6:49:44 PM  (Reporting)  Processing  1000001 Pompeius
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Starting Process on Pompeius AILevel 2 Kind: 0 Dormant NO Turn: 0 C:\Games\Alea Jacta Est\AJE\Saves\3-CaesarPompey500\3-CaesarPompey50.hst ***
6:49:44 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
6:49:44 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
6:49:44 PM  (Reporting)  0 unit there, but still added, as 121 Alpes is adjacent to 119 Gallia
6:49:44 PM  (Reporting)  0 unit there, but still added, as 123 Illyria is adjacent to 120 Italia Peninsula
6:49:44 PM  (Reporting)  0 unit there, but still added, as 134 Parthia & Media is adjacent to 131 Asia Minor & Anatolia
6:49:44 PM  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 118 Hispania Peninsula
6:49:44 PM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 1400 OwnPow Nav : 0 OppPow Nav : 0
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 122 > 341
6:49:44 PM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 6005 OwnPow Nav : 0 OppPow Nav : 466
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 181 > 444
6:49:44 PM  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 2610 OwnPow Nav : 0 OppPow Nav : 1903
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 1.36 Reg Count: 82 > 305
6:49:44 PM  (Reporting)  Theater: 121 Theater_Alpes AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 1608 OwnPow Nav : 0 OppPow Nav : 0
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 70 > 60
6:49:44 PM  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 80 OwnPow Nav : 0 OppPow Nav : 1
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 59
6:49:44 PM  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 102 OwnPow Nav : 0 OppPow Nav : 252
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 41 > 178
6:49:44 PM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 100
6:49:44 PM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 66 OwnPow Nav : 0 OppPow Nav : 250
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 113 > 360
6:49:44 PM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 1
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 171
6:49:44 PM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 192
6:49:44 PM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 1
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 35 > 114
6:49:44 PM  (Reporting)  Theater: 136 Theater_Scythia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 608 > 63
6:49:44 PM  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 103 > 195
6:49:44 PM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 24 OwnPow Nav : 0 OppPow Nav : 0
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 207
6:49:44 PM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 2341 OwnPow Nav : 0 OppPow Nav : 1456
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 978
6:49:44 PM  (Reporting)  _FIT_ Ended AIInitTheaters 2409 ms
6:49:44 PM  (Reporting)  Resources Levels Pompeius EcoBase 449 AtWar: yes AtWarThreat: no At PeaceThreat: no
6:49:44 PM  (Reporting)  Money Availability Average Stock 300 Expected 224 Balance -72
6:49:44 PM  (Reporting)  Capital Availability Very Low Stock 0 Expected 224 Balance 0
6:49:44 PM  (Reporting)  Steel Availability Very Low Stock 0 Expected 224 Balance 0
6:49:44 PM  (Reporting)  Coal Availability Very Low Stock 0 Expected 224 Balance 0
6:49:44 PM  (Reporting)  Supply Availability Very Low Stock 0 Expected 224 Balance 0
6:49:44 PM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 224 Balance 0
6:49:44 PM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 224 Balance 0
6:49:44 PM  (Reporting)  Victory Points Availability Average Stock 300 Expected 224 Balance 0
6:49:44 PM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 224 Balance 0
6:49:44 PM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 224 Balance 0
6:49:44 PM  (Reporting)  Morale Availability Low Stock 100 Expected 224 Balance 0
6:49:44 PM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 224 Balance 0
6:49:44 PM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 224 Balance 0
6:49:44 PM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 224 Balance 0
6:49:44 PM  (Reporting)  Rare Availability Very Low Stock 0 Expected 224 Balance 0
6:49:44 PM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 224 Balance 0
6:49:44 PM  (Reporting)  Officers Availability Very Low Stock 0 Expected 224 Balance 0
6:49:44 PM  (Reporting)  Engagements Points Availability Very Low Stock 15 Expected 224 Balance 0
6:49:44 PM  (Reporting)  Day Availability Very Low Stock 0 Expected 224 Balance 0
6:49:44 PM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 224 Balance 0
6:49:44 PM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 224 Balance 0
6:49:44 PM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 224 Balance 0
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 7000
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 6600
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 4700
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 2900
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 2900
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 2500
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 2200
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 2000
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 1600
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Scythia Ordered Value: 700
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 500
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 500
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Alpes Ordered Value: 100
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 0 Overall power (enemies): 66 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
6:49:44 PM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 250 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 2610 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  8082
6:49:44 PM  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 1903 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 1400 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  13
6:49:44 PM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
6:49:44 PM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 0 Overall power (enemies): 102 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  194
6:49:44 PM  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 252 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
6:49:44 PM  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 6005 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  418
6:49:44 PM  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 466 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
6:49:44 PM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
6:49:44 PM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 136 Theater_Scythia (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Scythia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
6:49:44 PM  (Reporting)  Making Naval Values Map: 136 Scythia Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
6:49:44 PM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 80 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  59
6:49:44 PM  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
6:49:44 PM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1456 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
6:49:44 PM  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 121 Theater_Alpes (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Alpes Overall power(self): 0 Overall power (enemies): 1608 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  8
6:49:44 PM  (Reporting)  Making Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 0 Overall power (enemies): 250 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 1903 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 0 Overall power (enemies): 252 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 466 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 136 Scythia Magna LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 1456 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 121 Alpes LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Land Theaters Special Regions ***
6:49:44 PM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 1064 Colophon Max pick: Colophon Max need: Nisibis Max Val: Issus Naval Gathering: 1064 Colophon
6:49:44 PM  (Reporting)  Theater 120 Theater_Italia HQReg: 357 Ariminum Max pick: Roma Max need: Bononia Max Val: Roma Naval Gathering: 379 Tarentum
6:49:44 PM  (Reporting)  Theater 118 Theater_Hispania HQReg: 194 Emporiae Max pick: Gades Max need: Spacorum Max Val: Massalia Naval Gathering: 132 Ilipa
6:49:44 PM  (Reporting)  Theater 132 Theater_Oriens HQReg: 1153 Issus Max pick: Issus Max need: Nuceia Max Val: Issus Naval Gathering: 1153 Issus
6:49:44 PM  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 945 Epidamnia Max pick: Chalcidis Max need: Selepitanoi Max Val: Tarentum Naval Gathering: 1026 Chalcidis
6:49:44 PM  (Reporting)  Theater 137 Theater_Africa HQReg: 2016 Utica Max pick: Utica Max need: Tatilti Max Val: Alexandria Naval Gathering: 2016 Utica
6:49:44 PM  (Reporting)  Theater 119 Theater_Gallia HQReg: 250 Massalia Max pick: Massalia Max need: Benearnum Max Val: Massalia Naval Gathering: 250 Massalia
6:49:44 PM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 1305 Alexandria Max pick: Alexandria Max need: Casium Max Val: Alexandria Naval Gathering: 1305 Alexandria
6:49:44 PM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 1249 Palmyrene Max pick: Palmyrene Max need: Carrhae Max Val: Palmyrene Naval Gathering: 1248 Corsote
6:49:44 PM  (Reporting)  Theater 136 Theater_Scythia HQReg: 1724 Eupatoria Max pick: Eupatoria Max need: Adiabene Max Val: Eupatoria Naval Gathering: 1724 Eupatoria
6:49:44 PM  (Reporting)  Theater 130 Theater_Thracia HQReg: 1020 Byzantium Max pick: Byzantium Max need: Pelagonia Max Val: Colophon Naval Gathering: 1020 Byzantium
6:49:44 PM  (Reporting)  Theater 123 Theater_Illyria HQReg: 945 Epidamnia Max pick: Salonae Max need: Histri Max Val: Epidamnia Naval Gathering: <None>
6:49:44 PM  (Reporting)  Theater 121 Theater_Alpes HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Mutina Max Val: Tegua Naval Gathering: <None>
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Ended InitAndDumpData Pompeius 2734 ms
6:49:44 PM  (Reporting)  *** Faction-wide algorithms ***
6:49:44 PM  (Reporting)  RPL Buying a replacement for ROM Transport Ship
6:49:44 PM  (Reporting)  RPL Buying a replacement for ROM Heavy Warship
6:49:44 PM  (Reporting)  RPL Buying a replacement for ROM Transport Ship
6:49:44 PM  (Reporting)  RPL Buying a replacement for HEL Militia
6:49:44 PM  (Reporting)  RPL Buying a replacement for ROM Light Warship
6:49:44 PM  (Reporting)  Ended BuildReplacements 22 ms
6:49:44 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 232 Avaricum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 90 Dipo
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 485 Vangiones
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 753 Carrodunum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 448 Vagiones
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 2486 Stoechades Majores
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1357 Kroupki
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 973 Teurisci
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2472 Minorica Insula
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 2020 Zama
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 266 Octodurum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 1084 Sesamus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1565 Peno
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1418 Staraia Roussa
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 79 target region was 1153 Issus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1366 Cesis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 445 Mosella
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 16 target region was 2423 Uliarus Insula
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1319 Plunge
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 610 Boiodurum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 3 target region was 1274 Philistaei
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1708 Scythae Nomades
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2457 Fretum Gaditanum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1338 Lida
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1957 Albanicus Mons
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1850 Nijni Tchir
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 16 target region was 169 Titulcia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2719 Playboard3
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 50 Virosidum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 52 Delgovicia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 638 Tridentum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 663 Savus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1582 Kimry
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1071 Eumenia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1023 Dikaia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1435 Polotsk
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 186 Osca
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 1897 Corax Mons
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 324 Argentoratum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1716 Pasiaces
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 922 Pieraei
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2566 Messeniacus Sinus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1977 Tocolasida
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2332 Scalia Insula
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2592 Internum Mare 9
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 583 Vandalii Occidentalis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 579 Polonia Major
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 510 Brigantii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 231 Massava
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1400 Saint Petersburg
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1211 Seleucia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1260 Syria
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 808 Venedae
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 2751 Playboard35
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 3 target region was 2696 Pontus Euxinus Orientalis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 268 Genava
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1978 Atlas Montes
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1009 Haemus Mons
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 708 Pariena
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 1260 Syria
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 19 target region was 141 Carthago Nova
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 793 Pullia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2368 Sinus Gotlandicus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2314 Vicha Promunturium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2420 Oceanus Atlanticus 4
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1898 Anticites
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 798 Macovium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 823 Grodnicum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 251 Maturonium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2370 Mare Balticum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2768 Playboard52
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 1278 Thoana
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1335 Prienai
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 41 target region was 1305 Alexandria
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 434 Caninefates
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 341 Novaria
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 476 Cheruscii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 2359 Hertae Insula
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2667 Bosporus Cimmerius
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1254 Thapsacus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 8 target region was 1068 Lydia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2496 Internum Mare 7
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 43 target region was 250 Massalia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 388 Panormus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2599 Creticum Mare
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 207 Sardones
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 101 Aseconia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 2727 Playboard11
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 1065 Halicarnassum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1797 Tsvilsk
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 815 Lycicum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 675 Dindari
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 640 Feltria
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1822 Irgavino
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 428 Batavii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 843 Iatria
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 675 Dindari
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2671 Tanais Promunturium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2351 Sinus Suedicus Septentrionalis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 432 Traiectum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1163 Thospitis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2312 Sinus Norvegicus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1120 Gaxiura
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 914 Moesia Inferior
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1894 Thereatae
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 835 Seladia Insula
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 752 Didunii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1434 Jarkovski
