3:04:38 PM  (Reporting)  Processing  1000001 United States of America
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Starting Process on United States of America AILevel 0 Kind: 0 Dormant NO Turn: 23 C:\Users\Nathanael\Documents\My Games\Civil War II\CW2\Saves\vM_vs_Nostra\vM_vs_Nostra.hst ***
3:04:38 PM  (Reporting)  AI Process done in  24 ms
3:04:38 PM  (Reporting)  Processing  1000002 Confederate States of America
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Starting Process on Confederate States of America AILevel 0 Kind: 0 Dormant NO Turn: 23 C:\Users\Nathanael\Documents\My Games\Civil War II\CW2\Saves\vM_vs_Nostra\vM_vs_Nostra.hst ***
3:04:38 PM  (Reporting)  AI Process done in  30 ms
3:04:38 PM  (Reporting)  Processing  1000003 Great Britain
3:04:38 PM  (Reporting)  Processing  1000004 France
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Starting Process on France AILevel 3 Kind: 0 Dormant NO Turn: 23 C:\Users\Nathanael\Documents\My Games\Civil War II\CW2\Saves\vM_vs_Nostra\vM_vs_Nostra.hst ***
3:04:38 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
3:04:38 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
3:04:38 PM  (Reporting)  0 unit there, but still added, as 98 New England is adjacent to 111 Seas
3:04:38 PM  (Reporting)  0 unit there, but still added, as 99 Mid Atlantic is adjacent to 111 Seas
3:04:38 PM  (Reporting)  0 unit there, but still added, as 100 Deep South is adjacent to 111 Seas
3:04:38 PM  (Reporting)  0 unit there, but still added, as 101 South East is adjacent to 111 Seas
3:04:38 PM  (Reporting)  0 unit there, but still added, as 104 South West is adjacent to 111 Seas
3:04:38 PM  (Reporting)  0 unit there, but still added, as 106 Rockies is adjacent to 111 Seas
3:04:38 PM  (Reporting)  0 unit there, but still added, as 107 Far West is adjacent to 111 Seas
3:04:38 PM  (Reporting)  0 unit there, but still added, as 108 Canada is adjacent to 111 Seas
3:04:38 PM  (Reporting)  0 unit there, but still added, as 114 Central Mexico is adjacent to 111 Seas
3:04:38 PM  (Reporting)  Theater: 98 New England AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
3:04:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 76 > 229
3:04:38 PM  (Reporting)  Theater: 99 Mid Atlantic AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
3:04:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 245 > 668
3:04:38 PM  (Reporting)  Theater: 100 Deep South AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
3:04:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 290 > 726
3:04:38 PM  (Reporting)  Theater: 101 South East AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
3:04:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 252 > 660
3:04:38 PM  (Reporting)  Theater: 104 South West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
3:04:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 371 > 944
3:04:38 PM  (Reporting)  Theater: 106 Rockies AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
3:04:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 273 > 655
3:04:38 PM  (Reporting)  Theater: 107 Far West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
3:04:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 65 > 204
3:04:38 PM  (Reporting)  Theater: 108 Canada AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
3:04:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 190 > 505
3:04:38 PM  (Reporting)  Theater: 111 Seas AggroCoeff from script: 100 OwnPow Land: 315 OppPow Land: 0 OwnPow Nav : 516 OppPow Nav : 0
3:04:38 PM  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 5.00 5.00 Reg Count: 377 > 1667
3:04:38 PM  (Reporting)  Theater: 114 Central Mexico AggroCoeff from script: 100 OwnPow Land: 315 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
3:04:38 PM  (Reporting)  Ratio Land/LandCore: 5.00 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 92 > 280
3:04:38 PM  (Reporting)  Theater: 116 East Mexico AggroCoeff from script: 100 OwnPow Land: 630 OppPow Land: 0 OwnPow Nav : 258 OppPow Nav : 0
3:04:38 PM  (Reporting)  Ratio Land/LandCore: 5.00 5.00 Ratio Nav/NavCore: 5.00 0.20 Reg Count: 84 > 316
3:04:38 PM  (Reporting)  _FIT_ Ended AIInitTheaters 1566 ms
3:04:38 PM  (Reporting)  Resources Levels France EcoBase 125 AtWar: yes AtWarThreat: no At PeaceThreat: no
3:04:38 PM  (Reporting)  Money Availability Plentiful Stock 1363 Expected 62 Balance 0
3:04:38 PM  (Reporting)  Capital Availability Very Low Stock 0 Expected 31 Balance 0
3:04:38 PM  (Reporting)  Steel Availability Very Low Stock 0 Expected 31 Balance 0
3:04:38 PM  (Reporting)  Coal Availability Very Low Stock 0 Expected 31 Balance 0
3:04:38 PM  (Reporting)  Supply Availability Very Low Stock 0 Expected 31 Balance 0
3:04:38 PM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 31 Balance 0
3:04:38 PM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 31 Balance 0
3:04:38 PM  (Reporting)  Victory Points Availability High Stock 56 Expected 31 Balance 0
3:04:38 PM  (Reporting)  Rail Pool Availability High Stock 47 Expected 31 Balance 0
3:04:38 PM  (Reporting)  River Pool Availability Low Stock 12 Expected 31 Balance 0
3:04:38 PM  (Reporting)  Morale Availability Very High Stock 100 Expected 31 Balance 0
3:04:38 PM  (Reporting)  Conscripts Availability Plentiful Stock 386 Expected 31 Balance 0
3:04:38 PM  (Reporting)  War Supply Availability Plentiful Stock 1169 Expected 31 Balance 0
3:04:38 PM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 31 Balance 0
3:04:38 PM  (Reporting)  Rare Availability Very Low Stock 0 Expected 31 Balance 0
3:04:38 PM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 31 Balance 0
3:04:38 PM  (Reporting)  Officers Availability Very Low Stock 0 Expected 31 Balance 0
3:04:38 PM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 31 Balance 0
3:04:38 PM  (Reporting)  Day Availability Very Low Stock 0 Expected 31 Balance 0
3:04:38 PM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 31 Balance 0
3:04:38 PM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 31 Balance 0
3:04:38 PM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 31 Balance 0
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Theater Prevalences Mid Atlantic Ordered Value: 2600
3:04:38 PM  (Reporting)  Theater Prevalences South West Ordered Value: 1900
3:04:38 PM  (Reporting)  Theater Prevalences South East Ordered Value: 1900
3:04:38 PM  (Reporting)  Theater Prevalences Deep South Ordered Value: 1800
3:04:38 PM  (Reporting)  Theater Prevalences Canada Ordered Value: 1000
3:04:38 PM  (Reporting)  Theater Prevalences New England Ordered Value: 800
3:04:38 PM  (Reporting)  Theater Prevalences Rockies Ordered Value: 700
3:04:38 PM  (Reporting)  Theater Prevalences Far West Ordered Value: 600
3:04:38 PM  (Reporting)  Theater Prevalences Central Mexico Ordered Value: 300
3:04:38 PM  (Reporting)  Theater Prevalences East Mexico Ordered Value: 100
3:04:38 PM  (Reporting)  Theater Prevalences Seas Ordered Value: 100
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Theater 99 Mid Atlantic (Land)
3:04:38 PM  (Reporting)  Making Land Theater Map: Mid Atlantic Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
3:04:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  29902
3:04:38 PM  (Reporting)  Making Naval Values Map: 99 Mid Atlantic LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Theater 104 South West (Land)
3:04:38 PM  (Reporting)  Making Land Theater Map: South West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
3:04:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  16880
3:04:38 PM  (Reporting)  Making Naval Values Map: 104 South West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Theater 101 South East (Land)
3:04:38 PM  (Reporting)  Making Land Theater Map: South East Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
