120 Portus Victoriae and will absorb 1000362 Cantabriae manus
23:58:27  (Reporting)  Ended GatherGarrisons 98 ms
23:58:27  (Reporting)   
23:58:27  (Reporting)  List of Agendas for 1000777 Praesidium V, 107 Gigia, Pow:61, Count: 1(l 0/L 1/S 0)
23:58:27  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 6601, Region: 107 Gigia
23:58:27  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 6601, Region: 107 Gigia
23:58:27  (Reporting)  1000777-Praesidium V Power:61 Health:98% Gigia>Gigia Mission:Keep Position Fitness:41% Need:58 Threat:91 GoalValue: 6601
23:58:27  (Reporting)   
23:58:27  (Reporting)   
23:58:27  (Reporting)  List of Agendas for 1000762 Praesidium II, 107 Gigia, Pow:35, Count: 1(l 0/L 1/S 0)
23:58:27  (Reporting)  Agenda  1  : Agenda: Defend, Value: 32500, Region: 107 Gigia
23:58:27  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 32500, Region: 107 Gigia
23:58:27  (Reporting)  1000762-Praesidium II Power:35 Health:93% Gigia>Gigia Mission:Defend Fitness:65% Need:58 Threat:91 GoalValue: 32500
23:58:27  (Reporting)   
23:58:27  (Reporting)  List of Agendas for 1000834 8. Equites, 107 Gigia, Pow:33, Count: 1(l 0/L 1/S 0)
23:58:27  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 6396, Region: 107 Gigia
23:58:27  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 6396, Region: 107 Gigia
23:58:27  (Reporting)  1000834-8. Equites Power:33 Health:100% Gigia>Gigia Mission:Keep Position Fitness:41% Need:58 Threat:91 GoalValue: 6396
23:58:27  (Reporting)   
23:58:27  (Reporting)   
23:58:27  (Reporting)   
23:58:27  (Reporting)  1000798-Praesidium VIII Power:60 Health:96% Portus Victoriae>Portus Victoriae Mission:Garrison Fitness:100% Need:0 Threat:345 GoalValue: 100000
23:58:27  (Reporting)   
23:58:27  (Reporting)  1000739 2. Pedites is doing nothing in Portus Victoriae  Power: 58  HealthPerc: 100
23:58:27  (Reporting)   
23:58:27  (Reporting)  1000751 4. Pedites is doing nothing in Portus Victoriae  Power: 56  HealthPerc: 98
23:58:27  (Reporting)   
23:58:27  (Reporting)  1000772-Praesidium IV Power:38 Health:100% Portus Victoriae>Portus Victoriae Mission:Garrison Fitness:100% Need:0 Threat:345 GoalValue: 100000
23:58:27  (Reporting)   
23:58:27  (Reporting)  1000415 Cantabriae Classis is doing nothing in Gigia  Power: 0  HealthPerc: 100
23:58:27  (Reporting)   
23:58:27  (Reporting)  List of Agendas for 1000784 Praesidium VI, 109 Asturica, Pow:61, Count: 1(l 0/L 1/S 0)
23:58:27  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 9163, Region: 109 Asturica
23:58:27  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 9163, Region: 109 Asturica
23:58:27  (Reporting)  1000784-Praesidium VI Power:61 Health:98% Asturica>Asturica Mission:Keep Position Fitness:41% Need:47 Threat:77 GoalValue: 9163
23:58:27  (Reporting)   
23:58:27  (Reporting)   
23:58:27  (Reporting)  List of Agendas for 1000733 1. Pedites, 109 Asturica, Pow:56, Count: 1(l 0/L 1/S 0)
23:58:27  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 9368, Region: 109 Asturica
23:58:27  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 9368, Region: 109 Asturica
23:58:27  (Reporting)  1000733-1. Pedites Power:56 Health:98% Asturica>Asturica Mission:Keep Position Fitness:41% Need:47 Threat:77 GoalValue: 9368
23:58:27  (Reporting)   
23:58:27  (Reporting)  List of Agendas for 1000846 Praesidium X, 109 Asturica, Pow:38, Count: 1(l 0/L 1/S 0)
23:58:27  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 9163, Region: 109 Asturica
23:58:27  (Reporting)  Agenda  2  : Agenda: Defend, Value: 32500, Region: 109 Asturica
23:58:27  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 9163, Region: 109 Asturica