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 31 Aberdoen
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 534 Carinii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1529 Dolicesia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1828 Marks
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2072 Steppes
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 995 Timacum Minor
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 534 Carinii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1949 Sarasena
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 382 Croton
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1424 Petchory
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 195 Maiorica
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2481 Sinus Numidicus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1190 Gaugameles
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 309 Caesaromagus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 254 Alpes Maritimae
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2503 Mare Thuscum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 19 target region was 391 Agrigentum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 2004 Tamascani
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 2738 Playboard22
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2130 Rhenus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1626 Aleksin
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 965 Ardiscus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 885 Vermeladia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 60 Comovii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1614 Sodinka
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 579 Polonia Major
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1942 Artanisga
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 215 Excisium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 596 Locium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 26 target region was 1279 Petra
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1905 Udon
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 1063 Chios
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 889 Sudermaia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1169 Nicephorium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 995 Timacum Minor
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1016 Andrinopolis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2112 Liger
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 16 target region was 2049 Dernis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1171 Oshroene
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2382 Gotlandia Promunturium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 348 Mantua
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1366 Cesis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 981 Sensii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 489 Friburgum Brisgoviae
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 12 Concani
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2524 Promunturium Pulcrum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 16 target region was 2682 Carambis Promunturium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 148 Nertobriga
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 212 Elusio
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 191 Subur
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 1842 Vechenskaia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 1929 Apsilae
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 13 Domnainn
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2716 Locus Ilmen
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2293 Metaris Aestuarium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2178 Sula Confluentes
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1718 Torroca
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2566 Messeniacus Sinus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 585 Gothones Major
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 1062 Phoceum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 756 Carpati Silva
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 688 Cusus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2727 Playboard11
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 2421 Oceanus Atlanticus 5
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 720 Crosnocii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 2324 Tiora Insula
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 15 target region was 380 Metapontum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 35 target region was 1211 Seleucia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 822 Osevisia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 16 target region was 2585 Arsinoe Promunturium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 873 Sualbo
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 79 target region was 1153 Issus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 3 target region was 2285 Oceanus Britannicus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1687 Migoulinskaya
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1332 Utena
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 634 Eburum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It must be a land region. % Chance was 3 target region was 2416 Pictonum Promunturium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1839 Mikhailovka
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 505 Parmae Campi
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2606 Naxos Insula
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1736 Gorodec
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 1110 Amisus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 16 target region was 1284 Taba
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2782 Playboard66
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2148 Locus Veter
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 392 Syracusae
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1049 Corcyra
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2173 Buga
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 424 Sueconii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 624 Medoslanium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 2603 Myrtoum Mare
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 795 Helvecones
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2467 Mare Balearicum Orientalis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 1095 Derbe
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2066 Kozlovka
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: The city size is not in the correct limit. % Chance was 5 target region was 247 Ambrussum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1417 Parfino
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1735 Semenov
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 1024 Edonis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1875 Asturicani
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 157 Deobriga
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 1602 Vologda
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2326 Vigso Insula
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 2824 Oceanus Atlanticus Commercius
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2097 Tagus Inferior
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1437 Iezeritche
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 292 Corispiti
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 811 Prusii Orientalis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 505 Parmae Campi
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 2837 Rhegium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 506 Setuacatum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1381 Vorst
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 29 target region was 2073 Media
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2090 Matiani Mons
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1503 Korsun
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2514 Ustica Insula
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 260 Brigantio
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2818 Bordure17
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1786 Tambov
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 594 Conium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 8 target region was 1068 Lydia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 376 Beneventum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2787 Playboard71
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1332 Utena
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 925 Autauriatae
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1456 Ivanava
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 9 target region was 1031 Epirus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 8 target region was 185 Ilerda
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 2284 Trisantum Aestuarium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2081 Arabia Desertae
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 830 Arusa
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2087 Malva
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2820 Bordure19
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2074 Persis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1749 Bogorodsk
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2528 Odysseum Promunturium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1951 Garnea
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 44 Pons Aelius
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 210 Cessero
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 2003 Zabi
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1216 Persicus Mons
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 1187 Mygdonia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2581 Mare Libycum Orientalis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2409 Prelium Glaciae
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2614 Pharos Insula
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1012 Haemimontus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 519 Patavia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1940 Iberia Minor
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 2610 Ardanis Promunturium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 818 Pregelia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1555 Krasniy
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1437 Iezeritche
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1597 Zagorsk
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 1978 Atlas Montes
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1495 Polonne
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1510 Ordessus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2466 Pyrenaeum Promunturium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 16 target region was 439 Atuatucii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2503 Mare Thuscum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1332 Utena
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 16 target region was 259 Valentia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1279 Petra
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 579 Polonia Major
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2362 Mare Goticum Australis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2392 Mare Livoicum Orientalis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1858 Nesiotis Regio
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 854 Het Marchia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1533 Seversk
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 454 Turantii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1933 Cutatision
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2628 Dades Promunturium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: The target region must be a capital. % Chance was 3 target region was 2469 Mare Balearicum Occidentalis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1242 Babylonia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2717 Playboard1
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 696 Patiscum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2287 Sinus Antiferus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2413 Insula Sena
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 2688 Pontus Euxinus 4
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 784 Scinervicii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1995 Altava
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 2833 Eryx
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1792 Kamenka
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1857 Derbeti
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 519 Patavia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 2409 Prelium Glaciae
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2718 Playboard2
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1408 Arismapii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 969 Prista
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1308 Palanga
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 2091 Arabia Occidentalis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 1768 Oukhalova
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 94 Viso
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2475 Metagonium Promunturium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 795 Helvecones
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 1592 Podolsk
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2600 Lithinocus Promunturium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 305 Rotomagus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 2029 Menninx
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 2714 Usus Mons
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 51 Eboracum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 2817 Bordure16
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 1030 Molossus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 650 Ovilava
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 415 Segnii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You must own the region. % Chance was 7 target region was 2287 Sinus Antiferus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2764 Playboard48
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 844 Listria
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2664 Criumetopon Promunturium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2224 Haemodae Insulae
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 1269 Auranitis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1596 Suzdal
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2198 Soura Confluent
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 449 Pons Saravi
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2553 Adriaticum Mare 1
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1521 Alazones
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 1854 Volgodonsk
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: You must own the region. % Chance was 13 target region was 352 Aquilea
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 2707 Musulamii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1921 Thabilaea
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 1248 Corsote
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 914 Moesia Inferior
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 2105 Hiberus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1680 Livny
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1530 Silva Danapris
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2456 Sinus Hefpe
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 887 Nicopia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1838 Kazanskaia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 15 Ivernii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: You must not  own the region. % Chance was 5 target region was 1057 Mytilene
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2750 Playboard34
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: Your military control is not within the limits of the decision. % Chance was 5 target region was 1886 Azarba
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1940 Iberia Minor
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1201 Sittace
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2162 Confluentes Naparis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 1083 Heraclea Pontica
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 27 target region was 190 Cesse
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2815 Bordure14
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 451 Ampsivarii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1517 Hypanis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 16 target region was 2204 Ostia Tigri
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 886 Orebrogia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1540 Kozelets
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2079 Nubae
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 674 Lamatis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1175 Masius Mons
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You must own the region. % Chance was 8 target region was 2487 Sambracitimus Sinus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 81 Sorviduum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1197 Adiabene
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 905 Carelia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1442 Demidov
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2307 Scythena Insula
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 27 Mons Graupius
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 2304 Oceanus Caledonius 2
