9:07:38 PM  (Reporting)  Processing  1000001 United States of America
9:07:38 PM  (Reporting)  
9:07:38 PM  (Reporting)  *** Starting Process on United States of America AILevel 0 Kind: 0 Dormant NO Turn: 0 C:\Users\mates_000\Documents\My Games\Civil War II\CW2\Saves\1861 April Campaign\1861 April Campaign.hst ***
9:07:38 PM  (Reporting)  Ended BuildReplacements 5 ms
9:07:38 PM  (Reporting)  AI Process done in  23 ms
9:07:38 PM  (Reporting)  Processing  1000002 Confederate States of America
9:07:38 PM  (Reporting)  
9:07:38 PM  (Reporting)  *** Starting Process on Confederate States of America AILevel 1 Kind: 0 Dormant NO Turn: 0 C:\Users\mates_000\Documents\My Games\Civil War II\CW2\Saves\1861 April Campaign\1861 April Campaign.hst ***
9:07:38 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
9:07:38 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
9:07:38 PM  (Reporting)  0 unit there, but still added, as 98 New England is adjacent to 99 Mid Atlantic
9:07:38 PM  (Reporting)  0 unit there, but still added, as 102 Old Northwest is adjacent to 99 Mid Atlantic
9:07:38 PM  (Reporting)  0 unit there, but still added, as 103 Northwest is adjacent to 101 South East
9:07:38 PM  (Reporting)  0 unit there, but still added, as 105 West is adjacent to 101 South East
9:07:38 PM  (Reporting)  0 unit there, but still added, as 107 Far West is adjacent to 104 South West
9:07:38 PM  (Reporting)  0 unit there, but still added, as 108 Canada is adjacent to 99 Mid Atlantic
9:07:38 PM  (Reporting)  0 unit there, but still added, as 111 Seas is adjacent to 99 Mid Atlantic
9:07:38 PM  (Reporting)  Theater: 98 New England AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:07:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 76 > 9
9:07:38 PM  (Reporting)  Theater: 99 Mid Atlantic AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:07:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 245 > 24
9:07:38 PM  (Reporting)  Theater: 100 Deep South AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:07:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.31 Reg Count: 290 > 29
9:07:38 PM  (Reporting)  Theater: 101 South East AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 9
9:07:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 252 > 30
9:07:38 PM  (Reporting)  Theater: 102 Old Northwest AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:07:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 193 > 7
9:07:38 PM  (Reporting)  Theater: 103 Northwest AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:07:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 247 > 9
9:07:38 PM  (Reporting)  Theater: 104 South West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 11 OppPow Nav : 0
9:07:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 371 > 23
9:07:38 PM  (Reporting)  Theater: 105 West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:07:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 255 > 8
9:07:38 PM  (Reporting)  Theater: 107 Far West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:07:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 65 > 8
9:07:38 PM  (Reporting)  Theater: 108 Canada AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:07:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 190 > 8
9:07:38 PM  (Reporting)  Theater: 111 Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:07:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 377 > 9
9:07:38 PM  (Reporting)  _FIT_ Ended AIInitTheaters 314 ms
9:07:38 PM  (Reporting)  Resources Levels Confederate States of America EcoBase 36 AtWar: yes AtWarThreat: yes At PeaceThreat: no
9:07:38 PM  (Reporting)  Money Availability Plentiful Stock 150 Expected 18 Balance 0
9:07:38 PM  (Reporting)  Capital Availability Very Low Stock 0 Expected 9 Balance 0
9:07:38 PM  (Reporting)  Steel Availability Very Low Stock 0 Expected 9 Balance 0
9:07:38 PM  (Reporting)  Coal Availability Very Low Stock 0 Expected 9 Balance 0
9:07:38 PM  (Reporting)  Supply Availability Very Low Stock 0 Expected 9 Balance 0
9:07:38 PM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 9 Balance 0
9:07:38 PM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 9 Balance 0
9:07:38 PM  (Reporting)  Victory Points Availability Plentiful Stock 50 Expected 9 Balance 0
9:07:38 PM  (Reporting)  Rail Pool Availability Plentiful Stock 75 Expected 9 Balance 0
9:07:38 PM  (Reporting)  River Pool Availability High Stock 20 Expected 9 Balance 0
9:07:38 PM  (Reporting)  Morale Availability Plentiful Stock 100 Expected 9 Balance 0
9:07:38 PM  (Reporting)  Conscripts Availability Plentiful Stock 50 Expected 9 Balance 0
9:07:38 PM  (Reporting)  War Supply Availability Plentiful Stock 45 Expected 9 Balance 0
9:07:38 PM  (Reporting)  Foreign Entry Availability Very Low Stock 2 Expected 9 Balance 0
9:07:38 PM  (Reporting)  Rare Availability Very Low Stock 0 Expected 9 Balance 0
9:07:38 PM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 9 Balance 0
9:07:38 PM  (Reporting)  Officers Availability Very Low Stock 0 Expected 9 Balance 0
9:07:38 PM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 9 Balance 0
9:07:38 PM  (Reporting)  Day Availability Very Low Stock 0 Expected 9 Balance 0
9:07:38 PM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 9 Balance 0
9:07:38 PM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 9 Balance 0
9:07:38 PM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 9 Balance 0
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Theater Prevalences South West Ordered Value: 5900
9:07:38 PM  (Reporting)  Theater Prevalences South East Ordered Value: 5100
9:07:38 PM  (Reporting)  Theater Prevalences Deep South Ordered Value: 4800
9:07:38 PM  (Reporting)  Theater Prevalences Mid Atlantic Ordered Value: 4100
9:07:38 PM  (Reporting)  Theater Prevalences West Ordered Value: 1500
9:07:38 PM  (Reporting)  Theater Prevalences Old Northwest Ordered Value: 1400
9:07:38 PM  (Reporting)  Theater Prevalences Canada Ordered Value: 1000
9:07:38 PM  (Reporting)  Theater Prevalences Far West Ordered Value: 900
9:07:38 PM  (Reporting)  Theater Prevalences Northwest Ordered Value: 800
9:07:38 PM  (Reporting)  Theater Prevalences New England Ordered Value: 700
9:07:38 PM  (Reporting)  Theater Prevalences Seas Ordered Value: 100
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Theater 104 South West (Land)
9:07:38 PM  (Reporting)  Making Land Theater Map: South West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:07:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:07:38 PM  (Reporting)  Making Naval Values Map: 104 South West LAND Overall power(self): 11 Overall power (enemies): 0 Nav Ratio: 5.00
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Theater 101 South East (Land)
9:07:38 PM  (Reporting)  Making Land Theater Map: South East Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:07:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  7
9:07:38 PM  (Reporting)  Making Naval Values Map: 101 South East LAND Overall power(self): 0 Overall power (enemies): 9 Nav Ratio: 0.20
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Theater 100 Deep South (Land)
9:07:38 PM  (Reporting)  Making Land Theater Map: Deep South Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:07:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  190
9:07:38 PM  (Reporting)  Making Naval Values Map: 100 Deep South LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Theater 99 Mid Atlantic (Land)
9:07:38 PM  (Reporting)  Making Land Theater Map: Mid Atlantic Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:07:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1081
9:07:38 PM  (Reporting)  Making Naval Values Map: 99 Mid Atlantic LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Theater 105 West (Land)
9:07:38 PM  (Reporting)  Making Land Theater Map: West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:07:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  872
9:07:38 PM  (Reporting)  Making Naval Values Map: 105 West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Theater 102 Old Northwest (Land)
9:07:38 PM  (Reporting)  Making Land Theater Map: Old Northwest Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:07:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  734
9:07:38 PM  (Reporting)  Making Naval Values Map: 102 Old Northwest LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Theater 108 Canada (Land)
9:07:38 PM  (Reporting)  Making Land Theater Map: Canada Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:07:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:07:38 PM  (Reporting)  Making Naval Values Map: 108 Canada LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Theater 107 Far West (Land)
9:07:38 PM  (Reporting)  Making Land Theater Map: Far West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:07:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  275
9:07:38 PM  (Reporting)  Making Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Theater 103 Northwest (Land)
9:07:38 PM  (Reporting)  Making Land Theater Map: Northwest Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:07:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  971
9:07:38 PM  (Reporting)  Making Naval Values Map: 103 Northwest LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Theater 98 New England (Land)
9:07:38 PM  (Reporting)  Making Land Theater Map: New England Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:07:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  519
9:07:38 PM  (Reporting)  Making Naval Values Map: 98 New England LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Theater 111 Seas (Nav)
9:07:38 PM  (Reporting)  Making Naval Values Map: 111 Seas NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)  Commiting Naval Values Map: 104 South West LAND Overall power(self): 11 Overall power (enemies): 0 Nav Ratio: 5.00
9:07:38 PM  (Reporting)  Commiting Naval Values Map: 101 South East LAND Overall power(self): 0 Overall power (enemies): 9 Nav Ratio: 0.20
9:07:38 PM  (Reporting)  Commiting Naval Values Map: 100 Deep South LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)  Commiting Naval Values Map: 99 Mid Atlantic LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)  Commiting Naval Values Map: 105 West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)  Commiting Naval Values Map: 102 Old Northwest LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)  Commiting Naval Values Map: 108 Canada LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)  Commiting Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)  Commiting Naval Values Map: 103 Northwest LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)  Commiting Naval Values Map: 98 New England LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)  Commiting Naval Values Map: 111 Seas NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Land Theaters Special Regions ***
9:07:38 PM  (Reporting)  Theater 104 South West HQReg: 1102 Iberville, LA Max pick: Iberville, LA Max need: Baton Rouge, LA Max Val: Iberville, LA Naval Gathering: 1102 Iberville, LA
9:07:38 PM  (Reporting)  Theater 101 South East HQReg: 713 Sparta, AL Max pick: Mobile, AL Max need: Crittendon, KY Max Val: Alexander, IL Naval Gathering: 708 Mobile, AL
9:07:38 PM  (Reporting)  Theater 100 Deep South HQReg: 524 Escambia, FL Max pick: Charleston, SC Max need: Currituck, NC Max Val: East Aroostook, ME Naval Gathering: 394 Charleston, SC
9:07:38 PM  (Reporting)  Theater 99 Mid Atlantic HQReg: 225 Fauquier, VA Max pick: Philadelphia, PA Max need: North Saint Lawrence, NY Max Val: Clinton, NY Naval Gathering: 255 Richmond, VA
9:07:38 PM  (Reporting)  Theater 105 West HQReg: 1516 Wayne, IT Max pick: Springfield, MO Max need: Linden, MO Max Val: Council Bluffs, IA Naval Gathering: 1432 Jefferson, MO
9:07:38 PM  (Reporting)  Theater 102 Old Northwest HQReg: 881 Macomb, MI Max pick: Macomb, MI Max need: Williams, OH Max Val: Lucas, OH Naval Gathering: 768 Ohio, WV
9:07:38 PM  (Reporting)  Theater 108 Canada HQReg: 0 East Aroostook, ME Max pick: East Aroostook, ME Max need: Saint Clair, UC Max Val: Saint Clair, MI Naval Gathering: <None>
9:07:38 PM  (Reporting)  Theater 107 Far West HQReg: 1943 Western Arizona Max pick: Western Arizona Max need: Winkler, TX Max Val: South Lea, NM Naval Gathering: <None>
9:07:38 PM  (Reporting)  Theater 103 Northwest HQReg: 897 Chicago, IL Max pick: Chicago, IL Max need: Ardana, IL Max Val: Dubuque, IA Naval Gathering: <None>
9:07:38 PM  (Reporting)  Theater 98 New England HQReg: 55 Suffolk, MA Max pick: Suffolk, MA Max need: Coos, NH Max Val: Coos, NH Naval Gathering: <None>
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Ended InitAndDumpData Confederate States of America 460 ms
9:07:38 PM  (Reporting)  *** Faction-wide algorithms ***
9:07:38 PM  (Reporting)  Ended BuildReplacements 4 ms
9:07:38 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 9 % Chance was 10 target region was 1716 East Jackson, CO
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 3 % Chance was 10 target region was 1151 Ozark, AR
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 7 Requisitions not played as return code is 16 % Chance was 10 target region was 1190 Hutchinson, TX
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 40 % Chance was 15 target region was 718 Lafayette, AL
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 1236 Pleasant, TX
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 9 % Chance was 10 target region was 1404 Weldom, MO
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1673 Mesa, CO
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 3 % Chance was 20 target region was 541 Jefferson, KY
9:07:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 20 Create Telegraph line not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 18 target region was 2178 Kingston, JA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 9 % Chance was 10 target region was 1875 Meagher, MT
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1525 Brandon, IT
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 10 target region was 1192 Dallam, TX
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 13 % Chance was 20 target region was 751 Franklin, OH
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 10 target region was 635 Issaquena, MS
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 7 Requisitions not played as return code is 9 % Chance was 15 target region was 1421 Mexico, MO
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 7 Requisitions not played as return code is 9 % Chance was 15 target region was 1419 Marshall, MO
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1239 Henrietta, TX
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 3 % Chance was 15 target region was 225 Fauquier, VA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 14 Clearing not played as return code is 3 % Chance was 15 target region was 324 Sampson, NC
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 438 Terell, GA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 14 Clearing not played as return code is 3 % Chance was 15 target region was 576 Gibson, TN
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 5 Counter-intelligence not played as return code is 24 % Chance was 10 target region was 1253 Terry, TX
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 3 % Chance was 10 target region was 1159 Smith, AR
9:07:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 28 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 52 Ft Warren, MA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 18 % Chance was 10 target region was 1239 Henrietta, TX
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 17 % Chance was 15 target region was 393 Cooper, SC
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 3 % Chance was 15 target region was 322 Moore, NC
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 9 % Chance was 15 target region was 180 Schuylkill, PA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 3 Develop Territory not played as return code is 16 % Chance was 15 target region was 373 Edgefield, SC
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 18 % Chance was 15 target region was 1272 Teran, TX
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 27 Build Defensive Works not played as return code is 13 % Chance was 20 target region was 171 Allegheny, PA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 383 Black, SC
9:07:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 28 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 25 target region was 2007 La Cloche, UC
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 3 % Chance was 15 target region was 339 Duplin, NC
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 3 % Chance was 15 target region was 776 Wetzel, WV
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 924 Fenron, IL
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 9 % Chance was 15 target region was 905 Sterling, IL
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 3 % Chance was 15 target region was 339 Duplin, NC
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 14 Clearing not played as return code is 3 % Chance was 15 target region was 325 Martin, NC
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1536 Johnston, IT
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 13 % Chance was 10 target region was 1514 Halkett, IT
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 4 Martial Law not played as return code is 14 % Chance was 15 target region was 637 Holmes, MS
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 1116 Brinkley, LA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 50 Build Outpost not played as return code is 4 % Chance was 15 target region was 637 Holmes, MS
9:07:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 28 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 874 Sanlac, MI
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 7 Requisitions not played as return code is 16 % Chance was 10 target region was 1227 Paris, TX
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 3 % Chance was 20 target region was 240 Nelson, VA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 3 Develop Territory not played as return code is 16 % Chance was 15 target region was 452 Mitchell, GA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 486 Barnes, FL
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 25 target region was 412 Chatham, GA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 3 % Chance was 15 target region was 300 Person, NC
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1125 Iowa, LA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 7 Requisitions not played as return code is 14 % Chance was 10 target region was 1431 Versailles, MO
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 18 % Chance was 15 target region was 810 Clay, IN
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 5 Counter-intelligence not played as return code is 24 % Chance was 15 target region was 1302 Montgomery, TX
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 27 Build Defensive Works not played as return code is 18 % Chance was 15 target region was 1116 Brinkley, LA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1293 Schleicher, TX
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 10 target region was 1924 South Cibola, NM
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 3 % Chance was 20 target region was 267 Norfolk, VA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 18 % Chance was 10 target region was 662 Hancock, MS
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 27 Build Defensive Works not played as return code is 18 % Chance was 10 target region was 1529 Chicasaw, IT
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 3 % Chance was 10 target region was 593 Hardin, TN
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 495 Putnam, FL
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 13 % Chance was 10 target region was 1864 Golden Valley, MT
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 30 LandMine not played as return code is 3 % Chance was 10 target region was 781 Lewis, WV
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 16 Open Trail has 10 % to be played in 505 Seminole, FL
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played, chance failed
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 3 % Chance was 15 target region was 318 Burke, NC
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 169 Monroe, PA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 3 % Chance was 15 target region was 223 Fairfax, VA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 3 % Chance was 15 target region was 260 Florence, VA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 4 Martial Law not played as return code is 3 % Chance was 10 target region was 568 Wayne, KY
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 9 % Chance was 10 target region was 1653 West Kiowa, CO
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 3 Develop Territory not played as return code is 3 % Chance was 10 target region was 621 Cocke, TN
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 3 % Chance was 15 target region was 312 Nash, NC
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 15 target region was 644 Henry, MS
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 30 LandMine not played as return code is 4 % Chance was 15 target region was 466 Hamilton, GA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 7 Requisitions not played as return code is 18 % Chance was 15 target region was 364 Newbury, SC
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 3 % Chance was 15 target region was 292 New Kent, VA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 3 % Chance was 10 target region was 275 Grayson, VA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 7 Requisitions not played as return code is 18 % Chance was 15 target region was 452 Mitchell, GA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 9 % Chance was 10 target region was 1559 Dewey, IT
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 3 % Chance was 15 target region was 312 Nash, NC
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 15 target region was 374 Lexington, SC
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 50 Build Outpost not played as return code is 3 % Chance was 15 target region was 224 Clarke, VA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 18 % Chance was 10 target region was 1258 Haskell, TX
9:07:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 28 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 2443 Wright Ferry
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 3 Develop Territory not played as return code is 3 % Chance was 20 target region was 596 Davidson, TN
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 25 target region was 1102 Iberville, LA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 16 % Chance was 10 target region was 1937 North Union, NM
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 50 Build Outpost not played as return code is 4 % Chance was 10 target region was 1326 East Brewster, TX
9:07:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 28 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 2661 Suwanee Estuary
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1110 Vernon, LA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 3 % Chance was 15 target region was 554 Bracken, KY
9:07:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 28 Scorched Earth not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 25 target region was 2093 Les Galots, LC
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 3 % Chance was 15 target region was 226 Stafford, VA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 50 Build Outpost not played as return code is 3 % Chance was 15 target region was 243 Hanover, VA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 3 % Chance was 15 target region was 263 Henrico, VA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 406 White, GA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 14 Clearing not played as return code is 3 % Chance was 15 target region was 789 Pendleton, WV
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 468 Ware, GA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 3 % Chance was 15 target region was 322 Moore, NC
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1326 East Brewster, TX
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 3 % Chance was 15 target region was 223 Fairfax, VA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 3 % Chance was 15 target region was 348 South Port, NC
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 16 Open Trail has 10 % to be played in 634 Tallalula, MS
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played, chance failed
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 14 Clearing has 10 % to be played in 431 Montgomery, GA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 14 Clearing played.
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1232 Dallas, TX
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 50 Build Outpost not played as return code is 3 % Chance was 10 target region was 573 Collies Mills, KY
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1478 Farnam, KS
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 16 % Chance was 10 target region was 1509 Hamilton, KS
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 1416 Monroe, MO
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 5 Counter-intelligence not played as return code is 24 % Chance was 10 target region was 514 Fort Drum, FL
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 7 Requisitions not played as return code is 16 % Chance was 10 target region was 1375 Oak, TX
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 17 % Chance was 15 target region was 1302 Montgomery, TX
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1646 Hinsdale, CO
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 13 Sneak-in Blockade Runner has 15 % to be played in 410 Burke, GA
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played, chance failed
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 684 Greene, AL
9:07:38 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 3 % Chance was 10 target region was 228 Northumberland, VA
9:07:38 PM  (Reporting)  _HRD_ Advanced Mode Decision 20 Create Telegraph line not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 18 target region was 2226 French West Indies
9:07:38 PM  (Reporting)  Ended HandleRegionsDecisions 39 ms
9:07:38 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
9:07:38 PM  (Reporting)  Steel Level 1 Amount 45
9:07:38 PM  (Reporting)  Money Level 1 Amount 150
9:07:38 PM  (Reporting)  Conscripts Level 1 Amount 50
9:07:38 PM  (Reporting)  _BNU_ Emergency build ON
9:07:38 PM  (Reporting)  _BNU Buying Unit Volunteers (SC) Family ID Militia Area South Carolina
9:07:38 PM  (Reporting)  _BNU Buying Unit Volunteers (SC) Family ID Militia Area South Carolina
9:07:38 PM  (Reporting)  _BNU Buying Unit Artillery 6lb (SC) Family ID Light Artillery Area South Carolina
9:07:38 PM  (Reporting)  _BNU Buying Unit Infantry Bde (SC) Family ID Line Infantry Area South Carolina
9:07:38 PM  (Reporting)  _BNU Buying Unit Gunboat Family ID Light Warship Area Deep South
9:07:38 PM  (Reporting)  Ended BuildNewUnits Bought: 5 7 ms
9:07:38 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
9:07:38 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1002699 Carolina Runners
9:07:38 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1002691 Gulf Squadron
9:07:38 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1002695 Texas Squadron
9:07:38 PM  (Reporting)  Ended ManageFleetsComposition 459 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating CallFleet (_CLF_)
9:07:38 PM  (Reporting)  Ended CallFleet 0 ms
9:07:38 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
9:07:38 PM  (Reporting)  _LFG_ 1002654 Ft Brown Garrison, 1361 Ft Brown, TX, Pow:129, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002601 Ft Jackson Garrison, 1138 Ft Jackson, LA, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002647 Ft James Garrison, 1305 Ft James, TX, Pow:129, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002594 Ft St Philip Garrison, 1105 Ft St Philip, LA, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002703 CSS Manassas, 1102 Iberville, LA, Pow:32, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002666 Mississippi Squadron, 1102 Iberville, LA, Pow:42, Count: 4(l 0/L 3/S 1) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002580 Ft Gadsden Garrison, 473 Ft Gadsden, FL, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002587 Ft Pike Garrison, 1100 Ft Pike, LA, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002559 Ft Marion Garrison, 492 Ft Marion, FL, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002538 Ft Morgan Garrison, 710 Ft Morgan, AL, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002545 Ft Gaines Garrison, 711 Ft Gaines, AL, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002480 Florida Militia, 482 Duval, FL, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002573 Ft Clinch Garrison, 469 Ft Clinch, FL, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002552 Ft Pulaski Garrison, 413 Ft Pulaski, GA, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002661 Georgia Squadron, 412 Chatham, GA, Pow:6, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002681 Vicksburg Squadron, 639 Warren, MS, Pow:27, Count: 3(l 0/L 2/S 1) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002471 Mississippi Militia, 647 Copiah, MS, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002500 Vicksburg Garrison, 639 Warren, MS, Pow:55, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002488 Alabama Militia, 716 Montgomery, AL, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002531 Ft Johnson Garrison, 395 Ft Johnson, SC, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002524 Ft Moultrie Garrison, 387 Ft Moultrie, SC, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002483 Charleston Garrison, 394 Charleston, SC, Pow:40, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002623 Camden Redoubts Garrison, 1180 Malvern, AR, Pow:9, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002517 Ft Caswell Garrison, 349 Ft Caswell, NC, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002510 Ft Fisher Garrison, 347 Ft Fisher, NC, Pow:22, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002566 Ft Macon Garrison, 344 Ft Macon, NC, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002474 Alabama Militia, 677 Tuscumbia, AL, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002455 Memphis Force, 588 Shelby, TN, Pow:49, Count: 3(l 0/L 2/S 1) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002640 Ft Morgan Garrison, 342 Ft Morgan, NC, Pow:5, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002477 Tennessee Militia, 609 Hamilton, TN, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002505 Memphis Garrison, 588 Shelby, TN, Pow:55, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002633 Ft Clark Garrison, 341 Ft Clark, NC, Pow:5, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002628 Ft Pillow Garrison, 586 Lauderdale, TN, Pow:13, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002618 Island 10 Garrison, 574 Lake, TN, Pow:13, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002608 Ft Donelson Garrison, 578 Stewart, TN, Pow:7, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002468 Suffolk Militia, 266 Warwick, VA, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002424 Richmond Force, 255 Richmond, VA, Pow:77, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002491 Fredericksburg Garrison, 233 Spotsylvania, VA, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002494 Manassas Guard, 225 Fauquier, VA, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002497 Winchester Garrison, 289 Winchester, VA, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1002465 Winchester Militia, 289 Winchester, VA, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  Ended LockFixedGroups 1 ms
9:07:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
9:07:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
9:07:38 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
9:07:38 PM  (Reporting)  _ESR_ No theater can have a staging region.
9:07:38 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 104 South West
9:07:38 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 101 South East
9:07:38 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 100 Deep South
9:07:38 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Theaters algorithms 104 South West ***
9:07:38 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:07:38 PM  (Reporting)  Ended PoolToGHQStack 1 ms
9:07:38 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:07:38 PM  (Reporting)  Ended ManageGHQ 1 ms
9:07:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:07:38 PM  (Reporting)  Ended PrivilegedCombine 4 ms
9:07:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:07:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:07:38 PM  (Reporting)  Entering ReconAndRaids (_RAR_)
9:07:38 PM  (Reporting)  Ended ReconAndRaids 2 ms
9:07:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:07:38 PM  (Reporting)  Ended SplitGroups 3 ms
9:07:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:07:38 PM  (Reporting)  Ended CheckBesiegedGroups 1 ms
9:07:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:07:38 PM  (Reporting)  Ended Damaged Units 1 ms
9:07:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:07:38 PM  (Reporting)  Ended GarrisonObjectives 3 ms
9:07:38 PM  (Reporting)  Entering Repair Rail Network
9:07:38 PM  (Reporting)  Ended Repair Rail Network 0 ms
9:07:38 PM  (Reporting)  Entering CheckBesieging (_CBE_)
9:07:38 PM  (Reporting)  Ended CheckBesieging 51 ms
9:07:38 PM  (Reporting)  Entering Evacuate Force (_EVA_)
9:07:38 PM  (Reporting)  Ended Evacuate Force (_EVA_) 52 ms
9:07:38 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
9:07:38 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 52 ms
9:07:38 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 104 South West
9:07:38 PM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Shipping Lanes
9:07:38 PM  (Reporting)  _AFO_ % Chance Blockade Run In Blockade Box 42 in Atlantic Blockade
9:07:38 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 21 in Shipping Lanes
9:07:38 PM  (Reporting)  _AFA_ 1002691 Gulf Squadron has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 2892 Shipping Lanes
9:07:38 PM  (Reporting)  _AFO_ Adding supply transport 1002691 Gulf Squadron New % Chance Transport Need In Naval/Convoy Box 100 in Shipping Lanes
9:07:38 PM  (Reporting)  _AFA_ 1002695 Texas Squadron has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 2892 Shipping Lanes
9:07:38 PM  (Reporting)  _AFO_ Adding supply transport 1002695 Texas Squadron New % Chance Transport Need In Naval/Convoy Box 100 in Shipping Lanes
9:07:38 PM  (Reporting)  Ended AssignFleetsOperations 228 ms
9:07:38 PM  (Reporting)  Entering Build Depots Assets
9:07:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:07:38 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Start of AI Split Supports (_SSP_)
9:07:38 PM  (Reporting)  Ended Split Supports
9:07:38 PM  (Reporting)  Start of AI Check for Land Resupply
9:07:38 PM  (Reporting)  Ended CheckForLandResupply 1 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:07:38 PM  (Reporting)  Ended KeepPosition 1 ms
9:07:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:07:38 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
9:07:38 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
9:07:38 PM  (Reporting)  Ended Concentrate Stacks 1 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Theaters algorithms 101 South East ***
9:07:38 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:07:38 PM  (Reporting)  Ended PoolToGHQStack 0 ms
9:07:38 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:07:38 PM  (Reporting)  Ended ManageGHQ 0 ms
9:07:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:07:38 PM  (Reporting)  Ended PrivilegedCombine 3 ms
9:07:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:07:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:07:38 PM  (Reporting)  Entering ReconAndRaids (_RAR_)
9:07:38 PM  (Reporting)  Ended ReconAndRaids 1 ms
9:07:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:07:38 PM  (Reporting)  Ended SplitGroups 2 ms
9:07:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:07:38 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
9:07:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:07:38 PM  (Reporting)  Ended Damaged Units 0 ms
9:07:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:07:38 PM  (Reporting)  Ended GarrisonObjectives 2 ms
9:07:38 PM  (Reporting)  Entering Repair Rail Network
9:07:38 PM  (Reporting)  Ended Repair Rail Network 0 ms
9:07:38 PM  (Reporting)  Entering CheckBesieging (_CBE_)
9:07:38 PM  (Reporting)  Ended CheckBesieging 34 ms
9:07:38 PM  (Reporting)  Entering Evacuate Force (_EVA_)
9:07:38 PM  (Reporting)  Ended Evacuate Force (_EVA_) 34 ms
9:07:38 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
9:07:38 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 35 ms
9:07:38 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 101 South East
9:07:38 PM  (Reporting)  _AFO_ % Chance Blockade Run In Blockade Box 42 in Atlantic Blockade
9:07:38 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 21 in Shipping Lanes
9:07:38 PM  (Reporting)  Ended AssignFleetsOperations 1 ms
9:07:38 PM  (Reporting)  Entering Build Depots Assets
9:07:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:07:38 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Start of AI Split Supports (_SSP_)
9:07:38 PM  (Reporting)  Ended Split Supports
9:07:38 PM  (Reporting)  Start of AI Check for Land Resupply
9:07:38 PM  (Reporting)  Ended CheckForLandResupply 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:07:38 PM  (Reporting)  Ended KeepPosition 0 ms
9:07:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:07:38 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
9:07:38 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
9:07:38 PM  (Reporting)  Ended Concentrate Stacks 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Theaters algorithms 100 Deep South ***
9:07:38 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:07:38 PM  (Reporting)  Ended PoolToGHQStack 0 ms
9:07:38 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:07:38 PM  (Reporting)  _GHQ_ 1002429 Army of Northern Virginia has been formed up into an army
9:07:38 PM  (Reporting)  Ended ManageGHQ 5 ms
9:07:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:07:38 PM  (Reporting)  Ended PrivilegedCombine 3 ms
9:07:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:07:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:07:38 PM  (Reporting)  Entering ReconAndRaids (_RAR_)
9:07:38 PM  (Reporting)  _RAR_ 1003212 1st Georgia Cavalry, 395 Ft Johnson, SC, Pow:28, Count: 1(l 0/L 1/S 0) created in region
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Agenda: Attack, Value: 16250, Region: 388 Ft Sumter, SC
9:07:38 PM  (Reporting)  _RAR_ - Attack  1003212 1st Georgia Cavalry, 395 Ft Johnson, SC, Pow:28, Count: 1(l 0/L 1/S 0) will target region 388 Ft Sumter, SC Region AI SelfValue 48
9:07:38 PM  (Reporting)  Ended ReconAndRaids 43 ms
9:07:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:07:38 PM  (Reporting)  Ended SplitGroups 44 ms
9:07:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:07:38 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
9:07:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:07:38 PM  (Reporting)  Ended Damaged Units 0 ms
9:07:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:07:38 PM  (Reporting)  _GAO_ Step 2 1003213 CSA Detachment, 395 Ft Johnson, SC, Pow:74, Count: 2(l 0/L 1/S 1) is garrisoning region 395 Ft Johnson, SC New PickVal 2
9:07:38 PM  (Reporting)  Agenda: Garrison, Value: 1600, Region: 395 Ft Johnson, SC
9:07:38 PM  (Reporting)  Ended GarrisonObjectives 10 ms
9:07:38 PM  (Reporting)  Entering Repair Rail Network
9:07:38 PM  (Reporting)  Ended Repair Rail Network 0 ms
9:07:38 PM  (Reporting)  Entering CheckBesieging (_CBE_)
9:07:38 PM  (Reporting)  Ended CheckBesieging 39 ms
9:07:38 PM  (Reporting)  Entering Evacuate Force (_EVA_)
9:07:38 PM  (Reporting)  Ended Evacuate Force (_EVA_) 39 ms
9:07:38 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
9:07:38 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 40 ms
9:07:38 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:07:38 PM  (Reporting)  Ended Check Leaders 0 ms
9:07:38 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 100 Deep South
9:07:38 PM  (Reporting)  _AFO_ % Chance Blockade Run In Blockade Box 42 in Atlantic Blockade
9:07:38 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 21 in Shipping Lanes
9:07:38 PM  (Reporting)  _AFA_ 1002699 Carolina Runners has been given the mission Agenda: Hunt Convoy Fleet, Value: 5000, Region: 2892 Shipping Lanes
9:07:38 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 20 in Shipping Lanes
9:07:38 PM  (Reporting)  Ended AssignFleetsOperations 2 ms
9:07:38 PM  (Reporting)  Entering Build Depots Assets
9:07:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 1
9:07:38 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Start of AI Split Supports (_SSP_)
9:07:38 PM  (Reporting)  Ended Split Supports
9:07:38 PM  (Reporting)  Start of AI Check for Land Resupply
9:07:38 PM  (Reporting)  Ended CheckForLandResupply 22 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:07:38 PM  (Reporting)  1002429 Army of Northern Virginia, 395 Ft Johnson, SC, Pow:240, Count: 5(l 1/L 2/S 2) Agenda: Keep Position, Value: 5610, Region: 395 Ft Johnson, SC
9:07:38 PM  (Reporting)  Ended KeepPosition 1 ms
9:07:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:07:38 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
9:07:38 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
9:07:38 PM  (Reporting)  Ended Concentrate Stacks 4 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Theaters algorithms 99 Mid Atlantic ***
9:07:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:07:38 PM  (Reporting)  Ended ReinforceFront 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Theaters algorithms 105 West ***
9:07:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:07:38 PM  (Reporting)  Ended ReinforceFront 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Theaters algorithms 102 Old Northwest ***
9:07:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:07:38 PM  (Reporting)  Ended ReinforceFront 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Theaters algorithms 108 Canada ***
9:07:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:07:38 PM  (Reporting)  Ended ReinforceFront 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Theaters algorithms 107 Far West ***
9:07:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:07:38 PM  (Reporting)  Ended ReinforceFront 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Theaters algorithms 103 Northwest ***
9:07:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:07:38 PM  (Reporting)  Ended ReinforceFront 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Theaters algorithms 98 New England ***
9:07:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:07:38 PM  (Reporting)  Ended ReinforceFront 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 104 South West ***
9:07:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:07:38 PM  (Reporting)  Ended DistantGarrison 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 101 South East ***
9:07:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:07:38 PM  (Reporting)  Ended DistantGarrison 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 100 Deep South ***
9:07:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:07:38 PM  (Reporting)  Ended DistantGarrison 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 99 Mid Atlantic ***
9:07:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:07:38 PM  (Reporting)  Ended DistantGarrison 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 105 West ***
9:07:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:07:38 PM  (Reporting)  Ended DistantGarrison 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 102 Old Northwest ***
9:07:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:07:38 PM  (Reporting)  Ended DistantGarrison 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 108 Canada ***
9:07:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:07:38 PM  (Reporting)  Ended DistantGarrison 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 107 Far West ***
9:07:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:07:38 PM  (Reporting)  Ended DistantGarrison 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 103 Northwest ***
9:07:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:07:38 PM  (Reporting)  Ended DistantGarrison 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 98 New England ***
9:07:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:07:38 PM  (Reporting)  Ended DistantGarrison 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 0 AllOwnPowNav: 11 AllOppPowNav 9
9:07:38 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
9:07:38 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
9:07:38 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 104 South West
9:07:38 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
9:07:38 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 101 South East
9:07:38 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
9:07:38 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 100 Deep South
9:07:38 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
9:07:38 PM  (Reporting)  Entering Collect Leaders (_COD_)
9:07:38 PM  (Reporting)  Ended Collect Leaders 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  ############ Starting ApplyAgenda:  Confederate States of America  ############
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  
9:07:38 PM  (Reporting)  *** Theater:  Seas ( NavRatio:0.20) ***
9:07:38 PM  (Reporting)  
9:07:38 PM  (Reporting)  *** Theater:  South West (Ext:0.20 - Core:5.00 - Nav:5.00) ***
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
9:07:38 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
9:07:38 PM  (Reporting)  Ended Receive Arties
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:07:38 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:07:38 PM  (Reporting)  Ended Receive Supplies
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:07:38 PM  (Reporting)  _GTU_ Gathering Region 1102 Iberville, LA in theater 104 South West
9:07:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:07:38 PM  (Reporting)  End of AI Gather Units
9:07:38 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:07:38 PM  (Reporting)  Ended GatherGarrisons 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002623 Camden Redoubts Garrison, 1180 Malvern, AR, Pow:9, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 1180 Malvern, AR
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002587 Ft Pike Garrison, 1100 Ft Pike, LA, Pow:19, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 1100 Ft Pike, LA
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002666 Mississippi Squadron , destination,  is not in friendly water and the mission is not ignoring threats. 1102 Iberville, LA
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002703 CSS Manassas , destination,  is not in friendly water and the mission is not ignoring threats. 1102 Iberville, LA
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  List of Agendas for 1002691 Gulf Squadron, 1102 Iberville, LA, Pow:11, Count: 1(l 0/L 1/S 0)
9:07:38 PM  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 2500, Region: 2892 Shipping Lanes
9:07:38 PM  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 2500, Region: 2892 Shipping Lanes
9:07:38 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002691 Gulf Squadron , destination,  is not in friendly water and the mission is not ignoring threats. 2892 Shipping Lanes
9:07:38 PM  (Reporting)  1002691-Gulf Squadron Power:11 Health:100% Iberville, LA>Shipping Lanes Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 2500
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002594 Ft St Philip Garrison, 1105 Ft St Philip, LA, Pow:19, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 1105 Ft St Philip, LA
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002601 Ft Jackson Garrison, 1138 Ft Jackson, LA, Pow:19, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 1138 Ft Jackson, LA
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  
9:07:38 PM  (Reporting)  *** Theater:  South East (Ext:0.20 - Core:5.00 - Nav:0.20) ***
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
9:07:38 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
9:07:38 PM  (Reporting)  Ended Receive Arties
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:07:38 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:07:38 PM  (Reporting)  Ended Receive Supplies
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:07:38 PM  (Reporting)  _GTU_ Gathering Region 713 Sparta, AL in theater 101 South East
9:07:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:07:38 PM  (Reporting)  End of AI Gather Units
9:07:38 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:07:38 PM  (Reporting)  _GTG_ 1002505 Memphis Garrison, 588 Shelby, TN, Pow:55, Count: 2(l 0/L 1/S 1) is garrisoning 588 Shelby, TN and will absorb 1002455 Memphis Force
9:07:38 PM  (Reporting)  Ended GatherGarrisons 3 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002608 Ft Donelson Garrison, 578 Stewart, TN, Pow:7, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 578 Stewart, TN