23:58:27  (Reporting)  1000846-Praesidium X Power:38 Health:100% Asturica>Asturica Mission:Keep Position Fitness:41% Need:47 Threat:77 GoalValue: 9163
23:58:27  (Reporting)   
23:58:27  (Reporting)   
23:58:27  (Reporting)  List of Agendas for 1000841 Praesidium IX, 104 Bergidum, Pow:38, Count: 1(l 0/L 1/S 0)
23:58:27  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 8036, Region: 104 Bergidum
23:58:27  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 8036, Region: 104 Bergidum
23:58:27  (Reporting)  1000841-Praesidium IX Power:38 Health:100% Bergidum>Bergidum Mission:Keep Position Fitness:41% Need:3 Threat:18 GoalValue: 8036
23:58:27  (Reporting)   
23:58:27  (Reporting)  List of Agendas for 1000757 Praesidium I, 104 Bergidum, Pow:36, Count: 1(l 0/L 1/S 0)
23:58:27  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 8036, Region: 104 Bergidum
23:58:27  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 8036, Region: 104 Bergidum
23:58:27  (Reporting)  1000757-Praesidium I Power:36 Health:97% Bergidum>Bergidum Mission:Keep Position Fitness:41% Need:3 Threat:18 GoalValue: 8036
23:58:27  (Reporting)   
23:58:27  (Reporting)   
23:58:27  (Reporting)  1000805 5. Bellatores is doing nothing in Pisoraca  Power: 36  HealthPerc: 51
23:58:27  (Reporting)   
23:58:27  (Reporting)   
23:58:27  (Reporting)  1000745 3. Pedites is doing nothing in Legio  Power: 58  HealthPerc: 100
23:58:27  (Reporting)   
23:58:27  (Reporting)  List of Agendas for 1000829 7. Sagittarii, 111 Legio, Pow:39, Count: 1(l 0/L 1/S 0)
23:58:27  (Reporting)  Agenda  1  : Agenda: Defend, Value: 16000, Region: 116 Pallantia
23:58:27  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 16000, Region: 116 Pallantia
23:58:27  (Reporting)  1000829-7. Sagittarii Power:39 Health:100% Legio>Pallantia Mission:Defend Fitness:32% Need:261 Threat:344 GoalValue: 16000
23:58:27  (Reporting)   
23:58:27  (Reporting)   
23:58:27  (Reporting)   
23:58:27  (Reporting)  List of Agendas for 1000791 Praesidium VII, 118 Segisama, Pow:61, Count: 1(l 0/L 1/S 0)
23:58:27  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 11459, Region: 118 Segisama
23:58:27  (Reporting)  Agenda  2  : Agenda: Defend, Value: 18500, Region: 118 Segisama
23:58:27  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 11459, Region: 118 Segisama
23:58:27  (Reporting)  1000791-Praesidium VII Power:61 Health:98% Segisama>Segisama Mission:Keep Position Fitness:41% Need:460 Threat:440 GoalValue: 11459
23:58:27  (Reporting)   
23:58:27  (Reporting)  List of Agendas for 1000861 Praesidium III, 118 Segisama, Pow:36, Count: 1(l 0/L 1/S 0)
23:58:27  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 12500, Region: 118 Segisama
23:58:27  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 12500, Region: 118 Segisama
23:58:27  (Reporting)  1000861-Praesidium III Power:36 Health:97% Segisama>Segisama Mission:Garrison Fitness:25% Need:460 Threat:440 GoalValue: 12500
23:58:27  (Reporting)   
23:58:27  (Reporting)  1000851 Impedimenta Ia is doing nothing in Segisama  Power: 0  HealthPerc: 100
23:58:27  (Reporting)   
23:58:27  (Reporting)  
23:58:27  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
23:58:27  (Reporting)  
23:58:27  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
23:58:27  (Reporting)  
23:58:27  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.65 - Core:0.20 - Nav:5.00) ***
23:58:27  (Reporting)  Entering SplitStaticUnits (_SSU_)
23:58:27  (Reporting)  _SSU_ 1000805 5. Bellatores, 119 Pisoraca, Pow:36, Count: 1(l 0/L 1/S 0) qualify as static but is besieged, eval skipped.