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2344 Mare Batavicum Septentrionalis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 16 target region was 2651 Smyrnaeum Sinus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 8 target region was 1305 Alexandria
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 540 Susudata
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 444 Cugemii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2123 Scaldis Aestuarium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 20 Punish not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 795 Helvecones
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 678 Mursa
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You must own the region. % Chance was 16 target region was 2492 Internum Mare 3
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2507 Mare Tyrrhenum Occidentalis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 16 Merchants not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1436 Novokossolniki
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 80 Abona
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 623 Quadii Occidentalis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2174 Danapris Aestuarium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 2538 Mare Siculum Septentrionalis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2790 Playboard74
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 16 target region was 2021 Thysdrus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 677 Bolentium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2143 Ostia Visurgis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 644 Glemona
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2338 Glaesiae Insulae
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 1038 Aetolia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 716 Carpi
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2489 Mare Ligusticum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 371 Hadria
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1872 Hippici
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1685 Valyuki
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 517 Monacum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1765 Plavsk
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 468 Caucii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 5 target region was 273 Cabillonum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 690 Iaziges Metanastae
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 13 Water and Transports not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 8 target region was 2427 Sinus Cantaborum Orientalis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 1 Triumph or Parade not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 3 target region was 1900 Moschi
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 98 Panoias
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2524 Promunturium Pulcrum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2439 Promunturium Ophiussal
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 813 Lacus Scyrius
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1177 Armenia Major
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 734 Apulum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 390 Henna
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2255 Dabrona Aestuarium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1688 Tchertkovo
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1621 Solottcha
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2028 Gigthis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2092 Dur Aestuarium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2083 Canariae Insulae
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2110 Liger Inferior
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1588 Mojaisk
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2766 Playboard50
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 15 Urbae not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2173 Buga
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 104 Bergidum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 9 Roman Evergetism not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 2149 Halmaren
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 1370 Kraslava
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1192 Zabatus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 16 target region was 433 Frisii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1654 Lukhiv
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1451 Brest Litovsk
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It must be a land region. % Chance was 5 target region was 2564 Insuale Ioniae
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 2601 Ampelos Promunturium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 771 Sanii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1441 Souraj
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1481 Kremenetz
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: You must own the region. % Chance was 5 target region was 213 Albigia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 1042 Attica
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 24 Rebuild Walls not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 7 target region was 2232 Orcades Insulae Australis
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 1306 Paraetonium
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 1192 Zabatus
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: You must own the region. % Chance was 12 target region was 918 Spalatum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 2789 Playboard73
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 8 Pax Romana not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 438 Amisia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 1505 Tyras
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 648 Iuvavia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 464 Tencterii
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 18 Castrum not played as return code is The decision   is not valid: Not enough elements with the correct family. % Chance was 5 target region was 1025 Migdonia
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 17 Tradepost not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 618 Marobudum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 10 Clearing not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 12 target region was 2018 Hadrumetum
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1602 Vologda
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 6 Subversion not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2001 Audiense
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 7 Reforms not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 12 target region was 28 Creones
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 19 Pacify not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 5 target region was 2268 Oceanus Vergivius
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: It is targeting a blocked or unexplored region. % Chance was 2 target region was 1371 Rezeke
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 14 Public Work not played as return code is The decision   is not valid: You must own the region. % Chance was 2 target region was 2550 Arba Insula
6:49:44 PM  (Reporting)  _HRD_ Advanced Mode Decision 12 Roads not played as return code is The decision   is not valid: You can't pay this decision. % Chance was 16 target region was 174 Contrebia
6:49:44 PM  (Reporting)  Ended HandleRegionsDecisions 3315 ms
6:49:44 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
6:49:44 PM  (Reporting)  Steel Level 6 Amount 0
6:49:44 PM  (Reporting)  Money Level 1 Amount 219
6:49:44 PM  (Reporting)  Conscripts Level 6 Amount 0
6:49:44 PM  (Reporting)  _BNU_ Emergency build ON
6:49:44 PM  (Reporting)  _BNU Buying Unit Metr. Praesidium Family ID Militia no Area
6:49:44 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium Family ID Militia no Area
6:49:44 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium Family ID Militia no Area
6:49:44 PM  (Reporting)  _BNU Buying Unit Urb. Praesidium Family ID Militia no Area
6:49:44 PM  (Reporting)  _BNU Buying Unit Metr. Praesidium Family ID Militia no Area
6:49:44 PM  (Reporting)  _BNU Buying Unit Metr. Praesidium Family ID Militia no Area
6:49:44 PM  (Reporting)  _BNU Buying Unit Metr. Praesidium Family ID Militia no Area
6:49:44 PM  (Reporting)  Ended BuildNewUnits Bought: 7 712 ms
6:49:44 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
6:49:44 PM  (Reporting)  Ended ManageFleetsComposition 366 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating CallFleet (_CLF_)
6:49:44 PM  (Reporting)  Ended CallFleet 0 ms
6:49:44 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
6:49:44 PM  (Reporting)  _LFG_ 1002728 Nilus classicula, 1298 Memphys, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000768 Memphis praesidium, 1298 Memphys, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1002614 Thebais manus, 1298 Memphys, Pow:443, Count: 6(l 2/L 4/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1002647 Aegyptum classis, 1305 Alexandria, Pow:950, Count: 8(l 1/L 5/S 2) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000745 Alexandria praesidium, 1305 Alexandria, Pow:100, Count: 3(l 0/L 2/S 1) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000761 Pelusium praesidium, 1294 Pelusium, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1002511 Fimbrianii, 1305 Alexandria, Pow:234, Count: 1(l 1/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1002506 Pharaoh, 1305 Alexandria, Pow:0, Count: 2(l 2/L 0/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1002525 Aegyptum exercitus, 1305 Alexandria, Pow:1321, Count: 13(l 3/L 8/S 2) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1002714 Pelusium classis, 1294 Pelusium, Pow:311, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000738 Jerusalem praesidium, 1271 Samaria, Pow:85, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1002473 Iudea manus, 1271 Samaria, Pow:444, Count: 6(l 2/L 4/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000514 Cyrene praesidium, 2044 Cyrene, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001802 Oriens commercius, 2830 Mare Oriensis Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1002740 Aegyptum commercius, 2830 Mare Oriensis Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1002093 Rhodus classis, 2056 Rhodos, Pow:252, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001531 Hispania classis, 129 Gades, Pow:179, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001339 Hadrumetum manus, 2018 Hadrumetum, Pow:195, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000632 Cirta praesidium, 2010 Cirta, Pow:63, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000657 Rhodus praesidium, 2056 Rhodos, Pow:85, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000495 Gades praesidium, 129 Gades, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001989 Sabura manus, 2007 Sitifis, Pow:533, Count: 7(l 1/L 4/S 2) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001872 Numidia exercitus, 2010 Cirta, Pow:2526, Count: 18(l 1/L 15/S 2) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001189 Baetis manus, 129 Gades, Pow:97, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000608 Antiochia praesidium, 1153 Issus, Pow:204, Count: 5(l 0/L 3/S 2) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001449 Syria manus, 1153 Issus, Pow:1301, Count: 15(l 3/L 8/S 4) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000598 Tarsus praesidium, 1142 Tarsus, Pow:111, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001779 Ionium commercius, 2828 Mare Ionium Commercius, Pow:29, Count: 2(l 0/L 0/S 2) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001543 Africa classis, 2016 Utica, Pow:129, Count: 3(l 1/L 1/S 1) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1002023 Hippo Regius manus, 2012 Hippo Regius, Pow:78, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1002029 Rusicade manus, 2011 Rusicade, Pow:78, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000538 Syracusae praesidium, 392 Syracusae, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001568 Sicilia classis, 392 Syracusae, Pow:179, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001325 Sicilia manus, 392 Syracusae, Pow:58, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000509 Utica praesidium, 2016 Utica, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001331 Africa manus, 2016 Utica, Pow:75, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001204 Hispania Ulterior manus, 132 Ilipa, Pow:919, Count: 5(l 1/L 4/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000502 Carthago Nova praesidium, 141 Carthago Nova, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000593 Ephesus praesidium, 1064 Colophon, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000712 Samosata praesidium, 1150 Samosata, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1002431 Comagena exercitus, 1150 Samosata, Pow:506, Count: 7(l 1/L 5/S 1) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000563 Athens praesidium, 1042 Attica, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001672 Classis Smyrnensis, 1062 Phoceum, Pow:977, Count: 6(l 1/L 3/S 2) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000583 Smyrna praesidium, 1062 Phoceum, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000588 Sardis praesidium, 1068 Lydia, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001419 Asia manus, 1068 Lydia, Pow:167, Count: 3(l 0/L 3/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000705 Melitene praesidium, 1148 Melitene, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001734 Mare Nostrum commercius, 2826 Mare Internum Commercius, Pow:58, Count: 4(l 0/L 0/S 4) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000698 Mazaca praesidium, 1113 Mazaca, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001151 Lusitania manus, 91 Olisippo, Pow:714, Count: 4(l 1/L 3/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1002372 Cappadocia exercitus, 1113 Mazaca, Pow:574, Count: 9(l 1/L 7/S 1) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000578 Pergamon praesidium, 1056 Pergamos, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001814 Aegeum commercius, 2829 Mare Aegeum Commercius, Pow:15, Count: 1(l 0/L 0/S 1) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000488 Toletum praesidium, 161 Toletum, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001197 Equites Ibericum, 161 Toletum, Pow:57, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000688 Ancyra praesidium, 1101 Ancyra, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1002111 Galatia manus, 1101 Ancyra, Pow:1276, Count: 10(l 2/L 7/S 1) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000558 Appolonia praesidium, 946 Appolonia, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001580 Classis Tarentinensis, 379 Tarentum, Pow:1703, Count: 9(l 1/L 6/S 2) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000568 Cyzicus praesidium, 1054 Cyzicus, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000481 Conimbriga praesidium, 95 Aeminium, Pow:67, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000543 Thessalonika praesidium, 1026 Chalcidis, Pow:111, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000521 Tarentum praesidium, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000531 Neapolis praesidium, 375 Neapolis, Pow:71, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001359 Macedonian manus, 1026 Chalcidis, Pow:361, Count: 11(l 2/L 5/S 4) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000693 Trapezus praesidium, 1125 Trapezus, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000573 Nicomedia praesidium, 1051 Nicomedia, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1002177 Trapezus manus, 1125 Trapezus, Pow:80, Count: 2(l 1/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000553 Dyrrachium praesidium, 945 Epidamnia, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000681 Byzantium praesidium, 1020 Byzantium, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001183 Salmantica manus, 114 Salmantica, Pow:70, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001240 Hispania Citerior manus, 185 Ilerda, Pow:1444, Count: 7(l 2/L 5/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000669 Philippopolis praesidium, 1004 Philippopolis, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001297 Caesar Veterianii, 370 Corfinium, Pow:46, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1002035 Thracia exercitus, 1004 Philippopolis, Pow:798, Count: 10(l 2/L 7/S 1) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000676 Kabyle praesidium, 1001 Serdi, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000474 Pompaelo praesidium, 127 Andelus, Pow:67, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001854 Massilia Classis, 250 Massalia, Pow:321, Count: 3(l 1/L 2/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000641 Massilia praesidium, 250 Massalia, Pow:122, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001826 Massilia Defensores, 250 Massalia, Pow:385, Count: 5(l 1/L 3/S 1) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000526 Pisae praesidium, 361 Volaterrae, Pow:42, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000719 Heraclea praesidium, 1724 Eupatoria, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1002185 Pontus exercitus, 1724 Eupatoria, Pow:2139, Count: 15(l 2/L 11/S 2) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000731 Phanagoria praesidium, 1892 Phanagoria, Pow:63, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1000726 Panticapeum praesidium, 1726 Panticapeum, Pow:38, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1002336 Euxinum classis, 1726 Panticapeum, Pow:580, Count: 4(l 1/L 2/S 1) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1002296 Ponticum manus, 1726 Panticapeum, Pow:633, Count: 5(l 1/L 4/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  Ended LockFixedGroups 10 ms
6:49:44 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
6:49:44 PM  (Reporting)  Ended SplitStaticUnits 0 ms
6:49:44 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
6:49:44 PM  (Reporting)  _ESR_ No theater can have a staging region.