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002618 Island 10 Garrison, 574 Lake, TN, Pow:13, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 574 Lake, TN
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002628 Ft Pillow Garrison, 586 Lauderdale, TN, Pow:13, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 586 Lauderdale, TN
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002477 Tennessee Militia, 609 Hamilton, TN, Pow:19, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 609 Hamilton, TN
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002488 Alabama Militia, 716 Montgomery, AL, Pow:17, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 716 Montgomery, AL
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002500 Vicksburg Garrison, 639 Warren, MS, Pow:55, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 639 Warren, MS
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002471 Mississippi Militia, 647 Copiah, MS, Pow:19, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 647 Copiah, MS
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002545 Ft Gaines Garrison, 711 Ft Gaines, AL, Pow:19, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 711 Ft Gaines, AL
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002538 Ft Morgan Garrison, 710 Ft Morgan, AL, Pow:19, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 710 Ft Morgan, AL
9:07:38 PM  (Reporting)  
9:07:38 PM  (Reporting)  *** Theater:  Deep South (Ext:0.20 - Core:5.00 - Nav:0.20) ***
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
9:07:38 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
9:07:38 PM  (Reporting)  Ended Receive Arties
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:07:38 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:07:38 PM  (Reporting)  Ended Receive Supplies
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:07:38 PM  (Reporting)  _GTU_ Gathering Region 524 Escambia, FL in theater 100 Deep South
9:07:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:07:38 PM  (Reporting)  End of AI Gather Units
9:07:38 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:07:38 PM  (Reporting)  _GTG_ 1002531 Ft Johnson Garrison, 395 Ft Johnson, SC, Pow:19, Count: 3(l 0/L 1/S 2) is garrisoning 395 Ft Johnson, SC and will absorb 1003213 2. CSA Detachment
9:07:38 PM  (Reporting)  Ended GatherGarrisons 3 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002633 Ft Clark Garrison, 341 Ft Clark, NC, Pow:5, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 341 Ft Clark, NC
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002640 Ft Morgan Garrison, 342 Ft Morgan, NC, Pow:5, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 342 Ft Morgan, NC
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002566 Ft Macon Garrison, 344 Ft Macon, NC, Pow:19, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 344 Ft Macon, NC
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002510 Ft Fisher Garrison, 347 Ft Fisher, NC, Pow:22, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 347 Ft Fisher, NC
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002517 Ft Caswell Garrison, 349 Ft Caswell, NC, Pow:19, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 349 Ft Caswell, NC
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002483 Charleston Garrison, 394 Charleston, SC, Pow:40, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 394 Charleston, SC
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002524 Ft Moultrie Garrison, 387 Ft Moultrie, SC, Pow:19, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 387 Ft Moultrie, SC
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  List of Agendas for 1003212 1st Georgia Cavalry, 395 Ft Johnson, SC, Pow:28, Count: 1(l 0/L 1/S 0)
9:07:38 PM  (Reporting)  Agenda  1  : Agenda: Attack, Value: 16250, Region: 388 Ft Sumter, SC
9:07:38 PM  (Reporting)  Choosen Agenda: Agenda: Attack, Value: 16250, Region: 388 Ft Sumter, SC
9:07:38 PM  (Reporting)  1003212-1st Georgia Cavalry Power:28 Health:100% Ft Johnson, SC>Ft Sumter, SC Mission:Attack Fitness:65% Need:21 Threat:2 GoalValue: 16250
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  List of Agendas for 1002429 Army of Northern Virginia, 395 Ft Johnson, SC, Pow:240, Count: 5(l 1/L 2/S 2)
9:07:38 PM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 5610, Region: 395 Ft Johnson, SC
9:07:38 PM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 5610, Region: 395 Ft Johnson, SC
9:07:38 PM  (Reporting)  1002429-Army of Northern Virginia Power:240 Health:100% Ft Johnson, SC>Ft Johnson, SC Mission:Keep Position Fitness:60% Need:0 Threat:1 GoalValue: 5610
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002552 Ft Pulaski Garrison, 413 Ft Pulaski, GA, Pow:19, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 413 Ft Pulaski, GA
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002573 Ft Clinch Garrison, 469 Ft Clinch, FL, Pow:19, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 469 Ft Clinch, FL
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002480 Florida Militia, 482 Duval, FL, Pow:19, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 482 Duval, FL
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002559 Ft Marion Garrison, 492 Ft Marion, FL, Pow:19, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 492 Ft Marion, FL
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002580 Ft Gadsden Garrison, 473 Ft Gadsden, FL, Pow:19, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 473 Ft Gadsden, FL
9:07:38 PM  (Reporting)  
9:07:38 PM  (Reporting)  *** Theater:  Mid Atlantic (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002494 Manassas Guard, 225 Fauquier, VA, Pow:17, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 225 Fauquier, VA
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1002491 Fredericksburg Garrison, 233 Spotsylvania, VA, Pow:17, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 233 Spotsylvania, VA
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  
9:07:38 PM  (Reporting)  *** Theater:  West (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:07:38 PM  (Reporting)  
9:07:38 PM  (Reporting)  *** Theater:  Old Northwest (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:07:38 PM  (Reporting)  
9:07:38 PM  (Reporting)  *** Theater:  Canada (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:07:38 PM  (Reporting)  
9:07:38 PM  (Reporting)  *** Theater:  Far West (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:07:38 PM  (Reporting)  
9:07:38 PM  (Reporting)  *** Theater:  Northwest (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:07:38 PM  (Reporting)  
9:07:38 PM  (Reporting)  *** Theater:  New England (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:07:38 PM  (Reporting)  
9:07:38 PM  (Reporting)  *** Theater:  Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:07:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
9:07:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
9:07:38 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:07:38 PM  (Reporting)  Ended ManageHQStacks 2 ms
9:07:38 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:07:38 PM  (Reporting)  Ended SynchHQStacks 1 ms
9:07:38 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:07:38 PM  (Reporting)  Ended DeclareNewHQStacks 1 ms
9:07:38 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:07:38 PM  (Reporting)  Ended SplitLargeStacks 1 ms
9:07:38 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:07:38 PM  (Reporting)  Ended ManageHQStacks 1 ms
9:07:38 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:07:38 PM  (Reporting)  Ended SynchHQStacks 0 ms
9:07:38 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:07:38 PM  (Reporting)  Ended DeclareNewHQStacks 0 ms
9:07:38 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:07:38 PM  (Reporting)  Ended SplitLargeStacks 0 ms
9:07:38 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:07:38 PM  (Reporting)  Ended ManageHQStacks 1 ms
9:07:38 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:07:38 PM  (Reporting)  Ended SynchHQStacks 0 ms
9:07:38 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:07:38 PM  (Reporting)  Ended DeclareNewHQStacks 1 ms
9:07:38 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:07:38 PM  (Reporting)  Ended SplitLargeStacks 0 ms
9:07:38 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
9:07:38 PM  (Reporting)  Ended PromoteLeaders 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  ApplyAgenda AutoMerge
9:07:38 PM  (Reporting)  AI Process done in  2054 ms
9:07:38 PM  (Reporting)  Processing  1000003 Great Britain
9:07:38 PM  (Reporting)  Processing  1000004 France
9:07:38 PM  (Reporting)  Processing  1000005 Mexico
9:07:38 PM  (Reporting)  Processing  1000006 Spain
9:07:38 PM  (Reporting)  Processing  1000007 Haiti
9:07:38 PM  (Reporting)  Processing  1000008 Dominican Republic
9:07:38 PM  (Reporting)  Processing  1000009 Guatemala
9:07:38 PM  (Reporting)  Processing  1000010 Colombia
9:07:38 PM  (Reporting)  Processing  1000011 Indians
9:07:38 PM  (Reporting)  
9:07:38 PM  (Reporting)  *** Starting Process on Indians AILevel 1 Kind: 0 Dormant NO Turn: 0 C:\Users\mates_000\Documents\My Games\Civil War II\CW2\Saves\1861 April Campaign\1861 April Campaign.hst ***
9:07:38 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
9:07:38 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
9:07:38 PM  (Reporting)  Theater: 104 South West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:07:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 371 > 7
9:07:38 PM  (Reporting)  Theater: 106 Rockies AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:07:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 1.70 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 273 > 7
9:07:38 PM  (Reporting)  Theater: 107 Far West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:07:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 65 > 8
9:07:38 PM  (Reporting)  _FIT_ Ended AIInitTheaters 276 ms
9:07:38 PM  (Reporting)  Resources Levels Indians EcoBase 100 AtWar: no AtWarThreat: no At PeaceThreat: no
9:07:38 PM  (Reporting)  Money Availability Very High Stock 150 Expected 50 Balance 0
9:07:38 PM  (Reporting)  Capital Availability Very Low Stock 0 Expected 25 Balance 0
9:07:38 PM  (Reporting)  Steel Availability Very Low Stock 0 Expected 25 Balance 0
9:07:38 PM  (Reporting)  Coal Availability Very Low Stock 0 Expected 25 Balance 0
9:07:38 PM  (Reporting)  Supply Availability Very Low Stock 0 Expected 25 Balance 0
9:07:38 PM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 25 Balance 0
9:07:38 PM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 25 Balance 0
9:07:38 PM  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 25 Balance 0
9:07:38 PM  (Reporting)  Rail Pool Availability Very High Stock 75 Expected 25 Balance 0
9:07:38 PM  (Reporting)  River Pool Availability Average Stock 20 Expected 25 Balance 0
9:07:38 PM  (Reporting)  Morale Availability Plentiful Stock 100 Expected 25 Balance 0
9:07:38 PM  (Reporting)  Conscripts Availability High Stock 50 Expected 25 Balance 0
9:07:38 PM  (Reporting)  War Supply Availability High Stock 40 Expected 25 Balance 0
9:07:38 PM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 25 Balance 0
9:07:38 PM  (Reporting)  Rare Availability Very Low Stock 0 Expected 25 Balance 0
9:07:38 PM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 25 Balance 0
9:07:38 PM  (Reporting)  Officers Availability Very Low Stock 0 Expected 25 Balance 0
9:07:38 PM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 25 Balance 0
9:07:38 PM  (Reporting)  Day Availability Very Low Stock 0 Expected 25 Balance 0
9:07:38 PM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 25 Balance 0
9:07:38 PM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 25 Balance 0
9:07:38 PM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 25 Balance 0
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Theater Prevalences South West Ordered Value: 1900
9:07:38 PM  (Reporting)  Theater Prevalences Rockies Ordered Value: 700
9:07:38 PM  (Reporting)  Theater Prevalences Far West Ordered Value: 500
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Theater 104 South West (Land)
9:07:38 PM  (Reporting)  Making Land Theater Map: South West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:07:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:07:38 PM  (Reporting)  Making Naval Values Map: 104 South West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Theater 106 Rockies (Land)
9:07:38 PM  (Reporting)  Making Land Theater Map: Rockies Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:07:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:07:38 PM  (Reporting)  Making Naval Values Map: 106 Rockies LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Theater 107 Far West (Land)
9:07:38 PM  (Reporting)  Making Land Theater Map: Far West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:07:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:07:38 PM  (Reporting)  Making Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)  Commiting Naval Values Map: 104 South West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)  Commiting Naval Values Map: 106 Rockies LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)  Commiting Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Land Theaters Special Regions ***
9:07:38 PM  (Reporting)  Theater 104 South West HQReg: 1102 Iberville, LA Max pick: Iberville, LA Max need: Baton Rouge, LA Max Val: Baton Rouge, LA Naval Gathering: <None>
9:07:38 PM  (Reporting)  Theater 106 Rockies HQReg: 1696 Denver, CO Max pick: Denver, CO Max need: East Baca, CO Max Val: East Baca, CO Naval Gathering: <None>
9:07:38 PM  (Reporting)  Theater 107 Far West HQReg: 1947 Northern California Max pick: Northern California Max need: North Lea, NM Max Val: East Chaves, NM Naval Gathering: <None>
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Ended InitAndDumpData Indians 360 ms
9:07:38 PM  (Reporting)  *** Faction-wide algorithms ***
9:07:38 PM  (Reporting)  RPL Buying a replacement for IND Raider
9:07:38 PM  (Reporting)  Ended BuildReplacements 2 ms
9:07:38 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
9:07:38 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
9:07:38 PM  (Reporting)  Steel Level 6 Amount 40
9:07:38 PM  (Reporting)  Money Level 2 Amount 148
9:07:38 PM  (Reporting)  Conscripts Level 6 Amount 50
9:07:38 PM  (Reporting)  _BNU_ Emergency build ON
9:07:38 PM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
9:07:38 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
9:07:38 PM  (Reporting)  Ended ManageFleetsComposition 186 ms
9:07:38 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
9:07:38 PM  (Reporting)  _LFG_ 1003197 Hopis, 1941 Western New Mexico, Pow:23, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1003185 Mangas Colorado Band, 1941 Western New Mexico, Pow:32, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1003190 Manuelito Band, 1941 Western New Mexico, Pow:64, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1003176 Sacramento Mescaleros, 1896 Sacramento, NM, Pow:23, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1003200 Cochise Band, 1942 Eastern Arizona, Pow:95, Count: 4(l 1/L 3/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1003209 Pimas, 1943 Western Arizona, Pow:23, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1003165 Kwahadi Comanche, 1207 Bailey, TX, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1003168 Penataka Comanche, 1209 Hale, TX, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1003153 Kotosteka Comanche, 1188 Hartley Oldham, TX, Pow:22, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1003156 Dohasan Band, 1192 Dallam, TX, Pow:90, Count: 4(l 1/L 3/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1003182 Jicarilla Apache, 1912 West Taos, NM, Pow:23, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1003179 Wenimuche Ute, 1913 East Arriba, NM, Pow:23, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  _LFG_ 1003171 Little Crow Band, 1667 East El Paso, CO, Pow:43, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
9:07:38 PM  (Reporting)  Ended LockFixedGroups 0 ms
9:07:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
9:07:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 104 South West
9:07:38 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 106 Rockies
9:07:38 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 107 Far West
9:07:38 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Theaters algorithms 104 South West ***
9:07:38 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:07:38 PM  (Reporting)  Ended PoolToGHQStack 0 ms
9:07:38 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:07:38 PM  (Reporting)  Ended ManageGHQ 0 ms
9:07:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:07:38 PM  (Reporting)  Ended PrivilegedCombine 1 ms
9:07:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:07:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:07:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:07:38 PM  (Reporting)  Ended SplitGroups 0 ms
9:07:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:07:38 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
9:07:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:07:38 PM  (Reporting)  Ended Damaged Units 0 ms
9:07:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:07:38 PM  (Reporting)  Ended GarrisonObjectives 1 ms
9:07:38 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:07:38 PM  (Reporting)  Ended Check Leaders 0 ms
9:07:38 PM  (Reporting)  Entering Build Depots Assets
9:07:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:07:38 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:07:38 PM  (Reporting)  Start of AI Check for Land Resupply
9:07:38 PM  (Reporting)  Ended CheckForLandResupply 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:07:38 PM  (Reporting)  Ended KeepPosition 0 ms
9:07:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:07:38 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Theaters algorithms 106 Rockies ***
9:07:38 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:07:38 PM  (Reporting)  Ended PoolToGHQStack 0 ms
9:07:38 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:07:38 PM  (Reporting)  Ended ManageGHQ 0 ms
9:07:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:07:38 PM  (Reporting)  Ended PrivilegedCombine 1 ms
9:07:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:07:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:07:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:07:38 PM  (Reporting)  Ended SplitGroups 0 ms
9:07:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:07:38 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
9:07:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:07:38 PM  (Reporting)  Ended Damaged Units 0 ms
9:07:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:07:38 PM  (Reporting)  Ended GarrisonObjectives 1 ms
9:07:38 PM  (Reporting)  Entering Build Depots Assets
9:07:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:07:38 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:07:38 PM  (Reporting)  Start of AI Check for Land Resupply
9:07:38 PM  (Reporting)  Ended CheckForLandResupply 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:07:38 PM  (Reporting)  Ended KeepPosition 0 ms
9:07:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:07:38 PM  (Reporting)  Ended ReinforceFront 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Theaters algorithms 107 Far West ***
9:07:38 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:07:38 PM  (Reporting)  Ended PoolToGHQStack 0 ms
9:07:38 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:07:38 PM  (Reporting)  Ended ManageGHQ 0 ms
9:07:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:07:38 PM  (Reporting)  Ended PrivilegedCombine 0 ms
9:07:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:07:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:07:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:07:38 PM  (Reporting)  Ended SplitGroups 0 ms
9:07:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:07:38 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
9:07:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:07:38 PM  (Reporting)  Ended Damaged Units 0 ms
9:07:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:07:38 PM  (Reporting)  Ended GarrisonObjectives 0 ms
9:07:38 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:07:38 PM  (Reporting)  Ended Check Leaders 0 ms
9:07:38 PM  (Reporting)  Entering Build Depots Assets
9:07:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:07:38 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:07:38 PM  (Reporting)  Start of AI Check for Land Resupply
9:07:38 PM  (Reporting)  Ended CheckForLandResupply 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:07:38 PM  (Reporting)  Ended KeepPosition 0 ms
9:07:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:07:38 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 104 South West ***
9:07:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:07:38 PM  (Reporting)  Ended DistantGarrison 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 106 Rockies ***
9:07:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:07:38 PM  (Reporting)  Ended DistantGarrison 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 107 Far West ***
9:07:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:07:38 PM  (Reporting)  Ended DistantGarrison 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 0 AllOwnPowNav: 0 AllOppPowNav 0
9:07:38 PM  (Reporting)  Entering Collect Leaders (_COD_)
9:07:38 PM  (Reporting)  Ended Collect Leaders 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  ############ Starting ApplyAgenda:  Indians  ############
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  
9:07:38 PM  (Reporting)  *** Theater:  South West (Ext:0.20 - Core:5.00 - Nav:0.20) ***
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:07:38 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:07:38 PM  (Reporting)  Ended Receive Supplies
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:07:38 PM  (Reporting)  _GTU_ Gathering Region 1102 Iberville, LA in theater 104 South West
9:07:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:07:38 PM  (Reporting)  End of AI Gather Units
9:07:38 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:07:38 PM  (Reporting)  Ended GatherGarrisons 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  
9:07:38 PM  (Reporting)  *** Theater:  Rockies (Ext:0.20 - Core:1.70 - Nav:0.20) ***
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:07:38 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:07:38 PM  (Reporting)  Ended Receive Supplies
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:07:38 PM  (Reporting)  _GTU_ Gathering Region 1696 Denver, CO in theater 106 Rockies
9:07:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:07:38 PM  (Reporting)  End of AI Gather Units
9:07:38 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:07:38 PM  (Reporting)  Ended GatherGarrisons 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  
9:07:38 PM  (Reporting)  *** Theater:  Far West (Ext:0.20 - Core:5.00 - Nav:0.20) ***
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:07:38 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:07:38 PM  (Reporting)  Ended Receive Supplies
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:07:38 PM  (Reporting)  _GTU_ Gathering Region 1947 Northern California in theater 107 Far West
9:07:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:07:38 PM  (Reporting)  End of AI Gather Units
9:07:38 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:07:38 PM  (Reporting)  _GTG_ 1003197 Hopis, 1941 Western New Mexico, Pow:23, Count: 1(l 0/L 1/S 0) is garrisoning 1941 Western New Mexico and will absorb 1003185 Mangas Colorado Band
9:07:38 PM  (Reporting)  _GTG_ 1003197 Hopis, 1941 Western New Mexico, Pow:53, Count: 3(l 1/L 2/S 0) is garrisoning 1941 Western New Mexico and will absorb 1003190 Manuelito Band
9:07:38 PM  (Reporting)  Ended GatherGarrisons 12 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  1003209 Pimas, 1943 Western Arizona, Pow:23, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1943 Western Arizona
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
9:07:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
9:07:38 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:07:38 PM  (Reporting)  Ended ManageHQStacks 0 ms
9:07:38 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:07:38 PM  (Reporting)  Ended SynchHQStacks 0 ms
9:07:38 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:07:38 PM  (Reporting)  Ended DeclareNewHQStacks 0 ms
9:07:38 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:07:38 PM  (Reporting)  Ended SplitLargeStacks 0 ms
9:07:38 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:07:38 PM  (Reporting)  Ended ManageHQStacks 0 ms
9:07:38 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:07:38 PM  (Reporting)  Ended SynchHQStacks 0 ms
9:07:38 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:07:38 PM  (Reporting)  Ended DeclareNewHQStacks 0 ms
9:07:38 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:07:38 PM  (Reporting)  Ended SplitLargeStacks 0 ms
9:07:38 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:07:38 PM  (Reporting)  Ended ManageHQStacks 0 ms
9:07:38 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:07:38 PM  (Reporting)  Ended SynchHQStacks 0 ms
9:07:38 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:07:38 PM  (Reporting)  Ended DeclareNewHQStacks 0 ms
9:07:38 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:07:38 PM  (Reporting)  Ended SplitLargeStacks 0 ms
9:07:38 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
9:07:38 PM  (Reporting)  Ended PromoteLeaders 0 ms
9:07:38 PM  (Reporting)   
9:07:38 PM  (Reporting)  ApplyAgenda AutoMerge
9:07:38 PM  (Reporting)  AI Process done in  842 ms
9:16:22 PM  (Reporting)  Processing  1000001 United States of America
9:16:22 PM  (Reporting)  
9:16:22 PM  (Reporting)  *** Starting Process on United States of America AILevel 0 Kind: 0 Dormant NO Turn: 1 C:\Users\mates_000\Documents\My Games\Civil War II\CW2\Saves\1861 April Campaign\1861 April Campaign.hst ***
9:16:22 PM  (Reporting)  RPL Buying a replacement for USA Heavy Warship
9:16:22 PM  (Reporting)  RPL Buying a replacement for USA Light Warship
9:16:22 PM  (Reporting)  RPL Buying a replacement for USA Light Warship
9:16:22 PM  (Reporting)  RPL Buying a replacement for USA Light Warship
9:16:22 PM  (Reporting)  RPL Buying a replacement for USA Light Warship
9:16:22 PM  (Reporting)  RPL Buying a replacement for USA Light Warship
9:16:22 PM  (Reporting)  RPL Buying a replacement for USA Light Warship
9:16:22 PM  (Reporting)  RPL Buying a replacement for USA Line Infantry
9:16:22 PM  (Reporting)  RPL Buying a replacement for USA Line Infantry
9:16:22 PM  (Reporting)  RPL Buying a replacement for USA Light Warship
9:16:22 PM  (Reporting)  Ended BuildReplacements 14 ms
9:16:22 PM  (Reporting)  AI Process done in  63 ms
9:16:22 PM  (Reporting)  Processing  1000002 Confederate States of America
9:16:22 PM  (Reporting)  
9:16:22 PM  (Reporting)  *** Starting Process on Confederate States of America AILevel 1 Kind: 0 Dormant NO Turn: 1 C:\Users\mates_000\Documents\My Games\Civil War II\CW2\Saves\1861 April Campaign\1861 April Campaign.hst ***
9:16:22 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
9:16:22 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
9:16:22 PM  (Reporting)  0 unit there, but still added, as 98 New England is adjacent to 99 Mid Atlantic
9:16:22 PM  (Reporting)  0 unit there, but still added, as 102 Old Northwest is adjacent to 99 Mid Atlantic
9:16:22 PM  (Reporting)  0 unit there, but still added, as 103 Northwest is adjacent to 101 South East
9:16:22 PM  (Reporting)  0 unit there, but still added, as 105 West is adjacent to 101 South East
9:16:22 PM  (Reporting)  0 unit there, but still added, as 106 Rockies is adjacent to 111 Seas
9:16:22 PM  (Reporting)  0 unit there, but still added, as 107 Far West is adjacent to 104 South West
9:16:22 PM  (Reporting)  0 unit there, but still added, as 108 Canada is adjacent to 99 Mid Atlantic
9:16:22 PM  (Reporting)  0 unit there, but still added, as 114 Central Mexico is adjacent to 111 Seas
9:16:22 PM  (Reporting)  0 unit there, but still added, as 116 East Mexico is adjacent to 111 Seas
9:16:22 PM  (Reporting)  Theater: 98 New England AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:16:22 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 76 > 9
9:16:22 PM  (Reporting)  Theater: 99 Mid Atlantic AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:16:22 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 245 > 24
9:16:22 PM  (Reporting)  Theater: 100 Deep South AggroCoeff from script: 100 OwnPow Land: 20 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 52
9:16:22 PM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.28 Reg Count: 290 > 29
9:16:22 PM  (Reporting)  Theater: 101 South East AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 11
9:16:22 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 252 > 30
9:16:22 PM  (Reporting)  Theater: 102 Old Northwest AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:16:22 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 193 > 7
9:16:22 PM  (Reporting)  Theater: 103 Northwest AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:16:22 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 247 > 9
9:16:22 PM  (Reporting)  Theater: 104 South West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 42 OppPow Nav : 0
9:16:22 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 371 > 23
9:16:22 PM  (Reporting)  Theater: 105 West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:16:22 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 255 > 8
9:16:22 PM  (Reporting)  Theater: 106 Rockies AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:16:22 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 273 > 7
9:16:22 PM  (Reporting)  Theater: 107 Far West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:16:22 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 65 > 8
9:16:22 PM  (Reporting)  Theater: 108 Canada AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:16:22 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 190 > 8
9:16:22 PM  (Reporting)  Theater: 111 Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:16:22 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 377 > 19
9:16:22 PM  (Reporting)  Theater: 114 Central Mexico AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:16:22 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 92 > 8
9:16:22 PM  (Reporting)  Theater: 116 East Mexico AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:16:22 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 84 > 6
9:16:22 PM  (Reporting)  _FIT_ Ended AIInitTheaters 263 ms
9:16:22 PM  (Reporting)  Resources Levels Confederate States of America EcoBase 36 AtWar: yes AtWarThreat: yes At PeaceThreat: no
9:16:22 PM  (Reporting)  Money Availability Plentiful Stock 779 Expected 18 Balance 0
9:16:22 PM  (Reporting)  Capital Availability Very Low Stock 0 Expected 9 Balance 0
9:16:22 PM  (Reporting)  Steel Availability Very Low Stock 0 Expected 9 Balance 0
9:16:22 PM  (Reporting)  Coal Availability Very Low Stock 0 Expected 9 Balance 0
9:16:22 PM  (Reporting)  Supply Availability Very Low Stock 0 Expected 9 Balance 0
9:16:22 PM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 9 Balance 0
9:16:22 PM  (Reporting)  Inflation Availability Very Low Stock -1 Expected 9 Balance 0
9:16:22 PM  (Reporting)  Victory Points Availability High Stock 18 Expected 9 Balance 0
9:16:22 PM  (Reporting)  Rail Pool Availability Plentiful Stock 73 Expected 9 Balance -24
9:16:22 PM  (Reporting)  River Pool Availability High Stock 19 Expected 9 Balance 0
9:16:22 PM  (Reporting)  Morale Availability Plentiful Stock 97 Expected 9 Balance 0
9:16:22 PM  (Reporting)  Conscripts Availability Plentiful Stock 56 Expected 9 Balance 0
9:16:22 PM  (Reporting)  War Supply Availability Very High Stock 26 Expected 9 Balance 0
9:16:22 PM  (Reporting)  Foreign Entry Availability Very High Stock 30 Expected 9 Balance 0
9:16:22 PM  (Reporting)  Rare Availability Very Low Stock 0 Expected 9 Balance 0
9:16:22 PM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 9 Balance 0
9:16:22 PM  (Reporting)  Officers Availability Very Low Stock 0 Expected 9 Balance 0
9:16:22 PM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 9 Balance 0
9:16:22 PM  (Reporting)  Day Availability Very Low Stock 0 Expected 9 Balance 0
9:16:22 PM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 9 Balance 0
9:16:22 PM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 9 Balance 0
9:16:22 PM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 9 Balance 0
9:16:22 PM  (Reporting)    1002691 Lewis Cass Sq. Agenda Kept Agenda: Convoy Transport, Value: 2500, Region: 2892 Shipping Lanes EndTurn 2673
9:16:22 PM  (Reporting)    1002695 Dodge Sq. Agenda Kept Agenda: Convoy Transport, Value: 2500, Region: 2892 Shipping Lanes EndTurn 2673
9:16:22 PM  (Reporting)    1002699 Huntress Sq. Agenda Kept Agenda: Hunt Convoy Fleet, Value: 5000, Region: 2892 Shipping Lanes EndTurn 2673
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Theater Prevalences South West Ordered Value: 5900
9:16:22 PM  (Reporting)  Theater Prevalences South East Ordered Value: 5100
9:16:22 PM  (Reporting)  Theater Prevalences Mid Atlantic Ordered Value: 4100
9:16:22 PM  (Reporting)  Theater Prevalences West Ordered Value: 1500
9:16:22 PM  (Reporting)  Theater Prevalences Old Northwest Ordered Value: 1400
9:16:22 PM  (Reporting)  Theater Prevalences Deep South Ordered Value: 1040
9:16:22 PM  (Reporting)  Theater Prevalences Canada Ordered Value: 1000
9:16:22 PM  (Reporting)  Theater Prevalences Far West Ordered Value: 900
9:16:22 PM  (Reporting)  Theater Prevalences Northwest Ordered Value: 800
9:16:22 PM  (Reporting)  Theater Prevalences Rockies Ordered Value: 700
9:16:22 PM  (Reporting)  Theater Prevalences New England Ordered Value: 700
9:16:22 PM  (Reporting)  Theater Prevalences Central Mexico Ordered Value: 500
9:16:22 PM  (Reporting)  Theater Prevalences East Mexico Ordered Value: 300
9:16:22 PM  (Reporting)  Theater Prevalences Seas Ordered Value: 100
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Theater 104 South West (Land)
9:16:22 PM  (Reporting)  Making Land Theater Map: South West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:16:22 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:16:22 PM  (Reporting)  Making Naval Values Map: 104 South West LAND Overall power(self): 42 Overall power (enemies): 0 Nav Ratio: 5.00
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Theater 101 South East (Land)
9:16:22 PM  (Reporting)  Making Land Theater Map: South East Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:16:22 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  7
9:16:22 PM  (Reporting)  Making Naval Values Map: 101 South East LAND Overall power(self): 0 Overall power (enemies): 11 Nav Ratio: 0.20
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Theater 99 Mid Atlantic (Land)
9:16:22 PM  (Reporting)  Making Land Theater Map: Mid Atlantic Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:16:22 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1533
9:16:22 PM  (Reporting)  Making Naval Values Map: 99 Mid Atlantic LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Theater 105 West (Land)
9:16:22 PM  (Reporting)  Making Land Theater Map: West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:16:22 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1135
9:16:22 PM  (Reporting)  Making Naval Values Map: 105 West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Theater 102 Old Northwest (Land)
9:16:22 PM  (Reporting)  Making Land Theater Map: Old Northwest Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:16:22 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  816
9:16:22 PM  (Reporting)  Making Naval Values Map: 102 Old Northwest LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Theater 100 Deep South (Land)
9:16:22 PM  (Reporting)  Making Land Theater Map: Deep South Overall power(self): 20 Overall power (enemies): 0 Ratio: 5.00
9:16:22 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  111
9:16:22 PM  (Reporting)  Making Naval Values Map: 100 Deep South LAND Overall power(self): 0 Overall power (enemies): 52 Nav Ratio: 0.20
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Theater 108 Canada (Land)
9:16:22 PM  (Reporting)  Making Land Theater Map: Canada Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:16:22 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:16:22 PM  (Reporting)  Making Naval Values Map: 108 Canada LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Theater 107 Far West (Land)
9:16:22 PM  (Reporting)  Making Land Theater Map: Far West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:16:22 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  267
9:16:22 PM  (Reporting)  Making Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Theater 103 Northwest (Land)
9:16:22 PM  (Reporting)  Making Land Theater Map: Northwest Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:16:22 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  974
9:16:22 PM  (Reporting)  Making Naval Values Map: 103 Northwest LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Theater 106 Rockies (Land)
9:16:22 PM  (Reporting)  Making Land Theater Map: Rockies Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:16:22 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  965
9:16:22 PM  (Reporting)  Making Naval Values Map: 106 Rockies LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Theater 98 New England (Land)
9:16:22 PM  (Reporting)  Making Land Theater Map: New England Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:16:22 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  523
9:16:22 PM  (Reporting)  Making Naval Values Map: 98 New England LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Theater 114 Central Mexico (Land)
9:16:22 PM  (Reporting)  Making Land Theater Map: Central Mexico Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:16:22 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:16:22 PM  (Reporting)  Making Naval Values Map: 114 Central Mexico LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Theater 116 East Mexico (Land)
9:16:22 PM  (Reporting)  Making Land Theater Map: East Mexico Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:16:22 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:16:22 PM  (Reporting)  Making Naval Values Map: 116 East Mexico LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Theater 111 Seas (Nav)
9:16:22 PM  (Reporting)  Making Naval Values Map: 111 Seas NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)  Commiting Naval Values Map: 104 South West LAND Overall power(self): 42 Overall power (enemies): 0 Nav Ratio: 5.00
9:16:22 PM  (Reporting)  Commiting Naval Values Map: 101 South East LAND Overall power(self): 0 Overall power (enemies): 11 Nav Ratio: 0.20
9:16:22 PM  (Reporting)  Commiting Naval Values Map: 99 Mid Atlantic LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)  Commiting Naval Values Map: 105 West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)  Commiting Naval Values Map: 102 Old Northwest LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)  Commiting Naval Values Map: 100 Deep South LAND Overall power(self): 0 Overall power (enemies): 52 Nav Ratio: 0.20
9:16:22 PM  (Reporting)  Commiting Naval Values Map: 108 Canada LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)  Commiting Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)  Commiting Naval Values Map: 103 Northwest LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)  Commiting Naval Values Map: 106 Rockies LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)  Commiting Naval Values Map: 98 New England LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)  Commiting Naval Values Map: 114 Central Mexico LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)  Commiting Naval Values Map: 116 East Mexico LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)  Commiting Naval Values Map: 111 Seas NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Land Theaters Special Regions ***
9:16:22 PM  (Reporting)  Theater 104 South West HQReg: 1102 Iberville, LA Max pick: Iberville, LA Max need: Baton Rouge, LA Max Val: Iberville, LA Naval Gathering: 1102 Iberville, LA
9:16:22 PM  (Reporting)  Theater 101 South East HQReg: 713 Sparta, AL Max pick: Mobile, AL Max need: Crittendon, KY Max Val: Alexander, IL Naval Gathering: 708 Mobile, AL
9:16:22 PM  (Reporting)  Theater 99 Mid Atlantic HQReg: 245 James City, VA Max pick: Richmond, VA Max need: North Saint Lawrence, NY Max Val: Clinton, NY Naval Gathering: 244 Williamsburg, VA
9:16:22 PM  (Reporting)  Theater 105 West HQReg: 1448 Hill, MO Max pick: Springfield, MO Max need: Linden, MO Max Val: Council Bluffs, IA Naval Gathering: 1432 Jefferson, MO
9:16:22 PM  (Reporting)  Theater 102 Old Northwest HQReg: 791 Harper's Ferry, WV Max pick: Harper's Ferry, WV Max need: Williams, OH Max Val: Lucas, OH Naval Gathering: 768 Ohio, WV
9:16:22 PM  (Reporting)  Theater 100 Deep South HQReg: 524 Escambia, FL Max pick: Charleston, SC Max need: Currituck, NC Max Val: Warwick, VA Naval Gathering: 394 Charleston, SC
9:16:22 PM  (Reporting)  Theater 108 Canada HQReg: 0 East Aroostook, ME Max pick: East Aroostook, ME Max need: Saint Clair, UC Max Val: Saint Clair, MI Naval Gathering: <None>
9:16:22 PM  (Reporting)  Theater 107 Far West HQReg: 1943 Western Arizona Max pick: Western Arizona Max need: Winkler, TX Max Val: South Lea, NM Naval Gathering: <None>
9:16:22 PM  (Reporting)  Theater 103 Northwest HQReg: 1015 Dubuque, IA Max pick: Chicago, IL Max need: Ardana, IL Max Val: Dubuque, IA Naval Gathering: <None>
9:16:22 PM  (Reporting)  Theater 106 Rockies HQReg: 1627 East Baca, CO Max pick: Denver, CO Max need: Kay, IT Max Val: East Baca, CO Naval Gathering: <None>
9:16:22 PM  (Reporting)  Theater 98 New England HQReg: 55 Suffolk, MA Max pick: Suffolk, MA Max need: Coos, NH Max Val: Coos, NH Naval Gathering: <None>
9:16:22 PM  (Reporting)  Theater 114 Central Mexico HQReg: 0 East Aroostook, ME Max pick: East Aroostook, ME Max need: La Tarajera, ZAC Max Val: East Aroostook, ME Naval Gathering: <None>
9:16:22 PM  (Reporting)  Theater 116 East Mexico HQReg: 0 East Aroostook, ME Max pick: East Aroostook, ME Max need: Panuco, VER Max Val: East Aroostook, ME Naval Gathering: <None>
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Ended InitAndDumpData Confederate States of America 445 ms
9:16:22 PM  (Reporting)  *** Faction-wide algorithms ***
9:16:22 PM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
9:16:22 PM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
9:16:22 PM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
9:16:22 PM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
9:16:22 PM  (Reporting)  RPL Buying a replacement for CSA Light Infantry
9:16:22 PM  (Reporting)  Ended BuildReplacements 7 ms
9:16:22 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1645 Mineral, CO
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 362 Greenville, SC
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1358 Starr, TX
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 9 % Chance was 20 target region was 941 Alexander, IL
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 3 Develop Territory has 10 % to be played in 1437 Hermitage, MO
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 3 Develop Territory not played, chance failed
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 292 New Kent, VA
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 5 Counter-intelligence not played as return code is 24 % Chance was 15 target region was 383 Black, SC
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1537 Murray, IT
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 226 Stafford, VA
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 5 Counter-intelligence not played as return code is 24 % Chance was 10 target region was 1556 Cimmaron, IT
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 4 % Chance was 15 target region was 1413 Carroll, MO
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 4 Martial Law not played as return code is 14 % Chance was 15 target region was 1234 Greenville, TX
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 3 % Chance was 15 target region was 616 Knox, TN
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1376 Jim Wells, TX
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 369 Florence, SC
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 4 Martial Law not played as return code is 14 % Chance was 20 target region was 1341 Galveston, TX
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 3 Develop Territory has 15 % to be played in 713 Sparta, AL
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 3 Develop Territory not played, chance failed
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 27 Build Defensive Works not played as return code is 13 % Chance was 20 target region was 98 Queens, NY
9:16:22 PM  (Reporting)  _HRD_ Advanced Mode: Decision 20 Create Telegraph line has 27 % to be played in 255 Richmond, VA
9:16:22 PM  (Reporting)  _HRD_ Advanced Mode Decision 20 Create Telegraph line played.
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 20 target region was 240 Nelson, VA
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1930 Central San Miguel, NM
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1634 Archuleta, CO
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 3 Develop Territory not played as return code is 16 % Chance was 15 target region was 443 Cuthburt, GA
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1264 Johnson, TX
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 3 % Chance was 10 target region was 294 Anson, NC
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 7 Requisitions not played as return code is 9 % Chance was 15 target region was 905 Sterling, IL
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 7 Requisitions not played as return code is 14 % Chance was 10 target region was 725 Andrews, AL
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 18 % Chance was 10 target region was 397 Beaufort, SC
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 13 % Chance was 15 target region was 769 Brooke, WV
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 435 Butler, GA
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 16 Open Trail has 10 % to be played in 511 Holmes, FL
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played, chance failed
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 3 % Chance was 15 target region was 344 Ft Macon, NC
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 14 % Chance was 10 target region was 1524 Crest, IT
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 1235 Quitman, TX
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 3 % Chance was 15 target region was 554 Bracken, KY
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 50 Build Outpost not played as return code is 4 % Chance was 10 target region was 1211 Moatley Cottle, TX
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 407 Banks, GA
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1550 Powattatomie, IT
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 27 Build Defensive Works not played as return code is 13 % Chance was 20 target region was 770 Hancock, WV
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 15 target region was 627 Desoto, MS
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 7 Requisitions not played as return code is 16 % Chance was 10 target region was 1245 Palo Pinto, TX
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 50 Build Outpost not played as return code is 9 % Chance was 10 target region was 1682 North Washington, CO
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 1426 Boone, MO
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 7 Requisitions not played as return code is 9 % Chance was 15 target region was 217 Montgomery, MD
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 3 Develop Territory has 10 % to be played in 725 Andrews, AL
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 3 Develop Territory not played, chance failed
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 1 Demonstration has 15 % to be played in 183 Washington, PA
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played, chance failed
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 10 target region was 1200 Potter, TX
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 3 % Chance was 15 target region was 318 Burke, NC
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 15 target region was 387 Ft Moultrie, SC
9:16:22 PM  (Reporting)  _HRD_ Advanced Mode Decision 28 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 854 Ft Mackinac, MI
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1363 Zapata, TX
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 3 Develop Territory not played as return code is 3 % Chance was 15 target region was 557 Barren, KY
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1684 Kit Carson, CO
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 7 Requisitions not played as return code is 16 % Chance was 15 target region was 449 Wayne, GA
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 5 Counter-intelligence not played as return code is 3 % Chance was 15 target region was 1167 Helena, AR
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 1 Demonstration has 15 % to be played in 1413 Carroll, MO
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played, chance failed
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 452 Mitchell, GA
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 7 Requisitions has 20 % to be played in 416 Atlanta, GA
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 7 Requisitions played.