23:58:27  (Reporting)  Ended SplitStaticUnits 0 ms
23:58:27  (Reporting)  Entering PromoteLeaders (_PRL_)
23:58:27  (Reporting)  Ended PromoteLeaders 0 ms
23:58:27  (Reporting)   
23:58:27  (Reporting)  ApplyAgenda AutoMerge
23:58:27  (Reporting)  AI Process done in  9229 ms
23:58:27  (Reporting)  Processing  1000002 Roma
23:58:27  (Reporting)  
23:58:27  (Reporting)  *** Starting Process on Roma AILevel 0 Kind: 0 Dormant NO Turn: 2 F:\Juegos instalados\Alea Iacta Est\Alea iacta est\AJE\Saves\GuerracantabraIA_1\GuerracantabraIA_1.hst ***
23:58:27  (Reporting)  AI Process done in  31 ms
23:58:27  (Reporting)  Processing  1000003 Escandinavia
23:58:27  (Reporting)  
23:58:27  (Reporting)  *** Starting Process on Escandinavia AILevel 2 Kind: 0 Dormant NO Turn: 2 F:\Juegos instalados\Alea Iacta Est\Alea iacta est\AJE\Saves\GuerracantabraIA_1\GuerracantabraIA_1.hst ***
23:58:27  (Reporting)  Entering InitAndDumpData (_IAD_)
23:58:27  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
23:58:27  (Reporting)  0 unit there, but still added, as 118 Hispania Peninsula is adjacent to 137 Africa Magna
23:58:27  (Reporting)  0 unit there, but still added, as 140 Mares glidos is adjacent to 137 Africa Magna
23:58:27  (Reporting)  0 unit there, but still added, as 141 Mares clidos is adjacent to 137 Africa Magna
23:58:27  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 5089 OwnPow Nav : 0 OppPow Nav : 32
23:58:27  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 314
23:58:27  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 1836 OwnPow Nav : 0 OppPow Nav : 16
23:58:27  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 141
23:58:27  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 59 OwnPow Nav : 0 OppPow Nav : 0
23:58:27  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 210
23:58:27  (Reporting)  _FIT_ Ended AIInitTheaters 1027 ms
23:58:27  (Reporting)  Resources Levels Escandinavia EcoBase 103 AtWar: yes AtWarThreat: no At PeaceThreat: no
23:58:27  (Reporting)  Dinero Availability Abundante Stock 200 Expected 52 Balance 0
23:58:27  (Reporting)  Capital Privado Availability Muy baja Stock 0 Expected 52 Balance 0
23:58:27  (Reporting)  Acero Availability Muy baja Stock 0 Expected 52 Balance 0
23:58:27  (Reporting)  Carbn Availability Muy baja Stock 0 Expected 52 Balance 0
23:58:27  (Reporting)  Suministros Availability Muy baja Stock 0 Expected 52 Balance 0
23:58:27  (Reporting)  Municiones Availability Muy baja Stock 0 Expected 52 Balance 0
23:58:27  (Reporting)  Inflacin Availability Muy baja Stock 0 Expected 52 Balance 0
23:58:27  (Reporting)  Puntos de Victoria Availability Muy baja Stock 0 Expected 52 Balance 0
23:58:27  (Reporting)  Reserva Ferroviaria Availability Muy baja Stock 0 Expected 52 Balance 0
23:58:27  (Reporting)  Reserva Fluvial Availability Muy baja Stock 0 Expected 52 Balance 0
23:58:27  (Reporting)  Moral Availability Alta Stock 100 Expected 52 Balance 0
23:58:27  (Reporting)  Reclutas Availability Muy baja Stock 0 Expected 52 Balance 0
23:58:27  (Reporting)  Suministros de guerra Availability Muy baja Stock 0 Expected 52 Balance 0
23:58:27  (Reporting)  Intervencin extranjera Availability Muy baja Stock 0 Expected 52 Balance 0
23:58:27  (Reporting)  Escaso Availability Muy baja Stock 0 Expected 52 Balance 0
23:58:27  (Reporting)  Diplomtico Availability Muy baja Stock 0 Expected 52 Balance 0
23:58:27  (Reporting)  Oficiales Availability Muy baja Stock 0 Expected 52 Balance 0
23:58:27  (Reporting)  Puntos de Compromiso Availability Muy baja Stock 0 Expected 52 Balance 0
23:58:27  (Reporting)  Da Availability Muy baja Stock 0 Expected 52 Balance 0
23:58:27  (Reporting)  Minerales Availability Muy baja Stock 0 Expected 52 Balance 0
23:58:27  (Reporting)  Prod. Manufacturados Availability Muy baja Stock 0 Expected 52 Balance 0
23:58:27  (Reporting)  Petrleo Availability Muy baja Stock 0 Expected 52 Balance 0
23:58:27  (Reporting)   
23:58:27  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 3500
23:58:27  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
23:58:27  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
23:58:27  (Reporting)   
23:58:27  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
23:58:27  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 5089 Ratio: 0.20
23:58:27  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  416
23:58:27  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 32 Nav Ratio: 0.20
23:58:27  (Reporting)   
23:58:27  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
23:58:27  (Reporting)  Making Naval Values Map: 141 Mares clidos NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