6:49:44 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
6:49:44 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
6:49:44 PM  (Reporting)  Ended PrivilegedCombine 10 ms
6:49:44 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
6:49:44 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
6:49:44 PM  (Reporting)  Entering SplitGroups (_SPG_)
6:49:44 PM  (Reporting)  Ended SplitGroups 2 ms
6:49:44 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
6:49:44 PM  (Reporting)  Ended CheckBesiegedGroups 1 ms
6:49:44 PM  (Reporting)  Detach Damaged Units (_DDU_)
6:49:44 PM  (Reporting)  Ended Damaged Units 1 ms
6:49:44 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
6:49:44 PM  (Reporting)  Ended GarrisonObjectives 5 ms
6:49:44 PM  (Reporting)  Entering CheckBesieging (_CBE_)
6:49:44 PM  (Reporting)  Ended CheckBesieging 29 ms
6:49:44 PM  (Reporting)  Entering Evacuate Force (_EVA_)
6:49:44 PM  (Reporting)  Ended Evacuate Force (_EVA_) 30 ms
6:49:44 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
6:49:44 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 31 ms
6:49:44 PM  (Reporting)  Entering Checking Leaders (_CLD_)
6:49:44 PM  (Reporting)  Ended Check Leaders 1 ms
6:49:44 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 131 Asia Minor & Anatolia
6:49:44 PM  (Reporting)  Ended AssignFleetsOperations 2 ms
6:49:44 PM  (Reporting)  Entering Build Depots Assets
6:49:44 PM  (Reporting)  _BDA_ Nb of land supply units in theater 17 Nb of CPs of Regular/Militia/Cavalry/Artillery: 130
6:49:44 PM  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Asia_Minor
6:49:44 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
6:49:44 PM  (Reporting)  Ended Build Depots Assets 2 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Start of AI Split Supports (_SSP_)
6:49:44 PM  (Reporting)  Ended Split Supports
6:49:44 PM  (Reporting)  Start of AI Check for Land Resupply
6:49:44 PM  (Reporting)  Ended CheckForLandResupply 1 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Entering KeepPosition (_KPP_)
6:49:44 PM  (Reporting)  Ended KeepPosition 1 ms
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
6:49:44 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
6:49:44 PM  (Reporting)  Ended Concentrate Stacks 1 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
6:49:44 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
6:49:44 PM  (Reporting)  Ended PrivilegedCombine 8 ms
6:49:44 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
6:49:44 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
6:49:44 PM  (Reporting)  Entering SplitGroups (_SPG_)
6:49:44 PM  (Reporting)  Ended SplitGroups 1 ms
6:49:44 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
6:49:44 PM  (Reporting)  Ended CheckBesiegedGroups 1 ms
6:49:44 PM  (Reporting)  Detach Damaged Units (_DDU_)
6:49:44 PM  (Reporting)  Ended Damaged Units 1 ms
6:49:44 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
6:49:44 PM  (Reporting)  Ended GarrisonObjectives 3 ms
6:49:44 PM  (Reporting)  Entering CheckBesieging (_CBE_)
6:49:44 PM  (Reporting)  Ended CheckBesieging 22 ms
6:49:44 PM  (Reporting)  Entering Evacuate Force (_EVA_)
6:49:44 PM  (Reporting)  Ended Evacuate Force (_EVA_) 23 ms
6:49:44 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
6:49:44 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 23 ms
6:49:44 PM  (Reporting)  Entering Checking Leaders (_CLD_)
6:49:44 PM  (Reporting)  _CLD_ Leader (Split Segment I) Gaius Cassius Longinus in Capua has been detached from group 1001290 SPQR
6:49:44 PM  (Reporting)  _CLD_ Leader (Split Segment I) Decimus Laelius in Capua has been detached from group 1001290 SPQR
6:49:44 PM  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1001290 SPQR selected
6:49:44 PM  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1001322 Marcus Cato selected
6:49:44 PM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1001290 SPQR 374 Capua toward 1001297 Caesar Veterianii, 370 Corfinium, Pow:46, Count: 2(l 0/L 2/S 0) Relocating
6:49:44 PM  (Reporting)  _CLD_ (Pan-Theater Redeploy Segment) 3 leaders to check
6:49:44 PM  (Reporting)  _CLD_ Idle Leader Decimus Laelius 1003834 in Capua merged into 1003833 Gaius Cassius Longinus
6:49:44 PM  (Reporting)  _CLD_ Idle Leader Gaius Cassius Longinus 1003833 in Capua merged into 1003833 Cassius manus
6:49:44 PM  (Reporting)  _CLD_ Idle Leader Marcus Porcius Cato Uticencis 1001322 in Syracusae merged into 1001325 Sicilia manus
6:49:44 PM  (Reporting)  Ended Check Leaders 1987 ms
6:49:44 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 120 Italia Peninsula
6:49:44 PM  (Reporting)  Ended AssignFleetsOperations 2 ms
6:49:44 PM  (Reporting)  Entering Build Depots Assets
6:49:44 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 30
6:49:44 PM  (Reporting)  Ended Build Depots Assets 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Start of AI Split Supports (_SSP_)
6:49:44 PM  (Reporting)  Ended Split Supports
6:49:44 PM  (Reporting)  Start of AI Check for Land Resupply
6:49:44 PM  (Reporting)  Ended CheckForLandResupply 1 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Entering KeepPosition (_KPP_)
6:49:44 PM  (Reporting)  Ended KeepPosition 1 ms
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Ended ReinforceFront 0 ms
6:49:44 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
6:49:44 PM  (Reporting)  Ended Concentrate Stacks 1 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
6:49:44 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
6:49:44 PM  (Reporting)  Ended PrivilegedCombine 11 ms
6:49:44 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
6:49:44 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
6:49:44 PM  (Reporting)  Entering SplitGroups (_SPG_)
6:49:44 PM  (Reporting)  Ended SplitGroups 2 ms
6:49:44 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
6:49:44 PM  (Reporting)  Ended CheckBesiegedGroups 1 ms
6:49:44 PM  (Reporting)  Detach Damaged Units (_DDU_)
6:49:44 PM  (Reporting)  Ended Damaged Units 1 ms
6:49:44 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
6:49:44 PM  (Reporting)  Ended GarrisonObjectives 5 ms
6:49:44 PM  (Reporting)  Entering CheckBesieging (_CBE_)
6:49:44 PM  (Reporting)  Ended CheckBesieging 32 ms
6:49:44 PM  (Reporting)  Entering Evacuate Force (_EVA_)
6:49:44 PM  (Reporting)  Ended Evacuate Force (_EVA_) 33 ms
6:49:44 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
6:49:44 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 34 ms
6:49:44 PM  (Reporting)  Entering Checking Leaders (_CLD_)
6:49:44 PM  (Reporting)  Ended Check Leaders 1 ms
6:49:44 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 118 Hispania Peninsula
6:49:44 PM  (Reporting)  Ended AssignFleetsOperations 2 ms
6:49:44 PM  (Reporting)  Entering Build Depots Assets
6:49:44 PM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 71
6:49:44 PM  (Reporting)  Ended Build Depots Assets 1 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Start of AI Split Supports (_SSP_)
6:49:44 PM  (Reporting)  Ended Split Supports
6:49:44 PM  (Reporting)  Start of AI Check for Land Resupply
6:49:44 PM  (Reporting)  Ended CheckForLandResupply 1 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Entering KeepPosition (_KPP_)
6:49:44 PM  (Reporting)  Ended KeepPosition 1 ms
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
6:49:44 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
6:49:44 PM  (Reporting)  Ended Concentrate Stacks 1 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
6:49:44 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
6:49:44 PM  (Reporting)  Ended PrivilegedCombine 7 ms
6:49:44 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
6:49:44 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
6:49:44 PM  (Reporting)  Entering SplitGroups (_SPG_)
6:49:44 PM  (Reporting)  Ended SplitGroups 1 ms
6:49:44 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
6:49:44 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
6:49:44 PM  (Reporting)  Detach Damaged Units (_DDU_)
6:49:44 PM  (Reporting)  Ended Damaged Units 0 ms
6:49:44 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
6:49:44 PM  (Reporting)  Ended GarrisonObjectives 2 ms
6:49:44 PM  (Reporting)  Entering CheckBesieging (_CBE_)
6:49:44 PM  (Reporting)  Ended CheckBesieging 10 ms
6:49:44 PM  (Reporting)  Entering Evacuate Force (_EVA_)
6:49:44 PM  (Reporting)  Ended Evacuate Force (_EVA_) 10 ms
6:49:44 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
6:49:44 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 10 ms
6:49:44 PM  (Reporting)  Entering Checking Leaders (_CLD_)
6:49:44 PM  (Reporting)  Ended Check Leaders 0 ms
6:49:44 PM  (Reporting)  Entering Build Depots Assets
6:49:44 PM  (Reporting)  _BDA_ Nb of land supply units in theater 11 Nb of CPs of Regular/Militia/Cavalry/Artillery: 59
6:49:44 PM  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Oriens
6:49:44 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
6:49:44 PM  (Reporting)  Ended Build Depots Assets 1 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Start of AI Split Supports (_SSP_)
6:49:44 PM  (Reporting)  Ended Split Supports
6:49:44 PM  (Reporting)  Start of AI Check for Land Resupply
6:49:44 PM  (Reporting)  Ended CheckForLandResupply 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Entering KeepPosition (_KPP_)
6:49:44 PM  (Reporting)  Ended KeepPosition 0 ms
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
6:49:44 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
6:49:44 PM  (Reporting)  Ended Concentrate Stacks 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
6:49:44 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
6:49:44 PM  (Reporting)  Ended PrivilegedCombine 7 ms
6:49:44 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
6:49:44 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
6:49:44 PM  (Reporting)  Entering SplitGroups (_SPG_)
6:49:44 PM  (Reporting)  Ended SplitGroups 1 ms
6:49:44 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
6:49:44 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
6:49:44 PM  (Reporting)  Detach Damaged Units (_DDU_)
6:49:44 PM  (Reporting)  Ended Damaged Units 0 ms
6:49:44 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
6:49:44 PM  (Reporting)  Ended GarrisonObjectives 2 ms
6:49:44 PM  (Reporting)  Entering CheckBesieging (_CBE_)
6:49:44 PM  (Reporting)  Ended CheckBesieging 11 ms
6:49:44 PM  (Reporting)  Entering Evacuate Force (_EVA_)
6:49:44 PM  (Reporting)  Ended Evacuate Force (_EVA_) 12 ms
6:49:44 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
6:49:44 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 12 ms
6:49:44 PM  (Reporting)  Entering Checking Leaders (_CLD_)
6:49:44 PM  (Reporting)  Ended Check Leaders 0 ms
6:49:44 PM  (Reporting)  Entering Build Depots Assets
6:49:44 PM  (Reporting)  _BDA_ Nb of land supply units in theater 10 Nb of CPs of Regular/Militia/Cavalry/Artillery: 46
6:49:44 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Macedonia_Graecia
6:49:44 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
6:49:44 PM  (Reporting)  Ended Build Depots Assets 1 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Start of AI Split Supports (_SSP_)
6:49:44 PM  (Reporting)  Ended Split Supports
6:49:44 PM  (Reporting)  Start of AI Check for Land Resupply
6:49:44 PM  (Reporting)  Ended CheckForLandResupply 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Entering KeepPosition (_KPP_)
6:49:44 PM  (Reporting)  Ended KeepPosition 0 ms
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
6:49:44 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
6:49:44 PM  (Reporting)  Ended Concentrate Stacks 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
6:49:44 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
6:49:44 PM  (Reporting)  Ended PrivilegedCombine 10 ms
6:49:44 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
6:49:44 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
6:49:44 PM  (Reporting)  Entering SplitGroups (_SPG_)
6:49:44 PM  (Reporting)  Ended SplitGroups 2 ms
6:49:44 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
6:49:44 PM  (Reporting)  Ended CheckBesiegedGroups 1 ms
6:49:44 PM  (Reporting)  Detach Damaged Units (_DDU_)
6:49:44 PM  (Reporting)  Ended Damaged Units 1 ms
6:49:44 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
6:49:44 PM  (Reporting)  Ended GarrisonObjectives 4 ms
6:49:44 PM  (Reporting)  Entering CheckBesieging (_CBE_)
6:49:44 PM  (Reporting)  Ended CheckBesieging 27 ms
6:49:44 PM  (Reporting)  Entering Evacuate Force (_EVA_)
6:49:44 PM  (Reporting)  Ended Evacuate Force (_EVA_) 28 ms
6:49:44 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
6:49:44 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 29 ms
6:49:44 PM  (Reporting)  Entering Checking Leaders (_CLD_)
6:49:44 PM  (Reporting)  Ended Check Leaders 1 ms
6:49:44 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 137 Africa Magna
6:49:44 PM  (Reporting)  Ended AssignFleetsOperations 2 ms
6:49:44 PM  (Reporting)  Entering Build Depots Assets
6:49:44 PM  (Reporting)  _BDA_ Nb of land supply units in theater 13 Nb of CPs of Regular/Militia/Cavalry/Artillery: 105
6:49:44 PM  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Africa
6:49:44 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
6:49:44 PM  (Reporting)  Ended Build Depots Assets 2 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Start of AI Split Supports (_SSP_)
6:49:44 PM  (Reporting)  Ended Split Supports
6:49:44 PM  (Reporting)  Start of AI Check for Land Resupply
6:49:44 PM  (Reporting)  Ended CheckForLandResupply 1 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Entering KeepPosition (_KPP_)
6:49:44 PM  (Reporting)  Ended KeepPosition 1 ms
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
6:49:44 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
6:49:44 PM  (Reporting)  Ended Concentrate Stacks 1 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
6:49:44 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
6:49:44 PM  (Reporting)  Ended PrivilegedCombine 14 ms
6:49:44 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
6:49:44 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
6:49:44 PM  (Reporting)  Entering SplitGroups (_SPG_)
6:49:44 PM  (Reporting)  Ended SplitGroups 3 ms
6:49:44 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
6:49:44 PM  (Reporting)  Ended CheckBesiegedGroups 1 ms
6:49:44 PM  (Reporting)  Detach Damaged Units (_DDU_)
6:49:44 PM  (Reporting)  Ended Damaged Units 1 ms