3:04:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  14718
3:04:38 PM  (Reporting)  Making Naval Values Map: 101 South East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Theater 100 Deep South (Land)
3:04:38 PM  (Reporting)  Making Land Theater Map: Deep South Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
3:04:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  16844
3:04:38 PM  (Reporting)  Making Naval Values Map: 100 Deep South LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Theater 108 Canada (Land)
3:04:38 PM  (Reporting)  Making Land Theater Map: Canada Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
3:04:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
3:04:38 PM  (Reporting)  Making Naval Values Map: 108 Canada LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Theater 98 New England (Land)
3:04:38 PM  (Reporting)  Making Land Theater Map: New England Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
3:04:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  12866
3:04:38 PM  (Reporting)  Making Naval Values Map: 98 New England LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Theater 106 Rockies (Land)
3:04:38 PM  (Reporting)  Making Land Theater Map: Rockies Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
3:04:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4759
3:04:38 PM  (Reporting)  Making Naval Values Map: 106 Rockies LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Theater 107 Far West (Land)
3:04:38 PM  (Reporting)  Making Land Theater Map: Far West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
3:04:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4359
3:04:38 PM  (Reporting)  Making Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Theater 114 Central Mexico (Land)
3:04:38 PM  (Reporting)  Making Land Theater Map: Central Mexico Overall power(self): 315 Overall power (enemies): 0 Ratio: 5.00
3:04:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
3:04:38 PM  (Reporting)  Making Naval Values Map: 114 Central Mexico LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Theater 116 East Mexico (Land)
3:04:38 PM  (Reporting)  Making Land Theater Map: East Mexico Overall power(self): 630 Overall power (enemies): 0 Ratio: 5.00
3:04:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
3:04:38 PM  (Reporting)  Making Naval Values Map: 116 East Mexico LAND Overall power(self): 258 Overall power (enemies): 0 Nav Ratio: 5.00
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Theater 111 Seas (Nav)
3:04:38 PM  (Reporting)  Making Naval Values Map: 111 Seas NAV Overall power(self): 516 Overall power (enemies): 0 Nav Ratio: 5.00
3:04:38 PM  (Reporting)  Commiting Naval Values Map: 99 Mid Atlantic LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)  Commiting Naval Values Map: 104 South West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)  Commiting Naval Values Map: 101 South East LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)  Commiting Naval Values Map: 100 Deep South LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)  Commiting Naval Values Map: 108 Canada LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)  Commiting Naval Values Map: 98 New England LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)  Commiting Naval Values Map: 106 Rockies LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)  Commiting Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)  Commiting Naval Values Map: 114 Central Mexico LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)  Commiting Naval Values Map: 116 East Mexico LAND Overall power(self): 258 Overall power (enemies): 0 Nav Ratio: 5.00
3:04:38 PM  (Reporting)  Commiting Naval Values Map: 111 Seas NAV Overall power(self): 516 Overall power (enemies): 0 Nav Ratio: 5.00
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Land Theaters Special Regions ***
3:04:38 PM  (Reporting)  Theater 99 Mid Atlantic HQReg: 182 Philadelphia, PA Max pick: Philadelphia, PA Max need: North Saint Lawrence, NY Max Val: Philadelphia, PA Naval Gathering: <None>
3:04:38 PM  (Reporting)  Theater 104 South West HQReg: 1102 Iberville, LA Max pick: Iberville, LA Max need: Baton Rouge, LA Max Val: Iberville, LA Naval Gathering: <None>
3:04:38 PM  (Reporting)  Theater 101 South East HQReg: 708 Mobile, AL Max pick: Mobile, AL Max need: Crittendon, KY Max Val: Iberville, LA Naval Gathering: <None>
3:04:38 PM  (Reporting)  Theater 100 Deep South HQReg: 394 Charleston, SC Max pick: Charleston, SC Max need: Currituck, NC Max Val: Charleston, SC Naval Gathering: <None>
3:04:38 PM  (Reporting)  Theater 108 Canada HQReg: 0 East Aroostook, ME Max pick: East Aroostook, ME Max need: Saint Clair, UC Max Val: Washington, VT Naval Gathering: <None>
3:04:38 PM  (Reporting)  Theater 98 New England HQReg: 55 Suffolk, MA Max pick: Suffolk, MA Max need: Coos, NH Max Val: Suffolk, MA Naval Gathering: <None>
3:04:38 PM  (Reporting)  Theater 106 Rockies HQReg: 1696 Denver, CO Max pick: Denver, CO Max need: East Baca, CO Max Val: Northern California Naval Gathering: <None>
3:04:38 PM  (Reporting)  Theater 107 Far West HQReg: 1947 Northern California Max pick: Northern California Max need: North Lea, NM Max Val: Northern California Naval Gathering: <None>
3:04:38 PM  (Reporting)  Theater 114 Central Mexico HQReg: 0 East Aroostook, ME Max pick: East Aroostook, ME Max need: La Tarajera, ZAC Max Val: Veracruz, VER Naval Gathering: <None>
3:04:38 PM  (Reporting)  Theater 116 East Mexico HQReg: 3203 Veracruz, VER Max pick: Veracruz, VER Max need: Panuco, VER Max Val: Veracruz, VER Naval Gathering: 3203 Veracruz, VER
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Ended InitAndDumpData France 1730 ms
3:04:38 PM  (Reporting)  *** Faction-wide algorithms ***
3:04:38 PM  (Reporting)  Ended BuildReplacements 2 ms
3:04:38 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
3:04:38 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
3:04:38 PM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
3:04:38 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
3:04:38 PM  (Reporting)  _MFC_ Transport Fleet created (Segment I): 1008226 French Detachment 5 units in region 3308 Vera Cruz Bay from 1007907 Convoi du Mexique
3:04:38 PM  (Reporting)  Ended ManageFleetsComposition 441 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating CallFleet (_CLF_)
3:04:38 PM  (Reporting)  1007930 Expdition du Mexique, 3203 Veracruz, VER, Pow:345, Count: 7(l 1/L 3/S 3) is calling fleet this turn.
3:04:38 PM  (Reporting)  Ended CallFleet 0 ms
3:04:38 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
3:04:38 PM  (Reporting)  _LFG_ 1001338 Milice des Antilles, 2226 French West Indies, Pow:31, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1001343 Dfense des Antilles, 2226 French West Indies, Pow:192, Count: 3(l 0/L 1/S 2) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1001352 Escadre des Antilles, 2226 French West Indies, Pow:204, Count: 5(l 0/L 5/S 0) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1007954 Dfense de Vera Cruz, 3204 San Juan De Ulloa, VER, Pow:188, Count: 4(l 0/L 2/S 2) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1001423 Union Shipping, 2892 Shipping Lanes, Pow:18, Count: 5(l 0/L 0/S 5) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1001439 Dfense Ctire, 2230 France, Pow:637, Count: 10(l 0/L 3/S 7) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1001364 Flotte de l'Atlantique, 2230 France, Pow:1692, Count: 26(l 1/L 22/S 3) is fixed (garrisoning)
3:04:38 PM  (Reporting)  Ended LockFixedGroups 0 ms
3:04:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
3:04:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
3:04:38 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
3:04:38 PM  (Reporting)  _ESR_ No theater can have a staging region.