9:16:22 PM  (Reporting)  _HRD_ Advanced Mode Decision 28 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 2231 Upper Hudson River
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 3 Develop Territory not played as return code is 3 % Chance was 20 target region was 552 Fayette, KY
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 5 Counter-intelligence not played as return code is 24 % Chance was 10 target region was 1930 Central San Miguel, NM
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 363 Laurens, SC
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1629 East Las Animas, CO
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 3 % Chance was 15 target region was 296 Surry, NC
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 15 target region was 266 Warwick, VA
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 497 Sumter, FL
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 50 Build Outpost not played as return code is 9 % Chance was 10 target region was 1847 Broody, MT
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 13 % Chance was 10 target region was 1627 East Baca, CO
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 667 Clinton, MS
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 912 Carroll, IL
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 16 % Chance was 10 target region was 1648 San Miguel, CO
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 817 Pike, IN
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 18 % Chance was 10 target region was 1878 Philipps, MT
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 679 Lawrence, AL
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 651 Pike, MS
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 18 % Chance was 10 target region was 1336 Caldwell, TX
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 3 % Chance was 15 target region was 1166 Madison, AR
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 7 Requisitions not played as return code is 9 % Chance was 20 target region was 203 Kent DE
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 3 Develop Territory not played as return code is 9 % Chance was 15 target region was 731 Darke, OH
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 3 % Chance was 10 target region was 1169 Panther, AR
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 13 % Chance was 10 target region was 771 Wayne Flat, WV
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 4 Martial Law not played as return code is 13 % Chance was 10 target region was 1400 Linden, MO
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1321 Jeff Davis, TX
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 18 % Chance was 10 target region was 663 Gulf, MS
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1941 Western New Mexico
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 15 target region was 645 Natchez, MS
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 17 Roads not played as return code is 3 % Chance was 15 target region was 550 Nelson, KY
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 18 % Chance was 15 target region was 1412 Plattsburg, MO
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 4 Martial Law not played as return code is 14 % Chance was 10 target region was 509 Desoto, FL
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 7 Requisitions not played as return code is 16 % Chance was 10 target region was 1370 San Patricio, TX
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 17 % Chance was 15 target region was 1299 Bastrop, TX
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1643 Alamosa, CO
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 18 % Chance was 15 target region was 1304 Liberty, TX
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 9 % Chance was 15 target region was 764 Louisa, WV
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1124 Lisbon, LA
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 10 target region was 1513 Fenimore, IT
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 3 % Chance was 15 target region was 576 Gibson, TN
9:16:22 PM  (Reporting)  _HRD_ Advanced Mode Decision 28 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 20 target region was 1752 Kingsbury, SD
9:16:22 PM  (Reporting)  _HRD_ Advanced Mode Decision 28 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 22 target region was 6 South Penobscot, ME
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 18 % Chance was 15 target region was 1300 Albany, TX
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 17 % Chance was 15 target region was 354 York, SC
9:16:22 PM  (Reporting)  _HRD_ Advanced Mode Decision 28 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 2273 Lower Oconee River
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 3 % Chance was 15 target region was 548 Grayson, KY
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 18 % Chance was 10 target region was 1644 Rio Grande, CO
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1376 Jim Wells, TX
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 3 % Chance was 15 target region was 318 Burke, NC
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 648 Canton, MS
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 10 target region was 1375 Oak, TX
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1491 Sedgewick, KS
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1688 East Weld, CO
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 3 % Chance was 10 target region was 603 Smith, TN
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 3 % Chance was 10 target region was 335 Richmond, NC
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 1244 Milam, TX
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 3 % Chance was 15 target region was 341 Ft Clark, NC
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1922 Valencia, NM
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 17 % Chance was 15 target region was 1373 Victoria, TX
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 418 Clark, GA
9:16:22 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 1306 Beaumont, TX
9:16:22 PM  (Reporting)  Ended HandleRegionsDecisions 34 ms
9:16:22 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
9:16:22 PM  (Reporting)  Steel Level 1 Amount 16
9:16:22 PM  (Reporting)  Money Level 3 Amount 679
9:16:22 PM  (Reporting)  Conscripts Level 0 Amount 10
9:16:22 PM  (Reporting)  _BNU_ Emergency build ON
9:16:22 PM  (Reporting)  Ended BuildNewUnits Bought: 0 3 ms
9:16:22 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
9:16:22 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1002699 Carolina Runners
9:16:22 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1002681 Vicksburg Squadron
9:16:22 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1002666 Mississippi Squadron
9:16:22 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1002695 Texas Squadron
9:16:22 PM  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1003483 CSA Detachment 2 units in region 639 Warren, MS from 1002681 Vicksburg Squadron
9:16:22 PM  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1003484 CSA Detachment 3 units in region 1102 Iberville, LA from 1002666 Mississippi Squadron
9:16:22 PM  (Reporting)  _MFC_ Transport Fleet created (Segment II): 1003485 Vicksburg Transports 1 units in region 639 Warren, MS from 1003483 CSA Detachment
9:16:22 PM  (Reporting)  _MFC_ Transport Fleet created (Segment II): 1003486 2. Fleet 2 units in region 1102 Iberville, LA from 1003484 CSA Detachment
9:16:22 PM  (Reporting)  Ended ManageFleetsComposition 510 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating CallFleet (_CLF_)
9:16:22 PM  (Reporting)  Ended CallFleet 0 ms
9:16:22 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
9:16:22 PM  (Reporting)  _LFG_ 1002654 Ft Brown Garrison, 1361 Ft Brown, TX, Pow:129, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002601 Ft Jackson Garrison, 1138 Ft Jackson, LA, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002647 Ft James Garrison, 1305 Ft James, TX, Pow:129, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002594 Ft St Philip Garrison, 1105 Ft St Philip, LA, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002703 CSS Manassas, 1102 Iberville, LA, Pow:32, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002580 Ft Gadsden Garrison, 473 Ft Gadsden, FL, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002587 Ft Pike Garrison, 1100 Ft Pike, LA, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002559 Ft Marion Garrison, 492 Ft Marion, FL, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002538 Ft Morgan Garrison, 710 Ft Morgan, AL, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002545 Ft Gaines Garrison, 711 Ft Gaines, AL, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002480 Florida Militia, 482 Duval, FL, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002573 Ft Clinch Garrison, 469 Ft Clinch, FL, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002552 Ft Pulaski Garrison, 413 Ft Pulaski, GA, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002661 Georgia Squadron, 412 Chatham, GA, Pow:7, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002471 Mississippi Militia, 647 Copiah, MS, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002500 Vicksburg Garrison, 639 Warren, MS, Pow:55, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002488 Alabama Militia, 716 Montgomery, AL, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1003487 2. CSA Detachment, 395 Ft Johnson, SC, Pow:68, Count: 3(l 0/L 1/S 2) created in region and fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002524 Ft Moultrie Garrison, 387 Ft Moultrie, SC, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002483 Charleston Garrison, 394 Charleston, SC, Pow:40, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002623 Camden Redoubts Garrison, 1180 Malvern, AR, Pow:9, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002517 Ft Caswell Garrison, 349 Ft Caswell, NC, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002510 Ft Fisher Garrison, 347 Ft Fisher, NC, Pow:22, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002566 Ft Macon Garrison, 344 Ft Macon, NC, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002474 Alabama Militia, 677 Tuscumbia, AL, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002640 Ft Morgan Garrison, 342 Ft Morgan, NC, Pow:5, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002477 Tennessee Militia, 609 Hamilton, TN, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002505 Memphis Garrison, 588 Shelby, TN, Pow:86, Count: 5(l 0/L 3/S 2) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002633 Ft Clark Garrison, 341 Ft Clark, NC, Pow:5, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002628 Ft Pillow Garrison, 586 Lauderdale, TN, Pow:13, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002618 Island 10 Garrison, 574 Lake, TN, Pow:13, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002608 Ft Donelson Garrison, 578 Stewart, TN, Pow:7, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002424 Richmond Force, 255 Richmond, VA, Pow:77, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1003453 Virginia Squadron, 255 Richmond, VA, Pow:59, Count: 3(l 0/L 3/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002491 Fredericksburg Garrison, 233 Spotsylvania, VA, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002494 Manassas Guard, 225 Fauquier, VA, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1002497 Winchester Garrison, 289 Winchester, VA, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  Ended LockFixedGroups 5 ms
9:16:22 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
9:16:22 PM  (Reporting)  _SSU_ 1003271 1st SC 'Charleston Gd.', 397 Beaufort, SC, Pow:0, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
9:16:22 PM  (Reporting)  _SSU_ 1003259 3rd SC, Bty.A 'Palmetto', 394 Charleston, SC, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
9:16:22 PM  (Reporting)  _SSU_ 1003274 1st SC 'Branch's Rifle Rgt.', 366 Richland, SC, Pow:0, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
9:16:22 PM  (Reporting)  _SSU_ 1003262 M. Gregg's Bde., 367 Camden, SC, Pow:0, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
9:16:22 PM  (Reporting)  Ended SplitStaticUnits 0 ms
9:16:22 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
9:16:22 PM  (Reporting)  _ESR_ No theater can have a staging region.
9:16:22 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 104 South West
9:16:22 PM  (Reporting)  Ended Prepare Strategic Redeployment 1 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 101 South East
9:16:22 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 99 Mid Atlantic
9:16:22 PM  (Reporting)  _PSR_ 99 Mid Atlantic 1003405 Bushrod Johnson is candidate for SR in 255 Richmond, VA taken from 1003404 61' Generals Pool
9:16:22 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 99 Mid Atlantic
9:16:22 PM  (Reporting)  Ended Execute Strategic Redeployment 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 100 Deep South
9:16:22 PM  (Reporting)  _PSR_ 100 Deep South 1002432 Bartow's Bde is candidate for SR in 395 Ft Johnson, SC taken from 1002429 Army of Northern Virginia
9:16:22 PM  (Reporting)  _PSR_ 100 Deep South 1002440 2nd South Carolina is candidate for SR in 395 Ft Johnson, SC taken from 1002531 Ft Johnson Garrison
9:16:22 PM  (Reporting)  _PSR_ 100 Deep South 1002469 Suffolk Militia is candidate for SR in 266 Warwick, VA taken from 1002468 Suffolk Militia
9:16:22 PM  (Reporting)  _PSR_ 100 Deep South 1002436 1st SC Bde is candidate for SR in 395 Ft Johnson, SC taken from 1002429 Army of Northern Virginia
9:16:22 PM  (Reporting)  _PSR_ 100 Deep South 1002446 Georgia Artillery is candidate for SR in 395 Ft Johnson, SC taken from 1002429 Army of Northern Virginia
9:16:22 PM  (Reporting)  _PSR_ 100 Deep South 1002444 1st CSA Bty. is candidate for SR in 395 Ft Johnson, SC taken from 1002531 Ft Johnson Garrison
9:16:22 PM  (Reporting)  Ended Prepare Strategic Redeployment 1 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 100 Deep South
9:16:22 PM  (Reporting)  Ended Execute Strategic Redeployment 3 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Theaters algorithms 104 South West ***
9:16:22 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:16:22 PM  (Reporting)  Ended PoolToGHQStack 1 ms
9:16:22 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:16:22 PM  (Reporting)  Ended ManageGHQ 1 ms
9:16:22 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:16:22 PM  (Reporting)  Ended PrivilegedCombine 5 ms
9:16:22 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:16:22 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:16:22 PM  (Reporting)  Entering ReconAndRaids (_RAR_)
9:16:22 PM  (Reporting)  Ended ReconAndRaids 3 ms
9:16:22 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:16:22 PM  (Reporting)  Ended SplitGroups 4 ms
9:16:22 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:16:22 PM  (Reporting)  Ended CheckBesiegedGroups 1 ms
9:16:22 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:16:22 PM  (Reporting)  Ended Damaged Units 1 ms
9:16:22 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:16:22 PM  (Reporting)  Ended GarrisonObjectives 4 ms
9:16:22 PM  (Reporting)  Entering Repair Rail Network
9:16:22 PM  (Reporting)  Ended Repair Rail Network 0 ms
9:16:22 PM  (Reporting)  Entering CheckBesieging (_CBE_)
9:16:22 PM  (Reporting)  Ended CheckBesieging 52 ms
9:16:22 PM  (Reporting)  Entering Evacuate Force (_EVA_)
9:16:22 PM  (Reporting)  Ended Evacuate Force (_EVA_) 53 ms
9:16:22 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
9:16:22 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 54 ms
9:16:22 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:16:22 PM  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1003420 J.O. Shelby selected
9:16:22 PM  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
9:16:22 PM  (Reporting)  _CLD_ Idle Leader J.O. Shelby 1003420 in Arkansas, AR merged into 1003420 J.O. Shelby
9:16:22 PM  (Reporting)  Ended Check Leaders 6 ms
9:16:22 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 104 South West
9:16:22 PM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Shipping Lanes
9:16:22 PM  (Reporting)  _AFO_ % Chance Blockade Run In Blockade Box 41 in Gulf Blockade
9:16:22 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 19 in Shipping Lanes
9:16:22 PM  (Reporting)  _NVS_ : Nav Supp 1003486 2. Fleet chance: -10 failed.
9:16:22 PM  (Reporting)  _AFA_ 1003486 2. Fleet has been given the mission Agenda: Naval Docking, Value: 2400, Region: 1102 Iberville, LA
9:16:22 PM  (Reporting)  _NVS_ : Nav Supp 1003484 CSA Detachment chance: 20 failed.
9:16:22 PM  (Reporting)  _AFA_ 1003484 CSA Detachment has been given the mission Agenda: Naval Docking, Value: 900, Region: 1102 Iberville, LA
9:16:22 PM  (Reporting)  _NVS_ : Nav Supp 1002666 Mississippi Squadron chance: 20 failed.
9:16:22 PM  (Reporting)  _AFA_ 1002666 Mississippi Squadron has been given the mission Agenda: Naval Docking, Value: 900, Region: 1102 Iberville, LA
9:16:22 PM  (Reporting)  _AFA_ 1002695 Texas Squadron has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 2892 Shipping Lanes
9:16:22 PM  (Reporting)  _AFO_ Adding supply transport 1002695 Texas Squadron New % Chance Transport Need In Naval/Convoy Box 100 in Shipping Lanes
9:16:22 PM  (Reporting)  Ended AssignFleetsOperations 24 ms
9:16:22 PM  (Reporting)  Entering Build Depots Assets
9:16:22 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:16:22 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Start of AI Split Supports (_SSP_)
9:16:22 PM  (Reporting)  Ended Split Supports
9:16:22 PM  (Reporting)  Start of AI Check for Land Resupply
9:16:22 PM  (Reporting)  Ended CheckForLandResupply 1 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:16:22 PM  (Reporting)  Ended KeepPosition 1 ms
9:16:22 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:16:22 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
9:16:22 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
9:16:22 PM  (Reporting)  Ended Concentrate Stacks 1 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Theaters algorithms 101 South East ***
9:16:22 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:16:22 PM  (Reporting)  Ended PoolToGHQStack 1 ms
9:16:22 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:16:22 PM  (Reporting)  Ended ManageGHQ 1 ms
9:16:22 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:16:22 PM  (Reporting)  Ended PrivilegedCombine 4 ms
9:16:22 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:16:22 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:16:22 PM  (Reporting)  Entering ReconAndRaids (_RAR_)
9:16:22 PM  (Reporting)  Ended ReconAndRaids 2 ms
9:16:22 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:16:22 PM  (Reporting)  Ended SplitGroups 3 ms
9:16:22 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:16:22 PM  (Reporting)  Ended CheckBesiegedGroups 1 ms
9:16:22 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:16:22 PM  (Reporting)  Ended Damaged Units 0 ms
9:16:22 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:16:22 PM  (Reporting)  Ended GarrisonObjectives 3 ms
9:16:22 PM  (Reporting)  Entering Repair Rail Network
9:16:22 PM  (Reporting)  Ended Repair Rail Network 0 ms
9:16:22 PM  (Reporting)  Entering CheckBesieging (_CBE_)
9:16:22 PM  (Reporting)  Ended CheckBesieging 34 ms
9:16:22 PM  (Reporting)  Entering Evacuate Force (_EVA_)
9:16:22 PM  (Reporting)  Ended Evacuate Force (_EVA_) 35 ms
9:16:22 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
9:16:22 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 35 ms
9:16:22 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 101 South East
9:16:22 PM  (Reporting)  _AFO_ % Chance Blockade Run In Blockade Box 41 in Gulf Blockade
9:16:22 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 19 in Shipping Lanes
9:16:22 PM  (Reporting)  _NVS_ : Nav Supp 1003483 CSA Detachment chance: 12 failed.
9:16:22 PM  (Reporting)  _AFA_ 1003483 CSA Detachment has been given the mission Agenda: Naval Docking, Value: 900, Region: 639 Warren, MS
9:16:22 PM  (Reporting)  _AFA_ 1003485 Vicksburg Transports has been given the mission Agenda: Naval Docking, Value: 1150, Region: 639 Warren, MS
9:16:22 PM  (Reporting)  _AFA_ 1002681 Vicksburg Squadron has been given the mission Agenda: Naval Superiority, Value: 255, Region: 2496 Cape Girardeau
9:16:22 PM  (Reporting)  _AFA_ 1002681 Vicksburg Squadron has been given the mission Agenda: Naval Docking, Value: 900, Region: 639 Warren, MS
9:16:22 PM  (Reporting)  Ended AssignFleetsOperations 42 ms
9:16:22 PM  (Reporting)  Entering Build Depots Assets
9:16:22 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:16:22 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Start of AI Split Supports (_SSP_)
9:16:22 PM  (Reporting)  Ended Split Supports
9:16:22 PM  (Reporting)  Start of AI Check for Land Resupply
9:16:22 PM  (Reporting)  Ended CheckForLandResupply 1 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:16:22 PM  (Reporting)  Ended KeepPosition 1 ms
9:16:22 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:16:22 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
9:16:22 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
9:16:22 PM  (Reporting)  Ended Concentrate Stacks 1 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Theaters algorithms 99 Mid Atlantic ***
9:16:22 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:16:22 PM  (Reporting)  Ended PoolToGHQStack 1 ms
9:16:22 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:16:22 PM  (Reporting)  Ended ManageGHQ 1 ms
9:16:22 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:16:22 PM  (Reporting)  Ended PrivilegedCombine 4 ms
9:16:22 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:16:22 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:16:22 PM  (Reporting)  Entering ReconAndRaids (_RAR_)
9:16:22 PM  (Reporting)  Ended ReconAndRaids 2 ms
9:16:22 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:16:22 PM  (Reporting)  Ended SplitGroups 3 ms
9:16:22 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:16:22 PM  (Reporting)  Ended CheckBesiegedGroups 1 ms
9:16:22 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:16:22 PM  (Reporting)  Ended Damaged Units 0 ms
9:16:22 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:16:22 PM  (Reporting)  _GAO_ Step 1 1002465 Winchester Militia, 289 Winchester, VA, Pow:19, Count: 1(l 0/L 1/S 0) is garrisoning region 289 Winchester, VA SelfVal 709
9:16:22 PM  (Reporting)  Agenda: Garrison, Value: 32500, Region: 289 Winchester, VA
9:16:22 PM  (Reporting)  Ended GarrisonObjectives 3 ms
9:16:22 PM  (Reporting)  Entering Repair Rail Network
9:16:22 PM  (Reporting)  Ended Repair Rail Network 0 ms
9:16:22 PM  (Reporting)  Entering CheckBesieging (_CBE_)
9:16:22 PM  (Reporting)  Ended CheckBesieging 33 ms
9:16:22 PM  (Reporting)  Entering Evacuate Force (_EVA_)
9:16:22 PM  (Reporting)  Ended Evacuate Force (_EVA_) 33 ms
9:16:22 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
9:16:22 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 34 ms
9:16:22 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:16:22 PM  (Reporting)  _CLD_ Leader (Split Segment I) W.H.C. Whiting in Richmond, VA has been detached from group 1003411 61' Division Generals
9:16:22 PM  (Reporting)  _CLD_ Leader (Split Segment I) N.S. Evans in Richmond, VA has been detached from group 1003411 61' Division Generals
9:16:22 PM  (Reporting)  _CLD_ Leader (Split Segment I) D. Ruggles in Richmond, VA has been detached from group 1003411 61' Division Generals
9:16:22 PM  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1003411 61' Division Generals selected
9:16:22 PM  (Reporting)  _CLD_ Leader (Split Segment I) Charles S. Winder in Richmond, VA has been detached from group 1003404 61' Generals Pool
9:16:22 PM  (Reporting)  _CLD_ Leader (Split Segment I) Gustavus W. Smith in Richmond, VA has been detached from group 1003404 61' Generals Pool
9:16:22 PM  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1003404 61' Generals Pool selected
9:16:22 PM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1003411 61' Division Generals 255 Richmond, VA toward 1002424 Richmond Force, 255 Richmond, VA, Pow:77, Count: 1(l 0/L 1/S 0)
9:16:22 PM  (Reporting)  _CLD_ Idle Leader D. Ruggles 1003490 in Richmond, VA merged into 1002424 Richmond Force
9:16:22 PM  (Reporting)  _CLD_ Idle Leader Gustavus W. Smith 1003492 in Richmond, VA merged into 1002424 Richmond Force
9:16:22 PM  (Reporting)  _CLD_ Idle Leader W.H.C. Whiting 1003488 in Richmond, VA merged into 1002424 Richmond Force
9:16:22 PM  (Reporting)  _CLD_ Idle Leader Bushrod Johnson 1003404 in Richmond, VA merged into 1002424 Richmond Force
9:16:22 PM  (Reporting)  _CLD_ Idle Leader Charles S. Winder 1003491 in Richmond, VA merged into 1002424 B. Johnson' Force
9:16:22 PM  (Reporting)  _CLD_ Idle Leader N.S. Evans 1003489 in Richmond, VA merged into 1002424 B. Johnson' Force
9:16:22 PM  (Reporting)  Ended Check Leaders 24 ms
9:16:22 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 99 Mid Atlantic
9:16:22 PM  (Reporting)  _AFO_ % Chance Blockade Run In Blockade Box 41 in Gulf Blockade
9:16:22 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 19 in Shipping Lanes
9:16:22 PM  (Reporting)  Ended AssignFleetsOperations 1 ms
9:16:22 PM  (Reporting)  Entering Build Depots Assets
9:16:22 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:16:22 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Start of AI Split Supports (_SSP_)
9:16:22 PM  (Reporting)  Ended Split Supports
9:16:22 PM  (Reporting)  Start of AI Check for Land Resupply
9:16:22 PM  (Reporting)  Ended CheckForLandResupply 1 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:16:22 PM  (Reporting)  1002465 Winchester Militia, 289 Winchester, VA, Pow:19, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2910, Region: 289 Winchester, VA
9:16:22 PM  (Reporting)  Ended KeepPosition 1 ms
9:16:22 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:16:22 PM  (Reporting)  Ended ReinforceFront 0 ms
9:16:22 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
9:16:22 PM  (Reporting)  Ended Concentrate Stacks 6 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Theaters algorithms 105 West ***
9:16:22 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:16:22 PM  (Reporting)  Ended ReinforceFront 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Theaters algorithms 102 Old Northwest ***
9:16:22 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:16:22 PM  (Reporting)  Ended ReinforceFront 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Theaters algorithms 100 Deep South ***
9:16:22 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:16:22 PM  (Reporting)  _PGS_ Gathered this stack 1002429 Army of Northern Virginia, 395 Ft Johnson, SC, Pow:240, Count: 5(l 1/L 2/S 2)
9:16:22 PM  (Reporting)  _PGS_ Adding this stack 1002531 Ft Johnson Garrison, 395 Ft Johnson, SC, Pow:74, Count: 2(l 0/L 1/S 1)
9:16:22 PM  (Reporting)  _PGS_ GHQ Stack after add: 1002429 Army of Northern Virginia, 395 Ft Johnson, SC, Pow:393, Count: 7(l 1/L 3/S 3)
9:16:22 PM  (Reporting)  Ended PoolToGHQStack 7 ms
9:16:22 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:16:22 PM  (Reporting)  Ended ManageGHQ 1 ms
9:16:22 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:16:22 PM  (Reporting)  Ended PrivilegedCombine 4 ms
9:16:22 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:16:22 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:16:22 PM  (Reporting)  Entering ReconAndRaids (_RAR_)
9:16:22 PM  (Reporting)  Ended ReconAndRaids 3 ms
9:16:22 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:16:22 PM  (Reporting)  Ended SplitGroups 4 ms
9:16:22 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:16:22 PM  (Reporting)  Ended CheckBesiegedGroups 1 ms
9:16:22 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:16:22 PM  (Reporting)  _DDU_, Standard Recover segment: Group 1003279 Fort Batteries in region Ft Sumter, SC will recover in region Ft Sumter, SC % Health 42 % Cohesion 48
9:16:22 PM  (Reporting)  Ended Damaged Units 1 ms
9:16:22 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:16:22 PM  (Reporting)  Ended GarrisonObjectives 3 ms
9:16:22 PM  (Reporting)  Entering Repair Rail Network
9:16:22 PM  (Reporting)  Ended Repair Rail Network 0 ms
9:16:22 PM  (Reporting)  Entering CheckBesieging (_CBE_)
9:16:22 PM  (Reporting)  Ended CheckBesieging 39 ms
9:16:22 PM  (Reporting)  Entering Evacuate Force (_EVA_)
9:16:22 PM  (Reporting)  Ended Evacuate Force (_EVA_) 39 ms
9:16:22 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
9:16:22 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 40 ms
9:16:22 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:16:22 PM  (Reporting)  Ended Check Leaders 0 ms
9:16:22 PM  (Reporting)  Entering Make Superior Group (_MSG_)
9:16:22 PM  (Reporting)  Ended Make Superior Group 0 ms
9:16:22 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 100 Deep South
9:16:22 PM  (Reporting)  _AFO_ % Chance Blockade Run In Blockade Box 41 in Gulf Blockade
9:16:22 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 19 in Shipping Lanes
9:16:22 PM  (Reporting)  _AFA_ 1003267 Gunboat Sqd. N01 has been given the mission Agenda: Resupply, Value: 10000, Region: 394 Charleston, SC
9:16:22 PM  (Reporting)  _AFA_ 1002699 Carolina Runners has been given the mission Agenda: Hunt Convoy Fleet, Value: 5000, Region: 2892 Shipping Lanes
9:16:22 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 19 in Shipping Lanes
9:16:22 PM  (Reporting)  Ended AssignFleetsOperations 37 ms
9:16:22 PM  (Reporting)  Entering Build Depots Assets
9:16:22 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 1
9:16:22 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Start of AI Split Supports (_SSP_)
9:16:22 PM  (Reporting)  Ended Split Supports
9:16:22 PM  (Reporting)  Start of AI Check for Land Resupply
9:16:22 PM  (Reporting)  CheckForLandResupply 1st Georgia Cavalry will resupply, in region 388 Ft Sumter, SC
9:16:22 PM  (Reporting)  Ended CheckForLandResupply 21 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:16:22 PM  (Reporting)  Ended KeepPosition 1 ms
9:16:22 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:16:22 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
9:16:22 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
9:16:22 PM  (Reporting)  Ended Concentrate Stacks 1 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Theaters algorithms 108 Canada ***
9:16:22 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:16:22 PM  (Reporting)  Ended ReinforceFront 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Theaters algorithms 107 Far West ***
9:16:22 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:16:22 PM  (Reporting)  Ended ReinforceFront 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Theaters algorithms 103 Northwest ***
9:16:22 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:16:22 PM  (Reporting)  Ended ReinforceFront 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Theaters algorithms 106 Rockies ***
9:16:22 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:16:22 PM  (Reporting)  Ended ReinforceFront 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Theaters algorithms 98 New England ***
9:16:22 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:16:22 PM  (Reporting)  Ended ReinforceFront 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Theaters algorithms 114 Central Mexico ***
9:16:22 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:16:22 PM  (Reporting)  Ended ReinforceFront 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Theaters algorithms 116 East Mexico ***
9:16:22 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:16:22 PM  (Reporting)  Ended ReinforceFront 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 104 South West ***
9:16:22 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:16:22 PM  (Reporting)  Ended DistantGarrison 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 101 South East ***
9:16:22 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:16:22 PM  (Reporting)  Ended DistantGarrison 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 99 Mid Atlantic ***
9:16:22 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:16:22 PM  (Reporting)  Ended DistantGarrison 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 105 West ***
9:16:22 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:16:22 PM  (Reporting)  Ended DistantGarrison 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 102 Old Northwest ***
9:16:22 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:16:22 PM  (Reporting)  Ended DistantGarrison 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 100 Deep South ***
9:16:22 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:16:22 PM  (Reporting)  Ended DistantGarrison 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 108 Canada ***
9:16:22 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:16:22 PM  (Reporting)  Ended DistantGarrison 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 107 Far West ***
9:16:22 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:16:22 PM  (Reporting)  Ended DistantGarrison 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 103 Northwest ***
9:16:22 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:16:22 PM  (Reporting)  Ended DistantGarrison 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 106 Rockies ***
9:16:22 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:16:22 PM  (Reporting)  Ended DistantGarrison 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 98 New England ***
9:16:22 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:16:22 PM  (Reporting)  Ended DistantGarrison 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 114 Central Mexico ***
9:16:22 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:16:22 PM  (Reporting)  Ended DistantGarrison 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 116 East Mexico ***
9:16:22 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:16:22 PM  (Reporting)  Ended DistantGarrison 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 20 AllOppPowLand: 0 AllOwnPowNav: 42 AllOppPowNav 63
9:16:22 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Starting process on extended theater 100 Deep South Owned armies (extended): 1 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
9:16:22 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
9:16:22 PM  (Reporting)  1002468 Suffolk Militia (Pow.19)
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  CheckRegionForOperation 1002468 Suffolk Militia, 266 Warwick, VA, Pow:19, Count: 1(l 0/L 1/S 0) Fitness 42 PickVal 5 SelfVal 338 AINeed 60
9:16:22 PM  (Reporting)  Agenda: Defend, Value: 14196, Region: 266 Warwick, VA
9:16:22 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 9 ms
9:16:22 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 104 South West
9:16:22 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
9:16:22 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 101 South East
9:16:22 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
9:16:22 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 99 Mid Atlantic
9:16:22 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
9:16:22 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 100 Deep South
9:16:22 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
9:16:22 PM  (Reporting)  Entering Collect Leaders (_COD_)
9:16:22 PM  (Reporting)  Leader 1003404 61' Generals Pool relocated to 245 James City, VA
9:16:22 PM  (Reporting)  Leader 1003488 W.H.C. Whiting relocated to 245 James City, VA
9:16:22 PM  (Reporting)  Leader 1003489 N.S. Evans relocated to 245 James City, VA
9:16:22 PM  (Reporting)  Leader 1003490 D. Ruggles relocated to 245 James City, VA
9:16:22 PM  (Reporting)  Leader 1003491 Charles S. Winder relocated to 245 James City, VA
9:16:22 PM  (Reporting)  Leader 1003492 Gustavus W. Smith relocated to 245 James City, VA
9:16:22 PM  (Reporting)  Leader 1003420 J.O. Shelby relocated to 1102 Iberville, LA
9:16:22 PM  (Reporting)  Ended Collect Leaders 1 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  ############ Starting ApplyAgenda:  Confederate States of America  ############
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  
9:16:22 PM  (Reporting)  *** Theater:  Seas ( NavRatio:0.20) ***
9:16:22 PM  (Reporting)  
9:16:22 PM  (Reporting)  *** Theater:  South West (Ext:0.20 - Core:5.00 - Nav:5.00) ***
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
9:16:22 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
9:16:22 PM  (Reporting)  Ended Receive Arties
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:16:22 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:16:22 PM  (Reporting)  Ended Receive Supplies
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:16:22 PM  (Reporting)  _GTU_ Gathering Region 1102 Iberville, LA in theater 104 South West
9:16:22 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:16:22 PM  (Reporting)  End of AI Gather Units
9:16:22 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:16:22 PM  (Reporting)  Ended GatherGarrisons 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1002623 Camden Redoubts Garrison, 1180 Malvern, AR, Pow:9, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 1180 Malvern, AR
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1002587 Ft Pike Garrison, 1100 Ft Pike, LA, Pow:19, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 1100 Ft Pike, LA
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1003420 J.O. Shelby is doing nothing in Iberville, LA  Power: 0  HealthPerc: 100
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  List of Agendas for 1003486 3. Fleet, 1102 Iberville, LA, Pow:18, Count: 2(l 0/L 1/S 1)
9:16:22 PM  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2400, Region: 1102 Iberville, LA
9:16:22 PM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 2400, Region: 1102 Iberville, LA
9:16:22 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1003486 3. Fleet , destination,  is not in friendly water and the mission is not ignoring threats. 1102 Iberville, LA
9:16:22 PM  (Reporting)  1003486-3. Fleet Power:18 Health:100% Iberville, LA>Iberville, LA Mission:Naval Docking Fitness:100% Need:28 Threat:0 GoalValue: 2400
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  List of Agendas for 1003484 2nd Gunboat Sq., 1102 Iberville, LA, Pow:12, Count: 1(l 0/L 1/S 0)
9:16:22 PM  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 900, Region: 1102 Iberville, LA
9:16:22 PM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 900, Region: 1102 Iberville, LA
9:16:22 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1003484 2nd Gunboat Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 1102 Iberville, LA
9:16:22 PM  (Reporting)  1003484-2nd Gunboat Sq. Power:12 Health:100% Iberville, LA>Iberville, LA Mission:Naval Docking Fitness:100% Need:28 Threat:0 GoalValue: 900
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  List of Agendas for 1002666 Mississippi Squadron, 1102 Iberville, LA, Pow:12, Count: 1(l 0/L 1/S 0)
9:16:22 PM  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 900, Region: 1102 Iberville, LA
9:16:22 PM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 900, Region: 1102 Iberville, LA
9:16:22 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002666 Mississippi Squadron , destination,  is not in friendly water and the mission is not ignoring threats. 1102 Iberville, LA
9:16:22 PM  (Reporting)  1002666-Mississippi Squadron Power:12 Health:100% Iberville, LA>Iberville, LA Mission:Naval Docking Fitness:100% Need:28 Threat:0 GoalValue: 900
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002703 CSS Manassas , destination,  is not in friendly water and the mission is not ignoring threats. 1102 Iberville, LA
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1002594 Ft St Philip Garrison, 1105 Ft St Philip, LA, Pow:19, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 1105 Ft St Philip, LA
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1002601 Ft Jackson Garrison, 1138 Ft Jackson, LA, Pow:19, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 1138 Ft Jackson, LA
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  
9:16:22 PM  (Reporting)  *** Theater:  South East (Ext:0.20 - Core:5.00 - Nav:0.20) ***
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
9:16:22 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
9:16:22 PM  (Reporting)  Ended Receive Arties
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:16:22 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:16:22 PM  (Reporting)  Ended Receive Supplies
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:16:22 PM  (Reporting)  _GTU_ Gathering Region 713 Sparta, AL in theater 101 South East
9:16:22 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:16:22 PM  (Reporting)  End of AI Gather Units
9:16:22 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:16:22 PM  (Reporting)  Ended GatherGarrisons 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1002608 Ft Donelson Garrison, 578 Stewart, TN, Pow:7, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 578 Stewart, TN
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1002618 Island 10 Garrison, 574 Lake, TN, Pow:13, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 574 Lake, TN
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1002628 Ft Pillow Garrison, 586 Lauderdale, TN, Pow:13, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 586 Lauderdale, TN
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1002477 Tennessee Militia, 609 Hamilton, TN, Pow:19, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 609 Hamilton, TN
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1002488 Alabama Militia, 716 Montgomery, AL, Pow:17, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 716 Montgomery, AL
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1002500 Vicksburg Garrison, 639 Warren, MS, Pow:55, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 639 Warren, MS
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1002471 Mississippi Militia, 647 Copiah, MS, Pow:19, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 647 Copiah, MS
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1002545 Ft Gaines Garrison, 711 Ft Gaines, AL, Pow:19, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 711 Ft Gaines, AL
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1002538 Ft Morgan Garrison, 710 Ft Morgan, AL, Pow:19, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 710 Ft Morgan, AL
9:16:22 PM  (Reporting)  
9:16:22 PM  (Reporting)  *** Theater:  Mid Atlantic (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
9:16:22 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
9:16:22 PM  (Reporting)  Ended Receive Arties
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:16:22 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:16:22 PM  (Reporting)  Ended Receive Supplies
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:16:22 PM  (Reporting)  _GTU_ Gathering Region 245 James City, VA in theater 99 Mid Atlantic
9:16:22 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:16:22 PM  (Reporting)  End of AI Gather Units
9:16:22 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:16:22 PM  (Reporting)  _GTG_ 1002497 Winchester Garrison, 289 Winchester, VA, Pow:17, Count: 1(l 0/L 1/S 0) is garrisoning 289 Winchester, VA and will absorb 1002465 Winchester Militia
9:16:22 PM  (Reporting)  Ended GatherGarrisons 1 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1002497 Winchester Garrison, 289 Winchester, VA, Pow:34, Count: 2(l 0/L 2/S 0) Keeping only the Garrison goal for 289 Winchester, VA
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1002494 Manassas Guard, 225 Fauquier, VA, Pow:17, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 225 Fauquier, VA
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1002491 Fredericksburg Garrison, 233 Spotsylvania, VA, Pow:17, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 233 Spotsylvania, VA
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1003404 61' Generals Pool is doing nothing in James City, VA  Power: 0  HealthPerc: 100
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1003488 W.H.C. Whiting is doing nothing in James City, VA  Power: 0  HealthPerc: 100
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1003489 N.S. Evans is doing nothing in James City, VA  Power: 0  HealthPerc: 100
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1003490 D. Ruggles is doing nothing in James City, VA  Power: 0  HealthPerc: 100
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1003491 Charles S. Winder is doing nothing in James City, VA  Power: 0  HealthPerc: 100
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1003492 Gustavus W. Smith is doing nothing in James City, VA  Power: 0  HealthPerc: 100
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  List of Agendas for 1002468 Suffolk Militia, 266 Warwick, VA, Pow:19, Count: 1(l 0/L 1/S 0)
9:16:22 PM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 14196, Region: 266 Warwick, VA
9:16:22 PM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 14196, Region: 266 Warwick, VA
9:16:22 PM  (Reporting)  1002468-Suffolk Militia Power:19 Health:100% Warwick, VA>Warwick, VA Mission:Defend Fitness:42% Need:60 Threat:1 GoalValue: 14196
9:16:22 PM  (Reporting)  
9:16:22 PM  (Reporting)  *** Theater:  West (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:16:22 PM  (Reporting)  
9:16:22 PM  (Reporting)  *** Theater:  Old Northwest (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:16:22 PM  (Reporting)  
9:16:22 PM  (Reporting)  *** Theater:  Deep South (Ext:5.00 - Core:5.00 - Nav:0.20) ***
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
9:16:22 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
9:16:22 PM  (Reporting)  Ended Receive Arties
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:16:22 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:16:22 PM  (Reporting)  Ended Receive Supplies
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:16:22 PM  (Reporting)  _GTU_ Gathering Region 524 Escambia, FL in theater 100 Deep South
9:16:22 PM  (Reporting)  _GTU_ 1002429 Army of Northern Virginia, 395 Ft Johnson, SC, Pow:393, Count: 7(l 1/L 3/S 3) has no agenda for now, trying to gather
9:16:22 PM  (Reporting)  _GTU_ Starting merge 1 at start
9:16:22 PM  (Reporting)  _GTU_ Finished merge 1 now
9:16:22 PM  (Reporting)  _GTU_ Army of Northern Virginia gathering toward primary region (long distance)
9:16:22 PM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 2, Region: 524 Escambia, FL Gather to region: 524 Escambia, FL
9:16:22 PM  (Reporting)  Ended AI Gather Units 6 ms
9:16:22 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:16:22 PM  (Reporting)  Ended GatherGarrisons 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1002633 Ft Clark Garrison, 341 Ft Clark, NC, Pow:5, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 341 Ft Clark, NC
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1002640 Ft Morgan Garrison, 342 Ft Morgan, NC, Pow:5, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 342 Ft Morgan, NC
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1002566 Ft Macon Garrison, 344 Ft Macon, NC, Pow:19, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 344 Ft Macon, NC
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1003262 M. Gregg's Bde., 367 Camden, SC, Pow:0, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 367 Camden, SC
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1002510 Ft Fisher Garrison, 347 Ft Fisher, NC, Pow:22, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 347 Ft Fisher, NC
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1002517 Ft Caswell Garrison, 349 Ft Caswell, NC, Pow:19, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 349 Ft Caswell, NC
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  List of Agendas for 1002429 Army of Northern Virginia, 395 Ft Johnson, SC, Pow:393, Count: 7(l 1/L 3/S 3)
9:16:22 PM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 2, Region: 524 Escambia, FL
9:16:22 PM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 2, Region: 524 Escambia, FL
9:16:22 PM  (Reporting)  1002429-Army of Northern Virginia Power:393 Health:100% Ft Johnson, SC>Escambia, FL Mission:Gather to GHQ Fitness:1% Need:60 Threat:15 GoalValue: 2
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  List of Agendas for 1003212 1st Georgia Cavalry, 388 Ft Sumter, SC, Pow:13, Count: 1(l 0/L 1/S 0)
9:16:22 PM  (Reporting)  Agenda  1  : Agenda: Resupply, Value: 100000, Region: 388 Ft Sumter, SC
9:16:22 PM  (Reporting)  Choosen Agenda: Agenda: Resupply, Value: 100000, Region: 388 Ft Sumter, SC
9:16:22 PM  (Reporting)  1003212-1st Georgia Cavalry Power:13 Health:70% Ft Sumter, SC>Ft Sumter, SC Mission:Resupply Fitness:100% Need:60 Threat:0 GoalValue: 100000
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  List of Agendas for 1003279 Fort Batteries, 388 Ft Sumter, SC, Pow:4, Count: 1(l 0/L 0/S 1)
9:16:22 PM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 2900, Region: 388 Ft Sumter, SC
9:16:22 PM  (Reporting)  Choosen Agenda: Agenda: Recover, Value: 2900, Region: 388 Ft Sumter, SC
9:16:22 PM  (Reporting)  1003279-Fort Batteries Power:4 Health:42% Ft Sumter, SC>Ft Sumter, SC Mission:Recover Fitness:58% Need:60 Threat:0 GoalValue: 2900
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  
9:16:22 PM  (Reporting)  *** Theater:  Canada (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:16:22 PM  (Reporting)  
9:16:22 PM  (Reporting)  *** Theater:  Far West (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:16:22 PM  (Reporting)  
9:16:22 PM  (Reporting)  *** Theater:  Northwest (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:16:22 PM  (Reporting)  
9:16:22 PM  (Reporting)  *** Theater:  Rockies (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:16:22 PM  (Reporting)  
9:16:22 PM  (Reporting)  *** Theater:  New England (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:16:22 PM  (Reporting)  
9:16:22 PM  (Reporting)  *** Theater:  Central Mexico (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:16:22 PM  (Reporting)  