6:49:44 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
6:49:44 PM  (Reporting)  Ended GarrisonObjectives 7 ms
6:49:44 PM  (Reporting)  Entering CheckBesieging (_CBE_)
6:49:44 PM  (Reporting)  Ended CheckBesieging 46 ms
6:49:44 PM  (Reporting)  Entering Evacuate Force (_EVA_)
6:49:44 PM  (Reporting)  Ended Evacuate Force (_EVA_) 48 ms
6:49:44 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
6:49:44 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 50 ms
6:49:44 PM  (Reporting)  Entering Checking Leaders (_CLD_)
6:49:44 PM  (Reporting)  Ended Check Leaders 1 ms
6:49:44 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 119 Gallia
6:49:44 PM  (Reporting)  Ended AssignFleetsOperations 2 ms
6:49:44 PM  (Reporting)  Entering Build Depots Assets
6:49:44 PM  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 25
6:49:44 PM  (Reporting)  _BDA_ 1 groups can build a depot in theater Theater_Gallia
6:49:44 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
6:49:44 PM  (Reporting)  Ended Build Depots Assets 1 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Start of AI Split Supports (_SSP_)
6:49:44 PM  (Reporting)  Ended Split Supports
6:49:44 PM  (Reporting)  Start of AI Check for Land Resupply
6:49:44 PM  (Reporting)  Ended CheckForLandResupply 1 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Entering KeepPosition (_KPP_)
6:49:44 PM  (Reporting)  Ended KeepPosition 1 ms
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Ended ReinforceFront 0 ms
6:49:44 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
6:49:44 PM  (Reporting)  Ended Concentrate Stacks 2 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
6:49:44 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
6:49:44 PM  (Reporting)  Ended PrivilegedCombine 6 ms
6:49:44 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
6:49:44 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
6:49:44 PM  (Reporting)  Entering SplitGroups (_SPG_)
6:49:44 PM  (Reporting)  Ended SplitGroups 1 ms
6:49:44 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
6:49:44 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
6:49:44 PM  (Reporting)  Detach Damaged Units (_DDU_)
6:49:44 PM  (Reporting)  Ended Damaged Units 0 ms
6:49:44 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
6:49:44 PM  (Reporting)  Ended GarrisonObjectives 1 ms
6:49:44 PM  (Reporting)  Entering CheckBesieging (_CBE_)
6:49:44 PM  (Reporting)  Ended CheckBesieging 9 ms
6:49:44 PM  (Reporting)  Entering Evacuate Force (_EVA_)
6:49:44 PM  (Reporting)  Ended Evacuate Force (_EVA_) 10 ms
6:49:44 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
6:49:44 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 10 ms
6:49:44 PM  (Reporting)  Entering Checking Leaders (_CLD_)
6:49:44 PM  (Reporting)  Ended Check Leaders 0 ms
6:49:44 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 135 Aegyptus & Nilus
6:49:44 PM  (Reporting)  Ended AssignFleetsOperations 1 ms
6:49:44 PM  (Reporting)  Entering Build Depots Assets
6:49:44 PM  (Reporting)  _BDA_ Nb of land supply units in theater 6 Nb of CPs of Regular/Militia/Cavalry/Artillery: 64
6:49:44 PM  (Reporting)  _BDA_ 2 groups can build a depot in theater Theater_Aegyptus
6:49:44 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
6:49:44 PM  (Reporting)  Ended Build Depots Assets 1 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Start of AI Split Supports (_SSP_)
6:49:44 PM  (Reporting)  Ended Split Supports
6:49:44 PM  (Reporting)  Start of AI Check for Land Resupply
6:49:44 PM  (Reporting)  Ended CheckForLandResupply 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Entering KeepPosition (_KPP_)
6:49:44 PM  (Reporting)  Ended KeepPosition 0 ms
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
6:49:44 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
6:49:44 PM  (Reporting)  Ended Concentrate Stacks 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Ended ReinforceFront 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 136 Theater_Scythia ***
6:49:44 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
6:49:44 PM  (Reporting)  Ended PrivilegedCombine 35 ms
6:49:44 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
6:49:44 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
6:49:44 PM  (Reporting)  Entering SplitGroups (_SPG_)
6:49:44 PM  (Reporting)  Ended SplitGroups 9 ms
6:49:44 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
6:49:44 PM  (Reporting)  Ended CheckBesiegedGroups 5 ms
6:49:44 PM  (Reporting)  Detach Damaged Units (_DDU_)
6:49:44 PM  (Reporting)  Ended Damaged Units 4 ms
6:49:44 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
6:49:44 PM  (Reporting)  Ended GarrisonObjectives 24 ms
6:49:44 PM  (Reporting)  Entering CheckBesieging (_CBE_)
6:49:44 PM  (Reporting)  Ended CheckBesieging 143 ms
6:49:44 PM  (Reporting)  Entering Evacuate Force (_EVA_)
6:49:44 PM  (Reporting)  Ended Evacuate Force (_EVA_) 148 ms
6:49:44 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
6:49:44 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 153 ms
6:49:44 PM  (Reporting)  Entering Checking Leaders (_CLD_)
6:49:44 PM  (Reporting)  Ended Check Leaders 4 ms
6:49:44 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 136 Scythia Magna
6:49:44 PM  (Reporting)  Ended AssignFleetsOperations 6 ms
6:49:44 PM  (Reporting)  Entering Build Depots Assets
6:49:44 PM  (Reporting)  _BDA_ Nb of land supply units in theater 4 Nb of CPs of Regular/Militia/Cavalry/Artillery: 60
6:49:44 PM  (Reporting)  Ended Build Depots Assets 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Start of AI Split Supports (_SSP_)
6:49:44 PM  (Reporting)  Ended Split Supports
6:49:44 PM  (Reporting)  Start of AI Check for Land Resupply
6:49:44 PM  (Reporting)  Ended CheckForLandResupply 5 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Entering KeepPosition (_KPP_)
6:49:44 PM  (Reporting)  Ended KeepPosition 5 ms
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
6:49:44 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
6:49:44 PM  (Reporting)  Ended Concentrate Stacks 5 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
6:49:44 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
6:49:44 PM  (Reporting)  Ended PrivilegedCombine 6 ms
6:49:44 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
6:49:44 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
6:49:44 PM  (Reporting)  Entering SplitGroups (_SPG_)
6:49:44 PM  (Reporting)  Ended SplitGroups 0 ms
6:49:44 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
6:49:44 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
6:49:44 PM  (Reporting)  Detach Damaged Units (_DDU_)
6:49:44 PM  (Reporting)  Ended Damaged Units 0 ms
6:49:44 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
6:49:44 PM  (Reporting)  Ended GarrisonObjectives 1 ms
6:49:44 PM  (Reporting)  Entering CheckBesieging (_CBE_)
6:49:44 PM  (Reporting)  Ended CheckBesieging 5 ms
6:49:44 PM  (Reporting)  Entering Evacuate Force (_EVA_)
6:49:44 PM  (Reporting)  Ended Evacuate Force (_EVA_) 5 ms
6:49:44 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
6:49:44 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 6 ms
6:49:44 PM  (Reporting)  Entering Checking Leaders (_CLD_)
6:49:44 PM  (Reporting)  Ended Check Leaders 0 ms
6:49:44 PM  (Reporting)  Entering Build Depots Assets
6:49:44 PM  (Reporting)  _BDA_ Nb of land supply units in theater 6 Nb of CPs of Regular/Militia/Cavalry/Artillery: 41
6:49:44 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
6:49:44 PM  (Reporting)  Ended Build Depots Assets 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Start of AI Split Supports (_SSP_)
6:49:44 PM  (Reporting)  Ended Split Supports
6:49:44 PM  (Reporting)  Start of AI Check for Land Resupply
6:49:44 PM  (Reporting)  Ended CheckForLandResupply 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Entering KeepPosition (_KPP_)
6:49:44 PM  (Reporting)  Ended KeepPosition 0 ms
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
6:49:44 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
6:49:44 PM  (Reporting)  Ended Concentrate Stacks 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Ended ReinforceFront 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 121 Theater_Alpes ***
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Ended ReinforceFront 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 52 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 158 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 58 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 31 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 136 Theater_Scythia ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 121 Theater_Alpes ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 14236 AllOwnPowNav: 0 AllOppPowNav 4330
6:49:44 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
6:49:44 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
6:49:44 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 131 Asia Minor & Anatolia
6:49:44 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
6:49:44 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 120 Italia Peninsula
6:49:44 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
6:49:44 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 118 Hispania Peninsula
6:49:44 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
6:49:44 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 132 Oriens Magnus
6:49:44 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
6:49:44 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 129 Macedonia & Graecia
6:49:44 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
6:49:44 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 137 Africa Magna
6:49:44 PM  (Reporting)  Ended CheckLocalOpportunities 1 ms
6:49:44 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 119 Gallia
6:49:44 PM  (Reporting)  Ended CheckLocalOpportunities 2 ms
6:49:44 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 135 Aegyptus & Nilus
6:49:44 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
6:49:44 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 136 Scythia Magna
6:49:44 PM  (Reporting)  Ended CheckLocalOpportunities 5 ms
6:49:44 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 130 Thracia & Propontis
6:49:44 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
6:49:44 PM  (Reporting)  Entering Collect Leaders (_COD_)
6:49:44 PM  (Reporting)  Leader 1003833 Cassius manus relocated to 357 Ariminum
6:49:44 PM  (Reporting)  Leader 1003834 Decimus Laelius relocated to 357 Ariminum
6:49:44 PM  (Reporting)  Leader 1001322 Marcus Cato relocated to 357 Ariminum
6:49:44 PM  (Reporting)  Ended Collect Leaders 4 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ############ Starting ApplyAgenda:  Pompeius  ############
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:5.00 - Nav:0.20) ***
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
6:49:44 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Arties
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
6:49:44 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Supplies
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Gather Units (_GTU_)
6:49:44 PM  (Reporting)  _GTU_ Gathering Region 1064 Colophon in theater 131 Asia Minor & Anatolia
6:49:44 PM  (Reporting)  _GTU_ Starting merge 0 at start
6:49:44 PM  (Reporting)  End of AI Gather Units
6:49:44 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
6:49:44 PM  (Reporting)  Ended GatherGarrisons 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  1000573 Nicomedia praesidium, 1051 Nicomedia, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1051 Nicomedia
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  1000568 Cyzicus praesidium, 1054 Cyzicus, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1054 Cyzicus
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001814 Aegeum commercius , destination,  is not in friendly water and the mission is not ignoring threats. 2829 Mare Aegeum Commercius
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  1000578 Pergamon praesidium, 1056 Pergamos, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1056 Pergamos
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  1000583 Smyrna praesidium, 1062 Phoceum, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1062 Phoceum
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001672 Classis Smyrnensis , destination,  is not in friendly water and the mission is not ignoring threats. 1062 Phoceum
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  1000593 Ephesus praesidium, 1064 Colophon, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1064 Colophon
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002093 Rhodus classis , destination,  is not in friendly water and the mission is not ignoring threats. 2056 Rhodos
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001802 Oriens commercius , destination,  is not in friendly water and the mission is not ignoring threats. 2830 Mare Oriensis Commercius
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002740 Aegyptum commercius , destination,  is not in friendly water and the mission is not ignoring threats. 2830 Mare Oriensis Commercius
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
6:49:44 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Arties
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
6:49:44 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Supplies
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Gather Units (_GTU_)
6:49:44 PM  (Reporting)  _GTU_ Gathering Region 357 Ariminum in theater 120 Italia Peninsula
6:49:44 PM  (Reporting)  _GTU_ Starting merge 0 at start
6:49:44 PM  (Reporting)  End of AI Gather Units
6:49:44 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
6:49:44 PM  (Reporting)  Ended GatherGarrisons 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  1001322 Marcus Cato is doing nothing in Ariminum  Power: 0  HealthPerc: 100
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  1003833 Cassius manus is doing nothing in Ariminum  Power: 0  HealthPerc: 100
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  1003834 Decimus Laelius is doing nothing in Ariminum  Power: 0  HealthPerc: 100
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  1000526 Pisae praesidium, 361 Volaterrae, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 361 Volaterrae
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  1000521 Tarentum praesidium, 379 Tarentum, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 379 Tarentum