3:04:38 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 116 East Mexico
3:04:38 PM  (Reporting)  _PSR_ 116 East Mexico 1007945 Artillerie de Terre is candidate for SR in 3203 Veracruz, VER taken from 1007930 Expdition du Mexique
3:04:38 PM  (Reporting)  _PSR_ 116 East Mexico 1007940 Troupes de Marine is candidate for SR in 3203 Veracruz, VER taken from 1007930 Expdition du Mexique
3:04:38 PM  (Reporting)  _PSR_ 116 East Mexico 1007935 Troupes de Terre is candidate for SR in 3203 Veracruz, VER taken from 1007930 Expdition du Mexique
3:04:38 PM  (Reporting)  _PSR_ 116 East Mexico 1007933 Gnie is candidate for SR in 3203 Veracruz, VER taken from 1007930 Expdition du Mexique
3:04:38 PM  (Reporting)  _PSR_ 116 East Mexico 1007947 Chasseurs d'Afrique is candidate for SR in 3203 Veracruz, VER taken from 1007930 Expdition du Mexique
3:04:38 PM  (Reporting)  Ended Prepare Strategic Redeployment 2 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Execute Strategic Redeployment (_STR_) 116 East Mexico
3:04:38 PM  (Reporting)  Ended Execute Strategic Redeployment 18 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Theaters algorithms 99 Mid Atlantic ***
3:04:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
3:04:38 PM  (Reporting)  Ended ReinforceFront 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Theaters algorithms 104 South West ***
3:04:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
3:04:38 PM  (Reporting)  Ended ReinforceFront 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Theaters algorithms 101 South East ***
3:04:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
3:04:38 PM  (Reporting)  Ended ReinforceFront 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Theaters algorithms 100 Deep South ***
3:04:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
3:04:38 PM  (Reporting)  Ended ReinforceFront 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Theaters algorithms 108 Canada ***
3:04:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
3:04:38 PM  (Reporting)  Ended ReinforceFront 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Theaters algorithms 98 New England ***
3:04:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
3:04:38 PM  (Reporting)  Ended ReinforceFront 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Theaters algorithms 106 Rockies ***
3:04:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
3:04:38 PM  (Reporting)  Ended ReinforceFront 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Theaters algorithms 107 Far West ***
3:04:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
3:04:38 PM  (Reporting)  Ended ReinforceFront 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Theaters algorithms 114 Central Mexico ***
3:04:38 PM  (Reporting)  Entering Make Superior Group (_MSG_)
3:04:38 PM  (Reporting)  Ended Make Superior Group 0 ms
3:04:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
3:04:38 PM  (Reporting)  Ended ReinforceFront 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Theaters algorithms 116 East Mexico ***
3:04:38 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
3:04:38 PM  (Reporting)  Ended PoolToGHQStack 0 ms
3:04:38 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
3:04:38 PM  (Reporting)  _GHQ_ 1007930 Expdition du Mexique has been formed up into an army
3:04:38 PM  (Reporting)  Ended ManageGHQ 11 ms
3:04:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
3:04:38 PM  (Reporting)  Ended PrivilegedCombine 1 ms
3:04:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
3:04:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
3:04:38 PM  (Reporting)  Entering ReconAndRaids (_RAR_)
3:04:38 PM  (Reporting)  _RAR_ 1008227 Chasseurs d'Afrique, 3203 Veracruz, VER, Pow:25, Count: 1(l 0/L 1/S 0) created in region
3:04:38 PM  (Reporting)  Ended ReconAndRaids 13 ms
3:04:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
3:04:38 PM  (Reporting)  Ended SplitGroups 15 ms
3:04:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
3:04:38 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
3:04:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
3:04:38 PM  (Reporting)  Ended Damaged Units 0 ms
3:04:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
3:04:38 PM  (Reporting)  Ended GarrisonObjectives 2 ms
3:04:38 PM  (Reporting)  Entering Repair Rail Network
3:04:38 PM  (Reporting)  Ended Repair Rail Network 0 ms
3:04:38 PM  (Reporting)  Entering CheckBesieging (_CBE_)
3:04:38 PM  (Reporting)  Ended CheckBesieging 11 ms
3:04:38 PM  (Reporting)  Entering Evacuate Force (_EVA_)
3:04:38 PM  (Reporting)  Ended Evacuate Force (_EVA_) 11 ms
3:04:38 PM  (Reporting)  Entering Check Simple Landing (_CSL_)
3:04:38 PM  (Reporting)  Ended Check Simple Landing (_CSL_) 11 ms
3:04:38 PM  (Reporting)  Entering Checking Leaders (_CLD_)
3:04:38 PM  (Reporting)  Ended Check Leaders 0 ms
3:04:38 PM  (Reporting)  Entering Make Superior Group (_MSG_)
3:04:38 PM  (Reporting)  Ended Make Superior Group 0 ms
3:04:38 PM  (Reporting)  Entering Build Depots Assets
3:04:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 2 Nb of CPs of Regular/Militia/Cavalry/Artillery: 26
3:04:38 PM  (Reporting)  _BDA_ 0  regions have been selected as candidates for depot buidling
3:04:38 PM  (Reporting)  Ended Build Depots Assets 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Start of AI Split Supports (_SSP_)
3:04:38 PM  (Reporting)  Ended Split Supports
3:04:38 PM  (Reporting)  Start of AI Check for Land Resupply
3:04:38 PM  (Reporting)  Ended CheckForLandResupply 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
3:04:38 PM  (Reporting)  Ended KeepPosition 0 ms
3:04:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
3:04:38 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
3:04:38 PM  (Reporting)  Evaluating Concentrate Stacks (_CSS_)
3:04:38 PM  (Reporting)  Ended Concentrate Stacks 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 99 Mid Atlantic ***
3:04:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
3:04:38 PM  (Reporting)  Ended DistantGarrison 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 104 South West ***
3:04:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
3:04:38 PM  (Reporting)  Ended DistantGarrison 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 101 South East ***
3:04:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
3:04:38 PM  (Reporting)  Ended DistantGarrison 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 100 Deep South ***
3:04:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
3:04:38 PM  (Reporting)  Ended DistantGarrison 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 108 Canada ***
3:04:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
3:04:38 PM  (Reporting)  Ended DistantGarrison 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 98 New England ***
3:04:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
3:04:38 PM  (Reporting)  Ended DistantGarrison 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 106 Rockies ***
3:04:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
3:04:38 PM  (Reporting)  Ended DistantGarrison 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 107 Far West ***
3:04:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