9:16:22 PM  (Reporting)  *** Theater:  East Mexico (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:16:22 PM  (Reporting)  
9:16:22 PM  (Reporting)  *** Theater:  Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:16:22 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
9:16:22 PM  (Reporting)  Ended SplitStaticUnits 0 ms
9:16:22 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:16:22 PM  (Reporting)  Ended ManageHQStacks 3 ms
9:16:22 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:16:22 PM  (Reporting)  Ended SynchHQStacks 1 ms
9:16:22 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:16:22 PM  (Reporting)  Ended DeclareNewHQStacks 1 ms
9:16:22 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:16:22 PM  (Reporting)  Ended SplitLargeStacks 1 ms
9:16:22 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:16:22 PM  (Reporting)  Ended ManageHQStacks 2 ms
9:16:22 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:16:22 PM  (Reporting)  Ended SynchHQStacks 1 ms
9:16:22 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:16:22 PM  (Reporting)  Ended DeclareNewHQStacks 1 ms
9:16:22 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:16:22 PM  (Reporting)  Ended SplitLargeStacks 1 ms
9:16:22 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:16:22 PM  (Reporting)  Ended ManageHQStacks 2 ms
9:16:22 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:16:22 PM  (Reporting)  Ended SynchHQStacks 1 ms
9:16:22 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:16:22 PM  (Reporting)  Ended DeclareNewHQStacks 1 ms
9:16:22 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:16:22 PM  (Reporting)  Ended SplitLargeStacks 1 ms
9:16:22 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:16:22 PM  (Reporting)  Ended ManageHQStacks 2 ms
9:16:22 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:16:22 PM  (Reporting)  Ended SynchHQStacks 1 ms
9:16:22 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:16:22 PM  (Reporting)  Ended DeclareNewHQStacks 1 ms
9:16:22 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:16:22 PM  (Reporting)  Ended SplitLargeStacks 1 ms
9:16:22 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
9:16:22 PM  (Reporting)  Ended PromoteLeaders 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  ApplyAgenda AutoMerge
9:16:22 PM  (Reporting)  1002681 Vicksburg Squadron will be merged into 1003483 5th Gunboat Sq. in region Warren, MS
9:16:22 PM  (Reporting)  1003484 2nd Gunboat Sq. will be merged into 1003486 3. Fleet in region Iberville, LA
9:16:22 PM  (Reporting)  1002666 Mississippi Squadron will be merged into 1003486 2. Fleet in region Iberville, LA
9:16:22 PM  (Reporting)  AI Process done in  2251 ms
9:16:22 PM  (Reporting)  Processing  1000003 Great Britain
9:16:22 PM  (Reporting)  Processing  1000004 France
9:16:22 PM  (Reporting)  Processing  1000005 Mexico
9:16:22 PM  (Reporting)  Processing  1000006 Spain
9:16:22 PM  (Reporting)  Processing  1000007 Haiti
9:16:22 PM  (Reporting)  Processing  1000008 Dominican Republic
9:16:22 PM  (Reporting)  Processing  1000009 Guatemala
9:16:22 PM  (Reporting)  Processing  1000010 Colombia
9:16:22 PM  (Reporting)  Processing  1000011 Indians
9:16:22 PM  (Reporting)  
9:16:22 PM  (Reporting)  *** Starting Process on Indians AILevel 1 Kind: 0 Dormant NO Turn: 1 C:\Users\mates_000\Documents\My Games\Civil War II\CW2\Saves\1861 April Campaign\1861 April Campaign.hst ***
9:16:22 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
9:16:22 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
9:16:22 PM  (Reporting)  Theater: 104 South West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:16:22 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 371 > 7
9:16:22 PM  (Reporting)  Theater: 106 Rockies AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:16:22 PM  (Reporting)  Ratio Land/LandCore: 0.20 1.70 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 273 > 7
9:16:22 PM  (Reporting)  Theater: 107 Far West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:16:22 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 65 > 8
9:16:22 PM  (Reporting)  _FIT_ Ended AIInitTheaters 122 ms
9:16:22 PM  (Reporting)  Resources Levels Indians EcoBase 100 AtWar: no AtWarThreat: no At PeaceThreat: no
9:16:22 PM  (Reporting)  Money Availability Very High Stock 146 Expected 50 Balance 0
9:16:22 PM  (Reporting)  Capital Availability Very Low Stock 0 Expected 25 Balance 0
9:16:22 PM  (Reporting)  Steel Availability Very Low Stock 0 Expected 25 Balance 0
9:16:22 PM  (Reporting)  Coal Availability Very Low Stock 0 Expected 25 Balance 0
9:16:22 PM  (Reporting)  Supply Availability Very Low Stock 0 Expected 25 Balance 0
9:16:22 PM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 25 Balance 0
9:16:22 PM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 25 Balance 0
9:16:22 PM  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 25 Balance 0
9:16:22 PM  (Reporting)  Rail Pool Availability Very High Stock 74 Expected 25 Balance 0
9:16:22 PM  (Reporting)  River Pool Availability Average Stock 20 Expected 25 Balance 0
9:16:22 PM  (Reporting)  Morale Availability Plentiful Stock 100 Expected 25 Balance 0
9:16:22 PM  (Reporting)  Conscripts Availability High Stock 50 Expected 25 Balance 0
9:16:22 PM  (Reporting)  War Supply Availability High Stock 40 Expected 25 Balance 0
9:16:22 PM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 25 Balance 0
9:16:22 PM  (Reporting)  Rare Availability Very Low Stock 0 Expected 25 Balance 0
9:16:22 PM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 25 Balance 0
9:16:22 PM  (Reporting)  Officers Availability Very Low Stock 0 Expected 25 Balance 0
9:16:22 PM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 25 Balance 0
9:16:22 PM  (Reporting)  Day Availability Very Low Stock 0 Expected 25 Balance 0
9:16:22 PM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 25 Balance 0
9:16:22 PM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 25 Balance 0
9:16:22 PM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 25 Balance 0
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Theater Prevalences South West Ordered Value: 1900
9:16:22 PM  (Reporting)  Theater Prevalences Rockies Ordered Value: 700
9:16:22 PM  (Reporting)  Theater Prevalences Far West Ordered Value: 500
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Theater 104 South West (Land)
9:16:22 PM  (Reporting)  Making Land Theater Map: South West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:16:22 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:16:22 PM  (Reporting)  Making Naval Values Map: 104 South West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Theater 106 Rockies (Land)
9:16:22 PM  (Reporting)  Making Land Theater Map: Rockies Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:16:22 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:16:22 PM  (Reporting)  Making Naval Values Map: 106 Rockies LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Theater 107 Far West (Land)
9:16:22 PM  (Reporting)  Making Land Theater Map: Far West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:16:22 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:16:22 PM  (Reporting)  Making Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)  Commiting Naval Values Map: 104 South West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)  Commiting Naval Values Map: 106 Rockies LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)  Commiting Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Land Theaters Special Regions ***
9:16:22 PM  (Reporting)  Theater 104 South West HQReg: 1102 Iberville, LA Max pick: Iberville, LA Max need: Baton Rouge, LA Max Val: Baton Rouge, LA Naval Gathering: <None>
9:16:22 PM  (Reporting)  Theater 106 Rockies HQReg: 1696 Denver, CO Max pick: Denver, CO Max need: East Baca, CO Max Val: East Baca, CO Naval Gathering: <None>
9:16:22 PM  (Reporting)  Theater 107 Far West HQReg: 1947 Northern California Max pick: Northern California Max need: North Lea, NM Max Val: East Chaves, NM Naval Gathering: <None>
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Ended InitAndDumpData Indians 211 ms
9:16:22 PM  (Reporting)  *** Faction-wide algorithms ***
9:16:22 PM  (Reporting)  RPL Buying a replacement for IND Raider
9:16:22 PM  (Reporting)  Ended BuildReplacements 2 ms
9:16:22 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
9:16:22 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
9:16:22 PM  (Reporting)  Steel Level 6 Amount 40
9:16:22 PM  (Reporting)  Money Level 2 Amount 144
9:16:22 PM  (Reporting)  Conscripts Level 6 Amount 50
9:16:22 PM  (Reporting)  _BNU_ Emergency build ON
9:16:22 PM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
9:16:22 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
9:16:22 PM  (Reporting)  Ended ManageFleetsComposition 182 ms
9:16:22 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
9:16:22 PM  (Reporting)  _LFG_ 1003197 Manuelito' Force, 1941 Western New Mexico, Pow:106, Count: 6(l 2/L 4/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1003176 Sacramento Mescaleros, 1896 Sacramento, NM, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1003200 Cochise Band, 1942 Eastern Arizona, Pow:80, Count: 4(l 1/L 3/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1003209 Pimas, 1943 Western Arizona, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1003165 Kwahadi Comanche, 1207 Bailey, TX, Pow:18, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1003168 Penataka Comanche, 1209 Hale, TX, Pow:18, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1003153 Kotosteka Comanche, 1188 Hartley Oldham, TX, Pow:18, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1003156 Dohasan Band, 1192 Dallam, TX, Pow:74, Count: 4(l 1/L 3/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1003182 Jicarilla Apache, 1912 West Taos, NM, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1003179 Wenimuche Ute, 1913 East Arriba, NM, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  _LFG_ 1003171 Little Crow Band, 1667 East El Paso, CO, Pow:36, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
9:16:22 PM  (Reporting)  Ended LockFixedGroups 0 ms
9:16:22 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
9:16:22 PM  (Reporting)  Ended SplitStaticUnits 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 104 South West
9:16:22 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 106 Rockies
9:16:22 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 107 Far West
9:16:22 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Theaters algorithms 104 South West ***
9:16:22 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:16:22 PM  (Reporting)  Ended PoolToGHQStack 0 ms
9:16:22 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:16:22 PM  (Reporting)  Ended ManageGHQ 0 ms
9:16:22 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:16:22 PM  (Reporting)  Ended PrivilegedCombine 1 ms
9:16:22 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:16:22 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:16:22 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:16:22 PM  (Reporting)  Ended SplitGroups 0 ms
9:16:22 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:16:22 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
9:16:22 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:16:22 PM  (Reporting)  Ended Damaged Units 0 ms
9:16:22 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:16:22 PM  (Reporting)  Ended GarrisonObjectives 1 ms
9:16:22 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:16:22 PM  (Reporting)  Ended Check Leaders 0 ms
9:16:22 PM  (Reporting)  Entering Build Depots Assets
9:16:22 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:16:22 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:16:22 PM  (Reporting)  Start of AI Check for Land Resupply
9:16:22 PM  (Reporting)  Ended CheckForLandResupply 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:16:22 PM  (Reporting)  Ended KeepPosition 0 ms
9:16:22 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:16:22 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Theaters algorithms 106 Rockies ***
9:16:22 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:16:22 PM  (Reporting)  Ended PoolToGHQStack 0 ms
9:16:22 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:16:22 PM  (Reporting)  Ended ManageGHQ 0 ms
9:16:22 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:16:22 PM  (Reporting)  Ended PrivilegedCombine 1 ms
9:16:22 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:16:22 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:16:22 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:16:22 PM  (Reporting)  Ended SplitGroups 0 ms
9:16:22 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:16:22 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
9:16:22 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:16:22 PM  (Reporting)  Ended Damaged Units 0 ms
9:16:22 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:16:22 PM  (Reporting)  Ended GarrisonObjectives 1 ms
9:16:22 PM  (Reporting)  Entering Build Depots Assets
9:16:22 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:16:22 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:16:22 PM  (Reporting)  Start of AI Check for Land Resupply
9:16:22 PM  (Reporting)  Ended CheckForLandResupply 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:16:22 PM  (Reporting)  Ended KeepPosition 0 ms
9:16:22 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:16:22 PM  (Reporting)  Ended ReinforceFront 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Theaters algorithms 107 Far West ***
9:16:22 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:16:22 PM  (Reporting)  Ended PoolToGHQStack 0 ms
9:16:22 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:16:22 PM  (Reporting)  Ended ManageGHQ 0 ms
9:16:22 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:16:22 PM  (Reporting)  Ended PrivilegedCombine 0 ms
9:16:22 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:16:22 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:16:22 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:16:22 PM  (Reporting)  Ended SplitGroups 0 ms
9:16:22 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:16:22 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
9:16:22 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:16:22 PM  (Reporting)  Ended Damaged Units 0 ms
9:16:22 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:16:22 PM  (Reporting)  Ended GarrisonObjectives 0 ms
9:16:22 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:16:22 PM  (Reporting)  Ended Check Leaders 0 ms
9:16:22 PM  (Reporting)  Entering Build Depots Assets
9:16:22 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:16:22 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:16:22 PM  (Reporting)  Start of AI Check for Land Resupply
9:16:22 PM  (Reporting)  Ended CheckForLandResupply 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:16:22 PM  (Reporting)  Ended KeepPosition 0 ms
9:16:22 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:16:22 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 104 South West ***
9:16:22 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:16:22 PM  (Reporting)  Ended DistantGarrison 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 106 Rockies ***
9:16:22 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:16:22 PM  (Reporting)  Ended DistantGarrison 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 107 Far West ***
9:16:22 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:16:22 PM  (Reporting)  Ended DistantGarrison 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 0 AllOwnPowNav: 0 AllOppPowNav 0
9:16:22 PM  (Reporting)  Entering Collect Leaders (_COD_)
9:16:22 PM  (Reporting)  Ended Collect Leaders 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  ############ Starting ApplyAgenda:  Indians  ############
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  
9:16:22 PM  (Reporting)  *** Theater:  South West (Ext:0.20 - Core:5.00 - Nav:0.20) ***
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:16:22 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:16:22 PM  (Reporting)  Ended Receive Supplies
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:16:22 PM  (Reporting)  _GTU_ Gathering Region 1102 Iberville, LA in theater 104 South West
9:16:22 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:16:22 PM  (Reporting)  End of AI Gather Units
9:16:22 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:16:22 PM  (Reporting)  Ended GatherGarrisons 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  
9:16:22 PM  (Reporting)  *** Theater:  Rockies (Ext:0.20 - Core:1.70 - Nav:0.20) ***
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:16:22 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:16:22 PM  (Reporting)  Ended Receive Supplies
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:16:22 PM  (Reporting)  _GTU_ Gathering Region 1696 Denver, CO in theater 106 Rockies
9:16:22 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:16:22 PM  (Reporting)  End of AI Gather Units
9:16:22 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:16:22 PM  (Reporting)  Ended GatherGarrisons 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  
9:16:22 PM  (Reporting)  *** Theater:  Far West (Ext:0.20 - Core:5.00 - Nav:0.20) ***
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:16:22 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:16:22 PM  (Reporting)  Ended Receive Supplies
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:16:22 PM  (Reporting)  _GTU_ Gathering Region 1947 Northern California in theater 107 Far West
9:16:22 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:16:22 PM  (Reporting)  End of AI Gather Units
9:16:22 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:16:22 PM  (Reporting)  Ended GatherGarrisons 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  1003209 Pimas, 1943 Western Arizona, Pow:19, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1943 Western Arizona
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
9:16:22 PM  (Reporting)  Ended SplitStaticUnits 0 ms
9:16:22 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:16:22 PM  (Reporting)  Ended ManageHQStacks 0 ms
9:16:22 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:16:22 PM  (Reporting)  Ended SynchHQStacks 0 ms
9:16:22 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:16:22 PM  (Reporting)  Ended DeclareNewHQStacks 0 ms
9:16:22 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:16:22 PM  (Reporting)  Ended SplitLargeStacks 0 ms
9:16:22 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:16:22 PM  (Reporting)  Ended ManageHQStacks 0 ms
9:16:22 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:16:22 PM  (Reporting)  Ended SynchHQStacks 0 ms
9:16:22 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:16:22 PM  (Reporting)  Ended DeclareNewHQStacks 0 ms
9:16:22 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:16:22 PM  (Reporting)  Ended SplitLargeStacks 0 ms
9:16:22 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:16:22 PM  (Reporting)  Ended ManageHQStacks 0 ms
9:16:22 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:16:22 PM  (Reporting)  Ended SynchHQStacks 0 ms
9:16:22 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:16:22 PM  (Reporting)  Ended DeclareNewHQStacks 0 ms
9:16:22 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:16:22 PM  (Reporting)  Ended SplitLargeStacks 0 ms
9:16:22 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
9:16:22 PM  (Reporting)  Ended PromoteLeaders 0 ms
9:16:22 PM  (Reporting)   
9:16:22 PM  (Reporting)  ApplyAgenda AutoMerge
9:16:22 PM  (Reporting)  AI Process done in  739 ms
9:38:13 PM  (Reporting)  Processing  1000001 United States of America
9:38:13 PM  (Reporting)  
9:38:13 PM  (Reporting)  *** Starting Process on United States of America AILevel 0 Kind: 0 Dormant NO Turn: 2 C:\Users\mates_000\Documents\My Games\Civil War II\CW2\Saves\1861 April Campaign\1861 April Campaign.hst ***
9:38:13 PM  (Reporting)  RPL Buying a replacement for USA Line Infantry
9:38:13 PM  (Reporting)  RPL Buying a replacement for USA Militia
9:38:13 PM  (Reporting)  RPL Buying a replacement for USA Line Infantry
9:38:13 PM  (Reporting)  RPL Buying a replacement for USA Light Infantry
9:38:13 PM  (Reporting)  RPL Buying a replacement for USA Light Infantry
9:38:13 PM  (Reporting)  RPL Buying a replacement for USA Line Infantry
9:38:13 PM  (Reporting)  RPL Buying a replacement for USA Line Infantry
9:38:13 PM  (Reporting)  RPL Buying a replacement for USA Line Infantry
9:38:13 PM  (Reporting)  RPL Buying a replacement for USA Line Infantry
9:38:13 PM  (Reporting)  RPL Buying a replacement for USA Militia
9:38:13 PM  (Reporting)  RPL Buying a replacement for USA Line Infantry
9:38:13 PM  (Reporting)  RPL Buying a replacement for USA Light Warship
9:38:13 PM  (Reporting)  RPL Buying a replacement for USA Line Infantry
9:38:13 PM  (Reporting)  RPL Buying a replacement for USA Light Infantry
9:38:13 PM  (Reporting)  RPL Buying a replacement for USA Line Infantry
9:38:13 PM  (Reporting)  Ended BuildReplacements 24 ms
9:38:13 PM  (Reporting)  AI Process done in  77 ms
9:38:13 PM  (Reporting)  Processing  1000002 Confederate States of America
9:38:13 PM  (Reporting)  
9:38:13 PM  (Reporting)  *** Starting Process on Confederate States of America AILevel 1 Kind: 0 Dormant NO Turn: 2 C:\Users\mates_000\Documents\My Games\Civil War II\CW2\Saves\1861 April Campaign\1861 April Campaign.hst ***
9:38:13 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
9:38:13 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
9:38:13 PM  (Reporting)  0 unit there, but still added, as 98 New England is adjacent to 99 Mid Atlantic
9:38:13 PM  (Reporting)  0 unit there, but still added, as 103 Northwest is adjacent to 101 South East
9:38:13 PM  (Reporting)  0 unit there, but still added, as 106 Rockies is adjacent to 105 West
9:38:13 PM  (Reporting)  0 unit there, but still added, as 107 Far West is adjacent to 104 South West
9:38:13 PM  (Reporting)  0 unit there, but still added, as 108 Canada is adjacent to 99 Mid Atlantic
9:38:13 PM  (Reporting)  0 unit there, but still added, as 114 Central Mexico is adjacent to 111 Seas
9:38:13 PM  (Reporting)  0 unit there, but still added, as 116 East Mexico is adjacent to 111 Seas
9:38:13 PM  (Reporting)  Theater: 98 New England AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:38:13 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 76 > 9
9:38:13 PM  (Reporting)  Theater: 99 Mid Atlantic AggroCoeff from script: 75 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:38:13 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 245 > 24
9:38:13 PM  (Reporting)  Theater: 100 Deep South AggroCoeff from script: 100 OwnPow Land: 20 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 55
9:38:13 PM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.31 Reg Count: 290 > 29
9:38:13 PM  (Reporting)  Theater: 101 South East AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 18 OwnPow Nav : 0 OppPow Nav : 12
9:38:13 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 252 > 30
9:38:13 PM  (Reporting)  Theater: 102 Old Northwest AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:38:13 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.25 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 193 > 22
9:38:13 PM  (Reporting)  Theater: 103 Northwest AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:38:13 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 247 > 9
9:38:13 PM  (Reporting)  Theater: 104 South West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 42 OppPow Nav : 0
9:38:13 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 371 > 23
9:38:13 PM  (Reporting)  Theater: 105 West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 25 OwnPow Nav : 0 OppPow Nav : 0
9:38:13 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 255 > 26
9:38:13 PM  (Reporting)  Theater: 106 Rockies AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:38:13 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 273 > 7
9:38:13 PM  (Reporting)  Theater: 107 Far West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:38:13 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 65 > 8
9:38:13 PM  (Reporting)  Theater: 108 Canada AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:38:13 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 190 > 8
9:38:13 PM  (Reporting)  Theater: 111 Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:38:13 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 377 > 19
9:38:13 PM  (Reporting)  Theater: 114 Central Mexico AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:38:13 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 92 > 8
9:38:13 PM  (Reporting)  Theater: 116 East Mexico AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:38:13 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 84 > 6
9:38:13 PM  (Reporting)  _FIT_ Ended AIInitTheaters 269 ms
9:38:13 PM  (Reporting)  Resources Levels Confederate States of America EcoBase 36 AtWar: yes AtWarThreat: yes At PeaceThreat: no
9:38:13 PM  (Reporting)  Money Availability Plentiful Stock 857 Expected 18 Balance 0
9:38:13 PM  (Reporting)  Capital Availability Very Low Stock 0 Expected 9 Balance 0
9:38:13 PM  (Reporting)  Steel Availability Very Low Stock 0 Expected 9 Balance 0
9:38:13 PM  (Reporting)  Coal Availability Very Low Stock 0 Expected 9 Balance 0
9:38:13 PM  (Reporting)  Supply Availability Very Low Stock 0 Expected 9 Balance 0
9:38:13 PM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 9 Balance 0
9:38:13 PM  (Reporting)  Inflation Availability Very Low Stock -1 Expected 9 Balance 0
9:38:13 PM  (Reporting)  Victory Points Availability Plentiful Stock 59 Expected 9 Balance 0
9:38:13 PM  (Reporting)  Rail Pool Availability Plentiful Stock 86 Expected 9 Balance 0
9:38:13 PM  (Reporting)  River Pool Availability Very High Stock 24 Expected 9 Balance 0
9:38:13 PM  (Reporting)  Morale Availability Plentiful Stock 96 Expected 9 Balance 0
9:38:13 PM  (Reporting)  Conscripts Availability Plentiful Stock 66 Expected 9 Balance 0
9:38:13 PM  (Reporting)  War Supply Availability Plentiful Stock 44 Expected 9 Balance 0
9:38:13 PM  (Reporting)  Foreign Entry Availability High Stock 14 Expected 9 Balance 0
9:38:13 PM  (Reporting)  Rare Availability Very Low Stock 0 Expected 9 Balance 0
9:38:13 PM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 9 Balance 0
9:38:13 PM  (Reporting)  Officers Availability Very Low Stock 0 Expected 9 Balance 0
9:38:13 PM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 9 Balance 0
9:38:13 PM  (Reporting)  Day Availability Very Low Stock 0 Expected 9 Balance 0
9:38:13 PM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 9 Balance 0
9:38:13 PM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 9 Balance 0
9:38:13 PM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 9 Balance 0
9:38:13 PM  (Reporting)    1002695 Dodge Sq. Agenda Kept Agenda: Convoy Transport, Value: 2500, Region: 2892 Shipping Lanes EndTurn 2673
9:38:13 PM  (Reporting)    1002695 Dodge Sq. Agenda Kept Agenda: Convoy Transport, Value: 2500, Region: 2892 Shipping Lanes EndTurn 2674
9:38:13 PM  (Reporting)    1002699 Huntress Sq. Agenda Kept Agenda: Hunt Convoy Fleet, Value: 5000, Region: 2892 Shipping Lanes EndTurn 2673
9:38:13 PM  (Reporting)    1002699 Huntress Sq. Agenda Kept Agenda: Hunt Convoy Fleet, Value: 5000, Region: 2892 Shipping Lanes EndTurn 2674
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Theater Prevalences South West Ordered Value: 5900
9:38:13 PM  (Reporting)  Theater Prevalences South East Ordered Value: 5100
9:38:13 PM  (Reporting)  Theater Prevalences Mid Atlantic Ordered Value: 4200
9:38:13 PM  (Reporting)  Theater Prevalences West Ordered Value: 1500
9:38:13 PM  (Reporting)  Theater Prevalences Old Northwest Ordered Value: 1400
9:38:13 PM  (Reporting)  Theater Prevalences Deep South Ordered Value: 1040
9:38:13 PM  (Reporting)  Theater Prevalences Canada Ordered Value: 1000
9:38:13 PM  (Reporting)  Theater Prevalences Far West Ordered Value: 900
9:38:13 PM  (Reporting)  Theater Prevalences Northwest Ordered Value: 800
9:38:13 PM  (Reporting)  Theater Prevalences Rockies Ordered Value: 700
9:38:13 PM  (Reporting)  Theater Prevalences New England Ordered Value: 700
9:38:13 PM  (Reporting)  Theater Prevalences Central Mexico Ordered Value: 500
9:38:13 PM  (Reporting)  Theater Prevalences East Mexico Ordered Value: 300
9:38:13 PM  (Reporting)  Theater Prevalences Seas Ordered Value: 100
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Theater 104 South West (Land)
9:38:13 PM  (Reporting)  Making Land Theater Map: South West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:38:13 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:38:13 PM  (Reporting)  Making Naval Values Map: 104 South West LAND Overall power(self): 42 Overall power (enemies): 0 Nav Ratio: 5.00
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Theater 101 South East (Land)
9:38:13 PM  (Reporting)  Making Land Theater Map: South East Overall power(self): 0 Overall power (enemies): 18 Ratio: 0.20
9:38:13 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  7
9:38:13 PM  (Reporting)  Making Naval Values Map: 101 South East LAND Overall power(self): 0 Overall power (enemies): 12 Nav Ratio: 0.20
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Theater 99 Mid Atlantic (Land)
9:38:13 PM  (Reporting)  Making Land Theater Map: Mid Atlantic Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:38:13 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  5849
9:38:13 PM  (Reporting)  Making Naval Values Map: 99 Mid Atlantic LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Theater 105 West (Land)
9:38:13 PM  (Reporting)  Making Land Theater Map: West Overall power(self): 0 Overall power (enemies): 25 Ratio: 0.20
9:38:13 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1202
9:38:13 PM  (Reporting)  Making Naval Values Map: 105 West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Theater 102 Old Northwest (Land)
9:38:13 PM  (Reporting)  Making Land Theater Map: Old Northwest Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:38:13 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1077
9:38:13 PM  (Reporting)  Making Naval Values Map: 102 Old Northwest LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Theater 100 Deep South (Land)
9:38:13 PM  (Reporting)  Making Land Theater Map: Deep South Overall power(self): 20 Overall power (enemies): 0 Ratio: 5.00
9:38:13 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  117
9:38:13 PM  (Reporting)  Making Naval Values Map: 100 Deep South LAND Overall power(self): 0 Overall power (enemies): 55 Nav Ratio: 0.20
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Theater 108 Canada (Land)
9:38:13 PM  (Reporting)  Making Land Theater Map: Canada Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:38:13 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:38:13 PM  (Reporting)  Making Naval Values Map: 108 Canada LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Theater 107 Far West (Land)
9:38:13 PM  (Reporting)  Making Land Theater Map: Far West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:38:13 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  275
9:38:13 PM  (Reporting)  Making Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Theater 103 Northwest (Land)
9:38:13 PM  (Reporting)  Making Land Theater Map: Northwest Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:38:13 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  970
9:38:13 PM  (Reporting)  Making Naval Values Map: 103 Northwest LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Theater 106 Rockies (Land)
9:38:13 PM  (Reporting)  Making Land Theater Map: Rockies Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:38:13 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  965
9:38:13 PM  (Reporting)  Making Naval Values Map: 106 Rockies LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Theater 98 New England (Land)
9:38:13 PM  (Reporting)  Making Land Theater Map: New England Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:38:13 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  526
9:38:13 PM  (Reporting)  Making Naval Values Map: 98 New England LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Theater 114 Central Mexico (Land)
9:38:13 PM  (Reporting)  Making Land Theater Map: Central Mexico Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:38:13 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:38:13 PM  (Reporting)  Making Naval Values Map: 114 Central Mexico LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Theater 116 East Mexico (Land)
9:38:13 PM  (Reporting)  Making Land Theater Map: East Mexico Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:38:13 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:38:13 PM  (Reporting)  Making Naval Values Map: 116 East Mexico LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Theater 111 Seas (Nav)
9:38:13 PM  (Reporting)  Making Naval Values Map: 111 Seas NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)  Commiting Naval Values Map: 104 South West LAND Overall power(self): 42 Overall power (enemies): 0 Nav Ratio: 5.00
9:38:13 PM  (Reporting)  Commiting Naval Values Map: 101 South East LAND Overall power(self): 0 Overall power (enemies): 12 Nav Ratio: 0.20
9:38:13 PM  (Reporting)  Commiting Naval Values Map: 99 Mid Atlantic LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)  Commiting Naval Values Map: 105 West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)  Commiting Naval Values Map: 102 Old Northwest LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)  Commiting Naval Values Map: 100 Deep South LAND Overall power(self): 0 Overall power (enemies): 55 Nav Ratio: 0.20
9:38:13 PM  (Reporting)  Commiting Naval Values Map: 108 Canada LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)  Commiting Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)  Commiting Naval Values Map: 103 Northwest LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)  Commiting Naval Values Map: 106 Rockies LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)  Commiting Naval Values Map: 98 New England LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)  Commiting Naval Values Map: 114 Central Mexico LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)  Commiting Naval Values Map: 116 East Mexico LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)  Commiting Naval Values Map: 111 Seas NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Land Theaters Special Regions ***
9:38:13 PM  (Reporting)  Theater 104 South West HQReg: 1102 Iberville, LA Max pick: Iberville, LA Max need: Baton Rouge, LA Max Val: Iberville, LA Naval Gathering: 1102 Iberville, LA
9:38:13 PM  (Reporting)  Theater 101 South East HQReg: 713 Sparta, AL Max pick: Mobile, AL Max need: Crittendon, KY Max Val: Montgomery, TN Naval Gathering: 708 Mobile, AL
9:38:13 PM  (Reporting)  Theater 99 Mid Atlantic HQReg: 225 Fauquier, VA Max pick: Richmond, VA Max need: North Saint Lawrence, NY Max Val: North Saint Lawrence, NY Naval Gathering: 244 Williamsburg, VA
9:38:13 PM  (Reporting)  Theater 105 West HQReg: 1448 Hill, MO Max pick: Springfield, MO Max need: Linden, MO Max Val: Council Bluffs, IA Naval Gathering: 1432 Jefferson, MO
9:38:13 PM  (Reporting)  Theater 102 Old Northwest HQReg: 791 Harper's Ferry, WV Max pick: Harper's Ferry, WV Max need: Williams, OH Max Val: Lucas, OH Naval Gathering: 768 Ohio, WV
9:38:13 PM  (Reporting)  Theater 100 Deep South HQReg: 524 Escambia, FL Max pick: Charleston, SC Max need: Currituck, NC Max Val: Warwick, VA Naval Gathering: 394 Charleston, SC
9:38:13 PM  (Reporting)  Theater 108 Canada HQReg: 0 East Aroostook, ME Max pick: East Aroostook, ME Max need: Saint Clair, UC Max Val: Saint Clair, MI Naval Gathering: <None>
9:38:13 PM  (Reporting)  Theater 107 Far West HQReg: 1943 Western Arizona Max pick: Western Arizona Max need: Winkler, TX Max Val: South Lea, NM Naval Gathering: <None>
9:38:13 PM  (Reporting)  Theater 103 Northwest HQReg: 1015 Dubuque, IA Max pick: Chicago, IL Max need: Ardana, IL Max Val: Dubuque, IA Naval Gathering: <None>
9:38:13 PM  (Reporting)  Theater 106 Rockies HQReg: 1627 East Baca, CO Max pick: Denver, CO Max need: Kay, IT Max Val: East Baca, CO Naval Gathering: <None>
9:38:13 PM  (Reporting)  Theater 98 New England HQReg: 55 Suffolk, MA Max pick: Suffolk, MA Max need: Coos, NH Max Val: Coos, NH Naval Gathering: <None>
9:38:13 PM  (Reporting)  Theater 114 Central Mexico HQReg: 0 East Aroostook, ME Max pick: East Aroostook, ME Max need: La Tarajera, ZAC Max Val: East Aroostook, ME Naval Gathering: <None>
9:38:13 PM  (Reporting)  Theater 116 East Mexico HQReg: 0 East Aroostook, ME Max pick: East Aroostook, ME Max need: Panuco, VER Max Val: East Aroostook, ME Naval Gathering: <None>
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Ended InitAndDumpData Confederate States of America 471 ms
9:38:13 PM  (Reporting)  *** Faction-wide algorithms ***
9:38:13 PM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
9:38:13 PM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
9:38:13 PM  (Reporting)  RPL Buying a replacement for CSA Elite Infantry
9:38:13 PM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
9:38:13 PM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
9:38:13 PM  (Reporting)  Ended BuildReplacements 10 ms
9:38:13 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 292 New Kent, VA
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 4 Martial Law not played as return code is 14 % Chance was 15 target region was 383 Black, SC
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1538 Carter, IT
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 226 Stafford, VA
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 4 Martial Law not played as return code is 13 % Chance was 10 target region was 1556 Cimmaron, IT
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 4 % Chance was 15 target region was 1413 Carroll, MO
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 10 target region was 1233 Kaufman, TX
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 616 Knox, TN
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1375 Oak, TX
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 369 Florence, SC
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 1340 Wharton, TX
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 10 target region was 712 Conecuh, AL
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 27 Build Defensive Works not played as return code is 13 % Chance was 20 target region was 98 Queens, NY
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 27 Build Defensive Works not played as return code is 3 % Chance was 10 target region was 330 Madison, NC
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 20 target region was 240 Nelson, VA
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1930 Central San Miguel, NM
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1634 Archuleta, CO
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 10 target region was 442 Blake, GA
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1263 Parker, TX
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 3 % Chance was 10 target region was 294 Anson, NC
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 9 % Chance was 15 target region was 905 Sterling, IL
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 18 % Chance was 10 target region was 724 McArthur, AL
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 5 Counter-intelligence not played as return code is 24 % Chance was 10 target region was 397 Beaufort, SC
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 768 Ohio, WV
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 435 Butler, GA
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 16 Open Trail has 10 % to be played in 511 Holmes, FL
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played, chance failed
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 3 % Chance was 15 target region was 344 Ft Macon, NC
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 14 % Chance was 10 target region was 1525 Brandon, IT
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 1234 Greenville, TX
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 3 % Chance was 15 target region was 553 Harrison, KY
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 50 Build Outpost not played as return code is 4 % Chance was 10 target region was 1210 Briscoe Floyd, TX
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 407 Banks, GA
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1550 Powattatomie, IT
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 27 Build Defensive Works not played as return code is 13 % Chance was 20 target region was 770 Hancock, WV
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 15 target region was 627 Desoto, MS
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 18 % Chance was 15 target region was 1244 Milam, TX
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 50 Build Outpost not played as return code is 9 % Chance was 10 target region was 1682 North Washington, CO
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 1425 Warren, MO
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 7 Requisitions not played as return code is 9 % Chance was 15 target region was 217 Montgomery, MD
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 10 target region was 725 Andrews, AL
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 1 Demonstration has 15 % to be played in 183 Washington, PA
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played, chance failed
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 10 target region was 1199 Deaf Smith, TX
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 3 % Chance was 15 target region was 318 Burke, NC
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 10 target region was 386 Moultrie, SC
9:38:13 PM  (Reporting)  _HRD_ Advanced Mode Decision 28 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 854 Ft Mackinac, MI
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 10 target region was 1362 Kennedy, TX
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 3 % Chance was 20 target region was 556 Warren, KY
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1684 Kit Carson, CO
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 18 % Chance was 15 target region was 449 Wayne, GA
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 3 Develop Territory not played as return code is 16 % Chance was 15 target region was 1167 Helena, AR
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 18 % Chance was 15 target region was 1412 Plattsburg, MO
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 452 Mitchell, GA
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 18 % Chance was 15 target region was 415 Paulding, GA
9:38:13 PM  (Reporting)  _HRD_ Advanced Mode Decision 28 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 2231 Upper Hudson River
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 3 % Chance was 20 target region was 552 Fayette, KY
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 4 Martial Law not played as return code is 13 % Chance was 10 target region was 1930 Central San Miguel, NM
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 363 Laurens, SC
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1629 East Las Animas, CO
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 3 % Chance was 15 target region was 296 Surry, NC
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 15 target region was 266 Warwick, VA
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 496 Pasco, FL
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 50 Build Outpost not played as return code is 9 % Chance was 10 target region was 1847 Broody, MT
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 13 % Chance was 10 target region was 1627 East Baca, CO
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 667 Clinton, MS
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 911 Gilead, IL
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 16 % Chance was 10 target region was 1648 San Miguel, CO
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 4 % Chance was 15 target region was 816 Knox, IN
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 18 % Chance was 10 target region was 1878 Philipps, MT
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 10 target region was 678 Monroe, AL
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 650 Stark, MS
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 5 Counter-intelligence not played as return code is 24 % Chance was 15 target region was 1335 Travis, TX
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 1165 Brown, AR
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 9 % Chance was 20 target region was 203 Kent DE
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 18 % Chance was 15 target region was 728 Defiance, OH
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 13 Sneak-in Blockade Runner has 10 % to be played in 1168 Itta, AR
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played, chance failed
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 1 Demonstration has 20 % to be played in 770 Hancock, WV
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played, chance failed
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 3 Develop Territory has 10 % to be played in 1399 Irion, TX
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 3 Develop Territory not played, chance failed
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1320 East Hudspeth, TX
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 5 Counter-intelligence not played as return code is 24 % Chance was 10 target region was 663 Gulf, MS
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1941 Western New Mexico
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 15 target region was 645 Natchez, MS
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 17 Roads not played as return code is 3 % Chance was 15 target region was 549 Hard, KY
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 27 Build Defensive Works not played as return code is 4 % Chance was 15 target region was 601 Lincoln, TN
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 3 % Chance was 15 target region was 340 Beaufort, NC
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 7 Requisitions not played as return code is 18 % Chance was 15 target region was 473 Ft Gadsden, FL
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 17 % Chance was 10 target region was 1346 Frio, TX
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 14 % Chance was 15 target region was 614 Anderson, TN
9:38:13 PM  (Reporting)  _HRD_ Advanced Mode Decision 28 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 2771 Gorda Cape
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 14 % Chance was 15 target region was 408 Hart, GA
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 681 Mason, AL
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 231 Page, VA
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 27 Build Defensive Works not played as return code is 18 % Chance was 10 target region was 1346 Frio, TX
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 16 % Chance was 10 target region was 1573 Major, IT
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 9 % Chance was 10 target region was 1646 Hinsdale, CO
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 10 target region was 1282 Mills, TX
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 13 % Chance was 15 target region was 1412 Plattsburg, MO
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 3 Develop Territory not played as return code is 9 % Chance was 10 target region was 1645 Mineral, CO
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 827 Harrison, IN
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 15 target region was 281 Mecklenburg, VA
9:38:13 PM  (Reporting)  _HRD_ Advanced Mode Decision 28 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 2626 Pamlico Sound
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 17 % Chance was 15 target region was 427 Dublin, GA
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 10 target region was 1133 Napoleon, LA
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 209 Dorchester, MD
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 17 % Chance was 10 target region was 1262 Eastland, TX
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 17 Roads not played as return code is 16 % Chance was 15 target region was 1166 Madison, AR
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 30 LandMine not played as return code is 4 % Chance was 15 target region was 682 Fayette, AL
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 4 % Chance was 15 target region was 215 Charles, MD
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 1 Demonstration has 15 % to be played in 907 Peoria, IL
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played, chance failed
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 1427 Columbia, MO
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 18 % Chance was 15 target region was 899 Gales, IL
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 50 Build Outpost not played as return code is 4 % Chance was 10 target region was 1513 Fenimore, IT
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 17 % Chance was 15 target region was 1373 Victoria, TX
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 418 Clark, GA
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 1306 Beaumont, TX
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 50 Build Outpost not played as return code is 18 % Chance was 20 target region was 791 Harper's Ferry, WV
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 4 Martial Law not played as return code is 14 % Chance was 10 target region was 1145 Pocahontas, AR
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 3 Develop Territory has 10 % to be played in 1156 Jacksonport, AR
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 3 Develop Territory played.