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001580 Classis Tarentinensis , destination,  is not in friendly water and the mission is not ignoring threats. 379 Tarentum
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001734 Mare Nostrum commercius , destination,  is not in friendly water and the mission is not ignoring threats. 2826 Mare Internum Commercius
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001568 Sicilia classis , destination,  is not in friendly water and the mission is not ignoring threats. 392 Syracusae
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001543 Africa classis , destination,  is not in friendly water and the mission is not ignoring threats. 2016 Utica
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001779 Ionium commercius , destination,  is not in friendly water and the mission is not ignoring threats. 2828 Mare Ionium Commercius
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:5.00 - Nav:0.20) ***
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
6:49:44 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Arties
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
6:49:44 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Supplies
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Gather Units (_GTU_)
6:49:44 PM  (Reporting)  _GTU_ Gathering Region 194 Emporiae in theater 118 Hispania Peninsula
6:49:44 PM  (Reporting)  _GTU_ Starting merge 0 at start
6:49:44 PM  (Reporting)  End of AI Gather Units
6:49:44 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
6:49:44 PM  (Reporting)  Ended GatherGarrisons 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001854 Massilia Classis , destination,  is not in friendly water and the mission is not ignoring threats. 250 Massalia
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1001531 Hispania classis , destination,  is not in friendly water and the mission is not ignoring threats. 129 Gades
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:5.00 - Nav:0.20) ***
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
6:49:44 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Arties
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
6:49:44 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Supplies
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Gather Units (_GTU_)
6:49:44 PM  (Reporting)  _GTU_ Gathering Region 1153 Issus in theater 132 Oriens Magnus
6:49:44 PM  (Reporting)  _GTU_ Starting merge 0 at start
6:49:44 PM  (Reporting)  End of AI Gather Units
6:49:44 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
6:49:44 PM  (Reporting)  Ended GatherGarrisons 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002714 Pelusium classis , destination,  is not in friendly water and the mission is not ignoring threats. 1294 Pelusium
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002728 Nilus classicula , destination,  is not in friendly water and the mission is not ignoring threats. 1298 Memphys
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.20 - Core:5.00 - Nav:0.20) ***
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
6:49:44 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Arties
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
6:49:44 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Supplies
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Gather Units (_GTU_)
6:49:44 PM  (Reporting)  _GTU_ Gathering Region 945 Epidamnia in theater 129 Macedonia & Graecia
6:49:44 PM  (Reporting)  _GTU_ Starting merge 0 at start
6:49:44 PM  (Reporting)  End of AI Gather Units
6:49:44 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
6:49:44 PM  (Reporting)  Ended GatherGarrisons 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  1000553 Dyrrachium praesidium, 945 Epidamnia, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 945 Epidamnia
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  1000558 Appolonia praesidium, 946 Appolonia, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 946 Appolonia
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  1000563 Athens praesidium, 1042 Attica, Pow:42, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1042 Attica
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:5.00 - Nav:0.20) ***
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
6:49:44 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Arties
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
6:49:44 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Supplies
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Gather Units (_GTU_)
6:49:44 PM  (Reporting)  _GTU_ Gathering Region 2016 Utica in theater 137 Africa Magna
6:49:44 PM  (Reporting)  _GTU_ Starting merge 0 at start
6:49:44 PM  (Reporting)  End of AI Gather Units
6:49:44 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
6:49:44 PM  (Reporting)  Ended GatherGarrisons 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002647 Aegyptum classis , destination,  is not in friendly water and the mission is not ignoring threats. 1305 Alexandria
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
6:49:44 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Arties
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
6:49:44 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Supplies
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Gather Units (_GTU_)
6:49:44 PM  (Reporting)  _GTU_ Gathering Region 250 Massalia in theater 119 Gallia
6:49:44 PM  (Reporting)  _GTU_ Starting merge 0 at start
6:49:44 PM  (Reporting)  End of AI Gather Units
6:49:44 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
6:49:44 PM  (Reporting)  Ended GatherGarrisons 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:5.00 - Nav:0.20) ***
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
6:49:44 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Arties
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
6:49:44 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Supplies
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Gather Units (_GTU_)
6:49:44 PM  (Reporting)  _GTU_ Gathering Region 1305 Alexandria in theater 135 Aegyptus & Nilus
6:49:44 PM  (Reporting)  _GTU_ Starting merge 0 at start
6:49:44 PM  (Reporting)  End of AI Gather Units
6:49:44 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
6:49:44 PM  (Reporting)  _GTG_ 1002511 Fimbrianii, 1305 Alexandria, Pow:234, Count: 1(l 1/L 1/S 0) is garrisoning 1305 Alexandria and will absorb 1002506 Pharaoh
6:49:44 PM  (Reporting)  _GTG_ 1002511 Fimbrianii, 1305 Alexandria, Pow:211, Count: 3(l 3/L 1/S 0) is garrisoning 1305 Alexandria and will absorb 1002525 Aegyptum exercitus
6:49:44 PM  (Reporting)  Ended GatherGarrisons 498 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Scythia (Ext:0.20 - Core:5.00 - Nav:0.20) ***
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
6:49:44 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Arties
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
6:49:44 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Supplies
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Gather Units (_GTU_)
6:49:44 PM  (Reporting)  _GTU_ Gathering Region 1724 Eupatoria in theater 136 Scythia Magna
6:49:44 PM  (Reporting)  _GTU_ Starting merge 0 at start
6:49:44 PM  (Reporting)  End of AI Gather Units
6:49:44 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
6:49:44 PM  (Reporting)  Ended GatherGarrisons 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ApplyAgenda, Full Pathfinding: 1002336 Euxinum classis , destination,  is not in friendly water and the mission is not ignoring threats. 1726 Panticapeum
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:5.00 - Nav:0.20) ***
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
6:49:44 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Arties
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
6:49:44 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Supplies
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Gather Units (_GTU_)
6:49:44 PM  (Reporting)  _GTU_ Gathering Region 1020 Byzantium in theater 130 Thracia & Propontis
6:49:44 PM  (Reporting)  _GTU_ Starting merge 0 at start
6:49:44 PM  (Reporting)  End of AI Gather Units
6:49:44 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
6:49:44 PM  (Reporting)  Ended GatherGarrisons 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Alpes (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
6:49:44 PM  (Reporting)  Ended SplitStaticUnits 0 ms
6:49:44 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
6:49:44 PM  (Reporting)  Ended PromoteLeaders 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ApplyAgenda AutoMerge
6:49:44 PM  (Reporting)  AI Process done in  12184 ms
6:49:44 PM  (Reporting)  Processing  1000002 Caesar
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Starting Process on Caesar AILevel 0 Kind: 0 Dormant NO Turn: 0 C:\Games\Alea Jacta Est\AJE\Saves\3-CaesarPompey500\3-CaesarPompey50.hst ***
6:49:44 PM  (Reporting)  AI Process done in  32 ms
6:49:44 PM  (Reporting)  Processing  1000003 Regnum Parthorum
6:49:44 PM  (Reporting)  Processing  1000004 Pirates
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Starting Process on Pirates AILevel 2 Kind: 0 Dormant NO Turn: 0 C:\Games\Alea Jacta Est\AJE\Saves\3-CaesarPompey500\3-CaesarPompey50.hst ***
6:49:44 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
6:49:44 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
6:49:44 PM  (Reporting)  0 unit there, but still added, as 118 Hispania Peninsula is adjacent to 141 Warm Seas
6:49:44 PM  (Reporting)  0 unit there, but still added, as 119 Gallia is adjacent to 141 Warm Seas
6:49:44 PM  (Reporting)  0 unit there, but still added, as 120 Italia Peninsula is adjacent to 141 Warm Seas
6:49:44 PM  (Reporting)  0 unit there, but still added, as 123 Illyria is adjacent to 141 Warm Seas
6:49:44 PM  (Reporting)  0 unit there, but still added, as 129 Macedonia & Graecia is adjacent to 141 Warm Seas
6:49:44 PM  (Reporting)  0 unit there, but still added, as 130 Thracia & Propontis is adjacent to 141 Warm Seas
6:49:44 PM  (Reporting)  0 unit there, but still added, as 131 Asia Minor & Anatolia is adjacent to 141 Warm Seas
6:49:44 PM  (Reporting)  0 unit there, but still added, as 132 Oriens Magnus is adjacent to 141 Warm Seas
6:49:44 PM  (Reporting)  0 unit there, but still added, as 134 Parthia & Media is adjacent to 141 Warm Seas
6:49:44 PM  (Reporting)  0 unit there, but still added, as 135 Aegyptus & Nilus is adjacent to 141 Warm Seas
6:49:44 PM  (Reporting)  0 unit there, but still added, as 136 Scythia Magna is adjacent to 141 Warm Seas
6:49:44 PM  (Reporting)  0 unit there, but still added, as 137 Africa Magna is adjacent to 141 Warm Seas
6:49:44 PM  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 141 Warm Seas
6:49:44 PM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 5716 OwnPow Nav : 0 OppPow Nav : 380
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 313
6:49:44 PM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 6186 OwnPow Nav : 0 OppPow Nav : 968
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 420
6:49:44 PM  (Reporting)  Theater: 120 Theater_Italia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 2964 OwnPow Nav : 0 OppPow Nav : 4941
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 254
6:49:44 PM  (Reporting)  Theater: 123 Theater_Illyria AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 88 OwnPow Nav : 0 OppPow Nav : 1
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 26 > 59
6:49:44 PM  (Reporting)  Theater: 129 Theater_Macedonia_Graecia AggroCoeff from script: 100 OwnPow Land: 66 OppPow Land: 126 OwnPow Nav : 249 OppPow Nav : 1
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.45 0.20 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 41 > 134
6:49:44 PM  (Reporting)  Theater: 130 Theater_Thracia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 57 OwnPow Nav : 0 OppPow Nav : 1
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 17 > 72
6:49:44 PM  (Reporting)  Theater: 131 Theater_Asia_Minor AggroCoeff from script: 100 OwnPow Land: 66 OppPow Land: 733 OwnPow Nav : 249 OppPow Nav : 1926
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 113 > 304
6:49:44 PM  (Reporting)  Theater: 132 Theater_Oriens AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 361 OwnPow Nav : 0 OppPow Nav : 25
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 37 > 128
6:49:44 PM  (Reporting)  Theater: 134 Theater_Mesopotamia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 55 OwnPow Nav : 0 OppPow Nav : 0
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 82 > 192
6:49:44 PM  (Reporting)  Theater: 135 Theater_Aegyptus AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 360 OwnPow Nav : 0 OppPow Nav : 202
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 35 > 91
6:49:44 PM  (Reporting)  Theater: 136 Theater_Scythia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 376 OwnPow Nav : 0 OppPow Nav : 86
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 608 > 47
6:49:44 PM  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 982 OwnPow Nav : 0 OppPow Nav : 389
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 151
6:49:44 PM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 1098 OwnPow Nav : 0 OppPow Nav : 188
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 207
6:49:44 PM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 132 OppPow Land: 5409 OwnPow Nav : 498 OppPow Nav : 4140
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 5.00 Reg Count: 249 > 978
6:49:44 PM  (Reporting)  _FIT_ Ended AIInitTheaters 2145 ms
6:49:44 PM  (Reporting)  Resources Levels Pirates EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
6:49:44 PM  (Reporting)  Money Availability Very High Stock 150 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Morale Availability High Stock 100 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Asia_Minor Ordered Value: 2600
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Italia Ordered Value: 2600
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Macedonia_Graecia Ordered Value: 2000
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 1600
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Mesopotamia Ordered Value: 1500
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 1500
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Oriens Ordered Value: 900