23:58:27  (Reporting)   
23:58:27  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
23:58:27  (Reporting)  Making Naval Values Map: 140 Mares glidos NAV Overall power(self): 0 Overall power (enemies): 16 Nav Ratio: 0.20
23:58:27  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 32 Nav Ratio: 0.20
23:58:27  (Reporting)  Commiting Naval Values Map: 141 Mares clidos NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
23:58:27  (Reporting)  Commiting Naval Values Map: 140 Mares glidos NAV Overall power(self): 0 Overall power (enemies): 16 Nav Ratio: 0.20
23:58:27  (Reporting)   
23:58:27  (Reporting)  *** Land Theaters Special Regions ***
23:58:27  (Reporting)  Theater 118 Theater_Hispania HQReg: 0 Vennicnii Max pick: Gades Max need: Laccobriga Max Val: Gades Naval Gathering: <None>
23:58:27  (Reporting)   
23:58:27  (Reporting)  Ended InitAndDumpData Escandinavia 1176 ms
23:58:27  (Reporting)  *** Faction-wide algorithms ***
23:58:27  (Reporting)  Ended BuildReplacements 1 ms
23:58:27  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
23:58:27  (Reporting)  Entering BuildNewUnits (_BNU_)
23:58:27  (Reporting)  Steel Level 6 Amount 0
23:58:27  (Reporting)  Money Level 6 Amount 200
23:58:27  (Reporting)  Conscripts Level 6 Amount 0
23:58:27  (Reporting)  _BNU_ Emergency build ON
23:58:27  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
23:58:27  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
23:58:27  (Reporting)  Ended ManageFleetsComposition 174 ms
23:58:27  (Reporting)   
23:58:27  (Reporting)  Evaluating CallFleet (_CLF_)
23:58:27  (Reporting)  Ended CallFleet 0 ms
23:58:27  (Reporting)  Entering LockFixedGroups (_LFG_)
23:58:27  (Reporting)  Ended LockFixedGroups 0 ms
23:58:27  (Reporting)  Entering SplitStaticUnits (_SSU_)
23:58:27  (Reporting)  Ended SplitStaticUnits 0 ms
23:58:27  (Reporting)  Entering EnableStagingRegions (_ESR_)
23:58:27  (Reporting)  _ESR_ No theater can have a staging region.
23:58:27  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
23:58:27  (Reporting)   
23:58:27  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
23:58:27  (Reporting)  Entering Reinforce Front (_RFF_)
23:58:27  (Reporting)  Ended ReinforceFront 0 ms
23:58:27  (Reporting)   
23:58:27  (Reporting)   
23:58:27  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
23:58:27  (Reporting)  Entering DistantGarrison (_DGA_)
23:58:27  (Reporting)  Ended DistantGarrison 0 ms
23:58:27  (Reporting)   
23:58:27  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 6984 AllOwnPowNav: 0 AllOppPowNav 48
23:58:27  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
23:58:27  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
23:58:27  (Reporting)  Entering Collect Leaders (_COD_)
23:58:27  (Reporting)  Ended Collect Leaders 0 ms
23:58:27  (Reporting)   
23:58:27  (Reporting)  ############ Starting ApplyAgenda:  Escandinavia  ############
23:58:27  (Reporting)   
23:58:27  (Reporting)  
23:58:27  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
23:58:27  (Reporting)  
23:58:27  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
23:58:27  (Reporting)  
23:58:27  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
23:58:27  (Reporting)  
23:58:27  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
23:58:27  (Reporting)  
23:58:27  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
23:58:27  (Reporting)  Entering SplitStaticUnits (_SSU_)
23:58:27  (Reporting)  Ended SplitStaticUnits 0 ms
23:58:27  (Reporting)  Entering PromoteLeaders (_PRL_)
23:58:27  (Reporting)  Ended PromoteLeaders 0 ms
23:58:27  (Reporting)   
23:58:27  (Reporting)  ApplyAgenda AutoMerge
23:58:27  (Reporting)  AI Process done in  1844 ms
23:58:27  (Reporting)  Processing  1000004 Mercenarios
23:58:27  (Reporting)  
23:58:27  (Reporting)  *** Starting Process on Mercenarios AILevel 2 Kind: 0 Dormant NO Turn: 2 F:\Juegos instalados\Alea Iacta Est\Alea iacta est\AJE\Saves\GuerracantabraIA_1\GuerracantabraIA_1.hst ***
23:58:27  (Reporting)  Entering InitAndDumpData (_IAD_)
23:58:27  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
23:58:27  (Reporting)  _FIT_ Ended AIInitTheaters 446 ms
23:58:27  (Reporting)  Resources Levels Mercenarios EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
23:58:27  (Reporting)  Dinero Availability Abundante Stock 200 Expected 50 Balance 0