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 517 Little Lake Worth, FL
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 50 Build Outpost not played as return code is 9 % Chance was 15 target region was 1696 Denver, CO
9:38:13 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 1268 Fairfield, TX
9:38:13 PM  (Reporting)  Ended HandleRegionsDecisions 30 ms
9:38:13 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
9:38:13 PM  (Reporting)  Steel Level 1 Amount 31
9:38:13 PM  (Reporting)  Money Level 3 Amount 747
9:38:13 PM  (Reporting)  Conscripts Level 0 Amount 16
9:38:13 PM  (Reporting)  _BNU_ Emergency build ON
9:38:13 PM  (Reporting)  Ended BuildNewUnits Bought: 0 180 ms
9:38:13 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
9:38:13 PM  (Reporting)  _MFC_ New Fleet managed Ocean-going: 1003453 Virginia Squadron 2 Riverine: 1003913 VA Gunboat Sq. 1
9:38:13 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1002699 Carolina Runners
9:38:13 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1003561 Island 10 Squadron
9:38:13 PM  (Reporting)  _MFC_ Merging 1003483 3. Fleet into 1003485 Vicksburg Transports
9:38:13 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1003485 3. Fleet
9:38:13 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1003486 2. Fleet
9:38:13 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1002695 Texas Squadron
9:38:13 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1002691 Gulf Squadron
9:38:13 PM  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1003914 CSA Detachment 2 units in region 639 Warren, MS from 1003485 3. Fleet
9:38:13 PM  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1003915 CSA Detachment 3 units in region 1102 Iberville, LA from 1003486 2. Fleet
9:38:13 PM  (Reporting)  _MFC_ Transport Fleet created (Segment II): 1003916 Vicksburg Transports 1 units in region 639 Warren, MS from 1003914 CSA Detachment
9:38:13 PM  (Reporting)  _MFC_ Transport Fleet created (Segment II): 1003917 4. Fleet 2 units in region 1102 Iberville, LA from 1003915 CSA Detachment
9:38:13 PM  (Reporting)  Ended ManageFleetsComposition 526 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating CallFleet (_CLF_)
9:38:13 PM  (Reporting)  Ended CallFleet 0 ms
9:38:13 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
9:38:13 PM  (Reporting)  _LFG_ 1002654 Ft Brown Garrison, 1361 Ft Brown, TX, Pow:129, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002601 Ft Jackson Garrison, 1138 Ft Jackson, LA, Pow:62, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002647 Ft James Garrison, 1305 Ft James, TX, Pow:129, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002594 Ft St Philip Garrison, 1105 Ft St Philip, LA, Pow:75, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002703 CSS Manassas, 1102 Iberville, LA, Pow:53, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002580 Ft Gadsden Garrison, 473 Ft Gadsden, FL, Pow:61, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002587 Ft Pike Garrison, 1100 Ft Pike, LA, Pow:60, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002559 Ft Marion Garrison, 492 Ft Marion, FL, Pow:62, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002538 Ft Morgan Garrison, 710 Ft Morgan, AL, Pow:77, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002545 Ft Gaines Garrison, 711 Ft Gaines, AL, Pow:75, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002480 Florida Militia, 482 Duval, FL, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002573 Ft Clinch Garrison, 469 Ft Clinch, FL, Pow:76, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002552 Ft Pulaski Garrison, 413 Ft Pulaski, GA, Pow:75, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002661 Georgia Squadron, 412 Chatham, GA, Pow:7, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002471 Mississippi Militia, 647 Copiah, MS, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002500 Vicksburg Garrison, 639 Warren, MS, Pow:55, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002488 Alabama Militia, 716 Montgomery, AL, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003487 2. CSA Detachment, 395 Ft Johnson, SC, Pow:68, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002524 Ft Moultrie Garrison, 387 Ft Moultrie, SC, Pow:60, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002483 Charleston Garrison, 394 Charleston, SC, Pow:40, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002623 Camden Redoubts Garrison, 1180 Malvern, AR, Pow:45, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002517 Ft Caswell Garrison, 349 Ft Caswell, NC, Pow:63, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002510 Ft Fisher Garrison, 347 Ft Fisher, NC, Pow:61, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002566 Ft Macon Garrison, 344 Ft Macon, NC, Pow:62, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002474 Alabama Militia, 677 Tuscumbia, AL, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003715 Corinth Garrison, 629 Tippecanoe, MS, Pow:1, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003709 Chattanooga Garrison, 609 Hamilton, TN, Pow:1, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002477 Tennessee Militia, 609 Hamilton, TN, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002640 Ft Morgan Garrison, 342 Ft Morgan, NC, Pow:19, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002505 Memphis Garrison, 588 Shelby, TN, Pow:106, Count: 5(l 0/L 3/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003543 Memphis Squadron, 588 Shelby, TN, Pow:23, Count: 3(l 1/L 1/S 1) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002633 Ft Clark Garrison, 341 Ft Clark, NC, Pow:27, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003706 Covington Garrison, 587 Tipton, TN, Pow:1, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003712 Humboldt Garrison, 576 Gibson, TN, Pow:1, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002628 Ft Pillow Garrison, 586 Lauderdale, TN, Pow:48, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003554 Nashville Squadron, 596 Davidson, TN, Pow:15, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002618 Island 10 Garrison, 574 Lake, TN, Pow:57, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002608 Ft Donelson Garrison, 578 Stewart, TN, Pow:35, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003718 New Madrid Garrison, 1463 Reel, MO, Pow:1, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003918 1st Reserve Bde, 255 Richmond, VA, Pow:77, Count: 1(l 0/L 1/S 0) created in region and fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002491 Fredericksburg Garrison, 233 Spotsylvania, VA, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003690 Wise's Legion, 773 Kanawha, WV, Pow:30, Count: 5(l 0/L 3/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1002494 Manassas Guard, 225 Fauquier, VA, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003569 Army of the Potomac, 225 Fauquier, VA, Pow:88, Count: 12(l 4/L 9/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003634 Shenandoah Force, 229 Warren, VA, Pow:42, Count: 9(l 4/L 4/S 4) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003919 Winchester Garrison, 289 Winchester, VA, Pow:17, Count: 1(l 0/L 1/S 0) created in region and fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003669 West Virginia Force, 784 Clarks, WV, Pow:63, Count: 6(l 1/L 3/S 2) is fixed (garrisoning)
9:38:13 PM  (Reporting)  Ended LockFixedGroups 6 ms
9:38:13 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
9:38:13 PM  (Reporting)  _SSU_ 1003259 3rd SC, Bty.A 'Palmetto', 394 Charleston, SC, Pow:0, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
9:38:13 PM  (Reporting)  _SSU_ 1003262 M. Gregg's Bde., 367 Camden, SC, Pow:1, Count: 1(l 0/L 1/S 0) is made entiredly of fixed units (garrisoning)
9:38:13 PM  (Reporting)  Ended SplitStaticUnits 0 ms
9:38:13 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
9:38:13 PM  (Reporting)  _ESR_ No theater can have a staging region.
9:38:13 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 104 South West
9:38:13 PM  (Reporting)  Ended Prepare Strategic Redeployment 1 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 101 South East
9:38:13 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 99 Mid Atlantic
9:38:13 PM  (Reporting)  _PSR_ 99 Mid Atlantic 1003728 I East Supplies is candidate for SR in 255 Richmond, VA taken from 1003727 CSA Detachment
9:38:13 PM  (Reporting)  _PSR_ 99 Mid Atlantic 1003405 Bushrod Johnson is candidate for SR in 255 Richmond, VA taken from 1002424 B. Johnson' Force
9:38:13 PM  (Reporting)  Ended Prepare Strategic Redeployment 1 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 99 Mid Atlantic
9:38:13 PM  (Reporting)  _STR_ Leader SR 1003405 Bushrod Johnson from 255 Richmond, VA to 225 Fauquier, VA
9:38:13 PM  (Reporting)  _STR_ Supply toward Stack SR 1003728 I East Supplies from 255 Richmond, VA to 225 Fauquier, VA 1003569 Army of the Potomac
9:38:13 PM  (Reporting)  Ended Execute Strategic Redeployment 17 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 102 Old Northwest
9:38:13 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 100 Deep South
9:38:13 PM  (Reporting)  _PSR_ 100 Deep South 1002436 1st SC Bde is candidate for SR in 394 Charleston, SC taken from 1002429 Carolina Department
9:38:13 PM  (Reporting)  _PSR_ 100 Deep South 1002432 Bartow's Bde is candidate for SR in 394 Charleston, SC taken from 1002429 Carolina Department
9:38:13 PM  (Reporting)  _PSR_ 100 Deep South 1002440 2nd South Carolina is candidate for SR in 394 Charleston, SC taken from 1002429 Carolina Department
9:38:13 PM  (Reporting)  _PSR_ 100 Deep South 1002444 1st CSA Bty. is candidate for SR in 394 Charleston, SC taken from 1002429 Carolina Department
9:38:13 PM  (Reporting)  _PSR_ 100 Deep South 1003272 1st SC 'Charleston Gd.' is candidate for SR in 397 Beaufort, SC taken from 1003271 1st SC 'Charleston Gd.'
9:38:13 PM  (Reporting)  _PSR_ 100 Deep South 1002446 Georgia Artillery is candidate for SR in 394 Charleston, SC taken from 1002429 Carolina Department
9:38:13 PM  (Reporting)  _PSR_ 100 Deep South 1002469 Suffolk Militia is candidate for SR in 266 Warwick, VA taken from 1002468 Suffolk Militia
9:38:13 PM  (Reporting)  Ended Prepare Strategic Redeployment 2 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 100 Deep South
9:38:13 PM  (Reporting)  _STR_ Power affinity SR 1003272 1st SC 'Charleston Gd.' from 397 Beaufort, SC to 394 Charleston, SC 1002429 Carolina Department
9:38:13 PM  (Reporting)  Ended Execute Strategic Redeployment 6 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Theaters algorithms 104 South West ***
9:38:13 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:38:13 PM  (Reporting)  Ended PoolToGHQStack 1 ms
9:38:13 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:38:13 PM  (Reporting)  Ended ManageGHQ 1 ms
9:38:13 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:38:13 PM  (Reporting)  Ended PrivilegedCombine 7 ms
9:38:13 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:38:13 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:38:13 PM  (Reporting)  Entering ReconAndRaids (_RAR_)
9:38:13 PM  (Reporting)  Ended ReconAndRaids 4 ms
9:38:13 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:38:13 PM  (Reporting)  Ended SplitGroups 5 ms
9:38:13 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:38:13 PM  (Reporting)  Ended CheckBesiegedGroups 1 ms
9:38:13 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:38:13 PM  (Reporting)  Ended Damaged Units 1 ms
9:38:13 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:38:13 PM  (Reporting)  Ended GarrisonObjectives 5 ms
9:38:13 PM  (Reporting)  Entering Repair Rail Network
9:38:13 PM  (Reporting)  Ended Repair Rail Network 0 ms
9:38:13 PM  (Reporting)  Entering CheckBesieging (_CBE_)
9:38:13 PM  (Reporting)  Ended CheckBesieging 53 ms
9:38:13 PM  (Reporting)  Entering Evacuate Force (_EVA_)
9:38:13 PM  (Reporting)  Ended Evacuate Force (_EVA_) 54 ms
9:38:13 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
9:38:13 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 55 ms
9:38:13 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:38:13 PM  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1003420 J.O. Shelby selected
9:38:13 PM  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
9:38:13 PM  (Reporting)  _CLD_ Idle Leader J.O. Shelby 1003420 in Iberville, LA merged into 1003420 J.O. Shelby
9:38:13 PM  (Reporting)  Ended Check Leaders 13 ms
9:38:13 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 104 South West
9:38:13 PM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Shipping Lanes
9:38:13 PM  (Reporting)  _AFO_ % Chance Blockade Run In Blockade Box 39 in Gulf Blockade
9:38:13 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 20 in Shipping Lanes
9:38:13 PM  (Reporting)  _NVS_ : Nav Supp 1003917 4. Fleet chance: -10 failed.
9:38:13 PM  (Reporting)  _AFA_ 1003917 4. Fleet has been given the mission Agenda: Naval Docking, Value: 2400, Region: 1102 Iberville, LA
9:38:13 PM  (Reporting)  _AFA_ 1003915 CSA Detachment has been given the mission Agenda: Naval Superiority, Value: 2142, Region: 2372 Eastern Branch
9:38:13 PM  (Reporting)  _AFA_ 1003915 CSA Detachment has been given the mission Agenda: Naval Docking, Value: 900, Region: 1102 Iberville, LA
9:38:13 PM  (Reporting)  _NVS_ : Nav Supp 1003486 2. Fleet chance: 20 failed.
9:38:13 PM  (Reporting)  _AFA_ 1003486 2. Fleet has been given the mission Agenda: Naval Docking, Value: 900, Region: 1102 Iberville, LA
9:38:13 PM  (Reporting)  _AFA_ 1002695 Texas Squadron has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 2892 Shipping Lanes
9:38:13 PM  (Reporting)  _AFO_ Adding supply transport 1002695 Texas Squadron New % Chance Transport Need In Naval/Convoy Box 100 in Shipping Lanes
9:38:13 PM  (Reporting)  Ended AssignFleetsOperations 27 ms
9:38:13 PM  (Reporting)  Entering Build Depots Assets
9:38:13 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:38:13 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Start of AI Split Supports (_SSP_)
9:38:13 PM  (Reporting)  Ended Split Supports
9:38:13 PM  (Reporting)  Start of AI Check for Land Resupply
9:38:13 PM  (Reporting)  Ended CheckForLandResupply 1 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:38:13 PM  (Reporting)  Ended KeepPosition 1 ms
9:38:13 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:38:13 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
9:38:13 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
9:38:13 PM  (Reporting)  Ended Concentrate Stacks 1 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Theaters algorithms 101 South East ***
9:38:13 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:38:13 PM  (Reporting)  Ended PoolToGHQStack 1 ms
9:38:13 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:38:13 PM  (Reporting)  Ended ManageGHQ 1 ms
9:38:13 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:38:13 PM  (Reporting)  Ended PrivilegedCombine 5 ms
9:38:13 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:38:13 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:38:13 PM  (Reporting)  Entering ReconAndRaids (_RAR_)
9:38:13 PM  (Reporting)  Ended ReconAndRaids 2 ms
9:38:13 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:38:13 PM  (Reporting)  Ended SplitGroups 3 ms
9:38:13 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:38:13 PM  (Reporting)  Ended CheckBesiegedGroups 1 ms
9:38:13 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:38:13 PM  (Reporting)  Ended Damaged Units 0 ms
9:38:13 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:38:13 PM  (Reporting)  Ended GarrisonObjectives 3 ms
9:38:13 PM  (Reporting)  Entering Repair Rail Network
9:38:13 PM  (Reporting)  Ended Repair Rail Network 0 ms
9:38:13 PM  (Reporting)  Entering CheckBesieging (_CBE_)
9:38:13 PM  (Reporting)  Ended CheckBesieging 34 ms
9:38:13 PM  (Reporting)  Entering Evacuate Force (_EVA_)
9:38:13 PM  (Reporting)  Ended Evacuate Force (_EVA_) 34 ms
9:38:13 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
9:38:13 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 35 ms
9:38:13 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:38:13 PM  (Reporting)  Ended Check Leaders 0 ms
9:38:13 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 101 South East
9:38:13 PM  (Reporting)  _AFO_ % Chance Blockade Run In Blockade Box 39 in Gulf Blockade
9:38:13 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 20 in Shipping Lanes
9:38:13 PM  (Reporting)  _NVS_ : Nav Supp 1003561 Island 10 Squadron chance: 12 failed.
9:38:13 PM  (Reporting)  _AFA_ 1003561 Island 10 Squadron has been given the mission Agenda: Naval Docking, Value: 855, Region: 577 Henry, TN
9:38:13 PM  (Reporting)  _NVS_ : Nav Supp 1003485 3. Fleet chance: 12 failed.
9:38:13 PM  (Reporting)  _AFA_ 1003485 3. Fleet has been given the mission Agenda: Naval Docking, Value: 783, Region: 577 Henry, TN
9:38:13 PM  (Reporting)  _NVS_ : Nav Supp 1003914 CSA Detachment chance: 12 failed.
9:38:13 PM  (Reporting)  _AFA_ 1003914 CSA Detachment has been given the mission Agenda: Naval Docking, Value: 783, Region: 577 Henry, TN
9:38:13 PM  (Reporting)  _AFA_ 1003916 Vicksburg Transports has been given the mission Agenda: Naval Docking, Value: 1000, Region: 577 Henry, TN
9:38:13 PM  (Reporting)  Ended AssignFleetsOperations 11 ms
9:38:13 PM  (Reporting)  Entering Build Depots Assets
9:38:13 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:38:13 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Start of AI Split Supports (_SSP_)
9:38:13 PM  (Reporting)  Ended Split Supports
9:38:13 PM  (Reporting)  Start of AI Check for Land Resupply
9:38:13 PM  (Reporting)  Ended CheckForLandResupply 1 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:38:13 PM  (Reporting)  Ended KeepPosition 1 ms
9:38:13 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:38:13 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
9:38:13 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
9:38:13 PM  (Reporting)  Ended Concentrate Stacks 1 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Theaters algorithms 99 Mid Atlantic ***
9:38:13 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:38:13 PM  (Reporting)  Ended PoolToGHQStack 1 ms
9:38:13 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:38:13 PM  (Reporting)  Ended ManageGHQ 1 ms
9:38:13 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:38:13 PM  (Reporting)  Ended PrivilegedCombine 5 ms
9:38:13 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:38:13 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:38:13 PM  (Reporting)  Entering ReconAndRaids (_RAR_)
9:38:13 PM  (Reporting)  Ended ReconAndRaids 2 ms
9:38:13 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:38:13 PM  (Reporting)  Ended SplitGroups 4 ms
9:38:13 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:38:13 PM  (Reporting)  Ended CheckBesiegedGroups 1 ms
9:38:13 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:38:13 PM  (Reporting)  Ended Damaged Units 1 ms
9:38:13 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:38:13 PM  (Reporting)  _GAO_ Step 1 1002497 Winchester Garrison, 289 Winchester, VA, Pow:19, Count: 1(l 0/L 1/S 0) is garrisoning region 289 Winchester, VA SelfVal 1018
9:38:13 PM  (Reporting)  Agenda: Garrison, Value: 32500, Region: 289 Winchester, VA
9:38:13 PM  (Reporting)  Ended GarrisonObjectives 4 ms
9:38:13 PM  (Reporting)  Entering Repair Rail Network
9:38:13 PM  (Reporting)  Ended Repair Rail Network 0 ms
9:38:13 PM  (Reporting)  Entering CheckBesieging (_CBE_)
9:38:13 PM  (Reporting)  Ended CheckBesieging 32 ms
9:38:13 PM  (Reporting)  Entering Evacuate Force (_EVA_)
9:38:13 PM  (Reporting)  Ended Evacuate Force (_EVA_) 33 ms
9:38:13 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
9:38:13 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 34 ms
9:38:13 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:38:13 PM  (Reporting)  _CLD_ Leader (Split Segment I) W.H.C. Whiting in Richmond, VA has been detached from group 1002424 Richmond Force
9:38:13 PM  (Reporting)  _CLD_ Leader (Split Segment I) Charles S. Winder in Richmond, VA has been detached from group 1002424 Richmond Force
9:38:13 PM  (Reporting)  _CLD_ Leader (Split Segment I) D. Ruggles in Richmond, VA has been detached from group 1002424 Richmond Force
9:38:13 PM  (Reporting)  _CLD_ Leader (Split Segment I) Gustavus W. Smith in Richmond, VA has been detached from group 1002424 Richmond Force
9:38:13 PM  (Reporting)  _CLD_ Leader (Split Segment I) N.S. Evans in Richmond, VA has been detached from group 1002424 Richmond Force
9:38:13 PM  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1002424 Richmond Force selected
9:38:13 PM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1003924 N.S. Evans 255 Richmond, VA toward 1003918 1st Reserve Bde, 255 Richmond, VA, Pow:77, Count: 1(l 0/L 1/S 0)
9:38:13 PM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1002424 Richmond Force 255 Richmond, VA toward 1003918 N.G. Evans' Force, 255 Richmond, VA, Pow:102, Count: 2(l 1/L 1/S 0)
9:38:13 PM  (Reporting)  _CLD_ Idle Leader D. Ruggles 1003922 in Richmond, VA merged into 1003918 M.J. Thompson' Force
9:38:13 PM  (Reporting)  _CLD_ Idle Leader Gustavus W. Smith 1003923 in Richmond, VA merged into 1003918 M.J. Thompson' Force
9:38:13 PM  (Reporting)  _CLD_ Idle Leader W.H.C. Whiting 1003920 in Richmond, VA merged into 1003918 M.J. Thompson' Force
9:38:13 PM  (Reporting)  _CLD_ Idle Leader Charles S. Winder 1003921 in Richmond, VA merged into 1003918 M.J. Thompson' Force
9:38:13 PM  (Reporting)  Ended Check Leaders 129 ms
9:38:13 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 99 Mid Atlantic
9:38:13 PM  (Reporting)  _AFO_ % Chance Blockade Run In Blockade Box 39 in Gulf Blockade
9:38:13 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 20 in Shipping Lanes
9:38:13 PM  (Reporting)  _NVS_ : Nav Supp 1003453 Virginia Squadron chance: 22 failed.
9:38:13 PM  (Reporting)  _NVS_ : Nav Supp 1003913 VA Gunboat Sq. chance: 12 failed.
9:38:13 PM  (Reporting)  Ended AssignFleetsOperations 1 ms
9:38:13 PM  (Reporting)  Entering Build Depots Assets
9:38:13 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:38:13 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Start of AI Split Supports (_SSP_)
9:38:13 PM  (Reporting)  Ended Split Supports
9:38:13 PM  (Reporting)  Start of AI Check for Land Resupply
9:38:13 PM  (Reporting)  Ended CheckForLandResupply 88 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:38:13 PM  (Reporting)  1002468 Suffolk Militia, 266 Warwick, VA, Pow:19, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1400, Region: 266 Warwick, VA
9:38:13 PM  (Reporting)  1002497 Winchester Garrison, 289 Winchester, VA, Pow:19, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2196, Region: 289 Winchester, VA
9:38:13 PM  (Reporting)  Ended KeepPosition 1 ms
9:38:13 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:38:13 PM  (Reporting)  Ended ReinforceFront 0 ms
9:38:13 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
9:38:13 PM  (Reporting)  Ended Concentrate Stacks 3 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Theaters algorithms 105 West ***
9:38:13 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:38:13 PM  (Reporting)  Ended ReinforceFront 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Theaters algorithms 102 Old Northwest ***
9:38:13 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:38:13 PM  (Reporting)  Ended PoolToGHQStack 1 ms
9:38:13 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:38:13 PM  (Reporting)  Ended ManageGHQ 1 ms
9:38:13 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:38:13 PM  (Reporting)  Ended PrivilegedCombine 5 ms
9:38:13 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:38:13 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:38:13 PM  (Reporting)  Entering ReconAndRaids (_RAR_)
9:38:13 PM  (Reporting)  Ended ReconAndRaids 2 ms
9:38:13 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:38:13 PM  (Reporting)  Ended SplitGroups 3 ms
9:38:13 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:38:13 PM  (Reporting)  Ended CheckBesiegedGroups 1 ms
9:38:13 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:38:13 PM  (Reporting)  Ended Damaged Units 0 ms
9:38:13 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:38:13 PM  (Reporting)  Ended GarrisonObjectives 3 ms
9:38:13 PM  (Reporting)  Entering Repair Rail Network
9:38:13 PM  (Reporting)  Ended Repair Rail Network 0 ms
9:38:13 PM  (Reporting)  Entering CheckBesieging (_CBE_)
9:38:13 PM  (Reporting)  Ended CheckBesieging 26 ms
9:38:13 PM  (Reporting)  Entering Evacuate Force (_EVA_)
9:38:13 PM  (Reporting)  Ended Evacuate Force (_EVA_) 27 ms
9:38:13 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
9:38:13 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 28 ms
9:38:13 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:38:13 PM  (Reporting)  Ended Check Leaders 0 ms
9:38:13 PM  (Reporting)  Entering Build Depots Assets
9:38:13 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:38:13 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Start of AI Split Supports (_SSP_)
9:38:13 PM  (Reporting)  Ended Split Supports
9:38:13 PM  (Reporting)  Start of AI Check for Land Resupply
9:38:13 PM  (Reporting)  Ended CheckForLandResupply 1 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:38:13 PM  (Reporting)  Ended KeepPosition 1 ms
9:38:13 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:38:13 PM  (Reporting)  Ended ReinforceFront 0 ms
9:38:13 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
9:38:13 PM  (Reporting)  Ended Concentrate Stacks 1 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Theaters algorithms 100 Deep South ***
9:38:13 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:38:13 PM  (Reporting)  Ended PoolToGHQStack 1 ms
9:38:13 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:38:13 PM  (Reporting)  Ended ManageGHQ 1 ms
9:38:13 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:38:13 PM  (Reporting)  Ended PrivilegedCombine 5 ms
9:38:13 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:38:13 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:38:13 PM  (Reporting)  Entering ReconAndRaids (_RAR_)
9:38:13 PM  (Reporting)  Ended ReconAndRaids 3 ms
9:38:13 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:38:13 PM  (Reporting)  _SPG_ Large Force Segment 1003925 CSA Detachment, 394 Charleston, SC, Pow:156, Count: 3(l 0/L 3/S 0) created
9:38:13 PM  (Reporting)  Ended SplitGroups 15 ms
9:38:13 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:38:13 PM  (Reporting)  Ended CheckBesiegedGroups 1 ms
9:38:13 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:38:13 PM  (Reporting)  _DDU_, Standard Recover segment: Group 1003279 Fort Batteries in region Ft Sumter, SC will recover in region Ft Sumter, SC % Health 42 % Cohesion 88
9:38:13 PM  (Reporting)  Ended Damaged Units 1 ms
9:38:13 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:38:13 PM  (Reporting)  Ended GarrisonObjectives 4 ms
9:38:13 PM  (Reporting)  Entering Repair Rail Network
9:38:13 PM  (Reporting)  Ended Repair Rail Network 0 ms
9:38:13 PM  (Reporting)  Entering CheckBesieging (_CBE_)
9:38:13 PM  (Reporting)  Ended CheckBesieging 39 ms
9:38:13 PM  (Reporting)  Entering Evacuate Force (_EVA_)
9:38:13 PM  (Reporting)  Ended Evacuate Force (_EVA_) 40 ms
9:38:13 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
9:38:13 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 41 ms
9:38:13 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:38:13 PM  (Reporting)  Ended Check Leaders 1 ms
9:38:13 PM  (Reporting)  Entering Make Superior Group (_MSG_)
9:38:13 PM  (Reporting)  Ended Make Superior Group 0 ms
9:38:13 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 100 Deep South
9:38:13 PM  (Reporting)  _AFO_ % Chance Blockade Run In Blockade Box 39 in Gulf Blockade
9:38:13 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 20 in Shipping Lanes
9:38:13 PM  (Reporting)  _AFA_ 1003267 Gunboat Sqd. N01 has been given the mission Agenda: Resupply, Value: 10000, Region: 394 Charleston, SC
9:38:13 PM  (Reporting)  _AFA_ 1002699 Carolina Runners has been given the mission Agenda: Blockade Box Run, Value: 5000, Region: 2895 Gulf Blockade
9:38:13 PM  (Reporting)  _AFO_ % Chance Blockade Run In Blockade Box 39 in Gulf Blockade
9:38:13 PM  (Reporting)  _AFA_ 1002699 Carolina Runners has been given the mission Agenda: Hunt Convoy Fleet, Value: 5000, Region: 2892 Shipping Lanes
9:38:13 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 20 in Shipping Lanes
9:38:13 PM  (Reporting)  Ended AssignFleetsOperations 47 ms
9:38:13 PM  (Reporting)  Entering Build Depots Assets
9:38:13 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 1
9:38:13 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Start of AI Split Supports (_SSP_)
9:38:13 PM  (Reporting)  _SSP_ Created Arty Reserve (whole group):  1002429 Carolina Department in 394 Charleston, SC
9:38:13 PM  (Reporting)  Ended Split Supports
9:38:13 PM  (Reporting)  Start of AI Check for Land Resupply
9:38:13 PM  (Reporting)  Ended CheckForLandResupply 7 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:38:13 PM  (Reporting)  1003274 1st SC 'Branch's Rifle Rgt.', 366 Richland, SC, Pow:1, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 4750, Region: 366 Richland, SC
9:38:13 PM  (Reporting)  Ended KeepPosition 1 ms
9:38:13 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:38:13 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
9:38:13 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
9:38:13 PM  (Reporting)  Ended Concentrate Stacks 1 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Theaters algorithms 108 Canada ***
9:38:13 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:38:13 PM  (Reporting)  Ended ReinforceFront 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Theaters algorithms 107 Far West ***
9:38:13 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:38:13 PM  (Reporting)  Ended ReinforceFront 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Theaters algorithms 103 Northwest ***
9:38:13 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:38:13 PM  (Reporting)  Ended ReinforceFront 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Theaters algorithms 106 Rockies ***
9:38:13 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:38:13 PM  (Reporting)  Ended ReinforceFront 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Theaters algorithms 98 New England ***
9:38:13 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:38:13 PM  (Reporting)  Ended ReinforceFront 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Theaters algorithms 114 Central Mexico ***
9:38:13 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:38:13 PM  (Reporting)  Ended ReinforceFront 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Theaters algorithms 116 East Mexico ***
9:38:13 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:38:13 PM  (Reporting)  Ended ReinforceFront 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 104 South West ***
9:38:13 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:38:13 PM  (Reporting)  Ended DistantGarrison 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 101 South East ***
9:38:13 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:38:13 PM  (Reporting)  Ended DistantGarrison 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 99 Mid Atlantic ***
9:38:13 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:38:13 PM  (Reporting)  Ended DistantGarrison 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 105 West ***
9:38:13 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:38:13 PM  (Reporting)  Ended DistantGarrison 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 102 Old Northwest ***
9:38:13 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:38:13 PM  (Reporting)  Ended DistantGarrison 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 100 Deep South ***
9:38:13 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:38:13 PM  (Reporting)  Ended DistantGarrison 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 108 Canada ***
9:38:13 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:38:13 PM  (Reporting)  Ended DistantGarrison 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 107 Far West ***
9:38:13 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:38:13 PM  (Reporting)  Ended DistantGarrison 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 103 Northwest ***
9:38:13 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:38:13 PM  (Reporting)  Ended DistantGarrison 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 106 Rockies ***
9:38:13 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:38:13 PM  (Reporting)  Ended DistantGarrison 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 98 New England ***
9:38:13 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:38:13 PM  (Reporting)  Ended DistantGarrison 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 114 Central Mexico ***
9:38:13 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:38:13 PM  (Reporting)  Ended DistantGarrison 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 116 East Mexico ***
9:38:13 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:38:13 PM  (Reporting)  Ended DistantGarrison 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 20 AllOppPowLand: 43 AllOwnPowNav: 42 AllOppPowNav 67
9:38:13 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Starting process on extended theater 100 Deep South Owned armies (extended): 1 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
9:38:13 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
9:38:13 PM  (Reporting)  1002468 Suffolk Militia (Pow.19)
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 18 ms
9:38:13 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 104 South West
9:38:13 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
9:38:13 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 101 South East
9:38:13 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
9:38:13 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 99 Mid Atlantic
9:38:13 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
9:38:13 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 102 Old Northwest
9:38:13 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
9:38:13 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 100 Deep South
9:38:13 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
9:38:13 PM  (Reporting)  Entering Collect Leaders (_COD_)
9:38:13 PM  (Reporting)  Leader 1003920 W.H.C. Whiting relocated to 225 Fauquier, VA
9:38:13 PM  (Reporting)  Leader 1003921 Charles S. Winder relocated to 225 Fauquier, VA
9:38:13 PM  (Reporting)  Leader 1003922 D. Ruggles relocated to 225 Fauquier, VA
9:38:13 PM  (Reporting)  Leader 1003923 Gustavus W. Smith relocated to 225 Fauquier, VA
9:38:13 PM  (Reporting)  Leader 1003420 J.O. Shelby relocated to 1102 Iberville, LA
9:38:13 PM  (Reporting)  Ended Collect Leaders 1 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  ############ Starting ApplyAgenda:  Confederate States of America  ############
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  
9:38:13 PM  (Reporting)  *** Theater:  Seas ( NavRatio:0.20) ***
9:38:13 PM  (Reporting)  
9:38:13 PM  (Reporting)  *** Theater:  South West (Ext:0.20 - Core:5.00 - Nav:5.00) ***
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
9:38:13 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
9:38:13 PM  (Reporting)  Ended Receive Arties
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:38:13 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:38:13 PM  (Reporting)  Ended Receive Supplies
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:38:13 PM  (Reporting)  _GTU_ Gathering Region 1102 Iberville, LA in theater 104 South West
9:38:13 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:38:13 PM  (Reporting)  End of AI Gather Units
9:38:13 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:38:13 PM  (Reporting)  Ended GatherGarrisons 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1002623 Camden Redoubts Garrison, 1180 Malvern, AR, Pow:45, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 1180 Malvern, AR
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1002587 Ft Pike Garrison, 1100 Ft Pike, LA, Pow:60, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 1100 Ft Pike, LA
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1003420 J.O. Shelby is doing nothing in Iberville, LA  Power: 0  HealthPerc: 100
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  List of Agendas for 1003917 2. Fleet, 1102 Iberville, LA, Pow:18, Count: 2(l 0/L 1/S 1)
9:38:13 PM  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 2400, Region: 1102 Iberville, LA
9:38:13 PM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 2400, Region: 1102 Iberville, LA
9:38:13 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1003917 2. Fleet , destination,  is not in friendly water and the mission is not ignoring threats. 1102 Iberville, LA
9:38:13 PM  (Reporting)  1003917-2. Fleet Power:18 Health:100% Iberville, LA>Iberville, LA Mission:Naval Docking Fitness:100% Need:7 Threat:0 GoalValue: 2400
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  List of Agendas for 1003915 1st Gunboat Sq., 1102 Iberville, LA, Pow:12, Count: 1(l 0/L 1/S 0)
9:38:13 PM  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 2142, Region: 2372 Eastern Branch
9:38:13 PM  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 900, Region: 1102 Iberville, LA
9:38:13 PM  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 2142, Region: 2372 Eastern Branch
9:38:13 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1003915 1st Gunboat Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 2372 Eastern Branch
9:38:13 PM  (Reporting)  1003915-1st Gunboat Sq. Power:12 Health:100% Iberville, LA>Eastern Branch Mission:Naval Superiority Fitness:84% Need:0 Threat:0 GoalValue: 2142
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002703 CSS Manassas , destination,  is not in friendly water and the mission is not ignoring threats. 1102 Iberville, LA
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  List of Agendas for 1003486 3rd Gunboat Sq., 1102 Iberville, LA, Pow:12, Count: 1(l 0/L 1/S 0)
9:38:13 PM  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 900, Region: 1102 Iberville, LA
9:38:13 PM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 900, Region: 1102 Iberville, LA
9:38:13 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1003486 3rd Gunboat Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 1102 Iberville, LA
9:38:13 PM  (Reporting)  1003486-3rd Gunboat Sq. Power:12 Health:100% Iberville, LA>Iberville, LA Mission:Naval Docking Fitness:100% Need:7 Threat:0 GoalValue: 900
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  
9:38:13 PM  (Reporting)  *** Theater:  South East (Ext:0.20 - Core:5.00 - Nav:0.20) ***
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
9:38:13 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
9:38:13 PM  (Reporting)  Ended Receive Arties
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:38:13 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:38:13 PM  (Reporting)  Ended Receive Supplies
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:38:13 PM  (Reporting)  _GTU_ Gathering Region 713 Sparta, AL in theater 101 South East
9:38:13 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:38:13 PM  (Reporting)  End of AI Gather Units
9:38:13 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:38:13 PM  (Reporting)  _GTG_ 1002477 Tennessee Militia, 609 Hamilton, TN, Pow:19, Count: 1(l 0/L 1/S 0) is garrisoning 609 Hamilton, TN and will absorb 1003709 Chattanooga Garrison
9:38:13 PM  (Reporting)  Ended GatherGarrisons 1 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1002608 Ft Donelson Garrison, 578 Stewart, TN, Pow:35, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 578 Stewart, TN
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1002618 Island 10 Garrison, 574 Lake, TN, Pow:57, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 574 Lake, TN
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1002628 Ft Pillow Garrison, 586 Lauderdale, TN, Pow:48, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 586 Lauderdale, TN
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1002477 Tennessee Militia, 609 Hamilton, TN, Pow:19, Count: 2(l 0/L 2/S 0) Keeping only the Garrison goal for 609 Hamilton, TN
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1003721 CSA Detachment is doing nothing in Tippecanoe, MS  Power: 0  HealthPerc: 100
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1003715 Corinth Garrison, 629 Tippecanoe, MS, Pow:1, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 629 Tippecanoe, MS
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1002488 Alabama Militia, 716 Montgomery, AL, Pow:17, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 716 Montgomery, AL
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1002500 Vicksburg Garrison, 639 Warren, MS, Pow:55, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 639 Warren, MS
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1002471 Mississippi Militia, 647 Copiah, MS, Pow:19, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 647 Copiah, MS
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  
9:38:13 PM  (Reporting)  *** Theater:  Mid Atlantic (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
9:38:13 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
9:38:13 PM  (Reporting)  Ended Receive Arties
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:38:13 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:38:13 PM  (Reporting)  Ended Receive Supplies
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:38:13 PM  (Reporting)  _GTU_ Gathering Region 225 Fauquier, VA in theater 99 Mid Atlantic
9:38:13 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:38:13 PM  (Reporting)  End of AI Gather Units
9:38:13 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:38:13 PM  (Reporting)  _GTG_ 1002497 Winchester Garrison, 289 Winchester, VA, Pow:19, Count: 1(l 0/L 1/S 0) is garrisoning 289 Winchester, VA and will absorb 1003919 Winchester Garrison
9:38:13 PM  (Reporting)  Ended GatherGarrisons 1 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1002497 Winchester Garrison, 289 Winchester, VA, Pow:34, Count: 2(l 0/L 2/S 0) Keeping only the Garrison goal for 289 Winchester, VA
9:38:13 PM  (Reporting)  List of Agendas for 1002497 Winchester Garrison, 289 Winchester, VA, Pow:34, Count: 2(l 0/L 2/S 0)
9:38:13 PM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 32500, Region: 289 Winchester, VA
9:38:13 PM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 32500, Region: 289 Winchester, VA
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1003634 Shenandoah Force, 229 Warren, VA, Pow:42, Count: 9(l 4/L 4/S 4) Keeping only the Garrison goal for 229 Warren, VA
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1003920 W.H.C. Whiting is doing nothing in Fauquier, VA  Power: 0  HealthPerc: 100
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1003921 Charles S. Winder is doing nothing in Fauquier, VA  Power: 0  HealthPerc: 100
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1003922 D. Ruggles is doing nothing in Fauquier, VA  Power: 0  HealthPerc: 100