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 800
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Aegyptus Ordered Value: 600
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Illyria Ordered Value: 500
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Thracia Ordered Value: 200
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Scythia Ordered Value: 100
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 131 Theater_Asia_Minor (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Asia_Minor Overall power(self): 66 Overall power (enemies): 733 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  434
6:49:44 PM  (Reporting)  Making Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 249 Overall power (enemies): 1926 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 120 Theater_Italia (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Italia Overall power(self): 0 Overall power (enemies): 2964 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  380
6:49:44 PM  (Reporting)  Making Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4941 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 129 Theater_Macedonia_Graecia (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Macedonia_Graecia Overall power(self): 66 Overall power (enemies): 126 Ratio: 0.45
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  96
6:49:44 PM  (Reporting)  Making Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 249 Overall power (enemies): 1 Nav Ratio: 5.00
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 5716 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  299
6:49:44 PM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 380 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 134 Theater_Mesopotamia (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Mesopotamia Overall power(self): 0 Overall power (enemies): 55 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  12
6:49:44 PM  (Reporting)  Making Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 6186 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  439
6:49:44 PM  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 968 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 132 Theater_Oriens (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Oriens Overall power(self): 0 Overall power (enemies): 361 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  149
6:49:44 PM  (Reporting)  Making Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 25 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 982 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  136
6:49:44 PM  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 389 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 135 Theater_Aegyptus (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Aegyptus Overall power(self): 0 Overall power (enemies): 360 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  124
6:49:44 PM  (Reporting)  Making Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 202 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 123 Theater_Illyria (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Illyria Overall power(self): 0 Overall power (enemies): 88 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  65
6:49:44 PM  (Reporting)  Making Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 130 Theater_Thracia (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Thracia Overall power(self): 0 Overall power (enemies): 57 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  25
6:49:44 PM  (Reporting)  Making Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
6:49:44 PM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 498 Overall power (enemies): 4140 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
6:49:44 PM  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 188 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 136 Theater_Scythia (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Scythia Overall power(self): 0 Overall power (enemies): 376 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  33
6:49:44 PM  (Reporting)  Making Naval Values Map: 136 Scythia Magna LAND Overall power(self): 0 Overall power (enemies): 86 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 131 Asia Minor & Anatolia LAND Overall power(self): 249 Overall power (enemies): 1926 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 120 Italia Peninsula LAND Overall power(self): 0 Overall power (enemies): 4941 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 129 Macedonia & Graecia LAND Overall power(self): 249 Overall power (enemies): 1 Nav Ratio: 5.00
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 380 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 134 Parthia & Media LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 968 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 132 Oriens Magnus LAND Overall power(self): 0 Overall power (enemies): 25 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 389 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 135 Aegyptus & Nilus LAND Overall power(self): 0 Overall power (enemies): 202 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 123 Illyria LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 130 Thracia & Propontis LAND Overall power(self): 0 Overall power (enemies): 1 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 498 Overall power (enemies): 4140 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 188 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 136 Scythia Magna LAND Overall power(self): 0 Overall power (enemies): 86 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Land Theaters Special Regions ***
6:49:44 PM  (Reporting)  Theater 131 Theater_Asia_Minor HQReg: 0 Vennicnii Max pick: Rhodos Max need: Nicomedia Max Val: Issus Naval Gathering: <None>
6:49:44 PM  (Reporting)  Theater 120 Theater_Italia HQReg: 369 Roma Max pick: Roma Max need: Aleria Max Val: Roma Naval Gathering: <None>
6:49:44 PM  (Reporting)  Theater 129 Theater_Macedonia_Graecia HQReg: 369 Roma Max pick: Chalcidis Max need: Lissus Max Val: Chalcidis Naval Gathering: <None>
6:49:44 PM  (Reporting)  Theater 118 Theater_Hispania HQReg: 0 Vennicnii Max pick: Carthago Nova Max need: Laccobriga Max Val: Cessero Naval Gathering: <None>
6:49:44 PM  (Reporting)  Theater 134 Theater_Mesopotamia HQReg: 0 Vennicnii Max pick: Vennicnii Max need: Edessa Max Val: Samosata Naval Gathering: <None>
6:49:44 PM  (Reporting)  Theater 119 Theater_Gallia HQReg: 0 Vennicnii Max pick: Cessero Max need: Lapurdum Max Val: Cessero Naval Gathering: <None>
6:49:44 PM  (Reporting)  Theater 132 Theater_Oriens HQReg: 0 Vennicnii Max pick: Issus Max need: Cyrrhus Max Val: Issus Naval Gathering: <None>
6:49:44 PM  (Reporting)  Theater 137 Theater_Africa HQReg: 0 Vennicnii Max pick: Utica Max need: Auzea Max Val: Utica Naval Gathering: <None>
6:49:44 PM  (Reporting)  Theater 135 Theater_Aegyptus HQReg: 0 Vennicnii Max pick: Alexandria Max need: Casium Max Val: Alexandria Naval Gathering: <None>
6:49:44 PM  (Reporting)  Theater 123 Theater_Illyria HQReg: 918 Spalatum Max pick: Spalatum Max need: Histri Max Val: Epidamnia Naval Gathering: <None>
6:49:44 PM  (Reporting)  Theater 130 Theater_Thracia HQReg: 918 Spalatum Max pick: Byzantium Max need: Odomantike Max Val: Chalcidis Naval Gathering: <None>
6:49:44 PM  (Reporting)  Theater 136 Theater_Scythia HQReg: 0 Vennicnii Max pick: Eupatoria Max need: Satarchi Max Val: Eupatoria Naval Gathering: <None>
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Ended InitAndDumpData Pirates 2362 ms
6:49:44 PM  (Reporting)  *** Faction-wide algorithms ***
6:49:44 PM  (Reporting)  Ended BuildReplacements 1 ms
6:49:44 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
6:49:44 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
6:49:44 PM  (Reporting)  Steel Level 6 Amount 0
6:49:44 PM  (Reporting)  Money Level 6 Amount 150
6:49:44 PM  (Reporting)  Conscripts Level 6 Amount 0
6:49:44 PM  (Reporting)  _BNU_ Emergency build ON
6:49:44 PM  (Reporting)  Ended BuildNewUnits Bought: 0 2 ms
6:49:44 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
6:49:44 PM  (Reporting)  Ended ManageFleetsComposition 344 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating CallFleet (_CLF_)
6:49:44 PM  (Reporting)  Ended CallFleet 0 ms
6:49:44 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
6:49:44 PM  (Reporting)  Ended LockFixedGroups 0 ms
6:49:44 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
6:49:44 PM  (Reporting)  Ended SplitStaticUnits 0 ms
6:49:44 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
6:49:44 PM  (Reporting)  _ESR_ No theater can have a staging region.
6:49:44 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 131 Theater_Asia_Minor ***
6:49:44 PM  (Reporting)  Entering Make Superior Group (_MSG_)
6:49:44 PM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 131 Asia Minor & Anatolia
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Ended ReinforceFront 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 120 Theater_Italia ***
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Ended ReinforceFront 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 129 Theater_Macedonia_Graecia ***
6:49:44 PM  (Reporting)  Entering Make Superior Group (_MSG_)
6:49:44 PM  (Reporting)  _MSG_ Too dangerous position, Make Superior Group aborted in 129 Macedonia & Graecia
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Ended ReinforceFront 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Ended ReinforceFront 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 134 Theater_Mesopotamia ***
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Ended ReinforceFront 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Ended ReinforceFront 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 132 Theater_Oriens ***
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Ended ReinforceFront 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Ended ReinforceFront 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 135 Theater_Aegyptus ***
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Ended ReinforceFront 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 123 Theater_Illyria ***
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Ended ReinforceFront 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 130 Theater_Thracia ***
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Ended ReinforceFront 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 136 Theater_Scythia ***
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Ended ReinforceFront 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 131 Theater_Asia_Minor ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 120 Theater_Italia ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 129 Theater_Macedonia_Graecia ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 134 Theater_Mesopotamia ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 132 Theater_Oriens ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 135 Theater_Aegyptus ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 123 Theater_Illyria ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 130 Theater_Thracia ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 136 Theater_Scythia ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 264 AllOppPowLand: 24511 AllOwnPowNav: 996 AllOppPowNav 13248
6:49:44 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Starting process on extended theater 131 Theater_Asia_Minor Owned armies (extended): 0 Enemy armies: 39 Land Ratio: 0.20 Land Core Ratio: 0.20  ***
6:49:44 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Region 1150 Samosata Pick 6 SelfVal 6 Need 338  no group candidate found
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Starting process on extended theater 129 Theater_Macedonia_Graecia Owned armies (extended): 0 Enemy armies: 15 Land Ratio: 0.45 Land Core Ratio: 0.20  ***
6:49:44 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Region 2054 Gortyna Pick 3 SelfVal 3 Need 151  no group candidate found
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Starting process on extended theater 141 Theater_Warm_Seas Owned armies (extended): 0 Enemy armies: 73 Land Ratio: 0.20 Land Core Ratio: 5.00  ***
6:49:44 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  <None>
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Region 1042 Attica Pick 12 SelfVal 12 Need 151  no group candidate found
6:49:44 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 164 ms
6:49:44 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 141 Warm Seas
6:49:44 PM  (Reporting)  Disembark: Pirate Force created in region Kasos Promunturium
6:49:44 PM  (Reporting)  _PFD_ Prepare for Disembark 1003835 Pirates I, 2602 Kasos Promunturium, Pow:66, Count: 1(l 0/L 1/S 0) will land in 2055 Cnossos from 1003722 Cilicia piratii
6:49:44 PM  (Reporting)  Agenda: Landing, Value: 1800, Region: 2055 Cnossos
6:49:44 PM  (Reporting)  Ended AssignFleetsOperations 21 ms
6:49:44 PM  (Reporting)  Entering Collect Leaders (_COD_)
6:49:44 PM  (Reporting)  Ended Collect Leaders 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ############ Starting ApplyAgenda:  Pirates  ############
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Asia_Minor (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  1003722 Cilicia piratii is doing nothing in Kasos Promunturium  Power: 249  HealthPerc: 100
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Italia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Macedonia_Graecia (Ext:0.45 - Core:0.20 - Nav:5.00) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Mesopotamia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Oriens (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Aegyptus (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Illyria (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Thracia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:5.00 - Nav:0.20) ***
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
6:49:44 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Arties
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
6:49:44 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
6:49:44 PM  (Reporting)  Ended Receive Supplies
6:49:44 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
6:49:44 PM  (Reporting)  Ended GatherGarrisons 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  1003835 Pirates I, 2602 Kasos Promunturium, Pow:66, Count: 1(l 0/L 1/S 0) Keeping only Disembark goal.