23:58:27  (Reporting)  Capital Privado Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Acero Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Carbn Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Suministros Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Municiones Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Inflacin Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Puntos de Victoria Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Reserva Ferroviaria Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Reserva Fluvial Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Moral Availability Alta Stock 110 Expected 50 Balance 0
23:58:27  (Reporting)  Reclutas Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Suministros de guerra Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Intervencin extranjera Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Escaso Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Diplomtico Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Oficiales Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Puntos de Compromiso Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Da Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Minerales Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Prod. Manufacturados Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Petrleo Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)   
23:58:27  (Reporting)  Ended InitAndDumpData Mercenarios 487 ms
23:58:27  (Reporting)  *** Faction-wide algorithms ***
23:58:27  (Reporting)  Ended BuildReplacements 0 ms
23:58:27  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
23:58:27  (Reporting)  Entering BuildNewUnits (_BNU_)
23:58:27  (Reporting)  Steel Level 6 Amount 0
23:58:27  (Reporting)  Money Level 6 Amount 200
23:58:27  (Reporting)  Conscripts Level 6 Amount 0
23:58:27  (Reporting)  Ended BuildNewUnits Bought: 0 0 ms
23:58:27  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
23:58:27  (Reporting)  Ended ManageFleetsComposition 2 ms
23:58:27  (Reporting)   
23:58:27  (Reporting)  Evaluating CallFleet (_CLF_)
23:58:27  (Reporting)  Ended CallFleet 0 ms
23:58:27  (Reporting)  Entering LockFixedGroups (_LFG_)
23:58:27  (Reporting)  Ended LockFixedGroups 0 ms
23:58:27  (Reporting)  Entering SplitStaticUnits (_SSU_)
23:58:27  (Reporting)  Ended SplitStaticUnits 0 ms
23:58:27  (Reporting)  Entering EnableStagingRegions (_ESR_)
23:58:27  (Reporting)  _ESR_ No theater can have a staging region.
23:58:27  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
23:58:27  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
23:58:27  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
23:58:27  (Reporting)  Entering Collect Leaders (_COD_)
23:58:27  (Reporting)  Ended Collect Leaders 0 ms
23:58:27  (Reporting)  AI Process done in  827 ms
23:58:27  (Reporting)  Processing  1000005 Rebeldes
23:58:27  (Reporting)  
23:58:27  (Reporting)  *** Starting Process on Rebeldes AILevel 2 Kind: 0 Dormant NO Turn: 2 F:\Juegos instalados\Alea Iacta Est\Alea iacta est\AJE\Saves\GuerracantabraIA_1\GuerracantabraIA_1.hst ***
23:58:27  (Reporting)  Entering InitAndDumpData (_IAD_)
23:58:27  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
23:58:27  (Reporting)  _FIT_ Ended AIInitTheaters 449 ms
23:58:27  (Reporting)  Resources Levels Rebeldes EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
23:58:27  (Reporting)  Dinero Availability Abundante Stock 500 Expected 50 Balance 0
23:58:27  (Reporting)  Capital Privado Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Acero Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Carbn Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Suministros Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Municiones Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Inflacin Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Puntos de Victoria Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Reserva Ferroviaria Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Reserva Fluvial Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Moral Availability Muy alta Stock 120 Expected 50 Balance 0
23:58:27  (Reporting)  Reclutas Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Suministros de guerra Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Intervencin extranjera Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Escaso Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Diplomtico Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Oficiales Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Puntos de Compromiso Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Da Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Minerales Availability Muy baja Stock 0 Expected 50 Balance 0
23:58:27  (Reporting)  Prod. Manufacturados Availability Muy baja Stock 0 Expected 50 Balance 0