3:04:38 PM  (Reporting)  Ended DistantGarrison 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 114 Central Mexico ***
3:04:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
3:04:38 PM  (Reporting)  Ended DistantGarrison 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 116 East Mexico ***
3:04:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
3:04:38 PM  (Reporting)  Ended DistantGarrison 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 1260 AllOppPowLand: 0 AllOwnPowNav: 774 AllOppPowNav 0
3:04:38 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Starting process on extended theater 114 Central Mexico Owned armies (extended): 2 Enemy armies: 24 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
3:04:38 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
3:04:38 PM  (Reporting)  1008227 Chasseurs d'Afrique (Pow.25)
3:04:38 PM  (Reporting)  1007930 Expdition du Mexique (Pow.351)
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  CheckRegionForOperation 1007930 Expdition du Mexique, 3203 Veracruz, VER, Pow:351, Count: 6(l 1/L 2/S 3) Fitness 35 PickVal 100 SelfVal 368 AINeed 60
3:04:38 PM  (Reporting)  Agenda: Defend, Value: 12880, Region: 3203 Veracruz, VER
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Starting process on extended theater 116 East Mexico Owned armies (extended): 6 Enemy armies: 12 Land Ratio: 5.00 Land Core Ratio: 5.00  ***
3:04:38 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
3:04:38 PM  (Reporting)  1008227 Chasseurs d'Afrique (Pow.25)
3:04:38 PM  (Reporting)  1007930 Expdition du Mexique (Pow.351)
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Secondary Region 3203 Veracruz, VER Pick 100 has enough garrison (Value: 0) - evaluation skipped
3:04:38 PM  (Reporting)  Secondary Region 3204 San Juan De Ulloa, VER Pick 14 has enough garrison (Value: 188) - evaluation skipped
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Starting process on extended theater 111 Seas Owned armies (extended): 6 Enemy armies: 7 Land Ratio: 5.00 Land Core Ratio: 0.20  ***
3:04:38 PM  (Reporting)  List of idle, non-fixed groups in extended theater:  
3:04:38 PM  (Reporting)  1008227 Chasseurs d'Afrique (Pow.25)
3:04:38 PM  (Reporting)  1007930 Expdition du Mexique (Pow.351)
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Region 55 Suffolk, MA Pick 100 SelfVal 651 Need 506  no group candidate found
3:04:38 PM  (Reporting)  Region 137 Rockland, NJ Pick 14 SelfVal 142 Need 506  no group candidate found
3:04:38 PM  (Reporting)  Region 1884 Southern Oregon Pick 64 SelfVal 64 Need 506  no group candidate found
3:04:38 PM  (Reporting)  Region 1102 Iberville, LA Pick 100 SelfVal 377 Need 506  no group candidate found
3:04:38 PM  (Reporting)  Region 1883 Northern Oregon Pick 18 SelfVal 21 Need 506  no group candidate found
3:04:38 PM  (Reporting)  Region 1946 Central California Pick 98 SelfVal 263 Need 506  no group candidate found
3:04:38 PM  (Reporting)  Region 1335 Travis, TX Pick 18 SelfVal 105 Need 506  no group candidate found
3:04:38 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 336 ms
3:04:38 PM  (Reporting)  Start of AssignFleetsOperations (_AFO_) 111 Seas
3:04:38 PM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 70 in Shipping Lanes
3:04:38 PM  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 31 in Shipping Lanes
3:04:38 PM  (Reporting)  _AFA_ 1008228 Transports has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 2892 Shipping Lanes
3:04:38 PM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 66 in Shipping Lanes
3:04:38 PM  (Reporting)  _AFA_ 1008229 Transports has been given the mission Agenda: Convoy Transport, Value: 2500, Region: 2892 Shipping Lanes
3:04:38 PM  (Reporting)  _AFO_ % Chance Transport/Commerce Need In Naval/Convoy Box 64 in Shipping Lanes
3:04:38 PM  (Reporting)  _AFA_ 1008230 Vera Cruz Sq. has been given the mission Agenda: Patrol Convoy Box, Value: 5000, Region: 2892 Shipping Lanes
3:04:38 PM  (Reporting)  _AFO_ % Chance Escort Need In Naval/Convoy Box 28 in Shipping Lanes
3:04:38 PM  (Reporting)  _NVS_ : Nav Supp 1008226 II. Escadre chance: 40 failed.
3:04:38 PM  (Reporting)  _AFA_ 1008226 II. Escadre has been given the mission Agenda: Naval Calling, Value: 1831, Region: 3203 Veracruz, VER
3:04:38 PM  (Reporting)  _NVS_ : Nav Supp 1007907 I. Escadre chance: 60 failed.
3:04:38 PM  (Reporting)  _AFA_ 1007907 I. Escadre has been given the mission Agenda: Naval Calling, Value: 2722, Region: 3203 Veracruz, VER
3:04:38 PM  (Reporting)  Ended AssignFleetsOperations 210 ms
3:04:38 PM  (Reporting)  Evaluating CheckLocalOpportunities (_CLP_), Theater 116 East Mexico
3:04:38 PM  (Reporting)  Ended CheckLocalOpportunities 0 ms
3:04:38 PM  (Reporting)  Entering Collect Leaders (_COD_)
3:04:38 PM  (Reporting)  Ended Collect Leaders 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  ############ Starting ApplyAgenda:  France  ############
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Theater:  Seas ( NavRatio:5.00) ***
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Theater:  Mid Atlantic (Ext:0.20 - Core:0.20 - Nav:0.20) ***
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Theater:  South West (Ext:0.20 - Core:0.20 - Nav:0.20) ***
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Theater:  South East (Ext:0.20 - Core:0.20 - Nav:0.20) ***
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Theater:  Deep South (Ext:0.20 - Core:0.20 - Nav:0.20) ***
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Theater:  Canada (Ext:0.20 - Core:0.20 - Nav:0.20) ***
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Theater:  New England (Ext:0.20 - Core:0.20 - Nav:0.20) ***
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Theater:  Rockies (Ext:0.20 - Core:0.20 - Nav:0.20) ***
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Theater:  Far West (Ext:0.20 - Core:0.20 - Nav:0.20) ***
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Theater:  Central Mexico (Ext:5.00 - Core:0.20 - Nav:0.20) ***
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Theater:  East Mexico (Ext:5.00 - Core:5.00 - Nav:5.00) ***
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Receive Arties (_RCA_)
3:04:38 PM  (Reporting)  _RCA_ Artilleries found:  0 in core Area
3:04:38 PM  (Reporting)  Ended Receive Arties
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
3:04:38 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
3:04:38 PM  (Reporting)  Ended Receive Supplies
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
3:04:38 PM  (Reporting)  _GTU_ Gathering Region 3203 Veracruz, VER in theater 116 East Mexico
3:04:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
3:04:38 PM  (Reporting)  End of AI Gather Units
3:04:38 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
3:04:38 PM  (Reporting)  Ended GatherGarrisons 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  List of Agendas for 1007930 Expdition du Mexique, 3203 Veracruz, VER, Pow:351, Count: 6(l 1/L 2/S 3)
3:04:38 PM  (Reporting)  Agenda  1  : Agenda: Defend, Value: 12880, Region: 3203 Veracruz, VER
3:04:38 PM  (Reporting)  Choosen Agenda: Agenda: Defend, Value: 12880, Region: 3203 Veracruz, VER
3:04:38 PM  (Reporting)  1007930-Expdition du Mexique Power:351 Health:100% Veracruz, VER>Veracruz, VER Mission:Defend Fitness:35% Need:60 Threat:0 GoalValue: 12880