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1003923 Gustavus W. Smith is doing nothing in Fauquier, VA  Power: 0  HealthPerc: 100
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1002491 Fredericksburg Garrison, 233 Spotsylvania, VA, Pow:17, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 233 Spotsylvania, VA
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  List of Agendas for 1002468 Suffolk Militia, 266 Warwick, VA, Pow:19, Count: 1(l 0/L 1/S 0)
9:38:13 PM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1400, Region: 266 Warwick, VA
9:38:13 PM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1400, Region: 266 Warwick, VA
9:38:13 PM  (Reporting)  1002468-Suffolk Militia Power:19 Health:100% Warwick, VA>Warwick, VA Mission:Keep Position Fitness:20% Need:60 Threat:1 GoalValue: 1400
9:38:13 PM  (Reporting)  
9:38:13 PM  (Reporting)  *** Theater:  West (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  
9:38:13 PM  (Reporting)  *** Theater:  Old Northwest (Ext:0.20 - Core:0.25 - Nav:0.20) ***
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
9:38:13 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
9:38:13 PM  (Reporting)  Ended Receive Arties
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:38:13 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:38:13 PM  (Reporting)  Ended Receive Supplies
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:38:13 PM  (Reporting)  _GTU_ Gathering Region 791 Harper's Ferry, WV in theater 102 Old Northwest
9:38:13 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:38:13 PM  (Reporting)  End of AI Gather Units
9:38:13 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:38:13 PM  (Reporting)  Ended GatherGarrisons 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  
9:38:13 PM  (Reporting)  *** Theater:  Deep South (Ext:5.00 - Core:5.00 - Nav:0.20) ***
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
9:38:13 PM  (Reporting)  _RCA_ Arty 1002429 Carolina Department, 394 Charleston, SC, Pow:86, Count: 4(l 0/L 1/S 3) in reserve
9:38:13 PM  (Reporting)  _RCA_ Artilleries found:  1 in core Area
9:38:13 PM  (Reporting)  _RCA_ Artillery 1002429 Carolina Department, 394 Charleston, SC, Pow:86, Count: 4(l 0/L 1/S 3) relocating toward 1003274 1st SC 'Branch's Rifle Rgt.', 366 Richland, SC, Pow:1, Count: 1(l 0/L 1/S 0)
9:38:13 PM  (Reporting)  Ended Receive Arties
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:38:13 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:38:13 PM  (Reporting)  Ended Receive Supplies
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:38:13 PM  (Reporting)  _GTU_ Gathering Region 524 Escambia, FL in theater 100 Deep South
9:38:13 PM  (Reporting)  _GTU_ 1003212 1st Georgia Cavalry, 388 Ft Sumter, SC, Pow:14, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
9:38:13 PM  (Reporting)  _GTU_ 1003925 4. CSA Detachment, 394 Charleston, SC, Pow:156, Count: 3(l 0/L 3/S 0) has no agenda for now, trying to gather
9:38:13 PM  (Reporting)  _GTU_ Starting merge 2 at start
9:38:13 PM  (Reporting)  _GTU_ Finished merge 2 now
9:38:13 PM  (Reporting)  _GTU_ 4. CSA Detachment gathering toward primary region (long distance)
9:38:13 PM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 2, Region: 524 Escambia, FL Gather to region: 524 Escambia, FL
9:38:13 PM  (Reporting)  _GTU_ 1st Georgia Cavalry gathering toward primary region (long distance)
9:38:13 PM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 2, Region: 524 Escambia, FL Gather to region: 524 Escambia, FL
9:38:13 PM  (Reporting)  Ended AI Gather Units 46 ms
9:38:13 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:38:13 PM  (Reporting)  Ended GatherGarrisons 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1002633 Ft Clark Garrison, 341 Ft Clark, NC, Pow:27, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 341 Ft Clark, NC
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1002640 Ft Morgan Garrison, 342 Ft Morgan, NC, Pow:19, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 342 Ft Morgan, NC
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1002566 Ft Macon Garrison, 344 Ft Macon, NC, Pow:62, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 344 Ft Macon, NC
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1003262 M. Gregg's Bde., 367 Camden, SC, Pow:1, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 367 Camden, SC
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  List of Agendas for 1003274 5. CSA Detachment, 366 Richland, SC, Pow:93, Count: 5(l 0/L 2/S 3)
9:38:13 PM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 4750, Region: 366 Richland, SC
9:38:13 PM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 4750, Region: 366 Richland, SC
9:38:13 PM  (Reporting)  1003274-5. CSA Detachment Power:93 Health:100% Richland, SC>Richland, SC Mission:Keep Position Fitness:100% Need:60 Threat:0 GoalValue: 4750
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1002510 Ft Fisher Garrison, 347 Ft Fisher, NC, Pow:61, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 347 Ft Fisher, NC
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1002517 Ft Caswell Garrison, 349 Ft Caswell, NC, Pow:63, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 349 Ft Caswell, NC
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  List of Agendas for 1003925 4. CSA Detachment, 394 Charleston, SC, Pow:156, Count: 3(l 0/L 3/S 0)
9:38:13 PM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 2, Region: 524 Escambia, FL
9:38:13 PM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 2, Region: 524 Escambia, FL
9:38:13 PM  (Reporting)  1003925-4. CSA Detachment Power:156 Health:99% Charleston, SC>Escambia, FL Mission:Gather to GHQ Fitness:1% Need:60 Threat:16 GoalValue: 2
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  List of Agendas for 1003212 1st Georgia Cavalry, 388 Ft Sumter, SC, Pow:14, Count: 1(l 0/L 1/S 0)
9:38:13 PM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 2, Region: 524 Escambia, FL
9:38:13 PM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 2, Region: 524 Escambia, FL
9:38:13 PM  (Reporting)  1003212-1st Georgia Cavalry Power:14 Health:85% Ft Sumter, SC>Escambia, FL Mission:Gather to GHQ Fitness:1% Need:60 Threat:16 GoalValue: 2
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  List of Agendas for 1003279 Fort Batteries, 388 Ft Sumter, SC, Pow:9, Count: 1(l 0/L 0/S 1)
9:38:13 PM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 2900, Region: 388 Ft Sumter, SC
9:38:13 PM  (Reporting)  Choosen Agenda: Agenda: Recover, Value: 2900, Region: 388 Ft Sumter, SC
9:38:13 PM  (Reporting)  1003279-Fort Batteries Power:9 Health:42% Ft Sumter, SC>Ft Sumter, SC Mission:Recover Fitness:58% Need:60 Threat:0 GoalValue: 2900
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  
9:38:13 PM  (Reporting)  *** Theater:  Canada (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:38:13 PM  (Reporting)  
9:38:13 PM  (Reporting)  *** Theater:  Far West (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:38:13 PM  (Reporting)  
9:38:13 PM  (Reporting)  *** Theater:  Northwest (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:38:13 PM  (Reporting)  
9:38:13 PM  (Reporting)  *** Theater:  Rockies (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:38:13 PM  (Reporting)  
9:38:13 PM  (Reporting)  *** Theater:  New England (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:38:13 PM  (Reporting)  
9:38:13 PM  (Reporting)  *** Theater:  Central Mexico (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:38:13 PM  (Reporting)  
9:38:13 PM  (Reporting)  *** Theater:  East Mexico (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:38:13 PM  (Reporting)  
9:38:13 PM  (Reporting)  *** Theater:  Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:38:13 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
9:38:13 PM  (Reporting)  Ended SplitStaticUnits 0 ms
9:38:13 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:38:13 PM  (Reporting)  Ended ManageHQStacks 3 ms
9:38:13 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:38:13 PM  (Reporting)  Ended SynchHQStacks 1 ms
9:38:13 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:38:13 PM  (Reporting)  Ended DeclareNewHQStacks 1 ms
9:38:13 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:38:13 PM  (Reporting)  Ended SplitLargeStacks 1 ms
9:38:13 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:38:13 PM  (Reporting)  Ended ManageHQStacks 2 ms
9:38:13 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:38:13 PM  (Reporting)  Ended SynchHQStacks 1 ms
9:38:13 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:38:13 PM  (Reporting)  Ended DeclareNewHQStacks 1 ms
9:38:13 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:38:13 PM  (Reporting)  Ended SplitLargeStacks 1 ms
9:38:13 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:38:13 PM  (Reporting)  Ended ManageHQStacks 2 ms
9:38:13 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:38:13 PM  (Reporting)  Ended SynchHQStacks 1 ms
9:38:13 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:38:13 PM  (Reporting)  Ended DeclareNewHQStacks 1 ms
9:38:13 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:38:13 PM  (Reporting)  Ended SplitLargeStacks 1 ms
9:38:13 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:38:13 PM  (Reporting)  Ended ManageHQStacks 2 ms
9:38:13 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:38:13 PM  (Reporting)  Ended SynchHQStacks 1 ms
9:38:13 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:38:13 PM  (Reporting)  Ended DeclareNewHQStacks 1 ms
9:38:13 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:38:13 PM  (Reporting)  Ended SplitLargeStacks 1 ms
9:38:13 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:38:13 PM  (Reporting)  Ended ManageHQStacks 2 ms
9:38:13 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:38:13 PM  (Reporting)  Ended SynchHQStacks 1 ms
9:38:13 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:38:13 PM  (Reporting)  Ended DeclareNewHQStacks 1 ms
9:38:13 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:38:13 PM  (Reporting)  Ended SplitLargeStacks 1 ms
9:38:13 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
9:38:13 PM  (Reporting)  Ended PromoteLeaders 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  ApplyAgenda AutoMerge
9:38:13 PM  (Reporting)  1003913 VA Gunboat Sq. will be merged into 1003453 Virginia Squadron in region Richmond, VA
9:38:13 PM  (Reporting)  1003485 5th Gunboat Sq. will be merged into 1003914 4th Gunboat Sq. in region Warren, MS
9:38:13 PM  (Reporting)  1003486 3rd Gunboat Sq. will be merged into 1003917 2. Fleet in region Iberville, LA
9:38:13 PM  (Reporting)  AI Process done in  3046 ms
9:38:13 PM  (Reporting)  Processing  1000003 Great Britain
9:38:13 PM  (Reporting)  Processing  1000004 France
9:38:13 PM  (Reporting)  Processing  1000005 Mexico
9:38:13 PM  (Reporting)  Processing  1000006 Spain
9:38:13 PM  (Reporting)  Processing  1000007 Haiti
9:38:13 PM  (Reporting)  Processing  1000008 Dominican Republic
9:38:13 PM  (Reporting)  Processing  1000009 Guatemala
9:38:13 PM  (Reporting)  Processing  1000010 Colombia
9:38:13 PM  (Reporting)  Processing  1000011 Indians
9:38:13 PM  (Reporting)  
9:38:13 PM  (Reporting)  *** Starting Process on Indians AILevel 1 Kind: 0 Dormant NO Turn: 2 C:\Users\mates_000\Documents\My Games\Civil War II\CW2\Saves\1861 April Campaign\1861 April Campaign.hst ***
9:38:13 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
9:38:13 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
9:38:13 PM  (Reporting)  Theater: 104 South West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:38:13 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 371 > 7
9:38:13 PM  (Reporting)  Theater: 106 Rockies AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:38:13 PM  (Reporting)  Ratio Land/LandCore: 0.20 1.70 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 273 > 7
9:38:13 PM  (Reporting)  Theater: 107 Far West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:38:13 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 65 > 8
9:38:13 PM  (Reporting)  _FIT_ Ended AIInitTheaters 126 ms
9:38:13 PM  (Reporting)  Resources Levels Indians EcoBase 100 AtWar: no AtWarThreat: no At PeaceThreat: no
9:38:13 PM  (Reporting)  Money Availability Very High Stock 142 Expected 50 Balance 0
9:38:13 PM  (Reporting)  Capital Availability Very Low Stock 0 Expected 25 Balance 0
9:38:13 PM  (Reporting)  Steel Availability Very Low Stock 0 Expected 25 Balance 0
9:38:13 PM  (Reporting)  Coal Availability Very Low Stock 0 Expected 25 Balance 0
9:38:13 PM  (Reporting)  Supply Availability Very Low Stock 0 Expected 25 Balance 0
9:38:13 PM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 25 Balance 0
9:38:13 PM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 25 Balance 0
9:38:13 PM  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 25 Balance 0
9:38:13 PM  (Reporting)  Rail Pool Availability Very High Stock 73 Expected 25 Balance 0
9:38:13 PM  (Reporting)  River Pool Availability Average Stock 20 Expected 25 Balance 0
9:38:13 PM  (Reporting)  Morale Availability Plentiful Stock 100 Expected 25 Balance 0
9:38:13 PM  (Reporting)  Conscripts Availability High Stock 50 Expected 25 Balance 0
9:38:13 PM  (Reporting)  War Supply Availability High Stock 40 Expected 25 Balance 0
9:38:13 PM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 25 Balance 0
9:38:13 PM  (Reporting)  Rare Availability Very Low Stock 0 Expected 25 Balance 0
9:38:13 PM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 25 Balance 0
9:38:13 PM  (Reporting)  Officers Availability Very Low Stock 0 Expected 25 Balance 0
9:38:13 PM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 25 Balance 0
9:38:13 PM  (Reporting)  Day Availability Very Low Stock 0 Expected 25 Balance 0
9:38:13 PM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 25 Balance 0
9:38:13 PM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 25 Balance 0
9:38:13 PM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 25 Balance 0
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Theater Prevalences South West Ordered Value: 1900
9:38:13 PM  (Reporting)  Theater Prevalences Rockies Ordered Value: 700
9:38:13 PM  (Reporting)  Theater Prevalences Far West Ordered Value: 500
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Theater 104 South West (Land)
9:38:13 PM  (Reporting)  Making Land Theater Map: South West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:38:13 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:38:13 PM  (Reporting)  Making Naval Values Map: 104 South West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Theater 106 Rockies (Land)
9:38:13 PM  (Reporting)  Making Land Theater Map: Rockies Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:38:13 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:38:13 PM  (Reporting)  Making Naval Values Map: 106 Rockies LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Theater 107 Far West (Land)
9:38:13 PM  (Reporting)  Making Land Theater Map: Far West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:38:13 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:38:13 PM  (Reporting)  Making Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)  Commiting Naval Values Map: 104 South West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)  Commiting Naval Values Map: 106 Rockies LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)  Commiting Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Land Theaters Special Regions ***
9:38:13 PM  (Reporting)  Theater 104 South West HQReg: 1102 Iberville, LA Max pick: Iberville, LA Max need: Baton Rouge, LA Max Val: Baton Rouge, LA Naval Gathering: <None>
9:38:13 PM  (Reporting)  Theater 106 Rockies HQReg: 1696 Denver, CO Max pick: Denver, CO Max need: East Baca, CO Max Val: East Baca, CO Naval Gathering: <None>
9:38:13 PM  (Reporting)  Theater 107 Far West HQReg: 1947 Northern California Max pick: Northern California Max need: North Lea, NM Max Val: East Chaves, NM Naval Gathering: <None>
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Ended InitAndDumpData Indians 217 ms
9:38:13 PM  (Reporting)  *** Faction-wide algorithms ***
9:38:13 PM  (Reporting)  Ended BuildReplacements 2 ms
9:38:13 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
9:38:13 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
9:38:13 PM  (Reporting)  Steel Level 6 Amount 40
9:38:13 PM  (Reporting)  Money Level 2 Amount 142
9:38:13 PM  (Reporting)  Conscripts Level 6 Amount 50
9:38:13 PM  (Reporting)  _BNU_ Emergency build ON
9:38:13 PM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
9:38:13 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
9:38:13 PM  (Reporting)  Ended ManageFleetsComposition 185 ms
9:38:13 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
9:38:13 PM  (Reporting)  _LFG_ 1003197 Mangas Coloradas' Force, 1941 Western New Mexico, Pow:106, Count: 6(l 2/L 4/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003176 Sacramento Mescaleros, 1896 Sacramento, NM, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003200 Cochise Band, 1942 Eastern Arizona, Pow:80, Count: 4(l 1/L 3/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003209 Pimas, 1943 Western Arizona, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003165 Kwahadi Comanche, 1207 Bailey, TX, Pow:18, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003168 Penataka Comanche, 1209 Hale, TX, Pow:18, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003153 Kotosteka Comanche, 1188 Hartley Oldham, TX, Pow:18, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003156 Dohasan Band, 1192 Dallam, TX, Pow:74, Count: 4(l 1/L 3/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003182 Jicarilla Apache, 1912 West Taos, NM, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003179 Wenimuche Ute, 1913 East Arriba, NM, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  _LFG_ 1003171 Little Crow Band, 1667 East El Paso, CO, Pow:36, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
9:38:13 PM  (Reporting)  Ended LockFixedGroups 0 ms
9:38:13 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
9:38:13 PM  (Reporting)  Ended SplitStaticUnits 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 104 South West
9:38:13 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 106 Rockies
9:38:13 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 107 Far West
9:38:13 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Theaters algorithms 104 South West ***
9:38:13 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:38:13 PM  (Reporting)  Ended PoolToGHQStack 0 ms
9:38:13 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:38:13 PM  (Reporting)  Ended ManageGHQ 0 ms
9:38:13 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:38:13 PM  (Reporting)  Ended PrivilegedCombine 1 ms
9:38:13 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:38:13 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:38:13 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:38:13 PM  (Reporting)  Ended SplitGroups 0 ms
9:38:13 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:38:13 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
9:38:13 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:38:13 PM  (Reporting)  Ended Damaged Units 0 ms
9:38:13 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:38:13 PM  (Reporting)  Ended GarrisonObjectives 1 ms
9:38:13 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:38:13 PM  (Reporting)  Ended Check Leaders 0 ms
9:38:13 PM  (Reporting)  Entering Build Depots Assets
9:38:13 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:38:13 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:38:13 PM  (Reporting)  Start of AI Check for Land Resupply
9:38:13 PM  (Reporting)  Ended CheckForLandResupply 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:38:13 PM  (Reporting)  Ended KeepPosition 0 ms
9:38:13 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:38:13 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Theaters algorithms 106 Rockies ***
9:38:13 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:38:13 PM  (Reporting)  Ended PoolToGHQStack 0 ms
9:38:13 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:38:13 PM  (Reporting)  Ended ManageGHQ 0 ms
9:38:13 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:38:13 PM  (Reporting)  Ended PrivilegedCombine 1 ms
9:38:13 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:38:13 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:38:13 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:38:13 PM  (Reporting)  Ended SplitGroups 0 ms
9:38:13 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:38:13 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
9:38:13 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:38:13 PM  (Reporting)  Ended Damaged Units 0 ms
9:38:13 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:38:13 PM  (Reporting)  Ended GarrisonObjectives 1 ms
9:38:13 PM  (Reporting)  Entering Build Depots Assets
9:38:13 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:38:13 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:38:13 PM  (Reporting)  Start of AI Check for Land Resupply
9:38:13 PM  (Reporting)  Ended CheckForLandResupply 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:38:13 PM  (Reporting)  Ended KeepPosition 0 ms
9:38:13 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:38:13 PM  (Reporting)  Ended ReinforceFront 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Theaters algorithms 107 Far West ***
9:38:13 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:38:13 PM  (Reporting)  Ended PoolToGHQStack 0 ms
9:38:13 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:38:13 PM  (Reporting)  Ended ManageGHQ 0 ms
9:38:13 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:38:13 PM  (Reporting)  Ended PrivilegedCombine 0 ms
9:38:13 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:38:13 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:38:13 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:38:13 PM  (Reporting)  Ended SplitGroups 0 ms
9:38:13 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:38:13 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
9:38:13 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:38:13 PM  (Reporting)  Ended Damaged Units 0 ms
9:38:13 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:38:13 PM  (Reporting)  Ended GarrisonObjectives 0 ms
9:38:13 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:38:13 PM  (Reporting)  Ended Check Leaders 0 ms
9:38:13 PM  (Reporting)  Entering Build Depots Assets
9:38:13 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:38:13 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:38:13 PM  (Reporting)  Start of AI Check for Land Resupply
9:38:13 PM  (Reporting)  Ended CheckForLandResupply 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:38:13 PM  (Reporting)  Ended KeepPosition 0 ms
9:38:13 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:38:13 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 104 South West ***
9:38:13 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:38:13 PM  (Reporting)  Ended DistantGarrison 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 106 Rockies ***
9:38:13 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:38:13 PM  (Reporting)  Ended DistantGarrison 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 107 Far West ***
9:38:13 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:38:13 PM  (Reporting)  Ended DistantGarrison 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 0 AllOwnPowNav: 0 AllOppPowNav 0
9:38:13 PM  (Reporting)  Entering Collect Leaders (_COD_)
9:38:13 PM  (Reporting)  Ended Collect Leaders 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  ############ Starting ApplyAgenda:  Indians  ############
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  
9:38:13 PM  (Reporting)  *** Theater:  South West (Ext:0.20 - Core:5.00 - Nav:0.20) ***
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:38:13 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:38:13 PM  (Reporting)  Ended Receive Supplies
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:38:13 PM  (Reporting)  _GTU_ Gathering Region 1102 Iberville, LA in theater 104 South West
9:38:13 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:38:13 PM  (Reporting)  End of AI Gather Units
9:38:13 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:38:13 PM  (Reporting)  Ended GatherGarrisons 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  
9:38:13 PM  (Reporting)  *** Theater:  Rockies (Ext:0.20 - Core:1.70 - Nav:0.20) ***
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:38:13 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:38:13 PM  (Reporting)  Ended Receive Supplies
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:38:13 PM  (Reporting)  _GTU_ Gathering Region 1696 Denver, CO in theater 106 Rockies
9:38:13 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:38:13 PM  (Reporting)  End of AI Gather Units
9:38:13 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:38:13 PM  (Reporting)  Ended GatherGarrisons 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  
9:38:13 PM  (Reporting)  *** Theater:  Far West (Ext:0.20 - Core:5.00 - Nav:0.20) ***
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:38:13 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:38:13 PM  (Reporting)  Ended Receive Supplies
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:38:13 PM  (Reporting)  _GTU_ Gathering Region 1947 Northern California in theater 107 Far West
9:38:13 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:38:13 PM  (Reporting)  End of AI Gather Units
9:38:13 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:38:13 PM  (Reporting)  Ended GatherGarrisons 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  1003209 Pimas, 1943 Western Arizona, Pow:19, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1943 Western Arizona
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
9:38:13 PM  (Reporting)  Ended SplitStaticUnits 0 ms
9:38:13 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:38:13 PM  (Reporting)  Ended ManageHQStacks 0 ms
9:38:13 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:38:13 PM  (Reporting)  Ended SynchHQStacks 0 ms
9:38:13 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:38:13 PM  (Reporting)  Ended DeclareNewHQStacks 0 ms
9:38:13 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:38:13 PM  (Reporting)  Ended SplitLargeStacks 0 ms
9:38:13 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:38:13 PM  (Reporting)  Ended ManageHQStacks 0 ms
9:38:13 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:38:13 PM  (Reporting)  Ended SynchHQStacks 0 ms
9:38:13 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:38:13 PM  (Reporting)  Ended DeclareNewHQStacks 0 ms
9:38:13 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:38:13 PM  (Reporting)  Ended SplitLargeStacks 0 ms
9:38:13 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:38:13 PM  (Reporting)  Ended ManageHQStacks 0 ms
9:38:13 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:38:13 PM  (Reporting)  Ended SynchHQStacks 0 ms
9:38:13 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:38:13 PM  (Reporting)  Ended DeclareNewHQStacks 0 ms
9:38:13 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:38:13 PM  (Reporting)  Ended SplitLargeStacks 0 ms
9:38:13 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
9:38:13 PM  (Reporting)  Ended PromoteLeaders 0 ms
9:38:13 PM  (Reporting)   
9:38:13 PM  (Reporting)  ApplyAgenda AutoMerge
9:38:13 PM  (Reporting)  AI Process done in  824 ms
9:55:42 PM  (Reporting)  Processing  1000001 United States of America
9:55:42 PM  (Reporting)  
9:55:42 PM  (Reporting)  *** Starting Process on United States of America AILevel 0 Kind: 0 Dormant NO Turn: 3 C:\Users\mates_000\Documents\My Games\Civil War II\CW2\Saves\1861 April Campaign\1861 April Campaign.hst ***
9:55:42 PM  (Reporting)  RPL Buying a replacement for USA Militia
9:55:42 PM  (Reporting)  RPL Buying a replacement for USA Line Infantry
9:55:42 PM  (Reporting)  RPL Buying a replacement for USA Line Infantry
9:55:42 PM  (Reporting)  RPL Buying a replacement for USA Line Infantry
9:55:42 PM  (Reporting)  RPL Buying a replacement for USA Militia
9:55:42 PM  (Reporting)  RPL Buying a replacement for USA Line Infantry
9:55:42 PM  (Reporting)  RPL Buying a replacement for USA Line Infantry
9:55:42 PM  (Reporting)  RPL Buying a replacement for USA Militia
9:55:42 PM  (Reporting)  RPL Buying a replacement for USA Line Infantry
9:55:42 PM  (Reporting)  RPL Buying a replacement for USA Light Infantry
9:55:42 PM  (Reporting)  Ended BuildReplacements 20 ms
9:55:42 PM  (Reporting)  AI Process done in  77 ms
9:55:42 PM  (Reporting)  Processing  1000002 Confederate States of America
9:55:42 PM  (Reporting)  
9:55:42 PM  (Reporting)  *** Starting Process on Confederate States of America AILevel 1 Kind: 0 Dormant NO Turn: 3 C:\Users\mates_000\Documents\My Games\Civil War II\CW2\Saves\1861 April Campaign\1861 April Campaign.hst ***
9:55:42 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
9:55:42 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
9:55:42 PM  (Reporting)  0 unit there, but still added, as 98 New England is adjacent to 99 Mid Atlantic
9:55:42 PM  (Reporting)  0 unit there, but still added, as 103 Northwest is adjacent to 101 South East
9:55:42 PM  (Reporting)  0 unit there, but still added, as 106 Rockies is adjacent to 105 West
9:55:42 PM  (Reporting)  0 unit there, but still added, as 107 Far West is adjacent to 104 South West
9:55:42 PM  (Reporting)  0 unit there, but still added, as 108 Canada is adjacent to 99 Mid Atlantic
9:55:42 PM  (Reporting)  0 unit there, but still added, as 114 Central Mexico is adjacent to 111 Seas
9:55:42 PM  (Reporting)  0 unit there, but still added, as 116 East Mexico is adjacent to 111 Seas
9:55:42 PM  (Reporting)  Theater: 98 New England AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:55:42 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 76 > 9
9:55:42 PM  (Reporting)  Theater: 99 Mid Atlantic AggroCoeff from script: 75 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:55:42 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.25 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 245 > 24
9:55:42 PM  (Reporting)  Theater: 100 Deep South AggroCoeff from script: 100 OwnPow Land: 20 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 55
9:55:42 PM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 0.20 0.43 Reg Count: 290 > 29
9:55:42 PM  (Reporting)  Theater: 101 South East AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 30 OwnPow Nav : 0 OppPow Nav : 12
9:55:42 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 252 > 30
9:55:42 PM  (Reporting)  Theater: 102 Old Northwest AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:55:42 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.37 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 193 > 22
9:55:42 PM  (Reporting)  Theater: 103 Northwest AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:55:42 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 247 > 9
9:55:42 PM  (Reporting)  Theater: 104 South West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 41 OppPow Nav : 0
9:55:42 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 371 > 23
9:55:42 PM  (Reporting)  Theater: 105 West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 34 OwnPow Nav : 0 OppPow Nav : 0
9:55:42 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 255 > 26
9:55:42 PM  (Reporting)  Theater: 106 Rockies AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:55:42 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 273 > 7
9:55:42 PM  (Reporting)  Theater: 107 Far West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:55:42 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 65 > 8
9:55:42 PM  (Reporting)  Theater: 108 Canada AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:55:42 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 190 > 8
9:55:42 PM  (Reporting)  Theater: 111 Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:55:42 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 377 > 19
9:55:42 PM  (Reporting)  Theater: 114 Central Mexico AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:55:42 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 92 > 8
9:55:42 PM  (Reporting)  Theater: 116 East Mexico AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:55:42 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 84 > 6
9:55:42 PM  (Reporting)  _FIT_ Ended AIInitTheaters 274 ms
9:55:42 PM  (Reporting)  Resources Levels Confederate States of America EcoBase 36 AtWar: yes AtWarThreat: yes At PeaceThreat: no
9:55:42 PM  (Reporting)  Money Availability Plentiful Stock 758 Expected 18 Balance 0
9:55:42 PM  (Reporting)  Capital Availability Very Low Stock 0 Expected 9 Balance 0
9:55:42 PM  (Reporting)  Steel Availability Very Low Stock 0 Expected 9 Balance 0
9:55:42 PM  (Reporting)  Coal Availability Very Low Stock 0 Expected 9 Balance 0
9:55:42 PM  (Reporting)  Supply Availability Very Low Stock 0 Expected 9 Balance 0
9:55:42 PM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 9 Balance 0
9:55:42 PM  (Reporting)  Inflation Availability Very Low Stock -1 Expected 9 Balance 0
9:55:42 PM  (Reporting)  Victory Points Availability Plentiful Stock 108 Expected 9 Balance 0
9:55:42 PM  (Reporting)  Rail Pool Availability Plentiful Stock 85 Expected 9 Balance -13
9:55:42 PM  (Reporting)  River Pool Availability Low Stock 24 Expected 9 Balance -13
9:55:42 PM  (Reporting)  Morale Availability Plentiful Stock 97 Expected 9 Balance 0
9:55:42 PM  (Reporting)  Conscripts Availability High Stock 18 Expected 9 Balance 0
9:55:42 PM  (Reporting)  War Supply Availability Plentiful Stock 51 Expected 9 Balance 0
9:55:42 PM  (Reporting)  Foreign Entry Availability High Stock 14 Expected 9 Balance 0
9:55:42 PM  (Reporting)  Rare Availability Very Low Stock 0 Expected 9 Balance 0
9:55:42 PM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 9 Balance 0
9:55:42 PM  (Reporting)  Officers Availability Very Low Stock 0 Expected 9 Balance 0
9:55:42 PM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 9 Balance 0
9:55:42 PM  (Reporting)  Day Availability Very Low Stock 0 Expected 9 Balance 0
9:55:42 PM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 9 Balance 0
9:55:42 PM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 9 Balance 0
9:55:42 PM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 9 Balance 0
9:55:42 PM  (Reporting)    1002695 Dodge Sq. Agenda Kept Agenda: Convoy Transport, Value: 2500, Region: 2892 Shipping Lanes EndTurn 2674
9:55:42 PM  (Reporting)    1002695 Dodge Sq. Agenda Kept Agenda: Convoy Transport, Value: 2500, Region: 2892 Shipping Lanes EndTurn 2675
9:55:42 PM  (Reporting)    1003915 1st Gunboat Sq. Agenda Kept Agenda: Naval Superiority, Value: 2142, Region: 2372 Eastern Branch EndTurn 2675
9:55:42 PM  (Reporting)    1003916 Vicksburg Transports Agenda Kept Agenda: Naval Docking, Value: 1000, Region: 577 Henry, TN EndTurn 2675
9:55:42 PM  (Reporting)    1003914 4. Fleet Agenda Kept Agenda: Naval Docking, Value: 783, Region: 577 Henry, TN EndTurn 2675
9:55:42 PM  (Reporting)    1002699 Huntress Sq. Agenda Kept Agenda: Hunt Convoy Fleet, Value: 5000, Region: 2892 Shipping Lanes EndTurn 2674
9:55:42 PM  (Reporting)    1002699 Huntress Sq. Agenda Kept Agenda: Blockade Box Run, Value: 5000, Region: 2895 Gulf Blockade EndTurn 2675
9:55:42 PM  (Reporting)    1002699 Huntress Sq. Agenda Kept Agenda: Hunt Convoy Fleet, Value: 5000, Region: 2892 Shipping Lanes EndTurn 2675
9:55:42 PM  (Reporting)    1003561 6th Gunboat Sq. Agenda Kept Agenda: Naval Docking, Value: 855, Region: 577 Henry, TN EndTurn 2675
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Theater Prevalences South West Ordered Value: 5900
9:55:42 PM  (Reporting)  Theater Prevalences South East Ordered Value: 4500
9:55:42 PM  (Reporting)  Theater Prevalences Mid Atlantic Ordered Value: 4400
9:55:42 PM  (Reporting)  Theater Prevalences West Ordered Value: 1500
9:55:42 PM  (Reporting)  Theater Prevalences Old Northwest Ordered Value: 1400
9:55:42 PM  (Reporting)  Theater Prevalences Deep South Ordered Value: 1040
9:55:42 PM  (Reporting)  Theater Prevalences Canada Ordered Value: 1000
9:55:42 PM  (Reporting)  Theater Prevalences Far West Ordered Value: 900
9:55:42 PM  (Reporting)  Theater Prevalences Northwest Ordered Value: 800
9:55:42 PM  (Reporting)  Theater Prevalences Rockies Ordered Value: 700
9:55:42 PM  (Reporting)  Theater Prevalences New England Ordered Value: 700
9:55:42 PM  (Reporting)  Theater Prevalences Central Mexico Ordered Value: 500
9:55:42 PM  (Reporting)  Theater Prevalences East Mexico Ordered Value: 300
9:55:42 PM  (Reporting)  Theater Prevalences Seas Ordered Value: 100
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Theater 104 South West (Land)
9:55:42 PM  (Reporting)  Making Land Theater Map: South West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:55:42 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:55:42 PM  (Reporting)  Making Naval Values Map: 104 South West LAND Overall power(self): 41 Overall power (enemies): 0 Nav Ratio: 5.00
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Theater 101 South East (Land)
9:55:42 PM  (Reporting)  Making Land Theater Map: South East Overall power(self): 0 Overall power (enemies): 30 Ratio: 0.20
9:55:42 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  7
9:55:42 PM  (Reporting)  Making Naval Values Map: 101 South East LAND Overall power(self): 0 Overall power (enemies): 12 Nav Ratio: 0.20
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Theater 99 Mid Atlantic (Land)
9:55:42 PM  (Reporting)  Making Land Theater Map: Mid Atlantic Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:55:42 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  7816
9:55:42 PM  (Reporting)  Making Naval Values Map: 99 Mid Atlantic LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Theater 105 West (Land)
9:55:42 PM  (Reporting)  Making Land Theater Map: West Overall power(self): 0 Overall power (enemies): 34 Ratio: 0.20
9:55:42 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1270
9:55:42 PM  (Reporting)  Making Naval Values Map: 105 West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Theater 102 Old Northwest (Land)
9:55:42 PM  (Reporting)  Making Land Theater Map: Old Northwest Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:55:42 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  1467
9:55:42 PM  (Reporting)  Making Naval Values Map: 102 Old Northwest LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Theater 100 Deep South (Land)
9:55:42 PM  (Reporting)  Making Land Theater Map: Deep South Overall power(self): 20 Overall power (enemies): 0 Ratio: 5.00
9:55:42 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  120
9:55:42 PM  (Reporting)  Making Naval Values Map: 100 Deep South LAND Overall power(self): 0 Overall power (enemies): 55 Nav Ratio: 0.20
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Theater 108 Canada (Land)
9:55:42 PM  (Reporting)  Making Land Theater Map: Canada Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:55:42 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:55:42 PM  (Reporting)  Making Naval Values Map: 108 Canada LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Theater 107 Far West (Land)
9:55:42 PM  (Reporting)  Making Land Theater Map: Far West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:55:42 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  275
9:55:42 PM  (Reporting)  Making Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Theater 103 Northwest (Land)
9:55:42 PM  (Reporting)  Making Land Theater Map: Northwest Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:55:42 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  933
9:55:42 PM  (Reporting)  Making Naval Values Map: 103 Northwest LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Theater 106 Rockies (Land)
9:55:42 PM  (Reporting)  Making Land Theater Map: Rockies Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:55:42 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  965
9:55:42 PM  (Reporting)  Making Naval Values Map: 106 Rockies LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Theater 98 New England (Land)
9:55:42 PM  (Reporting)  Making Land Theater Map: New England Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:55:42 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  530
9:55:42 PM  (Reporting)  Making Naval Values Map: 98 New England LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Theater 114 Central Mexico (Land)
9:55:42 PM  (Reporting)  Making Land Theater Map: Central Mexico Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:55:42 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:55:42 PM  (Reporting)  Making Naval Values Map: 114 Central Mexico LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Theater 116 East Mexico (Land)
9:55:42 PM  (Reporting)  Making Land Theater Map: East Mexico Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:55:42 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:55:42 PM  (Reporting)  Making Naval Values Map: 116 East Mexico LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Theater 111 Seas (Nav)
9:55:42 PM  (Reporting)  Making Naval Values Map: 111 Seas NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)  Commiting Naval Values Map: 104 South West LAND Overall power(self): 41 Overall power (enemies): 0 Nav Ratio: 5.00
9:55:42 PM  (Reporting)  Commiting Naval Values Map: 101 South East LAND Overall power(self): 0 Overall power (enemies): 12 Nav Ratio: 0.20
9:55:42 PM  (Reporting)  Commiting Naval Values Map: 99 Mid Atlantic LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)  Commiting Naval Values Map: 105 West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)  Commiting Naval Values Map: 102 Old Northwest LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)  Commiting Naval Values Map: 100 Deep South LAND Overall power(self): 0 Overall power (enemies): 55 Nav Ratio: 0.20
9:55:42 PM  (Reporting)  Commiting Naval Values Map: 108 Canada LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)  Commiting Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)  Commiting Naval Values Map: 103 Northwest LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)  Commiting Naval Values Map: 106 Rockies LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)  Commiting Naval Values Map: 98 New England LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)  Commiting Naval Values Map: 114 Central Mexico LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)  Commiting Naval Values Map: 116 East Mexico LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)  Commiting Naval Values Map: 111 Seas NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Land Theaters Special Regions ***
9:55:42 PM  (Reporting)  Theater 104 South West HQReg: 1102 Iberville, LA Max pick: Iberville, LA Max need: Baton Rouge, LA Max Val: Iberville, LA Naval Gathering: 1102 Iberville, LA
9:55:42 PM  (Reporting)  Theater 101 South East HQReg: 713 Sparta, AL Max pick: Mobile, AL Max need: Crittendon, KY Max Val: Montgomery, TN Naval Gathering: 708 Mobile, AL