6:49:44 PM  (Reporting)  List of Agendas for 1003835 Pirates I, 2602 Kasos Promunturium, Pow:66, Count: 1(l 0/L 1/S 0)
6:49:44 PM  (Reporting)  Agenda  1  : Agenda: Landing, Value: 1800, Region: 2055 Cnossos
6:49:44 PM  (Reporting)  Choosen Agenda: Agenda: Landing, Value: 1800, Region: 2055 Cnossos
6:49:44 PM  (Reporting)  1003835-Pirates I Power:66 Health:100% Kasos Promunturium>Cnossos Mission:Landing Fitness:100% Need:10 Threat:56 GoalValue: 1800
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Scythia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
6:49:44 PM  (Reporting)  Ended SplitStaticUnits 0 ms
6:49:44 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
6:49:44 PM  (Reporting)  Ended PromoteLeaders 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ApplyAgenda AutoMerge
6:49:44 PM  (Reporting)  AI Process done in  4133 ms
6:49:44 PM  (Reporting)  Processing  1000005 Slaves
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Starting Process on Slaves AILevel 2 Kind: 0 Dormant NO Turn: 0 C:\Games\Alea Jacta Est\AJE\Saves\3-CaesarPompey500\3-CaesarPompey50.hst ***
6:49:44 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
6:49:44 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
6:49:44 PM  (Reporting)  _FIT_ Ended AIInitTheaters 430 ms
6:49:44 PM  (Reporting)  Resources Levels Slaves EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
6:49:44 PM  (Reporting)  Money Availability Plentiful Stock 200 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Morale Availability High Stock 110 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Ended InitAndDumpData Slaves 480 ms
6:49:44 PM  (Reporting)  *** Faction-wide algorithms ***
6:49:44 PM  (Reporting)  Ended BuildReplacements 1 ms
6:49:44 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
6:49:44 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
6:49:44 PM  (Reporting)  Steel Level 6 Amount 0
6:49:44 PM  (Reporting)  Money Level 6 Amount 200
6:49:44 PM  (Reporting)  Conscripts Level 6 Amount 0
6:49:44 PM  (Reporting)  _BNU_ Emergency build ON
6:49:44 PM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
6:49:44 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
6:49:44 PM  (Reporting)  Ended ManageFleetsComposition 3 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating CallFleet (_CLF_)
6:49:44 PM  (Reporting)  Ended CallFleet 0 ms
6:49:44 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
6:49:44 PM  (Reporting)  Ended LockFixedGroups 0 ms
6:49:44 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
6:49:44 PM  (Reporting)  Ended SplitStaticUnits 0 ms
6:49:44 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
6:49:44 PM  (Reporting)  _ESR_ No theater can have a staging region.
6:49:44 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
6:49:44 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
6:49:44 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
6:49:44 PM  (Reporting)  Entering Collect Leaders (_COD_)
6:49:44 PM  (Reporting)  Ended Collect Leaders 0 ms
6:49:44 PM  (Reporting)  AI Process done in  846 ms
6:49:44 PM  (Reporting)  Processing  1000006 Barbarians
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Starting Process on Barbarians AILevel 2 Kind: 0 Dormant NO Turn: 0 C:\Games\Alea Jacta Est\AJE\Saves\3-CaesarPompey500\3-CaesarPompey50.hst ***
6:49:44 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
6:49:44 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
6:49:44 PM  (Reporting)  0 unit there, but still added, as 119 Gallia is adjacent to 118 Hispania Peninsula
6:49:44 PM  (Reporting)  0 unit there, but still added, as 137 Africa Magna is adjacent to 118 Hispania Peninsula
6:49:44 PM  (Reporting)  0 unit there, but still added, as 140 Cold Seas is adjacent to 118 Hispania Peninsula
6:49:44 PM  (Reporting)  0 unit there, but still added, as 141 Warm Seas is adjacent to 118 Hispania Peninsula
6:49:44 PM  (Reporting)  Theater: 118 Theater_Hispania AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 5817 OwnPow Nav : 0 OppPow Nav : 631
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 122 > 341
6:49:44 PM  (Reporting)  Theater: 119 Theater_Gallia AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 6186 OwnPow Nav : 0 OppPow Nav : 968
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 181 > 420
6:49:44 PM  (Reporting)  Theater: 137 Theater_Africa AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 982 OwnPow Nav : 0 OppPow Nav : 389
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 103 > 151
6:49:44 PM  (Reporting)  Theater: 140 Theater_Cold_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 1098 OwnPow Nav : 0 OppPow Nav : 188
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 250 > 207
6:49:44 PM  (Reporting)  Theater: 141 Theater_Warm_Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 4233 OwnPow Nav : 0 OppPow Nav : 4139
6:49:44 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 249 > 870
6:49:44 PM  (Reporting)  _FIT_ Ended AIInitTheaters 1081 ms
6:49:44 PM  (Reporting)  Resources Levels Barbarians EcoBase 100 AtWar: yes AtWarThreat: no At PeaceThreat: no
6:49:44 PM  (Reporting)  Money Availability Plentiful Stock 300 Expected 50 Balance -2
6:49:44 PM  (Reporting)  Capital Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Steel Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Coal Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Supply Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Rail Pool Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  River Pool Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Morale Availability Very High Stock 120 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Conscripts Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  War Supply Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Rare Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Officers Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Day Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 50 Balance 0
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Hispania Ordered Value: 2500
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Gallia Ordered Value: 1500
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Africa Ordered Value: 800
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Warm_Seas Ordered Value: 100
6:49:44 PM  (Reporting)  Theater Prevalences Theater_Cold_Seas Ordered Value: 100
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 118 Theater_Hispania (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Hispania Overall power(self): 0 Overall power (enemies): 5817 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  296
6:49:44 PM  (Reporting)  Making Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 631 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 119 Theater_Gallia (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Gallia Overall power(self): 0 Overall power (enemies): 6186 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  439
6:49:44 PM  (Reporting)  Making Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 968 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 137 Theater_Africa (Land)
6:49:44 PM  (Reporting)  Making Land Theater Map: Theater_Africa Overall power(self): 0 Overall power (enemies): 982 Ratio: 0.20
6:49:44 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  136
6:49:44 PM  (Reporting)  Making Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 389 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 141 Theater_Warm_Seas (Nav)
6:49:44 PM  (Reporting)  Making Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 4139 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating Theater 140 Theater_Cold_Seas (Nav)
6:49:44 PM  (Reporting)  Making Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 188 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 118 Hispania Peninsula LAND Overall power(self): 0 Overall power (enemies): 631 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 119 Gallia LAND Overall power(self): 0 Overall power (enemies): 968 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 137 Africa Magna LAND Overall power(self): 0 Overall power (enemies): 389 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 141 Warm Seas NAV Overall power(self): 0 Overall power (enemies): 4139 Nav Ratio: 0.20
6:49:44 PM  (Reporting)  Commiting Naval Values Map: 140 Cold Seas NAV Overall power(self): 0 Overall power (enemies): 188 Nav Ratio: 0.20
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Land Theaters Special Regions ***
6:49:44 PM  (Reporting)  Theater 118 Theater_Hispania HQReg: 115 Intercatia Max pick: Gades Max need: Laccobriga Max Val: Gades Naval Gathering: <None>
6:49:44 PM  (Reporting)  Theater 119 Theater_Gallia HQReg: 115 Intercatia Max pick: Cessero Max need: Lapurdum Max Val: Cessero Naval Gathering: <None>
6:49:44 PM  (Reporting)  Theater 137 Theater_Africa HQReg: 115 Intercatia Max pick: Utica Max need: Auzea Max Val: Utica Naval Gathering: <None>
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Ended InitAndDumpData Barbarians 1249 ms
6:49:44 PM  (Reporting)  *** Faction-wide algorithms ***
6:49:44 PM  (Reporting)  RPL Buying a replacement for CEL Militia
6:49:44 PM  (Reporting)  RPL Buying a replacement for CEL Light Infantry
6:49:44 PM  (Reporting)  RPL Buying a replacement for IBR Line Infantry
6:49:44 PM  (Reporting)  Ended BuildReplacements 2 ms
6:49:44 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
6:49:44 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
6:49:44 PM  (Reporting)  Steel Level 6 Amount 0
6:49:44 PM  (Reporting)  Money Level 6 Amount 285
6:49:44 PM  (Reporting)  Conscripts Level 6 Amount 0
6:49:44 PM  (Reporting)  _BNU_ Emergency build ON
6:49:44 PM  (Reporting)  Ended BuildNewUnits Bought: 0 2 ms
6:49:44 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
6:49:44 PM  (Reporting)  Ended ManageFleetsComposition 203 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  Evaluating CallFleet (_CLF_)
6:49:44 PM  (Reporting)  Ended CallFleet 0 ms
6:49:44 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
6:49:44 PM  (Reporting)  _LFG_ 1001075 Clunia praesidium, 115 Intercatia, Pow:67, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001061 Bracara praesidium, 99 Bracara, Pow:67, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001082 Pallantia praesidium, 116 Pallantia, Pow:67, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1003788 Pallantia manus, 116 Pallantia, Pow:962, Count: 7(l 1/L 6/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001068 Juliobrigo praesidium, 108 Juliobriga, Pow:67, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1001089 Brigantium praesidium, 102 Brigantium, Pow:67, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  _LFG_ 1003745 Gallaecia manus, 102 Brigantium, Pow:481, Count: 6(l 0/L 6/S 0) is fixed (garrisoning)
6:49:44 PM  (Reporting)  Ended LockFixedGroups 0 ms
6:49:44 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
6:49:44 PM  (Reporting)  Ended SplitStaticUnits 0 ms
6:49:44 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
6:49:44 PM  (Reporting)  _ESR_ No theater can have a staging region.
6:49:44 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 118 Theater_Hispania ***
6:49:44 PM  (Reporting)  Entering Checking Leaders (_CLD_)
6:49:44 PM  (Reporting)  Ended Check Leaders 0 ms
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Ended ReinforceFront 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 119 Theater_Gallia ***
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Ended ReinforceFront 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Theaters algorithms 137 Theater_Africa ***
6:49:44 PM  (Reporting)  Entering Reinforce Front (_RFF_)
6:49:44 PM  (Reporting)  Ended ReinforceFront 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 118 Theater_Hispania ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 119 Theater_Gallia ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 137 Theater_Africa ***
6:49:44 PM  (Reporting)  Entering DistantGarrison (_DGA_)
6:49:44 PM  (Reporting)  Ended DistantGarrison 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 18316 AllOwnPowNav: 0 AllOppPowNav 6315
6:49:44 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
6:49:44 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
6:49:44 PM  (Reporting)  Entering Collect Leaders (_COD_)
6:49:44 PM  (Reporting)  Ended Collect Leaders 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ############ Starting ApplyAgenda:  Barbarians  ############
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Warm_Seas ( NavRatio:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Cold_Seas ( NavRatio:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Hispania (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Gallia (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Africa (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Warm_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)  
6:49:44 PM  (Reporting)  *** Theater:  Theater_Cold_Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
6:49:44 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
6:49:44 PM  (Reporting)  Ended SplitStaticUnits 0 ms
6:49:44 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
6:49:44 PM  (Reporting)  Ended PromoteLeaders 0 ms
6:49:44 PM  (Reporting)   
6:49:44 PM  (Reporting)  ApplyAgenda AutoMerge
6:49:44 PM  (Reporting)  AI Process done in  2081 ms
6:49:44 PM  --- End of Log ---                                