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  1008227 Chasseurs d'Afrique is doing nothing in Veracruz, VER  Power: 25  HealthPerc: 100
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  List of Agendas for 1008226 II. Escadre, 3308 Vera Cruz Bay, Pow:69, Count: 2(l 0/L 2/S 0)
3:04:38 PM  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 1831, Region: 3203 Veracruz, VER
3:04:38 PM  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 1831, Region: 3203 Veracruz, VER
3:04:38 PM  (Reporting)  1008226-II. Escadre Power:69 Health:100% Vera Cruz Bay>Veracruz, VER Mission:Naval Calling Fitness:99% Need:60 Threat:0 GoalValue: 1831
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  List of Agendas for 1008230 Vera Cruz Sq., 3308 Vera Cruz Bay, Pow:16, Count: 1(l 0/L 1/S 0)
3:04:38 PM  (Reporting)  Agenda  1  : Agenda: Patrol Convoy Box, Value: 5000, Region: 2892 Shipping Lanes
3:04:38 PM  (Reporting)  Choosen Agenda: Agenda: Patrol Convoy Box, Value: 5000, Region: 2892 Shipping Lanes
3:04:38 PM  (Reporting)  1008230-Vera Cruz Sq. Power:16 Health:100% Vera Cruz Bay>Shipping Lanes Mission:Patrol Convoy Box Fitness:100% Need:0 Threat:0 GoalValue: 5000
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  List of Agendas for 1008228 Transports, 3308 Vera Cruz Bay, Pow:9, Count: 1(l 0/L 0/S 1)
3:04:38 PM  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 2500, Region: 2892 Shipping Lanes
3:04:38 PM  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 2500, Region: 2892 Shipping Lanes
3:04:38 PM  (Reporting)  1008228-Transports Power:9 Health:100% Vera Cruz Bay>Shipping Lanes Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 2500
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  List of Agendas for 1008229 Transports, 3308 Vera Cruz Bay, Pow:9, Count: 1(l 0/L 0/S 1)
3:04:38 PM  (Reporting)  Agenda  1  : Agenda: Convoy Transport, Value: 2500, Region: 2892 Shipping Lanes
3:04:38 PM  (Reporting)  Choosen Agenda: Agenda: Convoy Transport, Value: 2500, Region: 2892 Shipping Lanes
3:04:38 PM  (Reporting)  1008229-Transports Power:9 Health:100% Vera Cruz Bay>Shipping Lanes Mission:Convoy Transport Fitness:100% Need:0 Threat:0 GoalValue: 2500
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  List of Agendas for 1007907 I. Escadre, 3308 Vera Cruz Bay, Pow:155, Count: 3(l 0/L 3/S 0)
3:04:38 PM  (Reporting)  Agenda  1  : Agenda: Naval Calling, Value: 2722, Region: 3203 Veracruz, VER
3:04:38 PM  (Reporting)  Choosen Agenda: Agenda: Naval Calling, Value: 2722, Region: 3203 Veracruz, VER
3:04:38 PM  (Reporting)  1007907-I. Escadre Power:155 Health:100% Vera Cruz Bay>Veracruz, VER Mission:Naval Calling Fitness:99% Need:60 Threat:0 GoalValue: 2722
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Theater:  Seas (Ext:5.00 - Core:0.20 - Nav:5.00) ***
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
3:04:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
3:04:38 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
3:04:38 PM  (Reporting)  Ended ManageHQStacks 0 ms
3:04:38 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
3:04:38 PM  (Reporting)  Ended SynchHQStacks 0 ms
3:04:38 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
3:04:38 PM  (Reporting)  Ended DeclareNewHQStacks 4 ms
3:04:38 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
3:04:38 PM  (Reporting)  Ended PromoteLeaders 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  ApplyAgenda AutoMerge
3:04:38 PM  (Reporting)  1008226 II. Escadre will be merged into 1007907 I. Escadre in region Vera Cruz Bay
3:04:38 PM  (Reporting)  AI Process done in  3562 ms
3:04:38 PM  (Reporting)  Processing  1000005 Mexico
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Starting Process on Mexico AILevel 3 Kind: 0 Dormant NO Turn: 23 C:\Users\Nathanael\Documents\My Games\Civil War II\CW2\Saves\vM_vs_Nostra\vM_vs_Nostra.hst ***
3:04:38 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
3:04:38 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
3:04:38 PM  (Reporting)  0 unit there, but still added, as 104 South West is adjacent to 113 North Mexico
3:04:38 PM  (Reporting)  0 unit there, but still added, as 107 Far West is adjacent to 113 North Mexico
3:04:38 PM  (Reporting)  0 unit there, but still added, as 111 Seas is adjacent to 113 North Mexico
3:04:38 PM  (Reporting)  Theater: 104 South West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
3:04:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 371 > 944
3:04:38 PM  (Reporting)  Theater: 107 Far West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
3:04:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 65 > 204
3:04:38 PM  (Reporting)  Theater: 111 Seas AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 333 OwnPow Nav : 0 OppPow Nav : 516
3:04:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 377 > 1434
3:04:38 PM  (Reporting)  Theater: 114 Central Mexico AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 333 OwnPow Nav : 0 OppPow Nav : 258
3:04:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 92 > 327
3:04:38 PM  (Reporting)  Theater: 116 East Mexico AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 666 OwnPow Nav : 0 OppPow Nav : 258
3:04:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 0.20 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 84 > 316
3:04:38 PM  (Reporting)  _FIT_ Ended AIInitTheaters 627 ms
3:04:38 PM  (Reporting)  Resources Levels Mexico EcoBase 159 AtWar: yes AtWarThreat: no At PeaceThreat: no
3:04:38 PM  (Reporting)  Money Availability High Stock 142 Expected 80 Balance 0
3:04:38 PM  (Reporting)  Capital Availability Very Low Stock 0 Expected 40 Balance 0
3:04:38 PM  (Reporting)  Steel Availability Very Low Stock 0 Expected 40 Balance 0
3:04:38 PM  (Reporting)  Coal Availability Very Low Stock 0 Expected 40 Balance 0
3:04:38 PM  (Reporting)  Supply Availability Very Low Stock 0 Expected 40 Balance 0
3:04:38 PM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 40 Balance 0
3:04:38 PM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 40 Balance 0
3:04:38 PM  (Reporting)  Victory Points Availability Average Stock 43 Expected 40 Balance 0
3:04:38 PM  (Reporting)  Rail Pool Availability Average Stock 49 Expected 40 Balance 0
3:04:38 PM  (Reporting)  River Pool Availability Low Stock 15 Expected 40 Balance 0
3:04:38 PM  (Reporting)  Morale Availability Very High Stock 100 Expected 40 Balance 0
3:04:38 PM  (Reporting)  Conscripts Availability Average Stock 49 Expected 40 Balance 0
3:04:38 PM  (Reporting)  War Supply Availability Average Stock 38 Expected 40 Balance 0
3:04:38 PM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 40 Balance 0
3:04:38 PM  (Reporting)  Rare Availability Very Low Stock 0 Expected 40 Balance 0
3:04:38 PM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 40 Balance 0
3:04:38 PM  (Reporting)  Officers Availability Very Low Stock 0 Expected 40 Balance 0
3:04:38 PM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 40 Balance 0
3:04:38 PM  (Reporting)  Day Availability Very Low Stock 0 Expected 40 Balance 0
3:04:38 PM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 40 Balance 0
3:04:38 PM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 40 Balance 0
3:04:38 PM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 40 Balance 0