9:55:42 PM  (Reporting)  Theater 99 Mid Atlantic HQReg: 225 Fauquier, VA Max pick: Richmond, VA Max need: North Saint Lawrence, NY Max Val: Clinton, NY Naval Gathering: 244 Williamsburg, VA
9:55:42 PM  (Reporting)  Theater 105 West HQReg: 1448 Hill, MO Max pick: Springfield, MO Max need: Otoe, NE Max Val: Council Bluffs, IA Naval Gathering: 1432 Jefferson, MO
9:55:42 PM  (Reporting)  Theater 102 Old Northwest HQReg: 791 Harper's Ferry, WV Max pick: Harper's Ferry, WV Max need: Williams, OH Max Val: Lucas, OH Naval Gathering: 768 Ohio, WV
9:55:42 PM  (Reporting)  Theater 100 Deep South HQReg: 524 Escambia, FL Max pick: Charleston, SC Max need: Currituck, NC Max Val: Warwick, VA Naval Gathering: 394 Charleston, SC
9:55:42 PM  (Reporting)  Theater 108 Canada HQReg: 0 East Aroostook, ME Max pick: East Aroostook, ME Max need: Saint Clair, UC Max Val: Saint Clair, MI Naval Gathering: <None>
9:55:42 PM  (Reporting)  Theater 107 Far West HQReg: 1943 Western Arizona Max pick: Western Arizona Max need: Winkler, TX Max Val: South Lea, NM Naval Gathering: <None>
9:55:42 PM  (Reporting)  Theater 103 Northwest HQReg: 1015 Dubuque, IA Max pick: Chicago, IL Max need: Ardana, IL Max Val: Dubuque, IA Naval Gathering: <None>
9:55:42 PM  (Reporting)  Theater 106 Rockies HQReg: 1627 East Baca, CO Max pick: Denver, CO Max need: Kay, IT Max Val: East Baca, CO Naval Gathering: <None>
9:55:42 PM  (Reporting)  Theater 98 New England HQReg: 55 Suffolk, MA Max pick: Suffolk, MA Max need: Coos, NH Max Val: Coos, NH Naval Gathering: <None>
9:55:42 PM  (Reporting)  Theater 114 Central Mexico HQReg: 0 East Aroostook, ME Max pick: East Aroostook, ME Max need: La Tarajera, ZAC Max Val: East Aroostook, ME Naval Gathering: <None>
9:55:42 PM  (Reporting)  Theater 116 East Mexico HQReg: 0 East Aroostook, ME Max pick: East Aroostook, ME Max need: Panuco, VER Max Val: East Aroostook, ME Naval Gathering: <None>
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Ended InitAndDumpData Confederate States of America 490 ms
9:55:42 PM  (Reporting)  *** Faction-wide algorithms ***
9:55:42 PM  (Reporting)  RPL Buying a replacement for CSA Line Infantry
9:55:42 PM  (Reporting)  RPL Buying a replacement for CSA Light Infantry
9:55:42 PM  (Reporting)  Ended BuildReplacements 7 ms
9:55:42 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 27 Build Defensive Works not played as return code is 18 % Chance was 10 target region was 329 Cherokee, NC
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 20 target region was 240 Nelson, VA
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1930 Central San Miguel, NM
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1633 Conejos, CO
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 10 target region was 442 Blake, GA
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1263 Parker, TX
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 10 target region was 293 Currituck, NC
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 9 % Chance was 15 target region was 905 Sterling, IL
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 18 % Chance was 10 target region was 724 McArthur, AL
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 5 Counter-intelligence not played as return code is 24 % Chance was 15 target region was 396 Jasper, SC
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 768 Ohio, WV
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 435 Butler, GA
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 16 Open Trail has 10 % to be played in 510 Brevard, FL
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played, chance failed
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 343 Carteret, NC
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 14 % Chance was 10 target region was 1523 Maxim, IT
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 1234 Greenville, TX
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 3 % Chance was 15 target region was 553 Harrison, KY
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 50 Build Outpost not played as return code is 12 % Chance was 10 target region was 1210 Briscoe Floyd, TX
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 407 Banks, GA
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1549 Grady, IT
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 27 Build Defensive Works not played as return code is 13 % Chance was 20 target region was 770 Hancock, WV
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 15 target region was 627 Desoto, MS
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 18 % Chance was 15 target region was 1244 Milam, TX
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 50 Build Outpost not played as return code is 9 % Chance was 10 target region was 1681 South Platte, CO
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 1425 Warren, MO
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 7 Requisitions not played as return code is 9 % Chance was 15 target region was 217 Montgomery, MD
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 10 target region was 724 McArthur, AL
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 1 Demonstration has 15 % to be played in 183 Washington, PA
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played, chance failed
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 10 target region was 1199 Deaf Smith, TX
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 317 Caldwell, NC
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 10 target region was 386 Moultrie, SC
9:55:42 PM  (Reporting)  _HRD_ Advanced Mode Decision 28 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 24 target region was 856 Montmorency, MI
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 10 target region was 1362 Kennedy, TX
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 3 % Chance was 20 target region was 556 Warren, KY
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1683 South Washington, CO
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 18 % Chance was 15 target region was 448 Appling, GA
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 1166 Madison, AR
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 1 Demonstration has 15 % to be played in 1413 Carroll, MO
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played, chance failed
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 452 Mitchell, GA
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 18 % Chance was 15 target region was 415 Paulding, GA
9:55:42 PM  (Reporting)  _HRD_ Advanced Mode Decision 28 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 2236 Schuylkill River
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 3 % Chance was 20 target region was 552 Fayette, KY
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 4 Martial Law not played as return code is 13 % Chance was 10 target region was 1930 Central San Miguel, NM
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 362 Greenville, SC
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1628 West Baca, CO
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 295 Allegheny, NC
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 10 target region was 265 Surry, VA
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 496 Pasco, FL
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 50 Build Outpost not played as return code is 9 % Chance was 10 target region was 1846 East Dawson, MT
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 13 % Chance was 10 target region was 1576 Stevens, IT
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 667 Clinton, MS
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 911 Gilead, IL
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 16 % Chance was 10 target region was 1647 San Juan, CO
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 4 % Chance was 15 target region was 816 Knox, IN
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 18 % Chance was 10 target region was 1877 Judith, MT
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 10 target region was 678 Monroe, AL
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 650 Stark, MS
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 5 Counter-intelligence not played as return code is 24 % Chance was 15 target region was 1335 Travis, TX
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 1165 Brown, AR
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 9 % Chance was 20 target region was 203 Kent DE
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 18 % Chance was 15 target region was 728 Defiance, OH
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 13 Sneak-in Blockade Runner has 10 % to be played in 1168 Itta, AR
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played, chance failed
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 1 Demonstration has 20 % to be played in 770 Hancock, WV
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played, chance failed
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 10 target region was 1399 Irion, TX
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1320 East Hudspeth, TX
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 5 Counter-intelligence not played as return code is 24 % Chance was 10 target region was 662 Hancock, MS
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1941 Western New Mexico
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 15 target region was 645 Natchez, MS
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 17 Roads not played as return code is 3 % Chance was 15 target region was 549 Hard, KY
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 27 Build Defensive Works not played as return code is 4 % Chance was 15 target region was 601 Lincoln, TN
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 17 % Chance was 15 target region was 339 Duplin, NC
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 7 Requisitions not played as return code is 16 % Chance was 10 target region was 472 Franklin, FL
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 17 % Chance was 10 target region was 1346 Frio, TX
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 14 % Chance was 15 target region was 614 Anderson, TN
9:55:42 PM  (Reporting)  _HRD_ Advanced Mode Decision 28 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 2774 Ovando Bay
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 14 % Chance was 15 target region was 408 Hart, GA
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 681 Mason, AL
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 232 Culpeper, VA
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 27 Build Defensive Works not played as return code is 18 % Chance was 10 target region was 1346 Frio, TX
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 16 % Chance was 10 target region was 1572 Alfalfa, IT
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 9 % Chance was 10 target region was 1645 Mineral, CO
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 10 target region was 1282 Mills, TX
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 13 Sneak-in Blockade Runner not played as return code is 13 % Chance was 15 target region was 1412 Plattsburg, MO
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 18 % Chance was 10 target region was 1644 Rio Grande, CO
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 827 Harrison, IN
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 15 target region was 281 Mecklenburg, VA
9:55:42 PM  (Reporting)  _HRD_ Advanced Mode Decision 28 Scorched Earth not played as return code is The decision   is not valid: You must own the region. % Chance was 25 target region was 2629 Topsail Inlet
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 17 % Chance was 15 target region was 426 Monroe, GA
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 10 target region was 1133 Napoleon, LA
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 209 Dorchester, MD
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 17 % Chance was 10 target region was 1262 Eastland, TX
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 17 Roads not played as return code is 16 % Chance was 15 target region was 1166 Madison, AR
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 30 LandMine not played as return code is 4 % Chance was 15 target region was 682 Fayette, AL
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 15 target region was 215 Charles, MD
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Simple Mode: Decision 1 Demonstration has 15 % to be played in 907 Peoria, IL
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played, chance failed
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 1427 Columbia, MO
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 18 % Chance was 15 target region was 899 Gales, IL
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 50 Build Outpost not played as return code is 9 % Chance was 10 target region was 1511 Santon, KS
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 16 Open Trail not played as return code is 17 % Chance was 15 target region was 1373 Victoria, TX
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 417 Bartow, GA
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 1306 Beaumont, TX
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 50 Build Outpost not played as return code is 12 % Chance was 20 target region was 791 Harper's Ferry, WV
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 4 Martial Law not played as return code is 14 % Chance was 10 target region was 1145 Pocahontas, AR
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 10 target region was 1156 Jacksonport, AR
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 516 The Everglades, FL
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 50 Build Outpost not played as return code is 9 % Chance was 10 target region was 1695 Douglas, CO
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 1268 Fairfield, TX
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 530 Jackson, FL
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 1440 Springfield, MO
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 254 Buckingham, VA
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 185 Fayette, PA
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 15 target region was 595 Hickman, TN
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1402 Tucker, MO
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 27 Build Defensive Works not played as return code is 4 % Chance was 10 target region was 1232 Dallas, TX
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 7 Requisitions not played as return code is 9 % Chance was 10 target region was 1506 Stafford, KS
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 6 Draft not played as return code is 9 % Chance was 10 target region was 1866 Wolf, MT
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 14 % Chance was 10 target region was 1365 Kleberg, TX
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 1 Demonstration not played as return code is 39 % Chance was 15 target region was 575 Dyer, TN
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 11 Export Cotton bales not played as return code is 30 % Chance was 10 target region was 1114 Walter, LA
9:55:42 PM  (Reporting)  _HRD_ Simple Mode Decision 8 Plunder not played as return code is 16 % Chance was 10 target region was 585 Claiborne, TN
9:55:42 PM  (Reporting)  Ended HandleRegionsDecisions 28 ms
9:55:42 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
9:55:42 PM  (Reporting)  Steel Level 1 Amount 47
9:55:42 PM  (Reporting)  Money Level 3 Amount 718
9:55:42 PM  (Reporting)  Conscripts Level 0 Amount 2
9:55:42 PM  (Reporting)  _BNU_ Emergency build ON
9:55:42 PM  (Reporting)  Ended BuildNewUnits Bought: 0 197 ms
9:55:42 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
9:55:42 PM  (Reporting)  _MFC_ New Fleet managed Ocean-going: 1003453 Virginia Squadron 2 Riverine: 1004109 VA Gunboat Sq. 1
9:55:42 PM  (Reporting)  _MFC_ Merging 1002699 Carolina Runners into 1003267 Gunboat Sqd. N01
9:55:42 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1003267 4. Fleet
9:55:42 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1002661 Georgia Squadron
9:55:42 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1003561 Island 10 Squadron
9:55:42 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1003554 Nashville Squadron
9:55:42 PM  (Reporting)  _MFC_ Merging 1003914 3. Fleet into 1003916 Vicksburg Transports
9:55:42 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1003916 3. Fleet
9:55:42 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1003917 2. Fleet
9:55:42 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1002695 Texas Squadron
9:55:42 PM  (Reporting)  _MFC_ Fleet is homogeneous: 1002691 Gulf Squadron
9:55:42 PM  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1004110 CSA Detachment 1 units in region 596 Davidson, TN from 1003554 Nashville Squadron
9:55:42 PM  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1004111 CSA Detachment 2 units in region 639 Warren, MS from 1003916 3. Fleet
9:55:42 PM  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1004112 CSA Detachment 2 units in region 1102 Iberville, LA from 1003917 2. Fleet
9:55:42 PM  (Reporting)  _MFC_ Transport Fleet created (Segment II): 1004113 Vicksburg Transports 1 units in region 639 Warren, MS from 1004111 CSA Detachment
9:55:42 PM  (Reporting)  _MFC_ Transport Fleet created (Segment II): 1004114 Louisiana Transports 1 units in region 1102 Iberville, LA from 1004112 CSA Detachment
9:55:42 PM  (Reporting)  Ended ManageFleetsComposition 503 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating CallFleet (_CLF_)
9:55:42 PM  (Reporting)  Ended CallFleet 0 ms
9:55:42 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
9:55:42 PM  (Reporting)  _LFG_ 1002654 Ft Brown Garrison, 1361 Ft Brown, TX, Pow:129, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002601 Ft Jackson Garrison, 1138 Ft Jackson, LA, Pow:75, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002647 Ft James Garrison, 1305 Ft James, TX, Pow:129, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002594 Ft St Philip Garrison, 1105 Ft St Philip, LA, Pow:90, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002703 CSS Manassas, 1102 Iberville, LA, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002580 Ft Gadsden Garrison, 473 Ft Gadsden, FL, Pow:75, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002587 Ft Pike Garrison, 1100 Ft Pike, LA, Pow:75, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002559 Ft Marion Garrison, 492 Ft Marion, FL, Pow:75, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002538 Ft Morgan Garrison, 710 Ft Morgan, AL, Pow:94, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002545 Ft Gaines Garrison, 711 Ft Gaines, AL, Pow:90, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002480 Florida Militia, 482 Duval, FL, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002573 Ft Clinch Garrison, 469 Ft Clinch, FL, Pow:85, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002552 Ft Pulaski Garrison, 413 Ft Pulaski, GA, Pow:90, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002471 Mississippi Militia, 647 Copiah, MS, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002500 Vicksburg Garrison, 639 Warren, MS, Pow:55, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002488 Alabama Militia, 716 Montgomery, AL, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1003487 2. CSA Detachment, 395 Ft Johnson, SC, Pow:85, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002524 Ft Moultrie Garrison, 387 Ft Moultrie, SC, Pow:75, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002483 Charleston Garrison, 394 Charleston, SC, Pow:40, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002623 Camden Redoubts Garrison, 1180 Malvern, AR, Pow:47, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002517 Ft Caswell Garrison, 349 Ft Caswell, NC, Pow:75, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002510 Ft Fisher Garrison, 347 Ft Fisher, NC, Pow:76, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002566 Ft Macon Garrison, 344 Ft Macon, NC, Pow:75, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002474 Alabama Militia, 677 Tuscumbia, AL, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1004051 Arkansas Militia, 1163 Arkansas, AR, Pow:16, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1004031 Army of the West, 1163 Arkansas, AR, Pow:78, Count: 7(l 1/L 4/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1003715 Corinth Garrison, 629 Tippecanoe, MS, Pow:11, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002477 Tennessee Militia, 609 Hamilton, TN, Pow:19, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002640 Ft Morgan Garrison, 342 Ft Morgan, NC, Pow:26, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002505 Memphis Garrison, 588 Shelby, TN, Pow:130, Count: 5(l 0/L 3/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1003543 Memphis Squadron, 588 Shelby, TN, Pow:23, Count: 3(l 1/L 1/S 1) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002633 Ft Clark Garrison, 341 Ft Clark, NC, Pow:35, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1003706 Covington Garrison, 587 Tipton, TN, Pow:11, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1003712 Humboldt Garrison, 576 Gibson, TN, Pow:7, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002628 Ft Pillow Garrison, 586 Lauderdale, TN, Pow:55, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1004054 AR Northwest Division, 1187 Fayette, AR, Pow:14, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002618 Island 10 Garrison, 574 Lake, TN, Pow:65, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002608 Ft Donelson Garrison, 578 Stewart, TN, Pow:44, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1003718 New Madrid Garrison, 1463 Reel, MO, Pow:4, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1004015 CSA Detachment, 255 Richmond, VA, Pow:34, Count: 5(l 1/L 3/S 1) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002491 Fredericksburg Garrison, 233 Spotsylvania, VA, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1003690 Wise's Legion, 773 Kanawha, WV, Pow:71, Count: 5(l 0/L 3/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1002494 Manassas Guard, 225 Fauquier, VA, Pow:17, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1004115 Army of the Potomac, 225 Fauquier, VA, Pow:361, Count: 12(l 4/L 9/S 2) created in region and fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1003634 Shenandoah Force, 229 Warren, VA, Pow:215, Count: 9(l 4/L 4/S 4) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1004116 Winchester Garrison, 289 Winchester, VA, Pow:17, Count: 1(l 0/L 1/S 0) created in region and fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1003669 West Virginia Force, 784 Clarks, WV, Pow:97, Count: 6(l 1/L 3/S 2) is fixed (garrisoning)
9:55:42 PM  (Reporting)  Ended LockFixedGroups 119 ms
9:55:42 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
9:55:42 PM  (Reporting)  _SSU_ 1003259 3rd SC, Bty.A 'Palmetto', 394 Charleston, SC, Pow:2, Count: 1(l 0/L 0/S 1) is made entiredly of fixed units (garrisoning)
9:55:42 PM  (Reporting)  Ended SplitStaticUnits 0 ms
9:55:42 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
9:55:42 PM  (Reporting)  _ESR_ No theater can have a staging region.
9:55:42 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 1 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 104 South West
9:55:42 PM  (Reporting)  Ended Prepare Strategic Redeployment 1 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 101 South East
9:55:42 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 99 Mid Atlantic
9:55:42 PM  (Reporting)  _PSR_ 99 Mid Atlantic 1003728 I East Supplies is candidate for SR in 225 Fauquier, VA taken from 1003569 Army of the Potomac
9:55:42 PM  (Reporting)  _PSR_ 99 Mid Atlantic 1003414 M.J. Thompson is candidate for SR in 255 Richmond, VA taken from 1003918 M.J. Thompson' Force
9:55:42 PM  (Reporting)  Ended Prepare Strategic Redeployment 1 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 99 Mid Atlantic
9:55:42 PM  (Reporting)  _STR_ Supply toward Stack SR 1003728 I East Supplies from 225 Fauquier, VA to 229 Warren, VA 1003634 Shenandoah Force
9:55:42 PM  (Reporting)  Ended Execute Strategic Redeployment 7 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 102 Old Northwest
9:55:42 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 100 Deep South
9:55:42 PM  (Reporting)  _PSR_ 100 Deep South 1002469 Suffolk Militia is candidate for SR in 266 Warwick, VA taken from 1002468 Suffolk Militia
9:55:42 PM  (Reporting)  _PSR_ 100 Deep South 1003263 M. Gregg's Bde. is candidate for SR in 367 Camden, SC taken from 1003262 M. Gregg's Bde.
9:55:42 PM  (Reporting)  Ended Prepare Strategic Redeployment 1 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 100 Deep South
9:55:42 PM  (Reporting)  Ended Execute Strategic Redeployment 1 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Theaters algorithms 104 South West ***
9:55:42 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:55:42 PM  (Reporting)  Ended PoolToGHQStack 1 ms
9:55:42 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:55:42 PM  (Reporting)  Ended ManageGHQ 1 ms
9:55:42 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:55:42 PM  (Reporting)  Ended PrivilegedCombine 7 ms
9:55:42 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:55:42 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:55:42 PM  (Reporting)  Entering ReconAndRaids (_RAR_)
9:55:42 PM  (Reporting)  Ended ReconAndRaids 3 ms
9:55:42 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:55:42 PM  (Reporting)  Ended SplitGroups 5 ms
9:55:42 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:55:42 PM  (Reporting)  Ended CheckBesiegedGroups 1 ms
9:55:42 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:55:42 PM  (Reporting)  Ended Damaged Units 1 ms
9:55:42 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:55:42 PM  (Reporting)  Ended GarrisonObjectives 5 ms
9:55:42 PM  (Reporting)  Entering Repair Rail Network
9:55:42 PM  (Reporting)  Ended Repair Rail Network 0 ms
9:55:42 PM  (Reporting)  Entering CheckBesieging (_CBE_)
9:55:42 PM  (Reporting)  Ended CheckBesieging 50 ms
9:55:42 PM  (Reporting)  Entering Evacuate Force (_EVA_)
9:55:42 PM  (Reporting)  Ended Evacuate Force (_EVA_) 51 ms
9:55:42 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
9:55:42 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 52 ms
9:55:42 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:55:42 PM  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1003420 J.O. Shelby selected
9:55:42 PM  (Reporting)  _CLD_ (Theater-Wide Search Segment) 1 leaders to check
9:55:42 PM  (Reporting)  _CLD_ Idle Leader J.O. Shelby 1003420 in Iberville, LA merged into 1003420 J.O. Shelby
9:55:42 PM  (Reporting)  Ended Check Leaders 2 ms
9:55:42 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 104 South West
9:55:42 PM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 100 in Shipping Lanes
9:55:42 PM  (Reporting)  _AFO_ % Chance Blockade Run In Blockade Box 39 in Gulf Blockade
9:55:42 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 21 in Shipping Lanes
9:55:42 PM  (Reporting)  _AFA_ 1004112 CSA Detachment has been given the mission Agenda: Naval Superiority, Value: 2448, Region: 2545 Lake Pontchartrain
9:55:42 PM  (Reporting)  _AFA_ 1004112 CSA Detachment has been given the mission Agenda: Naval Docking, Value: 900, Region: 1102 Iberville, LA
9:55:42 PM  (Reporting)  _AFA_ 1004114 Louisiana Transports has been given the mission Agenda: Naval Docking, Value: 1500, Region: 1102 Iberville, LA
9:55:42 PM  (Reporting)  _NVS_ : Nav Supp 1003915 1st Gunboat Sq. chance: 20 failed.
9:55:42 PM  (Reporting)  _AFA_ 1003915 1st Gunboat Sq. has been given the mission Agenda: Naval Docking, Value: 855, Region: 1102 Iberville, LA
9:55:42 PM  (Reporting)  _AFA_ 1003917 2. Fleet has been given the mission Agenda: Naval Superiority, Value: 2142, Region: 2372 Eastern Branch
9:55:42 PM  (Reporting)  _AFA_ 1003917 2. Fleet has been given the mission Agenda: Naval Docking, Value: 900, Region: 1102 Iberville, LA
9:55:42 PM  (Reporting)  _AFA_ 1002695 Texas Squadron has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 2892 Shipping Lanes
9:55:42 PM  (Reporting)  _AFO_ Adding supply transport 1002695 Texas Squadron New % Chance Transport Need In Naval/Convoy Box 100 in Shipping Lanes
9:55:42 PM  (Reporting)  Ended AssignFleetsOperations 29 ms
9:55:42 PM  (Reporting)  Entering Build Depots Assets
9:55:42 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:55:42 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Start of AI Split Supports (_SSP_)
9:55:42 PM  (Reporting)  Ended Split Supports
9:55:42 PM  (Reporting)  Start of AI Check for Land Resupply
9:55:42 PM  (Reporting)  Ended CheckForLandResupply 1 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:55:42 PM  (Reporting)  Ended KeepPosition 1 ms
9:55:42 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:55:42 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
9:55:42 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
9:55:42 PM  (Reporting)  Ended Concentrate Stacks 1 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Theaters algorithms 101 South East ***
9:55:42 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:55:42 PM  (Reporting)  Ended PoolToGHQStack 1 ms
9:55:42 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:55:42 PM  (Reporting)  Ended ManageGHQ 1 ms
9:55:42 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:55:42 PM  (Reporting)  Ended PrivilegedCombine 5 ms
9:55:42 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:55:42 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:55:42 PM  (Reporting)  Entering ReconAndRaids (_RAR_)
9:55:42 PM  (Reporting)  Ended ReconAndRaids 2 ms
9:55:42 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:55:42 PM  (Reporting)  _SPG_ Small Force Segment I 1004117 1st SC 'Charleston Gd.', 717 Etowah, AL, Pow:12, Count: 1(l 0/L 1/S 0) created
9:55:42 PM  (Reporting)  Ended SplitGroups 6 ms
9:55:42 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:55:42 PM  (Reporting)  Ended CheckBesiegedGroups 1 ms
9:55:42 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:55:42 PM  (Reporting)  Ended Damaged Units 1 ms
9:55:42 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:55:42 PM  (Reporting)  Ended GarrisonObjectives 3 ms
9:55:42 PM  (Reporting)  Entering Repair Rail Network
9:55:42 PM  (Reporting)  Ended Repair Rail Network 0 ms
9:55:42 PM  (Reporting)  Entering CheckBesieging (_CBE_)
9:55:42 PM  (Reporting)  Ended CheckBesieging 34 ms
9:55:42 PM  (Reporting)  Entering Evacuate Force (_EVA_)
9:55:42 PM  (Reporting)  Ended Evacuate Force (_EVA_) 34 ms
9:55:42 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
9:55:42 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 35 ms
9:55:42 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:55:42 PM  (Reporting)  Ended Check Leaders 1 ms
9:55:42 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 101 South East
9:55:42 PM  (Reporting)  _AFO_ % Chance Blockade Run In Blockade Box 39 in Gulf Blockade
9:55:42 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 21 in Shipping Lanes
9:55:42 PM  (Reporting)  _NVS_ : Nav Supp 1003561 Island 10 Squadron chance: 12 failed.
9:55:42 PM  (Reporting)  _AFA_ 1003554 Nashville Squadron has been given the mission Agenda: Naval Superiority, Value: 2422, Region: 2312 Mississippi Confluent
9:55:42 PM  (Reporting)  _NVS_ : Nav Supp 1003916 3. Fleet chance: 12 failed.
9:55:42 PM  (Reporting)  _NVS_ : Nav Supp 1004111 CSA Detachment chance: 12 failed.
9:55:42 PM  (Reporting)  Ended AssignFleetsOperations 13 ms
9:55:42 PM  (Reporting)  Entering Build Depots Assets
9:55:42 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:55:42 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Start of AI Split Supports (_SSP_)
9:55:42 PM  (Reporting)  Ended Split Supports
9:55:42 PM  (Reporting)  Start of AI Check for Land Resupply
9:55:42 PM  (Reporting)  Ended CheckForLandResupply 11 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:55:42 PM  (Reporting)  1003925 4. CSA Detachment, 717 Etowah, AL, Pow:151, Count: 2(l 0/L 2/S 0) Agenda: Keep Position, Value: 1740, Region: 717 Etowah, AL
9:55:42 PM  (Reporting)  Ended KeepPosition 1 ms
9:55:42 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:55:42 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
9:55:42 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
9:55:42 PM  (Reporting)  Ended Concentrate Stacks 13 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Theaters algorithms 99 Mid Atlantic ***
9:55:42 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:55:42 PM  (Reporting)  Ended PoolToGHQStack 1 ms
9:55:42 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:55:42 PM  (Reporting)  Ended ManageGHQ 1 ms
9:55:42 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:55:42 PM  (Reporting)  Ended PrivilegedCombine 6 ms
9:55:42 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:55:42 PM  (Reporting)  Agenda: Garrison, Value: 50000, Region: 255 Richmond, VA
9:55:42 PM  (Reporting)  _DCR_ 1003918 M.J. Thompson' Force, 255 Richmond, VA, Pow:98, Count: 7(l 6/L 1/S 0) will reinforce threatened capital 255 Richmond, VA
9:55:42 PM  (Reporting)  Ended DefendCapitalRegion 4 ms
9:55:42 PM  (Reporting)  Entering ReconAndRaids (_RAR_)
9:55:42 PM  (Reporting)  Ended ReconAndRaids 2 ms
9:55:42 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:55:42 PM  (Reporting)  Ended SplitGroups 4 ms
9:55:42 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:55:42 PM  (Reporting)  Ended CheckBesiegedGroups 1 ms
9:55:42 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:55:42 PM  (Reporting)  Ended Damaged Units 1 ms
9:55:42 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:55:42 PM  (Reporting)  _GAO_ Step 1 1002497 Winchester Garrison, 289 Winchester, VA, Pow:19, Count: 1(l 0/L 1/S 0) is garrisoning region 289 Winchester, VA SelfVal 814
9:55:42 PM  (Reporting)  Agenda: Garrison, Value: 32500, Region: 289 Winchester, VA
9:55:42 PM  (Reporting)  Ended GarrisonObjectives 4 ms
9:55:42 PM  (Reporting)  Entering Repair Rail Network
9:55:42 PM  (Reporting)  Ended Repair Rail Network 0 ms
9:55:42 PM  (Reporting)  Entering CheckBesieging (_CBE_)
9:55:42 PM  (Reporting)  Ended CheckBesieging 32 ms
9:55:42 PM  (Reporting)  Entering Evacuate Force (_EVA_)
9:55:42 PM  (Reporting)  Ended Evacuate Force (_EVA_) 33 ms
9:55:42 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
9:55:42 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 34 ms
9:55:42 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:55:42 PM  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1003569 Army of the Potomac selected
9:55:42 PM  (Reporting)  _CLD_ Leader (Split Segment V) M.J. Thompson in Richmond, VA has been detached from group 1003918 G. Smith' Force
9:55:42 PM  (Reporting)  _CLD_ Leader (Split Segment V) D. Ruggles in Richmond, VA has been detached from group 1003918 G. Smith' Force
9:55:42 PM  (Reporting)  _CLD_ Leader (Split Segment V) N.S. Evans in Richmond, VA has been detached from group 1003918 G. Smith' Force
9:55:42 PM  (Reporting)  _CLD_ Leader (Split Segment V) Gustavus W. Smith in Richmond, VA has been detached from group 1003918 C. Winder' Force
9:55:42 PM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1004118 M.J. Thompson 255 Richmond, VA toward 1004015 CSA Detachment, 255 Richmond, VA, Pow:34, Count: 5(l 1/L 3/S 1)
9:55:42 PM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1004120 N.S. Evans 255 Richmond, VA toward 1004015 CSA Detachment, 255 Richmond, VA, Pow:38, Count: 6(l 2/L 3/S 1)
9:55:42 PM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1003569 Bushrod Johnson 225 Fauquier, VA toward 1004115 Army of the Potomac, 225 Fauquier, VA, Pow:361, Count: 12(l 4/L 9/S 2)
9:55:42 PM  (Reporting)  _CLD_ Idle Leader D. Ruggles 1004119 in Richmond, VA merged into 1003918 C. Winder' Force
9:55:42 PM  (Reporting)  _CLD_ Idle Leader Gustavus W. Smith 1004121 in Richmond, VA merged into 1003918 C. Winder' Force
9:55:42 PM  (Reporting)  Ended Check Leaders 275 ms
9:55:42 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 99 Mid Atlantic
9:55:42 PM  (Reporting)  _AFO_ % Chance Blockade Run In Blockade Box 39 in Gulf Blockade
9:55:42 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 21 in Shipping Lanes
9:55:42 PM  (Reporting)  _AFA_ 1003453 Virginia Squadron has been given the mission Agenda: Naval Superiority, Value: 505, Region: 2521 Rapdies De Lachine
9:55:42 PM  (Reporting)  _AFA_ 1004109 VA Gunboat Sq. has been given the mission Agenda: Naval Superiority, Value: 255, Region: 2521 Rapdies De Lachine
9:55:42 PM  (Reporting)  Ended AssignFleetsOperations 4 ms
9:55:42 PM  (Reporting)  Entering Build Depots Assets
9:55:42 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:55:42 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Start of AI Split Supports (_SSP_)
9:55:42 PM  (Reporting)  Ended Split Supports
9:55:42 PM  (Reporting)  Start of AI Check for Land Resupply
9:55:42 PM  (Reporting)  Ended CheckForLandResupply 94 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:55:42 PM  (Reporting)  1002468 Suffolk Militia, 266 Warwick, VA, Pow:19, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 1540, Region: 266 Warwick, VA
9:55:42 PM  (Reporting)  1003918 G. Smith' Force, 255 Richmond, VA, Pow:94, Count: 5(l 4/L 1/S 0) Agenda: Keep Position, Value: 6862, Region: 255 Richmond, VA
9:55:42 PM  (Reporting)  1002497 Winchester Garrison, 289 Winchester, VA, Pow:19, Count: 1(l 0/L 1/S 0) Agenda: Keep Position, Value: 2970, Region: 289 Winchester, VA
9:55:42 PM  (Reporting)  Ended KeepPosition 1 ms
9:55:42 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:55:42 PM  (Reporting)  Ended ReinforceFront 0 ms
9:55:42 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
9:55:42 PM  (Reporting)  Ended Concentrate Stacks 9 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Theaters algorithms 105 West ***
9:55:42 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:55:42 PM  (Reporting)  Ended ReinforceFront 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Theaters algorithms 102 Old Northwest ***
9:55:42 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:55:42 PM  (Reporting)  Ended PoolToGHQStack 1 ms
9:55:42 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:55:42 PM  (Reporting)  Ended ManageGHQ 1 ms
9:55:42 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:55:42 PM  (Reporting)  Ended PrivilegedCombine 5 ms
9:55:42 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:55:42 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:55:42 PM  (Reporting)  Entering ReconAndRaids (_RAR_)
9:55:42 PM  (Reporting)  Ended ReconAndRaids 2 ms
9:55:42 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:55:42 PM  (Reporting)  Ended SplitGroups 3 ms
9:55:42 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:55:42 PM  (Reporting)  Ended CheckBesiegedGroups 1 ms
9:55:42 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:55:42 PM  (Reporting)  Ended Damaged Units 0 ms
9:55:42 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:55:42 PM  (Reporting)  Ended GarrisonObjectives 3 ms
9:55:42 PM  (Reporting)  Entering Repair Rail Network
9:55:42 PM  (Reporting)  Ended Repair Rail Network 0 ms
9:55:42 PM  (Reporting)  Entering CheckBesieging (_CBE_)
9:55:42 PM  (Reporting)  Ended CheckBesieging 27 ms
9:55:42 PM  (Reporting)  Entering Evacuate Force (_EVA_)
9:55:42 PM  (Reporting)  Ended Evacuate Force (_EVA_) 28 ms
9:55:42 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
9:55:42 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 29 ms
9:55:42 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:55:42 PM  (Reporting)  Ended Check Leaders 0 ms
9:55:42 PM  (Reporting)  Entering Build Depots Assets
9:55:42 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:55:42 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Start of AI Split Supports (_SSP_)
9:55:42 PM  (Reporting)  Ended Split Supports
9:55:42 PM  (Reporting)  Start of AI Check for Land Resupply
9:55:42 PM  (Reporting)  Ended CheckForLandResupply 1 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:55:42 PM  (Reporting)  Ended KeepPosition 1 ms
9:55:42 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:55:42 PM  (Reporting)  Ended ReinforceFront 0 ms
9:55:42 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
9:55:42 PM  (Reporting)  Ended Concentrate Stacks 1 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Theaters algorithms 100 Deep South ***
9:55:42 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:55:42 PM  (Reporting)  Ended PoolToGHQStack 1 ms
9:55:42 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:55:42 PM  (Reporting)  Ended ManageGHQ 1 ms
9:55:42 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:55:42 PM  (Reporting)  Ended PrivilegedCombine 6 ms
9:55:42 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:55:42 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:55:42 PM  (Reporting)  Entering ReconAndRaids (_RAR_)
9:55:42 PM  (Reporting)  Ended ReconAndRaids 3 ms
9:55:42 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:55:42 PM  (Reporting)  Ended SplitGroups 4 ms
9:55:42 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:55:42 PM  (Reporting)  Ended CheckBesiegedGroups 1 ms
9:55:42 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:55:42 PM  (Reporting)  _DDU_, Standard Recover segment: Group 1003279 Fort Batteries in region Ft Sumter, SC will recover in region Ft Sumter, SC % Health 42 % Cohesion 100
9:55:42 PM  (Reporting)  Ended Damaged Units 1 ms
9:55:42 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:55:42 PM  (Reporting)  _GAO_ Step 1 1003262 M. Gregg's Bde., 367 Camden, SC, Pow:27, Count: 1(l 0/L 1/S 0) is garrisoning region 367 Camden, SC SelfVal 195
9:55:42 PM  (Reporting)  Agenda: Garrison, Value: 6337, Region: 367 Camden, SC
9:55:42 PM  (Reporting)  Ended GarrisonObjectives 4 ms
9:55:42 PM  (Reporting)  Entering Repair Rail Network
9:55:42 PM  (Reporting)  Ended Repair Rail Network 0 ms
9:55:42 PM  (Reporting)  Entering CheckBesieging (_CBE_)
9:55:42 PM  (Reporting)  Ended CheckBesieging 40 ms
9:55:42 PM  (Reporting)  Entering Evacuate Force (_EVA_)
9:55:42 PM  (Reporting)  Ended Evacuate Force (_EVA_) 40 ms
9:55:42 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
9:55:42 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 41 ms
9:55:42 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:55:42 PM  (Reporting)  Ended Check Leaders 1 ms
9:55:42 PM  (Reporting)  Entering Make Superior Group (_MSG_)
9:55:42 PM  (Reporting)  Ended Make Superior Group 0 ms
9:55:42 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 100 Deep South
9:55:42 PM  (Reporting)  _AFO_ % Chance Blockade Run In Blockade Box 39 in Gulf Blockade
9:55:42 PM  (Reporting)  _AFO_ % Chance Convoy Hunt In Naval/Convoy Box 21 in Shipping Lanes
9:55:42 PM  (Reporting)  _AFA_ 1004123 Huntress Sq. has been given the mission Agenda: Blockade Box Run, Value: 5000, Region: 2895 Gulf Blockade
9:55:42 PM  (Reporting)  _AFO_ % Chance Blockade Run In Blockade Box 39 in Gulf Blockade
9:55:42 PM  (Reporting)  _NVS_ : Nav Supp 1003267 4. Fleet chance: 12 failed.