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Theater Prevalences South West Ordered Value: 1900
3:04:38 PM  (Reporting)  Theater Prevalences Central Mexico Ordered Value: 1500
3:04:38 PM  (Reporting)  Theater Prevalences Far West Ordered Value: 600
3:04:38 PM  (Reporting)  Theater Prevalences East Mexico Ordered Value: 300
3:04:38 PM  (Reporting)  Theater Prevalences Seas Ordered Value: 100
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Theater 104 South West (Land)
3:04:38 PM  (Reporting)  Making Land Theater Map: South West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
3:04:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  16463
3:04:38 PM  (Reporting)  Making Naval Values Map: 104 South West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Theater 114 Central Mexico (Land)
3:04:38 PM  (Reporting)  Making Land Theater Map: Central Mexico Overall power(self): 0 Overall power (enemies): 333 Ratio: 0.20
3:04:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
3:04:38 PM  (Reporting)  Making Naval Values Map: 114 Central Mexico LAND Overall power(self): 0 Overall power (enemies): 258 Nav Ratio: 0.20
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Theater 107 Far West (Land)
3:04:38 PM  (Reporting)  Making Land Theater Map: Far West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
3:04:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  4345
3:04:38 PM  (Reporting)  Making Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Theater 116 East Mexico (Land)
3:04:38 PM  (Reporting)  Making Land Theater Map: East Mexico Overall power(self): 0 Overall power (enemies): 666 Ratio: 0.20
3:04:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  253
3:04:38 PM  (Reporting)  Making Naval Values Map: 116 East Mexico LAND Overall power(self): 0 Overall power (enemies): 258 Nav Ratio: 0.20
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Theater 111 Seas (Nav)
3:04:38 PM  (Reporting)  Making Naval Values Map: 111 Seas NAV Overall power(self): 0 Overall power (enemies): 516 Nav Ratio: 0.20
3:04:38 PM  (Reporting)  Commiting Naval Values Map: 104 South West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)  Commiting Naval Values Map: 114 Central Mexico LAND Overall power(self): 0 Overall power (enemies): 258 Nav Ratio: 0.20
3:04:38 PM  (Reporting)  Commiting Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)  Commiting Naval Values Map: 116 East Mexico LAND Overall power(self): 0 Overall power (enemies): 258 Nav Ratio: 0.20
3:04:38 PM  (Reporting)  Commiting Naval Values Map: 111 Seas NAV Overall power(self): 0 Overall power (enemies): 516 Nav Ratio: 0.20
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Land Theaters Special Regions ***
3:04:38 PM  (Reporting)  Theater 104 South West HQReg: 1102 Iberville, LA Max pick: Iberville, LA Max need: Baton Rouge, LA Max Val: Iberville, LA Naval Gathering: <None>
3:04:38 PM  (Reporting)  Theater 114 Central Mexico HQReg: 0 East Aroostook, ME Max pick: East Aroostook, ME Max need: San Juan De Ulloa, VER Max Val: Veracruz, VER Naval Gathering: 3049 Tepic, NAY
3:04:38 PM  (Reporting)  Theater 107 Far West HQReg: 1947 Northern California Max pick: Northern California Max need: North Lea, NM Max Val: Northern California Naval Gathering: <None>
3:04:38 PM  (Reporting)  Theater 116 East Mexico HQReg: 1102 Iberville, LA Max pick: Veracruz, VER Max need: San Juan De Ulloa, VER Max Val: Veracruz, VER Naval Gathering: 3241 Campeche, CAM
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Ended InitAndDumpData Mexico 748 ms
3:04:38 PM  (Reporting)  *** Faction-wide algorithms ***
3:04:38 PM  (Reporting)  RPL Buying a replacement for MEX Line Infantry
3:04:38 PM  (Reporting)  RPL Buying a replacement for MEX Militia
3:04:38 PM  (Reporting)  RPL Buying a replacement for MEX Line Infantry
3:04:38 PM  (Reporting)  RPL Buying a replacement for MEX Line Infantry
3:04:38 PM  (Reporting)  RPL Buying a replacement for MEX Militia
3:04:38 PM  (Reporting)  Ended BuildReplacements 4 ms
3:04:38 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
3:04:38 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
3:04:38 PM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
3:04:38 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
3:04:38 PM  (Reporting)  Ended ManageFleetsComposition 230 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating CallFleet (_CLF_)
3:04:38 PM  (Reporting)  Ended CallFleet 0 ms
3:04:38 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
3:04:38 PM  (Reporting)  _LFG_ 1002355 Acapulco Militia, 3140 Acapulco, GRO, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1002265 Fuerza del Sul, 3150 Oaxaca, OAX, Pow:139, Count: 8(l 0/L 7/S 1) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1002361 Oaxaca Militia, 3150 Oaxaca, OAX, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1002358 Cuernavaca Militia, 3147 Cuernavaca, MOR, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1002301 Puebla Militia, 3102 Puebla, PUE, Pow:25, Count: 2(l 0/L 2/S 0) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1002306 Chapultepec Garrison, 3094 Chapultepec, DIF, Pow:37, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1002352 Toluca Militia, 3091 Toluca, MEX, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1002286 Mexico Reserve, 3093 Mexico, DIF, Pow:59, Count: 6(l 0/L 4/S 2) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1008043 Mexican Detachment, 3093 Mexico, DIF, Pow:129, Count: 11(l 0/L 11/S 0) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1008023 Mexican Detachment, 3093 Mexico, DIF, Pow:230, Count: 7(l 1/L 4/S 2) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1002188 Ejercito de Mexico, 3093 Mexico, DIF, Pow:334, Count: 14(l 2/L 9/S 3) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1002328 Campeche Militia, 3241 Campeche, CAM, Pow:7, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1002334 Guadalajara Militia, 3060 Guadalajara, JAL, Pow:11, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1002349 San Luis Potosi Militia, 3041 San Luis Potosi, SLP, Pow:9, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1002340 Tampico Militia, 2914 Tampico, TAM, Pow:11, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1002346 Durango Militia, 3005 Durango, DUR, Pow:11, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1002343 Saltillo Militia, 2936 Saltillo, COH, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1002250 Fuerza del Nordeste, 2986 Monterrey, NLE, Pow:99, Count: 5(l 0/L 4/S 1) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1002331 Monterrey Militia, 2986 Monterrey, NLE, Pow:10, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1002337 Matamoros Militia, 2903 Matamoros, TAM, Pow:12, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1002221 Fuerza del Norte, 2966 Chihuahua, CHH, Pow:217, Count: 12(l 1/L 9/S 2) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1002314 Chihuahua Militia, 2966 Chihuahua, CHH, Pow:26, Count: 2(l 0/L 1/S 1) is fixed (garrisoning)
3:04:38 PM  (Reporting)  Ended LockFixedGroups 1 ms
3:04:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
3:04:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
3:04:38 PM  (Reporting)  Entering EnableStagingRegions (_ESR_)
3:04:38 PM  (Reporting)  _ESR_ No theater can have a staging region.
3:04:38 PM  (Reporting)  Ended EnableStagingRegions (_ESR_) 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Theaters algorithms 104 South West ***
3:04:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
3:04:38 PM  (Reporting)  Ended ReinforceFront 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Theaters algorithms 114 Central Mexico ***
3:04:38 PM  (Reporting)  Entering Checking Leaders (_CLD_)
3:04:38 PM  (Reporting)  Ended Check Leaders 0 ms
3:04:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
3:04:38 PM  (Reporting)  Ended ReinforceFront 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Theaters algorithms 107 Far West ***
3:04:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
3:04:38 PM  (Reporting)  Ended ReinforceFront 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Theaters algorithms 116 East Mexico ***
3:04:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
3:04:38 PM  (Reporting)  Ended ReinforceFront 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 104 South West ***
3:04:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
3:04:38 PM  (Reporting)  Ended DistantGarrison 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 114 Central Mexico ***
3:04:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
3:04:38 PM  (Reporting)  Ended DistantGarrison 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 107 Far West ***
3:04:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
3:04:38 PM  (Reporting)  Ended DistantGarrison 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 116 East Mexico ***
3:04:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
3:04:38 PM  (Reporting)  Ended DistantGarrison 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 1332 AllOwnPowNav: 0 AllOppPowNav 1032
3:04:38 PM  (Reporting)  Start of Main Attack-Defense Algorithm (_MAD_)
3:04:38 PM  (Reporting)  Ended Main Attack-Defense Algorithm (_MAD_) 0 ms
3:04:38 PM  (Reporting)  Entering Collect Leaders (_COD_)
3:04:38 PM  (Reporting)  Ended Collect Leaders 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  ############ Starting ApplyAgenda:  Mexico  ############
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Theater:  Seas ( NavRatio:0.20) ***
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Theater:  South West (Ext:0.20 - Core:0.20 - Nav:0.20) ***
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Theater:  Central Mexico (Ext:0.20 - Core:0.20 - Nav:0.20) ***
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  1002334 Guadalajara Militia, 3060 Guadalajara, JAL, Pow:11, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 3060 Guadalajara, JAL
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  1002306 Chapultepec Garrison, 3094 Chapultepec, DIF, Pow:37, Count: 2(l 0/L 1/S 1) Keeping only the Garrison goal for 3094 Chapultepec, DIF
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  1002301 Puebla Militia, 3102 Puebla, PUE, Pow:25, Count: 2(l 0/L 2/S 0) Keeping only the Garrison goal for 3102 Puebla, PUE
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Theater:  Far West (Ext:0.20 - Core:0.20 - Nav:0.20) ***
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Theater:  East Mexico (Ext:0.20 - Core:0.20 - Nav:0.20) ***
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  1002328 Campeche Militia, 3241 Campeche, CAM, Pow:7, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 3241 Campeche, CAM
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Theater:  Seas (Ext:0.20 - Core:0.20 - Nav:0.20) ***
3:04:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
3:04:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
3:04:38 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
3:04:38 PM  (Reporting)  Ended PromoteLeaders 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  ApplyAgenda AutoMerge
3:04:38 PM  (Reporting)  AI Process done in  1452 ms
3:04:38 PM  (Reporting)  Processing  1000006 Spain
3:04:38 PM  (Reporting)  Processing  1000007 Haiti
3:04:38 PM  (Reporting)  Processing  1000008 Dominican Republic
3:04:38 PM  (Reporting)  Processing  1000009 Guatemala
3:04:38 PM  (Reporting)  Processing  1000010 Colombia
3:04:38 PM  (Reporting)  Processing  1000011 Indians
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Starting Process on Indians AILevel 3 Kind: 0 Dormant NO Turn: 23 C:\Users\Nathanael\Documents\My Games\Civil War II\CW2\Saves\vM_vs_Nostra\vM_vs_Nostra.hst ***
3:04:38 PM  (Reporting)  Entering InitAndDumpData (_IAD_)
3:04:38 PM  (Reporting)  Entering Faction.AIInitTheaters (_FIT_)
3:04:38 PM  (Reporting)  Theater: 107 Far West AggroCoeff from script: 100 OwnPow Land: 0 OppPow Land: 0 OwnPow Nav : 0 OppPow Nav : 0
3:04:38 PM  (Reporting)  Ratio Land/LandCore: 0.20 5.00 Ratio Nav/NavCore: 0.20 0.20 Reg Count: 65 > 204
3:04:38 PM  (Reporting)  _FIT_ Ended AIInitTheaters 269 ms
3:04:38 PM  (Reporting)  Resources Levels Indians EcoBase 100 AtWar: no AtWarThreat: no At PeaceThreat: no
3:04:38 PM  (Reporting)  Money Availability Very High Stock 146 Expected 50 Balance 0
3:04:38 PM  (Reporting)  Capital Availability Very Low Stock 0 Expected 25 Balance 0
3:04:38 PM  (Reporting)  Steel Availability Very Low Stock 0 Expected 25 Balance 0
3:04:38 PM  (Reporting)  Coal Availability Very Low Stock 0 Expected 25 Balance 0
3:04:38 PM  (Reporting)  Supply Availability Very Low Stock 0 Expected 25 Balance 0
3:04:38 PM  (Reporting)  Ammunition Availability Very Low Stock 0 Expected 25 Balance 0
3:04:38 PM  (Reporting)  Inflation Availability Very Low Stock 0 Expected 25 Balance 0
3:04:38 PM  (Reporting)  Victory Points Availability Very Low Stock 0 Expected 25 Balance 0
3:04:38 PM  (Reporting)  Rail Pool Availability High Stock 48 Expected 25 Balance 0
3:04:38 PM  (Reporting)  River Pool Availability Low Stock 15 Expected 25 Balance 0
3:04:38 PM  (Reporting)  Morale Availability Plentiful Stock 100 Expected 25 Balance 0
3:04:38 PM  (Reporting)  Conscripts Availability High Stock 50 Expected 25 Balance 0
3:04:38 PM  (Reporting)  War Supply Availability High Stock 40 Expected 25 Balance 0
3:04:38 PM  (Reporting)  Foreign Entry Availability Very Low Stock 0 Expected 25 Balance 0
3:04:38 PM  (Reporting)  Rare Availability Very Low Stock 0 Expected 25 Balance 0
3:04:38 PM  (Reporting)  Diplomat Availability Very Low Stock 0 Expected 25 Balance 0
3:04:38 PM  (Reporting)  Officers Availability Very Low Stock 0 Expected 25 Balance 0
3:04:38 PM  (Reporting)  Engagements Points Availability Very Low Stock 0 Expected 25 Balance 0
3:04:38 PM  (Reporting)  Day Availability Very Low Stock 0 Expected 25 Balance 0
3:04:38 PM  (Reporting)  Minerals Availability Very Low Stock 0 Expected 25 Balance 0