9:55:42 PM  (Reporting)  _AFA_ 1002661 Georgia Squadron has been given the mission Agenda: Blockade Box Run, Value: 10000, Region: 2895 Gulf Blockade
9:55:42 PM  (Reporting)  _AFO_ % Chance Blockade Run In Blockade Box 39 in Gulf Blockade
9:55:42 PM  (Reporting)  Ended AssignFleetsOperations 81 ms
9:55:42 PM  (Reporting)  Entering Build Depots Assets
9:55:42 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 1
9:55:42 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Start of AI Split Supports (_SSP_)
9:55:42 PM  (Reporting)  _SSP_ Created Arty Reserve:  1004124 Georgia Artillery in 366 Richland, SC
9:55:42 PM  (Reporting)  Ended Split Supports
9:55:42 PM  (Reporting)  Start of AI Check for Land Resupply
9:55:42 PM  (Reporting)  Ended CheckForLandResupply 6 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:55:42 PM  (Reporting)  Ended KeepPosition 1 ms
9:55:42 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:55:42 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
9:55:42 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
9:55:42 PM  (Reporting)  Ended Concentrate Stacks 1 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Theaters algorithms 108 Canada ***
9:55:42 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:55:42 PM  (Reporting)  Ended ReinforceFront 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Theaters algorithms 107 Far West ***
9:55:42 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:55:42 PM  (Reporting)  Ended ReinforceFront 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Theaters algorithms 103 Northwest ***
9:55:42 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:55:42 PM  (Reporting)  Ended ReinforceFront 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Theaters algorithms 106 Rockies ***
9:55:42 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:55:42 PM  (Reporting)  Ended ReinforceFront 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Theaters algorithms 98 New England ***
9:55:42 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:55:42 PM  (Reporting)  Ended ReinforceFront 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Theaters algorithms 114 Central Mexico ***
9:55:42 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:55:42 PM  (Reporting)  Ended ReinforceFront 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Theaters algorithms 116 East Mexico ***
9:55:42 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:55:42 PM  (Reporting)  Ended ReinforceFront 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 104 South West ***
9:55:42 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:55:42 PM  (Reporting)  Ended DistantGarrison 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 101 South East ***
9:55:42 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:55:42 PM  (Reporting)  Ended DistantGarrison 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 99 Mid Atlantic ***
9:55:42 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:55:42 PM  (Reporting)  Ended DistantGarrison 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 105 West ***
9:55:42 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:55:42 PM  (Reporting)  Ended DistantGarrison 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 102 Old Northwest ***
9:55:42 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:55:42 PM  (Reporting)  Ended DistantGarrison 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 100 Deep South ***
9:55:42 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:55:42 PM  (Reporting)  Ended DistantGarrison 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 108 Canada ***
9:55:42 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:55:42 PM  (Reporting)  Ended DistantGarrison 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 107 Far West ***
9:55:42 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:55:42 PM  (Reporting)  Ended DistantGarrison 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 103 Northwest ***
9:55:42 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:55:42 PM  (Reporting)  Ended DistantGarrison 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 106 Rockies ***
9:55:42 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:55:42 PM  (Reporting)  Ended DistantGarrison 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 98 New England ***
9:55:42 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:55:42 PM  (Reporting)  Ended DistantGarrison 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 114 Central Mexico ***
9:55:42 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:55:42 PM  (Reporting)  Ended DistantGarrison 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 116 East Mexico ***
9:55:42 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:55:42 PM  (Reporting)  Ended DistantGarrison 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 20 AllOppPowLand: 64 AllOwnPowNav: 41 AllOppPowNav 67
9:55:42 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Starting process on extended theater 100 Deep South Owned armies (extended): 1 Enemy armies: 0 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
9:55:42 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
9:55:42 PM  (Reporting)  1002468 Suffolk Militia (Pow.19)
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Secondary Region 301 Granville, NC Pick 4 has enough garrison (Value: 0) - evaluation skipped
9:55:42 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 14 ms
9:55:42 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 104 South West
9:55:42 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
9:55:42 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 101 South East
9:55:42 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
9:55:42 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 99 Mid Atlantic
9:55:42 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
9:55:42 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 102 Old Northwest
9:55:42 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
9:55:42 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 100 Deep South
9:55:42 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
9:55:42 PM  (Reporting)  Entering Collect Leaders (_COD_)
9:55:42 PM  (Reporting)  Leader 1004119 D. Ruggles relocated to 225 Fauquier, VA
9:55:42 PM  (Reporting)  Leader 1004121 Gustavus W. Smith relocated to 225 Fauquier, VA
9:55:42 PM  (Reporting)  Leader 1003420 J.O. Shelby relocated to 1102 Iberville, LA
9:55:42 PM  (Reporting)  Ended Collect Leaders 1 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  ############ Starting ApplyAgenda:  Confederate States of America  ############
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  
9:55:42 PM  (Reporting)  *** Theater:  Seas ( NavRatio:0.20) ***
9:55:42 PM  (Reporting)  
9:55:42 PM  (Reporting)  *** Theater:  South West (Ext:0.20 - Core:5.00 - Nav:5.00) ***
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
9:55:42 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
9:55:42 PM  (Reporting)  Ended Receive Arties
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:55:42 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:55:42 PM  (Reporting)  Ended Receive Supplies
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:55:42 PM  (Reporting)  _GTU_ Gathering Region 1102 Iberville, LA in theater 104 South West
9:55:42 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:55:42 PM  (Reporting)  End of AI Gather Units
9:55:42 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:55:42 PM  (Reporting)  _GTG_ 1004031 Army of the West, 1163 Arkansas, AR, Pow:78, Count: 7(l 1/L 4/S 2) is garrisoning 1163 Arkansas, AR and will absorb 1004051 Arkansas Militia
9:55:42 PM  (Reporting)  Ended GatherGarrisons 5 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  1004054 AR Northwest Division, 1187 Fayette, AR, Pow:14, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1187 Fayette, AR
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  1002623 Camden Redoubts Garrison, 1180 Malvern, AR, Pow:47, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 1180 Malvern, AR
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  1003420 J.O. Shelby is doing nothing in Iberville, LA  Power: 0  HealthPerc: 100
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  List of Agendas for 1004112 3rd Gunboat Sq., 1102 Iberville, LA, Pow:12, Count: 1(l 0/L 1/S 0)
9:55:42 PM  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 2448, Region: 2545 Lake Pontchartrain
9:55:42 PM  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 900, Region: 1102 Iberville, LA
9:55:42 PM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 900, Region: 1102 Iberville, LA
9:55:42 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1004112 3rd Gunboat Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 1102 Iberville, LA
9:55:42 PM  (Reporting)  1004112-3rd Gunboat Sq. Power:12 Health:100% Iberville, LA>Iberville, LA Mission:Naval Docking Fitness:100% Need:0 Threat:0 GoalValue: 900
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  List of Agendas for 1004114 Louisiana Transports, 1102 Iberville, LA, Pow:6, Count: 1(l 0/L 0/S 1)
9:55:42 PM  (Reporting)  Agenda  1  : Agenda: Naval Docking, Value: 1500, Region: 1102 Iberville, LA
9:55:42 PM  (Reporting)  Choosen Agenda: Agenda: Naval Docking, Value: 1500, Region: 1102 Iberville, LA
9:55:42 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1004114 Louisiana Transports , destination,  is not in friendly water and the mission is not ignoring threats. 1102 Iberville, LA
9:55:42 PM  (Reporting)  1004114-Louisiana Transports Power:6 Health:100% Iberville, LA>Iberville, LA Mission:Naval Docking Fitness:100% Need:0 Threat:0 GoalValue: 1500
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  List of Agendas for 1003915 1st Gunboat Sq., 2374 Bayou Run, Pow:11, Count: 1(l 0/L 1/S 0)
9:55:42 PM  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 2142, Region: 2372 Eastern Branch
9:55:42 PM  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 855, Region: 1102 Iberville, LA
9:55:42 PM  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 2142, Region: 2372 Eastern Branch
9:55:42 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1003915 1st Gunboat Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 2372 Eastern Branch
9:55:42 PM  (Reporting)  1003915-1st Gunboat Sq. Power:11 Health:100% Bayou Run>Eastern Branch Mission:Naval Superiority Fitness:84% Need:0 Threat:0 GoalValue: 2142
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002703 CSS Manassas , destination,  is not in friendly water and the mission is not ignoring threats. 1102 Iberville, LA
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  List of Agendas for 1003917 2nd Gunboat Sq., 1102 Iberville, LA, Pow:12, Count: 1(l 0/L 1/S 0)
9:55:42 PM  (Reporting)  Agenda  1  : Agenda: Naval Superiority, Value: 2142, Region: 2372 Eastern Branch
9:55:42 PM  (Reporting)  Agenda  2  : Agenda: Naval Docking, Value: 900, Region: 1102 Iberville, LA
9:55:42 PM  (Reporting)  Choosen Agenda: Agenda: Naval Superiority, Value: 2142, Region: 2372 Eastern Branch
9:55:42 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1003917 2nd Gunboat Sq. , destination,  is not in friendly water and the mission is not ignoring threats. 2372 Eastern Branch
9:55:42 PM  (Reporting)  1003917-2nd Gunboat Sq. Power:12 Health:100% Iberville, LA>Eastern Branch Mission:Naval Superiority Fitness:84% Need:0 Threat:0 GoalValue: 2142
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  
9:55:42 PM  (Reporting)  *** Theater:  South East (Ext:0.20 - Core:5.00 - Nav:0.20) ***
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
9:55:42 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
9:55:42 PM  (Reporting)  Ended Receive Arties
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:55:42 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:55:42 PM  (Reporting)  Ended Receive Supplies
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:55:42 PM  (Reporting)  _GTU_ Gathering Region 713 Sparta, AL in theater 101 South East
9:55:42 PM  (Reporting)  _GTU_ 1004117 1st SC 'Charleston Gd.', 717 Etowah, AL, Pow:12, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
9:55:42 PM  (Reporting)  _GTU_ Starting merge 1 at start
9:55:42 PM  (Reporting)  _GTU_ Finished merge 1 now
9:55:42 PM  (Reporting)  _GTU_ 1st SC 'Charleston Gd.' gathering toward primary region (short distance)
9:55:42 PM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 150, Region: 713 Sparta, AL Gather to region: 713 Sparta, AL
9:55:42 PM  (Reporting)  Ended AI Gather Units 3 ms
9:55:42 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:55:42 PM  (Reporting)  Ended GatherGarrisons 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  1002608 Ft Donelson Garrison, 578 Stewart, TN, Pow:44, Count: 3(l 0/L 1/S 2) Keeping only the Garrison goal for 578 Stewart, TN
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  1002628 Ft Pillow Garrison, 586 Lauderdale, TN, Pow:55, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 586 Lauderdale, TN
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  1002477 Tennessee Militia, 609 Hamilton, TN, Pow:19, Count: 2(l 0/L 2/S 0) Keeping only the Garrison goal for 609 Hamilton, TN
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  1003721 CSA Detachment is doing nothing in Tippecanoe, MS  Power: 0  HealthPerc: 100
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  1003715 Corinth Garrison, 629 Tippecanoe, MS, Pow:11, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 629 Tippecanoe, MS
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  1002488 Alabama Militia, 716 Montgomery, AL, Pow:17, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 716 Montgomery, AL
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  1002500 Vicksburg Garrison, 639 Warren, MS, Pow:55, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 639 Warren, MS
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  1002471 Mississippi Militia, 647 Copiah, MS, Pow:19, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 647 Copiah, MS
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  List of Agendas for 1003925 4. CSA Detachment, 717 Etowah, AL, Pow:151, Count: 2(l 0/L 2/S 0)
9:55:42 PM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1740, Region: 717 Etowah, AL
9:55:42 PM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1740, Region: 717 Etowah, AL
9:55:42 PM  (Reporting)  1003925-4. CSA Detachment Power:151 Health:99% Etowah, AL>Etowah, AL Mission:Keep Position Fitness:60% Need:60 Threat:0 GoalValue: 1740
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  List of Agendas for 1004117 1st SC 'Charleston Gd.', 717 Etowah, AL, Pow:12, Count: 1(l 0/L 1/S 0)
9:55:42 PM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 150, Region: 713 Sparta, AL
9:55:42 PM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 150, Region: 713 Sparta, AL
9:55:42 PM  (Reporting)  1004117-1st SC 'Charleston Gd.' Power:12 Health:100% Etowah, AL>Sparta, AL Mission:Gather to GHQ Fitness:60% Need:60 Threat:17 GoalValue: 150
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  
9:55:42 PM  (Reporting)  *** Theater:  Mid Atlantic (Ext:0.20 - Core:0.25 - Nav:0.20) ***
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
9:55:42 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
9:55:42 PM  (Reporting)  Ended Receive Arties
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:55:42 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:55:42 PM  (Reporting)  Ended Receive Supplies
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:55:42 PM  (Reporting)  _GTU_ Gathering Region 225 Fauquier, VA in theater 99 Mid Atlantic
9:55:42 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:55:42 PM  (Reporting)  End of AI Gather Units
9:55:42 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:55:42 PM  (Reporting)  _GTG_ 1003918 G. Smith' Force, 255 Richmond, VA, Pow:94, Count: 5(l 4/L 1/S 0) is garrisoning 255 Richmond, VA and will absorb 1004015 CSA Detachment
9:55:42 PM  (Reporting)  _GTG_ 1002497 Winchester Garrison, 289 Winchester, VA, Pow:19, Count: 1(l 0/L 1/S 0) is garrisoning 289 Winchester, VA and will absorb 1004116 Winchester Garrison
9:55:42 PM  (Reporting)  Ended GatherGarrisons 24 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  1002497 Winchester Garrison, 289 Winchester, VA, Pow:34, Count: 2(l 0/L 2/S 0) Keeping only the Garrison goal for 289 Winchester, VA
9:55:42 PM  (Reporting)  List of Agendas for 1002497 Winchester Garrison, 289 Winchester, VA, Pow:34, Count: 2(l 0/L 2/S 0)
9:55:42 PM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 32500, Region: 289 Winchester, VA
9:55:42 PM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 32500, Region: 289 Winchester, VA
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  1004119 D. Ruggles is doing nothing in Fauquier, VA  Power: 0  HealthPerc: 100
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  1004121 Gustavus W. Smith is doing nothing in Fauquier, VA  Power: 0  HealthPerc: 100
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  1002491 Fredericksburg Garrison, 233 Spotsylvania, VA, Pow:17, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 233 Spotsylvania, VA
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  List of Agendas for 1003918 J. Magruder' Force, 255 Richmond, VA, Pow:144, Count: 12(l 7/L 4/S 1)
9:55:42 PM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 50000, Region: 255 Richmond, VA
9:55:42 PM  (Reporting)  Agenda  2  : Agenda: Keep Position, Value: 6862, Region: 255 Richmond, VA
9:55:42 PM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 50000, Region: 255 Richmond, VA
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  List of Agendas for 1002468 Suffolk Militia, 266 Warwick, VA, Pow:19, Count: 1(l 0/L 1/S 0)
9:55:42 PM  (Reporting)  Agenda  1  : Agenda: Keep Position, Value: 1540, Region: 266 Warwick, VA
9:55:42 PM  (Reporting)  Choosen Agenda: Agenda: Keep Position, Value: 1540, Region: 266 Warwick, VA
9:55:42 PM  (Reporting)  1002468-Suffolk Militia Power:19 Health:100% Warwick, VA>Warwick, VA Mission:Keep Position Fitness:20% Need:60 Threat:1 GoalValue: 1540
9:55:42 PM  (Reporting)  
9:55:42 PM  (Reporting)  *** Theater:  West (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  
9:55:42 PM  (Reporting)  *** Theater:  Old Northwest (Ext:0.20 - Core:0.37 - Nav:0.20) ***
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
9:55:42 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
9:55:42 PM  (Reporting)  Ended Receive Arties
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:55:42 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:55:42 PM  (Reporting)  Ended Receive Supplies
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:55:42 PM  (Reporting)  _GTU_ Gathering Region 791 Harper's Ferry, WV in theater 102 Old Northwest
9:55:42 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:55:42 PM  (Reporting)  End of AI Gather Units
9:55:42 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:55:42 PM  (Reporting)  Ended GatherGarrisons 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  
9:55:42 PM  (Reporting)  *** Theater:  Deep South (Ext:5.00 - Core:5.00 - Nav:0.20) ***
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
9:55:42 PM  (Reporting)  _RCA_ Arty 1004124 Georgia Artillery, 366 Richland, SC, Pow:24, Count: 1(l 0/L 0/S 1) in reserve
9:55:42 PM  (Reporting)  _RCA_ Artilleries found:  1 in core Area
9:55:42 PM  (Reporting)  _RCA_ Artillery 1004124 Georgia Artillery, 366 Richland, SC, Pow:24, Count: 1(l 0/L 0/S 1) relocating toward 1003262 M. Gregg's Bde., 367 Camden, SC, Pow:27, Count: 1(l 0/L 1/S 0)
9:55:42 PM  (Reporting)  Ended Receive Arties
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:55:42 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:55:42 PM  (Reporting)  Ended Receive Supplies
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:55:42 PM  (Reporting)  _GTU_ Gathering Region 524 Escambia, FL in theater 100 Deep South
9:55:42 PM  (Reporting)  _GTU_ 1003212 1st Georgia Cavalry, 426 Monroe, GA, Pow:25, Count: 1(l 0/L 1/S 0) has no agenda for now, trying to gather
9:55:42 PM  (Reporting)  _GTU_ 1003274 5. CSA Detachment, 366 Richland, SC, Pow:85, Count: 4(l 0/L 2/S 2) has no agenda for now, trying to gather
9:55:42 PM  (Reporting)  _GTU_ Starting merge 2 at start
9:55:42 PM  (Reporting)  _GTU_ Finished merge 2 now
9:55:42 PM  (Reporting)  _GTU_ 5. CSA Detachment gathering toward primary region (long distance)
9:55:42 PM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 2, Region: 524 Escambia, FL Gather to region: 524 Escambia, FL
9:55:42 PM  (Reporting)  _GTU_ 1st Georgia Cavalry gathering toward primary region (long distance)
9:55:42 PM  (Reporting)  _GTU_ Agenda: Gather to GHQ, Value: 2, Region: 524 Escambia, FL Gather to region: 524 Escambia, FL
9:55:42 PM  (Reporting)  Ended AI Gather Units 23 ms
9:55:42 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:55:42 PM  (Reporting)  Ended GatherGarrisons 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  List of Agendas for 1003262 6. CSA Detachment, 367 Camden, SC, Pow:78, Count: 2(l 0/L 1/S 1)
9:55:42 PM  (Reporting)  Agenda  1  : Agenda: Garrison, Value: 6337, Region: 367 Camden, SC
9:55:42 PM  (Reporting)  Choosen Agenda: Agenda: Garrison, Value: 6337, Region: 367 Camden, SC
9:55:42 PM  (Reporting)  1003262-6. CSA Detachment Power:78 Health:100% Camden, SC>Camden, SC Mission:Garrison Fitness:65% Need:33 Threat:0 GoalValue: 6337
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  List of Agendas for 1003274 5. CSA Detachment, 366 Richland, SC, Pow:85, Count: 4(l 0/L 2/S 2)
9:55:42 PM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 2, Region: 524 Escambia, FL
9:55:42 PM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 2, Region: 524 Escambia, FL
9:55:42 PM  (Reporting)  1003274-5. CSA Detachment Power:85 Health:100% Richland, SC>Escambia, FL Mission:Gather to GHQ Fitness:1% Need:60 Threat:16 GoalValue: 2
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  List of Agendas for 1003212 1st Georgia Cavalry, 426 Monroe, GA, Pow:25, Count: 1(l 0/L 1/S 0)
9:55:42 PM  (Reporting)  Agenda  1  : Agenda: Gather to GHQ, Value: 2, Region: 524 Escambia, FL
9:55:42 PM  (Reporting)  Choosen Agenda: Agenda: Gather to GHQ, Value: 2, Region: 524 Escambia, FL
9:55:42 PM  (Reporting)  1003212-1st Georgia Cavalry Power:25 Health:100% Monroe, GA>Escambia, FL Mission:Gather to GHQ Fitness:1% Need:60 Threat:16 GoalValue: 2
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  List of Agendas for 1003279 Fort Batteries, 388 Ft Sumter, SC, Pow:18, Count: 1(l 0/L 0/S 1)
9:55:42 PM  (Reporting)  Agenda  1  : Agenda: Recover, Value: 2900, Region: 388 Ft Sumter, SC
9:55:42 PM  (Reporting)  Choosen Agenda: Agenda: Recover, Value: 2900, Region: 388 Ft Sumter, SC
9:55:42 PM  (Reporting)  1003279-Fort Batteries Power:18 Health:42% Ft Sumter, SC>Ft Sumter, SC Mission:Recover Fitness:58% Need:60 Threat:0 GoalValue: 2900
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  
9:55:42 PM  (Reporting)  *** Theater:  Canada (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:55:42 PM  (Reporting)  
9:55:42 PM  (Reporting)  *** Theater:  Far West (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:55:42 PM  (Reporting)  
9:55:42 PM  (Reporting)  *** Theater:  Northwest (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:55:42 PM  (Reporting)  
9:55:42 PM  (Reporting)  *** Theater:  Rockies (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:55:42 PM  (Reporting)  
9:55:42 PM  (Reporting)  *** Theater:  New England (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:55:42 PM  (Reporting)  
9:55:42 PM  (Reporting)  *** Theater:  Central Mexico (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:55:42 PM  (Reporting)  
9:55:42 PM  (Reporting)  *** Theater:  East Mexico (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:55:42 PM  (Reporting)  
9:55:42 PM  (Reporting)  *** Theater:  Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
9:55:42 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
9:55:42 PM  (Reporting)  Ended SplitStaticUnits 0 ms
9:55:42 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:55:42 PM  (Reporting)  Ended ManageHQStacks 3 ms
9:55:42 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:55:42 PM  (Reporting)  Ended SynchHQStacks 1 ms
9:55:42 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:55:42 PM  (Reporting)  Ended DeclareNewHQStacks 1 ms
9:55:42 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:55:42 PM  (Reporting)  Ended SplitLargeStacks 1 ms
9:55:42 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:55:42 PM  (Reporting)  Ended ManageHQStacks 2 ms
9:55:42 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:55:42 PM  (Reporting)  Ended SynchHQStacks 1 ms
9:55:42 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:55:42 PM  (Reporting)  Ended DeclareNewHQStacks 1 ms
9:55:42 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:55:42 PM  (Reporting)  Ended SplitLargeStacks 1 ms
9:55:42 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:55:42 PM  (Reporting)  Ended ManageHQStacks 2 ms
9:55:42 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:55:42 PM  (Reporting)  Ended SynchHQStacks 1 ms
9:55:42 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:55:42 PM  (Reporting)  Ended DeclareNewHQStacks 1 ms
9:55:42 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:55:42 PM  (Reporting)  Ended SplitLargeStacks 1 ms
9:55:42 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:55:42 PM  (Reporting)  Ended ManageHQStacks 2 ms
9:55:42 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:55:42 PM  (Reporting)  Ended SynchHQStacks 1 ms
9:55:42 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:55:42 PM  (Reporting)  Ended DeclareNewHQStacks 1 ms
9:55:42 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:55:42 PM  (Reporting)  Ended SplitLargeStacks 1 ms
9:55:42 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:55:42 PM  (Reporting)  Ended ManageHQStacks 2 ms
9:55:42 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:55:42 PM  (Reporting)  Ended SynchHQStacks 1 ms
9:55:42 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:55:42 PM  (Reporting)  Ended DeclareNewHQStacks 1 ms
9:55:42 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:55:42 PM  (Reporting)  Ended SplitLargeStacks 1 ms
9:55:42 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
9:55:42 PM  (Reporting)  Ended PromoteLeaders 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  ApplyAgenda AutoMerge
9:55:42 PM  (Reporting)  1004109 VA Gunboat Sq. will be merged into 1003453 Virginia Squadron in region Richmond, VA
9:55:42 PM  (Reporting)  1003267 Gunboat Sqd. N01 will be merged into 1004123 Huntress Sq. in region Charleston, SC
9:55:42 PM  (Reporting)  1003916 4th Gunboat Sq. will be merged into 1004111 5th Gunboat Sq. in region Warren, MS
9:55:42 PM  (Reporting)  AI Process done in  4301 ms
9:55:42 PM  (Reporting)  Processing  1000003 Great Britain
9:55:42 PM  (Reporting)  Processing  1000004 France
9:55:42 PM  (Reporting)  Processing  1000005 Mexico
9:55:42 PM  (Reporting)  Processing  1000006 Spain
9:55:42 PM  (Reporting)  Processing  1000007 Haiti
9:55:42 PM  (Reporting)  Processing  1000008 Dominican Republic
9:55:42 PM  (Reporting)  Processing  1000009 Guatemala
9:55:42 PM  (Reporting)  Processing  1000010 Colombia
9:55:42 PM  (Reporting)  Processing  1000011 Indians
9:55:42 PM  (Reporting)  
9:55:42 PM  (Reporting)  *** Starting Process on Indians AILevel 1 Kind: 0 Dormant NO Turn: 3 C:\Users\mates_000\Documents\My Games\Civil War II\CW2\Saves\1861 April Campaign\1861 April Campaign.hst ***
9:55:42 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
9:55:42 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
9:55:42 PM  (Reporting)  Theater: 104 South West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:55:42 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 371 > 7
9:55:42 PM  (Reporting)  Theater: 106 Rockies AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:55:42 PM  (Reporting)  Ratio Land/LandCore: 0.20 1.70 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 273 > 7
9:55:42 PM  (Reporting)  Theater: 107 Far West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
9:55:42 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 65 > 8
9:55:42 PM  (Reporting)  _FIT_ Ended AIInitTheaters 127 ms
9:55:42 PM  (Reporting)  Resources Levels Indians EcoBase 100 AtWar: no AtWarThreat: no At PeaceThreat: no
9:55:42 PM  (Reporting)  Money Availability Very High Stock 142 Expected 50 Balance 0
9:55:42 PM  (Reporting)  Capital Availability Very Low Stock 0 Expected 25 Balance 0
9:55:42 PM  (Reporting)  Steel Availability Very Low Stock 0 Expected 25 Balance 0
9:55:42 PM  (Reporting)  Coal Availability Very Low Stock 0 Expected 25 Balance 0
9:55:42 PM  (Reporting)  Supply Availability Very Low Stock 0 Expected 25 Balance 0
9:55:42 PM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 25 Balance 0
9:55:42 PM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 25 Balance 0
9:55:42 PM  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 25 Balance 0
9:55:42 PM  (Reporting)  Rail Pool Availability Very High Stock 72 Expected 25 Balance 0
9:55:42 PM  (Reporting)  River Pool Availability Low Stock 19 Expected 25 Balance 0
9:55:42 PM  (Reporting)  Morale Availability Plentiful Stock 100 Expected 25 Balance 0
9:55:42 PM  (Reporting)  Conscripts Availability High Stock 50 Expected 25 Balance 0
9:55:42 PM  (Reporting)  War Supply Availability High Stock 40 Expected 25 Balance 0
9:55:42 PM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 25 Balance 0
9:55:42 PM  (Reporting)  Rare Availability Very Low Stock 0 Expected 25 Balance 0
9:55:42 PM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 25 Balance 0
9:55:42 PM  (Reporting)  Officers Availability Very Low Stock 0 Expected 25 Balance 0
9:55:42 PM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 25 Balance 0
9:55:42 PM  (Reporting)  Day Availability Very Low Stock 0 Expected 25 Balance 0
9:55:42 PM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 25 Balance 0
9:55:42 PM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 25 Balance 0
9:55:42 PM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 25 Balance 0
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Theater Prevalences South West Ordered Value: 1900
9:55:42 PM  (Reporting)  Theater Prevalences Rockies Ordered Value: 700
9:55:42 PM  (Reporting)  Theater Prevalences Far West Ordered Value: 500
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Theater 104 South West (Land)
9:55:42 PM  (Reporting)  Making Land Theater Map: South West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:55:42 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:55:42 PM  (Reporting)  Making Naval Values Map: 104 South West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Theater 106 Rockies (Land)
9:55:42 PM  (Reporting)  Making Land Theater Map: Rockies Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:55:42 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:55:42 PM  (Reporting)  Making Naval Values Map: 106 Rockies LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Theater 107 Far West (Land)
9:55:42 PM  (Reporting)  Making Land Theater Map: Far West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
9:55:42 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
9:55:42 PM  (Reporting)  Making Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)  Commiting Naval Values Map: 104 South West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)  Commiting Naval Values Map: 106 Rockies LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)  Commiting Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Land Theaters Special Regions ***
9:55:42 PM  (Reporting)  Theater 104 South West HQReg: 1102 Iberville, LA Max pick: Iberville, LA Max need: Baton Rouge, LA Max Val: Baton Rouge, LA Naval Gathering: <None>
9:55:42 PM  (Reporting)  Theater 106 Rockies HQReg: 1696 Denver, CO Max pick: Denver, CO Max need: East Baca, CO Max Val: East Baca, CO Naval Gathering: <None>
9:55:42 PM  (Reporting)  Theater 107 Far West HQReg: 1947 Northern California Max pick: Northern California Max need: North Lea, NM Max Val: East Chaves, NM Naval Gathering: <None>
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Ended InitAndDumpData Indians 220 ms
9:55:42 PM  (Reporting)  *** Faction-wide algorithms ***
9:55:42 PM  (Reporting)  Ended BuildReplacements 2 ms
9:55:42 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
9:55:42 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
9:55:42 PM  (Reporting)  Steel Level 6 Amount 40
9:55:42 PM  (Reporting)  Money Level 2 Amount 142
9:55:42 PM  (Reporting)  Conscripts Level 6 Amount 50
9:55:42 PM  (Reporting)  _BNU_ Emergency build ON
9:55:42 PM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
9:55:42 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
9:55:42 PM  (Reporting)  Ended ManageFleetsComposition 187 ms
9:55:42 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
9:55:42 PM  (Reporting)  _LFG_ 1003197 Manuelito' Force, 1941 Western New Mexico, Pow:106, Count: 6(l 2/L 4/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1003176 Sacramento Mescaleros, 1896 Sacramento, NM, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1003200 Cochise Band, 1942 Eastern Arizona, Pow:80, Count: 4(l 1/L 3/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1003209 Pimas, 1943 Western Arizona, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1003165 Kwahadi Comanche, 1207 Bailey, TX, Pow:18, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1003168 Penataka Comanche, 1209 Hale, TX, Pow:18, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1003153 Kotosteka Comanche, 1188 Hartley Oldham, TX, Pow:18, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1003156 Dohasan Band, 1192 Dallam, TX, Pow:74, Count: 4(l 1/L 3/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1003182 Jicarilla Apache, 1912 West Taos, NM, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1003179 Wenimuche Ute, 1913 East Arriba, NM, Pow:19, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  _LFG_ 1003171 Little Crow Band, 1667 East El Paso, CO, Pow:36, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
9:55:42 PM  (Reporting)  Ended LockFixedGroups 1 ms
9:55:42 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
9:55:42 PM  (Reporting)  Ended SplitStaticUnits 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 104 South West
9:55:42 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 106 Rockies
9:55:42 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 107 Far West
9:55:42 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Theaters algorithms 104 South West ***
9:55:42 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:55:42 PM  (Reporting)  Ended PoolToGHQStack 0 ms
9:55:42 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:55:42 PM  (Reporting)  Ended ManageGHQ 0 ms
9:55:42 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:55:42 PM  (Reporting)  Ended PrivilegedCombine 1 ms
9:55:42 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:55:42 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:55:42 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:55:42 PM  (Reporting)  Ended SplitGroups 0 ms
9:55:42 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:55:42 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
9:55:42 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:55:42 PM  (Reporting)  Ended Damaged Units 0 ms
9:55:42 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:55:42 PM  (Reporting)  Ended GarrisonObjectives 1 ms
9:55:42 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:55:42 PM  (Reporting)  Ended Check Leaders 0 ms
9:55:42 PM  (Reporting)  Entering Build Depots Assets
9:55:42 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:55:42 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:55:42 PM  (Reporting)  Start of AI Check for Land Resupply
9:55:42 PM  (Reporting)  Ended CheckForLandResupply 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:55:42 PM  (Reporting)  Ended KeepPosition 0 ms
9:55:42 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:55:42 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Theaters algorithms 106 Rockies ***
9:55:42 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:55:42 PM  (Reporting)  Ended PoolToGHQStack 0 ms
9:55:42 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:55:42 PM  (Reporting)  Ended ManageGHQ 0 ms
9:55:42 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:55:42 PM  (Reporting)  Ended PrivilegedCombine 1 ms
9:55:42 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:55:42 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:55:42 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:55:42 PM  (Reporting)  Ended SplitGroups 0 ms
9:55:42 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:55:42 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
9:55:42 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:55:42 PM  (Reporting)  Ended Damaged Units 0 ms
9:55:42 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:55:42 PM  (Reporting)  Ended GarrisonObjectives 1 ms
9:55:42 PM  (Reporting)  Entering Build Depots Assets
9:55:42 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:55:42 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:55:42 PM  (Reporting)  Start of AI Check for Land Resupply
9:55:42 PM  (Reporting)  Ended CheckForLandResupply 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:55:42 PM  (Reporting)  Ended KeepPosition 0 ms
9:55:42 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:55:42 PM  (Reporting)  Ended ReinforceFront 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Theaters algorithms 107 Far West ***
9:55:42 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
9:55:42 PM  (Reporting)  Ended PoolToGHQStack 0 ms
9:55:42 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
9:55:42 PM  (Reporting)  Ended ManageGHQ 0 ms
9:55:42 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
9:55:42 PM  (Reporting)  Ended PrivilegedCombine 0 ms
9:55:42 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
9:55:42 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
9:55:42 PM  (Reporting)  Entering SplitGroups (_SPG_)
9:55:42 PM  (Reporting)  Ended SplitGroups 0 ms
9:55:42 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
9:55:42 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
9:55:42 PM  (Reporting)  Detach Damaged Units (_DDU_)
9:55:42 PM  (Reporting)  Ended Damaged Units 0 ms
9:55:42 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
9:55:42 PM  (Reporting)  Ended GarrisonObjectives 0 ms
9:55:42 PM  (Reporting)  Entering Checking Leaders (_CLD_)
9:55:42 PM  (Reporting)  Ended Check Leaders 0 ms
9:55:42 PM  (Reporting)  Entering Build Depots Assets
9:55:42 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
9:55:42 PM  (Reporting)  Ended Build Depots Assets 0 ms
9:55:42 PM  (Reporting)  Start of AI Check for Land Resupply
9:55:42 PM  (Reporting)  Ended CheckForLandResupply 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Entering KeepPosition (_KPP_)
9:55:42 PM  (Reporting)  Ended KeepPosition 0 ms
9:55:42 PM  (Reporting)  Entering Reinforce Front (_RFF_)
9:55:42 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 104 South West ***
9:55:42 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:55:42 PM  (Reporting)  Ended DistantGarrison 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 106 Rockies ***
9:55:42 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:55:42 PM  (Reporting)  Ended DistantGarrison 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 107 Far West ***
9:55:42 PM  (Reporting)  Entering DistantGarrison (_DGA_)
9:55:42 PM  (Reporting)  Ended DistantGarrison 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 0 AllOwnPowNav: 0 AllOppPowNav 0
9:55:42 PM  (Reporting)  Entering Collect Leaders (_COD_)
9:55:42 PM  (Reporting)  Ended Collect Leaders 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  ############ Starting ApplyAgenda:  Indians  ############
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  
9:55:42 PM  (Reporting)  *** Theater:  South West (Ext:0.20 - Core:5.00 - Nav:0.20) ***
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:55:42 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:55:42 PM  (Reporting)  Ended Receive Supplies
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:55:42 PM  (Reporting)  _GTU_ Gathering Region 1102 Iberville, LA in theater 104 South West
9:55:42 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:55:42 PM  (Reporting)  End of AI Gather Units
9:55:42 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:55:42 PM  (Reporting)  Ended GatherGarrisons 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  
9:55:42 PM  (Reporting)  *** Theater:  Rockies (Ext:0.20 - Core:1.70 - Nav:0.20) ***
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:55:42 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:55:42 PM  (Reporting)  Ended Receive Supplies
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:55:42 PM  (Reporting)  _GTU_ Gathering Region 1696 Denver, CO in theater 106 Rockies
9:55:42 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:55:42 PM  (Reporting)  End of AI Gather Units
9:55:42 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:55:42 PM  (Reporting)  Ended GatherGarrisons 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  
9:55:42 PM  (Reporting)  *** Theater:  Far West (Ext:0.20 - Core:5.00 - Nav:0.20) ***
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
9:55:42 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
9:55:42 PM  (Reporting)  Ended Receive Supplies
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Evaluating Gather Units (_GTU_)
9:55:42 PM  (Reporting)  _GTU_ Gathering Region 1947 Northern California in theater 107 Far West
9:55:42 PM  (Reporting)  _GTU_ Starting merge 0 at start
9:55:42 PM  (Reporting)  End of AI Gather Units
9:55:42 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
9:55:42 PM  (Reporting)  Ended GatherGarrisons 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  1003209 Pimas, 1943 Western Arizona, Pow:19, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1943 Western Arizona
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
9:55:42 PM  (Reporting)  Ended SplitStaticUnits 0 ms
9:55:42 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:55:42 PM  (Reporting)  Ended ManageHQStacks 0 ms
9:55:42 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:55:42 PM  (Reporting)  Ended SynchHQStacks 0 ms
9:55:42 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:55:42 PM  (Reporting)  Ended DeclareNewHQStacks 0 ms
9:55:42 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:55:42 PM  (Reporting)  Ended SplitLargeStacks 0 ms
9:55:42 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:55:42 PM  (Reporting)  Ended ManageHQStacks 0 ms
9:55:42 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:55:42 PM  (Reporting)  Ended SynchHQStacks 0 ms
9:55:42 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:55:42 PM  (Reporting)  Ended DeclareNewHQStacks 0 ms
9:55:42 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:55:42 PM  (Reporting)  Ended SplitLargeStacks 0 ms
9:55:42 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
9:55:42 PM  (Reporting)  Ended ManageHQStacks 0 ms
9:55:42 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
9:55:42 PM  (Reporting)  Ended SynchHQStacks 0 ms
9:55:42 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
9:55:42 PM  (Reporting)  Ended DeclareNewHQStacks 0 ms
9:55:42 PM  (Reporting)  Entering SplitLargeStacks (_SLS_)
9:55:42 PM  (Reporting)  Ended SplitLargeStacks 0 ms
9:55:42 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
9:55:42 PM  (Reporting)  Ended PromoteLeaders 0 ms
9:55:42 PM  (Reporting)   
9:55:42 PM  (Reporting)  ApplyAgenda AutoMerge
9:55:42 PM  (Reporting)  AI Process done in  885 ms
9:55:42 PM  --- End of Log ---                                