3:04:38 PM  (Reporting)  Manufactured Goods Availability Very Low Stock 0 Expected 25 Balance 0
3:04:38 PM  (Reporting)  Petroleum Availability Very Low Stock 0 Expected 25 Balance 0
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Theater Prevalences Far West Ordered Value: 600
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Theater 107 Far West (Land)
3:04:38 PM  (Reporting)  Making Land Theater Map: Far West Overall power(self): 0 Overall power (enemies): 0 Ratio: 0.20
3:04:38 PM  (Reporting)  Initial Overall Threat(weighted by all SelfVals)  0
3:04:38 PM  (Reporting)  Making Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)  Commiting Naval Values Map: 107 Far West LAND Overall power(self): 0 Overall power (enemies): 0 Nav Ratio: 0.20
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Land Theaters Special Regions ***
3:04:38 PM  (Reporting)  Theater 107 Far West HQReg: 1947 Northern California Max pick: Northern California Max need: North Lea, NM Max Val: Northern California Naval Gathering: <None>
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Ended InitAndDumpData Indians 329 ms
3:04:38 PM  (Reporting)  *** Faction-wide algorithms ***
3:04:38 PM  (Reporting)  Ended BuildReplacements 1 ms
3:04:38 PM  (Reporting)  Entering HandleRegionsDecisions (_HRD_)
3:04:38 PM  (Reporting)  Ended HandleRegionsDecisions 2 ms
3:04:38 PM  (Reporting)  Entering BuildNewUnits (_BNU_)
3:04:38 PM  (Reporting)  Ended BuildNewUnits Bought: 0 1 ms
3:04:38 PM  (Reporting)  Evaluating ManageFleetsComposition (_MFC_)
3:04:38 PM  (Reporting)  Ended ManageFleetsComposition 19 ms
3:04:38 PM  (Reporting)  Entering LockFixedGroups (_LFG_)
3:04:38 PM  (Reporting)  _LFG_ 1008231 Hopi, 1941 Western New Mexico, Pow:23, Count: 1(l 0/L 1/S 0) created in region and fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1003209 Pimas, 1943 Western Arizona, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1003182 Jicarilla Apache, 1912 West Taos, NM, Pow:24, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
3:04:38 PM  (Reporting)  _LFG_ 1003179 Wenimuche Ute, 1913 East Arriba, NM, Pow:27, Count: 1(l 0/L 1/S 0) is fixed (garrisoning)
3:04:38 PM  (Reporting)  Ended LockFixedGroups 3 ms
3:04:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
3:04:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Prepare Strategic Redeployment (_PSR_) 107 Far West
3:04:38 PM  (Reporting)  Ended Prepare Strategic Redeployment 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Theaters algorithms 107 Far West ***
3:04:38 PM  (Reporting)  Entering PoolToGHQStack (_PGS_)
3:04:38 PM  (Reporting)  Ended PoolToGHQStack 0 ms
3:04:38 PM  (Reporting)  Entering ManageGHQ (_GHQ_)
3:04:38 PM  (Reporting)  Ended ManageGHQ 0 ms
3:04:38 PM  (Reporting)  Entering PrivilegedCombine (_PCO_)
3:04:38 PM  (Reporting)  Ended PrivilegedCombine 0 ms
3:04:38 PM  (Reporting)  Entering DefendCapitalRegion (_DCR_)
3:04:38 PM  (Reporting)  Ended DefendCapitalRegion 0 ms
3:04:38 PM  (Reporting)  Entering SplitGroups (_SPG_)
3:04:38 PM  (Reporting)  Ended SplitGroups 0 ms
3:04:38 PM  (Reporting)  Entering CheckBesiegedGroups (_CBG_)
3:04:38 PM  (Reporting)  Ended CheckBesiegedGroups 0 ms
3:04:38 PM  (Reporting)  Detach Damaged Units (_DDU_)
3:04:38 PM  (Reporting)  Ended Damaged Units 0 ms
3:04:38 PM  (Reporting)  Entering GarrisonObjectives (_GAO_)
3:04:38 PM  (Reporting)  Ended GarrisonObjectives 0 ms
3:04:38 PM  (Reporting)  Entering Checking Leaders (_CLD_)
3:04:38 PM  (Reporting)  _CLD_ Leader (Split Segment I: lone leader ) 1008096 Manuelito' Force selected
3:04:38 PM  (Reporting)  _CLD_ Find Phase, Max Dist =4, 1008096 Manuelito 1941 Western New Mexico toward 1008231 Hopi, 1941 Western New Mexico, Pow:23, Count: 1(l 0/L 1/S 0)
3:04:38 PM  (Reporting)  Ended Check Leaders 2 ms
3:04:38 PM  (Reporting)  Entering Build Depots Assets
3:04:38 PM  (Reporting)  _BDA_ Nb of land supply units in theater 0 Nb of CPs of Regular/Militia/Cavalry/Artillery: 0
3:04:38 PM  (Reporting)  Ended Build Depots Assets 0 ms
3:04:38 PM  (Reporting)  Start of AI Check for Land Resupply
3:04:38 PM  (Reporting)  Ended CheckForLandResupply 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Entering KeepPosition (_KPP_)
3:04:38 PM  (Reporting)  Ended KeepPosition 0 ms
3:04:38 PM  (Reporting)  Entering Reinforce Front (_RFF_)
3:04:38 PM  (Reporting)  Reinforce Front skipped, core ratio is 4.99999992153375
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  *** Pre Iterations algorithms, Extended Theater 107 Far West ***
3:04:38 PM  (Reporting)  Entering DistantGarrison (_DGA_)
3:04:38 PM  (Reporting)  Ended DistantGarrison 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  All theaters prepared, AllOwnPowLand: 0 AllOppPowLand: 0 AllOwnPowNav: 0 AllOppPowNav 0
3:04:38 PM  (Reporting)  Entering Collect Leaders (_COD_)
3:04:38 PM  (Reporting)  Ended Collect Leaders 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  ############ Starting ApplyAgenda:  Indians  ############
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  
3:04:38 PM  (Reporting)  *** Theater:  Far West (Ext:0.20 - Core:5.00 - Nav:0.20) ***
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Receive Supplies (_RCS_)
3:04:38 PM  (Reporting)  _RCS_ Supplies found:  0 in core Area
3:04:38 PM  (Reporting)  Ended Receive Supplies
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Evaluating Gather Units (_GTU_)
3:04:38 PM  (Reporting)  _GTU_ Gathering Region 1947 Northern California in theater 107 Far West
3:04:38 PM  (Reporting)  _GTU_ Starting merge 0 at start
3:04:38 PM  (Reporting)  End of AI Gather Units
3:04:38 PM  (Reporting)  Entering GatherGarrisons (_GTG_)
3:04:38 PM  (Reporting)  Ended GatherGarrisons 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  1003209 Pimas, 1943 Western Arizona, Pow:24, Count: 1(l 0/L 1/S 0) Keeping only the Garrison goal for 1943 Western Arizona
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  Entering SplitStaticUnits (_SSU_)
3:04:38 PM  (Reporting)  Ended SplitStaticUnits 0 ms
3:04:38 PM  (Reporting)  Entering ManageHQStacks (_MHS_)
3:04:38 PM  (Reporting)  Ended ManageHQStacks 0 ms
3:04:38 PM  (Reporting)  Entering SynchHQStacks (_SHS_)
3:04:38 PM  (Reporting)  Ended SynchHQStacks 0 ms
3:04:38 PM  (Reporting)  Entering DeclareNewHQStacks (_DNH_)
3:04:38 PM  (Reporting)  Ended DeclareNewHQStacks 0 ms
3:04:38 PM  (Reporting)  Entering PromoteLeaders (_PRL_)
3:04:38 PM  (Reporting)  Ended PromoteLeaders 0 ms
3:04:38 PM  (Reporting)   
3:04:38 PM  (Reporting)  ApplyAgenda AutoMerge
3:04:38 PM  (Reporting)  AI Process done in  664 ms
3:17:44 PM  --- End of Log ---                                
